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Gemini Rue (Video Game)

 Gemini Rue (Video Game)
type
TVTItem
 Gemini Rue (Video Game)
label
Gemini Rue (Video Game)
 Gemini Rue (Video Game)
page
GeminiRue
 Gemini Rue (Video Game)
comment
Gemini Rue is a Cyberpunk Adventure Game from 2013, developed by Joshua Nuernberger, and published by Wadjet Eye Games. The game takes a lot of cues from Blade Runner in terms of aesthetics, and is highly recommended for anyone who enjoys a serious adventure game. As a sidenote, this is possibly the only point-and-click adventure game ever to include gunplay as a developed and re-used mechanic.In the distant future, humankind has not only begun colonizing other star systems, but other galaxies. This tale takes place in the Gemini galaxy, in a system that has been completely taken over by the Boryokudan, and revolves around the stories of two people.The first is Azriel Odin, a former Boryokudan assassin who participated in the Gemini wars that led the system to their current state. He had a change of heart, and is now working for the police from the Taurus Galaxy, trying to undermine the Boryokudan. His mission is to find his brother, who he believes is stranded somewhere on the planet Barracus, a Boryokudan-controlled mining world.The second is Delta-Six, AKA "Charlie," a prisoner in some kind of space rehabilitation facility called Center 7. His memory has been wiped, perhaps multiple times, but despite this he knows he must escape from his prison by any means necessary. Something strange and wrong is happening in the prison (yes, moreso than usual for a place that mind-wipes people whenever they're disobedient), and he must get out before he finishes his training exams.
 Gemini Rue (Video Game)
fetched
2024-01-28T01:06:18Z
 Gemini Rue (Video Game)
parsed
2024-01-28T01:06:18Z
 Gemini Rue (Video Game)
processingComment
Dropped link to BioShock1: Not a Feature - ITEM
 Gemini Rue (Video Game)
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Dropped link to BladeRunner: Not a Feature - ITEM
 Gemini Rue (Video Game)
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Dropped link to CowboyBebop: Not a Feature - ITEM
 Gemini Rue (Video Game)
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Dropped link to Memento: Not a Feature - ITEM
 Gemini Rue (Video Game)
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Dropped link to PoliceQuest: Not a Feature - ITEM
 Gemini Rue (Video Game)
isPartOf
DBTropes
 Gemini Rue (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Gemini Rue (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: There are a few times in the game where you will get into gunfights with enemies. Instead of the typical "Use Gun On > Enemy", you're required to reload, pop in and out of cover and take aimed shots.
 Gemini Rue (Video Game) / int_1467a30c
featureApplicability
1.0
 Gemini Rue (Video Game) / int_1467a30c
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1.0
 Gemini Rue (Video Game)
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Gemini Rue (Video Game) / int_1467a30c
 Gemini Rue (Video Game) / int_181d888c
type
NPC Amnesia
 Gemini Rue (Video Game) / int_181d888c
comment
NPC Amnesia: Usually played straight, with one optional aversion—if you choose the wrong dialogue options when interrogating a clerk at the beginning, he'll refuse to speak to you for the rest of the game.
 Gemini Rue (Video Game) / int_181d888c
featureApplicability
-1.0
 Gemini Rue (Video Game) / int_181d888c
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1.0
 Gemini Rue (Video Game)
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Gemini Rue (Video Game) / int_181d888c
 Gemini Rue (Video Game) / int_1dad7003
type
In the Hood
 Gemini Rue (Video Game) / int_1dad7003
comment
In the Hood: Sayuri refuses to show her face regardless of circumstances. (This is important: it hides that she's Epsilon-Five.)
 Gemini Rue (Video Game) / int_1dad7003
featureApplicability
1.0
 Gemini Rue (Video Game) / int_1dad7003
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1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_1dad7003
 Gemini Rue (Video Game) / int_20598ec4
type
Cyberpunk with a Chance of Rain
 Gemini Rue (Video Game) / int_20598ec4
comment
Cyberpunk with a Chance of Rain: There is a perpetual rain on Barracus due to the weather control tower.
 Gemini Rue (Video Game) / int_20598ec4
featureApplicability
1.0
 Gemini Rue (Video Game) / int_20598ec4
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1.0
 Gemini Rue (Video Game)
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Gemini Rue (Video Game) / int_20598ec4
 Gemini Rue (Video Game) / int_21d70919
type
Crapsack World
 Gemini Rue (Video Game) / int_21d70919
comment
Crapsack World: As you might expect, a whole galaxy run by the mob isn't in the best of shape.
