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Ghost Recon (Video Game)

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Ghost Recon (Video Game)
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Ghost Recon is a first-person shooter and tactical simulator series by Red Storm Entertainment and Ubisoft. Its first installment was released in 2001.It is known by its full name "Tom Clancy's Ghost Recon". Note that Clancy's involvement in this series, as well as its novelization, is remote but noticeable. Note also that it has much in common with the similarly titled "Tom Clancy's Rainbow Six", though the two series are still very distinct in gameplay terms.The original game follows a war brewing in post-Cold War Russia in 2008. An ultra-nationalist faction performs a coup d'etat and begin invading former members of the USSR, attempting to rebuild the broken Soviet Union. The game follows the exploits of a special forces team known as the Ghosts (originally a fictional Delta company of the real US Army's 5th Special Forces Group, 1st Battalion, split off in later games into the separate Group for Specialized Tactics, or GST), who are tasked with various missions to halt the coming Russian invasion into the Baltics and Caucasus.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Within the game, the player puts together and then controls a team of up to six soldiers split between up to three fireteams, each with his own specialty, stats, weapon and gear. The Ghosts fight as a group: it is possible to directly control any of the characters who are still alive, and switch between them at any time during a mission, but the point of the game is to learn how to control the entire team (using a surprisingly simple interface for the task).Unlike "conventional" first-person shooters of the period, the game attempts to mimic real-world combat as faithfully as possible. Use of "smart" tactics and stealth is practically mandatory. That's because bullets kill, often with just one hit, and enemies are definitely not graduates of the Imperial Stormtrooper Marksmanship Academy. Covering fire, judicial use of explosives and coordinated assaults are pretty much required if you want to keep your squaddies alive more than a couple of seconds into a firefight.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })This game is definitely not for players who just like running around and shooting things - combat here is something you want to avoid until you have both the element of surprise as well as a massive advantage over whomever you want to kill. That takes time, planning, observing enemies as they move around, you get the picture. Single missions can take hours to complete, even more if you don't use Save Scumming. Expect lots of Trial-and-Error Gameplay, although it's definitely worth it.In addition to the combat realism, this was one of the first PC games to feature high-quality 3D sound, and was considered very advanced in terms of graphics at the time. The attention to details regarding weapon performance and other military hardware is quite worthy of the Tom Clancy prefix. There's Scenery Porn as well, especially in missions that take place in locations such as downtown Vilnius, Riga, and finally Moscow. The Red Square and the GUM shopping mall across from it are portrayed with stunning accuracy.There are several installments in the greater Ghost Recon series to date, although some, particularly near the beginning of the series, are Expansion Packs in disguise. The original Ghost Recon trilogy was composed of the first game along with two expansions, Desert Siege and Island Thunder. The three take the player through, respectively, a Russian invasion of the South Ossetian Autonomous Region and other former Soviet satellites that quickly turns in on itself with civil war; a restart of the Eritrean/Ethiopean War thanks to warlords who helped fund the Russian coup by buying weapons from them; and then flareups of violence in Cuba surrounding the first democratic elections after the projected death of Fidel Castro. There was also a third expansion exclusive to the PlayStation 2, Jungle Storm, in which the player headed to Columbia to take care of guerrilla movements that backed the losing party in Island Thunder before they can regroup and try a more directly-aggressive approach. Ghost Recon 2 was released for consoles only. The game interestingly came in two versions, "First Contact" for the PlayStation 2 and Nintendo GameCube, and "Final Assault" for the Xbox. Both involve war in Korea, the former version being set in the same incident from 2007 as in Splinter Cell: Chaos Theory and the latter in a second war in 2011. Unlike the first game, the game is an over-the-shoulder third person shooter and did away with most of the tactical aspects and divided the fanbase as a result. After mixed reviews, Ubisoft decided to skip a PC release entirely. Ubisoft then started a similar series of games called Ghost Recon: Advanced Warfighter. This series had two installments, and takes place a few years after the first game. It raises many speculations about the kinds of equipment and tactics that may one day be employed by special forces teams. While the PS2, Xbox, and PC versions of the first game retained the first-person perspective from earlier installments, the Xbox 360 version utilized a third-person perspective with the ability to switch to first-person when aiming, a feature retained in the 360 and PS3 versions of the second game. The console versions retained some of the original's tactical decisions, and used a cover system later popularized by Gears of War, while the PC version was an FPS and returned to the first games' tactical simulator gameplay. Both games are set in northern Mexico after a radical anti-U.S paramilitary faction starts a war against the Mexican government to avert the signing of a mutual defense pact between the U.S, Canada and Mexico. Ghost Recon: Predator, a 2010 Playstation Portable exclusive, was heavily influenced by the gameplay and user interface of the Xbox 360 version of Advanced Warfighter. It starred an all-new team of Ghosts being sent into Sri Lanka to investigate attacks on several U.S. fishing vessels, eventually being caught in the middle of a brewing civil war. Ghost Recon Wii, a 2010 Nintendo Wii exclusive. Adapted for the Wii, it was a hybrid of third-person shooter and light-gun game, and followed the adventures of a two-man Ghost team fighting through the same Russian civil war as featured in Tom Clancy's H.A.W.X. 2 and Shadow Wars (and, by extension, Future Soldier as well). Ghost Recon: Shadow Wars, released for the Nintendo 3DS in 2010, was a significant departure from the series' tactical shooter roots and was instead a turn-based tactical RPG game, with a game system and interface similar to Advance Wars and Fire Emblem. Ghost Recon: Future Soldier was originally supposed to tie in with the 2010 games Tom Clancy's H.A.W.X. 2, Ghost Recon: Shadow Wars, and Ghost Recon: Wii, but a two-year delay in development (finally being released in 2012) resulted in a noticeable drift in the game's story and setting. It picks up several years after the events of Advanced Warfighter (somewhere around 2024), and begins with a Ghost team that discovers - and then dies to - a dirty bomb in Nicaragua. A separate group of Ghosts, Team Hunter, are sent out to investigate the origin of the bomb, which leads to the discovery of another coup attempt in Russia revolving around a group called "Raven's Rock" and their special forces group "Bodark". The game uses many of the same gameplay mechanics from the third-person console version of Warfighter, while introducing new elements like the Gunsmith customizable weapon system allowing for extensive customization of the player's weapons, usage of various semi-autonomous drones for support, and more extensive use of co-op features like Sync Shots (an expanded version of Splinter Cell: Conviction's "Mark & Execute"). Watch the teaser trailer. See also the live action prequel Ghost Recon Alpha. The free-to-play shooter, Ghost Recon Online, released in 2012, rebranded Ghost Recon: Phantoms in 2014, eventually taken down in late 2016. It was essentially a mostly plotless, multiplayer-only spinoff to Future Soldier. Ghost Recon Wildlands, a Wide Open Sandbox shooter which can be played either solo with AI teammates or cooperatively with up to 3 other players. An interquel between the Advanced Warfighter duology and Future Soldier, set in 2019, a Ghost team is sent into Bolivia to deal with the Santa Blanca drug cartel, who have turned the country into the world's largest cocaine producer. See the reveal trailer here. Ghost Recon Breakpoint, released on October 4, 2019. Set about six years after the events in Bolivia, the Ghosts are sent into the fictional country of Auroa to investigate when Skell Technology, a company that specializes in AI drone technology, goes dark. Unlike Wildlands, the game is an always-online shared-world shooter. Reveal trailer here.The games are also notable for crossing over with some other Tom Clancy's properties, being the first to explicitly identify any of them as taking place in the same universe. As mentioned above, the "First Contact" version of Ghost Recon 2 took place in the same second Korean War from Splinter Cell: Chaos Theory, and Wildlands much later had a DLC mission that had you assisting a post-Blacklist Sam Fisher, as well as another mission that features Rainbow operatives from Rainbow Six Siege. H.A.W.X. is a particularly frequent crossover target, with Ghost units being the subject of a few Escort Missions in that series and HAWX flight lending aerial support in a few missions of later Ghost Recon games; H.A.W.X. 2 and Ghost Recon: Future Soldier more or less depict the same conflict.
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Turn-Based Tactics
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Turn-Based Tactics: Shadow Wars.
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Anyone Can Die
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Anyone Can Die: Much like the original Rainbow Six games. If one of your soldiers dies in the first game, they won't come back. You'll have to recruit a newbie soldier and train him. Specialists with their powerful weapon are gone. Non-fatal wounds, which are rare without high Endurance versus a weak weapon, require time off of the field to heal before the soldier in question is back to full effectiveness. In Advanced Warfighter, soldiers are simply wounded until the end of either the current or following mission. Averted in Shadow Wars where a Ghost killed is an automatic defeat condition. In Advanced Warfighter, quite a few of the Ghosts you came to know in Ghost Recon 2 appear to die; Jennifer Burke's team is overrun and she is presumed KIA, and Nick Salvatore is critically wounded by Aguila 7 and last seen being tagged for medevac, though he's shown to be alive in EndWar. In the Future Soldier prequel film Alpha, a Ghost (Chuck) is suddenly shot in the face while trying to disarm a warhead. Future Soldier starts off by showing us the first-person death of Joe Ramirez, who's been with the franchise as long as main lead Captain Mitchell and was considered something of The Lancer (also killed is Richard Allen, another long-running Ghost). Gameplay otherwise averts this like in Shadow Wars, where AI-controlled Ghosts are all but invincible, with very little punishment the enemy can possibly throw at you that will one-shot anyone on your side, and it's a game over if anyone dies.
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Gatling Good
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One of these shows up in Alpha, armed with a Gatling.
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Boisterous Bruiser
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Boisterous Bruiser: Richter in Shadow Wars. The manual states he likes to poke fun at younger Ghosts. 30K in Future Soldier, to a lesser extent, given the biggest gun among the group and shown to be the most joking (often pokes fun at both Kozak and to a lesser extent Pepper) and the most confrontational (has an intense dislike for the Navy, which comes up a lot considering his team are operating from a carrier over the course of the game, and is often the first to complain when things go wrong or the squad is given an order he identifies as idiotic).
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Genre Shift
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Genre Shift: While the first Ghost Recon game was indeed a hardcore tactical simulator, the series shifted to third-person action shooter as early as Ghost Recon 2 and continuing with the console version of Ghost Recon Advanced Warfighter. Recent games like Future Soldier and Wildlands are simply a continuation of that early trend. Really, out of the entire series, only the PC version of Ghost Recon Advanced Warfighter and Ghost Recon Advanced Warfighter 2 really stuck to the tactical simulator gameplay of the first game.
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All There in the Manual
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All There in the Manual: In Future Soldier, Mitchell is never referred to by name throughout the entire game. If you play the game blind without having seen any supplementary materials, you would have no idea that your commander is the player character from the previous games in the series. It's especially jarring in the jump between Advanced Warfighter and Future Soldier, since he's voiced by two completely different voice actors (from David Cooley in AW to Steve Blum in FS), though taking crossovers into account makes it less so, since Blum has been consistently voicing him ever since EndWar.
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Second Hour Superpower
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Second Hour Superpower: The adaptive camo in Future Soldier is introduced in the second mission.
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The Computer Is a Lying Bastard
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The Computer Is a Lying Bastard: Some of the weapon specifications shown in Advanced Warfighter are incorrect - stating that default assault rifle has a capacity of 60 bullets, when it really has 30. This came up in the first game as well: for whatever reason, the ammo count in the squad-selection screen is given by way of total ammo available plus the number of mags that ammo fits into, requiring you to divide the former by the latter to tell how much you get per magazine, rather than a more sensible approach such as simply telling you how many bullets one magazine holds then the number of mags you get.
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Cool Shades
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Advanced Warfighter 2 has Panamanian mercenaries hired by the rebels that show up in the latter half of the game; being members of a PMC they have access to better arms and equipment than the rebels, using many of the same weapons as those available to the Ghosts, rather than the standard G36K's and HK21E's used by the basic rebel soldiers. They also seem to use more advanced tactics, such as faking a reload to try to bait you out of cover. They're easily distinguished from the regular rebel troops from their more informal appearance, including Cool Shades, rolled-up sleeves, and serious case of Helmets Are Hardly Heroic.
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Cruel and Unusual Death
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Cruel and Unusual Death: Not only is an entire Ghost team killed off via a dirty bomb explosion in Future Soldier's opening mission, but you get to see the flesh on Ramirez's arms burning off just before he falls off a cliff, in first-person! Later in the same game, we see random London citizens getting sliced and stabbed by falling glass shards.
