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Ghoul School (Video Game)

 Ghoul School (Video Game)
type
TVTItem
 Ghoul School (Video Game)
label
Ghoul School (Video Game)
 Ghoul School (Video Game)
page
GhoulSchool
 Ghoul School (Video Game)
comment
Ghoul School is an early entry in the survival-horror genre of video games having been released on the Nintendo Entertainment System in the year of 1992. It was developed by Imagineering and published by Electro Brain.You play as Spike O'Hara, a delinquent from Cool School (which later gets turned into GHOUL SCHOOL! ...ya, get it?) who comes across a magical skull which keeps growing bigger. He decides to give it to Dr. Femur in the science lab at school for studying. The next day, he returns to find that the school is overrun by monsters.Spike must travel through over 200 rooms in the school looking for items in order to save Samantha Pom-Pom. The school cheerleader and Spike's secret crush.In the end, the game comes off like a B Horror Movie with no script, and remains a Cult Classic for the few gamers who've heard of it.It was infamous for its buggy controls, poor hit detection, and weird set-up. The game had a lot of Guide Dang It! moments including the elevator sequence and the basketballs in the gymnasium.Has nothing to do with Scooby-Doo and the Ghoul School.
 Ghoul School (Video Game)
fetched
2024-03-03T22:01:58Z
 Ghoul School (Video Game)
parsed
2024-03-03T22:01:58Z
 Ghoul School (Video Game)
isPartOf
DBTropes
 Ghoul School (Video Game) / int_17ce80aa
type
All There in the Manual
 Ghoul School (Video Game) / int_17ce80aa
comment
All There in the Manual: If you don't have the manual, then you won't get the story behind it. The game goes immediately from title screen to the start of the game. Also aversions, because even with the manual there are a couple things it specifically refuses to tell you, like how to work the elevator.
 Ghoul School (Video Game) / int_17ce80aa
featureApplicability
-1.0
 Ghoul School (Video Game) / int_17ce80aa
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_17ce80aa
 Ghoul School (Video Game) / int_19c852ae
type
Gravity Barrier
 Ghoul School (Video Game) / int_19c852ae
comment
Gravity Barrier: Crates, walls, ... very early on too.
 Ghoul School (Video Game) / int_19c852ae
featureApplicability
1.0
 Ghoul School (Video Game) / int_19c852ae
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_19c852ae
 Ghoul School (Video Game) / int_2557e3a9
type
Palette Swap
 Ghoul School (Video Game) / int_2557e3a9
comment
Palette Swap: Not quite in the way one may think, but many enemies are very similar to each with a change in attire and in behavior. ie: Optik, Blinky, Dumb-Bell, Grouchy Gore-Met, & Quarter-Pound. Basically, any of the enemies belonging to the giant eyeball class of monsters.
 Ghoul School (Video Game) / int_2557e3a9
featureApplicability
1.0
 Ghoul School (Video Game) / int_2557e3a9
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_2557e3a9
 Ghoul School (Video Game) / int_27b418da
type
A Winner Is You
 Ghoul School (Video Game) / int_27b418da
comment
A Winner Is You: You battle through a school full of monsters to rescue the girl and then... as you're watching the aftermath of the adventure: SHE STEPS AWAY FROM YOU. Uh-huh. That's right. You do all the work and you don't even get the girl in the end.
 Ghoul School (Video Game) / int_27b418da
featureApplicability
1.0
 Ghoul School (Video Game) / int_27b418da
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_27b418da
 Ghoul School (Video Game) / int_2e10c4ab
type
Missing Floor
 Ghoul School (Video Game) / int_2e10c4ab
comment
Missing Floor: There's no real connection between the left and right halves of the school. The only way to get to said other half is by getting on the roof via the aforementioned elevator event.
 Ghoul School (Video Game) / int_2e10c4ab
featureApplicability
1.0
 Ghoul School (Video Game) / int_2e10c4ab
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_2e10c4ab
 Ghoul School (Video Game) / int_3273ebb9
type
Cut-and-Paste Environments
 Ghoul School (Video Game) / int_3273ebb9
comment
Cut and Paste Environments: The halls and classrooms all look much the same, with only a few distinct-looking areas such as the gym and auto shop. It makes getting your bearings hard unless you break down and make a map.
 Ghoul School (Video Game) / int_3273ebb9
featureApplicability
1.0
 Ghoul School (Video Game) / int_3273ebb9
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_3273ebb9
 Ghoul School (Video Game) / int_3d3b3b34
type
ImprobableWeapon
 Ghoul School (Video Game) / int_3d3b3b34
comment
Improbable Weapon: Spike resorts to some pretty weird things in trying to find off the monsters, like a towel and sandwiches.
