Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Halo: Combat Evolved (Video Game)

 Halo: Combat Evolved (Video Game)
type
TVTItem
 Halo: Combat Evolved (Video Game)
label
Halo: Combat Evolved (Video Game)
 Halo: Combat Evolved (Video Game)
page
HaloCombatEvolved
 Halo: Combat Evolved (Video Game)
comment
Halo: Combat Evolvednote The Combat Evolved under the title was intended as a Tag Line or Publisher-Chosen Title, but later became an official retronym in rereleases so that the first game in the Halo series would have a distinct title. Within the original release's menu, it referred to itself as just Halo. (released on November 15, 2001note In North America. The rest of the world didn't get it until the spring of 2002.) introduced the Halo series from relatively Humble Beginnings.Humanity has been losing a war against the Covenant for the last 27 years, with the game taking place right after humanity has just suffered a devastating defeat at their most important colony, Reach. The story begins In Medias Res as the human warship the Pillar of Autumn, which had just escaped Reach, comes under attack by Covenant pursuers and is forced to make a crash landing on a mysterious ring-shaped mega-structure worshipped by the Covenant, known as Halo.The player controls the Master Chief, one of the last of a group of specially raised and trained cyborg Super Soldiers: the Spartan-IIs. He is taken out of stasis during the attack on the ship, with his mission being to protect the survivors and find out what Halo is and what the Covenant want with it. Master Chief is the quiet type, but the AI program "Cortana" linked into his battle suit does most of the talking and provides plenty of tech support. Together they eventually uncover an ancient threat aboard the Halo which makes the Covenant look like a church picnic, and then they learn the Halo itself has a much more malevolent purpose...This First-Person Shooter developed by Bungie was the big title used to launch the Xbox console. Its superior graphics, interesting story and engaging gameplay made it a hit with critics and gamers alike, and it was hugely influential in bringing the concept of LAN parties, which was later expanded upon with Halo 2 being the Killer App for online gaming for the Xbox. The seamless integration of vehicles, the very expansive missions and the constant rotation of weapon types gave it a unique experience.A port to Windows and Mac OS was released two years later courtesy of Gearbox Software, which added native online multiplayer without tunnelling utilities, the Fuel Rod Gun (strangely treated as an energy weapon) and Flamethrower weapons for multiplayer, as well as the Banshee and a new Warthog with a rocket turret as multiplayer vehicles, along with the usual computer gaming features (enhanced graphics, game mods, and so forth). The original release was not particularly designed for modification, however, and so they released a separate Halo: Custom Edition with some engine optimizations, exclusively used for multiplayer. It has a separate download and installer but requires a CD key from the retail version as well as a CD check. A fan-made mod for the Custom Edition named SPV3 overhauls graphics and level layout, and adds in the weapons and enemies of the more modern Halo games.The game received multiple Updated Rereleases for various milestones: Halo: Combat Evolved Anniversary was released by 343 Industries on November 15, 2011. The graphics were revamped to high definition but it sought to replicate the gameplay and story exactly: the campaign mode uses the Gearbox PC port as a basis for the Game Engine with a feature to toggle between the new graphics and the old. In addition, Easter Eggs that became common in later games were included, including Terminals and Skulls. Multiplayer was run through the concurrent Halo: Reach system with new maps and game types designed to emulate the feel of CE. Three years later, the Anniversary version would be included as part of Halo: The Master Chief Collection on Xbox One. The single-player version is the same as the Xbox 360 version from 2011 (complete with the switchable graphics), but the original game's multiplayer mode has also been restored, letting it be playable on Xbox LIVE for the first time. Anniversary was once more ported to the PC in March 2020 as part of the general MCC PC Port. It has the Anniversary updated graphics and features, though it does lack some of the PC-specific features of the original 2003 PC port of Combat Evolved and is incompatible with the Custom Edition mod release. In this form, the game would see minor rolling updates offered for free by 343, including more customization options, but also a "2.5" overhaul for the 20th anniversary meant to correct numerous bugs and glitches that have persisted through the years. This version also later saw the release of the Halo CE Mod Tools, a rerelease of the Custom Edition tools with expanded functionalities/limits & compatibility for campaign modding.This game is also the only entry in the series to have an official novelization, Halo: The Flood. Halo: The Fall of Reach is a prequel to the events of the story, in fact setting up many core facets of the game's backstory and the franchises' Expanded Universe. Meanwhile, Halo: First Strike is an immediate sequel to this game, bridging the gap between Combat Evolved and 2.
 Halo: Combat Evolved (Video Game)
fetched
2024-04-09T07:16:29Z
 Halo: Combat Evolved (Video Game)
parsed
2024-04-09T07:16:29Z
 Halo: Combat Evolved (Video Game)
processingComment
Dropped link to Alien: Not a Feature - ITEM
 Halo: Combat Evolved (Video Game)
processingComment
Dropped link to AlienS: Not a Feature - ITEM
 Halo: Combat Evolved (Video Game)
processingComment
Dropped link to CharacterCustomisation: Not a Feature - UNKNOWN
 Halo: Combat Evolved (Video Game)
processingComment
Dropped link to CopyAndPasteEnvironments: Not a Feature - UNKNOWN
 Halo: Combat Evolved (Video Game)
processingComment
Dropped link to FirstPersonShooter: Not a Feature - IGNORE
 Halo: Combat Evolved (Video Game)
processingComment
Dropped link to Halo2: Not a Feature - ITEM
 Halo: Combat Evolved (Video Game)
processingComment
Dropped link to Halo3: Not a Feature - ITEM
 Halo: Combat Evolved (Video Game)
processingComment
Dropped link to Halo4: Not a Feature - ITEM
 Halo: Combat Evolved (Video Game)
processingComment
Dropped link to HaloTheFallOfReach: Not a Feature - ITEM
 Halo: Combat Evolved (Video Game)
processingComment
Dropped link to HaloTheFlood: Not a Feature - ITEM
 Halo: Combat Evolved (Video Game)
processingComment
Dropped link to HaloWars: Not a Feature - ITEM
 Halo: Combat Evolved (Video Game)
processingComment
Dropped link to Marathon: Not a Feature - ITEM
 Halo: Combat Evolved (Video Game)
processingComment
Dropped link to MetalGearSolid: Not a Feature - ITEM
 Halo: Combat Evolved (Video Game)
processingComment
Dropped link to StarTrek: Not a Feature - ITEM
 Halo: Combat Evolved (Video Game)
processingComment
Dropped link to TheForerunnerSaga: Not a Feature - ITEM
 Halo: Combat Evolved (Video Game)
processingComment
Dropped link to haloreach: Not a Feature - ITEM
 Halo: Combat Evolved (Video Game)
processingUnknown
CharacterCustomisation
 Halo: Combat Evolved (Video Game)
processingUnknown
CopyAndPasteEnvironments
 Halo: Combat Evolved (Video Game)
isPartOf
DBTropes
 Halo: Combat Evolved (Video Game) / int_127fc252
type
Creator Cameo
 Halo: Combat Evolved (Video Game) / int_127fc252
comment
Creator Cameo: Writer Matt Soell voices the sole line of a character affectionately dubbed "Crewman 1" by the developers ("They're right behind us!"). Artist David Dunn also voices another crewman ("Help me, help you!"). Chris Carney, a multiplayer artist, has a brief scene as Corporal Lovik, the Marine who sends a distress message to Johnson and Keyes in "343 Guilty Spark". Similarly, cinematic artist Lorraine McLees voices the Pelican pilot who carries Johnson and his squad in "343 Guilty Spark".
