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Hacx (Video Game)
- 74 statements
- 13 feature instances
- 3 referencing feature instances
Hacx (Video Game) | type |
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Hacx (Video Game) | label |
Hacx (Video Game) | |
Hacx (Video Game) | page |
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Hacx (Video Game) | comment |
Hacx: Twitch 'n' Kill is a cyberpunk-themed First-Person Shooter, initially released by Banjo Software in 1997 as a commercial Total Conversion for Doom II. The game tells the story of Danny Evanger, a hacker imprisoned for hacking the database of Genemp Corporation. While in prison, Danny is contacted by the government, who needs his hacking skills-and his killing skills-to stop a cyberterrorism plot.The development of the game was notably rushed with the intent of seeing a release before id Software's Quake. The result was an Obvious Beta of varying quality throughout its 21 levels (ranging from abysmal to above average by Doom mapping standards), with the final map ending on a Knee Deep in the Dead-style Cliffhanger. The game still missed the deadline and as a result, ended up selling poorly - being overshadowed by Quake's far more advanced 3D engine.Regardless, work began on a sequel titled "Hacx 2 3D", which started development on the id Tech 2 Game Engine, but then saw desperate shifts to the Unreal and Genesis3D engines before the inability to find a publisher put both the project and Banjo Software itself to rest.In 2005, Rich Johnston (aka Dr. Nostromo), a former Banjo Software member, released the full add-on as freeware - but that's not all, in 2009, prolific Doom modder Xaser, with support from Nostromo, started an official fan project to "finish" the rushed game. From version 1.2 and onwards, the game's most infamous bugs were fixed, and it was made into stand-alone game, meaning it can be played by itself on the ZDoom source port without requiring a copy of Doom II.You can download it here | |
Hacx (Video Game) | fetched |
2023-09-10T03:18:27Z | |
Hacx (Video Game) | parsed |
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Hacx (Video Game) | processingComment |
Dropped link to TheMatrix: Not a Feature - ITEM | |
Hacx (Video Game) | isPartOf |
DBTropes | |
Hacx (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Hacx (Video Game) / int_17ce80aa | comment |
All There in the Manual: Much like Doom, the backstory is never explained within the game itself. | |
Hacx (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
Hacx (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
Hacx (Video Game) | hasFeature |
Hacx (Video Game) / int_17ce80aa | |
Hacx (Video Game) / int_6563a3f2 | type |
Cyberspace | |
Hacx (Video Game) / int_6563a3f2 | comment |
Cyberspace: Several levels take place here, much of them being surreal in design. | |
Hacx (Video Game) / int_6563a3f2 | featureApplicability |
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Hacx (Video Game) / int_6563a3f2 | featureConfidence |
1.0 | |
Hacx (Video Game) | hasFeature |
Hacx (Video Game) / int_6563a3f2 | |
Hacx (Video Game) / int_8125d8f6 | type |
Easy Level Trick | |
Hacx (Video Game) / int_8125d8f6 | comment |
Easy Level Trick: MAP16 ("Protean Cybex") can be completed in a split-second. The exit switch is hidden in the floor, and is supposed to rise out after you trigger four switches throughout the level. However, due to the way the pseudo-3D Doom engine works, if you simply face towards where the switch is and press the Use key, the level ends. (When deciding if a switch is in the player's reach, the Doom engine ignores the vertical dimension; it doesn't care if a switch is far above you, far below you, or even hidden inside a floor or a ceiling.) | |
Hacx (Video Game) / int_8125d8f6 | featureApplicability |
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Hacx (Video Game) / int_8125d8f6 | featureConfidence |
1.0 | |
Hacx (Video Game) | hasFeature |
Hacx (Video Game) / int_8125d8f6 | |
Hacx (Video Game) / int_9255105a | type |
To Be Continued | |
Hacx (Video Game) / int_9255105a | comment |
To Be Continued: HacX 1.1 ended with this message during the intermission. | |
Hacx (Video Game) / int_9255105a | featureApplicability |
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Hacx (Video Game) / int_9255105a | featureConfidence |
1.0 | |
