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Götzendiener (Video Game)

 Götzendiener (Video Game)
type
TVTItem
 Götzendiener (Video Game)
label
Götzendiener (Video Game)
 Götzendiener (Video Game)
page
Gotzendiener
 Götzendiener (Video Game)
comment
Götzendiener,note German for "idolater", more literally "false god's servant" also rendered as ゲッツェンディーナー, is a Dungeon Crawling Action-Adventure comparable to Mystic Towers and ICO. It saw release on the PC Engine in november of 1994 and like many late titles remained exclusive to Japan. The decision to keep the game on home soil may have also been influenced by the fact that the video game is based on a novel, which was not translated either. The novel was written by Hiroe Suga and published in Dengeki PC Engine from February to July of 1994. A handful of studios worked on the video game, but the main developer is Studio Gainax while NEC Home Electronics served as the publisher.Literally every article written about Götzendiener opens with a description of the title sequence and that's for good reason because it pulls a flawless Bait-and-Switch. A lovely princess gets abducted from her room by the forces of evil. An army sets out to rescue her. All fall but one lone warrior, who bravely marches on to confront the demon king holding the princess up in chains. At this point the cinematics stop and the sequence continues with in-game graphics. Gameplay is just around the corner! One mighty sword swing slays the demon king... and then the warrior succumbs to his wounds. The princess breaks free, ties up her hair, rips off her dress, and picks up the warrior's sword. Demons be warned.As intriguing as the title sequence may be, the gameplay is unable to hold up due to lackluster execution. Looking at the release dates of the novel and the game, this is as good as certain due to a rushed development. The first thing to say about the gameplay in Götzendiener is that it is slow. On one hand, the diagonal movement required in the isometric field does not agree well with the d-pad. On the other, the realistic trappings of a Cinematic Platform Game are present but none of the Anti-Frustration Features. Notably, Princess Misa cannot run, which is bothersome given that the palace she's escaping is spacious and sparse. On the rare occasion a room is decorated, it's because the decoration is part of a puzzle. Which means there's not a lot of puzzles. There's not a lot of enemies either.Nevertheless, the game's minimalism, whether intentional or not, is tastefully implemented. The remnants of abandoned gameplay go hand-in-hand with the notion that the big battle has already been fought and that the princess's sole task is to escape the few monsters that haven't already been dealt with. Similarly, what little of the novel's plot made it into the game is a better fit courtesy of the overall sense of abandonment.
 Götzendiener (Video Game)
fetched
2024-02-19T09:31:48Z
 Götzendiener (Video Game)
parsed
2024-02-19T09:31:48Z
 Götzendiener (Video Game)
isPartOf
DBTropes
 Götzendiener (Video Game) / int_12ec809f
type
Isometric Projection
 Götzendiener (Video Game) / int_12ec809f
comment
Isometric Projection: The game field is presented at an angle.
 Götzendiener (Video Game) / int_12ec809f
featureApplicability
1.0
 Götzendiener (Video Game) / int_12ec809f
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_12ec809f
 Götzendiener (Video Game) / int_143e6c8d
type
Heroic Mime
 Götzendiener (Video Game) / int_143e6c8d
comment
Heroic Mime: Princess Misa doesn't speak even once during the game. She's spoken to only twice, by the demon-gods no less, and mostly they have stuff to say that doesn't call for a response. Still, one would expect some vocal protest when the demon-gods tell her she stands no chance.
 Götzendiener (Video Game) / int_143e6c8d
featureApplicability
1.0
 Götzendiener (Video Game) / int_143e6c8d
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_143e6c8d
 Götzendiener (Video Game) / int_17ce80aa
type
All There in the Manual
 Götzendiener (Video Game) / int_17ce80aa
comment
All There in the Manual: The game is an adaptation of a novel and relies on that connection, lacking various bits of information about what's going on because the audience is expected to have read the novel. Some of this information is given in the manual, such as that the princess's name is Kishu Rim Misa.
 Götzendiener (Video Game) / int_17ce80aa
featureApplicability
1.0
 Götzendiener (Video Game) / int_17ce80aa
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_17ce80aa
 Götzendiener (Video Game) / int_1af4728b
type
Floorboard Failure
 Götzendiener (Video Game) / int_1af4728b
comment
Floorboard Failure: Midway through the Catacombs, Princess Misa falls through the floor into a cave system with no exit. The only way to traverse this area is to keep finding weak floor to fall through.