 Gemini Rue (Video Game) / int_21d70919
featureApplicability
1.0
 Gemini Rue (Video Game) / int_21d70919
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1.0
 Gemini Rue (Video Game)
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Gemini Rue (Video Game) / int_21d70919
 Gemini Rue (Video Game) / int_29a39f6
type
Easter Egg
 Gemini Rue (Video Game) / int_29a39f6
comment
Easter Egg: When playing as Azriel at certain points in the game, you may encounter Cowboy Bebop characters at specific locations. If you return to the same spot after walking away, they won't be there anymore.
 Gemini Rue (Video Game) / int_29a39f6
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1.0
 Gemini Rue (Video Game) / int_29a39f6
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1.0
 Gemini Rue (Video Game)
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Gemini Rue (Video Game) / int_29a39f6
 Gemini Rue (Video Game) / int_2cd22076
type
Fantastic Drug
 Gemini Rue (Video Game) / int_2cd22076
comment
Fantastic Drug: "Juice", a highly-addictive hallucinogenic, and the backbone of the Boryokudan's income.
 Gemini Rue (Video Game) / int_2cd22076
featureApplicability
1.0
 Gemini Rue (Video Game) / int_2cd22076
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1.0
 Gemini Rue (Video Game)
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Gemini Rue (Video Game) / int_2cd22076
 Gemini Rue (Video Game) / int_2f329e3c
type
Tomato in the Mirror
 Gemini Rue (Video Game) / int_2f329e3c
comment
Tomato in the Mirror: Azriel Odin
 Gemini Rue (Video Game) / int_2f329e3c
featureApplicability
1.0
 Gemini Rue (Video Game) / int_2f329e3c
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1.0
 Gemini Rue (Video Game)
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Gemini Rue (Video Game) / int_2f329e3c
 Gemini Rue (Video Game) / int_30f48597
type
When It Rains, It Pours
 Gemini Rue (Video Game) / int_30f48597
comment
When It Rains, It Pours: On Barracus, weather control towers are used to make it rain constantly on "mining" days. Something about the "mining" process makes this necessary, but it is not clear why it needs to rain or what is being mined, except that it is needed for space travel. During the game, it is always raining heavily. Despite this, no one wears a raincoat besides Sayuri.
 Gemini Rue (Video Game) / int_30f48597
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1.0
 Gemini Rue (Video Game) / int_30f48597
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1.0
 Gemini Rue (Video Game)
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Gemini Rue (Video Game) / int_30f48597
 Gemini Rue (Video Game) / int_3bc88a7f
type
Foregone Conclusion
 Gemini Rue (Video Game) / int_3bc88a7f
comment
Foregone Conclusion: Once the Anachronic Order is set firmly into place with the Wham Line, it's certain that Sayuri will escape and Delta-Six will not. A player who's figured out the location of the opening scene in the timeline will also know that Giselle will die.
 Gemini Rue (Video Game) / int_3bc88a7f
featureApplicability
1.0
 Gemini Rue (Video Game) / int_3bc88a7f
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1.0
 Gemini Rue (Video Game)
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Gemini Rue (Video Game) / int_3bc88a7f
 Gemini Rue (Video Game) / int_3c0a4666
type
Noodle Incident
 Gemini Rue (Video Game) / int_3c0a4666
comment
Noodle Incident: It's never quite explained how Delta-Six humiliated Balder, although the implications are alarming.
 Gemini Rue (Video Game) / int_3c0a4666
featureApplicability
1.0
 Gemini Rue (Video Game) / int_3c0a4666
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1.0
 Gemini Rue (Video Game)
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Gemini Rue (Video Game) / int_3c0a4666
 Gemini Rue (Video Game) / int_3cb1d38d
type
Bad Boss
 Gemini Rue (Video Game) / int_3cb1d38d
comment
Bad Boss: The Director. He starts by selling out to the mob, then goes on to to terribly unethical things with his patients, and eventually murders most of his staff.
 Gemini Rue (Video Game) / int_3cb1d38d
featureApplicability
1.0
 Gemini Rue (Video Game) / int_3cb1d38d
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1.0
 Gemini Rue (Video Game)
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Gemini Rue (Video Game) / int_3cb1d38d
 Gemini Rue (Video Game) / int_3cf44d4b
type
High-Class Glass
 Gemini Rue (Video Game) / int_3cf44d4b
comment
High-Class Glass; The Director has a monocle for some reason.
