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Half-Life (Video Game)

 Half-Life (Video Game)
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TVTItem
 Half-Life (Video Game)
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Half-Life (Video Game)
 Half-Life (Video Game)
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HalfLife1
 Half-Life (Video Game)
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Half-Life is an 1998 First-Person Shooter for PCs developed by Valve as their debut title and originally published by Sierra, and the first installment of the Half-Life series.Half-Life follows a day in the life of physicist Gordon Freeman, a bearded, bespectacled Heroic Mime who works in the Anomalous Materials laboratory at the vast Black Mesa Research Facility, a top-secret complex in the middle of the New Mexico desert. While performing a test on a strange crystalline substance, Gordon accidentally initiates a 'resonance cascade' — an event which causes bizarre, violent creatures to be spontaneously transported from another dimension. Now Gordon must work his way across the base in pursuit of a way to close the dimensional rift, fighting off not only the acid-spewing, electricity-shooting, zombifying aliens but also the Hazardous Environment Combat Unit (HECU), a special unit under the US military, who have swarmed into the complex and are destroying the creatures and silencing the facility's personnel with equal vigour.Notable for its total immersion of the player. The game is entirely played in first person and in real-time, with very little sound not produced by actions in the game world, and no sounds at all made by the central character; also, there are few cutscenes (and even they let you look around during them) — the player has control of the character at all times, and the story unfolds entirely in-game.The designers had great difficulty with the level design at first and got stuck in a rut. To take stock, they created a single level containing every gimmick, enemy, and bit of level furniture that they had come up with for the game so far. Said level was fantastic, and they realized that this density of set pieces was the "certain something" the game lacked.Gearbox Software made three official Expansion Packs for the original game, which act as POV Sequels for the main plot. They are as follows: Opposing Force begins shortly after the Resonance Cascade, and has the player controlling Corporal Adrian Shephard, one of numerous US Marines sent as the initial clean-up team. Involved in a chopper crash and separated from his squadron, Shephard awakens as the Marines begin their evacuation. Notably fills in what happened in Black Mesa after Freeman takes the battle to Xen. Additionally, Shephard is the only protagonist whose fate remains completely unknown. Blue Shift runs concurrently with about the first third of the main plot, with the player controlling security guard Barney Calhoun. Working to evacuate the facility following the accident, Barney's story examines the outbreak from a survivor's perspective; instead of combating the problem like Freeman, it's about getting out alive. The only expansion (presumed) to be canonical, as Barney later reappears as a significant supporting character in Half-Life 2 and its following episodes. Decay follows two other Black Mesa scientists, Drs. Gina Cross and Colette Green, and is the only official co-operative entry to date. Following the doctors as they act as key scientists, their story shows the work of the Lambda scientists that Freeman co-operates with, explaining how they acted to undo the Resonance Cascade and Xen invasion. Developed and released exclusively for the PS2 version of Half-Life, it can also be played on the PC thanks to the efforts of the mod community.An official class-based multiplayer modification, Team Fortress Classic, was also available as a free add-on for all owners of the original retail version of Half-Life, and was included in most subsequent versions as well (e.g. the Game of the Year Edition).Gearbox took some liberties towards the storylines, which still causes fan disputes to their canonicity; as Word of God by the series' main writer, Marc Laidlaw, has deemed them semi-canonical until further notice, some label them as Fanon Discontinuity, while others ferociously defend their being canonical (due in no small part to Adrian Shephard's status as an Ensemble Dark Horse) and have attempted to pull together a timeline of the events along the four stories.The game engine was also famous for being highly customizable, leading to a long series of mods. Some of them were single-player, such as Gunman Chronicles and They Hunger,note The Western and Survival Horror/Zombie Apocalypse while famous multiplayer mods include Deathmatch Classic, Ricochet, Day of Defeat, Natural Selection, The Hidden: Source, and Afraid of Monsters.note Repectively: old school Quake-style combat; fast-paced Quake III: Arena-style action; TRON-esque energy disc battles, as you hop between platforms; a gritty World War II combat simulation; aliens vs. Space Marines, in a cross between first-person shooter and real-time strategy; Survival Horror/Stealth-Based Game; and Survival Horror/Stealth-Based Game. Especially notable of all mods are Team Fortress and Counter-Strike, both of which have famously ascended to independent games in their own right (and adopted by Valve themselves); because of this, Half-Life and its mods are collectively one of the most influential games of all time.A sequel, Half-Life 2, which would prove no less influential, was released in 2004. Half-Life and its multiplayer mode were ported to Half-Life 2's Source Engine as Half-Life: Source and Half-Life Deathmatch: Source, though were otherwise mostly unchanged.In September 2012, Black Mesa, a comprehensive Fan Remake that recreates the entire game in the Source engine, was released, after over eight years of waiting. After almost eight more years, the 1.0 version was released in March 2020.In early 2013, with Valve's push to get Steam on Linux, they ported Half-Life 1 to Linux, as well as macOS.On November 17, 2023, as part of the game's 25th Anniversary Milestone Celebration, Half-Life 1 received an update adding the Uplink demo as a playable campaign, 4 new multiplayer maps, and a plethora of Quality of Life updates, including making it playable on the Steam Deck, with this new update meant to replace Half-Life: Source as the definitive version going forward.If you enjoyed this game, or want to watch it instead of play it, do check out Freeman's Mind.
 Half-Life (Video Game)
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DBTropes
 Half-Life (Video Game) / int_1206d299
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Can't Kill You, Still Need You
 Half-Life (Video Game) / int_1206d299
comment
Can't Kill You, Still Need You: Since the game does not penalize killing friendly NPCs, you are only prevented from killing them if they are needed for opening a door required to progress or to perform some other plot-critical function.
 Half-Life (Video Game) / int_1206d299
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 Half-Life (Video Game)
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Half-Life (Video Game) / int_1206d299
 Half-Life (Video Game) / int_13f7da6
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Instant Expert
 Half-Life (Video Game) / int_13f7da6
comment
Instant Expert: Despite being a physicist, Gordon not only handles every gun he comes across with perfect competence, but he also manages to gun down dozens of actual trained soldiers throughout the game. This is Hand Waved by Hazard Course, which specifically shows that HEV Suit operators receive firearms training.
 Half-Life (Video Game) / int_13f7da6
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Half-Life (Video Game) / int_13f7da6
 Half-Life (Video Game) / int_15b2cab3
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Tempting Fate
 Half-Life (Video Game) / int_15b2cab3
comment
Tempting Fate: You can overhear one HECU trooper telling another that he killed a bunch of scientists and "not one of them fought back", and proceed to do exactly that.
 Half-Life (Video Game) / int_15b2cab3
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Half-Life (Video Game) / int_15b2cab3
 Half-Life (Video Game) / int_17761744
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Heal Thyself
 Half-Life (Video Game) / int_17761744
comment
Heal Thyself: The game follows the standard convention of instantly healing by picking up medkits. Unusually though, this appears to be canonical rather than a game mechanic. The syringes the scientist uses to heal you (as well as the wall health kits in the PlayStation 2 port) have some weird green liquid in them that instantly heals all your wounds, and the medkits appear to contain the same substance. This may seem odd, but when you get to Xen, you encounter several pools of water that also magically heal you. The abundance of human corpses around Xen (as well as the location of an actual research outpost in Blue Shift) suggests that the technology for this was stolen from the aliens via these pools.
 Half-Life (Video Game) / int_17761744
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Half-Life (Video Game) / int_17761744
 Half-Life (Video Game) / int_17dff23c
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Dumb, but Diligent
 Half-Life (Video Game) / int_17dff23c
comment
Dumb, but Diligent: This trope seems to be encouraged by Black Mesa, with several signs throughout the facility saying "Work harder, not smarter."
 Half-Life (Video Game) / int_17dff23c
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Half-Life (Video Game) / int_17dff23c
 Half-Life (Video Game) / int_19df659c
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Gone Horribly Wrong
 Half-Life (Video Game) / int_19df659c
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Gone Horribly Wrong: The experiment that let the aliens in.
 Half-Life (Video Game) / int_19df659c
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 Half-Life (Video Game) / int_19df659c
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Half-Life (Video Game) / int_19df659c
 Half-Life (Video Game) / int_1c3a639e
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Freak Lab Accident
 Half-Life (Video Game) / int_1c3a639e
comment
On his way to work Gordon passes by so many computer malfunctions, mechanical failures, and mutterings about "unusual readings". There might as well be a giant "Freak Lab Accident Today!" sign in the lab.
 Half-Life (Video Game) / int_1c3a639e
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Half-Life (Video Game) / int_1c3a639e
 Half-Life (Video Game) / int_1e14ea2a
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Boss Battle
 Half-Life (Video Game) / int_1e14ea2a
comment
Boss Battle: The original game had three; the Tentacle, the Gonarch, and the Nihilanth. Mini-Boss: The Gargantuas, tanks, and helicopters.
 Half-Life (Video Game) / int_1e14ea2a
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Half-Life (Video Game) / int_1e14ea2a
 Half-Life (Video Game) / int_1f0c1d33
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Couldn't Find a Pen
 Half-Life (Video Game) / int_1f0c1d33
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Couldn't Find a Pen: There are some numbers written in blood near a scientist's corpse in the chapter "Lambda Core". These numbers are a hint for an upcoming puzzle.
 Half-Life (Video Game) / int_1f0c1d33
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 Half-Life (Video Game) / int_20860a0e
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Punch-Clock Villain
 Half-Life (Video Game) / int_20860a0e
comment
Punch-Clock Villain: The Marines you fight are very much this, as they are just doing their job and at a few points you overhear some of them expressing qualms about killing innocent civilians.
 Half-Life (Video Game) / int_20860a0e
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Half-Life (Video Game) / int_20860a0e
 Half-Life (Video Game) / int_20c73e98
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Creepy Cockroach
 Half-Life (Video Game) / int_20c73e98
comment
Creepy Cockroach: Black Mesa has no shortage of them. As noted under Artificial Brilliance, the Roaches in the game have a surprising amount of Video Game A.I. built into them. It is particularly impressive, given that even modern games usually give them pre-scripted animations or simply render them as particle effects.
 Half-Life (Video Game) / int_20c73e98
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Half-Life (Video Game) / int_20c73e98
 Half-Life (Video Game) / int_222969af
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All There in the Script
 Half-Life (Video Game) / int_222969af
comment
The Vortigaunts, due to the general lack of knowledge about Xen in this game, are called "Alien Slaves" in the game files, and talk in a stereotypically high-pitched, "alien" voice, as opposed to the monk-esque manner they do in the sequels.
 Half-Life (Video Game) / int_222969af
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 Half-Life (Video Game)
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Half-Life (Video Game) / int_222969af
 Half-Life (Video Game) / int_25a31943
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Slave Mooks
 Half-Life (Video Game) / int_25a31943
comment
Slave Mooks: The Vortigaunts.
 Half-Life (Video Game) / int_25a31943
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 Half-Life (Video Game)
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Half-Life (Video Game) / int_25a31943
 Half-Life (Video Game) / int_29a39f6
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Easter Egg
 Half-Life (Video Game) / int_29a39f6
comment
Easter Egg: You can irritate VOX if you're particularly persistent. If you attempt to remove the payload during the Resonance Cascade, the game rewards you with an early Vortigaunt encounter.
 Half-Life (Video Game) / int_29a39f6
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 Half-Life (Video Game)
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Half-Life (Video Game) / int_29a39f6
 Half-Life (Video Game) / int_29c50e28
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Trial-and-Error Gameplay
 Half-Life (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: Many of the game's platforming segments, and especially its "minefield" segment. Admittedly, most of the minefields can be dealt with safely through means such as firing a shotgun or SMG into it or using more explosives if you're desperate (however, the big one in "Surface Tension" can't, as doing so is a Non-Standard Game Over).
