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Half-Life 2 (Video Game)

 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game)
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HalfLife2
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Half-Life 2 is a first-person shooter released in 2004 by Valve which serves as the sequel to their revolutionary and critically acclaimed debut title, and is the second mainline title in the Half-Life series. It broke new ground on many fronts in its graphics engine, physics system, artificial intelligence, and its online distribution/updating system. Unlike the previous game, it did not include a multiplayer mode on its own; instead, every retail copy of the game also came with Counter-Strike: Source to help fill out the multiplayer side of things.The game starts off about twenty years after the ending of the original game, as the mysterious G-Man awakens Gordon Freeman from stasis and places him on a train headed for City 17, an urban center in some undisclosed place in Eastern Europe. Gordon soon finds out that Earth has been invaded and conquered by a powerful alien force known as the Combine, which apparently detected the Black Mesa incident and took advantage of it to enslave humanity and add Earth to its collection of assimilated worlds. Having attained an almost messianic status among the fledgling resistance forces thanks to his actions in Black Mesa, Gordon attempts to survive and eventually strike back against the Combine by provoking a full-scale revolution. In this, he is aided by the Vortigaunts, an alien race whose enslavement he broke by his destruction of the Nihilanth; members of the Resistance, including several former Black Mesa scientists; and Resistance hacker Alyx Vance, who accompanies Freeman throughout much of the game as a fully-qualified AI partner. He is opposed by the vile Dr. Breen, former administrator of Black Mesa and now self-styled overlord of humanity.Small side games released around the time of the original include the multiplayer game Half-Life 2: Deathmatch and the single bonus chapter Half-Life 2: Lost Coast.The game has to date been followed by two Mission Pack Sequels, called "Episodes". In lieu of a full-out Half-Life 3, these shorter games were intended to cut down on the development time that a full sequel would require, though it hasn't worked out that way .The two Episodes chronicle Alyx and Gordon's escape from City 17 immediately after the events of the main game, and the rebels' continuous struggle against the remaining Combine forces, who are seemingly controlled by the mysterious "Advisors". The games also further develop the relationship between the two protagonists. Episode One was released in 2006, and Episode Two was released in 2007 alongside Portal and Team Fortress 2 in The Orange Box. However Episode Three (also sometimes refered to as Half-Life 3), intended to complete the Story Arc and resolve the cliffhanger that ends Episode Two was not released, and whether it was being worked on or not was for a long time the subject of a great deal of debate to the point of it becoming the next Duke Nukem Forever.Half-Life 2 and its sequels are remembered for setting new standards for A.I. NPC companion characters (Alyx in this case), later reflected in games such as BioShock Infinite. It was also one of the first games to make heavy use of on-the-fly physics in an intuitive and successful manner - other first-person games had experimented with physics objects prior to HL2, but it was HL2 that incorporated these elements in a way that was easy for the player to utilize and which influenced how every game that followed did physics. Finally, Steam was originally built as an update client for HL2 and other Valve products... meaning HL2 is the genesis of one of the largest digital distribution networks in media history. Half-Life 2 is a very important game in a number of regards, and even with its inconclusive ending, those interested in the history of video games should definitely make sure they're familiar with it.In 2006, a Japan-exclusive arcade port called Half-Life 2: Survivor was released. It features an unusual control mechanic with combination of pedals for jumping and crouching, joystick to move, and mouse to aim and fire. It also condenses the base Half-Life 2 campaign, cutting all of the non-combat sections while adding several new mission mode and an all new class-based multiplayer mode with all-new characters including ones based from cut concepts.In August 2017, lead writer Marc Laidlaw (who had left Valve in 2016) released the plot summary of the unreleased Half-Life 2: Episode Three, framed as a letter from Gordon Freeman note all proper nouns in the original blog post (titled Epistle 3) were changed in in some way or another. This all but confirmed that the franchise had come to rest...Until on November 21, 2019, over 12 years after the release of Half-Life 2: Episode Two, a follow-up was finally announced, but not necessarily the ones that fans had expected. The next installment of the series was revealed to be a title for SteamVR called Half-Life: Alyx, an Interquel set between Half-Life and Half-Life 2 involving Alyx and her father taking the fight to the Combine.
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Abnormal Ammo
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Abnormal Ammo: The crossbow shoots red-hot metal rebar normally used to reinforce concrete. Any object picked up with the gravity gun can be launched as a lethal projectile as well, such as circular saw blades.
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Gaia's Lament
 Half-Life 2 (Video Game) / int_13a6b7ef
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Gaia's Lament: Earth has been ravaged and drained of its resources. Water especially. Check out the designs of all the levels that feature waterways or oceans, there's plenty of clues in the scenery that the water level used to be about 5 meters higher than it is now. The amount of water that's been stolen to make global water levels drop that much is truly mind-boggling.
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Misanthrope Supreme
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Misanthrope Supreme: Dr. Breen. He clings to the idea that Combine control is benifical to humanity but seems to care very little of what happens to the little people who suffer under his regime.
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Heroic Mime
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Heroic Mime: Lampshaded repeatedly.
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Darker and Edgier
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Darker and Edgier: The world of Half-Life largely ran on Black Comedy, whereas Half-Life 2 aims for a more subtle but realistic depiction of an oppressive, Crapsack World. For some direct comparisons between the two: The HECU soldiers in Half-Life spoke and acted like action movie bad guys, with their Comedic Sociopathy often played up. The Combine Overwatch, by contrast, are shown to be much more mysterious and inhuman in nature, with their origins being a case of Fridge Horror that is left to the player to slowly piece together. In Half-Life, you were free to abuse and kill the staff of Black Mesa however you liked, and they often had amusing reactions to your aggression. In Half-Life 2, Friendly Fireproof is in effect, as the developers realised that the tone of the game was too dour for you to freely kill your Resistance allies without any consequences, and it would be a massive case of Gameplay and Story Segregation if Gordon was still treated as The Paragon regardless.
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Dummied Out
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There's also an unused message for failing to complete a Timed Mission ("The Freeman's failure to seize a swift victory leads to our total defeat.")
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Genre Shift
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Genre Shift: Played with. The game briefly turns into Survival Horror during the chapter "We Don't Go To Ravenholm...", where your main enemies are headcrab zombies. You're encouraged to make use of the gravity gun and use objects as your weapons (many of them being dirty sawblades). At the end of the chapter, the game returns to action, as you find yourself fighting Combine soldiers.
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Give Geeks a Chance
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Give Geeks a Chance: Alyx certainly seems willing to, but admittedly Gordon is a pretty badass geek, to the point that he renders her almost speechless taking down a Gunship singlehandedly in Episode One. She gushes for a good clip before suggesting he whack the corpse with the crowbar a bit just to be sure it's dead.
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Never Trust a Trailer
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Never Trust a Trailer: Two of the trailers for Episode Two showed Alyx hanging off a bridge. The following scene of a Vortigaunt carrying her implied that she fell to her death. While she does die and get carried by Vortigaunts, it's not due to falling. This is cited as the reason why they did not include a trailer for Episode Three at the end of Episode Two, much like they did with Two for One, as they did not want to be constrained by what was shown in the trailer or have it be incredibly inaccurate from the final product.
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Lord British Postulate
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Lord British Postulate: The physics engine can be exploited to kill certain otherwise-invulnerable NPCs using the Gravity Gun and nearby physics objects, and done at the proper times, you can avoid triggering a Nonstandard Game Over where you would otherwise receive one. Observe.
 Half-Life 2 (Video Game) / int_1a1ea492
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Visual Pun
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Visual Pun: A fairly stealthy one when Dr. Kleiner goes to some lengths in his effort to coerce his pet headcrab Lamarr into jumping on his head. In other words: he's giving head.
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Abandoned Mine
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Abandoned Mine: Appears as a short level in Ravenholm. In Episode Two, a much larger mine holds an antlion nest and a rebel outpost.
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Those Two Guys
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Those Two Guys: Griggs and Sheckley in Episode Two. An Odd Couple if there ever was one, they're the last two stationed in a Rebel mine after Zombies and Antlions force the rest out. Griggs is lighthearted while Sheckly is no-nonsense but both put up with the other whether they like it or not. The "consoling couple" from Half-Life 2 show up twice in the game (once before the apartment raid, the second during the Uprising), and once each in both Episodes.
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The Quisling
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The Quisling: Wallace Breen, who sold out the human race to the Combine.
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Stealth Pun
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Stealth Pun: Lamarr the headcrab, which is just obscure enough a reference that it can be missed. Explained in a blink-and-you-miss-it comment by Kleiner after you leave his lab for the second time that her first name is actually Hedy. Not many people realise that Rasputin was known as Father Grigori - given that Half-Life 2's Father Grigori just won't die, he might actually be Rasputin.
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Scary Shiny Glasses
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Scary Shiny Glasses: The eyepieces of gas masks worn by the Civil Protection and Combine Overwatch troops in Half-Life 2: Civil Protection an opaque silver, and Combine Overwatch blue (standard), reddish orange (shotgunner), and red (elite). In a lot of the promotional material, Gordon himself falls into this.
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Discard and Draw
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Discard and Draw: In the Citadel, Gordon loses all of his equipment with the exception of the gravity gun and his HEV suit, both of which become supercharged by dark energy. The gravity gun can interact with energy spheres and all organic matter, killing the latter instantly when held or hit by a projected object; meanwhile, Gordon's suit gains increased reactive armour energy reserves and can recharge both armour and health reserves from Combine power stations with greater efficiency.
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Skeleton Key
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Skeleton Key: Alyx appears to have an electronic one about half-way through the game, which opens all doors in Nova Prospekt and can also hack Combine computer consoles. Her EMP hacking device is used in the eleventh-hour Heel–Face Turn by Judith Mossman and figures heavily in Alyx's contribution to re-invading and escaping a second time from the Citadel and City 17 in Episode One.
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Just Train Wrong
 Half-Life 2 (Video Game) / int_1fb947b6
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Just Train Wrong: So many examples to point out. When you first arrive in City 17 not only is the passenger car ridiculously short, it also has door only on one side. The platforms are absurdly low and to cover the clearance there is a small stairway which the train is required to stop exactly so the door would be aligned with it. The platforms are also laughably short unable to serve any train of significant length. If you inspect the train closely, you'll find out it doesn't have any couplings◊. The locomotive◊ is derived from the DR1 which isn't a locomotive but a self-propelled car of a DMU. Now if you turn your attention to the tracks - they are really poorly made. They're absurdly crooked, not even trying to imitate proper curves, switches connecting in weird angles which would make any train derail at the mere sight of them. Some of the tracks are just plain, flat 2D lines with some reflection thrown in there to hide it. The switches are arranged in a way that makes no sense, preventing any meaningful operation in the trainyard. There are also randomly scattered freight cars apparently only to get in your way and utterly destroy any remaining hope for this game's rail works to serve any purpose. You'll hardly see any signal posts in the game but when you do, they're definitely French. That's very suitable for a game taking place in Eastern Europe. There is a grid of wires hanging overhead which would like to pass off as catenary, but no actual traction mains are present except for the headspan constructionnote given the high value of copper, one can easily assume that the Combine took it. What is really problematic is that a bridge and some tunnels nearby are actually too low to allow such a wire to pass through under them, let alone with a second messenger wire abovenote as is standard on all railroads except trams. The construction of the headspan wires is odd, too, as there is no obvious way to attach any wire at all, and even if there were, the messenger wires at the edges would have to be mounted higher than the ones in the middle. Finally, clearance between the hypothetical wire and the cars is way too low to be realistic and the wires are bound by obstructive clamps that'd hack-off any pantograph which would dare to so much as approach them. The Razor Train fares even worse. It's extremely tall. There's really no loading gauge in the world it would fit in. Unless the Combine built a specific lines just for those, they're completely useless. The train seems to be freight in nature but judging by its single-axled Jacobs bogies it's apparently a multiple unit which are known to consist of a fixed amount of permanently coupled cars which would be totally impractical for a freight train. They also seem to be very limited to what kind of cargo they can haul. After getting out of the mines you'll meet the only flat car in the game, which turns out to be much wider than the loading gauge would allow. Also many of the box cars' bogies exceed the edges of the cars, which makes it impossible to couple them. Not that there are any couplers on them in the first place. At the end of Episode One you'll encounter an inversion of the problem with the main station's platforms. These platforms are too tall and again there is a descending set of stairs at the end which enables you to enter the caboose passenger car. In Episode Two there are some more freight cars to be seen. Their bogies are ludicrously oversized. So much in fact that the couplers are attached to them instead of the cars' frames. On top of that the wheel sets are actually wider than the tracks so they don't even sit on the rails which again are just a 2D texture.
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Faceless Goons
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Faceless Goons: Civil Protection officers and various Combine Overwatch Soldiers are this thanks to their gas masks, thus doubling as Gas Mask Mooks.
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Crapsack World
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Crapsack World: Earth in the hands of the Combine; overrun with such otherworldly horrors as antlions, headcrabs, & barnacles, what few cities that remain are barely-functioning ruins, and humans seem to be on the brink of extinction.
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Instant Cooldown
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Instant Cooldown: Subverted with the Combine's Dark Energy reactor.
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Ironic Echo
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Ironic Echo: Midway through the game, Breen dismissively ends his conversation with Dr. Mossman by saying "So sorry Judith, I'm all out of time". Later, when she turns on him and he's pleading with her, she says "I'm sorry Wallace, you're all out of time". One of the first things you see upon arriving in City 17 is a giant video screen of Dr. Breen, in which he talks about "our benefactors", the aliens who took over the world. Upon emerging from the tunnels in Episode One, the first thing you see is a giant video screen of Dr. Kleiner, referring to those same aliens as "malefactors".
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I Want Grandkids
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I Want Grandkids: Eli mentions this to Alyx while winking at Gordon.
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No-Holds-Barred Beatdown
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No-Holds-Barred Beatdown: The Seven Hour War between all the nations of Earth and the Combine. It lasted seven hours and, well... we lost.
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Palette Swap
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Like in the previous episode, the Antlion Guard is only fought once, though this time alongside its Palette Swap, the Antlion Guardian.
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Lemming Cops
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Lemming Cops: Civil Protection officers, being less trained than their Overwatch counterparts, have a very simple tactic of running up to their targets and then standing still while disregarding cover or nearby environmental hazards. They barely even attempt to move out of the way when Freeman is speeding at them on the airboat! Just about the only time they display any tactical movement or taking cover is inside the buildings at the two lock gate checkpoints.
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featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_262be073
 Half-Life 2 (Video Game) / int_26ac510e
type
Mythology Gag
 Half-Life 2 (Video Game) / int_26ac510e
comment
Mythology Gag: Health and energy chargers use a new, Combine-made design that vastly differ from their old counterparts from HL1's first aid and HEV stations. The faceplate of an old HEV station can be found in Black Mesa East, and another one appears in White Forest.
 Half-Life 2 (Video Game) / int_26ac510e
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_26ac510e
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_26ac510e
 Half-Life 2 (Video Game) / int_26ba32a3
type
Ascended Glitch
 Half-Life 2 (Video Game) / int_26ba32a3
comment
Ascended Glitch: The final battle with the Combine helicopter in "Water Hazard" glitched at one point in testing, causing it to fire bombs instead of bullets. It created so many bombs, the game crashed, but the developers liked the concept, so they scaled its bomb production back and made it a Desperation Attack. The gunships' ability to shoot down the player's RPGs was likewise unintended - they're supposed to target the "most dangerous" thing they can see, and under most circumstances the player is supposed to be the most dangerous thing they can possibly see, as evidenced by the fact that the first gunship will universally ignore the half-dozen rebels shooting at it to focus down the player. However, distance also factors into the calculation, and rocket-propelled grenades are physical projectiles that can be shot and destroyed in mid-air, so when one launched by the player starts moving towards them, its AI realizes that's even more dangerous and opens fire on it, promptly shooting it down. This was left in to add challenge to the fights against them. At the beginning of Episode One, Dog shaking his head after Alyx asked if he did the math was unintended. Specifically, a run-through of the dialogue before the accompanying animation was finished had Dog insert his head-shaking idle animation with perfect comedic timing. It was funny, so they decided to Throw It In!invoked. One section in Episode Two features a very audible zombie inside a dumpster. During development, playtesters commonly lobbed grenades into it, thinking they were being clever. At least one time, a physics glitch shot it right back out, making it look like the zombie had done it. The programmers thought it was hilarious and decided to re-code the sequence so that it would happen on purpose every time.
 Half-Life 2 (Video Game) / int_26ba32a3
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_26ba32a3
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_26ba32a3
 Half-Life 2 (Video Game) / int_2745f935
type
Gas Mask Mooks
 Half-Life 2 (Video Game) / int_2745f935
comment
Gas Mask Mooks: The Combine outfit Civil Protection officers in white gas masks. They are normal humans in uniforms, and don't technically require gas masks for anything encountered in the game, but it is presumably to dehumanize them. Although the Civil Protection may deploy forms of gas attacks, it is never seen during the game. The Combine "Transhuman" Overwatch soldiers also wear (variably colored) gas masks, that are presumably not removed once their uniform and armour is applied. These masks would be useful for off-world assignments alluded to during the game.
 Half-Life 2 (Video Game) / int_2745f935
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_2745f935
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_2745f935
 Half-Life 2 (Video Game) / int_2a17c52a
type
Sniper Scope Glint
 Half-Life 2 (Video Game) / int_2a17c52a
comment
Sniper Scope Glint: The Laser Sight on the Combine Sniper's rifles doubles as this, helping to give away their positions to the player. It briefly disappears when they fire a shot, and tracks the movement of any moving object within the sniper's sights.
 Half-Life 2 (Video Game) / int_2a17c52a
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_2a17c52a
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_2a17c52a
 Half-Life 2 (Video Game) / int_2d057c2a
type
Walls of Tyranny
 Half-Life 2 (Video Game) / int_2d057c2a
comment
Walls of Tyranny: The Combine use mechanical, mobile walls to section off their holdings on the Earth. None of them are for the betterment of humanity; either keeping humans contained like cattle in pens, slowly constricting as the population inside them is killed/converted into transhumans and shipped offworld, or slowly and inexorably expanding outward into unclaimed territory. They do not need guards, as they are completely indestructible to anything earth-made, and both types crush whatever used to be where they move to, buildings included, while emitting a horrible metallic grinding - leaving no one wanting to even approach them.
 Half-Life 2 (Video Game) / int_2d057c2a
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_2d057c2a
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_2d057c2a
 Half-Life 2 (Video Game) / int_2e0c3dae
type
Huge Holographic Head
 Half-Life 2 (Video Game) / int_2e0c3dae
comment
Huge Holographic Head: The "Breencasts". Breen uses huge screens made up of multiple holograms to broadcast messages ad nauseum to City 17 inhabitants, to Overwatch, and eventually to talk to Gordon himself. In Water Hazard and Anticitizen One, a Breencast seems to be defective and flickers an image of Breen and G-Man.
 Half-Life 2 (Video Game) / int_2e0c3dae
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_2e0c3dae
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_2e0c3dae
 Half-Life 2 (Video Game) / int_2f755152
type
Invisible Wall
 Half-Life 2 (Video Game) / int_2f755152
comment
Invisible Wall: There are invisible walls over the tops of fences in certain areas so that the player cannot stack crates to go over them. Also, in the beginning of the chapters "Water Hazard" and "Sandtraps", there are invisible walls in the tunnels, preventing the player from going back to the respective previous chapters.
 Half-Life 2 (Video Game) / int_2f755152
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_2f755152
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_2f755152
 Half-Life 2 (Video Game) / int_309c05ec
type
Teleporter Accident
 Half-Life 2 (Video Game) / int_309c05ec
comment
Teleporter Accident: Presumably what happened to a cat Dr. Kleiner used to test his teleporter. Alyx hasn't heard about it until Barney mentions it in-game. After hooking back up with Barney during the rebellion, he has a flashback about it. Whatever happened, it must have been traumatic, as he was plainly traumatized. Barney is probably wary of teleporters because he personally suffered a teleporter accident at the end of Blue Shift, though he got better. Breaking Kleiner's mini-teleporter gets the player an achievement named "What cat?".
 Half-Life 2 (Video Game) / int_309c05ec
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_309c05ec
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_309c05ec
 Half-Life 2 (Video Game) / int_30e8f2f7
type
Non-Combatant Immunity
 Half-Life 2 (Video Game) / int_30e8f2f7
comment
Non-Combatant Immunity: Civil Protection starts attacking you before you've been handed your crowbar, but they can't kill you with their guns at all. You'd have to stand completely still and let them tap you with their stun baton to take damage, much less die.
 Half-Life 2 (Video Game) / int_30e8f2f7
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_30e8f2f7
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_30e8f2f7
 Half-Life 2 (Video Game) / int_31da1e24
type
Shipper on Deck
 Half-Life 2 (Video Game) / int_31da1e24
comment
Shipper on Deck: Eli (and Barney) for Gordon and Alyx. For example, Eli remarking to them that he wants grandkids after the suppressor field is down.
 Half-Life 2 (Video Game) / int_31da1e24
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_31da1e24
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_31da1e24
 Half-Life 2 (Video Game) / int_33034873
type
Airstrip One
 Half-Life 2 (Video Game) / int_33034873
comment
Airstrip One: No matter where it is or what it was once called, any area occupied by the Combine is stripped of its original name. City 17, the setting of most of the gameplay, is in eastern Europe. A City 14 is briefly mentioned by an NPC and some other numbered cities are displayed on a train departure table.
 Half-Life 2 (Video Game) / int_33034873
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_33034873
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_33034873
 Half-Life 2 (Video Game) / int_3346eb29
type
Overdrawn at the Blood Bank
 Half-Life 2 (Video Game) / int_3346eb29
comment
Overdrawn at the Blood Bank: Due to the often-tight corners you have to navigate during the Canals and City 17 chapters, you can expect to get peppered by enemy bullets whilst trapped against walls or other objects at least several times. If you manage to shoot the enemies to death with your own weapons, you will often find that where you were standing, there is now a magnificent smear of blood coating the wall.
 Half-Life 2 (Video Game) / int_3346eb29
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_3346eb29
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_3346eb29
 Half-Life 2 (Video Game) / int_334e48a1
type
After the End
 Half-Life 2 (Video Game) / int_334e48a1
comment
After the End: From Half-Life 2 on, the setting is post-apocalyptic, devastated by multiple alien invasions.
 Half-Life 2 (Video Game) / int_334e48a1
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_334e48a1
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_334e48a1
 Half-Life 2 (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Half-Life 2 (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Headcrabs and Antlions will die on contact with water.
 Half-Life 2 (Video Game) / int_34bd7be2
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_34bd7be2
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_34bd7be2
 Half-Life 2 (Video Game) / int_36c64123
type
Gentle Giant
 Half-Life 2 (Video Game) / int_36c64123
comment
D0G himself, whose morphology is (at least by now, after all the modification Alyx has been doing to him) much closer to that of a great ape, but still retains the doglike behavior Eli had programmed into him. D0G is a Gentle Giant.
 Half-Life 2 (Video Game) / int_36c64123
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_36c64123
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_36c64123
 Half-Life 2 (Video Game) / int_3700d6d8
type
Pinball Projectile
 Half-Life 2 (Video Game) / int_3700d6d8
comment
Pinball Projectile: The Combine Energy Ball, used as both energy sources and as the AR2 secondary fire, will bounce off objects with enough mass and density such as walls or people until it loses enough energy and "pops", dealing damage to everyone in the blast zone.
 Half-Life 2 (Video Game) / int_3700d6d8
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_3700d6d8
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_3700d6d8
 Half-Life 2 (Video Game) / int_38805691
type
Catch and Return
 Half-Life 2 (Video Game) / int_38805691
comment
Catch and Return: You can do this with the Gravity Gun, naturally. Technically you can pick up and throw armed grenades by hand, too, but you need to get closer. There's an achievement for killing a Combine soldier with his own grenade. You can also get an achievement by catching the Hunter's flechettes with an object, then tossing your makeshift shield back at the Hunter with the Gravity Gun for a One-Hit Kill.
 Half-Life 2 (Video Game) / int_38805691
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_38805691
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_38805691
 Half-Life 2 (Video Game) / int_3979d6da
type
Male Might, Female Finesse
 Half-Life 2 (Video Game) / int_3979d6da
comment
Male Might, Female Finesse: Gordon Freeman and Alyx Vance. The audio commentary for Episode One says that the reason Alyx can jump and climb better than the player is that she's more athletic while Gordon's more heavily built (and wearing Powered Armor, of course).
 Half-Life 2 (Video Game) / int_3979d6da
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_3979d6da
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_3979d6da
 Half-Life 2 (Video Game) / int_39a8fc83
type
The Can Kicked Him
 Half-Life 2 (Video Game) / int_39a8fc83
comment
The Can Kicked Him: There's an achievement for killing an enemy with a toilet.
 Half-Life 2 (Video Game) / int_39a8fc83
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_39a8fc83
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_39a8fc83
 Half-Life 2 (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Half-Life 2 (Video Game) / int_39b8d3d6
comment
Boring, but Practical: When Gordon gains control of Antlions, just set the Antlions on Combine soldiers and stay out of the way until it goes quiet.