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Royals Who Actually Do Something
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Royals Who Actually Do Something: President Ballatine in GRAW and President Volodin in Future Soldier actually turn out to be surprisingly competent combatants. Ghost Command even informs Kozak (who's concerned about extracting a VIP without any backup) that Volodin is ex-military and will be able to hold his own once rescued. Although it's not quite Authority Equals Asskicking as the older Volodin, while competent, is clearly no longer in full fighting trim, especially after being held captive in poor conditions for many days. Ballatine, meanwhile, sometimes turns into a Leeroy Jenkins despite being unarmored and armed only with a pistol.
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Regenerating Health
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Regenerating Health: Added in Future Soldier. Like Rainbow Six: Vegas, you can survive less hits than, say, Halo, especially on higher difficulties, and health regenerates slower than in most other shooters, but it's still reasonably quick.
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Sequel Difficulty Drop
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Sequel Difficulty Drop: Like Rainbow Six Vegas, Future Soldier is a much more "mainstream" experience compared to previous games in the series, especially with the addition of Regenerating Health. Likewise, the Advanced Warfighter series is less tough than the hardcore, old-school original games, especially the third-person console versions. Within subseries, the console version of Advanced Warfighter 2 is more lenient than the first game. The Cross Com 2.0 and improved drone controls give more tactical flexibility and ways of being bailed out without leaving cover, the addition of the medic class allows one to carry more medkits and rooftop snipers, which were a somewhat common and very much lethal type of enemy in the first Advanced Warfighter, are almost entirely absent here.
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Notice This
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Notice This: A staple of GRAW; the game will often alert you when it is possible to place C4 explosives. In Shadow Wars, doors you can open have a big floating key next to them, and areas you should notice are highlighted with a green circle. Pickups also glow.
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Gas Mask Mooks
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Gas Mask Mooks: The Bodarks in Future Soldier all wear gas masks.
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Landmarking the Hidden Base
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Landmarking the Hidden Base: In Advanced Warfighter 2, a massive computer system linked to the United States' anti-ballistic missile mainframe is hidden under a dam in El Paso, Texas.
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Revolvers Are Just Better
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Revolvers Are Just Better: Future Soldier has the SRR, which is a revolving-action, silenced sniper rifle. You can even detach the stock and turn it into a true (if somewhat large) revolver. There's also the MTs-255 revolver-shotgun, with multiplayer including the Defender, Wild Boar, and MP-412.
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In the End, You Are on Your Own
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In the End, You Are on Your Own: At the very end of the PC version of Advanced Warfighter 2, Mitchell's squad is left behind to cover the entrance while Mitchell descends by himself into the network of tunnels below the rebel base in order to locate the nuke and stop it from launching. What follows is a short Unexpected Gameplay Change segment in which you're traveling down tight indoor corridors fighting rebel soldiers, in what had previously been a squad-based tactical shooter taking place in large urban and outdoor environments.
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Limit Break
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Limit Break: In Shadow Wars the soldiers (even the Mooks under your command) can use a special attack if their meter reaches 100%.
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More Dakka
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More Dakka: The OICW's grenade launcher is semi-automatic, with 6 grenades per magazine. A Ghost Recon expansion has a 12-round grenade launcher, but you need a secondary weapon if you run out of grenades.
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Ghost Town
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Ghost Town: In Advanced Warfighter, Mexico City is totally deserted except for a few platoons of troops. Mexico City is one of those gigantic mega cities where you see at least 1000 people literally anywhere you look around.
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Same Plot Sequel
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Same Plot Sequel: The first Ghost Recon begins with a coup taking place in Russia and the Ghosts are sent in secret to handle it. Future Soldier also has the Ghosts dealing with a coup in Russia.
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Glass Cannon
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Glass Cannon: In the first game, M1A2 Abrams tanks can take out any vehicle on the battlefield in one shot, but one hit from a measly RPG-7 will catastrophic-kill it.
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Invisible Wall
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Invisible Wall: Classic kind in Ghost Recon, Game Over kind in Advanced Warfighter and Future Soldier.
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Ghost Recon (Video Game) / int_2f755152
 Ghost Recon (Video Game) / int_33287e20
type
One Bullet Clips
 Ghost Recon (Video Game) / int_33287e20
comment
One Bullet Clips: Largely averted until Future Soldier, which plays it straight.
 Ghost Recon (Video Game) / int_33287e20
featureApplicability
-1.0
 Ghost Recon (Video Game) / int_33287e20
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_33287e20
 Ghost Recon (Video Game) / int_339c7d93
type
Stay Frosty
 Ghost Recon (Video Game) / int_339c7d93
comment
Stay Frosty: Said frequently in Advanced Warfighter.
 Ghost Recon (Video Game) / int_339c7d93
featureApplicability
1.0
 Ghost Recon (Video Game) / int_339c7d93
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_339c7d93
 Ghost Recon (Video Game) / int_34dcfc96
type
Kick the Dog
 Ghost Recon (Video Game) / int_34dcfc96
comment
Kick the Dog: In the second mission of Future Soldier, the enemy soldiers will frequently harass random civilians; your first kill in the level is someone who had just tried to sexually assault a woman then grabbed his gun to shoot her when she pushed him away and ran. The third mission likewise starts with the PMC mooks killing civilians; it's mentioned in the cutscene at the start of the next mission that that sight particularly got to Kozak. In the final mission of Future Soldier, the first two Raven's Rock leaders can be found performing various dirty deeds (assaulting their wife or secretary, executing a P.O.W.) before you assassinate them.
 Ghost Recon (Video Game) / int_34dcfc96
featureApplicability
1.0
 Ghost Recon (Video Game) / int_34dcfc96
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_34dcfc96
 Ghost Recon (Video Game) / int_39303819
type
Zeerust
 Ghost Recon (Video Game) / int_39303819
comment
Zee Rust: The first game was released in 2001 and is quickly coming up on its 20th anniversary. It's set in a then-future 2008, but most of your squadmates are outfitted like 1990s soldiers, wearing PASGT helmets, SPEAR BALCS vests, M81 cammies, etc.
 Ghost Recon (Video Game) / int_39303819
featureApplicability
1.0
 Ghost Recon (Video Game) / int_39303819
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_39303819
 Ghost Recon (Video Game) / int_3e95582f
type
The Greatest Story Never Told
 Ghost Recon (Video Game) / int_3e95582f
comment
The Greatest Story Never Told: Because the missions taken by the Ghosts are beyond top secret (and many of their missions would outright constitute an act of war), the government can never acknowledge that they ever took place. In both Advanced Warfighter and Future Soldier, all the actions taken by the Ghosts are officially credited to American-backed factions inside the Enemy Nation of the Week. This was averted in the Xbox version of Ghost Recon 2, where the Ghost's missions in the 2011 Korean War have been declassified and the story is presented through a Show Within a Show interviewing the Ghosts and some of their foreign comrades.
 Ghost Recon (Video Game) / int_3e95582f
featureApplicability
-1.0
 Ghost Recon (Video Game) / int_3e95582f
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_3e95582f
 Ghost Recon (Video Game) / int_3ec7c277
type
Every Car Is a Pinto
 Ghost Recon (Video Game) / int_3ec7c277
comment
As for Every Car Is a Pinto, non-armored vehicles in this game and Advanced Warfighter will explode if they get shot up enough. Sometimes for what appears to be no reason, several minutes after the most likely cause happened.
 Ghost Recon (Video Game) / int_3ec7c277
featureApplicability
1.0
 Ghost Recon (Video Game) / int_3ec7c277
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_3ec7c277
 Ghost Recon (Video Game) / int_406315e
type
Shield-Bearing Mook
 Ghost Recon (Video Game) / int_406315e
comment
Shield-Bearing Mook: A special enemy type in Future Soldier; a Raven's Rock soldier in full riot gear and wielding a bulletproof ballistic shield as well as a submachine gun. Like the Bodark Elite Mooks, they're a lot more dangerous than regular troops due to their shield. A similar enemy type appears in Ghost Recon Wii, which is based on an early version of Future Soldier. The most notably difference is that they're more heavily armored and instead of submachine guns, they're equipped with anti-materiel rifles.
 Ghost Recon (Video Game) / int_406315e
featureApplicability
1.0
 Ghost Recon (Video Game) / int_406315e
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_406315e
 Ghost Recon (Video Game) / int_40cbee83
type
Wretched Hive
 Ghost Recon (Video Game) / int_40cbee83
comment
Wretched Hive: If the events of the Advanced Warfighter series are anything to go by, Mexico is pretty much a hellhole of massive proportions (especially the city of Juarez, which sees more violence, plane crashes, gunbattles and deaths in two days than most other cities in the world see in a year).
 Ghost Recon (Video Game) / int_40cbee83
featureApplicability
1.0
 Ghost Recon (Video Game) / int_40cbee83
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_40cbee83
 Ghost Recon (Video Game) / int_40da7cc9
type
Urban Warfare
 Ghost Recon (Video Game) / int_40da7cc9
comment
Urban Warfare: Ghost Recon has a few urban missions, but GRAW and its sequel deal with this exclusively.
 Ghost Recon (Video Game) / int_40da7cc9
featureApplicability
1.0
 Ghost Recon (Video Game) / int_40da7cc9
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_40da7cc9
 Ghost Recon (Video Game) / int_41b3b87d
type
Unwinnable by Mistake
 Ghost Recon (Video Game) / int_41b3b87d
comment
Unwinnable by Mistake: The Steam version of Advanced Warfighter has the player fall through the terrain during a mandatory cutscene.
 Ghost Recon (Video Game) / int_41b3b87d
featureApplicability
1.0
 Ghost Recon (Video Game) / int_41b3b87d
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_41b3b87d
 Ghost Recon (Video Game) / int_4389e368
type
Actionized Sequel
 Ghost Recon (Video Game) / int_4389e368
comment
Actionized Sequel: Future Soldier takes several cues from Splinter Cell: Conviction in retooling the series, such as the sync-shot that resembles Mark & Execute, and the addition of Regenerating Health.
 Ghost Recon (Video Game) / int_4389e368
featureApplicability
1.0
 Ghost Recon (Video Game) / int_4389e368
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_4389e368
 Ghost Recon (Video Game) / int_45bf382b
type
Game Mod
 Ghost Recon (Video Game) / int_45bf382b
comment
Game Mod: The first game has many of them, available here.
 Ghost Recon (Video Game) / int_45bf382b
featureApplicability
1.0
 Ghost Recon (Video Game) / int_45bf382b
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_45bf382b
 Ghost Recon (Video Game) / int_49d59be9
type
Scenery Porn
 Ghost Recon (Video Game) / int_49d59be9
comment
Scenery Porn: Advanced Warfare, in the "Plaza del Angel" mission, features an exquisitely rendered and 100% accurate-for-the-moment Angel of Independence area together with a geographically perfect Reform Drive. Almost literally the one single difference is that the Banorte building in the game says "Bankorte".
 Ghost Recon (Video Game) / int_49d59be9
featureApplicability
1.0
 Ghost Recon (Video Game) / int_49d59be9
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_49d59be9
 Ghost Recon (Video Game) / int_4b96e6fe
type
GasMaskMook
 Ghost Recon (Video Game) / int_4b96e6fe
comment
Ghost Recon Wii has Gas Mask Mook Heavily Armored Mook Spetznaz enemies that are faster and more maneuverable than normal Mooks, resist headshots, and can survive 7-9 bullet hits, compared to just 2-3 for regular enemies. There are also Shield-Bearing Mook enemies armed with anti-materiel rifles.
 Ghost Recon (Video Game) / int_4b96e6fe
featureApplicability
1.0
 Ghost Recon (Video Game) / int_4b96e6fe
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_4b96e6fe
 Ghost Recon (Video Game) / int_4c08ef5
type
Gun Accessories
 Ghost Recon (Video Game) / int_4c08ef5
comment
Gun Accessories: Present to some extent in earlier games, particularly with the "M4 SOPMOD" from Island Thunder that included a long-distance optic and suppressor to make it essentially the best gun in the game, so long as you didn't need someone with a Demo kit. The Gunsmith system in Future Soldier goes all-out with this and offers a ridiculous amount of options, from silencers and Grenade Launchers, to changing your gun's gas system so it fires faster or slower than normal and its trigger so it fires with less pull.
 Ghost Recon (Video Game) / int_4c08ef5
featureApplicability
1.0
 Ghost Recon (Video Game) / int_4c08ef5
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_4c08ef5
 Ghost Recon (Video Game) / int_4c554daf
type
President Evil
 Ghost Recon (Video Game) / int_4c554daf
comment
President Evil: Dmitri Arbatov (from the original game), General Jung (Ghost Recon 2), and Sergey Makhmudov (Future Soldier).
 Ghost Recon (Video Game) / int_4c554daf
featureApplicability
1.0
 Ghost Recon (Video Game) / int_4c554daf
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_4c554daf
 Ghost Recon (Video Game) / int_4cb7f0d8
type
Sudden Sequel Death Syndrome
 Ghost Recon (Video Game) / int_4cb7f0d8
comment
Sudden Sequel Death Syndrome: Long-time ghosts Ramirez and Allen in Future Soldier's opening mission.
