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Geist (Video Game)

 Geist (Video Game)
type
TVTItem
 Geist (Video Game)
label
Geist (Video Game)
 Geist (Video Game)
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Geist
 Geist (Video Game)
comment
A 2005 First-Person Shooter developed for the Nintendo Gamecube by n-Space and Nintendo, with this being their second ever M rated title they've developed/published. Geist is the story of John Raimi, a scientist hired by a counter-terrorism unit to help them investigate a biochemical corporation. They have good reason to be suspicious. The Volks Corporation has apparently been developing chemical weaponry, according to information gathered by the unit's inside man (and Raimi's mentor). But even this is far from the truth, as one of the soldiers seemingly kills the rest of the team against his will, and Raimi awakens to discover that he is now a ghost, and the only way to survive and discover the truth is to possess others...While the gameplay never leaves the first-person perspective except for cutscenes, the gameplay varies widely from sequence to sequence. Some areas demand standard shooting and platforming skills, while others take the form of puzzles and resource management. A playthrough can be found here.
 Geist (Video Game)
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2024-02-24T20:01:51Z
 Geist (Video Game)
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2024-02-24T20:01:51Z
 Geist (Video Game)
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Dropped link to Poltergeist: Not a Feature - ITEM
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DBTropes
 Geist (Video Game) / int_1420a9b8
type
Scenery Censor
 Geist (Video Game) / int_1420a9b8
comment
Scenery Censor: The game was given an "M" rating in the US for (among other things) a brief scene containing nudity — but anything objectionable was covered by strategically-placed soap bubbles.
 Geist (Video Game) / int_1420a9b8
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1.0
 Geist (Video Game) / int_1420a9b8
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_1420a9b8
 Geist (Video Game) / int_143e6c8d
type
Heroic Mime
 Geist (Video Game) / int_143e6c8d
comment
Heroic Mime: Mostly played straight. Raimi is almost completely silent throughout, even when possessing humans and trying to convince a friend it's really him. The only they speak is when possessing a dog handler, speaking through their host to gain the dog's trust.
 Geist (Video Game) / int_143e6c8d
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1.0
 Geist (Video Game) / int_143e6c8d
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 Geist (Video Game)
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Geist (Video Game) / int_143e6c8d
 Geist (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Geist (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: Repeatedly, up to and including a space shooter.
 Geist (Video Game) / int_1467a30c
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1.0
 Geist (Video Game) / int_1467a30c
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_1467a30c
 Geist (Video Game) / int_173909
type
Brainwashed and Crazy
 Geist (Video Game) / int_173909
comment
Brainwashed and Crazy: What Volks' computer simulators do to ghosts. According to him, by the time the program is finished, the ghosts "won't even remember their own name".
 Geist (Video Game) / int_173909
featureApplicability
1.0
 Geist (Video Game) / int_173909
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1.0
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Geist (Video Game) / int_173909
 Geist (Video Game) / int_1778d9a0
type
Run, Don't Walk
 Geist (Video Game) / int_1778d9a0
comment
Run, Don't Walk: You probably will not be releasing that L button very much.
 Geist (Video Game) / int_1778d9a0
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1.0
 Geist (Video Game) / int_1778d9a0
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_1778d9a0
 Geist (Video Game) / int_21f3aa44
type
Good Is Not Nice
 Geist (Video Game) / int_21f3aa44
comment
Good Is Not Nice: Raimi is undoubtedly the hero of the story, trying to stop 1, technically 2, world domination plots, but if his smug satisfaction of lethally poisoning some guards is any indication, he is rather enjoying killing the Volks' staff and guards.
 Geist (Video Game) / int_21f3aa44
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1.0
 Geist (Video Game) / int_21f3aa44
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Geist (Video Game) / int_21f3aa44
 Geist (Video Game) / int_23b059ec
type
Bedsheet Ghost
 Geist (Video Game) / int_23b059ec
comment
Bedsheet Ghost: This strategy actually works on someone, scaring her enough to allow you to possess her. It's a bit scarier than usual, although the accountant literally sees the sheet rise up off the bed. Raimi-as-a-bedsheet-ghost has an empty dark hood and dives after her, after all.
 Geist (Video Game) / int_23b059ec
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1.0
 Geist (Video Game) / int_23b059ec
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_23b059ec
 Geist (Video Game) / int_243721cf
type
Replay Mode
 Geist (Video Game) / int_243721cf
comment
Replay Mode: The game allows the player to replay the chapters of the game after its completion. And since those chapters are already complete, the game will only save any items and lore entries gathered when they're replayed; so if there's a previously-missed item or lore entry that can only be accessed near the end of the selected chapter, the player must advance up to that point before turning the game off to get it.
 Geist (Video Game) / int_243721cf
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1.0
 Geist (Video Game) / int_243721cf
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_243721cf
 Geist (Video Game) / int_25b7257f
type
Red Right Hand
 Geist (Video Game) / int_25b7257f
comment
Red Right Hand: Volks has a scar on the right of his forehead. It's later found out to be a brand that's controlling him.
 Geist (Video Game) / int_25b7257f
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1.0
 Geist (Video Game) / int_25b7257f
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_25b7257f
 Geist (Video Game) / int_268ab6c5
type
An Astral Projection, Not a Ghost
 Geist (Video Game) / int_268ab6c5
comment
An Astral Projection, Not a Ghost: John Raimi spends most of the game as a ghost after his body and soul are separated at the start of the game. His empty body ends up being hijacked by a demon.
 Geist (Video Game) / int_268ab6c5
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1.0
 Geist (Video Game) / int_268ab6c5
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 Geist (Video Game)
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Geist (Video Game) / int_268ab6c5
 Geist (Video Game) / int_269e82c1
type
Death of a Child
 Geist (Video Game) / int_269e82c1
comment
Death of a Child: What started off the whole plot. When Gigi was alive, she tried to climb up a tree to play with her brother Alexander, but when she tripped and died, he tried to resurrect her, but ended up possessed himself, setting the stage for Volks' demon to invade.
 Geist (Video Game) / int_269e82c1
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1.0
 Geist (Video Game) / int_269e82c1
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_269e82c1
 Geist (Video Game) / int_29a39f6
type
Easter Egg
 Geist (Video Game) / int_29a39f6
comment
Easter Egg: Part of the Medical level takes place in a women's locker room. Inside one of the lockers is Samus Aran's helmet. Another locker in the same room holds a GameCube console. The lounge area in chapter 5 contains two TVs set up with NES and SNES consoles (though, as Raimi notes, no games for them on the nearby shelves).
 Geist (Video Game) / int_29a39f6
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1.0
 Geist (Video Game) / int_29a39f6
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 Geist (Video Game)
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Geist (Video Game) / int_29a39f6
 Geist (Video Game) / int_2b706ca
type
More Dakka
 Geist (Video Game) / int_2b706ca
comment
More Dakka: Your bullets slow down just like everything else when using Super-Speed, but you can still shoot more bullets in a shorter amount of time while using it. Normally this is just a waist of ammo, as the player should be used to aiming by the time they get access to super speed, but it is valid tactic against the helicopter and Living Statue bosses.
 Geist (Video Game) / int_2b706ca
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1.0
 Geist (Video Game) / int_2b706ca
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1.0
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Geist (Video Game) / int_2b706ca
 Geist (Video Game) / int_2d88e42c
type
Gender Bender
 Geist (Video Game) / int_2d88e42c
comment
Gender Bender: John Raimi, the ghost of a man, has to possess several women to progress through the game. This actually becomes important gameplay-wise when you possess towel-clothed Anna, who will not walk past a male-guard without proper clothes.
 Geist (Video Game) / int_2d88e42c
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1.0
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Geist (Video Game) / int_2d88e42c
 Geist (Video Game) / int_2f36d97
type
Older Than They Look
 Geist (Video Game) / int_2f36d97
comment
Older Than They Look: Raimi is 35, according to his profile in the manual. With his youthful face and overall dress sense, he could pass for a man a decade his junior.
 Geist (Video Game) / int_2f36d97
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1.0
 Geist (Video Game) / int_2f36d97
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Geist (Video Game) / int_2f36d97
 Geist (Video Game) / int_3033b958
type
Giant Enemy Crab
 Geist (Video Game) / int_3033b958
comment
Giant Enemy Crab: The boss of Chapters 4 (Medical) and 7 (Captured) is a giant shelled pillbug capable of rolling around the battlefield and shooting numerous projectiles in succession.