 Half-Life 2 (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_39b8d3d6
 Half-Life 2 (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Half-Life 2 (Video Game) / int_3ac5110b
comment
Whenever you encounter enemies that are only vulnerable to the rocket launcher, there will be a crate nearby that provides endlessly respawning rockets, as otherwise it would be impossible to destroy the enemy in question if you ran out.
 Half-Life 2 (Video Game) / int_3ac5110b
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_3ac5110b
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_3ac5110b
 Half-Life 2 (Video Game) / int_3ba731b4
type
Prison Level
 Half-Life 2 (Video Game) / int_3ba731b4
comment
Prison Level: The chapters "Nova Prospekt" and "Entanglement" involve Gordon and his Antlion army breaking into Nova Prospekt, a high-security prison that also functions as a Combine base, in order to rescue Eli Vance, who has been captured by them.
 Half-Life 2 (Video Game) / int_3ba731b4
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_3ba731b4
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_3ba731b4
 Half-Life 2 (Video Game) / int_3babae20
type
Degraded Boss
 Half-Life 2 (Video Game) / int_3babae20
comment
Degraded Boss: In Half-Life 2 and Episode One, the Striders are extraordinarily dangerous and can kill the player in a matter of seconds. They become significantly easier to fight in Episode Two where their gun is heavily nerfed and you get a weapon that can One-Hit Kill them. In Episode Two, the Antlion Guardian, inside the tunnels, is ridiculously dangerous, has infinite health and is covered in a very potent neurotoxin. But when you actually have to kill it, the invulnerability and neurotoxin power has been removed, essentially turning it into a palette-swapped Guard.
 Half-Life 2 (Video Game) / int_3babae20
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_3babae20
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_3babae20
 Half-Life 2 (Video Game) / int_3bf5fd48
type
Outgrown Such Silly Superstitions
 Half-Life 2 (Video Game) / int_3bf5fd48
comment
Out Grown Such Silly Superstitions: Zig-Zagged. The Combine are a race of Scary Dogmatic Aliens who passed The Singularity a long time ago. If they have any form of religion it is unknown. On the other hand, Eli Vance and his daughter Alyx mention God and prayer from time to time. Then there's Father Grigori who may or may not be an ordained Orthodox minister, but certainly likes to act the part. Oh, and there's the Headcrab Zombies who scream to God for help.
 Half-Life 2 (Video Game) / int_3bf5fd48
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_3bf5fd48
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_3bf5fd48
 Half-Life 2 (Video Game) / int_3c0a4666
type
Noodle Incident
 Half-Life 2 (Video Game) / int_3c0a4666
comment
Presumably what happened to a cat Dr. Kleiner used to test his teleporter. Alyx hasn't heard about it until Barney mentions it in-game.
 Half-Life 2 (Video Game) / int_3c0a4666
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_3c0a4666
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_3c0a4666
 Half-Life 2 (Video Game) / int_3c14f642
type
Force-Field Door
 Half-Life 2 (Video Game) / int_3c14f642
comment
Force-Field Door: The Combine have several these set up everywhere they need them, mostly in Nova Prospekt and City 17. Some are powered by huge plugs connected to outlets in walls and Gordon requires the Gravity Gun or grenades to pop them out. Alyx is needed when there are no plugs nearby.
 Half-Life 2 (Video Game) / int_3c14f642
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_3c14f642
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_3c14f642
 Half-Life 2 (Video Game) / int_3c88d6c2
type
Flat "What"
 Half-Life 2 (Video Game) / int_3c88d6c2
comment
When Gordon assaults Nova Prospekt with Antlion backup, the soldier who calls it in does so with clearly audible hesistant disbelief that "primary target is engaged in, uh... command and control tactics with biotics".
 Half-Life 2 (Video Game) / int_3c88d6c2
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_3c88d6c2
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_3c88d6c2
 Half-Life 2 (Video Game) / int_3cf29583
type
Trojan Prisoner
 Half-Life 2 (Video Game) / int_3cf29583
comment
Trojan Prisoner: Employed in the beginning. Barney, as an undercover Civil Protection officer, takes Gordon in for "interrogation" and helps him escape.
 Half-Life 2 (Video Game) / int_3cf29583
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_3cf29583
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_3cf29583
 Half-Life 2 (Video Game) / int_3e4cb2cc
type
Weird Weather
 Half-Life 2 (Video Game) / int_3e4cb2cc
comment
Weird Weather: The game and its episodes occasionally make reference to "Portal Storms" occurring in the early days of the Alien Invasion, during which tears in reality temporarily link Earth with the plane of Xen at random places. This results in widespread infrastructure damage due to Telefragging and Portal Cutting, and also generates massive mundane thunderstorms as an exotic alien atmosphere materializes, interacts, and reacts with Earth's atmosphere.
 Half-Life 2 (Video Game) / int_3e4cb2cc
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_3e4cb2cc
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_3e4cb2cc
 Half-Life 2 (Video Game) / int_3eed59a8
type
Explosive Overclocking
 Half-Life 2 (Video Game) / int_3eed59a8
comment
Explosive Overclocking: How Gordon destroys the Citadel's dark energy teleporter: by force-feeding it with dark energy orbs lobbed via gravity gun, to spectacular results.
 Half-Life 2 (Video Game) / int_3eed59a8
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_3eed59a8
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_3eed59a8
 Half-Life 2 (Video Game) / int_405f6f52
type
Recycled Soundtrack
 Half-Life 2 (Video Game) / int_405f6f52
comment
Recycled Soundtrack: Half-Life 2 reuses quite a few tracks from the first game. Interestingly, all of them except scare chords got completely different names in HL2 OST, some of them referencing HL1 events.
 Half-Life 2 (Video Game) / int_405f6f52
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_405f6f52
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_405f6f52
 Half-Life 2 (Video Game) / int_40bb59d0
type
Blatant Lies
 Half-Life 2 (Video Game) / int_40bb59d0
comment
When entering City 17, Dr. Breen welcomes you to the city via a tele-screen and assures that it's safe there. Right after that, you see a Civil Protection guard hassling a citizen.
 Half-Life 2 (Video Game) / int_40bb59d0
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_40bb59d0
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_40bb59d0
 Half-Life 2 (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Half-Life 2 (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Episode Two. Yes, the Resistance defeated the Combine assault on White Forest, and closed the superportal. But Eli is killed by an Advisor in the Resistance's moment of triumph, his last words desperately telling his daughter to look away. Alyx and Gordon survive only due to D0G's counterattack, and the game fades to black as Alyx cries over her father's body. The plot of Episode Three released by Marc Laidlaw has Gordon and Alyx destroy the Combine homeworld with the Borealis in a planned suicide attack, but they are taken to safety by the Vortigaunts and the G-Man, respectively. Although Gordon is free, Alyx is implied to be G-Man's newest pawn, and Gordon has been flung far enough into the future that the terrain itself has changed. The future of humanity is also left open ended, with Gordon unsure of whether or not the resistance has succeeded in driving out the Combine.
 Half-Life 2 (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_40cc0c7e
 Half-Life 2 (Video Game) / int_419545ad
type
Desperation Attack
 Half-Life 2 (Video Game) / int_419545ad
comment
The final battle with the Combine helicopter in "Water Hazard" glitched at one point in testing, causing it to fire bombs instead of bullets. It created so many bombs, the game crashed, but the developers liked the concept, so they scaled its bomb production back and made it a Desperation Attack.
 Half-Life 2 (Video Game) / int_419545ad
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_419545ad
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_419545ad
 Half-Life 2 (Video Game) / int_42632336
type
Mecha-Mooks
 Half-Life 2 (Video Game) / int_42632336
comment
Mecha-Mooks: The Combine's armory features plenty of them, ranging from Manhacks to Rollermines to Scanners. The rest are various meshes of living beings and mechanical parts.
 Half-Life 2 (Video Game) / int_42632336
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_42632336
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_42632336
 Half-Life 2 (Video Game) / int_42839f8b
type
Sound-Effect Bleep
 Half-Life 2 (Video Game) / int_42839f8b
comment
Sound-Effect Bleep: When you first break into the Citadel, Barney tells you, "And if you see Dr. Breen, tell him I said 'fu— you'!" He is cut off by the sound of the wall segment that D0G was holding up crashing back down. The profanity in the voice file itself isn't censored, only lowered in volume.
 Half-Life 2 (Video Game) / int_42839f8b
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_42839f8b
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_42839f8b
 Half-Life 2 (Video Game) / int_42bb9c73
type
GoddamnBats
 Half-Life 2 (Video Game) / int_42bb9c73
comment
Goddamn Bats: Invoked. The commentary for the Episodes notes that Poison Headcrabs were found to be perfect for scaring the player, without actually being much of a threat, as they will bring Gordon's HP to One, but can't kill him and his HP is restored to what it was before rather quickly.
 Half-Life 2 (Video Game) / int_42bb9c73
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Half-Life 2 (Video Game) / int_42bb9c73
 Half-Life 2 (Video Game) / int_43b154c9
type
Not Even Bothering with the Accent
 Half-Life 2 (Video Game) / int_43b154c9
comment
Not Even Bothering with the Accent: City 17 is meant to be in Eastern Europe, yet all your fellow citizens are apparently American (except Odessa Cubbage, who appears to be English, and the Combine radio operator, who has a seemingly Indian drawl). This is half-explained by the fact that City 17 is the largest of a number of "City #" megacities around the globe, and that most of the human population (minus the Resistance, of course) have been ferried around. It would certainly explain how all the Black Mesa folks ended up there. Father Grigori seems to be one of the few (if not the only) exceptions, who looks and talks like someone raised around the general vicinity of City 17.
 Half-Life 2 (Video Game) / int_43b154c9
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1.0
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Half-Life 2 (Video Game) / int_43b154c9
 Half-Life 2 (Video Game) / int_44bd31e2
type
Trope Codifier
 Half-Life 2 (Video Game) / int_44bd31e2
comment
The Trope Codifier, thanks to the implementation of the Havok physics engine into Source.
 Half-Life 2 (Video Game) / int_44bd31e2
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_44bd31e2
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Half-Life 2 (Video Game) / int_44bd31e2
 Half-Life 2 (Video Game) / int_4604fd4d
type
Worthy Opponent
 Half-Life 2 (Video Game) / int_4604fd4d
comment
Worthy Opponent: In Episode Two after the battle against the helicopter in the chapter Riding Shotgun, one rebel gives the Combine some praise for being this. His buddies don't seem to share the same sentiment.
 Half-Life 2 (Video Game) / int_4604fd4d
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1.0
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Half-Life 2 (Video Game) / int_4604fd4d
 Half-Life 2 (Video Game) / int_4612ec70
type
No Transhumanism Allowed
 Half-Life 2 (Video Game) / int_4612ec70
comment
No Transhumanism Allowed: Despite the fact the technology is available, and the situation desperate enough that cybernetic modification is rather plausible, only the Combine's human loyalists (who are even called the Transhuman Forces) have cybernetic upgrades of any kind... well, them and the Stalkers — dissident (or just unlucky) humans mutilated into mindless cyborg drones. Even the Combine's "leader of humanity" hasn't upgraded himself, despite talking of his own free will about how the Combine are here to elevate humanity to the next stage: in fact, when the Advisor suggests uploading him into a host body, his initial response is "You must be joking!" (originally, Breen's place was taken by 'the Consul', who rendered himself immortal using the Combine's life support technology). It might have something to do with the fact that most Transhuman technology is currently under the use of the Combine and they are all to eager to take thr "Human" out of Trans Human.
 Half-Life 2 (Video Game) / int_4612ec70
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1.0
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_4612ec70
 Half-Life 2 (Video Game) / int_48081842
type
The Stinger
 Half-Life 2 (Video Game) / int_48081842
comment
The Stinger: After the credits of Half-Life 2, Lamarr drops out of a ventilation shaft and leaps at the camera in typical headcrab fashion, along with the sound of Dr. Kleiner searching for his pet from somewhere off-screen. Episode One had a teaser for Episode Two, which was removed after the latter's release.
 Half-Life 2 (Video Game) / int_48081842
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1.0
 Half-Life 2 (Video Game) / int_48081842
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_48081842
 Half-Life 2 (Video Game) / int_48414e75
type
The Beastmaster
 Half-Life 2 (Video Game) / int_48414e75
comment
The Beastmaster: Gordon Freeman is a type 2 once he gets Pheropods. Unfortunately, not every type of Antlion will listen to your orders: Antlion Drones will follow the pheromones to their demise, but Antlion Guardians are not fooled for a second and will attack you just as viciously as ever.
 Half-Life 2 (Video Game) / int_48414e75
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1.0
 Half-Life 2 (Video Game) / int_48414e75
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_48414e75
 Half-Life 2 (Video Game) / int_486466ee
type
Dual Boss
 Half-Life 2 (Video Game) / int_486466ee
comment
Dual Boss: The pair of Gunships acts as a dual miniboss in the Nova Prospekt courtyard. Two more Gunships show up while Breen is trying to teleport away at the end of the game, but fighting them is completely optional as they're only there to impede you from destroying the teleporter.
 Half-Life 2 (Video Game) / int_486466ee
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1.0
 Half-Life 2 (Video Game) / int_486466ee
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_486466ee
 Half-Life 2 (Video Game) / int_49d18492
type
Scenery Gorn
 Half-Life 2 (Video Game) / int_49d18492
comment
Ravenholm subverts this with much Scenery Gorn as you travel around the zombie-infested town.
 Half-Life 2 (Video Game) / int_49d18492
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1.0
 Half-Life 2 (Video Game) / int_49d18492
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_49d18492
 Half-Life 2 (Video Game) / int_49d59be9
type
Scenery Porn
 Half-Life 2 (Video Game) / int_49d59be9
comment
Scenery Porn: Throughout Half-Life 2 and its episodes: Half-Life 2: Near the end of the "Water Hazard" level, as the sunset paints the hills gold. Ravenholm subverts this with much Scenery Gorn as you travel around the zombie-infested town. The top-down view of City 17 (which is actually a sky view of the western end of New York City) as you're making your way to the top of the Citadel near the end of the game. Episode One: Anytime you can see the devastated Citadel in the distance; particularly noteworthy is the start of the game right when you wake up out of the rubble and the first thing you see after Dog digs you out is a down-top view of the burning Citadel.◊ The Citadel core◊ is another noteworthy scenery that just has that tranquil feeling as you move about the area. Episode Two: The Antlion nest◊; never has an insect hive felt more realistic in gaming then what you witness in this portion of the game. The background of the now destroyed Citadel creating the Superportal to the Combine Overworld◊. Beautiful is the only way to describe it. After you arrive at White Forest, you can follow two resistance members to a cliffside and admire the tree-filled valley with them.
 Half-Life 2 (Video Game) / int_49d59be9
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1.0
 Half-Life 2 (Video Game) / int_49d59be9
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_49d59be9
 Half-Life 2 (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Half-Life 2 (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: The Vortigaunts tend to do this, if you stick around and listen to them enough. In Episode Two, various ones spend a great deal of time remarking on the ridiculous number of convenient obstacles put in Gordon's way (see the Lampshading entry above for specific examples). Even in Half-Life 2, however, they did a little leaning, mentioning "the eyes within your own, the minds within your mind". In context, it seems to refer to G-man and whoever he's working for, but it also seems to be the Vortigaunts subtly pointing out that Gordon is and has been controlled by thousands of different players.
 Half-Life 2 (Video Game) / int_4a3e547f
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1.0
 Half-Life 2 (Video Game) / int_4a3e547f
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_4a3e547f
 Half-Life 2 (Video Game) / int_4a4d6f7c
type
Comedic Sociopathy
 Half-Life 2 (Video Game) / int_4a4d6f7c
comment
The HECU soldiers in Half-Life spoke and acted like action movie bad guys, with their Comedic Sociopathy often played up. The Combine Overwatch, by contrast, are shown to be much more mysterious and inhuman in nature, with their origins being a case of Fridge Horror that is left to the player to slowly piece together.
 Half-Life 2 (Video Game) / int_4a4d6f7c
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1.0
 Half-Life 2 (Video Game) / int_4a4d6f7c
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_4a4d6f7c
 Half-Life 2 (Video Game) / int_4b1afa0d
type
Spiteful Spit
 Half-Life 2 (Video Game) / int_4b1afa0d
comment
Spiteful Spit: Done by Alyx to Dr. Breen.
 Half-Life 2 (Video Game) / int_4b1afa0d
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1.0
 Half-Life 2 (Video Game) / int_4b1afa0d
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_4b1afa0d
 Half-Life 2 (Video Game) / int_4bb69e55
type
Artifact Mook
 Half-Life 2 (Video Game) / int_4bb69e55
comment
Random zombies (and headcrabs) can be found in various abandoned areas.
 Half-Life 2 (Video Game) / int_4bb69e55
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1.0
 Half-Life 2 (Video Game) / int_4bb69e55
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_4bb69e55
 Half-Life 2 (Video Game) / int_4d422f71
type
Throw It In!
 Half-Life 2 (Video Game) / int_4d422f71
comment
At the beginning of Episode One, Dog shaking his head after Alyx asked if he did the math was unintended. Specifically, a run-through of the dialogue before the accompanying animation was finished had Dog insert his head-shaking idle animation with perfect comedic timing. It was funny, so they decided to Throw It In!invoked.
 Half-Life 2 (Video Game) / int_4d422f71
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1.0
 Half-Life 2 (Video Game) / int_4d422f71
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_4d422f71
 Half-Life 2 (Video Game) / int_4de1a4f7
type
Improvised Weapon
 Half-Life 2 (Video Game) / int_4de1a4f7
comment
Improvised Weapon: The Gravity Gun, which turns virtually anything into a weapon: Chairs, crates, tables, barrels (exploding and non-exploding varieties), benches, radiators, armoires, TVs, tires, bicycles, cars, people... The gun itself is an example as well, as it was previously used for heavy lifting and construction.
 Half-Life 2 (Video Game) / int_4de1a4f7
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1.0
 Half-Life 2 (Video Game) / int_4de1a4f7
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_4de1a4f7
 Half-Life 2 (Video Game) / int_4e7c4536
type
Wham Line
 Half-Life 2 (Video Game) / int_4e7c4536
comment
Wham Line: While talking to Eli, Alyx, Gordon, and Mossman, Breen states the following, revealing that the Combine know about G-Man. During the explosion of the Citadel reactor: And during Episode Two, when the G-Man intervenes in the Vortigaunts' operation on Alyx: Which is the name of the level immediately after Gordon and Eli caused the Resonance Cascade and started first the Xen and then the Combine invasion of Earth. It wasn't an accident which the G-Man simply turned to his advantage; he had planned and arranged everything from the very beginning. And, doubly so, as soon as Alyx actually delivers this message to Eli, he asks to speak with you alone and drops another wham line:
 Half-Life 2 (Video Game) / int_4e7c4536
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 Half-Life 2 (Video Game) / int_4e7c4536
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_4e7c4536
 Half-Life 2 (Video Game) / int_4ef78c64
type
Cliffhanger Wall
 Half-Life 2 (Video Game) / int_4ef78c64
comment
Cliffhanger Wall: It took 12 years for this game to get a follow-up of any kind, and it ended up being an interquel, Half-Life: Alyx.
 Half-Life 2 (Video Game) / int_4ef78c64
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1.0
 Half-Life 2 (Video Game) / int_4ef78c64
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_4ef78c64
 Half-Life 2 (Video Game) / int_4f84cdef
type
Smug Snake
 Half-Life 2 (Video Game) / int_4f84cdef
comment
Smug Snake: Dr. Breen, particularly by the end.
 Half-Life 2 (Video Game) / int_4f84cdef
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1.0
 Half-Life 2 (Video Game) / int_4f84cdef
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Half-Life 2 (Video Game) / int_4f84cdef
 Half-Life 2 (Video Game) / int_4f8a2bbc
type
Going Through the Motions
 Half-Life 2 (Video Game) / int_4f8a2bbc
comment
Going Through the Motions: Defied with the help of the choreography system, which allows characters to display a wide and varied range of motions when speaking. The dev team goes further out of their way to avoid this effect in Episode Two; at one point, the player can see squads of Combine infantry and support moving across a distant bridge. Apparently the effect of these half-inch-tall figures moving in lockstep was too "robotic" for the Combine (which is quite a trick for the transhuman troops, but okay), so they coded them to switch randomly between several walk cycles as they crossed.
 Half-Life 2 (Video Game) / int_4f8a2bbc
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Half-Life 2 (Video Game) / int_4f8a2bbc
 Half-Life 2 (Video Game) / int_504a1991
type
Body Horror
 Half-Life 2 (Video Game) / int_504a1991
comment
And then there's everyone who gets captured by the Combine and turned into Stalkers.
 Half-Life 2 (Video Game) / int_504a1991
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1.0
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Half-Life 2 (Video Game) / int_504a1991
 Half-Life 2 (Video Game) / int_52871b4e
type
Vichy Earth
 Half-Life 2 (Video Game) / int_52871b4e
comment
Vichy Earth: After the Seven Hour War, the whole planet is under the control of the Combine with a puppet regime with Breen as president.
 Half-Life 2 (Video Game) / int_52871b4e
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1.0
 Half-Life 2 (Video Game) / int_52871b4e
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_52871b4e
 Half-Life 2 (Video Game) / int_5287cef6
type
Hired by the Oppressor
 Half-Life 2 (Video Game) / int_5287cef6
comment
Hired by the Oppressor: The Combine is the oppressive party who took over Earth in an event known as the "Seven Years War", and yet still hired humans such as Wallace Breen as their admin and the members of the so-called Civil Protection guard who keep getting in the way of Gordon Freeman. One of the members of Civil Protection is Gordon's Black Mesa security co-worker Barney Calhoun who, unbeknownst to them, is actually a mole of La Résistance and eventually quits playing for the Combine after the destruction of Nova Prospekt. It's implied that this is the highest level a non-transhuman creature can attain within the Combine; afterwards they must undergo transhuman surgery in order to get into higher levels.
 Half-Life 2 (Video Game) / int_5287cef6
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1.0
 Half-Life 2 (Video Game) / int_5287cef6
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_5287cef6
 Half-Life 2 (Video Game) / int_52bdb4ad
type
Tentative Light
 Half-Life 2 (Video Game) / int_52bdb4ad
comment
Tentative Light: The flares in Episode One will do this before going out. In Episode Two, your flashlight will blink before turning off; it's much easier to get it back on than before, though.
 Half-Life 2 (Video Game) / int_52bdb4ad
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1.0
 Half-Life 2 (Video Game) / int_52bdb4ad
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_52bdb4ad
 Half-Life 2 (Video Game) / int_5313c266
type
Bookends
 Half-Life 2 (Video Game) / int_5313c266
comment
Book Ends: Half-Life 2 begins with the G-Man depositing Freeman onto a train entering City 17. It ends with G-Man "getting off" as one would a train.
 Half-Life 2 (Video Game) / int_5313c266
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1.0
 Half-Life 2 (Video Game) / int_5313c266
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_5313c266
 Half-Life 2 (Video Game) / int_53c5f30e
type
Happy Ending Override
 Half-Life 2 (Video Game) / int_53c5f30e
comment
Happy Ending Override: The first Half-Life ends with Gordon Freeman successfully killing the Nihilanth, who was keeping a portal between Xen and Earth open, ostensibly putting a stop to the invasion of Earth. This game begins with Gordon being released from stasis only to find out bringing down the Nihilanth did nothing to close the portals that were bringing aliens to Earth, which allowed the planet to be discovered and conquered by the Combine. Blue Shift had the only unambiguously happy ending of the first Half-Life games, with Barney and his scientist comrades escaping Black Mesa; and then the Combine invaded.
 Half-Life 2 (Video Game) / int_53c5f30e
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 Half-Life 2 (Video Game) / int_53c5f30e
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Half-Life 2 (Video Game) / int_53c5f30e
 Half-Life 2 (Video Game) / int_556a4e20
type
The Empire
 Half-Life 2 (Video Game) / int_556a4e20
comment
The Empire: The Combine are a clear example. Their plans for Earth? 1) Invade; this includes most humans dying. 2) Remaining population becomes either a slave, a Stalker, a Transhuman soldier, or dead. 3) Resources, including oceans and atmosphere, get transferred off-planet.
 Half-Life 2 (Video Game) / int_556a4e20
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Half-Life 2 (Video Game) / int_556a4e20
 Half-Life 2 (Video Game) / int_5798bfbf
type
Reassigned to Antarctica
 Half-Life 2 (Video Game) / int_5798bfbf
comment
Reassigned to Antarctica: Threatened by the Overwatch dispatcher.
 Half-Life 2 (Video Game) / int_5798bfbf
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1.0
 Half-Life 2 (Video Game) / int_5798bfbf
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_5798bfbf
 Half-Life 2 (Video Game) / int_5979acea
type
Fragile Speedster
 Half-Life 2 (Video Game) / int_5979acea
comment
The "Zombie Chopper" achievement, which challenges you to complete "We Don't Go to Ravenholm" using only the Gravity Gun, of which the whole level revolves around with all the stuff the Gravity Gun can toss. Gets EXTREMELY difficult when you're on the rooftops; circular saws will pass right through zombies (especially fast zombies) and go clattering into the streets. Even if you carry a cinder block with you everywhere you go, there's still about a 50% chance that it will bounce off any given zombie and go flying over the edge. It helps considerably if you just run like hell through most of the level.
