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Half-Life (Video Game)

 Half-Life (Video Game)
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TVTItem
 Half-Life (Video Game)
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Half-Life (Video Game)
 Half-Life (Video Game)
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HalfLife
 Half-Life (Video Game)
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This page is for the Half-Life series as a whole. If you're looking for the first video game in the series with the same name, please click here.Half-Life is a series of First Person Shooters created by Washington-based developer team Valve. The series follows the life and times of physicist Dr. Gordon Freeman, a bearded, bespectacled Heroic Mime who works in the Anomalous Materials laboratory at the vast Black Mesa Research Facility, a top-secret complex in the middle of the New Mexico desert. Or, at least for all of 15 minutes, before everything Goes Horribly Wrong. Freeman then becomes an Action Survivor after a "resonance cascade" accident at the facility creates an interdimensional rift, forced to fight past the Eldritch Abominations — while also under attack from U.S. Marines, who have been sent in to contain the facility by any means necessary.In the sequel, Half-Life 2, Freeman is dropped into reality around 20 years after the events of Half-Life. This takes place in what resembles an Eastern European setting where the interdimensional powers-that-be have already invaded and rule the entire planet. "The Combine" are everywhere to be found, "The Citadel" looms in the distance, and Freeman is The Only One who can stop them.
 Half-Life (Video Game)
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DBTropes
 Half-Life (Video Game) / int_12c65d9b
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Abnormal Ammo
 Half-Life (Video Game) / int_12c65d9b
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Abnormal Ammo: The Gravity Gun easily invokes this trope, given that you can pick up and launch almost anything with it. When supercharged by dark energy, it can even pick up people and kill them instantly. The Hive Hand, which generates and shoots alien bees. Half-Life 2's Crossbow fires lengths of glowing hot rebar. Also featured in Half-Life 2 is the "Pulse Rifle," a terrifying automatic weapon that fires dark-energy projectiles that are functionally identical to conventional bullets. The automated reloading mechanism and the 30-round "magazines" look more like shell-loading, cylindrical cartridges no bigger than a roll of quarters. In addition to this, the Pulse Rifle weapon's alt-fire shoots an energy ball projectile that ricochets off solid surfaces and disintegrates targets on contact. The first game has two weapons that use depleted uranium for ammunition.
 Half-Life (Video Game) / int_12c65d9b
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Heroic Mime
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Heroic Mime: Gordon Freeman is one of the most famous in gaming, never uttering a word of dialogue in-game. Barney Calhoun and Adrian Shepard from Blue Shift and Opposing Force, respectively, were also silent in-game.
 Half-Life (Video Game) / int_143e6c8d
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Half-Life (Video Game) / int_143e6c8d
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Crate Expectations
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Crate Expectations: Breakable wooden crates are everywhere in the first game, a few of which have useful supplies inside of them. Half-Life 2 introduces more clearly marked supply crates, removing the trial-and-error aspect of figuring out which crates have goodies inside them.
 Half-Life (Video Game) / int_14e569d5
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Half-Life (Video Game) / int_14e569d5
 Half-Life (Video Game) / int_15200cf7
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No Bikes in the Apocalypse
 Half-Life (Video Game) / int_15200cf7
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No Bikes in the Apocalypse: Inverted. There are bikes in HL2, but nobody can use them. The inversion is subverted in Concerned; Gordon Frohman rides the bikes.
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-0.3
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Half-Life (Video Game) / int_15200cf7
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Technically-Living Zombie
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Technically-Living Zombie: The headcrab zombies... probably.
 Half-Life (Video Game) / int_1522d74
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1.0
 Half-Life (Video Game) / int_1522d74
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 Half-Life (Video Game)
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Half-Life (Video Game) / int_1522d74
 Half-Life (Video Game) / int_1645005b
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Evil Versus Evil
 Half-Life (Video Game) / int_1645005b
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Evil Versus Evil: In the first game, in some chapters (such as On A Rail and Questionable Ethics), you could see HECU Marines gunning down Vortigaunts and Alien Grunts. For the most part, they do a pretty good job, though they turn on you once the aliens are dead. In the second game, you can often find Combine soldiers fighting zombies and antlions. Once again, they do a pretty good job, but noticeably less so once Freeman destroys the Citadel and cut off the soldiers from their leadership. In Opposing Force, Black Ops would fight with Race X - and if you were quick enough, you can see Race X Shockttroopers engage Vortigaunts. After the events of Half-Life: Alyx, it's all but stated that the G-Man and his employers don't have any positive intentions concerning humanity and might even be the franchise's Greater-Scope Villain. However, they also hate the Combine and are directly fighting against their attempts at conquering The Multiverse.
 Half-Life (Video Game) / int_1645005b
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1.0
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 Half-Life (Video Game)
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Half-Life (Video Game) / int_1645005b
 Half-Life (Video Game) / int_17521f7f
type
Clothes Make the Superman
 Half-Life (Video Game) / int_17521f7f
comment
Clothes Make the Superman: Gordon's ubiquitous HEV suit. It's the only reason he was able to survive the resonance cascade at ground zero and kill the Nihilanth: he's the only survivor wearing (and trained in using) an HEV suit.
 Half-Life (Video Game) / int_17521f7f
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 Half-Life (Video Game) / int_17521f7f
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Half-Life (Video Game) / int_17521f7f
 Half-Life (Video Game) / int_17761744
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Heal Thyself
 Half-Life (Video Game) / int_17761744
comment
Heal Thyself: The instant-heal medkits and medical stations.
 Half-Life (Video Game) / int_17761744
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1.0
 Half-Life (Video Game) / int_17761744
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Half-Life (Video Game) / int_17761744
 Half-Life (Video Game) / int_17ce80aa
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All There in the Manual
 Half-Life (Video Game) / int_17ce80aa
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All There in the Manual: Averted, as part of the series' unique storytelling strategy. Despite you having been missing and in stasis for several years between parts 1 and 2, at no point does anyone explain to you what the hell happened during that time, nor does Gordon ever ask to be filled in. Unless you look at every newspaper clipping along the way, you can complete the entire game without any knowledge of the "Seven Hour War" or of what the Combine is. Also, the only character that gives any real exposition is very easy to miss if you don't know where to look for him. If you have a lot of free time and possess an insane measure of dedication, you can construct a reasonably coherent picture.
 Half-Life (Video Game) / int_17ce80aa
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Half-Life (Video Game) / int_17ce80aa
 Half-Life (Video Game) / int_19028da
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Eternal Engine
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comment
Eternal Engine: The Residue Processing chapter in the original, and the final Citadel level in the sequel.
 Half-Life (Video Game) / int_19028da
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1.0
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Half-Life (Video Game) / int_19028da
 Half-Life (Video Game) / int_19787667
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Second Hour Superpower
 Half-Life (Video Game) / int_19787667
comment
Second Hour Superpower: The HEV suits from both games.
 Half-Life (Video Game) / int_19787667
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 Half-Life (Video Game) / int_19787667
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Half-Life (Video Game) / int_19787667
 Half-Life (Video Game) / int_19ebbe77
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Photoprotoneutron Torpedo
 Half-Life (Video Game) / int_19ebbe77
comment
Photoprotoneutron Torpedo: Tau cannons and gluon guns.
 Half-Life (Video Game) / int_19ebbe77
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Half-Life (Video Game) / int_19ebbe77
 Half-Life (Video Game) / int_1af4728b
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Floorboard Failure
 Half-Life (Video Game) / int_1af4728b
comment
Floorboard Failure: This happens quite often. Also happens in ducts as well (once into a room full of laser tripwire explosives).
 Half-Life (Video Game) / int_1af4728b
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1.0
 Half-Life (Video Game) / int_1af4728b
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Half-Life (Video Game) / int_1af4728b
 Half-Life (Video Game) / int_1b2b1d2c
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Violation of Common Sense
 Half-Life (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: A live wire dangling from the ceiling just zapped some headcrabs who were very close to a vent, after zapping the faceplate off that same vent. Where are you supposed to go to avoid going under the wire? Into said vent, of course! There's a huge wall of double-stacked concrete barriers in your tram car's way. How do you proceed? By ramming the tram car right into it! Climb into a hanging metal coffin that completely restricts your movements to make it into the enemy base? Sure. Do it again, even though the last one resulted in your weapons being confiscated and only dumb luck keeping you alive? Of course. Locked in a room with a pit that has giant whirling fan blades the size of a bus and a ceiling that's boarded over. What to do? Jump out over the fan blades to get blown upwards, naturally!
 Half-Life (Video Game) / int_1b2b1d2c
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Half-Life (Video Game) / int_1b2b1d2c
 Half-Life (Video Game) / int_1bc0ca82
type
Abandoned Mine
 Half-Life (Video Game) / int_1bc0ca82
comment
Abandoned Mine: Towards the end of Ravenholm and much of the early setting in Episode Two.
 Half-Life (Video Game) / int_1bc0ca82
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1.0
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Half-Life (Video Game) / int_1bc0ca82
 Half-Life (Video Game) / int_1c2b6ac8
type
Soft Water
 Half-Life (Video Game) / int_1c2b6ac8
comment
Soft Water: Bodies of water will frequently save you from massive damage a lot. The engine demonstrates this trope aggressively: custom maps use ankle-deep water to break several story falls all the time. Just don't jump into any water infested with parasites or that has broken electronics nearby, or it's instant death!
 Half-Life (Video Game) / int_1c2b6ac8
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Half-Life (Video Game) / int_1c2b6ac8
 Half-Life (Video Game) / int_1dce4748
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Power Limiter
 Half-Life (Video Game) / int_1dce4748
comment
Power Limiter: The collars and bracers the enslaved Vortigaunts wear in the first game diminish their powers and render them the mooks of the Xen invasion. In the second game, when they can use their full powers... well, see Moment of Awesome. Note that the Combine employ similar shackles for the Vortigaunts they capture.
 Half-Life (Video Game) / int_1dce4748
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Half-Life (Video Game) / int_1dce4748
 Half-Life (Video Game) / int_1fb947b6
type
Just Train Wrong
 Half-Life (Video Game) / int_1fb947b6
comment
Just Train Wrong: So many examples to point out: The monorails in the first game are made crudely. They don't have anything that would resemble wheels, they just hover above the rail. The cab type can function both as a classic and suspended monorail yet it also doesn't have any device on its roof to hang onto the rail. The door is only on one side but there is no second rail for the other direction so it cannot possibly operate as your average streetcar. In the second game when you first arrive in City 17 not only is the passenger car ridiculously short, but it also has a door only on one side. The platforms are absurdly low and to cover the clearance there is a small stairway which the train is required to stop exactly so the door would be aligned with it. The platforms are also laughably short, being unable to serve any train of significant length. If you inspect the train closely, you'll find out it doesn't have any couplings◊. The locomotive◊ is derived from the DR1 which isn't a locomotive but a self-propelled car of a DMU. Now if you turn your attention to the tracks - they are poorly made. They're absurdly crooked, not even trying to imitate proper curves, switches connecting in weird angles that would make any train derail at the mere sight of them. Some of the tracks are just plain, flat 2D lines with some reflection thrown in there to hide it. The switches are arranged in a way that makes no sense, preventing any meaningful operation in the trainyard. There are also randomly scattered freight cars apparently only to get in your way and utterly destroy any remaining hope for this game's rail works to serve any purpose. You'll hardly see any signal posts in the game but when you do, they're definitely French. That's very suitable for a game taking place in Eastern Europe. There is a grid of wires hanging overhead that would like to pass off as catenary, but no actual traction mains are present except for the headspan constructionnote given the high value of copper, one can easily assume that the Combine took it. What is problematic is that a bridge and some tunnels nearby are too low to allow such a wire to pass through under them, let alone with a second messenger wire abovenote as is standard on all railroads except trams. The construction of the headspan wires is odd, too, as there is no obvious way to attach any wire at all, and even if there were, the messenger wires at the edges would have to be mounted higher than the ones in the middle. Finally, clearance between the hypothetical wire and the cars is way too low to be realistic and the wires are bound by obstructive clamps that'd hack off any pantograph that would dare to so much as approach them. The Razor Train fares even worse. It's extremely tall. There's no loading gauge in the world it would fit in. Unless the Combine built specific lines just for those, they're completely useless. The train seems to be freight in nature but judging by its single-axled Jacobs bogies it's a multiple unit which are known to consist of a fixed amount of permanently coupled cars which would be impractical for a freight train. They also seem to be very limited in what kind of cargo they can haul. After getting out of the mines you'll meet the only flat car in the game, which turns out to be much wider than the loading gauge would allow. Also, many of the boxcars' bogies exceed the edges of the cars which makes it impossible to couple them. Not that there are any couplers on them in the first place. At the end of Episode One you'll encounter an inversion of the problem with the main station's platforms. These platforms are too tall and again there is a descending set of stairs at the end which enables you to enter the caboose passenger car.
 Half-Life (Video Game) / int_1fb947b6
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 Half-Life (Video Game)
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Half-Life (Video Game) / int_1fb947b6
 Half-Life (Video Game) / int_203c21d0
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PowerArmour
 Half-Life (Video Game) / int_203c21d0
comment
Power Armour: The HEV suit. The military PCV only half-qualifies, since it's just an armor vest built with the HEV electro-reactive armor. Specifically averted with Barney Calhoun in Blue Shift. Your armour is probably about as strong as the power armour, and despite coming across some HEV suit chargers here and there, you can't use them and can only renew your armour by picking up "undamaged" armour from other, less fortunate guards.
 Half-Life (Video Game) / int_203c21d0
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Half-Life (Video Game) / int_203c21d0
 Half-Life (Video Game) / int_2044af1
type
Faceless Goons
 Half-Life (Video Game) / int_2044af1
comment
Faceless Goons: All Combine have their faces hidden behind gas masks of some sort. For the soldiers, it's to hide their complete uniformity of deathly pale skin and no body hair. For the Elites, it's questionable whether they even have a human-like face anymore. Stalkers are the only exception, who have a featureless metallic plate grafted directly to their face instead of a mask. In addition, the Black Ops forces of Half-Life 1 and Opposing Force wore form-fitting balaclavas. Most of the HECU wear chemical/biological warfare gear, including gas masks.
 Half-Life (Video Game) / int_2044af1
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Half-Life (Video Game) / int_2044af1
 Half-Life (Video Game) / int_20860a0e
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Punch-Clock Villain
 Half-Life (Video Game) / int_20860a0e
comment
Punch-Clock Villain: The HECU Marines are just as confused as to why they're killing the Black Mesa workers as the workers themselves. Well, some of them are, at least.
 Half-Life (Video Game) / int_20860a0e
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Half-Life (Video Game) / int_20860a0e
 Half-Life (Video Game) / int_20c73e98
type
Creepy Cockroach
 Half-Life (Video Game) / int_20c73e98
comment
Creepy Cockroach: Roaches (possibly alien, as their body shape is closer to that of a bug than a roach) appear throughout the original game. Surprisingly absent in the sequels.
 Half-Life (Video Game) / int_20c73e98
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1.0
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 Half-Life (Video Game)
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Half-Life (Video Game) / int_20c73e98
 Half-Life (Video Game) / int_20e1cb81
type
Weird World, Weird Food
 Half-Life (Video Game) / int_20e1cb81
comment
Weird World, Weird Food: Post-Black Mesa incident, a lack of conventional food sources means that headcrabs and Xen Leeches have become the main diet for anyone not living under the Combine.
 Half-Life (Video Game) / int_20e1cb81
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Half-Life (Video Game) / int_20e1cb81
 Half-Life (Video Game) / int_217f19b8
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Video Games and Fate
 Half-Life (Video Game) / int_217f19b8
comment
Video Games and Fate: The strict linearity and use of No Sidepaths, No Exploration, No Freedom in the series is a plot element as well as a gameplay device, reflecting how Freeman's actions are being controlled by the G-Man (who at one point boasts that he'd rather not offer Freeman "the illusion of free will").
 Half-Life (Video Game) / int_217f19b8
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Half-Life (Video Game) / int_217f19b8
 Half-Life (Video Game) / int_2195704b
type
Scripted Event
 Half-Life (Video Game) / int_2195704b
comment
Scripted Event: There are no cutscenes, so the Half-Life series uses these almost exclusively for storytelling.
 Half-Life (Video Game) / int_2195704b
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1.0
 Half-Life (Video Game) / int_2195704b
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Half-Life (Video Game) / int_2195704b
 Half-Life (Video Game) / int_21d2d3f
type
Jump Jet Pack
 Half-Life (Video Game) / int_21d2d3f
comment
Jump Jet Pack: The HEV Suit has a long jump module that's effectively a big rocket attached to Gordon's back for crossing gaps his normal jump had no hope of reaching. Not used very much in the game and is abandoned in the sequel.
 Half-Life (Video Game) / int_21d2d3f
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1.0
 Half-Life (Video Game) / int_21d2d3f
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 Half-Life (Video Game)
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Half-Life (Video Game) / int_21d2d3f
 Half-Life (Video Game) / int_21d70919
type
Crapsack World
 Half-Life (Video Game) / int_21d70919
comment
Crapsack World: The poor Earth has been reduced to this state after the Resonance Cascade's Portal Storms, the Seven Hour War, and the resulting Combine occupation. Even if the Lambda Resistance does save humanity from the Combine, mankind will likely be spending the next few centuries (if not millennia) just fighting to survive against the Antlions and all other alien monstrosities that have claimed their environmentally devastated homeworld for their own without any more miracles on par with Gordon Freeman's return. Ironically, the Combine seemed to be doing a pretty good job staving off those monstrosities, making them something of a collective Load-Bearing Boss.
 Half-Life (Video Game) / int_21d70919
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Half-Life (Video Game) / int_21d70919
 Half-Life (Video Game) / int_22cb609a
type
Within Parameters
 Half-Life (Video Game) / int_22cb609a
comment
Within Parameters: A scientist monitoring the experiment at the start of the game dismisses power-level fluctuations (presaging the Resonance Cascade) as this. Used again in Episode Two by Kleiner when observing an eight-and-a-half pound weight difference in the rocket they're planning to launch. It's Kleiner's pet headcrab, Lamarr. And a garden gnome, if you did the achievement.
 Half-Life (Video Game) / int_22cb609a
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Half-Life (Video Game) / int_22cb609a
 Half-Life (Video Game) / int_234fa9ba
type
May–December Romance
 Half-Life (Video Game) / int_234fa9ba
comment
May–December Romance: The implied romantic tension between Gordon and Alyx. Any relationship between them would technically be this, as Gordon is at least twenty years older than Alyx - although he's spent most of his life so far in stasis, so they're physically around the same age.
 Half-Life (Video Game) / int_234fa9ba
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Half-Life (Video Game) / int_234fa9ba
 Half-Life (Video Game) / int_23698fa8
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Aborted Arc
 Half-Life (Video Game) / int_23698fa8
comment
Aborted Arc: Shephard and his purpose to the G-Man have not been mentioned outside of Opposing Force.
 Half-Life (Video Game) / int_23698fa8
featureApplicability
1.0
 Half-Life (Video Game) / int_23698fa8
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_23698fa8
 Half-Life (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Half-Life (Video Game) / int_24c46ba2
comment
A grunt throws in a satchel charge in a tunnel you're crawling through in the first game. Better run * In either direction, since the hatch is only a few feet away and the explosion doesn't damage you if you're right where the satchel charge is.
 Half-Life (Video Game) / int_24c46ba2
featureApplicability
1.0
 Half-Life (Video Game) / int_24c46ba2
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_24c46ba2
 Half-Life (Video Game) / int_25a31943
type
Slave Mooks
 Half-Life (Video Game) / int_25a31943
comment
Slave Mooks: The Stalkers and all Synths are this. Vortigaunts used to be this for the Nihilanth. Now that they're freed and joined the good guys...
 Half-Life (Video Game) / int_25a31943
featureApplicability
1.0
 Half-Life (Video Game) / int_25a31943
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_25a31943
 Half-Life (Video Game) / int_25b4ad2f
type
Surprisingly Happy Ending
 Half-Life (Video Game) / int_25b4ad2f
comment
Surprisingly Happy Ending: Considering that most games in the series ends with a cliffhanger, Blue Shift's ending comes across as this: after some trouble with the teleporter, Barney and Rosenberg manage to escape Black Mesa with no strings attached.
 Half-Life (Video Game) / int_25b4ad2f
featureApplicability
1.0
 Half-Life (Video Game) / int_25b4ad2f
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_25b4ad2f
 Half-Life (Video Game) / int_2745f935
type
Gas Mask Mooks
 Half-Life (Video Game) / int_2745f935
comment
Gas Mask Mooks: In the first game, some HECU Marines wore gas masks. In the second game, Metrocops and Overwatch infantry all wore gas masks.
