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Gadget: Past as Future (Video Game)

 Gadget: Past as Future (Video Game)
type
TVTItem
 Gadget: Past as Future (Video Game)
label
Gadget: Past as Future (Video Game)
 Gadget: Past as Future (Video Game)
page
GadgetPastAsFuture
 Gadget: Past as Future (Video Game)
comment
Gadget: Invention, Travel, & Adventure is a point and click video game (though honestly more of a Visual Novel) directed by Haruhiko Shono and first released by Synergy Interactive in 1993. In 1998, a better-known remake of the game titled Gadget: Past as Future was released by Cryo Interactive.The game is set within a Diesel Punk nation called "The Empire," ruled by dictator Paulo Orlovsky, that feels and looks similar to that of George Orwell's Nineteen Eighty-Four.The plot is quite esoteric and ambiguous. A lot of it is left to interpretation or told only by inference. As far as anyone can tell; the nation commissioned this group of seven scientists (headed by Horselover Frost) to build a Mind-Control Device called "Sensorama" to brainwash dissidents. However, the scientists spotted at the observatory a comet approaching the earth, along with a mysterious giant spaceship, and realized the world was going to end and that the spaceship was there to rescue those who would come. So they hacked into the Sensorama so that those subjected to it would obey Horselover instead. The nation became suspicious of the scientists and has a secret agent investigate them. You take the role of that agent. Prior to the game, however, you get subjected to the Sensorama yourself, and the rest of the game is played under its influence.You get assigned by your commanding officer, Theodore Slowslop, to investigate the scientists again. You travel around a bunch of train stations (the operative word of the game is "locomotive," imagery of them abounds in the game to a borderline fetishistic degree), talking to the scientists at their secret laboratories, and under the Sensorama's influence you begin helping them, gathering gizmos to complete a small-scale spaceship called the "Ark," which, supposedly, the scientists will use to fly up to the big one. You are riddled throughout with hallucinations of what appears to be a post-apocalyptic swampland; and a creepy little boy who keeps appearing and disappearing, never saying a word, of whom the identity and intentions are completely unknown. By the end, very little is explained and it is left unclear exactly how much of the journey has even been real.In appearance, the game is very similar to Myst. However, the game is entirely linear; you cannot do anything or travel anywhere that isn't scripted. You click to move ahead and activate things; that's it. There's only one puzzle in the game; a relatively simple maze at the end when you navigate the Ark through some underground tunnels. It is therefore really more a Kinetic Novel that you play for the beautiful scenery and eerie atmosphere more than it is a Video Game.Three pieces of tie-in media were published, the latter two of which help to clear up a small measure of the mind-screwiness: Gadget Trips: Mindscapes: A (plotless) animated film which is essentially just a feature-length cutscene of random imagery from the game, but it's notable for being a feature-length CGI animated movie that actually predated Toy Story by several months, the Japanese Laserdisc version releasing in May 1995, while Toy Story was released in November. Inside Out with Gadget: A book of concept art which also contains a lot of background story. The Third Force: A Novel of Gadget: A novel by Marc Laidlaw (of Half-Life fame) which tells its own standalone (and much more straightforward) story but uses both the first game and art book as inspiration.The series went into dormancy for over ten years until a port for the iPhone and iPad was released in 2011 called iGadget that touted the involvement of Haruhiko Shono and appears to have been a simple graphical update while keeping the rest of the game intact; however, for reasons unknown (but likely had to do with poor sales not justifying the cost to keep them on the app store) the ports were taken down shortly afterwards and are now lost media, leaving only a promo trailer on Youtube and a few screenshots that have survived on internet archives as evidence of their existence (as of this writing). Fortunately, the original two games can still be emulated, and the tie-in media can still be found.
 Gadget: Past as Future (Video Game)
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2023-08-30T16:44:28Z
 Gadget: Past as Future (Video Game)
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2023-08-30T16:44:28Z
 Gadget: Past as Future (Video Game)
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 Gadget: Past as Future (Video Game)
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DBTropes
 Gadget: Past as Future (Video Game) / int_10dcbe05
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Aw, Look! They Really Do Love Each Other
 Gadget: Past as Future (Video Game) / int_10dcbe05
comment
Aw, Look! They Really Do Love Each Other: The siblings Louis and Elena Hausmann begin the story not on speaking terms with each other because of their different viewpoints, Elena being a part of the rebellion against the dictatorship and Louis climbing up the ladder to work directly for the most powerful men in the Empire. However, as the story progresses, Louis becomes increasingly disillusioned with the Empire and its dictator, Orlovsky, and they gradually reconnect with each other while Elena is pretending to ingratiate herself back to Orlovsky to help the Third Force.
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 Gadget: Past as Future (Video Game) / int_116a941b
type
Applied Phlebotinum
 Gadget: Past as Future (Video Game) / int_116a941b
comment
Applied Phlebotinum: The meteor ore, unnamed in the game but identified in the tie-in material as "Xenium". In addition to being an inexhaustible source of power for the Ark, it influences the Sensorama in such a way as to make it beam the visions of the post-apocalyptic Empire into subjects' minds.
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 Gadget: Past as Future (Video Game) / int_1186fcb5
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Supernatural Gold Eyes
 Gadget: Past as Future (Video Game) / int_1186fcb5
comment
Supernatural Gold Eyes: The boy's eyes appear greenish-gold. The same color of Xenium... It's heavily implied Slowslop may have the same color of eyes, or at least some type of supernatural eyes, because he tries to make sure absolutely no one sees him without his sunglasses on, and he definitely has some connection to the boy and the Xenium, although it seems that he is a different species altogether from the way he describes the xenium in his POV sections.
 Gadget: Past as Future (Video Game) / int_1186fcb5
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 Gadget: Past as Future (Video Game) / int_15756c9d
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Where It All Began
 Gadget: Past as Future (Video Game) / int_15756c9d
comment
Where It All Began: The game starts and ends in the same hotel room. Quite how you wind up back in it at the end is unclear, to say the least, but it's possible that you never actually even left it at all, or you were simply moved to the room across from it.
 Gadget: Past as Future (Video Game) / int_15756c9d
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All There in the Manual
 Gadget: Past as Future (Video Game) / int_17ce80aa
comment
All There in the Manual: The creative team behind the game also published a book of CG art expanding on the world and characters; much of the information given — transcripts of recorded conversations, reports on Sensorama experiments, the face and name of the protagonist — cannot be found anywhere else. It also reveals that the scientists are lying through their teeth to the government, and vice versa. The actual manual of Past as Future itself has a section written from Louis's point of view of him remembering that a couple of the scientists once demonstrated the Sensorama to him, which he recorded with an old film camera. This explains the seemingly random imagery of the camera falling through the air before the title screen, as Louis describes in the manual how he can still hear the sound of the camera whirring even in the present.
 Gadget: Past as Future (Video Game) / int_17ce80aa
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 Gadget: Past as Future (Video Game) / int_1b5fa24a
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The Brute
 Gadget: Past as Future (Video Game) / int_1b5fa24a
comment
The Brute: Oskar Gondarev, a hulking man whose main job is overseeing the Sensorama. He appears in the game as well (the bald guy in a black suit who orders you back to your own hotel room at the start of the game? That's him), although there his name and role are not specified, and he's just another mysterious figure who keeps appearing and disappearing without explanation, like the boy.
 Gadget: Past as Future (Video Game) / int_1b5fa24a
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 Gadget: Past as Future (Video Game) / int_1bc0ca82
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Abandoned Mine
 Gadget: Past as Future (Video Game) / int_1bc0ca82
comment
Abandoned Mine: At one point, Slowslop visits an old army mine on the outskirts of the Empire, where the scientists have been digging up Xenium from a meteorite that crashed here. The Ark turns out to also be here at the end, disguised as an excavating machine.