 Götzendiener (Video Game) / int_1af4728b
featureApplicability
1.0
 Götzendiener (Video Game) / int_1af4728b
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_1af4728b
 Götzendiener (Video Game) / int_1cc9f5e5
type
Playing with Fire
 Götzendiener (Video Game) / int_1cc9f5e5
comment
Playing with Fire: The princess has two magic spells at her disposal, one of which the ability to manipulate fire. If there is a flame nearby, she can summon a stream from it to burn down wooden barriers.
 Götzendiener (Video Game) / int_1cc9f5e5
featureApplicability
1.0
 Götzendiener (Video Game) / int_1cc9f5e5
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_1cc9f5e5
 Götzendiener (Video Game) / int_2462a9ba
type
Multi-Armed and Dangerous
 Götzendiener (Video Game) / int_2462a9ba
comment
Multi-Armed and Dangerous: The demon-god encountered midway through the game has six arms, is huge, and Princess Misa's enemy.
 Götzendiener (Video Game) / int_2462a9ba
featureApplicability
1.0
 Götzendiener (Video Game) / int_2462a9ba
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1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_2462a9ba
 Götzendiener (Video Game) / int_24d05c2f
type
Third Eye
 Götzendiener (Video Game) / int_24d05c2f
comment
Third Eye: The demon-god has a third eye aligned vertically on his forehead.
 Götzendiener (Video Game) / int_24d05c2f
featureApplicability
1.0
 Götzendiener (Video Game) / int_24d05c2f
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1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_24d05c2f
 Götzendiener (Video Game) / int_2b49eaf
type
Damsel out of Distress
 Götzendiener (Video Game) / int_2b49eaf
comment
Damsel out of Distress: When the beautiful princess is kidnapped by demons, a brave warrior comes to her rescue. He dies from his wounds right after slaying the demon king, leaving the princess no other choice but to take her rescuer's sword and break herself out.
 Götzendiener (Video Game) / int_2b49eaf
featureApplicability
1.0
 Götzendiener (Video Game) / int_2b49eaf
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_2b49eaf
 Götzendiener (Video Game) / int_35fb9016
type
Gratuitous German
 Götzendiener (Video Game) / int_35fb9016
comment
Gratuitous German: The title, Götzendiener, is german for "idolator". All of the enemies have German names too. In order of encountering them, they are the Speer (Spear), the Faost/Faust (Fist), the Gespenst (Spectre), Pilz (Mushroom/Fungus), Tänzer (Dancer), Schleppen (To Drag), Kerbtier (Insect), Seeigel (Sea Urchin), Reich (Realm), Erst (First), Verhärtung (Hardening), and Erfolg (Success/Beneficial Consequence). The name for the brown birds that serve as mounts is Wald Vogel (Forest Bird). These names are all there is to give the game a German flavor, because neither the setting nor the princess's name of Kishu Rim Misa is particularly German. The demon king also is not given a German name or title.
 Götzendiener (Video Game) / int_35fb9016
featureApplicability
1.0
 Götzendiener (Video Game) / int_35fb9016
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_35fb9016
 Götzendiener (Video Game) / int_39e41f39
type
Tomboyish Ponytail
 Götzendiener (Video Game) / int_39e41f39
comment
Tomboyish Ponytail: One of the preparatory actions the princess takes to face the dangers of the demon palace alone is to tie her long hair up into a ponytail.
 Götzendiener (Video Game) / int_39e41f39
featureApplicability
1.0
 Götzendiener (Video Game) / int_39e41f39
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_39e41f39
 Götzendiener (Video Game) / int_3bb81225
type
Recurring Boss
 Götzendiener (Video Game) / int_3bb81225
comment
Recurring Boss: The demon king is the Final Boss to the warrior, who perishes after killing him. The demon king is later revived by a Tänzer so he can also be the Final Boss to the princess.
