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Gods Will Be Watching (Video Game)

 Gods Will Be Watching (Video Game)
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TVTItem
 Gods Will Be Watching (Video Game)
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Gods Will Be Watching (Video Game)
 Gods Will Be Watching (Video Game)
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GodsWillBeWatching
 Gods Will Be Watching (Video Game)
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Gods Will be Watching is a point-and-click game made by Deconstructeam and published by Devolver Digital, released on July 24th 2014. It was originally a Ludum Dare 26 game where you controlled Sergeant Burden and his crew: a soldier, a psychiatrist, a doctor, an engineer, a robot and a dog. The goal was to survive for 40 days and to repair a broken radio, while at the same time making sure that the crew had enough food, medicine, warmth, ammunition and sanity. The game was later very popular and an expanded version was crowdfunded, until it was picked up and published by Devolver Digital.In the expanded game, you follow the story of Sergeant Burden and the aforementioned crew through six chapters, ranging from hostage situations to torture scenarios to just wilderness survival, on an alien planet filled with dangerous wildlife of course. The backdrop is one of struggle between Xenolifer, an anti-slavery terrorist organization, and the authoritarian Constellar Federation. There is no karma meter, and whether you value the lives of your crew over long-term consequences is entirely up to you.The game is mainly characterised by stressful situations, hard decisions, being very difficult and requiring a good amount of trial and error to succeed. Contrary to other modern point-and-click games, Gods Will Be Watching is not about about combining items or bringing them to the right places, but rather is about resource management and hard choices. Every choice you make will mean another aspect of your survival is neglected. Choosing to calm down the hostage who's about to snap and run will cause the SWAT team just outside to inch closer, while taking a harder stance might end up with all of them dead and the SWAT having no problem with just charging in.
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DBTropes
 Gods Will Be Watching (Video Game) / int_1645005b
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Evil Versus Evil
 Gods Will Be Watching (Video Game) / int_1645005b
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Evil Versus Evil: What Burden considers the events of chapter 6 to be.
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Title Drop
 Gods Will Be Watching (Video Game) / int_18d15922
comment
Title Drop: The 4th chapter is entitled Gods Will be Watching.
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GrayAndGreyMorality
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Gray-and-Grey Morality: Most of the game. The torturers are about the only characters that don't fit into this.
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Earth That Was
 Gods Will Be Watching (Video Game) / int_254a6a7d
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Earth That Was: The events of the game are so far removed from the present day that Irving doesn't even know what the "Russian" in "Russian roulette" means.
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Slavery Is a Special Kind of Evil
 Gods Will Be Watching (Video Game) / int_28b2f93a
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Slavery Is a Special Kind of Evil: Liam believes so, enough that he's willing to sacrifice 4 billion people in an attempt to abolish it.
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Trial-and-Error Gameplay
 Gods Will Be Watching (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: The most common complaint about the game. Interestingly, it's actually justified by the plot, as each time the player retries is intended to be a new iteration of Burden's "Groundhog Day" Loop.
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Russian Roulette
 Gods Will Be Watching (Video Game) / int_3678bb22
comment
Russian Roulette: One of Irving's torture techniques in chapter 2 involves forcing Burden to play this with a seven-chambered revolver. Not that Irving knows what the "Russian" in the name means, though.
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Boldly Coming
 Gods Will Be Watching (Video Game) / int_3b21fe98
comment
Boldly Coming: Discussed during the climb in the DLC chapter. Turns out there is only one alien race in the known universe capable of interbreeding with humans, though females resulting from such unions become interfertile with any other humanoid race.
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Morton's Fork
 Gods Will Be Watching (Video Game) / int_407d3e6d
comment
Morton's Fork: Both of the possible outcomes of chapter 7, as pictured by the DLC. If Burden refuses to work with Liam, the Constellar Federation turns into a full-blown tyrannical empire which enslaves every sentient race in the known universe, including humans. If he lets Liam win, the Xenolifers turn into La Résistance and keep fighting for liberation of enslaved species... but their struggle rapidly descends into a bloody Forever War with both sides regularly committing atrocities in the name of victory. Either way Liam repeats the cycle of searching for Burden to convince him to pick the other option in the following loop.