 Halo: Combat Evolved (Video Game) / int_127fc252
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_127fc252
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_127fc252
 Halo: Combat Evolved (Video Game) / int_13e3985d
type
Crucified Hero Shot
 Halo: Combat Evolved (Video Game) / int_13e3985d
comment
Crucified Hero Shot: Keyes is shown in this as John finds him absorbed by the Flood.
 Halo: Combat Evolved (Video Game) / int_13e3985d
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_13e3985d
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_13e3985d
 Halo: Combat Evolved (Video Game) / int_1527e9ae
type
Chaos Architecture
 Halo: Combat Evolved (Video Game) / int_1527e9ae
comment
Chaos Architecture: The interior of the Pillar of Autumn takes significant liberties in comparison to the exterior. This is especially true to the game's final level, The Maw, which sees the Chief drive down a two-kilometre-long service corridor stated to be running along the ship's dorsal structure. Since the player embarks on a service lift for a long elevator ride to reach it, it would place the maintenance way far above and away from the ship itself◊. After their initial escape ride is shot down, the player has to travel a kilometre further to one of the hangar bays on the side of the ship, despite the route being a mostly straight line from the player's previous destination!
 Halo: Combat Evolved (Video Game) / int_1527e9ae
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_1527e9ae
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_1527e9ae
 Halo: Combat Evolved (Video Game) / int_15756c9d
type
Where It All Began
 Halo: Combat Evolved (Video Game) / int_15756c9d
comment
Where It All Began: The first and last levels of the game both take place on the Pillar of Autumn.
 Halo: Combat Evolved (Video Game) / int_15756c9d
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_15756c9d
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_15756c9d
 Halo: Combat Evolved (Video Game) / int_177a6464
type
Genre Shift
 Halo: Combat Evolved (Video Game) / int_177a6464
comment
Genre Shift: The game starts as a Military Science Fiction FPS where you're fighting against intelligent enemy aliens, but midway, it turns into Survival Horror once the Flood arrives.
 Halo: Combat Evolved (Video Game) / int_177a6464
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_177a6464
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_177a6464
 Halo: Combat Evolved (Video Game) / int_17ce80aa
type
All There in the Manual
 Halo: Combat Evolved (Video Game) / int_17ce80aa
comment
All There in the Manual: The events of Reach and many other elements of the war with the Covenant were explained in the Expanded Universe novels, most notably Halo: The Fall of Reach. There's also Halo: Reach (not to be confused with the book), which is a direct prequel to this game.
 Halo: Combat Evolved (Video Game) / int_17ce80aa
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_17ce80aa
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_17ce80aa
 Halo: Combat Evolved (Video Game) / int_19f27a05
type
Ancient Keeper
 Halo: Combat Evolved (Video Game) / int_19f27a05
comment
Ancient Keeper: 343 Guilty Spark, the Monitor of Installation 04.
 Halo: Combat Evolved (Video Game) / int_19f27a05
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_19f27a05
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_19f27a05
 Halo: Combat Evolved (Video Game) / int_1a1ea492
type
Lord British Postulate
 Halo: Combat Evolved (Video Game) / int_1a1ea492
comment
Lord British Postulate: On the first level, Captain Keyes hands the Master Chief his sidearm, telling you he doesn't keep it loaded so he'll have to find some bullets elsewhere on the ship. Once you find a loaded magazine a couple of compartments away, it is completely possible to turn right around and go kill Captain Keyes and his bridge crew. Bungie even had the voice actors for Keyes, Cortana et al. record special lines specifically in case the player tried this; it results in every Marine on the ship turning hostile and hosing the Chief down with rifle fire.
 Halo: Combat Evolved (Video Game) / int_1a1ea492
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_1a1ea492
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_1a1ea492
 Halo: Combat Evolved (Video Game) / int_1a24cb20
type
Modular Difficulty
 Halo: Combat Evolved (Video Game) / int_1a24cb20
comment
Modular Difficulty: Anniversary brings the series-staple Skulls to CE's campaign; difficulty modifiers that can be applied before starting a mission. Each skull varies wildly in effect; some are completely useless vanities, some are cheats that afford powerful boons at the cost of disabling campaign scoring & timekeeping and some make the game harder while also applying a campaign score multiplier.
 Halo: Combat Evolved (Video Game) / int_1a24cb20
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_1a24cb20
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_1a24cb20
 Halo: Combat Evolved (Video Game) / int_1b5fa24a
type
The Brute
 Halo: Combat Evolved (Video Game) / int_1b5fa24a
comment
There are no Brutes or Drones; it was originally intended that First Strike was humanity's first encounter with either race, which fell through when other works set before this game featured them both anyway (Brutes went from being newly-introduced in First Strike to the second Covenant species humanity ever encountered). There are also far fewer Covenant sub-variants in general, and many ranks that are staples of the future games are absent here, including Grunt Heavies, Grunt, Elite Ultras, Elite Rangers, and Jackal Snipers.
 Halo: Combat Evolved (Video Game) / int_1b5fa24a
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_1b5fa24a
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_1b5fa24a
 Halo: Combat Evolved (Video Game) / int_1d364dbd
type
Heavily Armored Mook
 Halo: Combat Evolved (Video Game) / int_1d364dbd
comment
Heavily Armored Mook: Hunters are nearly invincible unless you can shoot them in their orange weak spots, you hit them with enough grenades, or happen to have a rocket launcher. Or a tank.
 Halo: Combat Evolved (Video Game) / int_1d364dbd
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_1d364dbd
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_1d364dbd
 Halo: Combat Evolved (Video Game) / int_1d3c92da
type
Failsafe Failure
 Halo: Combat Evolved (Video Game) / int_1d3c92da
comment
Failsafe Failure: The last level has you deliberately engineering one.
 Halo: Combat Evolved (Video Game) / int_1d3c92da
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_1d3c92da
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_1d3c92da
 Halo: Combat Evolved (Video Game) / int_1f7b2d59
type
Law of Chromatic Superiority
 Halo: Combat Evolved (Video Game) / int_1f7b2d59
comment
Law of Chromatic Superiority: Higher ranks of each enemy type are distinguished by the color of their armor. For example, red Grunt Majors are better than orange Grunt Minors.
 Halo: Combat Evolved (Video Game) / int_1f7b2d59
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_1f7b2d59
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_1f7b2d59
 Halo: Combat Evolved (Video Game) / int_22cf536c
type
Chekhov's Gun
 Halo: Combat Evolved (Video Game) / int_22cf536c
comment
Chekhov's Gun: Captain Keyes mentions his "neural lace" in the very first conversation the Chief has with him. The Chief is later forced to retrieve these implants to allow Cortana to trigger the Pillar of Autumn's reactor meltdown. A Longsword fighter-bomber is visible in the Autumn's hangar bay while the marines are tooling up in the opening cutscene; the same fighter Master Chief uses to escape the ship at the end of the game.
 Halo: Combat Evolved (Video Game) / int_22cf536c
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_22cf536c
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_22cf536c
 Halo: Combat Evolved (Video Game) / int_22d1c3d5
type
Radar Is Useless
 Halo: Combat Evolved (Video Game) / int_22d1c3d5
comment
Radar Is Useless: The Master Chief and a squad of Marine allies are ferried via Pelican to within a few kilometres of the Covenant battlecruiser Truth and Reconciliation in the eponymous third mission. Given the advanced tech level of the Covenant, systems on the warship should have been able to detect this easily.
