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Half-Life: Blue Shift (Video Game)
- 133 statements
- 25 feature instances
- 17 referencing feature instances
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HalfLifeBlueShift | |
Half-Life: Blue Shift (Video Game) | comment |
Half-Life: Blue Shift is the second Expansion Pack to Valve's Half-Life developed by Gearbox Software.The player takes control of Barney Calhoun, a security officer briefly seen during the opening of the first game. While making his usual rounds at Black Mesa, the Resonance Cascade teleports an influx of alien creatures into the facility. Using what little equipment he has available, Barney travels through the facility and recruits the help of Dr. Rosenberg, who has a plan to transport the trapped scientists safely out of Black Mesa.Compared with its predecessor Half-Life: Opposing Force, Blue Shift is considerably stripped back in terms of content, lacking many of the weapons and enemies from the original game and unlike Opposing Force featuring no new enemies or weapons of its own. This is due to the fact that Blue Shift was intended to be a bonus campaign for the cancelled Sega Dreamcast port of Half-Life. Blue Shift was retooled into an expansion for the PC version. Blue Shift was the first game in the franchise to have a significant NPC helping the player during the game, and the game came with a free High Definition pack that upgraded the models to the source game. Barney would later go on to become a major supporting character in Half-Life 2.In March 2021, Black Mesa: Blue Shift, a comprehensive Fan Remake that aims to recreate the entire expansion pack as a mod for Black Mesa, had its first chapter released. As of December 2022, four playable chapters have been published. | |
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Half-Life: Blue Shift (Video Game) | isPartOf |
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Half-Life: Blue Shift (Video Game) / int_18d15922 | type |
Title Drop | |
Half-Life: Blue Shift (Video Game) / int_18d15922 | comment |
Title Drop: "Blue Shift" is the In-Universe name of the security shift that Barney works on. | |
Half-Life: Blue Shift (Video Game) / int_18d15922 | featureApplicability |
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Half-Life: Blue Shift (Video Game) / int_18d15922 | |
Half-Life: Blue Shift (Video Game) / int_31033037 | type |
Elevator Failure | |
Half-Life: Blue Shift (Video Game) / int_31033037 | comment |
Elevator Failure: Calhoun's first assignment is to fix an elevator in Sector G. When he does, the elevator makes it down a few floors before the Resonance Cascade causes it to drop rapidly to the bottom of the shaft. Calhoun is the only one to survive the impact. | |
Half-Life: Blue Shift (Video Game) / int_31033037 | featureApplicability |
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Half-Life: Blue Shift (Video Game) / int_3d59c9a0 | type |
Powered Armor | |
Half-Life: Blue Shift (Video Game) / int_3d59c9a0 | comment |
Powered Armor: For once, averted. Unlike the Black Mesa Science Team or the HECU, who are provided the HEV Suit and PCV for use in hazardous environments, the members of the Black Mesa Security Team are only provided conventional helmets and body armor. While it does protect its user from gunfire, explosives, and some environmental hazards, it becomes worn out over time and cannot be recharged. Instead, the only way to get armor back is to pick up a new vest and helmet. | |
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Half-Life: Blue Shift (Video Game) / int_3d59c9a0 | |
Half-Life: Blue Shift (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Half-Life: Blue Shift (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: Calhoun, Rosenberg, Simmons, and Walter make it out of the facility alive and well, and escape in a Black Mesa SUV. However, several other surviving security personnel and scientists helping them to escape are killed in the process. | |
Half-Life: Blue Shift (Video Game) / int_40cc0c7e | featureApplicability |
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Half-Life: Blue Shift (Video Game) / int_40cc0c7e | |