 Geist (Video Game) / int_3033b958
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1.0
 Geist (Video Game) / int_3033b958
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 Geist (Video Game)
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Geist (Video Game) / int_3033b958
 Geist (Video Game) / int_315a122
type
Hospital Hottie
 Geist (Video Game) / int_315a122
comment
Hospital Hottie: Anna, more, or perhaps less, so when Raimi is possessing her and rolls up most of the hospital uniform getting in the way of his escapade.
 Geist (Video Game) / int_315a122
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1.0
 Geist (Video Game) / int_315a122
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_315a122
 Geist (Video Game) / int_33b4e7f
type
Helmets Are Hardly Heroic
 Geist (Video Game) / int_33b4e7f
comment
Helmets Are Hardly Heroic: Few named characters will be wearing any and none of them will be full faced. Granted, not all named characters are "heroic".
 Geist (Video Game) / int_33b4e7f
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1.0
 Geist (Video Game) / int_33b4e7f
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_33b4e7f
 Geist (Video Game) / int_36249acd
type
Lethal Joke Character
 Geist (Video Game) / int_36249acd
comment
Lethal Joke Character Towel girl in multiplayer, who attacks with a wet...towel, in a game with guns and invisible ghosts. That said, her towel is an instant kill if she lands it. The same is true of the chef in multiplayer. His plates move slowly and can be wonky to hit with, but the porcelain he throws is way more lethal than any bullet you can use from another host.
 Geist (Video Game) / int_36249acd
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1.0
 Geist (Video Game) / int_36249acd
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Geist (Video Game) / int_36249acd
 Geist (Video Game) / int_3a1c2171
type
The Man Behind the Man
 Geist (Video Game) / int_3a1c2171
comment
The Man Behind the Man: Volks' Demon, as it's the one who made Alexander truly evil after possessing his body when he was only a kid.
 Geist (Video Game) / int_3a1c2171
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1.0
 Geist (Video Game) / int_3a1c2171
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_3a1c2171
 Geist (Video Game) / int_3bb81225
type
Recurring Boss
 Geist (Video Game) / int_3bb81225
comment
Recurring Boss: Three bosses in the game are fought more than once each: An unnamed Creature (in chapters 1, 6 and 7), a mercenary called Cord (in chapters 2 and 3), and a shelled crustacean (in chapters 4 and 7). In fact, they're the only bosses faced prior to chapter 8, but they do change tactics in each fight and the respective battlefields also add to the differentiation.
 Geist (Video Game) / int_3bb81225
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1.0
 Geist (Video Game) / int_3bb81225
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_3bb81225
 Geist (Video Game) / int_3cb1d38d
type
Bad Boss
 Geist (Video Game) / int_3cb1d38d
comment
Bad Boss: Rourke Seems neglectful enough to have missed out on all the damage you caused throughout the game, according to a few security officers you can talk to. Is stupid enough to try and force the dimensional rift open, despite one of the portal engineers clearing telling him why that is a BAD idea... right before Rouke shot said engineer, forced the other one to open the rift, then was surprised when a massive demon escaped. Also, is terrified of Phantom the dog and will draw his weapon on him and anyone else nearby if approached by him. He even threatens to use poor Phantom for target practice!
 Geist (Video Game) / int_3cb1d38d
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1.0
 Geist (Video Game) / int_3cb1d38d
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_3cb1d38d
 Geist (Video Game) / int_3d02661f
type
Very High Velocity Rounds
 Geist (Video Game) / int_3d02661f
comment
Very High Velocity Rounds: There are enemies whose rounds get faster when they activate Super-Speed, while your own projectiles remain slowed even when you get access to a version of their speed suit. However, these projectiles they shoot are normally slower than bullets, and when they show up with these very high velocity rounds it's to reinforce that the player's only option is to run away.
 Geist (Video Game) / int_3d02661f
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1.0
 Geist (Video Game) / int_3d02661f
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_3d02661f
 Geist (Video Game) / int_3e086ab9
type
Misplaced Accent
 Geist (Video Game) / int_3e086ab9
comment
Misplaced Accent: Despite being set in France, several American Accents, such as Dixie, Military Basic, Midwestern and Tidewater seem to appear.
 Geist (Video Game) / int_3e086ab9
featureApplicability
1.0
 Geist (Video Game) / int_3e086ab9
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1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_3e086ab9
 Geist (Video Game) / int_40217655
type
Faux Action Girl
 Geist (Video Game) / int_40217655
comment
Faux Action Girl: Anna is an average nurse who only turns into a gun-toting Action Girl because you are possessing her at the time. After you leave her, she keeps the outfit and weapon, but not the competence.
 Geist (Video Game) / int_40217655
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1.0
 Geist (Video Game) / int_40217655
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_40217655
 Geist (Video Game) / int_40e2ac3f
type
Flunky Boss
 Geist (Video Game) / int_40e2ac3f
comment
Flunky Boss: Volks can summons spec ops to harass you. He will do this every time you successfully redirect one of his rockets back at him, because the only logical conclusion is that you left your body unattended.
 Geist (Video Game) / int_40e2ac3f
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1.0
 Geist (Video Game) / int_40e2ac3f
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_40e2ac3f
 Geist (Video Game) / int_411a35bd
type
Body Surf
 Geist (Video Game) / int_411a35bd
comment
Body Surf: The central concept of the game. In the main campaign, the player takes the role of John Raimi, a scientist separated from his body by an experiment by terrorists. Raimi cannot do anything outside his body, but luckily he can possess and control anything he can frighten from animals to armed guards, and can even possess objects ranging from mop buckets and cans, to Gun Emplacements and Bombs. Unfortunately for you, some of the later enemies in the game can Body Surf you as well. The hijack power up in multiplayer lets you take hosts other ghosts are already "surfing", unless they have the "anti hijack" power up.
 Geist (Video Game) / int_411a35bd
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1.0
 Geist (Video Game) / int_411a35bd
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_411a35bd
 Geist (Video Game) / int_447f9fa5
type
Remote yet Vulnerable
 Geist (Video Game) / int_447f9fa5
comment
Remote, Yet Vulnerable: The second-to-last boss in the game (Volks) can be difficult due to this. The best way to defeat him is to leave your body, possess the missiles he fires at you, and pilot them back at him. But you have to be careful, as enemy ghosts are prone to jumping into your body and running into a One-Hit Kill furnace if you aren't there to resist it.
 Geist (Video Game) / int_447f9fa5
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1.0
 Geist (Video Game) / int_447f9fa5
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_447f9fa5
 Geist (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 Geist (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: Cord uses a shield to block your shots while throwing grenades in the first boss battle. Ironically, the next fight where he doesn't use these is harder.
 Geist (Video Game) / int_4ffde1e0
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1.0
 Geist (Video Game) / int_4ffde1e0
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_4ffde1e0
 Geist (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Geist (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist If the host Raimi is currently possessing has the life meter depleted, and is an expendable host, Raimi's soul simply leaves the body so he can look for another one. But if the deceased host is key for the mission, or no more hosts remain, then it's a definitive Game Over. For obvious reasons, this is averted in death match, where death of your host doesn't just lose you points, the host is still considered yours a few seconds after voluntarily relinquishing possession. So if you're planning on using the ghosts form's advantages to preserve your score, you'll have to plan for it ahead of time.
 Geist (Video Game) / int_50727f8d
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-1.0
 Geist (Video Game) / int_50727f8d
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_50727f8d
 Geist (Video Game) / int_537dd8fe
type
Affably Evil
 Geist (Video Game) / int_537dd8fe
comment
Affably Evil: Despite knowingly and actively furthering plots to take over the world, despite conducting highly unethical experiments that literally rip the souls out of the test subjects, most Volk's staff appear to be otherwise nice people who genuinely care about each other.
 Geist (Video Game) / int_537dd8fe
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1.0
 Geist (Video Game) / int_537dd8fe
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_537dd8fe
 Geist (Video Game) / int_5541da8c
type
Lotus-Eater Machine
 Geist (Video Game) / int_5541da8c
comment
Lotus-Eater Machine: After Raimi is first separated from his body, Rourke and Volks try to recondition him into a soldier in one of these before being saved by Gigi.
 Geist (Video Game) / int_5541da8c
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1.0
 Geist (Video Game) / int_5541da8c
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_5541da8c
 Geist (Video Game) / int_5b19cc1b
type
Air-Vent Passageway
 Geist (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway: You're a dog that appears to be a boxer at the time, and you still have to crouch to get through. No one notices barking or paws clicking.