 Half-Life (Video Game) / int_2745f935
featureApplicability
1.0
 Half-Life (Video Game) / int_2745f935
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_2745f935
 Half-Life (Video Game) / int_28104b90
type
Bag of Spilling
 Half-Life (Video Game) / int_28104b90
comment
Bag of Spilling: More or less justified in every case: The G-Man took away all your weapons at the end of Half-Life* He said most of them were government property, and having your HEV suit would make it harder to get through the train station. In Episode One, you had already been stripped of everything but the gravity gun and your HEV suit very late in Half-Life 2. In Episode Two, all of your weapons had been thrown from the train when it derailed, and only the gravity gun was close enough for Alyx to find. A variation/inversion of this occurs with the games' chapter systems. You can start a brand new game at the beginning of any chapter you've already reached; the game equips you with every weapon available at that point and a reasonable amount of ammo, plus full health and some HEV Suit Power, regardless of whether you have ever made it that far without running out of something or running low on health.
 Half-Life (Video Game) / int_28104b90
featureApplicability
1.0
 Half-Life (Video Game) / int_28104b90
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_28104b90
 Half-Life (Video Game) / int_29a39f6
type
Easter Egg
 Half-Life (Video Game) / int_29a39f6
comment
Easter Egg: At the beginning of the first game you encounter the G-man talking to a scientist behind a locked door but can still watch through the window and can still hear a muffled conversation (though it's really hard to make anything out) this video analyzes the conversation and attempts to decipher what it says.
 Half-Life (Video Game) / int_29a39f6
featureApplicability
1.0
 Half-Life (Video Game) / int_29a39f6
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_29a39f6
 Half-Life (Video Game) / int_2a195285
type
Revolvers Are Just Better
 Half-Life (Video Game) / int_2a195285
comment
Revolvers Are Just Better: The revolver is much more powerful than the semi-automatic pistol in both Half-Life 1 and 2, and perfectly accurate. Averted in Opposing Force, where the Python is replaced with a Desert Eagle, which has the advantages of an extra round in the magazine, a Laser Sight for even greater accuracy and a quicker reload time.
 Half-Life (Video Game) / int_2a195285
featureApplicability
-1.0
 Half-Life (Video Game) / int_2a195285
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_2a195285
 Half-Life (Video Game) / int_2ae247a4
type
Auto-Doc
 Half-Life (Video Game) / int_2ae247a4
comment
Auto-Doc: Both first aid stations, which heal you, and similar-looking HEV stations, which recharge your HEV suit.
 Half-Life (Video Game) / int_2ae247a4
featureApplicability
1.0
 Half-Life (Video Game) / int_2ae247a4
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_2ae247a4
 Half-Life (Video Game) / int_2b706ca
type
More Dakka
 Half-Life (Video Game) / int_2b706ca
comment
More Dakka: Opposing Force's M249. Thank you and good night. The Striders' autocannons might not look all that dakkalicious alone, but when you encounter more than one... Same goes for Gunships, which uses a similar autocannon model. The Strider you encounter at the end of Episode One downplays this, firing at twice the fire rate of the ones you fought previously.
 Half-Life (Video Game) / int_2b706ca
featureApplicability
1.0
 Half-Life (Video Game) / int_2b706ca
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_2b706ca
 Half-Life (Video Game) / int_3126c34a
type
Insufferable Genius
 Half-Life (Video Game) / int_3126c34a
comment
Insufferable Genius: Dr. Magnusson. And arguably Dr. Breen. Have you listened to his speeches?
 Half-Life (Video Game) / int_3126c34a
featureApplicability
1.0
 Half-Life (Video Game) / int_3126c34a
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_3126c34a
 Half-Life (Video Game) / int_314c56b9
type
Time Stands Still
 Half-Life (Video Game) / int_314c56b9
comment
Time Stands Still: The G-Man pulls this on you a few times.
 Half-Life (Video Game) / int_314c56b9
featureApplicability
1.0
 Half-Life (Video Game) / int_314c56b9
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_314c56b9
 Half-Life (Video Game) / int_316d4c91
type
Auto-Save
 Half-Life (Video Game) / int_316d4c91
comment
Autosave: The games autosave in certain places or intervals. If you want to to back before an autosave, you can always load the previous save file.
 Half-Life (Video Game) / int_316d4c91
featureApplicability
1.0
 Half-Life (Video Game) / int_316d4c91
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_316d4c91
 Half-Life (Video Game) / int_323f135b
type
Sorting Algorithm of Evil
 Half-Life (Video Game) / int_323f135b
comment
Sorting Algorithm of Evil: The Combine, who serve as the main antagonistic force starting in Half-Life 2, are decidedly much more of a threat to Earth than the Xen and Race X aliens before them, being an interdimensional empire that manages to subjugate the planet in just seven hours.
 Half-Life (Video Game) / int_323f135b
featureApplicability
1.0
 Half-Life (Video Game) / int_323f135b
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_323f135b
 Half-Life (Video Game) / int_32821ceb
type
The Unintelligible
 Half-Life (Video Game) / int_32821ceb
comment
The Unintelligible: Originally, Vortigaunts, who would gibber and only knew one English phrase: DIE!! Headcrab zombies from the second game count, until you play their speech files backwards. Then you wish they were unintelligible. In the first game, they'd simply gurgle at you.
 Half-Life (Video Game) / int_32821ceb
featureApplicability
1.0
 Half-Life (Video Game) / int_32821ceb
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_32821ceb
 Half-Life (Video Game) / int_33287e20
type
One Bullet Clips
 Half-Life (Video Game) / int_33287e20
comment
One Bullet Clips: Handwaved - this is one of the features of the HEV system's offensive capabilities.
 Half-Life (Video Game) / int_33287e20
featureApplicability
1.0
 Half-Life (Video Game) / int_33287e20
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_33287e20
 Half-Life (Video Game) / int_3346f944
type
Not Worth Killing
 Half-Life (Video Game) / int_3346f944
comment
Not Worth Killing: The apparent reason why Barney Calhoun, Gina, and Colette successfully managed to escape Black Mesa on their own two feet, while Freeman and Shephard both ended up captured and put on deep freeze by the G-Man.
 Half-Life (Video Game) / int_3346f944
featureApplicability
1.0
 Half-Life (Video Game) / int_3346f944
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_3346f944
 Half-Life (Video Game) / int_38119dcf
type
Not the Fall That Kills You
 Half-Life (Video Game) / int_38119dcf
comment
Not the Fall That Kills You…: Take enough damage from falling, and you WILL gib. More true to the trope, grabbing a ladder within inches of the terminal surface prevents any damage. Fall any distance into water, no matter how shallow, and you'll be fine. Assuming it's not filled with leeches.
 Half-Life (Video Game) / int_38119dcf
featureApplicability
1.0
 Half-Life (Video Game) / int_38119dcf
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_38119dcf
 Half-Life (Video Game) / int_38d17b6c
type
Boss-Arena Idiocy
 Half-Life (Video Game) / int_38d17b6c
comment
Boss-Arena Idiocy: The Nihilanth is invincible by drawing upon the power of (and expending) energy orbs floating around its head, which get replenished by easily destroyable crystals on the walls of its chamber. Once the crystals are gone, the orbs eventually run out and the Nihilanth is toast.
 Half-Life (Video Game) / int_38d17b6c
featureApplicability
1.0
 Half-Life (Video Game) / int_38d17b6c
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_38d17b6c
 Half-Life (Video Game) / int_391aa30b
type
You ALL Look Familiar
 Half-Life (Video Game) / int_391aa30b
comment
You ALL Look Familiar: HECU grunts aren't that diverse. Neither are the citizens of City 17. Headcrabs only seem to latch on to people wearing white shirts and blue jeans. Though this could be because most of the humans you see are forced to wear identical blue uniforms like in prison. Continuing the tradition, they only latch to standard Overwatch Soldiers once they're out of Combine control. Metrocops and Combine Elites are perfectly safe. This may be justified as higher-ranked Combine units achieve that rank by submitting to further cybernetic augmentation; there may not be enough organic components left for the Headcrabs to consider them proper hosts.
 Half-Life (Video Game) / int_391aa30b
featureApplicability
1.0
 Half-Life (Video Game) / int_391aa30b
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_391aa30b
 Half-Life (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Half-Life (Video Game) / int_39b8d3d6
comment
Boring, but Practical: In the first game, the most useful weapon was probably the humble Glock 17, the first gun you found, due to its common ammo and its amazing accuracy. It's almost a game breaker because no enemy can touch you at the range you can hit them with the pistol. The second game had the MP7, which was useful for dispatching Civil Protection officers and Antlions. It's fairly inaccurate and weak, but ammo for it is everywhere and it fires extremely fast. It becomes next to useless after you get your hands on the (also boring but practical) AR2 and SPAS-12, though.
 Half-Life (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Half-Life (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_39b8d3d6
 Half-Life (Video Game) / int_3aaa9cd0
type
All Deserts Have Cacti
 Half-Life (Video Game) / int_3aaa9cd0
comment
All Deserts Have Cacti: The original Half-Life has a few saguaro cacti in the outdoor areas... despite being located in New Mexico. (While New Mexico has cacti, it doesn't have saguaros.)
 Half-Life (Video Game) / int_3aaa9cd0
featureApplicability
1.0
 Half-Life (Video Game) / int_3aaa9cd0
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_3aaa9cd0
 Half-Life (Video Game) / int_3c0a4666
type
Noodle Incident
 Half-Life (Video Game) / int_3c0a4666
comment
Noodle Incident: It's never explained exactly what the experiment at the beginning that causes the resonance cascade was ostensibly supposed to do. The second game implies Dr. Breen and the other higher-ups knew full well it would cause the resonance cascade, but it's pretty obvious Freeman and the other scientists did not know of this.
 Half-Life (Video Game) / int_3c0a4666
featureApplicability
1.0
 Half-Life (Video Game) / int_3c0a4666
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_3c0a4666
 Half-Life (Video Game) / int_3d59c9a0
type
Powered Armor
 Half-Life (Video Game) / int_3d59c9a0
comment
Gordon, an ordinary scientist caught up in the Black Mesa incident, ends up becoming a more skilled fighter than any number of security guards, HECU troops, or highly augmented transhuman soldiers, and because of this the rest of humanity comes to view him as a savior. When it comes to undoing the Resonance Cascade and putting an end to the Combine occupation of Earth, much of the heavy lifting falls to him. It certainly helps that he's protected from grievous harm by his HEV Suit, and the fight against the Combine is firmly established as a group effort between him, the other surviving scientists from Black Mesa, and the greater Resistance, who can set off a wide-scale uprising after his temporary disappearance at Nova Prospekt (though it's still on him to lead the push to the Citadel once he returns).
 Half-Life (Video Game) / int_3d59c9a0
featureApplicability
1.0
 Half-Life (Video Game) / int_3d59c9a0
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_3d59c9a0
 Half-Life (Video Game) / int_3d92b13e
type
Research, Inc.
 Half-Life (Video Game) / int_3d92b13e
comment
Research, Inc.: Black Mesa was a private contractor.
 Half-Life (Video Game) / int_3d92b13e
featureApplicability
1.0
 Half-Life (Video Game) / int_3d92b13e
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_3d92b13e
 Half-Life (Video Game) / int_3e95582f
type
The Greatest Story Never Told
 Half-Life (Video Game) / int_3e95582f
comment
The Greatest Story Never Told: Subverted. Halfway through the original game, US Marines special forces arrive, with the intent of killing everyone and covering up the whole event. At the end of Opposing Force we find out the military detonated a nuke which destroyed the facility. Unfortunately, this caused the portal storms, the Seven Hour War and the Combine occupation, and Gordon Freeman, instead of a story never told, was elevated to messianic status as "The One Free Man."
 Half-Life (Video Game) / int_3e95582f
featureApplicability
-0.3
 Half-Life (Video Game) / int_3e95582f
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_3e95582f
 Half-Life (Video Game) / int_3f737576
type
Climax Boss
 Half-Life (Video Game) / int_3f737576
comment
Climax Boss: The Gonarch in Half-Life 1. The Wolfpack Boss fight with a group of Striders in Half-Life 2.
 Half-Life (Video Game) / int_3f737576
featureApplicability
1.0
 Half-Life (Video Game) / int_3f737576
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_3f737576
 Half-Life (Video Game) / int_400d1fd7
type
Heel–Race Turn
 Half-Life (Video Game) / int_400d1fd7
comment
Vortigaunts used to be this for the Nihilanth. Now that they're freed and joined the good guys...
 Half-Life (Video Game) / int_400d1fd7
featureApplicability
1.0
 Half-Life (Video Game) / int_400d1fd7
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_400d1fd7
 Half-Life (Video Game) / int_40680cf6
type
Stupidity Is the Only Option
 Half-Life (Video Game) / int_40680cf6
comment
Stupidity Is the Only Option: Even if you know about the ambush in "Apprehension" from playing before or reading spoilers you have no choice but to walk into it. Somewhat Justified as Gordon himself would have no way of knowing about it ahead of time.
 Half-Life (Video Game) / int_40680cf6
featureApplicability
1.0
 Half-Life (Video Game) / int_40680cf6
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_40680cf6
 Half-Life (Video Game) / int_40e2ac3f
type
Flunky Boss
 Half-Life (Video Game) / int_40e2ac3f
comment
Flunky Boss: A few The Nihilianth has an attack that will teleport you into another room. If it fails to hit you, it will instead teleport in a few Vortigaunts or Alien Controllers to aid him. In several Antlion Guard battles, normal antlions back them up. In 2 of these battles, they continue to spawn: In Episode One they keep coming until you block the holes in the ground, and in Episode Two double guard battle they don't stop spawning until after the Guards are killed. In the latter circumstance, you have a powerful ally Vort who can easily dispatch the normal Antlions for you, allowing you to focus on the boss. The Gene Worm will periodically spawn Shock Troopers. Fortunately, this reveals its weak spot under its belly. Apply 3-4 rockets to kill. The Final Battle with an army of Striders at the end of Episode Two has you taking out 2 dozen striders, each of which is backed up by 1-3 Hunters. Though at this point, they're more like Mini-Boss creatures that all attack at once.
 Half-Life (Video Game) / int_40e2ac3f
featureApplicability
1.0
 Half-Life (Video Game) / int_40e2ac3f
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_40e2ac3f
 Half-Life (Video Game) / int_4156b553
type
Copy Protection
 Half-Life (Video Game) / int_4156b553
comment
Copy Protection: Steam, which one must have to activate even retail copies of any Valve game since Half-Life 2.
 Half-Life (Video Game) / int_4156b553
featureApplicability
1.0
 Half-Life (Video Game) / int_4156b553
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_4156b553
 Half-Life (Video Game) / int_41f45fa2
type
Inexplicably Awesome
 Half-Life (Video Game) / int_41f45fa2
comment
Inexplicably Awesome: The G-Man.
 Half-Life (Video Game) / int_41f45fa2
featureApplicability
1.0
 Half-Life (Video Game) / int_41f45fa2
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_41f45fa2
 Half-Life (Video Game) / int_420081bf
type
Alien Sky
 Half-Life (Video Game) / int_420081bf
comment
Alien Sky: Xen has one, it looks like a vast greenish nebula which enshrouds the entire realm. This is especially so in the Fan Remake, Black Mesa, where it's depicted as a blue-purple void of stars in the outer regions, and changes to a more red-orange hue on the central island, complete with a swirling vortex of energy for a sun
 Half-Life (Video Game) / int_420081bf
featureApplicability
1.0
 Half-Life (Video Game) / int_420081bf
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_420081bf
 Half-Life (Video Game) / int_427cc2b1
type
Sniping Mission
 Half-Life (Video Game) / int_427cc2b1
comment
Sniping Mission: You must dodge Black Ops snipers and trip wire mines in Opposing Force... and snipe them back. You also have to save Barney from Combine Snipers later in the game. This was supposed to happen multiple times in the beta. While never performed by the player, Alyx takes this role twice, one time during each Episode, to your benefit.
 Half-Life (Video Game) / int_427cc2b1
featureApplicability
1.0
 Half-Life (Video Game) / int_427cc2b1
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_427cc2b1
 Half-Life (Video Game) / int_42d9daf9
type
No Fair Cheating
 Half-Life (Video Game) / int_42d9daf9
comment
No Fair Cheating: Sort of. You just can't get achievements in Episode Two with cheat mode on. Half-Life 2 Deathmatch - "This server is VAC-secured. Cheating will result in a permanent ban."
 Half-Life (Video Game) / int_42d9daf9
featureApplicability
1.0
 Half-Life (Video Game) / int_42d9daf9
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_42d9daf9
 Half-Life (Video Game) / int_440d55b3
type
Expansion Pack
 Half-Life (Video Game) / int_440d55b3
comment
The Expansion Pack Opposing Force has a trash compactor that looks even more like the Star Wars one.
 Half-Life (Video Game) / int_440d55b3
featureApplicability
1.0
 Half-Life (Video Game) / int_440d55b3
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_440d55b3
 Half-Life (Video Game) / int_44141b67
type
Sssssnaketalk
 Half-Life (Video Game) / int_44141b67
comment
Sssssnaketalk: G-Man in the first game. Changed to him putting syllable emphasis and sentence pauses in the wrong places in Half-Life 2.
 Half-Life (Video Game) / int_44141b67
featureApplicability
1.0
 Half-Life (Video Game) / int_44141b67
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_44141b67
 Half-Life (Video Game) / int_45bf382b
type
Game Mod
 Half-Life (Video Game) / int_45bf382b
comment
Game Mod: Lots. The original GoldSrc engine and its successor Source are popular for modding in part because the SDK, which comes free with every game, is capable of effectively producing full standalone games. Even for GoldSrc, despite its age, people are still making mods and map packs to this day. A major reason for that is the relative ease of creating maps - due to the brush-based map system used in GoldSrc, detailed architecture can be built exclusively in Hammer without having to use a 3D modelling application. Furthermore, all of the assets from the base game are available for use, so one can get pretty far without having to touch an external content creation application at all.
 Half-Life (Video Game) / int_45bf382b
featureApplicability
1.0
 Half-Life (Video Game) / int_45bf382b
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_45bf382b
 Half-Life (Video Game) / int_4890cbb5
type
UseItem
 Half-Life (Video Game) / int_4890cbb5
comment
Use Item: The same key is used to open doors, push buttons, talk to people, pick up things...
 Half-Life (Video Game) / int_4890cbb5
featureApplicability
1.0
 Half-Life (Video Game) / int_4890cbb5
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_4890cbb5
 Half-Life (Video Game) / int_4a7c6f60
type
Personal Space Invader
 Half-Life (Video Game) / int_4a7c6f60
comment
Personal Space Invader: Headcrabs. Snarks in the first game, even worse than the headcrabs. Half-Life 2 brings Fast Zombies, Antlions and Rollermines, which love to cuddle up real close to you while they attack.
 Half-Life (Video Game) / int_4a7c6f60
featureApplicability
1.0
 Half-Life (Video Game) / int_4a7c6f60
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_4a7c6f60
 Half-Life (Video Game) / int_4de1a4f7
type
Improvised Weapon
 Half-Life (Video Game) / int_4de1a4f7
comment
Improvised Weapon: The crowbar and pipe wrench. Half-Life 2 has the Gravity Gun, which turns virtually anything into a weapon: Chairs, crates, tables, barrels (exploding and non-exploding varieties), benches, radiators, armoires, TVs, tires, bicycles, cars, people...
 Half-Life (Video Game) / int_4de1a4f7
featureApplicability
1.0
 Half-Life (Video Game) / int_4de1a4f7
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_4de1a4f7
 Half-Life (Video Game) / int_4e7c4536
type
Wham Line
 Half-Life (Video Game) / int_4e7c4536
comment
The major Wham Line in Episode Two, which is even more obscure because the words are the name of a level in the first game, that only appears as a caption and is never spoken by anyone.
 Half-Life (Video Game) / int_4e7c4536
featureApplicability
1.0
 Half-Life (Video Game) / int_4e7c4536
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_4e7c4536
 Half-Life (Video Game) / int_4f1f4751
type
Plot-Powered Stamina
 Half-Life (Video Game) / int_4f1f4751
comment
Plot-Powered Stamina: Gordon never has to stop to eat, sleep, or take a piss (though one might forgive that as a function of the suit). While he did get a break in between the original game and Half-Life 2, in which the G-Man probably started him at optimal health, he's on the go from then on with only brief moments of unconsciousness at the start of each instalment. It isn't as if time isn't passing either; the sun starts setting as Gordon arrives at Black Mesa East, Ravenholm takes place at night, and the sun is just rising as Gordon emerges from the mines. When he arrives at the Vortigaunt Camp at the end of "Sandtraps", the sun is setting again, and at the end of "Nova Prospekt", despite a week passing in relative terms, Gordon still hasn't had any rest. The finale appears to take place shortly before sunset, so even if all you count is the original Half-Life 2, Gordon is up and moving constantly for over forty-eight hours without a break.
