Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

FreeSpace (Video Game)

 FreeSpace (Video Game)
type
TVTItem
 FreeSpace (Video Game)
label
FreeSpace (Video Game)
 FreeSpace (Video Game)
page
FreeSpace
 FreeSpace (Video Game)
comment
FreeSpace is a 1998 space sim developed by Volition and published by Interplay Entertainment. It is officially titled Descent: FreeSpace — The Great War (or Conflict: FreeSpace in European markets) for trademark reasons which are not worth getting into, but has no relation to the game Descent other than being published by the same company. The sequel is just titled FreeSpace 2.In FreeSpace, the Galactic Terran Alliance is at war with an alien race called the Vasudans over a tragic miscommunication during first contact. Several missions in however, a new alien race called the Shivans suddenly appears and begins annihilating both sides. The Shivans possess technology far superior to either the Terrans or Vasudans. They cannot be reasoned with, they cannot be bargained with, they exist only to destroy. Facing extinction, the GTA and PVE join forces in an attempt to prevent the Shivans from locating Vasuda Prime and Earth. They are not entirely successful...Set a few months later is Silent Threat, an expansion pack with a new plot, ships, and weapons. The story focused on the Galactic Terran Intelligence organization attempting a military coup in the aftermath of the Great War, centered around a new superweapon: the GTD Hades.FreeSpace 2 takes place 32 years later. Cut off from Earth after the destruction of the Shivan's flagship Lucifer, and with Vasuda Prime a pile of burning glass, the Galactic Terran-Vasudan Alliance is embroiled in a civil war with Admiral Aken Bosch and his xenophobic, Vasudan-hating Neo-Terran Front. Then the Shivans return in force, effortlessly sweeping aside all opposition. Against a truly unstoppable armada, and a rogue admiral with a mysterious agenda, a desperate battle begins to seal the Shivan invasion in the Capella system.The franchise ended there despite the incomplete story of the second game, due to a split between the publisher and the developer. However, in 2002, Volition released the source code for the game. The result of the fandom getting their hands on it is the FreeSpace 2 Source Code Project (known by the fandom as the SCP. No, not that.). It is a single umbrella project dedicated to improving the original source code; the FS2_Open engine is the result of the project, and is much more powerful and flexible than the original game engine, with greatly improved graphics as well as a plethora of new features for designers to utilize in mission-building, and it is still being improved to this day. This let to a renaissance of fan-made campaigns, new content including ships, weapons, and missions of incredible complexity with the FRED mission editor, the same one that Volition used to create the original game.Along with other Interplay Entertainment titles, both games have been part of GOG.com's early line-up of Good Old Games. As of May 7, 2014, the first game is now also available on Steam, with the second game joining it on June 6th.For fan-games, see FanWorks.Free Space.
 FreeSpace (Video Game)
fetched
2024-02-02T09:30:03Z
 FreeSpace (Video Game)
parsed
2024-02-02T09:30:03Z
 FreeSpace (Video Game)
processingComment
Dropped link to BabylonFive: Not a Feature - ITEM
 FreeSpace (Video Game)
processingComment
Dropped link to TheGreatOffscreenWar: Not a Feature - UNKNOWN
 FreeSpace (Video Game)
processingUnknown
TheGreatOffscreenWar
 FreeSpace (Video Game)
isPartOf
DBTropes
 FreeSpace (Video Game) / int_10b6b5f7
type
Cherry Tapping
 FreeSpace (Video Game) / int_10b6b5f7
comment
Cherry Tapping: With time, the weakest laser can overcome the biggest capital ship. In the sequel, it can't destroy it, though.
 FreeSpace (Video Game) / int_10b6b5f7
featureApplicability
1.0
 FreeSpace (Video Game) / int_10b6b5f7
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_10b6b5f7
 FreeSpace (Video Game) / int_115b9907
type
Starfish Language
 FreeSpace (Video Game) / int_115b9907
comment
Starfish Language: Vasudan is so complex as to be almost impossible to learn by humans, who get by with mechanical translators for interspecies communication. Speech is affected not just by the speaker's caste and societal position, but even their current physical proximity to the Emperor. Shivan language apparently takes place through built-in communications systems and so doesn't even have a spoken component.
 FreeSpace (Video Game) / int_115b9907
featureApplicability
1.0
 FreeSpace (Video Game) / int_115b9907
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_115b9907
 FreeSpace (Video Game) / int_1384ff11
type
Humans by Any Other Name
 FreeSpace (Video Game) / int_1384ff11
comment
Humans by Any Other Name: Played straight with the classic Terrans, but amazingly subverted with the Vasudans, as "Vasuda" is from an ancient Sanskrit word meaning "Earth"!
 FreeSpace (Video Game) / int_1384ff11
featureApplicability
-0.3
 FreeSpace (Video Game) / int_1384ff11
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_1384ff11
 FreeSpace (Video Game) / int_142f2d88
type
Hyperspace Lanes
 FreeSpace (Video Game) / int_142f2d88
comment
Hyperspace Lanes: Travel between systems is done at jump nodes, essentially the end points of established wormholes that travel between systems.
 FreeSpace (Video Game) / int_142f2d88
featureApplicability
1.0
 FreeSpace (Video Game) / int_142f2d88
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_142f2d88
 FreeSpace (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 FreeSpace (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: Sometimes you have to fly a bomber while being assigned to a fighter squadron, and FreeSpace 2 had one annoying stealth mission.
 FreeSpace (Video Game) / int_1467a30c
featureApplicability
1.0
 FreeSpace (Video Game) / int_1467a30c
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_1467a30c
 FreeSpace (Video Game) / int_14beeefd
type
Darker and Edgier
 FreeSpace (Video Game) / int_14beeefd
comment
Darker and Edgier: Both games, exactly at the event where the Shivans show up the first time.
 FreeSpace (Video Game) / int_14beeefd
featureApplicability
1.0
 FreeSpace (Video Game) / int_14beeefd
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_14beeefd
 FreeSpace (Video Game) / int_1533b84a
type
Rush Boss
 FreeSpace (Video Game) / int_1533b84a
comment
Rush Boss: SJ Sathanas
 FreeSpace (Video Game) / int_1533b84a
featureApplicability
1.0
 FreeSpace (Video Game) / int_1533b84a
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_1533b84a
 FreeSpace (Video Game) / int_15b2cab3
type
Tempting Fate
 FreeSpace (Video Game) / int_15b2cab3
comment
Tempting Fate: In FreeSpace 2, after a successful mission, a Vasudan commander proclaims: "This victory proves without a doubt our technological superiority over our Great War nemesis. For the second time, the Alliance defeated a species which has annihilated entire civilizations across this galaxy. With the Colossus, we will have nothing more to fear." Now, this kind of blatant Genre Blindness is Tempting Fate by itself, but in a Dark and Edgy setting where the storyline constantly reminds you how hopeless your situation is and how insignificant your victories are, this really takes it up to eleven. Shivan ships' weapons do considerably more damage than their allied equivalents. For example, the main beam cannons of the Sathanas do almost twice the damage per-shot and fires twice as fast than the beam cannons of the Colossus, and the latter does not even have an equivalent. Its huge beam cannons, while assigned as specific weapons in the mission editor, don't exist in-universe - they're just what happens when the gunners overload the next-step-down beams to the point where they start melting. Shivan beams even look more efficient, with a near-solid beam, whereas Vasudan beams look less focused, and Terran beams are even worse. It brings the Vasudan commander's comments into full-on arrogance. From the preceding missions, the Vasudan stating this and Command seem to be completely cognizant that the Shivans still possess a massive technological advantage over the Alliance. Bear in mind though, that the Alliance up until that mission had just had several fleets effortlessly annihilated by the Sathanas and was looking down the barrel of a second Shivan incursion; the statement is most likely part of a propaganda campaign to reassure the GTVA.
 FreeSpace (Video Game) / int_15b2cab3
featureApplicability
1.0
 FreeSpace (Video Game) / int_15b2cab3
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_15b2cab3
 FreeSpace (Video Game) / int_15d6b534
type
Standard Sci-Fi Fleet
 FreeSpace (Video Game) / int_15d6b534
comment
Standard Sci-Fi Fleet: Fits almost perfectly, though the bigger ships deviate a bit.
 FreeSpace (Video Game) / int_15d6b534
featureApplicability
1.0
 FreeSpace (Video Game) / int_15d6b534
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_15d6b534
 FreeSpace (Video Game) / int_17ce80aa
type
All There in the Manual
 FreeSpace (Video Game) / int_17ce80aa
comment
Vasudan ships look vaguely like alien creatures, particularly beetles. According to the Tech Room, they are based off creatures that live or used to live on the planet Vasuda, supposedly because of their highly philosophical culture.
 FreeSpace (Video Game) / int_17ce80aa
featureApplicability
1.0
 FreeSpace (Video Game) / int_17ce80aa
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_17ce80aa
 FreeSpace (Video Game) / int_19ebbe77
type
Photoprotoneutron Torpedo
 FreeSpace (Video Game) / int_19ebbe77
comment
Photoprotoneutron Torpedo: The gigantic Wave Motion Guns are typically called "beams", both in-game and out, but their technical name is "Photon Beam Cannon". There's also the Meson Bomb, a superpowerful explosive that completely vaporizes anything within three kilometers.
 FreeSpace (Video Game) / int_19ebbe77
featureApplicability
1.0
 FreeSpace (Video Game) / int_19ebbe77
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_19ebbe77
 FreeSpace (Video Game) / int_1ba8eb64
type
Visual Pun
 FreeSpace (Video Game) / int_1ba8eb64
comment
Visual Pun: In one mission where you protect a crippled Vasudan Destroyer, the Shivans send a Lilith-class cruiser designated the "Lightning". Another cruiser arrives some time later, called the "Thunder".
 FreeSpace (Video Game) / int_1ba8eb64
featureApplicability
1.0
 FreeSpace (Video Game) / int_1ba8eb64
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_1ba8eb64
 FreeSpace (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 FreeSpace (Video Game) / int_1be7d298
comment
Easy-Mode Mockery: Which difficulty you choose adds a multiplier to your score; The lower the difficulty, the lower your overall score will be. This has the overall effect of slowing down promotions with the amusing consequence of an Ensign potentially being in command of an elite squadron.
 FreeSpace (Video Game) / int_1be7d298
featureApplicability
1.0
 FreeSpace (Video Game) / int_1be7d298
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_1be7d298
 FreeSpace (Video Game) / int_1d18887f
type
Pay Evil unto Evil
 FreeSpace (Video Game) / int_1d18887f
comment
Pay Evil unto Evil: Love the Treason...: Snipes rigs half of an entire fighter squadron of NTF fighters to detonate (with help from the fighter wing's crew chief), massacres a whole bunch more (alongside Alpha 1), then blames it on the "laziness" of the captain of the Sevrin, who is then executed.
 FreeSpace (Video Game) / int_1d18887f
featureApplicability
1.0
 FreeSpace (Video Game) / int_1d18887f
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_1d18887f
 FreeSpace (Video Game) / int_1d8bd418
type
Achievement Mockery
 FreeSpace (Video Game) / int_1d8bd418
comment
Achievement Mockery: Destroying ships and completing objectives gives you points, which is accumulative, even over multiple replays of a campaign or mission, and used to determine your rank (a Cosmetic Award). The highest ranks (Rear-Admiral, Vice-Admiral, and Admiral) have point requirements in the millions, with attaining Admiral typically translating into completing the single-player campaign in either game a hundred times. Each time the player gains a rank, the debriefing for the mission where they reach the threshold will include a special message. In both games, the moment the player reaches any of the Admiralty ranks, this message may change from a mundane congratulatory message into No Fair Cheating. In FS1, the message outright accuses you of cheating once you attain the rank of Rear Admiral or higher, with the congratulatory message for Admiral outright expressing concern that you might be cheating habitually, which is bad. As an apparent continuation of this, the congratulatory message for Ensign (the lowest rank, already attained by default in a new pilot file, and thus which would not usually be seen by the player) expresses astonishment at you attaining the rank and suspects that you were busted. Downplayed in FS2, where only the message upon attaining the rank of Admiral invokes this trope, telling you to "go read a book."
 FreeSpace (Video Game) / int_1d8bd418
featureApplicability
1.0
 FreeSpace (Video Game) / int_1d8bd418
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_1d8bd418
 FreeSpace (Video Game) / int_1e14ea2a
type
Boss Battle
 FreeSpace (Video Game) / int_1e14ea2a
comment
Boss Battle: In FreeSpace 1 we have in order of appearance: Stationary Boss: SD Eva Lone Wolf Boss: HLD Anvil Flunky Boss: SD Tantalus Skippable Boss: HLD Prophecy Final Boss / Reactor Boss: SD Lucifer And in FreeSpace 2 we have: Cutscene Boss: NTD Repulse Wake-Up Call Boss: SD Ravana Rush Boss: SJ Sathanas
 FreeSpace (Video Game) / int_1e14ea2a
featureApplicability
1.0
 FreeSpace (Video Game) / int_1e14ea2a
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_1e14ea2a
 FreeSpace (Video Game) / int_1eed8e76
type
The Juggernaut
 FreeSpace (Video Game) / int_1eed8e76
comment
The Juggernaut: The SD Lucifer. Since it possesses shields that are invulnerable to any Terran or Vasudan weapon, and because of its superior firepower, the Destroyer could plow through entire fleets without taking a scratch. Freespace 2 gives us the Sathanas, which is actually called a Juggernaut in-game since its size and firepower surpass Destroyer classification. The Sathanas is so powerful, only a large fleet of flanking Destroyers or the Colossus can defeat it.
 FreeSpace (Video Game) / int_1eed8e76
featureApplicability
1.0
 FreeSpace (Video Game) / int_1eed8e76
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_1eed8e76
 FreeSpace (Video Game) / int_1f7c89f6
type
Nigh-Invulnerability
 FreeSpace (Video Game) / int_1f7c89f6
comment
Nigh-Invulnerability: The SD Lucifer, which has impenetrable shields and is only vulnerable in subspace. Behind the scenes, however, the Lucifer is only invulnerable because the "Invulnerable" flag is set on it for missions. To make it vulnerable in the last mission, they simply didn't turn on the flag. Several mods have been made to give the Lucifer actual shields rather than simple invulnerability. Results have been mixed. The (original) engine's way of rendering shields doesn't scale very well, unfortunately. When you first encounter the Shivans, it is extremely difficult to hurt them because their shields are extremely resistant to the crappy standard-issue equipment you have and the fact that you can't get a target lock on them at that timenote meaning you have to do without the target lead indicator and can't use tracking missiles. Plus, their weapons are superior to those of the Terrans and Vasudans. Actually managing to kill one results in a different debriefing, where Command congratulates you on proving that the new enemies are not invincible.
 FreeSpace (Video Game) / int_1f7c89f6
featureApplicability
1.0
 FreeSpace (Video Game) / int_1f7c89f6
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_1f7c89f6
 FreeSpace (Video Game) / int_1fdaf8ff
type
Ominous Latin Chanting
 FreeSpace (Video Game) / int_1fdaf8ff
comment
Ominous Latin Chanting: During the end cutscene. One-Woman Wail: In some of the battle music too.
 FreeSpace (Video Game) / int_1fdaf8ff
featureApplicability
1.0
 FreeSpace (Video Game) / int_1fdaf8ff
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_1fdaf8ff
 FreeSpace (Video Game) / int_201b05be
type
Explosions in Space
 FreeSpace (Video Game) / int_201b05be
comment
Explosions in Space: Played straight, but worth mentioning just because of how amazingly good they look if you're playing with the SCP engine and all the graphical upgrades.
 FreeSpace (Video Game) / int_201b05be
featureApplicability
1.0
 FreeSpace (Video Game) / int_201b05be
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_201b05be
 FreeSpace (Video Game) / int_22cf536c
type
Chekhov's Gun
 FreeSpace (Video Game) / int_22cf536c
comment
Chekhov's Gun: The SF Mara fighters that were captured early in the main FreeSpace 2 campaign but then used near the end of the same campaign to detect a fleet of Sathanas juggernauts heading for GTVA space.
 FreeSpace (Video Game) / int_22cf536c
featureApplicability
1.0
 FreeSpace (Video Game) / int_22cf536c
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_22cf536c
 FreeSpace (Video Game) / int_2458ae1a
type
Shiny-Looking Spaceships
 FreeSpace (Video Game) / int_2458ae1a
comment
Shiny-Looking Spaceships: Most Shivan capital ships except the Ravana and Rakshasa (or the Lilith in the upgraded engine), Terran cruisers, and mostly averted by the Vasudans except for the Typhon.
 FreeSpace (Video Game) / int_2458ae1a
featureApplicability
-1.0
 FreeSpace (Video Game) / int_2458ae1a
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_2458ae1a
 FreeSpace (Video Game) / int_251bbe0e
type
Genre Blindness
 FreeSpace (Video Game) / int_251bbe0e
comment
In FreeSpace 2, after a successful mission, a Vasudan commander proclaims: "This victory proves without a doubt our technological superiority over our Great War nemesis. For the second time, the Alliance defeated a species which has annihilated entire civilizations across this galaxy. With the Colossus, we will have nothing more to fear." Now, this kind of blatant Genre Blindness is Tempting Fate by itself, but in a Dark and Edgy setting where the storyline constantly reminds you how hopeless your situation is and how insignificant your victories are, this really takes it up to eleven.
 FreeSpace (Video Game) / int_251bbe0e
featureApplicability
1.0
 FreeSpace (Video Game) / int_251bbe0e
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_251bbe0e
 FreeSpace (Video Game) / int_254a6a7d
type
Earth That Was
 FreeSpace (Video Game) / int_254a6a7d
comment
Earth That Was: Or rather Earth We Are Cut Off From, owing to the destruction of the subspace portal at the end of the first game. Part of the plot in the second game involves gathering information on portal construction in order to reconstruct the portal.