 Gemini Rue (Video Game) / int_3cf44d4b
featureApplicability
1.0
 Gemini Rue (Video Game) / int_3cf44d4b
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1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_3cf44d4b
 Gemini Rue (Video Game) / int_3dd3951e
type
Cowboy Cop
 Gemini Rue (Video Game) / int_3dd3951e
comment
Cowboy Cop: A mild example. For an ex-hitman, Azriel is very averse to infringing on other people's rights, and he won't open fire on unidentified targets. On the other hand, he's not above breaking and entering.
 Gemini Rue (Video Game) / int_3dd3951e
featureApplicability
1.0
 Gemini Rue (Video Game) / int_3dd3951e
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1.0
 Gemini Rue (Video Game)
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Gemini Rue (Video Game) / int_3dd3951e
 Gemini Rue (Video Game) / int_40c57041
type
Manipulative Bastard
 Gemini Rue (Video Game) / int_40c57041
comment
Manipulative Bastard: Giselle.
 Gemini Rue (Video Game) / int_40c57041
featureApplicability
1.0
 Gemini Rue (Video Game) / int_40c57041
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1.0
 Gemini Rue (Video Game)
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Gemini Rue (Video Game) / int_40c57041
 Gemini Rue (Video Game) / int_421e0f6a
type
Mysterious Waif
 Gemini Rue (Video Game) / int_421e0f6a
comment
Mysterious Waif: Sayuri, first seen digging through a dumpster on Barracus. She becomes a much more important character later on, and she's even playable towards the end. (She can't use guns, but she can hack computer terminals, allowing her to access rooms Azriel can't reach.)
 Gemini Rue (Video Game) / int_421e0f6a
featureApplicability
1.0
 Gemini Rue (Video Game) / int_421e0f6a
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1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_421e0f6a
 Gemini Rue (Video Game) / int_46bcebfd
type
Starship Luxurious
 Gemini Rue (Video Game) / int_46bcebfd
comment
Starship Luxurious: Kane's ship has a surprisingly spacious living area.
 Gemini Rue (Video Game) / int_46bcebfd
featureApplicability
1.0
 Gemini Rue (Video Game) / int_46bcebfd
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1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_46bcebfd
 Gemini Rue (Video Game) / int_4a10e526
type
You Have Researched Breathing
 Gemini Rue (Video Game) / int_4a10e526
comment
You Have Researched Breathing: "Don't tell me you've forgotten how to move a box!" Justified because this is a consequence of sloppy mind-wiping.
 Gemini Rue (Video Game) / int_4a10e526
featureApplicability
1.0
 Gemini Rue (Video Game) / int_4a10e526
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1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_4a10e526
 Gemini Rue (Video Game) / int_4ab9c868
type
Pretty Little Headshots
 Gemini Rue (Video Game) / int_4ab9c868
comment
Pretty Little Headshots: While there is quite a bit of blood in the game, gunshot wounds only occasionally bleed.
 Gemini Rue (Video Game) / int_4ab9c868
featureApplicability
1.0
 Gemini Rue (Video Game) / int_4ab9c868
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1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_4ab9c868
 Gemini Rue (Video Game) / int_4e7c4536
type
Wham Line
 Gemini Rue (Video Game) / int_4e7c4536
comment
Wham Line: A single word in the wrong time, specifically Sayuri's name in Delta Six's story, sets the Anachronic Order in place.
 Gemini Rue (Video Game) / int_4e7c4536
featureApplicability
1.0
 Gemini Rue (Video Game) / int_4e7c4536
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1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_4e7c4536
 Gemini Rue (Video Game) / int_53f5119f
type
The Dragon
 Gemini Rue (Video Game) / int_53f5119f
comment
The Dragon: Matthius/Balder, arguably.
 Gemini Rue (Video Game) / int_53f5119f
featureApplicability
1.0
 Gemini Rue (Video Game) / int_53f5119f
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1.0
 Gemini Rue (Video Game)
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Gemini Rue (Video Game) / int_53f5119f
 Gemini Rue (Video Game) / int_5a3b8032
type
The Un-Reveal
 Gemini Rue (Video Game) / int_5a3b8032
comment
The Unreveal: You never do learn who Delta-Six used to be.
 Gemini Rue (Video Game) / int_5a3b8032
featureApplicability
1.0
 Gemini Rue (Video Game) / int_5a3b8032
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1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_5a3b8032
 Gemini Rue (Video Game) / int_5deb34da
type
Ace Pilot
 Gemini Rue (Video Game) / int_5deb34da
comment
Ace Pilot: Kane Harris.
