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Glider (Video Game)
- 143 statements
- 27 feature instances
- 72 referencing feature instances
Glider (Video Game) | type |
TVTItem | |
Glider (Video Game) | label |
Glider (Video Game) | |
Glider (Video Game) | page |
Glider | |
Glider (Video Game) | comment |
A series of Macintosh arcade games by John Calhoun. Players navigate a paper airplane past an assortment of lethal household objects, using the ubiquitous hot air vents to stay aloft.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Glider (versions 1 through 3, 1988-1991) was a simple shareware game for the original monochrome Mac. The house was a corridor 15 screens long, with version 2 adding backgrounds to what had all been White Void Rooms, and version 3 adding a cat as a Final Boss.Glider 4.0 (1991) added optional color art, a Level Editor, and a multi-story house with many new items. This was a commercial release through Casady & Greene, who later published an Expansion Pack. It was also the most ported of the series, showing up on Windows in 1994, on the Apple Newton in 2002, and as an NES cartridge in 2008. No, really.Glider PRO (1994) was designed to be "Glider 4.0 times ten. Everything would be up a notch or two." Players could now leave the house and check out the neighborhood, and modders could craft total conversions. No detail was left unimproved, from the TV sets (which played animations) to the clocks (which showed the correct time).Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })Glider Classic (2011) brings the premise back to basics, guided by a "Colorforms" aesthetic. It's out now for OS X and iOS.When the series' former publisher Casady & Greene went bankrupt, all rights to their Glider releases reverted to John Calhoun, who declared them Freeware. You can find them on Mac and PC Abandonware sites. | |
Glider (Video Game) | fetched |
2019-08-26T21:32:54Z | |
Glider (Video Game) | parsed |
2020-06-25T10:48:10Z | |
Glider (Video Game) | isPartOf |
DBTropes | |
Glider (Video Game) / int_14beeefd | type |
Darker and Edgier | |
Glider (Video Game) / int_14beeefd | comment |
Darker and Edgier: Glider 4.0, as described by macscene.net. | |
Glider (Video Game) / int_14beeefd | featureApplicability |
1.0 | |
Glider (Video Game) / int_14beeefd | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_14beeefd | |
Glider (Video Game) / int_21e1a8e3 | type |
Utility Weapon | |
Glider (Video Game) / int_21e1a8e3 | comment |
Utility Weapon: Rubber bands can flip switches. | |
Glider (Video Game) / int_21e1a8e3 | featureApplicability |
1.0 | |
Glider (Video Game) / int_21e1a8e3 | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_21e1a8e3 | |
Glider (Video Game) / int_351b8442 | type |
Disney Owns This Trope | |
Glider (Video Game) / int_351b8442 | comment |
Disney Owns This Trope: Apple initially blocked Classic from the App Store for depicting, in homage to the game's roots, a Macintosh model that had been off the market for 19 years. If the decision hadn't been reversed on appeal, Calhoun was prepared to drape a sheet over the Mac in protest. | |
Glider (Video Game) / int_351b8442 | featureApplicability |
1.0 | |
Glider (Video Game) / int_351b8442 | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_351b8442 | |
Glider (Video Game) / int_38119dcf | type |
NotTheFallThatKillsYou | |
Glider (Video Game) / int_38119dcf | comment |
Not the Fall That Kills You: Touching the floor is always fatal. | |
Glider (Video Game) / int_38119dcf | featureApplicability |
1.0 | |
Glider (Video Game) / int_38119dcf | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_38119dcf | |
Glider (Video Game) / int_391d6577 | type |
Sequel Escalation | |
Glider (Video Game) / int_391d6577 | comment |
Sequel Escalation: | |
Glider (Video Game) / int_391d6577 | featureApplicability |
1.0 | |
Glider (Video Game) / int_391d6577 | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_391d6577 | |
Glider (Video Game) / int_41b3b87d | type |
UnwinnableByMistake | |
Glider (Video Game) / int_41b3b87d | comment |
Unwinnable by Mistake: It's possible to accidentally skip an entire section of Slumberland, and lose its star. | |
Glider (Video Game) / int_41b3b87d | featureApplicability |
1.0 | |
Glider (Video Game) / int_41b3b87d | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_41b3b87d | |
Glider (Video Game) / int_5d9ce92c | type |