 Halo: Combat Evolved (Video Game) / int_22d1c3d5
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_22d1c3d5
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_22d1c3d5
 Halo: Combat Evolved (Video Game) / int_260926c3
type
Failure Is the Only Option
 Halo: Combat Evolved (Video Game) / int_260926c3
comment
Failure Is the Only Option: The mission Keyes. You'll never reach the captain in time to save him no matter how quickly you clear the level. Made all the worse due to an Insurmountable Waist-Height Fence.
 Halo: Combat Evolved (Video Game) / int_260926c3
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_260926c3
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_260926c3
 Halo: Combat Evolved (Video Game) / int_264e3bd0
type
Sticky Bomb
 Halo: Combat Evolved (Video Game) / int_264e3bd0
comment
Sticky Bomb: Plasma grenades. Most enemies panic when stuck with one of these.
 Halo: Combat Evolved (Video Game) / int_264e3bd0
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_264e3bd0
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_264e3bd0
 Halo: Combat Evolved (Video Game) / int_26c4da00
type
Ladder Physics
 Halo: Combat Evolved (Video Game) / int_26c4da00
comment
This game includes a few ladders on its maps, especially in multiplayer. Future games almost always go with gravity lifts instead for two main reasons: First, gravity lifts are far more intuitive to use. Second, the animators absolutely hated how there was no ladder-climbing animation. A good way of showing how this aspect of level design was abandoned is to compare the multiplayer maps "Battle Creek" and "Wizard", two maps that both use ladders, with their Halo 2 remakes "Beaver Creek" (which replaces the ladders with ramps) and "Warlock" (which replaces them with gravity lifts).
 Halo: Combat Evolved (Video Game) / int_26c4da00
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_26c4da00
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_26c4da00
 Halo: Combat Evolved (Video Game) / int_3011ef28
type
Co-Op Multiplayer
 Halo: Combat Evolved (Video Game) / int_3011ef28
comment
Co-Op Multiplayer: One of the most popular features of the game, allowing for two identical Chiefs to fight through the campaign at the same time. Sadly, it was not available on the Gearbox PC port, presumably for compatibility reasons (co-op was split-screen-only, but no split-screen mode was present in the PC version at all. Do the math). This would thankfully be rectified with The Master Chief Collection's release on PC, which allowed for networked Co-Op play.
 Halo: Combat Evolved (Video Game) / int_3011ef28
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_3011ef28
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_3011ef28
 Halo: Combat Evolved (Video Game) / int_30e8f2f7
type
Non-Combatant Immunity
 Halo: Combat Evolved (Video Game) / int_30e8f2f7
comment
Non-Combatant Immunity: Until you get a weapon in "The Pillar of Autumn," you never directly engage Covenant soldiers. That said, you can still take damage from stray shots.
 Halo: Combat Evolved (Video Game) / int_30e8f2f7
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_30e8f2f7
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_30e8f2f7
 Halo: Combat Evolved (Video Game) / int_3373a2e3
type
"Stop the Hero" Twist
 Halo: Combat Evolved (Video Game) / int_3373a2e3
comment
"Stop the Hero" Twist: Halfway through the game, the UNSC survivors led by Keyes think they've found a weapon to use against the Covenant, but Cortana accesses the files of Halo's Control Room and learns something that terrifies her. She immediately tells Chief that he has to stop Keyes before it's too late, but he fails and this results in the release of the Flood, the horrifying menace that Halo was created to contain and destroy in the first place, and a far greater threat than the Covenant ever was.
 Halo: Combat Evolved (Video Game) / int_3373a2e3
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_3373a2e3
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_3373a2e3
 Halo: Combat Evolved (Video Game) / int_381855db
type
Five-Second Foreshadowing
 Halo: Combat Evolved (Video Game) / int_381855db
comment
Five-Second Foreshadowing: If one has a keen eye, they might notice that among the enemies faced at the beginning of "343 Guilty Spark", there isn't a single Elite encountered. After The Reveal, it becomes clear that they were all infected by the Flood, and sure enough, Flood-infected Elites show up later on in the level.
 Halo: Combat Evolved (Video Game) / int_381855db
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_381855db
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_381855db
 Halo: Combat Evolved (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Halo: Combat Evolved (Video Game) / int_39b8d3d6
comment
Boring, but Practical: As you may learn from Jackals on Legendary, the Plasma Pistol is extremely useful when paired with a fast trigger finger. Semi-auto fire + very short overheat + good against health AND shields = murder machine. The only gun that can compete with it for sheer damage output is the shotgun at close range. Plus, you don't have to worry about chewing through batteries because it's the most common gun in the game!
 Halo: Combat Evolved (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_39b8d3d6
 Halo: Combat Evolved (Video Game) / int_3b789458
type
Recurring Extra
 Halo: Combat Evolved (Video Game) / int_3b789458
comment
Recurring Extra: This game introduces Sergeant Major Avery Johnson, Private First Class Chips Dubbo, and Gunnery Sergeant Pete Stacker, all of whom can die at any moment in gameplay and return to the next level with no consequence. Sergeant Johnson, already given more focus than the other two, would become an Ascended Extra thanks to his popularity, while Dubbo and Stacker would both continue to show up as expendable Marines in the games going forward.
 Halo: Combat Evolved (Video Game) / int_3b789458
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_3b789458
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_3b789458
 Halo: Combat Evolved (Video Game) / int_3b856be9
type
The Enemy Weapons Are Better
 Halo: Combat Evolved (Video Game) / int_3b856be9
comment
The Enemy Weapons Are Better: Zig-zagged. Covenant Plasma weaponry vastly outperforms the UNSC's ballistic firearms at melting energy shielding, balanced out by the latter being much more capable at shredding health than the former. In addition, Covenant weapons are generally far easier to find since you can loot them from the hands of your dead foes, instead of relying on predetermined spawns for UNSC weapons. Played straight when comparing the MA5B Assault Rifle (Chief's starting weapon for most missions) to its Covenant counterpart, the Plasma Rifle; the former is strictly limited to use at close range due to its egregious bullet spread, while the latter is viable at close-, medium-, or even medium-long range as, despite their increased travel time, the projectiles will always be fired with pinpoint accuracy. Averted when comparing the M6D Pistol (Chief's other starting weapon for most missions) and the Plasma Pistol; while the latter's overcharge shot and sheer abundance make it an effective disposable shield-stripper, the former wins out thanks to its impressive damage (enough to punch through the shields of most lower-ranked Elites without wasting too much ammo) and being one of only two headshot-capable weapons in the game. On the other hand, when the Flood come into play, they have a distinct resistance to plasma weapons and melee, making ballistic firearms the most viable choice for dealing with them, with the Shotgun in particular often one-shotting Combat Forms, followed by the Assault Rifle. Both weapons are regularly dropped by the Flood (who are infecting both sides of the conflict), so it's much easier to restock on ammunition. Unfortunately, the fact that they can use UNSC weapons also means they will occasionally show up with Rocket Launchers, which is just as much of a danger to you as it is a potential boon.
 Halo: Combat Evolved (Video Game) / int_3b856be9
featureApplicability
-1.0
 Halo: Combat Evolved (Video Game) / int_3b856be9
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_3b856be9
 Halo: Combat Evolved (Video Game) / int_3d59c9a0
type
Powered Armor
 Halo: Combat Evolved (Video Game) / int_3d59c9a0
comment
Powered Armor: Master Chief's MJOLNIR Mark V suit.