 FreeSpace (Video Game) / int_254a6a7d
featureApplicability
1.0
 FreeSpace (Video Game) / int_254a6a7d
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_254a6a7d
 FreeSpace (Video Game) / int_263bb4ec
type
Wave-Motion Gun
 FreeSpace (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: The higher-powered beam weapons can annihilate fighters in a fraction of a second.They can even go through a capital ship and destroy a fighter on the other side. As seen in the Hall Fight scene in the first game, the Shivans themselves are equipped with built-in beam cannons.
 FreeSpace (Video Game) / int_263bb4ec
featureApplicability
1.0
 FreeSpace (Video Game) / int_263bb4ec
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_263bb4ec
 FreeSpace (Video Game) / int_26ad2fa8
type
Fictional Geneva Conventions
 FreeSpace (Video Game) / int_26ad2fa8
comment
Fictional Geneva Conventions: The end of the war between Earth and Vasuda led to the signing of the Beta Aquilae Conventions (usually abbreviated BETAC). BETAC establishes general guidelines for warfare and treatment of civilians and prisoners of war, but also lays the groundwork for the Galactic Terran-Vasudan Alliance. The NTF, who oppose the alliance, reject BETAC in its entirety for that reason.
 FreeSpace (Video Game) / int_26ad2fa8
featureApplicability
1.0
 FreeSpace (Video Game) / int_26ad2fa8
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_26ad2fa8
 FreeSpace (Video Game) / int_29a39f6
type
Easter Egg
 FreeSpace (Video Game) / int_29a39f6
comment
Easter Egg: There are a few secret videos on the Silent Threat disk in the Secret/Supersecret file. They include a looped clip of a Terran Soldier running down a hall, a Vasudan in a kitchen who pulls out the severed head of a Volition exec, a Terran in a losing fistfight with a Vasudan, and a clip of a Shivan whaling on a Vasudan fighter.
 FreeSpace (Video Game) / int_29a39f6
featureApplicability
1.0
 FreeSpace (Video Game) / int_29a39f6
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_29a39f6
 FreeSpace (Video Game) / int_2a542c7d
type
Beam Spam
 FreeSpace (Video Game) / int_2a542c7d
comment
Beam Spam: In Freespace 2, capital ships rely heavily on beam cannons for attacking other such ships and shooting down fighters. Taking out their beams effectively render them helpless.
 FreeSpace (Video Game) / int_2a542c7d
featureApplicability
1.0
 FreeSpace (Video Game) / int_2a542c7d
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_2a542c7d
 FreeSpace (Video Game) / int_2b14367f
type
Bring My Brown Pants
 FreeSpace (Video Game) / int_2b14367f
comment
Bring My Brown Pants: Invoked by Snipes right after diving to avoid a collision with a Sathanas jumping out in his path.
 FreeSpace (Video Game) / int_2b14367f
featureApplicability
1.0
 FreeSpace (Video Game) / int_2b14367f
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_2b14367f
 FreeSpace (Video Game) / int_2b706ca
type
More Dakka
 FreeSpace (Video Game) / int_2b706ca
comment
More Dakka: The GTW Mekhu HL-7, the Vasudan version of the Subach HL-7 used by Terran ships fires much more faster, and deals more damage. There's also the GTW Flail and its successor, the Morning Star. Capital ships in Freespace 2 are armed with Flak Guns, which fire explosive AA rounds at fighters that get too close. While on that topic, there are also the Corvettes, which are essentially Cruisers with more guns and better armor. The GTF Erinyes, sporting eight primary weapon mounts for shredding enemy fighters. There's also the Ares, the counterpart to the Erinyes with huge missile banks that rival that of a bomber.
 FreeSpace (Video Game) / int_2b706ca
featureApplicability
1.0
 FreeSpace (Video Game) / int_2b706ca
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_2b706ca
 FreeSpace (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 FreeSpace (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The GTVA Colossus ends up being this despite the best of intentions. It follows a standard Terran design despite being co-developed by Vasudans; it can't project very much of its firepower in one direction but can engage multiple smaller ships in all directions at the same time, and is durable enough to win even if heavily outnumbered. This is exactly what the GTVA needs against the NTF, and is exactly what they could've used during the Great War. Unfortunately, the designers never imagined it would ever have to fight something of comparable size and durability, where its inability to deliver most of its firepower into a single target turns into a massive handicap.
 FreeSpace (Video Game) / int_2bdae2ae
featureApplicability
1.0
 FreeSpace (Video Game) / int_2bdae2ae
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_2bdae2ae
 FreeSpace (Video Game) / int_2eeef583
type
Protocol Peril
 FreeSpace (Video Game) / int_2eeef583
comment
Protocol Peril: The entire Terran-Vasudan War started with a First Contact gone wrong, when a translator messed up the ridiculously complex Vasudan language.
 FreeSpace (Video Game) / int_2eeef583
featureApplicability
1.0
 FreeSpace (Video Game) / int_2eeef583
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_2eeef583
 FreeSpace (Video Game) / int_2f253c94
type
Glass Cannon
 FreeSpace (Video Game) / int_2f253c94
comment
Glass Cannon: Many Shivan warships sport an insane amount of forward firepower. Attack them from any other direction and they go down like a sack of potatoes. The SC Rakshasa and SD Ravana play this trope dead straight. Even the mighty Sathanas can have its main guns ripped apart by a couple of bombers if only the AI pilots are more competent. This is made for their usual tactics of jumping out of subspace on unsuspecting enemies and start blasting away with all they've got. In general, Shivan fighters are made of paper without their shields, which makes the final fight against the Lucifer rather easy since they have no shields there.
 FreeSpace (Video Game) / int_2f253c94
featureApplicability
1.0
 FreeSpace (Video Game) / int_2f253c94
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_2f253c94
 FreeSpace (Video Game) / int_30c15c8f
type
Watching Troy Burn
 FreeSpace (Video Game) / int_30c15c8f
comment
Watching Troy Burn: When the GTI destroys the GTD Krios in Silent Threat in a case of He Knows Too Much just as the player's flight was returning from an Escort Mission. In Free Space 2, when the GTVA Colossus is first worn down from a direct engagement with a Ravana destroyer, then obliterated by one of the Sathanas Juggernauts during a feint attack involving the player's squadron. After destroying the Eva in the first game, your next mission has you return to the Galatea just in time for it to be destroyed by the Lucifer.
 FreeSpace (Video Game) / int_30c15c8f
featureApplicability
1.0
 FreeSpace (Video Game) / int_30c15c8f
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_30c15c8f
 FreeSpace (Video Game) / int_3114c1e5
type
Ramming Always Works
 FreeSpace (Video Game) / int_3114c1e5
comment
Ramming Always Works: The Colossus vs Repulse battle hilariously averts this when the Repulse fails to do anything more than dent the gigantic Colossus. The battle between GVD Psamtik and NTF Belisarius goes down exactly the same way.
 FreeSpace (Video Game) / int_3114c1e5
featureApplicability
1.0
 FreeSpace (Video Game) / int_3114c1e5
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_3114c1e5
 FreeSpace (Video Game) / int_31a2a33c
type
Stuff Blowing Up
 FreeSpace (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: Especially in the new FS2_Open, those explosions are purdy and will make any pyromaniac drool.
 FreeSpace (Video Game) / int_31a2a33c
featureApplicability
1.0
 FreeSpace (Video Game) / int_31a2a33c
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_31a2a33c
 FreeSpace (Video Game) / int_33ca811a
type
Game-Breaking Bug
 FreeSpace (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The usage tag for the Trebuchets is set in a way that the conditions are mutually exclusive, which means the AI just don't know how to use them. Some errors in mission settings are also present sometimes which make the missions harder or easier than it is supposed to be. One legendary example in the FreeSpace 2 modding community was a bug that caused everything except the HUD to suddenly disappear. This was due to an interaction between several gameplay elements: the "sabotage engines" event would reduce a player's maximum speed to zero, but if the player is using the "match other's speed" option to keep up with another ship, the game would try to determine where to set the player's throttle by dividing the other ship's current speed against the player's maximum speed. The result is that the game would cause a Reality-Breaking Paradox by literally dividing by zero, causing an unholy chain of breakdowns in the game's system.
 FreeSpace (Video Game) / int_33ca811a
featureApplicability
1.0
 FreeSpace (Video Game) / int_33ca811a
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_33ca811a
 FreeSpace (Video Game) / int_3b0479f2
type
You Shall Not Pass!
 FreeSpace (Video Game) / int_3b0479f2
comment
You Shall Not Pass!: One series of missions in Freespace 2 has you fighting the remnants of the NTF fleet as they make a frenzied charge to the Knossos Portal in Gamma Draconis. The penultimate mission of the first game has you on the receiving end of one. Your squadron makes a mad dash to the Sol jump node as both the Shivans and the Hammer of Light send everything they have against you, eventually culminating in a Hammer of Light destroyer warping in to attempt to block your path.
 FreeSpace (Video Game) / int_3b0479f2
featureApplicability
1.0
 FreeSpace (Video Game) / int_3b0479f2
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_3b0479f2
 FreeSpace (Video Game) / int_3d4f0586
type
Units Not to Scale
 FreeSpace (Video Game) / int_3d4f0586
comment
Units Not to Scale: Very pointedly averted. The game's advertisements made a point of showing off that capital ships in this game were realistically large compared to the fightercraft. In-game, the largest capital ships can take several full minutes to fly around, even at the fastest possible speeds for your fighters.
 FreeSpace (Video Game) / int_3d4f0586
featureApplicability
-1.0
 FreeSpace (Video Game) / int_3d4f0586
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_3d4f0586
 FreeSpace (Video Game) / int_3ea462d7
type
Take That, Audience!
 FreeSpace (Video Game) / int_3ea462d7
comment
In the mission builder, FRED. It names newly placed ships <class of ship> 1, <class of ship> 2, <class of ship> 3, etc. Attempting to crash it by naming any ship, for example, Ulysses 2, when the next Ulysses would be auto-named that, results in the new ship being called URA Moron 1. If you try to be extra clever and also include a ship called URA Moron 1, the next ship will be named URA Moron 2, and so on.
 FreeSpace (Video Game) / int_3ea462d7
featureApplicability
1.0
 FreeSpace (Video Game) / int_3ea462d7
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_3ea462d7
 FreeSpace (Video Game) / int_3eee0728
type
Captain Obvious
 FreeSpace (Video Game) / int_3eee0728
comment
Captain Obvious: Command in FreeSpace 2. "Avoid the beam and you won't get hit, pilot."
 FreeSpace (Video Game) / int_3eee0728
featureApplicability
1.0
 FreeSpace (Video Game) / int_3eee0728
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_3eee0728
 FreeSpace (Video Game) / int_3f71b00e
type
Point Defenseless
 FreeSpace (Video Game) / int_3f71b00e
comment
Point Defenseless: True in the first game, as capital ships were only armed with "blob" turrets, which did decent damage but were pathetically slow and easy to avoid. And once shields came into the picture, they almost became a non-issue. The sequel, on the other hand, introduced shield-piercing anti-fighter beams and flak cannons that shred any fighter stupid enough to fly into their range. Blob turrets are still around, but more advanced turret AI meant that they'd concentrate on incoming bombs, which they actually are capable of shooting down. The heavier bombers also have defense turrets, but they will only fire at whatever you are targeting. At least this is the closest thing to an auto aim.
 FreeSpace (Video Game) / int_3f71b00e
featureApplicability
1.0
 FreeSpace (Video Game) / int_3f71b00e
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_3f71b00e
 FreeSpace (Video Game) / int_40e2ac3f
type
Flunky Boss
 FreeSpace (Video Game) / int_40e2ac3f
comment
Flunky Boss: SD Tantalus
 FreeSpace (Video Game) / int_40e2ac3f
featureApplicability
1.0
 FreeSpace (Video Game) / int_40e2ac3f
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_40e2ac3f
 FreeSpace (Video Game) / int_4364fe24
type
Ethereal Choir
 FreeSpace (Video Game) / int_4364fe24
comment
Ethereal Choir: The soundtrack of FreeSpace 2 is loaded with this trope. "Fanfare", "Aquitaine", "Genesis Ambience", "Exodus Ambience" and "Database" all use it in some way.
 FreeSpace (Video Game) / int_4364fe24
featureApplicability
1.0
 FreeSpace (Video Game) / int_4364fe24
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_4364fe24
 FreeSpace (Video Game) / int_440d55b3
type
Expansion Pack
 FreeSpace (Video Game) / int_440d55b3
comment
Expansion Pack: Silent Threat for Descent: FreeSpace, along with many user-created campaigns.
 FreeSpace (Video Game) / int_440d55b3
featureApplicability
1.0
 FreeSpace (Video Game) / int_440d55b3
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_440d55b3
 FreeSpace (Video Game) / int_448ce20c
type
Downplayed Trope
 FreeSpace (Video Game) / int_448ce20c
comment
Downplayed in FS2, where only the message upon attaining the rank of Admiral invokes this trope, telling you to "go read a book."
 FreeSpace (Video Game) / int_448ce20c
featureApplicability
1.0
 FreeSpace (Video Game) / int_448ce20c
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_448ce20c
 FreeSpace (Video Game) / int_4534a70b
type
You ALL Look Familiar
 FreeSpace (Video Game) / int_4534a70b
comment
You All Look Familiar: The game only has a few voices for your nameless, expendable wingmen. This is especially jarring, because, well... they tend to die. A lot.
 FreeSpace (Video Game) / int_4534a70b
featureApplicability
1.0
 FreeSpace (Video Game) / int_4534a70b
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_4534a70b
 FreeSpace (Video Game) / int_45bf382b
type
Game Mod
 FreeSpace (Video Game) / int_45bf382b
comment
Game Mod: A lot. Over two decades since the first game's release, the modding community is as strong as it ever was, and they continue making new storylines and upgrading the source code.
 FreeSpace (Video Game) / int_45bf382b
featureApplicability
1.0
 FreeSpace (Video Game) / int_45bf382b
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_45bf382b
 FreeSpace (Video Game) / int_471fdb9e
type
Defeat Equals Explosion
 FreeSpace (Video Game) / int_471fdb9e
comment
Defeat Equals Explosion: This is a staple in space combat sims, although the game can customize this on a per-ship basis. For example, the GTS Asimov has a blast radius of 5km.
 FreeSpace (Video Game) / int_471fdb9e
featureApplicability
1.0
 FreeSpace (Video Game) / int_471fdb9e
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_471fdb9e
 FreeSpace (Video Game) / int_480c69ba
type
Infinity -1 Sword
 FreeSpace (Video Game) / int_480c69ba
comment
Infinity -1 Sword: The GTF Apollo and GTW-15 Avenger in Descent: FreeSpace, and the GTF Perseus and GTW-5 Prometheus S in FreeSpace 2. The Apollo, Avenger, Perseus and Prometheus S aren't the best guns and ships in both games, but they are still used very heavily throughout both games, even after the introduction of better weapons and vessels, simply because of their versatility on the field. However, if you have bad aim and can't handle the Prometheus, then you will most likely stick with the rapid-fire Subach/Mekhu HL-7 most of the time until you get the Kayser as even Death of a Thousand Cuts will maul the Nephilim/Seraphim/Taurvi without fail since you just can't miss those oversized bombers.
 FreeSpace (Video Game) / int_480c69ba
featureApplicability
1.0
 FreeSpace (Video Game) / int_480c69ba
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_480c69ba
 FreeSpace (Video Game) / int_4ac8b81f
type
Humans Are the Real Monsters
 FreeSpace (Video Game) / int_4ac8b81f
comment
Humans Are the Real Monsters: The stereotypical view of Terrans by Vasudans (or, in a stereotypical Human's view, Vasudans Are Bastards). This trope is played perfectly in one of Descent: FreeSpace's deleted cutscenes (only made known in the Reference Bible):
 FreeSpace (Video Game) / int_4ac8b81f
featureApplicability
1.0
 FreeSpace (Video Game) / int_4ac8b81f
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_4ac8b81f
 FreeSpace (Video Game) / int_4b1eeadf
type
Reporting Names
 FreeSpace (Video Game) / int_4b1eeadf
comment
In the first game, Terran spacecraft classes take names from Greek or Norse mythology (Apollo, Hercules, Loki, etc.); for Vasudan vessels, Terrans employ Egyptian mythology (Anubis, Seth, Osiris, etc.); and Shivan ships receive biblical terms (Cain, Lilith, Dis, etc.), outright demonic names (Lucifer, Demon, Asmodeus, etc.) and mythological monsters' names (Manticore, Basilisk, Dragon, etc.). Reporting Names for Terran squads use Greek letters; Vasudan squads are named after the zodiac (Aries, Taurus, Pisces, etc.) and Shivan squads are given Hindu/Sanskrit terms (Arjuna, Bheema, Rama, Krishna, etc.)
 FreeSpace (Video Game) / int_4b1eeadf
featureApplicability
1.0
 FreeSpace (Video Game) / int_4b1eeadf
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_4b1eeadf
 FreeSpace (Video Game) / int_4b82f134
type
Hyperspeed Ambush
 FreeSpace (Video Game) / int_4b82f134
comment
Hyperspeed Ambush: Most enemies, especially the Shivans, prefer to ambush you or the vessels you're escorting by warping in close by. Shivan warships love this tactic, as they often jump in and tear apart their targets with their beam cannons in seconds, usually done by their Ravana-class destroyers and the Sathanas juggernauts.
 FreeSpace (Video Game) / int_4b82f134
featureApplicability
1.0
 FreeSpace (Video Game) / int_4b82f134
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_4b82f134
 FreeSpace (Video Game) / int_4e7c4536
type
Wham Line
 FreeSpace (Video Game) / int_4e7c4536
comment
Wham Line: "Capella has gone supernova! I repeat: Capella has gone supernova!"
 FreeSpace (Video Game) / int_4e7c4536
featureApplicability
1.0
 FreeSpace (Video Game) / int_4e7c4536
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_4e7c4536
 FreeSpace (Video Game) / int_5009999d
type
Painting the Medium
 FreeSpace (Video Game) / int_5009999d
comment
Painting the Medium: The main menu.