 Half-Life (Video Game) / int_4f1f4751
featureApplicability
1.0
 Half-Life (Video Game) / int_4f1f4751
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_4f1f4751
 Half-Life (Video Game) / int_4f2d8031
type
Anchored Teleportation
 Half-Life (Video Game) / int_4f2d8031
comment
Anchored Teleportation: Blue Shift establishes that Black Mesa's initial teleportation trips to Xen were aided by a focal relay device placed there by the first Survey Teams, though their newer teleporter technology doesn't rely on it. The teleporter relay built by the Resistance in Half-Life 2 is exclusively made to transport people between devices at two fixed points. The Combine, who never managed to figure out intradimensional teleportation on their own, end up copying this design to create a relay between Nova Prospekt and the Citadel.
 Half-Life (Video Game) / int_4f2d8031
featureApplicability
1.0
 Half-Life (Video Game) / int_4f2d8031
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_4f2d8031
 Half-Life (Video Game) / int_504a1991
type
Body Horror
 Half-Life (Video Game) / int_504a1991
comment
The Stalkers — they're what happens when the Combine capture you and don't turn you into one of their transhuman soldiers. Body Horror only begins to cover it.
 Half-Life (Video Game) / int_504a1991
featureApplicability
1.0
 Half-Life (Video Game) / int_504a1991
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_504a1991
 Half-Life (Video Game) / int_52b36340
type
What Measure Is a Mook?
 Half-Life (Video Game) / int_52b36340
comment
What Measure Is a Mook?; Both Mook and One-Man Army are Deconstructed via this; sneaky players can listen in on the Army as they have weird self-hating conversations about slaughtering hundreds of scientists who expected them to RESCUE them - and later their rage at the player, who they believe was the mastermind behind the invasion and have been slaughtering their comrades wholesale. On the other hand, one of the Marines laments having none of the scientists fight back. There's also the Opposing Force expansion pack for the original game, where you play as a HECU marine. While said Marine is comatose for most of the original game and wakes up just as the military begins pulling out, your allies are all trying to work together to pull out.
 Half-Life (Video Game) / int_52b36340
featureApplicability
1.0
 Half-Life (Video Game) / int_52b36340
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_52b36340
 Half-Life (Video Game) / int_5313c266
type
Bookends
 Half-Life (Video Game) / int_5313c266
comment
Book Ends: The first game began and ended in a tram. Also interesting is that this seems to slightly carry over to the next game, where the player starts on a train and also ends the game on a train, albeit the G-Man's metaphysical one. Episode One also ends with Gordon on a train, and Episode Two starts with you on a crashed train. Opposing Force keeps the tradition, though the tram in this case is a V-22 Osprey.
 Half-Life (Video Game) / int_5313c266
featureApplicability
1.0
 Half-Life (Video Game) / int_5313c266
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_5313c266
 Half-Life (Video Game) / int_53d0fa9c
type
Screens Are Cameras
 Half-Life (Video Game) / int_53d0fa9c
comment
Screens Are Cameras: Most screens seem capable of this, particularly the Combine screens.
 Half-Life (Video Game) / int_53d0fa9c
featureApplicability
1.0
 Half-Life (Video Game) / int_53d0fa9c
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_53d0fa9c
 Half-Life (Video Game) / int_5458df4f
type
Fan Remake
 Half-Life (Video Game) / int_5458df4f
comment
Fan Remake: The much anticipated Black Mesa mod, which is meant to recreate Half-Life in the Source engine, and is made with Valve's blessing. The development has been a long process, but as of September 14, 2012, it has finally been released.
 Half-Life (Video Game) / int_5458df4f
featureApplicability
1.0
 Half-Life (Video Game) / int_5458df4f
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_5458df4f
 Half-Life (Video Game) / int_54616909
type
Cavalry Betrayal
 Half-Life (Video Game) / int_54616909
comment
Cavalry Betrayal: The scientists and guards that Gordon comes across in the first few hours after the resonance cascade will enthusiastically tell you that the US military has called in via radio and told that a team is underway to Black Mesa to kill the aliens and rescue the personnel of the facility. While the first part of the message is true, the team's orders have been changed (or always were) to terminate the personnel because of their status as witnesses.
 Half-Life (Video Game) / int_54616909
featureApplicability
1.0
 Half-Life (Video Game) / int_54616909
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_54616909
 Half-Life (Video Game) / int_5475a026
type
Block Puzzle
 Half-Life (Video Game) / int_5475a026
comment
Block Puzzle: The first game is chock-full of puzzles with the traditional non-descript metal blocks. Half-Life 2 gives the block puzzles a more modern look, with a gravity gun and physics objects replacing the old-school blocks.
 Half-Life (Video Game) / int_5475a026
featureApplicability
1.0
 Half-Life (Video Game) / int_5475a026
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_5475a026
 Half-Life (Video Game) / int_54bb502b
type
Nobody Poops
 Half-Life (Video Game) / int_54bb502b
comment
Nobody Poops: Gordon certainly doesn't, nor does he eat or sleep. The stasis between games might have rejuvenated him, but unless his suit has a diaper Gordon has been holding it in for at least four days. Although since the game is not really 72 hours long, there are several times in the story that he could have taken time out for those things, but which the actual game skips over because it's a game. In the first game, Gordon could drink. There were several vending machines, each one can dispense five cans of soda, and each soda adds one health. There are two scientists on toilets in the bathroom near the locker room.
 Half-Life (Video Game) / int_54bb502b
featureApplicability
1.0
 Half-Life (Video Game) / int_54bb502b
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_54bb502b
 Half-Life (Video Game) / int_54f999c
type
AlternateCharacterInterpretation
 Half-Life (Video Game) / int_54f999c
comment
Alternate Character Interpretation - In-universe. While it's implied quite a few Marines are having second thoughts about shooting civilians to cover up the Black Mesa incident, everyone in the HECU wants a piece of Gordon Freeman - scuttlebutt had him killing a few Marines in cold blood, not to mention they believe him to be the one responsible for the whole mess (and not just the guy who pushed the crystal in). Given that G-Man, the one who did initiate the resonance cascade, later hires Freeman as his elite agent, they aren't that far off. It's just that Gordon is an unwilling (as far as we can tell) agent of the G-Man.
 Half-Life (Video Game) / int_54f999c
featureApplicability
1.0
 Half-Life (Video Game) / int_54f999c
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_54f999c
 Half-Life (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 Half-Life (Video Game) / int_5561eef8
comment
Suspicious Video-Game Generosity: Whenever this series drops you into a room stocked with ammo, armor and health packs you have reason to worry. Perhaps justified. With G-Man's ability to teleport anywhere and his chess master behaviour, he could very well be the one leaving some of these caches in strategic areas for the protagonists to find.
 Half-Life (Video Game) / int_5561eef8
featureApplicability
1.0
 Half-Life (Video Game) / int_5561eef8
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_5561eef8
 Half-Life (Video Game) / int_5581b443
type
The Walls Are Closing In
 Half-Life (Video Game) / int_5581b443
comment
The Walls Are Closing In: In the original game, a pair of mooks capture the player character and, rather than just shooting him, toss him in a trash compactor. He then escapes via conveniently stacked-up garbage. The Expansion Pack Opposing Force has a trash compactor that looks even more like the Star Wars one. Half-Life 2 has a section in Nova Prospekt with a corridor of Combine Smart Barriers that close in on each other and will crush you unless you find a way out.
 Half-Life (Video Game) / int_5581b443
featureApplicability
1.0
 Half-Life (Video Game) / int_5581b443
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_5581b443
 Half-Life (Video Game) / int_55d919f7
type
Lovecraft Lite
 Half-Life (Video Game) / int_55d919f7
comment
Lovecraft Lite: The aliens take obvious inspiration from the Cthulhu Mythos in aesthetics, and the experiments and investigations that the Black Mesa personnel perform in an attempt to harvest knowledge (only to end up devoured and nearly bringing about the end of the world) would also be a familiar sight in Lovecraft's works. The Nihilanth, the Gonarch, and the Gene Worm in particular would fit pretty well alongside the pantheon of Great Old Ones. However, unlike the protagonists of the Mythos who were usually unprepared civilians in the 1920s/1930s, Half-Life stars a Badass Bookworm with Powered Armor and copious amounts of modern heavy weaponry. When you have a backpack-mounted nuclear accelerator or an anti-tank missile launcher, who needs a steamboat?
 Half-Life (Video Game) / int_55d919f7
featureApplicability
1.0
 Half-Life (Video Game) / int_55d919f7
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_55d919f7
 Half-Life (Video Game) / int_580f4907
type
Unreliable Canon
 Half-Life (Video Game) / int_580f4907
comment
Unreliable Canon: Valve Software once stated that 'canon is uncanonical' to reserve creative freedom for the games.
 Half-Life (Video Game) / int_580f4907
featureApplicability
1.0
 Half-Life (Video Game) / int_580f4907
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_580f4907
 Half-Life (Video Game) / int_5832e916
type
Die, Chair, Die!
 Half-Life (Video Game) / int_5832e916
comment
Die, Chair, Die!: Crowbar, meet crate. Somewhat silly, since a crowbar is supposedly designed for opening crates, but the only way to get at the ammo inside is to smash 'em.
 Half-Life (Video Game) / int_5832e916
featureApplicability
1.0
 Half-Life (Video Game) / int_5832e916
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_5832e916
 Half-Life (Video Game) / int_585da3f0
type
Ambiguous Robots
 Half-Life (Video Game) / int_585da3f0
comment
Ambiguous Robots: Pretty much everything you fight in the Half-Life 2 series (fewer headcrabs, zombies and antlions) is ambiguously cyborg in nature. The flying synths and the Striders are probably the most ambiguously robotic.
 Half-Life (Video Game) / int_585da3f0
featureApplicability
1.0
 Half-Life (Video Game) / int_585da3f0
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_585da3f0
 Half-Life (Video Game) / int_589e54d3
type
Charged Attack
 Half-Life (Video Game) / int_589e54d3
comment
Charged Attack: The Gauss Gun from Half-Life, the wrench from Opposing Force, and the mounted Tau Cannon on the buggy in Half-Life 2. The pistol in HL2 could originally do this but it was removed in a later patch.
 Half-Life (Video Game) / int_589e54d3
featureApplicability
1.0
 Half-Life (Video Game) / int_589e54d3
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_589e54d3
 Half-Life (Video Game) / int_58efc711
type
The Goomba
 Half-Life (Video Game) / int_58efc711
comment
The Goomba: Headcrabs.
 Half-Life (Video Game) / int_58efc711
featureApplicability
1.0
 Half-Life (Video Game) / int_58efc711
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_58efc711
 Half-Life (Video Game) / int_5b19cc1b
type
Air-Vent Passageway
 Half-Life (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway: This series is famous for its heavy use of this, as you'll find yourself crawling in a vent at least several times per game.
 Half-Life (Video Game) / int_5b19cc1b
featureApplicability
1.0
 Half-Life (Video Game) / int_5b19cc1b
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_5b19cc1b
 Half-Life (Video Game) / int_5cd5841
type
Satchel Charge
 Half-Life (Video Game) / int_5cd5841
comment
Satchel Charge: The original game, Blue Shift, and Opposing Force has a Satchel Charge as one of the weapons acquired mid-game. Pressing the alternate fire button has the player character shove the explosive on the ground, allowing it to slide to a safe distance. The primary fire button, meanwhile, triggers the charge to blow. The Deathmatch multiplayer expansion adds the SLAM, which can act similarly to the Satchel Charge from the first game and its expansions when thrown, complete with its own detonator.
 Half-Life (Video Game) / int_5cd5841
featureApplicability
1.0
 Half-Life (Video Game) / int_5cd5841
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_5cd5841
 Half-Life (Video Game) / int_5fff364d
type
Combat Medic
 Half-Life (Video Game) / int_5fff364d
comment
Combat Medic: The second game has them as resistance fighting the Combine. They'll charge in and gun down enemies with an SMG1 before running to Gordon to patch him up. Opposing Force adds HECU medics as allies that can be used to heal Shepard.
 Half-Life (Video Game) / int_5fff364d
featureApplicability
1.0
 Half-Life (Video Game) / int_5fff364d
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_5fff364d
 Half-Life (Video Game) / int_60414102
type
Zombie Apocalypse
 Half-Life (Video Game) / int_60414102
comment
Zombie Apocalypse: Reconstructed. In Half-Life, zombies are created by alien crabs latching onto peoples' heads and taking control of the person's nervous system. The person effectively dies in the process but remains animate because all the vitals that are necessary to live are in the crab, not the corpse. They're also still self-aware, just not in control. Practically, this is what happened to nearly every single place after the Black Mesa Incident allowed headcrabs onto Earth and Combine started to use headcrab shells. There is no area in Half-Life 2 and its episodes where there would be no headcrab zombies or headcrabs wandering in search of a victim. The most direct example of this trope is Ravenholm, a town that was housing the refugees from City 17 before it was subjected to a massive bombardment of headcrab shells and turned into Hell on Earth with a single survivor doing the work of saving the lost souls by the time Gordon shows up.
 Half-Life (Video Game) / int_60414102
featureApplicability
1.0
 Half-Life (Video Game) / int_60414102
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_60414102
 Half-Life (Video Game) / int_60a7a630
type
Charge Meter
 Half-Life (Video Game) / int_60a7a630
comment
Charge Meter: At least, for the flashlight. And for Half-Life 2 and later, suit power (which included the flashlight until Episode Two).
 Half-Life (Video Game) / int_60a7a630
featureApplicability
1.0
 Half-Life (Video Game) / int_60a7a630
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_60a7a630
 Half-Life (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Half-Life (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Damn near none, since you're in control of your character the whole time. A little for the overall franchise: You can play the original Half-Life so sociopathically you make THE US MILITARY look nice by comparison, killing every character you come across that isn't considered important by the story the second you get your hands on a weapon (including your fellow scientists), and yet by Half-Life 2 Gordon Freeman will be so highly revered the friendly humans consider him a messiah.
 Half-Life (Video Game) / int_6320eced
featureApplicability
1.0
 Half-Life (Video Game) / int_6320eced
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_6320eced
 Half-Life (Video Game) / int_6375f746
type
Drill Sergeant Nasty
 Half-Life (Video Game) / int_6375f746
comment
Turning and shooting Drill Sergeant Nasty during Opposing Force's tutorial gets you court-martialed.
 Half-Life (Video Game) / int_6375f746
featureApplicability
1.0
 Half-Life (Video Game) / int_6375f746
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_6375f746
 Half-Life (Video Game) / int_637b6123
type
Sickening "Crunch!"
 Half-Life (Video Game) / int_637b6123
comment
Sickening "Crunch!": When you take fall damage.
 Half-Life (Video Game) / int_637b6123
featureApplicability
1.0
 Half-Life (Video Game) / int_637b6123
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_637b6123
 Half-Life (Video Game) / int_63f22889
type
Insectoid Aliens
 Half-Life (Video Game) / int_63f22889
comment
Insectoid Aliens: The Antlions. And, arguably, the Vortigaunts.
 Half-Life (Video Game) / int_63f22889
featureApplicability
1.0
 Half-Life (Video Game) / int_63f22889
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_63f22889
 Half-Life (Video Game) / int_6411dac8
type
BadassNormal
 Half-Life (Video Game) / int_6411dac8
comment
Badass Normal: While Freeman, Shepard, Green and Cross have specially powered armor suits, Barney Calhoun was able to survive the Black Mesa incident and even travelled to Xen only wearing a common helmet and kevlar vest equipment. Extra points for Alyx for having no special protection at all and being able to fight alongside Gordon.
 Half-Life (Video Game) / int_6411dac8
featureApplicability
1.0
 Half-Life (Video Game) / int_6411dac8
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_6411dac8
 Half-Life (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Half-Life (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Justified in that the suit has built-in medical tech and movement-assisting features. Even when the reactive armour is inactive, the suit can absorb damage that should otherwise cripple or even kill the wearer, while the suit's medical systems administer medicine (refilled from health containers or stations) to take care of whatever manages to leak through. This is evidenced in-game by how the suit responds to the damage Gordon takes, such as applying morphine to dull the pain of a bone-breaking jump.
 Half-Life (Video Game) / int_64f0c18c
featureApplicability
1.0
 Half-Life (Video Game) / int_64f0c18c
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_64f0c18c
 Half-Life (Video Game) / int_65163c3a
type
Evil Tower of Ominousness
 Half-Life (Video Game) / int_65163c3a
comment
Evil Tower of Ominousness: The Citadel that looms at the center of City 17.
 Half-Life (Video Game) / int_65163c3a
featureApplicability
1.0
 Half-Life (Video Game) / int_65163c3a
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_65163c3a
 Half-Life (Video Game) / int_659ef759
type
Implacable Man
 Half-Life (Video Game) / int_659ef759
comment
Implacable Man: Gordon Freeman himself, having mowed down countless Xen aliens, US Marines, and Combine shock troops. He even destroys Nova Prospect (one of the Combine's most heavily defended military base/prison on Earth) and the Citadel (the Combine's headquarters on Earth).
 Half-Life (Video Game) / int_659ef759
featureApplicability
1.0
 Half-Life (Video Game) / int_659ef759
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_659ef759
 Half-Life (Video Game) / int_672dc4b3
type
Redemption Promotion
 Half-Life (Video Game) / int_672dc4b3
comment
Redemption Promotion: In the first game, when they're your enemies, the Vortigaunts are fairly low-level, easily disposed Mooks. In the second game, when they're your allies, they're incredibly powerful fighters whose beam attacks can kill an enemy in one hit and send them flying a few dozen feet. They're even powerful enough to counter-act the power of the then-seemingly unstoppable G-Man. He is not amused by this. Possibly justified. See those shiny green things they wear in the first game? Those are slave collars similar to the ones the Combine put on them. They can't use their full power until the collars are removed.
 Half-Life (Video Game) / int_672dc4b3
featureApplicability
1.0
 Half-Life (Video Game) / int_672dc4b3
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_672dc4b3
 Half-Life (Video Game) / int_69ab6c58
type
Justified Tutorial
 Half-Life (Video Game) / int_69ab6c58
comment
Justified Tutorial: There's a mandatory course when a scientist is assigned an HEV suit that the player can choose to play.
 Half-Life (Video Game) / int_69ab6c58
featureApplicability
1.0
 Half-Life (Video Game) / int_69ab6c58
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_69ab6c58
 Half-Life (Video Game) / int_6a1c2a6
type
Cosmic Horror Story
 Half-Life (Video Game) / int_6a1c2a6
comment
Cosmic Horror Story: As the games progress, one can't help but get this vibe with the series. Especially with the presence of the Combine, a force that comes off as some never-ending horror series of atrocity after atrocity. Then there's the appearance of hostile alien species like the Headcrabs and Antlions, and the later games have started to increasingly emphasize that the G-Man is essentially Nyarlathotep in all but name.
 Half-Life (Video Game) / int_6a1c2a6
featureApplicability
1.0
 Half-Life (Video Game) / int_6a1c2a6
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_6a1c2a6
 Half-Life (Video Game) / int_6af6887
type
Escape Sequence
 Half-Life (Video Game) / int_6af6887
comment
Escape Sequence: A few times in Point Insertion, Route Kanal and Water Hazard.
 Half-Life (Video Game) / int_6af6887
featureApplicability
1.0
 Half-Life (Video Game) / int_6af6887
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_6af6887
 Half-Life (Video Game) / int_6b2b3b59
type
The Reveal
 Half-Life (Video Game) / int_6b2b3b59
comment
The Reveal: Black Mesa knew about Xen for years, maybe decades, and were studying and processing the denizens.
 Half-Life (Video Game) / int_6b2b3b59
featureApplicability
1.0
 Half-Life (Video Game) / int_6b2b3b59
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_6b2b3b59
 Half-Life (Video Game) / int_6b3c357e
type
Ivy League for Everyone
 Half-Life (Video Game) / int_6b3c357e
comment
Ivy League for Everyone: Justified in the first game being set in a top-secret research facility. Lampshaded by an NPC in Episode One who can be overheard saying "Sometimes it seems like everyone is a Doctor but me."
 Half-Life (Video Game) / int_6b3c357e
featureApplicability
1.0
 Half-Life (Video Game) / int_6b3c357e
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_6b3c357e
 Half-Life (Video Game) / int_6b6ac319
type
Painfully Slow Projectile
 Half-Life (Video Game) / int_6b6ac319
comment
Painfully Slow Projectile: The crossbow bolts move about as fast as a thrown baseball. This is likely to make up for the crossbow being so powerful, as well as being usable underwater.