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Alien Sky
 Gods Will Be Watching (Video Game) / int_420081bf
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Alien Sky: Sineicos has two moons that are visible at all times.
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Cold-Blooded Torture
 Gods Will Be Watching (Video Game) / int_424c9a9b
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Cold-Blooded Torture: Surviving this is the objective of Chapter 2.
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Hostage Situation
 Gods Will Be Watching (Video Game) / int_44bed14c
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Hostage Situation: The first scenario. You're the one holding the hostages and trying to keep the situation under control and the cops from breaching.
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The Stinger
 Gods Will Be Watching (Video Game) / int_48081842
comment
The Stinger: At the end of the credits, Sergeant Burden is finally devoured by what looks like some kind of black hole. After that, we skip to the epilogue "Broken Hourglass" where we find Sergeant Burden waking up in the middle of the Legin desert, at which point he picks up a scarf and a rifle and begins walking to the east, and then we're promptly treated to a flash through of all the games chapters again in the space of half a second. By the looks of it, Burden wasn't actually able to escape his "curse".
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Leaning on the Fourth Wall
 Gods Will Be Watching (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall In chapter 2, Liam comments that Irving seems to have some kind of set pattern to his interrogations, and Jack mentions that it'd be nice to have several lives so that he could learn the pattern. Turns out, this is also a major spot of Foreshadowing. Burden is actually in a "Groundhog Day" Loop, though he's not aware of it at this point. Irving's dream - see Whole-Plot Reference below. In the DLC chapter, as Liam approaches the top of the mountain, he rambles in oxygen-deprived delirium about the different Achievements as something Gods made them do for no discernible reason. He breaks the Fourth Wall immediately after.
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Downer Ending
 Gods Will Be Watching (Video Game) / int_4e3d253b
comment
Downer Ending: It's revealed at the end of the game that Burden has been reliving a time loop over and over again (possibly millions of times)...and only starts to remember this when fighting Liam, when it's too late to save anything. When he finally wins, he chooses to drift off into space...only to get sucked into a nebula and begin the whole damn thing all over again. The Epilogue isn't any better. Liam finally finds Burden again after 20 years...but only to berate him and ask to go back again, this time giving the cure to Xenolifer. Burden, convinced by Liam, allows himself to be shot in the head, going back in time and picking Xenolifer. It changes nothing.
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You Lose at Zero Trust
 Gods Will Be Watching (Video Game) / int_52c8abce
comment
You Lose at Zero Trust: Keeping people calm and under control is a big part of the game. If a hostage panics in Chapter 1, they'll attack Burden and Jack will be forced to shoot them. If you run out of hostages, it's game over. Any member of Burden's crew can flee the campsite in Chapter 4 (or the prototype) if their Sanity Meter hits zero. Again, it's game over if you lose all human members. Zig-Zagged in Chapter 6. To get a passcode off a scientist Burden must reduce their willpower to zero, but if he presses them too hard the entire crew may rebel.
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Shades of Conflict
 Gods Will Be Watching (Video Game) / int_53e36b34
comment
Shades of Conflict: Evil Versus Evil: What Burden considers the events of chapter 6 to be. Gray-and-Grey Morality: Most of the game. The torturers are about the only characters that don't fit into this.
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Fantastic Racism
 Gods Will Be Watching (Video Game) / int_57b80b45
comment
Fantastic Racism: Aliens are enslaved by humans. In fact, the segregation is so complete that no aliens are even seen in the game.
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The Un-Reveal
 Gods Will Be Watching (Video Game) / int_5a3b8032
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The Unreveal: What exactly Burden is, and why he's stuck in the "Groundhog Day" Loop are never explained.
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Nintendo Hard
 Gods Will Be Watching (Video Game) / int_62259825
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Nintendo Hard: The reliance on chance makes it this, although it's pretty hard anyway. Recent updates have added easier modes.