 Half-Life (Video Game) / int_29c50e28
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Half-Life (Video Game) / int_29c50e28
 Half-Life (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 Half-Life (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Gluon Gun can destroy any non-boss NPC in a second or so max. It also chews up all of your ammo in mere seconds.
 Half-Life (Video Game) / int_2bdae2ae
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 Half-Life (Video Game)
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Half-Life (Video Game) / int_2bdae2ae
 Half-Life (Video Game) / int_30e8f2f7
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Non-Combatant Immunity
 Half-Life (Video Game) / int_30e8f2f7
comment
Non-Combatant Immunity: You won't encounter any enemies in the game until you get a crowbar, at which point all Hell breaks loose. Although there is one enemy before that, it's just a lone headcrab, which is easy to dodge and merely serves to illustrate what types of enemies you'll fight later on.
 Half-Life (Video Game) / int_30e8f2f7
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Half-Life (Video Game) / int_30e8f2f7
 Half-Life (Video Game) / int_31254f02
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Two-Keyed Lock
 Half-Life (Video Game) / int_31254f02
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Two-Keyed Lock: The test chamber has to be unlocked by two scientists each activating retinal scanners.
 Half-Life (Video Game) / int_31254f02
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 Half-Life (Video Game) / int_31254f02
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Half-Life (Video Game) / int_31254f02
 Half-Life (Video Game) / int_31c5e7fb
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Starfish Aliens
 Half-Life (Video Game) / int_31c5e7fb
comment
Starfish Aliens: Most of the aliens barely resemble any form of Earth wildlife.
 Half-Life (Video Game) / int_31c5e7fb
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Half-Life (Video Game) / int_31c5e7fb
 Half-Life (Video Game) / int_330cfa9a
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I Just Want to Be Badass
 Half-Life (Video Game) / int_330cfa9a
comment
I Just Want to Be Badass: The first game was one of the first FPS games to avert this trope, and the game was remarkably atmospheric as a result. As the game has aged, the atmosphere remains, but Gordon's taken a level in wish-fulfillment.
 Half-Life (Video Game) / int_330cfa9a
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 Half-Life (Video Game) / int_330cfa9a
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 Half-Life (Video Game)
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Half-Life (Video Game) / int_330cfa9a
 Half-Life (Video Game) / int_334e48a1
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After the End
 Half-Life (Video Game) / int_334e48a1
comment
In general, the post-apocalyptic Dystopia elements of the franchise are completely absent in favour of promoting a more Science Fiction Conspiracy Thriller where the United States military is depicted as an antagonistic force alongside the aliens (most of which were mindless beasts). Later instalments of the franchise emphasized more of a "humanity vs. alien empire" story, in which the aliens have already won in the grand scheme of things.
 Half-Life (Video Game) / int_334e48a1
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 Half-Life (Video Game)
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Half-Life (Video Game) / int_334e48a1
 Half-Life (Video Game) / int_353f2b06
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"Die Hard" on an X
 Half-Life (Video Game) / int_353f2b06
comment
"Die Hard" on an X: This game is pretty much Die Hard in a research facility.
 Half-Life (Video Game) / int_353f2b06
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 Half-Life (Video Game)
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Half-Life (Video Game) / int_353f2b06
 Half-Life (Video Game) / int_38d17b6c
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Boss-Arena Idiocy
 Half-Life (Video Game) / int_38d17b6c
comment
Boss-Arena Idiocy: If the Nihilanth didn't have those gigantic stalagmites in his lair to hide behind it would be pretty much impossible to avoid his attacks (his main attack is lock-on and does massive damage).
 Half-Life (Video Game) / int_38d17b6c
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 Half-Life (Video Game)
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Half-Life (Video Game) / int_38d17b6c
 Half-Life (Video Game) / int_39b8d3d6
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Boring, but Practical
 Half-Life (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Hivehand is the only weapon that regenerates ammo. It's especially useful once you get to Xen, where ammo is very scarce overall.
 Half-Life (Video Game) / int_39b8d3d6
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Half-Life (Video Game) / int_39b8d3d6
 Half-Life (Video Game) / int_3ac5110b
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Unintentionally Unwinnable
 Half-Life (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: The worst case scenario regarding the Saving system happens if the player has no other saves and has accidentally quick-saved at the exact moment when the player, or any crucial NPC dies by merely seconds, leaving the player no time to react.
 Half-Life (Video Game) / int_3ac5110b
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 Half-Life (Video Game)
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Half-Life (Video Game) / int_3ac5110b
 Half-Life (Video Game) / int_3d699462
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Curb-Stomp Battle
 Half-Life (Video Game) / int_3d699462
comment
Curb-Stomp Battle: Both times this happens when the marines fight a Gargantua (the first one just fries them with his arm flamethrowers, whereas the second crushes two marines by shoving a car they were using as cover into them). Most likely this is to make it obvious you aren't meant to stand and fight the Gargantuas, as they are both puzzle bosses you're meant to kill using environmental objects.
 Half-Life (Video Game) / int_3d699462
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Half-Life (Video Game) / int_3d699462
 Half-Life (Video Game) / int_3fe13b23
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Bootstrapped Theme
 Half-Life (Video Game) / int_3fe13b23
comment
Bootstrapped Theme: "Hazardous Environments" is the music from the logo for Valve Software.
 Half-Life (Video Game) / int_3fe13b23
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 Half-Life (Video Game) / int_420c50b7
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A.I. Is a Crapshoot
 Half-Life (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: The Black Mesa ceiling turrets do not distinguish between friend or foe and will gun anyone down within their vicinity, whether it's the Black Mesa personnel or the invading Xen aliens.
 Half-Life (Video Game) / int_420c50b7
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Half-Life (Video Game) / int_420c50b7
 Half-Life (Video Game) / int_4cc57ad5
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Stop Poking Me!
 Half-Life (Video Game) / int_4cc57ad5
comment
Stop Poking Me!: Walking into certain locked doors repeatedly will start to drive VOX crazy.
 Half-Life (Video Game) / int_4cc57ad5
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Half-Life (Video Game) / int_4cc57ad5
 Half-Life (Video Game) / int_4e3d253b
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Downer Ending
 Half-Life (Video Game) / int_4e3d253b
comment
Downer Ending: Both endings. Either Gordon is placed into stasis as some sort of mercenary, or he dies at the hands of the Nihilanth's remnant forces. The Black Mesa Research Facility is overrun by aliens and ultimately destroyed by a nuclear weapon, with nearly everyone who was holding out for Gordon to get help dying and little Gordon could do to save them. And Half-Life 2 showed the event paved the way for the Combine invasion and conquest of Earth. What possibly pushes the ending into a Bittersweet Ending territory is that canonically, Gordon accepted the G-Man's offer, meaning he at least survived the Black Mesa Incident, and either way he still saved Earth from being overrun by Xen forces. His deeds also made him a legend and a leader among the Human-Vortigaunt resistance by the time of Half-Life 2. And if his performance continues the same way, he may just save Earth from Combine occupation like he did from the Xen invasion.
 Half-Life (Video Game) / int_4e3d253b
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 Half-Life (Video Game) / int_4f4372e9
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Early-Installment Weirdness
 Half-Life (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: The general design of the game and its expansions are much more brightly colored than its sequel. The Vortigaunts, due to the general lack of knowledge about Xen in this game, are called "Alien Slaves" in the game files, and talk in a stereotypically high-pitched, "alien" voice, as opposed to the monk-esque manner they do in the sequels. Allies and enemies alike can explode into a bunch of body parts, which isn't as prominent in later instalments. In general, the post-apocalyptic Dystopia elements of the franchise are completely absent in favour of promoting a more Science Fiction Conspiracy Thriller where the United States military is depicted as an antagonistic force alongside the aliens (most of which were mindless beasts). Later instalments of the franchise emphasized more of a "humanity vs. alien empire" story, in which the aliens have already won in the grand scheme of things.
 Half-Life (Video Game) / int_4f4372e9
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Half-Life (Video Game) / int_4f4372e9
 Half-Life (Video Game) / int_50e66473
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Hidden Mechanic
 Half-Life (Video Game) / int_50e66473
comment
Hidden Mechanic: Even though the Hivehand regenerates its tiny ammo supply, it is possible to replenish it by picking up another one.
 Half-Life (Video Game) / int_50e66473
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 Half-Life (Video Game) / int_51bf02f4
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Scenic Tour Level
 Half-Life (Video Game) / int_51bf02f4
comment
Scenic-Tour Level: The former Trope Namer. The game opens with Gordon taking a tram on his way to work.
 Half-Life (Video Game) / int_51bf02f4
featureApplicability
1.0
 Half-Life (Video Game) / int_51bf02f4
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_51bf02f4
 Half-Life (Video Game) / int_52b36340
type
What Measure Is a Mook?
 Half-Life (Video Game) / int_52b36340
comment
What Measure Is a Mook?: Both Mook and One-Man Army are Deconstructed; sneaky players can listen in on the Army as they have weird, regretful conversations about slaughtering hundreds of scientists who expected them to RESCUE them - and later their rage at the player, who they believe was the mastermind behind the invasion and have been slaughtering their comrades wholesale. On the other hand, one of the Marines laments having none of the scientists fight back.
 Half-Life (Video Game) / int_52b36340
featureApplicability
1.0
 Half-Life (Video Game) / int_52b36340
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_52b36340
 Half-Life (Video Game) / int_53224e46
type
Bookends
 Half-Life (Video Game) / int_53224e46
comment
Bookends: The game begins and ends in a tram. You go down an AKIRA-esque lift in "Unforeseen Consequences" (the first chapter after the Resonance Cascade), and then down a similar one at the beginning of "Lambda Core" (the last chapter to take place at Black Mesa). Just to reinforce it, "Cavern Ambience" sounds in both times.
 Half-Life (Video Game) / int_53224e46
featureApplicability
1.0
 Half-Life (Video Game) / int_53224e46
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_53224e46
 Half-Life (Video Game) / int_53407671
type
Action Survivor
 Half-Life (Video Game) / int_53407671
comment
Action Survivor: Black Mesa's security guards are armed with nothing but a pistol, and if Barney Calhoun is any indication, they don't always have a military background. Yet, these humble guardsmen are more than capable of holding their own against trained marines. Having one of them assisting you in a firefight can be the difference between getting mostly unscathed and being one foot in the grave.
 Half-Life (Video Game) / int_53407671
featureApplicability
1.0
 Half-Life (Video Game) / int_53407671
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_53407671
 Half-Life (Video Game) / int_5458df4f
type
Fan Remake
 Half-Life (Video Game) / int_5458df4f
comment
Half-Life's controls for using satchel charges were originally somewhat clunky, with Primary Fire serving to both throw the first satchel charge and activate the detonator, with subsequent satchels only being thrown with Secondary Fire. The game's 25th Anniversary Update changed this so that Primary Fire always throws a new satchel, and Secondary Fire only activates the detonator; a change originally demonstrated in the Fan Remake Black Mesa.
 Half-Life (Video Game) / int_5458df4f
featureApplicability
1.0
 Half-Life (Video Game) / int_5458df4f
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_5458df4f
 Half-Life (Video Game) / int_54616909
type
Cavalry Betrayal
 Half-Life (Video Game) / int_54616909
comment
Cavalry Betrayal: Black Mesa survivors radio the government for military support. This only makes things worse, as the military has orders to silence witnesses as well.
 Half-Life (Video Game) / int_54616909
featureApplicability
1.0
 Half-Life (Video Game) / int_54616909
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_54616909
 Half-Life (Video Game) / int_5979acea
type
Fragile Speedster
 Half-Life (Video Game) / int_5979acea
comment
Fragile Speedster: The female Black Ops Assassins have below-average health, but are crazy fast, can make huge leaps, and on the highest difficulty setting, come equipped with a cloaking device. They're also Glass Cannons, and can easily wipe half your health away in groups.