 Half-Life 2 (Video Game) / int_5979acea
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 Half-Life 2 (Video Game) / int_5979acea
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_5979acea
 Half-Life 2 (Video Game) / int_5a40d6a
type
Adaptation Distillation
 Half-Life 2 (Video Game) / int_5a40d6a
comment
Adaptation Distillation: The story mode of the Japan-exclusive arcade Half-Life 2: Survivor turns all non-combat scenarios into cutscenes and even then it's condensed. The levels are redesigned as well to ease navigation and prevent dead-end situations for new players.
 Half-Life 2 (Video Game) / int_5a40d6a
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1.0
 Half-Life 2 (Video Game) / int_5a40d6a
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_5a40d6a
 Half-Life 2 (Video Game) / int_5aa9fe2a
type
Raster Vision
 Half-Life 2 (Video Game) / int_5aa9fe2a
comment
Raster Vision: Used on the futuristic computer screens of the Combine.
 Half-Life 2 (Video Game) / int_5aa9fe2a
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1.0
 Half-Life 2 (Video Game) / int_5aa9fe2a
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_5aa9fe2a
 Half-Life 2 (Video Game) / int_5ade9ace
type
Gang Up on the Human
 Half-Life 2 (Video Game) / int_5ade9ace
comment
The gunships' ability to shoot down the player's RPGs was likewise unintended - they're supposed to target the "most dangerous" thing they can see, and under most circumstances the player is supposed to be the most dangerous thing they can possibly see, as evidenced by the fact that the first gunship will universally ignore the half-dozen rebels shooting at it to focus down the player. However, distance also factors into the calculation, and rocket-propelled grenades are physical projectiles that can be shot and destroyed in mid-air, so when one launched by the player starts moving towards them, its AI realizes that's even more dangerous and opens fire on it, promptly shooting it down. This was left in to add challenge to the fights against them.
 Half-Life 2 (Video Game) / int_5ade9ace
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1.0
 Half-Life 2 (Video Game) / int_5ade9ace
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_5ade9ace
 Half-Life 2 (Video Game) / int_5b19cc1b
type
Air-Vent Passageway
 Half-Life 2 (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway: Just as commonplace as in the first game. Alyx lampshades it quite gleefully in Episode One.
 Half-Life 2 (Video Game) / int_5b19cc1b
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1.0
 Half-Life 2 (Video Game) / int_5b19cc1b
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_5b19cc1b
 Half-Life 2 (Video Game) / int_5b3d0d9f
type
Foreboding Architecture
 Half-Life 2 (Video Game) / int_5b3d0d9f
comment
Foreboding Architecture: The Citadel, Nova Prospekt, and the abandoned Cold War-era rocket facilities.
 Half-Life 2 (Video Game) / int_5b3d0d9f
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1.0
 Half-Life 2 (Video Game) / int_5b3d0d9f
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_5b3d0d9f
 Half-Life 2 (Video Game) / int_5c300c3b
type
The Berserker
 Half-Life 2 (Video Game) / int_5c300c3b
comment
The Berserker: The shotgun-wielding Combine soldiers, distinctive for their orange shoulder patch, red goggles, and their reckless disregard for personal safety when rushing you. They are dangerous enough to be able to kill Alyx Vance, whose rapidly regenerating health is usually enough to render her invulnerable. They are introduced in Episode Two, but have been retroactively inserted into the previous games.
 Half-Life 2 (Video Game) / int_5c300c3b
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1.0
 Half-Life 2 (Video Game) / int_5c300c3b
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_5c300c3b
 Half-Life 2 (Video Game) / int_5c65fc1a
type
Roar Before Beating
 Half-Life 2 (Video Game) / int_5c65fc1a
comment
Roar Before Beating: Fast zombies. This behaviour is actually useful for the player, as it will step back and roar after landing a couple of hits... with the headcrab getting right in your shotgun's crosshairs. BANG.
 Half-Life 2 (Video Game) / int_5c65fc1a
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1.0
 Half-Life 2 (Video Game) / int_5c65fc1a
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_5c65fc1a
 Half-Life 2 (Video Game) / int_5e3d73e1
type
Plea of Personal Necessity
 Half-Life 2 (Video Game) / int_5e3d73e1
comment
Plea of Personal Necessity: When he is about to be spectacularly destroyed, Dr. Breen tells Gordon, "You need me!"
 Half-Life 2 (Video Game) / int_5e3d73e1
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1.0
 Half-Life 2 (Video Game) / int_5e3d73e1
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1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_5e3d73e1
 Half-Life 2 (Video Game) / int_5e8332c
type
Underground Railroad
 Half-Life 2 (Video Game) / int_5e8332c
comment
Underground Railroad: A network of safehouses that guide citizens hoping to escape from City 17. When the Combine bring the hammer down trying to stop Gordon Freeman from escaping, much of the railroad ends up being destroyed helping him get away.
 Half-Life 2 (Video Game) / int_5e8332c
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_5e8332c
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_5e8332c
 Half-Life 2 (Video Game) / int_60414102
type
Zombie Apocalypse
 Half-Life 2 (Video Game) / int_60414102
comment
Zombie Apocalypse: Many locations visited in Half-Life 2 and its expansion packs appear to be this, courtesy of headcrabs. Random zombies (and headcrabs) can be found in various abandoned areas. Ravenholm was a Safe Zone Hope Spot, until it was bombarded with headcrab shells, turning the entire population into zombies and leaving only one survivor. The underground tunnel you visit in Episode One counts, and there, the zombies are in a turf war with the antlions. The Outlands in Episode Two appears to have suffered from this, with zombies being found pretty much everywhere.
 Half-Life 2 (Video Game) / int_60414102
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_60414102
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_60414102
 Half-Life 2 (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Half-Life 2 (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Inverted. Your go-to medium range weapon, the Pulse Rifle, does almost 3 times as much damage in your hands as in an enemy's for no real reason (well, low ammo capacity on your part versus infinite ammo on the enemy's part, probably), and its secondary fire instantly vaporizes anything but you and plot-important friendlies. In that case, it only does a negligible 15 damage.
 Half-Life 2 (Video Game) / int_6041e4f4
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_6041e4f4
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_6041e4f4
 Half-Life 2 (Video Game) / int_610afe0a
type
Flechette Storm
 Half-Life 2 (Video Game) / int_610afe0a
comment
Flechette Storm: In Episode Two, the Hunters have an automatic cannon that launches explosive flechettes as their main weapon, and they often come in packs, so having several Hunters shoot at you at the same time creates this effect.
 Half-Life 2 (Video Game) / int_610afe0a
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_610afe0a
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_610afe0a
 Half-Life 2 (Video Game) / int_617f0563
type
Heel–Face Turn
 Half-Life 2 (Video Game) / int_617f0563
comment
Her EMP hacking device is used in the eleventh-hour Heel–Face Turn by Judith Mossman and figures heavily in Alyx's contribution to re-invading and escaping a second time from the Citadel and City 17 in Episode One.
 Half-Life 2 (Video Game) / int_617f0563
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_617f0563
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_617f0563
 Half-Life 2 (Video Game) / int_6377d6e6
type
Grievous Harm with a Body
 Half-Life 2 (Video Game) / int_6377d6e6
comment
Grievous Harm with a Body: When Gordon's Gravity Gun gets upgraded near the end of the game, he can use it to pull Combine infantry close for a One-Hit Kill, then shoot the corpse at its buddies for an easy One-Hit Polykill.
 Half-Life 2 (Video Game) / int_6377d6e6
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_6377d6e6
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_6377d6e6
 Half-Life 2 (Video Game) / int_640a171f
type
Gameplay Roulette
 Half-Life 2 (Video Game) / int_640a171f
comment
Gameplay Roulette: While the game is consistently a first-person shooter, it features so many different flavours of the genre that at times it comes across as this trope. It starts off as a straightforward FPS with physics puzzles, then there's the airboat sequence, then a Survival Horror level in Ravenholm (that gives the player an opportunity to play with the Gravity Gun), then a driving sequence, then an FPS sequence with "squad support" from Antlions, then taking on large enemies with squad support from the Resistance, then a lengthy Gravity Gun sequence till the end of the game.
 Half-Life 2 (Video Game) / int_640a171f
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_640a171f
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_640a171f
 Half-Life 2 (Video Game) / int_65163c3a
type
Evil Tower of Ominousness
 Half-Life 2 (Video Game) / int_65163c3a
comment
Evil Tower of Ominousness: The Citadel.
 Half-Life 2 (Video Game) / int_65163c3a
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_65163c3a
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_65163c3a
 Half-Life 2 (Video Game) / int_65244998
type
Lightning Can Do Anything
 Half-Life 2 (Video Game) / int_65244998
comment
Lightning Can Do Anything: Alyx can hack any Combine tech, be it elevator buttons or big-ass control consoles with Ominous Multiple Screens... by zapping it with a glorified taser.
 Half-Life 2 (Video Game) / int_65244998
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_65244998
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_65244998
 Half-Life 2 (Video Game) / int_666648a3
type
Hostile Terraforming
 Half-Life 2 (Video Game) / int_666648a3
comment
Hostile Terraforming: The game in its released form contains hints of this - most notably, the Combine drain the Earth's oceans and use Xen species such as Headcrabs and Leeches as biological weapons. The original beta however went much further - a key location in the game was the "Air Exchange", which replaced the air with noxious gases breathable by the Combine, and which meant that all human characters in the game had to wear gas masks.
 Half-Life 2 (Video Game) / int_666648a3
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_666648a3
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_666648a3
 Half-Life 2 (Video Game) / int_66a52e25
type
Bullfight Boss
 Half-Life 2 (Video Game) / int_66a52e25
comment
Hunters are crazy fast and crazy tough (able to eat almost 2 mags of automatic weapons fire before dying), and have a pretty mean automatic cannon for a nose. Antlion Guards are also fast and tough, but their dependence on melee ramming makes them more of a Bullfight Boss.
 Half-Life 2 (Video Game) / int_66a52e25
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_66a52e25
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_66a52e25
 Half-Life 2 (Video Game) / int_66f763c0
type
Interface Screw
 Half-Life 2 (Video Game) / int_66f763c0
comment
Interface Screw: Much like the Blinding Camera Flash produced by the Combine Scanners, the attack of Poison Headcrabs will cause the screen to flash yellow.
 Half-Life 2 (Video Game) / int_66f763c0
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_66f763c0
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_66f763c0
 Half-Life 2 (Video Game) / int_6860368a
type
Mook Horror Show
 Half-Life 2 (Video Game) / int_6860368a
comment
Mook Horror Show: Imagine you're a regular Combine mook guarding your resident max-sec prison. You have bunkers, fortified gun emplacements and tons of your buddies with you, plus those neat thumpers to keep the antlions at bay. There've been reports flying around about some crazy guy shooting his way towards you, but hey, that's far away, right? Everything's fine and dandy. Until the first of your thumpers suddenly falls silent. And then the next. And the next. Then this guy appears in your sights, unarmed, but with some strange thing in his hand which he hurls at you. Grenade? No, just some squishy pod containing some smelly stuff. Harmless... until the antlions show up. In droves. And they never stop coming until you and everyone with you are torn-up corpses, cooling off on some godforsaken beach. Behind that wall of clawed and armored doom, this guy keeps advancing, calmly sending his minions to clear bunkers and gun emplacements. Eventually, he breaches the outer perimeter and arrives at the prison grounds proper. You call in gunship support. What does the guy do? Whip out his missile launcher and blast them out of the sky. By that point, the battle is lost and you're probably long dead. Yeah, it's no fun being a mook pitted against a One-Man Army and his creepy-crawly pets. Perhaps your buddy shouldn't have bullied this guy into picking up that can when he left the train back then...
 Half-Life 2 (Video Game) / int_6860368a
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_6860368a
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_6860368a
 Half-Life 2 (Video Game) / int_696ca673
type
Made of Incendium
 Half-Life 2 (Video Game) / int_696ca673
comment
Made of Incendium: The headcrab zombies burn pretty easily, though everything else does as well. Road flares and even small debris fires will send even heavily armored Combine troops aflame.
 Half-Life 2 (Video Game) / int_696ca673
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_696ca673
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_696ca673
 Half-Life 2 (Video Game) / int_69ab6c58
type
Justified Tutorial
 Half-Life 2 (Video Game) / int_69ab6c58
comment
Justified Tutorial: The game teaches you how to pick up things and introduces you to the thuggish Civil Protection simultaneously, by having an officer knock an empty can on the ground, then force you to pick it up and throw it away. It also shows you how to throw items, as you can throw the can back at the officer in exchange for a beating. Both options give achievements; "Defiant" and "Submissive".
 Half-Life 2 (Video Game) / int_69ab6c58
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_69ab6c58
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_69ab6c58
 Half-Life 2 (Video Game) / int_6ae137d5
type
Continue Your Mission, Dammit!
 Half-Life 2 (Video Game) / int_6ae137d5
comment
Continue Your Mission, Dammit!: NPCs in the original Half-Life 2 were constantly urging the player to go forward. Considering the first chapter did a good of setting up the atmosphere by letting the player proceed slowly, checking the consequence from the Combine occupation, this was not a smart move. The Episodes corrected this by having Alyx be completely quiet about the player exploring on his own.
 Half-Life 2 (Video Game) / int_6ae137d5
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_6ae137d5
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_6ae137d5
 Half-Life 2 (Video Game) / int_6b05b601
type
Jerkass Has a Point
 Half-Life 2 (Video Game) / int_6b05b601
comment
Jerkass Has a Point: While Magnusson is unnecessarily rude about it, Eli and Kleiner do tend to get side-tracked in conversations with the player and Alyx when the Combine is going to be arriving imminently to kill everyone.
 Half-Life 2 (Video Game) / int_6b05b601
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_6b05b601
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_6b05b601
 Half-Life 2 (Video Game) / int_6b5a92dc
type
Uncanny Valley
 Half-Life 2 (Video Game) / int_6b5a92dc
comment
Uncanny Valley: Deliberately invoked in the G-Man's case. The subtle asymmetries of his face, some odd mannerisms, the ways he speaks, as though he knows how to make the sounds of speech but isn't sure how they all fit together... all help make him a very creepy supernatural stalker.
 Half-Life 2 (Video Game) / int_6b5a92dc
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_6b5a92dc
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_6b5a92dc
 Half-Life 2 (Video Game) / int_6c6f5a7
type
The Jaywalking Dead
 Half-Life 2 (Video Game) / int_6c6f5a7
comment
The Jaywalking Dead: Episode Two offers an achievement, "Hit and Run," for running over twenty enemies with the car. Headcrab zombies are the most frequently available targets by far.
 Half-Life 2 (Video Game) / int_6c6f5a7
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_6c6f5a7
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_6c6f5a7
 Half-Life 2 (Video Game) / int_6cc39b20
type
Puppeteer Parasite
 Half-Life 2 (Video Game) / int_6cc39b20
comment
Being taken over by a Headcrab and being turned into a zombie, which causes heavy mutations and is heavily implied to leave you conscious and in pain but unable to control your body, judging by the screams for help that Zombies make.
 Half-Life 2 (Video Game) / int_6cc39b20
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_6cc39b20
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_6cc39b20
 Half-Life 2 (Video Game) / int_6ec989d8
type
Guide Dang It!
 Half-Life 2 (Video Game) / int_6ec989d8
comment
Guide Dang It!: Did you know Gordon can sprint? If so, then either somebody told you or you saw the sprint button option while binding your controls, because it's never brought up in-game. The developers correct this in Episode One, where there's a segment in the Citadel designed specifically to teach you how to run. Did you know that Hunters have a crippling weakness to physics objects launched with the gravity gun? You'd better hope you know this one, because it's the difference between them being Demonic Spiders and a Boss in Mook Clothing. Again, there's no indication of this in-game until you manage it; Valve apparently thought players would try to kill Hunters with the gravity gun for the sake of killing Hunters with the gravity gun.invoked And beyond that, you're never told that it's actually possible to One-Hit Kill them if you intercept their flechettes with a physics object and catch them in their own explosion. It's likewise possible to One-Hit Kill them by driving a car into them. The car needn't even be moving particularly fast. Did you know that the Tau Cannon can charge its shots? If you didn't play the first Half-Life, you wouldn't!
 Half-Life 2 (Video Game) / int_6ec989d8
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_6ec989d8
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_6ec989d8
 Half-Life 2 (Video Game) / int_6f27f4ba
type
Surveillance Drone
 Half-Life 2 (Video Game) / int_6f27f4ba
comment
Surveillance Drone: The City Scanners, which regularly watch over and photograph the citizens of City 17. During the Uprising they're replaced by Shield Scanners, which can also drop Hopper Mines and act as spotters for Striders.
 Half-Life 2 (Video Game) / int_6f27f4ba
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_6f27f4ba
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_6f27f4ba
 Half-Life 2 (Video Game) / int_6f393c7
type
Calling Shot Gun
 Half-Life 2 (Video Game) / int_6f393c7
comment
Calling Shotgun: Alyx, before she and Gordon Freeman go for a ride in a car.
 Half-Life 2 (Video Game) / int_6f393c7
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_6f393c7
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_6f393c7
 Half-Life 2 (Video Game) / int_6f4af3e5
type
AcCENT upon the Wrong SylLABle
 Half-Life 2 (Video Game) / int_6f4af3e5
comment
AcCENT upon the Wrong SylLABle: The G-Man speaks with this. Part of this is down to the fact the G-Man is probably not human at all and merely using a human host body or projection. The most blatant case of this at the beginning of Half-Life 2 is abetted by the fact that Gordon's temporal rate is seemingly being tweaked back out of slow-time suspension while G-Man is speaking to him.
 Half-Life 2 (Video Game) / int_6f4af3e5
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_6f4af3e5
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_6f4af3e5
 Half-Life 2 (Video Game) / int_6fa1e7a2
type
Noob Bridge
 Half-Life 2 (Video Game) / int_6fa1e7a2
comment
Did you know Gordon can sprint? If so, then either somebody told you or you saw the sprint button option while binding your controls, because it's never brought up in-game. The developers correct this in Episode One, where there's a segment in the Citadel designed specifically to teach you how to run.
 Half-Life 2 (Video Game) / int_6fa1e7a2
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_6fa1e7a2
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_6fa1e7a2
 Half-Life 2 (Video Game) / int_6fc40689
type
Ragdoll Physics
 Half-Life 2 (Video Game) / int_6fc40689
comment
Ragdoll Physics: An integral part of the Source engine, courtesy of Havok.
 Half-Life 2 (Video Game) / int_6fc40689
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_6fc40689
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_6fc40689
 Half-Life 2 (Video Game) / int_71038217
type
Wrench Wench
 Half-Life 2 (Video Game) / int_71038217
comment
Wrench Wench: Alyx knows advanced engineering and interdimensional physics the way somebody raised by a mechanic knows cars. (Which she also knows, along with helicopters.)
 Half-Life 2 (Video Game) / int_71038217
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_71038217
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_71038217
 Half-Life 2 (Video Game) / int_734c7010
type
Intercom Villainy
 Half-Life 2 (Video Game) / int_734c7010
comment
Intercom Villainy: You hear Dr. Breen through public address systems throughout the game. In the final chapter, as you approach his office, he talks to you directly through the building's intercom.
 Half-Life 2 (Video Game) / int_734c7010
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_734c7010
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_734c7010
 Half-Life 2 (Video Game) / int_77aae115
type
Hated by All
 Half-Life 2 (Video Game) / int_77aae115
comment
Hated by All: It's a wonder Breen even tries, given the Combine don't act very concerned with what humanity thinks of them, with the sole exception of encouraging Transhuman Treachery to supplement their presence on Earth.
 Half-Life 2 (Video Game) / int_77aae115
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_77aae115
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_77aae115
 Half-Life 2 (Video Game) / int_77b03c0a
type
Remember the New Guy?
 Half-Life 2 (Video Game) / int_77b03c0a
comment
Remember the New Guy?: Barney, Kleiner, Eli, and Breen, as well as Magnusson in Episode Two, are introduced as people that Gordon knew from his time at Black Mesa. Most prevalent in the cases of Breen and Magnusson, who did not have counterpart models in the original game they could tie back to, and Magnusson is only introduced in Episode Two, well after the player has gotten familiar with all the others.
 Half-Life 2 (Video Game) / int_77b03c0a
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_77b03c0a
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_77b03c0a
 Half-Life 2 (Video Game) / int_78270847
type
Curse Cut Short
 Half-Life 2 (Video Game) / int_78270847
comment
Curse Cut Short: Before Barney gets a chance to let Gordon know what he wants Dr. Breen to hear, Dog releases the barrier he's holding onto and the crash drowns out Barney's Precision F-Strike.
 Half-Life 2 (Video Game) / int_78270847
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_78270847
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_78270847
 Half-Life 2 (Video Game) / int_7a7d698d
type
Challenge Run
 Half-Life 2 (Video Game) / int_7a7d698d
comment
Challenge Run: Some achievements require unorthodox playstyles: The "Zombie Chopper" achievement, which challenges you to complete "We Don't Go to Ravenholm" using only the Gravity Gun, of which the whole level revolves around with all the stuff the Gravity Gun can toss. Gets EXTREMELY difficult when you're on the rooftops; circular saws will pass right through zombies (especially fast zombies) and go clattering into the streets. Even if you carry a cinder block with you everywhere you go, there's still about a 50% chance that it will bounce off any given zombie and go flying over the edge. It helps considerably if you just run like hell through most of the level. Episode One ups the ante with "The One Free Bullet", an achievement which challenges you to fire one bullet throughout the entire game: to shoot a lock off after you get the pistol. Thankfully, the achievement allows you to use Gravity Gun, Rocket Launcher, SMG grenades, and hand grenades, the Crowbar (when you get it), and auto-mounted guns left by the Combine. That being said, finding things that you can toss with the Gravity Gun will be hard, especially against the antlions and zombies. Episode Two has "Little Rocket Man": find a garden gnome in the first map, carry it with you for most of the game, and drop it into a rocket. This does not, of course, come without its fair share of infuriating moments, mostly when you acquire the jalopy. The jalopy does not have any doors and the only spot to put the gnome is between you and Alyx. Taking any sharp turns will cause the gnome to slide right out and require you to go back for it.
 Half-Life 2 (Video Game) / int_7a7d698d
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_7a7d698d
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_7a7d698d
 Half-Life 2 (Video Game) / int_7a9f921d
type
Extinct in the Future
 Half-Life 2 (Video Game) / int_7a9f921d
comment
Extinct in the Future: The game takes place twenty years after the Portal Storms caused by the Resonance Cascade teleported so much alien life to Earth that they wiped out most of the native species. The Combine's invasion and exploitation of the planets resources certainly didn't help matters. The only Earth animals seen are birds and barnacles, though crabs, cats, and horses are mentioned, so it's possible they've survived as well.
 Half-Life 2 (Video Game) / int_7a9f921d
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_7a9f921d
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_7a9f921d
 Half-Life 2 (Video Game) / int_7ba8b9d8
type
TearYourFaceOff
 Half-Life 2 (Video Game) / int_7ba8b9d8
comment
Tear Your Face Off: The headcrab zombies can be seen to have had their face eaten away (and what's left of it set in a scream) if you shoot off the headcrab.
 Half-Life 2 (Video Game) / int_7ba8b9d8
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_7ba8b9d8
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_7ba8b9d8
 Half-Life 2 (Video Game) / int_7bb844ec
type
Villain Decay
 Half-Life 2 (Video Game) / int_7bb844ec
comment
Villain Decay: Striders go from being the symbol of unstoppable oppression, to Boss in Mook Clothing, to two-hit takedowns courtesy of the Magnusson Device over the course of the games. By the end of Episode Two, their miniature counterparts are actually considerably more dangerous.
 Half-Life 2 (Video Game) / int_7bb844ec
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_7bb844ec
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_7bb844ec
 Half-Life 2 (Video Game) / int_7d561d58
type
Too Awesome to Use
 Half-Life 2 (Video Game) / int_7d561d58
comment
Too Awesome to Use: First obtained after Ravenholm, the Pulse Rifle has some shades of this. A completely filled 90-round magazine deals a lot of damage and is relatively versatile in multiple ranges, but it often demands careful usage because its ammo is unreliable to find until the last few chapters, where practically every second mook is toting one.
 Half-Life 2 (Video Game) / int_7d561d58
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_7d561d58
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_7d561d58
 Half-Life 2 (Video Game) / int_7e1f3c45
type
Power-Up Magnet
 Half-Life 2 (Video Game) / int_7e1f3c45
comment
Power-Up Magnet: One possible usage of the Gravity Gun. See pickups that are on ledges, tucked into small crevices, or are otherwise out of reach? The Gravity Gun is designed to draw these close so you can pick them up.
