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GRIS (Video Game)

 GRIS (Video Game)
type
TVTItem
 GRIS (Video Game)
label
GRIS (Video Game)
 GRIS (Video Game)
page
Gris
 GRIS (Video Game)
comment
GRIS is an indie Puzzle Platformer Art Game from the Spanish Nomada Studio, published in December 2018 by Devolver Digital for the PC and Nintendo Switch. The title heroine is a young girl dealing with a serious personal trauma, the exact nature of which is uncovered throughout the game, as you guide Gris through a surreal and initially bleak landscape of her devastated psyche.See Journey (2012) for a game with similar mechanics and Eternally Us for one with similar central theme and plot structure, as well as Arise: A Simple Story for another Spanish-made heartstring-tugging game with simple mechanics and no dialogue.
 GRIS (Video Game)
fetched
2023-10-13T16:30:49Z
 GRIS (Video Game)
parsed
2023-10-13T16:30:49Z
 GRIS (Video Game)
isPartOf
DBTropes
 GRIS (Video Game) / int_16d2234f
type
Too Upset to Create
 GRIS (Video Game) / int_16d2234f
comment
Too Upset to Create: The heroine starts out so broken by grief that she cannot produce anything but weak gasping sounds when the player presses the button labeled as "Sing".. Fittingly the eel, a representation of Gris depression, attacks Gris after her initial attempt to do so. Her ability to sing comes back later in the game, after she overcomes her initial depression and anger, and singing then helps her work through her grief.
 GRIS (Video Game) / int_16d2234f
featureApplicability
1.0
 GRIS (Video Game) / int_16d2234f
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1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_16d2234f
 GRIS (Video Game) / int_23781532
type
Ironic Name
 GRIS (Video Game) / int_23781532
comment
Ironic Name: The protagonist of the game is a blue-haired girl named Gris, whose name means "gray" in Spanish. However, it becomes less ironic when considering how blue and gray are often linked with depression, and the plot of the game involves Gris moving on from her mother's death.
 GRIS (Video Game) / int_23781532
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1.0
 GRIS (Video Game) / int_23781532
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1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_23781532
 GRIS (Video Game) / int_2864490b
type
Gravity Screw
 GRIS (Video Game) / int_2864490b
comment
Gravity Screw: In the 5th stage, there is a horizontal line above which gravity is reversed. In other parts, gravity works normally on Gris, but the water often works in weird ways, such as stuck upwards or sideways.
 GRIS (Video Game) / int_2864490b
featureApplicability
1.0
 GRIS (Video Game) / int_2864490b
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 GRIS (Video Game)
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GRIS (Video Game) / int_2864490b
 GRIS (Video Game) / int_33310c11
type
Under the Sea
 GRIS (Video Game) / int_33310c11
comment
Under the Sea: The 4th stage is generally water-themed, and a large part of it is spent by swimming underwater.
 GRIS (Video Game) / int_33310c11
featureApplicability
1.0
 GRIS (Video Game) / int_33310c11
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1.0
 GRIS (Video Game)
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GRIS (Video Game) / int_33310c11
 GRIS (Video Game) / int_363e9631
type
Sequential Boss
 GRIS (Video Game) / int_363e9631
comment
Sequential Boss: The Bird in the forest stage, who assaults Gris multiple times before she can escape. It is not really defeated, however, given how it is more of a manifestation of Gris's depression than a real enemy, and it comes back in later stages as the Eel and, briefly, as Giant Gris, before turning into a giant sea of black goo and almost swallowing Gris before it is defeated by her and her mother singing together.
 GRIS (Video Game) / int_363e9631
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1.0
 GRIS (Video Game) / int_363e9631
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1.0
 GRIS (Video Game)
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GRIS (Video Game) / int_363e9631
 GRIS (Video Game) / int_378a8006
type
World-Healing Wave
 GRIS (Video Game) / int_378a8006
comment
World-Healing Wave: When Gris finally sings, it has the effect of rejuvenating and restoring colors to everything around her, but only in a small radius. And then in the finale, when Gris's mother joins her in her final song, their duet fully restores everything about the world, from the red desert of Anger being given more color, to the broken buildings within the forest of Bargaining being given transparent replacement fixtures.