Hacx (Video Game) | hasFeature |
Hacx (Video Game) / int_9255105a | |
Hacx (Video Game) / int_aa9c5801 | type |
MegaCorp | |
Hacx (Video Game) / int_aa9c5801 | comment |
Megacorp: Genemp Corporation, among others. | |
Hacx (Video Game) / int_aa9c5801 | featureApplicability |
1.0 | |
Hacx (Video Game) / int_aa9c5801 | featureConfidence |
1.0 | |
Hacx (Video Game) | hasFeature |
Hacx (Video Game) / int_aa9c5801 | |
Hacx (Video Game) / int_bbf11c0 | type |
Genius Bruiser | |
Hacx (Video Game) / int_bbf11c0 | comment |
Genius Bruiser: Danny Evanger is both a master hacker and a skilled soldier. | |
Hacx (Video Game) / int_bbf11c0 | featureApplicability |
1.0 | |
Hacx (Video Game) / int_bbf11c0 | featureConfidence |
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Hacx (Video Game) | hasFeature |
Hacx (Video Game) / int_bbf11c0 | |
Hacx (Video Game) / int_bfc659ba | type |
Standard FPS Guns | |
Hacx (Video Game) / int_bfc659ba | comment |
Standard FPS Guns: Not too surprising, as this game was a mod for Doom - the game that codified this trope. The fan-updated version (Hacx 2.0) has made efforts to subvert this though, such as turning the formerly shotgun-like Tazer into a mini BFG-like weapon. | |
Hacx (Video Game) / int_bfc659ba | featureApplicability |
1.0 | |
Hacx (Video Game) / int_bfc659ba | featureConfidence |
1.0 | |
Hacx (Video Game) | hasFeature |
Hacx (Video Game) / int_bfc659ba | |
Hacx (Video Game) / int_c75df49a | type |
Shout-Out | |
Hacx (Video Game) / int_c75df49a | comment |
Shout-Out: A few here and there. One of the quit messages in the ZDoom version is "Shoulda taken the blue pill." | |
Hacx (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Hacx (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Hacx (Video Game) | hasFeature |
Hacx (Video Game) / int_c75df49a | |
Hacx (Video Game) / int_d71d51fd | type |
The End of the World as We Know It | |
Hacx (Video Game) / int_d71d51fd | comment |
The End of the World as We Know It: After MAP 11 (Notus Us!), Paris becomes a ghost town. After MAP 15 (Twilight of Enk's), you can't reach the subcommittee. The game ends with the hacker claiming civilization as you know being nada. | |
Hacx (Video Game) / int_d71d51fd | featureApplicability |
1.0 | |
Hacx (Video Game) / int_d71d51fd | featureConfidence |
1.0 | |
Hacx (Video Game) | hasFeature |
Hacx (Video Game) / int_d71d51fd | |
Hacx (Video Game) / int_e2cbeee9 | type |
Gangsta Style | |
Hacx (Video Game) / int_e2cbeee9 | comment |
Gangsta Style: How the Uzi is held by the player character. | |
Hacx (Video Game) / int_e2cbeee9 | featureApplicability |
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Hacx (Video Game) / int_e2cbeee9 | featureConfidence |
1.0 | |
Hacx (Video Game) | hasFeature |
Hacx (Video Game) / int_e2cbeee9 | |
Hacx (Video Game) / int_e9ae8248 | type |
Prisons Are Gymnasiums | |
Hacx (Video Game) / int_e9ae8248 | comment |
Prisons Are Gymnasiums: According to the plot, Danny becomes the badass he is through exercising while incarcerated. | |
Hacx (Video Game) / int_e9ae8248 | featureApplicability |
1.0 | |
Hacx (Video Game) / int_e9ae8248 | featureConfidence |
1.0 | |
Hacx (Video Game) | hasFeature |
Hacx (Video Game) / int_e9ae8248 | |
Hacx (Video Game) / int_f32d85ab | type |
20 Minutes into the Future | |
Hacx (Video Game) / int_f32d85ab | comment |
20 Minutes into the Future | |
Hacx (Video Game) / int_f32d85ab | featureApplicability |
1.0 | |
Hacx (Video Game) / int_f32d85ab | featureConfidence |
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Hacx (Video Game) | hasFeature |
Hacx (Video Game) / int_f32d85ab | |
Hacx (Video Game) / int_name | type |
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Hacx (Video Game) / int_name | featureApplicability |
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Hacx (Video Game) / int_name | featureConfidence |
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Hacx (Video Game) | hasFeature |
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Hacx (Video Game) / int_name | itemName |
Hacx (Video Game) |
The following is a list of statements referring to the current page from other pages.
Hacx (Video Game) | hasFeature |
Easy Level Trick / int_e5d76dc1 | |
Hacx (Video Game) | hasFeature |
Gangsta Style / int_e5d76da1 | |
HacX | sameAs |
Hacx (Video Game) |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.