 Half-Life 2 (Video Game) / int_7e1f3c45
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_7e1f3c45
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_7e1f3c45
 Half-Life 2 (Video Game) / int_7eaf99d
type
Malevolent Architecture
 Half-Life 2 (Video Game) / int_7eaf99d
comment
Malevolent Architecture: Combine architecture is designed to slowly expand and consume anything that gets in its way. Including you in Nova Prospekt. Better move quickly.
 Half-Life 2 (Video Game) / int_7eaf99d
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_7eaf99d
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_7eaf99d
 Half-Life 2 (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Half-Life 2 (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: In Episode Two, Gordon has to make his way through an Antlion Nest to a small rebel hideout. On the way he can regain health lost from Antlion attacks by crushing Antlion grubs; Each grub releases a pellet that restores 1 health. Later, at the rebel hideout,
 Half-Life 2 (Video Game) / int_7fbb2a3
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1.0
 Half-Life 2 (Video Game) / int_7fbb2a3
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_7fbb2a3
 Half-Life 2 (Video Game) / int_7ff52319
type
Blinding Camera Flash
 Half-Life 2 (Video Game) / int_7ff52319
comment
Blinding Camera Flash: The scanner enemies do this if you're looking at them when they photograph you (this is the only hazard they pose, apart from occasionally giving your position away to a strider or suicide-rushing you when they've taken sufficient damage). Revisited in a much deadlier fashion in the Episodes as the Advisors' mental attack is displayed onscreen as a visual distortion.
 Half-Life 2 (Video Game) / int_7ff52319
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1.0
 Half-Life 2 (Video Game) / int_7ff52319
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_7ff52319
 Half-Life 2 (Video Game) / int_80b5924
type
Left Hanging
 Half-Life 2 (Video Game) / int_80b5924
comment
Left Hanging: Episode Two ends on a cliffhanger, with Alyx's father apparently dead and she and Gordon at the mercy of the villains, which may be left unresolved if the Episode Three, now delayed well into its second decade, remains Vaporware. Half-Life: Alyx actually addresses this last point, giving it a big fat Sequel Hook.
 Half-Life 2 (Video Game) / int_80b5924
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1.0
 Half-Life 2 (Video Game) / int_80b5924
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_80b5924
 Half-Life 2 (Video Game) / int_82e4ab4a
type
Unbroken First-Person Perspective
 Half-Life 2 (Video Game) / int_82e4ab4a
comment
Unbroken First-Person Perspective: Much as with the first game, although this game and the episodes use a handful of cutscenes (which are still from Freeman's perspective).
 Half-Life 2 (Video Game) / int_82e4ab4a
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_82e4ab4a
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_82e4ab4a
 Half-Life 2 (Video Game) / int_830b0ac9
type
Final Battle
 Half-Life 2 (Video Game) / int_830b0ac9
comment
In the Final Battle of Episode Two, Hunters escort Striders into battle to make sure the big guys make it to their objectives in one piece. Hunters normally focus exclusively on Gordon, but if they so much as spot a Magnusson Device they'll instantly target it to the exclusion of everything else, making it next to impossible to take down a Strider while its Hunter escort is still active.
 Half-Life 2 (Video Game) / int_830b0ac9
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1.0
 Half-Life 2 (Video Game) / int_830b0ac9
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_830b0ac9
 Half-Life 2 (Video Game) / int_83445b04
type
Pun
 Half-Life 2 (Video Game) / int_83445b04
comment
Pun: "Zombine, get it?". Admit it, you laughed.
 Half-Life 2 (Video Game) / int_83445b04
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_83445b04
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_83445b04
 Half-Life 2 (Video Game) / int_8573ac0a
type
The Social Darwinist
 Half-Life 2 (Video Game) / int_8573ac0a
comment
The Social Darwinist: Dr. Breen seems to believe that Gordon is in the wrong for trying to resist the Combine and that he should turn himself in if he wants to save his friends, using the most twisted logic to justify this belief. As the Player Character, Gordon obviously refuses to listen and doesn't stop pursuing Breen to the end. This including when he attempts to destroy the Citadel.
 Half-Life 2 (Video Game) / int_8573ac0a
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1.0
 Half-Life 2 (Video Game) / int_8573ac0a
featureConfidence
1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_8573ac0a
 Half-Life 2 (Video Game) / int_87109887
type
Data Drive MacGuffin
 Half-Life 2 (Video Game) / int_87109887
comment
Data Drive MacGuffin: The Episodes are focused on Gordon and Alyx retrieving information from the failing Combine Citadel and escorting it to White Forest. They begin Episode One just meters away from the Citadel, whose dark energy core is about to cause a chain reaction, threatening to delete City 17 with it. Gordon and Alyx not only manage to delay the reaction, but also store information gathered by Judith Mossman and intercepted by the Combine in Alyx's multi-tool. Such information is so important that they get chased by the Combine all across the city. Episode Two has them ultimately reach White Forest, allowing Magnusson and Kleiner to decipher the contents of the multi-tool which turns out to include the location of the Borealis, an Aperture Science vessel containing technology that could turn the tide of the conflict between humanity and the Combine.
 Half-Life 2 (Video Game) / int_87109887
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_87109887
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_87109887
 Half-Life 2 (Video Game) / int_876447fe
type
Snap to the Side
 Half-Life 2 (Video Game) / int_876447fe
comment
Snap to the Side: On the cover of Episode Two, Gordon and Alyx perform one.
 Half-Life 2 (Video Game) / int_876447fe
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_876447fe
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_876447fe
 Half-Life 2 (Video Game) / int_88d770dc
type
One-Hit Polykill
 Half-Life 2 (Video Game) / int_88d770dc
comment
One Hit Poly Kill: While no actual gun in the game is capable of doing this, the circular saw blades Gordon can shoot with the Gravity Gun will punch through almost anything squishy in their path until they hit a solid obstacle (only poison headcrab zombies can survive a direct hit). While traversing Ravenholm, it's not uncommon to gib five or more zombies in one hit. Later on when the Gravity Gun gets upgraded, this can also be done via copious applications of Grievous Harm with a Body.
 Half-Life 2 (Video Game) / int_88d770dc
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1.0
 Half-Life 2 (Video Game) / int_88d770dc
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1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_88d770dc
 Half-Life 2 (Video Game) / int_8a295a46
type
Cool Car
 Half-Life 2 (Video Game) / int_8a295a46
comment
Cool Car: Muscle Car. Then there's the original car, which is an extremely fast dune buggy with nitrous oxide tanks and a Tau Particle Gun on top.
 Half-Life 2 (Video Game) / int_8a295a46
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_8a295a46
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1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_8a295a46
 Half-Life 2 (Video Game) / int_8a800d36
type
Bilingual Dialogue
 Half-Life 2 (Video Game) / int_8a800d36
comment
Bilingual Dialogue: Dr. Breen's contact with the Combine Advisors. The Advisors' language sounds like unintelligible growling and slurring, and we get no translation of any kind. In fact, it's implied it has a psychic component to it which might explain how Breen understands it during his dialogue with one even though the Advisor doesn't speak in that scene but speaks in others.
 Half-Life 2 (Video Game) / int_8a800d36
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1.0
 Half-Life 2 (Video Game) / int_8a800d36
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1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_8a800d36
 Half-Life 2 (Video Game) / int_8a888e34
type
Exploding Barrels
 Half-Life 2 (Video Game) / int_8a888e34
comment
Exploding Barrels: Flammable red barrels are ubiquitous throughout the game and its episodes. The Gravity Gun opens up the possibility of using them as makeshift impact-fused grenades. In addition, there's red jerricans and propane tanks lying around that set enemies on fire if exploded in close proximity. Episode Two also introduces explosive butane cans that function almost identically to regular explosive barrels, but are easier to carry around due to their smaller size.
 Half-Life 2 (Video Game) / int_8a888e34
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1.0
 Half-Life 2 (Video Game) / int_8a888e34
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1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_8a888e34
 Half-Life 2 (Video Game) / int_8ba9512b
type
Our Zombies Are Different
 Half-Life 2 (Video Game) / int_8ba9512b
comment
Our Zombies Are Different: Zombies are actually living (if gangrenous and mutated) people that have been hijacked by headcrabs. Half-Life 2 introduces Fast and Poison varieties, and Episode One depicts what happens when Combine troopers get zombified.
 Half-Life 2 (Video Game) / int_8ba9512b
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1.0
 Half-Life 2 (Video Game) / int_8ba9512b
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_8ba9512b
 Half-Life 2 (Video Game) / int_8e20979
type
Wham Episode
 Half-Life 2 (Video Game) / int_8e20979
comment
Wham Episode: In Episode Two, we find out that others know about the G-Man and that Aperture Science may have a big role to play, and Eli Vance, essentially the rebel leader, is murdered by Advisors.
 Half-Life 2 (Video Game) / int_8e20979
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1.0
 Half-Life 2 (Video Game) / int_8e20979
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1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_8e20979
 Half-Life 2 (Video Game) / int_8f233b1b
type
Sorting Algorithm of Weapon Effectiveness
 Half-Life 2 (Video Game) / int_8f233b1b
comment
Sorting Algorithm of Weapon Effectiveness: In the same manner as the first game: your first weapon is a crowbar that you then use to divest an enemy of his 9m pistol, and you end the game with dark energy assault rifles and laser-guided rocket launchers. However, it plays around with this to some degree: The Gravity Gun, for something you get about a quarter of the way through the game, is reasonably powerful and is perhaps the most versatile weapon in the game with a variety of uses: if you are in any situation where there is a physics-enabled prop somewhere in view, you have ammo for it. The first chapter you play after acquiring it even has an achievement for completing it while only using the Gravity Gun, and Episode One expands on that with an achievement for only firing one shot from any regular weapon, to Shoot Out the Lock immediately after getting the pistol again, for the entire game. Speaking of Episode One, it's a textbook inversion, as you start the game with the supercharged Gravity Gun that was the 11th-Hour Superpower of the main game, then after you leave the Citadel it discharges and you acquire the other weapons in a descending order of power, ending with the crowbar. Episode Two gives you a healthy cross-section of your arsenal within the first few minutes, finding the crowbar and handgun in very short order before just as quickly jumping ahead to the shotgun and revolver. The dev commentary confirms this was intentional, fully expecting that most players would have already played through the main game and Episode One and determined their preferred weapons by this point.
 Half-Life 2 (Video Game) / int_8f233b1b
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_8f233b1b
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1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_8f233b1b
 Half-Life 2 (Video Game) / int_90c018ac
type
Justified Trope
 Half-Life 2 (Video Game) / int_90c018ac
comment
Some cutscenes will prevent the player from moving or firing, only permitting them to look around. The cutscenes in the citadel are not an example of this trope, as there's an in-universe justification for why Gordon cannot move, and the only other cutscene in which this occurs that is an actual example of the trope is done very purposefully during a specific G-Man scene, as a way of making the player feel completely helpless to his overwhelming power, influence, and presence. Sometimes trope usages like this may be well justified for the sake of theming and creating atmosphere.
 Half-Life 2 (Video Game) / int_90c018ac
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_90c018ac
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1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_90c018ac
 Half-Life 2 (Video Game) / int_911b22d8
type
Suspicious Video-Game Generosity
 Half-Life 2 (Video Game) / int_911b22d8
comment
Suspicious Videogame Generosity: Major battles are very often preceded by — or located near — large caches of ammo and health. In several cases, this is Justified by virtue of taking place in a location where there would logically be stockpiled supplies, such as resistance bases or supply rooms in infiltrated Combine bases.
 Half-Life 2 (Video Game) / int_911b22d8
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_911b22d8
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1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_911b22d8
 Half-Life 2 (Video Game) / int_940a5958
type
Artificial Stupidity
 Half-Life 2 (Video Game) / int_940a5958
comment
Artificial Stupidity: Resistance fighters in Half-Life 2 are actually pretty good A.I.-wise (they strafe/use cover, verbally recognize different enemy types (i.e. "Combine!" "Zombies!"), and are smart enough to back away from melee enemies while firing), but they do have an annoying tendency to charge straight into sniper rifle fire, cluster around each other and the player instead of giving anybody some space to breathe (or run away from a tossed grenade), and cannot be told to "wait" in a safe position for more than several seconds before rushing in to crowd around the player again. There is also the infamous "barrel trick" from early in the "Water Hazard" chapter, where a certain Metrocop turret-gunner can't see you if you can't see him - say, if you carry a barrel or even a paint can so that it obstructs your view of him. In "Anticitizen One", if you boost yourself over the fence instead of going through the mines, your rebel teammates will blindly jump straight into the mines. Though in this case, it's more of a Sequence Breaking problem than their AI, since they're usually pretty good at avoiding mines and you're not supposed to go over the fence.
 Half-Life 2 (Video Game) / int_940a5958
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_940a5958
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1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_940a5958
 Half-Life 2 (Video Game) / int_94d0eb61
type
Lighthouse Point
 Half-Life 2 (Video Game) / int_94d0eb61
comment
Lighthouse Point: The Trope Namer. At one point Gordon visits a lighthouse called Lighthouse Point and has to fight off a gunship with the rocket launcher ammo stored inside.
 Half-Life 2 (Video Game) / int_94d0eb61
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_94d0eb61
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1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_94d0eb61
 Half-Life 2 (Video Game) / int_95053a3f
type
Standard FPS Enemies
 Half-Life 2 (Video Game) / int_95053a3f
comment
The Hunter Choppers, who instead of being Heavies like the Hunters or Boss in Mook Clothing like the Guards, are straight bosses themselves. They are far superior to any other vehicle or Synth the Combine can field. They fly, move extremely fast, can eat up much more damage than an APC, and come armed with an unerringly accurate and powerful pulse machine gun and a seemingly unlimited supply of mines. Fortunately, they're rare (only two are encountered in the whole series thus far, three if you count the one in the playable cut beta episode Lost Coast), and you're fortunate enough to encounter while they're on their own and you've already killed all mooks prior to fighting them.
 Half-Life 2 (Video Game) / int_95053a3f
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_95053a3f
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1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_95053a3f
 Half-Life 2 (Video Game) / int_957e5fc2
type
Villainous Breakdown
 Half-Life 2 (Video Game) / int_957e5fc2
comment
Villainous Breakdown: Doctor Breen's broadcasts show him growing increasingly short-tempered, until he finally snaps and begins haranguing Gordon directly. Coming to a logical conclusion after he realizes you're right on his tail.
 Half-Life 2 (Video Game) / int_957e5fc2
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_957e5fc2
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1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_957e5fc2
 Half-Life 2 (Video Game) / int_95ff52c7
type
Guns Do Not Work That Way
 Half-Life 2 (Video Game) / int_95ff52c7
comment
Guns Do Not Work That Way: A minor example. Like in the first game, the shotgun (a SPAS-12) has a secondary firing mode that fires two shells at once. Seems like someone mistook the tubular magazine below the barrel for another barrel.
 Half-Life 2 (Video Game) / int_95ff52c7
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_95ff52c7
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1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_95ff52c7
 Half-Life 2 (Video Game) / int_96181ea7
type
Loads and Loads of Loading
 Half-Life 2 (Video Game) / int_96181ea7
comment
Loads and Loads of Loading: The Xbox 360 version keeps on pausing for LOADING, sometimes in the middle of an area.
 Half-Life 2 (Video Game) / int_96181ea7
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_96181ea7
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1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_96181ea7
 Half-Life 2 (Video Game) / int_967edd3a
type
Action Film, Quiet Drama Scene
 Half-Life 2 (Video Game) / int_967edd3a
comment
Action Film, Quiet Drama Scene: Several: The first two chapters are mostly action-free and simply serve to establish the setting, characters, and plot, while providing a basic tutorial. "Point Insertion" is just a walk through the train station and streets of City 17 with bits of tutorial, and the only action being the apartment raid where all you have to do is run away. "A Red Letter Day" is almost all plot, with the first combat sequence in the entire game coming at the very end of it. The chapter "Black Mesa East" is a combat-free breather level which introduces Judith Mossman and D0G, and allows the player to play with the gravity gun for the first time to get used to it, right before a full level where ammunition is scarce but things that can be picked up and thrown with the gravity gun as an attack are abundant. "Dark Energy" opens with a combat-free (and indeed, movement-free) scene where the player finally meets Breen face-to-face, and watches the ensuing interaction between him and a few other characters. The opening of Episode One is mostly just dialogue between Alyx and D0G. The Vortigaunts healing Alyx's wounds while G-Man gives a speech to Gordon in Episode Two.
 Half-Life 2 (Video Game) / int_967edd3a
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1.0
 Half-Life 2 (Video Game) / int_967edd3a
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_967edd3a
 Half-Life 2 (Video Game) / int_96ecc67e
type
Shotguns Are Just Better
 Half-Life 2 (Video Game) / int_96ecc67e
comment
Shotguns Are Just Better: Even Alyx gets in on the action for part of the game. She lampshades it, too: "We came here to get medical supplies; I got a shotgun!".
 Half-Life 2 (Video Game) / int_96ecc67e
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1.0
 Half-Life 2 (Video Game) / int_96ecc67e
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1.0
 Half-Life 2 (Video Game)
hasFeature
Half-Life 2 (Video Game) / int_96ecc67e
 Half-Life 2 (Video Game) / int_970c790a
type
Big Bad
 Half-Life 2 (Video Game) / int_970c790a
comment
Big Bad: Dr. Wallace Breen. Formerly the head of Black Mesa, he was the one who bargained for the end of the Seven Hour War at the cost of the Earth being subjugated. He and the Combine keep the masses in line with Civil Protection raids, trips to Nova Prospekt, shelling with Headcrabs, relocation, and drinking water that "makes you forget".
 Half-Life 2 (Video Game) / int_970c790a
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1.0
 Half-Life 2 (Video Game) / int_970c790a
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_970c790a
 Half-Life 2 (Video Game) / int_978a82e6
type
Big Bad Duumvirate
 Half-Life 2 (Video Game) / int_978a82e6
comment
Big Bad Duumvirate: Dr. Breen is the main antagonist, but he's working with the Combine and not against them, which makes them equally responsible for everything that happens in this game.
 Half-Life 2 (Video Game) / int_978a82e6
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_978a82e6
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_978a82e6
 Half-Life 2 (Video Game) / int_97df21d3
type
Tripod Terror
 Half-Life 2 (Video Game) / int_97df21d3
comment
Tripod Terror: Striders and Hunters. The Striders are the Combine's heavy assault monsters and are used when a Dropship or Gunship would be impractical, such as urban combat and protecting the Citadel. Hunters are used as scouts and escorts for both Overwatch soldiers and Striders and are extremely tough against most attacks and their brains are as quick as their feet - though blunt force trauma from a Gravity Gun or a muscle car ramming them can quickly kill them.
 Half-Life 2 (Video Game) / int_97df21d3
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1.0
 Half-Life 2 (Video Game) / int_97df21d3
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_97df21d3
 Half-Life 2 (Video Game) / int_985e118a
type
Odd Couple
 Half-Life 2 (Video Game) / int_985e118a
comment
Griggs and Sheckley in Episode Two. An Odd Couple if there ever was one, they're the last two stationed in a Rebel mine after Zombies and Antlions force the rest out. Griggs is lighthearted while Sheckly is no-nonsense but both put up with the other whether they like it or not.
 Half-Life 2 (Video Game) / int_985e118a
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1.0
 Half-Life 2 (Video Game) / int_985e118a
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_985e118a
 Half-Life 2 (Video Game) / int_9918518b
type
Press X to Die
 Half-Life 2 (Video Game) / int_9918518b
comment
Press X to Die: At some points, killing yourself in a way that couldn't possibly be unintentional will net you a special failure message: "Assignment Terminated | Subject: Freeman | Reason: Demonstration of exceedingly poor judgment."
 Half-Life 2 (Video Game) / int_9918518b
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_9918518b
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_9918518b
 Half-Life 2 (Video Game) / int_999be790
type
Tech-Demo Game
 Half-Life 2 (Video Game) / int_999be790
comment
Tech-Demo Game: For the Source engine. At the time of release, it blew every 3D engine out of the water, and still holds up decently today. The short Lost Coast mission is a demo of the then-new HDR lighting, and a first use of developer commentary, which was later used in the two Episodes and most of Valve's later releases on the same engine.
 Half-Life 2 (Video Game) / int_999be790
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1.0
 Half-Life 2 (Video Game) / int_999be790
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_999be790
 Half-Life 2 (Video Game) / int_99a12edd
type
Cyborg
 Half-Life 2 (Video Game) / int_99a12edd
comment
Cyborg: A lot of Combine forces are these such as the synths they use as weapon platforms and transport and the Overwatch soldiers who (as shown in Nova Prospekt) are heavily augmented◊. Dissidents are turned into stalkers, barely human and barely living creatures that operate and repair Combine tech.
 Half-Life 2 (Video Game) / int_99a12edd
featureApplicability
1.0
 Half-Life 2 (Video Game) / int_99a12edd
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_99a12edd
 Half-Life 2 (Video Game) / int_99dd103c
type
Safe Zone Hope Spot
 Half-Life 2 (Video Game) / int_99dd103c
comment
Ravenholm was a Safe Zone Hope Spot, until it was bombarded with headcrab shells, turning the entire population into zombies and leaving only one survivor.
 Half-Life 2 (Video Game) / int_99dd103c
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1.0
 Half-Life 2 (Video Game) / int_99dd103c
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_99dd103c
 Half-Life 2 (Video Game) / int_99ddfcec
type
Unwitting Instigator of Doom
 Half-Life 2 (Video Game) / int_99ddfcec
comment
Unwitting Instigator of Doom: Lamarr. While trying to teleport Gordon to Eli's lab, Lamarr ends up messing up the teleporter, putting Gordon in Breen's sights and causing him to have to take the scenic route to Eli's lab. These events ultimately lead to the Uprising.
 Half-Life 2 (Video Game) / int_99ddfcec
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1.0
 Half-Life 2 (Video Game) / int_99ddfcec
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_99ddfcec
 Half-Life 2 (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Half-Life 2 (Video Game) / int_9b06e314
comment
Greater-Scope Villain: The Combine Advisors. They are the ones commanding Breen and Overwatch and are responsible for the destruction of Earth but have no (substantial) physical presence until Episode Two and little about them is known outside of what is shown.
 Half-Life 2 (Video Game) / int_9b06e314
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1.0
 Half-Life 2 (Video Game) / int_9b06e314
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_9b06e314
 Half-Life 2 (Video Game) / int_9c495599
type
Hide Your Children
 Half-Life 2 (Video Game) / int_9c495599
comment
Hide Your Children: Justified; the Combine have been suppressing reproduction for almost 20 years by the time of Half-Life 2. There are no kids left, the youngest shown being Alyx and Gordon.
 Half-Life 2 (Video Game) / int_9c495599
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1.0
 Half-Life 2 (Video Game) / int_9c495599
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_9c495599
 Half-Life 2 (Video Game) / int_9c6024e8
type
Conspicuously Selective Perception
 Half-Life 2 (Video Game) / int_9c6024e8
comment
Conspicuously Selective Perception: The coast segments are populated by antlions who go crazy and attack anything that moves on sand... provided that it's human. Explosions and moving objects have no effect. True, footsteps sound different from dragged objects and explosions, but Laszlo attracts their attention by sitting up.
 Half-Life 2 (Video Game) / int_9c6024e8
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1.0
 Half-Life 2 (Video Game) / int_9c6024e8
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_9c6024e8
 Half-Life 2 (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Half-Life 2 (Video Game) / int_9cb3e22e
comment
Interface Spoiler: In Half-Life 2 and its episodes, the total number of chapters is listed from the beginning (as the Main Menu presents you the ability to start from a specific Chapter of your choice), albeit without revealing their names. The faded-out image previews associated with each chapter often give a bit of insight into what can be expected later.
 Half-Life 2 (Video Game) / int_9cb3e22e
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 Half-Life 2 (Video Game) / int_9cb3e22e
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_9cb3e22e
 Half-Life 2 (Video Game) / int_9cc7b0fe
type
FriendlyFireProof
 Half-Life 2 (Video Game) / int_9cc7b0fe
comment
Friendly Fire Proof: All allies. Gordon even lowers his gun when facing them.
 Half-Life 2 (Video Game) / int_9cc7b0fe
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1.0
 Half-Life 2 (Video Game) / int_9cc7b0fe
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_9cc7b0fe
 Half-Life 2 (Video Game) / int_9d12bbc1
type
Foreshadowing
 Half-Life 2 (Video Game) / int_9d12bbc1
comment
Foreshadowing: "Yeah, you and me both, doc. He was about to take the express to Nova Prospekt." Guess where you end up going later on? "That's the old passage to Ravenholm...we don't go there anymore." In the chapter "Black Mesa East", Alyx points out the passage to Ravenholm while walking past it, and laments on how nobody can go there anymore. If Gordon walks all the way to the door at the far end Alyx further explains that Ravenholm is a mining town turned refugee camp that's been sealed off for a very good reason. Guess where Gordon's headed as soon as all hell breaks loose. The same applies to pretty much any location or route that is mentioned by name early in the game. Bonus points if the person mentioning it says the place or route is dangerous. Also in the comment that it is spawning season for the Antlions. Very possibly in G-Man's warning to Eli (by way of his daughter) to prepare. White Forest's successful shutdown of the superportal led directly to Eli's death, after all.