 Gadget: Past as Future (Video Game) / int_1bc0ca82
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 Gadget: Past as Future (Video Game) / int_1c398324
type
Death from Above
 Gadget: Past as Future (Video Game) / int_1c398324
comment
Death from Above: Orlovsky is terrified of aerial bombardment from the Republic, to the point that he had an elaborate bunker built beneath the West End Hotel as his main residence. Inverted with Republic Chairman Onegin, who had his Command Tower built to observe the Republic from above.
 Gadget: Past as Future (Video Game) / int_1c398324
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 Gadget: Past as Future (Video Game) / int_1c4e3202
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The Spook
 Gadget: Past as Future (Video Game) / int_1c4e3202
comment
The Spook: Horselover Frost. He's not listed among the scientists, but is a member of the Third Force.
 Gadget: Past as Future (Video Game) / int_1c4e3202
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The Tower
 Gadget: Past as Future (Video Game) / int_1c5bf1fd
comment
The Tower: Your hotel room has a picture of the huge communications tower from the endgame. Tie-in material explains that this is used as propaganda of the enemy Republic the Empire is engaged with.
 Gadget: Past as Future (Video Game) / int_1c5bf1fd
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Scary Shiny Glasses
 Gadget: Past as Future (Video Game) / int_1ee9819e
comment
Scary Shiny Glasses: Slowslop, on several occasions.
 Gadget: Past as Future (Video Game) / int_1ee9819e
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 Gadget: Past as Future (Video Game) / int_1f067b97
type
Invented Individual
 Gadget: Past as Future (Video Game) / int_1f067b97
comment
Invented Individual: Horselover Frost... maybe. Neither of the games give any indication this could be the case, and it's only in the art book and tie-in novel where this is raised as a possibility. In the art book, the scientist George Tessera writes a letter saying that Frost was made up to throw off the government looking into their work, but another scientist named Charles Reif writes to Frost as if he were a real person. For Charles, it could be either that he's writing in code to one of the other five scientists or his recent torture session has broken his brain. If Frost is indeed meant to be a fictional person in the games' universe, that would lend more credence to the possibility that the entire game was a hallucination since he shows up with the other scientists. Meanwhile, The Third Force subverts this by having the other scientists believe that they invented him, but Frost is actually subtly influencing them through his displacement via Mental Time Travel or something, and he shows up for real near the end.
 Gadget: Past as Future (Video Game) / int_1f067b97
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 Gadget: Past as Future (Video Game) / int_22071825
type
I'm a Humanitarian
 Gadget: Past as Future (Video Game) / int_22071825
comment
I'm a Humanitarian: Numerous smaller comets hit the Earth before the big one is set to, which totally wipes out the Republic and damages the Empire enough to cause food shortages, leading to the people starving and often resorting to cannibalism.
 Gadget: Past as Future (Video Game) / int_22071825
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 Gadget: Past as Future (Video Game) / int_24321e44
type
Only Sane Man
 Gadget: Past as Future (Video Game) / int_24321e44
comment
Only Sane Man: Several characters throughout the game insist that they are this.
 Gadget: Past as Future (Video Game) / int_24321e44
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 Gadget: Past as Future (Video Game) / int_25b05c04
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Hitler Cam
 Gadget: Past as Future (Video Game) / int_25b05c04
comment
Your final Sensorama-induced vision shows Orlovsky giving one, gloating about the Empire's many machines and his drive to perfect the Sensorama, complete with his face shown in a Hitler Cam.
 Gadget: Past as Future (Video Game) / int_25b05c04
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 Gadget: Past as Future (Video Game) / int_28114487
type
Bald of Evil
 Gadget: Past as Future (Video Game) / int_28114487
comment
Bald of Evil: Orlovsky and Oskar Gondarev (the guy in the black suit who you first encounter telling you to go back to your own hotel room at the start of the game, and then keep randomly encountering like the boy).
 Gadget: Past as Future (Video Game) / int_28114487
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 Gadget: Past as Future (Video Game) / int_29155db1
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Spinning Clock Hands
 Gadget: Past as Future (Video Game) / int_29155db1
comment
Spinning Clock Hands: Played with. When Thomas Reich sets off a chain reaction in a pile of Xenium ingots, Elena sees a clock's minute hand dart back and forth until a whole hour of real time flies past.
 Gadget: Past as Future (Video Game) / int_29155db1
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 Gadget: Past as Future (Video Game) / int_2b3937ef
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Our Hero Is Dead
 Gadget: Past as Future (Video Game) / int_2b3937ef
comment
Our Hero Is Dead: When Horselover forces Elena into the Xenium nuke's blast range, everyone in the Empire gives her up for dead, only furthering Orlovsky's descent into madness. Except she didn't die, thanks to Xenium's non-lethal radiation.
 Gadget: Past as Future (Video Game) / int_2b3937ef
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 Gadget: Past as Future (Video Game) / int_2cd6b637
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Fantastic Nuke
 Gadget: Past as Future (Video Game) / int_2cd6b637
comment
Fantastic Nuke: The scientists' largest project Slowslop made them create is a Xenium bomb to be used against the republic.
 Gadget: Past as Future (Video Game) / int_2cd6b637
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 Gadget: Past as Future (Video Game) / int_334e48a1
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After the End
 Gadget: Past as Future (Video Game) / int_334e48a1
comment
After the End: The tie-in novel reveals that the meteor ore which powers several of the machines in the game (possibly including the sensorama) warps time. It is heavily-implied that the protagonist was brainwashed by the sensorama prior to the start of the game. As such, the aforementioned scenes set in a swamp might be visions of the future, after the Empire is destroyed by the impact of the comet, which the sensorama beamed into the protagonist's brain. Alternately, it's possible that the post-apocalyptic swampland comprises the present, and that the game is actually set after the impact of the comet, and that scenes set in the undestroyed Empire comprise flashbacks rather than the other way around.
 Gadget: Past as Future (Video Game) / int_334e48a1
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 Gadget: Past as Future (Video Game) / int_34a592b6
type
Unicorns Prefer Virgins
 Gadget: Past as Future (Video Game) / int_34a592b6
comment
Unicorns Prefer Virgins: Orlovsky's obsession with unicorns is so intense that he sees Elena as being like one, and at one point Slowslop informs Elena that he has deliberately kept himself "untouched" for a long time so that she'll be able to accept and wed him.
 Gadget: Past as Future (Video Game) / int_34a592b6
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La Résistance
 Gadget: Past as Future (Video Game) / int_34dd5f3
comment
La Résistance: The Third Force.
 Gadget: Past as Future (Video Game) / int_34dd5f3
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 Gadget: Past as Future (Video Game) / int_35fa1ba0
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Drill Tank
 Gadget: Past as Future (Video Game) / int_35fa1ba0
comment
Drill Tank: The first morph of the "Ark".
 Gadget: Past as Future (Video Game) / int_35fa1ba0
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 Gadget: Past as Future (Video Game) / int_392eb4f9
type
Mysterious Stranger
 Gadget: Past as Future (Video Game) / int_392eb4f9
comment
Mysterious Stranger: The boy is this in spades. He switches his suitcase with yours at the start of the game, and then you just keep encountering him in random places only for him to immediately literally vanish in puffs of smoke, without him ever saying a word. Who or indeed what he is, and what his intentions are, are never even hinted at. Several other characters who you eventually learn were subjected to the Sensorama (as the player character most likely was) mention seeing him, possibly implying that he is just a hallucination which anyone who is subjected to it experiences. Or, he may be an alien from the future or another dimension. And he and Slowslop may be the same being. The bald guy in the black suit who orders you back to your own hotel room at the start of the game. Like the boy, you proceed to keep randomly encountering him right up until the end of the game without any hints as to his identity ever being given, and there are even fewer possibilities to speculate on. The tie-in material, however, identifies him as Oskar Gondarev, the overseer of the hotel's Sensorama. Meaning that once again, his appearances are probably nothing more than hallucinations.