 Half-Life (Video Game) / int_5979acea
featureApplicability
1.0
 Half-Life (Video Game) / int_5979acea
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_5979acea
 Half-Life (Video Game) / int_5ab0da17
type
Punch-Packing Pistol
 Half-Life (Video Game) / int_5ab0da17
comment
Punch-Packing Pistol: For some reason, the same 9mm cartridges do more damage when fired from the Glock than when fired from the MP5. Also, the Glock is given the miraculous ability to be fired underwaternote In reality a 9mm Glock can fire underwater, although the bullet would only travel a few metres and would do little damage.
 Half-Life (Video Game) / int_5ab0da17
featureApplicability
1.0
 Half-Life (Video Game) / int_5ab0da17
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_5ab0da17
 Half-Life (Video Game) / int_5c554458
type
Dumb Jock
 Half-Life (Video Game) / int_5c554458
comment
Dumb Jock: The graffiti tags the Marines leave on the walls to intimidate Gordon are full of misspellings, like "YORE DEAD FREEMAN".
 Half-Life (Video Game) / int_5c554458
featureApplicability
1.0
 Half-Life (Video Game) / int_5c554458
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_5c554458
 Half-Life (Video Game) / int_5f70322e
type
Public Domain Soundtrack
 Half-Life (Video Game) / int_5f70322e
comment
Public Domain Soundtrack: A number of tracks use stock music cues from SCD 709 Dramatic Workshop 26 - Moodsetters, Links & Stings, including: "Military Precision" (various "Stab" cues) "Adrenaline Horror" ("Wild And Free B") "Dark Piano Short" ("Doom Threat") "Nuclear Mission Jam" ("Cluster 1") "Bass String" ("Lost Hearts B") The duduk heard in "Jungle Drums" is sampled from the Zero-G Ethnic Flavors album. It's also been used in other works, like Courage the Cowardly Dog and Jumanji: The Animated Series. Overall, many of the tracks use frequent sampling. These videos show it.
 Half-Life (Video Game) / int_5f70322e
featureApplicability
1.0
 Half-Life (Video Game) / int_5f70322e
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_5f70322e
 Half-Life (Video Game) / int_618c7492
type
The Protagonist
 Half-Life (Video Game) / int_618c7492
comment
Gordon Freeman, The Protagonist, isn't a badass supersoldier at the start but is little more than a theoretical physicist of slightly above-average fitness who just happens to find himself at ground zero of a science experiment Gone Horribly Wrong which caused the whole mess. He had no real goal at first beyond just getting out of the facility alive and getting help and only ended up becoming Humanity's last, best hope of stopping an Alien Invasion after he slaughtered his way through two armies (one of which was a human army) and acquired enough firepower to do the job, and he mostly did it for the sake of self-preservation and protecting his fellow scientists. And being a scientist instead of a soldier, he relied as much on his wits as he did his arsenal of weapons to figure his way out of impossible situations as well as strategize how to best fight his opponents - and there are plenty of such obstacles and enemies around where he simply cannot defeat by running in guns-blazing like traditional FPS protagonists. And thank goodness Black Mesa just happened to develop the incredibly protective HEV suit that he wore and is filled to the brim with health and power stations/packs with which he could replenish/recharge his body health and suit power, as well as having many helpful security guards and scientists who are also trying to survive and working to end the catastrophe.
 Half-Life (Video Game) / int_618c7492
featureApplicability
1.0
 Half-Life (Video Game) / int_618c7492
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_618c7492
 Half-Life (Video Game) / int_62259825
type
Nintendo Hard
 Half-Life (Video Game) / int_62259825
comment
Nintendo Hard: The combat in the game's Military Base segment, and also the platforming in its Xen segment.
 Half-Life (Video Game) / int_62259825
featureApplicability
1.0
 Half-Life (Video Game) / int_62259825
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_62259825
 Half-Life (Video Game) / int_62525a70
type
He Knows About Timed Hits
 Half-Life (Video Game) / int_62525a70
comment
He Knows About Timed Hits: In the training course, the holographic instructor mentions the "use" key.
 Half-Life (Video Game) / int_62525a70
featureApplicability
1.0
 Half-Life (Video Game) / int_62525a70
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_62525a70
 Half-Life (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Half-Life (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: You can run around with as little as one hit-point and still be at full strength, and all it takes to improve the situation is to collect a medkit or a health charger. However, occasionally you will find allies who are critically injured or dying, barely able to move. In one case a scientist is administering CPR. One wonders why medkits can't be used to help these people. (Sometimes there are medkits on the ground close by!)
 Half-Life (Video Game) / int_6320eced
featureApplicability
1.0
 Half-Life (Video Game) / int_6320eced
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_6320eced
 Half-Life (Video Game) / int_65cd1b5e
type
Acid Pool
 Half-Life (Video Game) / int_65cd1b5e
comment
Black Mesa was supposedly built by people to ensure no employee survives in even the smallest emergency. Partially justified as the Resonance Cascade did extensive damage to the complex. That said, parts of it still seem pretty unsafe to begin with such as the open pools of toxic waste in multiple levels, just for one.
 Half-Life (Video Game) / int_65cd1b5e
featureApplicability
1.0
 Half-Life (Video Game) / int_65cd1b5e
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_65cd1b5e
 Half-Life (Video Game) / int_67fedd35
type
Bizarrchitecture
 Half-Life (Video Game) / int_67fedd35
comment
Bizarrchitecture: Black Mesa proves difficult to be mapped. The original game has a segment where Gordon blacks out (at the end of "Apprehension") and his point of view is interrupted, which makes it impossible to know where the anti-mass spectrometer at the beginning and the Lambda Complex teleporter at the end are in regards to each other. Mapping them thus requires taking into account the Opposing Force levels, which weren't designed by Valve, and it shows.note For example, the dam at the beginning of "Surface Tension" has a locked door which is extremely similar to another one featured during a brief surface walk during "Forget About Freeman!". Valve's intention was likely for those two doors to be the same (just on different sides). However, Gearbox didn't catch that, and when they featured the dam again in "Foxtrot Uniform", the dam door connected to an unrelated storage area. An attempt to put all levels together estimated the actual distance between the two rooms to be about 91 meters, and shows that many levels overlap, and portions of "Surface Tension" actually end up underground. All in all, considering Black Mesa is a massive underground facility, it's not surprising that its layout turns out to be difficult to understand.
 Half-Life (Video Game) / int_67fedd35
featureApplicability
1.0
 Half-Life (Video Game) / int_67fedd35
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_67fedd35
 Half-Life (Video Game) / int_68148dc
type
Militaries Are Useless
 Half-Life (Video Game) / int_68148dc
comment
Militaries Are Useless: The soldiers sent to contain the incident are pretty tough, and individually competent. However, they hardly stand a chance against the invading Xen aliens, especially when they start showing up in larger numbers and with stronger units, and their directive to kill all Black Mesa personnel makes them an active hindrance to Gordon and his colleagues, who have the plan to stop the invasion.
 Half-Life (Video Game) / int_68148dc
featureApplicability
1.0
 Half-Life (Video Game) / int_68148dc
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_68148dc
 Half-Life (Video Game) / int_6a2486cd
type
Graying Morality
 Half-Life (Video Game) / int_6a2486cd
comment
Graying Morality: While it seems at first like the Black Mesa personnel are the innocent victims of an alien invasion, we find out later (in a level aptly named Questionable Ethics) that the humans have been kidnapping aliens and doing experiments on them for months before the resonance cascade. Furthermore, Word of God says that the crystal used in the experiment that caused the resonance cascade in the first place was stolen from the Nihilanth's lair.
 Half-Life (Video Game) / int_6a2486cd
featureApplicability
1.0
 Half-Life (Video Game) / int_6a2486cd
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_6a2486cd
 Half-Life (Video Game) / int_6cb4cb70
type
Improperly Placed Firearms
 Half-Life (Video Game) / int_6cb4cb70
comment
Improperly Placed Firearms: While the underslung grenade launcher attachment on the MP5 submachinegun isn't a gun, it counts as such attachments didn't exist in 1998, and even if they did US Marines wouldn't use them. ISTEC would create such an attachment in 2000, but it was meant for the British SAS and saw very little use anyway. The MP5 was replaced with the Colt Commando assault rifle in later versions of the game, a much more logical weapon for US forces to use and to attach an underslung grenade launcher to.
 Half-Life (Video Game) / int_6cb4cb70
featureApplicability
1.0
 Half-Life (Video Game) / int_6cb4cb70
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_6cb4cb70
 Half-Life (Video Game) / int_6eb4e408
type
Artistic License – Military
 Half-Life (Video Game) / int_6eb4e408
comment
Artistic License – Military: The US military shown in the game appears to be based primarily on the US Marines, but much of their equipment and vehicles are a mash-up of various branches that range from heavily outdated (such as the Mk 2 grenade, which had been replaced by the 1960s) to futuristic (such as using V-22 Ospreys as transport; while the Osprey's first flight was in 1989, it wouldn't be properly fielded in reality until 2007). Their Apache helicopters and Bradley APCs are Army vehicles, and their F-16s are Air Force, none in service with the Marines. The instruction manual refers to their submachine gun, the MP5, as a Navy SEAL weapon. Opposing Force would retcon them into the fictional Hazardous Environment Combat Unit, who presumably pull equipment from all branches of the military.
 Half-Life (Video Game) / int_6eb4e408
featureApplicability
1.0
 Half-Life (Video Game) / int_6eb4e408
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_6eb4e408
 Half-Life (Video Game) / int_72b8af59
type
Stealthy Mook
 Half-Life (Video Game) / int_72b8af59
comment
Stealthy Mook: The female Black Ops assassins use silenced pistols and never speak, and on Hard difficulty they use cloaking fields which make them partially invisible.
 Half-Life (Video Game) / int_72b8af59
featureApplicability
1.0
 Half-Life (Video Game) / int_72b8af59
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_72b8af59
 Half-Life (Video Game) / int_7725b0e6
type
Animated Outtakes
 Half-Life (Video Game) / int_7725b0e6
comment
Animated Outtakes: The PS2 version has some Dummied Out voice lines like this with animations to go with them, put to video here.
 Half-Life (Video Game) / int_7725b0e6
featureApplicability
1.0
 Half-Life (Video Game) / int_7725b0e6
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_7725b0e6
 Half-Life (Video Game) / int_7870735b
type
From Bad to Worse
 Half-Life (Video Game) / int_7870735b
comment
From Bad to Worse: Dr Freeman starts his day running late, gets trapped in the middle of an experiment Gone Horribly Wrong, has to escape from the creatures emerging from said experiment, then has to deal with the marines working on containment, THEN black-ops ninjas. Even after that it gets even worse for him and the rest of humanity.
 Half-Life (Video Game) / int_7870735b
featureApplicability
1.0
 Half-Life (Video Game) / int_7870735b
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_7870735b
 Half-Life (Video Game) / int_7f2c7fae
type
Explosive Instrumentation
 Half-Life (Video Game) / int_7f2c7fae
comment
Explosive Instrumentation: Black Mesa's computers seem to be prone to this even before the resonance cascade.
 Half-Life (Video Game) / int_7f2c7fae
featureApplicability
1.0
 Half-Life (Video Game) / int_7f2c7fae
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_7f2c7fae
 Half-Life (Video Game) / int_82accf22
type
Gainax Ending
 Half-Life (Video Game) / int_82accf22
comment
Gainax Ending: So very much. Not only is the Final Boss pretty weird to start and an Unexpected Gameplay Change in how you fight it, but the actual ending makes little sense and leaves tons of unanswered questions.