Save-Game Limits | |
Glider (Video Game) / int_5d9ce92c | comment |
Save-Game Limits: Resumed games are ineligible for high scores. | |
Glider (Video Game) / int_5d9ce92c | featureApplicability |
1.0 | |
Glider (Video Game) / int_5d9ce92c | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_5d9ce92c | |
Glider (Video Game) / int_65cbb040 | type |
Pinball Scoring | |
Glider (Video Game) / int_65cbb040 | comment |
Pinball Scoring: Some houses have copious quantities of clocks. | |
Glider (Video Game) / int_65cbb040 | featureApplicability |
1.0 | |
Glider (Video Game) / int_65cbb040 | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_65cbb040 | |
Glider (Video Game) / int_762d730c | type |
Level Editor | |
Glider (Video Game) / int_762d730c | comment |
The Level Editor in PRO will name any newly created room "Untitled Room." The editor gives a count the number of rooms not renamed from this default when saving a house, which gives users an incentive to change every "Untitled Room" to something else, even border rooms that aren't meant to be accessible but may be partly visible in 9-room mode. (The default house "Slumberland" names such border rooms "Darling.") | |
Glider (Video Game) / int_762d730c | featureApplicability |
1.0 | |
Glider (Video Game) / int_762d730c | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_762d730c | |
Glider (Video Game) / int_8fdd02ae | type |
"Untitled" Title | |
Glider (Video Game) / int_8fdd02ae | comment |
"Untitled" Title: The Level Editor in PRO will name any newly created room "Untitled Room." The editor gives a count the number of rooms not renamed from this default when saving a house, which gives users an incentive to change every "Untitled Room" to something else, even border rooms that aren't meant to be accessible but may be partly visible in 9-room mode. (The default house "Slumberland" names such border rooms "Darling.") Slumberland contains a room called "This Room Has No Name". | |
Glider (Video Game) / int_8fdd02ae | featureApplicability |
1.0 | |
Glider (Video Game) / int_8fdd02ae | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_8fdd02ae | |
Glider (Video Game) / int_91ba819e | type |
Chimney Entry | |
Glider (Video Game) / int_91ba819e | comment |
Chimney Entry: The chimneys of the roof background are often made into transporters. | |
Glider (Video Game) / int_91ba819e | featureApplicability |
1.0 | |
Glider (Video Game) / int_91ba819e | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_91ba819e | |
Glider (Video Game) / int_9a1f23bf | type |
Controllable Helplessness | |
Glider (Video Game) / int_9a1f23bf | comment |
Controllable Helplessness: Spiderwebs, unless you have batteries or rubber bands. | |
Glider (Video Game) / int_9a1f23bf | featureApplicability |
1.0 | |
Glider (Video Game) / int_9a1f23bf | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_9a1f23bf | |
Glider (Video Game) / int_a18042f1 | type |
Left the Background Music On | |
Glider (Video Game) / int_a18042f1 | comment |
Left the Background Music On: You can silence it by turning off a stereo. | |
Glider (Video Game) / int_a18042f1 | featureApplicability |
1.0 | |
Glider (Video Game) / int_a18042f1 | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_a18042f1 | |
Glider (Video Game) / int_a33efe7c | type |
Recoil Boost | |
Glider (Video Game) / int_a33efe7c | comment |
Recoil Boost: Shoot bands backwards to get a slight boost. | |
Glider (Video Game) / int_a33efe7c | featureApplicability |
1.0 | |
Glider (Video Game) / int_a33efe7c | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_a33efe7c | |
Glider (Video Game) / int_af429061 | type |
Ratchet Scrolling | |
Glider (Video Game) / int_af429061 | comment |
Ratchet Scrolling: Only in the shareware versions. | |
Glider (Video Game) / int_af429061 | featureApplicability |
1.0 | |
Glider (Video Game) / int_af429061 | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_af429061 | |
Glider (Video Game) / int_b06ff73b | type |
Variable Mix | |
Glider (Video Game) / int_b06ff73b | comment |
Variable Mix: Glider PRO's music slips into a holding pattern if you're stuck in one room too long. The return of the main theme when you make it out is cathartic. | |
Glider (Video Game) / int_b06ff73b | featureApplicability |
1.0 | |
Glider (Video Game) / int_b06ff73b | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_b06ff73b | |
Glider (Video Game) / int_b18aeb20 | type |