 Halo: Combat Evolved (Video Game) / int_3d59c9a0
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_3d59c9a0
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_3d59c9a0
 Halo: Combat Evolved (Video Game) / int_3e7cad99
type
Overheating
 Halo: Combat Evolved (Video Game) / int_3e7cad99
comment
Overheating: Covenant plasma weapons will overheat if fired continuously.
 Halo: Combat Evolved (Video Game) / int_3e7cad99
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_3e7cad99
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_3e7cad99
 Halo: Combat Evolved (Video Game) / int_3f8ef764
type
Bleak Level
 Halo: Combat Evolved (Video Game) / int_3f8ef764
comment
Bleak Level: 343 Guilty Spark, which features few enemies and lots of wrecked equipment to drive home the creepiness factor. Most of the mission is designed to confuse the hell out of players, playing initially more like a Horror game with guns than an FPS. And all this is before you discover the existence of the Flood.
 Halo: Combat Evolved (Video Game) / int_3f8ef764
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_3f8ef764
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_3f8ef764
 Halo: Combat Evolved (Video Game) / int_406315e
type
Shield-Bearing Mook
 Halo: Combat Evolved (Video Game) / int_406315e
comment
Shield-Bearing Mook: Jackals, who carry energy shields vulnerable to plasma, and Hunters, who carry shields impervious to everything except heavy weapons.
 Halo: Combat Evolved (Video Game) / int_406315e
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_406315e
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_406315e
 Halo: Combat Evolved (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Halo: Combat Evolved (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: The threat of the Flood is halted by the destruction of the ring, taking a huge Covenant armada with it for good measure, but the Master Chief and Cortana are seemingly the only survivors of the Autumn's crew.note Though Halo: First Strike revealed there were a few other humans who managed to escape. Not only that, but humanity is still losing its war against the Covenant.
 Halo: Combat Evolved (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_40cc0c7e
 Halo: Combat Evolved (Video Game) / int_420081bf
type
Alien Sky
 Halo: Combat Evolved (Video Game) / int_420081bf
comment
Alien Sky: Anytime you have a decent view of the sky, you will see the gas giant planet Threshold alongside its largest satellite, Basis. Also, the ring itself curves up and away in opposite directions. Oddly enough, if you look closely at the ring in the distance, you will see an obvious lighting error.
 Halo: Combat Evolved (Video Game) / int_420081bf
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_420081bf
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_420081bf
 Halo: Combat Evolved (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Halo: Combat Evolved (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: Averted by Cortana, who remains on your side. Even 343 Guilty Spark stays loyal to his programming, though has still gone completely nuts from isolation.
 Halo: Combat Evolved (Video Game) / int_420c50b7
featureApplicability
-1.0
 Halo: Combat Evolved (Video Game) / int_420c50b7
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_420c50b7
 Halo: Combat Evolved (Video Game) / int_42632336
type
Mecha-Mooks
 Halo: Combat Evolved (Video Game) / int_42632336
comment
Mecha-Mooks: The Sentinels, floating Forerunner drones that shoot lasers.
 Halo: Combat Evolved (Video Game) / int_42632336
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_42632336
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_42632336
 Halo: Combat Evolved (Video Game) / int_427cc2b1
type
Sniping Mission
 Halo: Combat Evolved (Video Game) / int_427cc2b1
comment
Sniping Mission: The first part of The Truth and Reconciliation, before boarding the ship.
 Halo: Combat Evolved (Video Game) / int_427cc2b1
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_427cc2b1
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_427cc2b1
 Halo: Combat Evolved (Video Game) / int_4536fd29
type
Energy Weapon
 Halo: Combat Evolved (Video Game) / int_4536fd29
comment
Energy Weapon: Most of the Covenant arsenal, alongside the Sentinel Beam.
 Halo: Combat Evolved (Video Game) / int_4536fd29
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_4536fd29
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_4536fd29
 Halo: Combat Evolved (Video Game) / int_45bf382b
type
Game Mod
 Halo: Combat Evolved (Video Game) / int_45bf382b
comment
Game Mod: The whole purpose of Halo: Custom Edition for PC was meant to allow players to play user-created mods and custom multiplayer maps. Fans however have since then created various mods with Custom Edition, from UI replacements, and client modifications to expand on its multiplayer features and providing quality-of-life fixes, porting the entirety of the original Xbox version's campaign and its assets to the PC version, to the aforementioned SPV3 project.
 Halo: Combat Evolved (Video Game) / int_45bf382b
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_45bf382b
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_45bf382b
 Halo: Combat Evolved (Video Game) / int_464dd7cc
type
The Unfought
 Halo: Combat Evolved (Video Game) / int_464dd7cc
comment
The Unfought: Guilty Spark is never faced in direct combat.
 Halo: Combat Evolved (Video Game) / int_464dd7cc
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_464dd7cc
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_464dd7cc
 Halo: Combat Evolved (Video Game) / int_4856ac40
type
Stock Footage
 Halo: Combat Evolved (Video Game) / int_4856ac40
comment
Stock Footage: Due to a coding error, another Sgt. Johnson drives a Warthog behind Sgt. Johnson in his introductory speech. Anniversary, built on the same code, kept itnote It was (jokingly) stated that the Legendary ending featured his twin brother, so maybe it was him we saw.
 Halo: Combat Evolved (Video Game) / int_4856ac40
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_4856ac40
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_4856ac40
 Halo: Combat Evolved (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Halo: Combat Evolved (Video Game) / int_485eb589
comment
Sealed Evil in a Can: One of the many structures on Halo is a containment facility (likely one of several) imprisoning an ancient, galaxy-ending parasitic lifeform called the Flood. According to the ringworld's Ancient Keeper, the intent was to preserve specimens of the parasite for study after its eradication, but he admits "that decision may have been in error".
 Halo: Combat Evolved (Video Game) / int_485eb589
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_485eb589
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_485eb589
 Halo: Combat Evolved (Video Game) / int_4f3c14ca
type
Go Mad from the Isolation
 Halo: Combat Evolved (Video Game) / int_4f3c14ca
comment
Go Mad from the Isolation: The terminals show Guilty Spark going crazy over time as a result of being alone on Halo for 100,000 years.