 Ghoul School (Video Game) / int_3d3b3b34
featureApplicability
1.0
 Ghoul School (Video Game) / int_3d3b3b34
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_3d3b3b34
 Ghoul School (Video Game) / int_4548bae
type
Teen Pregnancy
 Ghoul School (Video Game) / int_4548bae
comment
Teen Pregnancy: Implied, with the presumption that the school is a high school, before a round of {[Bowdlerise}}-ing, given that, according to Word of God, the weapon found inside the nurse's office was originally known as the Spinal Tap, and its manual description mentioned one of its former Real Life purposes: to inject anesthetic into the spines of women to ease the pain of childbirth. This was (unsurprisingly) changed at Nintendo of America's request, and the weapon was promptly changed from a syringe to a Static Stun Gun known as the Spinal Zap in the final game.
 Ghoul School (Video Game) / int_4548bae
featureApplicability
1.0
 Ghoul School (Video Game) / int_4548bae
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_4548bae
 Ghoul School (Video Game) / int_5832e916
type
Die, Chair, Die!
 Ghoul School (Video Game) / int_5832e916
comment
Die, Chair, Die!: In the classrooms are TVs you can smash in to get apples that restore health points.
 Ghoul School (Video Game) / int_5832e916
featureApplicability
1.0
 Ghoul School (Video Game) / int_5832e916
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_5832e916
 Ghoul School (Video Game) / int_5e23d518
type
Dunce Cap
 Ghoul School (Video Game) / int_5e23d518
comment
Dunce Cap: You see one in classrooms sometimes, but for some reason they look like wizard hats.
 Ghoul School (Video Game) / int_5e23d518
featureApplicability
1.0
 Ghoul School (Video Game) / int_5e23d518
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_5e23d518
 Ghoul School (Video Game) / int_64edb99c
type
Always Save the Girl
 Ghoul School (Video Game) / int_64edb99c
comment
Always Save the Girl: Spike's reason for entering the school and taking on the army of the living dead.
 Ghoul School (Video Game) / int_64edb99c
featureApplicability
1.0
 Ghoul School (Video Game) / int_64edb99c
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_64edb99c
 Ghoul School (Video Game) / int_6bda9a30
type
Meaningful Name
 Ghoul School (Video Game) / int_6bda9a30
comment
Meaningful Name / Punny Name: Dr. Femur is a school scientist who studies bones. Spike O'Hara has... spiky hair. Samantha Pom-Pom is a cheerleader. Cornea King is a giant eyeball creature. The trope even applies to many enemy names as well.
 Ghoul School (Video Game) / int_6bda9a30
featureApplicability
1.0
 Ghoul School (Video Game) / int_6bda9a30
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_6bda9a30
 Ghoul School (Video Game) / int_6ec989d8
type
Guide Dang It!
 Ghoul School (Video Game) / int_6ec989d8
comment
Guide Dang It!: Quite a bit to the point where it seems like the whole game is a physical manifestation of this trope. The aforementioned elevator shaft for one example.
 Ghoul School (Video Game) / int_6ec989d8
featureApplicability
1.0
 Ghoul School (Video Game) / int_6ec989d8
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_6ec989d8
 Ghoul School (Video Game) / int_76e59d86
type
BossInMooksClothing
 Ghoul School (Video Game) / int_76e59d86
comment
Boss in Mook's Clothing: The Frankenstein's Monster. Some other one-time regular monsters like Bootoven and Note-orious could qualify. Due to their uniqueness,though, it'd be hard to classify them as regular enemies.
 Ghoul School (Video Game) / int_76e59d86
featureApplicability
1.0
 Ghoul School (Video Game) / int_76e59d86
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_76e59d86
 Ghoul School (Video Game) / int_77922c8c
type
Batter Up!
 Ghoul School (Video Game) / int_77922c8c
comment
Batter Up!: A baseball bat is the weapon Spike begins the game with.
 Ghoul School (Video Game) / int_77922c8c
featureApplicability
1.0
 Ghoul School (Video Game) / int_77922c8c
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_77922c8c
 Ghoul School (Video Game) / int_8e92e125
type
Lawyer-Friendly Cameo
 Ghoul School (Video Game) / int_8e92e125
comment
Lawyer-Friendly Cameo: The various anti-monster laser guns you find lying around were previously the tools of the trade of the Spirit Ridders, a group of anti-ghost experts.
 Ghoul School (Video Game) / int_8e92e125
featureApplicability
1.0
 Ghoul School (Video Game) / int_8e92e125
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_8e92e125
 Ghoul School (Video Game) / int_9109d323
type
BackTracking
 Ghoul School (Video Game) / int_9109d323
comment
Back Tracking: An annoying amount. Because you won't know where to go without a walkthrough, you're bound to do a lot more than is necessary too.