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Schizo Tech
 Gadget: Past as Future (Video Game) / int_3c5ae1a1
comment
Schizo Tech: The Nova Express is a hybrid train, adapted to run on Xenium.
 Gadget: Past as Future (Video Game) / int_3c5ae1a1
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 Gadget: Past as Future (Video Game) / int_3d2c6d30
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Skewed Priorities
 Gadget: Past as Future (Video Game) / int_3d2c6d30
comment
Skewed Priorities: Orlovsky spends more of his time fantasizing about Elena and writing books than actually running the Empire, forcing Slowslop to do most of his gruntwork.
 Gadget: Past as Future (Video Game) / int_3d2c6d30
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Blatant Lies
 Gadget: Past as Future (Video Game) / int_40bb59d0
comment
Blatant Lies: Early on, Charles Reif talks you into using the Sensorama by claiming it awakens latent powers. The experience couldn't be further from the truth.
 Gadget: Past as Future (Video Game) / int_40bb59d0
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 Gadget: Past as Future (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Gadget: Past as Future (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Louis and Elena fly the Ark to the Command Tower and flee Earth on the big spaceship with the scientists, but everyone else perishes when the comet hits.
 Gadget: Past as Future (Video Game) / int_40cc0c7e
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Cold-Blooded Torture
 Gadget: Past as Future (Video Game) / int_424c9a9b
comment
Cold-Blooded Torture: At one point in Inside Out With Gadget which takes place before the events of the game, Slowslop orders one of the scientists, Charles Reif, to be kept in one of the rooms in the West End Hotel where he is isolated, beaten, and starved for three months so that he will create a new version of the Sensorama that will brainwash dissidents. After it is done, Reif writes to Frost about his regret in his part, but that his will was so broken by the experience he can't even bring himself to commit suicide.
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Villainous Crush
 Gadget: Past as Future (Video Game) / int_437820dc
comment
Villainous Crush: When Orlovsky shows Elena around his place under the West End Hotel, one of the things she sees is an album of dozens of photos of herself throughout the years, some of them taken from surveillance cameras. Orlovsky's unicorn fetish doesn't help.
 Gadget: Past as Future (Video Game) / int_437820dc
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1.0
 Gadget: Past as Future (Video Game) / int_437820dc
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_437820dc
 Gadget: Past as Future (Video Game) / int_43eeaee8
type
The Republic
 Gadget: Past as Future (Video Game) / int_43eeaee8
comment
The Republic: It isn't actually mentioned in the game itself - only in the tie-in materials - but the Empire is about to go to war with another nation which, again, is literally named this.
 Gadget: Past as Future (Video Game) / int_43eeaee8
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1.0
 Gadget: Past as Future (Video Game) / int_43eeaee8
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_43eeaee8
 Gadget: Past as Future (Video Game) / int_46e7492b
type
Comet of Doom
 Gadget: Past as Future (Video Game) / int_46e7492b
comment
Comet of Doom: What the scientists claim will destroy the earth.
 Gadget: Past as Future (Video Game) / int_46e7492b
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_46e7492b
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_46e7492b
 Gadget: Past as Future (Video Game) / int_4e3d253b
type
Downer Ending
 Gadget: Past as Future (Video Game) / int_4e3d253b
comment
Downer Ending: Possibly. What happens at the end of the game is maddeningly unclear, but a distinct possibility is that the scientists + Slowslop abandon you on Earth to live through the impact of the comet and go insane from Sensorama exposure after having no more use for you.
 Gadget: Past as Future (Video Game) / int_4e3d253b
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1.0
 Gadget: Past as Future (Video Game) / int_4e3d253b
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_4e3d253b
 Gadget: Past as Future (Video Game) / int_53f5119f
type
The Dragon
 Gadget: Past as Future (Video Game) / int_53f5119f
comment
The Dragon: Slowslop is this to Orlovsky.
 Gadget: Past as Future (Video Game) / int_53f5119f
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1.0
 Gadget: Past as Future (Video Game) / int_53f5119f
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_53f5119f
 Gadget: Past as Future (Video Game) / int_556a4e20
type
The Empire
 Gadget: Past as Future (Video Game) / int_556a4e20
comment
The Empire: It's literally the name of the setting.
 Gadget: Past as Future (Video Game) / int_556a4e20
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1.0
 Gadget: Past as Future (Video Game) / int_556a4e20
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_556a4e20
 Gadget: Past as Future (Video Game) / int_558f5da6
type
Cryptic Conversation
 Gadget: Past as Future (Video Game) / int_558f5da6
comment
Cryptic Conversation: A lot of the characters will speak very vaguely and contradictory with each other, but one of the passengers in particular tells a short story in a folk-tale sort of style that might be symbolism for what's happening to the protagonist, if you believe him. The story, which is about a wandering dog who gets fed by a tall man and then gets taken out to a forest where he was abandoned, seems to be referring to Louis Hausmann as the dog and Slowslop as the tall man (since he is consistently given that epithet throughout the series), and the dog being dumped into the forest might symbolize Hausmann being left behind to suffer on Earth after Slowslop and the scientists will or have already had no more use for him (and the visions given by the Sensorama do resemble a flooded forest).
 Gadget: Past as Future (Video Game) / int_558f5da6
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1.0
 Gadget: Past as Future (Video Game) / int_558f5da6
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_558f5da6
 Gadget: Past as Future (Video Game) / int_55c9afee
type
Point-and-Click Game
 Gadget: Past as Future (Video Game) / int_55c9afee
comment
Point-and-Click Game.
 Gadget: Past as Future (Video Game) / int_55c9afee
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1.0
 Gadget: Past as Future (Video Game) / int_55c9afee
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 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_55c9afee
 Gadget: Past as Future (Video Game) / int_58970413
type
Coincidental Broadcast
 Gadget: Past as Future (Video Game) / int_58970413
comment
Coincidental Broadcast: The plot gets kicked off by a radio newscast in your hotel room discussing the comet.
 Gadget: Past as Future (Video Game) / int_58970413
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1.0
 Gadget: Past as Future (Video Game) / int_58970413
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1.0
 Gadget: Past as Future (Video Game)
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Gadget: Past as Future (Video Game) / int_58970413
 Gadget: Past as Future (Video Game) / int_5ab24dc5
type
Portent of Doom
 Gadget: Past as Future (Video Game) / int_5ab24dc5
comment
Portent of Doom: No matter how hard the scientists try, the Xenium in the Sensorama keeps showing visions of the destroyed Empire. Even Louis gets this just from standing near the device.
 Gadget: Past as Future (Video Game) / int_5ab24dc5
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_5ab24dc5
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_5ab24dc5
 Gadget: Past as Future (Video Game) / int_5b075cd7
type
Flooded Future World
 Gadget: Past as Future (Video Game) / int_5b075cd7
comment
Flooded Future World: See above. The visions of a swamp might be set after the impact of the comet and the destruction of the Empire.
 Gadget: Past as Future (Video Game) / int_5b075cd7
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_5b075cd7
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_5b075cd7
 Gadget: Past as Future (Video Game) / int_5b1022b4
type
Magic Meteor
 Gadget: Past as Future (Video Game) / int_5b1022b4
comment
Magic Meteor: The Ark is powered by a near-permanent power source derived from the ore of a meteorite. Some of the other gadgets are implied to run on it as well.
 Gadget: Past as Future (Video Game) / int_5b1022b4
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1.0
 Gadget: Past as Future (Video Game) / int_5b1022b4
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_5b1022b4
 Gadget: Past as Future (Video Game) / int_5beef860
type
Why Did It Have to Be Snakes?