 Geist (Video Game) / int_5b19cc1b
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1.0
 Geist (Video Game) / int_5b19cc1b
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_5b19cc1b
 Geist (Video Game) / int_5beef860
type
Why Did It Have to Be Snakes?
 Geist (Video Game) / int_5beef860
comment
Why Did It Have to Be Snakes?: Rourke seems to suffer from Cynophobianote phobia of dogs, it's foreshadowed in Chapter 3 when the animal trainer of the facility talks with one of her co-workers about how much Rourke seems to dislike dogs (outright planning to use one of them for target practice). Close to the end of the game, Volks holds a meeting behind locked doors and gives specific orders to shoot anyone who comes close who isn't himself or Rourke. The solution is straightforward: possess Rourke. To possess someone, you must first terrify him and Rourke is a hard-as-nails mercenary who doesn't scare. Thus, you undergo a series of short missions for the sole purpose of trigerring his cynophobia.
 Geist (Video Game) / int_5beef860
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1.0
 Geist (Video Game) / int_5beef860
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_5beef860
 Geist (Video Game) / int_61ff365d
type
Deflector Shields
 Geist (Video Game) / int_61ff365d
comment
Deflector Shields - Orange shields reduce the amount of damage hosts take in multiplayer. Volks demon has rings that completely stop whatever Raimi can hit it with, but it needs to shed them to attack Raimi.
 Geist (Video Game) / int_61ff365d
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1.0
 Geist (Video Game) / int_61ff365d
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1.0
 Geist (Video Game)
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Geist (Video Game) / int_61ff365d
 Geist (Video Game) / int_640a171f
type
Gameplay Roulette
 Geist (Video Game) / int_640a171f
comment
Gameplay Roulette: The game perpetually oscillates through first-person shooter, survival horror, puzzle and action-adventure. This is justified by the game's premise (spiritual possession), as the gameplay mechanics can change according to the current host character.
 Geist (Video Game) / int_640a171f
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1.0
 Geist (Video Game) / int_640a171f
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1.0
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Geist (Video Game) / int_640a171f
 Geist (Video Game) / int_6492f4ca
type
Spirit Advisor
 Geist (Video Game) / int_6492f4ca
comment
Spirit Advisor: Gigi during the first six chapters of the game. Afterwards, when Raimi approaches the darker corners of Volks Corp, she's unable to go any further with him.
 Geist (Video Game) / int_6492f4ca
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1.0
 Geist (Video Game) / int_6492f4ca
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Geist (Video Game) / int_6492f4ca
 Geist (Video Game) / int_663b22d9
type
Dying as Yourself
 Geist (Video Game) / int_663b22d9
comment
Dying as Yourself: After defeating the final boss, Raimi watches Gigi and the ghost of the Child Alexander reuniting.
 Geist (Video Game) / int_663b22d9
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1.0
 Geist (Video Game) / int_663b22d9
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Geist (Video Game) / int_663b22d9
 Geist (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Geist (Video Game) / int_66479d0
comment
Our Ghosts Are Different: John Raimi becomes a ghost after his soul and body are separated. He doesn't get many of the standard ghost powers, apart from possessing people. He can't even walk through most walls (though probably because that would break the game). He also meets another ghost, Gigi, who is the Big Bad's deceased sister.
 Geist (Video Game) / int_66479d0
featureApplicability
1.0
 Geist (Video Game) / int_66479d0
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_66479d0
 Geist (Video Game) / int_67a7cd88
type
Battle in the Center of the Mind
 Geist (Video Game) / int_67a7cd88
comment
Battle in the Center of the Mind: The final boss battle against the Volks demon takes place in a trippy Amazing Technicolor Battlefield contained entirely within Volks' body.
 Geist (Video Game) / int_67a7cd88
featureApplicability
1.0
 Geist (Video Game) / int_67a7cd88
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_67a7cd88
 Geist (Video Game) / int_68068108
type
Evil Laugh
 Geist (Video Game) / int_68068108
comment
Evil Laugh: Anti-Hero variant. While possessing the Volks' facility cook, Raimi serves the guards soup contaminated with rat poison, then smiles and chuckles as they each grab a bowl of the lethal meal.
 Geist (Video Game) / int_68068108
featureApplicability
1.0
 Geist (Video Game) / int_68068108
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_68068108
 Geist (Video Game) / int_6841f7f5
type
Evil Phone
 Geist (Video Game) / int_6841f7f5
comment
Evil Phone: You can be one, briefly at one point, in order to scare a janitor so you can possess him.
 Geist (Video Game) / int_6841f7f5
featureApplicability
1.0
 Geist (Video Game) / int_6841f7f5
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_6841f7f5
 Geist (Video Game) / int_69ab6c58
type
Justified Tutorial
 Geist (Video Game) / int_69ab6c58
comment
Justified Tutorial: The game never bothers with a how-to-shoot tutorial, but after the main character is separated from his body his spirit is immediately put into a training/brainwashing machine, where he's shown some of the basics of being a ghost - floating around, possessing animals, drinking plant energy. After that the machine is broken by a Creepy Child ghost girl, who shows him how to possess objects, do things with them, and then how to scare humans so they can be possessed.
 Geist (Video Game) / int_69ab6c58
featureApplicability
1.0
 Geist (Video Game) / int_69ab6c58
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_69ab6c58
 Geist (Video Game) / int_6bff99d4
type
Secret Character
 Geist (Video Game) / int_6bff99d4
comment
Secret Character: Extra multiplayer hosts are rabbits, Raimi, bats, Towel Girl, rats, Chef, roaches, Volks, imps and Anna. They have to be unlocked in the single player mode.
 Geist (Video Game) / int_6bff99d4
featureApplicability
1.0
 Geist (Video Game) / int_6bff99d4
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_6bff99d4
 Geist (Video Game) / int_6cb4cb70
type
Improperly Placed Firearms
 Geist (Video Game) / int_6cb4cb70
comment
Improperly Placed Firearms: The game is set in France, but one of the weapons available is the SAR-21, a bullpup assault rifle of Singaporean origin.
 Geist (Video Game) / int_6cb4cb70
featureApplicability
1.0
 Geist (Video Game) / int_6cb4cb70
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_6cb4cb70
 Geist (Video Game) / int_6ef6417b
type
Disney Death
 Geist (Video Game) / int_6ef6417b
comment
Disney Death: Done twice with the same character. The first time, he is swallowed whole by a boss monster, then escapes from its stomach when you kill the boss monster, causing it to burst open. The second time, his helicopter is shot down, but he appears at the end of the game with no explanation of how he got there.
 Geist (Video Game) / int_6ef6417b
featureApplicability
1.0
 Geist (Video Game) / int_6ef6417b
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_6ef6417b
 Geist (Video Game) / int_7106ae9d
type
Living Bodysuit
 Geist (Video Game) / int_7106ae9d
comment
Living Bodysuit: The game's main gimmick is the possession mechanic, as you make everyone your personal costume and disguise. The Big Bad is also incorporeal, so it takes over the wheelchair-bound old man heading the corporation which had accidentally released it.
 Geist (Video Game) / int_7106ae9d
featureApplicability
1.0
 Geist (Video Game) / int_7106ae9d
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_7106ae9d
 Geist (Video Game) / int_73ff2cc5
type
Just Eat Him
 Geist (Video Game) / int_73ff2cc5
comment
Just Eat Him: One boss swallows one of your allies whole, but "spits" him back up later.
 Geist (Video Game) / int_73ff2cc5
featureApplicability
1.0
 Geist (Video Game) / int_73ff2cc5
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_73ff2cc5
 Geist (Video Game) / int_7d12f7b1
type
Who You Gonna Call?
 Geist (Video Game) / int_7d12f7b1
comment
Who You Gonna Call?: Multiplayer's "Hunt" mode has one team take the role of ghost hunters, and the other as the ghosts trying to make the hunters commit suicide through possession.
 Geist (Video Game) / int_7d12f7b1
featureApplicability
1.0
 Geist (Video Game) / int_7d12f7b1
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_7d12f7b1
 Geist (Video Game) / int_7d3da681
type
The Legions of Hell
 Geist (Video Game) / int_7d3da681
comment
The Legions of Hell: Behind your human antagonists is a demon, and in fighting them you let more crossover. They have apparently invaded the world in the past too, based on the first one's dialog.