 Ghoul School (Video Game) / int_9109d323
featureApplicability
1.0
 Ghoul School (Video Game) / int_9109d323
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_9109d323
 Ghoul School (Video Game) / int_970c790a
type
Big Bad
 Ghoul School (Video Game) / int_970c790a
comment
Big Bad: Cornea King
 Ghoul School (Video Game) / int_970c790a
featureApplicability
1.0
 Ghoul School (Video Game) / int_970c790a
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_970c790a
 Ghoul School (Video Game) / int_9ecbba6c
type
Metroidvania
 Ghoul School (Video Game) / int_9ecbba6c
comment
Metroidvania: One of the earliest examples, long before this genre had an actual name.
 Ghoul School (Video Game) / int_9ecbba6c
featureApplicability
1.0
 Ghoul School (Video Game) / int_9ecbba6c
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_9ecbba6c
 Ghoul School (Video Game) / int_a121abc7
type
Respawning Enemies
 Ghoul School (Video Game) / int_a121abc7
comment
Respawning Enemies: One of the few games of its generation to avert this. If you kill an enemy, they're gone for the rest of the playthrough. This makes all the Back Tracking a bit more tolerable.
 Ghoul School (Video Game) / int_a121abc7
featureApplicability
1.0
 Ghoul School (Video Game) / int_a121abc7
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_a121abc7
 Ghoul School (Video Game) / int_baaf641a
type
King Mook
 Ghoul School (Video Game) / int_baaf641a
comment
King Mook: The Final Boss is a slightly scaled-up version of the pink eyeball enemies who appear all throughout the game.
 Ghoul School (Video Game) / int_baaf641a
featureApplicability
1.0
 Ghoul School (Video Game) / int_baaf641a
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_baaf641a
 Ghoul School (Video Game) / int_ccf46587
type
Redshirt Army
 Ghoul School (Video Game) / int_ccf46587
comment
Red Shirt Army: The manual's storyline mentions most of the football team, and then a team of anti-ghost exterminators, entered the school to deal with the supernatural. Implicitly they were all killed to make the situation seem more dire.
 Ghoul School (Video Game) / int_ccf46587
featureApplicability
1.0
 Ghoul School (Video Game) / int_ccf46587
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_ccf46587
 Ghoul School (Video Game) / int_d2e4d95
type
Magnet Hands
 Ghoul School (Video Game) / int_d2e4d95
comment
Magnet Hands: Even when Spike flips himself upside down to walk on the ceiling those guns/baseball bat/wet towel/...sandwich don't leave his hands.
 Ghoul School (Video Game) / int_d2e4d95
featureApplicability
1.0
 Ghoul School (Video Game) / int_d2e4d95
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_d2e4d95
 Ghoul School (Video Game) / int_da1c64ef
type
Lethal Joke Item
 Ghoul School (Video Game) / int_da1c64ef
comment
Lethal Joke Item: The... sandwich.
 Ghoul School (Video Game) / int_da1c64ef
featureApplicability
1.0
 Ghoul School (Video Game) / int_da1c64ef
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_da1c64ef
 Ghoul School (Video Game) / int_e8902581
type
Side View
 Ghoul School (Video Game) / int_e8902581
comment
Side View: The game scrolls from left to right, as was typical of Metroidvania games such as this.
 Ghoul School (Video Game) / int_e8902581
featureApplicability
1.0
 Ghoul School (Video Game) / int_e8902581
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_e8902581
 Ghoul School (Video Game) / int_f9439c84
type
Haunted House
 Ghoul School (Video Game) / int_f9439c84
comment
Haunted House: Cool School
 Ghoul School (Video Game) / int_f9439c84
featureApplicability
1.0
 Ghoul School (Video Game) / int_f9439c84
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_f9439c84
 Ghoul School (Video Game) / int_name
type
ItemName
 Ghoul School (Video Game) / int_name
comment
 Ghoul School (Video Game) / int_name
featureApplicability
1.0
 Ghoul School (Video Game) / int_name
featureConfidence
1.0
 Ghoul School (Video Game)
hasFeature
Ghoul School (Video Game) / int_name
 Ghoul School (Video Game) / int_name
itemName
Ghoul School (Video Game)

The following is a list of statements referring to the current page from other pages.

 Ghoul School (Video Game)
hasFeature
Batter Up! / int_143d20a6
 Ghoul School (Video Game)
hasFeature
Epileptic Flashing Lights / int_143d20a6
 Ghoul School (Video Game)
hasFeature
Manual Misprint / int_143d20a6
 Ghoul School (Video Game)
hasFeature
Metroidvania / int_143d20a6
 Ghoul School (Video Game)
hasFeature
Missing Floor / int_143d20a6
 Ghoul School (Video Game)
hasFeature
Sorting Algorithm of Weapon Effectiveness / int_143d20a6
 Ghoul School (Video Game)
hasFeature
Stuffed into a Locker / int_143d20a6
 Ghoul School (Video Game)
hasFeature
Video Games of 1990–1994 / int_143d20a6