 Half-Life 2 (Video Game) / int_9d12bbc1
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1.0
 Half-Life 2 (Video Game) / int_9d12bbc1
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_9d12bbc1
 Half-Life 2 (Video Game) / int_9e8aa11e
type
Friendly Fireproof
 Half-Life 2 (Video Game) / int_9e8aa11e
comment
In Half-Life, you were free to abuse and kill the staff of Black Mesa however you liked, and they often had amusing reactions to your aggression. In Half-Life 2, Friendly Fireproof is in effect, as the developers realised that the tone of the game was too dour for you to freely kill your Resistance allies without any consequences, and it would be a massive case of Gameplay and Story Segregation if Gordon was still treated as The Paragon regardless.
 Half-Life 2 (Video Game) / int_9e8aa11e
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 Half-Life 2 (Video Game) / int_9e8aa11e
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Half-Life 2 (Video Game) / int_9e8aa11e
 Half-Life 2 (Video Game) / int_9f80e1da
type
Sarcasm Mode
 Half-Life 2 (Video Game) / int_9f80e1da
comment
You'll hardly see any signal posts in the game but when you do, they're definitely French. That's very suitable for a game taking place in Eastern Europe.
 Half-Life 2 (Video Game) / int_9f80e1da
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1.0
 Half-Life 2 (Video Game) / int_9f80e1da
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_9f80e1da
 Half-Life 2 (Video Game) / int_a07f7cd0
type
Obfuscated Interface
 Half-Life 2 (Video Game) / int_a07f7cd0
comment
Obfuscated Interface: Computers used by the Combine have huge, clunky control interfaces covered in unmarked levers, switches, and buttons, which the increased graphical fidelity of Half-Life: Alyx really lets you appreciate. And that’s not getting into the Ominous Multiple Screens they all use.
 Half-Life 2 (Video Game) / int_a07f7cd0
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1.0
 Half-Life 2 (Video Game) / int_a07f7cd0
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_a07f7cd0
 Half-Life 2 (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Half-Life 2 (Video Game) / int_a0efb4e7
comment
It's Probably Nothing: The people worry about the mind-controlling water in Half-Life 2, but have no choice (unless they live outside the city, in which case they can just throw together a purifier).
 Half-Life 2 (Video Game) / int_a0efb4e7
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 Half-Life 2 (Video Game) / int_a0efb4e7
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Half-Life 2 (Video Game) / int_a0efb4e7
 Half-Life 2 (Video Game) / int_a121abc7
type
Respawning Enemies
 Half-Life 2 (Video Game) / int_a121abc7
comment
Respawning Enemies: On the coast, Antlions will spawn from the sand indefinitely as long as you're standing on it. In Episode One they do the same through holes in the ground, but you are able to plug up the holes by shoving cars onto them with the gravity gun. One rebel at Shorepoint Base hangs a lampshade on this: Ravenholm has a few areas where zombies will continuously respawn, while the mines right afterwards have the same occur with headcrabs.
 Half-Life 2 (Video Game) / int_a121abc7
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 Half-Life 2 (Video Game) / int_a121abc7
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_a121abc7
 Half-Life 2 (Video Game) / int_a1a1491e
type
Homage
 Half-Life 2 (Video Game) / int_a1a1491e
comment
Homage: The cityscape of City 17 is ripped straight out of Nineteen Eighty-Four, with a totalitarian, run-down state, a name that is devoid of humanity, the Big Brother-esque presence of Dr. Breen announcing how things are improving even though they're not, and even the matching blue jumpsuits that the citizens wear are identical to those worn by the Outer Party.
 Half-Life 2 (Video Game) / int_a1a1491e
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 Half-Life 2 (Video Game) / int_a1a1491e
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_a1a1491e
 Half-Life 2 (Video Game) / int_a1f82f86
type
Enemy Chatter
 Half-Life 2 (Video Game) / int_a1f82f86
comment
Enemy Chatter: The CP Metrocops and the Overwatch soldiers frequently engage in this when attacking the player. A glance at the game's files shows that Valve actually scripted out entire contextual sentences in response to various events (such as sighting an enemy, running low on health, seeing another cop/soldier die etc.) Unfortunately because they don't tend to last very long against Freeman, and their voices are frequently drowned out by gunfire or other sounds, most of these lines are rarely heard (one exception being a Combine soldier's cry of "Outbreak! Outbreak! Outbreak!" when all his squadmates have been killed).
 Half-Life 2 (Video Game) / int_a1f82f86
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 Half-Life 2 (Video Game) / int_a1f82f86
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_a1f82f86
 Half-Life 2 (Video Game) / int_a2761f46
type
Wreaking Havok
 Half-Life 2 (Video Game) / int_a2761f46
comment
Wreaking Havok: The Trope Codifier, thanks to the implementation of the Havok physics engine into Source. The Gravity Gun is pretty much there to toss things around in the finale of HL2. The Hunter's weakness to it was to hammer it in and to give the Gravity Gun a reason to be used. The seesaw puzzle, first seen in Route Kanal and repeated several times. There was no reason to have it other than to show off the engine. All Gordon does it put a bunch of cinder blocks on one side to lift it up; much like the similar see-saw bridge for no reason in the first level of Super Mario 64 eight years prior, the fact that the team could do it was impressive at the time, but it gets tiresome when playing nowadays.
 Half-Life 2 (Video Game) / int_a2761f46
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 Half-Life 2 (Video Game) / int_a2761f46
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_a2761f46
 Half-Life 2 (Video Game) / int_a31c7ef4
type
Cute Machines
 Half-Life 2 (Video Game) / int_a31c7ef4
comment
Cute Machines: D0G. A big puppy in a mechanical gorilla's body with the brains to match his brawn as he can go toe to toe with Combine ACPs and Striders and win (in scripted parts at least). Gordon first meets him at Black Mesa East and plays a game of fetch with a Rollermine.
 Half-Life 2 (Video Game) / int_a31c7ef4
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 Half-Life 2 (Video Game) / int_a31c7ef4
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_a31c7ef4
 Half-Life 2 (Video Game) / int_a3509d95
type
The Password Is Always "Swordfish"
 Half-Life 2 (Video Game) / int_a3509d95
comment
The Password Is Always "Swordfish": This exchange in Half-Life 2. Later parodied in Episode One:
 Half-Life 2 (Video Game) / int_a3509d95
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1.0
 Half-Life 2 (Video Game) / int_a3509d95
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_a3509d95
 Half-Life 2 (Video Game) / int_a414c3f0
type
One-Hit Kill
 Half-Life 2 (Video Game) / int_a414c3f0
comment
One-Hit Kill: With the introduction of the Gravity Gun, your trusty crowbar becomes rather useless except for one thing: killing headcrabs. Even on highest difficulty you can swish any types of headcrabs to death, even the poison ones, which can withstand enormous amounts of bullets for quite small creatures.
 Half-Life 2 (Video Game) / int_a414c3f0
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1.0
 Half-Life 2 (Video Game) / int_a414c3f0
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_a414c3f0
 Half-Life 2 (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Half-Life 2 (Video Game) / int_a4c37cbe
comment
Mood Whiplash: When entering City 17, Dr. Breen welcomes you to the city via a tele-screen and assures that it's safe there. Right after that, you see a Civil Protection guard hassling a citizen. The game suddenly dropping you into Ravenholm, for all intents and purposes a Survival Horror level, does seem to come a bit out of left-field. The end of Episode Two. The resistance have successfully defended White Forest and closed the interdimensional portal; then an advisor shows up and kills Eli.
 Half-Life 2 (Video Game) / int_a4c37cbe
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 Half-Life 2 (Video Game) / int_a4c37cbe
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_a4c37cbe
 Half-Life 2 (Video Game) / int_a4ffefce
type
Dream Intro
 Half-Life 2 (Video Game) / int_a4ffefce
comment
Dream Intro: "Rise and shine, Mr. Freeman. Rise and... shine." This occurs at the beginning of the game after Gordon Freeman was put into storage stasis by the G-Man. Upon awakening, he is met with the mysterious and very dreamlike image of the G-Man, who attempts to awaken him with a cryptic message.
 Half-Life 2 (Video Game) / int_a4ffefce
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 Half-Life 2 (Video Game) / int_a4ffefce
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_a4ffefce
 Half-Life 2 (Video Game) / int_a51933bd
type
Icon of Rebellion
 Half-Life 2 (Video Game) / int_a51933bd
comment
Icon of Rebellion: Gordon Freeman, who certainly becomes a Messiah-type figure to the ragtag human rebellion in City 17, and the Lambda symbol itself becomes a common symbol to denote rebels and the caches they hide around the city and surrounding countryside. Also Father Grigori's shoes. Red sneakers were a fashion taken up by freedom-loving Eastern Europeans during the glasnost era, and Father Grigori looks to have been one of those rakish youths back in the day...
 Half-Life 2 (Video Game) / int_a51933bd
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_a51933bd
 Half-Life 2 (Video Game) / int_a63a8586
type
Graffiti of the Resistance
 Half-Life 2 (Video Game) / int_a63a8586
comment
Graffiti of the Resistance: The Lambda logo can be seen spray-painted near supply caches and outposts operated by Black Mesa East. There is a lot of other resistance graffiti seen throughout the game, besides the lambda symbol. Some of it is somewhat cryptic as to its meaning, but some of it references dystopian novels like Brave New World and Nineteen Eighty-Four.
 Half-Life 2 (Video Game) / int_a63a8586
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 Half-Life 2 (Video Game) / int_a63a8586
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_a63a8586
 Half-Life 2 (Video Game) / int_a65288e2
type
Ascended Extra
 Half-Life 2 (Video Game) / int_a65288e2
comment
Ascended Extra: Barney Calhoun, Isaac Kleiner and Eli Vance. All three were originally stock NPCs the player character could expect to encounter dozens of times in the first game, before becoming fleshed-out characters in their own right.
 Half-Life 2 (Video Game) / int_a65288e2
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 Half-Life 2 (Video Game) / int_a65288e2
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_a65288e2
 Half-Life 2 (Video Game) / int_a6b14ee1
type
Hollywood Tactics
 Half-Life 2 (Video Game) / int_a6b14ee1
comment
Hollywood Tactics: The Combine suffer a huge dose of this in one battle. When word first reaches them that Gordon has come back, they mobilize hundreds of Civil Protection officers, Armored Personnel Carriers, and Hunter-Choppers to go after him. They're all slaughtered or evaded. Then Gordon survives through Ravenholm and starts wiping out several Combine Overwatch checkpoints along the coast. The Combine then got solid intel somehow about his location at Lighthouse Point. So what do they do? Send a bunch of planes to drop lots of bombs from the safety of the air, where he can't touch them? Nope. Instead, they send a Synth gunship and several squads of troops. Can you guess what happens when he assaults a prison with an army of antlions?
 Half-Life 2 (Video Game) / int_a6b14ee1
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 Half-Life 2 (Video Game) / int_a6b14ee1
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_a6b14ee1
 Half-Life 2 (Video Game) / int_a6c99b08
type
Shoot Out the Lock
 Half-Life 2 (Video Game) / int_a6c99b08
comment
The Gravity Gun, for something you get about a quarter of the way through the game, is reasonably powerful and is perhaps the most versatile weapon in the game with a variety of uses: if you are in any situation where there is a physics-enabled prop somewhere in view, you have ammo for it. The first chapter you play after acquiring it even has an achievement for completing it while only using the Gravity Gun, and Episode One expands on that with an achievement for only firing one shot from any regular weapon, to Shoot Out the Lock immediately after getting the pistol again, for the entire game.
 Half-Life 2 (Video Game) / int_a6c99b08
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 Half-Life 2 (Video Game) / int_a6c99b08
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Half-Life 2 (Video Game) / int_a6c99b08
 Half-Life 2 (Video Game) / int_a73c2eaf
type
Expository Gameplay Limitation
 Half-Life 2 (Video Game) / int_a73c2eaf
comment
Expository Gameplay Limitation: Despite popularizing the trend for never breaking gameplay in the original installment, this game and its expansions feature a subtle example of this trope: whenever Freeman is facing a friendly NPC, often while the NPC in question provides exposition, he will automatically lower his weapon, though this won't actually prevent the player from firing. Some cutscenes will prevent the player from moving or firing, only permitting them to look around. The cutscenes in the citadel are not an example of this trope, as there's an in-universe justification for why Gordon cannot move, and the only other cutscene in which this occurs that is an actual example of the trope is done very purposefully during a specific G-Man scene, as a way of making the player feel completely helpless to his overwhelming power, influence, and presence. Sometimes trope usages like this may be well justified for the sake of theming and creating atmosphere.
 Half-Life 2 (Video Game) / int_a73c2eaf
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 Half-Life 2 (Video Game) / int_a73c2eaf
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Half-Life 2 (Video Game) / int_a73c2eaf
 Half-Life 2 (Video Game) / int_a8a04f6f
type
And I Must Scream
 Half-Life 2 (Video Game) / int_a8a04f6f
comment
And I Must Scream: It is implied in-game that headcrab zombies are fully conscious and aware of their situation. Also, if you play their audio backwards, it becomes "Oh god, help me!"
 Half-Life 2 (Video Game) / int_a8a04f6f
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Half-Life 2 (Video Game) / int_a8a04f6f
 Half-Life 2 (Video Game) / int_a8a4b41e
type
Not So Stoic
 Half-Life 2 (Video Game) / int_a8a4b41e
comment
Not So Stoic: Although focused and professional most of the time due to thorough brainwashing, Combine soldiers have special voiceovers that play whenever the second-to-last soldier in a group is killed. When Gordon assaults Nova Prospekt with Antlion backup, the soldier who calls it in does so with clearly audible hesistant disbelief that "primary target is engaged in, uh... command and control tactics with biotics". Also, while snipers are usually completely silent while working, chucking a grenade into their nest causes them to cry out in panicked alarm right before the grenade goes off.
 Half-Life 2 (Video Game) / int_a8a4b41e
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_a8a4b41e
 Half-Life 2 (Video Game) / int_a9de87d2
type
Crouching Moron, Hidden Badass
 Half-Life 2 (Video Game) / int_a9de87d2
comment
Crouching Moron, Hidden Badass: Aww, see D0G follow Alyx like a sweet puppy. See D0G play catch with Gordon. See D0G hurl himself onto a Strider, punch through its chassis, and rip its goddamned brains out.
 Half-Life 2 (Video Game) / int_a9de87d2
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 Half-Life 2 (Video Game) / int_a9de87d2
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Half-Life 2 (Video Game) / int_a9de87d2
 Half-Life 2 (Video Game) / int_acf33d00
type
Nice Job Fixing It, Villain
 Half-Life 2 (Video Game) / int_acf33d00
comment
Nice Job Fixing It, Villain: The confiscation field in the Citadel destroys all your weapons... except the gravity gun, which is made so powerful that it can vaporize a Combine Elite in less than 3 seconds and pick up/throw energy orbs, which are capable of doing even more damage. There are several instances across the series where Combine heavy artillery opens up previously blocked pathways for Gordon, enabling him to press on where otherwise he would've been cut off and cornered. Happens pretty much every time a Strider deploys its warp cannon, such as during the urban warfare sequence en route to the Suppression Device.
 Half-Life 2 (Video Game) / int_acf33d00
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 Half-Life 2 (Video Game) / int_acf33d00
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_acf33d00
 Half-Life 2 (Video Game) / int_ad1db87c
type
Oh, Crap!
 Half-Life 2 (Video Game) / int_ad1db87c
comment
While talking to Eli, Alyx, Gordon, and Mossman, Breen states the following, revealing that the Combine know about G-Man.
 Half-Life 2 (Video Game) / int_ad1db87c
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 Half-Life 2 (Video Game) / int_ad1db87c
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_ad1db87c
 Half-Life 2 (Video Game) / int_ad754f85
type
Evolving Title Screen
 Half-Life 2 (Video Game) / int_ad754f85
comment
Evolving Title Screen: The title screen turns into a scene from the last chapter visited. Sometimes doubles as Interface Spoiler as the displayed scene can be a notable setpiece that the player has not yet reached.
 Half-Life 2 (Video Game) / int_ad754f85
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1.0
 Half-Life 2 (Video Game) / int_ad754f85
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_ad754f85
 Half-Life 2 (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Half-Life 2 (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: Dr Judith Mossman. At first this character looks like they're working for the Rebellion, despite another character blatantly distrusting them. We later see said traitor working for the Combine, justifying the latter's distrust and spirits away a third character that Gordon and the second have been working hard to rescue from Nova Prospekt. It turns out Mossman was working for the Rebellion after all.
 Half-Life 2 (Video Game) / int_af3ea0e3
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Half-Life 2 (Video Game) / int_af3ea0e3
 Half-Life 2 (Video Game) / int_b0e18b32
type
Unique Enemy
 Half-Life 2 (Video Game) / int_b0e18b32
comment
Unique Enemy: Half-Life 2: After obtaining the Crowbar, there is just one Civil Protection officer in “Route Kanalâ€� who still uses the Stun Baton. Ceiling Turrets make their only antagonistic appearance inside the laser tripwire room of the Overwatch Nexus in “Follow Freeman!â€�. However, they cannot be destroyed and are only used to kill the player if they break the beamsnote actually, they can be destroyed, but each one takes ludicrous amounts of firepower to do so.. Ground turrets likewise make their only appearance in this building and are similarly triggered, but are destroyable. Also during “Follow Freeman!â€�, there is a single Overwatch Elite equipped with an SMG; every other uses the Pulse Rifle. Most likely, this was caused by a simple oversight in the level editor. Episode One: The Antlion Guard, Gunship, and Strider, all of which were fought multiple times throughout Half-Life 2, are only fought once each here. A pair of well protected Sentry Guns guard the exit of the hospital in “Urban Flightâ€�. A single squad of Civil Protection officers appear during the final chapter’s Escort Mission, again after being much more common in the previous game. The APC technically appears twice, though only the one during the Escort Mission will attack the player; the other one is scripted to be destroyed by the Antlion Guard just before its fight. Episode Two: Like in the previous episode, the Antlion Guard is only fought once, though this time alongside its Palette Swap, the Antlion Guardian. A pair of Fast Zombie Torsos appear for a comedic scripted event early on during “Under the Radarâ€�. Fast Zombies, unlike the regular Zombies, cannot usually survive without their legs.
 Half-Life 2 (Video Game) / int_b0e18b32
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 Half-Life 2 (Video Game) / int_b0e18b32
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Half-Life 2 (Video Game) / int_b0e18b32
 Half-Life 2 (Video Game) / int_b1346878
type
Fate Worse than Death
 Half-Life 2 (Video Game) / int_b1346878
comment
Fate Worse than Death: Being taken over by a Headcrab and being turned into a zombie, which causes heavy mutations and is heavily implied to leave you conscious and in pain but unable to control your body, judging by the screams for help that Zombies make. And then there's everyone who gets captured by the Combine and turned into Stalkers. Alluded to in a conversation between Eli Vance and Dr. Breen.
 Half-Life 2 (Video Game) / int_b1346878
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 Half-Life 2 (Video Game) / int_b1346878
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_b1346878
 Half-Life 2 (Video Game) / int_b14ce563
type
Pinned to the Wall
 Half-Life 2 (Video Game) / int_b14ce563
comment
Pinned to the Wall: Killing an enemy with the crossbow will sometimes leave them pinned to a wall behind them, even though the projectile itself is no longer visible and cannot be recovered. A special achievement requires the player to pin a Combine Soldier to a billboard shortly after receiving the crossbow. It's called "Targeted Advertising".
 Half-Life 2 (Video Game) / int_b14ce563
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1.0
 Half-Life 2 (Video Game) / int_b14ce563
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_b14ce563
 Half-Life 2 (Video Game) / int_b2d59eb2
type
Grenade Spam
 Half-Life 2 (Video Game) / int_b2d59eb2
comment
Combine soldiers just love spamming grenades. Catch and return to sender (either by hand or by Gravity Gun) to give them a taste of their own medicine. Since they like to cluster together, one can often take out three or more enemies in one swoop without wasting any ammo.
 Half-Life 2 (Video Game) / int_b2d59eb2
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1.0
 Half-Life 2 (Video Game) / int_b2d59eb2
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Half-Life 2 (Video Game) / int_b2d59eb2
 Half-Life 2 (Video Game) / int_b40bdc2b
type
Flushing-Edge Interactivity
 Half-Life 2 (Video Game) / int_b40bdc2b
comment
Flushing-Edge Interactivity: The player can flush the toilets in apartment bathrooms. Later on, however, the option is mostly absent, likely due to bathrooms being in places where the plumbing is in disrepair, like in Nova Prospekt, or turned off when you return to City 17.
 Half-Life 2 (Video Game) / int_b40bdc2b
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 Half-Life 2 (Video Game) / int_b40bdc2b
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Half-Life 2 (Video Game) / int_b40bdc2b
 Half-Life 2 (Video Game) / int_b434558
type
Video Phone
 Half-Life 2 (Video Game) / int_b434558
comment
Video Phone: The sequel features several Video Phone calls, notably between Alyx and her father. Extra points for touching the screen to emphasize the separation.
 Half-Life 2 (Video Game) / int_b434558
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1.0
 Half-Life 2 (Video Game) / int_b434558
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_b434558
 Half-Life 2 (Video Game) / int_b4e95b4f
type
First-Person Ghost
 Half-Life 2 (Video Game) / int_b4e95b4f
comment
First-Person Ghost: Only Gordon's arms are visible in-game. Using the "thirdperson" console command shows that Gordon reuses his model from the original Half-Life with a gray metal texture and no animations.
 Half-Life 2 (Video Game) / int_b4e95b4f
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 Half-Life 2 (Video Game) / int_b4e95b4f
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Half-Life 2 (Video Game) / int_b4e95b4f
 Half-Life 2 (Video Game) / int_b543bac4
type
Oxygen Meter
 Half-Life 2 (Video Game) / int_b543bac4
comment
Oxygen Meter: It's also grouped together with the flashlight and the sprint meter in Half-Life 2 and Episode One, which makes underwater sequences harder if you didn't have time to recharge. Episode Two separated the flashlight from the oxygen and sprint meters.
 Half-Life 2 (Video Game) / int_b543bac4
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 Half-Life 2 (Video Game) / int_b543bac4
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Half-Life 2 (Video Game) / int_b543bac4
 Half-Life 2 (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Half-Life 2 (Video Game) / int_b58b4e3c
comment
Jumping off a cliff and into the water in the Highway 17 chapter ("Demonstration of exceedingly poor judgement").
 Half-Life 2 (Video Game) / int_b58b4e3c
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1.0
 Half-Life 2 (Video Game) / int_b58b4e3c
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Half-Life 2 (Video Game) / int_b58b4e3c
 Half-Life 2 (Video Game) / int_b6f33a21
type
Rainbow Speak
 Half-Life 2 (Video Game) / int_b6f33a21
comment
Rainbow Speak: Each character has a specific color to them in the subtitles.
 Half-Life 2 (Video Game) / int_b6f33a21
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1.0
 Half-Life 2 (Video Game) / int_b6f33a21
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Half-Life 2 (Video Game) / int_b6f33a21
 Half-Life 2 (Video Game) / int_b71c764e
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Demonic Spiders
 Half-Life 2 (Video Game) / int_b71c764e
comment
Did you know that Hunters have a crippling weakness to physics objects launched with the gravity gun? You'd better hope you know this one, because it's the difference between them being Demonic Spiders and a Boss in Mook Clothing. Again, there's no indication of this in-game until you manage it; Valve apparently thought players would try to kill Hunters with the gravity gun for the sake of killing Hunters with the gravity gun.invoked And beyond that, you're never told that it's actually possible to One-Hit Kill them if you intercept their flechettes with a physics object and catch them in their own explosion. It's likewise possible to One-Hit Kill them by driving a car into them. The car needn't even be moving particularly fast.
 Half-Life 2 (Video Game) / int_b71c764e
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 Half-Life 2 (Video Game) / int_b71c764e
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_b71c764e
 Half-Life 2 (Video Game) / int_b7cedf9c
type
Smart Gun
 Half-Life 2 (Video Game) / int_b7cedf9c
comment
Smart Gun: Pulse Rifles, a Combine invention, have a built-in mechanism that replaces the energy cells that power the gun when the user needs to reload. It has one of the faster reloads in the game even for a game that has pretty fast reloads all around, especially considering its high damage per magazine.
 Half-Life 2 (Video Game) / int_b7cedf9c
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1.0
 Half-Life 2 (Video Game) / int_b7cedf9c
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Half-Life 2 (Video Game) / int_b7cedf9c
 Half-Life 2 (Video Game) / int_b8e2279c
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Crowbar Combatant
 Half-Life 2 (Video Game) / int_b8e2279c
comment
Crowbar Combatant: Barney tosses Gordon a crowbar before he makes a run for the canals, while making a comment that implies it's the same one he used in Black Mesa. In Episode One, Barney gives him another crowbar and lampshades that he's starting to run low on them, and when he takes down a Gunship later on Alyx jokes that he should use it to make sure it's dead. In Episode Two, the G-Man cites its attack as what the Vortigaunts knew of humanity before Gordon freed them by killing the Nihilanth.