 Ghost Recon (Video Game) / int_4cb7f0d8
featureApplicability
1.0
 Ghost Recon (Video Game) / int_4cb7f0d8
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_4cb7f0d8
 Ghost Recon (Video Game) / int_4f828b45
type
Post-Climax Confrontation
 Ghost Recon (Video Game) / int_4f828b45
comment
Post-Climax Confrontation: In Advanced Warfighter 2, you fight the rebel leader in a helicopter gunship duel towards the end of the game. After killing him and recovering the nuke he stole, you learn that despite the rebel leader's death, the PMC he hired is still planning to launch missiles into the United States from the Mexican border. You then deploy to stop the PMC from launching their missiles for the game's final mission.
 Ghost Recon (Video Game) / int_4f828b45
featureApplicability
1.0
 Ghost Recon (Video Game) / int_4f828b45
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_4f828b45
 Ghost Recon (Video Game) / int_5009999d
type
Painting the Medium
 Ghost Recon (Video Game) / int_5009999d
comment
Painting the Medium: Much like Splinter Cell: Conviction, the names of locations and quest objectives are overlaid onto walls and the sky; here it's justified in-universe by way of the augmented-reality system the Ghosts are all using.
 Ghost Recon (Video Game) / int_5009999d
featureApplicability
1.0
 Ghost Recon (Video Game) / int_5009999d
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_5009999d
 Ghost Recon (Video Game) / int_50f848cc
type
Technology Porn
 Ghost Recon (Video Game) / int_50f848cc
comment
Technology Porn: There is an attention to detail on existing military hardware at its time, and the usage of high-technology military hardware that borders on Rule of Cool. The Ghosts, with all of the aforementioned tech on themselves, look like futuristic soldiers ahead of their time.
 Ghost Recon (Video Game) / int_50f848cc
featureApplicability
1.0
 Ghost Recon (Video Game) / int_50f848cc
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_50f848cc
 Ghost Recon (Video Game) / int_51c28ba3
type
Non-Action Big Bad
 Ghost Recon (Video Game) / int_51c28ba3
comment
Non-Action Big Bad: The main antagonists of each game often are politicians or general officers who tend to not actually engage in combat with the Ghosts. Only Colonel Wolde from the Desert Strike expansion pack, Asad Rahil from the Summit Strike expansion pack, Carlos Ontiveros from Advanced Warfighter, and General Burkharov from Future Soldier actually engage the Ghosts directly in combat, and in each case they're realistically no tougher than a regular infantry unit. Also, of all the villains in the series, only Carlos Ontiveros regularly opposes the Ghosts throughout the game; all other villains often don't interact with the Ghosts at all until their respective final level.
 Ghost Recon (Video Game) / int_51c28ba3
featureApplicability
1.0
 Ghost Recon (Video Game) / int_51c28ba3
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_51c28ba3
 Ghost Recon (Video Game) / int_52475ffd
type
Cutting Off the Branches
 Ghost Recon (Video Game) / int_52475ffd
comment
Cutting Off the Branches: In a sense; Mitchell's comment that "our unit's never been hit this hard before" after the prologue of Future Soldier, where they lose a team of four people, carries the implication that the "canon" for the original game and its expansions involved the player never losing more than one or two soldiers.
 Ghost Recon (Video Game) / int_52475ffd
featureApplicability
1.0
 Ghost Recon (Video Game) / int_52475ffd
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_52475ffd
 Ghost Recon (Video Game) / int_5313c266
type
Book Ends
 Ghost Recon (Video Game) / int_5313c266
comment
Book Ends: One of the first levels in Advanced Warfighter has you defending the bombed-out remains of the American Embassy from an enemy assault while protecting the Mexican President. The final level of the game has you assaulting the same embassy building, where Big Bad Carlos Ontiveros and his cadre of Elite Mooks are making their last stand attempting to use the building to access the American nuclear missile system.
 Ghost Recon (Video Game) / int_5313c266
featureApplicability
1.0
 Ghost Recon (Video Game) / int_5313c266
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_5313c266
 Ghost Recon (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 Ghost Recon (Video Game) / int_5561eef8
comment
Suspicious Video-Game Generosity: One part of the second-to-last mission of Future Soldier has the player take on an APC. If the player doesn't have an assault rifle with an under-barrel grenade launcher, a weapons crate holding an AK-47 equipped with a grenade launcher will be marked on your HUD.
 Ghost Recon (Video Game) / int_5561eef8
featureApplicability
1.0
 Ghost Recon (Video Game) / int_5561eef8
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_5561eef8
 Ghost Recon (Video Game) / int_5aa8d3d8
type
Friendly Enemy
 Ghost Recon (Video Game) / int_5aa8d3d8
comment
Friendly Enemy: The Ghosts have ended up cooperating with countries such as Georgia (who were the Big Bad of the first Splinter Cell), moderate factions in Russia, and Pakistan. In fact it's entirely possible that some of the Georgian special forces you're sent to help in one mission of Future Soldier were among the Elite Mooks shooting at Sam Fisher in the final mission of Splinter Cell. Speaking of Pakistan, one of the missions in Future Soldier takes place there, where the Pakistani ISI try to double-cross the Ghosts and capture their target for themselves. They are still considered allies, so the Ghosts can't shoot them, but they won't extend you the same courtesy - fortunately, the issue is sidestepped by having your team moved in ahead of the target, letting the ISI push that target towards the Ghosts.
 Ghost Recon (Video Game) / int_5aa8d3d8
featureApplicability
1.0
 Ghost Recon (Video Game) / int_5aa8d3d8
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_5aa8d3d8
 Ghost Recon (Video Game) / int_5b19cc1b
type
Air-Vent Passageway
 Ghost Recon (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway: In the Future Soldier mission "Firefly Rain", the team travels through a room with multiple industrial fans to get to a Russian airport hangar. Granted, they don't actually have to crawl since the fans are pretty huge (being meant to pipe hot air along the airstrip to keep ice off the runway, as Kozak notes), but the point still stands.
 Ghost Recon (Video Game) / int_5b19cc1b
featureApplicability
1.0
 Ghost Recon (Video Game) / int_5b19cc1b
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_5b19cc1b
 Ghost Recon (Video Game) / int_5ed1b6d3
type
Limited Loadout
 Ghost Recon (Video Game) / int_5ed1b6d3
comment
Limited Loadout: From the very beginning, the series has only ever allowed you two weapons. The first game is the most restrictive, giving you only a primary weapon and one secondary piece of equipment, such as giving up a pistol to attach a grenade launcher to your rifle, or carry a few extra magazines.
 Ghost Recon (Video Game) / int_5ed1b6d3
featureApplicability
1.0
 Ghost Recon (Video Game) / int_5ed1b6d3
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_5ed1b6d3
 Ghost Recon (Video Game) / int_5f3bb274
type
Late-Arrival Spoiler
 Ghost Recon (Video Game) / int_5f3bb274
comment
Late-Arrival Spoiler: Scott Mitchell's appearance in Future Soldier spoils the uncertainty after his Heroic Sacrifice at the end of Advanced Warfighter 2.
 Ghost Recon (Video Game) / int_5f3bb274
featureApplicability
1.0
 Ghost Recon (Video Game) / int_5f3bb274
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_5f3bb274
 Ghost Recon (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Ghost Recon (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: While still a problem, especially in Advanced Warfighter, the original game and its expansions were better at subverting it. To elaborate, the AI in the first game obeys a rather impressive (for the time) AI, including use of real tactics like flanking or suppressing fire. It is also relatively decent about emulating stealth. Downsides include the AI enemies having the bog standard magic laser vision once the player is detected, a bad tendency to suicidally charge into entrenched positions after a set amount of time, and response times / reflexes for both your squadmates and the enemy that switch at random between "superhuman" and "mailing the bullets would be faster". This trope ends up working in the player's favor in Future Soldier. The player is the only one that can be detected - so long as you yourself remain hidden from the enemy, AI squadmates (including temporary escortees) will never be detected by patrolling enemies, even when running full-tilt right past them (also keeping active camo up in this case, which the player can't do). They will also rarely (if ever) get downed by enemy fire (even if this is partly because the enemy simply never targets them), have ridiculously good aim, will never lose track of marked targets once locked on, will shoot them the instant you give the order or shoot your marked target, and in some cases can shoot through walls no matter how thick they are to get at said marked targets if they pass behind buildings. When playing through the main campaign, having flesh-and-blood teammates is a liability rather than an asset; the only concrete advantage a human player gets is that it's easier to deliberately pull off a One-Hit Polykill with a sync-shot.
 Ghost Recon (Video Game) / int_6041e4f4
featureApplicability
1.0
 Ghost Recon (Video Game) / int_6041e4f4
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_6041e4f4
 Ghost Recon (Video Game) / int_60b21fa3
type
The Lancer
 Ghost Recon (Video Game) / int_60b21fa3
comment
Future Soldier starts off by showing us the first-person death of Joe Ramirez, who's been with the franchise as long as main lead Captain Mitchell and was considered something of The Lancer (also killed is Richard Allen, another long-running Ghost). Gameplay otherwise averts this like in Shadow Wars, where AI-controlled Ghosts are all but invincible, with very little punishment the enemy can possibly throw at you that will one-shot anyone on your side, and it's a game over if anyone dies.
 Ghost Recon (Video Game) / int_60b21fa3
featureApplicability
1.0
 Ghost Recon (Video Game) / int_60b21fa3
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_60b21fa3
 Ghost Recon (Video Game) / int_62259825
type
Nintendo Hard
 Ghost Recon (Video Game) / int_62259825
comment
Nintendo Hard: Especially early in the series. You generally want to play in such a way that your side is the only one doing any shooting, because you will lose people if the enemy shoots back.
 Ghost Recon (Video Game) / int_62259825
featureApplicability
1.0
 Ghost Recon (Video Game) / int_62259825
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_62259825
 Ghost Recon (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Ghost Recon (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: The old bios for the various specialists in the original game seem to have been written before their kits were set in stone. In particular, Scott Ibrahim (sniper) and Dieter Munz (support) are both noted as having qualified with the M136, the former noted as, well, a marksman with the weapon and the latter claimed to keep meticulous track of each and every vehicle he disables with it - but since the M136 is equipment exclusive to the Demo kits, neither of them can use it. Then there's also the Desert Siege specialist Jodit Haile, who's listed as a Rifleman but gets Support kits.
 Ghost Recon (Video Game) / int_6320eced
featureApplicability
1.0
 Ghost Recon (Video Game) / int_6320eced
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_6320eced
 Ghost Recon (Video Game) / int_638b65bc
type
Armor Is Useless
 Ghost Recon (Video Game) / int_638b65bc
comment
Armor Is Useless: Inverted with infantry in the first game. Enemies who wear heavy body armor will pretty much be invulnerable in their torso area when hit with 9mm rounds (such as from an MP5 or M9 pistol). It's sometimes possible to empty an entire 9mm magazine into an armor-wearing baddie's torso and still have him be unharmed. Zig-zagged in the Advanced Warfighter series. Elite Mooks wearing body armor have somewhat better odds of surviving 1 bullet hit compared to unarmored regular infantry, but nothing is certain. Played straight in Future Soldier. A Raven's Rock combat trooper in full riot gear and a t-shirt wearing cartel goon both take the same amount of bullets to bring down.
 Ghost Recon (Video Game) / int_638b65bc
featureApplicability
1.0
 Ghost Recon (Video Game) / int_638b65bc
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_638b65bc
 Ghost Recon (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Ghost Recon (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Averted in the original: if there was a bullet in a guy he will limp, move slower, breath heavier, have worse aim, be unable to carry his gun without it drooping, and hunch over. Also averted in the Advanced Warfighter games; if Cpt. Mitchell is shot, he'll move slower and noticeably limp for a few moments before returning to normal condition. Played straight by Future Soldier. Kozak and the other Ghosts can fight unimpeded until they take enough bullets to be incapacitated. Once they're down, if nobody comes to revive them quickly enough or the rest of the team also gets incapacitated, they will immediately drop dead. That said, it's also possible for enemies to put incapped teammates down instead of waiting for them to bleed out.
 Ghost Recon (Video Game) / int_64f0c18c
featureApplicability
-1.0
 Ghost Recon (Video Game) / int_64f0c18c
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_64f0c18c
 Ghost Recon (Video Game) / int_6638c7f7
type
Stealth-Based Mission
 Ghost Recon (Video Game) / int_6638c7f7
comment
Stealth-Based Mission: One mission in the original game has you infiltrating a prison camp to rescue POW's who include the son of an important politician. The alarm is going to be raised at some point no matter what you do, but it's in your best interest to keep that from happening for as long as possible, since the alarm is tied to A few missions in Future Soldier have segments where the player must avoid raising the alarms.