 Half-Life (Video Game) / int_82accf22
featureApplicability
1.0
 Half-Life (Video Game) / int_82accf22
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_82accf22
 Half-Life (Video Game) / int_82e4ab4a
type
Unbroken First-Person Perspective
 Half-Life (Video Game) / int_82e4ab4a
comment
Unbroken First-Person Perspective: The Trope Codifier for the use of this trope in a narrative context. As described above, the game unfolds entirely from the perspective of Gordon Freeman, with no cutscenes.
 Half-Life (Video Game) / int_82e4ab4a
featureApplicability
1.0
 Half-Life (Video Game) / int_82e4ab4a
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_82e4ab4a
 Half-Life (Video Game) / int_8344209e
type
BFG
 Half-Life (Video Game) / int_8344209e
comment
BFG: The Tau Cannon and Gluon Gun fill this role and are effective against attack choppers and heavy enemies. They even use depleted uranium as ammo.
 Half-Life (Video Game) / int_8344209e
featureApplicability
1.0
 Half-Life (Video Game) / int_8344209e
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_8344209e
 Half-Life (Video Game) / int_83ea0763
type
Rouge Angles of Satin
 Half-Life (Video Game) / int_83ea0763
comment
Rouge Angles of Satin: A building full of explosives in "Surface Tension" has a prominent sign reading "ORDINANCE STORAGE FACILITY". Presumably, they meant ordnance, unless the building was meant to be a law library... This spelling error was kept in Opposing Force as well, where two more buildings are called that.
 Half-Life (Video Game) / int_83ea0763
featureApplicability
1.0
 Half-Life (Video Game) / int_83ea0763
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_83ea0763
 Half-Life (Video Game) / int_84f4a870
type
Puzzle Boss
 Half-Life (Video Game) / int_84f4a870
comment
Puzzle Boss: The Tentacles when you first encounter them. They're defeated by activating the surrounding machinery, which requires the player to sneak or run past the boss several times to reach the necessary switches. The Gargantuas. Each one you encounter has some method to kill it using the environment. Technically, you can kill one with your weapons, but having maxed-out ammunition for every weapon in your inventory is just barely enough firepower.
 Half-Life (Video Game) / int_84f4a870
featureApplicability
1.0
 Half-Life (Video Game) / int_84f4a870
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_84f4a870
 Half-Life (Video Game) / int_8618825d
type
Portal Network
 Half-Life (Video Game) / int_8618825d
comment
Portal Network: Xen has one. Gordon uses it to navigate the place, as he often finds himself trapped inside small floating islands that can barely sustain a few animals (such as the first real island), or even "islands" that are just rocks that have just enough room to stand on. Why they have one is a mystery however, as the aliens are repeatedly shown to be able to teleport wherever they want, even in groups, as a consequence of the Nihilanth's control.
 Half-Life (Video Game) / int_8618825d
featureApplicability
1.0
 Half-Life (Video Game) / int_8618825d
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_8618825d
 Half-Life (Video Game) / int_8878f3be
type
Badass Army
 Half-Life (Video Game) / int_8878f3be
comment
Badass Army: The HECU is made up of highly trained marines backed by a full repertoire of US military hardware. The soldiers are quite deadly, but unfortunately for them, they're a single special forces battalion going up against an entire alien army (and Gordon Freeman). Things go well for them at first, but once the alien invasion ramps up they're rather quickly overwhelmed and resort to pulling out of the facility altogether. The Xen aliens have a rather large number of easily killed mooks, but the elite of their army— alien grunts and gargantua, in particular—are quite dangerous. Their 'aircraft' (another alien species) are also a credible threat, seeming locked in a fairly even struggle with the HECU's aircraft throughout the battle.
 Half-Life (Video Game) / int_8878f3be
featureApplicability
1.0
 Half-Life (Video Game) / int_8878f3be
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_8878f3be
 Half-Life (Video Game) / int_8a88ed49
type
Mini-Boss
 Half-Life (Video Game) / int_8a88ed49
comment
Mini-Boss: The Gargantuas, tanks, and helicopters.
 Half-Life (Video Game) / int_8a88ed49
featureApplicability
1.0
 Half-Life (Video Game) / int_8a88ed49
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_8a88ed49
 Half-Life (Video Game) / int_8ad2077d
type
The Government
 Half-Life (Video Game) / int_8ad2077d
comment
The Government: So much for them. They decided to contain the Black Mesa incident through force, which unfortunately included the Science and Security Personnel, and later, many of the US Marines were left behind in a hasty evacuation.
 Half-Life (Video Game) / int_8ad2077d
featureApplicability
1.0
 Half-Life (Video Game) / int_8ad2077d
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_8ad2077d
 Half-Life (Video Game) / int_8ae880f7
type
Deconstruction
 Half-Life (Video Game) / int_8ae880f7
comment
Deconstruction: Arguably one for Doom-like FPS games which had been popular before Half-Life, showing exactly how terrifying and horrific an invasion by the monstrous extra-terrestrial/dimensional beings would be in Real Life as well as showing just what sort of person the protagonist have to be to even stand a chance of survival, let alone stopping it. These aspects are much better demonstrated with the Black Mesa Fan Remake. Aliens teleporting randomly to Earth from another world due to a disastrous teleportation experiment would more likely be hostile out of sheer terror and confusion at suddenly disappearing from their original habitats and appearing in one that is as alien to them as they and the place they come from are to us. Also, randomly teleporting alien life is not guaranteed to be sapient, as many of the hostile aliens are Xen wildlife. Even when the Alien Invasion became organized, it was still more opportunistic than pre-planned since any teleporting accident that gives them access to Earth would be just as much a surprise to them as it is to us. While initially holding the upper hand, the human military gets their asses handed to them as soon as the Alien Invasion gets even a little more organized since any surprise Alien Invasion would be such an Outside-Context Problem no human faction or force on Earth would even be remotely prepared to deal with them at its onset, especially given the short timeframe (around 48 hours) and growing numerical and technological superiority from the aliens' end. In all likelihood, it would likely have taken the US government weeks, if not months, just to get a grip on the situation as well as their opponent and bring the firepower and resources necessary to bear just to deal with them - time which the humans simply do not have. True to form, the US government eventually resorted to nuking Black Mesa just to contain the invasion, and even then it didn't work entirely. Gordon Freeman, The Protagonist, isn't a badass supersoldier at the start but is little more than a theoretical physicist of slightly above-average fitness who just happens to find himself at ground zero of a science experiment Gone Horribly Wrong which caused the whole mess. He had no real goal at first beyond just getting out of the facility alive and getting help and only ended up becoming Humanity's last, best hope of stopping an Alien Invasion after he slaughtered his way through two armies (one of which was a human army) and acquired enough firepower to do the job, and he mostly did it for the sake of self-preservation and protecting his fellow scientists. And being a scientist instead of a soldier, he relied as much on his wits as he did his arsenal of weapons to figure his way out of impossible situations as well as strategize how to best fight his opponents - and there are plenty of such obstacles and enemies around where he simply cannot defeat by running in guns-blazing like traditional FPS protagonists. And thank goodness Black Mesa just happened to develop the incredibly protective HEV suit that he wore and is filled to the brim with health and power stations/packs with which he could replenish/recharge his body health and suit power, as well as having many helpful security guards and scientists who are also trying to survive and working to end the catastrophe.
 Half-Life (Video Game) / int_8ae880f7
featureApplicability
1.0
 Half-Life (Video Game) / int_8ae880f7
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_8ae880f7
 Half-Life (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Half-Life (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: There are two times when failing an Escort Mission to get a locked door open will result in this. If all 3 of the Questionable Ethics scientists die before one of them opens the lobby entrance door, it results in an instant loss. In Surface Tension, you have to escort a security guard towards two doors that only he can open (the front door of the building the guard started in, and the door that leads to the parking garage). It's an instant loss if the guard dies before both doors have been opened.
 Half-Life (Video Game) / int_8e0430ab
featureApplicability
1.0
 Half-Life (Video Game) / int_8e0430ab
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_8e0430ab
 Half-Life (Video Game) / int_8e3b5b4d
type
Minimalist Cast
 Half-Life (Video Game) / int_8e3b5b4d
comment
Minimalist Cast: Freeman and the Nihilanth are the only characters in the game who are even named. There's also the G-Man, but his name is an unofficial, internal one.
 Half-Life (Video Game) / int_8e3b5b4d
featureApplicability
1.0
 Half-Life (Video Game) / int_8e3b5b4d
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_8e3b5b4d
 Half-Life (Video Game) / int_940a5958
type
Artificial Stupidity
 Half-Life (Video Game) / int_940a5958
comment
Artificial Stupidity: Marines have a tendency towards friendly casualties when throwing grenades, and will forget about armed grenades they drop if they catch sight of the player. The player can also trick grunts into a kill box by lying in wait behind a corner. No matter how many of their fellow grunts are slaughtered, they (and any other enemy, for that matter) will still charge blindly around corners. The alien enemies in general are fairly dumb, even the sapient military units. Alien Grunts and Alien Slaves will simply stand still and shoot at you, rarely moving between cover. They're also pretty slow to react and will not use their powerful melee unless you get up in their face, even if you're standing five feet away from them. Alien Controllers just fly straight at you, making it trivially easy to lure them into tight corridors where they get stuck on the level geometry. Gargantuas have limited pathfinding ability (partly due to their size), will not react to getting shot past a certain distance (noticeably on Xen), and will forget that they saw you after less than a minute if you provoke one and then hide. If you go somewhere they can't reach, such as on top of a tower or into a crevice, they will simply walk away and forget you exist despite still clearly being able to see you.
 Half-Life (Video Game) / int_940a5958
featureApplicability
1.0
 Half-Life (Video Game) / int_940a5958
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_940a5958
 Half-Life (Video Game) / int_947bf915
type
Last Day of Normalcy
 Half-Life (Video Game) / int_947bf915
comment
Last Day of Normalcy: The game begins with a regular day in Gordon Freeman's life on the day the events that led to the Resonance Cascade, which changed the entire world of the franchise, took place.
 Half-Life (Video Game) / int_947bf915
featureApplicability
1.0
 Half-Life (Video Game) / int_947bf915
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_947bf915
 Half-Life (Video Game) / int_95d5fa0e
type
Area 51
 Half-Life (Video Game) / int_95d5fa0e
comment
Area 51: Black Mesa is a privately owned Expy for this.
 Half-Life (Video Game) / int_95d5fa0e
featureApplicability
1.0
 Half-Life (Video Game) / int_95d5fa0e
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_95d5fa0e
 Half-Life (Video Game) / int_95ff52c7
type
Guns Do Not Work That Way
 Half-Life (Video Game) / int_95ff52c7
comment
The shotgun can fire both barrels at the same time (even though it only has one barrel), giving you twice the damage at the cost of accuracy, ammo, and pump time. Very similar to the Super Shotgun weapon in Doom II.
 Half-Life (Video Game) / int_95ff52c7
featureApplicability
1.0
 Half-Life (Video Game) / int_95ff52c7
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_95ff52c7
 Half-Life (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Half-Life (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: "Jump" in the PS2 port is L1 by default; luckily, the schematic is remappable. Also the 25th Anniversary update swaps the fire modes for the satchel charges, with the secondary fire throws the satchels & the primary fire detonates the charges.
 Half-Life (Video Game) / int_963086ce
featureApplicability
1.0
 Half-Life (Video Game) / int_963086ce
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_963086ce
 Half-Life (Video Game) / int_988357f9
type
Dead Character Walking
 Half-Life (Video Game) / int_988357f9
comment
Dead Character Walking: The original has this: if an NPC has scripted dialogue, but you kill them before they begin to speak, the corpse will speak anyway. The mouth moves and the audio can be heard, but they are otherwise dead. (This works at least on the security guard at the end of the "Power Up" sequence.)