 Halo: Combat Evolved (Video Game) / int_4f3c14ca
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_4f3c14ca
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_4f3c14ca
 Halo: Combat Evolved (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Halo: Combat Evolved (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: Several. The first one that Halo 2 explicitly calls out is that your health bar is completely separate from your energy shield, requires you to track down medkits to heal yourself if you take hits while your shield is out. Later mainline games, while technically still having a separate health bar, simply have it instantly refill once your shields start to recharge. Also shared with Halo 2, the motion tracker and shield bar are paired together in the corner, while Halo 3 placed the shield bar much wider at the top of the HUD, which became standard. While a number of entries in the series have Falling Damage, Combat Evolved is the game where Master Chief and the multiplayer SPARTAN-II lineup have glass for kneecaps; simply falling from ten feet high will wipe your shields and potentially even tear into health, and any notable height further than that is almost assured death upon impact. Later games would either make fall damage a bit more reasonable, where it takes a genuinely severe height to hurt you, or outright have no fall damage that isn't the player falling into an instant-death pit out of the map boundaries. There are no Brutes or Drones; it was originally intended that First Strike was humanity's first encounter with either race, which fell through when other works set before this game featured them both anyway (Brutes went from being newly-introduced in First Strike to the second Covenant species humanity ever encountered). There are also far fewer Covenant sub-variants in general, and many ranks that are staples of the future games are absent here, including Grunt Heavies, Grunt, Elite Ultras, Elite Rangers, and Jackal Snipers. Hunters are only slightly taller than Spartans/Elites (though noticeably bulkier), and aren't Immune to Bullets; they just have high health and take reduced damage from most weapons when not shot in their exposed flesh. They can still be killed just by shooting their armor enough, though it does take well over several dozen rounds of automatic weapons fire to do the job. Vehicles can't be hijacked, and human vehicles can't even be destroyed (Covenant ones can, but only when they're occupied). There's also a small number of them and, beyond both having some variety of dropship, there are no attempts to give both sides equivalent vehicles (humans get the only playable vehicles that can take passengers, the Covenant gets the only playable flying vehicles). Banshees are less resistant to small-arms fire compared to later games, and can be shot down relatively easily with human projectile weapons such as the pistol, assault rifle, or shotgun. For vehicles that can accept additional passengers (Warthog, Scorpion), the health bars of all these occupants are displayed on the driver's HUD. Destructible vehicles (Ghost, Banshee) also have their health bar displayed on the driver's HUD. Both of these features were dropped for future games. The weapon selection is more limited; you have the MA5B Assault Rifle and the M6D Pistol for standard automatic and precision weapons, and the specialty weapons are a Rocket Launcher, Shotgun, and Sniper Rifle. The MA5B Assault Rifle has a 60-round magazine and 600-round spare ammo reserve; the assault rifles featured in subsequent titles have a smaller magazine capacity but better accuracy. Among the Covenant, they do have the Energy Sword and Fuel Rod Cannon but in contrast to all other infantry weapons are unusable, disappearing after the enemy is defeated (the latter only shows up in multiplayer of the PC port). Also, in single-player, Fuel Rod Cannons explode when their operator is killed. The iconic Battle Rifle didn't show up until Halo 2. The tone is fairly light and often comical, especially before the Flood shows up. Chief and Cortana share some witty banter and a few sight gags, complete with a farcical ending scene with Johnson and an Elite in the Legendary ending. The story was told predominantly from just Chief and Cortana's perspectives, with them coming upon events or being told of complications rather than cutting away to show what happened before they were there (you first learn of the flood by reviewing footage found on a dead marine), there is no secondary group to fill up the plot. A lot of elements such as the design of the UNSC Marines' armor and equipment are also cribbed directly from films such as Aliens and Predator; later influences would not be quite so blatant. Sergeant Johnson is treated as a Recurring Extra who exists simply to fill the role of a generic Marine sergeant in this game, rather than as a major defined character as in the rest of the trilogy. As an example of his unimportance, he appears in the level "Assault on the Control Room" as the leader of Fireteam Zulu, even though canonically, he should instead be accompanying Keyes on the mission to recover the supposed weapon cache. Early parts of the franchise would place a heavy emphasis on the Master Chief being the last living SPARTAN-II, an idea that would start to be downplayed in First Strike and then dropped altogether later on, especially with the later introduction of third- and then fourth-generation SPARTANs. Notably, the continuity of the main games continued this narrative until Halo 5: Guardians (14 years later) finally reunited him with the surviving members of Blue Team, which caused some Continuity Lock-Out. The Chief is referred to as a "Cyborg" several times, including by Grunts, plus the in-game description of the level "Keyes". The Chief, plus Spartans in general, are never referred to as such again. The setting involves most humans having some degree of cybernetic implants, so this moniker is irrelevant. Cortana is inexplicably written as if she had a British accent, most notably when she tells 343 Guilty Spark to "sod off" at the beginning of "Two Betrayals". This quirk was understandably dropped, though the idea of your main AI companion having a British accent was revisited for Serina in Halo Wars. Speaking of Cortana, she has a very different look in this game, with her hologram colored purple and possessing much shorter hair. Anniversary updates her to the look she had in Halo 3. After linking with Halo, on a few occasions, Cortana behaves unusually abrasively towards Chief, seemingly being annoyed by his limited intelligence compared to her and otherwise throwing up a handful of red flags for players who are familiar with Bungie's previous Marathon series and know that A.I.s are prone to having Face Heel Turns. Bungie has revealed that Cortana was originally supposed to be corrupted by the Forerunner's knowledge and power and turn evil about halfway through the game, but that plot thread was dropped fairly early in development. These elements of her character were removed from subsequent games until her Face–Heel Turn was realized in Halo 5. This game includes a few ladders on its maps, especially in multiplayer. Future games almost always go with gravity lifts instead for two main reasons: First, gravity lifts are far more intuitive to use. Second, the animators absolutely hated how there was no ladder-climbing animation. A good way of showing how this aspect of level design was abandoned is to compare the multiplayer maps "Battle Creek" and "Wizard", two maps that both use ladders, with their Halo 2 remakes "Beaver Creek" (which replaces the ladders with ramps) and "Warlock" (which replaces them with gravity lifts). Multiplayer medals also don't exist yet. The announcer does have some callouts that serve as a predecessor for that system, appearing for a Double Kill, Triple Kill, Killtacular (4 kills as opposed to 5 in future entries), Killing Spree, and Running Riot (10 kills instead of 15). According to Cortana, the Covenant already knows that Halo is a superweapon, though the ringworld is still significant to their religion in an unspecified way. Keyes notes that they even have a saying, "Whoever controls Halo, controls the fate of the universe." From the second game onwards, it would become a major plot point that the Covenant at large doesn't know Halo's true purpose and instead believes the Halo rings are a way to Ascend to a Higher Plane of Existence. Additionally, this saying implies that the Covenant refers to the ring by its true name Halo, while in every work after this, the Covenant almost exclusively refers to the Halos as the Sacred Rings. It is also a major plot point throughout the series that the Covenant cannot easily interact with Forerunner technology as they lack the Mantle of Responsibility that was granted to humans. As such, they need to either slowly research the tech they are interacting with or capture and use a human as a "Reclaimer" to make any progress. This idea is completely absent from Combat Evolved; notably a significant chunk of "The Silent Cartographer" revolves around the Covenant having no issues with turning a Forerunner security system against the Chief and locking him out of the Silent Cartographer's facility, necessitating him going off to deactivate it. Combat Evolved features the only level in the series with an Exact Time to Failure. The very few other times a Halo game puts you under time pressure, it always uses a Collapsing Lair to force the player to keep moving forward. The main weakness of the Plasma Grenade in this game was that it had a very long fuse in comparison to the Frag Grenade. Halo 2 went in the alternate direction of the Plasma Grenade having a short fuse but a much smaller blast radius to frame the weapon more around its insta-kill sticks, a design decision that has stuck for all future entries. Even after he becomes hostile to you, 343 Guilty Spark is incapable of combat, and all he can do is send Sentinels after you while he flees the battle. Later games would reveal that he can produce and fire a hazardous laser from his eye and in 3, he outright kills Sgt. Johnson when he threatens to destroy Installation 04B. In "The Maw", if you hang around in the Armory for too long, you'll be attacked by Elite Combat Forms using Active Camouflage. This is the only game in which Active Camo Flood appears in any capacity. The insane marine in "343 Guilty Spark" that shoots at Chief while vaguely rambling about the Flood mentions that the only reason he survived was because he played dead, and that the Flood "took the live ones". As later games would demonstrate, the Flood do take over corpses just as readily as living creatures, so playing dead shouldn't have saved him. This is strictly a behind-the-scenes fact, but Halo: Combat Evolved is the only Halo game where the weapon/character stats are based on multiples of 10, like most other FPS games (i.e. the assault rifle does 10 damage and Blue Elites have 100 health and 100 shields). All Halo games from Halo 2 onwards have their stats based on multiples of 7 (i.e. the assault rifle does about 7 damage and Blue Elites have 30 health and 70 shields).