 Ghost Recon (Video Game) / int_6638c7f7
featureApplicability
1.0
 Ghost Recon (Video Game) / int_6638c7f7
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_6638c7f7
 Ghost Recon (Video Game) / int_6688a866
type
Camera Perspective Switch
 Ghost Recon (Video Game) / int_6688a866
comment
Camera Perspective Switch: Advanced Warfighter on 360/PS3 and Future Soldier allow you to switch between third and first-person POV when aiming.
 Ghost Recon (Video Game) / int_6688a866
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1.0
 Ghost Recon (Video Game) / int_6688a866
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_6688a866
 Ghost Recon (Video Game) / int_66f69cd4
type
Invisibility Cloak
 Ghost Recon (Video Game) / int_66f69cd4
comment
Invisibility Cloak: Future Soldier's second mission introduces the adaptive camo. It only works when stationary, crouched or prone - no sprinting unless using the cover-shift when not in combat - and suffers from Invisibility Flicker. Multiplayer only gives it to Scouts and changes it so they can't move at all without deactivating it; the Hardcore mode in the PC version with the last patch also makes it only work while completely stationary.
 Ghost Recon (Video Game) / int_66f69cd4
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1.0
 Ghost Recon (Video Game) / int_66f69cd4
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 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_66f69cd4
 Ghost Recon (Video Game) / int_66f763c0
type
Interface Screw
 Ghost Recon (Video Game) / int_66f763c0
comment
Interface Screw: A slight blur, done several times during the Advanced Warfighter series. However, you won't be able to use the compass or have enemies marked on your HUD. During the Dagestan mission in Future Soldier, there's periodic interference to the HUD and AR system the Ghosts use, ranging from blurring and static, to false readings of enemies. Eventually, Mitchell has the system taken offline for debugging, forcing the player to go with nothing but the magnetic goggles for the rest of the level. The first of the Raven Strike DLC levels is set immediately afterwards, and forces you to go through the entire level without any of the cross-com gadgets while they work on figuring out why it was screwing up.
 Ghost Recon (Video Game) / int_66f763c0
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1.0
 Ghost Recon (Video Game) / int_66f763c0
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 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_66f763c0
 Ghost Recon (Video Game) / int_67e9df66
type
Empty Quiver
 Ghost Recon (Video Game) / int_67e9df66
comment
Empty Quiver: Multiple times.
 Ghost Recon (Video Game) / int_67e9df66
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1.0
 Ghost Recon (Video Game) / int_67e9df66
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_67e9df66
 Ghost Recon (Video Game) / int_6ae137d5
type
Continue Your Mission, Dammit!
 Ghost Recon (Video Game) / int_6ae137d5
comment
Continue Your Mission, Dammit!: More common as the series went on, as the original only really had a conversation at the start of a level between the soldiers you sent in and then left you to your own devices with no particular time limit, unless an objective involved the movement of tanks, such as enemy tanks coming up to a checkpoint or friendly tanks rolling through insecure territory.
 Ghost Recon (Video Game) / int_6ae137d5
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1.0
 Ghost Recon (Video Game) / int_6ae137d5
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_6ae137d5
 Ghost Recon (Video Game) / int_6bcecad1
type
Make the Bear Angry Again
 Ghost Recon (Video Game) / int_6bcecad1
comment
Make the Bear Angry Again: A frequent plot point; both the original game and Future Soldier feature coups taking over Moscow, the former then going on to antagonize various other former Soviet satellite states in an attempt to drag them back into a new Union.
 Ghost Recon (Video Game) / int_6bcecad1
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1.0
 Ghost Recon (Video Game) / int_6bcecad1
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_6bcecad1
 Ghost Recon (Video Game) / int_6c553873
type
Private Military Contractors
 Ghost Recon (Video Game) / int_6c553873
comment
Private Military Contractors: The eventual big bad of GRAW 2, and also the Mooks in the Nigeria mission of Future Soldier. A Russian PMC called Raven's Rock launches a coup against the Russian government in Future Soldier.
 Ghost Recon (Video Game) / int_6c553873
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1.0
 Ghost Recon (Video Game) / int_6c553873
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_6c553873
 Ghost Recon (Video Game) / int_6cf4a648
type
Non-Uniform Uniform
 Ghost Recon (Video Game) / int_6cf4a648
comment
Non-Uniform Uniform: The Ghosts in Future Soldier wear all sorts of clothing, with hardly a piece of American uniform seen... which makes sense when it's recalled that they're on black ops, and the US will disavow them if they're captured or killed.
 Ghost Recon (Video Game) / int_6cf4a648
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1.0
 Ghost Recon (Video Game) / int_6cf4a648
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_6cf4a648
 Ghost Recon (Video Game) / int_6de71c57
type
Disc-One Final Boss
 Ghost Recon (Video Game) / int_6de71c57
comment
Disc-One Final Boss: Carlos Ontiveros, the mastermind behind the rebellion. You defeat his personal special forces unit and kill him at the end of the first Advanced Warfighter, but another guy takes his place in the second game. To make matters worse, the rebels hire Panamanian mercenaries to aid them. Juan de la Barrera, the rebel leader in the second game, gets shot down in a gunship duel about 3/4ths of the way through the game, but that does nothing to stop the mercs he hired to continue carrying out his plan to nuke the U.S.
 Ghost Recon (Video Game) / int_6de71c57
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1.0
 Ghost Recon (Video Game) / int_6de71c57
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_6de71c57
 Ghost Recon (Video Game) / int_6e7e9709
type
Cosmetic Award
 Ghost Recon (Video Game) / int_6e7e9709
comment
Cosmetic Award: In the original game and its expansions, your soldiers can receive campaign ribbons and Purple Hearts for taking part in missions, getting kills or getting injured.
 Ghost Recon (Video Game) / int_6e7e9709
featureApplicability
1.0
 Ghost Recon (Video Game) / int_6e7e9709
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_6e7e9709
 Ghost Recon (Video Game) / int_73262fa4
type
Tactical Shooter
 Ghost Recon (Video Game) / int_73262fa4
comment
Tactical Shooter: The first games in the series played just like Rainbow Six, albeit more focused on wide-open areas.
 Ghost Recon (Video Game) / int_73262fa4
featureApplicability
1.0
 Ghost Recon (Video Game) / int_73262fa4
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_73262fa4
 Ghost Recon (Video Game) / int_77f6cc58
type
100% Completion
 Ghost Recon (Video Game) / int_77f6cc58
comment
100% Completion: Future Soldier includes four Challenges per mission, one Weapon and three Tactical. Completing the mission's Weapon Challenge unlocks a new weapon of the type you used for the challenge (e.g. unlocking a new shotgun by completing a challenge to make three kills in three seconds with three shots from a shotgun), while completing all three Tactical Challenges unlocks a new attachment to put on your weapons. There are also separate campaign-wide challenges, one that unlocks a new weapon or camo pattern per mission if you completed the mission with a Ghost score of at least 60, and another that unlocks a special grenade launcher for completing the entire campaign on Elite difficulty.
 Ghost Recon (Video Game) / int_77f6cc58
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1.0
 Ghost Recon (Video Game) / int_77f6cc58
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_77f6cc58
 Ghost Recon (Video Game) / int_7969f21e
type
No One Gets Left Behind
 Ghost Recon (Video Game) / int_7969f21e
comment
No One Gets Left Behind: Averted in the first game. Teammates who get killed will be left where they died. In the two Advanced Warfighter games, if one of your teammates is downed, your Mission Control will mention that support teams will come by to retrieve them later when the fighting has died down; said downed teammates will be back in full fighting shape in the next mission.
 Ghost Recon (Video Game) / int_7969f21e
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-1.0
 Ghost Recon (Video Game) / int_7969f21e
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_7969f21e
 Ghost Recon (Video Game) / int_7d53bc0b
type
Hollywood Silencer
 Ghost Recon (Video Game) / int_7d53bc0b
comment
Hollywood Silencer: Subverted. Silenced weapons have realistic sounds but are inaudible from more than a few feet away. Future Soldier changes the rules for sound detection around, where nobody will notice a silenced gunshot no matter how close, so long as you kill in one shot and your target's buddies aren't able to see his body drop or come across it before it fades on their patrol. If you don't make that one-shot kill, though, you're generally going to get detected - if you missed, he'll notice the bullet whizzing past him or hitting a nearby wall and try to alert his comrades. Take more than one bullet to kill him and his buddies will usually hear him screaming in pain and investigate, at which point they're likely going to notice the body, unless you can kill them before that without anyone else seeing.
 Ghost Recon (Video Game) / int_7d53bc0b
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-0.3
 Ghost Recon (Video Game) / int_7d53bc0b
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_7d53bc0b
 Ghost Recon (Video Game) / int_80580ffe
type
Optional Stealth
 Ghost Recon (Video Game) / int_80580ffe
comment
Optional Stealth: Future Soldier offers higher scores for sync-shots, neck-snaps, and stealth kills, but they're not necessary except for a few short no-alarm segments. And even then, unsuppressed weapons can be used stealthily by ensuring no one is left alive to sound the alarm. There's also the fact that total stealth docks points - you have to kill everyone if you want a high Ghost score to unlock new things.
 Ghost Recon (Video Game) / int_80580ffe
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1.0
 Ghost Recon (Video Game) / int_80580ffe
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_80580ffe
 Ghost Recon (Video Game) / int_823c6e3e
type
Large Ham
 Ghost Recon (Video Game) / int_823c6e3e
comment
Large Ham: General Keating.
 Ghost Recon (Video Game) / int_823c6e3e
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1.0
 Ghost Recon (Video Game) / int_823c6e3e
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 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_823c6e3e
 Ghost Recon (Video Game) / int_85557b38
type
Reality Is Unrealistic
 Ghost Recon (Video Game) / int_85557b38
comment
Reality Is Unrealistic: Many complaints exist about Advanced Warfighter and Future Soldier having the technology and being able to call in drones/artillery/airstrikes to attack targets are unrealistic and merely props to aid newbie players. Little do they know that all the technology seen in the Ghost Recon games either exists, are in prototype stage or on the drawing board. Not to mention that the original Ghost Recon had a fair bit of its share too... OICW, anyone? Special Forces have and always will be assisted with whatever the forces can currently muster up for support. Airstrikes with jets, bombers or drones are among standard procedure if something needs to be taken out that the ground team is incapable of. The AN-PEQ IR-Laser/Flashlight found in many "modern wargame" scenarios can indeed paint targets for laser-guided ammunition, and is not just a fancy aim assistance in real life.
 Ghost Recon (Video Game) / int_85557b38
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1.0
 Ghost Recon (Video Game) / int_85557b38
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 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_85557b38
 Ghost Recon (Video Game) / int_8879db82
type
Badass Crew
 Ghost Recon (Video Game) / int_8879db82
comment
Badass Crew: The Ghosts are considered the elite of the elite in the U.S. Army. Considering all the insane odds they go through in battle (even in the first game, three to six of them were already stopping entire armored columns with heavy infantry support), it's justified.
 Ghost Recon (Video Game) / int_8879db82
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1.0
 Ghost Recon (Video Game) / int_8879db82
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_8879db82
 Ghost Recon (Video Game) / int_8df14c99
type
One-Hit Point Wonder
 Ghost Recon (Video Game) / int_8df14c99
comment
One-Hit Point Wonder: In Advanced Warfighter 1's Hard mode, any shot connecting with you will kill you instantly.
 Ghost Recon (Video Game) / int_8df14c99
featureApplicability
1.0
 Ghost Recon (Video Game) / int_8df14c99
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_8df14c99
 Ghost Recon (Video Game) / int_8e9cf84e
type
 Ghost Recon (Video Game) / int_8e9cf84e
comment
Future Soldier, however, zig zags this. Signs in Russian, of which there are a lot, are translated in such a negligently perverse manner that they create an impression of a deliberate parody. Kozak, though, being of Russian descent, speaks the language surprisingly adeptly, with authentic intonation and very thin accent (which can be explained by Gene Farber, Kozak's voice actor, descending from Belarus, where Russian is spoken ubiquitously, so the allusion creates additional realism on this part). Unfortunately, this is not true about most voice actors playing actual Russians: the actors are very sluggish about pronunciation and often get words wrong, leading to a ludicrous situation where the American-born Kozak speaks Russian much better than a Russian spec-ops operative, the general and even the Russian president. However, regular grunts are voiced by ethnic Russian actors and thus have none of the above problems, which confuses native speakers even more.