 FreeSpace (Video Game) / int_5009999d
featureApplicability
1.0
 FreeSpace (Video Game) / int_5009999d
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_5009999d
 FreeSpace (Video Game) / int_50b05d30
type
Disproportionate Retribution
 FreeSpace (Video Game) / int_50b05d30
comment
Disproportionate Retribution: Whenever the Shivans lose a fleet asset (which could be anything ranging from a Sathanas juggernaut to a wing of fighters, they deploy a larger force that the GTVA is unable to handle. For example, when you're defending the GTC Trinity in the first Nebula mission, they'll send several Basilisk fighters to attack you. After that, they send in a wave of SF Dragons. Command's reaction to you if you fail. If you do not measure up to the absurdly high standards Command sets for you (usually as a result of its own incompetence or overconfidence), reactions can range from a dressing down, being stripped of your wings, and being actually arrested.
 FreeSpace (Video Game) / int_50b05d30
featureApplicability
1.0
 FreeSpace (Video Game) / int_50b05d30
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_50b05d30
 FreeSpace (Video Game) / int_53a7089a
type
Pint-Sized Powerhouse
 FreeSpace (Video Game) / int_53a7089a
comment
Pint-Sized Powerhouse: The SC Lilith-class cruiser is just as small as its sister class, the SC Cain, but carries a monstrously powerful destroyer-scale beam cannon as its main gun and is comparable in toughness to a corvette. Mjolnir gun platforms are armed with the best anti-capital ship beam cannons that the alliance has to offer, yet they are roughly cruiser-sized. Even though they are unmanned and don't possess propulsion systems, one has to wonder how they can produce this much energy. 'Fighters count as well, especially when player-controlled. It's not unusual at all for them to take down cruisers almost single-handedly.
 FreeSpace (Video Game) / int_53a7089a
featureApplicability
1.0
 FreeSpace (Video Game) / int_53a7089a
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_53a7089a
 FreeSpace (Video Game) / int_53c5f30e
type
Happy Ending Override
 FreeSpace (Video Game) / int_53c5f30e
comment
Happy Ending Override: Inverted by Silent Threat — the tone of Freespace's ending cinematic is heavy on assuming the Shivans will overrun everything and that what has been won is a reprieve for Sol (now isolated from the subspace network). Come Silent Threat and... the Shivan invasion force turns out to have suffered a massive loss of coherence and strategic efficiency after the destruction of the Lucifer to the point that the remaining Terran-Vasudan forces in the colonies are winning the war against them.
 FreeSpace (Video Game) / int_53c5f30e
featureApplicability
1.0
 FreeSpace (Video Game) / int_53c5f30e
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_53c5f30e
 FreeSpace (Video Game) / int_57b80b45
type
Fantastic Racism
 FreeSpace (Video Game) / int_57b80b45
comment
Fantastic Racism: The Neo-Terran Front, a splinter group of anti-Vasudan humans, and the Hammer of Light, a splinter group of anti-everyone Vasudans.
 FreeSpace (Video Game) / int_57b80b45
featureApplicability
1.0
 FreeSpace (Video Game) / int_57b80b45
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_57b80b45
 FreeSpace (Video Game) / int_5874eb12
type
Organic Technology
 FreeSpace (Video Game) / int_5874eb12
comment
Organic Technology: The Shivans seem to be some kind of biology-electronics hybrid species; in fact, there are theories that the ships themselves are creatures.
 FreeSpace (Video Game) / int_5874eb12
featureApplicability
1.0
 FreeSpace (Video Game) / int_5874eb12
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_5874eb12
 FreeSpace (Video Game) / int_5979acea
type
Fragile Speedster
 FreeSpace (Video Game) / int_5979acea
comment
Fragile Speedster: Light fighters such as the Loki or Astaroth can fall apart if you sneeze on them too hard.
 FreeSpace (Video Game) / int_5979acea
featureApplicability
1.0
 FreeSpace (Video Game) / int_5979acea
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_5979acea
 FreeSpace (Video Game) / int_5989e3b6
type
Enemy Mine
 FreeSpace (Video Game) / int_5989e3b6
comment
Enemy Mine: By the first quarter of the first game, the Terran-Vasudan war has pretty much over, cemented further by the formation of the GTVA during the Time Skip between both games, which extinguished all stereotypes they previously have, though the Hammer of Light and Neo-Terran Front does not share the same views.
 FreeSpace (Video Game) / int_5989e3b6
featureApplicability
1.0
 FreeSpace (Video Game) / int_5989e3b6
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_5989e3b6
 FreeSpace (Video Game) / int_5deb34da
type
Ace Pilot
 FreeSpace (Video Game) / int_5deb34da
comment
Ace Pilot: The number and size of the ships you single handedly destroy during the course of a campaign will put any major fleet battle group to shame. This is balanced by the "cog in the war machine" feel; that you are just one good pilot among many the Alliance possesses. "Alpha 1" is singled out near the end of the first game to lead an extremely dangerous mission past the Shivan blockade... the same mission that ultimately turns the tide of the entire war. An Ace badge is even available for the player to earn in their medals section. It requires 100 confirmed kills to achieve.
 FreeSpace (Video Game) / int_5deb34da
featureApplicability
1.0
 FreeSpace (Video Game) / int_5deb34da
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_5deb34da
 FreeSpace (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 FreeSpace (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Energy leech weapons don't stop the AI properly. Strangely, they can also target stealthed enemies, allowing you to target Shivans with the "Target my Target's Target" key.
 FreeSpace (Video Game) / int_6041e4f4
featureApplicability
1.0
 FreeSpace (Video Game) / int_6041e4f4
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_6041e4f4
 FreeSpace (Video Game) / int_6114a875
type
Lost Technology
 FreeSpace (Video Game) / int_6114a875
comment
Lost Technology: The technology of the Ancients.
 FreeSpace (Video Game) / int_6114a875
featureApplicability
1.0
 FreeSpace (Video Game) / int_6114a875
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_6114a875
 FreeSpace (Video Game) / int_61ff365d
type
Deflector Shields
 FreeSpace (Video Game) / int_61ff365d
comment
Deflector Shields: Standard issue for Shivan fighters. By the end of the first quarter of the great war, everyone has them. The Lucifer is the only Destroyer-class warship equipped with shields.
 FreeSpace (Video Game) / int_61ff365d
featureApplicability
1.0
 FreeSpace (Video Game) / int_61ff365d
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_61ff365d
 FreeSpace (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 FreeSpace (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: In its introductory cutscenes, the Colossus is shown to possess far more firepower than it actually does in-game. Also, it is said to carry literally dozens of fighter and bomber squadrons, yet only a handful are ever deployed during missions, most likely du to technical limitations. The GTD Hecate-class destroyers are scheduled to replace the GTD Orion, as they are supposedly tougher and better armed. In practice, the Hecate struggles to defend itself even against the much smaller Moloch-class Shivan corvettes, which aren't actually impressive at all themselves. The aging Orions that in lore were merely retrofitted with beam cannons to enhance their service lives are actually just as tough as Hecates, but carry considerably greater anti-capital ship firepower and can almost go toe-to-toe with the devastating SD Ravana-class.
 FreeSpace (Video Game) / int_6320eced
featureApplicability
1.0
 FreeSpace (Video Game) / int_6320eced
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_6320eced
 FreeSpace (Video Game) / int_6366c81c
type
Planar Shockwave
 FreeSpace (Video Game) / int_6366c81c
comment
Planar Shockwave: Averted. While graphically the shockwave is planar, you always see it face on, basically as if it were a relatively thin shell of material that you can only see when looking across the edge. And the damage radius is spherical in nature.
 FreeSpace (Video Game) / int_6366c81c
featureApplicability
-1.0
 FreeSpace (Video Game) / int_6366c81c
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_6366c81c
 FreeSpace (Video Game) / int_64f0c18c
type
Critical Existence Failure
 FreeSpace (Video Game) / int_64f0c18c
comment
Critical Existence Failure: In the first game, a single stray laser shot from a fighter can make a sufficiently weakened capital ship explode. This can look quite strange if said shot lands on an antenna. FreeSpace 2 downplays this by causing most fighter and bomber weapons to deliver increasingly less damage on larger warships and installations until they become completely ineffective, at which point only bulkier missiles, torpedoes and warship beams will continue doing damage. It can still look funny if a warship explodes from getting hit by the almost-harmless EMP missile, or if a giant anti-capital ship beam barely scrapes a radar dish.
 FreeSpace (Video Game) / int_64f0c18c
featureApplicability
1.0
 FreeSpace (Video Game) / int_64f0c18c
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_64f0c18c
 FreeSpace (Video Game) / int_65acf9db
type
He Knows Too Much
 FreeSpace (Video Game) / int_65acf9db
comment
When the GTI destroys the GTD Krios in Silent Threat in a case of He Knows Too Much just as the player's flight was returning from an Escort Mission.
 FreeSpace (Video Game) / int_65acf9db
featureApplicability
1.0
 FreeSpace (Video Game) / int_65acf9db
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_65acf9db
 FreeSpace (Video Game) / int_66f763c0
type
Interface Screw
 FreeSpace (Video Game) / int_66f763c0
comment
Interface Screw: If your "Sensors" subsystem gets destroyed, you are hit by an EMP missile, and/or you are flying inside an EMP nebula. As Lightning Fall would be a straightforward, mostly unremarkable mission if not for the constant EMP. If your "Communications" subsystem takes enough damage without being destroyed, messages from Command or other ships will come through garbled and unclear. It is usually still possible to make out what they are saying, however.
 FreeSpace (Video Game) / int_66f763c0
featureApplicability
1.0
 FreeSpace (Video Game) / int_66f763c0
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_66f763c0
 FreeSpace (Video Game) / int_67fedd35
type
Bizarrchitecture
 FreeSpace (Video Game) / int_67fedd35
comment
Bizarrchitecture: The interior of Vasudan ships.
 FreeSpace (Video Game) / int_67fedd35
featureApplicability
1.0
 FreeSpace (Video Game) / int_67fedd35
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_67fedd35
 FreeSpace (Video Game) / int_68913e61
type
Hello, [Insert Name Here]
 FreeSpace (Video Game) / int_68913e61
comment
Hello, [Insert Name Here]
 FreeSpace (Video Game) / int_68913e61
featureApplicability
1.0
 FreeSpace (Video Game) / int_68913e61
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_68913e61
 FreeSpace (Video Game) / int_69ab6c58
type
Justified Tutorial
 FreeSpace (Video Game) / int_69ab6c58
comment
Justified Tutorial: Tutorial simulations you can play before some missions.
 FreeSpace (Video Game) / int_69ab6c58
featureApplicability
1.0
 FreeSpace (Video Game) / int_69ab6c58
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_69ab6c58
 FreeSpace (Video Game) / int_6a1c2a6
type
Cosmic Horror Story
 FreeSpace (Video Game) / int_6a1c2a6
comment
Cosmic Horror Story: Ancient, mysterious Starfish Aliens from beyond intend to annihilate all life in the galaxy that starts using subspace for unknown reasons. Their technology is ultimately far superior to anything the GTVA possesses, their numbers are practically limitless and every victory against them comes at a great cost, and only for them to bring out a much greater superweapon into the fray or hundreds of them!
 FreeSpace (Video Game) / int_6a1c2a6
featureApplicability
1.0
 FreeSpace (Video Game) / int_6a1c2a6
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_6a1c2a6
 FreeSpace (Video Game) / int_6a22d156
type
Woolseyism
 FreeSpace (Video Game) / int_6a22d156
comment
Woolseyism: In-universe example; the Vasudans consider the Egyptian theme of the Terrans' naming convention for their ships flattering, given the longevity and importance of Ancient Egypt in Earth's history, so they adopt it as official translation for their proper nouns and individuals take Egyptian names for Terrans to refer to them by in conversation.
 FreeSpace (Video Game) / int_6a22d156
featureApplicability
1.0
 FreeSpace (Video Game) / int_6a22d156
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_6a22d156
 FreeSpace (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 FreeSpace (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: The Artemis D.H. unlocked by completing the first SOC loop. While its description notes that it is more maneuverable than the standard Artemis bomber, its actual stats are identical to the original, making it little more than a palette swap.
 FreeSpace (Video Game) / int_6ac6a56a
featureApplicability
1.0
 FreeSpace (Video Game) / int_6ac6a56a
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_6ac6a56a
 FreeSpace (Video Game) / int_6b510ace
type
Hopeless War
 FreeSpace (Video Game) / int_6b510ace
comment
Hopeless War: The war against the Shivans.
 FreeSpace (Video Game) / int_6b510ace
featureApplicability
1.0
 FreeSpace (Video Game) / int_6b510ace
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_6b510ace
 FreeSpace (Video Game) / int_6bda9a30
type
Meaningful Name
 FreeSpace (Video Game) / int_6bda9a30
comment
Meaningful Name: Shivans. This isn't the name they call themselves ... nobody knows what they call themselves because they never even attempt communication with anyone, and don't respond to communications directed at them, either. The GTA named them after the Hindu god of destruction, Shiva, due to their usual habit of blowing up absolutely everything they didn't build. The fact that Shiva is also the Hindu god of creation is not ignored by the game: in the epilogue, a character waxes philosophical about whether or not the Shivans play a role in preservation as much as destruction. They didn't pick the name "Project ETAK" out of a hat, either. ETAK is short for "Etamnanki", a tower which some believe inspired the Biblical story of Babel. Project ETAK is an attempt at building a Shivan communication device. The GTVA Colossus. It's a big ship, bigger than most destroyers. Nuff said. The TAG Missiles (TAG being short for Target Acquisition and Guiding). When it hits an enemy, the missile activates a beacon that marks it as a target for capital ships.
 FreeSpace (Video Game) / int_6bda9a30
featureApplicability
1.0
 FreeSpace (Video Game) / int_6bda9a30
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_6bda9a30
 FreeSpace (Video Game) / int_6e7e9709
type
Cosmetic Award
 FreeSpace (Video Game) / int_6e7e9709
comment
Cosmetic Award: Completing certain objectives or beating certain missions earns you shiny medals.
 FreeSpace (Video Game) / int_6e7e9709
featureApplicability
1.0
 FreeSpace (Video Game) / int_6e7e9709
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_6e7e9709
 FreeSpace (Video Game) / int_6ec989d8
type
Guide Dang It!
 FreeSpace (Video Game) / int_6ec989d8
comment
Guide Dang It!: Both games provide some rather comprehensive tutorials covering pretty much all the mechanics, which is impressive for a complex space-sim. They still miss out on a few niche features, however, which the game never tells you about and you only find out about them when you go to the keybinding settings. Some of these features include advanced targeting functions ("Target my target's target", "Target subsystem in reticle"), wingman command key combination shortcuts, and energy management (tranferring power between shields and primary guns). All of these are very useful, especially in higher difficulties.
 FreeSpace (Video Game) / int_6ec989d8
featureApplicability
1.0
 FreeSpace (Video Game) / int_6ec989d8
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_6ec989d8
 FreeSpace (Video Game) / int_6f3498bc
type
Collision Damage
 FreeSpace (Video Game) / int_6f3498bc
comment
Collision Damage: Collisions all around primarily due to Artificial Stupidity, mentioned above.
 FreeSpace (Video Game) / int_6f3498bc
featureApplicability
1.0
 FreeSpace (Video Game) / int_6f3498bc
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_6f3498bc
 FreeSpace (Video Game) / int_713e479
type
Sensor Suspense
 FreeSpace (Video Game) / int_713e479
comment
Sensor Suspense: "Incoming! jump signature, hostile configuration!" "IFF confirmed! Hostiles inbound!"
 FreeSpace (Video Game) / int_713e479
featureApplicability
1.0
 FreeSpace (Video Game) / int_713e479
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_713e479
 FreeSpace (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 FreeSpace (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: Shivan ships are black and red. Capital ship beams in FreeSpace 2. Engine exhaust in both games.
 FreeSpace (Video Game) / int_735b4101
featureApplicability
1.0
 FreeSpace (Video Game) / int_735b4101
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_735b4101
 FreeSpace (Video Game) / int_740f0e9e
type
Wronski Feint
 FreeSpace (Video Game) / int_740f0e9e
comment
Wronski Feint: The sheer size of capital ships makes this a practical tactic in the first game. The flak cannons of capital ships pack in the second game make it impractical, because the shrapnel they shoot at your pursuer is likely to hit you too.
 FreeSpace (Video Game) / int_740f0e9e
featureApplicability
1.0
 FreeSpace (Video Game) / int_740f0e9e
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_740f0e9e
 FreeSpace (Video Game) / int_74b85afd
type
If You're So Evil, Eat This Kitten!
 FreeSpace (Video Game) / int_74b85afd
comment
If you destroy the civilian transport in the third SOC mission, you'll be courtmartialed as soon as you return to base. See also If You're So Evil, Eat This Kitten!.
 FreeSpace (Video Game) / int_74b85afd
featureApplicability
1.0
 FreeSpace (Video Game) / int_74b85afd
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_74b85afd
 FreeSpace (Video Game) / int_7870735b
type
From Bad to Worse
 FreeSpace (Video Game) / int_7870735b
comment
From Bad to Worse: Already long and bloody Terran-Vasudan War escalates into apocalyptic proportions with arrival of the Shivans. It's getting only worse from than.
 FreeSpace (Video Game) / int_7870735b
featureApplicability
1.0
 FreeSpace (Video Game) / int_7870735b
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_7870735b
 FreeSpace (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 FreeSpace (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: The Lilith-class cruiser looks exactly like the much weaker Cain in both games, a big surprise for players who don't read the tech description. Later SCP versions made the Lilith's hull black compared to the Cain's gray. The Fenris and Leviathan cruisers in the first game are not significant threats, but they both received a very significant facelift in the second game, especially the latter, since they are now capable of ragdolling fighters with their Beam Spam. According to the techroom, the Satis-class Vasudan freighter was originally classified as a small Cruiser during the Terran-Vasudan War, because of the many laser turrets it carried.