 Half-Life 2 (Video Game) / int_b8e2279c
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 Half-Life 2 (Video Game) / int_b8e2279c
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Half-Life 2 (Video Game) / int_b8e2279c
 Half-Life 2 (Video Game) / int_b905c10c
type
The Alcatraz
 Half-Life 2 (Video Game) / int_b905c10c
comment
The Alcatraz: Nova Prospekt - Alyx tellingly states that it already used to be this before the Combine invasion, and it's "something much worse" now; The Combine have abandoned the standard holding cells of the original prison in favor of clapping prisoners into coffin-style pods to hang on the wall, prisoners are regularly converted into Stalkers for the use of the Combine military, and new arrivals to City 17 can be redirected to Nova Prospekt on a mere whim.
 Half-Life 2 (Video Game) / int_b905c10c
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Half-Life 2 (Video Game) / int_b905c10c
 Half-Life 2 (Video Game) / int_b9f472b
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Storming the Castle
 Half-Life 2 (Video Game) / int_b9f472b
comment
Storming the Castle: Fighting your way up to Breen's office in the Citadel during the Half-Life 2 finale.
 Half-Life 2 (Video Game) / int_b9f472b
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 Half-Life 2 (Video Game) / int_b9f472b
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_b9f472b
 Half-Life 2 (Video Game) / int_bb48f8ba
type
Timed Mission
 Half-Life 2 (Video Game) / int_bb48f8ba
comment
Timed Mission: You can actually let Breen escape if you take too long on the final section of the game. The thing is the time limit you're given to stop him is extremely generous, to the point that most people don't realize that the section is timed, since you're more likely to fail by getting shot to death by the gunships than you are letting Breen get away. The consequences for failure aren't anything special either. Dr. Breen teleports away while gloating over his victory, then the game fades to black and scolds you via a status report for your "failure to prevent time-critical sequence" before reloading.
 Half-Life 2 (Video Game) / int_bb48f8ba
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 Half-Life 2 (Video Game) / int_bb48f8ba
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Half-Life 2 (Video Game) / int_bb48f8ba
 Half-Life 2 (Video Game) / int_bc00493f
type
Precision F-Strike
 Half-Life 2 (Video Game) / int_bc00493f
comment
Precision F-Strike: Barney Calhoun. The voice line itself isn't censored if one rips the files but in-game, the F word is hidden by the sound of slamming wreckage.
 Half-Life 2 (Video Game) / int_bc00493f
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 Half-Life 2 (Video Game) / int_bc00493f
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_bc00493f
 Half-Life 2 (Video Game) / int_bcba27a1
type
Putting on the Reich
 Half-Life 2 (Video Game) / int_bcba27a1
comment
Putting on the Reich: The Combine Elites might qualify in some cases for this (e.g. the boots). It seems the developers had this trope in mind even during the earliest conceptual phase◊.
 Half-Life 2 (Video Game) / int_bcba27a1
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 Half-Life 2 (Video Game) / int_bcba27a1
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_bcba27a1
 Half-Life 2 (Video Game) / int_bcf1bb32
type
Ominous Multiple Screens
 Half-Life 2 (Video Game) / int_bcf1bb32
comment
Ominous Multiple Screens: All over places where the Combine have set up shop, especially in the Citadel where you can't take ten steps without coming across at least one multi-screen console bolted to a wall. Have fun tearing them down with the Gravity Gun while Breen is spewing his drivel from them, then shooting them at his mooks for some extra satisfaction.
 Half-Life 2 (Video Game) / int_bcf1bb32
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 Half-Life 2 (Video Game) / int_bcf1bb32
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_bcf1bb32
 Half-Life 2 (Video Game) / int_bf5b6abf
type
Cyber Cyclops
 Half-Life 2 (Video Game) / int_bf5b6abf
comment
Cyber Cyclops: The Elite Combine in white armor have one, glowing red eye.
 Half-Life 2 (Video Game) / int_bf5b6abf
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1.0
 Half-Life 2 (Video Game) / int_bf5b6abf
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_bf5b6abf
 Half-Life 2 (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 Half-Life 2 (Video Game) / int_c03fec8b
comment
Nonstandard Game Over: The "status report" deaths: Letting Alyx, Barney, or Grigori die in any scene where they are in combat (which probably will never happen to you anyway). You can also trigger this if any NPCs required to progress are killed (again, you have to go out of your way to do this since Gordon automatically lowers his gun when facing a friendly NPC). In the original game, you get a typical "status report"-style message chastising you for your "failure to preserve mission-critical personnel"). In Episode One, as you are not being employed by the G-Man anymore, the game simply states that "Alyx died" if she falls in combat. Losing your vehicle in any of the games (especially weird after you aren't being specifically controlled by a status-reporting G-Man anymore). Letting Dr. Breen get away during the finale. Jumping off a cliff and into the water in the Highway 17 chapter ("Demonstration of exceedingly poor judgement"). If you fail in Episode Two, you get a Vortigaunt-styled message, reflecting the fact that the G-Man is no longer controlling you, like if you fail to defend the Resistance's portal-closing rocket from the Striders ("the Magnusson's misgivings about the Freeman were completely justified.") There's also an unused message for failing to complete a Timed Mission ("The Freeman's failure to seize a swift victory leads to our total defeat.")
 Half-Life 2 (Video Game) / int_c03fec8b
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 Half-Life 2 (Video Game) / int_c03fec8b
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_c03fec8b
 Half-Life 2 (Video Game) / int_c0d3d3fd
type
Border Patrol
 Half-Life 2 (Video Game) / int_c0d3d3fd
comment
Border Patrol: Leeches will attack if you wander too far into the sea, and unlike the first game they're unkillable.
 Half-Life 2 (Video Game) / int_c0d3d3fd
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1.0
 Half-Life 2 (Video Game) / int_c0d3d3fd
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_c0d3d3fd
 Half-Life 2 (Video Game) / int_c1105f41
type
Hold the Line
 Half-Life 2 (Video Game) / int_c1105f41
comment
Hold the Line: Numerous instances where you have to hold off foes to wait for an elevator or some such. A stand-out is the final battle in Episode Two, killing Striders before they can fire upon and destroy a satellite rocket stationed at White Forest. Optionally you can keep them from destroying the smaller buildings as well for an achievement.
 Half-Life 2 (Video Game) / int_c1105f41
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 Half-Life 2 (Video Game) / int_c1105f41
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_c1105f41
 Half-Life 2 (Video Game) / int_c12f0c4
type
Outrun the Fireball
 Half-Life 2 (Video Game) / int_c12f0c4
comment
Outrun the Fireball: In Episode One, the main goal is for Gordon and Alyx to escape from City 17 before the Citadel blows. They make it just as it does.
 Half-Life 2 (Video Game) / int_c12f0c4
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1.0
 Half-Life 2 (Video Game) / int_c12f0c4
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Half-Life 2 (Video Game) / int_c12f0c4
 Half-Life 2 (Video Game) / int_c142c1ff
type
Childless Dystopia
 Half-Life 2 (Video Game) / int_c142c1ff
comment
Childless Dystopia: The whole world due to the suppression field. Dr. Breen justifies its existence and effects by claiming it's supposed to help Humanity 'conquer its base instincts' and that children are unnecessary when immortality is within reach via technological enhancements, but it is plainly obvious to nearly everyone that it's an attempt to slowly exterminate Humanity or make the exploited population's numbers more manageable. After it's disabled at the end of Half-Life 2, Kleiner promptly instructs everyone who's made it out of City 17 to take advantage of their new reproductive freedom.
 Half-Life 2 (Video Game) / int_c142c1ff
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Half-Life 2 (Video Game) / int_c142c1ff
 Half-Life 2 (Video Game) / int_c1be8aa3
type
Battle Against the Sunset
 Half-Life 2 (Video Game) / int_c1be8aa3
comment
Battle Against the Sunset: Gordon Freeman's final showdown with the APC chopper that has been tormenting him for much of "Water Hazard" in the chapter's final map, occurring in a partially depleted reservoir at Golden Hour
 Half-Life 2 (Video Game) / int_c1be8aa3
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 Half-Life 2 (Video Game) / int_c1be8aa3
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Half-Life 2 (Video Game) / int_c1be8aa3
 Half-Life 2 (Video Game) / int_c2b28f75
type
A.K.A.-47
 Half-Life 2 (Video Game) / int_c2b28f75
comment
A.K.A.-47: In the same manner as the original game, the guns bear completely generic designations in the weapons menu and have highly dubious secondary firing modes, but Half-Life 2's guns are still for the most part clearly modeled after real-life weapons: The submachine gun is a prototype version of an H&K MP7 in one of its first-ever appearances in a video game. The original, of course, cannot shoot grenades. As in the first game, the shotgun is based on the always popular SPAS-12. While it does look like it boasts two barrels on top of each other, the lower tube is actually the magazine, which makes the in-game gun's ability to fire two shells simultaneously somewhat strange. The pistol this time around is another H&K weapon, the Match version of the USP pistol. Oddly, the real thing had been discontinued by the time the first game came out, much less by the time this game is actually set. It's also much less accurate than the Glock from the first game was.
 Half-Life 2 (Video Game) / int_c2b28f75
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Half-Life 2 (Video Game) / int_c2b28f75
 Half-Life 2 (Video Game) / int_c2c1f8d2
type
Exactly Exty Years Ago
 Half-Life 2 (Video Game) / int_c2c1f8d2
comment
Exactly Exty Years Ago: 20 years have passed since the events of Half-Life.
 Half-Life 2 (Video Game) / int_c2c1f8d2
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 Half-Life 2 (Video Game) / int_c2c1f8d2
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Half-Life 2 (Video Game) / int_c2c1f8d2
 Half-Life 2 (Video Game) / int_c2d978fe
type
Car Fu
 Half-Life 2 (Video Game) / int_c2d978fe
comment
Car Fu: Thanks to the Source physics engine and the Gravity Gun, cars are deadly weapons. The driving sequences in Half-Life 2 and Episode Two both feature ramming as instant-kills on most enemies (even the intimidating hunters), and the Gravity Gun can punt abandoned cars for major damage. There's also a sequence where you can use a magnetic crane to smash Combine soldiers with the car. The Antlion Guards get revenge, though; their AI is programmed to deliberately heave cars at you.
 Half-Life 2 (Video Game) / int_c2d978fe
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 Half-Life 2 (Video Game) / int_c2d978fe
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Half-Life 2 (Video Game) / int_c2d978fe
 Half-Life 2 (Video Game) / int_c3478f1d
type
Badass Bookworm
 Half-Life 2 (Video Game) / int_c3478f1d
comment
Badass Bookworm: Gordon himself. Before the whole mess started at Black Mesa, he was a valued but decidedly junior theoretical physicist with an interest in athletics, often picked to do the grunt work as he was talented with a HEV suit (this is lampshaded in Red Letter Day by Barney, where after Gordon helps work the teleporter by plugging in a power cord and throwing a switch, Barney comments "I can see that MIT education really pays for itself"). From then on, he proves himself to be a Determinator, chewing through anything that gets in the way and being noted for how unlikely his survival talents are by everyone from the G-Man to Breen.
 Half-Life 2 (Video Game) / int_c3478f1d
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 Half-Life 2 (Video Game) / int_c3478f1d
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Half-Life 2 (Video Game) / int_c3478f1d
 Half-Life 2 (Video Game) / int_c3cdd2b8
type
Water Source Tampering
 Half-Life 2 (Video Game) / int_c3cdd2b8
comment
Water Source Tampering: A man on the first level tells you not to drink the bottled water in City 17 because "they put something in it to make you forget".
 Half-Life 2 (Video Game) / int_c3cdd2b8
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1.0
 Half-Life 2 (Video Game) / int_c3cdd2b8
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Half-Life 2 (Video Game) / int_c3cdd2b8
 Half-Life 2 (Video Game) / int_c75df49a
type
Shout-Out
 Half-Life 2 (Video Game) / int_c75df49a
comment
Shout-Out: Lamarr the Headcrab — Hedy Lamarr (get it?) was a well-known, glamorous actress between about 1940 and 1960 (and, incidentally, also co-invented an early form of spread-spectrum wireless communications), but she's probably better known for suing Mel Brooks for naming the main villain of Blazing Saddles "Hedley Lamarr." So what if we name a de-fanged brain-devouring parasite after her... Hedy Lamarr is probably known even better for being one of the first women ever that appeared fully naked in a movie (Extase, a Czechoslovak film directed by Gustav Machaty in 1932). Naming a pet headcrab after her can be viewed as way more disturbing than the previous reason. Dr. Breen's name may or may not be a reference to Æon Flux as the people of antagonist Trevor Goodchild's nation of Bregna are called "Breens". His name is also similar to notorious rapist and pedophile Walter Breen, husband of Marion Zimmer Bradley. The Combine are actually based on the hallucinations of Chief Bromden from One Flew Over the Cuckoo's Nest. The monstrous, imperialistic, mind-controlling alien cyborgs he describes in the book are even called The Combine. Who else is known as Father Grigori and has a habit of not dying? An obscure visual shout-out: Some of the Resistance graffiti shows oranges and lemons. This is a reference to the British children's poem "Oranges and Lemons", as it was used in the book Nineteen Eighty-Four. Word of God states that the "Consoling Couple" is a Shout-Out to Honey and Darling from The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. The Striders' design may be based off a machine/alien from The War of the Worlds: The way Dr. Kleiner says "Great Scott" is similar to another scientist famous for saying that phrase. There also happens to be a box of plutonium under Dr. Kleiner's desk.
 Half-Life 2 (Video Game) / int_c75df49a
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 Half-Life 2 (Video Game) / int_c75df49a
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Half-Life 2 (Video Game) / int_c75df49a
 Half-Life 2 (Video Game) / int_c98b7916
type
Messianic Archetype
 Half-Life 2 (Video Game) / int_c98b7916
comment
Messianic Archetype: The Vortigaunts revere Gordon Freeman as a Messianic Figure after he lead to them being freed from generations of slavery in Half-Life. To them, he is "The Free Man".
 Half-Life 2 (Video Game) / int_c98b7916
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 Half-Life 2 (Video Game) / int_c98b7916
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Half-Life 2 (Video Game) / int_c98b7916
 Half-Life 2 (Video Game) / int_cad6fc25
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Desolation Shot
 Half-Life 2 (Video Game) / int_cad6fc25
comment
Desolation Shot: Used extensively in the Episodes, most prominently with the ruined city blocks glimpsed when emerging from underground in Episode One and the view of the destroyed Citadel at the beginning of Episode Two.
 Half-Life 2 (Video Game) / int_cad6fc25
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1.0
 Half-Life 2 (Video Game) / int_cad6fc25
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Half-Life 2 (Video Game) / int_cad6fc25
 Half-Life 2 (Video Game) / int_caf89e54
type
Taking You with Me
 Half-Life 2 (Video Game) / int_caf89e54
comment
Taking You with Me: The City Scanners will try and attempt an explosive dive bomb maneuver at attackers if at sufficiently low health. However, this is rarely seen as in most cases Scanners will be destroyed before they can do so, as they have extremely low health.
 Half-Life 2 (Video Game) / int_caf89e54
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1.0
 Half-Life 2 (Video Game) / int_caf89e54
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Half-Life 2 (Video Game) / int_caf89e54
 Half-Life 2 (Video Game) / int_cb1fe02e
type
Magic by Any Other Name
 Half-Life 2 (Video Game) / int_cb1fe02e
comment
Magic by Any Other Name: The Vortigaunts' powers are never named as magic and sometimes get a Technobabble explanation or a statement about their connection with the "Vortessence", but they involve chanting and waving their hands and let them shoot lightning, heal mortal wounds, perform Mental Fusion and whatever else the plot needs.
 Half-Life 2 (Video Game) / int_cb1fe02e
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1.0
 Half-Life 2 (Video Game) / int_cb1fe02e
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_cb1fe02e
 Half-Life 2 (Video Game) / int_cb71c461
type
Deus Exit Machina
 Half-Life 2 (Video Game) / int_cb71c461
comment
Deus Exit Machina: The developers had to contrive many ways to keep D0G directed away from the player in action areas, though when he does get to stick around with the player, it's much appreciated and very awesome.
 Half-Life 2 (Video Game) / int_cb71c461
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1.0
 Half-Life 2 (Video Game) / int_cb71c461
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_cb71c461
 Half-Life 2 (Video Game) / int_cc374ba6
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It's Up to You
 Half-Life 2 (Video Game) / int_cc374ba6
comment
It's Up to You: Said almost word-for-word by Alyx in Episode Two, though in that instance it's given the justification of a toxic environment, Gordon's HEV suit, and Alyx's condition.
 Half-Life 2 (Video Game) / int_cc374ba6
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1.0
 Half-Life 2 (Video Game) / int_cc374ba6
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_cc374ba6
 Half-Life 2 (Video Game) / int_cc396ff2
type
Rescue Introduction
 Half-Life 2 (Video Game) / int_cc396ff2
comment
Rescue Introduction: Alyx introduces herself by rescuing Gordon from a squad of Civil Protection officers.
 Half-Life 2 (Video Game) / int_cc396ff2
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1.0
 Half-Life 2 (Video Game) / int_cc396ff2
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Half-Life 2 (Video Game) / int_cc396ff2
 Half-Life 2 (Video Game) / int_cc4b45f6
type
Word of God
 Half-Life 2 (Video Game) / int_cc4b45f6
comment
Word of God states that the "Consoling Couple" is a Shout-Out to Honey and Darling from The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask.
 Half-Life 2 (Video Game) / int_cc4b45f6
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1.0
 Half-Life 2 (Video Game) / int_cc4b45f6
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_cc4b45f6
 Half-Life 2 (Video Game) / int_cdb45c07
type
No Sense of Personal Space
 Half-Life 2 (Video Game) / int_cdb45c07
comment
Resistance fighters in Half-Life 2 are actually pretty good A.I.-wise (they strafe/use cover, verbally recognize different enemy types (i.e. "Combine!" "Zombies!"), and are smart enough to back away from melee enemies while firing), but they do have an annoying tendency to charge straight into sniper rifle fire, cluster around each other and the player instead of giving anybody some space to breathe (or run away from a tossed grenade), and cannot be told to "wait" in a safe position for more than several seconds before rushing in to crowd around the player again.
 Half-Life 2 (Video Game) / int_cdb45c07
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1.0
 Half-Life 2 (Video Game) / int_cdb45c07
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Half-Life 2 (Video Game) / int_cdb45c07
 Half-Life 2 (Video Game) / int_cfd569ac
type
Take Your Time
 Half-Life 2 (Video Game) / int_cfd569ac
comment
Take Your Time: A small example in Half-Life 2: there is a scene in the abandoned prison where Alyx tells Gordon to set up sentry guns because Combine soldiers are coming. They only appear after you have placed all of the guns, so why not have a look around first, and set up the guns second? The entirety of Episode One: escaping City 17 before its obliteration by the Citadel's impending explosion is presented as a rather urgent matter, yet Gordon and Alyx will always leave the city Just in Time no matter how long they take to get to the last train.
 Half-Life 2 (Video Game) / int_cfd569ac
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1.0
 Half-Life 2 (Video Game) / int_cfd569ac
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_cfd569ac
 Half-Life 2 (Video Game) / int_cfda0ecb
type
Escort Mission
 Half-Life 2 (Video Game) / int_cfda0ecb
comment
The APC technically appears twice, though only the one during the Escort Mission will attack the player; the other one is scripted to be destroyed by the Antlion Guard just before its fight.
 Half-Life 2 (Video Game) / int_cfda0ecb
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1.0
 Half-Life 2 (Video Game) / int_cfda0ecb
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_cfda0ecb
 Half-Life 2 (Video Game) / int_d145f654
type
Multiplayer-Only Item
 Half-Life 2 (Video Game) / int_d145f654
comment
Multiplayer-Only Item: The S.L.A.M. mines, the equivalent of the laser tripmines from the original Half-Life albeit with an alternate remote detonation mode, were cut from the singleplayer campaign and relegated to Deathmatch. Same goes for the Stun Baton, which was meant to be useable by Gordon in singleplayer but was instead reserved for use by Deathmatch Combine players.
 Half-Life 2 (Video Game) / int_d145f654
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1.0
 Half-Life 2 (Video Game) / int_d145f654
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1.0
 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_d145f654
 Half-Life 2 (Video Game) / int_d24ed873
type
Developer's Foresight
 Half-Life 2 (Video Game) / int_d24ed873
comment
Developer's Foresight: The Source engine is remarkably future-proofed, with out-of-the-box full support for ultra-widescreen aspect ratios, 4k resolution, and high refresh rate monitors, all in a game made in 2004. Even the most advanced other games from that era, like Unreal II, Far Cry, and Doom³, need fan-made external fixes to support many of these features. Hell, many modern games don't have some of these features.
 Half-Life 2 (Video Game) / int_d24ed873
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1.0
 Half-Life 2 (Video Game) / int_d24ed873
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_d24ed873
 Half-Life 2 (Video Game) / int_d32d01aa
type
Sterility Plague
 Half-Life 2 (Video Game) / int_d32d01aa
comment
Sterility Plague: The Combine have set up some sort of device which makes humans unable to reproduce. In the Episodes this has been deactivated, leading to Dr. Kleiner to suggest that repopulation can begin.
 Half-Life 2 (Video Game) / int_d32d01aa
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1.0
 Half-Life 2 (Video Game) / int_d32d01aa
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_d32d01aa
 Half-Life 2 (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Half-Life 2 (Video Game) / int_d397657d
comment
Hoist by His Own Petard: You can one-shot Hunters by catching their darts with a physics object and shooting it at them. Combine soldiers just love spamming grenades. Catch and return to sender (either by hand or by Gravity Gun) to give them a taste of their own medicine. Since they like to cluster together, one can often take out three or more enemies in one swoop without wasting any ammo. Lampshaded by one of the Resistance members you meet in Route Kanal, regarding the gun that gets fitted to Gordon's airboat.
 Half-Life 2 (Video Game) / int_d397657d
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 Half-Life 2 (Video Game) / int_d397657d
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_d397657d
 Half-Life 2 (Video Game) / int_d4db580f
type
And Your Reward Is Edible
 Half-Life 2 (Video Game) / int_d4db580f
comment
And Your Reward Is Edible: The Overwatch Voice can be overheard promising extra rations to citizens willing to rat out Gordon Freeman. In an inversion, it also announces to the residents of a housing block during "Route Kanal" that their rations have been reduced as punishment for not cooperating with Civil Protection.
 Half-Life 2 (Video Game) / int_d4db580f
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 Half-Life 2 (Video Game) / int_d4db580f
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Half-Life 2 (Video Game) / int_d4db580f
 Half-Life 2 (Video Game) / int_d5b7a6e3
type
Denied Food as Punishment
 Half-Life 2 (Video Game) / int_d5b7a6e3
comment
Denied Food as Punishment: According to the Overwatch Voice, citizens can be punished by the Combine by being denied food rations.
 Half-Life 2 (Video Game) / int_d5b7a6e3
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1.0
 Half-Life 2 (Video Game) / int_d5b7a6e3
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Half-Life 2 (Video Game) / int_d5b7a6e3
 Half-Life 2 (Video Game) / int_d6268c2e
type
Shoot Everything That Moves
 Half-Life 2 (Video Game) / int_d6268c2e
comment
Shoot Everything That Moves: The Combine Snipers. Not only do they blow away Resistance members and zombies with one shot, they also fire at reprogrammed rollermines and even crows. Justified, since they're brainwashed cyborgs.
 Half-Life 2 (Video Game) / int_d6268c2e
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 Half-Life 2 (Video Game) / int_d6268c2e
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_d6268c2e
 Half-Life 2 (Video Game) / int_d63a5b3f
type
Irrelevant Importance
 Half-Life 2 (Video Game) / int_d63a5b3f
comment
Irrelevant Importance: The buggy, which is required to cross a certain bridge. If you pass that bridge and destroy the buggy (e.g. have it go over a cliff or get it tapped by the train), you fail a critical objective. However, abandoning the buggy at that point and proceeding on foot still lets you complete the game. Especially when a Combine Dropship hauls it away right after your victory at Lighthouse Point.
 Half-Life 2 (Video Game) / int_d63a5b3f
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 Half-Life 2 (Video Game) / int_d63a5b3f
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_d63a5b3f
 Half-Life 2 (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Half-Life 2 (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Items hidden inside Supply Crates can be chosen on-the-fly depending on the player's condition. Break open a crate with low health, and there's a higher chance that it will drop health kits or batteries; if you're out of ammo, the same crate may drop the ammo you need instead. Grenades thrown by Combine Overwatch troops have a longer fuse than ones thrown by the player, giving you a slightly larger window to get away from the grenade, or to toss it back. Whenever you encounter enemies that are only vulnerable to the rocket launcher, there will be a crate nearby that provides endlessly respawning rockets, as otherwise it would be impossible to destroy the enemy in question if you ran out. In Episode Two, when the player has to drive around to defend the rocket from Striders, a radar is installed to show which direction the car is, should they get separated. Combine soldiers and Civil Protection officers will occasionally drop health vials upon death if you're low on HP.