 Gadget: Past as Future (Video Game) / int_5beef860
comment
Why Did It Have to Be Snakes?: Bernhard Diaghilev, one of the Third Force's members, loathes riding trains after surviving a crash that took the lives of his wife and child. The Sensorama purges him of this fear, but damages his psyche in the process.
 Gadget: Past as Future (Video Game) / int_5beef860
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1.0
 Gadget: Past as Future (Video Game) / int_5beef860
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_5beef860
 Gadget: Past as Future (Video Game) / int_5d5cc3fd
type
Through the Eyes of Madness
 Gadget: Past as Future (Video Game) / int_5d5cc3fd
comment
Through the Eyes of Madness: It is heavily implied that the protagonist was brainwashed by the sensorama prior to the start of the game as part of a plot by the scientists + Slowslop to rope someone into helping them escape Earth. As such, the entire game might be this, with the protagonist's sanity decreasing all the while, accounting for the bizarre hallucinations throughout culminating in the Gainax Ending described above.
 Gadget: Past as Future (Video Game) / int_5d5cc3fd
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1.0
 Gadget: Past as Future (Video Game) / int_5d5cc3fd
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_5d5cc3fd
 Gadget: Past as Future (Video Game) / int_5db59a03
type
Brown Note
 Gadget: Past as Future (Video Game) / int_5db59a03
comment
Brown Note: Some of the people you talk to explain that this is what the Sensorama inflicts on people, through electromagnetic waves.
 Gadget: Past as Future (Video Game) / int_5db59a03
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_5db59a03
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_5db59a03
 Gadget: Past as Future (Video Game) / int_5fcedca
type
Big Eater
 Gadget: Past as Future (Video Game) / int_5fcedca
comment
Big Eater: Oskar Gondarev took a liking to the Hotel's rich cuisine when he started working in Room 306.
 Gadget: Past as Future (Video Game) / int_5fcedca
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_5fcedca
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_5fcedca
 Gadget: Past as Future (Video Game) / int_6136e02f
type
Brain Food
 Gadget: Past as Future (Video Game) / int_6136e02f
comment
Brain Food: Slowslop's POV sections near the end has him describe that his species sustain themselves by consuming others' consciousness (though it's unknown what this process of consumption looks like), and the more intelligent or brilliant these minds are, the better they taste to him, which is why he specifically wants the scientists and Elena to escape the Earth with him, so he can feed on them for sustenance. And he thinks Elena's mind would be the tastiest of them all...
 Gadget: Past as Future (Video Game) / int_6136e02f
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1.0
 Gadget: Past as Future (Video Game) / int_6136e02f
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_6136e02f
 Gadget: Past as Future (Video Game) / int_62434fe2
type
Sanity Slippage
 Gadget: Past as Future (Video Game) / int_62434fe2
comment
Sanity Slippage: It is heavily implied that the protagonist is going insane over time due to having been brainwashed by the sensorama, accounting for the increasing frequency and severity of the bizzare hallucinations they experience, and possibly culminating in the seeming complete breakdown of reality at the end of the game.
 Gadget: Past as Future (Video Game) / int_62434fe2
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1.0
 Gadget: Past as Future (Video Game) / int_62434fe2
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_62434fe2
 Gadget: Past as Future (Video Game) / int_62ac3f93
type
Sinister Subway
 Gadget: Past as Future (Video Game) / int_62ac3f93
comment
Sinister Subway: Suburbia, the smallest, dingiest train station on the line. You visit it only once to talk to Slowslop, and then never see it again.
 Gadget: Past as Future (Video Game) / int_62ac3f93
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_62ac3f93
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_62ac3f93
 Gadget: Past as Future (Video Game) / int_6adf60d1
type
Hidden Eyes
 Gadget: Past as Future (Video Game) / int_6adf60d1
comment
Hidden Eyes: Most of the time, Slowslop's eyes are covered up by his sunglasses, but for the few times you can see his eyes beneath, either from close-ups of him or an image in the art book depicting him wearing a gas mask without his shades, the areas where they should be are just shadowy recesses in his face.
 Gadget: Past as Future (Video Game) / int_6adf60d1
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_6adf60d1
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_6adf60d1
 Gadget: Past as Future (Video Game) / int_6b2b3b59
type
The Reveal
 Gadget: Past as Future (Video Game) / int_6b2b3b59
comment
The Reveal: Invention, Travel, and Adventure and Past as Future tell mostly the same story, the latter expanding on it with added dialogue and more cutscenes that turn the Mind Screw up to eleven, but there is one key divergence in the ending: In a rare actual explanation for what goes on, Invention, Travel and Adventure has Slowslop outright state that he was the boy who has appeared throughout the game in order to get the player to cooperate, and afterwards Slowslop transforms into the boy and disappears. Past as Future removes this scene, simply having Slowslop disappear after announcing the mothership's arrival, and leaves both the boy and Slowslop's true identity a mystery, although players could still potentially speculate that they are one and the same if they wish. Since no future Gadget media draws such a direct connection between Slowslop and the boy (though The Third Force has them be seperate entities, they seem to know who each other really are), one must wonder if the writers removed the twist specifically because it revealed too much outright.
 Gadget: Past as Future (Video Game) / int_6b2b3b59
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1.0
 Gadget: Past as Future (Video Game) / int_6b2b3b59
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_6b2b3b59
 Gadget: Past as Future (Video Game) / int_6e9e1e32
type
GottaCatchEmAll
 Gadget: Past as Future (Video Game) / int_6e9e1e32
comment
Gotta Catch 'Em All: The first three quarters of the game involve you travelling around collecting four devices (a battery, a laser beam, a data storage device, and a container of fuel) which are then used to assemble the vehicle you pilot in the final quarter. This is seemingly what the scientists + Slowslop brainwashed you into doing right from the beginning, as part of their seeming plot to escape Earth.
 Gadget: Past as Future (Video Game) / int_6e9e1e32
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_6e9e1e32
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_6e9e1e32
 Gadget: Past as Future (Video Game) / int_7012424f
type
Stealth Hi/Bye
 Gadget: Past as Future (Video Game) / int_7012424f
comment
Stealth Hi/Bye: Quite a few characters mysteriously disappear on you while your back is turned.
 Gadget: Past as Future (Video Game) / int_7012424f
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_7012424f
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_7012424f
 Gadget: Past as Future (Video Game) / int_710bd545
type
Mind Screwdriver
 Gadget: Past as Future (Video Game) / int_710bd545
comment
Mind Screwdriver: The art book Inside Out with Gadget expands on the context for a lot of the weird imagery seen later in Past As Future such as explaining the boy being seen in the hospital and where the ores that power the titular gadgets came from, but whether it was intended to be a prequel that's supposed to completely explain Past As Future or was simply another variation on the game's story like The Third Force is unclear, especially since some plot points in the art book such as Horselover Frost being an Invented Individual, Orlovsky eventually being assassinated, and Slowslop being blamed as the perpetrator and subjected to the Sensorama aren't brought up at all in the later game. Inside Out with Gadget can have a lot of Mind Screw in itself because of it's fragmented storytelling, but fortunately, the inside of the cover for the Laserdisc version of Gadget Trips: Mindscapes (which is essentially just an Animated Adaptation of the art book) includes a full summary of the movie/book's plot, even vaguely explaining the Gainax Ending.
 Gadget: Past as Future (Video Game) / int_710bd545
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1.0
 Gadget: Past as Future (Video Game) / int_710bd545
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_710bd545
 Gadget: Past as Future (Video Game) / int_792418a0
type
Story Breadcrumbs
 Gadget: Past as Future (Video Game) / int_792418a0
comment
Story Bread Crumbs: A few lines of dialogue and vague clues afford the only tidbits of context for anything. A document found in a dining car, for example, reveals that the passengers you encounter on the trains are failed sensorama test subjects - the insinuation being that you are the only successful one, whom the scientists + Slowslop have roped into their scheme to escape Earth.