 Ghost Recon (Video Game) / int_8e9cf84e
featureApplicability
1.0
 Ghost Recon (Video Game) / int_8e9cf84e
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_8e9cf84e
 Ghost Recon (Video Game) / int_940a5958
type
Artificial Stupidity
 Ghost Recon (Video Game) / int_940a5958
comment
Artificial Stupidity: Throw an incendiary grenade into the path of a Shield-Bearing Mook in Future Soldier and they'll make no attempt to avoid it, instead marching straight into the thermate cloud and dying a horrible burning death.
 Ghost Recon (Video Game) / int_940a5958
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1.0
 Ghost Recon (Video Game) / int_940a5958
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_940a5958
 Ghost Recon (Video Game) / int_967809be
type
Small Girl, Big Gun
 Ghost Recon (Video Game) / int_967809be
comment
Small Girl, Big Gun: Female members of the Ghosts obviously tend towards the small side, but also usually tend for bigger weapons. A particular standout is the Eritrean Defense Force specialist Jodit Haile from Desert Siege, a lanky woman with little visible muscle mass who nevertheless manages to lug around a PKM like it's an assault rifle with a slightly larger magazine.
 Ghost Recon (Video Game) / int_967809be
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1.0
 Ghost Recon (Video Game) / int_967809be
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_967809be
 Ghost Recon (Video Game) / int_970c790a
type
Big Bad
 Ghost Recon (Video Game) / int_970c790a
comment
The Ghosts have ended up cooperating with countries such as Georgia (who were the Big Bad of the first Splinter Cell), moderate factions in Russia, and Pakistan. In fact it's entirely possible that some of the Georgian special forces you're sent to help in one mission of Future Soldier were among the Elite Mooks shooting at Sam Fisher in the final mission of Splinter Cell.
 Ghost Recon (Video Game) / int_970c790a
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1.0
 Ghost Recon (Video Game) / int_970c790a
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 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_970c790a
 Ghost Recon (Video Game) / int_978379ad
type
Token Enemy Minority
 Ghost Recon (Video Game) / int_978379ad
comment
Token Enemy Minority: John Kozak, the Player Character of Future Soldier, is the son of Russian immigrants. This comes up on occasion, mostly as teasing from 30K, but also by way of having Kozak interrogate a captured member of Bodark, relay messages in Russian to a loyalist general they're secretly assisting, and going solo on a covert mission to rescue the Russian president.
 Ghost Recon (Video Game) / int_978379ad
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1.0
 Ghost Recon (Video Game) / int_978379ad
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_978379ad
 Ghost Recon (Video Game) / int_9788e2b1
type
Black Dude Dies First
 Ghost Recon (Video Game) / int_9788e2b1
comment
Black Dude Dies First: Played straight in the Future Soldier prequel film Alpha, where Chuck, the one black Ghost shown, is the one to die - the film even makes it more apparent by featuring Pepper and 30K from the game, but using an entirely different, unnamed white Ghost Lead instead of the Bald, Black Leader Guy who leads the squad in the actual game. The game itself, however, has a notable aversion with Ghost Lead, who throws out literally every death card related to this trope in the intro to the penultimate mission - sent off on a dangerous, obviously-final mission, calls his son beforehand, talks to him about his birthday and promises to be back soon, he even jokes about retiring soon in the cutscene to the mission before that - but still survives to the end, even with one more mission coming after that where they have to take care of the last remnants of the coup.
 Ghost Recon (Video Game) / int_9788e2b1
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 Ghost Recon (Video Game) / int_9788e2b1
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Ghost Recon (Video Game) / int_9788e2b1
 Ghost Recon (Video Game) / int_98a79aed
type
Occupiers Out of Our Country
 Ghost Recon (Video Game) / int_98a79aed
comment
Occupiers Out of Our Country: Some native specialists such as Guram Osadze (Georgian) and Astra Galinsky (Lithuanian) join the Ghosts in the first game. They don't speak, but it's easy to tell they fight to boot the Russian ultranationalists out of their countries.
 Ghost Recon (Video Game) / int_98a79aed
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1.0
 Ghost Recon (Video Game) / int_98a79aed
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Ghost Recon (Video Game) / int_98a79aed
 Ghost Recon (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Ghost Recon (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: Rookie, Veteran, and Elite in Shadow Wars. The higher the difficulty of the mission, the more stars you get afterwards, which you can use to level up your squad members. Future Soldier keeps these, other than swapping Rookie out for Recruit. The higher the difficulty, the less damage the player can take before being incapacitated or killed, the fewer times they'll be incapped rather than outright killed in this case (from about five times on Recruit, to three on Veteran, to only once in very lucky circumstances on Elite), and the higher bonus they get to their Ghost score at the end of the mission.
 Ghost Recon (Video Game) / int_9a117348
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1.0
 Ghost Recon (Video Game) / int_9a117348
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 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_9a117348
 Ghost Recon (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 Ghost Recon (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: The original game plus expansions had the threat indicator at the bottom of the screen, made up of one circle which lit up red when an enemy was within 40 meters of your position, one segmented ring around that that glowed yellow to point out the general direction of any enemies beyond 40 meters, and another segmented ring around that one that flashes red in the general direction of any enemy gunfire. The map also displayed enemies on it if one of your soldiers could see that enemy and was within a set distance of them.
 Ghost Recon (Video Game) / int_9cd91b8a
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1.0
 Ghost Recon (Video Game) / int_9cd91b8a
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 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_9cd91b8a
 Ghost Recon (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Ghost Recon (Video Game) / int_9d09bf1a
comment
American Kirby Is Hardcore: More like "Japanese Commando is Not Hardcore": the Japanese◊ and American◊ boxart for Ghost Recon: Jungle Storm portrays two very, very different games. It's inverted, both in that it's not originally a Japanese game, and that the American "hardcore" version is the accurate version.
 Ghost Recon (Video Game) / int_9d09bf1a
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1.0
 Ghost Recon (Video Game) / int_9d09bf1a
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 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_9d09bf1a
 Ghost Recon (Video Game) / int_9d73dfcc
type
The All-Seeing A.I.
 Ghost Recon (Video Game) / int_9d73dfcc
comment
The All-Seeing A.I.: Sniper-type units in Advanced Warfighter are better at detecting your team, while regular foot soldiers may sometimes wait a few seconds first. If an enemy discovers the body of one of their own, they'll not only become aware of your presence but your exact location.
 Ghost Recon (Video Game) / int_9d73dfcc
featureApplicability
1.0
 Ghost Recon (Video Game) / int_9d73dfcc
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_9d73dfcc
 Ghost Recon (Video Game) / int_9dab0a6e
type
Continuity Nod
 Ghost Recon (Video Game) / int_9dab0a6e
comment
Continuity Nod: Most notably in the Advanced Warfighter series, where places and events in Tom Clancy's other franchises (Rainbow Six Vegas, HAWX) are referenced. The PS2 version of Ghost Recon 2 takes place in the same setting as Splinter Cell: Chaos Theory; in Chaos Theory, an American PMC secretly hijacks a North Korean missile and uses it to sink an American warship, framing North Korea and triggering a war between America and North Korea. Ghost Recon 2 focuses on fighting that actual war, while Chaos Theory is all about the real truth behind it. In the Xbox version, which is set in a second war in 2011, the stories of the Ghosts during the North Korean conflict are narrated by retired Major Will Jacobs, one of the unlockable specialists from the original game. Joe Ramirez and Richard Allen both appear in the first mission of Future Soldier where they're killed, while now-Major Scott Mitchell acts as your commanding officer. After a nuclear missile is shot down over London, Mitchell states that the nuke was likely a Rogue Spear which is the Tom Clancy equivalent to the real life term Empty Quiver. In a later mission, the HAWX squadron shows up to provide air support when your team is protecting the leader of a resistance movement. One of your missions in the game is to rescue the survivors of a Georgian special forces team. The sole survivor, Sgt. Osadze, mentions that his older brother once served with the Ghosts; this is a reference to Guram Osadze, one of the unlockable support specialists from the first game.
 Ghost Recon (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Ghost Recon (Video Game) / int_9dab0a6e
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_9dab0a6e
 Ghost Recon (Video Game) / int_9eca61c8
type
Production Foreshadowing
 Ghost Recon (Video Game) / int_9eca61c8
comment
Production Foreshadowing: While fighting off a large force of Russian military in Future Soldier, Pepper compares the team's situation to the two outlaws who died fighting the entire Mexican army. Kozak promptly corrects him by pointing out it was the Bolivian army. Guess where the Ghosts are sent in the next game?
 Ghost Recon (Video Game) / int_9eca61c8
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1.0
 Ghost Recon (Video Game) / int_9eca61c8
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_9eca61c8
 Ghost Recon (Video Game) / int_9edbda07
type
Elite Mooks
 Ghost Recon (Video Game) / int_9edbda07
comment
A special enemy type in Future Soldier; a Raven's Rock soldier in full riot gear and wielding a bulletproof ballistic shield as well as a submachine gun. Like the Bodark Elite Mooks, they're a lot more dangerous than regular troops due to their shield.
 Ghost Recon (Video Game) / int_9edbda07
featureApplicability
1.0
 Ghost Recon (Video Game) / int_9edbda07
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1.0
 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_9edbda07
 Ghost Recon (Video Game) / int_a24989ce
type
Save Point
 Ghost Recon (Video Game) / int_a24989ce
comment
Save Point: In later games, whenever you complete an objective. It's sometimes with a ~1 minute walk from the action. If you resupply from a chopper, it saves the game after you resupply, when it is taking off (so tough luck to you if it turns out you picked the wrong loadout for the next area, because you're stuck with it).
 Ghost Recon (Video Game) / int_a24989ce
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1.0
 Ghost Recon (Video Game) / int_a24989ce
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 Ghost Recon (Video Game)
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Ghost Recon (Video Game) / int_a24989ce
 Ghost Recon (Video Game) / int_a414c3f0
type
One-Hit Kill
 Ghost Recon (Video Game) / int_a414c3f0
comment
Advanced Warfighter has the Aguila 7, the Mexican special forces leading the coup d'etat. They're equipped with body armor (increasing their odds of surviving an assault rifle hit) and superior weapons (notably using silenced SMGs that help hide their firing position, heavy-hitting SCAR-H battle rifles, and One-Hit Kill M99 .50 BMG sniper rifles).
 Ghost Recon (Video Game) / int_a414c3f0
featureApplicability
1.0
 Ghost Recon (Video Game) / int_a414c3f0
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_a414c3f0
 Ghost Recon (Video Game) / int_a50c56d7
type
Surprisingly Good Foreign Language
 Ghost Recon (Video Game) / int_a50c56d7
comment
Surprisingly Good Foreign Language: Both played straight and averted through the series. The first game has Russians with perfect lines unaffected by any accent. GRAW and an addon for the original game, Island Thunder, have some fairly well-spoken Spanish. Future Soldier, however, zig zags this. Signs in Russian, of which there are a lot, are translated in such a negligently perverse manner that they create an impression of a deliberate parody. Kozak, though, being of Russian descent, speaks the language surprisingly adeptly, with authentic intonation and very thin accent (which can be explained by Gene Farber, Kozak's voice actor, descending from Belarus, where Russian is spoken ubiquitously, so the allusion creates additional realism on this part). Unfortunately, this is not true about most voice actors playing actual Russians: the actors are very sluggish about pronunciation and often get words wrong, leading to a ludicrous situation where the American-born Kozak speaks Russian much better than a Russian spec-ops operative, the general and even the Russian president. However, regular grunts are voiced by ethnic Russian actors and thus have none of the above problems, which confuses native speakers even more.
 Ghost Recon (Video Game) / int_a50c56d7
featureApplicability
-1.0
 Ghost Recon (Video Game) / int_a50c56d7
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_a50c56d7
 Ghost Recon (Video Game) / int_a86069f
type
Alternate History
 Ghost Recon (Video Game) / int_a86069f
comment
Alternate History: The earlier games now qualify as this. From the original game and its expansions alone: there was no attempt to reunify the Soviet Union in 2008 (although there was a war in South Ossetia in 2008, just without UN/NATO counterattacks), Eritrea and Ethiopia didn't go for Round 2 of their 1998-2000 war, and Fidel Castro died a full decade after the game projected (and Cuba didn't erupt in violence following this, and still doesn't have "democratic" elections). Also, a lot of the gear never ended up entering service, like the OICW, and the BDU was replaced with the ACU shortly before the game takes place.