Half-Life: Blue Shift (Video Game) / int_4378c556 | type |
Loose Canon | |
Half-Life: Blue Shift (Video Game) / int_4378c556 | comment |
Loose Canon: Almost as loose as Opposing Force was. While Calhoun's existence and role as a security guard at Black Mesa are in line with series canon, most of the expansion's other elements, such as Rosenberg and his role in helping his colleagues escape Black Mesa, are ambiguous in this regard, as they've never been referenced in subsequent titles. | |
Half-Life: Blue Shift (Video Game) / int_4378c556 | featureApplicability |
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Half-Life: Blue Shift (Video Game) / int_50f50a5e | type |
Donut Mess with a Cop | |
Half-Life: Blue Shift (Video Game) / int_50f50a5e | comment |
Donut Mess with a Cop: The fat security guard in the firing range is seen trying to reach for his holstered gun while holding a donut with the closer hand. Later, a scientist tells another guard "Shouldn't you be off guarding some coffee and donuts?" | |
Half-Life: Blue Shift (Video Game) / int_50f50a5e | featureApplicability |
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Half-Life: Blue Shift (Video Game) / int_50f50a5e | |
Half-Life: Blue Shift (Video Game) / int_51bf02f4 | type |
Scenic Tour Level | |
Half-Life: Blue Shift (Video Game) / int_51bf02f4 | comment |
Scenic-Tour Level: Just like the other games; the game opens with Barney riding on a tram, then gearing up and making his way to an elevator while passing through security. Part of his tour level even overlaps with Gordon's: his tram ride ends where Gordon's begins, and he's revealed to be the guard who's banging on the door; and Gordon can later be seen walking through Sector C from a security camera. | |
Half-Life: Blue Shift (Video Game) / int_51bf02f4 | featureApplicability |
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Half-Life: Blue Shift (Video Game) / int_51bf02f4 | |
Half-Life: Blue Shift (Video Game) / int_53407671 | type |
Action Survivor | |
Half-Life: Blue Shift (Video Game) / int_53407671 | comment |
Action Survivor: Barney Calhoun, especially when compared to Gordon. Both men spend a lot of their time trying not to get killed by the aliens and the HECU forces but where as Gordon becomes an Action Hero, Barney's story is all about getting out of Black Mesa alive and not having to risk his life for extra reasons outside of his control. Calhoun also ultimately faces significantly less opposition than Freeman or Shephard, mostly only facing Xen wildlife, Vortigaunts, and Marines, with only about 4 Alien Grunts and 6 Controllers ever crossing his path. In addition, he doesn't get an HEV suit or HECU equivalent; instead, he has a run-of-the-mill vest. His weaponry is limited, too, with his best weapons being the SPAS-12 Shotgun and the MP5/M4 with M203 Grenade Launcher. | |
Half-Life: Blue Shift (Video Game) / int_53407671 | featureApplicability |
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Half-Life: Blue Shift (Video Game) | hasFeature |
Half-Life: Blue Shift (Video Game) / int_53407671 | |
Half-Life: Blue Shift (Video Game) / int_54616909 | type |
Cavalry Betrayal | |
Half-Life: Blue Shift (Video Game) / int_54616909 | comment |
Cavalry Betrayal: Calhoun finds out early on that the military unit sent to Black Mesa to contain the Alien Invasion, the HECU, is not on their side, when he witnesses a couple of Marines disposing of the bodies of scientists and security guards into a drainage pipe. | |
Half-Life: Blue Shift (Video Game) / int_54616909 | featureApplicability |
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Half-Life: Blue Shift (Video Game) / int_54616909 | |
Half-Life: Blue Shift (Video Game) / int_61356a74 | type |
Almost Dead Guy | |
Half-Life: Blue Shift (Video Game) / int_61356a74 | comment |
Almost Dead Guy: Harold, the injured scientist found cornered by a pair of soldiers. Just before succumbing to his wounds, he tells Calhoun to find Rosenberg if he wants a chance at getting out of Black Mesa. | |
Half-Life: Blue Shift (Video Game) / int_61356a74 | featureApplicability |
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Half-Life: Blue Shift (Video Game) | hasFeature |