 Gadget: Past as Future (Video Game) / int_792418a0
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_792418a0
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_792418a0
 Gadget: Past as Future (Video Game) / int_7c4ae6b0
type
Hot Librarian
 Gadget: Past as Future (Video Game) / int_7c4ae6b0
comment
Hot Librarian: Elena Hausmann works at the Imperial Library across from the Museum of Science, and Orlovsky wants to marry her.
 Gadget: Past as Future (Video Game) / int_7c4ae6b0
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_7c4ae6b0
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_7c4ae6b0
 Gadget: Past as Future (Video Game) / int_7cc7ff15
type
Mental Time Travel
 Gadget: Past as Future (Video Game) / int_7cc7ff15
comment
Mental Time Travel: Horselover and later Elena gain the ability to mentally travel forward and backward through time via the shockwaves from the Xenium bomb, while their bodies remain put. Louis also experiences this while in a Sensorama-induced coma.
 Gadget: Past as Future (Video Game) / int_7cc7ff15
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_7cc7ff15
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_7cc7ff15
 Gadget: Past as Future (Video Game) / int_7eb2bc15
type
Ambiguous Time Period
 Gadget: Past as Future (Video Game) / int_7eb2bc15
comment
Ambiguous Time Period / Diesel Punk: Next to nothing is revealed about the setting of the game (it's called: "The Empire", and it's ruled by a dictator named "Paulo Orlovsky" - that's about it). There's no mention of where said setting is situated (indeed, there are no references to any real-world locations at all except planet Earth itself) or what the date is. However, it seems to be a sort of pseudo-East Germany with 1920s - 50s aesthetics and Raygun Gothic technology.
 Gadget: Past as Future (Video Game) / int_7eb2bc15
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_7eb2bc15
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_7eb2bc15
 Gadget: Past as Future (Video Game) / int_8288929a
type
Rewarded as a Traitor Deserves
 Gadget: Past as Future (Video Game) / int_8288929a
comment
Rewarded as a Traitor Deserves: When Elena lets Gondarev's motive slip, Louis has him subjected to the very Sensorama he supervised. Gondarev's reaction is so strong that he eventually kills himself near the end. His dead face is also the same one in the swamp at the end of the game.
 Gadget: Past as Future (Video Game) / int_8288929a
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_8288929a
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_8288929a
 Gadget: Past as Future (Video Game) / int_82accf22
type
Gainax Ending
 Gadget: Past as Future (Video Game) / int_82accf22
comment
Gainax Ending: The game ends with you flying the Ark into this giant mechanical structure topped with a glass dome. Inside is what looks like a giant Sensorama. Slowslop, who previously was having you investigate the scientists but now seems to be working with them, tells you to give him your suitcase; then the giant sensorama activates, there's a hallucination and Slowslop disappears. Then you come to and find the machine destroyed, you go through some doors and see Slowslop and Horselover for the last time (not counting the scene immediately afterward with Slowslop and Orlovsky which is presumably a flashback), who both look at you before disappearing into a cloud of fog, then you end up back in the hotel room you began the game in; albeit with the aforementioned swampland outside the window. There's another regular-sized Sensorama which you use and see what Orlovsky planned for the empire, then the boy appears again, disappears, then you see some swirling lights outside the window; you fly out of it over the swamplands; a face rises out of a pool of water, and then the game ends. Not kidding.
 Gadget: Past as Future (Video Game) / int_82accf22
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_82accf22
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_82accf22
 Gadget: Past as Future (Video Game) / int_851dda8f
type
Humanoid Abomination
 Gadget: Past as Future (Video Game) / int_851dda8f
comment
Humanoid Abomination: Slowslop is very much this. He orchestrated the scientists' pursuit into building the Empire's xenium-based technology, and collected clusters of Xenium for his own ends. At one point, Louis looks at an old photograph from his childhood with Slowslop in it and notes that he hasn't aged a day for the few decades that he's known the man. When Louis and Elena frame him for murdering Orlovsky, he explodes under the Sensorama's rays, disintegrating several guards and leaving nothing but another Xenium shard behind.
 Gadget: Past as Future (Video Game) / int_851dda8f
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_851dda8f
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_851dda8f
 Gadget: Past as Future (Video Game) / int_8702168c
type
Chronoscope
 Gadget: Past as Future (Video Game) / int_8702168c
comment
Chronoscope: The binoculars have a retractable third lens that several characters use to see the future of what they're looking at.
 Gadget: Past as Future (Video Game) / int_8702168c
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_8702168c
featureConfidence
1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_8702168c
 Gadget: Past as Future (Video Game) / int_8bf8adfa
type
Just Before the End
 Gadget: Past as Future (Video Game) / int_8bf8adfa
comment
Just Before the End: Orlovsky's senseless pursuit of power has been driving the Empire into ruin, which is partly why the scientists want to leave Earth before the comet hits. Even the advanced machines you use contrast with the bleak, gloomy environment surrounding everything.
 Gadget: Past as Future (Video Game) / int_8bf8adfa
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_8bf8adfa
featureConfidence
1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_8bf8adfa
 Gadget: Past as Future (Video Game) / int_945a09d5
type
The End Is Nigh
 Gadget: Past as Future (Video Game) / int_945a09d5
comment
The End Is Nigh: Horselover has been trying to warn people about the comet, but nobody believes him.
 Gadget: Past as Future (Video Game) / int_945a09d5
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_945a09d5
featureConfidence
1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_945a09d5
 Gadget: Past as Future (Video Game) / int_9932d051
type
The Ludovico Technique
 Gadget: Past as Future (Video Game) / int_9932d051
comment
The Ludovico Technique: Victims of the Sensorama are strapped into a chair aimed at the device, and forced to endure the visions it beams into their brains.
 Gadget: Past as Future (Video Game) / int_9932d051
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_9932d051
featureConfidence
1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_9932d051
 Gadget: Past as Future (Video Game) / int_9bd92eef
type
Astral Projection
 Gadget: Past as Future (Video Game) / int_9bd92eef
comment
Astral Projection: In one scene, Slowslop grabs onto a piece of raw Xenium and effortlessly moves through a wall, allowing him to listen in on Orlovsky in his room next door. The boy is heavily implied to be capable of this as well, and doesn't stop appearing until Louis gives him his own Xenium shard.
 Gadget: Past as Future (Video Game) / int_9bd92eef
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_9bd92eef
featureConfidence
1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_9bd92eef
 Gadget: Past as Future (Video Game) / int_a0cdb351
type
Transforming Vehicle
 Gadget: Past as Future (Video Game) / int_a0cdb351
comment
Transforming Vehicle: The "Ark" - supposedly a spaceship to be used for escaping Earth - actually turns out to be this... for some reason. It starts out as a Drill Tank, which bores through a wall out of the factory where it was built into some underground tunnels, then transforms into this weird, rectangular, hovering... thing, for flying through said tunnels, then transform into a plane for flying overland after exiting said tunnels. And all, apparently, so that you could travel from the factory where it was built to this tower containing a giant sensorama. Why? Your guess is as good as mine.
 Gadget: Past as Future (Video Game) / int_a0cdb351
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_a0cdb351
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_a0cdb351
 Gadget: Past as Future (Video Game) / int_a3a6fdb2
type
Room 101
 Gadget: Past as Future (Video Game) / int_a3a6fdb2
comment
Room 101: Room 306 in the West End Hotel, where dissidents are sent to be brainwashed by the Sensorama. In the game, it's also the room directly across from your hotel room, 308, and it's possible you were brought to room 306 at the end as well.
 Gadget: Past as Future (Video Game) / int_a3a6fdb2
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_a3a6fdb2
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_a3a6fdb2
 Gadget: Past as Future (Video Game) / int_a632f7fa
type
Cool Train
 Gadget: Past as Future (Video Game) / int_a632f7fa
comment
Cool Train: The entire point of the game is Cool Trains. Most of the trains being depicted are based on real-life streamlined steam locomotives from the 1930's and 40's. The cover art features the Pennsylvania Railroad's experimental S1 locomotive.