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Death World
 Gods Will Be Watching (Video Game) / int_63557923
comment
Death World: The extreme heat of Legin makes it this. Notably, sleeping outside is considered suicide there. Sineicos isn't much better. The nights are fatally cold, while the period of daylight is so short that it's nearly impossible for your group to gather the necessities of survival in the time allotted. And, of course, the entire world is infected with a virus that causes your body to seize up and die...and being infected actually helps a group member survive in a lot of cases, since they don't eat and their morale doesn't decay.
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Heroic Sacrifice
 Gods Will Be Watching (Video Game) / int_6439de78
comment
Heroic Sacrifice: Over half the cast can potentially invoke one for the sake of Burden's mission, but only two characters opt into this outside of the player's actions. Burden volunteers for a suicide mission to prevent the spread of the Medusa virus, and BR4ND-ON is dismantled to assist him. Sergeant Abraham may also be Driven to Suicide in chapter 5, provided the player didn't shoot him earlier.
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The Extremist Was Right
 Gods Will Be Watching (Video Game) / int_64d3ffd8
comment
The Extremist Was Right: In The Last Chapter DLC, it's revealed that the choice to prevent Xenolifer's False Flag Attack on Gactus VII was a bad idea, since once the Constellar Federation puts the organization down they go on to become The Empire, enslaving and exterminating countless alien species, eventually turning this brutality against human "undesirables" as well. Of course, the alternative turns out to be little better, as once Liam convinces Burden to let Xenolifer win on the next loop, it simply results in a timeline where they're locked in a bloody Forever War with the Federation.
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Gilligan Cut
 Gods Will Be Watching (Video Game) / int_680f950
comment
Gilligan Cut: At the start of Chapter 2.
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 Gods Will Be Watching (Video Game) / int_6bda9a30
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Meaningful Name
 Gods Will Be Watching (Video Game) / int_6bda9a30
comment
Meaningful Name: Burden is a pretty apt name, considering what the guy goes through.
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type
Driven to Suicide
 Gods Will Be Watching (Video Game) / int_6d332aea
comment
Driven to Suicide: Possible in several scenarios. Burden shoots himself if he "fails his men" in Chapter 4. He also tries doing this to escape at the end of the game his fate. It doesn't work. Burden's therapist, Amber, kills herself in her room sometime before Chapter 1 after realizing that Burden can remember future events. In Chapter 5, Sgt. Abraham eventually does this if you don't kill him yourself early on.
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 Gods Will Be Watching (Video Game) / int_77473d35
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God Is Evil
 Gods Will Be Watching (Video Game) / int_77473d35
comment
Gods Are Evil: Burden theorizes that the loop he's stuck in is the gods' idea of a joke.
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type
Vestigial Empire
 Gods Will Be Watching (Video Game) / int_81c72ad5
comment
Vestigial Empire: The Hollistic Empire, once a major force in galactic politics, has been reduced to a miserable and militaristic Space-Ruritania. After the Time Skip in the bonus chapter, they've been completely wiped out by the warmongering Federation. The crew at one point debates how much worse they were than the Federation, pointing out that they at least weren't outright genocidal.
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Go Mad from the Revelation
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Burden's therapist, Amber, kills herself in her room sometime before Chapter 1 after realizing that Burden can remember future events.
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Anachronic Order
 Gods Will Be Watching (Video Game) / int_8b6e8d7
comment
Anachronic Order: Pieced together, it seems that the actual order of events is: Epilogue, Chapter 5, Prelude to Chapter 2, Chapter 1, Chapter 2, Chapter 3, Chapter 4, Chapter 6, Chapter 7. This is further complicated by the fact that the entire thing is a "Groundhog Day" Loop and Burden only achieves a different end result when he defeats Liam in Chapter 7. There's also some unexplained things, for example the fact that Burden seems to have been a Sergeant in the Everdusk Company before he joined up with the Constellar Federation on Legin, and there's a possibility that is simply parts of the loop carrying over.
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Achievement
 Gods Will Be Watching (Video Game) / int_8cef0c2a
comment
In the DLC chapter, as Liam approaches the top of the mountain, he rambles in oxygen-deprived delirium about the different Achievements as something Gods made them do for no discernible reason. He breaks the Fourth Wall immediately after.