 GRIS (Video Game) / int_378a8006
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1.0
 GRIS (Video Game) / int_378a8006
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1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_378a8006
 GRIS (Video Game) / int_44f79734
type
Jump Physics
 GRIS (Video Game) / int_44f79734
comment
Jump Physics: You have a slight control over your horizontal direction while jumping. Later in the game you unlock Double Jump, with the added effect that after your second jump, keeping the jump button pressed slows your fall. There are also red butterflies that gives you a larger boost in jumping.
 GRIS (Video Game) / int_44f79734
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1.0
 GRIS (Video Game) / int_44f79734
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1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_44f79734
 GRIS (Video Game) / int_472c7555
type
Ending by Ascending
 GRIS (Video Game) / int_472c7555
comment
Ending by Ascending: As the statue of Gris' mother opens the path for her, she walks up to the path of stars she has created, and goes on a long journey upward as both her and her mother's voices sing in the background, until she reaches the whiteness of a bright light, signfying heaven and indicating that she has redeemed herself from her anxieties at last.
 GRIS (Video Game) / int_472c7555
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1.0
 GRIS (Video Game) / int_472c7555
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1.0
 GRIS (Video Game)
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GRIS (Video Game) / int_472c7555
 GRIS (Video Game) / int_493a162d
type
Bioluminescence Is Cool
 GRIS (Video Game) / int_493a162d
comment
Bioluminescence Is Cool: The water sequence has a lot of bioluminescent creature, both plants and fish. Often they guide you through the the darkness. In the flower sequence, there are also plants and other creatures that light up, revealing objects that are only solid when visible.
 GRIS (Video Game) / int_493a162d
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1.0
 GRIS (Video Game) / int_493a162d
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1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_493a162d
 GRIS (Video Game) / int_49d59be9
type
Scenery Porn
 GRIS (Video Game) / int_49d59be9
comment
Scenery Porn: The game is absolutely stunning in its art direction and backgrounds.
 GRIS (Video Game) / int_49d59be9
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1.0
 GRIS (Video Game) / int_49d59be9
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1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_49d59be9
 GRIS (Video Game) / int_4cfd9825
type
Colourful Theme Naming
 GRIS (Video Game) / int_4cfd9825
comment
Colourful Theme Naming: "Gris" means "gray" in Spanishnote Also in French, although the game was made in Spain by a Spanish team, so that's the language it's referencing. The game starts in a grey, desolate wasteland, and it revolves around restoring color to the world.
 GRIS (Video Game) / int_4cfd9825
featureApplicability
1.0
 GRIS (Video Game) / int_4cfd9825
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1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_4cfd9825
 GRIS (Video Game) / int_4e7c4536
type
Wham Line
 GRIS (Video Game) / int_4e7c4536
comment
Wham Line: Impressively, GRIS manages to have one, despite being a game with no words. In the climax, just when a desperately singing Gris has been swallowed by the Darkness, a second voice — her mother — answers her.
 GRIS (Video Game) / int_4e7c4536
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1.0
 GRIS (Video Game) / int_4e7c4536
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1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_4e7c4536
 GRIS (Video Game) / int_53224e46
type
Bookends
 GRIS (Video Game) / int_53224e46
comment
Bookends: The game starts and ends with Gris singing in the statue's hand.
 GRIS (Video Game) / int_53224e46
featureApplicability
1.0
 GRIS (Video Game) / int_53224e46
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1.0
 GRIS (Video Game)
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GRIS (Video Game) / int_53224e46
 GRIS (Video Game) / int_57c25438
type
Green Thumb
 GRIS (Video Game) / int_57c25438
comment
Green Thumb: When Gris sings, flowers around her begin to bloom.
 GRIS (Video Game) / int_57c25438
featureApplicability
1.0
 GRIS (Video Game) / int_57c25438
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1.0
 GRIS (Video Game)
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GRIS (Video Game) / int_57c25438
 GRIS (Video Game) / int_5e4cb57a
type
Tears from a Stone
 GRIS (Video Game) / int_5e4cb57a
comment
Tears from a Stone: The climax features the reassembled statue representing Gris's mother shedding a Single Tear.