 Götzendiener (Video Game) / int_3bb81225
featureApplicability
1.0
 Götzendiener (Video Game) / int_3bb81225
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_3bb81225
 Götzendiener (Video Game) / int_401fc6b9
type
Targeted Human Sacrifice
 Götzendiener (Video Game) / int_401fc6b9
comment
Targeted Human Sacrifice: Princess Misa is a descendent of the people who sealed away the demon-gods, so she specifically needs to be offered up to undo the seal.
 Götzendiener (Video Game) / int_401fc6b9
featureApplicability
1.0
 Götzendiener (Video Game) / int_401fc6b9
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1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_401fc6b9
 Götzendiener (Video Game) / int_4655ec83
type
Important Haircut
 Götzendiener (Video Game) / int_4655ec83
comment
Important Haircut: Princess Misa has luxuriously long hair suitable for a woman of noble birth. She first ties it up into a Tomboyish Ponytail when she sets out to escape on her own. Then, when she learns that her ancestors became royalty for scummy reasons and that the people of her kingdom fear her family's unchecked power, she cuts it off. Her exact message is left up to interpretation, but it does symbolize a decision to break with her heritage.
 Götzendiener (Video Game) / int_4655ec83
featureApplicability
1.0
 Götzendiener (Video Game) / int_4655ec83
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_4655ec83
 Götzendiener (Video Game) / int_504e271f
type
But Thou Must!
 Götzendiener (Video Game) / int_504e271f
comment
But Thou Must!: The player gains control of the princess before she picks up the sword. It is possible to walk around and pass by the one monster hanging around on the same floor, but the princess can't use ladders in her full royal ensemble and therefore can't proceed unless the sword is picked up.
 Götzendiener (Video Game) / int_504e271f
featureApplicability
1.0
 Götzendiener (Video Game) / int_504e271f
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_504e271f
 Götzendiener (Video Game) / int_5313c266
type
Bookends
 Götzendiener (Video Game) / int_5313c266
comment
Book Ends: The princess is abducted on a Wald Vogel at the start of the game. She escapes on a Wald Vogel at the end of the game.
 Götzendiener (Video Game) / int_5313c266
featureApplicability
1.0
 Götzendiener (Video Game) / int_5313c266
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_5313c266
 Götzendiener (Video Game) / int_68cac7e0
type
Animate Dead
 Götzendiener (Video Game) / int_68cac7e0
comment
Animate Dead: The princess has two magic spells at her disposal, one of which the ability to revive slain enemies. The usefulness of this spell is limited by the fact that most enemies disintegrate upon defeat. Of the few that stay, only the Seeigel in the Abandoned Mines is recommended to bring along against the last two powerful non-bosses. Tänzers are harmless monsters on their own, but their skill is to bring back the dead, possibly even stronger than they were when alive.
 Götzendiener (Video Game) / int_68cac7e0
featureApplicability
1.0
 Götzendiener (Video Game) / int_68cac7e0
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_68cac7e0
 Götzendiener (Video Game) / int_703b3699
type
Came Back Strong
 Götzendiener (Video Game) / int_703b3699
comment
Came Back Strong: It's left ambiguous, but it takes a lot more sword swings from the princess to bring down the revived demon king than it took the warrior to kill the demon king.
 Götzendiener (Video Game) / int_703b3699
featureApplicability
1.0
 Götzendiener (Video Game) / int_703b3699
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_703b3699
 Götzendiener (Video Game) / int_71d17dff
type
Everything Fades
 Götzendiener (Video Game) / int_71d17dff
comment
The princess has two magic spells at her disposal, one of which the ability to revive slain enemies. The usefulness of this spell is limited by the fact that most enemies disintegrate upon defeat. Of the few that stay, only the Seeigel in the Abandoned Mines is recommended to bring along against the last two powerful non-bosses.
 Götzendiener (Video Game) / int_71d17dff
featureApplicability
1.0
 Götzendiener (Video Game) / int_71d17dff
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_71d17dff
 Götzendiener (Video Game) / int_723be11b
type
Villain Has a Point
 Götzendiener (Video Game) / int_723be11b
comment
Villain Has a Point: The demon god, despite being an enemy to Misa, makes no bones on revealing how corrupt her family was to her.