 Half-Life 2 (Video Game) / int_d6f284a3
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1.0
 Half-Life 2 (Video Game) / int_d6f284a3
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_d6f284a3
 Half-Life 2 (Video Game) / int_d75754fc
type
Antlion Monster
 Half-Life 2 (Video Game) / int_d75754fc
comment
Antlion Monster: The monster actually subverts the trope. It's called an antlion, but actually has little in common with real antlions; it's called that because it's a lot like an ant, but is the size and ferocity of a lion. However, they do usually emerge from underground in sandy areas like real antlions.
 Half-Life 2 (Video Game) / int_d75754fc
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1.0
 Half-Life 2 (Video Game) / int_d75754fc
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_d75754fc
 Half-Life 2 (Video Game) / int_d75a1703
type
Year Outside, Hour Inside
 Half-Life 2 (Video Game) / int_d75a1703
comment
Year Outside, Hour Inside: Gordon's stasis apparently seemed like a day to him, but two decades pass. Also, when Alyx and Gordon go through the teleporter near the end of Half-Life 2, a week passes in what is to them a blink of the eye. Gordon's rescue from going back into stasis and Alyx's save from being Ground Zero Girl at the detonation of the Combine Teleporter were both accomplished outside of normal timeflow through the efforts of friendly Vortigaunts. The G-Man was not amused by this development.
 Half-Life 2 (Video Game) / int_d75a1703
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1.0
 Half-Life 2 (Video Game) / int_d75a1703
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_d75a1703
 Half-Life 2 (Video Game) / int_d79a579f
type
Improbable Cover
 Half-Life 2 (Video Game) / int_d79a579f
comment
Improbable Cover: Against advanced AI, the only thing you can do is hide.
 Half-Life 2 (Video Game) / int_d79a579f
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1.0
 Half-Life 2 (Video Game) / int_d79a579f
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_d79a579f
 Half-Life 2 (Video Game) / int_dae3999d
type
Action Bomb
 Half-Life 2 (Video Game) / int_dae3999d
comment
Action Bomb: The Combine zombies in Episodes 1 and 2 (or "Zombines" as Alyx calls them) become running bombs when they pull out a grenade and attempt to rush Freeman into oblivion. This can oddly enough work in your favor if you can lead them over to other enemies to take them out in one fell swoop. You can also pilfer their primed grenade with the gravity gun, and if you manage to kill them with it, you even unlock an achievement.
 Half-Life 2 (Video Game) / int_dae3999d
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 Half-Life 2 (Video Game) / int_dae3999d
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_dae3999d
 Half-Life 2 (Video Game) / int_dae5c997
type
Action Girl
 Half-Life 2 (Video Game) / int_dae5c997
comment
Action Girl: Alyx Vance.
 Half-Life 2 (Video Game) / int_dae5c997
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1.0
 Half-Life 2 (Video Game) / int_dae5c997
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_dae5c997
 Half-Life 2 (Video Game) / int_db2022bb
type
Episodic Game
 Half-Life 2 (Video Game) / int_db2022bb
comment
Episodic Game: Valve continued the story of Half-Life 2 in episodes, when the concept was new. The result was Episode One and Episode Two. There was an Episode Three in development, but fell into Development Hell.
 Half-Life 2 (Video Game) / int_db2022bb
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1.0
 Half-Life 2 (Video Game) / int_db2022bb
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_db2022bb
 Half-Life 2 (Video Game) / int_db6230b7
type
Lightning Bruiser
 Half-Life 2 (Video Game) / int_db6230b7
comment
Lightning Bruiser: Hunters are crazy fast and crazy tough (able to eat almost 2 mags of automatic weapons fire before dying), and have a pretty mean automatic cannon for a nose. Antlion Guards are also fast and tough, but their dependence on melee ramming makes them more of a Bullfight Boss. The Hunter Choppers, who instead of being Heavies like the Hunters or Boss in Mook Clothing like the Guards, are straight bosses themselves. They are far superior to any other vehicle or Synth the Combine can field. They fly, move extremely fast, can eat up much more damage than an APC, and come armed with an unerringly accurate and powerful pulse machine gun and a seemingly unlimited supply of mines. Fortunately, they're rare (only two are encountered in the whole series thus far, three if you count the one in the playable cut beta episode Lost Coast), and you're fortunate enough to encounter while they're on their own and you've already killed all mooks prior to fighting them.
 Half-Life 2 (Video Game) / int_db6230b7
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1.0
 Half-Life 2 (Video Game) / int_db6230b7
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_db6230b7
 Half-Life 2 (Video Game) / int_dc579c91
type
Contrived Coincidence
 Half-Life 2 (Video Game) / int_dc579c91
comment
Contrived Coincidence: It's often been noted as rather strange that practically everyone involved in the events in City 17 (Gordon Freeman, Isaac Kleiner, Eli and Alyx Vance, Barney Calhoun, Wallace Breen, Arne Magnusson, and Judith Mossman) has some connection to Black Mesa.
 Half-Life 2 (Video Game) / int_dc579c91
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 Half-Life 2 (Video Game) / int_dc579c91
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_dc579c91
 Half-Life 2 (Video Game) / int_dcb9c541
type
Ship Tease
 Half-Life 2 (Video Game) / int_dcb9c541
comment
Ship Tease: Gordon and Alyx.
 Half-Life 2 (Video Game) / int_dcb9c541
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1.0
 Half-Life 2 (Video Game) / int_dcb9c541
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Half-Life 2 (Video Game) / int_dcb9c541
 Half-Life 2 (Video Game) / int_dd75c238
type
Deadly Deferred Conversation
 Half-Life 2 (Video Game) / int_dd75c238
comment
Deadly Deferred Conversation: At the close of Episode Two. Dr. Eli Vance talks to the player about "Our mutual friend" (the mysterious figure called the G-Man) and promises to explain more. The episode ends with Gordon and Alyx having to set off immediately, with the Fade to Black coming after a Combine attack during which Eli is killed by an Advisor.
 Half-Life 2 (Video Game) / int_dd75c238
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 Half-Life 2 (Video Game) / int_dd75c238
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_dd75c238
 Half-Life 2 (Video Game) / int_dda12cb3
type
Cat Scare
 Half-Life 2 (Video Game) / int_dda12cb3
comment
Cat Scare: Headcrabs are often placed in dark corners or hidden behind debris to jump and deal Scratch Damage, and serve no other purpose other than to surprise the player in otherwise safe areas. It's particularly cruel when Poison Headcrabs are used, which make distinct rattling and screeching sounds and have a bite that wipes your HP to its very bottom (which heals back anyways). One example of this is when you finally escape Ravenholm via the mineshaft, where the player is likely sick and tired of fighting hordes of zombies and Headcrabs, and as you exit towards the fresh morning there's the dreaded sound of a single Poison Headcrab coming up behind you as your sendoff.
 Half-Life 2 (Video Game) / int_dda12cb3
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 Half-Life 2 (Video Game) / int_dda12cb3
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_dda12cb3
 Half-Life 2 (Video Game) / int_de0df7a0
type
Stock Scream
 Half-Life 2 (Video Game) / int_de0df7a0
comment
Stock Scream: The fast zombies' screech is a slightly modified but still-recognizable form of the Howie Long Scream. The poison headcrabs are also the same scream, but sped up twice as fast.
 Half-Life 2 (Video Game) / int_de0df7a0
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 Half-Life 2 (Video Game) / int_de0df7a0
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_de0df7a0
 Half-Life 2 (Video Game) / int_df11acbe
type
Artificial Brilliance
 Half-Life 2 (Video Game) / int_df11acbe
comment
Artificial Brilliance: Half-Life 2 often appears to have bad AI - enemies that just stand there shooting at you. However, the AI is actually pretty good - it's the level design which often doesn't make the most of it. Half-Life 2 Combine soldiers are programmed to use squad tactics to try and eliminate the player effectively, but in the tight corridors that a lot of the game takes place in, this can't be well demonstrated. One clear example of them acting intelligently is during the level "Highway 17", when you obtain the Crossbow; the game then gives you a clear target to shoot on the gas station's sign, and from there the player can observe the mooks running for cover to escape the sniper sightline. The Combine Soldiers and Civil Protection mooks can also flank you from the sides or from behind if you stay in one place. And if you try to block their path, or close the door of the building that they were supposed to go through, they will attempt to find alternate routes or other doors to enter and exit from the same building. Even the zombies in Ravenholm have this pathfinding strategy too, especially the Fast variants who can leap from rooftops. The typical Combine squad consists of two submachine-gunners, a shotgunner, and a rifleman. Their tactic is simple but effective: the two sub gunners will try to flank the player and lay down suppressive fire while the rifleman directly targets the player and the shotgunner charges the player until he's within range, at which point he opens fire as well. This practice is easy to pick up on and counter, and is not helped by the fact that Combine soldiers usually have to stand still to shoot, but it shows that Overwatch troops in-universe are trained (or perhaps programmed) for coordinated, squad-based attacks. Hunters are even better when it comes to the AI department - they suspiciously often take pathfinding decisions that result in at least one of the Hunters in the pack ending up ahead of a fleeing prey, cutting off the escape route. And if you try running them over with your vehicle, they'll act as though they're about to be hit, and then jump to the side at the last minute. In the Final Battle of Episode Two, Hunters escort Striders into battle to make sure the big guys make it to their objectives in one piece. Hunters normally focus exclusively on Gordon, but if they so much as spot a Magnusson Device they'll instantly target it to the exclusion of everything else, making it next to impossible to take down a Strider while its Hunter escort is still active. Gunships demonstrate an instance of this that actually surprised the developers. They decide what to shoot with their auto-cannons by way of determining what the current biggest threat they can see is. Normally this is supposed to mean they will prioritize the player over everything else, but there are two crucial bits: one, distance also counts towards what they consider the biggest threat, and two, rocket-propelled grenades are physics objects that can be shot down and are as such accounted for by the gunship AI. So, when the player fires a rocket at a gunship, it realizes that that rocket is an even bigger threat than the player themselves and shoots it down, thus the need to fire at them from behind or circle the rocket around to avoid their fire. Gunships also display remarkable teamwork when deployed in groups of two or more on the rare occasions it happens, with one of them exclusively acting as a mobile point defense system against missiles while the other(s) focus their fire on any enemy forces they can see. This makes fighting two gunships simultaneously a hell of a lot more difficult than one would expect it to be because getting a solid missile hit in without getting smeared across the closest wall turns into a real challenge, and depending on the difficulty you need at least three hits to take down one gunship. Antlions will attempt to push you towards sand, which will cause more of their kind to spawn and attack you.
 Half-Life 2 (Video Game) / int_df11acbe
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 Half-Life 2 (Video Game) / int_df11acbe
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_df11acbe
 Half-Life 2 (Video Game) / int_e1cc36
type
The Bait
 Half-Life 2 (Video Game) / int_e1cc36
comment
The Bait: Gordon and Alyx spend most of the second half of Episode One acting as this - since the Combine forces still in City 17 are mostly focused on trying to recover a data packet they copied from the Citadel, they take longer and more roundabout paths to evacuation to keep those forces away from the mostly-unarmed and unarmored citizens still trying to escape.
 Half-Life 2 (Video Game) / int_e1cc36
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 Half-Life 2 (Video Game) / int_e1cc36
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 Half-Life 2 (Video Game)
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Half-Life 2 (Video Game) / int_e1cc36
 Half-Life 2 (Video Game) / int_e243ae29
type
Training Dummy
 Half-Life 2 (Video Game) / int_e243ae29
comment
Training Dummy: You get to test out the pheropods on a dead Combine soldier tied to a post, and at the end of Episode Two there's a disabled Strider for you to test your aim with the Magnusson Device.
 Half-Life 2 (Video Game) / int_e243ae29
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1.0
 Half-Life 2 (Video Game) / int_e243ae29
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No Sex Allowed
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No Sex Allowed: Noted early on in Half-Life 2 when Breen reads a letter from a concerned citizen about the "Suppression Field" that keeps people from reproducing. Amusingly, later in the game you come across another "Suppression Device": A giant artillery-like laser cannon. That'll kill the mood alright. Somewhat subverted as the suppression field doesn't keep people from having sex. It just creates a field that prevents certain proteins vital to embryo creation from forming. It's basically a planet-wide contraceptive.
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Glitch Entity
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comment
Also during “Follow Freeman!�, there is a single Overwatch Elite equipped with an SMG; every other uses the Pulse Rifle. Most likely, this was caused by a simple oversight in the level editor.
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Mars Needs Water
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comment
Mars Needs Water: Downplayed; there are various clues that there's less water in the ocean after the invasion than before. Word of God also states that The Combine have placed a giant portal at the bottom of Earth's oceans, which is sending the water to other Combine-conquered worlds.
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11th-Hour Superpower
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comment
Speaking of Episode One, it's a textbook inversion, as you start the game with the supercharged Gravity Gun that was the 11th-Hour Superpower of the main game, then after you leave the Citadel it discharges and you acquire the other weapons in a descending order of power, ending with the crowbar.
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Expy
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Expy: Antlions for the Bugs from Starship Troopers. Episode Two expands upon it by actually introducing the Advisors, aliens that not only bear considerable resemblance to Brainbugs but can also be observed punching a proboscis of sorts into a hapless human's neck to do... something to him. Advisors for Guild Navigators. Striders look a lot like the machines from The War of the Worlds.
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All Animals Are Dogs
 Half-Life 2 (Video Game) / int_e70c45f0
comment
All Animals Are Dogs: D0G himself, whose morphology is (at least by now, after all the modification Alyx has been doing to him) much closer to that of a great ape, but still retains the doglike behavior Eli had programmed into him. D0G is a Gentle Giant. The antlions, once Gordon gains the ability to control them, take on attack dog-like characteristics. Except they can also fly.
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Steven Ulysses Perhero
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comment
Steven Ulysses Perhero: Lampshaded; Gordon Freeman is often called "the one Free Man" by the Resistance. Keep in mind that Gordon was originally named for brilliant theoretical physicist Freeman Dyson.
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Pet Monstrosity
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comment
Pet Monstrosity: Dr. Kleiner's pet headcrab, Lamarr. She's de-beaked - but that doesn't mean she'll be willing to listen to Kleiner when the room erupts into activity.
 Half-Life 2 (Video Game) / int_ea22de4b
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No Ending
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comment
No Ending: One of the essential complaints about the game, as time has gone on. Episode Two ends on a Cliffhanger that, yes, deals with the immediate crisis but still leaves the larger conflicts of the game completely unresolved and a huge number of plot angles and character arcs unfinished. The worst thing about it is that the main Half-Life 2 ending before the Episodes — while it's abrupt and leaves much unresolved — wasn't specifically written to hand off to the next Episode and continue the story.
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Groin Attack
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Groin Attack: If a zombie attacks Alyx in melee, she'll occasionally knee him in the groin before proceeding to shred the poor slob with whatever gun she's currently using.
 Half-Life 2 (Video Game) / int_eaf5a1ac
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Dirty Cop
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comment
Dirty Cop: Civil Protection is composed of un-augmented humans that joined for more privileges or out of sympathy for the Combine and take full joy out of beating up defenseless citizens. One tosses a can on the ground just to make Gordon pick it up (and laughs at him when he does). If Gordon tosses at him, he beats him with a stun baton. Barney also claims that he's "way behind on [his] beating quota", although this is most likely a joke in reference to the brutality of the police.
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Jerkass
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comment
Jerkass: Magnusson, full stop. Pretty much everything that comes out of his mouth is an angry rant about how everyone around him is either incompetent, lazy, annoying, too slow, or a combination thereof. When the Combine breach the secondary missile silo and Gordon is sent to investigate, Magnusson is on the radio like a broken record, constantly reminding Gordon that he is, yes, supposed to seal the silo while the latter is already neck-deep in all sorts of Combine troops.
 Half-Life 2 (Video Game) / int_eb8ec7c8
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Ten-Second Flashlight
 Half-Life 2 (Video Game) / int_eca56f2
comment
Ten-Second Flashlight: Played straight, where it shares the same energy meter as sprinting and holding your breath. After Valve noticed playtesters struggling during an underground chase section in Episode Two because of their tendency to leave the light on and as such drain their sprint meter faster, the flashlight was split off to a separate meter like in the first game, which lasts just under two minutes and recharges to full in two seconds. Lampshaded too, as Alyx may give a snarky remark that you really need to get Dr. Kleiner to give you a new battery for it.
 Half-Life 2 (Video Game) / int_eca56f2
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Our Dark Matter Is Mysterious
 Half-Life 2 (Video Game) / int_ed991026
comment
Our Dark Matter Is Mysterious: The Combine use "dark energy" as a basis for much of their technology, including their generators, teleporters, and the Citadel's reactor core.
 Half-Life 2 (Video Game) / int_ed991026
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Arbitrary Mission Restriction
 Half-Life 2 (Video Game) / int_ef2c9b2d
comment
Arbitrary Mission Restriction: In Half-Life 2 and Episode One, striders are destroyed using the rocket launcher. In Episode Two they are destroyed using the just-introduced Magnusson device, apparently for no other reason than so that Valve could claim to have one new weapon in the game. Granted, you still can use the rocket launcher, but it's too time-consuming for a time-critical mission, and ammo for it isn't available in enough quantities for so many striders.
 Half-Life 2 (Video Game) / int_ef2c9b2d
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 Half-Life 2 (Video Game) / int_efc42743
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P.O.V. Boy, Poster Girl
 Half-Life 2 (Video Game) / int_efc42743
comment
P.O.V. Boy, Poster Girl: Gordon Freeman and Alyx Vance. Though Gordon is the player character, the two get equal billing on promotional material, including boxart, and it's Alyx's introduction that really kicks off the plot. It's implied that Alyx was the Resistance's top operative until Gordon shows up.
 Half-Life 2 (Video Game) / int_efc42743
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Suicide Attack
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comment
Suicide Attack: Zombines in Episode One keep the proclivity for using grenades - but not for actually tossing them at you, instead preferring to pull one at random and then rush a target.
 Half-Life 2 (Video Game) / int_f13a0451
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 Half-Life 2 (Video Game) / int_f1e837cc
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Mind over Matter
 Half-Life 2 (Video Game) / int_f1e837cc
comment
Mind over Matter: The Combine Advisors have telekinetic powers, enough to crush metal barrels, snap a human spine, or hold you in place for the game's equivalent of cutscenes.
 Half-Life 2 (Video Game) / int_f1e837cc
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 Half-Life 2 (Video Game) / int_f3626b09
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Mercy Kill
 Half-Life 2 (Video Game) / int_f3626b09
comment
Mercy Kill: In Marc Laidlaw's "Epistle 3" post, it's stated that Gordon "might" have done this to Dr. Breen, against Alyx's belief that a quick death was better than he deserved. The implication is presumably than this would have been left up to the player, depending on whether or not they agreed with her.
 Half-Life 2 (Video Game) / int_f3626b09
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 Half-Life 2 (Video Game) / int_f4fd424c
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All Your Base Are Belong to Us
 Half-Life 2 (Video Game) / int_f4fd424c
comment
All Your Base Are Belong to Us: No less than twenty minutes after the player reaches Black Mesa East, the well-equipped and well-hidden resistance base outside of City 17, the Combine fly in with their helicopters and start shelling the place with headcrab canisters. The base is lost, and the survivors relocate to the White Forest Base, where, incidentally, the same thing happens... only this time, Gordon Freeman isn't cut off from the fray. Guess who wins.
 Half-Life 2 (Video Game) / int_f4fd424c
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Alien Invasion
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comment
One of the first things you see upon arriving in City 17 is a giant video screen of Dr. Breen, in which he talks about "our benefactors", the aliens who took over the world. Upon emerging from the tunnels in Episode One, the first thing you see is a giant video screen of Dr. Kleiner, referring to those same aliens as "malefactors".
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Frank's 2000 Inch TV
 Half-Life 2 (Video Game) / int_f57e9a70
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Frank's 2000 Inch TV: There are giant screens around City 17 broadcasting speeches from Dr. Breen.
 Half-Life 2 (Video Game) / int_f57e9a70
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 Half-Life 2 (Video Game) / int_f690d996
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Refuge in the West
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comment
Refuge in the West: Gordon engages in intense combat along lengthy canals, navigating through a river, and confronting a relentless Hunter-Chopper as he makes his way to "Black Mesa East" — a western location outside City 17 where he arrives just as the sun is setting behind it. A Breather Level gameplay-wise and safehouse story-wise where Eli and Alyx are waiting for Gordon to join them. It is there that Gordon learns how to implement Wreaking Havok in the rest of the game/story. Subsequently, Gordon finds himself separated from the other characters and having to go through Ravenholm, in a town infested with zombies and short on conventional combat resources that was once a refuge for the resistance before the Combine assaulted it with Headcrabs turning its population into zombies.
 Half-Life 2 (Video Game) / int_f690d996
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 Half-Life 2 (Video Game) / int_f79b419e
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The Most Wanted
 Half-Life 2 (Video Game) / int_f79b419e
comment
The Most Wanted: In this game, Gordon Freeman is quickly branded as "Anticitizen One" by the Combine after his arrival to City 17. Luckily, this status just makes the resistance even more inclined to help him out because of his already legendary reputation.
 Half-Life 2 (Video Game) / int_f79b419e
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 Half-Life 2 (Video Game) / int_f821e963
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The Very Definitely Final Dungeon
 Half-Life 2 (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: The Citadel in Half-Life 2.
 Half-Life 2 (Video Game) / int_f821e963
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 Half-Life 2 (Video Game) / int_f87c42d4
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Video Game Cruelty Potential
 Half-Life 2 (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Although the game doesn't let you attack allies, you can take Combine's portable turrets and point them at your rebel friends to kill them.
 Half-Life 2 (Video Game) / int_f87c42d4
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Squad Controls
 Half-Life 2 (Video Game) / int_f903ab4b
comment
Squad Controls: When you're accompanied by resistance fighters, you can order them to move to the spot under your crosshairs with the press of a button, and call them back by double-tapping the same button. Antlions can similarly be commanded once you obtain the Bugbait, which you can throw to make them move where you want or attack specific targets and squeeze to recall them.
 Half-Life 2 (Video Game) / int_f903ab4b
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 Half-Life 2 (Video Game) / int_f9bc2937
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Laser Sight
 Half-Life 2 (Video Game) / int_f9bc2937
comment
Laser Sight: The Combine Snipers, the Rocket Launcher, and the Combine Autogun in Episode Two. The rocket launcher example is justified, because it fires laser-guided missiles. The others are just so the player can be Crosshair Aware.
 Half-Life 2 (Video Game) / int_f9bc2937
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 Half-Life 2 (Video Game) / int_fa078f0
type
Uniformity Exception
 Half-Life 2 (Video Game) / int_fa078f0
comment
Uniformity Exception: A Civil Protection officer who seems to be about to torture Gordon asks for some privacy... and pulls off his mask to reveal Barney (as a nod to the fact he was based on the generic security guards from the first game). He continues to wear his Civil Protection uniform (sans mask after the rebellion begins) for the rest of the game.
 Half-Life 2 (Video Game) / int_fa078f0
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 Half-Life 2 (Video Game) / int_fab348e4
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Temporary Party Member to Villain
 Half-Life 2 (Video Game) / int_fab348e4
comment
Temporary Party Member to Villain: Subverted. During Gordon's assault on Nova Prospekt it's revealed that Dr. Mossman has been in league with the Combine all along. However, when Gordon finally meets Breen in the Citadel during the climax, Mossman is horrified of Breen's intention to essentially execute Eli and Alyx, so she pulls a Heel–Face Turn and saves the two of them and Gordon all at once.
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 Half-Life 2 (Video Game) / int_fb111d49
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Sequence Breaking
 Half-Life 2 (Video Game) / int_fb111d49
comment
In "Anticitizen One", if you boost yourself over the fence instead of going through the mines, your rebel teammates will blindly jump straight into the mines. Though in this case, it's more of a Sequence Breaking problem than their AI, since they're usually pretty good at avoiding mines and you're not supposed to go over the fence.
 Half-Life 2 (Video Game) / int_fb111d49
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 Half-Life 2 (Video Game) / int_fc225bec
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Artistic License – Physics
 Half-Life 2 (Video Game) / int_fc225bec
comment
Artistic License – Physics: The superheated rebar crossbow wouldn't penetrate very well in real life, as red-hot steel is soft and would deform on impact rather than penetrating anything.
 Half-Life 2 (Video Game) / int_fc225bec
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 Half-Life 2 (Video Game) / int_fc7c4f92
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Canon Immigrant
 Half-Life 2 (Video Game) / int_fc7c4f92
comment
Canon Immigrant: Barney Calhoun's full name was officially revealed in Blue Shift, an expansion pack for the first game not developed by Valve.