 Half-Life (Video Game) / int_988357f9
featureApplicability
1.0
 Half-Life (Video Game) / int_988357f9
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_988357f9
 Half-Life (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Half-Life (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: By the end of the first game, Gordon is carrying a crowbar, a 9mm handgun, a shotgun, a sub-machine gun, a revolver, grenades, an RPG, laser tripmines, a laser gun, a bigger laser gun, an alien gun with living bullets, satchel charges and snarks. Plus ammunition. The worst example is the Gluon Gun, which is a backpack-mounted nuclear reactor.
 Half-Life (Video Game) / int_9c7e3137
featureApplicability
1.0
 Half-Life (Video Game) / int_9c7e3137
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_9c7e3137
 Half-Life (Video Game) / int_9cde2df1
type
Hand Cannon
 Half-Life (Video Game) / int_9cde2df1
comment
Hand Cannon: The Python does far more damage than the .357 it's supposed to be, doing three times more damage than Opposing Force's M249, which fires rifle rounds that fairly realistically take down marines in full body armor after 3-5 hits.
 Half-Life (Video Game) / int_9cde2df1
featureApplicability
1.0
 Half-Life (Video Game) / int_9cde2df1
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_9cde2df1
 Half-Life (Video Game) / int_9d12bbc1
type
Foreshadowing
 Half-Life (Video Game) / int_9d12bbc1
comment
Foreshadowing: On his way to work Gordon passes by so many computer malfunctions, mechanical failures, and mutterings about "unusual readings". There might as well be a giant "Freak Lab Accident Today!" sign in the lab. Very subtly in "Unforeseen Consequences". Gordon passes through the "Coolant Reserve Facility", implying that there's a reactor around here somewhere, despite Black Mesa being powered by a hydroelectric dam. This sets up the Lambda Reactor that powers the teleporters in Chapter 14. At the beginning of "We've Got Hostiles!", a panicking scientists begs for the silo door to be opened, saying that "they" are coming for him and fellow Black Mesa personnel. You soon find out that "they" are the HECU marines, and they're coming to kill the personnel instead of evacuating them. One of the Nihilanth's quotes directly foreshadows the sequel by mentioning exactly what it and its underlings are. In the chapter "Apprehension", you meet a scientist who claims that he and the military both are tracking Freeman through Black Mesa's security system and trackers in the HEV suit. And later in the chapter, you are captured.
 Half-Life (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Half-Life (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_9d12bbc1
 Half-Life (Video Game) / int_9dfd7154
type
Fridge Logic
 Half-Life (Video Game) / int_9dfd7154
comment
Could probably have a page of its own what with missing handrails, ladders to nowhere etc, but one particularly egregious example is in the "Blast Pit" mission. You have to start a giant fan which you approach from above, but the button to turn it on is underneath with a bottomless pit below. Since the blades fill the entire room, once the fan is on, you have to climb a ladder very quickly to avoid them before they get up to full speed... (How anyone is supposed to turn it off is a mystery!) Then it blows a gust hard enough to lift you high into the air, so your only escape is through a vent at the very top (which is blocked by planks of timber you have to hack through). To top it all off, this particular room has a lot of catwalks without handrails! This is all by design rather than caused by damage from the Resonance Cascade.
 Half-Life (Video Game) / int_9dfd7154
featureApplicability
1.0
 Half-Life (Video Game) / int_9dfd7154
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_9dfd7154
 Half-Life (Video Game) / int_9f6fb586
type
Leitmotif
 Half-Life (Video Game) / int_9f6fb586
comment
Leitmotif: "Nepal Monastery" tends to be played around a Tentacle, and "Alien Shock" around a Gargantua.
 Half-Life (Video Game) / int_9f6fb586
featureApplicability
1.0
 Half-Life (Video Game) / int_9f6fb586
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_9f6fb586
 Half-Life (Video Game) / int_9f80e1da
type
Sarcasm Mode
 Half-Life (Video Game) / int_9f80e1da
comment
Averted - At least the catwalks have non-slip surfaces!
 Half-Life (Video Game) / int_9f80e1da
featureApplicability
-1.0
 Half-Life (Video Game) / int_9f80e1da
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1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_9f80e1da
 Half-Life (Video Game) / int_a8a4b41e
type
Not So Stoic
 Half-Life (Video Game) / int_a8a4b41e
comment
Not So Stoic: The HEV suit computer is usually, well, mechanical, with no inflection on its words. But when Gordon is on the verge of death:
 Half-Life (Video Game) / int_a8a4b41e
featureApplicability
1.0
 Half-Life (Video Game) / int_a8a4b41e
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_a8a4b41e
 Half-Life (Video Game) / int_aac2244a
type
EvilVsEvil
 Half-Life (Video Game) / int_aac2244a
comment
Evil vs. Evil: At multiple points, you can encounter HECU marines battling Xen creatures, and wait around to take out the winner.
 Half-Life (Video Game) / int_aac2244a
featureApplicability
1.0
 Half-Life (Video Game) / int_aac2244a
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_aac2244a
 Half-Life (Video Game) / int_ab62343b
type
Bee-Bee Gun
 Half-Life (Video Game) / int_ab62343b
comment
Bee-Bee Gun: The Hivehand fires homing (or rather life-signs-seeking) hornets.
 Half-Life (Video Game) / int_ab62343b
featureApplicability
1.0
 Half-Life (Video Game) / int_ab62343b
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_ab62343b
 Half-Life (Video Game) / int_af21be25
type
Bootstrapped Leitmotif
 Half-Life (Video Game) / int_af21be25
comment
Bootstrapped Leitmotif: "Nuclear Mission Jam" was supposed to sound for the first time at the beginning of Apprehension, during the short section with the railcar; however, the trigger for this instance seems to be glitched, so it doesn't play in the final game (though it does in Half-Life: Source). Therefore, this song only plays right after the player acquires the Tau cannon, so most players think of this song as "the Tau cannon theme".
 Half-Life (Video Game) / int_af21be25
featureApplicability
1.0
 Half-Life (Video Game) / int_af21be25
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_af21be25
 Half-Life (Video Game) / int_b0e18b32
type
Unique Enemy
 Half-Life (Video Game) / int_b0e18b32
comment
Unique Enemy: There are only three Automatic Turrets (the ones mounted on the ceiling, as opposed to the Sentry Guns mounted on tripods). The first two are small, have a single barrel, and are only encountered in "Office Complex". The third example is much bigger, has a tri-barrel gun, and is only faced during "Forget About Freeman". The Alien Cannon appears once during "Forget About Freeman", having been set up by Alien Grunts in a corridor, and then is never seen again. Notably, this enemy is absent from the game's console ports, having been replaced by a stack of crates instead. Two Bradley IFVs are faced during "Surface Tension". One of them has a TOW Launcher, while the other one doesn't, making them both unique. A third Bradley is seen but never fought, instead serving solely as a transport to bring in HECU reinforcements during a warehouse battle between them and a bunch of Xen aliens.
 Half-Life (Video Game) / int_b0e18b32
featureApplicability
1.0
 Half-Life (Video Game) / int_b0e18b32
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_b0e18b32
 Half-Life (Video Game) / int_b1c2112
type
Tracking Device
 Half-Life (Video Game) / int_b1c2112
comment
Tracking Device: Freeman's HEV suit has one, and both the science team and the military have been using it to monitor his location and, in the latter's case, set up ambushes.
 Half-Life (Video Game) / int_b1c2112
featureApplicability
1.0
 Half-Life (Video Game) / int_b1c2112
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_b1c2112
 Half-Life (Video Game) / int_b2280b66
type
Retcon
 Half-Life (Video Game) / int_b2280b66
comment
Retcon: A minor version, but Blue Shift, Decay and both console ports of the original game change the infamous MP5 with grenade launcher submachine gun into a Colt Commando assault rifle, a more logical service weapon for the marines and also a more logical one to have a mounted grenade launcher. The Steam version of the original game also now does this, unless you de-select the High Definition Pack from the options menu. The Glock 17 also becomes a Beretta 92FS while the Colt Python becomes a Colt Anaconda, which is both more logical weapons as well (the M9 because it's the U.S. military's service pistol, the Anaconda because .44 Magnum makes the Arbitrary Gun Power slightly less ridiculous than the Python's .357 Magnum... though unlike with the Commando and M9, the High Definition Pack didn't bother to change the model of the Anaconda's ammo pick-up).
 Half-Life (Video Game) / int_b2280b66
featureApplicability
1.0
 Half-Life (Video Game) / int_b2280b66
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_b2280b66
 Half-Life (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Half-Life (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Barney is the only NPC who never has to reload his gun. Likely unintentional since he does have an unused reload animation.
 Half-Life (Video Game) / int_b2cdd776
featureApplicability
1.0
 Half-Life (Video Game) / int_b2cdd776
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_b2cdd776
 Half-Life (Video Game) / int_b40bb08a
type
Living Weapon
 Half-Life (Video Game) / int_b40bb08a
comment
Living Weapon: The Hivehand, basically a living alien beehive that shoots a constantly replenishing supply of bee-like aliens. There's also the Snarks, small beetle-like aliens. If you can get some from their nest, you can sic them on enemies, where they'll pester them rather effectively until they either get smashed or blow themselves up.
 Half-Life (Video Game) / int_b40bb08a
featureApplicability
1.0
 Half-Life (Video Game) / int_b40bb08a
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_b40bb08a
 Half-Life (Video Game) / int_b47d95be
type
No OSHA Compliance
 Half-Life (Video Game) / int_b47d95be
comment
No OSHA Compliance: Black Mesa was supposedly built by people to ensure no employee survives in even the smallest emergency. Partially justified as the Resonance Cascade did extensive damage to the complex. That said, parts of it still seem pretty unsafe to begin with such as the open pools of toxic waste in multiple levels, just for one. Could probably have a page of its own what with missing handrails, ladders to nowhere etc, but one particularly egregious example is in the "Blast Pit" mission. You have to start a giant fan which you approach from above, but the button to turn it on is underneath with a bottomless pit below. Since the blades fill the entire room, once the fan is on, you have to climb a ladder very quickly to avoid them before they get up to full speed... (How anyone is supposed to turn it off is a mystery!) Then it blows a gust hard enough to lift you high into the air, so your only escape is through a vent at the very top (which is blocked by planks of timber you have to hack through). To top it all off, this particular room has a lot of catwalks without handrails! This is all by design rather than caused by damage from the Resonance Cascade. Averted - At least the catwalks have non-slip surfaces!
 Half-Life (Video Game) / int_b47d95be
featureApplicability
-1.0
 Half-Life (Video Game) / int_b47d95be
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1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_b47d95be
 Half-Life (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Half-Life (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: The guard you hear playing with the tau cannon. The scientist in the room with him warns against overcharging the device, but the guard has just enough time to ask "What do you mean overcharge?" before the kaboom. Presumably this whole sequence is meant to teach the player how the tau cannon works (you can charge it up for a more powerful shot, but holding the fire button too long will make it overcharge and cause massive, possibly fatal damage.)
 Half-Life (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Half-Life (Video Game) / int_b58b4e3c
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1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_b58b4e3c
 Half-Life (Video Game) / int_bcf135d7
type
Curb-Stomp Cushion
 Half-Life (Video Game) / int_bcf135d7
comment
Curb-Stomp Cushion: By the second day of the incident, the HECU is being steadily overwhelmed by the aliens, but as far as the player sees they tend to win the individual skirmishes. This suggests that the aliens are only winning because of superior numbers (a whole army vs a single special forces battalion) and that the Marines are giving as good as they get. Indeed, they're still enemies of the player (and everyone else in Black Mesa) but it's still easier to root for the humans during an alien invasion.
 Half-Life (Video Game) / int_bcf135d7
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1.0
 Half-Life (Video Game) / int_bcf135d7
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_bcf135d7
 Half-Life (Video Game) / int_bd80cdeb
type
Weaponized Offspring
 Half-Life (Video Game) / int_bd80cdeb
comment
Weaponized Offspring: The Gonarch spawns baby Headcrabs during the fight against it.