 Half-Life (Video Game) / int_6b6ac319
featureApplicability
1.0
 Half-Life (Video Game) / int_6b6ac319
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_6b6ac319
 Half-Life (Video Game) / int_6b723294
type
Techno Babble
 Half-Life (Video Game) / int_6b723294
comment
Techno Babble: Used heavily throughout the game. (Especially the title of Freeman's thesis.) Characters such as Dr. Mossman and Dr. Kleiner are particularly fluent.
 Half-Life (Video Game) / int_6b723294
featureApplicability
1.0
 Half-Life (Video Game) / int_6b723294
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_6b723294
 Half-Life (Video Game) / int_6bda9a30
type
Meaningful Name
 Half-Life (Video Game) / int_6bda9a30
comment
Meaningful Name: Father Grigori's name could have two meanings, both appropriate. His name also means 'watchful', which describes him pretty well. Meek Dr. Kleiner ("small" in German) and forceful, verbose Dr. Magnusson ("magnus" meaning "great" in Latin). "Alyx" comes from the Greek alexandros, which means "defender of men". Dr. Judith Mossmann calls to mind the biblical Judith, whose Fake Defection helped to (literally) decapitate the Assyrian army. Gordon "Freeman". The resistance from 2 and onwards even refer to him as "The One Free Man".
 Half-Life (Video Game) / int_6bda9a30
featureApplicability
1.0
 Half-Life (Video Game) / int_6bda9a30
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_6bda9a30
 Half-Life (Video Game) / int_6dec2f19
type
Swiss-Army Weapon
 Half-Life (Video Game) / int_6dec2f19
comment
Swiss-Army Weapon: Gordon Freeman's suit. Not only does it protect from dangerous hazards, it can block bullets, hold an air supply, it has a flashlight, it can hold many weapons, allows Gordon to run faster, and has a scope.
 Half-Life (Video Game) / int_6dec2f19
featureApplicability
1.0
 Half-Life (Video Game) / int_6dec2f19
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_6dec2f19
 Half-Life (Video Game) / int_6eb1268c
type
Extreme Omnivore
 Half-Life (Video Game) / int_6eb1268c
comment
Extreme Omnivore: Barnacles, which attach themselves to ceilings and hang their tongue down to grab prey. They only eat human NPCs in the original game but from Half-Life 2 onward, they attempt to eat anything they grab, be it living, dead or inanimate, rather than only humans. Keyword "attempt", as they only actually eat living NPC but spit back out everything else - the latter of which, strangely enough, includes corpses that got killed just a few seconds beforehand. If it's living, though, they'll eat anything whole regardless of size, up to and including Dog (who is a robot) and Striders (which are partially organic but far bigger than the volume of the barnacle's body). And yes, they eat the victim's uniform, combat gear and in the case of Combine soldiers, their cybernetic implants too, not just the fleshy bits. They don't, however, seem to like necrotic flesh: if they catch a zombie, they bite off the headcrab and spit out the rest. The only exception is the poison zombie, as barnacles die instantly if they eat a poison headcrab. On the other hand, their "eat first, figure out if it's edible later" behavior means they can be easily distracted by throwing a barrel or crate at their tongue - or even better, an explosive barrel that can be detonated by gunfire before the barnacle drops it to wipe out entire groups of them at once. A later Source engine version update patched them so that each barnacle grabs each physics object only once then ignores it from that point on once having confirmed that it's not edible, even if the player deliberately tries to feed it to them, so they can't be distracted indefinitely.
 Half-Life (Video Game) / int_6eb1268c
featureApplicability
1.0
 Half-Life (Video Game) / int_6eb1268c
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_6eb1268c
 Half-Life (Video Game) / int_6ec03ba1
type
Mook Maker
 Half-Life (Video Game) / int_6ec03ba1
comment
Mook Maker: The Gonarch, a fully-grown headcrab, spawns annoying baby headcrabs which are arguably worse than the adults.
 Half-Life (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Half-Life (Video Game) / int_6ec03ba1
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_6ec03ba1
 Half-Life (Video Game) / int_6ec989d8
type
Guide Dang It!
 Half-Life (Video Game) / int_6ec989d8
comment
Guide Dang It!: For players that are used to using guns to kill enemies rather than physics objects, many will feel this when encountering a Hunter for the first time. They can take a ridiculous amount of damage from bullets and explosions but have a crippling weakness to physics objects. This is made worse by the fact that the only other enemy that is weak to physics objects is the regular headcrab zombie, and only to sawblades.
 Half-Life (Video Game) / int_6ec989d8
featureApplicability
1.0
 Half-Life (Video Game) / int_6ec989d8
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_6ec989d8
 Half-Life (Video Game) / int_6f572188
type
Another Dimension
 Half-Life (Video Game) / int_6f572188
comment
Another Dimension: Xen, and the Combine as an inter-dimensional empire.
 Half-Life (Video Game) / int_6f572188
featureApplicability
1.0
 Half-Life (Video Game) / int_6f572188
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_6f572188
 Half-Life (Video Game) / int_6f619fab
type
Let's Split Up, Gang!
 Half-Life (Video Game) / int_6f619fab
comment
Let's Split Up, Gang!: Gina and Colette need to do this now and then to solve some of their puzzles. Gordon gets this line constantly from the NPCs he's paired with throughout Half-Life 2, often as a result of a bridge conveniently breaking itself to split the party. Functionally, it's a gameplay tool to force the player to go it alone.
 Half-Life (Video Game) / int_6f619fab
featureApplicability
1.0
 Half-Life (Video Game) / int_6f619fab
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_6f619fab
 Half-Life (Video Game) / int_6fde1981
type
Alien Landmass
 Half-Life (Video Game) / int_6fde1981
comment
Alien Landmass: Xen, the final level of the game, is a surreal alien landscape with floating, oddly shaped landmasses and wonky physics that make it difficult to navigate.
 Half-Life (Video Game) / int_6fde1981
featureApplicability
1.0
 Half-Life (Video Game) / int_6fde1981
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_6fde1981
 Half-Life (Video Game) / int_71d17dff
type
Everything Fades
 Half-Life (Video Game) / int_71d17dff
comment
Everything Fades: All of the games, but taken to extremes in the original, where breaking open a large crate produces, along with a useful item like ammo or a spare HEV suit battery, a small pile of random computer equipment that begins to fade away almost instantly (possibly to make the useful item easier to spot).
 Half-Life (Video Game) / int_71d17dff
featureApplicability
1.0
 Half-Life (Video Game) / int_71d17dff
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_71d17dff
 Half-Life (Video Game) / int_72c04e0d
type
Door to Before
 Half-Life (Video Game) / int_72c04e0d
comment
Door to Before: Quite a few appear in the main game, largely averted in the second.
 Half-Life (Video Game) / int_72c04e0d
featureApplicability
-1.0
 Half-Life (Video Game) / int_72c04e0d
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_72c04e0d
 Half-Life (Video Game) / int_72dd7026
type
What the Hell, Player?
 Half-Life (Video Game) / int_72dd7026
comment
In the very first game, you can repeatedly mess with a microwave until someone's lunch explodes and you get a What the Hell, Player? from a nearby scientist. The brick doesn't come crashing down for 3 sequels, 10 real-life years, and roughly 20 in-series years until you meet Dr. Magnusson, the owner of that lunch, in Episode Two. He's still annoyed about it.
 Half-Life (Video Game) / int_72dd7026
featureApplicability
1.0
 Half-Life (Video Game) / int_72dd7026
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_72dd7026
 Half-Life (Video Game) / int_733e007a
type
Unwitting Pawn
 Half-Life (Video Game) / int_733e007a
comment
Unwitting Pawn: Gordon Freeman, and how! Adrian Shephard is a close second.
 Half-Life (Video Game) / int_733e007a
featureApplicability
1.0
 Half-Life (Video Game) / int_733e007a
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_733e007a
 Half-Life (Video Game) / int_737394ab
type
Iconic Item
 Half-Life (Video Game) / int_737394ab
comment
Iconic Item: Gordon's crowbar becomes this in-universe between the events of Half-Life and Half-Life 2 by the Vortiguants, who grant Gordon a messianic status as liberator and destroyer of their oppressor. His crowbar is thus a holy item and is depicted as such in numerous drawings.
 Half-Life (Video Game) / int_737394ab
featureApplicability
1.0
 Half-Life (Video Game) / int_737394ab
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_737394ab
 Half-Life (Video Game) / int_7464705c
type
Arc Words
 Half-Life (Video Game) / int_7464705c
comment
Arc Words: "Unforeseen Consequences", which does quintuple duty as Foreshadowing, Leaning on the Fourth Wall, Call-Back and Wham Line all at once.
 Half-Life (Video Game) / int_7464705c
featureApplicability
1.0
 Half-Life (Video Game) / int_7464705c
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_7464705c
 Half-Life (Video Game) / int_7506ec90
type
Fashionable Asymmetry
 Half-Life (Video Game) / int_7506ec90
comment
Fashionable Asymmetry: Pretty much all Combine architecture and technology uses this to some degree.
 Half-Life (Video Game) / int_7506ec90
featureApplicability
1.0
 Half-Life (Video Game) / int_7506ec90
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_7506ec90
 Half-Life (Video Game) / int_754df088
type
Put on a Bus
 Half-Life (Video Game) / int_754df088
comment
Put on a Bus: Corporal Adrian Shephard. Barney Calhoun appears to have been put on a train at the end of Episode One, not to be seen since. He is missed. Colette Green and Gina Cross haven't been seen since the end of Decay, along with Dr. Keller. Not really a major character, Otis Laurey from the Gearbox expansions Opposing Force and Blue Shift became an Ascended Extra in Decay (in the manual, at least), but hasn't been mentioned at all in the main Half-Life Canon since.
 Half-Life (Video Game) / int_754df088
featureApplicability
1.0
 Half-Life (Video Game) / int_754df088
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_754df088
 Half-Life (Video Game) / int_7570a10c
type
Bond Villain Stupidity
 Half-Life (Video Game) / int_7570a10c
comment
Bond Villain Stupidity: Two marines, instead of dragging you to your interrogation and execution, toss you into a trash compactor. Filled with crates. And another crowbar sitting at the top. One of the missions cut from Decay was to retroactively avert this trope: a scene was planned involving the two marines executing Gordon before throwing his dead body into the compactor unless they were promptly stopped by the player.
 Half-Life (Video Game) / int_7570a10c
featureApplicability
1.0
 Half-Life (Video Game) / int_7570a10c
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_7570a10c
 Half-Life (Video Game) / int_75eb8771
type
Mad Libs Dialogue
 Half-Life (Video Game) / int_75eb8771
comment
Mad Libs Dialogue: The computer voice in Half-Life: Deathmatch. The HECU would speak like this when battling with you. The sound files for the Black Mesa PA system are individual words, so all PA dialogue is this.
 Half-Life (Video Game) / int_75eb8771
featureApplicability
1.0
 Half-Life (Video Game) / int_75eb8771
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_75eb8771
 Half-Life (Video Game) / int_76a83c72
type
Arbitrary Gun Power
 Half-Life (Video Game) / int_76a83c72
comment
Arbitrary Gun Power: In both games, the 9mm pistol is the weakest weapon. The revolver, on the other hand, is the strongest firearm, and both are beaten by the crossbow.
 Half-Life (Video Game) / int_76a83c72
featureApplicability
1.0
 Half-Life (Video Game) / int_76a83c72
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_76a83c72
 Half-Life (Video Game) / int_77b03c0a
type
Remember the New Guy?
 Half-Life (Video Game) / int_77b03c0a
comment
Remember the New Guy?: Barney Calhoun, who was technically around and named before Half-Life 2, but never interacted with Gordon (although many characters who looked and sounded exactly like him did). A more blatant example of this is Dr. Magnusson in Episode Two, who definitely wasn't around before then, at all, and the scientists Barney helps get out in Blue Shift. Amusingly, the Brick Joke about the microwave casserole only works because he didn't appear in the original Half-Life (at least, not with the same voice or model — see You ALL Look Familiar below).
 Half-Life (Video Game) / int_77b03c0a
featureApplicability
1.0
 Half-Life (Video Game) / int_77b03c0a
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_77b03c0a
 Half-Life (Video Game) / int_78a96b71
type
Safely Secluded Science Center
 Half-Life (Video Game) / int_78a96b71
comment
Safely Secluded Science Center: The Black Mesa Research Facility was intended to be one of these, an isolated mostly underground multi-disciplinary organization in the deserts of New Mexico. Unfortunately, it wasn't isolated enough.
 Half-Life (Video Game) / int_78a96b71
featureApplicability
1.0
 Half-Life (Video Game) / int_78a96b71
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_78a96b71
 Half-Life (Video Game) / int_79a0e313
type
Bolivian Army Ending
 Half-Life (Video Game) / int_79a0e313
comment
Bolivian Army Ending: If Gordon rejects the G-Man's offer at the end of Half-Life, he is teleported unarmed into a room full of alien grunts. The game doesn't even show what happens, simply fading to black and showing "Subject: Gordon Freeman. Status: Terminated. Postmortem: Refused offer of employment." Half-Life: Uplink ends with Gordon trapped by a Gargantua with no real means of defeating it. The screen fades to black followed by the message "Current evaluation: uplink completed. Require further data."
 Half-Life (Video Game) / int_79a0e313
featureApplicability
1.0
 Half-Life (Video Game) / int_79a0e313
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_79a0e313
 Half-Life (Video Game) / int_7a199cc7
type
Rocket Jump
 Half-Life (Video Game) / int_7a199cc7
comment
Rocket Jump: This can be done with various explosives. A safer version of this is used in Episode Two to reach the rocket cache, using a grenade and a metal 'catapult' on hinges. The achievement is aptly named 'Gordon Propelled Rocket', which is also an inversion of 'RPG'.
 Half-Life (Video Game) / int_7a199cc7
featureApplicability
1.0
 Half-Life (Video Game) / int_7a199cc7
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_7a199cc7
 Half-Life (Video Game) / int_7d34f23a
type
Reckless Gun Usage
 Half-Life (Video Game) / int_7d34f23a
comment
Reckless Gun Usage: The player can twirl a loaded revolver at vital characters (it's part of an idle animation, and all conversations are in-game so you'll see it a lot) which almost guarantees a friendly fire incident or six. The sequel makes Gordon lower his weapon automatically when pointing the crosshairs at a friendly NPC so it no longer applies, though the player can still fire it (harmlessly) without aiming anyway.
 Half-Life (Video Game) / int_7d34f23a
featureApplicability
1.0
 Half-Life (Video Game) / int_7d34f23a
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_7d34f23a
 Half-Life (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Half-Life (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Hey, dude, remember that big baby that you slayed in the first game? Alright, you had to kill him because he kept the hole between Xen and the Earth open, but it turns out that he was also the only thing keeping the Combine at bay, and his death gave them the opportunity they needed to invade Earth. The Black Mesa incident as a whole is this. At the end of Half-Life 2 in the Citadel in one of the Breencasts, which is replayed once in Episode One: " Tell me, Dr. Freeman, if you can. You have destroyed so much. What is it, exactly, that you have created? Can you name even one thing? I thought not". Two instances from when Gordon first wakes up after the resonance cascade. The first allows you to hit an elevator button...that sends an elevator with three people on it plummetting to the bottom of the shaft. A later incident has you stepping on a flimsy catwalk, causing it to collapse under the scientist on it. He even yells "GORDON!" in a What the Hell, Hero? tone before falling to his death. Although the elevator will fall even if you break the glass.
 Half-Life (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Half-Life (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_7fbb2a3
 Half-Life (Video Game) / int_7fd142ef
type
Shared Universe
 Half-Life (Video Game) / int_7fd142ef
comment
Shared Universe: With Portal. Probably Counter-Strike too judging by all the Black Mesa logos in the retail maps, the fictional Black Mesa auto-turrets in Condition Zero, the title of the first game (Half-Life: Counter-Strike), and its remake being bundled with every retail copy of Half-Life 2. At one point, Team Fortress Classic was planned to be in the Half-Life universe too (something hinted at by the huge number of shared assets, the game being bundled with Half-Life whenever sold at retail, and its box art sporting a modified Half-Life logo like Half-Life's other expansion packs), but the expansion pack that would've made this explicit was scrapped. It was eventually folded into the separate universe of its sequel instead.
 Half-Life (Video Game) / int_7fd142ef
featureApplicability
1.0
 Half-Life (Video Game) / int_7fd142ef
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_7fd142ef
 Half-Life (Video Game) / int_80b57bec
type
Super-Soldier
 Half-Life (Video Game) / int_80b57bec
comment
Super-Soldier: Gordon's a god with the HEV suit. Shephard more accurately fits the bill, being an actual soldier.
 Half-Life (Video Game) / int_80b57bec
featureApplicability
1.0
 Half-Life (Video Game) / int_80b57bec
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_80b57bec
 Half-Life (Video Game) / int_80cf1e30
type
Head Bob
 Half-Life (Video Game) / int_80cf1e30
comment
Head Bob: An early aversion. Alyx contains extensive settings related to VR comfort levels, of which this is one.
 Half-Life (Video Game) / int_80cf1e30
featureApplicability
-1.0
 Half-Life (Video Game) / int_80cf1e30
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_80cf1e30
 Half-Life (Video Game) / int_80df060c
type
Mascot Mook
 Half-Life (Video Game) / int_80df060c
comment
Mascot Mook: It is not uncommon to see people at standard nerd gatherings running around in cute little Headcrab hats.
 Half-Life (Video Game) / int_80df060c
featureApplicability
1.0
 Half-Life (Video Game) / int_80df060c
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_80df060c
 Half-Life (Video Game) / int_80e5008f
type
Steam Vent Obstacle
 Half-Life (Video Game) / int_80e5008f
comment
Steam Vent Obstacle: They appear in both games. You have to time your passage through some, but others are static and you have to find a valve to shut them off with.
 Half-Life (Video Game) / int_80e5008f
featureApplicability
1.0
 Half-Life (Video Game) / int_80e5008f
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_80e5008f
 Half-Life (Video Game) / int_816a4e80
type
Star Wars (Franchise)
 Half-Life (Video Game) / int_816a4e80
comment
In Opposing Force, two are mentioned from Star Wars. First, a security guard asks a scientist if he has seen the new IG-88. Second, at the end of this segment, you see doors that look like they were from the trash compactor room in A New Hope.
 Half-Life (Video Game) / int_816a4e80
featureApplicability
1.0
 Half-Life (Video Game) / int_816a4e80
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_816a4e80
 Half-Life (Video Game) / int_81ba8543
type
Hive Drone
 Half-Life (Video Game) / int_81ba8543
comment
Hive Drone: There are several notable examples: The Ant Lions from Half-Life 2. The player exploits this later in the game by collecting Pheropods from a fallen Ant Lion Guard. The Combine operates on this concept for each dimension it conquers, by adapting the local dominant species (in Earth's case, humans) into obedient drones while draining their resources. Stalkers - emaciated former humans who work in the bowels of the Citadel. They are emaciated and mutilated, with crude prosthetics replacing their former limbs. And they only communicate by screaming. Combine Synths, such as Striders, Gunships, and Hunters, may fall into this category, being support units for the Combine Overwatch.
 Half-Life (Video Game) / int_81ba8543
featureApplicability
1.0
 Half-Life (Video Game) / int_81ba8543
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_81ba8543
 Half-Life (Video Game) / int_82e4ab4a
type
Unbroken First-Person Perspective
 Half-Life (Video Game) / int_82e4ab4a
comment
Unbroken First-Person Perspective: The first game was the Trope Codifier for using the trope for narrative effect - the game never breaks from Freeman's perspective for the duration of the game, and there are no cutscenes. This carried over into the sequel and the various expansion packs and episodes.
 Half-Life (Video Game) / int_82e4ab4a
featureApplicability
1.0
 Half-Life (Video Game) / int_82e4ab4a
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_82e4ab4a
 Half-Life (Video Game) / int_830b0ac9
type
Final Battle
 Half-Life (Video Game) / int_830b0ac9
comment
The Final Battle with an army of Striders at the end of Episode Two has you taking out 2 dozen striders, each of which is backed up by 1-3 Hunters. Though at this point, they're more like Mini-Boss creatures that all attack at once.
 Half-Life (Video Game) / int_830b0ac9
featureApplicability
1.0
 Half-Life (Video Game) / int_830b0ac9
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_830b0ac9
 Half-Life (Video Game) / int_8344209e
type
BFG
 Half-Life (Video Game) / int_8344209e
comment
Averted in Half-Life 2. Barney and Alyx both carry automatic weapons and have rapidly regenerating health, while Grigori gets a double-barreled rifle that can instantly kill most enemies and is almost perfectly accurate.