Half-Life: Blue Shift (Video Game) / int_61356a74 | |
Half-Life: Blue Shift (Video Game) / int_73f8d546 | type |
Working-Class Hero | |
Half-Life: Blue Shift (Video Game) / int_73f8d546 | comment |
Working-Class Hero: In contrast to Gordon Freeman and Adrian Shephard, Calhoun has no doctorates nor specialized military training, relying solely on his basic training as a security guard in order to survive and get out of Black Mesa. | |
Half-Life: Blue Shift (Video Game) / int_73f8d546 | featureApplicability |
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Half-Life: Blue Shift (Video Game) / int_7d4a47d1 | type |
Let Us Never Speak of This Again | |
Half-Life: Blue Shift (Video Game) / int_7d4a47d1 | comment |
Let Us Never Speak of This Again: In the ending, the G-Man's status report for Calhoun reeks of embarrassment due to Calhoun and Rosenberg escaping Black Mesa. He was likely too busy keeping tabs on Gordon and Shephard's progress. | |
Half-Life: Blue Shift (Video Game) / int_7d4a47d1 | featureApplicability |
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Half-Life: Blue Shift (Video Game) / int_8cb1a369 | type |
Took a Level in Jerkass | |
Half-Life: Blue Shift (Video Game) / int_8cb1a369 | comment |
Took a Level in Jerkass: Some of the scientists are shown as more passive-aggressive and condescending than in the original game. This is justified because as a security guard Barney is much lower on the totem pole than Gordon, and so the scientists perceive him as a servant rather than a coworker. | |
Half-Life: Blue Shift (Video Game) / int_8cb1a369 | featureApplicability |
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Half-Life: Blue Shift (Video Game) / int_9788e2b1 | type |
Black Dude Dies First | |
Half-Life: Blue Shift (Video Game) / int_9788e2b1 | comment |
Black Dude Dies First: The first onscreen casualty is a grouchy black scientist who asks Barney to fix up the elevator by using an electric panel. When the incident starts, the panel explodes, killing said scientist. | |
Half-Life: Blue Shift (Video Game) / int_9788e2b1 | featureApplicability |
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Half-Life: Blue Shift (Video Game) | hasFeature |
Half-Life: Blue Shift (Video Game) / int_9788e2b1 | |
Half-Life: Blue Shift (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Half-Life: Blue Shift (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: Throughout the chapter "Insecurity", there's quite clearly a lot of problems going on with the Black Mesa employees trying to work the machinery of the facility. It really gives you a sense that these people are in for a bad day. While it was already a given, the chapter "Duty Calls" builds up the arrival of the HECU soldiers with the vent scientist warning Calhoun of their arrival, along with Calhoun spotting a couple HECU soldiers dumping bodies of the Black Mesa employees down into the waste disposal Canal. | |
Half-Life: Blue Shift (Video Game) / int_9d12bbc1 | featureApplicability |
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Half-Life: Blue Shift (Video Game) | hasFeature |
Half-Life: Blue Shift (Video Game) / int_9d12bbc1 | |
Half-Life: Blue Shift (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Half-Life: Blue Shift (Video Game) / int_9dab0a6e | comment |
Continuity Nod: On the initial train journey in Half-Life, you pass by a security guard banging on a door. In Blue Shift, the first door you come to malfunctions, and if you look around while waiting for the guard on the other side to open it, you'll see Freeman passing you by. Later on, you can overhear some marines complaining about having to do the crap work because Shephard's team hasn't arrived yet. | |
Half-Life: Blue Shift (Video Game) / int_9dab0a6e | featureApplicability |
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Half-Life: Blue Shift (Video Game) | hasFeature |
Half-Life: Blue Shift (Video Game) / int_9dab0a6e | |
Half-Life: Blue Shift (Video Game) / int_a65288e2 | type |
Ascended Extra | |
Half-Life: Blue Shift (Video Game) / int_a65288e2 | comment |