 Half-Life (Video Game) / int_bd80cdeb
featureApplicability
1.0
 Half-Life (Video Game) / int_bd80cdeb
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_bd80cdeb
 Half-Life (Video Game) / int_c3478f1d
type
Badass Bookworm
 Half-Life (Video Game) / int_c3478f1d
comment
The HECU is made up of highly trained marines backed by a full repertoire of US military hardware. The soldiers are quite deadly, but unfortunately for them, they're a single special forces battalion going up against an entire alien army (and Gordon Freeman). Things go well for them at first, but once the alien invasion ramps up they're rather quickly overwhelmed and resort to pulling out of the facility altogether.
 Half-Life (Video Game) / int_c3478f1d
featureApplicability
1.0
 Half-Life (Video Game) / int_c3478f1d
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1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_c3478f1d
 Half-Life (Video Game) / int_c446f93c
type
Artistic License – Nuclear Physics
 Half-Life (Video Game) / int_c446f93c
comment
Artistic License – Nuclear Physics: The fuel used by the Tau Cannon and Gluon Gun is supposedly "depleted uranium-235" according to official materials. Depleted uranium, by definition, has almost no U-235 in it (and is useless as nuclear fuel).
 Half-Life (Video Game) / int_c446f93c
featureApplicability
1.0
 Half-Life (Video Game) / int_c446f93c
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_c446f93c
 Half-Life (Video Game) / int_c70fc0a2
type
Pretentious Latin Motto
 Half-Life (Video Game) / int_c70fc0a2
comment
Pretentious Latin Motto: Black Mesa's Advanced Biological Research Lab has the motto Superbus via Inscientiæ, which is intended to mean "arrogance through ignorance," and was put in by Karen Laur because she was annoyed by the hubris of her co-workers.
 Half-Life (Video Game) / int_c70fc0a2
featureApplicability
1.0
 Half-Life (Video Game) / int_c70fc0a2
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1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_c70fc0a2
 Half-Life (Video Game) / int_c75df49a
type
Shout-Out
 Half-Life (Video Game) / int_c75df49a
comment
Shout-Out: Dario Casali's developer commentary explains some of his inspirations for the game's setpieces, including: The Gargantua sequence in "Power Up" was inspired by Jurassic Park. The sequence in the middle of "Questionable Ethics", where the headcrabs bust through the glass, was inspired by the Facehuggers inside vials from Aliens. The exploding barrels that launch into the sky at the beginning of "Surface Tension" were inspired by Backdraft.
 Half-Life (Video Game) / int_c75df49a
featureApplicability
1.0
 Half-Life (Video Game) / int_c75df49a
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1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_c75df49a
 Half-Life (Video Game) / int_c86a6f38
type
Cannon Fodder
 Half-Life (Video Game) / int_c86a6f38
comment
The Xen aliens have a rather large number of easily killed mooks, but the elite of their army— alien grunts and gargantua, in particular—are quite dangerous. Their 'aircraft' (another alien species) are also a credible threat, seeming locked in a fairly even struggle with the HECU's aircraft throughout the battle.
 Half-Life (Video Game) / int_c86a6f38
featureApplicability
1.0
 Half-Life (Video Game) / int_c86a6f38
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_c86a6f38
 Half-Life (Video Game) / int_c9aea8c8
type
Armies Are Evil
 Half-Life (Video Game) / int_c9aea8c8
comment
Armies Are Evil: The HECU unit is tasked with killing everyone in Black Mesa, including all humans, to prevent the public from finding out about the event. Most soldiers never show any doubt or regret and talk about scientists being dumb and Freeman being mean for defending himself.
 Half-Life (Video Game) / int_c9aea8c8
featureApplicability
1.0
 Half-Life (Video Game) / int_c9aea8c8
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_c9aea8c8
 Half-Life (Video Game) / int_ca3a6dbd
type
Informed Ability
 Half-Life (Video Game) / int_ca3a6dbd
comment
Informed Ability: The most we ever see of Gordon Freeman being a physicist is when he pushes a cart into the anti-mass spectrometer. Barney lampshades this in the sequel. Justified, as watching him do a bunch of advanced math wouldn't exactly be exciting.
 Half-Life (Video Game) / int_ca3a6dbd
featureApplicability
1.0
 Half-Life (Video Game) / int_ca3a6dbd
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1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_ca3a6dbd
 Half-Life (Video Game) / int_ce2969d8
type
Spiritual Antithesis
 Half-Life (Video Game) / int_ce2969d8
comment
Spiritual Antithesis: One can easily think of it as Doom Played for Horror, owing to its similar plot setup yet very different tone and gameplay. According to Gabe Newell, this was the intention.
 Half-Life (Video Game) / int_ce2969d8
featureApplicability
1.0
 Half-Life (Video Game) / int_ce2969d8
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1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_ce2969d8
 Half-Life (Video Game) / int_d0447c7b
type
Lightning Gun
 Half-Life (Video Game) / int_d0447c7b
comment
While the tau is a real particle, it is basically like a giant electron, meaning a tau cannon would probably be more like a Lightning Gun than a pseudo laser gun.
 Half-Life (Video Game) / int_d0447c7b
featureApplicability
1.0
 Half-Life (Video Game) / int_d0447c7b
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1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_d0447c7b
 Half-Life (Video Game) / int_d1c12c05
type
Secondary Fire
 Half-Life (Video Game) / int_d1c12c05
comment
Secondary Fire: Several weapons feature this. Mostly they are simple things like a laser sight or a scope, but in some cases, it makes the weapon two guns in one, and in other FPS games of the time it would've been a separate weapon altogether rather than a secondary fire. It can be said that Half-Life actually has 19 weapons instead of 15. The SMG/assault rifle has an M203 grenade launcher mounted under that can hold ten grenades and never needs to be reloaded. This, combined with its reasonably common ammo, makes it somewhat overpowered. The shotgun can fire both barrels at the same time (even though it only has one barrel), giving you twice the damage at the cost of accuracy, ammo, and pump time. Very similar to the Super Shotgun weapon in Doom II. The Tau Cannon's secondary fire is a powerful, charged, pixel-accurate laser beam that changes it from a rapid-fire infantry muncher to a single-shot anti-vehicle weapon. The Hivehand has two modes of fire: the primary fire launches heat-seeking "thornets" at a semi-automatic rate. The secondary function "dumb fires" all the thornets in quick succession; much faster than the primary fire, but without the homing ability.
 Half-Life (Video Game) / int_d1c12c05
featureApplicability
1.0
 Half-Life (Video Game) / int_d1c12c05
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_d1c12c05
 Half-Life (Video Game) / int_d2867431
type
Monster Closet
 Half-Life (Video Game) / int_d2867431
comment
Monster Closet: The game explains it by way of the monsters getting into unused drywalled-off corridors due to random teleporting.
 Half-Life (Video Game) / int_d2867431
featureApplicability
1.0
 Half-Life (Video Game) / int_d2867431
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_d2867431
 Half-Life (Video Game) / int_d687ba2a
type
Guest Fighter
 Half-Life (Video Game) / int_d687ba2a
comment
Guest Fighter: Too Much Coffee Man is among the official usable skins for the game's multiplayer deathmatch mode. Previously only available on the Half-Life: Further Data CD, he was later brought back in the 25th Anniversary update for the Steam release.
 Half-Life (Video Game) / int_d687ba2a
featureApplicability
1.0
 Half-Life (Video Game) / int_d687ba2a
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_d687ba2a
 Half-Life (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Half-Life (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Security Guards will typically turn on you if you try and attack them. The game however will give you leniency if the Security Guard is in a fight (in which case he'll ignore you, assuming that the friendly fire was the result of being caught in the crossfire), or if you were not aiming directly at them while not in a fight (in which he'll assume it was an accident for the first incident, and not turn on you until the second). Half-Life's controls for using satchel charges were originally somewhat clunky, with Primary Fire serving to both throw the first satchel charge and activate the detonator, with subsequent satchels only being thrown with Secondary Fire. The game's 25th Anniversary Update changed this so that Primary Fire always throws a new satchel, and Secondary Fire only activates the detonator; a change originally demonstrated in the Fan Remake Black Mesa.
 Half-Life (Video Game) / int_d6f284a3
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1.0
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featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_d6f284a3
 Half-Life (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Half-Life (Video Game) / int_d9384864
comment
Post-Defeat Explosion Chain: Each time a Gargantua is killed, its death is marked by a series of explosions.
 Half-Life (Video Game) / int_d9384864
featureApplicability
1.0
 Half-Life (Video Game) / int_d9384864
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_d9384864
 Half-Life (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 Half-Life (Video Game) / int_db33bc7e
comment
Allies and enemies alike can explode into a bunch of body parts, which isn't as prominent in later instalments.
 Half-Life (Video Game) / int_db33bc7e
featureApplicability
1.0
 Half-Life (Video Game) / int_db33bc7e
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_db33bc7e
 Half-Life (Video Game) / int_dc579c91
type
Contrived Coincidence
 Half-Life (Video Game) / int_dc579c91
comment
Contrived Coincidence: The damage from the Resonance Cascade (as well as other things) has caused a lot of the ways through Black Mesa to be blocked off. However, each one of these blockages just happens to have an alternative way around it (sometimes caused by the same damage, e.g. a hole has been broken in the wall or an air duct has been knocked in such a way you can now crawl into it).
 Half-Life (Video Game) / int_dc579c91
featureApplicability
1.0
 Half-Life (Video Game) / int_dc579c91
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_dc579c91
 Half-Life (Video Game) / int_dca97045
type
Just Following Orders
 Half-Life (Video Game) / int_dca97045
comment
Just Following Orders: Pretty much the extent Gordon had to do with the resonance cascade. Then the marines who are called in to take out the scientists - then the black ops team who are called in to take out the marines.
 Half-Life (Video Game) / int_dca97045
featureApplicability
1.0
 Half-Life (Video Game) / int_dca97045
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_dca97045
 Half-Life (Video Game) / int_df11acbe
type
Artificial Brilliance
 Half-Life (Video Game) / int_df11acbe
comment
Artificial Brilliance: Half-Life was widely praised for the A.I. of its human Marine enemies, who were the first FPS enemies to work in squads and use complex tactical behaviours and movement patterns instead of simply charging in a straight line at the player. Valve made a selling point out of their ability to flush the player out with grenades. The cockroaches are also pretty impressively programmed for prop NPCs. There's a channel by the name of Marphitimus Blackimus that catalogues the different interesting little facts and programming features of Half-Life and its spinoffs.
 Half-Life (Video Game) / int_df11acbe
featureApplicability
1.0
 Half-Life (Video Game) / int_df11acbe
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_df11acbe
 Half-Life (Video Game) / int_e542d889
type
Gorn
 Half-Life (Video Game) / int_e542d889
comment
Gorn: Plenty of it. Human remains flying out of vents, human remains falling out of Barnacles, headcrabs latching onto human skulls and causing their human victims to rot while still alive and conscious. Even worse, humans infected by headcrabs have giant mouths where their stomachs should be. The "Brutal Half-Life" mod just amps it up even more and makes the gore far more realistic than it should be. See for yourself.
 Half-Life (Video Game) / int_e542d889
featureApplicability
1.0
 Half-Life (Video Game) / int_e542d889
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1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_e542d889
 Half-Life (Video Game) / int_e899b102
type
Sidekick
 Half-Life (Video Game) / int_e899b102
comment
Sidekick: The security guards, nicknamed the "Barneys". Recruiting them allows them to fight at your side.