 GRIS (Video Game) / int_5e4cb57a
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1.0
 GRIS (Video Game) / int_5e4cb57a
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1.0
 GRIS (Video Game)
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GRIS (Video Game) / int_5e4cb57a
 GRIS (Video Game) / int_63a2340a
type
Crystal Landscape
 GRIS (Video Game) / int_63a2340a
comment
Crystal Landscape: At one point Gris lands in a cave where the walls are made of ice crystals. The core mechanic in this area is that at regular intervals a freezing event occurs, which creates a frozen replica of the character that can be used as a stepping stone if done right.
 GRIS (Video Game) / int_63a2340a
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1.0
 GRIS (Video Game) / int_63a2340a
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 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_63a2340a
 GRIS (Video Game) / int_658a406d
type
Not Too Dead to Save the Day
 GRIS (Video Game) / int_658a406d
comment
Not Too Dead to Save the Day: In the finale, as Gris is finally able to restore the statue that represents her lost mother, the darkness representing her grief begins to swallow both of them. Just as it consumes Gris, the statue itself begins to sing, dispelling the darkness and allowing her to continue.
 GRIS (Video Game) / int_658a406d
featureApplicability
1.0
 GRIS (Video Game) / int_658a406d
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1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_658a406d
 GRIS (Video Game) / int_66925086
type
Monochrome to Color
 GRIS (Video Game) / int_66925086
comment
Monochrome to Color: Gaining new powers also adds a bit of color to Gris' plain, initially grey dress, and in turn, allows her to bring the primary colors back to the world.
 GRIS (Video Game) / int_66925086
featureApplicability
1.0
 GRIS (Video Game) / int_66925086
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1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_66925086
 GRIS (Video Game) / int_6b2b3b59
type
The Reveal
 GRIS (Video Game) / int_6b2b3b59
comment
The Reveal: Collecting every Memento unlocks a hidden scene that reveals that the woman whom Gris mourns is her mother, and the "stars" the player collects throughout the game are actually fireflies they caught together one memorable night.
 GRIS (Video Game) / int_6b2b3b59
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1.0
 GRIS (Video Game) / int_6b2b3b59
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1.0
 GRIS (Video Game)
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GRIS (Video Game) / int_6b2b3b59
 GRIS (Video Game) / int_849d24d9
type
Last Kiss
 GRIS (Video Game) / int_849d24d9
comment
Last Kiss: Gris, to the statue of her mother, signalling her acceptance of her death and being ready to move on.
 GRIS (Video Game) / int_849d24d9
featureApplicability
1.0
 GRIS (Video Game) / int_849d24d9
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1.0
 GRIS (Video Game)
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GRIS (Video Game) / int_849d24d9
 GRIS (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 GRIS (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: Climbing upwards is a recurring theme. Most notable is the second half of the 3rd stage and the ending. At other places there are long falls.
 GRIS (Video Game) / int_85f8dc9d
featureApplicability
1.0
 GRIS (Video Game) / int_85f8dc9d
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1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_85f8dc9d
 GRIS (Video Game) / int_91d3ab1e
type
Ominous Pipe Organ
 GRIS (Video Game) / int_91d3ab1e
comment
Ominous Pipe Organ: An organ music is playing during the sandstorms.
 GRIS (Video Game) / int_91d3ab1e
featureApplicability
1.0
 GRIS (Video Game) / int_91d3ab1e
featureConfidence
1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_91d3ab1e
 GRIS (Video Game) / int_91e894b4
type
Apocalypse How
 GRIS (Video Game) / int_91e894b4
comment
Apocalypse How: After the statue crumbles at the beginning, Gris is lost in a lifeless world of her psyche with no color, indicating near-total extinction. It's up to her to find the remnants of the statue so that she can restore color and life back to her world, bringing the apocalypse class down to near-zero.