 FreeSpace (Video Game) / int_7b7965dd
featureApplicability
1.0
 FreeSpace (Video Game) / int_7b7965dd
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_7b7965dd
 FreeSpace (Video Game) / int_7cf3fe52
type
ISOStandardHumanSpaceship
 FreeSpace (Video Game) / int_7cf3fe52
comment
Terran vessels are boxy, grey and decidedly 'military' in aspect to reflect their 'utilitarian' attitude. In FreeSpace 2 they become more streamlined due to tech-sharing and Vasudan influence, although this process doesn't seem to work in reverse. The early Vasudan ships, especially freighters such as the Bast and Ma'at classes, are as clunky and boxy as their Terran equivalents, but they seem to have crossed the starship Bishōnen Line much faster than the Terrans. Even the Shivans are going this way, from the harsh, severe, jagged asymmetrical contraptions of the first game to the insectile designs of the second.
 FreeSpace (Video Game) / int_7cf3fe52
featureApplicability
1.0
 FreeSpace (Video Game) / int_7cf3fe52
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_7cf3fe52
 FreeSpace (Video Game) / int_7d97ab06
type
Space Is an Ocean
 FreeSpace (Video Game) / int_7d97ab06
comment
Space Is an Ocean: FreeSpace designates its capital ships from smallest to biggest in the order of cruiser, corvette, frigate, destroyer, superdestroyer and juggernaut. Note the existing navy terms aren't in the order used currently. Completely averted in gameplay, however. The FreeSpace series in general is notable for taking place in a completely three-dimensional environment. With friction.
 FreeSpace (Video Game) / int_7d97ab06
featureApplicability
-1.0
 FreeSpace (Video Game) / int_7d97ab06
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_7d97ab06
 FreeSpace (Video Game) / int_80b5924
type
Left Hanging
 FreeSpace (Video Game) / int_80b5924
comment
Left Hanging: FreeSpace 2 ends with the Shivans blowing up Capella, destroying most of the human and their own fleet that are still in the system. The epilogue hypothesizes that they were perhaps attempting to find a way back to where they came from. While this was most probably a Sequel Hook, the discontinuation of the series meant that the actions of the Shivans at the end of the second game was an open-ended answer for twelve years. It was only recently that Word of God (specifically, the game's lead writer) actually confirmed it as such.
 FreeSpace (Video Game) / int_80b5924
featureApplicability
1.0
 FreeSpace (Video Game) / int_80b5924
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_80b5924
 FreeSpace (Video Game) / int_816e89fe
type
Informal Eulogy
 FreeSpace (Video Game) / int_816e89fe
comment
Informal Eulogy: Allied Command and your wingmen have short pre-recorded lines for when Alpha 1 gets killed. Unheard in the retail versions of the game, since all radio comms are suppressed when you get killed (or your comms subsystem gets taken out). They are enabled by the Freespace Open builds.
 FreeSpace (Video Game) / int_816e89fe
featureApplicability
1.0
 FreeSpace (Video Game) / int_816e89fe
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_816e89fe
 FreeSpace (Video Game) / int_82accf22
type
Gainax Ending
 FreeSpace (Video Game) / int_82accf22
comment
Gainax Ending: The second game ends with a massive Shivan fleet of humongous size entering Terran space and just when it was decided to permanently collapse the two jump points leading from the Capella system to prevent the Shivans from overruning the rest of the galaxy, they blow up the star and disappear into strange green jumpgates, destroying and killing everything in the system and apparently vanishing without a trace. Might possibly have been a potential cliffhanger hook for future games, but the series was never continued.
 FreeSpace (Video Game) / int_82accf22
featureApplicability
1.0
 FreeSpace (Video Game) / int_82accf22
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_82accf22
 FreeSpace (Video Game) / int_8334ba2e
type
Big, Bulky Bomb
 FreeSpace (Video Game) / int_8334ba2e
comment
Big, Bulky Bomb: The Meson Bomb. The bomb itself plus the container is 372 meters long, and only the biggest freighter in the Alliance can haul it around. The Harbinger Bomb and the Helios Torpedo. The former is a fusion bomb with three salted fission warheads, and the latter is an antimatter torpedo. Both are ridiculously powerful, but a bomber can carry a small amount at any given time and take about thirty seconds to reload. Bizarrely enough, in the game's data, the Myrmidon superiority fighter can carry four Helios bombs. Since this never comes up in canon note no official mission includes both the Myrmidon and the Helios as loadout options, it's likely an oversight.
 FreeSpace (Video Game) / int_8334ba2e
featureApplicability
1.0
 FreeSpace (Video Game) / int_8334ba2e
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_8334ba2e
 FreeSpace (Video Game) / int_8344209e
type
BFG
 FreeSpace (Video Game) / int_8344209e
comment
BFG: The main beam cannons of the Sathanas Juggernaut, as well as the overdriven beam cannons of the GTVA Colossus. For that matter, the beam cannons on any Destroyer also fit here, yet the Sathanas and Colossus both have them beaten in terms of sheer hugeness.
 FreeSpace (Video Game) / int_8344209e
featureApplicability
1.0
 FreeSpace (Video Game) / int_8344209e
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_8344209e
 FreeSpace (Video Game) / int_8560c16f
type
Fatal Family Photo
 FreeSpace (Video Game) / int_8560c16f
comment
Fatal Family Photo: The intro to FreeSpace 2 shows the corpse of a pilot with a hologram of a couple, presumably said pilot and his wife.
 FreeSpace (Video Game) / int_8560c16f
featureApplicability
1.0
 FreeSpace (Video Game) / int_8560c16f
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_8560c16f
 FreeSpace (Video Game) / int_8618825d
type
Portal Network
 FreeSpace (Video Game) / int_8618825d
comment
They also get this wrong in the other direction for once. A big plot point is Earth getting cut off from the Portal Network at the end of the first game, so 30 years later nobody has any idea what happened to it for lack of communication. Except... Alpha Centauri is connected to the Portal Network, and it's close enough that ordinary radio signals could have traveled back and forth to Earth in that amount of time. It'd be really slow communication, but still...
 FreeSpace (Video Game) / int_8618825d
featureApplicability
1.0
 FreeSpace (Video Game) / int_8618825d
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_8618825d
 FreeSpace (Video Game) / int_8673b3dc
type
Player-Exclusive Mechanic
 FreeSpace (Video Game) / int_8673b3dc
comment
Player-Exclusive Mechanic: The GTM Trebuchet is this in FreeSpace 2. Within the tables, it has the "bomber+" and "huge" flag; the first limits the AI to firing the missile at bombs and bombers only, while the second prevents the AI from firing it against smaller ships (which includes bombers). As a result, there are no valid targets for the AI to fire the Trebuchet at. Mission scripts can work around this.
 FreeSpace (Video Game) / int_8673b3dc
featureApplicability
1.0
 FreeSpace (Video Game) / int_8673b3dc
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_8673b3dc
 FreeSpace (Video Game) / int_8767b1f3
type
Black-and-Gray Morality
 FreeSpace (Video Game) / int_8767b1f3
comment
Black-and-Gray Morality: Humans Are the Real Monsters, Vasudans are Scary Dogmatic Aliens, the Ancients doubly so with a dash of genocidal imperialism, and the worst of the bunch are probably the Shivans, who just simply destroy everything on sight. That said, by Freespace 2, there is one ray of light which helps keep the GTVA from doing anything too bad: the Beta Aquilae Convention. BETAC is something along the lines of the Geneva Accords, and while their full contents are never revealed in-game, there are clearly rules to protect civilians and prisoners of war from indiscriminate murder and abuse. Even when faced with genocidal NTF violence, the GTVA still adheres to the rules of BETAC.
 FreeSpace (Video Game) / int_8767b1f3
featureApplicability
1.0
 FreeSpace (Video Game) / int_8767b1f3
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_8767b1f3
 FreeSpace (Video Game) / int_8879db82
type
Badass Crew
 FreeSpace (Video Game) / int_8879db82
comment
Badass Crew: The 99th Skulls. The ''elite of the elite'', they're often tasked to deliver dangerous missions such as helping Alpha 1 hijack a rebel transport, taking down a cargo depot filled with enemy fighters and even a few capital ships, and flying through a nebula storm with EMP hell to mess up the sensors of a fighter filled with Shivan fighters in order to rescue a lost transport ship. And to top it all, their four best pilots were tasked to fly into an unknown star system in Terran-retrofitted Shivan Maras beyond the nebula filled with Shivan presence to make scans (and destroy afterwards) of some unknown Shivan devices called "Comm Nodes", as well as to witness a few dozen Sathanas juggernauts pouring in from a distant Knossos portal. It's really pretty creepy, what with the mysterious Comm Nodes, third Knossos portal, and Sathanas fleet, making the Shivans look even more enigmatic. And by the way, if you're good enough, you get to shoot down dozens of enemy fighters in that mission. While dangerous, it is quite fun to blast things around with your Kayser cannons.
 FreeSpace (Video Game) / int_8879db82
featureApplicability
1.0
 FreeSpace (Video Game) / int_8879db82
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_8879db82
 FreeSpace (Video Game) / int_88e5fcbc
type
One-Hit Polykill
 FreeSpace (Video Game) / int_88e5fcbc
comment
The higher-powered beam weapons can annihilate fighters in a fraction of a second.They can even go through a capital ship and destroy a fighter on the other side.
 FreeSpace (Video Game) / int_88e5fcbc
featureApplicability
1.0
 FreeSpace (Video Game) / int_88e5fcbc
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_88e5fcbc
 FreeSpace (Video Game) / int_88ebc539
type
Always a Bigger Fish
 FreeSpace (Video Game) / int_88ebc539
comment
Always a Bigger Fish: In the first game's intro cutscene, a pilot frantically reports that his wing was fighting a Vasudan patrol, only for both parties to be massacred by the far more ferocious, bloodthirsty Shivans in death black ships.
 FreeSpace (Video Game) / int_88ebc539
featureApplicability
1.0
 FreeSpace (Video Game) / int_88ebc539
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_88ebc539
 FreeSpace (Video Game) / int_89a17726
type
Spell My Name with an S
 FreeSpace (Video Game) / int_89a17726
comment
Spell My Name With An S: Some fans still spell the GTW UD-8 Kayser as "GTW UD-8 Kaiser". It's a Y, not an I, goddamnit!
 FreeSpace (Video Game) / int_89a17726
featureApplicability
1.0
 FreeSpace (Video Game) / int_89a17726
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_89a17726
 FreeSpace (Video Game) / int_8b93a168
type
Macross Missile Massacre
 FreeSpace (Video Game) / int_8b93a168
comment
Macross Missile Massacre: Swarm missiles. It's quite scary to see a wing of Basilisks do this, honestly. It's an unfortunately quick way to kill a Cruiser.
 FreeSpace (Video Game) / int_8b93a168
featureApplicability
1.0
 FreeSpace (Video Game) / int_8b93a168
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_8b93a168
 FreeSpace (Video Game) / int_8c039bf3
type
Skippable Boss
 FreeSpace (Video Game) / int_8c039bf3
comment
Skippable Boss: HLD Prophecy
 FreeSpace (Video Game) / int_8c039bf3
featureApplicability
1.0
 FreeSpace (Video Game) / int_8c039bf3
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_8c039bf3
 FreeSpace (Video Game) / int_8c6559c5
type
TheAsteroidThicket
 FreeSpace (Video Game) / int_8c6559c5
comment
The Asteroid Thicket: There's plenty of asteroid fields. Some active ones will specifically hurl rocks towards any big or huge ship.
 FreeSpace (Video Game) / int_8c6559c5
featureApplicability
1.0
 FreeSpace (Video Game) / int_8c6559c5
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_8c6559c5
 FreeSpace (Video Game) / int_8c97cf66
type
Stationary Boss
 FreeSpace (Video Game) / int_8c97cf66
comment
Stationary Boss: SD Eva
 FreeSpace (Video Game) / int_8c97cf66
featureApplicability
1.0
 FreeSpace (Video Game) / int_8c97cf66
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_8c97cf66
 FreeSpace (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 FreeSpace (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: you will get a different ending cutscene if you did not survive the Capella explosion. If you destroy the civilian transport in the third SOC mission, you'll be courtmartialed as soon as you return to base. See also If You're So Evil, Eat This Kitten!.
 FreeSpace (Video Game) / int_8e0430ab
featureApplicability
1.0
 FreeSpace (Video Game) / int_8e0430ab
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_8e0430ab
 FreeSpace (Video Game) / int_8f5247eb
type
Arrow Cam
 FreeSpace (Video Game) / int_8f5247eb
comment
Arrow Cam: You can target your own locked-on anti-capital ship bombs. Your ship's HUD will even provide an estimate of the time it takes until impact.
 FreeSpace (Video Game) / int_8f5247eb
featureApplicability
1.0
 FreeSpace (Video Game) / int_8f5247eb
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_8f5247eb
 FreeSpace (Video Game) / int_91c651a1
type
Guilt-Free Extermination War
 FreeSpace (Video Game) / int_91c651a1
comment
Guilt-Free Extermination War: Shivans have no mercy towards their enemies, glass whole planets, do not accept noir demand surrender and take no prissoners, turning every war against them into this by default.
 FreeSpace (Video Game) / int_91c651a1
featureApplicability
1.0
 FreeSpace (Video Game) / int_91c651a1
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_91c651a1
 FreeSpace (Video Game) / int_91e894b4
type
Apocalypse How
 FreeSpace (Video Game) / int_91e894b4
comment
Apocalypse How: The SD Lucifer can annihilate a city with one shot, or glass a planet in 13 hours; in the sequel, every large capital ship with beam cannons can presumably do this. Furthermore, enough Sathanas juggernauts can make a star go supernova.
 FreeSpace (Video Game) / int_91e894b4
featureApplicability
1.0
 FreeSpace (Video Game) / int_91e894b4
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_91e894b4
 FreeSpace (Video Game) / int_91e8cd03
type
Apocalypse Wow
 FreeSpace (Video Game) / int_91e8cd03
comment
Apocalypse Wow: The Sathanas fleet causing Capella to go supernova. If you thought the capital ship explosions were big, you'd be surprised.
 FreeSpace (Video Game) / int_91e8cd03
featureApplicability
1.0
 FreeSpace (Video Game) / int_91e8cd03
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_91e8cd03
 FreeSpace (Video Game) / int_92286f7f
type
Precursors
 FreeSpace (Video Game) / int_92286f7f
comment
Precursors: The Ancients.
 FreeSpace (Video Game) / int_92286f7f
featureApplicability
1.0
 FreeSpace (Video Game) / int_92286f7f
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_92286f7f
 FreeSpace (Video Game) / int_9256ac7c
type
Cutscene Boss
 FreeSpace (Video Game) / int_9256ac7c
comment
Cutscene Boss: NTD Repulse
 FreeSpace (Video Game) / int_9256ac7c
featureApplicability
1.0
 FreeSpace (Video Game) / int_9256ac7c
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_9256ac7c
 FreeSpace (Video Game) / int_933576c8
type
Mighty Glacier
 FreeSpace (Video Game) / int_933576c8
comment
Mighty Glacier: The Ursa heavy bomber is by far the slowest flyable ship and it handles like a brick, but its firepower rivals a small capital ship.
 FreeSpace (Video Game) / int_933576c8
featureApplicability
1.0
 FreeSpace (Video Game) / int_933576c8
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_933576c8
 FreeSpace (Video Game) / int_940a5958
type
Artificial Stupidity
 FreeSpace (Video Game) / int_940a5958
comment
Never try to shoot down a fighter when it accidentally collides with yours. Not only will you take physical damage from the impact of the hit, you will be hurting yourself about as much as your opponent with your own weapons. This is especially fatal on harder difficulty levels.
 FreeSpace (Video Game) / int_940a5958
featureApplicability
1.0
 FreeSpace (Video Game) / int_940a5958
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_940a5958
 FreeSpace (Video Game) / int_955aba87
type
Mook Chivalry
 FreeSpace (Video Game) / int_955aba87
comment
Mook Chivalry: Lower levels limit the number of enemies allowed to attack the player, with Very Easy allowing only two ships to attack the player at any one time. On the other end of the scale is Insane difficulty, which allows up to 99 attackers.
 FreeSpace (Video Game) / int_955aba87
featureApplicability
1.0
 FreeSpace (Video Game) / int_955aba87
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_955aba87
 FreeSpace (Video Game) / int_95bac90d
type
Subspace Ansible
 FreeSpace (Video Game) / int_95bac90d
comment
Subspace Ansible
 FreeSpace (Video Game) / int_95bac90d
featureApplicability
1.0
 FreeSpace (Video Game) / int_95bac90d
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_95bac90d
 FreeSpace (Video Game) / int_970c790a
type
Big Bad
 FreeSpace (Video Game) / int_970c790a
comment
Big Bad: The Shivans in general, but the first game had their flagship, the SD Lucifer, that more singularly took on this role. The Sathanas seems to take over this role in Freespace 2, until you learn shortly afterward that there's more than one. Lots more.
 FreeSpace (Video Game) / int_970c790a
featureApplicability
1.0
 FreeSpace (Video Game) / int_970c790a
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_970c790a
 FreeSpace (Video Game) / int_98f4e67f
type
Space Clouds
 FreeSpace (Video Game) / int_98f4e67f
comment
Space Clouds: Nebulae that look like really thick technicolor soup when you fly through them, obscuring things from your radar except at close range, and limiting sight range to under a kilometer. They also have frequent lightning storms which, when intense enough, wreak EMP-related havoc with your ship's HUD.
 FreeSpace (Video Game) / int_98f4e67f
featureApplicability
1.0
 FreeSpace (Video Game) / int_98f4e67f
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_98f4e67f
 FreeSpace (Video Game) / int_992aa05b
type
Space Friction
 FreeSpace (Video Game) / int_992aa05b
comment
Space Friction: There's no reverse thrusters visible on any ship yet you can simply set your speed to zero and come to a stop.
 FreeSpace (Video Game) / int_992aa05b
featureApplicability
1.0
 FreeSpace (Video Game) / int_992aa05b
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_992aa05b
 FreeSpace (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 FreeSpace (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Cluster bombs. You have press the trigger a second time after launch to manually detonate it once it's at an appropriate distance. It is very tricky to get the timing right, but if you can, they are among the deadliest anti-fighter weapons in the game, and can take down entire wings of fighters in a single shot (provided they're all bunched up).