 Half-Life 2 (Video Game) / int_fc7c4f92
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 Half-Life 2 (Video Game) / int_fcbcc221
type
Robot Buddy
 Half-Life 2 (Video Game) / int_fcbcc221
comment
Robot Buddy: D0G. With the personality of a loyal and protective dog, the only reason he doesn't count as a Robot Dog is because he has the body of a gorilla.
 Half-Life 2 (Video Game) / int_fcbcc221
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 Half-Life 2 (Video Game) / int_fcbcc221
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Half-Life 2 (Video Game) / int_fcbcc221
 Half-Life 2 (Video Game) / int_ff04e190
type
Inciting Incident
 Half-Life 2 (Video Game) / int_ff04e190
comment
Inciting Incident: Lamarr jumping into Kleiner's teleporter while Gordon is inside. This causes the teleporter to malfunction, places Gordon on the Combine's radar, and sets off the first leg of his journey by forcing him to travel the long and dangerous way to Black Mesa East.
 Half-Life 2 (Video Game) / int_ff04e190
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 Half-Life 2 (Video Game) / int_ff055287
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Star Scraper
 Half-Life 2 (Video Game) / int_ff055287
comment
Star Scraper: The Citadel. It's about five miles tall, and the top of it is usually obscured by clouds.
 Half-Life 2 (Video Game) / int_ff055287
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Half-Life 2 (Video Game)

The following is a list of statements referring to the current page from other pages.

 Starlight Series / Fan Fic
seeAlso
Half-Life 2 (Video Game)
 Harshly Critical (Lets Play)
seeAlso
Half-Life 2 (Video Game)
 Freeman's Mind (Machinima)
seeAlso
Half-Life 2 (Video Game)
 Half-Life 2 (Video Game)
hasFeature
A.I. Breaker / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
A Mech by Any Other Name / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
A Million Is a Statistic / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
A Space Marine Is You / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
A Taste of Power / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Abandoned Hospital / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Abandoned Mine / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Abandoned Playground / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Abandoned Warehouse / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Ability Required to Proceed / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Abridged Arena Array / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Absurdly Ineffective Barricade / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Absurdly Spacious Sewer / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Accidental Astronaut / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Accidental Downer Ending / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Achievement Mockery / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Action Horror / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Activation Sequence / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Adam and Eve Plot / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Adjustable Censorship / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Advancing Wall of Doom / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
After Boss Recovery / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Airborne Mook / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Airstrip One / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Alien Kudzu / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Alien Works / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
All There in the Script / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
All Your Base Are Belong to Us / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Almighty Janitor / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Alone-with-Prisoner Ploy / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Already Undone for You / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Ambiguous Robots / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Ambiguously Christian / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Ambushing Enemy / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
American Video Games / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Anchored Teleportation / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Angst? What Angst? / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Annoying Video Game Helper / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Anonymous Benefactor / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Antepiece / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Anti-Air / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Antlion Monster / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Apathy Killed the Cat / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Approval of God / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
April Fools' Day / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Arc Hero / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Arena Shooter / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Arrows on Fire / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Artifact Mook / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Artificial Atmospheric Actions / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Artificial Brilliance / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Artificial Insolence / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Ascended Glitch / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Asymmetric Multiplayer / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Ate His Gun / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Attack Drone / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Aura Vision / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Autobots, Rock Out! / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Automatic Crossbows / int_6f965170
 Half-Life 2 (Video Game)
hasFeature
Awesome, but Temporary / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Awesomeness Meter / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Baby Factory / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Back Stab / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Badass Army / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Badass Preacher / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Bandage Babe / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Bash Brothers / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Battle Against the Sunset / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Benevolent Alien Invasion / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Benevolent Architecture / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Better Living Through Evil / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Beware the Quiet Ones / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Big Badass Battle Sequence / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Big Boo's Haunt / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Big Creepy-Crawlies / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Big Damn Fire Exit / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Big Friendly Dog / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Big "YES!" / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Bilingual Dialogue / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Black Helicopter / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Black Screen of Death / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Blackout Basement / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Blah, Blah, Blah / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Blamed for Being Railroaded / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Blaming the Railroaded Player Character / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Blatant Item Placement / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Bleak Level / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Blinding Camera Flash / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Blood Sport / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Blood-Stained Glass Windows / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Bomb Disposal / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Booby Trap / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Border Patrol / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Boss-Arena Idiocy / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Boss Arena Recovery / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Boss in Mook Clothing / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Boss Rush / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Bottomless Magazines / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Brain Food / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Brains and Brawn / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Breakout Mook Character / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Breather Level / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Bring News Back / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Broke the Rating Scale / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Broken Bridge / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Bullet Time / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Bulletproof Human Shield / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Bullets Do Not Work That Way / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Bullfight Boss / int_6f965170
 Half-Life 2 (Video Game)
hasFeature
But Not Too Foreign / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Call a Smeerp a "Rabbit" / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Calling Shot Gun / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Canine Companion / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Canis Major / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Canned Orders over Loudspeaker / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Car Fu / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Catch and Return / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Cel Shading / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Chain Reaction Destruction / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Chairman of the Brawl / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Challenge Run / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Cherry Tapping / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Childless Dystopia / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Christianity Is Catholic / int_6f965170
 Half-Life 2 (Video Game)
hasFeature
Chunky Salsa Rule / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Cigar-Fuse Lighting / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Circular Drive / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
City Noir / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Cliffhanger Wall / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Climbing Climax / int_33dd1d90
 Closed Cities
seeAlso
Half-Life 2 (Video Game)
 Half-Life 2 (Video Game)
hasFeature
Clown-Car Grave / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Cold Sleep, Cold Future / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Collapsing Lair / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Color-Coded Speech / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Combat Tentacles / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Compilation Re-release / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Computer Voice / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Concealment Equals Cover / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Conclusion in Another Medium / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Conspicuously Light Patch / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Conspicuously Selective Perception / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Conspiracy Placement / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Containment Field / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Continue Your Mission, Dammit! / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Continuity Drift / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Continuity Overlap / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Controllable Helplessness / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Convenient Weakness Placement / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Cool, Clear Water / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Cool Helmet / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Cool Train / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Corridor Cubbyhole Run / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
*Cough* Snark *Cough* / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Cow Tools / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Cowardly Mooks / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Crazy Is Cool / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Crazy Survivalist / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Creative Sterility / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Crew of One / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Critical Annoyance / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Crosshair Aware / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Crying Wolf / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Cryptic Conversation / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Cue the Sun / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Cut Short / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Cut the Juice / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Cute Machines / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Cutscene Power to the Max / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Cyber Cyclops / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Cybernetics Eat Your Soul / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Cyberpunk for Flavor / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
DVD Commentary / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Dark Is Evil / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Dark-Skinned Redhead / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Darkness Equals Death / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Data Drive MacGuffin / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Dead Man's Switch / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Dead Man's Trigger Finger / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Deadly Deferred Conversation / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Deadly Disc / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Deadly Doctor / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Deadly Euphemism / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Deadly Lunge / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Degraded Boss / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Denied Food as Punishment / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Descriptiveville / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Designated Bullet / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Desolation Shot / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Desperation Attack / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Destructible Projectiles / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Deus Exit Machina / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Developer's Foresight / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Development Gag / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Die, Chair, Die! / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Dilating Door / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Discard and Draw / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Disintegration Chamber / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Disintegrator Ray / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Do Not Adjust Your Set / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Doomsday Device / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Door to Before / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Double Barreled Pump Action Shotgun / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Down the Drain / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Dramatic Disappearing Display / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Dream Intro / int_6f965170
 Half-Life 2 (Video Game)
hasFeature
DreamWorks Face / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Dressing as the Enemy / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Driving Question / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Drop Ship / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Dual Boss / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Duct Tape for Everything / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Dystopia / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Dystopia Is Hard / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Early-Bird Boss / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Earth Is a Battlefield / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Easily Conquered World / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Easy Level Trick / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Electronic Speech Impediment / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Elevator Action Sequence / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Elevator Escape / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Elevator Gag / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Elite Zombie / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Emergency Weapon / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Emergent Narrative / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Empathy Doll Shot / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Ending Aversion / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Energy Ball / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Enhanced Archaic Weapon / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Episodic Game / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Escape Sequence / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Escort Game / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Escort Mission / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Everything's Deader with Zombies / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Evil Learns of Outside Context / int_6f965170
 Half-Life 2 (Video Game)
hasFeature
Evil Tower of Ominousness / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Evolving Credits / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Evolving Title Screen / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Evolving Weapon / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Exactly Exty Years Ago / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Explosion Propulsion / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Exposition Fairy / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Expository Gameplay Limitation / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Extended Disarming / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Extinct in the Future / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Extremely Short Timespan / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Eye Open / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Face Full of Alien Wing-Wong / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Face-Revealing Turn / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Faceless Goons / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Fackler Scale of FPS Realism / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Fade to White / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Failsafe Failure / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Fair Cop / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Famed In-Story / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Fan-Preferred Cut Content / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Fantastic Light Source / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Fantasy Contraception / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Fascist, but Inefficient / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Fast-Roping / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Feed It a Bomb / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Final-Exam Boss / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Finishing Stomp / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Firing One-Handed / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Fission Mailed / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Flare Gun / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Flatline / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Flechette Storm / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Fluffy Tamer / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Flunky Boss / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Flushing-Edge Interactivity / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Follow the Money / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Follow the Plotted Line / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
For Doom the Bell Tolls / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
For Science! / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Forbidden Zone / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Force-Field Door / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Foreboding Architecture / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Frank's 2000 Inch TV / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Friendly Fireproof / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Fugitive Arc / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Full-Name Basis / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Fully Absorbed Finale / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Future Copter / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Gaia's Lament / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Gameplay Ally Immortality / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Gameplay Protagonist, Story Protagonist / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Gas Mask Mooks / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Gateless Ghetto / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Generic Graffiti / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Gimmick Level / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Girl Next Door / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Glorious Mother Russia / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Goddamned Boss / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Going Critical / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Going Through the Motions / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Gone Horribly Wrong / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Good Colors, Evil Colors / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Got the Whole World in My Hand / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Gotta Kill Them All / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Government Drug Enforcement / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Graffiti of the Resistance / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Gravity Barrier / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Gravity Master / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Great Offscreen War / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Green Rocks / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Grenade Hot Potato / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Grenade Launcher / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Grew Beyond Their Programming / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Guilt-Based Gaming / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Hack Your Enemy / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Hand Cannon / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Hand Signals / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Harpo Does Something Funny / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Harpoon Gun / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Have a Nice Death / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
He Knows About Timed Hits / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Head Pet / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Healing Potion / int_33dd1d90
 HeathenCity
seeAlso
Half-Life 2 (Video Game)
 Half-Life 2 (Video Game)
hasFeature
Helicopter Blender / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Hell Hotel / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Hellhole Prison / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Hero of Another Story / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Hero-Worshipper / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Hidden Supplies / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Hide Your Children / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Hired by the Oppressor / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
His Name Is... / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Hitbox Dissonance / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Hive Caste System / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Hive Drone / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Hold the Line / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Holler Button / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Holy Hitman / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Home-Run Hitter / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Homegrown Hero / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Hopeless Boss Fight / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Hopeless War / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Hostile Terraforming / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Hot Blade / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
How Did You Know? I Didn't / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Huge Holographic Head / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Human Resources / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Humans Are Warriors / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Hunter of Monsters / int_6f965170
 Half-Life 2 (Video Game)
hasFeature
Hyper-Destructive Bouncing Ball / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Hyperaffixation / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
I Am Not Spock / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
I Cannot Self-Terminate / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
I Need a Freaking Drink / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
I See Them, Too / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
I Will Fight Some More Forever / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Icon of Rebellion / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Iconic Item / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
If My Calculations Are Correct / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
If You Can Read This / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Immediate Sequel / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Immune to Bullets / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Improbable Cover / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Improbable Infant Survival / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Improvised Platform / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
In-Game TV / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Incendiary Exponent / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Inescapable Ambush / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Inferred Holocaust / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Informal Eulogy / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Initialism Title / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Insectoid Aliens / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Insert Grenade Here / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Insignificant Little Blue Planet / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Instant Cooldown / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Instant Expert / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Instant Leech: Just Fall in Water! / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Insufferable Genius / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Insufficiently Advanced Alien / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Intellectually Supported Tyranny / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Intercom Villainy / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Interface Screw / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Interface Spoiler / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Invincible Minor Minion / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Invisible Anatomy / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Involuntary Group Split / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Irrelevant Importance / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
It Has Been an Honor / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
It Will Never Catch On / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
It Won't Turn Off / int_6f965170
 Half-Life 2 (Video Game)
hasFeature
It's All Upstairs From Here / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
It's Going Down / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
It's Probably Nothing / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Jaywalking Will Ruin Your Life / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Jump Physics / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Just Before the End / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Just Here for Godzilla / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Just One Man / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Just the First Citizen / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Just Think of the Potential! / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Justified Tutorial / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Killer App / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Konami Code / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Lab Pet / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Ladder Physics / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Land Mine Goes "Click!" / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Laser Hallway / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Laser Sight / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Lawful Evil / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Lawman Baton / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Legendary in the Sequel / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Lemming Cops / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Les Collaborateurs / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Let's Split Up, Gang! / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Life Imitates Art / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Lift of Doom / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Like a God to Me / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Lip Lock / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Living Ship / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Load-Bearing Boss / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Loads and Loads of Loading / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Locomotive Level / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Loon with a Heart of Gold / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Loose Floorboard Hiding Spot / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Lord British Postulate / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Lost in Transmission / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Machine Monotone / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Machinomics / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Macross Missile Massacre / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Magic Tool / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Magical Security Cam / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Male Might, Female Finesse / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Malevolent Mugshot / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Man on Fire / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Mandatory Motherhood / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Marathon Level / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Mars Needs Water / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Master of Unlocking / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Maximum Fun Chamber / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Meaningful Background Event / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Mêlée à Trois / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Men Are the Expendable Gender / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Military Alphabet / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Mindlink Mates / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Minecart Madness / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Misbegotten Multiplayer Mode / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Mission Control / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Monster Allies / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Monster Munch / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Mook Maker / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Morale Mechanic / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Morally Ambiguous Doctorate / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
More than Three Dimensions / int_33dd1d90
 Mouth Flaps
seeAlso
Half-Life 2 (Video Game)
 Half-Life 2 (Video Game)
hasFeature
Move Along, Nothing to See Here / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Multiplayer-Only Item / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Multiversal Conqueror / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Murder Simulators / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Murderous Mannequin / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
My Nayme Is / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Named Weapons / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Names Given to Computers / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Nebulous Evil Organisation / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Necessary Drawback / int_33dd1d90
 Neotokyo
seeAlso
Half-Life 2 (Video Game)
 Half-Life 2 (Video Game)
hasFeature
Nested Mouths / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
New Era Speech / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
New Powers as the Plot Demands / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
New Weapon Target Range / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Nightmarish Factory / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Nitro Boost / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
No Bikes in the Apocalypse / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
No Canon for the Wicked / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
No Flow in CGI / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
No-Gear Level / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
No Man Should Have This Power / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
No Peripheral Vision / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
No Scope / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
No Sense of Direction / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
No Sex Allowed / int_6f965170
 Half-Life 2 (Video Game)
hasFeature
Non-Action Big Bad / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Non-Combatant Immunity / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Non-Player Companion / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Nondescript, Nasty, Nutritious / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Nose Art / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Nostalgia Level / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Not Even Bothering with the Accent / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Not Even Human / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Not Using the "Z" Word / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Notice This / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Obfuscated Interface / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Obi-Wan Moment / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Occupiers Out of Our Country / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Offscreen Inertia / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Ominous Multiple Screens / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Ominous Mundanity / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Ominous Television / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Ominous Visual Glitch / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Once Killed a Man with a Noodle Implement / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
One Bullet Clips / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
One Degree of Separation / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
One-Hit Kill / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
One-Hit Polykill / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Only Mostly Dead / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Only the Author Can Save Them Now / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Opening Monologue / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Orcus on His Throne / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Organ Drops / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Organic Technology / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Orgasmic Combat / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Orphaned Series / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Our Dark Matter Is Mysterious / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Our Hero Is Dead / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Outgrown Such Silly Superstitions / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Overdrawn at the Blood Bank / int_33dd1d90
 PCVsConsole
seeAlso
Half-Life 2 (Video Game)
 Half-Life 2 (Video Game)
hasFeature
P.O.V. Boy, Poster Girl / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Pardon My Klingon / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Parent with New Paramour / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Parking Garage / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Parody of Evolution / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Peek-a-Boo Corpse / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
People Farms / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Percussive Maintenance / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Pest Controller / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Pet Monstrosity / int_6f965170
 Half-Life 2 (Video Game)
hasFeature
Pet's Homage Name / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Pheromones / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Phlebotinum-Handling Equipment / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Picaresque / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Pillar of Light / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Pinball Projectile / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Pinned Down / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Pinned to the Wall / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Pipe Pain / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Pistol-Whipping / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Place Worse Than Death / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Planet Looters / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Plasma Cannon / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Player-Guided Missile / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Playing Possum / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Plea of Personal Necessity / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Please, Don't Leave Me / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Please Select New City Name / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Polished Port / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Polluted Wasteland / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Population Control / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Porn Stache / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Portal Cut / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Portmanteau / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Post-Apocalyptic Gas Mask / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Post-Apocalyptic Traffic Jam / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Power Echoes / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Power-Up Magnet / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Present-Day Past / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Primal Fear / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Prison / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Prison Level / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Privacy by Distraction / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Protection Mission / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Puppet Gun / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Puppet King / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Pure Energy / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Ragdoll Physics / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Rage Helm / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Railing Kill / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Railroad Tracks of Doom / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Rain of Blood / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Rainbow Speak / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Rank Inflation / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Raster Vision / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Reactor Boss / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Readings Are Off the Scale / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Real-Time Weapon Change / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Recurring Boss / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Recursive Ammo / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Recycled Soundtrack / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Red Alert / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Reforged into a Minion / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Refuge in the West / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Regenerating Health / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Regional Redecoration / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Remixed Level / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Removable Turret Gun / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Removed from the Picture / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Replacement Mooks / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Request for Privacy / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Rescue Arc / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Rescue Introduction / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Resistance as Planned / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Respawning Enemies / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Reverse Escort Mission / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Reverse Mole / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Reviewer Stock Phrases / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Rewarding Vandalism / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Ridiculously Difficult Route / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Roar Before Beating / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Roaring Rampage of Rescue / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Robot Buddy / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Robot Dog / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Rocket Jump / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Room 101 / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Room Full of Zombies / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Running on All Fours / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Ruritania / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Saharan Shipwreck / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Salt and Pepper / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Salvaged Story / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Satchel Charge / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Saw Blades of Death / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Scare Chord / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Scary Dogmatic Aliens / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Scary Impractical Armor / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Scary Shiny Glasses / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Scenery-Based Societal Barometer / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Scenic Tour Level / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Script Breaking / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sdrawkcab Speech / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sea Mine / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sealed Good in a Can / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Second Coming / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Second Hour Superpower / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Secondary Fire / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
See Water / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Self-Contained Demo / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Self-Destructive Charge / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sensor Suspense / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sequel Goes Foreign / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sequence Breaking / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sesquipedalian Loquaciousness / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Set a Mook to Kill a Mook / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Shave and a Haircut / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Shell-Shock Silence / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Ship Level / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Shock Stick / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Shoot Everything That Moves / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Shoot Out the Lock / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Short-Range Shotgun / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Shoulders of Doom / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sickening "Crunch!" / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sidetracked by the Gold Saucer / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sighted Guns Are Low-Tech / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sinister Geometry / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sinister Subway / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Skeleton Key / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Skippable Boss / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sky Surfing / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Slept Through the Apocalypse / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sliding Scale of Shiny Versus Gritty / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sliding Scale of Video Game World Size and Scale / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Smart Gun / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Smash the Symbol / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Smashing Hallway Traps of Doom / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sniper Duel / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sniper Scope Glint / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sniping Mission / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
So Proud of You / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
So Unfunny, It's Funny / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sole Entertainment Option / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sole Surviving Scientist / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sorting Algorithm of Weapon Effectiveness / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sound-Coded for Your Convenience / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Space-Filling Path / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Spark of the Rebellion / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Spear Carrier / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Spell My Name with a "The" / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Spiteful Spit / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sprint Meter / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Squad Controls / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Squishy Wizard / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Standard FPS Guns / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Stanford Prison Experiment / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Starter Gear Staying Power / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Stat Overflow / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Stay on the Path / int_33dd1d90
 Steam
seeAlso
Half-Life 2 (Video Game)
 Half-Life 2 (Video Game)
hasFeature
Steel Ear Drums / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sterility Plague / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Steven Ulysses Perhero / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sticky Bomb / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Stock Quotes / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Stock Scream / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Stock Sound Effects / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Stolen Good, Returned Better / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Stress-Relieving Gameplay / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Stupidity Is the Only Option / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Subject 101 / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Subliminal Seduction / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Subtitles Are Superfluous / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Sucking-In Lines / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Suicidal Overconfidence / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Surprise Vehicle / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Surprisingly Easy Mini-Quest / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Surveillance as the Plot Demands / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Surveillance Drone / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Survival Mantra / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Switch to English / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Take It to the Bridge / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Take Over the World / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Take Your Time / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Teased with Awesome / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Teasing Creator / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Teetering on the Edge / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Teleportation Misfire / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Teleporter Accident / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Teleporting Keycard Squad / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Temporary Party Member to Villain / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Ten-Second Flashlight / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Tennis Boss / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Terminology Title / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
That One Achievement / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
The Alcatraz / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
The Bait / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
The Can Kicked Him / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
The Empire / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
The Goomba / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
The Hyena / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
The Inverse Law of Fandom Levity / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
The Jaywalking Dead / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
The Joys of Torturing Mooks / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
The Last Dance / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
The Most Dangerous Video Game / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
The Most Wanted / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
The Radio Dies First / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
The Ruins I Caused / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
The Short War / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
The Tower / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
The Un-Reveal / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
The Walls Are Closing In / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
The War Sequence / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
The World Is Just Awesome / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
They Walk Among Us / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Throw a Barrel at It / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Title 1 / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Tomboyish Name / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Too Awesome to Use / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Took a Shortcut / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Toppled Statue / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Tractor Beam / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Training Dummy / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Transhuman Abomination / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Transhuman Aliens / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Transhuman Treachery / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Transplanted Aliens / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Trap Master / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Triple Shifter / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Tripod Terror / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Trolling Creator / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
24-Hour Armor / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Twofer Token Minority / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Ultra Super Death Gore Fest Chainsawer 3000 / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Uncanny Valley / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Underground Railroad / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Unexpected Gameplay Change / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Uniformity Exception / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Unintentionally Unwinnable / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Unique Items / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Universal Ammunition / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Unnecessarily Large Interior / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Unnecessary Makeover / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Unseen Prototype / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Unsound Effect / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Unusable Enemy Equipment / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Unwilling Roboticisation / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Unwinnable by Insanity / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Updated Re-release / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Urban Warfare / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Utility Weapon / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Vader Breath / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Vehicular Assault / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Verber Creature / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Vertigo Effect / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Video Game Vista / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Video Games of 2000-2004 / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Video Phone / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Video Game Caring Potential / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Video Game Demake / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Villainous Plan Inertia / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Visible Invisibility / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Voice of the Resistance / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Walking Disaster Area / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Walls of Tyranny / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
War Arc / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Watch It for the Meme / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Water Source Tampering / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
We Will Use Manual Labor in the Future / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
We Will Wear Armor in the Future / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Weak Turret Gun / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Weaponized Camera / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Weaponized Teleportation / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Webcomic Time / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Weird Weather / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Weird World, Weird Food / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Welcome Back, Traitor / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Welcome to Corneria / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Wetware CPU / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
What a Piece of Junk / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
What the Hell, Player? / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
White and Red and Eerie All Over / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
White Shirt of Death / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
White Void Room / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Who Needs Their Whole Body? / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Why Won't You Die? / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Wide-Open Sandbox / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Within Parameters / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Wreaking Havok / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Wrecked Weapon / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Wrench Wench / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Ye Olde Nuclear Silo / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Year Inside, Hour Outside / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Year Outside, Hour Inside / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
You Are Number 6 / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
You Call That a Wound? / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
You Could Have Used Your Powers for Good! / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
You Fool! / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
You Have GOT to Be Kidding Me! / int_33dd1d90
 Battle Cry (Video Game)
seeAlso
Half-Life 2 (Video Game)
 Vampire: The Masquerade – Bloodlines (Video Game)
seeAlso
Half-Life 2 (Video Game)
 HalfLife
seeAlso
Half-Life 2 (Video Game)
 HalfLife2
sameAs
Half-Life 2 (Video Game)
 Half-Life 2 (Video Game)
hasFeature
Eat Brain for Memories / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Exposition Break / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Gas Mask, Longcoat / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Hero Secret Service / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Slave Mooks / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
Trailer Delay / int_33dd1d90
 Half-Life 2 (Video Game)
hasFeature
You ALL Look Familiar / int_33dd1d90