 Gadget: Past as Future (Video Game) / int_a632f7fa
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1.0
 Gadget: Past as Future (Video Game) / int_a632f7fa
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_a632f7fa
 Gadget: Past as Future (Video Game) / int_a6c02661
type
Toxic Phlebotinum
 Gadget: Past as Future (Video Game) / int_a6c02661
comment
Toxic Phlebotinum: Several miners exposed to raw Xenium ore have "green lung".
 Gadget: Past as Future (Video Game) / int_a6c02661
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1.0
 Gadget: Past as Future (Video Game) / int_a6c02661
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_a6c02661
 Gadget: Past as Future (Video Game) / int_b214c6e1
type
Tunnel Network
 Gadget: Past as Future (Video Game) / int_b214c6e1
comment
Tunnel Network: The final act of the game involves you digging into and navigating through this with the "Ark". Once again, no explanation is given for what it is supposed to be (An abandoned mine? An escape network the scientists constructed?) or where you are travelling to via it.
 Gadget: Past as Future (Video Game) / int_b214c6e1
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1.0
 Gadget: Past as Future (Video Game) / int_b214c6e1
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_b214c6e1
 Gadget: Past as Future (Video Game) / int_b33d17a0
type
Sickly Green Glow
 Gadget: Past as Future (Video Game) / int_b33d17a0
comment
Sickly Green Glow: The meteoric ore gives off this when used in the various gadgets, including the Sensorama.
 Gadget: Past as Future (Video Game) / int_b33d17a0
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1.0
 Gadget: Past as Future (Video Game) / int_b33d17a0
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_b33d17a0
 Gadget: Past as Future (Video Game) / int_b3aa5504
type
Convenient Coma
 Gadget: Past as Future (Video Game) / int_b3aa5504
comment
Convenient Coma: The mysterious boy first appears in a coma, having been found in the Restricted Zone and kept at the Army Hospital for study. Louis accidentally wakes him up when trying to scan his body with the data recorder.
 Gadget: Past as Future (Video Game) / int_b3aa5504
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_b3aa5504
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_b3aa5504
 Gadget: Past as Future (Video Game) / int_b3f0fc91
type
Track Trouble
 Gadget: Past as Future (Video Game) / int_b3f0fc91
comment
Track Trouble: Towards the end of the game, the train track back to West End is hit by glowing space debris, forcing the train to backtrack and reroute to another line.
 Gadget: Past as Future (Video Game) / int_b3f0fc91
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_b3f0fc91
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_b3f0fc91
 Gadget: Past as Future (Video Game) / int_b537784e
type
Fauxlosophic Narration
 Gadget: Past as Future (Video Game) / int_b537784e
comment
Fauxlosophic Narration: The beginning and end are accompanied by a narrator (the protagonist?) rambling about the symptoms of being subjected to the sensorama and about how: "From the beginning on... never moved a step" (the latter possibly implying that the protagonist never actually even leaves the hotel room that the game starts and ends in at all).
 Gadget: Past as Future (Video Game) / int_b537784e
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1.0
 Gadget: Past as Future (Video Game) / int_b537784e
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_b537784e
 Gadget: Past as Future (Video Game) / int_b5b4b24e
type
The Ark
 Gadget: Past as Future (Video Game) / int_b5b4b24e
comment
The Ark: Supposedly, the scientists intend to build this to escape Earth. In practice, though, the Ark turns out to be a Drill Tank that transforms into a plane... for some reason. It's possible that the giant airship/spaceship thingy seen a handful of times in the second act is the real ark, although this raises the question of what the first vehicle was for.
 Gadget: Past as Future (Video Game) / int_b5b4b24e
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1.0
 Gadget: Past as Future (Video Game) / int_b5b4b24e
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_b5b4b24e
 Gadget: Past as Future (Video Game) / int_b83e3c54
type
Sentient Phlebotinum
 Gadget: Past as Future (Video Game) / int_b83e3c54
comment
Sentient Phlebotinum: Late into the novel, Elena reveals that every ounce of Xenium ore is sentient to a degree, including the incoming comet.
 Gadget: Past as Future (Video Game) / int_b83e3c54
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1.0
 Gadget: Past as Future (Video Game) / int_b83e3c54
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1.0
 Gadget: Past as Future (Video Game)
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Gadget: Past as Future (Video Game) / int_b83e3c54
 Gadget: Past as Future (Video Game) / int_b9d334b2
type
Aerith and Bob
 Gadget: Past as Future (Video Game) / int_b9d334b2
comment
Aerith and Bob: Relatively ordinary names like Constantine Wallace and Charles Reif are in the same game as characters named Theodore Slowslop and Horselover Frost.
 Gadget: Past as Future (Video Game) / int_b9d334b2
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_b9d334b2
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_b9d334b2
 Gadget: Past as Future (Video Game) / int_bbc8a85d
type
Reluctant Mad Scientist
 Gadget: Past as Future (Video Game) / int_bbc8a85d
comment
Reluctant Mad Scientist: None of the scientists enjoy working for Orlovsky. Charles Reif in particular detests handling the hotel's Sensorama.
 Gadget: Past as Future (Video Game) / int_bbc8a85d
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1.0
 Gadget: Past as Future (Video Game) / int_bbc8a85d
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_bbc8a85d
 Gadget: Past as Future (Video Game) / int_bef696dd
type
Mind Screw
 Gadget: Past as Future (Video Game) / int_bef696dd
comment
Mind Screw: What the hell is/has been going on over the course of the game, overall, is never explained, and things reach 2001: A Space Odyssey levels of "what-the-fuck-is-going-on-here?" in the final act. What were the scientists trying to do - topple the Empire, escape Earth, or what? Was Slowslop working against them or with them? Was there really a comet, or not? Why did the "Ark" - ostensibly a spaceship to be used for escaping Earth - actually turn out to be a Drill Tank that transforms into an aircraft, which one has to pilot through some underground tunnels leading out of the factory where it was built? What was with those post-apocalyptic scenes set in a swamp - were they set after the impact of the comet? What was that giant airship/spaceship thingy seen flying overhead a handful of times in the second act? Who/what the hell was the boy - an alien, Slowslop's true form, or what? What the hell happens at the end of the game - does the comet hit the Earth, does the protagonist go insane, do the scientists + Slowslop bugger off with aliens or to the future leaving you behind to live through the impact of the comet and descend into sensorama-induced hallucinations, or what? How many of the events of the story actually happened, and how many were just sensorama-induced hallucinations? Did you ever even leave the hotel at all? If you're expecting answers to any of this, you ain't gonna get 'em.
 Gadget: Past as Future (Video Game) / int_bef696dd
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1.0
 Gadget: Past as Future (Video Game) / int_bef696dd
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_bef696dd
 Gadget: Past as Future (Video Game) / int_bff6c493
type
Crazy Homeless People
 Gadget: Past as Future (Video Game) / int_bff6c493
comment
Crazy Homeless People: A group of post-Sensorama convicts wandering West End Square qualifies.
 Gadget: Past as Future (Video Game) / int_bff6c493
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_bff6c493
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_bff6c493
 Gadget: Past as Future (Video Game) / int_c3223008
type
Unwitting Test Subject
 Gadget: Past as Future (Video Game) / int_c3223008
comment
Unwitting Test Subject: Some characters and a hidden document reveal that there were 12 failed subjects exposed to the Sensorama before you, each of whom appear at least once during your frequent train rides. Slowslop reveals at the end that you are the 13th subject.