 GRIS (Video Game) / int_91e894b4
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1.0
 GRIS (Video Game) / int_91e894b4
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1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_91e894b4
 GRIS (Video Game) / int_9af10b44
type
Double Jump
 GRIS (Video Game) / int_9af10b44
comment
Double Jump: In a twist on the platformer formula, Gris doesn't start out with this ability, and in fact, it is actually the second special ability you gain, after turning into a block of stone.
 GRIS (Video Game) / int_9af10b44
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1.0
 GRIS (Video Game) / int_9af10b44
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1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_9af10b44
 GRIS (Video Game) / int_9d12bbc1
type
Foreshadowing
 GRIS (Video Game) / int_9d12bbc1
comment
Foreshadowing: The black butterflies appear and follow Gris long before they transform into the bird (and later the eel). The game begins with Gris singing in the hand of the statue. The statue starts falling apart, and her voice is gone. In the final sequence, she had already learned to sing, her path ends in the hand of the fallen apart statue. The beginning of the game hints that singing will restore the statue.
 GRIS (Video Game) / int_9d12bbc1
featureApplicability
1.0
 GRIS (Video Game) / int_9d12bbc1
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1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_9d12bbc1
 GRIS (Video Game) / int_a73c2eaf
type
Expository Gameplay Limitation
 GRIS (Video Game) / int_a73c2eaf
comment
Expository Gameplay Limitation: If you've played Journey, you already know the controller buttons for jumping and for singing — however, using either command in the very first stage instead just brings Gris to her knees, as she is too devastated to do anything but slowly walk. Although she regains her jumping ability early on, she cannot sing until the second half of the penultimate stage. Before that, all you can get out of her are weak gasps — this is strongly implied to be because singing brings back traumatic memories for her.
 GRIS (Video Game) / int_a73c2eaf
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1.0
 GRIS (Video Game) / int_a73c2eaf
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1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_a73c2eaf
 GRIS (Video Game) / int_b1ddb121
type
Remixed Level
 GRIS (Video Game) / int_b1ddb121
comment
Remixed Level: Between each stage, you return to the same area with some differences each time. See Hub Level. The rainy forest you pass through after restoring the color blue is, in fact, the same area you visited after unlocking green - just with more platforms visible and accessible by double-jumping. Another recontextualized area is some of the blue caverns you traverse after having unlocked the swim ability and the color yellow, including (the top of) the icy caverns and the impressive water tree.
 GRIS (Video Game) / int_b1ddb121
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1.0
 GRIS (Video Game) / int_b1ddb121
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1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_b1ddb121
 GRIS (Video Game) / int_b46d4e39
type
Air-Aided Acrobatics
 GRIS (Video Game) / int_b46d4e39
comment
Air-Aided Acrobatics: The bird's scream blows you back, which is usually a hindrance, except once where you need to ride it to cross a gap (and another time for getting a memento).
 GRIS (Video Game) / int_b46d4e39
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1.0
 GRIS (Video Game) / int_b46d4e39
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1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_b46d4e39
 GRIS (Video Game) / int_b7f832ec
type
Slippery as an Eel
 GRIS (Video Game) / int_b7f832ec
comment
Slippery as an Eel: The black ooze that pursues Gris throughout the game takes on the form of a giant eel in the water stage.
 GRIS (Video Game) / int_b7f832ec
featureApplicability
1.0
 GRIS (Video Game) / int_b7f832ec
featureConfidence
1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_b7f832ec
 GRIS (Video Game) / int_c3c18143
type
Hope Spot
 GRIS (Video Game) / int_c3c18143
comment
Hope Spot: At the end of the game, after you collected all of the stars and climb up to the top of the tower to ascend on the bridge of stars, the eel suddenly appears out of nowhere, turns into an evil version of yourself, and makes you fall deep into water, initiating the final sequence.
 GRIS (Video Game) / int_c3c18143
featureApplicability
1.0
 GRIS (Video Game) / int_c3c18143
featureConfidence
1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_c3c18143
 GRIS (Video Game) / int_c4b8e2ae
type
One-Woman Wail
 GRIS (Video Game) / int_c4b8e2ae
comment
One-Woman Wail: This is the way Gris sings.