 Geist (Video Game) / int_7d3da681
featureApplicability
1.0
 Geist (Video Game) / int_7d3da681
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_7d3da681
 Geist (Video Game) / int_7eccbb3d
type
Shower Scene
 Geist (Video Game) / int_7eccbb3d
comment
Shower Scene: A part in Chapter 4 involves scaring a woman taking a shower so that you can possess her friend; she helpfully has soap suds covering her private parts, while the friend is clad in towels. A man is even peeping on them through a crack in the wall beforehand.
 Geist (Video Game) / int_7eccbb3d
featureApplicability
1.0
 Geist (Video Game) / int_7eccbb3d
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_7eccbb3d
 Geist (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Geist (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Trying to keep Bryson from being hit by the separation procedure and possibly driven mad, Raimi destroys the machinery that's keeping the rift stable. This does result in Bryson being taken down and sent to the medical wing, but it also means that a huge incorporeal demon can pass through and start making everything worse. Though it can't be solely blamed on Raimi - after the machinery was destroyed, one of the technicians insisted that the rift be closed down lest something escape, but Rourke orders it forced wide open, and when he gets argued with, he gives the engineer a present from his gun to the head to convince the other engineer to open it.
 Geist (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Geist (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_7fbb2a3
 Geist (Video Game) / int_808cbaeb
type
Arson, Murder, and Jaywalking
 Geist (Video Game) / int_808cbaeb
comment
Also, is terrified of Phantom the dog and will draw his weapon on him and anyone else nearby if approached by him. He even threatens to use poor Phantom for target practice!
 Geist (Video Game) / int_808cbaeb
featureApplicability
1.0
 Geist (Video Game) / int_808cbaeb
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_808cbaeb
 Geist (Video Game) / int_811dfb3f
type
Voice Grunting
 Geist (Video Game) / int_811dfb3f
comment
Voice Grunting: Only during cutscenes will people actually say all their lines. Soldiers will generally have "Sir!" if you're inhabiting a man, "Ma'am." if you're inhabiting a woman, and "Hey boy!" if you're inhabiting a dog. Gigi will always say "Raiiii-mi" or giggle. In one particular case when you're possessing an engineer, his irritable boss says "Walters!" each and every time you talk to him.
 Geist (Video Game) / int_811dfb3f
featureApplicability
1.0
 Geist (Video Game) / int_811dfb3f
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_811dfb3f
 Geist (Video Game) / int_81e10087
type
Infernal Paradise
 Geist (Video Game) / int_81e10087
comment
Infernal Paradise: The demon's plans for Earth, which involve blotting out the Sun, boiling the sea, and setting fire to the landscapes, turning it into a "paradise".
 Geist (Video Game) / int_81e10087
featureApplicability
1.0
 Geist (Video Game) / int_81e10087
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_81e10087
 Geist (Video Game) / int_8410bf3b
type
Quad Damage
 Geist (Video Game) / int_8410bf3b
comment
Quad Damage: Purple power-ups increase the damage done by weapons and host attacks in multiplayer.
 Geist (Video Game) / int_8410bf3b
featureApplicability
1.0
 Geist (Video Game) / int_8410bf3b
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_8410bf3b
 Geist (Video Game) / int_8573ac0a
type
The Social Darwinist
 Geist (Video Game) / int_8573ac0a
comment
The Social Darwinist: Volk's demon, to the point it is disgusted by the idea of peaceful resolution.
 Geist (Video Game) / int_8573ac0a
featureApplicability
1.0
 Geist (Video Game) / int_8573ac0a
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_8573ac0a
 Geist (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Geist (Video Game) / int_863fa679
comment
What Happened to the Mouse?: The soldier possessed at the beginning that kills Raimi's team and gets him abducted is never seen or spoken of again.
 Geist (Video Game) / int_863fa679
featureApplicability
1.0
 Geist (Video Game) / int_863fa679
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_863fa679
 Geist (Video Game) / int_8871bbd8
type
Eye Beams
 Geist (Video Game) / int_8871bbd8
comment
Eye Beams: There are statues that can uses these on Raimi, blocking his way to Volks.
 Geist (Video Game) / int_8871bbd8
featureApplicability
1.0
 Geist (Video Game) / int_8871bbd8
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_8871bbd8
 Geist (Video Game) / int_8a88ed49
type
Mini-Boss
 Geist (Video Game) / int_8a88ed49
comment
Mini-Boss: Two fights of this type take place during the start of the final chapter, occuring one after another: Raimi has to take down two helicopters which attempt to transport the indoctrinated souls to the United Nations in order to possess all the presidents and ministers in the world so Volks can command them. Raimi can possess one of the anti-air turrets to easily take down the first of them, but then the second will destroy it and proceed to attack his physical body, forcing him to fight it by shooting at it with his equipped machine gun. With both helicopters down, the soul container they were transporting falls down, freeing the corrupted souls which will now try to attack Raimi, one after another. Raimi can only dispatch them by throwing ethereal bombs, as bullets are useless against them. After Raimi defeats them, enemy soldiers start appearing, and the game progresses normally.
 Geist (Video Game) / int_8a88ed49
featureApplicability
1.0
 Geist (Video Game) / int_8a88ed49
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_8a88ed49
 Geist (Video Game) / int_8a8afdce
type
Mini-Game
 Geist (Video Game) / int_8a8afdce
comment
Mini-Game: Among other examples, one area can only be passed after a literally riveting action sequence. Or one could just kill all the workers in the area.
 Geist (Video Game) / int_8a8afdce
featureApplicability
1.0
 Geist (Video Game) / int_8a8afdce
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_8a8afdce
 Geist (Video Game) / int_8af25294
type
Bullet Time
 Geist (Video Game) / int_8af25294
comment
Bullet Time: Being a bodiless ghost naturally slows time down; there are also battlesuits that can temporarily produce the same effect. Ghosts don't get bullet time in multiplayer though, for competitive balance.
 Geist (Video Game) / int_8af25294
featureApplicability
1.0
 Geist (Video Game) / int_8af25294
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_8af25294
 Geist (Video Game) / int_8df6cb00
type
Censor Suds
 Geist (Video Game) / int_8df6cb00
comment
Censor Suds: In order to progress, Raimi has to possess a female doctor, of whom is in the shower with another woman. There's nothing stopping the player from gawking at the scene, however her naughty bits are covered.
 Geist (Video Game) / int_8df6cb00
featureApplicability
1.0
 Geist (Video Game) / int_8df6cb00
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_8df6cb00
 Geist (Video Game) / int_902f19e
type
Hacked by a Pirate
 Geist (Video Game) / int_902f19e
comment
Hacked by a Pirate: Ghost Raimi can possess a computer and cause it to flash the skull-and-crossbones, pretending to be a virus to scare a technician.
 Geist (Video Game) / int_902f19e
featureApplicability
1.0
 Geist (Video Game) / int_902f19e
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_902f19e
 Geist (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Geist (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: No foreshadowing or explanation is given for the two giant living statues fought near the end of the game.
 Geist (Video Game) / int_902fa0b4
featureApplicability
1.0
 Geist (Video Game) / int_902fa0b4
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_902fa0b4
 Geist (Video Game) / int_906365a2
type
Demonic Possession
 Geist (Video Game) / int_906365a2
comment
Demonic Possession: Fairly early into the game, Volks is possessed by a powerful demon who intends to hijack Volks' own world domination plan for his own ends.
 Geist (Video Game) / int_906365a2
featureApplicability
1.0
 Geist (Video Game) / int_906365a2
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_906365a2
 Geist (Video Game) / int_92d6110b
type
Grenade Hot Potato
 Geist (Video Game) / int_92d6110b
comment
Grenade Hot Potato: Variation, in that Cord is competent enough not to wait to throw a grenade until it's about to explode, but if you shoot him in the arm when he pulls one out, you can possess it and cause it to explode near him prematurely.
 Geist (Video Game) / int_92d6110b
featureApplicability
1.0
 Geist (Video Game) / int_92d6110b
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_92d6110b
 Geist (Video Game) / int_970c790a
type
Big Bad
 Geist (Video Game) / int_970c790a
comment
Big Bad: Alexander Volks. Although most details of the main Evil Plan were not what he had initially intended. The demon possessing him serves as a Greater-Scope Villain.