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There Are No Therapists
 Gods Will Be Watching (Video Game) / int_96fbeaf
comment
There Are No Therapists: Averted. Sarah can perform "group therapy" sessions on Burden's crew to increase morale, and Burden himself can act as one by talking to the crew about their troubles. Burden also goes to see a therapist named Amber about his lost memories.
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type
Luck-Based Mission
 Gods Will Be Watching (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Every chapter except 6 and 7 heavily involve chance (and even those two can have some). In fact, taking time to minimize risks is a major game mechanic, but it's impossible to eliminate them and still have time to complete the mission. More specifically, the Russian roulette section of chapter 2 is entirely luck-based, unless you're willing/able to confess/lie multiple times in a row. There is a mode that removes all chance, but Trial-and-Error Gameplay is the intended design, and is justified (see below).
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Suicide Mission
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comment
Suicide Mission: What many of the characters consider Burden's mission in Chapter 6 and Chapter 7 to be. Chapter 6 is even called Suicide Mission to Save the World.
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Future Imperfect
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Future Imperfect: at one point in Chapter 2, Irving the interrogator pulls out a revolver and contemplates playing "Russian Roulette", by then an ancient game from far away Earth. He admits that he has no idea what "Russian" means, before erroneously concluding that it's probably the name of the game's inventor.
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Fridge Brilliance
 Gods Will Be Watching (Video Game) / int_b0cd3349
comment
Fridge Brilliance: During the chapters your Comrads may (and will) die on-screen or off-screen, however comes next chapter everyone is still there (especially notable between chapters 2,3,4 and the beginning cutscene of 5 where dead people sometimes glitch out). They are still alive - in a "Groundhog Day" Loop Iteration where he managed to save everyone
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Fate Worse than Death
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comment
Fate Worse than Death: Burden can only remember that he's going through a time loop in the final chapter against Liam.
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I Did What I Had to Do
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I Did What I Had to Do: In every scenario, there are always hard decisions that could be made to help ensure your victory, but go too far and you might just find you made too many pragmatic decisions.
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Tap on the Head
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Tap on the Head: Used to knock out Burden at the end of chapter 1.
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Sanity Meter
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Any member of Burden's crew can flee the campsite in Chapter 4 (or the prototype) if their Sanity Meter hits zero. Again, it's game over if you lose all human members.
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"Groundhog Day" Loop
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In chapter 2, Liam comments that Irving seems to have some kind of set pattern to his interrogations, and Jack mentions that it'd be nice to have several lives so that he could learn the pattern. Turns out, this is also a major spot of Foreshadowing. Burden is actually in a "Groundhog Day" Loop, though he's not aware of it at this point.
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Rage Against the Heavens
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comment
Rage Against the Heavens: Burden after chapter 7.
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Precision F-Strike
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Precision F-Strike: During the fairly eloquent intro discussion of whether the Xenolifers are justified, the Engineer drops one:
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ZigZagged
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comment
Zig-Zagged in Chapter 6. To get a passcode off a scientist Burden must reduce their willpower to zero, but if he presses them too hard the entire crew may rebel.
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Shout-Out
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comment
Shout-Out In the first mission, the second hostage can ask Abraham ''Do you like hurting other people?'' In chapter 5, one of the federation soldiers is Serious Sam.
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Video Game Caring Potential
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comment
Video Game Caring Potential: There's no Karma Meter. However, nothing's stopping the player from taking care of hostages better, or ensuring that the party survives certain death situations. No Good Deed Goes Unpunished: Of course, your generosity might get you in a tight spot. Hostages might become bolder since you're kinder and take advantage of the situation by running away, or even attacking you outright. During one chapter, you have a child that you can threaten or execute to convince his parents to aid you. As of the time of this writing, he is not only the hostage most players chose to free but also the hostage the least amount of players executed, despite his great use as a bargaining chip. Mostly subverted though: if you actually shoot the kid, you lose your bargaining chip, hence why most people don't do it. Furthermore, the kid isn't a rebellious threat like Shaman or Frank, shooting him usually leads to a big surge in Rebellion and doing so also makes Claire catatonic. The only reason to do it is if you're desperate for oxygen or if you really need to crush group morale ASAP. For a better comparison, you need only look at the Steam achievement about not using the kid at all in your threats and negotations: less than 1% of the playerbase has it, although this is at least partially due to many players not getting that far.