 GRIS (Video Game) / int_c4b8e2ae
featureApplicability
1.0
 GRIS (Video Game) / int_c4b8e2ae
featureConfidence
1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_c4b8e2ae
 GRIS (Video Game) / int_c7e7529c
type
Five Stages of Grief
 GRIS (Video Game) / int_c7e7529c
comment
Five Stages of Grief: Each area of the game corresponds to a particular stage of grief. The gray level represents Denial. The world is colorless save for gray, white, and black, showing how the death of Gris' mother robbed her of her desire to live and made her unable to enjoy the things she (and her mother) used to do. Gris herself spends the beginning of the level in an apathetic depression after her mother's statue crumbles away, which translates to walking listlessly and being unable to jump for a while. The red level represents Anger. The world becomes a blood-red desert plagued by constant sandstorms, and if Gris doesn't get to shelter in time, she'll be blown back by a distance until the sandstorm ends. This represents Gris' own anger towards her mother's death and how it makes her irrational. Fittingly, the level is where Gris gains the "Block" ability, and if used to destroy various statues scattered acrosss the level, the player gets the achievement titled "Anger". The Block ability also makes Gris resistant to the sandstorms, referring to the process of overcoming one's anger. The green level represents Bargaining. The world becomes a lush forest full of life, and Gris starts opening up enough to interact with others. At one point, Gris encounters and befriends an apple-loving spirit by feeding it apples, which the spirit repays by helping her in her quest. She also encounters and defeats the Darkness (taking the form of a giant black bird) when it attacks her. Sadly, her actions do not change that her mother still died — players can gain the "Bargaining" achievement by having Gris sing to a statue of her mother, and only for her to still gasp weakly. The blue level represents Depression. Gris ends up traveling to the underwater caverns where it gets darker the further down she swims. To get to the deepest, darkest parts of the level, she has to be guided by a giant turtle. Then she is attacked by the Darkness, which takes form here as a giant black eel that tries to eat her during her lowest emotional point. Towards the end of the level, it nearly succeeds, only for Gris to be saved by the turtle she encountered earlier. Fittingly, the achievement for this level is "Depression", gained by straying from the turtle and entering a secret passageway that contains a lone statue of Gris' mother in a falling pose. The yellow level represents Acceptance. The world appears as a palace-like world filled with lush plants and exotic birds, but it's not quite healed yet as many flowers are not fully bloomed. It also has a topsy-turvy environment, representing the process of learning that life has its metaphorical ups and downs. Gris re-learning how to sing opens up new pathways that were formerly inaccessible, and plays a role in killing the Darkness for good by connecting with her mother's spirit, who sings with her to assure her daughter that her memory will always be with her. The achievement for this level, "Acceptance", can be gained by having Gris sing to her mother's tomb, covering it in flowers.
 GRIS (Video Game) / int_c7e7529c
featureApplicability
1.0
 GRIS (Video Game) / int_c7e7529c
featureConfidence
1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_c7e7529c
 GRIS (Video Game) / int_c928d01d
type
Magic Music
 GRIS (Video Game) / int_c928d01d
comment
Magic Music: The last power to be unlocked is the ability to sing, which awakens flowers.
 GRIS (Video Game) / int_c928d01d
featureApplicability
1.0
 GRIS (Video Game) / int_c928d01d
featureConfidence
1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_c928d01d
 GRIS (Video Game) / int_cb73b96
type
Cope by Creating
 GRIS (Video Game) / int_cb73b96
comment
Cope by Creating: Gris copes with personal loss by singing. Notably, she cannot actually sing for most of the game (the "Sing" button is mapped, but only elicits weak gasps from Gris), only finding her voice again in the penultimate stage. At the climax, singing finally helps her to overcome her depression.
 GRIS (Video Game) / int_cb73b96
featureApplicability
1.0
 GRIS (Video Game) / int_cb73b96
featureConfidence
1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_cb73b96
 GRIS (Video Game) / int_d028ca10
type
Deliberately Monochrome
 GRIS (Video Game) / int_d028ca10
comment
Deliberately Monochrome: The entire game is this until Gris begins to gain various abilities that allow her to navigate the world.