 FreeSpace (Video Game) / int_9b9397bb
featureApplicability
1.0
 FreeSpace (Video Game) / int_9b9397bb
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_9b9397bb
 FreeSpace (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 FreeSpace (Video Game) / int_9bcd82c0
comment
The Fenris and Leviathan cruisers in the first game are not significant threats, but they both received a very significant facelift in the second game, especially the latter, since they are now capable of ragdolling fighters with their Beam Spam.
 FreeSpace (Video Game) / int_9bcd82c0
featureApplicability
1.0
 FreeSpace (Video Game) / int_9bcd82c0
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_9bcd82c0
 FreeSpace (Video Game) / int_9beffa1c
type
Hard-Coded Hostility
 FreeSpace (Video Game) / int_9beffa1c
comment
Hard-Coded Hostility: The Shivans from Descent: FreeSpace and its sequel.
 FreeSpace (Video Game) / int_9beffa1c
featureApplicability
1.0
 FreeSpace (Video Game) / int_9beffa1c
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_9beffa1c
 FreeSpace (Video Game) / int_9eb11fac
type
Weak, but Skilled
 FreeSpace (Video Game) / int_9eb11fac
comment
Weak, but Skilled: Nearly every time, the Terrans and Vasudans get to outsmart the Shivans' superior technology with better tactics. In fact, they're the only ones who bother about tactics at all; they're fighting a foe who sometimes can't even bother to repel some wings of bombers trying to take out the main guns of one of their Juggernauts, and attack a huge GTVA warship with one Sathanas ''with the latter's guns disabled'' (though of course, there are nearly a hundred to back it up in case it gets destroyed).
 FreeSpace (Video Game) / int_9eb11fac
featureApplicability
1.0
 FreeSpace (Video Game) / int_9eb11fac
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_9eb11fac
 FreeSpace (Video Game) / int_9f9764b6
type
Standard Sci-Fi Setting
 FreeSpace (Video Game) / int_9f9764b6
comment
Standard Sci Fi Setting: The first game follows this almost to the letter. The second is a little different.
 FreeSpace (Video Game) / int_9f9764b6
featureApplicability
1.0
 FreeSpace (Video Game) / int_9f9764b6
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_9f9764b6
 FreeSpace (Video Game) / int_a37e27db
type
Back from the Brink
 FreeSpace (Video Game) / int_a37e27db
comment
Back from the Brink: Unusually for video games, trope is played mostly off-screen. Untill the very final mission of Freespace campaign, Shivans seemed unstopable and brought Terran and Vasudan civilizations at the verge of total collapse. After famed destruction of SD Lucifer Shivan armada was eliminated by remaining Terran-Vasudan forces surprisingly quick. It's implied inside Freespace 2 game manual that destruction of Lucifer could somehow disrupt Shivan chain of command.
 FreeSpace (Video Game) / int_a37e27db
featureApplicability
1.0
 FreeSpace (Video Game) / int_a37e27db
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_a37e27db
 FreeSpace (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 FreeSpace (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: In FreeSpace 2, the GTF Ares heavy assault fighter and the Trebuchet missile. The former is a badass makeover of the more common Hercules Mark II and handles like a brick, but kicks the crap out of anything smaller than a corvette. The latter is a gamebreakingly powerful missile, combining the longest range of any weapon in either game with the ability to knock out most bombers in two shots. You only get the Trebuchet on intermittent occasions, and the Ares in the last three missions of the campaign. Other examples include the Erinyes fighter and UD-8 Kayser laser cannon. Mounting dual Kaysers on an Erinyes can be a huge drain on power but will utterly disintegrate enemy fighters in seconds.
 FreeSpace (Video Game) / int_a5e02e9e
featureApplicability
1.0
 FreeSpace (Video Game) / int_a5e02e9e
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_a5e02e9e
 FreeSpace (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 FreeSpace (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: Quite a few, but the most notable example is the SD Ravana in FreeSpace 2, which is somehow capable of shooting beams through itself.
 FreeSpace (Video Game) / int_a5e998f0
featureApplicability
1.0
 FreeSpace (Video Game) / int_a5e998f0
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_a5e998f0
 FreeSpace (Video Game) / int_a62b49ea
type
That One Level
 FreeSpace (Video Game) / int_a62b49ea
comment
That's in the intro cutscene of the first game. You can experience a similar situation as one of the "FIGHTERS!!" in the second game, encountered in a less hellish, but still one of the nastiest, most frustrating missions in the entire game. Readers who have played "A Game of TAG" can commiserate.
 FreeSpace (Video Game) / int_a62b49ea
featureApplicability
1.0
 FreeSpace (Video Game) / int_a62b49ea
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_a62b49ea
 FreeSpace (Video Game) / int_a6653039
type
Subsystem Damage
 FreeSpace (Video Game) / int_a6653039
comment
Subsystem Damage: Getting hit at the same spot multiple times when your shield is down may damage and destroy a subsystem in addition to your ship taking hull damage. Most ships come with the standard Sensors (affects radar integrity), Engines (affects ship movement), Navigation (theoretically affects jumping out) and Comms (affects the success rate of sending ship-to-ship orders or requests).
 FreeSpace (Video Game) / int_a6653039
featureApplicability
1.0
 FreeSpace (Video Game) / int_a6653039
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_a6653039
 FreeSpace (Video Game) / int_a8826e1e
type
Giant Mook
 FreeSpace (Video Game) / int_a8826e1e
comment
The enormous Nephilims and Seraphim bombers take ages to destroy, and have quite frightening (but rather weak) rear turret lasers, but are easy to take down nonetheless due to their slow speed and giveaway target profile.
 FreeSpace (Video Game) / int_a8826e1e
featureApplicability
1.0
 FreeSpace (Video Game) / int_a8826e1e
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_a8826e1e
 FreeSpace (Video Game) / int_a8d6bd1f
type
Reality-Breaking Paradox
 FreeSpace (Video Game) / int_a8d6bd1f
comment
One legendary example in the FreeSpace 2 modding community was a bug that caused everything except the HUD to suddenly disappear. This was due to an interaction between several gameplay elements: the "sabotage engines" event would reduce a player's maximum speed to zero, but if the player is using the "match other's speed" option to keep up with another ship, the game would try to determine where to set the player's throttle by dividing the other ship's current speed against the player's maximum speed. The result is that the game would cause a Reality-Breaking Paradox by literally dividing by zero, causing an unholy chain of breakdowns in the game's system.
 FreeSpace (Video Game) / int_a8d6bd1f
featureApplicability
1.0
 FreeSpace (Video Game) / int_a8d6bd1f
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_a8d6bd1f
 FreeSpace (Video Game) / int_a96b8b63
type
Space Marine
 FreeSpace (Video Game) / int_a96b8b63
comment
Space Marine: A squad of Terran marines board a disabled Shivan transport. For Space Marines, they aren't all that badass, since they predictably end up slaughtered by the Shivans.
 FreeSpace (Video Game) / int_a96b8b63
featureApplicability
1.0
 FreeSpace (Video Game) / int_a96b8b63
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_a96b8b63
 FreeSpace (Video Game) / int_a9f86a47
type
What a Senseless Waste of Human Life
 FreeSpace (Video Game) / int_a9f86a47
comment
What a Senseless Waste of Human Life: The Captain of the Colossus when he frantically tried to hail the NTF Admiral on board the Repulse to surrender. Of course he didn't, and even tried to ram, which did nothing but some minor dents in the Colossus. At the beginning of the second game, we face a similar situation between a Vasudan capital ship, the GVD Psamtik, and a badly damaged NTF corvette, the NTCv Belisarius. The captain of the rebel ship refuses the Psamtik's orders to surrender, which forces the Psamtik to destroy the corvette.
 FreeSpace (Video Game) / int_a9f86a47
featureApplicability
1.0
 FreeSpace (Video Game) / int_a9f86a47
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_a9f86a47
 FreeSpace (Video Game) / int_ac320c0e
type
Nuke 'em
 FreeSpace (Video Game) / int_ac320c0e
comment
The Harbinger Bomb and the Helios Torpedo. The former is a fusion bomb with three salted fission warheads, and the latter is an antimatter torpedo. Both are ridiculously powerful, but a bomber can carry a small amount at any given time and take about thirty seconds to reload.
 FreeSpace (Video Game) / int_ac320c0e
featureApplicability
1.0
 FreeSpace (Video Game) / int_ac320c0e
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_ac320c0e
 FreeSpace (Video Game) / int_ac6ea68c
type
Near-Villain Victory
 FreeSpace (Video Game) / int_ac6ea68c
comment
Near-Villain Victory: At the climax of Descent: FreeSpace, although the Shivans had decimated much of the GTA and PVN fleets and destroyed Vasuda Prime, and their flagship, the SD Lucifer, was making its way towards Sol to destroy Earth, the revelation that the Lucifer was vulnerable in subspace prompted the GTA to deploy the GTD Bastion to Delta Serpentis to pursue the Lucifer and destroy it while it was in transit within the Delta Serpentis-Sol subspace corridor. The final two missions are Timed Missions, with the first requiring that the player and all deployed GTA/PVN fighters and bombers jump out at the Sol jump node within a set amount of time (since Command subsequently determined that the Bastion could not catch up to the Lucifer in time to stop it from arriving in Sol), and the second requiring the same fighters and bombers to destroy the reactors of the Lucifer in the Delta Serpentis-Sol subspace corridor within about 10 minutes, all while being swarmed by the Shivan warship's own fighter complement. Against these odds, the GTA/PVN ships managed to destroy the Lucifer's reactors in the subspace corridor, starting a chain reaction destruction of the Lucifer just as it was about to exit the subspace portal and enter Sol within striking distance of Earth.
 FreeSpace (Video Game) / int_ac6ea68c
featureApplicability
1.0
 FreeSpace (Video Game) / int_ac6ea68c
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_ac6ea68c
 FreeSpace (Video Game) / int_acecb17d
type
Chekhov's Skill
 FreeSpace (Video Game) / int_acecb17d
comment
Chekhov's Skill: In the first game, if you look at the ship database and look up the weakest ship, the PVF Anubis, you will read that some factions have resorted to packing their ships with high explosives and ramming them into capital ships. The document then reports that this tactic worked in destroying a major capital ship before the events of the game. Sure enough, in "Tenderizer". the Hammer of Light ships proceed to attempt just that on the Galatea.
 FreeSpace (Video Game) / int_acecb17d
featureApplicability
1.0
 FreeSpace (Video Game) / int_acecb17d
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_acecb17d
 FreeSpace (Video Game) / int_ad1db87c
type
Oh, Crap!
 FreeSpace (Video Game) / int_ad1db87c
comment
Oh, Crap! The now-infamous start to the binary system mission: the very first thing you see is a Sathanas juggernaut that's about to accidentally ram your starfighter into oblivion. "DIVE, DIVE, DIVE! HIT YOUR BURNERS PILOT!" Terran Command's famous "Oh my god! It's the Lucifer!" Probably your first reaction at seeing the countdown on your screen after Command warns you that the Capella star has just gone supernova, and that the shockwave from its explosion is about to hit. GVD Psamtik: "Affirmative! Sathanas configuration! Repeat! Sathanas configuration!"
 FreeSpace (Video Game) / int_ad1db87c
featureApplicability
1.0
 FreeSpace (Video Game) / int_ad1db87c
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_ad1db87c
 FreeSpace (Video Game) / int_ad22fa80
type
Apocalyptic Log
 FreeSpace (Video Game) / int_ad22fa80
comment
Apocalyptic Log: The Ancients' cutscenes in Descent: FreeSpace.
 FreeSpace (Video Game) / int_ad22fa80
featureApplicability
1.0
 FreeSpace (Video Game) / int_ad22fa80
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_ad22fa80
 FreeSpace (Video Game) / int_ad4a45be
type
Final Boss
 FreeSpace (Video Game) / int_ad4a45be
comment
Final Boss / Reactor Boss: SD Lucifer
 FreeSpace (Video Game) / int_ad4a45be
featureApplicability
1.0
 FreeSpace (Video Game) / int_ad4a45be
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_ad4a45be
 FreeSpace (Video Game) / int_ad754f85
type
Evolving Title Screen
 FreeSpace (Video Game) / int_ad754f85
comment
Evolving Title Screen: The official singleplayer campaign in both games, as well as Silent Threat, switches between two different menu layouts depending on your progress. In Descent: FreeSpace, the first switch happens after completing Paving the Way, where you are temporarily based on the GTD Bastion for a few missions before returning back to the Galatea, whereupon the layout switches a second time, back to the original. It switches again for good after the Galatea is destroyed by the SD Lucifer. Silent Threat, the layout permanently changes after the GTD Krios is destroyed, as you are transferred to the GTD Soyakaze. In FreeSpace 2, the menu layout switches upon completing Endgame, where you participate in the Officer Exchange Program and are stationed on board the GVD Psamtik for a good part of the mid-game. Interestingly, the menu layout does not switch when the Psamtik is destroyed and you are transferred to the GVD Memphis, although this could be done due to time constraints, the suggestion that the Memphis is the same destroyer class—and thus has the exact same layout—as the Psamtik, and because the menu switches back to the original layout for good upon completing the very next mission (Argonautica), which coincides with the conclusion of the exchange program and your transfer back to the GTD Aquitaine.
 FreeSpace (Video Game) / int_ad754f85
featureApplicability
1.0
 FreeSpace (Video Game) / int_ad754f85
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_ad754f85
 FreeSpace (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 FreeSpace (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: Beam cannons ignore a fighter's shields. This applies to friendly and enemy ships. Whether this still holds true for capital ship shields (which are rare enough that the issue doesn't come up in canon) is debated among fans.
 FreeSpace (Video Game) / int_afc8ddc7
featureApplicability
1.0
 FreeSpace (Video Game) / int_afc8ddc7
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_afc8ddc7
 FreeSpace (Video Game) / int_afebbd7
type
And Man Grew Proud
 FreeSpace (Video Game) / int_afebbd7
comment
And Man Grew Proud: "I remember stories of a glorious civilization... of people with myths of humanity everlasting... and they hurled themselves into the void of space with no fear." The first Ancient cutscene. "Ours was a proud people, and always the strongest..."
 FreeSpace (Video Game) / int_afebbd7
featureApplicability
1.0
 FreeSpace (Video Game) / int_afebbd7
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_afebbd7
 FreeSpace (Video Game) / int_b06ff73b
type
Variable Mix
 FreeSpace (Video Game) / int_b06ff73b
comment
Variable Mix: Each music track contains multiple variations on ambiance and battle themes, and even short stings for events like allied reinforcements, enemy reinforcements, major objectives completed or failed, etc. The game dynamically transfers between them as dictated by the action.
 FreeSpace (Video Game) / int_b06ff73b
featureApplicability
1.0
 FreeSpace (Video Game) / int_b06ff73b
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_b06ff73b
 FreeSpace (Video Game) / int_b123585b
type
Recursive Ammo
 FreeSpace (Video Game) / int_b123585b
comment
Recursive Ammo: Cluster bombs.
 FreeSpace (Video Game) / int_b123585b
featureApplicability
1.0
 FreeSpace (Video Game) / int_b123585b
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_b123585b
 FreeSpace (Video Game) / int_b2280b66
type
Retcon
 FreeSpace (Video Game) / int_b2280b66
comment
Retcon: The Battle of Deneb in the first game was an ambush of the GTD Galatea by the SD Lucifer immediately after the SD Eva was destroyed in a separate engagement, with most of the fighting done by strike craft wings. When it is shown in flashback in the second game's intro they are suddenly the flagships of entire fleets, including ships on both sides that were destroyed earlier in the war. Not only that, but the battle had the implication that the Galatea was destroyed in that very cutscene, with a large hole blasted in its hull, instead of being blown up during the mission itself. A Demon class destroyer was in the cutscene as well, along with the GTD Hades, which wasn't even part of the battle itself. While the Demon class destroyer is assumed to be another ship other than the Eva, Silent Threat: Reborn establishes the Orion class Destroyer seen in the cutscene is the GTD Legion, while the GTD Hades met its end at Deneb, thus tying up those loose ends.
 FreeSpace (Video Game) / int_b2280b66
featureApplicability
1.0
 FreeSpace (Video Game) / int_b2280b66
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_b2280b66
 FreeSpace (Video Game) / int_b33d17a0
type
Sickly Green Glow
 FreeSpace (Video Game) / int_b33d17a0
comment
The Shivans were originally supposed to be green!
 FreeSpace (Video Game) / int_b33d17a0
featureApplicability
1.0
 FreeSpace (Video Game) / int_b33d17a0
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_b33d17a0
 FreeSpace (Video Game) / int_b3d72fde
type
Lone Wolf Boss
 FreeSpace (Video Game) / int_b3d72fde
comment
Lone Wolf Boss: HLD Anvil
 FreeSpace (Video Game) / int_b3d72fde
featureApplicability
1.0
 FreeSpace (Video Game) / int_b3d72fde
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_b3d72fde
 FreeSpace (Video Game) / int_b4fae672
type
Heads I Win, Tails You Lose
 FreeSpace (Video Game) / int_b4fae672
comment
Heads I Win, Tails You Lose: FreeSpace 2 is filled with missions where you have to keep not only yourself but an escort ship alive until a certain point... at which point the escort is destroyed by overwhelming force from nowhere.
 FreeSpace (Video Game) / int_b4fae672
featureApplicability
1.0
 FreeSpace (Video Game) / int_b4fae672
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_b4fae672
 FreeSpace (Video Game) / int_b578811d
type
Scary Dogmatic Aliens
 FreeSpace (Video Game) / int_b578811d
comment
Scary Dogmatic Aliens: The Hammer of Light and the Neo-Terran Front, the latter of which are actually scary dogmatic humans.