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Taking You with Me
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Taking You with Me: The bonus chapter reveals that after the Constellar Federation began their conquest of the Hollistic Empire, the Empire utterly refused to surrender, to the point of blowing up their own worlds rather than letting them fall to the Federation's tyranny.
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Past-Life Memories
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Past-Life Memories: Burden is trapped in a seven-year long "Groundhog Day" Loop, but only fully regains his memories during Chapter 5. By that point, it's too late to change anything.
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An Arm and a Leg
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comment
An Arm and a Leg: Jack can lose his arm in Chapter 2 unless you lie and confess your way through the entire day. Sergeant Abraham loses his leg some time before the events of Chapter 5, which slows the entire group down. He begs you to leave him behind so the group has a better chance at surviving. If you don't, he is Driven to Suicide the second time you sleep.
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A Million Is a Statistic
 Gods Will Be Watching (Video Game) / int_dd082289
comment
A Million Is a Statistic: Any time a character whose fate depended on the player dies, it's pretty gut-wrenching, but in chapter 6, when the population of Gactus VII starts dropping by the millions, it's practically a background event. The trope is also referenced in-game: the achievement for preventing more than 10 million casualties is called "Statistics".
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No Party Like a Donner Party
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No Party Like a Donner Party: In Chapter 4, you can turn crew members from consumers of food to a source of food.
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Whole-Plot Reference
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Whole-Plot Reference: Irving's dream speech is a direct reference to Ages of Irving, his original game.
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Disaster Dominoes
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comment
Disaster Dominoes: In any situation where you have to manage morale (Chapters 1 and 4), one guy dying will lead to others' morale tanking, which can also lead to their deaths.
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The Load
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The Load: In survival situations, anyone can be this, depending on your strategy. However, Sergeant Abraham is unambiguously this in Chapter 5, being too injured to fight and slowing everyone down with his peg leg. If you don't get rid of him, which is a bad idea because his men will rebel, he offs himself after two sleep cycles.
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No Good Deed Goes Unpunished
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No Good Deed Goes Unpunished: Of course, your generosity might get you in a tight spot. Hostages might become bolder since you're kinder and take advantage of the situation by running away, or even attacking you outright.
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Oh, My Gods!
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Oh, My Gods!: As the title implies, the culture of the future appears to be polytheistic.
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People's Republic of Tyranny
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comment
People's Republic of Tyranny: Despite their name, the Constellar Federation is far from the good guys. They practice enslave any alien races they encounter, and in the bonus chapter wind up committing mass genocide against them while enslaving billions of human citizens to make up for the lost workforce.
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Your Terrorists Are Our Freedom Fighters
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Your Terrorists Are Our Freedom Fighters: Xenolifer is willing to do some pretty atrocious things to end alien slavery.
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Video Game Cruelty Potential
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comment
Video Game Cruelty Potential: You can, among other things, shoot your own hostages, allow your buddy to take the brunt of a torture session so you may survive more easily, inject less useful members of your squad with entirely lethal antidotes to further your research, systematically deny teammates food so you may have more to spare and threaten a child. In fact, this is often useful or outright necessary. Why have your teammate run away when you can just kill and eat them instead?
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Video Game Cruelty Punishment
 Gods Will Be Watching (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: Of course, there is always the flip side. Killing a hostage reduces your negotiating power, if your buddy dies suddenly the torturers are on you, a teammate dying to insanity, starvation of plague limits your options and further decreases the morale. Often the better road is one of Pragmatic Villainy. Shooting a hostage in the leg instead of the face means they can't run away and you can still at a later date heal the hostage in question. Leaving your options open is often the means to success.
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Gods Will Be Watching (Video Game)

The following is a list of statements referring to the current page from other pages.

 Gods Will Be Watching
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Gods Will Be Watching (Video Game)