 Götzendiener (Video Game) / int_723be11b
featureApplicability
1.0
 Götzendiener (Video Game) / int_723be11b
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_723be11b
 Götzendiener (Video Game) / int_84e189a8
type
Life Meter
 Götzendiener (Video Game) / int_84e189a8
comment
Life Meter: The princess's life meter takes the form of a piece of jewelry in the lower left corner. On it are four gems in the colors blue, green, yellow, and red. If Misa takes damage, the colors of the gems dull starting with the blue one and ending with the red one. Each gem has two states of dullness, meaning that Misa has eight hit points total.
 Götzendiener (Video Game) / int_84e189a8
featureApplicability
1.0
 Götzendiener (Video Game) / int_84e189a8
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_84e189a8
 Götzendiener (Video Game) / int_868409c
type
Broken Pedestal
 Götzendiener (Video Game) / int_868409c
comment
Broken Pedestal: The corrupt actions of her bloodline and the people's fear of her family ruling the kingdom unchecked is implied to play a factor in the princess rejecting her heritage and was most certainly unhappy to hear about it when the demon god reveals it to her.
 Götzendiener (Video Game) / int_868409c
featureApplicability
1.0
 Götzendiener (Video Game) / int_868409c
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_868409c
 Götzendiener (Video Game) / int_8806e0dd
type
Action Dress Rip
 Götzendiener (Video Game) / int_8806e0dd
comment
Action Dress Rip: One of the preparatory actions the princess takes to face the dangers of the demon palace alone is to rip off her entire skirt. She walks around for most of the game in her knee-length bloomers.
 Götzendiener (Video Game) / int_8806e0dd
featureApplicability
1.0
 Götzendiener (Video Game) / int_8806e0dd
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_8806e0dd
 Götzendiener (Video Game) / int_96a33f11
type
Riddle for the Ages
 Götzendiener (Video Game) / int_96a33f11
comment
Riddle for the Ages: Seriously, what ever happened to the princess's bloomers!?
 Götzendiener (Video Game) / int_96a33f11
featureApplicability
1.0
 Götzendiener (Video Game) / int_96a33f11
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_96a33f11
 Götzendiener (Video Game) / int_9d12bbc1
type
Foreshadowing
 Götzendiener (Video Game) / int_9d12bbc1
comment
Foreshadowing: There's a Tänzer in Catacombs that reanimates the dead into Schleppens. The final boss is an especially powerful Tänzer who decided they should go ahead and revive the demon king.
 Götzendiener (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Götzendiener (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_9d12bbc1
 Götzendiener (Video Game) / int_a121abc7
type
Respawning Enemies
 Götzendiener (Video Game) / int_a121abc7
comment
Respawning Enemies: Enemies respawn upon leaving and entering an area. But you don't ever have to backtrack so that problem solves itself.
 Götzendiener (Video Game) / int_a121abc7
featureApplicability
1.0
 Götzendiener (Video Game) / int_a121abc7
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_a121abc7
 Götzendiener (Video Game) / int_b4d6aa7d
type
Dungeon Bypass
 Götzendiener (Video Game) / int_b4d6aa7d
comment
Dungeon Bypass: The starter puzzle to get the princess across a narrow gap in the floor has an easy and an easier solution. Either you climb down a few ladders until one breaks and you bring back the broken piece to use it as a bridge... or you straightaway jump over the *narrow* gap.
 Götzendiener (Video Game) / int_b4d6aa7d
featureApplicability
1.0
 Götzendiener (Video Game) / int_b4d6aa7d
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_b4d6aa7d
 Götzendiener (Video Game) / int_b4e143c7
type
Modesty Shorts
 Götzendiener (Video Game) / int_b4e143c7
comment
Modesty Shorts: Upon escaping her chains, the princess rips off her floor-length skirt to reveal knee-length bloomers. This is not her underwear, because she is later shown to also be wearing a leotard when she loses the bloomers. The modesty shorts don't matter for the audience, but one can imagine it offered a droplet of comfort to the princess during her Unwilling Suspension.
 Götzendiener (Video Game) / int_b4e143c7
featureApplicability
1.0
 Götzendiener (Video Game) / int_b4e143c7
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_b4e143c7
 Götzendiener (Video Game) / int_d3c6cf4f
type
Unwilling Suspension
 Götzendiener (Video Game) / int_d3c6cf4f
comment
Unwilling Suspension: When the warrior finds the princess, she's suspended by her wrist with a thick metal chain. She breaks free moments after he perishes.