 Half-Life (Video Game) / int_8344209e
featureApplicability
-1.0
 Half-Life (Video Game) / int_8344209e
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_8344209e
 Half-Life (Video Game) / int_83445b04
type
Pun
 Half-Life (Video Game) / int_83445b04
comment
The Razor Train fares even worse. It's extremely tall. There's no loading gauge in the world it would fit in. Unless the Combine built specific lines just for those, they're completely useless. The train seems to be freight in nature but judging by its single-axled Jacobs bogies it's a multiple unit which are known to consist of a fixed amount of permanently coupled cars which would be impractical for a freight train. They also seem to be very limited in what kind of cargo they can haul.
 Half-Life (Video Game) / int_83445b04
featureApplicability
1.0
 Half-Life (Video Game) / int_83445b04
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_83445b04
 Half-Life (Video Game) / int_851dda8f
type
Humanoid Abomination
 Half-Life (Video Game) / int_851dda8f
comment
The G-Man might be this or more of a Humanoid Abomination. And that's even assuming what we see of him is his real form!
 Half-Life (Video Game) / int_851dda8f
featureApplicability
1.0
 Half-Life (Video Game) / int_851dda8f
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_851dda8f
 Half-Life (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Half-Life (Video Game) / int_863fa679
comment
What Happened to the Mouse?: invoked Remember Adrian Shephard? The protagonist in Half-Life: Opposing Force? What happened to that guy? If we believe Gabe Newell, Valve is itching to get him into the main storyline, but he still has yet to be seen. Amusingly, in Portal, there's an Easter Egg in which all keyboards have the letters A, S, H, P, and D colored yellow, referencing the Aperture Science Handheld Portal Device. When someone inside Valve realized that it looked like 'Adrian Shephard', they decided it'd be funny to have every letter that makes up 'Adrian Shephard' be yellow. Race X (the alien race from the Opposing Force expansion) is occasionally wondered about, but according to Marc Laidlaw, they don't matter to the Half-Life Universe. Gearbox invented them to primarily experiment for future games of their own, and the minute Gearbox stopped making Half-Life games, they vanished. This is justified by the fact that they were only at Black Mesa by chance on account of all the trans-dimensional shenanigans going on. Their world was probably sealed off from ours following Shephard's victory over the Gene Worm, effectively putting a stop to their interactions with humanity. And none of the characters from Decay (in particular the two main characters, Gina and Colette) have been seen since that game's ending either. Speaking of Half-Life 1, aside from the Vortigaunts, barnacles, and headcrabs, virtually none of the other Xen races from that game have returned since and it's unknown what exactly happened to them after the events of the Black Mesa Incident.
 Half-Life (Video Game) / int_863fa679
featureApplicability
1.0
 Half-Life (Video Game) / int_863fa679
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_863fa679
 Half-Life (Video Game) / int_874176be
type
Psychic Powers
 Half-Life (Video Game) / int_874176be
comment
In the first game, the aliens (and Xen in particular) sure seem this way. And they're all led by the Nihilanth, a gigantic levitating amputated fetus with terrifying Psychic Powers.
 Half-Life (Video Game) / int_874176be
featureApplicability
1.0
 Half-Life (Video Game) / int_874176be
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_874176be
 Half-Life (Video Game) / int_8774fb47
type
Eldritch Abomination
 Half-Life (Video Game) / int_8774fb47
comment
Eldritch Abomination: In the first game, the aliens (and Xen in particular) sure seem this way. And they're all led by the Nihilanth, a gigantic levitating amputated fetus with terrifying Psychic Powers. The G-Man might be this or more of a Humanoid Abomination. And that's even assuming what we see of him is his real form! The Advisors, the enigmatic, grub-like psychic overlords of the Combine.
 Half-Life (Video Game) / int_8774fb47
featureApplicability
1.0
 Half-Life (Video Game) / int_8774fb47
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_8774fb47
 Half-Life (Video Game) / int_87854c3d
type
The Usual Adversaries
 Half-Life (Video Game) / int_87854c3d
comment
The Usual Adversaries: The Combine end up becoming a mainstay antagonist faction throughout Half-Life 2, its Episodes, and Half-Life: Alyx, and are the cause of the majority of Earth's problems.
 Half-Life (Video Game) / int_87854c3d
featureApplicability
1.0
 Half-Life (Video Game) / int_87854c3d
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_87854c3d
 Half-Life (Video Game) / int_8a888e34
type
Exploding Barrels
 Half-Life (Video Game) / int_8a888e34
comment
Exploding Barrels: The original game and its expansions have explosive wooden crates and silver barrels, while the sequel has red barrels and gas cans and the Episodes introduce smaller propane tanks.
 Half-Life (Video Game) / int_8a888e34
featureApplicability
1.0
 Half-Life (Video Game) / int_8a888e34
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_8a888e34
 Half-Life (Video Game) / int_8ba9512b
type
Our Zombies Are Different
 Half-Life (Video Game) / int_8ba9512b
comment
Our Zombies Are Different: And terrifying. A headcrab that latches onto a human host can turn them into a shambling puppet with long claws that feeds on flesh with its stomach-turned maw, while the host remains fully aware of their situation but is only able to scream in protest.
 Half-Life (Video Game) / int_8ba9512b
featureApplicability
1.0
 Half-Life (Video Game) / int_8ba9512b
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_8ba9512b
 Half-Life (Video Game) / int_8bb55271
type
Hazmat Suit
 Half-Life (Video Game) / int_8bb55271
comment
Hazmat Suit: "Welcome to the HEV Mark 4 protective system, for use in hazardous environment conditions."
 Half-Life (Video Game) / int_8bb55271
featureApplicability
1.0
 Half-Life (Video Game) / int_8bb55271
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_8bb55271
 Half-Life (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 Half-Life (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: Particularly in Half-Life 2, where, to demonstrate the physics engine, you must stack things to climb said fences. In addition, the first game often had locked doors blocking your way - you had to destroy or find alternate routes that deviate into God-knows-where (such as abandoned areas of the facility or the other side of that dam).
 Half-Life (Video Game) / int_8d6c8737
featureApplicability
1.0
 Half-Life (Video Game) / int_8d6c8737
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_8d6c8737
 Half-Life (Video Game) / int_8e11040f
type
Designated Hero
 Half-Life (Video Game) / int_8e11040f
comment
A little for the overall franchise: You can play the original Half-Life so sociopathically you make THE US MILITARY look nice by comparison, killing every character you come across that isn't considered important by the story the second you get your hands on a weapon (including your fellow scientists), and yet by Half-Life 2 Gordon Freeman will be so highly revered the friendly humans consider him a messiah.
 Half-Life (Video Game) / int_8e11040f
featureApplicability
1.0
 Half-Life (Video Game) / int_8e11040f
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_8e11040f
 Half-Life (Video Game) / int_8e1aef2d
type
Reference Overdosed
 Half-Life (Video Game) / int_8e1aef2d
comment
Reference Overdosed: The series is notorious for having numerous hidden chemistry/physics nods. A handful of them are: The original game is named Half-Life, and a major objective involves Freeman working with the Lambda Complex.Exp. The lower-case lambda is used to represent exponential decay; in other words, the half-life of radioactive materials. The original game's expansions are named Opposing Force, Blue Shift, and Decay. Additionally, chapter names often allude to this through double meanings, such as "Surface Tension".
 Half-Life (Video Game) / int_8e1aef2d
featureApplicability
1.0
 Half-Life (Video Game) / int_8e1aef2d
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_8e1aef2d
 Half-Life (Video Game) / int_8e4c7eb3
type
Superhero Sobriquets
 Half-Life (Video Game) / int_8e4c7eb3
comment
Superhero Sobriquets: The One Free Man.
 Half-Life (Video Game) / int_8e4c7eb3
featureApplicability
1.0
 Half-Life (Video Game) / int_8e4c7eb3
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_8e4c7eb3
 Half-Life (Video Game) / int_8f233b1b
type
Sorting Algorithm of Weapon Effectiveness
 Half-Life (Video Game) / int_8f233b1b
comment
Sorting Algorithm of Weapon Effectiveness: The games tend to hand you the crowbar first (Or the knife and pipe wrench in Opposing Force), then give you a 9mm pistol, shotgun, submachine gun, explosives, Magnum, rocket launcher and maybe some of the more exotic weapons either midgame or towards the end, depending on how powerful it is. Opposing Force plays around with this trope by giving you a Desert Eagle before the 9mm.
 Half-Life (Video Game) / int_8f233b1b
featureApplicability
1.0
 Half-Life (Video Game) / int_8f233b1b
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_8f233b1b
 Half-Life (Video Game) / int_922ffb07
type
Mook Bouncer
 Half-Life (Video Game) / int_922ffb07
comment
Mook Bouncer: The Nihilanth has an attack that does this. Thankfully, he only does it four times. Unfortunately, the places he teleports you to get progressively worse. On the fourth, he simply teleports you back to the third room with an unkillable extremely tough boss monster.
 Half-Life (Video Game) / int_922ffb07
featureApplicability
1.0
 Half-Life (Video Game) / int_922ffb07
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_922ffb07
 Half-Life (Video Game) / int_92a1fa1b
type
Damage-Sponge Boss
 Half-Life (Video Game) / int_92a1fa1b
comment
Damage-Sponge Boss: Most bosses in the Half-Life series are either a Puzzle Boss or can be defeated very quickly with a powerful weapon. The Gonarch, however, has no real other strategy to it than "circle strafe while firing all weapons at testicle, avoid white acid, run after it, repeat". It also has invincibility frames.
 Half-Life (Video Game) / int_92a1fa1b
featureApplicability
1.0
 Half-Life (Video Game) / int_92a1fa1b
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_92a1fa1b
 Half-Life (Video Game) / int_940a5958
type
Artificial Stupidity
 Half-Life (Video Game) / int_940a5958
comment
A fair number of Black Mesa staff also succeed in getting themselves killed under blatantly stupid circumstances, such as running directly into obvious traps, while HECU and Black Ops soldiers can sometimes blow themselves up with their own grenades. While some of it is scripted, many instances can also be attributed to Artificial Stupidity.
 Half-Life (Video Game) / int_940a5958
featureApplicability
1.0
 Half-Life (Video Game) / int_940a5958
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_940a5958
 Half-Life (Video Game) / int_94e17e7e
type
Fluffy Tamer
 Half-Life (Video Game) / int_94e17e7e
comment
Fluffy Tamer: Dr. Isaac Kleiner and his pet headcrab, Lamarr. Get it? Hedy? That's Hedley!
 Half-Life (Video Game) / int_94e17e7e
featureApplicability
1.0
 Half-Life (Video Game) / int_94e17e7e
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_94e17e7e
 Half-Life (Video Game) / int_957216fe
type
Exposition Break
 Half-Life (Video Game) / int_957216fe
comment
Exposition Break: Common throughout the series are scenes where you have to stop and listen to other characters explain what you'll have to do next.
 Half-Life (Video Game) / int_957216fe
featureApplicability
1.0
 Half-Life (Video Game) / int_957216fe
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_957216fe
 Half-Life (Video Game) / int_95ff52c7
type
Guns Do Not Work That Way
 Half-Life (Video Game) / int_95ff52c7
comment
Guns Do Not Work That Way: A recurring theme in the Half-Life series is the SPAS-12's secondary fire somehow acting as a duel-fire, despite the weapon only having one barrel. Presumably, Valve just assumed that the SPAS-12's magazine tube was a second barrel.
 Half-Life (Video Game) / int_95ff52c7
featureApplicability
1.0
 Half-Life (Video Game) / int_95ff52c7
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_95ff52c7
 Half-Life (Video Game) / int_96e4a294
type
Video Game Setpiece
 Half-Life (Video Game) / int_96e4a294
comment
Video Game Setpiece: The games and expansions made heavy use of setpieces — everything from monsters breaking down doors to automated tours of labyrinthine factories. Valve once said that they use so many because Half-Life without set pieces is boring; they learned this lesson while brainstorming on the level design, sticking every single character, object and set piece they'd come up with so far into a single level and noticing how fun the level was to play. Such is the quality of their set pieces.
 Half-Life (Video Game) / int_96e4a294
featureApplicability
1.0
 Half-Life (Video Game) / int_96e4a294
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_96e4a294
 Half-Life (Video Game) / int_970c790a
type
Big Bad
 Half-Life (Video Game) / int_970c790a
comment
Big Bad: The Nihilanth is this in the first game, with the Combine as this in the second and are revealed to have been a Greater-Scope Villain in the first.
 Half-Life (Video Game) / int_970c790a
featureApplicability
1.0
 Half-Life (Video Game) / int_970c790a
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_970c790a
 Half-Life (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Half-Life (Video Game) / int_9b06e314
comment
After the events of Half-Life: Alyx, it's all but stated that the G-Man and his employers don't have any positive intentions concerning humanity and might even be the franchise's Greater-Scope Villain. However, they also hate the Combine and are directly fighting against their attempts at conquering The Multiverse.
 Half-Life (Video Game) / int_9b06e314
featureApplicability
1.0
 Half-Life (Video Game) / int_9b06e314
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_9b06e314
 Half-Life (Video Game) / int_9b57f005
type
AcCENT upon the Wrong SylLABle
 Half-Life (Video Game) / int_9b57f005
comment
Accent Upon The Wrong Syllable: The G-Man speaks with this.
 Half-Life (Video Game) / int_9b57f005
featureApplicability
1.0
 Half-Life (Video Game) / int_9b57f005
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_9b57f005
 Half-Life (Video Game) / int_9c1f758a
type
Kill It with Fire
 Half-Life (Video Game) / int_9c1f758a
comment
Kill It with Fire: In the first game, you have to kill some Tentacles by igniting the rocket engine above it. Shortly thereafter, a Gargantua tries to kill you with fire. A quick and relatively easy way of dispatching enemies in Half-Life 2 and episodes, given proper equipment (namely, the Gravity Gun and exploding things like gas cans); Father Grigori makes extensive use of fire traps to thin the zombie horde in Ravenholm. Just... try not to listen too closely when you light up a zombie.
 Half-Life (Video Game) / int_9c1f758a
featureApplicability
1.0
 Half-Life (Video Game) / int_9c1f758a
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_9c1f758a
 Half-Life (Video Game) / int_9d12bbc1
type
Foreshadowing
 Half-Life (Video Game) / int_9d12bbc1
comment
Foreshadowing: In the tram ride of Half-Life 1, the announcer says "More lives than your own may depend on your physical fitness."
 Half-Life (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Half-Life (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_9d12bbc1
 Half-Life (Video Game) / int_9e943076
type
One-Man Army
 Half-Life (Video Game) / int_9e943076
comment
One-Man Army: The protagonists all prove capable of taking on an overwhelming number of enemies, oftentimes by themselves. Especially impressive in the case of Alyx, who has neither the impressive arsenal nor the protective equipment of the other player characters.
 Half-Life (Video Game) / int_9e943076
featureApplicability
1.0
 Half-Life (Video Game) / int_9e943076
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_9e943076
 Half-Life (Video Game) / int_9f80e1da
type
Sarcasm Mode
 Half-Life (Video Game) / int_9f80e1da
comment
You'll hardly see any signal posts in the game but when you do, they're definitely French. That's very suitable for a game taking place in Eastern Europe.
 Half-Life (Video Game) / int_9f80e1da
featureApplicability
1.0
 Half-Life (Video Game) / int_9f80e1da
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_9f80e1da
 Half-Life (Video Game) / int_a0c7f4e9
type
Abandoned Hospital
 Half-Life (Video Game) / int_a0c7f4e9
comment
Abandoned Hospital: One of the settings in Episode One is this, which appears to have been taken over by the Combine. The impending city-sized explosion left it in the process of being abandoned again
 Half-Life (Video Game) / int_a0c7f4e9
featureApplicability
1.0
 Half-Life (Video Game) / int_a0c7f4e9
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_a0c7f4e9
 Half-Life (Video Game) / int_a148f27b
type
Living Legend
 Half-Life (Video Game) / int_a148f27b
comment
Living Legend: The Free Man, who starts a revolution just by showing up. The Combine are well aware of the threat he represents and unleash their everything when they find out about him.
 Half-Life (Video Game) / int_a148f27b
featureApplicability
1.0
 Half-Life (Video Game) / int_a148f27b
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_a148f27b
 Half-Life (Video Game) / int_a1f82f86
type
Enemy Chatter
 Half-Life (Video Game) / int_a1f82f86
comment
Enemy Chatter: The HECU often communicate with each other and taunt Gordon, impressive for the late nineties. In addition, so do the Combine troops, which also have a city-wide Dispatch for the Metrocops. The Black Ops were considerably more silent, and much harder to predict, as a result.
 Half-Life (Video Game) / int_a1f82f86
featureApplicability
1.0
 Half-Life (Video Game) / int_a1f82f86
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_a1f82f86
 Half-Life (Video Game) / int_a33bdefe
type
Fast-Killing Radiation
 Half-Life (Video Game) / int_a33bdefe
comment
Fast-Killing Radiation: Throughout the series, being near or inside radiation/slime pits will trigger a warning message from Gordon's HEV Suit and his health will start lowering until he gets out of the area. This is also present in the Fan Remake of Half-Life 1 called Black Mesa, which adds an interference effect to the HUD to emphasize the damage done.
 Half-Life (Video Game) / int_a33bdefe
featureApplicability
1.0
 Half-Life (Video Game) / int_a33bdefe
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_a33bdefe
 Half-Life (Video Game) / int_a4905771
type
Double-Meaning Title
 Half-Life (Video Game) / int_a4905771
comment
Double-Meaning Title: Blue Shift refers to the color-coded security shift that protagonist Barney Calhoun is assigned to, in addition to being a physics term. Opposing Force is an obvious reference to both Newton's Laws and the fact that the protagonist is one of the antagonistic HECU members from the original game. Half-Life itself refers to the scientific term, and potentially the situation and theming for most enemies encountered, where many are slaves to a larger force (Vortigaunts, Zombie victims, Civil Protection, citizens of the Combine, etc.) or have had so much of their biology replaced with cybernetics that they're barely alive anymore (Combine troops, Striders, Stalkers, etc.).
 Half-Life (Video Game) / int_a4905771
featureApplicability
1.0
 Half-Life (Video Game) / int_a4905771
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_a4905771
 Half-Life (Video Game) / int_a65288e2
type
Ascended Extra
 Half-Life (Video Game) / int_a65288e2
comment
Not really a major character, Otis Laurey from the Gearbox expansions Opposing Force and Blue Shift became an Ascended Extra in Decay (in the manual, at least), but hasn't been mentioned at all in the main Half-Life Canon since.
 Half-Life (Video Game) / int_a65288e2
featureApplicability
1.0
 Half-Life (Video Game) / int_a65288e2
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_a65288e2
 Half-Life (Video Game) / int_a7aa2277
type
Lab Pet
 Half-Life (Video Game) / int_a7aa2277
comment
Lab Pet: In Half-Life 2, Dr. Kleiner has Lamarr, a pet headcrab.
 Half-Life (Video Game) / int_a7aa2277
featureApplicability
1.0
 Half-Life (Video Game) / int_a7aa2277
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_a7aa2277
 Half-Life (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 Half-Life (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: Mostly averted. In trying to be immersive, the vast majority of weapons used by the enemies can also be used by the player, including mounted weapons, alien weapons, and mounted alien weapons. However, items like the Sniper Rifle used by the HECU and Combine are unusable, and unique weapons like Alyx's pistol and Grigori's rifle are also unusable.
 Half-Life (Video Game) / int_a89efe3c
featureApplicability
-1.0
 Half-Life (Video Game) / int_a89efe3c
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_a89efe3c
 Half-Life (Video Game) / int_a8a04f6f
type
And I Must Scream
 Half-Life (Video Game) / int_a8a04f6f
comment
Headcrab zombies are quintessentially this; there's a strong implication within the game that the host is still semi-aware and screaming under the control of the Puppeteer Parasite. This was confirmed when someone took the sound files and played them backward.
 Half-Life (Video Game) / int_a8a04f6f
featureApplicability
1.0
 Half-Life (Video Game) / int_a8a04f6f
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_a8a04f6f
 Half-Life (Video Game) / int_a8d6bd1f
type
Reality-Breaking Paradox
 Half-Life (Video Game) / int_a8d6bd1f
comment
Reality-Breaking Paradox: Following Freeman into the Xen portal in Opposing Force gives a Non-Standard Game Over due to the Time Paradox.
 Half-Life (Video Game) / int_a8d6bd1f
featureApplicability
1.0
 Half-Life (Video Game) / int_a8d6bd1f
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_a8d6bd1f
 Half-Life (Video Game) / int_a969c74a
type
Final Solution
 Half-Life (Video Game) / int_a969c74a
comment
Final Solution: This is what happened to the Nihilanth's race at the hands of the Combine.