 Gemini Rue (Video Game) / int_5deb34da
featureApplicability
1.0
 Gemini Rue (Video Game) / int_5deb34da
featureConfidence
1.0
 Gemini Rue (Video Game)
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Gemini Rue (Video Game) / int_5deb34da
 Gemini Rue (Video Game) / int_5e7c0ab7
type
Kleptomaniac Hero
 Gemini Rue (Video Game) / int_5e7c0ab7
comment
Kleptomaniac Hero: Averted; Azriel frowns upon theft. He won't pick up any items that he doesn't presently need.
 Gemini Rue (Video Game) / int_5e7c0ab7
featureApplicability
-1.0
 Gemini Rue (Video Game) / int_5e7c0ab7
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1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_5e7c0ab7
 Gemini Rue (Video Game) / int_6654b17b
type
Facial Horror
 Gemini Rue (Video Game) / int_6654b17b
comment
Facial Horror: Balder is blinded and badly scarred by a broken pipe. He's still pretty steamed (ho ho) about it once the Director gives his memories back.
 Gemini Rue (Video Game) / int_6654b17b
featureApplicability
1.0
 Gemini Rue (Video Game) / int_6654b17b
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_6654b17b
 Gemini Rue (Video Game) / int_66ce8a39
type
Fake Memories
 Gemini Rue (Video Game) / int_66ce8a39
comment
Fake Memories: The omniscient perspective is reliable—what you see onscreen really happened. Everything else is potentially fake.
 Gemini Rue (Video Game) / int_66ce8a39
featureApplicability
1.0
 Gemini Rue (Video Game) / int_66ce8a39
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_66ce8a39
 Gemini Rue (Video Game) / int_6bda9a30
type
Meaningful Name
 Gemini Rue (Video Game) / int_6bda9a30
comment
Meaningful Name: Azriel Odin. Azriel is the angel of death. He was trained as an assassin and kills a bunch of people in the game. Odin is the chief god of Scandinavians. Odin was referred to by about 200 names. In the mythology, he changes shapes. Azriel Odin has his personality changed quite a lot of times. Similarly, Balder is also a character in Norse mythology, though in this case, the name is non-indicative. In the mythos, Balder is a good, noble god, described as shining, pure, and loved. This contrasts rather strongly with the vindictive, insane Balder of Gemini Rue.
 Gemini Rue (Video Game) / int_6bda9a30
featureApplicability
1.0
 Gemini Rue (Video Game) / int_6bda9a30
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1.0
 Gemini Rue (Video Game)
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Gemini Rue (Video Game) / int_6bda9a30
 Gemini Rue (Video Game) / int_6ec989d8
type
Guide Dang It!
 Gemini Rue (Video Game) / int_6ec989d8
comment
Guide Dang It!: Not as prevalent as in many adventure games, but certain things can end up being difficult to figure out the first time. Examples include: Reaching Giselle, which requires you to talk through a door to get her to open it for you. The pipe stuck in the gears in the Weather Tower. Turning off the lights to attack the guards outside the room in Hibiscus Highrise. The flippy-switch puzzle.
 Gemini Rue (Video Game) / int_6ec989d8
featureApplicability
1.0
 Gemini Rue (Video Game) / int_6ec989d8
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_6ec989d8
 Gemini Rue (Video Game) / int_7bf14666
type
And Now for Someone Completely Different
 Gemini Rue (Video Game) / int_7bf14666
comment
And Now for Someone Completely Different: The game's intro features Delta-Six in a Controllable Helplessness situation, before switching to Azriel's story. After completing Azriel's first major objective, the story switches back to Delta-Six in his "rehabilitation" facility. This gets subverted with The Reveal that Delta-Six's story took place a year earlier, and that Azriel is Delta-Six. A straight example occurs in the final act, where most of the game is played from the perspective of Sayuri.
 Gemini Rue (Video Game) / int_7bf14666
featureApplicability
-0.3
 Gemini Rue (Video Game) / int_7bf14666
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_7bf14666
 Gemini Rue (Video Game) / int_7ef70048
type
Big Bad Friend
 Gemini Rue (Video Game) / int_7ef70048
comment
Big Bad Friend: Inverted. Matthius retains all of the memories from his past as Balder, but they are submerged pending activation by The Director. Azriel, who can't remember their previous battle, does not hide his disappointment at a "friend" turning on him.