 Ghost Recon (Video Game) / int_a86069f
featureApplicability
1.0
 Ghost Recon (Video Game) / int_a86069f
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_a86069f
 Ghost Recon (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 Ghost Recon (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: Prevalent up to Advanced Warfighter. In that game, you could collect one magazine from the enemy's weapons (as long as you were using a 5.56mm weapon, which is the only ammo enemies carry), and couldn't even use their fixed emplacements. Advanced Warfighter 2 allowed you to claim an enemy machine gun nest, while Future Soldier allows you to pick up enemy weapons and mount enemy emplacements as you please (in fact one mission challenge requires you to kill enemies with 15 different weapons, which is only possible by using enemy guns).
 Ghost Recon (Video Game) / int_a89efe3c
featureApplicability
1.0
 Ghost Recon (Video Game) / int_a89efe3c
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_a89efe3c
 Ghost Recon (Video Game) / int_ab160fbe
type
South of the Border
 Ghost Recon (Video Game) / int_ab160fbe
comment
South of the Border: Both Advanced Warfighter games mostly take place in Mexico.
 Ghost Recon (Video Game) / int_ab160fbe
featureApplicability
1.0
 Ghost Recon (Video Game) / int_ab160fbe
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_ab160fbe
 Ghost Recon (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Ghost Recon (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Scott Mitchell in Future Soldier. While launching an airstrike into Russian territory to bail the Ghosts out:
 Ghost Recon (Video Game) / int_ae3d6438
featureApplicability
1.0
 Ghost Recon (Video Game) / int_ae3d6438
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1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_ae3d6438
 Ghost Recon (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 Ghost Recon (Video Game) / int_afc8ddc7
comment
Zigzagged in Future Soldier. While most cover provides total protection from gunfire, thinner cover can be penetrated by gunfire, shotguns and submachine guns providing the least penetration while sniper rifles and machine guns allow further. Both parts of the trope can also be averted, as you can shoot through even thicker surfaces by loading armor piercing rounds into your gun, and you can also use a backscatter optic or magnetic vision to see through it.
 Ghost Recon (Video Game) / int_afc8ddc7
featureApplicability
-1.0
 Ghost Recon (Video Game) / int_afc8ddc7
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_afc8ddc7
 Ghost Recon (Video Game) / int_b23e7ba9
type
Real Is Brown
 Ghost Recon (Video Game) / int_b23e7ba9
comment
Real Is Brown: Ghost Recon Advanced Warfighter suffers from a pretty severe case of the "coffee filter" effect that was popular during the Gears of War era from which it originated. The sequel, Ghost Recon Advanced Warfighter 2, is somewhat more clear, crisp, and colorful while still maintaining a realistic and down-to-earth look.
 Ghost Recon (Video Game) / int_b23e7ba9
featureApplicability
1.0
 Ghost Recon (Video Game) / int_b23e7ba9
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_b23e7ba9
 Ghost Recon (Video Game) / int_b2441a13
type
Static Stun Gun
 Ghost Recon (Video Game) / int_b2441a13
comment
Static Stun Gun: An optional sidearm (or underbarrel attachment) in Future Soldier multiplayer, which can be used for non-lethal takedowns in order to hack enemy players.
 Ghost Recon (Video Game) / int_b2441a13
featureApplicability
1.0
 Ghost Recon (Video Game) / int_b2441a13
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_b2441a13
 Ghost Recon (Video Game) / int_b4e95b4f
type
First-Person Ghost
 Ghost Recon (Video Game) / int_b4e95b4f
comment
First-Person Ghost: The original games don't even show you your own weapon in first-person view, though later games do avert this, with Future Soldier being near-entirely third-person.
 Ghost Recon (Video Game) / int_b4e95b4f
featureApplicability
1.0
 Ghost Recon (Video Game) / int_b4e95b4f
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1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_b4e95b4f
 Ghost Recon (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Ghost Recon (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: Bizarrely, the PC version of Ghost Recon Advanced Warfighter 2 gives you the option of selecting a M1014 shotgun as your primary weapon, even though its effectiveness is wildly inconsistent past point-blank range and almost completely ineffective past about 5-10 meters, and almost all engagements in the game take place at considerable long range. Even your backup pistol is generally more effective in combat; in fact your best use for the shotgun is likely to kill a rebel soldier and take his weapon instead. In Future Soldier, shotguns are only consistently instantly-lethal up to about ten meters. Given that almost all of the combat in the game takes place at long range, they're not terribly effective, even in missions where Mission Control recommends you bring one (ignore him). It gets even worse when you take into account the ability to put a short barrel on a shotgun and then load it with Dragon's Breath rounds to lower the range even further. A Let's Play of the game, in which viewers were allowed to suggest what weapons the players used, ended up having nearly fifteen minutes' worth of footage for a failure reel in one specific part of the 10th mission because they took the above suggestion and combined it with the MTs-255's unique (spread-increasing) flash hider, turning it into something they dubbednote at first affectionately, but then derisively after they actually had to use it the "tactical blunderbuss◊".
 Ghost Recon (Video Game) / int_bcf69f60
featureApplicability
1.0
 Ghost Recon (Video Game) / int_bcf69f60
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_bcf69f60
 Ghost Recon (Video Game) / int_bebf0356
type
Mission Control
 Ghost Recon (Video Game) / int_bebf0356
comment
In Future Soldier, shotguns are only consistently instantly-lethal up to about ten meters. Given that almost all of the combat in the game takes place at long range, they're not terribly effective, even in missions where Mission Control recommends you bring one (ignore him). It gets even worse when you take into account the ability to put a short barrel on a shotgun and then load it with Dragon's Breath rounds to lower the range even further. A Let's Play of the game, in which viewers were allowed to suggest what weapons the players used, ended up having nearly fifteen minutes' worth of footage for a failure reel in one specific part of the 10th mission because they took the above suggestion and combined it with the MTs-255's unique (spread-increasing) flash hider, turning it into something they dubbednote at first affectionately, but then derisively after they actually had to use it the "tactical blunderbuss◊".
 Ghost Recon (Video Game) / int_bebf0356
featureApplicability
1.0
 Ghost Recon (Video Game) / int_bebf0356
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_bebf0356
 Ghost Recon (Video Game) / int_c1105f41
type
Hold the Line
 Ghost Recon (Video Game) / int_c1105f41
comment
Hold the Line: In addition to the occasional defense objective, Future Soldier includes "Guerrilla Mode", which is essentially this game's answer to Horde mode. The player is tasked to infiltrate an enemy HQ and then hold it against increasing waves of bad guys. Every tenth wave is a "boss" wave with even more enemies who bring along a few new toys, like minigun turrets and Hind gunships; beat that wave, the HQ is relocated to a different spot on the map and the whole cycle repeats with slightly stronger enemies.
 Ghost Recon (Video Game) / int_c1105f41
featureApplicability
1.0
 Ghost Recon (Video Game) / int_c1105f41
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1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_c1105f41
 Ghost Recon (Video Game) / int_c145f69b
type
Subverted Trope
 Ghost Recon (Video Game) / int_c145f69b
comment
Subverted. Silenced weapons have realistic sounds but are inaudible from more than a few feet away.
 Ghost Recon (Video Game) / int_c145f69b
featureApplicability
-0.3
 Ghost Recon (Video Game) / int_c145f69b
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_c145f69b
 Ghost Recon (Video Game) / int_c2393191
type
Show Within a Show
 Ghost Recon (Video Game) / int_c2393191
comment
This was averted in the Xbox version of Ghost Recon 2, where the Ghost's missions in the 2011 Korean War have been declassified and the story is presented through a Show Within a Show interviewing the Ghosts and some of their foreign comrades.
 Ghost Recon (Video Game) / int_c2393191
featureApplicability
-1.0
 Ghost Recon (Video Game) / int_c2393191
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1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_c2393191
 Ghost Recon (Video Game) / int_c2d6fc5e
type
Murder by Inaction
 Ghost Recon (Video Game) / int_c2d6fc5e
comment
Murder by Inaction: In Future Soldier, the Ghost team deployed in Russia was about to take out the leader of the coup in Moscow when they were ordered by the U.S. government to take him in alive. Ghost Leader is pissed off at this, but doesn't do anything to help the coup leader escape from being killed by an incoming train since he said "our orders were not to touch you."
 Ghost Recon (Video Game) / int_c2d6fc5e
featureApplicability
1.0
 Ghost Recon (Video Game) / int_c2d6fc5e
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1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_c2d6fc5e
 Ghost Recon (Video Game) / int_c2d978fe
type
Car Fu
 Ghost Recon (Video Game) / int_c2d978fe
comment
Car Fu: In Alpha the enemy Spider Tank is defeated when Ghost Leader rams it into the water using an Awesome Personnel Carrier.
 Ghost Recon (Video Game) / int_c2d978fe
featureApplicability
1.0
 Ghost Recon (Video Game) / int_c2d978fe
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1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_c2d978fe
 Ghost Recon (Video Game) / int_c513249
type
Harder Than Hard
 Ghost Recon (Video Game) / int_c513249
comment
Harder Than Hard: Patches for the PC version of Future Soldier introduced "Hardcore Mode", which changes up the mechanics to make the game more difficult - enemy weapons are even deadlier than before, cross-com goodies like sensor grenades only last a couple of seconds, and adaptive camo is changed to work like in multiplayer, where any movement deactivates it.
 Ghost Recon (Video Game) / int_c513249
featureApplicability
1.0
 Ghost Recon (Video Game) / int_c513249
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_c513249
 Ghost Recon (Video Game) / int_c515d358
type
America Saves the Day
 Ghost Recon (Video Game) / int_c515d358
comment
America Saves the Day: In the Advanced Warfighter series, "Captain Mitchell Saves The Day". In Future Soldier, "America Saves The Day But Lets The Russians Believe They Did It Themselves". Somewhat subverted in the first game, as there are plenty of international "specialists" from various countries to help you, and Russian loyalists do plenty of the work themselves offscreen, with you at best tipping the odds in their favor.
 Ghost Recon (Video Game) / int_c515d358
featureApplicability
-0.3
 Ghost Recon (Video Game) / int_c515d358
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_c515d358
 Ghost Recon (Video Game) / int_c558da6a
type
Gunship Rescue
 Ghost Recon (Video Game) / int_c558da6a
comment
Gunship Rescue The Plaza del Angel mission in Advanced Warfighter, where, after several minutes of increasingly hostile engagement, your squad and the dignitaries under your care (as well as the "nuclear football") are saved at the last second from a tank brigade by the arrival of U.S. gunships. Similarly, the mission to extract a reporter from a bullfighting arena in GRAW 2 has the Ghosts fighting off waves of attacking soldiers. When two tanks show up, the Ghosts call for air support and are saved by Apache gunships. This happens quite few times in Future Soldier, where your team gets dug out of various scrapes by minigun-armed choppers or by fixed wing fighter-bombers.
 Ghost Recon (Video Game) / int_c558da6a
featureApplicability
1.0
 Ghost Recon (Video Game) / int_c558da6a
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_c558da6a
 Ghost Recon (Video Game) / int_c75df49a
type
Shout-Out
 Ghost Recon (Video Game) / int_c75df49a
comment
Shout-Out: In the "Invisible Bear" mission of Future Soldier, one part has you going up a few flights of stairs. Kozak comments that he's expecting barrels to come rolling down. Later on in the mission during a protracted firefight, 30K makes reference to "that movie with the two cowboys and the Mexican army"note "Pretty sure it's the Bolivian army!", asking if anyone else remembers how that one ends. There are a few to Modern Warfare, the biggest of which is the player's squad going by the callsign of "Hunter" and receiving orders from "Overlord". The first game has a sound file where a Ghost says "All your base are belong to us." In Future Soldier, if the game crashes the alert sound from Metal Gear Solid will play.
 Ghost Recon (Video Game) / int_c75df49a
featureApplicability
1.0
 Ghost Recon (Video Game) / int_c75df49a
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_c75df49a
 Ghost Recon (Video Game) / int_c9861848
type
Video Game Caring Potential
 Ghost Recon (Video Game) / int_c9861848
comment
Video Game Caring Potential: Future Soldier's second mission involves the Ghosts hunting down a warlord who has taken over a refugee camp. You get Challenges to avoid civilian casualties and kill every last one of the warlord's mooks terrorizing the people.
 Ghost Recon (Video Game) / int_c9861848
featureApplicability
1.0
 Ghost Recon (Video Game) / int_c9861848
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1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_c9861848
 Ghost Recon (Video Game) / int_ca95473c
type
Series Continuity Error
 Ghost Recon (Video Game) / int_ca95473c
comment
Series Continuity Error: H.A.W.X. 2 and Ghost Recon: Future Soldier depict the same conflict, but there's a noticeable discrepancy in the details of the coup d'état. HAWX 2 shows that the Loyalist Russian president is a frail-looking guy called "Anton Karskazev" and his replacement is a guy named "Aleksandr Treskayev", while in Future Soldier, the former president is a grizzled Army veteran named "Volodin" while the usurper is "Sergey Makhmudov". However, this could be explained by HAWX 2's plot being based on the aborted 2010 build of Future Soldier rather than the final version.