 Gadget: Past as Future (Video Game) / int_c3223008
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1.0
 Gadget: Past as Future (Video Game) / int_c3223008
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_c3223008
 Gadget: Past as Future (Video Game) / int_c57f0d4f
type
Natural Disaster Cascade
 Gadget: Past as Future (Video Game) / int_c57f0d4f
comment
Natural Disaster Cascade: A news flash late in the game announces that the comet will cause this by disturbing the Earth's magnetic field, according to the scientists' latest findings.
 Gadget: Past as Future (Video Game) / int_c57f0d4f
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_c57f0d4f
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_c57f0d4f
 Gadget: Past as Future (Video Game) / int_c75df49a
type
Shout-Out
 Gadget: Past as Future (Video Game) / int_c75df49a
comment
Shout-Out: Horselover Frost's name is a reference to Horselover Fat from Valis, while Theodore Slowslop's name is reminiscent of Tyrone Slothrop from Gravity's Rainbow. The hotel room at the beginning and end of the game is almost exactly like the hotel room that the titular Barton Fink stays in, even the bathroom. Haruhiko Shono mentioned in an interview from 2009 that the presentation of the character models was inspired by the matter-of-fact portrayal of Weimar Republic Germany by the photographer August Sander.
 Gadget: Past as Future (Video Game) / int_c75df49a
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_c75df49a
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_c75df49a
 Gadget: Past as Future (Video Game) / int_cc374ba6
type
It's Up to You
 Gadget: Past as Future (Video Game) / int_cc374ba6
comment
It's Up to You: Slowslop can't investigate the scientists himself because of his rank as Army Supreme Commander, which is why you were sent instead.
 Gadget: Past as Future (Video Game) / int_cc374ba6
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_cc374ba6
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_cc374ba6
 Gadget: Past as Future (Video Game) / int_d40a8a0f
type
Suddenly Voiced
 Gadget: Past as Future (Video Game) / int_d40a8a0f
comment
Suddenly Voiced: Most of the dialogue is given solely in subtitles, so it's rather unnerving to answer a ringing phone and hear Slowslop on the other end.
 Gadget: Past as Future (Video Game) / int_d40a8a0f
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_d40a8a0f
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_d40a8a0f
 Gadget: Past as Future (Video Game) / int_d80fa9d
type
The Patient Has Left the Building
 Gadget: Past as Future (Video Game) / int_d80fa9d
comment
The Patient Has Left the Building: One of the minor characters you meet on the trains is an escaped mental patient, and another is a doctor looking for him.
 Gadget: Past as Future (Video Game) / int_d80fa9d
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_d80fa9d
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_d80fa9d
 Gadget: Past as Future (Video Game) / int_daef39ee
type
Elaborate Underground Base
 Gadget: Past as Future (Video Game) / int_daef39ee
comment
Orlovsky is terrified of aerial bombardment from the Republic, to the point that he had an elaborate bunker built beneath the West End Hotel as his main residence.
 Gadget: Past as Future (Video Game) / int_daef39ee
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_daef39ee
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_daef39ee
 Gadget: Past as Future (Video Game) / int_dd234c2f
type
Hallucinations
 Gadget: Past as Future (Video Game) / int_dd234c2f
comment
Hallucinations: The player keeps intermittently witnessing inexplicable psychedelic scenes. At one point, you walk into the caboose of a train and see the boy, only for him to hover backwards into a swirling vortex in outer space. You exit the rear of the caboose, which disappears behind you, and find yourself in the aforementioned swamp, at the site of a plane crash, with two of the scientists standing around wordlessly, whom disappear when you turn your back. The train reappears, you re-enter it, and find a meteor floating in mid-air, which shrinks and disappears in a puff of smoke. And then you find yourself back on the original, ordinary train. The final ten minutes or so of the game consist of pretty much nothing but scenes like this. No explanation is ever given for what the hell is supposed to be happening during any of these instances, or if any of them are real or merely illusory, although the most likely answer is that they are Sensorama-induced hallucinations.
 Gadget: Past as Future (Video Game) / int_dd234c2f
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_dd234c2f
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_dd234c2f
 Gadget: Past as Future (Video Game) / int_dd608032
type
Hell Hotel
 Gadget: Past as Future (Video Game) / int_dd608032
comment
Hell Hotel: The hotel where you start and end the game. The art book reveals that it's actually a government research lab disguised as a hotel.
 Gadget: Past as Future (Video Game) / int_dd608032
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_dd608032
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_dd608032
 Gadget: Past as Future (Video Game) / int_e070ebe6
type
Manchurian Agent
 Gadget: Past as Future (Video Game) / int_e070ebe6
comment
Manchurian Agent: The scientists may have roped you into becoming this, using the Sensorama.
 Gadget: Past as Future (Video Game) / int_e070ebe6
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_e070ebe6
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_e070ebe6
 Gadget: Past as Future (Video Game) / int_e22feb9c
type
Mind-Control Device
 Gadget: Past as Future (Video Game) / int_e22feb9c
comment
Mind-Control Device: The Sensorama. The art book and dialogue from some of the scientists implies that it was initially made to help people recover their memories, but the government repurposed it to brainwash dissidents.
 Gadget: Past as Future (Video Game) / int_e22feb9c
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1.0
 Gadget: Past as Future (Video Game) / int_e22feb9c
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_e22feb9c
 Gadget: Past as Future (Video Game) / int_e3226029
type
Bag of Holding
 Gadget: Past as Future (Video Game) / int_e3226029
comment
Bag of Holding: Your character's inventory is a suitcase he carries around.
 Gadget: Past as Future (Video Game) / int_e3226029
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_e3226029
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1.0
 Gadget: Past as Future (Video Game)
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Gadget: Past as Future (Video Game) / int_e3226029
 Gadget: Past as Future (Video Game) / int_e3b0cd87
type
Morality Pet
 Gadget: Past as Future (Video Game) / int_e3b0cd87
comment
Morality Pet: In contrast to Orlovsky's perverted desire to wed Elena, Slowslop's affection for her seems more noble, and born out of genuinely seeing her as a remarkable human being. He regretted letting Orlovsky attempt to propose to Elena years ago, and ever since then he has endeavored to keep her out of danger and Orlovsky's reach. However, one chapter from Slowslop's POV near the end subverts this by having him think about his true reason for wanting her to escape Earth, which is that he is planning on eating Elena and the other scientist's minds as sustenance for the voyage from Earth. On the other hand, it's unknown what this consumption process would do to the victims, whether it involves them dying, becoming an Empty Shell, or becoming a part of Slowslop himself, because he does care for Elena in his own twisted way, and he willingly subjects himself to the Sensorama after he's accused of murdering Orlovsky in order to buy her more time to escape. Elena, for her part, regards Slowslop with dread, seeing him as nothing more than Orlovsky's right-hand man, though she seems to at least respect him by the end.
 Gadget: Past as Future (Video Game) / int_e3b0cd87
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_e3b0cd87
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_e3b0cd87
 Gadget: Past as Future (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Gadget: Past as Future (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: Nothing whatsoever is revealed about the player character, other than that they're a secret agent working for Slowslop. (Although this is probably just what they've been brainwashed into believing by the sensorama). The tie-in material, though, offers his name as: "Louis Hausmann", and artwork of him shows he has white hair and wears an army jacket; also, his blue eyes as seen throughout the movie Mindscapes are displayed on the title screen of Past as Future, which is the closest he comes to physically appearing in the game.
 Gadget: Past as Future (Video Game) / int_e3f34fb4
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_e3f34fb4
featureConfidence
1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_e3f34fb4
 Gadget: Past as Future (Video Game) / int_e66e9bfb
type
New Era Speech
 Gadget: Past as Future (Video Game) / int_e66e9bfb
comment
New Era Speech: Your final Sensorama-induced vision shows Orlovsky giving one, gloating about the Empire's many machines and his drive to perfect the Sensorama, complete with his face shown in a Hitler Cam. Back in Invention, Travel, and Adventure, instead of Orlovsky speaking, the equivalent scene at the end had Slowslop give a speech directed to Orlovsky about how the player character's brainwashing was a success, and that with his help, more Arks can be made. If it's not a lie on Slowslop's part, that could change how you perceive the ending of this version of the story.