 Halo: Combat Evolved (Video Game) / int_4f4372e9
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_4f4372e9
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_4f4372e9
 Halo: Combat Evolved (Video Game) / int_504a1991
type
Body Horror
 Halo: Combat Evolved (Video Game) / int_504a1991
comment
Body Horror: All victims of the Flood suffer this, especially Captain Keyes.
 Halo: Combat Evolved (Video Game) / int_504a1991
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_504a1991
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_504a1991
 Halo: Combat Evolved (Video Game) / int_51c7574c
type
Abandon Ship
 Halo: Combat Evolved (Video Game) / int_51c7574c
comment
Abandon Ship: The first level, which features the crew doing a staged evacuation of the Pillar of Autumn while holding back Covenant boarders. Of course, after evacuating, the only location to land on is the Halo ring itself, setting the stage for the rest of the game.
 Halo: Combat Evolved (Video Game) / int_51c7574c
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_51c7574c
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_51c7574c
 Halo: Combat Evolved (Video Game) / int_5313c266
type
Bookends
 Halo: Combat Evolved (Video Game) / int_5313c266
comment
Book Ends: The game begins and ends on the Pillar of Autumn. In a more general example, the last three missions of the game consist of locations from the first half but are revisited in the opposite order of when you first came through them.
 Halo: Combat Evolved (Video Game) / int_5313c266
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_5313c266
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_5313c266
 Halo: Combat Evolved (Video Game) / int_537dd8fe
type
Affably Evil
 Halo: Combat Evolved (Video Game) / int_537dd8fe
comment
Affably Evil: 343 Guilty Spark, who remains oh-so-polite even after he turns on you.
 Halo: Combat Evolved (Video Game) / int_537dd8fe
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_537dd8fe
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_537dd8fe
 Halo: Combat Evolved (Video Game) / int_5458df4f
type
Fan Remake
 Halo: Combat Evolved (Video Game) / int_5458df4f
comment
Fan Remake: Halo: Custom Edition for PC allows mods to be made to the single-player campaign. One of the more prolific examples of these modded campaigns is SPV3, which incorporates content from the entire franchise including new/reworked weapons, vehicles, enemies, and mechanics alongside modern-quality graphics. Until the release of the Master Chief Collection on PC in 2020, SPV3 was the only way for PC players to experience gameplay in the style of the later Halo games.
 Halo: Combat Evolved (Video Game) / int_5458df4f
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_5458df4f
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_5458df4f
 Halo: Combat Evolved (Video Game) / int_5527dc0c
type
Plot Coupon
 Halo: Combat Evolved (Video Game) / int_5527dc0c
comment
Plot Coupon: The Index, which is needed to activate Halo.
 Halo: Combat Evolved (Video Game) / int_5527dc0c
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_5527dc0c
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_5527dc0c
 Halo: Combat Evolved (Video Game) / int_558245a7
type
Redshirt Army
 Halo: Combat Evolved (Video Game) / int_558245a7
comment
Redshirt Army: The UNSC Marines. Useless for almost everything except manning your Warthog's gun. Unless they have Sniper Rifles.
 Halo: Combat Evolved (Video Game) / int_558245a7
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_558245a7
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_558245a7
 Halo: Combat Evolved (Video Game) / int_567beeb6
type
Theory of Narrative Causality
 Halo: Combat Evolved (Video Game) / int_567beeb6
comment
Theory of Narrative Causality: After concluding they need to self-destruct the Autumn to prevent Halo from being fired, Cortana states they need to retrieve the activation code from Captain Keyes' neural implants. Yet, when the self-destruct sequence is cancelled by Guilty Spark in The Maw, the Chief just asks if they could destroy the engine manually via grenades. Getting Keyes' neural implant was never necessary, to begin with, and the entire Keyes mission (along with the first half of The Maw) could've just been skipped if they decided to blow up the engines from the start. To be fair (and this is brought up in the novelization The Flood), from 343 Guilty Spark on, the Chief is operating completely outside his chain of command, answering only to Cortana. Going to find Keyes may have been a matter of reporting on the current state of affairs, as well as potentially warning any surviving Marines about the far greater threat the Flood posed.
 Halo: Combat Evolved (Video Game) / int_567beeb6
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_567beeb6
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_567beeb6
 Halo: Combat Evolved (Video Game) / int_58efc711
type
The Goomba
 Halo: Combat Evolved (Video Game) / int_58efc711
comment
The Goomba: Basic Grunts. Slow, stupid, only carry Plasma Pistols and Plasma Grenades, die in three shots from the weakest gun, and almost as likely to run away at the sight of the player character as to attempt to fight - unless there's an Elite nearby, in which case you kill the Elite and then they run away.
 Halo: Combat Evolved (Video Game) / int_58efc711
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_58efc711
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_58efc711
 Halo: Combat Evolved (Video Game) / int_5989e3b6
type
Enemy Mine
 Halo: Combat Evolved (Video Game) / int_5989e3b6
comment
Enemy Mine: A smaller, more subtle moment can be seen in the level "343 Guilty Spark", as there are a couple of instances where the Chief can find human and jackal bodies lying next to each other with weapons scattered around them, the implication being that they stopped fighting each other to deal with the Flood.
 Halo: Combat Evolved (Video Game) / int_5989e3b6
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_5989e3b6
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_5989e3b6
 Halo: Combat Evolved (Video Game) / int_5ab0da17
type
Punch-Packing Pistol
 Halo: Combat Evolved (Video Game) / int_5ab0da17
comment
Punch-Packing Pistol: The M6D Pistol may be a Hand Cannon, but the Plasma Pistol is no slouch either. It actually does more damage per shot than the Plasma Rifle, can strip Elite shields very quickly, and does a fairly decent job at killing Grunts and Jackals (especially when shooting their exposed hand to stagger them). It only seems weak when wielded by those two races because it receives a massive damage debuff against the player's shields.
 Halo: Combat Evolved (Video Game) / int_5ab0da17
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_5ab0da17
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_5ab0da17
 Halo: Combat Evolved (Video Game) / int_5ed1b6d3
type
Limited Loadout
 Halo: Combat Evolved (Video Game) / int_5ed1b6d3
comment
Limited Loadout: Trope Codifier for the modern First-Person Shooter. Master Chief can wield any two of the game's eight weapons and four of each of the two types of grenades at once. Melee attacks with whatever's currently in your hands are always an option, too. Interestingly, compared to most later games which copied this trope from Halo, this game also had it go hand-in-hand with Throw-Away Guns: no one weapon was useful for every situation (the most general split being that Covenant plasma weapons cut through shields quickly but barely damaged health, while human kinetic weapons bounced off of shields but tore up health), and you would have to learn how to think ahead and know when to drop a weapon you like and/or are good at using in favor of something with more plentiful ammo or which dealt with the current situation better.
 Halo: Combat Evolved (Video Game) / int_5ed1b6d3
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_5ed1b6d3
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_5ed1b6d3
 Halo: Combat Evolved (Video Game) / int_6293c185
type
Sequel Hook
 Halo: Combat Evolved (Video Game) / int_6293c185
comment
Sequel Hook: Master Chief muses at the end that this is only the beginning of something bigger. After the credits, you can see Guilty Spark humming to himself, flying through space.