 Geist (Video Game) / int_970c790a
featureApplicability
1.0
 Geist (Video Game) / int_970c790a
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_970c790a
 Geist (Video Game) / int_98f5de00
type
Let Me Get This Straight...
 Geist (Video Game) / int_98f5de00
comment
Let Me Get This Straight...: Happens one chapter after Raimi rescues Bryson (as in the previous one their top priority was to escape). Raimi explains Bryson offscreen what's going on with the Volks corporation (because Raimi is a Heroic Mime in-game), and then Bryson paraphrases what he's told to make sure he understands the situation. This is further justified because Raimi had been turned into a ghost and was possessing a female nurse. They might have thought that going right to the next action scene was too jarring, but they couldn't show Raimi talking.
 Geist (Video Game) / int_98f5de00
featureApplicability
1.0
 Geist (Video Game) / int_98f5de00
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_98f5de00
 Geist (Video Game) / int_999b994b
type
Dead to Begin With
 Geist (Video Game) / int_999b994b
comment
Dead to Begin With: Subverted. After the first level of the game, the protagonist has their soul removed from their body. This gives them all the functions of this trope, but still leaves their body comatose, while they are still technically "alive".
 Geist (Video Game) / int_999b994b
featureApplicability
-0.3
 Geist (Video Game) / int_999b994b
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_999b994b
 Geist (Video Game) / int_99db72ee
type
Immune to Bullets
 Geist (Video Game) / int_99db72ee
comment
Immune to Bullets: Ghosts. In the multiplayer death match this means that ghosts that don't take a host are almost invincible, but they can't score any points until they take possession of someone susceptible to bullets.
 Geist (Video Game) / int_99db72ee
featureApplicability
1.0
 Geist (Video Game) / int_99db72ee
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_99db72ee
 Geist (Video Game) / int_9aeee007
type
Console Cameo
 Geist (Video Game) / int_9aeee007
comment
Console Cameo: There's a Gamecube inside one of the lockers in the Medical level.
 Geist (Video Game) / int_9aeee007
featureApplicability
1.0
 Geist (Video Game) / int_9aeee007
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_9aeee007
 Geist (Video Game) / int_9e943076
type
One-Man Army
 Geist (Video Game) / int_9e943076
comment
One-Man Army: Amusingly, everyone Raimi possesses becomes this, as while they're still definitely very mortal and can die quickly, an untrained combatant is able to turn even nurses, scientists and engineers into walking badasses that kill hordes of soldiers and monsters alike. Which then establishes the threat level of Volks' other spectral operatives trained to be loyal to him.
 Geist (Video Game) / int_9e943076
featureApplicability
1.0
 Geist (Video Game) / int_9e943076
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_9e943076
 Geist (Video Game) / int_9ea58038
type
Kill the Host Body
 Geist (Video Game) / int_9ea58038
comment
Kill the Host Body: Any living being you possess can be killed by somebody or something else. If the host killed is important to a task you need to accomplish, or is the last available host in the area, it's Game Over.
 Geist (Video Game) / int_9ea58038
featureApplicability
1.0
 Geist (Video Game) / int_9ea58038
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_9ea58038
 Geist (Video Game) / int_a2686728
type
Rolling Attack
 Geist (Video Game) / int_a2686728
comment
Rolling Attack: The boss of chapter four can roll up to regenerate its health and to roll over you. Luckily there is a hole in its shell, unluckily your bullets won't do anything even if it is shot there, you need to use grenades and time your throws carefully.(You can shoot its face when exposed but it will be shooting at you too when it is and will likely regenerate faster than you can do damage that way). The second time you fight it, it is always rolling, but it hasn't fully recovered from the first fight and you have the prototype weapons, which make a mockery of its Improvised Armor.
 Geist (Video Game) / int_a2686728
featureApplicability
1.0
 Geist (Video Game) / int_a2686728
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_a2686728
 Geist (Video Game) / int_a29a7058
type
Not Quite Flight
 Geist (Video Game) / int_a29a7058
comment
Not Quite Flight: Your ghost form can float a little but not really fly until the end of the game.
 Geist (Video Game) / int_a29a7058
featureApplicability
1.0
 Geist (Video Game) / int_a29a7058
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_a29a7058
 Geist (Video Game) / int_a34c7bb8
type
Player-Guided Missile
 Geist (Video Game) / int_a34c7bb8
comment
Player-Guided Missile: During the boss battle against Big Bad Alexander Volks, Raimi can exit his physical body to possess any missile shot by the villain and control it to redirect it to him. Due to the missile's speed, this is difficult to pull off, but if it lands onto Volks it'll deplete a quarter of his Life Meter.
 Geist (Video Game) / int_a34c7bb8
featureApplicability
1.0
 Geist (Video Game) / int_a34c7bb8
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_a34c7bb8
 Geist (Video Game) / int_a3e24415
type
Video-Game Flamethrowers Suck
 Geist (Video Game) / int_a3e24415
comment
Videogame Flamethrowers Suck: As usual it has a good damage output but a pathetic range. It does have a longer range secondary fire, that is shared with two other weapons found in the same area. Better than most video game flamethrowers but still much worse than a real one.
 Geist (Video Game) / int_a3e24415
featureApplicability
1.0
 Geist (Video Game) / int_a3e24415
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_a3e24415
 Geist (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 Geist (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: The player can only possess imps in multiplayer mode. The player can never use the guns that increase the speed of shots fired to match Super-Speed when activated.
 Geist (Video Game) / int_a89efe3c
featureApplicability
1.0
 Geist (Video Game) / int_a89efe3c
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_a89efe3c
 Geist (Video Game) / int_a8a04f6f
type
And I Must Scream
 Geist (Video Game) / int_a8a04f6f
comment
And I Must Scream: When Raimi prepares to fight the demon one last time, he finds the child Alexander, implying that Volk hasn't been truly in control of his actions for decades.
 Geist (Video Game) / int_a8a04f6f
featureApplicability
1.0
 Geist (Video Game) / int_a8a04f6f
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_a8a04f6f
 Geist (Video Game) / int_ab1064b3
type
Modesty Towel
 Geist (Video Game) / int_ab1064b3
comment
Modesty Towel: After the "Censor Suds" situation, the girl Raimi scares will leave the shower and cover herself in a towel. After scaring her further, you can possess her. While you can leave the locker room, you cannot progress until she gets dressed as there are guards everywhere and, as one would reasonably expect from a mostly naked woman in the presence of strangers, she has an aversion to approaching the male guards without clothes.
 Geist (Video Game) / int_ab1064b3
featureApplicability
-1.0
 Geist (Video Game) / int_ab1064b3
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_ab1064b3
 Geist (Video Game) / int_ab176783
type
Nail 'Em
 Geist (Video Game) / int_ab176783
comment
Nail 'Em: A part of Chapter 3 allows the player to possess a worker who has a rivet gun. While it's useful in a (literally) riveting action sequence, it's not much of a ranged weapon.
 Geist (Video Game) / int_ab176783
featureApplicability
1.0
 Geist (Video Game) / int_ab176783
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_ab176783
 Geist (Video Game) / int_ad1db87c
type
Oh, Crap!
 Geist (Video Game) / int_ad1db87c
comment
Oh, Crap!: One of the possible death sounds for the standard soldiers. It's also how Volks, when he was a kid, reacted when he inadvertedly summoned the demon that ended up possessing him.
 Geist (Video Game) / int_ad1db87c
featureApplicability
1.0
 Geist (Video Game) / int_ad1db87c
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_ad1db87c
 Geist (Video Game) / int_ae0bbe52
type
Living Statue
 Geist (Video Game) / int_ae0bbe52
comment
Living Statue: Two serve as the last boss before the fights with Volks and the Demon Lord.
 Geist (Video Game) / int_ae0bbe52
featureApplicability
1.0
 Geist (Video Game) / int_ae0bbe52
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_ae0bbe52
 Geist (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Geist (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Raimi is a Heroic Mime, but descriptions of his surroundings, archived here, reveal that he makes some snide observations. "This is where all of the important faxes come to the morgue", "This [gurney in a morgue] must have been difficult to get down the stairs. At least the passengers don't mind the bumpy ride", "Thanks for the pants" [to a dead guard whose pants he stole] are the most notable.