 Gemini Rue (Video Game) / int_7ef70048
featureApplicability
1.0
 Gemini Rue (Video Game) / int_7ef70048
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_7ef70048
 Gemini Rue (Video Game) / int_8404a0f3
type
Amnesiac Dissonance
 Gemini Rue (Video Game) / int_8404a0f3
comment
Amnesiac Dissonance: Mind-wiping is... occasionally imperfect.
 Gemini Rue (Video Game) / int_8404a0f3
featureApplicability
1.0
 Gemini Rue (Video Game) / int_8404a0f3
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_8404a0f3
 Gemini Rue (Video Game) / int_8b6e8d7
type
Anachronic Order
 Gemini Rue (Video Game) / int_8b6e8d7
comment
Anachronic Order: At first, it seems that Delta-Six's story happens at the same time as Azriel's, and that Delta-Six is in fact the brother who Azriel is trying to rescue. Actually, the correct order of events is all of Delta Six's story except the opening scene, then the opening scene, then all of Azriel's story.
 Gemini Rue (Video Game) / int_8b6e8d7
featureApplicability
1.0
 Gemini Rue (Video Game) / int_8b6e8d7
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_8b6e8d7
 Gemini Rue (Video Game) / int_90d44f44
type
Karmic Death
 Gemini Rue (Video Game) / int_90d44f44
comment
Karmic Death: The Director is killed by the man he trained to be a desensitized killer. If he didn't erase his conscience, he would still live.
 Gemini Rue (Video Game) / int_90d44f44
featureApplicability
1.0
 Gemini Rue (Video Game) / int_90d44f44
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_90d44f44
 Gemini Rue (Video Game) / int_95b7c400
type
Faux Affably Evil
 Gemini Rue (Video Game) / int_95b7c400
comment
Faux Affably Evil: The Director is very polite, soft spoken and earnest.
 Gemini Rue (Video Game) / int_95b7c400
featureApplicability
1.0
 Gemini Rue (Video Game) / int_95b7c400
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1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_95b7c400
 Gemini Rue (Video Game) / int_9785b592
type
The Fatalist
 Gemini Rue (Video Game) / int_9785b592
comment
The Fatalist: The Director is a staunch behaviorist, determined to prove that the actions of a person can be determined entirely by the personality he programs into them.
 Gemini Rue (Video Game) / int_9785b592
featureApplicability
1.0
 Gemini Rue (Video Game) / int_9785b592
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1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_9785b592
 Gemini Rue (Video Game) / int_9a1f23bf
type
Controllable Helplessness
 Gemini Rue (Video Game) / int_9a1f23bf
comment
Controllable Helplessness: You cannot stop the mind-wipe. Neither of them.
 Gemini Rue (Video Game) / int_9a1f23bf
featureApplicability
1.0
 Gemini Rue (Video Game) / int_9a1f23bf
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_9a1f23bf
 Gemini Rue (Video Game) / int_9d12bbc1
type
Foreshadowing
 Gemini Rue (Video Game) / int_9d12bbc1
comment
Foreshadowing: When Sayuri first meets Azriel on Barracus, she doesn't believe he was formerly an assassin, as he "doesn't have death in [his] eyes". Look very carefully at the character portraits...
 Gemini Rue (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Gemini Rue (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_9d12bbc1
 Gemini Rue (Video Game) / int_a7ae597a
type
No New Fashions in the Future
 Gemini Rue (Video Game) / int_a7ae597a
comment
No New Fashions in the Future: On Barracus, everyone is dressed in traditional Film Noir attire. On Center 7, scientists wear the standard, easily recognizable labcoat while prisoners are apparently provided with a T-shirt and sweatpants.
 Gemini Rue (Video Game) / int_a7ae597a
featureApplicability
1.0
 Gemini Rue (Video Game) / int_a7ae597a
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_a7ae597a
 Gemini Rue (Video Game) / int_aec19d54
type
Hyperlink Story
 Gemini Rue (Video Game) / int_aec19d54
comment
Hyperlink Story: The two stories of Azriel and the amnesiac seem completely separate, but they eventually come together. They're both the same person, taking place years apart.
 Gemini Rue (Video Game) / int_aec19d54
featureApplicability
1.0
 Gemini Rue (Video Game) / int_aec19d54
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_aec19d54
 Gemini Rue (Video Game) / int_bdddc73e
type
Yakuza
 Gemini Rue (Video Game) / int_bdddc73e
comment
Yakuza: "Boryokudan" means violence group and refers to what is commonly called Yakuza.