 Ghost Recon (Video Game) / int_ca95473c
featureApplicability
1.0
 Ghost Recon (Video Game) / int_ca95473c
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1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_ca95473c
 Ghost Recon (Video Game) / int_cc374ba6
type
It's Up to You
 Ghost Recon (Video Game) / int_cc374ba6
comment
It's Up to You: In Advanced Warfighter, getting killed causes the general to order retreat to all units.
 Ghost Recon (Video Game) / int_cc374ba6
featureApplicability
1.0
 Ghost Recon (Video Game) / int_cc374ba6
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1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_cc374ba6
 Ghost Recon (Video Game) / int_ce1c73e2
type
Just Plane Wrong
 Ghost Recon (Video Game) / int_ce1c73e2
comment
Just Plane Wrong: The cargo planes seen in the Russian airbase during Future Soldier's sixth mission have cabin windows, which only appear on passenger plane in real life.
 Ghost Recon (Video Game) / int_ce1c73e2
featureApplicability
1.0
 Ghost Recon (Video Game) / int_ce1c73e2
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1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_ce1c73e2
 Ghost Recon (Video Game) / int_ce68d46b
type
Next Sunday A.D.
 Ghost Recon (Video Game) / int_ce68d46b
comment
Next Sunday A.D.: The setting for most of the games. The first Ghost Recon was released in 2001 and is set in 2008, Desert Siege and Island Thunder were released in 2002 and are set in 2009 and 2010 respectively, Jungle Storm was released in 2004 and is set in 2010, the first GRAW was released in 2006 and is set in 2013, GRAW 2 was released in 2007 and is set in 2014, and Future Soldier was released in 2012 and set in 2024. Wildlands is the closest thing the series has to an exception, releasing in 2017 and taking place in 2019.
 Ghost Recon (Video Game) / int_ce68d46b
featureApplicability
1.0
 Ghost Recon (Video Game) / int_ce68d46b
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1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_ce68d46b
 Ghost Recon (Video Game) / int_ce7fe38e
type
No Scope
 Ghost Recon (Video Game) / int_ce7fe38e
comment
No Scope: GRAW and Future Soldier allow you to aim a sniper rifle without going into scope view. However, unless you have a laser sight and/or a bipod, it's only slightly more accurate than hip-fire.
 Ghost Recon (Video Game) / int_ce7fe38e
featureApplicability
1.0
 Ghost Recon (Video Game) / int_ce7fe38e
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_ce7fe38e
 Ghost Recon (Video Game) / int_cfda0ecb
type
Escort Mission
 Ghost Recon (Video Game) / int_cfda0ecb
comment
Escort Mission The original game had your team escort tanks on at least two instances. Granted that this is through urban terrain, where they're far more vulnerable to baddies carrying rocket launchers hiding behind walls. Thankfully, as long as you deal with the anti-armor troops and the occasional enemy vehicle (with your own anti-armor specialist), the tanks can take care of themselves fairly well. There were also a few missions with more traditional hostage rescue and the like, such as the optional objective in the first mission (capture the leader of the enemy guerrillas), and the entire point of the second (the crew of a downed F/A-18), fourth (UN peacekeeping troopers caught behind the enemy's advance) and eleventh (prisoners of war and an optional dissident among the enemy) missions. In Advanced Warfighter, the Quarterback mission will challenge the intelligence of US President Ballantine. The Ready For Bear mission has you escort the pilots of a liberated Abrams brigade, who are better at taking care of themselves. One mission in Future Soldier has you "escort" the AI-controlled quadruped Warhound. Only, it's invincible against everything the enemy tries to throw at it, and comes with its own mortar and missile system. Guess what does most of the killing in that mission? Later missions have more traditional escort missions to protect and extract the sole survivor of a Georgian spec-ops team and then the incarcerated President of Russia; for the purposes of the game they're essentially treated as an extra member of your squad, with all the benefits your AI teammates get, including invulnerability outside of cutscenes (though both take a hit during a cutscene).
 Ghost Recon (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Ghost Recon (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_cfda0ecb
 Ghost Recon (Video Game) / int_d4d98674
type
We Cannot Go On Without You
 Ghost Recon (Video Game) / int_d4d98674
comment
We Cannot Go On Without You: Averted in the earlier entries, played straight in later installments. In the original game, you could get all of your named specialists killed (just like the original Rainbow Six), and you would be stuck playing with Red Shirt troops for the rest of the game. In the Advanced Warfighter and Future Soldier games, the mission will end if the player character or one of their squadmates dies.
 Ghost Recon (Video Game) / int_d4d98674
featureApplicability
-1.0
 Ghost Recon (Video Game) / int_d4d98674
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_d4d98674
 Ghost Recon (Video Game) / int_d54b9eb3
type
Interservice Rivalry
 Ghost Recon (Video Game) / int_d54b9eb3
comment
30K in Future Soldier, to a lesser extent, given the biggest gun among the group and shown to be the most joking (often pokes fun at both Kozak and to a lesser extent Pepper) and the most confrontational (has an intense dislike for the Navy, which comes up a lot considering his team are operating from a carrier over the course of the game, and is often the first to complain when things go wrong or the squad is given an order he identifies as idiotic).
 Ghost Recon (Video Game) / int_d54b9eb3
featureApplicability
1.0
 Ghost Recon (Video Game) / int_d54b9eb3
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_d54b9eb3
 Ghost Recon (Video Game) / int_d5c7b415
type
Elites Are More Glamorous
 Ghost Recon (Video Game) / int_d5c7b415
comment
Elites Are More Glamorous: Ghost Recon (the unit, not the game franchise) is formerly known as Delta Company, 1st Battalion, 5th Special Forces Group. The Department of Defense title for the Ghosts is the Group for Specialized Tactics (GST, where the Ghost nickname derives from). The Ghosts specialize in direct action, special reconnaissance, and unconventional warfare. They are often deployed to denied or politically-sensitive areas with little to no support.
 Ghost Recon (Video Game) / int_d5c7b415
featureApplicability
1.0
 Ghost Recon (Video Game) / int_d5c7b415
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_d5c7b415
 Ghost Recon (Video Game) / int_d99a228f
type
Unusually Uninteresting Sight
 Ghost Recon (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: In the final level of Ghost Recon, civilians will be calmly wandering around the war-torn streets of Moscow as heavy fighting takes place mere blocks away from them. Given the history of the nation, it's likely their blasé attitude stems from having already personally seen similar crap at least three or four times in their lifetime.
 Ghost Recon (Video Game) / int_d99a228f
featureApplicability
1.0
 Ghost Recon (Video Game) / int_d99a228f
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_d99a228f
 Ghost Recon (Video Game) / int_d9e9ad7e
type
The Cavalry
 Ghost Recon (Video Game) / int_d9e9ad7e
comment
The Cavalry: Used many times throughout the franchise.
 Ghost Recon (Video Game) / int_d9e9ad7e
featureApplicability
1.0
 Ghost Recon (Video Game) / int_d9e9ad7e
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Ghost Recon (Video Game) / int_d9e9ad7e
 Ghost Recon (Video Game) / int_da75a16f
type
Monumental Battle
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comment
Monumental Battle: The first game's final mission takes place on the Red Square in war-torn Moscow, with the Ghosts fighting inside the gallery of the GUM department store and right outside the Kremlin's walls. There's also St. Basil's Cathedral and Vladimir Lenin's mausoleum, of course. Advanced Warfighter, mission Coup d'état has a minor battle in Zócalo Plaza with infantry. The mission Fierce Resistance doesn't, as approaching the plaza causes you to be ordered to do something else, but you do get two tanks used to clean up the mess at the end of the mission. Advanced Warfighter, mission VIP 2 is Down (the Plaza del Angel/Mexican Presidential Palace), in which you must protect the President of the United States, several dignitaries and the U.S. "nuclear football" from an onslaught of enemy soldiers and armor. Redux in mission NORAD on the line.
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Action Girl
 Ghost Recon (Video Game) / int_dae5c997
comment
Action Girl: Some of the Ghosts, particularly specialists in the first game (namely Captain Susan Grey, Lindy Cohen, Lithuanian resistance fighter Astra Galinsky, and machine gunner Jodit Haile in the Desert Siege expansion pack). Ghost Recon 2 has Jennifer Burke and sniper Alicia Diaz, who is also a team member in the console versions of Advanced Warfighter and its sequel.
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Made of Explodium
 Ghost Recon (Video Game) / int_e2d7b14c
comment
Made of Explodium: In Future Soldier's first two levels, you encounter some technicals with machine guns. When you kill their gunners - not even touching the vehicle proper, thus disqualifying this from Every Car Is a Pinto - the vehicle promptly explodes for no reason. As for Every Car Is a Pinto, non-armored vehicles in this game and Advanced Warfighter will explode if they get shot up enough. Sometimes for what appears to be no reason, several minutes after the most likely cause happened.
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Composite Character
 Ghost Recon (Video Game) / int_e4965307
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Composite Character: In the console version of Advanced Warfighter, General Ontiveros (the actual leader of the Mexican coup) and Colonel Carlos Ontiveros (the Big Bad) were two separate characters. The PC version removes the original General Ontiveros entirely and promotes Carlos to General Carlos Ontiveros, who has about 95% of the same dialogue as in the console version, but is referred to as the sole leader of the coup by the game.
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Expy
 Ghost Recon (Video Game) / int_e5421161
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Expy: In Future Soldier we have President Volodin, which in his youngest days has tamed wild bears, comes from a military background, and even after being tortured can handle himself in a shooting - sounds like a real life Russian president.
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Determinator
 Ghost Recon (Video Game) / int_e567510d
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Determinator/Made of Iron: Cpt. Mitchell from the Advanced Warfighter series. It becomes increasingly clear throughout both games that he (and you, by proxy) is pretty much a one-man wrecking crew. He shrugs off bullets, goes on several solo missions that involve traversing long distances and fighting squads of soldiers by himself, downs several enemy helicopters, protects the President of the United States from overwhelming enemy forces, etc. At the end of the second game, he authorizes an EMP airstrike on himself to stop a nuclear missile in his immediate area from being launched. And he survives!
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Borrowed Biometric Bypass
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Borrowed Biometric Bypass: One level of Future Soldier requires the player to pass a retinal scanner. Downplayed in that Kozak doesn't actually kill an enemy soldier to get the bypass, hes just manhandles them into using it, then knocks them out.
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Wolfpack Boss
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Wolf Pack Boss: Most of the franchise's final bosses are ringleaders surrounded by a lot of bodyguards, comparable to the amount of enemies in major battles. Combat is similar elsewhere, although the enemies are concentrated in an area that you have to enter. In some cases, you might not notice the leader die because you were shelling the bodyguards with grenades.
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Exact Words
 Ghost Recon (Video Game) / int_e9e35e8f
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Exact Words: At the end of Future Soldier, the Ghosts shoot the final leader of Raven's Rock, and are about to kill him to get vengeance for the Ghosts killed in the opening mission, but are suddenly stopped by orders from "the highest level" not to kill him (the implication being that Command wants the guy to survive due to his political clout). Instead, the Ghosts leave the wounded guy on a train track to be run over by an incoming train; as he demands they save him and take him into custody, Ghost Lead quips "our orders were not to touch you" as the guy is run over. It's all very Batman Begins.
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Concealment Equals Cover
 Ghost Recon (Video Game) / int_ea92aeb0
comment
Concealment Equals Cover: The CGI opening movie to Advanced Warfighter shows Mitchell using the Cross-Com to mark an enemy through the wall and then using his .50 BMG sniper rifle to shoot him through the wall. You can't actually do this in-game, not even with the .50 BMG sniper rifle. It's not until Future Soldier that this actually becomes a viable tactic. That said, some very specific pieces of cover (namely wooden fences and cardboard box piles) are actually physics objects and can be destroyed by gunfire, though bullets won't actually penetrate them. Zigzagged in Future Soldier. While most cover provides total protection from gunfire, thinner cover can be penetrated by gunfire, shotguns and submachine guns providing the least penetration while sniper rifles and machine guns allow further. Both parts of the trope can also be averted, as you can shoot through even thicker surfaces by loading armor piercing rounds into your gun, and you can also use a backscatter optic or magnetic vision to see through it.
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Decapitated Army
 Ghost Recon (Video Game) / int_ecf76ce6
comment
Decapitated Army: In the first game, the Ultranationalists place their own president, Dmitri Arbatov, under arrest as the situation turns against them, and later have him executed. You still have to fight several more missions before they're ousted from power altogether though.