 FreeSpace (Video Game) / int_b578811d
featureApplicability
1.0
 FreeSpace (Video Game) / int_b578811d
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_b578811d
 FreeSpace (Video Game) / int_b6e75430
type
Bald of Authority
 FreeSpace (Video Game) / int_b6e75430
comment
Bald of Authority: The voice of 3rd Fleet Command in the second game.
 FreeSpace (Video Game) / int_b6e75430
featureApplicability
1.0
 FreeSpace (Video Game) / int_b6e75430
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_b6e75430
 FreeSpace (Video Game) / int_b920d681
type
Dive! Dive! Dive!
 FreeSpace (Video Game) / int_b920d681
comment
Dive! Dive! Dive!: Shouted at the beginning of one mission, when you start out right in the path of a Sathanas juggernaut as it's jumping out.
 FreeSpace (Video Game) / int_b920d681
featureApplicability
1.0
 FreeSpace (Video Game) / int_b920d681
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_b920d681
 FreeSpace (Video Game) / int_bb48f8ba
type
Timed Mission
 FreeSpace (Video Game) / int_bb48f8ba
comment
Timed Mission: Freespace penultimate mission The Great Hunt claims there's a ten-minute time limit, but there's no script that enforces this (just a claim that Earth is doomed). On the other hand, the final mission Good Luck has SD Lucifer scheduled to escape after 10 minutes, followed by your fighters blowing up.
 FreeSpace (Video Game) / int_bb48f8ba
featureApplicability
1.0
 FreeSpace (Video Game) / int_bb48f8ba
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_bb48f8ba
 FreeSpace (Video Game) / int_bebf0356
type
Mission Control
 FreeSpace (Video Game) / int_bebf0356
comment
Mission Control: Command.
 FreeSpace (Video Game) / int_bebf0356
featureApplicability
1.0
 FreeSpace (Video Game) / int_bebf0356
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_bebf0356
 FreeSpace (Video Game) / int_bf487e2b
type
Translator Microbes
 FreeSpace (Video Game) / int_bf487e2b
comment
Translator Microbes: Vasudans can be heard [and, in cutscenes, seen] speaking their own language, with the monotone mechanical translation played over the top and slightly delayed; no Aliens Speaking English, either. The fluff in the sequel indicates that the technology has matured somewhat to allow for better contextual recognition; in the second game, the translation voice carries much more inflection, making things like sarcasm more obvious.
 FreeSpace (Video Game) / int_bf487e2b
featureApplicability
1.0
 FreeSpace (Video Game) / int_bf487e2b
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_bf487e2b
 FreeSpace (Video Game) / int_bfae65a4
type
Guilt-Based Gaming
 FreeSpace (Video Game) / int_bfae65a4
comment
Guilt-Based Gaming: You can complete mission as soon as you meet the advancement condition, but doing so generally means you didn't complete a primary objective. The debriefing in these situations tends to include a reprimand for doing so even though you advance to the next mission.
 FreeSpace (Video Game) / int_bfae65a4
featureApplicability
1.0
 FreeSpace (Video Game) / int_bfae65a4
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_bfae65a4
 FreeSpace (Video Game) / int_c12f0c4
type
Outrun the Fireball
 FreeSpace (Video Game) / int_c12f0c4
comment
Outrun the Fireball: Fighters and bombers lingering near a warship approaching critical mass do this all the time. You also get to run from a really big one in the last mission of FreeSpace 2. For those unfamiliar, Command informs you that the Capella star has gone supernova and you've got 40 seconds to get the hell out before the shockwave hits. Good luck if you so happened to be on the wrong side of the battlefield. You still win, though. Technically.
 FreeSpace (Video Game) / int_c12f0c4
featureApplicability
1.0
 FreeSpace (Video Game) / int_c12f0c4
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_c12f0c4
 FreeSpace (Video Game) / int_c2288824
type
A Nazi by Any Other Name
 FreeSpace (Video Game) / int_c2288824
comment
A Nazi by Any Other Name: The Neo Terran Front; they view Vasudans as an obstacle to the survival of the Human race. Subverted by their own leader, Aken Bosch, whose main plan is to actually communicate with the Shivans as he thinks it's the only way for Humanity to survive.
 FreeSpace (Video Game) / int_c2288824
featureApplicability
-0.3
 FreeSpace (Video Game) / int_c2288824
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_c2288824
 FreeSpace (Video Game) / int_c2fc5c00
type
Special Effect Branding
 FreeSpace (Video Game) / int_c2fc5c00
comment
Special Effect Branding: Apart from the fact they all use engines, lasers and subspace drives, It's hard to tell that Terran, Vasudan and Shivan ships are even from the same universe. The factions' laser cannons all have distinct colors. The MediaVPs take this further with the shields being different colors. Terran vessels are boxy, grey and decidedly 'military' in aspect to reflect their 'utilitarian' attitude. In FreeSpace 2 they become more streamlined due to tech-sharing and Vasudan influence, although this process doesn't seem to work in reverse. The early Vasudan ships, especially freighters such as the Bast and Ma'at classes, are as clunky and boxy as their Terran equivalents, but they seem to have crossed the starship Bishōnen Line much faster than the Terrans. Even the Shivans are going this way, from the harsh, severe, jagged asymmetrical contraptions of the first game to the insectile designs of the second. Vasudan ships look vaguely like alien creatures, particularly beetles. According to the Tech Room, they are based off creatures that live or used to live on the planet Vasuda, supposedly because of their highly philosophical culture. The Shivans... well their ships are painted black, red and silver and fire off red lasers. They also have the tendency to have random spikes sticking out, and occasionally be asymmetrical with an off-center engine. In fact, some of them look like weird animals - the beetle-like Sathanas, lobster-like Lucifer, slug-like Demon, and squid-like Taurvi bomber. God knows how Shivans manage to balance their ships. Maybe that's why the captured Terran-modified asymmetric Dragon in FS1 was crippled, while the captured (symmetrical) Mara you flew in FS2 was awesome.
 FreeSpace (Video Game) / int_c2fc5c00
featureApplicability
1.0
 FreeSpace (Video Game) / int_c2fc5c00
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_c2fc5c00
 FreeSpace (Video Game) / int_c32201f6
type
Good Colors, Evil Colors
 FreeSpace (Video Game) / int_c32201f6
comment
The Shivans... well their ships are painted black, red and silver and fire off red lasers. They also have the tendency to have random spikes sticking out, and occasionally be asymmetrical with an off-center engine. In fact, some of them look like weird animals - the beetle-like Sathanas, lobster-like Lucifer, slug-like Demon, and squid-like Taurvi bomber. God knows how Shivans manage to balance their ships. Maybe that's why the captured Terran-modified asymmetric Dragon in FS1 was crippled, while the captured (symmetrical) Mara you flew in FS2 was awesome.
 FreeSpace (Video Game) / int_c32201f6
featureApplicability
1.0
 FreeSpace (Video Game) / int_c32201f6
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_c32201f6
 FreeSpace (Video Game) / int_c36cba70
type
Mooks
 FreeSpace (Video Game) / int_c36cba70
comment
Mooks: Shivans are usually the ones to play this trope; dozens of them are killed by a single wing of 99th Skulls pilots led by Snipes. The Neo-Terran Front play this role for a good part of the second game. They usually fly Great War era fighters like the Hercules and Medusa, while you fly shiny new ships like the Myrmidon and Perseus. The enormous Nephilims and Seraphim bombers take ages to destroy, and have quite frightening (but rather weak) rear turret lasers, but are easy to take down nonetheless due to their slow speed and giveaway target profile.
 FreeSpace (Video Game) / int_c36cba70
featureApplicability
1.0
 FreeSpace (Video Game) / int_c36cba70
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_c36cba70
 FreeSpace (Video Game) / int_c3c18143
type
Hope Spot
 FreeSpace (Video Game) / int_c3c18143
comment
Hope Spot: FreeSpace 2 is basically a succession of these. Initial battles against the Vasudans were hugely one-sided against them. Then the new Vasudan capital ship classes show up... The weakest Shivan scout seen in the initial encounters is mistaken for their best fighter, and this pretty much sets the trend: The biggest baddest Shivan ship we're scrambling to destroy before it single-handedly wipes out our civilization either turns out to be just an average-sized vessel in their fleet or has scores of identical ships right behind it. The end of the first game can be taken as such, given the events of the second. The two dominant species in the region end a decades-long war to join forces against an incredibly powerful invader, eventually managing to just barely defeat the invasion at incredible cost to both forces, including losing both homeworlds. A generation later the invaders return, and want to know what happened to their scouting force.
 FreeSpace (Video Game) / int_c3c18143
featureApplicability
1.0
 FreeSpace (Video Game) / int_c3c18143
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_c3c18143
 FreeSpace (Video Game) / int_c4b8e2ae
type
One-Woman Wail
 FreeSpace (Video Game) / int_c4b8e2ae
comment
One-Woman Wail: In some of the battle music too.
 FreeSpace (Video Game) / int_c4b8e2ae
featureApplicability
1.0
 FreeSpace (Video Game) / int_c4b8e2ae
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_c4b8e2ae
 FreeSpace (Video Game) / int_c513249
type
Harder Than Hard
 FreeSpace (Video Game) / int_c513249
comment
Harder Than Hard: Insane difficulty, which removes all fire and turn rate delay caps from AI-controlled ships, allowing them to turn and shoot as fast as you, and reduces your energy and shield recharge rates to an equal level as theirs. It's almost like playing against many very experienced players, really.
 FreeSpace (Video Game) / int_c513249
featureApplicability
1.0
 FreeSpace (Video Game) / int_c513249
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_c513249
 FreeSpace (Video Game) / int_c558da6a
type
Gunship Rescue
 FreeSpace (Video Game) / int_c558da6a
comment
Gunship Rescue: Just when nearly all hope is lost as an NTF corvette bombards Enif Stations, a massive ship, the GTVA Colossus, arrives and quickly vaporizes the enemy ship.
 FreeSpace (Video Game) / int_c558da6a
featureApplicability
1.0
 FreeSpace (Video Game) / int_c558da6a
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_c558da6a
 FreeSpace (Video Game) / int_c5ddc769
type
Armored Coffins
 FreeSpace (Video Game) / int_c5ddc769
comment
Armored Coffins: FreeSpace has never hinted at the existence of ejection systems on its fighters, and tactical retreats are rare. For most ships and fighters, once committed to the field it is do or die. Keeping a pilot alive is hard, even for a short term, and due to the vastness of space finding escape pods is... difficult.
 FreeSpace (Video Game) / int_c5ddc769
featureApplicability
1.0
 FreeSpace (Video Game) / int_c5ddc769
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_c5ddc769
 FreeSpace (Video Game) / int_c7270d1c
type
With This Herring
 FreeSpace (Video Game) / int_c7270d1c
comment
With This Herring: The Prometheus R fires slowly, uses up a lot of energy, and hits like a beanbag thrown by a newborn, so naturally it's one-half of the standard armament on all GTVA fightercraft. While it stops being mandatory after a while, the R's omnipresence will make you paranoid about ever starting a mission without checking your squadron's loadouts first.
 FreeSpace (Video Game) / int_c7270d1c
featureApplicability
1.0
 FreeSpace (Video Game) / int_c7270d1c
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_c7270d1c
 FreeSpace (Video Game) / int_c75df49a
type
Shout-Out
 FreeSpace (Video Game) / int_c75df49a
comment
Shout-Out: The Ancient technology to track ships in subspace is found on Altair IV. And in the cutscene where scientists are testing new shield technology, the firing beam discharges at 1.21 gigawatts. FreeSpace 2 gives us the RNI Systems logo◊. It resembles another logo◊ from the nineties. The whole aesthetic of the series, from how the first cutscene is staged to the capital beam weapons of the second game, is very much inspired by the contemporary Babylon 5. The Shivans, in particular, are the Shadows - except that they don't care what you want, they just want you to die. A surprisingly cultural one: Admiral Aken H. Bosch. As in the painter Hieronymus Bosch, a.k.a. Jheronimus van Aken.
 FreeSpace (Video Game) / int_c75df49a
featureApplicability
1.0
 FreeSpace (Video Game) / int_c75df49a
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_c75df49a
 FreeSpace (Video Game) / int_c7b5445c
type
Cool Starship
 FreeSpace (Video Game) / int_c7b5445c
comment
Cool Starship: The GTVA Colossus, which took 20 years in the making, has the firepower of over five massive Orion destroyers and is said to be carrying state-of-the-art weaponry. Some of the fighters you get later in the Freespace 2 campaign look stunning compared to some of the other ships you've piloted, like the Erinyes or Ares.
 FreeSpace (Video Game) / int_c7b5445c
featureApplicability
1.0
 FreeSpace (Video Game) / int_c7b5445c
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_c7b5445c
 FreeSpace (Video Game) / int_c9861848
type
Video Game Caring Potential
 FreeSpace (Video Game) / int_c9861848
comment
Video Game Caring Potential: You can order your wingmen to jump out if their fighter or bomber is clearly too badly damaged to be useful. There's also a sense of satisfaction from successfully protecting all ships escorted by your wing during convoy missions, which can get you medals and special recognition in debriefings.
 FreeSpace (Video Game) / int_c9861848
featureApplicability
1.0
 FreeSpace (Video Game) / int_c9861848
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_c9861848
 FreeSpace (Video Game) / int_cadf2d2a
type
Death of a Thousand Cuts
 FreeSpace (Video Game) / int_cadf2d2a
comment
Death of a Thousand Cuts: You could destroy capital ships [i.e. anything above cruiser class] on your own without heavy weapons—if you're very patient in the first game. The sequel made for an aversion, in which the player could reduce a capital ship's hull integrity only to a certain percentage (except for bombs). The Maxim gun is a humorously effective way to mow down an enemy Cruiser without taking any damage. Not only does it have the fastest fire rate of all weapons in the game, it has bonus damage against hulls. Fly 3 kilometers away from said Cruiser's field of fire, and begin pounding on it until it explodes.
 FreeSpace (Video Game) / int_cadf2d2a
featureApplicability
-1.0
 FreeSpace (Video Game) / int_cadf2d2a
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_cadf2d2a
 FreeSpace (Video Game) / int_caf89e54
type
Taking You with Me
 FreeSpace (Video Game) / int_caf89e54
comment
Taking You with Me: The NTF's rear admiral, Koth, attempted to do this by ramming his own ship, the NTD Repulse, into the GTVA Colossus.
 FreeSpace (Video Game) / int_caf89e54
featureApplicability
1.0
 FreeSpace (Video Game) / int_caf89e54
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_caf89e54
 FreeSpace (Video Game) / int_cb8274ab
type
Contest Winner Cameo
 FreeSpace (Video Game) / int_cb8274ab
comment
Contest Winner Cameo: Of a sort. The other two pilots who accompany the player and Snipes in "Into the Lion's Den" are named Xinny and Zero. Those were the screen names of two of the top-scoring Descent: FreeSpace multiplayer pilots. The Sci-Fi Sim of the Year edition of FreeSpace 2 came with several fan-made missions that Volition liked so much, they included them in the official release.
 FreeSpace (Video Game) / int_cb8274ab
featureApplicability
1.0
 FreeSpace (Video Game) / int_cb8274ab
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_cb8274ab
 FreeSpace (Video Game) / int_cbd5e41a
type
Vehicular Turnabout
 FreeSpace (Video Game) / int_cbd5e41a
comment
Vehicular Turnabout: One mission in the first game required the player to capture a Shivan fighter, and in the next mission use it for reconnaissance in an enemy held system.
 FreeSpace (Video Game) / int_cbd5e41a
featureApplicability
1.0
 FreeSpace (Video Game) / int_cbd5e41a
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_cbd5e41a
 FreeSpace (Video Game) / int_cc374ba6
type
It's Up to You
 FreeSpace (Video Game) / int_cc374ba6
comment
It's Up to You: The AI is incompetent on most difficulty levels, leaving you to do an awful lot of the objectives that don't involve blowing stuff up. Made worse by your commanding officers, who berate you and you alone when a mission goes sour.
 FreeSpace (Video Game) / int_cc374ba6
featureApplicability
1.0
 FreeSpace (Video Game) / int_cc374ba6
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_cc374ba6
 FreeSpace (Video Game) / int_cc7fae30
type
Outside-Context Problem
 FreeSpace (Video Game) / int_cc7fae30
comment
Outside-Context Problem: Neither the Terrans nor the Vasudans were expecting the Shivans. Neither were the Ancients.
 FreeSpace (Video Game) / int_cc7fae30
featureApplicability
1.0
 FreeSpace (Video Game) / int_cc7fae30
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_cc7fae30
 FreeSpace (Video Game) / int_cd2b8aa3
type
Space Is Noisy
 FreeSpace (Video Game) / int_cd2b8aa3
comment
Space Is Noisy: Weapons fire, fighters flying past, lasers cutting through other ships, and need I mention the the really big and loud explosions of capital ships?
 FreeSpace (Video Game) / int_cd2b8aa3
featureApplicability
1.0
 FreeSpace (Video Game) / int_cd2b8aa3
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_cd2b8aa3
 FreeSpace (Video Game) / int_cfda0ecb
type
Escort Mission
 FreeSpace (Video Game) / int_cfda0ecb
comment
Escort Mission: Most of the time, the ships you're escorting fly in a straight line to their destination, rather than taking the most frustrating possible path, and aid in their own defense, with the largest risk being that they might accidentally shoot you instead.
 FreeSpace (Video Game) / int_cfda0ecb
featureApplicability
1.0
 FreeSpace (Video Game) / int_cfda0ecb
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_cfda0ecb
 FreeSpace (Video Game) / int_d214a453
type
Planet Terra
 FreeSpace (Video Game) / int_d214a453
comment
Planet Terra: The Galactic Terran Alliance.