 Half-Life (Video Game) / int_e899b102
featureApplicability
1.0
 Half-Life (Video Game) / int_e899b102
featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_e899b102
 Half-Life (Video Game) / int_e90a93b2
type
Creepy Monotone
 Half-Life (Video Game) / int_e90a93b2
comment
Creepy Monotone: The G-Man, the Black Mesa PA system, and the HECU marines' radio chatter. The latter two are because they have their dialogue stitched together from separate sound clips. Funnily enough, the marines sound like normal human beings in Opposing Force, where they're your allies and are as such given actual dialogue.
 Half-Life (Video Game) / int_e90a93b2
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1.0
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featureConfidence
1.0
 Half-Life (Video Game)
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Half-Life (Video Game) / int_e90a93b2
 Half-Life (Video Game) / int_eca56f2
type
Ten-Second Flashlight
 Half-Life (Video Game) / int_eca56f2
comment
Ten-Second Flashlight: Severely downplayed. While the torch does recharge faster than its juice is spent, it lasts for a long time. Most of the time, you won't see the icon grow dim past the beam portion of it.
 Half-Life (Video Game) / int_eca56f2
featureApplicability
1.0
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featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_eca56f2
 Half-Life (Video Game) / int_f010f6b4
type
Adjustable Censorship
 Half-Life (Video Game) / int_f010f6b4
comment
Adjustable Censorship: You have the option to disable the blood and gore. It's not exactly the most thorough censor, however, as though turning the mature filter on disables blood spray and gibs that come from shooting enemies, environmental blood (of which there is a lot) is still present.
 Half-Life (Video Game) / int_f010f6b4
featureApplicability
1.0
 Half-Life (Video Game) / int_f010f6b4
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_f010f6b4
 Half-Life (Video Game) / int_f0e85546
type
Unbuilt Trope
 Half-Life (Video Game) / int_f0e85546
comment
Unbuilt Trope: This game is one of the first to attempt to be more realistic than the cartoonish games that inspired it, being set in a facility that is much more logically designed than previous video games complete with intercoms and warning signs and logical machinery in the facilities, and many of the games trying to be realistic to the point they sacrifice fun for realism, especially shooters, cite this as a chief influence. The game still has a lot of Artistic License and frequently breaks reality to make things more interesting or less of a hassle, and has ended up often being favorably compared to said realistic games that it inspired made afterwards. Several developer interviews even admit this.
 Half-Life (Video Game) / int_f0e85546
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1.0
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Half-Life (Video Game) / int_f0e85546
 Half-Life (Video Game) / int_f15c2859
type
NO INDOOR VOICE
 Half-Life (Video Game) / int_f15c2859
comment
No Indoor Voice: The HECU Marines, due to their voices always sounding like they're coming out of walkie-talkies. Even lampshaded by one line they say while idle: "Squad, quiet down!" at the same not-very-quiet level.
 Half-Life (Video Game) / int_f15c2859
featureApplicability
1.0
 Half-Life (Video Game) / int_f15c2859
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_f15c2859
 Half-Life (Video Game) / int_f56aeb67
type
Alien Invasion
 Half-Life (Video Game) / int_f56aeb67
comment
While initially holding the upper hand, the human military gets their asses handed to them as soon as the Alien Invasion gets even a little more organized since any surprise Alien Invasion would be such an Outside-Context Problem no human faction or force on Earth would even be remotely prepared to deal with them at its onset, especially given the short timeframe (around 48 hours) and growing numerical and technological superiority from the aliens' end. In all likelihood, it would likely have taken the US government weeks, if not months, just to get a grip on the situation as well as their opponent and bring the firepower and resources necessary to bear just to deal with them - time which the humans simply do not have. True to form, the US government eventually resorted to nuking Black Mesa just to contain the invasion, and even then it didn't work entirely.
 Half-Life (Video Game) / int_f56aeb67
featureApplicability
1.0
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featureConfidence
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 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_f56aeb67
 Half-Life (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Half-Life (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Except for a few NPCs necessary to advance, nothing is stopping you from killing every scientist or guard you see as long as you have a weapon. Although if you try it in the tutorial level, the guards and auto-turrets will gun you down.
 Half-Life (Video Game) / int_f87c42d4
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1.0
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 Half-Life (Video Game)
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Half-Life (Video Game) / int_f87c42d4
 Half-Life (Video Game) / int_fb111d49
type
Sequence Breaking
 Half-Life (Video Game) / int_fb111d49
comment
Sequence Breaking: Several examples. There are several ways to skip portions of certain chapters, or in some cases, skip them entirely. In "Office Complex," you can shove an NPC into the locked door in the cafeteria area, which results in the door opening; meaning that the player gets to skip the freezer section of the chapter. At the start of "'We've Got Hostiles!'," it's possible to bug the starting scientist that's yelling about the silo door to open the door to the security office. The player would then press the button within said security office to open the silo door and head to "Blast Pit;" effectively skipping the entire chapter. At the start of "Power Up," it's possible to just climb over the cement divider barricade that blocks the tram track, and then squeeze through the tram elevator to reach the next level; effectively skipping the entire chapter. This one doesn't work in the Source version of the game as it's no longer possible to squeeze your way through the tram elevator that comes after the cement divider wall. In "Gonarch's Lair," you can skip having to fight Gonarch the final time. Normally, the death of the Gonarch causes a big explosion that opens up the floor to jump down into the room with the teleporter to the "Interloper" chapter. However, players can use their explosive weapons to break up the floor and head off to "Interloper" before Gonarch's completely defeated. There are several cases where you can use explosives to blast-jump up to areas you normally wouldn't be able to get to until much later. The prime example is the first map of "Interloper" where you can just explosion jump to the floating teleporter island behind the starting spot; effectively skipping the entire first section of the chapter. This happens twice when it comes to scripted NPC events: In "Blast Pit," it's possible to save the scientist who would have been taken away by a Tentacle by quickly rushing over to him, and speaking to him; cancelling the scientist's scripted event. In "Residue Processing," it's possible to stop the security guard from running off and getting eaten by a Barnacle if you're fast enough to run up to him and talk to him; cancelling out the security guard's scripted event. However, this does have a bit of a downside as it means that you won't be getting the regular Pistol for the chapter since the only one drops off the security guard.
 Half-Life (Video Game) / int_fb111d49
featureApplicability
1.0
 Half-Life (Video Game) / int_fb111d49
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_fb111d49
 Half-Life (Video Game) / int_fb2ff597
type
Last-Second Ending Choice
 Half-Life (Video Game) / int_fb2ff597
comment
Last-Second Ending Choice: After Gordon has defeated the Nihilanth, the G-Man intercepts him, saying that his employers are very impressed with Gordon's work. He then offers to either employ Gordon, or throw him into a battle that cannot be won. How Gordon responds is up to you.
 Half-Life (Video Game) / int_fb2ff597
featureApplicability
1.0
 Half-Life (Video Game) / int_fb2ff597
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_fb2ff597
 Half-Life (Video Game) / int_fc225bec
type
Artistic License – Physics
 Half-Life (Video Game) / int_fc225bec
comment
Artistic License – Physics: While the tau is a real particle, it is basically like a giant electron, meaning a tau cannon would probably be more like a Lightning Gun than a pseudo laser gun. Gordon's doctorate is in theoretical physics, but his actual role at Black Mesa places him as more of an experimental physicist. note Theoretical physics involves more predicting and rationalizing phenomena; experimental physics involves probing and experimentation to validate theories.
 Half-Life (Video Game) / int_fc225bec
featureApplicability
1.0
 Half-Life (Video Game) / int_fc225bec
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Half-Life (Video Game) / int_fc225bec
 Half-Life (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 Half-Life (Video Game) / int_fcd993bd
comment
Security Guards will typically turn on you if you try and attack them. The game however will give you leniency if the Security Guard is in a fight (in which case he'll ignore you, assuming that the friendly fire was the result of being caught in the crossfire), or if you were not aiming directly at them while not in a fight (in which he'll assume it was an accident for the first incident, and not turn on you until the second).
 Half-Life (Video Game) / int_fcd993bd
featureApplicability
1.0
 Half-Life (Video Game) / int_fcd993bd
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 Half-Life (Video Game)
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Half-Life (Video Game) / int_fcd993bd
 Half-Life (Video Game) / int_name
type
ItemName
 Half-Life (Video Game) / int_name
comment
 Half-Life (Video Game) / int_name
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 Half-Life (Video Game) / int_name
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Half-Life (Video Game) / int_name
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itemName
Half-Life (Video Game)

The following is a list of statements referring to the current page from other pages.