 GRIS (Video Game) / int_d028ca10
featureApplicability
1.0
 GRIS (Video Game) / int_d028ca10
featureConfidence
1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_d028ca10
 GRIS (Video Game) / int_d44ea142
type
You Are Not Alone
 GRIS (Video Game) / int_d44ea142
comment
The yellow level represents Acceptance. The world appears as a palace-like world filled with lush plants and exotic birds, but it's not quite healed yet as many flowers are not fully bloomed. It also has a topsy-turvy environment, representing the process of learning that life has its metaphorical ups and downs. Gris re-learning how to sing opens up new pathways that were formerly inaccessible, and plays a role in killing the Darkness for good by connecting with her mother's spirit, who sings with her to assure her daughter that her memory will always be with her. The achievement for this level, "Acceptance", can be gained by having Gris sing to her mother's tomb, covering it in flowers.
 GRIS (Video Game) / int_d44ea142
featureApplicability
1.0
 GRIS (Video Game) / int_d44ea142
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1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_d44ea142
 GRIS (Video Game) / int_e2ccee25
type
Animal Motifs
 GRIS (Video Game) / int_e2ccee25
comment
Animal Motifs: The Darkness takes the form of first a swarm of butterflies, then a giant bird, then an eel as it both hinders and attacks Gris. Butterflies are reminiscent of death, while certain birds and eels are predatory animals, which is appropriate given the Darkness is the Anthropomorphic Personification of Gris' feelings of despair.
 GRIS (Video Game) / int_e2ccee25
featureApplicability
1.0
 GRIS (Video Game) / int_e2ccee25
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1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_e2ccee25
 GRIS (Video Game) / int_e40f6792
type
Design Student's Orgasm
 GRIS (Video Game) / int_e40f6792
comment
Design Student's Orgasm: Far more subdued than other examples, but the use of smooth vector lines and geometric shapes leans into this aesthetic.
 GRIS (Video Game) / int_e40f6792
featureApplicability
1.0
 GRIS (Video Game) / int_e40f6792
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1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_e40f6792
 GRIS (Video Game) / int_e5421161
type
Expy
 GRIS (Video Game) / int_e5421161
comment
Expy: The developers have acknowledged that the denizens of the polygon forest are based on Kodama and Soot Sprites.
 GRIS (Video Game) / int_e5421161
featureApplicability
1.0
 GRIS (Video Game) / int_e5421161
featureConfidence
1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_e5421161
 GRIS (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 GRIS (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: Gris can stay underwater indefinitely though this is only after she gains the ability to transform into a manta ray.
 GRIS (Video Game) / int_e5bb2929
featureApplicability
1.0
 GRIS (Video Game) / int_e5bb2929
featureConfidence
1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_e5bb2929
 GRIS (Video Game) / int_e7eb0474
type
Hub Level
 GRIS (Video Game) / int_e7eb0474
comment
Between each stage, you return to the same area with some differences each time. See Hub Level.
 GRIS (Video Game) / int_e7eb0474
featureApplicability
1.0
 GRIS (Video Game) / int_e7eb0474
featureConfidence
1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_e7eb0474
 GRIS (Video Game) / int_e8b0f099
type
Dark Is Evil
 GRIS (Video Game) / int_e8b0f099
comment
Dark Is Evil: The main antagonist that follows Gris and tries to devour her are a bunch of black butterflies, which turn into a black bird, then a black eel, and finally a black version of Gris herself.
 GRIS (Video Game) / int_e8b0f099
featureApplicability
1.0
 GRIS (Video Game) / int_e8b0f099
featureConfidence
1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_e8b0f099
 GRIS (Video Game) / int_eb81c601
type
Big Damn Heroes
 GRIS (Video Game) / int_eb81c601
comment
The blue level represents Depression. Gris ends up traveling to the underwater caverns where it gets darker the further down she swims. To get to the deepest, darkest parts of the level, she has to be guided by a giant turtle. Then she is attacked by the Darkness, which takes form here as a giant black eel that tries to eat her during her lowest emotional point. Towards the end of the level, it nearly succeeds, only for Gris to be saved by the turtle she encountered earlier. Fittingly, the achievement for this level is "Depression", gained by straying from the turtle and entering a secret passageway that contains a lone statue of Gris' mother in a falling pose.