 Gemini Rue (Video Game) / int_bdddc73e
featureApplicability
1.0
 Gemini Rue (Video Game) / int_bdddc73e
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_bdddc73e
 Gemini Rue (Video Game) / int_c1967d3e
type
Retro Universe
 Gemini Rue (Video Game) / int_c1967d3e
comment
Retro Universe: The game takes place two centuries in the future in another star system, but Barracus still has things like phone booths and newspapers.
 Gemini Rue (Video Game) / int_c1967d3e
featureApplicability
1.0
 Gemini Rue (Video Game) / int_c1967d3e
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_c1967d3e
 Gemini Rue (Video Game) / int_c3585f4a
type
Boom, Headshot!
 Gemini Rue (Video Game) / int_c3585f4a
comment
Boom, Headshot!: There's a mechanic for doing this in the shootouts. It's risky (requiring a long time spent out of cover), but it's an instant kill if pulled off.
 Gemini Rue (Video Game) / int_c3585f4a
featureApplicability
1.0
 Gemini Rue (Video Game) / int_c3585f4a
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_c3585f4a
 Gemini Rue (Video Game) / int_c45237fb
type
Dialogue Tree
 Gemini Rue (Video Game) / int_c45237fb
comment
Dialogue Tree
 Gemini Rue (Video Game) / int_c45237fb
featureApplicability
1.0
 Gemini Rue (Video Game) / int_c45237fb
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_c45237fb
 Gemini Rue (Video Game) / int_c5249b29
type
Nice Guy
 Gemini Rue (Video Game) / int_c5249b29
comment
Nice Guy: Justified since Azriel's a cop, even if he picks locks to solve cases and kills people who try to harm him and others, he always means well. Only in his current life though.
 Gemini Rue (Video Game) / int_c5249b29
featureApplicability
1.0
 Gemini Rue (Video Game) / int_c5249b29
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_c5249b29
 Gemini Rue (Video Game) / int_c601fc37
type
Professional Killer
 Gemini Rue (Video Game) / int_c601fc37
comment
Professional Killer: Azriel's previous profession. He still has his old tools and instincts.
 Gemini Rue (Video Game) / int_c601fc37
featureApplicability
1.0
 Gemini Rue (Video Game) / int_c601fc37
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_c601fc37
 Gemini Rue (Video Game) / int_c6538cc6
type
The Dulcinea Effect
 Gemini Rue (Video Game) / int_c6538cc6
comment
The Dulcinea Effect: Azriel to Sayuri, and Delta-Six to Epsilon-Five. Apparently, the two had some manner of connection in the past.
 Gemini Rue (Video Game) / int_c6538cc6
featureApplicability
1.0
 Gemini Rue (Video Game) / int_c6538cc6
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_c6538cc6
 Gemini Rue (Video Game) / int_c75df49a
type
Shout-Out
 Gemini Rue (Video Game) / int_c75df49a
comment
Shout-Out: When you enter the Boryokudan building for the first time, Azriel has the option to tell the agent "I'm selling these fine dark trench coats", a variation on a Running Gag common in a lot of LucasArts adventure games. "I have this condition..." Azriel, a detective-type wearing a trenchcoat whose portrait shows him looking a bit down and to the side, deals with a perpetually dark and rainy place. Electronic saxophone music plays during tender scenes. You can meet some of the characters of Cowboy Bebop if you can find them Giselle asks Delta-Four to turn off a switch and prefaces her command with "Would you kindly..." When Azriel has Sayuri look through a series of crates for the device he needs to fix his lockpicks, the wrong options are PQ-1, SQ-2, LSL-5, and MI-2. Each crate contains items related to the game it abbreviates.
 Gemini Rue (Video Game) / int_c75df49a
featureApplicability
1.0
 Gemini Rue (Video Game) / int_c75df49a
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_c75df49a
 Gemini Rue (Video Game) / int_d0b95b85
type
Used Future
 Gemini Rue (Video Game) / int_d0b95b85
comment
Used Future: In every possible way. The Center 7 facility is the shiniest place you'll ever see, and even it is falling apart.
 Gemini Rue (Video Game) / int_d0b95b85
featureApplicability
1.0
 Gemini Rue (Video Game) / int_d0b95b85
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_d0b95b85
 Gemini Rue (Video Game) / int_d29e9f65
type
Nature Versus Nurture
 Gemini Rue (Video Game) / int_d29e9f65
comment
Nature Versus Nurture: The Director is initially on the side of nurture, and aims to prove it through implantation of Fake Memories. Towards the end of the game, he concludes that this doesn't work—someone who has memories of killing innocent people may still have a nature that prevents them from doing it—so he decides it's more efficient to change people's natures. His plan is to force assassin trainees to kill so many other people that their natures warp and they become desensitized. It completely and utterly backfires on him.