 Geist (Video Game) / int_ae3d6438
featureApplicability
1.0
 Geist (Video Game) / int_ae3d6438
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_ae3d6438
 Geist (Video Game) / int_b0cbdcb1
type
Black Helicopter
 Geist (Video Game) / int_b0cbdcb1
comment
Black Helicopter: No aliens or (conventional) terrorists are involved, but the Volks Corporation drew the attention of the US Government due to reports suggesting what seems to be paranormal activity, so a group of high-ranked soldiers (among them the protagonist John Raimi) arrives the corporation's building via black helicopters to storm it and investigate. They learn the hard way that, yes, there is paranormal activity inside.
 Geist (Video Game) / int_b0cbdcb1
featureApplicability
1.0
 Geist (Video Game) / int_b0cbdcb1
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_b0cbdcb1
 Geist (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Geist (Video Game) / int_b2cdd776
comment
Bottomless Magazines: The turret guns and the prototype weapons in the main single player mode.
 Geist (Video Game) / int_b2cdd776
featureApplicability
1.0
 Geist (Video Game) / int_b2cdd776
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_b2cdd776
 Geist (Video Game) / int_b4215a8d
type
Tennis Boss
 Geist (Video Game) / int_b4215a8d
comment
Tennis Boss: In an odd variant, you possess the boss's missiles and guide them back manually, but this is optional.
 Geist (Video Game) / int_b4215a8d
featureApplicability
1.0
 Geist (Video Game) / int_b4215a8d
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_b4215a8d
 Geist (Video Game) / int_b426973b
type
The Mind Is a Plaything of the Body
 Geist (Video Game) / int_b426973b
comment
The Mind Is a Plaything of the Body: Possessing some characters results in subconscious desires and aversions that the player doesn't share. Some examples include the technician who cannot approach the machine, requiring you to move the part you need to him. Or Anna, who cannot approach the guards until she gets dressed. An inverse of this is the rats, who actively pull towards the mouse traps because of the cheese, requiring Raimi to quickly pull them away in order to avoid killing them and reaching his target.
 Geist (Video Game) / int_b426973b
featureApplicability
-1.0
 Geist (Video Game) / int_b426973b
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_b426973b
 Geist (Video Game) / int_b4e95b4f
type
First-Person Ghost
 Geist (Video Game) / int_b4e95b4f
comment
First-Person Ghost: Zigzagged. Perhaps because of the obvious pun, single player only partially uses the trope by containing a full model of your current form in the corner, to give you an idea of what your actions look like to anyone who may see you. You still cannot see your feet, tho any action (such as pressing a button, turning a valve, etc) allow you to see your hand as your character interacts with the object.
 Geist (Video Game) / int_b4e95b4f
featureApplicability
1.0
 Geist (Video Game) / int_b4e95b4f
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_b4e95b4f
 Geist (Video Game) / int_b72ae7
type
Omnidisciplinary Scientist
 Geist (Video Game) / int_b72ae7
comment
Omnidisciplinary Scientist: Averted. Raimi's supposed to have knowledge on chemical and biological warfare. A scientist. But descriptions have him looking at control panels and thinking "Hmm... looks complicated", and finding equations incomprehensible, showing that the mix of science and the occult that Volks is working on is well beyond his fields of study.
 Geist (Video Game) / int_b72ae7
featureApplicability
-1.0
 Geist (Video Game) / int_b72ae7
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_b72ae7
 Geist (Video Game) / int_bb18c92d
type
Mouse Trap
 Geist (Video Game) / int_bb18c92d
comment
Mouse Trap: One section in Chapter 8 (Rourke) requires you to possess a mouse and traverse a veritable minefield of mouse traps. They may be in plain sight, but that cheese is surprisingly tempting.
 Geist (Video Game) / int_bb18c92d
featureApplicability
1.0
 Geist (Video Game) / int_bb18c92d
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_bb18c92d
 Geist (Video Game) / int_bc0f0e23
type
Boss Bonanza
 Geist (Video Game) / int_bc0f0e23
comment
Boss Bonanza: In the final level, Raimi fights two giant statues, Alexander Volks and the demon who is possessing him. One after another in a row.
 Geist (Video Game) / int_bc0f0e23
featureApplicability
1.0
 Geist (Video Game) / int_bc0f0e23
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_bc0f0e23
 Geist (Video Game) / int_bc452029
type
Strapped to an Operating Table
 Geist (Video Game) / int_bc452029
comment
Strapped to an Operating Table: Happens a few times in the game. First, Raimi is strapped up in a gigantic, vaguely telescope-like thing to be separated from his body. Later this happens to his friend Bryson, and when that is interrupted Bryson is strapped down and left to die. There are also a few others who failed separation and got strapped and straight-jacketed down.
 Geist (Video Game) / int_bc452029
featureApplicability
1.0
 Geist (Video Game) / int_bc452029
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_bc452029
 Geist (Video Game) / int_bc8271df
type
In a Single Bound
 Geist (Video Game) / int_bc8271df
comment
In a Single Bound: Yellow arrow power ups in multiplayer allow hosts to jump higher.
 Geist (Video Game) / int_bc8271df
featureApplicability
1.0
 Geist (Video Game) / int_bc8271df
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_bc8271df
 Geist (Video Game) / int_bcdfbe4a
type
Chef of Iron
 Geist (Video Game) / int_bcdfbe4a
comment
Chef of Iron: The multiplayer Chef can kill you with an empty plate. In single player you merely have an Angry Chef, who is only so because you're possessing him.
 Geist (Video Game) / int_bcdfbe4a
featureApplicability
1.0
 Geist (Video Game) / int_bcdfbe4a
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_bcdfbe4a
 Geist (Video Game) / int_c5e42cbd
type
Cutscene Incompetence
 Geist (Video Game) / int_c5e42cbd
comment
Cutscene Incompetence: The guards are easily killed by the imps in cutscenes. No, these imps are not Immune to Bullets, and no, they aren't remotely strong. They're by far the weakest enemies in the game, and have about as much HP as your typical Goddamned Bats, except without the numerical superiority. They are killed by one bullet from any gun. They can be killed with a fucking fire extinguisher, for crying out loud! And yet, in the cutscenes, when guards are confronted by them, you'd think they were Nigh Invulnerable minibosses. In fact, the fire extinguisher doesn't do any damage, it just has the game check if the target has less than 1 HP (this is why guards don't shoot some of your possessed characters even if you spray them with one, because they're not suffering a health loss). The imps are Zero Hit Point Wonders.
 Geist (Video Game) / int_c5e42cbd
featureApplicability
1.0
 Geist (Video Game) / int_c5e42cbd
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_c5e42cbd
 Geist (Video Game) / int_c6102eb0
type
Grand Theft Me
 Geist (Video Game) / int_c6102eb0
comment
Grand Theft Me: It reaches the point where ghosts try to kill you by inhabiting your body and killing yourself.
 Geist (Video Game) / int_c6102eb0
featureApplicability
1.0
 Geist (Video Game) / int_c6102eb0
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_c6102eb0
 Geist (Video Game) / int_c75df49a
type
Shout-Out
 Geist (Video Game) / int_c75df49a
comment
Shout-Out: The surname of John Raimi is borrowed from that of famed director, writer and actor Sam Raimi. One locker◊ has Samus Aran's helmet.
 Geist (Video Game) / int_c75df49a
featureApplicability
1.0
 Geist (Video Game) / int_c75df49a
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_c75df49a
 Geist (Video Game) / int_ca3d2067
type
Mook Debut Cutscene
 Geist (Video Game) / int_ca3d2067
comment
Mook Debut Cutscene: The game introduces the Spirit Hunters, the topmost Elite Mooks of the game, via a cutscene. They are capable of seeing ghosts and harming them with their weapons, and can also slow down time to catch up with the ghosts' speedy movement. When you, a ghost yourself, meet them for the first time, the only thing you can do is run away for your life. The second time, you're possessing Rourke, who is equipped with Spirit Hunter gear, allowing you to evenly fight them.
 Geist (Video Game) / int_ca3d2067
featureApplicability
1.0
 Geist (Video Game) / int_ca3d2067
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_ca3d2067
 Geist (Video Game) / int_cafdaf4e
type
Trust Password
 Geist (Video Game) / int_cafdaf4e
comment
Trust Password: A non-verbal example: Since Raimi has the ability to Body Surf, he has to prove his identity to Bryson by reproducing their Secret Handshake.