 GRIS (Video Game) / int_eb81c601
featureApplicability
1.0
 GRIS (Video Game) / int_eb81c601
featureConfidence
1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_eb81c601
 GRIS (Video Game) / int_ee6d30d8
type
Gusty Glade
 GRIS (Video Game) / int_ee6d30d8
comment
Gusty Glade: The first part of the 2nd stage has dust storms that blow Gris back. One of the segments requires Gris to use the "Block" ability to resist a particularly huge, neverending dust storm in order to progress. The dust storms represent Gris' anger at her mother for dying, and the point of the 2nd level is to help Gris overcome this.
 GRIS (Video Game) / int_ee6d30d8
featureApplicability
1.0
 GRIS (Video Game) / int_ee6d30d8
featureConfidence
1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_ee6d30d8
 GRIS (Video Game) / int_f1c969f6
type
Moving Beyond Bereavement
 GRIS (Video Game) / int_f1c969f6
comment
Moving Beyond Bereavement: Uses a world of dense symbolism to represent a woman's process of grieving her deceased mother.
 GRIS (Video Game) / int_f1c969f6
featureApplicability
1.0
 GRIS (Video Game) / int_f1c969f6
featureConfidence
1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_f1c969f6
 GRIS (Video Game) / int_f76b8969
type
Anthropomorphic Personification
 GRIS (Video Game) / int_f76b8969
comment
Anthropomorphic Personification: The Bird, the Eel, and the black butterflies Gris encounters throughout the game are all part of the Darkness, who is Gris' despair given form. It constantly attacks Gris to makes her give in to her own grief, and when she comes close to restoring her mother's statue, the Darkness reveals its true form as Gris' darker side before swallowing her completely so she would never recover. Gris' mother singing alongside her daughter banishes and kills the Darkness for good, completing Gris' recovery.
 GRIS (Video Game) / int_f76b8969
featureApplicability
1.0
 GRIS (Video Game) / int_f76b8969
featureConfidence
1.0
 GRIS (Video Game)
hasFeature
GRIS (Video Game) / int_f76b8969
 GRIS (Video Game) / int_f88f2449
type
Downer Beginning
 GRIS (Video Game) / int_f88f2449
comment
Downer Beginning: While grieving the death of her mother, the statue Gris was singing to crumbles, and she loses her will to sing.
 GRIS (Video Game) / int_f88f2449
featureApplicability
1.0
 GRIS (Video Game) / int_f88f2449
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1.0
 GRIS (Video Game)
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GRIS (Video Game) / int_f88f2449
 GRIS (Video Game) / int_name
type
ItemName
 GRIS (Video Game) / int_name
comment
 GRIS (Video Game) / int_name
featureApplicability
1.0
 GRIS (Video Game) / int_name
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 GRIS (Video Game)
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GRIS (Video Game) / int_name
 GRIS (Video Game) / int_name
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GRIS (Video Game)

The following is a list of statements referring to the current page from other pages.

 GRIS (Video Game)
hasFeature
Cope by Creating / int_e5d739e8
 GRIS (Video Game)
hasFeature
Crystal Landscape / int_e5d739e8
 GRIS (Video Game)
hasFeature
Ending by Ascending / int_e5d739e8
 GRIS (Video Game)
hasFeature
Five Stages of Grief / int_e5d739e8
 GRIS (Video Game)
hasFeature
Indie Game / int_e5d739e8
 GRIS (Video Game)
hasFeature
Living Shadow / int_e5d739e8
 GRIS (Video Game)
hasFeature
Monochrome to Color / int_e5d739e8
 GRIS (Video Game)
hasFeature
Moving Beyond Bereavement / int_e5d739e8
 GRIS (Video Game)
hasFeature
Slippery as an Eel / int_e5d739e8
 GRIS (Video Game)
hasFeature
Too Upset to Create / int_e5d739e8
 GRIS (Video Game)
hasFeature
Under the Sea / int_e5d739e8
 GRIS (Video Game)
hasFeature
Video Games of 2015–2019 / int_e5d739e8