 Half-Life (Video Game) / int_a969c74a
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1.0
 Half-Life (Video Game) / int_a969c74a
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_a969c74a
 Half-Life (Video Game) / int_a96b8b63
type
Space Marine
 Half-Life (Video Game) / int_a96b8b63
comment
Space Marine: Averted with the HECU, which doesn't even have any specialized equipment, save for the PCV some soldiers are assigned.
 Half-Life (Video Game) / int_a96b8b63
featureApplicability
-1.0
 Half-Life (Video Game) / int_a96b8b63
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_a96b8b63
 Half-Life (Video Game) / int_acf33d00
type
Nice Job Fixing It, Villain
 Half-Life (Video Game) / int_acf33d00
comment
Nice Job Fixing It, Villain: In Half-Life 2, toward the end of the game, Gordon goes through a weapon confiscator. It vaporizes all his weapons except for the Gravity Gun, which the confiscator is unable to destroy. Instead, the confiscator malfunctions and ends up making it more powerful.
 Half-Life (Video Game) / int_acf33d00
featureApplicability
1.0
 Half-Life (Video Game) / int_acf33d00
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_acf33d00
 Half-Life (Video Game) / int_ad1db87c
type
Oh, Crap!
 Half-Life (Video Game) / int_ad1db87c
comment
Oh, Crap!: Toss a grenade into the sniper's nest, and one of his possible responses is a vocoder-muffled but still discernible "...SHIT!"
 Half-Life (Video Game) / int_ad1db87c
featureApplicability
1.0
 Half-Life (Video Game) / int_ad1db87c
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_ad1db87c
 Half-Life (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Half-Life (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: Or Radiation Schmadiation Only direct contact with radioactive waste causes any issues. Fair enough for Gordon, who has the HEV suit (designed for that sort of thing), but not valid for the few times NPCs also get near it unless it's stabilized.
 Half-Life (Video Game) / int_b0a91b69
featureApplicability
1.0
 Half-Life (Video Game) / int_b0a91b69
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_b0a91b69
 Half-Life (Video Game) / int_b1346878
type
Fate Worse than Death
 Half-Life (Video Game) / int_b1346878
comment
Fate Worse than Death: Headcrab zombies are quintessentially this; there's a strong implication within the game that the host is still semi-aware and screaming under the control of the Puppeteer Parasite. This was confirmed when someone took the sound files and played them backward. The Stalkers — they're what happens when the Combine capture you and don't turn you into one of their transhuman soldiers. Body Horror only begins to cover it.
 Half-Life (Video Game) / int_b1346878
featureApplicability
1.0
 Half-Life (Video Game) / int_b1346878
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_b1346878
 Half-Life (Video Game) / int_b13a123
type
Fade to Black
 Half-Life (Video Game) / int_b13a123
comment
If Gordon rejects the G-Man's offer at the end of Half-Life, he is teleported unarmed into a room full of alien grunts. The game doesn't even show what happens, simply fading to black and showing "Subject: Gordon Freeman. Status: Terminated. Postmortem: Refused offer of employment."
 Half-Life (Video Game) / int_b13a123
featureApplicability
1.0
 Half-Life (Video Game) / int_b13a123
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_b13a123
 Half-Life (Video Game) / int_b2279346
type
RetCon
 Half-Life (Video Game) / int_b2279346
comment
Retcon: Too many to list here. A complete list can be found on Combine OverWiki though.
 Half-Life (Video Game) / int_b2279346
featureApplicability
1.0
 Half-Life (Video Game) / int_b2279346
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_b2279346
 Half-Life (Video Game) / int_b2cb7993
type
Brains and Brawn
 Half-Life (Video Game) / int_b2cb7993
comment
Brains and Brawn: "With my brains and your brawn, we'll make an excellent team!" Except Gordon usually provides both.
 Half-Life (Video Game) / int_b2cb7993
featureApplicability
1.0
 Half-Life (Video Game) / int_b2cb7993
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_b2cb7993
 Half-Life (Video Game) / int_b2f7c60a
type
Living Motion Detector
 Half-Life (Video Game) / int_b2f7c60a
comment
Living Motion Detector: The blind tentacles in the first game, and the cancelled hydra for the second, somewhat brought back via scripts.
 Half-Life (Video Game) / int_b2f7c60a
featureApplicability
1.0
 Half-Life (Video Game) / int_b2f7c60a
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_b2f7c60a
 Half-Life (Video Game) / int_b35e77ee
type
Fake Defector
 Half-Life (Video Game) / int_b35e77ee
comment
Dr. Judith Mossmann calls to mind the biblical Judith, whose Fake Defection helped to (literally) decapitate the Assyrian army.
 Half-Life (Video Game) / int_b35e77ee
featureApplicability
1.0
 Half-Life (Video Game) / int_b35e77ee
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_b35e77ee
 Half-Life (Video Game) / int_b3f0fc91
type
Track Trouble
 Half-Life (Video Game) / int_b3f0fc91
comment
Track Trouble: The first game's chapter "Apprehension" starts with soldiers detonating a bomb on the track Gordon is riding a tram on, and it'll derail into a pool of water if you don't get off in time.
 Half-Life (Video Game) / int_b3f0fc91
featureApplicability
1.0
 Half-Life (Video Game) / int_b3f0fc91
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_b3f0fc91
 Half-Life (Video Game) / int_b47d95be
type
No OSHA Compliance
 Half-Life (Video Game) / int_b47d95be
comment
No OSHA Compliance: One of the chapters in the original Half-Life forces Gordon to go through a waste processing factory. Yes, it's flesh-burning acid, but fortunately, Gordon's wearing the partially acid-proof HEV suit. Similarly, Adrian Shephard in the expansion has to go through some sort of experimental blast furnace, which has no rails or catwalks to shield workers and is only accessible via a hole in the wall. Then there's the massive toxic spill you can see on the opening tram ride... The whole facility is a disaster waiting to happen: there are no emergency exits directly leading to the surface in case of fire or extradimensional incursions, ceilings and catwalks collapse without warning, and an alarmingly large amount of objects, namely computers, are Made of Explodium. One of the worst is a giant fan near the silo area. The only way to turn it on is by climbing down a ladder onto a narrow catwalk beneath the blades and pressing a button. The catch is that the fan blades touch the area anyone climbing the ladder up would be, so to survive the task, you have to press the button and then haul ass and hope the fan doesn't catch you on the way out. There is also the ladder in the elevator shaft, which is assumed to be there to fix the elevator in case it's broken. However, the only way to access said ladder is if the elevator is working. A power generator has a long tunnel going towards it for seemingly no reason to isolate it from the rest of the sector, and when you activate it, it proceeds to fry anything that walks between the two large generator pylons on the way in. This is how you kill the Gargantua that you had to lead in here — and it'll fry you too if you don't notice the unmarked door on the side that bypasses them. There's also the fact that everything is structurally comprised, from solid concrete ceilings and walls to steel catwalks. Even most of the elevators don't work. Pretty much the only things in the entire Black Mesa facility that can withstand any sort of damage whatsoever are the exit doors, and they're all locked. The abandoned areas (the cliff face and the old missile silo) have the excuse of no longer being maintained, but for some areas, there is no excuse. There is no reason that the two generators that run the tram to the surface should be allowed to launch giant arcs of electricity everywhere. In an interesting subversion, in Half-Life 2: Lost Coast, the headcrab cannon has OSHA standard signs on it. Naturally, you have to do exactly what they tell you not to do. There's an achievement in Half-Life 2 called 'No OSHA Compliance' for killing some Combine soldiers with a crane. It's the Trope Namer.
 Half-Life (Video Game) / int_b47d95be
featureApplicability
1.0
 Half-Life (Video Game) / int_b47d95be
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_b47d95be
 Half-Life (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Half-Life (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: Gordon sometimes does some incredibly stupid things, like deliberately entering a metal coffin right into Breen's hands. Twice. Breen even lampshades this. A fair number of Black Mesa staff also succeed in getting themselves killed under blatantly stupid circumstances, such as running directly into obvious traps, while HECU and Black Ops soldiers can sometimes blow themselves up with their own grenades. While some of it is scripted, many instances can also be attributed to Artificial Stupidity.
 Half-Life (Video Game) / int_b58b4e3c
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1.0
 Half-Life (Video Game) / int_b58b4e3c
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_b58b4e3c
 Half-Life (Video Game) / int_b87ca9b3
type
Corridor Cubbyhole Run
 Half-Life (Video Game) / int_b87ca9b3
comment
Corridor Cubbyhole Run: At the exit to the Ravenholm mines, there's a buzzsaw trap that zooms back and forth along a track, shredding all the zombies in your way. It will also shred you or run you over if you don't stay out of its way.
 Half-Life (Video Game) / int_b87ca9b3
featureApplicability
1.0
 Half-Life (Video Game) / int_b87ca9b3
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_b87ca9b3
 Half-Life (Video Game) / int_b87e9bc7
type
Sensory Tentacles
 Half-Life (Video Game) / int_b87e9bc7
comment
Sensory Tentacles: The Tentacles react to loud noises. They also appear to have a small eye near the end of each appendage, but they rely considerably more on their hearing than their sight.
 Half-Life (Video Game) / int_b87e9bc7
featureApplicability
1.0
 Half-Life (Video Game) / int_b87e9bc7
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1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_b87e9bc7
 Half-Life (Video Game) / int_b8e2279c
type
Crowbar Combatant
 Half-Life (Video Game) / int_b8e2279c
comment
Crowbar Combatant: Gordon Freeman can wield a crowbar for most of the series and each game in the main series has it as a weapon (to the point where it is one of the most iconic examples of this trope). It also appears as a usable weapon in the Expansion Pack Blue Shift, for Barney Calhoun.
 Half-Life (Video Game) / int_b8e2279c
featureApplicability
1.0
 Half-Life (Video Game) / int_b8e2279c
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_b8e2279c
 Half-Life (Video Game) / int_bba30aeb
type
Late to the Tragedy
 Half-Life (Video Game) / int_bba30aeb
comment
Late to the Tragedy: Half-Life was the first game to subvert this, as the first level is a leisurely stroll through the player's workplace before all Hell breaks loose. (Ironically, with all of the NPCs telling Gordon, "You're late!") Played straight in Half-Life 2, though, as Gordon is abruptly dropped into City 17 more than a decade after Earth's subjugation by the Combine, and played with - but ultimately straight - in Opposing Force: Adrian is part of the first HECU responders, but his Osprey is taken out. He regains consciousness just as the military begins its pullout.
 Half-Life (Video Game) / int_bba30aeb
featureApplicability
1.0
 Half-Life (Video Game) / int_bba30aeb
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_bba30aeb
 Half-Life (Video Game) / int_bca8900a
type
Government Drug Enforcement
 Half-Life (Video Game) / int_bca8900a
comment
Government Drug Enforcement: "Don't drink the water. They put something in it, to make you forget."
 Half-Life (Video Game) / int_bca8900a
featureApplicability
1.0
 Half-Life (Video Game) / int_bca8900a
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_bca8900a
 Half-Life (Video Game) / int_bd5e9702
type
His Name Is...
 Half-Life (Video Game) / int_bd5e9702
comment
His Name Is...: In the original Half-Life, in the level immediately after when the Marines first appear, a nameless scientist proclaims that he must be protected and knows everything about what's going on before charging straight into Marine gunfire and being mowed down. Of course, if you manage to save him, he has nothing special to say. There's also a security guard who is midway through telling you something important before being gunned down by Assassins. In Episode Two, Eli Vance, as it is written somewhere on this page, is about to divulge critical information on the true nature of the Combine and the G-Man, before a pair of advisors literally break into the place and suck his brains out. At the beginning of Opposing Force, you and your squad are not told what the Black Mesa mission will be. When Xen ships start attacking a plane in the background, your sergeant starts to explain that mission, but your plane gets hit as well and crashes before he can reveal them.
 Half-Life (Video Game) / int_bd5e9702
featureApplicability
1.0
 Half-Life (Video Game) / int_bd5e9702
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_bd5e9702
 Half-Life (Video Game) / int_bef696dd
type
Mind Screw
 Half-Life (Video Game) / int_bef696dd
comment
There is also the ladder in the elevator shaft, which is assumed to be there to fix the elevator in case it's broken. However, the only way to access said ladder is if the elevator is working.
 Half-Life (Video Game) / int_bef696dd
featureApplicability
1.0
 Half-Life (Video Game) / int_bef696dd
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_bef696dd
 Half-Life (Video Game) / int_bf7cad7d
type
Locked Door
 Half-Life (Video Game) / int_bf7cad7d
comment
Locked Door: You must find alternate routes due to these, whether it be a massive pipe falling through several stories, or exploding walls. Or one of many, many actual locked doors. Mildly subverted in Half-Life 2 when you come across a door locked with a padlock and simply shoot or pry off the lock. Barney can do this in Blue Shift as well. And the barred doors which are actually Gravity Gun puzzles.
 Half-Life (Video Game) / int_bf7cad7d
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-0.3
 Half-Life (Video Game) / int_bf7cad7d
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1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_bf7cad7d
 Half-Life (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 Half-Life (Video Game) / int_c03fec8b
comment
Nonstandard Game Over: In Opposing Force, leaping through a portal Gordon leapt through in the main game sends you plummeting into space (instead of where Gordon landed) and accuses you of attempting to create a Time Paradox. Other "status report" deaths: Any time you let die a scientist who is needed to open a locked door or perform an important scripted event. Turning and shooting Drill Sergeant Nasty during Opposing Force's tutorial gets you court-martialed. Any overly excited person playing "Blue Shift" can accidentally (or purposefully) shoot the guard in the armory window in the crotch which the auto-aim automatically locks onto, or purposefully attack anyone else once you've received your gun. This will result in Barney being fired for "improper handling of a Firearm." however, there is a slight delay with the display and the game ending, which gives you time to empty 1 or 2 clips of ammo into anyone you like.
 Half-Life (Video Game) / int_c03fec8b
featureApplicability
1.0
 Half-Life (Video Game) / int_c03fec8b
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_c03fec8b
 Half-Life (Video Game) / int_c0f87dda
type
Humans Are Warriors
 Half-Life (Video Game) / int_c0f87dda
comment
Humans Are Warriors: Subtly invoked throughout the series; the HECU grunts will commonly trounce Xen forces when pitted against them in AI battles and their weapons are far more precise and deadly to the player, the Combine expend more than a little effort to turn most able-bodied humans into cyborg troops for use in their interstellar conquests, and lest we forget, one untrained human scientist in a suit of really good body armor was able to fight his way through two separate armies at once, one of them a multi-species invasion force from another dimension, the other a hardened special forces branch of the US Marines, who were tracking his every move via GPS no less. After that, Freeman's presence and violent resistance on Combine-occupied Earth for a few days was enough to incite mass armed rebellion at their base of operations, level the Citadel and most of City 17, and guarantee the success of the plan to neutralize the Combine's capacity for off-world reinforcement. On the flip side, Earth was entirely defeated by the Combine in a mere 7 hours of open warfare, but it is worth remembering that the Combine came from another universe, which they had already conquered and subjugated in its entirety, and them versus a single planet is hardly going to be a fair fight. When all is said and done, humanity is far from helpless against the various alien war machines present in the series.
 Half-Life (Video Game) / int_c0f87dda
featureApplicability
1.0
 Half-Life (Video Game) / int_c0f87dda
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1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_c0f87dda
 Half-Life (Video Game) / int_c1105f41
type
Hold the Line
 Half-Life (Video Game) / int_c1105f41
comment
Hold the Line: Several examples, usually with easily-knocked-over turrets.
 Half-Life (Video Game) / int_c1105f41
featureApplicability
1.0
 Half-Life (Video Game) / int_c1105f41
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_c1105f41
 Half-Life (Video Game) / int_c12f0c4
type
Outrun the Fireball
 Half-Life (Video Game) / int_c12f0c4
comment
Outrun the Fireball: A grunt throws in a satchel charge in a tunnel you're crawling through in the first game. Better run * In either direction, since the hatch is only a few feet away and the explosion doesn't damage you if you're right where the satchel charge is. Practically your objective throughout Episode One. You pretty much succeed, but not entirely.
 Half-Life (Video Game) / int_c12f0c4
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1.0
 Half-Life (Video Game) / int_c12f0c4
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_c12f0c4
 Half-Life (Video Game) / int_c2f7db18
type
Alien Blood
 Half-Life (Video Game) / int_c2f7db18
comment
Alien Blood: Just about every lifeform originating from Xen has yellow blood.
 Half-Life (Video Game) / int_c2f7db18
featureApplicability
1.0
 Half-Life (Video Game) / int_c2f7db18
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_c2f7db18
 Half-Life (Video Game) / int_c3478f1d
type
Badass Bookworm
 Half-Life (Video Game) / int_c3478f1d
comment
Badass Bookworm: Gordon, duh. Dr. Breen himself is perplexed, and has this to say on the matter:
 Half-Life (Video Game) / int_c3478f1d
featureApplicability
1.0
 Half-Life (Video Game) / int_c3478f1d
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1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_c3478f1d
 Half-Life (Video Game) / int_c36cba70
type
Mooks
 Half-Life (Video Game) / int_c36cba70
comment
In the original game, a pair of mooks capture the player character and, rather than just shooting him, toss him in a trash compactor. He then escapes via conveniently stacked-up garbage.
 Half-Life (Video Game) / int_c36cba70
featureApplicability
1.0
 Half-Life (Video Game) / int_c36cba70
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_c36cba70
 Half-Life (Video Game) / int_c3d4a04c
type
Energy Ball
 Half-Life (Video Game) / int_c3d4a04c
comment
Energy Ball: From what we can tell, a ball of Dark Energy might behave like that.
 Half-Life (Video Game) / int_c3d4a04c
featureApplicability
1.0
 Half-Life (Video Game) / int_c3d4a04c
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_c3d4a04c
 Half-Life (Video Game) / int_c4302351
type
Drop Pod
 Half-Life (Video Game) / int_c4302351
comment
Drop Pod: The Combine Headcrab Canisters.
 Half-Life (Video Game) / int_c4302351
featureApplicability
1.0
 Half-Life (Video Game) / int_c4302351
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_c4302351
 Half-Life (Video Game) / int_c5f23623
type
Broken Bridge
 Half-Life (Video Game) / int_c5f23623
comment
Broken Bridge: Dozens of them. Lampshaded in Episode Two by the Vortigaunt, who declares, "Pity the generator that requires a Vortigaunt to activate it."
 Half-Life (Video Game) / int_c5f23623
featureApplicability
1.0
 Half-Life (Video Game) / int_c5f23623
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1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_c5f23623
 Half-Life (Video Game) / int_c64db44b
type
Idle Animation
 Half-Life (Video Game) / int_c64db44b
comment
Idle Animation: For each weapon and NPC - for example, Adrian pets his living rocket launcher, and Barneys pull up their pants every so often.
 Half-Life (Video Game) / int_c64db44b
featureApplicability
1.0
 Half-Life (Video Game) / int_c64db44b
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_c64db44b
 Half-Life (Video Game) / int_c75df49a
type
Shout-Out
 Half-Life (Video Game) / int_c75df49a
comment
Dr. Breen is likely a Shout-Out to Colonel Breen from Quatermass and the Pit, an Obstructive Bureaucrat who's frequently observed to go against the Science Hero.
 Half-Life (Video Game) / int_c75df49a
featureApplicability
1.0
 Half-Life (Video Game) / int_c75df49a
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_c75df49a
 Half-Life (Video Game) / int_c9aea8c8
type
Armies Are Evil
 Half-Life (Video Game) / int_c9aea8c8
comment
Armies Are Evil: The shadowy Hazardous Environment Combat Unit that serves under the US military and who, thanks to their orders to kill the personnel of Black Mesa, are one of the main threats in Half-Life. The HECU gets their own Army in the even more shadowy Black Ops unit, which goes even higher in command. Like the HECU, they're also there to stop the alien infestation after the HECU fails, with predictable results.
 Half-Life (Video Game) / int_c9aea8c8
featureApplicability
1.0
 Half-Life (Video Game) / int_c9aea8c8
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1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_c9aea8c8
 Half-Life (Video Game) / int_ca3a6dbd
type
Informed Ability
 Half-Life (Video Game) / int_ca3a6dbd
comment
Informed Ability: The most technical things super-scientist Gordon Freeman has ever done are pushing a sample on a cart and plugging a teleporter in. Half-Life 2 explicitly refers to this fact. Early in the game, Gordon has to plug in a cable and throw a switch, and Barney mentions that his MIT education is really paying off. It has been pointed out that the only bit of physics that Gordon ever seems to apply is F=ma. That is to say, he knows how to swing a crowbar really hard... that is until the advent of the Havoc physics engine, where Gordon now understands simple machines like levers and pulleys. According to the backstory, Gordon's PhD dissertation was a very complicated piece of work done on complex portal physics. Supposedly Gordon was given menial labor because he was young and was the new hire. Had the experiment worked Gordon almost certainly would have spent dozens of hours studying the results, running complex equations, organizing the data, and coming up with conclusions with a group of his peers. Later in Half-Life 2, Eli is very eager to get Gordon out of his hazard suit and back into a lab coat. On both occasions, Gordon was forced into fight and flight due to an attack that occurred immediately afterwards.