Ascended Extra: Barney Calhoun himself. He goes from a random security guard banging on a door in Half-Life to a fully playable character with his own story. | |
Half-Life: Blue Shift (Video Game) / int_a65288e2 | featureApplicability |
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Half-Life: Blue Shift (Video Game) | hasFeature |
Half-Life: Blue Shift (Video Game) / int_a65288e2 | |
Half-Life: Blue Shift (Video Game) / int_b3168a4d | type |
Previous Player-Character Cameo | |
Half-Life: Blue Shift (Video Game) / int_b3168a4d | comment |
Previous Player-Character Cameo: Gordon Freeman is first seen boarding and then riding the tram not long after Calhoun makes it to the entrance of the Security Office he's assigned to. Later, during the ending, he witnesses Freeman being captured by the HECU while stuck in a harmonic reflux. | |
Half-Life: Blue Shift (Video Game) / int_b3168a4d | featureApplicability |
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Half-Life: Blue Shift (Video Game) | hasFeature |
Half-Life: Blue Shift (Video Game) / int_b3168a4d | |
Half-Life: Blue Shift (Video Game) / int_c32d3344 | type |
Disconnected Side Area | |
Half-Life: Blue Shift (Video Game) / int_c32d3344 | comment |
Disconnected Side Area: When Barney makes it to the surface for the first time, a tunnel labeled "South Exit" is barricaded and its keypad is sabotaged. At the endgame, Barney and Dr. Rosenberg's team teleport to the other side of this tunnel to finally leave Black Mesa. | |
Half-Life: Blue Shift (Video Game) / int_c32d3344 | featureApplicability |
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Half-Life: Blue Shift (Video Game) / int_c32d3344 | |
Half-Life: Blue Shift (Video Game) / int_c9aea8c8 | type |
Armies Are Evil | |
Half-Life: Blue Shift (Video Game) / int_c9aea8c8 | comment |
Armies Are Evil: The HECU are once again shown in a negative light when they imprison and mercilessly execute scientists and security personnel as part of their Fiery Cover-Up mission. | |
Half-Life: Blue Shift (Video Game) / int_c9aea8c8 | featureApplicability |
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Half-Life: Blue Shift (Video Game) / int_d5dddf0d | type |
Mooks, but no Bosses | |
Half-Life: Blue Shift (Video Game) / int_d5dddf0d | comment |
Mooks, but no Bosses: This is the only Half-Life game without any boss fights. The game doesn't even have a Final Boss, with two houndeyes and a four-man squad of HECU soldiers being your only opposition during the final sequence in which you power up the teleporter to escape Black Mesa. | |
Half-Life: Blue Shift (Video Game) / int_d5dddf0d | featureApplicability |
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Half-Life: Blue Shift (Video Game) / int_d9cf40fa | type |
Screw This, I'm Outta Here | |
Half-Life: Blue Shift (Video Game) / int_d9cf40fa | comment |
Screw This, I'm Outta Here: The whole plot of the game following the Resonance Cascade. Justified, as Calhoun and later Rosenberg realize that the extent of the disaster is just too much for them to handle, and they decide, with help from other surviving scientists, to just get out of Black Mesa entirely, and let the Lambda Team and Freeman deal with the mess instead. | |
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Half-Life: Blue Shift (Video Game) | hasFeature |
Half-Life: Blue Shift (Video Game) / int_d9cf40fa | |
Half-Life: Blue Shift (Video Game) / int_f0089082 | type |
Early-Bird Cameo | |
Half-Life: Blue Shift (Video Game) / int_f0089082 | comment |
Early-Bird Cameo: You can see Rosenberg as early as the Hazard Course chapter during the pipe jump-duck section. However, this is likely unintentional as Rosenberg's model replaces Slick (the one with short black hair), who is seen observing from the window of the pipe jump-duck in the original game. | |
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Half-Life: Blue Shift (Video Game) / int_f64a9cf7 | type |
Earn Your Happy Ending | |
Half-Life: Blue Shift (Video Game) / int_f64a9cf7 | comment |
Earn Your Happy Ending: Compared with the other Half-Life games, Blue Shift at least affords Barney a happy ending, though it's not easy. | |
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