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Gotcha (Video Game)
- 38 statements
- 6 feature instances
- 0 referencing feature instances
Gotcha (Video Game) | type |
TVTItem | |
Gotcha (Video Game) | label |
Gotcha (Video Game) | |
Gotcha (Video Game) | page |
Gotcha | |
Gotcha (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Gotcha was an early Arcade Game from Atari made in 1973, created by Al Acorn and Nolan Bushnell. It was Atari's fourth game after Pong, Space Race and Pong Doubles. It's a Player Versus Player game of cat and mouse, played in an ever-changing maze. The Pursuer (represented by a square) scores points by touching the Pursued (represented by a plus sign), and the Pursued scores points as time goes by without being touched by the Pursuer. | |
Gotcha (Video Game) | fetched |
2019-01-18T17:43:37Z | |
Gotcha (Video Game) | parsed |
2020-06-25T10:49:57Z | |
Gotcha (Video Game) | isPartOf |
DBTropes | |
Gotcha (Video Game) / int_1fffccf7 | type |
No Plot? No Problem! | |
Gotcha (Video Game) / int_1fffccf7 | comment |
No Plot? No Problem!: No mention of why a dot is chasing a plus sign around or where the maze came from. | |
Gotcha (Video Game) / int_1fffccf7 | featureApplicability |
1.0 | |
Gotcha (Video Game) / int_1fffccf7 | featureConfidence |
1.0 | |
Gotcha (Video Game) | hasFeature |
Gotcha (Video Game) / int_1fffccf7 | |
Gotcha (Video Game) / int_70e34c75 | type |
Player Versus Player | |
Gotcha (Video Game) / int_70e34c75 | comment |
Player Versus Player: One player plays a pursuing dot, and the other player plays the pursued plus sign. | |
Gotcha (Video Game) / int_70e34c75 | featureApplicability |
1.0 | |
Gotcha (Video Game) / int_70e34c75 | featureConfidence |
1.0 | |
Gotcha (Video Game) | hasFeature |
Gotcha (Video Game) / int_70e34c75 | |
Gotcha (Video Game) / int_bf192fd7 | type |
Top-Down View | |
Gotcha (Video Game) / int_bf192fd7 | comment |
Top-Down View: The maze and characters are seen from above. | |
Gotcha (Video Game) / int_bf192fd7 | featureApplicability |
1.0 | |
Gotcha (Video Game) / int_bf192fd7 | featureConfidence |
1.0 | |
Gotcha (Video Game) | hasFeature |
Gotcha (Video Game) / int_bf192fd7 | |
Gotcha (Video Game) / int_c64bdacd | type |
Scoring Points | |
Gotcha (Video Game) / int_c64bdacd | comment |
Scoring Points: The Pursuer scores points by touching the Pursued, and the Pursued scores points as time goes by. | |
Gotcha (Video Game) / int_c64bdacd | featureApplicability |
1.0 | |
Gotcha (Video Game) / int_c64bdacd | featureConfidence |
1.0 | |
Gotcha (Video Game) | hasFeature |
Gotcha (Video Game) / int_c64bdacd | |
Gotcha (Video Game) / int_f79aed36 | type |
Maze Game | |
Gotcha (Video Game) / int_f79aed36 | comment |
Maze Game: The game draws and then continuously re-draws a simple maze of walls. | |
Gotcha (Video Game) / int_f79aed36 | featureApplicability |
1.0 | |
Gotcha (Video Game) / int_f79aed36 | featureConfidence |
1.0 | |
Gotcha (Video Game) | hasFeature |
Gotcha (Video Game) / int_f79aed36 | |
Gotcha (Video Game) / int_name | type |
ItemName | |
Gotcha (Video Game) / int_name | comment |
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Gotcha (Video Game) / int_name | featureApplicability |
1.0 | |
Gotcha (Video Game) / int_name | featureConfidence |
1.0 | |
Gotcha (Video Game) | hasFeature |
Gotcha (Video Game) / int_name | |
Gotcha (Video Game) / int_name | itemName |
Gotcha (Video Game) |
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