 Ghost Recon (Video Game) / int_ecf76ce6
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0% Approval Rating
 Ghost Recon (Video Game) / int_eda30d58
comment
0% Approval Rating: Raven's Rock in Future Soldier seems to be wildly unpopular with the civilian populace, to the point that they end up being kicked out of office by a mob consisting of most of the civilian population of Moscow led by the deposed legitimate President. It's likely they remember what a screw-up the last hardline ultranationalist administration was 16 years ago from the original Ghost Recon.
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The Battle Didn't Count
 Ghost Recon (Video Game) / int_ee3438ee
comment
The Battle Didn't Count: At the end of the PC version of Ghost Recon Advanced Warfighter 2, there's actually just enough time to escape the missile complex before it explodes, if you memorize the escape route and run it perfectly. The ending still has Mitchell failing to get out in time and being caught in the explosion.
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One Steve Limit
 Ghost Recon (Video Game) / int_ee7a60e9
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One Steve Limit: Only averted with the last name "Ramirez" (a relatively common last name), as there have been a total of 3 unrelated Ghost team members with that name. Otherwise played straight.
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Take Cover!
 Ghost Recon (Video Game) / int_eff26b2b
comment
Take Cover!: Seen in the third-person Xbox 360 and PS3 versions of Advanced Warfighter. Future Soldier, with its third-person based shooting system, utilizes a cover system. Players can vault over cover or sprint between cover as needed.
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Check-Point Starvation
 Ghost Recon (Video Game) / int_f09021fe
comment
Check-Point Starvation: Advanced Warfighter and Future Soldier can often make players lose quite a bit of progress if they die at certain points, due to a lack of checkpoints. In particular, the devs deliberately designed the final level of Future Soldier with as few checkpoints as possible, partially so that unlocking one of the best attachments in the game (which requires, among other things, playing through nearly the entire mission on the highest difficulty without being detected) is one of the hardest things to do in the game.
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Sequel Difficulty Spike
 Ghost Recon (Video Game) / int_f0ddc769
comment
Sequel Difficulty Spike: Zig-zagged with the PC version of Ghost Recon Advanced Warfighter 2. Enemy reaction time and aim are much more reasonable compared to the Rainbow Six-like superhuman aimbots of the first G.R.A.W. game, and the interface for commanding A.I. squadmates has been vastly improved. However, lost health is no longer restored at checkpoints, fixed turrets are now a One-Hit Kill and can snipe you from across the map if they have line of sight, and the game has a serious case of Schizophrenic Difficulty as the first couple of levels are set in wide open areas with minimum cover that heavily favor the enemy A.I; also, the levels in the second half of the game suffer from a serious case of Checkpoint Starvation (although a quicksave feature was added in by a patch to mitigate this).
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Rare Guns
 Ghost Recon (Video Game) / int_f15a53da
comment
Rare Guns While the original trilogy generally employed weaponry that were used by present-day armed forces (such as M16A2s and M249 SAWs), it also let players use at-the-time experimental weapons like the OICW. Later installments allowed players to use weapons such as the XM8, MR-C (only exists as a mock-up in real life), and FN SCAR. In addition, the series' version of the Rx-4 Storm has selective fire, which doesn't exist on the real gun. Future Soldier takes the cake for this, where both sides use weapons that are either currently experimental or have only recently entered large-scale production. Some are even early versions of weapons that actually entered production afterwards, such as the starting AK-200 (prototype for what became the AK-12) for Bodark Riflemen in multiplayer.
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Goggles Do Something Unusual
 Ghost Recon (Video Game) / int_f1716087
comment
Goggles Do Something Unusual: The shades the Ghosts wear in Future Soldier enable the augmented reality Diegetic Interface.
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20 Minutes into the Future
 Ghost Recon (Video Game) / int_f32d85ab
comment
20 Minutes into the Future: The setting for all of the games.
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Trick Bullet
 Ghost Recon (Video Game) / int_f4bdd330
comment
Trick Bullet: Future Soldier features "Exacto Ammo" for sniper rifles, which can lock onto targets while scoped in and will redirect themselves mid-flight to nail an enemy in the head. To make up for the fact that it absolutely will hit once it's locked on, it takes a while to actually acquire lock (though this can be shortened if the enemy is marked on the cross-com, such as with a sensor) and the guidance system weakens the bullet, so unguided shots below the head deal less damage and it doesn't penetrate cover as well as regular bullets.
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Diegetic Interface
 Ghost Recon (Video Game) / int_f4fb7564
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Diegetic Interface: The augmented reality HUD in Advanced Warfighter and Future Soldier. If it's knocked out, you can't access things like the objectives screen. The Ember Hunt mission in the latter game sees it needing a reboot, during which you can't access it. This part gets a little odd in what it counts as diegetic, however - stuff like your ammo count is obviously removed, but so are things that don't appear to be part of the AR HUD, like damage-direction indicators or even the bloody screen when you're injured, yet at the same time things that clearly are part of the augmented reality like grenade/RPG indicators are kept. The first mission of the "Raven Strike" DLC advertises itself as a callback to the original game by way of running the AR in "safe mode" (since it's set immediately after Ember Hunt), which means next to none of the goodies that are unique to the game like active camo.
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Product Placement
 Ghost Recon (Video Game) / int_f511ea9b
comment
Product Placement: In Future Soldier, while in a Nigerian village, there is a wall with nothing on it but a large UnderArmor poster right behind an ammo cache, directly in the player's line of sight in normal gameplay. There is no explanation as to why there is an ad for an American sports clothing brand in the middle of a sparsely inhabited area of the Nigerian countryside.
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No-Gear Level
 Ghost Recon (Video Game) / int_f7d66b6f
comment
No-Gear Level: In Future Soldier, the first time you encounter the Bodark Elite Mooks, they'll hack your cross-coms, forcing you to play through most of the level without your HUD or gadgets (somehow losing the cross-coms also takes away your ability to throw grenades for some reason). This goes so far as to even take away the red haze that normally tells you you've taken damage and are about to be downed.
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Video Game Cruelty Potential
 Ghost Recon (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Incendiary ammo is an optional armament for machine guns and shotguns in Future Soldier; they do less damage than standard FMJ rounds in exchange for delivering damage over time, which is rather a moot point for shotguns, which often kill in one shot at close range. The only real reason to use it with a shotgun is to watch your victim fall to the ground screaming as the ammo burns him alive inside out. Sniper rifles get Raufoss ammo instead, which exchanges cover-penetration ability for outright exploding upon hitting someone.
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Team Mom
 Ghost Recon (Video Game) / int_fb9e25e9
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Team Mom: Saffron in Shadow Wars. The manual even outright states it. Richter even calls her "Mom" sometimes.
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Final Death
 Ghost Recon (Video Game) / int_fc15d243
comment
Final Death: Downed squad members, particularly in the original trilogy, are out of the game forever, as well as in later games if not healed by a medic in time.
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Canon Immigrant
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Canon Immigrant: The non-lethal flash bulb sidearms utilized in multiplayer in Future Soldier were first used by John Clark and Ding Chavez in the Jack Ryan novel Debt of Honor. President Volodin from Future Soldier later appears as a major antagonist in the Jack Ryan novels written after Clancy's passing.
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Video Game Cruelty Punishment
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comment
Video Game Cruelty Punishment: Future Soldier fails your mission if you kill too many civilians. Ghost Recon had civilians as hostages and free-running during the final mission, which instantly fail the mission if they die. Other games avoided the issue by not having civilians in the combat zone.
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Brick Joke
 Ghost Recon (Video Game) / int_fe0330fb
comment
Brick Joke: Halfway through the fifth mission of Future Soldier, the group has to ride an elevator up from their first objective to move on to the second. 30K complains, to which Pepper notes "at least it's not stairs". Come the eleventh mission, where the first objective is to sneak past a group of enemies guarding the entrance to a building... and then they have to get to the roof. By way of a lot of stairs. 30K complains again, to which Pepper agrees.
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Spider Tank
 Ghost Recon (Video Game) / int_ff8afd14
comment
Spider Tank: One of these shows up in Alpha, armed with a Gatling. One mission of Future Soldier has the Warhound, which carries a mortar and missile launcher.
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Shown Their Work
 Ghost Recon (Video Game) / int_ffad4e9f
comment
Shown Their Work: One of the reasons GRAW is so popular in Mexico, especially among Mexico City gamers, is its attention to detail to the city's famous landmarks and locales. Even if you blow the crap out of them in some way or another. In the first game, when you enter the Russian-occupied Lithuanian capital city of Vilnius, you can see that the Russian soldiers have taken down the Lithuanian flags from the Presidential Palace's flagpole and replaced it with the old Lithuanian SSR flag from the Cold War days. It makes sense, as the storyline states that the Russians are trying to reestablish the Soviet Union by invading and annexing former Soviet members. If you look closely nearby, you can see a real Lithuanian flag crumpled up on the ground. In the PS2 version of the game, if you beat that level, there is a mini-cutscene at the end showing an Allied soldier taking down the old Lithuanian SSR flag and replacing it with the real Lithuanian flag. Speaking of which, the actual city itself is accurately modeled on the real thing, featuring actual buildings rendered realistically and faithfully. In the first game, the enemies' appearance also change as the campaign progresses. In the first mission, you're fighting South Ossetian separtist guerrillas, and thus, they wear a mix-match of uniforms with no patches. When you fight in the Baltics against the regular Russian army as they invade, the enemies wear Russian flora uniforms with Russian Ground Forces patches. When you sneak into a Russian Navy base to sabotage submarines, the enemies are wearing Russian Navy patches on their uniforms. The enemies' appearance also differs by where in the level they are. If they're outside, they'll be armed with rifles and wearing thick jackets to keep warm, and if they're inside, they'll be wearing regular uniforms with sidearms only.
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Ghost Recon (Video Game)

The following is a list of statements referring to the current page from other pages.

 Ghost Recon (Video Game)
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Armor-Piercing Attack / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Awesome Personnel Carrier / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Bad Omen Anecdote / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Banned In China / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Black Dude Dies First / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Blackout Basement / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Borrowed Biometric Bypass / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Broken Faceplate / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Capital Offensive / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Car Fu / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Check-Point Starvation / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Competence Porn / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Concealment Equals Cover / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Conspicuously Selective Perception / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Cosmetic Award / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Critical Staffing Shortage / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Cyber Punk Is Techno / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Dewey Defeats Truman / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Diegetic Interface / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Difficulty Spike / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
EMP / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Empty Levels / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
First-Person Ghost / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Gatling Good / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Guest-Star Party Member / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Gunship Rescue / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Hero of Another Story / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Hollywood Darkness / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Hollywood Silencer / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
How We Got Here / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Invisibility Cloak / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Invisibility Flicker / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
It's Up to You / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Konami Code / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Laser Sight / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Level in Reverse / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Life Imitates Art / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Limited Loadout / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Loads and Loads of Loading / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Logo Joke / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Macross Missile Massacre / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Make the Bear Angry Again / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Military Coup / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Misbegotten Multiplayer Mode / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Mission-Pack Sequel / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Monumental Battle / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Murder by Inaction / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Myopic Architecture / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Necessary Drawback / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Next Sunday A.D. / int_c71b4593
 Ghost Recon (Video Game)
hasFeature
Night-Vision Goggles / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
No Scope / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Numerical Hard / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
One Bullet Clips / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
One-Hit Polykill / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Optional Stealth / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Overheating / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Palmtree Panic / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Party in My Pocket / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Pop-Star Composer / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Pre-Order Bonus / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Rare Vehicles / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Real Is Brown / int_c71b4593
 Ghost Recon (Video Game)
hasFeature
Real Robot Genre / int_8badfd73
 RedStormRising
seeAlso
Ghost Recon (Video Game)
 Ghost Recon (Video Game)
hasFeature
Reformulated Game / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Scare Chord / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Sequel Gap / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Shell-Shock Silence / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Sixth Ranger Traitor / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Sniper Pistol / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Sniping the Cockpit / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Somebody Set Up Us the Bomb / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
South Asian Terrorists / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
South of the Border / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Standard Status Effects / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Stock Subtitle / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Subsystem Damage / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Tanks, but No Tanks / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Technology Porn / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Teleporting Keycard Squad / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Temporary Online Content / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
That One Sidequest / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
The Medic / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
The Millstone / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
The New '20s / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Turn-Based Tactics / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Unexpected Shmup Level / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Unusable Enemy Equipment / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Video Games of 2010-2014 / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Video Game Caring Potential / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Virtual Paper Doll / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
Walking Tank / int_8badfd73
 Ghost Recon (Video Game)
hasFeature
We Hardly Knew Ye / int_8badfd73
 GrooveHeaven
seeAlso
Ghost Recon (Video Game)
 GhostRecon
sameAs
Ghost Recon (Video Game)