 FreeSpace (Video Game) / int_d214a453
featureApplicability
1.0
 FreeSpace (Video Game) / int_d214a453
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_d214a453
 FreeSpace (Video Game) / int_d24ed873
type
Developer's Foresight
 FreeSpace (Video Game) / int_d24ed873
comment
Developer's Foresight: In the mission builder, FRED. It names newly placed ships <class of ship> 1, <class of ship> 2, <class of ship> 3, etc. Attempting to crash it by naming any ship, for example, Ulysses 2, when the next Ulysses would be auto-named that, results in the new ship being called URA Moron 1. If you try to be extra clever and also include a ship called URA Moron 1, the next ship will be named URA Moron 2, and so on. In the first mission of FreeSpace 2, if you don't jump out when the mission is complete, the ships you've been escorting will actually go through the docking procedure with the ship that you're told is coming in for them to dock with. You can watch several minutes of scripted sequence and dialogue that pertains to absolutely nothing important. In the mission Straight, No Chaser, when the second Sathanas juggernaut destroys the GVD Psamtik, the Sathanas will normally blow the Psamtik away in seconds. However, its beams aren't scripted, just flagged as allowed to fire at will. On the off-chance that they miss enough so that the Psamtik is not immediately obliterated (essentially requiring all but one beam in the first two volleys to miss) the ship's commander and Command will exchange increasingly panicked dialogue as the damage starts to pile up. The commander even reports that their jump drive has been destroyed, so you won't wonder why the Psamtik doesn't just take advantage of its luck and retreat while still in one piece.
 FreeSpace (Video Game) / int_d24ed873
featureApplicability
1.0
 FreeSpace (Video Game) / int_d24ed873
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_d24ed873
 FreeSpace (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 FreeSpace (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: In one mission, the Shivans leave behind some cargo containers, which Command immediately captures. Two of them are rigged with explosives, which were presumably left as a trap by the Shivans.
 FreeSpace (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 FreeSpace (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_d2c0e2ed
 FreeSpace (Video Game) / int_d2f577a1
type
Lead the Target
 FreeSpace (Video Game) / int_d2f577a1
comment
Lead the Target
 FreeSpace (Video Game) / int_d2f577a1
featureApplicability
1.0
 FreeSpace (Video Game) / int_d2f577a1
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_d2f577a1
 FreeSpace (Video Game) / int_d397657d
type
Hoist by His Own Petard
 FreeSpace (Video Game) / int_d397657d
comment
Hoist by His Own Petard: The cluster missiles. It takes a lot of calculation to hit it at the right time, considering its speed, when it will explode, the distance of the enemy target, and direction of said target to use it effectively. More often than not, the average novice player will throw it point-blank at the face of an enemy fighter, usually killing himself. Never try to shoot down a fighter when it accidentally collides with yours. Not only will you take physical damage from the impact of the hit, you will be hurting yourself about as much as your opponent with your own weapons. This is especially fatal on harder difficulty levels.
 FreeSpace (Video Game) / int_d397657d
featureApplicability
1.0
 FreeSpace (Video Game) / int_d397657d
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_d397657d
 FreeSpace (Video Game) / int_d45c0b86
type
Refuge in Audacity
 FreeSpace (Video Game) / int_d45c0b86
comment
Refuge in Audacity: Snipes. In Love the Treason..., he rigs a wing of NTF fighters to explode mid-mission (sparing only you and him), brings his 99th Skulls in to assist with taking out reinforcements, then pins the blame for the catastrophic damage he just inflicted on the relief cruiser the NTF convoy were originally sent to meet. Most of his missions have aspects of this. Need to capture/rescue a bunch of VIPs stranded on a freighter in extremely hostile territory? Take the 99th Skulls into the deepest most dangerous part of the nebula to lead them out. Want to take a peek at what's beyond the nebula Knossos portal? Refit four enemy fighters and fly them in right under the Shivan's noses.
 FreeSpace (Video Game) / int_d45c0b86
featureApplicability
1.0
 FreeSpace (Video Game) / int_d45c0b86
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_d45c0b86
 FreeSpace (Video Game) / int_d48605dc
type
Our Weapons Will Be Boxy in the Future
 FreeSpace (Video Game) / int_d48605dc
comment
Our Weapons Will Be Boxy in the Future: Due to the Terran ships following ISO Standard Human Spaceship classification, we have some really, really boxy ships as well; a notable one is the GTD Orion, which , indeed, looks like some sort of a flying armored brick◊. Others such as the Triton, Elysium, and Aeolus can fit into this category as well. The technical descriptions of some of the Vasudan ships mention that at first glance Terran designers laughed at the Vasudans for not designing their ships along "purely utilitarian" lines. They shut up soon afterward.
 FreeSpace (Video Game) / int_d48605dc
featureApplicability
1.0
 FreeSpace (Video Game) / int_d48605dc
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_d48605dc
 FreeSpace (Video Game) / int_d5995bfd
type
Roboteching
 FreeSpace (Video Game) / int_d5995bfd
comment
Roboteching: The Hornet swarm missile. Its more advanced descendant, the Tornado, actually corkscrews all the way to the target.
 FreeSpace (Video Game) / int_d5995bfd
featureApplicability
1.0
 FreeSpace (Video Game) / int_d5995bfd
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_d5995bfd
 FreeSpace (Video Game) / int_d60d12e4
type
Harbinger of Impending Doom
 FreeSpace (Video Game) / int_d60d12e4
comment
Harbinger of Impending Doom: "Send FIGHTERS!! I-I know they're following me, send everything you have NOW!!" That's in the intro cutscene of the first game. You can experience a similar situation as one of the "FIGHTERS!!" in the second game, encountered in a less hellish, but still one of the nastiest, most frustrating missions in the entire game. Readers who have played "A Game of TAG" can commiserate.
 FreeSpace (Video Game) / int_d60d12e4
featureApplicability
1.0
 FreeSpace (Video Game) / int_d60d12e4
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_d60d12e4
 FreeSpace (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 FreeSpace (Video Game) / int_d9384864
comment
Post-Defeat Explosion Chain: Everything bigger than a fighter. The bigger the ship, the more little explosions go off before the big boom that typically splits the whole ship in half.
 FreeSpace (Video Game) / int_d9384864
featureApplicability
1.0
 FreeSpace (Video Game) / int_d9384864
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_d9384864
 FreeSpace (Video Game) / int_d9cf40fa
type
Screw This, I'm Outta Here
 FreeSpace (Video Game) / int_d9cf40fa
comment
Screw This, I'm Outta Here: The captain of the GTD Phoenicia pulls this when Sathanas' first salvo nearly destroys the mighty Terran warship. In hindsight, probably a smart move, as the destroyer definitely wouldn't have been able to take another hit.
 FreeSpace (Video Game) / int_d9cf40fa
featureApplicability
1.0
 FreeSpace (Video Game) / int_d9cf40fa
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_d9cf40fa
 FreeSpace (Video Game) / int_db68b734
type
Precursor Killers
 FreeSpace (Video Game) / int_db68b734
comment
Precursor Killers: The Shivans. Exactly how many times they've done so is up for debate.
 FreeSpace (Video Game) / int_db68b734
featureApplicability
1.0
 FreeSpace (Video Game) / int_db68b734
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_db68b734
 FreeSpace (Video Game) / int_dba5a4f8
type
LethalJokeWeapon
 FreeSpace (Video Game) / int_dba5a4f8
comment
Lethal Joke Weapon: The GTW Flail. At first sight, some people may feel like dismissing it as a novelty, and it really isn't all that useful in single player when confronted with huge waves of enemies. But when used by a player with good aim in multiplayer, good luck trying to get a lock as you get ragdolled across half the playing field. In the sequel, the Flail gets upgraded into true lethal weapon, the Morning Star. It still has the original's kinetic effect, but it is devastating against fighters. Moreover, there are now several missions where its rapid fire, long range, and kinetic redirection capabilities are useful assets.
 FreeSpace (Video Game) / int_dba5a4f8
featureApplicability
1.0
 FreeSpace (Video Game) / int_dba5a4f8
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_dba5a4f8
 FreeSpace (Video Game) / int_dccf42c1
type
Our Graphics Will Suck in the Future
 FreeSpace (Video Game) / int_dccf42c1
comment
Our Graphics Will Suck in the Future: The briefing screen, especially on the first game where they used Terran ship icons (Fenris cruiser icon for cruisers and Orion destroyer ones for destroyers) to signify non-Terran ships.
 FreeSpace (Video Game) / int_dccf42c1
featureApplicability
1.0
 FreeSpace (Video Game) / int_dccf42c1
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_dccf42c1
 FreeSpace (Video Game) / int_dd3fc4c4
type
Motif Merger
 FreeSpace (Video Game) / int_dd3fc4c4
comment
Motif Merger: 2 borrows the style for an early short video discussion backstory, showing the Galactic Terran Alliance and Parliamentary Vasudan Empire emblems merging into the Galactic Terran-Vasudan Alliance emblem. In general, the GTVA emblem counts as this trope just as much as the Union Flag does, being a combination of the symbols most representing the Terran and Vasudan peoples.
 FreeSpace (Video Game) / int_dd3fc4c4
featureApplicability
1.0
 FreeSpace (Video Game) / int_dd3fc4c4
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_dd3fc4c4
 FreeSpace (Video Game) / int_e126150b
type
Incoming!
 FreeSpace (Video Game) / int_e126150b
comment
"Incoming! jump signature, hostile configuration!"
 FreeSpace (Video Game) / int_e126150b
featureApplicability
1.0
 FreeSpace (Video Game) / int_e126150b
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_e126150b
 FreeSpace (Video Game) / int_e2138f91
type
Military Mashup Machine
 FreeSpace (Video Game) / int_e2138f91
comment
Military Mashup Machine
 FreeSpace (Video Game) / int_e2138f91
featureApplicability
1.0
 FreeSpace (Video Game) / int_e2138f91
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_e2138f91
 FreeSpace (Video Game) / int_e2ccee25
type
Animal Motifs
 FreeSpace (Video Game) / int_e2ccee25
comment
Animal Motifs: The Shivans are very fond of insect motifs to be precise. The SF Scorpion (which is actually an arachnid, but close enough), SF Mara, SD Lucifer and SJ Sathanas being the most blatant examples, and many of their other ships do appear vaguely insect-like in design.
 FreeSpace (Video Game) / int_e2ccee25
featureApplicability
1.0
 FreeSpace (Video Game) / int_e2ccee25
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_e2ccee25
 FreeSpace (Video Game) / int_e543a655
type
Light Is Not Good
 FreeSpace (Video Game) / int_e543a655
comment
Light Is Not Good: The Hammer of Light.
 FreeSpace (Video Game) / int_e543a655
featureApplicability
1.0
 FreeSpace (Video Game) / int_e543a655
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_e543a655
 FreeSpace (Video Game) / int_e8804a1d
type
Bish&#333;nen Line
 FreeSpace (Video Game) / int_e8804a1d
comment
The early Vasudan ships, especially freighters such as the Bast and Ma'at classes, are as clunky and boxy as their Terran equivalents, but they seem to have crossed the starship Bishōnen Line much faster than the Terrans. Even the Shivans are going this way, from the harsh, severe, jagged asymmetrical contraptions of the first game to the insectile designs of the second.
 FreeSpace (Video Game) / int_e8804a1d
featureApplicability
1.0
 FreeSpace (Video Game) / int_e8804a1d
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_e8804a1d
 FreeSpace (Video Game) / int_e8b0f099
type
Dark Is Evil
 FreeSpace (Video Game) / int_e8b0f099
comment
Later SCP versions made the Lilith's hull black compared to the Cain's gray.
 FreeSpace (Video Game) / int_e8b0f099
featureApplicability
1.0
 FreeSpace (Video Game) / int_e8b0f099
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_e8b0f099
 FreeSpace (Video Game) / int_e8b295de
type
PlayedWith
 FreeSpace (Video Game) / int_e8b295de
comment
Played With in the battle between the GTVA Colossus and the SJ Sathana 01. Increasing power to beam cannons does make them unusually effective — but at the cost of cutting power to other critical systems like life support, and causing fires and other damage aboard the Colossus.
 FreeSpace (Video Game) / int_e8b295de
featureApplicability
1.0
 FreeSpace (Video Game) / int_e8b295de
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_e8b295de
 FreeSpace (Video Game) / int_eb81c601
type
Big Damn Heroes
 FreeSpace (Video Game) / int_eb81c601
comment
Big Damn Heroes: You occasionally are, particularly during the missions where you have to save escaping civilians from the indiscriminately-murderous Shivans. The PVD Pinnacle during an Escort Mission, comes with large amount of Vasudan fighters that made you really wish there are a lot more Shivans to destroy. And you get to be on the receiving end in one of the optional undercover missions, when your cover's blown. You have to survive alone against two wings of NTF fighters and a cruiser for a couple minutes, but if you can manage it, you'll be treated to a wing of the elite 99th Skulls squadron and their top-secret Erinyes fighters appearing from nowhere, killing the shit out of your pursuers, and vanishing again without a word.
 FreeSpace (Video Game) / int_eb81c601
featureApplicability
1.0
 FreeSpace (Video Game) / int_eb81c601
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_eb81c601
 FreeSpace (Video Game) / int_ebe34da1
type
The Revolution Will Not Be Vilified
 FreeSpace (Video Game) / int_ebe34da1
comment
The Revolution Will Not Be Vilified: The debriefing of the last level of Silent Threat has a comment that had the player's side lost against the Hades, "GTI would be writing the history books".
 FreeSpace (Video Game) / int_ebe34da1
featureApplicability
1.0
 FreeSpace (Video Game) / int_ebe34da1
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_ebe34da1
 FreeSpace (Video Game) / int_ec3768a
type
Sprint Meter
 FreeSpace (Video Game) / int_ec3768a
comment
Sprint Meter: The afterburner.
 FreeSpace (Video Game) / int_ec3768a
featureApplicability
1.0
 FreeSpace (Video Game) / int_ec3768a
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_ec3768a
 FreeSpace (Video Game) / int_f13a0451
type
Suicide Attack
 FreeSpace (Video Game) / int_f13a0451
comment
Suicide Attack: Both the Hammer of Light and Neo-Terran Front tried to do this several times.
 FreeSpace (Video Game) / int_f13a0451
featureApplicability
1.0
 FreeSpace (Video Game) / int_f13a0451
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_f13a0451
 FreeSpace (Video Game) / int_f363694e
type
Mercy Mode
 FreeSpace (Video Game) / int_f363694e
comment
Mercy Mode: You may skip a mission if you fail it five times in a row.
 FreeSpace (Video Game) / int_f363694e
featureApplicability
1.0
 FreeSpace (Video Game) / int_f363694e
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_f363694e
 FreeSpace (Video Game) / int_f3f391f6
type
Fission Mailed
 FreeSpace (Video Game) / int_f3f391f6
comment
Fission Mailed: Failing to achieve a primary objective doesn't necessarily mean you lose the mission. Just like in real war, unforeseen circumstances can render the original objectives either impossible or moot.
 FreeSpace (Video Game) / int_f3f391f6
featureApplicability
1.0
 FreeSpace (Video Game) / int_f3f391f6
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_f3f391f6
 FreeSpace (Video Game) / int_f4a0408f
type
Wake-Up Call Boss
 FreeSpace (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: SD Ravana
 FreeSpace (Video Game) / int_f4a0408f
featureApplicability
1.0
 FreeSpace (Video Game) / int_f4a0408f
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_f4a0408f
 FreeSpace (Video Game) / int_f4fd424c
type
All Your Base Are Belong to Us
 FreeSpace (Video Game) / int_f4fd424c
comment
All Your Base Are Belong to Us: When the SD Lucifer destroyed the GTD Galatea. Bonus points because you're still flying the bomber you used to attack the SD Eva, so you helplessly try to intercept high-speed fighters before the Lucifer finishes the job. When the second SJ Sathanas destroyed the GVD Psamtik within the first few moments of its appearance. This started the sequence of events leading to the single-player campaign's finale.
 FreeSpace (Video Game) / int_f4fd424c
featureApplicability
1.0
 FreeSpace (Video Game) / int_f4fd424c
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_f4fd424c
 FreeSpace (Video Game) / int_f62cc38a
type
Stone Wall
 FreeSpace (Video Game) / int_f62cc38a
comment
Stone Wall: The original Lucifer superdestroyer was equipped with two Flux Cannons, but was replaced by the far weaker SRed cruiser-scale beam. This reduces the Lucifer to a 800,000 hitpoint hulk that's only dangerous to Cruiser-sized warships.
 FreeSpace (Video Game) / int_f62cc38a
featureApplicability
1.0
 FreeSpace (Video Game) / int_f62cc38a
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_f62cc38a
 FreeSpace (Video Game) / int_f6b1ac42
type
Tim Taylor Technology
 FreeSpace (Video Game) / int_f6b1ac42
comment
Tim Taylor Technology: You can change the distribution of power between your shields, weapons, and engines. Tempered by the fact that power to your engines has only a small effect on their maximum output. It otherwise only affects the recharging rate of your shields, gun batteries, and afterburners. Played With in the battle between the GTVA Colossus and the SJ Sathana 01. Increasing power to beam cannons does make them unusually effective — but at the cost of cutting power to other critical systems like life support, and causing fires and other damage aboard the Colossus.
 FreeSpace (Video Game) / int_f6b1ac42
featureApplicability
1.0
 FreeSpace (Video Game) / int_f6b1ac42
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_f6b1ac42
 FreeSpace (Video Game) / int_f75c8193
type
Script Breaking
 FreeSpace (Video Game) / int_f75c8193
comment
Script Breaking: Disabling certain ships in the final mission of FreeSpace 2 can screw up the entire end sequence.
 FreeSpace (Video Game) / int_f75c8193
featureApplicability
1.0
 FreeSpace (Video Game) / int_f75c8193
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_f75c8193
 FreeSpace (Video Game) / int_f91d1d4f
type
Darkest Hour
 FreeSpace (Video Game) / int_f91d1d4f
comment
Darkest Hour: The aftermath of the Lucifer's 13-hour bombardment of Vasuda Prime sees both the GTA and PVN at their lowest point in the war — both the Terran and Vasudan fleets are crippled, the Vasudan homeworld is rendered almost completely uninhabitable, with casualties in the billions, and many star systems previously owned by both races are being overrun by the Shivans. Meanwhile, the Lucifer advances inexorably towards Sol, and neither the Terrans nor Vasudans have found a way to get past its sheath shielding and damage it, let alone destroy it outright.