 Half-Life (Video Game) / int_ca3a6dbd
featureApplicability
1.0
 Half-Life (Video Game) / int_ca3a6dbd
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_ca3a6dbd
 Half-Life (Video Game) / int_cbe687ab
type
Corrupt Corporate Executive
 Half-Life (Video Game) / int_cbe687ab
comment
Corrupt Corporate Executive: Dr. Breen, head administrator of Black Mesa. The research conducted under his administration would not hold up to any kind of ethical standards. May or may not have set up the entire Black Mesa Incident in order to be appointed head administrator of the entire human race. The G-Man also seems to fill this role. He is always wearing a snappy business suit, after all.
 Half-Life (Video Game) / int_cbe687ab
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1.0
 Half-Life (Video Game) / int_cbe687ab
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_cbe687ab
 Half-Life (Video Game) / int_cc374ba6
type
It's Up to You
 Half-Life (Video Game) / int_cc374ba6
comment
It's Up to You: Most of the protagonists are subject to this one way or another. Gordon, an ordinary scientist caught up in the Black Mesa incident, ends up becoming a more skilled fighter than any number of security guards, HECU troops, or highly augmented transhuman soldiers, and because of this the rest of humanity comes to view him as a savior. When it comes to undoing the Resonance Cascade and putting an end to the Combine occupation of Earth, much of the heavy lifting falls to him. It certainly helps that he's protected from grievous harm by his HEV Suit, and the fight against the Combine is firmly established as a group effort between him, the other surviving scientists from Black Mesa, and the greater Resistance, who can set off a wide-scale uprising after his temporary disappearance at Nova Prospekt (though it's still on him to lead the push to the Citadel once he returns). Adrian is the designated leader of his fellow HECU marines, despite being a mere Corporal equipped with a powered armor vest that his allies also use, and it's up to him and only him to defeat the gigantic Race X aliens infesting Black Mesa. Barney, at the time of the Black Mesa incident, is the only security guard who can help Rosenberg and his crew prep the prototype teleporter to be used as an escape, as every other guard on their side of the facility is conveniently dead and the few other staff Rosenberg can enlist the help of outside of his main group get killed off rather quickly.
 Half-Life (Video Game) / int_cc374ba6
featureApplicability
1.0
 Half-Life (Video Game) / int_cc374ba6
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_cc374ba6
 Half-Life (Video Game) / int_cc4b45f6
type
Word of God
 Half-Life (Video Game) / int_cc4b45f6
comment
Race X (the alien race from the Opposing Force expansion) is occasionally wondered about, but according to Marc Laidlaw, they don't matter to the Half-Life Universe. Gearbox invented them to primarily experiment for future games of their own, and the minute Gearbox stopped making Half-Life games, they vanished. This is justified by the fact that they were only at Black Mesa by chance on account of all the trans-dimensional shenanigans going on. Their world was probably sealed off from ours following Shephard's victory over the Gene Worm, effectively putting a stop to their interactions with humanity. And none of the characters from Decay (in particular the two main characters, Gina and Colette) have been seen since that game's ending either.
 Half-Life (Video Game) / int_cc4b45f6
featureApplicability
1.0
 Half-Life (Video Game) / int_cc4b45f6
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_cc4b45f6
 Half-Life (Video Game) / int_cdb45c07
type
No Sense of Personal Space
 Half-Life (Video Game) / int_cdb45c07
comment
No Sense of Personal Space: Freeman's squad habitually crowd around him so closely that it can be impossible to move without bumping into one or take a shot without dinging one by accident.
 Half-Life (Video Game) / int_cdb45c07
featureApplicability
1.0
 Half-Life (Video Game) / int_cdb45c07
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_cdb45c07
 Half-Life (Video Game) / int_ce4f133d
type
Gun Twirling
 Half-Life (Video Game) / int_ce4f133d
comment
Gun Twirling: The idle animation for the revolver in both games.
 Half-Life (Video Game) / int_ce4f133d
featureApplicability
1.0
 Half-Life (Video Game) / int_ce4f133d
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_ce4f133d
 Half-Life (Video Game) / int_cfda0ecb
type
Escort Mission
 Half-Life (Video Game) / int_cfda0ecb
comment
Escort Mission: Several times in the first game you need to escort a scientist from a hiding place to a door. Barney must also escort a scientist safely to escape Black Mesa in his expansion pack. However, these escort missions aren't too much of a pain, as you can tell them to stay put while you clear out the area ahead, and they will. That, and most of the "escort missions" in the game are optional. Averted in Half-Life 2. Barney and Alyx both carry automatic weapons and have rapidly regenerating health, while Grigori gets a double-barreled rifle that can instantly kill most enemies and is almost perfectly accurate. In Episode One, you have to escort civilians to the trains to escape City 17. This gets annoying after the first two trips, and when they start firing rockets at you. In Episode Two, to get the "Little Rocket Man" achievement, you must "escort" (or rather carry since it's just an item) a garden gnome from the first level to nearly the end of the game. It's easy enough to fling it around for the start of the game, but it takes a lot of work to jam that thing in the car and keep it in place while you're dodging fire from a Hunter Chopper.
 Half-Life (Video Game) / int_cfda0ecb
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-1.0
 Half-Life (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_cfda0ecb
 Half-Life (Video Game) / int_d10d5eb5
type
Made of Indestructium
 Half-Life (Video Game) / int_d10d5eb5
comment
Made of Indestructium: As with most video games, almost all of the scenery is invulnerable to your weapons in the first game. Some odd exceptions include the metal grates (which can be broken with a single crowbar swing, less than it takes to break most wooden crates) and the concrete barriers which instantly shatter when you run the tram car through them.
 Half-Life (Video Game) / int_d10d5eb5
featureApplicability
1.0
 Half-Life (Video Game) / int_d10d5eb5
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_d10d5eb5
 Half-Life (Video Game) / int_d24ed873
type
Developer's Foresight
 Half-Life (Video Game) / int_d24ed873
comment
They don't, however, seem to like necrotic flesh: if they catch a zombie, they bite off the headcrab and spit out the rest. The only exception is the poison zombie, as barnacles die instantly if they eat a poison headcrab.
 Half-Life (Video Game) / int_d24ed873
featureApplicability
1.0
 Half-Life (Video Game) / int_d24ed873
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_d24ed873
 Half-Life (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Half-Life (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: Early on, after the resonance cascade, you reach an elevator with a large warning sign next to it - "In Case Of Fire Do Not Use Elevators" - should you press the button, an elevator full of scientists will fall screaming to their doom (though if you don't press the button, the elevator will fall anyway once you break the door's glass to continue). (The developer who thought this up said that it worked both as a game element and as a message to other developers - "Enough with the d*mn button puzzles already.")
 Half-Life (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Half-Life (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_d2c0e2ed
 Half-Life (Video Game) / int_d2ccb43e
type
Delicious Distraction
 Half-Life (Video Game) / int_d2ccb43e
comment
Delicious Distraction: Bullsquids can be distracted with meat strung up in the meat locker you first find them in.
 Half-Life (Video Game) / int_d2ccb43e
featureApplicability
1.0
 Half-Life (Video Game) / int_d2ccb43e
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_d2ccb43e
 Half-Life (Video Game) / int_d39771a4
type
Long Bus Trip
 Half-Life (Video Game) / int_d39771a4
comment
Long Bus Trip: Corporal Adrian Shephard.
 Half-Life (Video Game) / int_d39771a4
featureApplicability
1.0
 Half-Life (Video Game) / int_d39771a4
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_d39771a4
 Half-Life (Video Game) / int_d39e327f
type
What the Hell, Hero?
 Half-Life (Video Game) / int_d39e327f
comment
Two instances from when Gordon first wakes up after the resonance cascade. The first allows you to hit an elevator button...that sends an elevator with three people on it plummetting to the bottom of the shaft. A later incident has you stepping on a flimsy catwalk, causing it to collapse under the scientist on it. He even yells "GORDON!" in a What the Hell, Hero? tone before falling to his death. Although the elevator will fall even if you break the glass.
 Half-Life (Video Game) / int_d39e327f
featureApplicability
1.0
 Half-Life (Video Game) / int_d39e327f
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_d39e327f
 Half-Life (Video Game) / int_d62dd556
type
The Chessmaster
 Half-Life (Video Game) / int_d62dd556
comment
The Chessmaster: "I do apologize for what must seem to you an arbitrary imposition, Dr. Freeman. I trust it will all make sense to you in the course of... well... I'm really not at liberty to say. In the meantime... this is where I get off." The G-Man will save people and provide them with information, but also interfere with their plan to move them into situations where everything they will do for their gain will also advance his plan. He isn't even trying to hide it.
 Half-Life (Video Game) / int_d62dd556
featureApplicability
1.0
 Half-Life (Video Game) / int_d62dd556
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_d62dd556
 Half-Life (Video Game) / int_d705d771
type
Exposed Extraterrestrials
 Half-Life (Video Game) / int_d705d771
comment
Exposed Extraterrestrials: The vortigaunts wear nothing aside from the slave shackles.
 Half-Life (Video Game) / int_d705d771
featureApplicability
1.0
 Half-Life (Video Game) / int_d705d771
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_d705d771
 Half-Life (Video Game) / int_da32aec9
type
Fake Ultimate Mook
 Half-Life (Video Game) / int_da32aec9
comment
Fake Ultimate Mook: The two tanks you encounter in Half-Life are dangerous and can instantly kill you if they can land a hit. However, they are immobile and if you can avoid the extremely slow-moving turret (which can't make a full 360-degree turn), you can destroy them at your leisure. The first tank doesn't even have a machine gun. The two Bradleys are a bit more dangerous since their turret can swivel all the way around, but the first one still counts for this trope, as it oddly doesn't use its main gun, only firing missiles at you. These can be dodged and even redirected back at it. The second one, which uses its main gun, is much more dangerous, but it is still immobile.
 Half-Life (Video Game) / int_da32aec9
featureApplicability
1.0
 Half-Life (Video Game) / int_da32aec9
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1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_da32aec9
 Half-Life (Video Game) / int_dae5c997
type
Action Girl
 Half-Life (Video Game) / int_dae5c997
comment
Action Girl: Gina, Colette, Alyx and the female rebels, who fight just as well and hard as the men.
 Half-Life (Video Game) / int_dae5c997
featureApplicability
1.0
 Half-Life (Video Game) / int_dae5c997
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_dae5c997
 Half-Life (Video Game) / int_db602541
type
Reflecting Laser
 Half-Life (Video Game) / int_db602541
comment
Reflecting Laser: The Tau Cannon / "Gauss". Technically a "hypervelocity projectile" weapon, but works like a hitscan laser that reflects off any solid map surface at 45 45-degree angle or less to the horizontal.
 Half-Life (Video Game) / int_db602541
featureApplicability
1.0
 Half-Life (Video Game) / int_db602541
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_db602541
 Half-Life (Video Game) / int_dbd8e795
type
Gaiden Game
 Half-Life (Video Game) / int_dbd8e795
comment
Gaiden Game: Portal and Half-Life: Counter-Strike. The latter spawned a separate series (and a remake), while the former started as a separate series that, unlike the later Counter-Strike games (which don't seem to be in continuity), still gives lip service to its Half-Life universe setting.
 Half-Life (Video Game) / int_dbd8e795
featureApplicability
1.0
 Half-Life (Video Game) / int_dbd8e795
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_dbd8e795
 Half-Life (Video Game) / int_dc3b74bc
type
Pointy-Haired Boss
 Half-Life (Video Game) / int_dc3b74bc
comment
Pointy-Haired Boss: Dr. Wallace Breen was the administrator of Black Mesa at the start of the first game. Given, oh, everything that's happened since, I think it's safe to assume he wasn't the most competent administrator ever. Of course, in the sequel, he gets worse.
 Half-Life (Video Game) / int_dc3b74bc
featureApplicability
1.0
 Half-Life (Video Game) / int_dc3b74bc
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_dc3b74bc
 Half-Life (Video Game) / int_dc579c91
type
Contrived Coincidence
 Half-Life (Video Game) / int_dc579c91
comment
Contrived Coincidence: The huge three-headed hydra monster that can't be destroyed by any of Gordon's weapons, only by a blast from a huge rocket engine, luckily tunnels his way into a rocket engine testing chamber!
 Half-Life (Video Game) / int_dc579c91
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1.0
 Half-Life (Video Game) / int_dc579c91
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1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_dc579c91
 Half-Life (Video Game) / int_df11acbe
type
Artificial Brilliance
 Half-Life (Video Game) / int_df11acbe
comment
On the other hand, their "eat first, figure out if it's edible later" behavior means they can be easily distracted by throwing a barrel or crate at their tongue - or even better, an explosive barrel that can be detonated by gunfire before the barnacle drops it to wipe out entire groups of them at once. A later Source engine version update patched them so that each barnacle grabs each physics object only once then ignores it from that point on once having confirmed that it's not edible, even if the player deliberately tries to feed it to them, so they can't be distracted indefinitely.
 Half-Life (Video Game) / int_df11acbe
featureApplicability
1.0
 Half-Life (Video Game) / int_df11acbe
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_df11acbe
 Half-Life (Video Game) / int_df1793de
type
Updated Re-release
 Half-Life (Video Game) / int_df1793de
comment
Half-Life: 25th Anniversary Update (2023)
 Half-Life (Video Game) / int_df1793de
featureApplicability
1.0
 Half-Life (Video Game) / int_df1793de
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_df1793de
 Half-Life (Video Game) / int_e13d1ebc
type
Mouth Flaps
 Half-Life (Video Game) / int_e13d1ebc
comment
Mouth Flaps: Characters in the first game, due to engine limitations.
 Half-Life (Video Game) / int_e13d1ebc
featureApplicability
1.0
 Half-Life (Video Game) / int_e13d1ebc
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_e13d1ebc
 Half-Life (Video Game) / int_e2d7b14c
type
Made of Explodium
 Half-Life (Video Game) / int_e2d7b14c
comment
Then there's the massive toxic spill you can see on the opening tram ride... The whole facility is a disaster waiting to happen: there are no emergency exits directly leading to the surface in case of fire or extradimensional incursions, ceilings and catwalks collapse without warning, and an alarmingly large amount of objects, namely computers, are Made of Explodium.
 Half-Life (Video Game) / int_e2d7b14c
featureApplicability
1.0
 Half-Life (Video Game) / int_e2d7b14c
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1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_e2d7b14c
 Half-Life (Video Game) / int_e305ffa8
type
Expositing the Masquerade
 Half-Life (Video Game) / int_e305ffa8
comment
Expositing the Masquerade: It's revealed in Opposing Force that the scientists have been experimenting with Xen life for long enough to have a terrarium and have modified a Barnacle to use as a weapon. The main game already had plenty of hints of this. In "Questionable Ethics" you find several Xen creatures contained in laboratories. While on Xen yourself, you come across dozens of corpses wearing HEV suits. Word of God has also said that the sample Gordon pushes into the anti-mass spectrometer at the beginning of the game is the same kind of crystal that protects Nihilanth.
 Half-Life (Video Game) / int_e305ffa8
featureApplicability
1.0
 Half-Life (Video Game) / int_e305ffa8
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_e305ffa8
 Half-Life (Video Game) / int_e41b38d3
type
Classic Cheat Code
 Half-Life (Video Game) / int_e41b38d3
comment
Classic Cheat Code: God mode and such. Noclip and Impulse 101 are at the top of about 95% of the console code lists. If you have ever used the console, you probably use Noclip and Impulse 101 the most. By extension, sv_cheats 1 is well known, since it is needed to enable those two.
 Half-Life (Video Game) / int_e41b38d3
featureApplicability
1.0
 Half-Life (Video Game) / int_e41b38d3
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_e41b38d3
 Half-Life (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Half-Life (Video Game) / int_e5066b68
comment
Half-Life 2 has the Gravity Gun, which turns virtually anything into a weapon: Chairs, crates, tables, barrels (exploding and non-exploding varieties), benches, radiators, armoires, TVs, tires, bicycles, cars, people...
 Half-Life (Video Game) / int_e5066b68
featureApplicability
1.0
 Half-Life (Video Game) / int_e5066b68
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_e5066b68
 Half-Life (Video Game) / int_e545e190
type
Nerf
 Half-Life (Video Game) / int_e545e190
comment
Nerf: The Source version of the original Half-Life, even on hard mode, has a lot fewer enemies to deal with in the Xen levels (and some other rare cases outside Xen) due to there not being as many walkover game-play triggers that spawn in new enemies; especially Alien Controllers. The "Interloper" level in particular toned down on the triggers.
 Half-Life (Video Game) / int_e545e190
featureApplicability
1.0
 Half-Life (Video Game) / int_e545e190
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_e545e190
 Half-Life (Video Game) / int_ec3768a
type
Sprint Meter
 Half-Life (Video Game) / int_ec3768a
comment
Sprint Meter: The auxiliary power source. It also powers the flashlight in Half-life 2 and Episode One, so don't run too much when you need it.
 Half-Life (Video Game) / int_ec3768a
featureApplicability
1.0
 Half-Life (Video Game) / int_ec3768a
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_ec3768a
 Half-Life (Video Game) / int_ef23acb9
type
Xenomorph Xerox
 Half-Life (Video Game) / int_ef23acb9
comment
The headcrabs are a blatant Xenomorph Xerox, especially in the Black Mesa era games where you see them infest scientists, workers, and soldiers in abandoned industrial facilities, and end their threat by fighting their queen. This carries over to Half-Life 2 where the Combine weaponize them just like Burke wanted to.
 Half-Life (Video Game) / int_ef23acb9
featureApplicability
1.0
 Half-Life (Video Game) / int_ef23acb9
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_ef23acb9
 Half-Life (Video Game) / int_f03efcdb
type
Face Full of Alien Wing-Wong
 Half-Life (Video Game) / int_f03efcdb
comment
Face Full of Alien Wing-Wong: Headcrabs, also frequently known as Facehuggers. Or as Barney calls them, "head humpers." Magnusson gives us the more scientific-sounding "cranial-conjugal parasite."
 Half-Life (Video Game) / int_f03efcdb
featureApplicability
1.0
 Half-Life (Video Game) / int_f03efcdb
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_f03efcdb
 Half-Life (Video Game) / int_f283319c
type
Tortured Monster
 Half-Life (Video Game) / int_f283319c
comment
Tortured Monster: The zombies are humans who have been turned into People Puppets and mutated by the parasitoid headcrabs attached to their heads. In the second game, they can be heard screaming for help as they attack you.
 Half-Life (Video Game) / int_f283319c
featureApplicability
1.0
 Half-Life (Video Game) / int_f283319c
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_f283319c
 Half-Life (Video Game) / int_f2d8e3c2
type
Evil Plan
 Half-Life (Video Game) / int_f2d8e3c2
comment
Dr. Breen, head administrator of Black Mesa. The research conducted under his administration would not hold up to any kind of ethical standards. May or may not have set up the entire Black Mesa Incident in order to be appointed head administrator of the entire human race.
 Half-Life (Video Game) / int_f2d8e3c2
featureApplicability
1.0
 Half-Life (Video Game) / int_f2d8e3c2
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_f2d8e3c2
 Half-Life (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Half-Life (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Half-Life only allows for two Black Mesa personnel to accompany Gordon at any given time. Opposing Force ups the limit with up to four HECU marines allowed in Shephard's squad at a time, and Half-Life 2 permits the same number of Resistance fighters to follow Gordon during the Uprising chapters.
 Half-Life (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Half-Life (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_f3cf30d9
 Half-Life (Video Game) / int_f4f01ac
type
Deadly Rotary Fan
 Half-Life (Video Game) / int_f4f01ac
comment
Deadly Rotary Fan: Several times in the first game and at least once in Half-Life 2, you have to pass through, or by, an active fan. Touching the blades means instant death.
 Half-Life (Video Game) / int_f4f01ac
featureApplicability
1.0
 Half-Life (Video Game) / int_f4f01ac
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1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_f4f01ac
 Half-Life (Video Game) / int_f4fb7564
type
Diegetic Interface
 Half-Life (Video Game) / int_f4fb7564
comment
Diegetic Interface: Would normally be Justified by Gordon's Powered Armor, either through his glasses* since he never wears the suit's helmet or some other way.