 Freeman's Mind (Machinima)
seeAlso
Half-Life (Video Game)
 Half-Life (Video Game)
hasFeature
A.I. Breaker / int_33dd1d8f
 Half-Life (Video Game)
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A Space Marine Is You / int_33dd1d8f
 Half-Life (Video Game)
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Abandoned Laboratory / int_33dd1d8f
 Half-Life (Video Game)
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Abandoned Mine / int_33dd1d8f
 Half-Life (Video Game)
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Absurdly Short Level / int_33dd1d8f
 Half-Life (Video Game)
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Action Horror / int_33dd1d8f
 Half-Life (Video Game)
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Activation Sequence / int_33dd1d8f
 Half-Life (Video Game)
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Adaptation Expansion / int_33dd1d8f
 Half-Life (Video Game)
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Adaptational Diversity / int_33dd1d8f
 Half-Life (Video Game)
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Adjustable Censorship / int_33dd1d8f
 Half-Life (Video Game)
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Air-Aided Acrobatics / int_33dd1d8f
 Half-Life (Video Game)
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Alien Invasion / int_33dd1d8f
 Half-Life (Video Game)
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Alien Kudzu / int_33dd1d8f
 Half-Life (Video Game)
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Alien Landmass / int_33dd1d8f
 Half-Life (Video Game)
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Alien Sky / int_33dd1d8f
 Half-Life (Video Game)
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Alien Works / int_33dd1d8f
 Half-Life (Video Game)
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All Animals Are Dogs / int_33dd1d8f
 Half-Life (Video Game)
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All-or-Nothing Reloads / int_33dd1d8f
 Half-Life (Video Game)
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American Video Games / int_33dd1d8f
 Half-Life (Video Game)
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An Offer You Can't Refuse / int_33dd1d8f
 Half-Life (Video Game)
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Anchored Teleportation / int_33dd1d8f
 Half-Life (Video Game)
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Animated Outtakes / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Another Side, Another Story / int_33dd1d8f
 Half-Life (Video Game)
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Arbitrary Gun Power / int_33dd1d8f
 Half-Life (Video Game)
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Arbitrary Headcount Limit / int_33dd1d8f
 Half-Life (Video Game)
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Arena Shooter / int_33dd1d8f
 Half-Life (Video Game)
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Armies Are Evil / int_33dd1d8f
 Half-Life (Video Game)
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Armor-Piercing Attack / int_33dd1d8f
 Half-Life (Video Game)
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Artifact Mook / int_33dd1d8f
 Half-Life (Video Game)
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Artificial Atmospheric Actions / int_33dd1d8f
 Half-Life (Video Game)
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Artificial Brilliance / int_33dd1d8f
 Half-Life (Video Game)
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Attack of the Monster Appendage / int_33dd1d8f
 Half-Life (Video Game)
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Auto-Doc / int_33dd1d8f
 Half-Life (Video Game)
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Bang, Bang, BANG / int_33dd1d8f
 Half-Life (Video Game)
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Beating a Dead Player / int_33dd1d8f
 Half-Life (Video Game)
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Bee-Bee Gun / int_33dd1d8f
 Half-Life (Video Game)
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Bewildering Punishment / int_33dd1d8f
 Half-Life (Video Game)
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Big Badass Battle Sequence / int_33dd1d8f
 Half-Life (Video Game)
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Big Damn Fire Exit / int_33dd1d8f
 Half-Life (Video Game)
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Black Site / int_33dd1d8f
 Half-Life (Video Game)
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Blatant Item Placement / int_33dd1d8f
 Half-Life (Video Game)
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Bling-Bling-BANG! / int_33dd1d8f
 Half-Life (Video Game)
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Block Puzzle / int_33dd1d8f
 Half-Life (Video Game)
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Bloody Handprint / int_33dd1d8f
 Half-Life (Video Game)
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Bolivian Army Ending / int_33dd1d8f
 Half-Life (Video Game)
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Booby Trap / int_33dd1d8f
 Half-Life (Video Game)
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Boom in the Hand / int_33dd1d8f
 Half-Life (Video Game)
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Boss Arena Recovery / int_33dd1d8f
 Half-Life (Video Game)
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Boss in Mook Clothing / int_33dd1d8f
 Half-Life (Video Game)
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Bottomless Magazines / int_33dd1d8f
 Half-Life (Video Game)
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Bottomless Pits / int_33dd1d8f
 Half-Life (Video Game)
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Bridge Logic / int_33dd1d8f
 Half-Life (Video Game)
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Bullet Dodges You / int_33dd1d8f
 Half-Life (Video Game)
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CPR: Clean, Pretty, Reliable / int_33dd1d8f
 Half-Life (Video Game)
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Call a Smeerp a "Rabbit" / int_33dd1d8f
 Half-Life (Video Game)
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Captain Oblivious / int_33dd1d8f
 Half-Life (Video Game)
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Cavalry Betrayal / int_33dd1d8f
 Half-Life (Video Game)
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Cerebus Retcon / int_33dd1d8f
 Half-Life (Video Game)
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Chain Reaction Destruction / int_33dd1d8f
 Half-Life (Video Game)
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Charge Meter / int_33dd1d8f
 Half-Life (Video Game)
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Charged Attack / int_33dd1d8f
 Half-Life (Video Game)
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Cherry Tapping / int_33dd1d8f
 Half-Life (Video Game)
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Chromosome Casting / int_33dd1d8f
 Half-Life (Video Game)
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Cleanup Crew / int_33dd1d8f
 Half-Life (Video Game)
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Combat Parkour / int_33dd1d8f
 Half-Life (Video Game)
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Compilation Re-release / int_33dd1d8f
 Half-Life (Video Game)
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Computer Equals Tapedrive / int_33dd1d8f
 Half-Life (Video Game)
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Computer Voice / int_33dd1d8f
 Half-Life (Video Game)
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 Half-Life (Video Game)
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Conspicuously Light Patch / int_33dd1d8f
 Half-Life (Video Game)
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Contrasting Sequel Setting / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Conveyor Belt o' Doom / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Corridor Cubbyhole Run / int_6f96516f
 Half-Life (Video Game)
hasFeature
Couldn't Find a Pen / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Creator Cameo / int_33dd1d8f
 Half-Life (Video Game)
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Creepy Cockroach / int_33dd1d8f
 Half-Life (Video Game)
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Creepy High-Pitched Voice / int_33dd1d8f
 Half-Life (Video Game)
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Critical Annoyance / int_33dd1d8f
 Half-Life (Video Game)
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Curb-Stomp Cushion / int_33dd1d8f
 Half-Life (Video Game)
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Cut-and-Paste Translation / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Cutscene Incompetence / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Cutting Off the Branches / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Dead Character Walking / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Deadly Rotary Fan / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Death Trap / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Decapitated Army / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Decontamination Chamber / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Deus ex Nukina / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Developer's Foresight / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Die, Chair, Die! / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
"Die Hard" on an X / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Dilating Door / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Disintegrator Ray / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Do Not Drop Your Weapon / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Donut Mess with a Cop / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Doom Magnet / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Door to Before / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Double Jump / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Drawing Straws / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Drowning Pit / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Dual-World Gameplay / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Dub-Induced Plotline Change / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Dumb, but Diligent / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Dumb Jock / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Easily Conquered World / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Easing into the Adventure / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Easy Level Trick / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Einstein Hair / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Electrified Bathtub / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Electronic Speech Impediment / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Elevator Action Sequence / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Elevator Failure / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Elite Zombie / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Enemy Chatter / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Enemy Civil War / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Epileptic Flashing Lights / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Escort Game / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Escort Mission / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Evil Elevator / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Evil States of America / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Expansion Pack / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Explosive Breeder / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Explosive Instrumentation / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Explosive Overclocking / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Expositing the Masquerade / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Extremely Short Timespan / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Fackler Scale of FPS Realism / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Fade to White / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Failsafe Failure / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Fan Sequel / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Fantastic Light Source / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Fast-Roping / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Fetus Terrible / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Fiery Coverup / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Final Boss, New Dimension / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Firing One-Handed / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
First-Person Ghost / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Floating Platforms / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Follow the Plotted Line / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
For Science! / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Gainax Ending / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Game Mod / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Garbage Hideout / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Gas Mask Mooks / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
"Get Back Here!" Boss / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Giant Flyer / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Go for the Eye / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
God Mode / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Godwin's Law of Time Travel / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Goggles Do Something Unusual / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Gone Horribly Wrong / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Green Rocks / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Grenade Launcher / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Guilt-Based Gaming / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Gun Twirling / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Guns Firing Underwater / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Hands-Free Handlamp / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
He Knows About Timed Hits / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
He Knows Too Much / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
He Who Must Not Be Seen / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Head Bob / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Healing Boss / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Healing Spring / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Heel–Race Turn / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Hellgate / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Helpless Window Death / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Hey, It's That Sound! / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
His Name Is... / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Hollywood Silencer / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Hopeless Boss Fight / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Hyperactive Metabolism / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Hyperspace Is a Scary Place / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
I See Them, Too / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Idiosyncratic Menu Labels / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Idle Animation / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
If We Survive This / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Inconveniently-Placed Conveyor Belt / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Inexplicably Identical Individuals / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Insufficiently Advanced Alien / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Invisibility Cloak / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Invisible Monsters / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
It Is Beyond Saving / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
It's Going Down / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
It's Probably Nothing / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
It's Up to You / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Just Eat Him / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Justified Tutorial / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Killer Gorilla / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Kinetic Weapons Are Just Better / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Knockout Ambush / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Labcoat of Science and Medicine / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Ladder Physics / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Land Mine Goes "Click!" / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Laser Sight / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Last Day of Normalcy / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Leap and Fire / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Life Drain / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Limited Sound Effects / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Literally Shattered Lives / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Living Gasbag / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Living Motion Detector / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Living Weapon / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Locomotive Level / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Loose Canon / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Lost in Transmission / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Mad Libs Dialogue / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Magic by Any Other Name / int_6f96516f
 Half-Life (Video Game)
hasFeature
Magical Defibrillator / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Make Way for the New Villains / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Malevolent Architecture / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Marathon Level / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Master Console / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Master of Unlocking / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Mauve Shirt / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Meaningful Background Event / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Mêlée à Trois / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Men Are the Expendable Gender / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Militaries Are Useless / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Military Alphabet / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Million to One Chance / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Mini Mook / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Minimalistic Cover Art / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Model Dissonance / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Monster Closet / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Mook Maker / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
More Predators Than Prey / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Multiple Reference Pun / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Museum Level / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Muzzle Flashlight / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
My Brain is Big / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Natural Weapon / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Nerd Glasses / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
News Travels Fast / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Next Sunday A.D. / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
No-Gear Level / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
No Scope / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Non-Combatant Immunity / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Non-Malicious Monster / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Non-Humans Lack Attributes / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Not Always Evil / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Not That Kind of Doctor / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Numbered Sequels / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Offscreen Inertia / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
One Bullet Clips / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Oral Fixation / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Orcus on His Throne / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Organic Technology / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Orphaned Punchline / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Our Doors Are Different / int_6f96516f
 Half-Life (Video Game)
hasFeature
Outrun the Fireball / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
P.O.V. Sequel / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Path of Greatest Resistance / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Photoprotoneutron Torpedo / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Pipe Pain / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Platform Battle / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Played for Horror / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Player-Exclusive Mechanic / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Plunger Detonator / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Powered Armor / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Press Start to Game Over / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Pretentious Latin Motto / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Protection Mission / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Punch-Packing Pistol / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Puny Earthlings / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Puzzle Boss / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Questionable Consent / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Radio Voice / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Reckless Gun Usage / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Recoil Boost / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Red Alert / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Redemption Promotion / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Redshirt Army / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Reflecting Laser / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Remade and Improved / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Remixed Level / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Revolver Cylinder Spin / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Revolvers Are Just Better / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Rewarding Inactivity / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Rewarding Vandalism / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Rise to the Challenge / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Robo Speak / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Roboteching / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Robotic Torture Device / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Rouge Angles of Satin / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Run, Don't Walk / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Satchel Charge / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Scare Chord / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Scare 'Em Straight / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Scary Shiny Glasses / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Scenic Tour Level / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Script Breaking / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Sealed Badass in a Can / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Sealed Good in a Can / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Sealed Orders / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Secondary Fire / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Self-Contained Demo / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Sequence Breaking / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Shattered World / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Shockwave Stomp / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Short-Range Shotgun / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Sidetrack Bonus / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Simultaneous Arcs / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Slaughterhouse Fight / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Slave Collar / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Slave Race / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Slow Doors / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Smashing Hallway Traps of Doom / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Sniper Rifle / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
So Bad, It Was Better / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
So Last Season / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Sorting Algorithm of Weapon Effectiveness / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Sound-Coded for Your Convenience / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Space Marine / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Spear Carrier / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Springs, Springs Everywhere / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Spy Catsuit / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Standard FPS Guns / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Stealthy Mook / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Stop Poking Me! / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Stupidity Is the Only Option / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Subliminal Seduction / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Suicidal Overconfidence / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Super Window Jump / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Tactical Door Use / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Tail Slap / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Tap on the Head / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Technicolor Science / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Teleport Gun / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Teleportation / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Teleporter Accident / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Ten-Second Flashlight / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
The Cavalry / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
The Government / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
The Oner / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
The Radio Dies First / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
The Rest Shall Pass / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
The Shelf of Movie Languishment / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
The Walls Are Closing In / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
The World's Expert (on Getting Killed) / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
This Way to Certain Death / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Too Awesome to Use / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Trap Master / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Trash-Can Band / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Travel to Projectile / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Trick Shot Puzzle / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Trippy Finale Syndrome / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
20 Minutes into the Future / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Two-Keyed Lock / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Ultimate Showdown of Ultimate Destiny / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Unintentionally Unwinnable / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Universal Ammunition / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Unnecessarily Large Interior / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Unusable Enemy Equipment / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Unwinnable by Insanity / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Updated Re-release / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Vader Breath / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Vent Physics / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Very High Velocity Rounds / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Video Game Cruelty Punishment / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Video Game Vista / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Video Game Caring Potential / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Void Between the Worlds / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Waking Up Elsewhere / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Walking Armory / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Wave-Motion Gun / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Weak, but Skilled / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Weak Turret Gun / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Weaponized Exhaust / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Weaponized Offspring / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Welcome to Corneria / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
What Could Possibly Go Wrong? / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
What the Hell, Player? / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
When Trees Attack / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Within Parameters / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Working-Class Hero / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Working Title / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
World in the Sky / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Ye Olde Nuclear Silo / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Year X / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
You Fool! / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
You Remind Me of X / int_33dd1d8f
 SiN
seeAlso
Half-Life (Video Game)
 HalfLife
seeAlso
Half-Life (Video Game)
 HalfLife1
sameAs
Half-Life (Video Game)
 Half-Life (Video Game)
hasFeature
Enter Solution Here / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Exposition Break / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
Minored in Ass-Kicking / int_33dd1d8f
 Half-Life (Video Game)
hasFeature
You ALL Look Familiar / int_33dd1d8f
 halflife1
sameAs
Half-Life (Video Game)