 Gadget: Past as Future (Video Game) / int_e66e9bfb
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_e66e9bfb
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_e66e9bfb
 Gadget: Past as Future (Video Game) / int_e6ce4b
type
The Maze
 Gadget: Past as Future (Video Game) / int_e6ce4b
comment
The Maze: The only puzzle in the game, set near the end of it, involves navigating a vehicle through some underground tunnels. There's only 4 - 5 intersections, every path other than those leading closer to the exit leads to an immediate dead-end, and a radar tells you if any given move has brought you closer thereto, so it's easy to the point that it can hardly be called a puzzle at all.
 Gadget: Past as Future (Video Game) / int_e6ce4b
featureApplicability
1.0
 Gadget: Past as Future (Video Game) / int_e6ce4b
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_e6ce4b
 Gadget: Past as Future (Video Game) / int_e70127
type
The Mole
 Gadget: Past as Future (Video Game) / int_e70127
comment
The Mole: Oskar Gondarev was secretly a spy from the Republic chairman Onegin, observing Orlovsky's work and leaking it to the Republic, which the Third Force intercepted.
 Gadget: Past as Future (Video Game) / int_e70127
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1.0
 Gadget: Past as Future (Video Game) / int_e70127
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_e70127
 Gadget: Past as Future (Video Game) / int_ea85d6ea
type
All Just a Dream
 Gadget: Past as Future (Video Game) / int_ea85d6ea
comment
All Just a Dream: Possibly. Given that the game starts and (mysteriously) ends in the same hotel room, and it's heavily implied that the player character was brainwashed by the Sensorama prior to its commencement, it's conceivable that the entirety of the events therein are nothing but a hallucination induced thereby, and that the character never actually even left the room.
 Gadget: Past as Future (Video Game) / int_ea85d6ea
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1.0
 Gadget: Past as Future (Video Game) / int_ea85d6ea
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1.0
 Gadget: Past as Future (Video Game)
hasFeature
Gadget: Past as Future (Video Game) / int_ea85d6ea
 Gadget: Past as Future (Video Game) / int_eaae04eb
type
Museum of the Strange and Unusual
 Gadget: Past as Future (Video Game) / int_eaae04eb
comment
Museum of the Strange and Unusual: The Museum of Science, where the Empire's scientists fix broken machines and put them on display. It even has a working aircraft upstairs.
 Gadget: Past as Future (Video Game) / int_eaae04eb
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1.0
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 Gadget: Past as Future (Video Game)
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Gadget: Past as Future (Video Game) / int_eaae04eb
 Gadget: Past as Future (Video Game) / int_ee73f471
type
Shadow Dictator
 Gadget: Past as Future (Video Game) / int_ee73f471
comment
Shadow Dictator: Paulo Orlovsky, who views the scientists as terrorists and tries to suppress the news of the incoming comet. He also has a creepy smirk whenever you see him. In another little bit of Mind Screw, for some reason Orlovsky appears at the beginning of the game as the hotel's concierge behind the front desk who gives the player a train ticket, while Slowslop, who is in the same room, doesn't acknowledge his presence.
 Gadget: Past as Future (Video Game) / int_ee73f471
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 Gadget: Past as Future (Video Game) / int_eedee4d
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The Starscream
 Gadget: Past as Future (Video Game) / int_eedee4d
comment
The Starscream: For nearly every version of Slowslop across the series, it is heavily implied if not outright stated that he was originally keeping part of the mined fuel ore for himself so that he could eventually start another Revolution and overthrow Orlovsky, but the incoming comet forces him to abandon those plans. The only version where he might not have actually betrayed Orlovsky (or at least wanted to) is Invention, Travel, and Adventure, but that depends on how you interpret his final speech there.
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 Gadget: Past as Future (Video Game) / int_f0089082
type
Early-Bird Cameo
 Gadget: Past as Future (Video Game) / int_f0089082
comment
Early-Bird Cameo: Opening the door directly across from your hotel room at the beginning of the game, shows the Sensorama that appears at the end of the game.
 Gadget: Past as Future (Video Game) / int_f0089082
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 Gadget: Past as Future (Video Game) / int_f3d5d15f
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Creepy Child
 Gadget: Past as Future (Video Game) / int_f3d5d15f
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Creepy Child: The boy.
 Gadget: Past as Future (Video Game) / int_f3d5d15f
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 Gadget: Past as Future (Video Game) / int_f792bc7b
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Dying Dream
 Gadget: Past as Future (Video Game) / int_f792bc7b
comment
Dying Dream: The ending might very well consist of this, after the scientists + Slowslop abandon the player character on Earth to live through the impact of the comet and go insane from Sensorama exposure.
 Gadget: Past as Future (Video Game) / int_f792bc7b
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The Dog Bites Back
 Gadget: Past as Future (Video Game) / int_fb3576b2
comment
The Dog Bites Back: Towards the end of Inside Out with Gadget, Slowslop has Louis Hausmann falsely accused of treason and subjected to the Sensorama despite the latter having dutifully spied on the scientists and taken prisoners to be experimented on, simply because he knew too much. This ends up backfiring on Slowslop afterwards when Louis finally comes to the realization that authoritarian governments are bad and assassinates Orlovsky in his room, leaving Slowslop to be considered the primary suspect and put before the Sensorama himself, because everyone else was under the false belief that anyone exposed to the Sensorama like Louis would become too passive to do something like kill Orlovsky.
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 Gadget: Past as Future (Video Game) / int_ffb79066
type
Chromosome Casting
 Gadget: Past as Future (Video Game) / int_ffb79066
comment
Chromosome Casting: No female characters, either significant or incidental, are seen or mentioned throughout the entire game. Averted in the novel, where the protagonist is a woman named Elena Hausmann.
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Gadget: Past as Future (Video Game)

The following is a list of statements referring to the current page from other pages.

 Gadget: Past as Future (Video Game)
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Art Deco / int_416c3686
 Gadget: Past as Future (Video Game)
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Chromosome Casting / int_416c3686
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Comet of Doom / int_416c3686
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 Gadget: Past as Future (Video Game)
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 Gadget: Past as Future (Video Game)
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 Gadget: Past as Future (Video Game)
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 Gadget: Past as Future (Video Game)
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Hitler Cam / int_416c3686
 Gadget: Past as Future (Video Game)
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Interactive Movie / int_416c3686
 Gadget: Past as Future (Video Game)
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 Gadget: Past as Future (Video Game)
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 Gadget: Past as Future (Video Game)
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Mind-Control Device / int_416c3686
 Gadget: Past as Future (Video Game)
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Mind Screwdriver / int_416c3686
 Gadget: Past as Future (Video Game)
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New Era Speech / int_416c3686
 Gadget: Past as Future (Video Game)
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 Gadget: Past as Future (Video Game)
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Psychotic Smirk / int_416c3686
 Gadget: Past as Future (Video Game)
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Rejected Marriage Proposal / int_416c3686
 Gadget: Past as Future (Video Game)
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Reluctant Mad Scientist / int_416c3686
 Gadget: Past as Future (Video Game)
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Room 101 / int_416c3686
 Gadget: Past as Future (Video Game)
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 Gadget: Past as Future (Video Game)
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Shadow Dictator / int_416c3686
 Gadget: Past as Future (Video Game)
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 Gadget: Past as Future (Video Game)
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The Ark / int_416c3686
 Gadget: Past as Future (Video Game)
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 Gadget: Past as Future (Video Game)
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Through the Eyes of Madness / int_416c3686
 Gadget: Past as Future (Video Game)
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Uncanny Valley / int_416c3686