 Gemini Rue (Video Game) / int_d29e9f65
featureApplicability
1.0
 Gemini Rue (Video Game) / int_d29e9f65
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_d29e9f65
 Gemini Rue (Video Game) / int_d525f857
type
Sci-Fi Writers Have No Sense of Scale
 Gemini Rue (Video Game) / int_d525f857
comment
Sci-Fi Writers Have No Sense of Scale: The game talks about the Taurus and Gemini galaxies. It explicitly says the Boryokudan are running the Gemini galaxy since the war. The terminal map refers to the three inhabited planets in the Gemini system, and clearly shows a single star around which the three planets orbit. Later, a character refers to a gas cloud on that map as a nebula, and says it is "at the top of the Gemini galaxy." Galaxy ≠ Star system.
 Gemini Rue (Video Game) / int_d525f857
featureApplicability
1.0
 Gemini Rue (Video Game) / int_d525f857
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_d525f857
 Gemini Rue (Video Game) / int_d7b34c31
type
Everyone Calls Him "Barkeep"
 Gemini Rue (Video Game) / int_d7b34c31
comment
Everyone Calls Him "Barkeep": The Director.
 Gemini Rue (Video Game) / int_d7b34c31
featureApplicability
1.0
 Gemini Rue (Video Game) / int_d7b34c31
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_d7b34c31
 Gemini Rue (Video Game) / int_d99a228f
type
Unusually Uninteresting Sight
 Gemini Rue (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: Azriel and Sayuri are not surprised at all by the new dead bodies they walk past when they revisit Center 7. Even examining them doesn't elicit any questions.
 Gemini Rue (Video Game) / int_d99a228f
featureApplicability
1.0
 Gemini Rue (Video Game) / int_d99a228f
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_d99a228f
 Gemini Rue (Video Game) / int_dccf42c1
type
Our Graphics Will Suck in the Future
 Gemini Rue (Video Game) / int_dccf42c1
comment
Our Graphics Will Suck in the Future: All the computer monitors looks they are from the 1980s.
 Gemini Rue (Video Game) / int_dccf42c1
featureApplicability
1.0
 Gemini Rue (Video Game) / int_dccf42c1
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_dccf42c1
 Gemini Rue (Video Game) / int_e070ebe6
type
Manchurian Agent
 Gemini Rue (Video Game) / int_e070ebe6
comment
Manchurian Agent: Matthius Howard, AKA Balder.
 Gemini Rue (Video Game) / int_e070ebe6
featureApplicability
1.0
 Gemini Rue (Video Game) / int_e070ebe6
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_e070ebe6
 Gemini Rue (Video Game) / int_e6291d05
type
Percussive Maintenance
 Gemini Rue (Video Game) / int_e6291d05
comment
Percussive Maintenance: One of the many uses of the "kick" command.
 Gemini Rue (Video Game) / int_e6291d05
featureApplicability
1.0
 Gemini Rue (Video Game) / int_e6291d05
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_e6291d05
 Gemini Rue (Video Game) / int_e6558beb
type
Artistic License – Space
 Gemini Rue (Video Game) / int_e6558beb
comment
Artistic License – Space: Barracus is shown as a world with cities, rain, mines, and reasonably Earthlike gravity and atmosphere. It's also described in the terminals as a gas giant.
 Gemini Rue (Video Game) / int_e6558beb
featureApplicability
1.0
 Gemini Rue (Video Game) / int_e6558beb
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_e6558beb
 Gemini Rue (Video Game) / int_e7b0229a
type
Laser-Guided Amnesia
 Gemini Rue (Video Game) / int_e7b0229a
comment
Laser-Guided Amnesia/Loss of Identity: Mind-wiping. Removes personality and memories, retains skills... provided you do it correctly.
 Gemini Rue (Video Game) / int_e7b0229a
featureApplicability
1.0
 Gemini Rue (Video Game) / int_e7b0229a
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_e7b0229a
 Gemini Rue (Video Game) / int_eff26b2b
type
Take Cover!