Oddly Named Sequel 2: Electric Boogaloo | |
Glider (Video Game) / int_b18aeb20 | comment |
Oddly Named Sequel 2: Electric Boogaloo: Glider PRO was a tongue-in-cheek dig at the trendy "Pro" suffix for software. | |
Glider (Video Game) / int_b18aeb20 | featureApplicability |
1.0 | |
Glider (Video Game) / int_b18aeb20 | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_b18aeb20 | |
Glider (Video Game) / int_c03a95d1 | type |
Respawn on the Spot | |
Glider (Video Game) / int_c03a95d1 | comment |
Respawn on the Spot: You reappear on the same screen. | |
Glider (Video Game) / int_c03a95d1 | featureApplicability |
1.0 | |
Glider (Video Game) / int_c03a95d1 | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_c03a95d1 | |
Glider (Video Game) / int_ce6555f0 | type |
Lighter and Softer | |
Glider (Video Game) / int_ce6555f0 | comment |
Lighter and Softer: PRO replaces the dilapidated, stormbound atmosphere of 4.0 with a sunny palette, cheery music, and a wide-open environment. | |
Glider (Video Game) / int_ce6555f0 | featureApplicability |
1.0 | |
Glider (Video Game) / int_ce6555f0 | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_ce6555f0 | |
Glider (Video Game) / int_dc28d5a | type |
Score Milking | |
Glider (Video Game) / int_dc28d5a | comment |
Score Milking: Possible by looping through the same few rooms repeatedly in 2.0, or by camping out to shoot enemies in 4.0. (Whenever Calhoun learned of players Score Milking by such tedious means, he would remove the point incentive for those actions in a subsequent release.) | |
Glider (Video Game) / int_dc28d5a | featureApplicability |
1.0 | |
Glider (Video Game) / int_dc28d5a | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_dc28d5a | |
Glider (Video Game) / int_e3d5ba34 | type |
Slippery Skid | |
Glider (Video Game) / int_e3d5ba34 | comment |
Slippery Skid: Subverted: spilled grease makes it safe to land on surfaces, and you can stop on a dime. | |
Glider (Video Game) / int_e3d5ba34 | featureApplicability |
-0.3 | |
Glider (Video Game) / int_e3d5ba34 | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_e3d5ba34 | |
Glider (Video Game) / int_e624f0e8 | type |
Suspiciously Specific Denial | |
Glider (Video Game) / int_e624f0e8 | comment |
Suspiciously Specific Denial: From "Demo House": "THERE'S NOT A SECRET ROOM DOWN HERE!". | |
Glider (Video Game) / int_e624f0e8 | featureApplicability |
1.0 | |
Glider (Video Game) / int_e624f0e8 | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_e624f0e8 | |
Glider (Video Game) / int_ee6d30d8 | type |
Gusty Glade | |
Glider (Video Game) / int_ee6d30d8 | comment |
Gusty Glade: In 4.0, rooms with windows open to the storm. | |
Glider (Video Game) / int_ee6d30d8 | featureApplicability |
1.0 | |
Glider (Video Game) / int_ee6d30d8 | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_ee6d30d8 | |
Glider (Video Game) / int_ef43c232 | type |
Downloadable Content | |
Glider (Video Game) / int_ef43c232 | comment |
Downloadable Content: The first NES game to support it, thanks to a flashable cartridge. | |
Glider (Video Game) / int_ef43c232 | featureApplicability |
1.0 | |
Glider (Video Game) / int_ef43c232 | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_ef43c232 | |
Glider (Video Game) / int_f318393e | type |
Automatic Level | |
Glider (Video Game) / int_f318393e | comment |
Automatic Level: "Hands-Off House" for Glider 4.0, and "AutoPilot" for Glider PRO. | |
Glider (Video Game) / int_f318393e | featureApplicability |
1.0 | |
Glider (Video Game) / int_f318393e | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_f318393e | |
Glider (Video Game) / int_f8f30ffe | type |
Level in Reverse | |
Glider (Video Game) / int_f8f30ffe | comment |
Level in Reverse: The Magic Mirror in the Glider PRO room "Looking Glass" leads to an upside-down version called "ssalG gnikooL". | |
Glider (Video Game) / int_f8f30ffe | featureApplicability |
1.0 | |
Glider (Video Game) / int_f8f30ffe | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_f8f30ffe | |
Glider (Video Game) / int_name | type |
ItemName | |
Glider (Video Game) / int_name | comment |
||
Glider (Video Game) / int_name | featureApplicability |
1.0 | |
Glider (Video Game) / int_name | featureConfidence |
1.0 | |
Glider (Video Game) | hasFeature |
Glider (Video Game) / int_name | |
Glider (Video Game) / int_name | itemName |
Glider (Video Game) |
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