 FreeSpace (Video Game) / int_f91d1d4f
featureApplicability
1.0
 FreeSpace (Video Game) / int_f91d1d4f
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_f91d1d4f
 FreeSpace (Video Game) / int_f9c17447
type
The Remnant
 FreeSpace (Video Game) / int_f9c17447
comment
The Remnant: In the first game, is a Vasudan group calling themselves "The Hammer of Light" who refuse to accept their government's cease-fire with the Galactic Terran Alliance, and believe that the genocidal Shivans are a prophesized god-race. The Vasudan Empire declares them a terrorist group and they are believed to have been wiped out some time after the formation of the GTVA. In the second game, the Terran Admiral Bosch forms a Polaris-based militant group called the Neo-Terran Front. Their aims are to overthrow the current Terran government and break ties with the now-friendly Vasudans, motivated mainly by good old-fashioned racism (speciesism in this case). They are declared a rebel group and wiped out over the course of the game. It was actually all a front by Bosch, who really wanted an excuse to plunder some Vasudan ruins and revive an abandoned Terran project to communicate with the Shivans. He is successful in this endeavor, and survives the game... albeit in the custody of the Shivans, and who knows what they intend to do with him.
 FreeSpace (Video Game) / int_f9c17447
featureApplicability
1.0
 FreeSpace (Video Game) / int_f9c17447
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_f9c17447
 FreeSpace (Video Game) / int_fb8271d8
type
Deletion as Punishment
 FreeSpace (Video Game) / int_fb8271d8
comment
In FS1, the message outright accuses you of cheating once you attain the rank of Rear Admiral or higher, with the congratulatory message for Admiral outright expressing concern that you might be cheating habitually, which is bad. As an apparent continuation of this, the congratulatory message for Ensign (the lowest rank, already attained by default in a new pilot file, and thus which would not usually be seen by the player) expresses astonishment at you attaining the rank and suspects that you were busted.
 FreeSpace (Video Game) / int_fb8271d8
featureApplicability
1.0
 FreeSpace (Video Game) / int_fb8271d8
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_fb8271d8
 FreeSpace (Video Game) / int_fd87290b
type
The Mothership
 FreeSpace (Video Game) / int_fd87290b
comment
The Mothership: The SD Lucifer, responsible for glassing Vasuda Prime in 13 hours. Its destruction caused the remaining Shivan fleet during the Great War to be greatly disorganized, easing the Terrans and Vasudans in finishing them off.
 FreeSpace (Video Game) / int_fd87290b
featureApplicability
1.0
 FreeSpace (Video Game) / int_fd87290b
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_fd87290b
 FreeSpace (Video Game) / int_fd94c4ac
type
Theme Naming
 FreeSpace (Video Game) / int_fd94c4ac
comment
Theme Naming: Applied to both ship classes, designations of individual ships and Reporting Names for wings/squads: Specifically In the first game, Terran spacecraft classes take names from Greek or Norse mythology (Apollo, Hercules, Loki, etc.); for Vasudan vessels, Terrans employ Egyptian mythology (Anubis, Seth, Osiris, etc.); and Shivan ships receive biblical terms (Cain, Lilith, Dis, etc.), outright demonic names (Lucifer, Demon, Asmodeus, etc.) and mythological monsters' names (Manticore, Basilisk, Dragon, etc.). Reporting Names for Terran squads use Greek letters; Vasudan squads are named after the zodiac (Aries, Taurus, Pisces, etc.) and Shivan squads are given Hindu/Sanskrit terms (Arjuna, Bheema, Rama, Krishna, etc.) In the second game, theme naming conventions changed slightly due to the events in the lore: Vasudans actually grew to like the Egyptian designations that their newly-allied Terrans gave their spacecraft and began using them officiallyinvoked. Both the Terrans and Vasudans employ Greek letters for their wings (although Vasudans tend to use them from Mu onwards) while leaving Zodiac names for Shivan wings. Shivan designations expand further: individual ships are named after pretty much anything of occult, pagan or Judeo-Christian origin (Baal, Chemosh, Demogorgon, Beast, Thanatos, Rephaim, Belphegor, Asuras, etc.); furthermore, ship classes retain their religious-esque names (Seraphim, Aeshma, Azrael, Mephisto, etc.) and include some characters from Hindu mythology (Rakshasa, Ravana, Rahu).
 FreeSpace (Video Game) / int_fd94c4ac
featureApplicability
1.0
 FreeSpace (Video Game) / int_fd94c4ac
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_fd94c4ac
 FreeSpace (Video Game) / int_fdeed2aa
type
Old-School Dogfight
 FreeSpace (Video Game) / int_fdeed2aa
comment
Old-School Dogfight: It's even written on the box as a feature!
 FreeSpace (Video Game) / int_fdeed2aa
featureApplicability
1.0
 FreeSpace (Video Game) / int_fdeed2aa
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_fdeed2aa
 FreeSpace (Video Game) / int_ff481077
type
Sci-Fi Writers Have No Sense of Scale
 FreeSpace (Video Game) / int_ff481077
comment
Scifi Writers Have No Sense Of Scale: Combat takes place at unrealistically close ranges (< 500 m). Modern jets are actually faster than FreeSpace fighters and bombers ... but if the combat was modern, we wouldn't have that Old-School Dogfight feel that makes the game fun to play. They also get this wrong in the other direction for once. A big plot point is Earth getting cut off from the Portal Network at the end of the first game, so 30 years later nobody has any idea what happened to it for lack of communication. Except... Alpha Centauri is connected to the Portal Network, and it's close enough that ordinary radio signals could have traveled back and forth to Earth in that amount of time. It'd be really slow communication, but still...
 FreeSpace (Video Game) / int_ff481077
featureApplicability
1.0
 FreeSpace (Video Game) / int_ff481077
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_ff481077
 FreeSpace (Video Game) / int_name
type
ItemName
 FreeSpace (Video Game) / int_name
comment
 FreeSpace (Video Game) / int_name
featureApplicability
1.0
 FreeSpace (Video Game) / int_name
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
FreeSpace (Video Game) / int_name
 FreeSpace (Video Game) / int_name
itemName
FreeSpace (Video Game)

The following is a list of statements referring to the current page from other pages.

 BluePlanet
processingCategory1
FreeSpace (Video Game)
 BluePlanet
seeAlso
FreeSpace (Video Game)
 DimensionalEclipse
processingCategory1
FreeSpace (Video Game)
 DimensionalEclipse
seeAlso
FreeSpace (Video Game)
 JustAnotherDay
processingCategory1
FreeSpace (Video Game)
 JustAnotherDay
seeAlso
FreeSpace (Video Game)
 Live-Action TV / Fan Fic
seeAlso
FreeSpace (Video Game)
 SilentThreatReborn
seeAlso
FreeSpace (Video Game)
 Video Games / Fan Fic
seeAlso
FreeSpace (Video Game)
 Derelict
processingCategory1
FreeSpace (Video Game)
 FreeSpace (Video Game)
hasFeature
Absolute Xenophobe / int_7f707367
 FreeSpace (Video Game)
hasFeature
Abusive Precursors / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Acclaimed Flop / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Airstrike Impossible / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Aliens Are Bastards / int_7f707367
 FreeSpace (Video Game)
hasFeature
Alpha Strike / int_7f707367
 FreeSpace (Video Game)
hasFeature
Already Done for You / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Antimatter / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Apocalypse Wow / int_7f707367
 FreeSpace (Video Game)
hasFeature
Appropriated Title / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Armored Coffins / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Arrow Cam / int_7f707367
 FreeSpace (Video Game)
hasFeature
Attack Pattern Alpha / int_7f707367
 FreeSpace (Video Game)
hasFeature
Back from the Brink / int_7f707367
 FreeSpace (Video Game)
hasFeature
Battle Theme Music / int_7f707367
 FreeSpace (Video Game)
hasFeature
Battleship Raid / int_7f707367
 FreeSpace (Video Game)
hasFeature
Benevolent Precursors / int_7f707367
 FreeSpace (Video Game)
hasFeature
Big, Bulky Bomb / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Big Creepy-Crawlies / int_7dad8347
 BluePlanet
seeAlso
FreeSpace (Video Game)
 FreeSpace (Video Game)
hasFeature
Border Patrol / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Chain Reaction Destruction / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Cherry Tapping / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Chess Motifs / int_7f707367
 FreeSpace (Video Game)
hasFeature
Conflict Killer / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Conveniently Close Planet / int_7f707367
 FreeSpace (Video Game)
hasFeature
Conveniently Timed Attack from Behind / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Deflector Shields / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Destroyer Deity / int_7f707367
 FreeSpace (Video Game)
hasFeature
Developer's Foresight / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Developer's Room / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Disc-One Final Dungeon / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Divorced Installment / int_7f707367
 FreeSpace (Video Game)
hasFeature
EMP / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Earth That Was / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Easy Logistics / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Easy-Mode Mockery / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Eldritch Starship / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Energy Weapon / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Escort Game / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Escort Mission / int_7f707367
 FreeSpace (Video Game)
hasFeature
Explosive Overclocking / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Exposed Extraterrestrials / int_7f707367
 FreeSpace (Video Game)
hasFeature
Fantastic Ship Prefix / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Fantasy Conflict Counterpart / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Featureless Protagonist / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Fictional Geneva Conventions / int_bb29a747
 FreeSpace (Video Game)
hasFeature
Fictionary / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Final Boss, New Dimension / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Fission Mailed / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Fling a Light into the Future / int_7dad8347
 FreeSpace (Video Game)
hasFeature
From Cataclysm to Myth / int_7f707367
 FreeSpace (Video Game)
hasFeature
Generic Doomsday Villain / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Glowing Eyes of Doom / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Going Down with the Ship / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Good Republic, Evil Empire / int_7f707367
 FreeSpace (Video Game)
hasFeature
Greek Letter Ranks / int_7f707367
 FreeSpace (Video Game)
hasFeature
Gunship Rescue / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Harbinger of Impending Doom / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Hard-Coded Hostility / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Hello, [Insert Name Here] / int_7f707367
 FreeSpace (Video Game)
hasFeature
Hidden Agenda Villain / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Higher-Tech Species / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Hold the Line / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Homeworld Evacuation / int_7f707367
 FreeSpace (Video Game)
hasFeature
Homing Projectile / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Hopeless Boss Fight / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Hopeless War / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Humanoid Aliens / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Humans Are Warriors / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Humans by Any Other Name / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Hyperspace Is a Scary Place / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Hyperspace Lanes / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Hyperspeed Ambush / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Hyperspeed Escape / int_7f707367
 FreeSpace (Video Game)
hasFeature
Imported Alien Phlebotinum / int_7f707367
 FreeSpace (Video Game)
hasFeature
Informal Eulogy / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Inscrutable Aliens / int_7f707367
 FreeSpace (Video Game)
hasFeature
Interface Screw / int_7dad8347
 FreeSpace (Video Game)
hasFeature
It's a Wonderful Failure / int_7dad8347
 FreeSpace (Video Game)
hasFeature
It's Up to You / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Jack of All Stats / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Justified Tutorial / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Kaizo Trap / int_7f707367
 FreeSpace (Video Game)
hasFeature
Kill Sat / int_7f707367
 FreeSpace (Video Game)
hasFeature
Klingons Love Shakespeare / int_7f707367
 FreeSpace (Video Game)
hasFeature
Leave No Survivors / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Leave No Witnesses / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Lethal Joke Character / int_7f707367
 FreeSpace (Video Game)
hasFeature
Level Editor / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Life in Zero G / int_7f707367
 FreeSpace (Video Game)
hasFeature
Lord British Postulate / int_7f707367
 FreeSpace (Video Game)
hasFeature
Made of Indestructium / int_7f707367
 FreeSpace (Video Game)
hasFeature
Mercy Mode / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Mile-Long Ship / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Missile Lock-On / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Mission Control / int_7f707367
 FreeSpace (Video Game)
hasFeature
Mistakenly Attacked Mole / int_7f707367
 FreeSpace (Video Game)
hasFeature
Mook Mobile / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Mooning / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Motif Merger / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Named After Their Planet / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Naming Your Colony World / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Nitro Boost / int_7dad8347
 FreeSpace (Video Game)
hasFeature
No Endor Holocaust / int_7f707367
 FreeSpace (Video Game)
hasFeature
No Fair Cheating / int_7dad8347
 FreeSpace (Video Game)
hasFeature
No Warping Zone / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Non-Standard Game Over / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Not-Actually-Cosmetic Award / int_7f707367
 FreeSpace (Video Game)
hasFeature
Numbered Homeworld / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Numerical Hard / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Old-School Dogfight / int_7dad8347
 FreeSpace (Video Game)
hasFeature
One Riot, One Ranger / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Operation: [Blank] / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Opposing Combat Philosophies / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Our Wormholes Are Different / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Outgrown Such Silly Superstitions / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Painfully Slow Projectile / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Perplexing Plurals / int_7f707367
 FreeSpace (Video Game)
hasFeature
Photoprotoneutron Torpedo / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Planar Shockwave / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Planet Terra / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Plot Armor / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Point Defenseless / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Portal Cut / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Portal Network / int_7f707367
 FreeSpace (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Precursor Killers / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Protocol Peril / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Proud Scholar Race / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Rainbow Speak / int_7f707367
 FreeSpace (Video Game)
hasFeature
Ramming Always Works / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Recursive Ammo / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Recursive Precursors / int_7f707367
 FreeSpace (Video Game)
hasFeature
Redemption Demotion / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Regenerating Shield, Static Health / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Religious and Mythological Theme Naming / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Reporting Names / int_b966b727
 FreeSpace (Video Game)
hasFeature
Scary Dogmatic Aliens / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Script Breaking / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Sensor Suspense / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Shocking Defeat Legacy / int_7f707367
 FreeSpace (Video Game)
hasFeature
Shoot the Bullet / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Shows Damage / int_7f707367
 FreeSpace (Video Game)
hasFeature
Shrug of God / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Slow Laser / int_7dad8347
 FreeSpace (Video Game)
hasFeature
So Last Season / int_7f707367
 FreeSpace (Video Game)
hasFeature
Sorting Algorithm of Weapon Effectiveness / int_7f707367
 FreeSpace (Video Game)
hasFeature
Space Clouds / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Space Fighter / int_7f707367
 FreeSpace (Video Game)
hasFeature
Space Friction / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Space Is an Ocean / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Space Is Noisy / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Space Marine / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Space Navy / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Space Pirates / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Special Effect Branding / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Squad Controls / int_7f707367
 FreeSpace (Video Game)
hasFeature
Standard Establishing Spaceship Shot / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Standard Human Spaceship / int_7f707367
 FreeSpace (Video Game)
hasFeature
Standard Sci-Fi Fleet / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Standard Sci-Fi Setting / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Starfish Language / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Stealth in Space / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Story Overwrite / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Straw Hypocrite / int_7f707367
 FreeSpace (Video Game)
hasFeature
Stupid Sacrifice / int_7f707367
 FreeSpace (Video Game)
hasFeature
Subspace Ansible / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Subspace or Hyperspace / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Subsystem Damage / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Suicidal Overconfidence / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Surprisingly Improved Sequel / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Synthetic Voice Actor / int_b966b727
 FreeSpace (Video Game)
hasFeature
Technologically Advanced Foe / int_7dad8347
 FreeSpace (Video Game)
hasFeature
The Alliance / int_7dad8347
 FreeSpace (Video Game)
hasFeature
The Battlestar / int_7dad8347
 FreeSpace (Video Game)
hasFeature
The Computer Is a Lying Bastard / int_7f707367
 FreeSpace (Video Game)
hasFeature
The Empire / int_7dad8347
 FreeSpace (Video Game)
hasFeature
The Good, the Bad, and the Evil / int_7f707367
 FreeSpace (Video Game)
hasFeature
The Legions of Hell / int_7f707367
 FreeSpace (Video Game)
hasFeature
The Milky Way Is the Only Way / int_7dad8347
 FreeSpace (Video Game)
hasFeature
The Mothership / int_7f707367
 FreeSpace (Video Game)
hasFeature
The Revolution Will Not Be Civilized / int_7dad8347
 FreeSpace (Video Game)
hasFeature
The War Sequence / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Those Were Only Their Scouts / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Tim Taylor Technology / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Timed Mission / int_7f707367
 FreeSpace (Video Game)
hasFeature
Tower of Babel / int_7f707367
 FreeSpace (Video Game)
hasFeature
Transhuman Abomination / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Translator Microbes / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Underused Game Mechanic / int_7f707367
 FreeSpace (Video Game)
hasFeature
Units Not to Scale / int_7f707367
 FreeSpace (Video Game)
hasFeature
Variable Mix / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Vehicular Turnabout / int_7f707367
 FreeSpace (Video Game)
hasFeature
Video Game Cruelty Punishment / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Video Game Setpiece / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Watching Troy Burn / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Weak Turret Gun / int_7dad8347
 FreeSpace (Video Game)
hasFeature
What a Senseless Waste of Human Life / int_7dad8347
 FreeSpace (Video Game)
hasFeature
When Things Spin, Science Happens / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Wingman / int_7dad8347
 FreeSpace (Video Game)
hasFeature
Wins by Doing Absolutely Nothing / int_7dad8347
 FreeSpace (Video Game)
hasFeature
You Are a Credit to Your Race / int_7dad8347
 FreeSpace (Video Game)
hasFeature
You Are Number 6 / int_7dad8347
 Freespace
sameAs
FreeSpace (Video Game)
 Inferno
processingCategory1
FreeSpace (Video Game)
 TheBabylonProject
processingCategory1
FreeSpace (Video Game)
 TheBabylonProject
seeAlso
FreeSpace (Video Game)
 FreeSpace
sameAs
FreeSpace (Video Game)
 Freespace
sameAs
FreeSpace (Video Game)
 FreeSpace (Video Game)
hasFeature
Pursued Protagonist / int_7dad8347