 Gemini Rue (Video Game) / int_eff26b2b
comment
Take Cover!: A core element of the gunplay. The challenge is in timing when to pop out of cover and be ready to fire, and when to pull the trigger as enemies expose themselves to fire back. Seeing characters enter cover is pretty much the signal to the player that a gunfight is about to break out.
 Gemini Rue (Video Game) / int_eff26b2b
featureApplicability
1.0
 Gemini Rue (Video Game) / int_eff26b2b
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_eff26b2b
 Gemini Rue (Video Game) / int_f32d85ab
type
20 Minutes into the Future
 Gemini Rue (Video Game) / int_f32d85ab
comment
20 Minutes into the Future: It's a space-age society, with all the technological advances that entails, but... besides the odd spaceship and Carbon Ray Stabilizer, most of the technology looks like it must have come from the present day. This might have something to do with Boryokudan management hampering social progress.
 Gemini Rue (Video Game) / int_f32d85ab
featureApplicability
1.0
 Gemini Rue (Video Game) / int_f32d85ab
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_f32d85ab
 Gemini Rue (Video Game) / int_f4bec3d
type
Magic Plastic Surgery
 Gemini Rue (Video Game) / int_f4bec3d
comment
Magic Plastic Surgery: Massive facial reconstruction can apparently be performed at will in this universe. This is a major plot point.
 Gemini Rue (Video Game) / int_f4bec3d
featureApplicability
1.0
 Gemini Rue (Video Game) / int_f4bec3d
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_f4bec3d
 Gemini Rue (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 Gemini Rue (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: While no one gets their memory back, and Azriel/Delta-Six has to deal with being freshly mind-wiped in a big dark cosmos, the clean slate ahead of them means the characters end the game upbeat.
 Gemini Rue (Video Game) / int_f64a9cf7
featureApplicability
1.0
 Gemini Rue (Video Game) / int_f64a9cf7
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_f64a9cf7
 Gemini Rue (Video Game) / int_f9f2c33
type
Running Gag
 Gemini Rue (Video Game) / int_f9f2c33
comment
When you enter the Boryokudan building for the first time, Azriel has the option to tell the agent "I'm selling these fine dark trench coats", a variation on a Running Gag common in a lot of LucasArts adventure games.
 Gemini Rue (Video Game) / int_f9f2c33
featureApplicability
1.0
 Gemini Rue (Video Game) / int_f9f2c33
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_f9f2c33
 Gemini Rue (Video Game) / int_fccd06b6
type
Beware the Nice Ones
 Gemini Rue (Video Game) / int_fccd06b6
comment
Beware the Nice Ones: Azriel, as a cop means well but he's willing to avenge the Boryokudan.
 Gemini Rue (Video Game) / int_fccd06b6
featureApplicability
1.0
 Gemini Rue (Video Game) / int_fccd06b6
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_fccd06b6
 Gemini Rue (Video Game) / int_name
type
ItemName
 Gemini Rue (Video Game) / int_name
comment
 Gemini Rue (Video Game) / int_name
featureApplicability
1.0
 Gemini Rue (Video Game) / int_name
featureConfidence
1.0
 Gemini Rue (Video Game)
hasFeature
Gemini Rue (Video Game) / int_name
 Gemini Rue (Video Game) / int_name
itemName
Gemini Rue (Video Game)

The following is a list of statements referring to the current page from other pages.

 Gemini Rue (Video Game)
hasFeature
And Now for Someone Completely Different / int_7b00fd5a
 Gemini Rue (Video Game)
hasFeature
Cyberpunk / int_7b00fd5a
 Gemini Rue (Video Game)
hasFeature
Cyberpunk with a Chance of Rain / int_7b00fd5a
 Gemini Rue (Video Game)
hasFeature
Fake Memories / int_7b00fd5a
 Gemini Rue (Video Game)
hasFeature
Hyperlink Story / int_7b00fd5a
 Gemini Rue (Video Game)
hasFeature
Loss of Identity / int_7b00fd5a
 Gemini Rue (Video Game)
hasFeature
NPC Amnesia / int_7b00fd5a
 Gemini Rue (Video Game)
hasFeature
Ridiculous Future Inflation / int_7b00fd5a
 Gemini Rue (Video Game)
hasFeature
The Dulcinea Effect / int_7b00fd5a
 Gemini Rue (Video Game)
hasFeature
Two Lines, No Waiting / int_7b00fd5a
 Gemini Rue (Video Game)
hasFeature
Unexpected Gameplay Change / int_7b00fd5a
 Gemini Rue (Video Game)
hasFeature
Video Games of 2010–2014 / int_7b00fd5a