 Götzendiener (Video Game) / int_d3c6cf4f
featureApplicability
1.0
 Götzendiener (Video Game) / int_d3c6cf4f
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_d3c6cf4f
 Götzendiener (Video Game) / int_df410b77
type
Decoy Protagonist
 Götzendiener (Video Game) / int_df410b77
comment
Decoy Protagonist: You thought the brave lad that is the sole survivor of the rescue siege on the demon king's castle would be the game's protagonist? Sorry, he dies before the game even starts, but he did bring along the Sword of the Valiant for the princess to use to save herself.
 Götzendiener (Video Game) / int_df410b77
featureApplicability
1.0
 Götzendiener (Video Game) / int_df410b77
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_df410b77
 Götzendiener (Video Game) / int_e53a34aa
type
Death Course
 Götzendiener (Video Game) / int_e53a34aa
comment
Death Course: The second half of the Catacombs are a weak version of a death course. Princess Misa falls into this area when the floor beneath her gives way and to traverse onwards she must continue finding weakened floors to fall through. Falling takes health points, but the place is fortunately littered with healing gems. So the way to go is to fall, wait around until you're healed, walk around until the floor cracks open again, and then wait again, and so on.
 Götzendiener (Video Game) / int_e53a34aa
featureApplicability
1.0
 Götzendiener (Video Game) / int_e53a34aa
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_e53a34aa
 Götzendiener (Video Game) / int_e61d9a3c
type
Clothing Damage
 Götzendiener (Video Game) / int_e61d9a3c
comment
Clothing Damage: Misa loses much of her clothes and hair throughout her adventure. She gets abducted while wearing a luxurious dress. She voluntarily parts with the skirt at the start of the game to have greater freedom of movement. When she confronts the old god about midway in the game, she cuts off her hair and through unknown means and for unknown reasons loses her bloomers. Therefore, she walks around only in a leotard during the game's second half. In the ending sequence, she's depicted as also having done away with her shoes.
 Götzendiener (Video Game) / int_e61d9a3c
featureApplicability
1.0
 Götzendiener (Video Game) / int_e61d9a3c
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_e61d9a3c
 Götzendiener (Video Game) / int_eb01d70
type
Princess Protagonist
 Götzendiener (Video Game) / int_eb01d70
comment
Princess Protagonist: The title sequence at first makes it seem that the goal of the game is to rescue a princess. By the end of the title sequence, it's clear that the goal of the game is for the princess to rescue herself.
 Götzendiener (Video Game) / int_eb01d70
featureApplicability
1.0
 Götzendiener (Video Game) / int_eb01d70
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_eb01d70
 Götzendiener (Video Game) / int_f7de76f
type
Primary-Color Champion
 Götzendiener (Video Game) / int_f7de76f
comment
Primary-Color Champion: Both the princess's combat-ready sprites and the warrior in general wear primary colors. To elaborate on the situation of the princess, the dress she is abducted in is mauve as seen in the cutscenes and her original sprite. It's only after she removes her skirt that her top turns red — and then still the cutscenes depict it as mauve. Meanwhile, her dress is definitely red in the cover art.
 Götzendiener (Video Game) / int_f7de76f
featureApplicability
1.0
 Götzendiener (Video Game) / int_f7de76f
featureConfidence
1.0
 Götzendiener (Video Game)
hasFeature
Götzendiener (Video Game) / int_f7de76f
 Götzendiener (Video Game) / int_name
type
ItemName
 Götzendiener (Video Game) / int_name
comment
 Götzendiener (Video Game) / int_name
featureApplicability
1.0
 Götzendiener (Video Game) / int_name
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1.0
 Götzendiener (Video Game)
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Götzendiener (Video Game) / int_name
 Götzendiener (Video Game) / int_name
itemName
Götzendiener (Video Game)

The following is a list of statements referring to the current page from other pages.

 Götzendiener (Video Game)
hasFeature
Damsel out of Distress / int_ef4b9e05
 Götzendiener (Video Game)
hasFeature
Unwilling Suspension / int_ef4b9e05
 Götzendiener (Video Game)
hasFeature
Video Games of 1990–1994 / int_ef4b9e05