 Geist (Video Game) / int_cafdaf4e
featureApplicability
1.0
 Geist (Video Game) / int_cafdaf4e
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_cafdaf4e
 Geist (Video Game) / int_ceb9d05
type
Pre-Final Boss
 Geist (Video Game) / int_ceb9d05
comment
Pre-Final Boss: The game combines this with Boss Bonanza, because the endgame pits you against three different bosses back to back: Two golem statues that serve as the guardians of the final chamber's entrance, then Alexander Volks who is the Big Bad, and the demon possessing him (and the Greater-Scope Villain).
 Geist (Video Game) / int_ceb9d05
featureApplicability
1.0
 Geist (Video Game) / int_ceb9d05
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_ceb9d05
 Geist (Video Game) / int_cfda0ecb
type
Escort Mission
 Geist (Video Game) / int_cfda0ecb
comment
Escort Mission: A bizarre one; you help a friend escape by possessing any and all useful objects in the vicinity, including the escape vehicle. Before that happens there's a more standard escort mission, but fortunately the unarmed Bryson is too weak to run out ahead of you and the enemies don't really focus on him.
 Geist (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Geist (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_cfda0ecb
 Geist (Video Game) / int_d1d1f420
type
Connected All Along
 Geist (Video Game) / int_d1d1f420
comment
Connected All Along: When Raimi finds an abandoned mansion while looking for his stolen body, he finds Gigi there, who tells him that she lived there with her aunt and brother. When she died her brother tried to bring her back, but he got a cursed brand on his face. Her brother's name is Alexander Volks.
 Geist (Video Game) / int_d1d1f420
featureApplicability
1.0
 Geist (Video Game) / int_d1d1f420
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_d1d1f420
 Geist (Video Game) / int_d29d5184
type
Meat Puppet
 Geist (Video Game) / int_d29d5184
comment
Meat Puppet: The game surrounds itself in having the player possess hosts both biological and machine to affect the living world and defeat the Big Bad. There's even a minigame devoted to Ghosts vs Hosts.
 Geist (Video Game) / int_d29d5184
featureApplicability
1.0
 Geist (Video Game) / int_d29d5184
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_d29d5184
 Geist (Video Game) / int_d5c7b415
type
Elites Are More Glamorous
 Geist (Video Game) / int_d5c7b415
comment
Elites Are More Glamorous: The game begins with the main character as a member of a suspicious paramilitary unit.
 Geist (Video Game) / int_d5c7b415
featureApplicability
1.0
 Geist (Video Game) / int_d5c7b415
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_d5c7b415
 Geist (Video Game) / int_db6230b7
type
Lightning Bruiser
 Geist (Video Game) / int_db6230b7
comment
Lightning Bruiser: Raimi, Volks and Anna in multiplayer, particularly heavy insistence on the lightning in the case of Volks. Raimi is notable though because unlike the other two his multiplayer incarnation doesn't have a sprint command, he's just that fast.
 Geist (Video Game) / int_db6230b7
featureApplicability
1.0
 Geist (Video Game) / int_db6230b7
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_db6230b7
 Geist (Video Game) / int_dc1c7647
type
Voice of the Legion
 Geist (Video Game) / int_dc1c7647
comment
Voice of the Legion: Volks gets a bit of this in his speech at the end of Chapter 7.
 Geist (Video Game) / int_dc1c7647
featureApplicability
1.0
 Geist (Video Game) / int_dc1c7647
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_dc1c7647
 Geist (Video Game) / int_e166f97b
type
Shockwave Stomp
 Geist (Video Game) / int_e166f97b
comment
Shock Wave Stomp: The living statue bosses sometimes create shock waves, and there is nothing to be done about them except moving far away.
 Geist (Video Game) / int_e166f97b
featureApplicability
1.0
 Geist (Video Game) / int_e166f97b
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_e166f97b
 Geist (Video Game) / int_e28f88b8
type
Last-Name Basis
 Geist (Video Game) / int_e28f88b8
comment
Last-Name Basis: No one but Bryson calls you John. Gigi (and the Demon Lord, for a brief moment at the beginning of Chapter 5) are the only two people who call Volks "Alexander". The former makes a little more sense, given that he's her brother.
 Geist (Video Game) / int_e28f88b8
featureApplicability
1.0
 Geist (Video Game) / int_e28f88b8
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_e28f88b8
 Geist (Video Game) / int_e329a741
type
Stock Animal Diet
 Geist (Video Game) / int_e329a741
comment
Stock Animal Diet: Rats and cheese.
 Geist (Video Game) / int_e329a741
featureApplicability
1.0
 Geist (Video Game) / int_e329a741
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_e329a741
 Geist (Video Game) / int_e375c858
type
Fog of War
 Geist (Video Game) / int_e375c858
comment
Fog of War: Ghosts can't be viewed by hosts in multiplayer, excepting hunt mode. And even then, only if the ghost is moving. Additionally, you can choose whether or not to allow radar and whether or not players can immediately identify possessed hosts in the multiplayer settings.
 Geist (Video Game) / int_e375c858
featureApplicability
1.0
 Geist (Video Game) / int_e375c858
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_e375c858
 Geist (Video Game) / int_e4884264
type
No Sidepaths, No Exploration, No Freedom
 Geist (Video Game) / int_e4884264
comment
No Sidepaths, No Exploration, No Freedom: For a game with a fundamental point of scaring people to control random guards, there is only one direction you can ever go in any given situation whatsoever, going back is never an option, as the game will never let you reopen some doors, not that there's a thing to find besides multiplayer content and life upgrades (that come with extra story details) anyways. There is rarely more than one solution to any given obstacle either.
 Geist (Video Game) / int_e4884264
featureApplicability
1.0
 Geist (Video Game) / int_e4884264
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_e4884264
 Geist (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Geist (Video Game) / int_e5066b68
comment
11th-Hour Superpower: During the final boss fight, Raimi get the ability to fire energy bursts in his spirit form. Justified, as he's fighting the demon possessing Volks in some kind of spiritual plane; obviously not bound by the rules of the real world.
 Geist (Video Game) / int_e5066b68
featureApplicability
1.0
 Geist (Video Game) / int_e5066b68
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_e5066b68
 Geist (Video Game) / int_e57bd3dd
type
Wolfpack Boss
 Geist (Video Game) / int_e57bd3dd
comment
With both helicopters down, the soul container they were transporting falls down, freeing the corrupted souls which will now try to attack Raimi, one after another. Raimi can only dispatch them by throwing ethereal bombs, as bullets are useless against them. After Raimi defeats them, enemy soldiers start appearing, and the game progresses normally.
 Geist (Video Game) / int_e57bd3dd
featureApplicability
1.0
 Geist (Video Game) / int_e57bd3dd
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_e57bd3dd
 Geist (Video Game) / int_ead31b1b
type
Splash Damage
 Geist (Video Game) / int_ead31b1b
comment
Splash Damage: In multiplayer, using this on themselves is a common tactic hosts use to get rid of ghosts.
 Geist (Video Game) / int_ead31b1b
featureApplicability
1.0
 Geist (Video Game) / int_ead31b1b
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_ead31b1b
 Geist (Video Game) / int_f1577797
type
Boss Remix
 Geist (Video Game) / int_f1577797
comment
Boss Remix: The battle against Alexander Volks in the final chapter (Volks) is a boss remix of the game's main theme. Notably, it's first heard near the end of chapter 4 (Medical), when Raimi is escorting Bryson while confronting numerous enemy soldiers. It's heard one last time in the credits, after the game ends.
 Geist (Video Game) / int_f1577797
featureApplicability
1.0
 Geist (Video Game) / int_f1577797
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_f1577797
 Geist (Video Game) / int_f3d5d15f
type
Creepy Child
 Geist (Video Game) / int_f3d5d15f
comment
Creepy Child: Gigi, mainly as a side affect of being one of the few ghosts who both speaks and can maintain a lasting existence without possessing anything.
 Geist (Video Game) / int_f3d5d15f
featureApplicability
1.0
 Geist (Video Game) / int_f3d5d15f
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_f3d5d15f
 Geist (Video Game) / int_f42f96fa
type
Would Hit a Girl
 Geist (Video Game) / int_f42f96fa
comment
Would Hit a Girl: Rourke slaps Anna when she tries to administer medicine for Bryson.
 Geist (Video Game) / int_f42f96fa
featureApplicability
1.0
 Geist (Video Game) / int_f42f96fa
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_f42f96fa
 Geist (Video Game) / int_f5e4e67c
type
Capture the Flag
 Geist (Video Game) / int_f5e4e67c
comment
Capture the Flag: Two multiplayer modes are "capture the host", where ghosts compete to possess a body and move it to a designated location or ghosts compete to get a body that can make use of Interchangeable Antimatter Keys to open up specific areas.