 Halo: Combat Evolved (Video Game) / int_6293c185
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_6293c185
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_6293c185
 Halo: Combat Evolved (Video Game) / int_67a7cd88
type
Battle in the Center of the Mind
 Halo: Combat Evolved (Video Game) / int_67a7cd88
comment
Battle in the Center of the Mind: One terminal has Captain Keyes struggling to remember who he is and fighting off the Flood infection. By the end, the voice of the Gravemind can be heard.
 Halo: Combat Evolved (Video Game) / int_67a7cd88
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_67a7cd88
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_67a7cd88
 Halo: Combat Evolved (Video Game) / int_68da6712
type
Canon Welding
 Halo: Combat Evolved (Video Game) / int_68da6712
comment
Canon Welding: The terminals interconnect a lot of the other games and the expanded universe together, as the series has evolved significantly since the original game. Guilty Spark narrates most of them, with references to the other Monitors and things that showed up in later games and novels.
 Halo: Combat Evolved (Video Game) / int_68da6712
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_68da6712
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_68da6712
 Halo: Combat Evolved (Video Game) / int_69ab6c58
type
Justified Tutorial
 Halo: Combat Evolved (Video Game) / int_69ab6c58
comment
Justified Tutorial: You're taught how to control your character under the pretext of a post-cryosleep examination. This is skipped entirely in co-op or on higher difficulties.
 Halo: Combat Evolved (Video Game) / int_69ab6c58
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_69ab6c58
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_69ab6c58
 Halo: Combat Evolved (Video Game) / int_6b2b3b59
type
The Reveal
 Halo: Combat Evolved (Video Game) / int_6b2b3b59
comment
The Reveal: We have two regarding Halo's purpose. The first is that it's a containment facility designed to contain the Flood for study and research. The second is that Halo's superweapon is intended to indiscriminately kill all sentient life within 25,000 light-years of itself, to starve out the Flood — and it was already activated once before.
 Halo: Combat Evolved (Video Game) / int_6b2b3b59
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_6b2b3b59
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_6b2b3b59
 Halo: Combat Evolved (Video Game) / int_6dc206c9
type
Marathon Level
 Halo: Combat Evolved (Video Game) / int_6dc206c9
comment
Marathon Level: Assault on the Control Room. The Library can also feel like this.
 Halo: Combat Evolved (Video Game) / int_6dc206c9
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_6dc206c9
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_6dc206c9
 Halo: Combat Evolved (Video Game) / int_6ef6417b
type
Disney Death
 Halo: Combat Evolved (Video Game) / int_6ef6417b
comment
Disney Death: Sergeant Johnson's apparent death got retconned into being this in Halo: First Strike and Halo 2. Even though, despite his fairly low screen time, Bungie did everything but show his actual death. The Legendary ending does show him to be on the ring when it explodes, but this was obviously non-canon; Bungie later jokingly stated that it was his twin brother instead.
 Halo: Combat Evolved (Video Game) / int_6ef6417b
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_6ef6417b
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_6ef6417b
 Halo: Combat Evolved (Video Game) / int_72856b70
type
Godzilla Threshold
 Halo: Combat Evolved (Video Game) / int_72856b70
comment
Godzilla Threshold: Since the Flood is so dangerous, Halo is meant to wipe out absolutely all life in the galaxy to starve them out.
 Halo: Combat Evolved (Video Game) / int_72856b70
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_72856b70
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_72856b70
 Halo: Combat Evolved (Video Game) / int_72b8af59
type
Stealthy Mook
 Halo: Combat Evolved (Video Game) / int_72b8af59
comment
Stealthy Mook: Stealth Elites use Active Camouflage, and can be equipped with either Plasma Rifles or Energy Swords; the difficulty in tracking them is compensated for by the fact that they do not have energy shields, so a careful (or lucky) headshot will be a One-Hit Kill.
 Halo: Combat Evolved (Video Game) / int_72b8af59
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_72b8af59
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_72b8af59
 Halo: Combat Evolved (Video Game) / int_72dd7026
type
What the Hell, Player?
 Halo: Combat Evolved (Video Game) / int_72dd7026
comment
If you start shooting at the Marines, they'll ignore the first couple of shots as accidental friendly fire but then will turn hostile. There are even lines of dialogue for Cortana, Captain Keyes, and the Marines specifically recorded for if the player does this.
 Halo: Combat Evolved (Video Game) / int_72dd7026
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_72dd7026
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_72dd7026
 Halo: Combat Evolved (Video Game) / int_72e71249
type
Progressive Era Montage
 Halo: Combat Evolved (Video Game) / int_72e71249
comment
Progressive Era Montage: In the first Terminal, 343 Guilty Spark discovers that the Pillar of Autumn is a human ship when he examines the ship's records and discovers a summary of human history since the Forerunners left them. Starting with prehistoric humans around a fire, and going to Ancient Greece, the Egyptian pyramids, the Industrial Revolution, World War II, the atomic bomb, Neil Armstrong on the Moon, the International Space Station, the invention of the slipspace drive, the construction of the Orbital Defense Platforms, and finally the Spartan-II program.
 Halo: Combat Evolved (Video Game) / int_72e71249
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_72e71249
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_72e71249
 Halo: Combat Evolved (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Halo: Combat Evolved (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Continuing the tradition set by its predecessor, Marathon, Combat Evolved signifies a Covenant soldier's rank through their armor color. While later games often paired this colour-coding system with unique armor designs for each rank (up until Halo 4, which largely dropped the system altogether), visual variants of Combat Evolved's Covenant armor (Grunt backpack shape, Elite helmet design, etc.) were almost exclusively cosmetic, meaning that color (and in some cases, weapon choice and battle strategy) was the only way to determine an enemy's rank at a glance. Grunt ranks include Minors (Orange), Majors (Red), and Spec-Ops (Black). Elite ranks include Minors (Blue), Majors (Maroon), Stealth (Cyan + Grey trim), Spec-Ops (Black), and Zealots (Gold). Jackal ranks are determined by the color of their shields, with Minors being equipped with blue shields and Majors with orange. This also determines their shield strength, with the latter being predictably stronger than the former.
 Halo: Combat Evolved (Video Game) / int_740f59b4
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_740f59b4
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_740f59b4
 Halo: Combat Evolved (Video Game) / int_75f09f53
type
Morale Mechanic
 Halo: Combat Evolved (Video Game) / int_75f09f53
comment
Morale Mechanic: If a squad leader (usually an Elite) dies, nearby Grunts and Jackals will stop shooting and run around in an aimless panic for a few seconds, making them easy targets. This makes targeting the Elite first a valid tactic, and this feature would become standard for every Halo FPS.
 Halo: Combat Evolved (Video Game) / int_75f09f53
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_75f09f53
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_75f09f53
 Halo: Combat Evolved (Video Game) / int_77550b4f
type
Theme-and-Variations Soundtrack
 Halo: Combat Evolved (Video Game) / int_77550b4f
comment
Theme-and-Variations Soundtrack: The main theme gets redone for many other tracks in the game. For instance, "Perilous Journey" gives it a slightly understated variation and a different time signature, while "Ambient Wonder" is, predictably, an ambient remix.