 Half-Life (Video Game) / int_f4fb7564
featureApplicability
1.0
 Half-Life (Video Game) / int_f4fb7564
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_f4fb7564
 Half-Life (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 Half-Life (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: Barney goes through a lot to have the sole happy ending of a Half-Life game.
 Half-Life (Video Game) / int_f64a9cf7
featureApplicability
1.0
 Half-Life (Video Game) / int_f64a9cf7
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1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_f64a9cf7
 Half-Life (Video Game) / int_f75c8193
type
Script Breaking
 Half-Life (Video Game) / int_f75c8193
comment
Script Breaking: A staple of speedruns.
 Half-Life (Video Game) / int_f75c8193
featureApplicability
1.0
 Half-Life (Video Game) / int_f75c8193
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_f75c8193
 Half-Life (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Half-Life (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: The alien factory preceding the Nihilanth battle in the first game. In the sequel, once you enter the Citadel, you know there's going to be a boss at the top.
 Half-Life (Video Game) / int_f821e963
featureApplicability
1.0
 Half-Life (Video Game) / int_f821e963
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_f821e963
 Half-Life (Video Game) / int_fb111d49
type
Sequence Breaking
 Half-Life (Video Game) / int_fb111d49
comment
Sequence Breaking: The physics engine and stackable boxes allow clever players to bypass some of the challenges. There are three areas in "Nova Prospekt" where the player must use mounted turrets to repel the Combine. In two of those areas, it is possible to stack boxes to block some of the attack routes and, in the second, to escape to a more defensible position. Alternatively, a dedicated player may choose to bring along the turrets from each area to the next, giving you far more firepower than you'd normally have.
 Half-Life (Video Game) / int_fb111d49
featureApplicability
1.0
 Half-Life (Video Game) / int_fb111d49
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_fb111d49
 Half-Life (Video Game) / int_fbcaf7b0
type
The Watcher
 Half-Life (Video Game) / int_fbcaf7b0
comment
The Watcher: The G-Man. It is also suggested that there are several other parties/individuals keeping track of the Combine's activities and are all trying to affect the outcome of the struggles on Earth:
 Half-Life (Video Game) / int_fbcaf7b0
featureApplicability
1.0
 Half-Life (Video Game) / int_fbcaf7b0
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_fbcaf7b0
 Half-Life (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 Half-Life (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: The ending of Uplink.
 Half-Life (Video Game) / int_fc07d409
featureApplicability
1.0
 Half-Life (Video Game) / int_fc07d409
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_fc07d409
 Half-Life (Video Game) / int_fe0330fb
type
Brick Joke
 Half-Life (Video Game) / int_fe0330fb
comment
Amusingly, the Brick Joke about the microwave casserole only works because he didn't appear in the original Half-Life (at least, not with the same voice or model — see You ALL Look Familiar below).
 Half-Life (Video Game) / int_fe0330fb
featureApplicability
1.0
 Half-Life (Video Game) / int_fe0330fb
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_fe0330fb
 Half-Life (Video Game) / int_fea27091
type
Buffy Speak
 Half-Life (Video Game) / int_fea27091
comment
The Striders' autocannons might not look all that dakkalicious alone, but when you encounter more than one...
 Half-Life (Video Game) / int_fea27091
featureApplicability
1.0
 Half-Life (Video Game) / int_fea27091
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_fea27091
 Half-Life (Video Game) / int_fea42091
type
Badass Preacher
 Half-Life (Video Game) / int_fea42091
comment
Practically, this is what happened to nearly every single place after the Black Mesa Incident allowed headcrabs onto Earth and Combine started to use headcrab shells. There is no area in Half-Life 2 and its episodes where there would be no headcrab zombies or headcrabs wandering in search of a victim. The most direct example of this trope is Ravenholm, a town that was housing the refugees from City 17 before it was subjected to a massive bombardment of headcrab shells and turned into Hell on Earth with a single survivor doing the work of saving the lost souls by the time Gordon shows up.
 Half-Life (Video Game) / int_fea42091
featureApplicability
1.0
 Half-Life (Video Game) / int_fea42091
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_fea42091
 Half-Life (Video Game) / int_name
type
ItemName
 Half-Life (Video Game) / int_name
comment
 Half-Life (Video Game) / int_name
featureApplicability
1.0
 Half-Life (Video Game) / int_name
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_name
 Half-Life (Video Game) / int_name
itemName
Half-Life (Video Game)

The following is a list of statements referring to the current page from other pages.

 BattleOfTheSheps
seeAlso
Half-Life (Video Game)
 Crossover / Fan Fic
seeAlso
Half-Life (Video Game)
 Video Games / Fan Fic
seeAlso
Half-Life (Video Game)
 Markiplier (Lets Play)
seeAlso
Half-Life (Video Game)
 HalfLife
seeAlso
Half-Life (Video Game)
 Life Unlimited
seeAlso
Half-Life (Video Game)
 Half-Life (Video Game)
hasFeature
A Form You Are Comfortable With / int_3b7abee2
 Half-Life (Video Game)
hasFeature
A.I. Breaker / int_3b7abee2
 Half-Life (Video Game)
hasFeature
A Space Marine Is You / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Abandoned Mine / int_3b7abee2
 Half-Life (Video Game)
hasFeature
AcCENT upon the Wrong SylLABle / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Action Bar / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Action Horror / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Action Survivor / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Activation Sequence / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Adaptational Location Change / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Adapted Out / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Adjustable Censorship / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Alien Kudzu / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Alien Works / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Aliens Are Bastards / int_3b7abee2
 Half-Life (Video Game)
hasFeature
All According to Plan / int_3b7abee2
 Half-Life (Video Game)
hasFeature
All Deserts Have Cacti / int_3b7abee2
 Half-Life (Video Game)
hasFeature
All-or-Nothing Reloads / int_3b7abee2
 Half-Life (Video Game)
hasFeature
All There in the Script / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Almighty Janitor / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Almost Dead Guy / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Alternate Timeline / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Alternative Number System / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Always a Bigger Fish / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Ambiguously Evil / int_3b7abee2
 Half-Life (Video Game)
hasFeature
America Is Still a Colony / int_3b7abee2
 Half-Life (Video Game)
hasFeature
American Video Games / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Anchored Teleportation / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Angst? What Angst? / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Anonymous Benefactor / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Arena Shooter / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Artistic License – Nuclear Physics / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Ascended Fanfic / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Auto-Save / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Badass Family / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Badass in a Nice Suit / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Bang, Bang, BANG / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Beard of Evil / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Beating a Dead Player / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Beef Gate / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Beginner's Luck / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Behind the Black / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Belly Mouth / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Big Badass Battle Sequence / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Big Brother Is Employing You / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Big Damn Fire Exit / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Binomium ridiculus / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Bio Punk / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Blackout Basement / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Blatant Item Placement / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Blood-Stained Glass Windows / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Body Armor as Hit Points / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Bold Inflation / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Bolivian Army Ending / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Bomb Whistle / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Booby Trap / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Boss-Arena Idiocy / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Boss Arena Recovery / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Boss in Mook Clothing / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Bottled Heroic Resolve / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Bottomless Magazines / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Brains and Brawn / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Breakout Mook Character / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Breather Level / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Bug War / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Burn the Undead / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Call a Smeerp a "Rabbit" / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Canon Fodder / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Challenge Run / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Chaos Architecture / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Charged Attack / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Cherry Tapping / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Clothes Make the Superman / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Continuity Overlap / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Cool Versus Awesome / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Corridor Cubbyhole Run / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Crate Expectations / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Creepily Long Arms / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Creepy Blue Eyes / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Creepy Cute / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Creepy Souvenir / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Critical Annoyance / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Cut Lex Luthor a Check / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Cut the Juice / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Damage Reduction / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Damage-Sponge Boss / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Dark Horse Victory / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Dark Messiah / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Deadly Lunge / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Deadly Training Area / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Defeat Equals Explosion / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Degraded Boss / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Desert Warfare / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Developer's Foresight / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Diagonal Speed Boost / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Diegetic Interface / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Diesel Punk / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Dilating Door / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Direct Continuous Levels / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Disintegrator Ray / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Dissonant Serenity / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Ditzy Genius / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Door to Before / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Dressed All in Rubber / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Driven to Madness / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Driving Question / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Drone Deployer / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Earn Your Fun / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Easy Level Trick / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Elaborate Underground Base / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Electronic Speech Impediment / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Elevator Action Sequence / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Elite Zombie / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Emerald Power / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Emergency Weapon / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Endangered Species / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Enemy Chatter / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Enemy Summoner / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Enslaved Elves / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Escapist Character / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Everything Fades / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Everything-Is-Smashable Area / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Everything's Deader with Zombies / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Exploding Barrels / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Explosive Results / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Explosive Stupidity / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Exposed Extraterrestrials / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Extra-Dimensional Shortcut / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Extra Eyes / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Extremely Short Timespan / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Eyeless Face / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Face Full of Alien Wing-Wong / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Face Hugger / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Failsafe Failure / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Fake Ultimate Hero / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Fandom Heresy / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Fantastic Light Source / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Fast-Killing Radiation / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Faster Than They Look / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Featureless Protagonist / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Fictional Combat Troop / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Firing One-Handed / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Flashy Teleportation / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Flatline / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Fling a Light into the Future / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Foreboding Architecture / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Four-Fingered Hands / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Galactic Superpower / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Gas Mask Mooks / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Giant Spinning Duct Fan / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Glamour Failure / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Gone Horribly Wrong / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Good Hair, Evil Hair / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Gratuitous Greek / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Green Is Gross / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Green Rocks / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Grenade Launcher / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Grimy Water / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Gut Punch / int_3b7abee2
 Half-Life (Video Game)
hasFeature
HP to 1 / int_3b7abee2
 Half Life
seeAlso
Half-Life (Video Game)
 Half-Life (Video Game)
hasFeature
Handy Remote Control / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Hard Light / int_3b7abee2
 Half-Life (Video Game)
hasFeature
He Knows About Timed Hits / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Heads-Up Display / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Heal Thyself / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Healing Boss / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Hell Hotel / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Helpless Window Death / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Heroic Mime / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Herr Doktor / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Hidden Agenda Villain / int_3b7abee2
 Half-Life (Video Game)
hasFeature
His Name Is... / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Hive Drone / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Hologram / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Hope Bringer / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Hot Bar / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Hugh Mann / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Hyper-Destructive Bouncing Ball / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Hyperspace Is a Scary Place / int_3b7abee2
 Half-Life (Video Game)
hasFeature
I Don't Like the Sound of That Place / int_3b7abee2
 Half-Life (Video Game)
hasFeature
I Want Grandkids / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Iconic Item / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Iconic Starter Equipment / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Imminent Danger Clue / int_3b7abee2
 Half-Life (Video Game)
hasFeature
In-Universe Game Clock / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Inexplicably Awesome / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Inferred Holocaust / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Infinite Flashlight / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Insane Troll Logic / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Instant Expert / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Invading Refugees / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Ironic Name / int_3b7abee2
 Half-Life (Video Game)
hasFeature
It's Going Down / int_3b7abee2
 Half-Life (Video Game)
hasFeature
It's Up to You / int_3b7abee2
 Half-Life (Video Game)
hasFeature
I've Never Seen Anything Like This Before / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Ivy League for Everyone / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Jack of All Stats / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Jump Jet Pack / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Jump Physics / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Justified Tutorial / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Kick Them While They Are Down / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Kidnapped by the Call / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Killer App / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Kinetic Weapons Are Just Better / int_3b7abee2
 Half-Life (Video Game)
hasFeature
King in the Mountain / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Ladder Physics / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Land Mine Goes "Click!" / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Laser Hallway / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Laser Sight / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Law of Inverse Recoil / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Leave No Witnesses / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Light and Mirrors Puzzle / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Like a Duck Takes to Water / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Limited Sound Effects / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Living Legend / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Living Motion Detector / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Load-Bearing Boss / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Locked Door / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Locomotive Level / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Long Bus Trip / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Loose Canon / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Lost in Transmission / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Lucky Charms Title / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Machine Monotone / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Macro Zone / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Mad Scientist's Beautiful Daughter / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Made of Incendium / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Magnet Hands / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Marathon Level / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Mascot Mook / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Masturbation Means Sexual Frustration / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Meat Puppet / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Mecha-Mooks / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Mêlée à Trois / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Messianic Archetype / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Militaries Are Useless / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Military and Warfare Video Games / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Minimalist Cast / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Missing Backblast / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Mission-Pack Sequel / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Mook Maker / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Mother of a Thousand Young / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Moving Buildings / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Multiboobage / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Mysterious Backer / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Mysterious Employer / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Mysterious Informant / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Mysterious Watcher / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Nameless Narrative / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Natural Weapon / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Nerd Action Hero / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Nerd Glasses / int_3b7abee2
 Half-Life (Video Game)
hasFeature
New Weapon Target Range / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Nightmarish Factory / int_3b7abee2
 Half-Life (Video Game)
hasFeature
No-Gear Level / int_3b7abee2
 Half-Life (Video Game)
hasFeature
No Peripheral Vision / int_3b7abee2
 Half-Life (Video Game)
hasFeature
No Sidepaths, No Exploration, No Freedom / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Non-Linear Sequel / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Nondescript, Nasty, Nutritious / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Non-Humans Lack Attributes / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Notice This / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Numerical Hard / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Obstructive Bureaucrat / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Omniglot / int_3b7abee2
 Half-Life (Video Game)
hasFeature
On-Site Procurement / int_3b7abee2
 Half-Life (Video Game)
hasFeature
One Bullet at a Time / int_3b7abee2
 Half-Life (Video Game)
hasFeature
One Bullet Clips / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Onscreen Chapter Titles / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Opaque Lenses / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Orange/Blue Contrast / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Orchestra Hit Techno Battle / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Orcus on His Throne / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Organic Technology / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Organization with Unlimited Funding / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Our Monsters Are Weird / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Out of the Frying Pan / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Outdated by Canon / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Oxygen Meter / int_3b7abee2
 Half-Life (Video Game)
hasFeature
P.O.V. Cam / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Parasite Zombie / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Personal Space Invader / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Phlebotinum-Handling Equipment / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Planet Looters / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Playful Cat Smile / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Plot Lock / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Powers That Be / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Protection Mission / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Puppeteer Parasite / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Rail Enthusiast / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Railroading / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Raising the Steaks / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Realistic Diction Is Unrealistic / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Reality-Breaking Paradox / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Recurring Traveller / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Recycled Premise / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Recycled Soundtrack / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Remixed Level / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Removing the Head or Destroying the Brain / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Repetitive Audio Glitch / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Research, Inc. / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Revenge Is a Dish Best Served / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Revolvers Are Just Better / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Rewarding Vandalism / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Ridiculous Future Sequelisation / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Right Man in the Wrong Place / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Ring Menu / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Rival Science Teams / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Road Runner PC / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Roar Before Beating / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Safely Secluded Science Center / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Samus Is a Girl / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Sane Boss, Psycho Henchmen / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Satchel Charge / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Scary Shiny Glasses / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Sci-Fi Kitchen Sink / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Screens Are Cameras / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Scripted Event / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Secondary Fire / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Self-Contained Demo / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Semper Fi / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Sensory Tentacles / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Sentry Gun / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Sequence Breaking / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Set a Mook to Kill a Mook / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Shared Universe / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Sharpshooter Fallacy / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Shoot the Fuel Tank / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Short-Lived, Big Impact / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Shotguns Are Just Better / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Show Some Leg / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Shrug of God / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Sickly Green Glow / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Skippable Boss / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Slash Fic / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Slave Race / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Sliding Scale of Gender Inequality / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Sliding Scale of Linearity vs. Openness / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Sliding Scale of Silliness vs. Seriousness / int_3b7abee2
 SlidingScaleOfVideoGameObscurity
seeAlso
Half-Life (Video Game)
 Half-Life (Video Game)
hasFeature
Slobs Versus Snobs / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Smashing Hallway Traps of Doom / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Smoking Is Cool / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Sniper Pistol / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Sniper Rifle / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Sociopathic Soldier / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Soft Water / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Spear Carrier / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Spice Up the Subtitles / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Spring-Loaded Corpse / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Sprite/Polygon Mix / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Sssssnaketalk / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Standard FPS Enemies / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Standard FPS Guns / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Starfish Language / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Starter Gear Staying Power / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Static Screw / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Stealth Hi/Bye / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Steam Vent Obstacle / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Stock Sound Effects / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Story-Driven Invulnerability / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Story to Gameplay Ratio / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Suddenly Always Knew That / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Sufficiently Advanced Alien / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Super Prototype / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Superhero Sobriquets / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Swivel-Chair Antics / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Sword and Gun / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Take Your Time / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Teamwork Puzzle Game / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Technicolor Death / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Technicolor Eyes / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Technologically Advanced Foe / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Telepathic Spacemen / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Teleportation / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Teleporter Accident / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Ten-Second Flashlight / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Tentative Light / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Terminology Title / int_3b7abee2
 Half-Life (Video Game)
hasFeature
That One Achievement / int_3b7abee2
 Half-Life (Video Game)
hasFeature
The Adjectival Man / int_3b7abee2
 Half-Life (Video Game)
hasFeature
The Backwards Я / int_3b7abee2
 Half-Life (Video Game)
hasFeature
The Chooser of the One / int_3b7abee2
 Half-Life (Video Game)
hasFeature
The Good, the Bad, and the Evil / int_3b7abee2
 Half-Life (Video Game)
hasFeature
The Goomba / int_3b7abee2
 Half-Life (Video Game)
hasFeature
The Greatest Story Never Told / int_3b7abee2
 Half-Life (Video Game)
hasFeature
The Omniscient Council of Vagueness / int_3b7abee2
 Half-Life (Video Game)
hasFeature
The Pirates Who Don't Do Anything / int_3b7abee2
 Half-Life (Video Game)
hasFeature
The Precarious Ledge / int_3b7abee2
 Half-Life (Video Game)
hasFeature
The Professor / int_3b7abee2
 Half-Life (Video Game)
hasFeature
The Spook / int_3b7abee2
 Half-Life (Video Game)
hasFeature
The Symbiote / int_3b7abee2
 Half-Life (Video Game)
hasFeature
The Trope without a Title / int_3b7abee2
 Half-Life (Video Game)
hasFeature
The Voiceless / int_3b7abee2
 Half-Life (Video Game)
hasFeature
The Walls Are Closing In / int_3b7abee2
 Half-Life (Video Game)
hasFeature
The War Sequence / int_3b7abee2
 Half-Life (Video Game)
hasFeature
There Was a Door / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Throw the Dog a Bone / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Time Stands Still / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Title 1 / int_3b7abee2
 Half-Life (Video Game)
hasFeature
To the Future, and Beyond / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Too Awesome to Use / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Torch the Franchise and Run / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Tortured Monster / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Toxic, Inc. / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Track Trouble / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Trail of Blood / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Training Stage / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Trouble Follows You Home / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Unbreakable Weapons / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Unbroken First-Person Perspective / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Ungovernable Galaxy / int_3b7abee2
 Half-Life (Video Game)
hasFeature
United Nations Is a Superpower / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Universal Ammunition / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Unlikely Hero / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Unnecessarily Large Interior / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Unsafe Haven / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Unusable Enemy Equipment / int_3b7abee2
 UseItem
seeAlso
Half-Life (Video Game)
 Half-Life (Video Game)
hasFeature
Used Future / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Varying Competency Alibi / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Vertical Kidnapping / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Video Game Long-Runners / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Video Game Perversity Potential / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Video Game Vista / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Video Game Setpiece / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Viler New Villain / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Villain Pedigree / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Villainous Widow's Peak / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Vulnerable Civilians / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Walking Armory / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Weak Turret Gun / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Weaponized Teleportation / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Wetware CPU / int_3b7abee2
 Half-Life (Video Game)
hasFeature
What the Hell, Player? / int_3b7abee2
 Half-Life (Video Game)
hasFeature
When Things Spin, Science Happens / int_3b7abee2
 Half-Life (Video Game)
hasFeature
White Mask of Doom / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Within Parameters / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Xenomorph Xerox / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Ye Olde Nuclear Silo / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Zombie Gait / int_3b7abee2
 Half Life
seeAlso
Half-Life (Video Game)
 HalfLife
sameAs
Half-Life (Video Game)
 Borderlands (Video Game)
seeAlso
Half-Life (Video Game)
 Portal Stories: Mel / Videogame
seeAlso
Half-Life (Video Game)
 Half-Life (Video Game)
hasFeature
Cutscene / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Floorboard Failure / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Not the Fall That Kills You / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Portal Pool / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Slave Mooks / int_3b7abee2
 Half-Life (Video Game)
hasFeature
Strange-Syntax Speaker / int_3b7abee2
 Half-Life (Video Game)
hasFeature
The Watcher / int_3b7abee2
 halflife
sameAs
Half-Life (Video Game)