 Geist (Video Game) / int_f5e4e67c
featureApplicability
1.0
 Geist (Video Game) / int_f5e4e67c
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_f5e4e67c
 Geist (Video Game) / int_f6e05922
type
Sarcastic Clapping
 Geist (Video Game) / int_f6e05922
comment
Sarcastic Clapping: About halfway through the game, the Wraith does this, and while possessing your body just to show off.
 Geist (Video Game) / int_f6e05922
featureApplicability
1.0
 Geist (Video Game) / int_f6e05922
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_f6e05922
 Geist (Video Game) / int_f6f6adeb
type
Railroading
 Geist (Video Game) / int_f6f6adeb
comment
Railroading: Generally if you find an item or person that you can possess, the game is designed so that you have to possess it. Many of the game's puzzles can be solved simply by looking around for what you are allowed to possess.
 Geist (Video Game) / int_f6f6adeb
featureApplicability
1.0
 Geist (Video Game) / int_f6f6adeb
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_f6f6adeb
 Geist (Video Game) / int_f9e16ef
type
Distressed Dude
 Geist (Video Game) / int_f9e16ef
comment
Distressed Dude: Bryson, the only other surviving member of Raimi's unit at the start of the game, is captured by the Volks soldiers, who plan to subject him to the same separation procedure that was used on Raimi. While he gets rescued, he then spends a fair amount of time convalescing and relying on Raimi to keep him alive, is Swallowed Whole by one of the boss creatures, and is shot by the demon possessing Raimi's body while trying to escape the compound via helicopter. He ultimately survives and comes to pick Raimi up during the ending. Seeing how he is a special forces soldier who can very much hold his own under more conventional circumstances, this also makes him a Badass in Distress.
 Geist (Video Game) / int_f9e16ef
featureApplicability
1.0
 Geist (Video Game) / int_f9e16ef
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_f9e16ef
 Geist (Video Game) / int_fb9e2ffd
type
Team Pet
 Geist (Video Game) / int_fb9e2ffd
comment
Team Pet: Phantom the dog, who must be possessed for a stealth section early in the game and returns later for a section where his trainer must be possessed to lure him to a specific location with treats. Most of the Volks staff seem quite fond of him, and he gets his own quirky theme song. He's even shown to be in the getaway helicopter during the ending.
 Geist (Video Game) / int_fb9e2ffd
featureApplicability
1.0
 Geist (Video Game) / int_fb9e2ffd
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_fb9e2ffd
 Geist (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Geist (Video Game) / int_fe262584
comment
Cutscene Power to the Max: Watch those jumps you cannot duplicate, watch those weapons do a lot less damage when you finally get to use them!
 Geist (Video Game) / int_fe262584
featureApplicability
1.0
 Geist (Video Game) / int_fe262584
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_fe262584
 Geist (Video Game) / int_ff6ae1f6
type
Evil-Detecting Dog
 Geist (Video Game) / int_ff6ae1f6
comment
Evil-Detecting Dog Dogs can tell if you're possessing a soldier, and will bark. This sets off the alarm and causes every soldier nearby to start shooting at you immediately.
 Geist (Video Game) / int_ff6ae1f6
featureApplicability
1.0
 Geist (Video Game) / int_ff6ae1f6
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_ff6ae1f6
 Geist (Video Game) / int_name
type
ItemName
 Geist (Video Game) / int_name
comment
 Geist (Video Game) / int_name
featureApplicability
1.0
 Geist (Video Game) / int_name
featureConfidence
1.0
 Geist (Video Game)
hasFeature
Geist (Video Game) / int_name
 Geist (Video Game) / int_name
itemName
Geist (Video Game)

The following is a list of statements referring to the current page from other pages.

 Geist (Video Game)
hasFeature
American Video Games / int_d50a1ab9
 Geist (Video Game)
hasFeature
An Astral Projection, Not a Ghost / int_d50a1ab9
 Geist (Video Game)
hasFeature
Bedsheet Ghost / int_d50a1ab9
 Geist (Video Game)
hasFeature
Body Surf / int_d50a1ab9
 Geist (Video Game)
hasFeature
Boss Bonanza / int_d50a1ab9
 Geist (Video Game)
hasFeature
Bottomless Magazines / int_d50a1ab9
 Geist (Video Game)
hasFeature
Bullet Time / int_d50a1ab9
 Geist (Video Game)
hasFeature
Censor Suds / int_d50a1ab9
 Geist (Video Game)
hasFeature
Console Cameo / int_d50a1ab9
 Geist (Video Game)
hasFeature
Cutscene Incompetence / int_d50a1ab9
 Geist (Video Game)
hasFeature
Dead to Begin With / int_d50a1ab9
 Geist (Video Game)
hasFeature
Death Is a Slap on the Wrist / int_d50a1ab9
 Geist (Video Game)
hasFeature
Elites Are More Glamorous / int_d50a1ab9
 Geist (Video Game)
hasFeature
Evil Phone / int_d50a1ab9
 Geist (Video Game)
hasFeature
Fighting from the Inside / int_d50a1ab9
 Geist (Video Game)
hasFeature
First-Person Ghost / int_d50a1ab9
 Geist (Video Game)
hasFeature
Gameplay Roulette / int_d50a1ab9
 Geist (Video Game)
hasFeature
Giant Enemy Crab / int_d50a1ab9
 Geist (Video Game)
hasFeature
Hacked by a Pirate / int_d50a1ab9
 Geist (Video Game)
hasFeature
Heroic Mime / int_d50a1ab9
 Geist (Video Game)
hasFeature
Infernal Paradise / int_d50a1ab9
 Geist (Video Game)
hasFeature
Justified Tutorial / int_d50a1ab9
 Geist (Video Game)
hasFeature
Kill the Host Body / int_d50a1ab9
 Geist (Video Game)
hasFeature
Let Me Get This Straight... / int_d50a1ab9
 Geist (Video Game)
hasFeature
Living Bodysuit / int_d50a1ab9
 Geist (Video Game)
hasFeature
Lotus-Eater Machine / int_d50a1ab9
 Geist (Video Game)
hasFeature
Meat Puppet / int_d50a1ab9
 Geist (Video Game)
hasFeature
Mini-Boss / int_d50a1ab9
 Geist (Video Game)
hasFeature
Modesty Towel / int_d50a1ab9
 Geist (Video Game)
hasFeature
Mook Debut Cutscene / int_d50a1ab9
 Geist (Video Game)
hasFeature
Mouse Trap / int_d50a1ab9
 Geist (Video Game)
hasFeature
Nail 'Em / int_d50a1ab9
 Geist (Video Game)
hasFeature
Phlebotinum Rebel / int_d50a1ab9
 Geist (Video Game)
hasFeature
Player-Guided Missile / int_d50a1ab9
 Geist (Video Game)
hasFeature
Pre-Final Boss / int_d50a1ab9
 Geist (Video Game)
hasFeature
Recurring Boss / int_d50a1ab9
 Geist (Video Game)
hasFeature
Remote yet Vulnerable / int_d50a1ab9
 Geist (Video Game)
hasFeature
Replay Mode / int_d50a1ab9
 Geist (Video Game)
hasFeature
Sarcastic Clapping / int_d50a1ab9
 Geist (Video Game)
hasFeature
Scenery Censor / int_d50a1ab9
 Geist (Video Game)
hasFeature
Secret Handshake / int_d50a1ab9
 Geist (Video Game)
hasFeature
Shower Scene / int_d50a1ab9
 Geist (Video Game)
hasFeature
Sliding Scale of Linearity vs. Openness / int_d50a1ab9
 Geist (Video Game)
hasFeature
Strapped to an Operating Table / int_d50a1ab9
 Geist (Video Game)
hasFeature
The Mind Is a Plaything of the Body / int_d50a1ab9
 Geist (Video Game)
hasFeature
Trust Password / int_d50a1ab9
 Geist (Video Game)
hasFeature
Unexpected Gameplay Change / int_d50a1ab9
 Geist (Video Game)
hasFeature
Video Games of 2005–2009 / int_d50a1ab9
 Geist (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_5e383e99
 Geist (Video Game)
hasFeature
Voice Grunting / int_d50a1ab9
 Geist
sameAs
Geist (Video Game)