 Halo: Combat Evolved (Video Game) / int_77550b4f
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_77550b4f
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_77550b4f
 Halo: Combat Evolved (Video Game) / int_7b3f0b81
type
Tractor Beam
 Halo: Combat Evolved (Video Game) / int_7b3f0b81
comment
Tractor Beam: The Gravity Lift on the underside of the Truth and Reconciliation allows passage in and out of the ship.
 Halo: Combat Evolved (Video Game) / int_7b3f0b81
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_7b3f0b81
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_7b3f0b81
 Halo: Combat Evolved (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Halo: Combat Evolved (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: The gold-armored Elite Zealots; extremely agile foes whose shields are three times as strong as that of a regular blue Elite Minor's and primarily wield Energy Swords. In the latter half of the game, Zealots will also occasionally wield Plasma Rifles, with which they possess the highest accuracy of any Elite rank and fire in much longer bursts, all the while dodging and taking cover from any return fire thrown their way.
 Halo: Combat Evolved (Video Game) / int_7b7965dd
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_7b7965dd
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_7b7965dd
 Halo: Combat Evolved (Video Game) / int_7bb844ec
type
Villain Decay
 Halo: Combat Evolved (Video Game) / int_7bb844ec
comment
Villain Decay: Starting with the events following The Reveal, the Covenant gets hit with this hard.
 Halo: Combat Evolved (Video Game) / int_7bb844ec
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_7bb844ec
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_7bb844ec
 Halo: Combat Evolved (Video Game) / int_7c7589af
type
Earth-Shattering Kaboom
 Halo: Combat Evolved (Video Game) / int_7c7589af
comment
Earth-Shattering Kaboom: Granted, Halo is an artificial world, but the last few levels have you trying to engineer one.
 Halo: Combat Evolved (Video Game) / int_7c7589af
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_7c7589af
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_7c7589af
 Halo: Combat Evolved (Video Game) / int_832c45c4
type
Stalked by the Bell
 Halo: Combat Evolved (Video Game) / int_832c45c4
comment
Stalked by the Bell: At the very start of "Halo", you get a bit of time to explore your open surroundings as you land on the ring, but if you hang around for too long then the Covenant dropship that typically appears when you try to leave the area will arrive early. In "The Maw", just before the engine room you have the option of visiting an armory to stock up on weapons. This room is full of Rocket Launchers, Shotguns, and Frag Grenades, but hanging around inside for too long will cause a swarm of Active Camouflaged Flood to enter the room to keep you on your toes.
 Halo: Combat Evolved (Video Game) / int_832c45c4
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_832c45c4
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_832c45c4
 Halo: Combat Evolved (Video Game) / int_8344209e
type
BFG
 Halo: Combat Evolved (Video Game) / int_8344209e
comment
BFG: The Fuel Rod Gun, especially when wielded by tiny Grunts. The weapon is unusable by the player in the Xbox version. On the PC version, it's still only usable in multiplayer.
 Halo: Combat Evolved (Video Game) / int_8344209e
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_8344209e
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_8344209e
 Halo: Combat Evolved (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Halo: Combat Evolved (Video Game) / int_863fa679
comment
What Happened to the Mouse?: The Marine the Chief helps into the escape pod at the end of the first level is conspicuously missing if you stop to count the bodies of the Marines killed when the escape pod crashed into Halo, which makes you wonder if he somehow survived and wandered off while the Chief was knocked out.
 Halo: Combat Evolved (Video Game) / int_863fa679
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_863fa679
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_863fa679
 Halo: Combat Evolved (Video Game) / int_8894d9e2
type
Deadly Escape Mechanism
 Halo: Combat Evolved (Video Game) / int_8894d9e2
comment
Deadly Escape Mechanism: Early in the game, Master Chief is aboard an escape pod that is unable to land safely - when it crashes, he is the only survivor.
 Halo: Combat Evolved (Video Game) / int_8894d9e2
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_8894d9e2
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_8894d9e2
 Halo: Combat Evolved (Video Game) / int_8a4988bb
type
Mind Rape
 Halo: Combat Evolved (Video Game) / int_8a4988bb
comment
Mind Rape: Terminal 9 shows the excruciating ordeal Keyes goes through as he tries to prevent the Flood from sifting through his memories for valuable intel.
 Halo: Combat Evolved (Video Game) / int_8a4988bb
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_8a4988bb
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_8a4988bb
 Halo: Combat Evolved (Video Game) / int_8b2f45df
type
Cryo Sickness
 Halo: Combat Evolved (Video Game) / int_8b2f45df
comment
Cryo Sickness: Half-jokingly referred to as "freezer burn." The Novelization states that anything worn into a cryo pod gives the wearer a horrible rash. The Chief getting frozen in his Powered Armor showcases how durable he is.
 Halo: Combat Evolved (Video Game) / int_8b2f45df
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_8b2f45df
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_8b2f45df
 Halo: Combat Evolved (Video Game) / int_8ba9512b
type
Our Zombies Are Different
 Halo: Combat Evolved (Video Game) / int_8ba9512b
comment
Our Zombies Are Different: The Flood are Parasite Zombies; if one of their small, popcorn-like Infection Forms latches on to an unshielded victim, said victim turns into a Combat Form armed with Combat Tentacles. These Combat Forms aren't just fast; they're also smart enough to use guns. And smart enough to hijack spaceships.
 Halo: Combat Evolved (Video Game) / int_8ba9512b
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_8ba9512b
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_8ba9512b
 Halo: Combat Evolved (Video Game) / int_8d25533e
type
Your Size May Vary
 Halo: Combat Evolved (Video Game) / int_8d25533e
comment
Your Size May Vary: The UNSC Pillar of Autumn is at least three times bigger in the final set-piece than it should be, with you explicitly driving at least 3 km along its 1.17km spine to reach the Longsword space fighter. This happened because the interior layouts of the missions that take place in the Autumn were completed before the exterior had been decided on and finalized. It's quite funny because, in every other aspect of the game, Bungie went to excruciating detail in creating the scale of the game accurately.
 Halo: Combat Evolved (Video Game) / int_8d25533e
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_8d25533e
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_8d25533e
 Halo: Combat Evolved (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 Halo: Combat Evolved (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: Two in "Keyes". You start literally in the hallway right next to the endpoint, but it's inaccessible due to locked doors. You can see into the room through a metal grating. Just down the hall is a hole in the ship which you must jump down to continue through the mission, but should be easily small enough a gap for someone like the Master Chief to make.
 Halo: Combat Evolved (Video Game) / int_8d6c8737
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_8d6c8737
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_8d6c8737
 Halo: Combat Evolved (Video Game) / int_8e20979
type
Wham Episode
 Halo: Combat Evolved (Video Game) / int_8e20979
comment
Wham Episode: 343 Guilty Spark. The Flood appears, as an Outside-Context Problem.
 Halo: Combat Evolved (Video Game) / int_8e20979
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_8e20979
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_8e20979
 Halo: Combat Evolved (Video Game) / int_8ffcdaf6
type
Sealed Cast in a Multipack
 Halo: Combat Evolved (Video Game) / int_8ffcdaf6
comment
Sealed Cast in a Multipack: If you play co-op, this is how both players begin the game. Otherwise, it is simply Sealed Badass in a Can.
 Halo: Combat Evolved (Video Game) / int_8ffcdaf6
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_8ffcdaf6
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_8ffcdaf6
 Halo: Combat Evolved (Video Game) / int_9203bf6
type
Arc Number
 Halo: Combat Evolved (Video Game) / int_9203bf6
comment
Arc Number: Guilty Spark mentions offhand that the original plan was to build twelve Halo installations instead of seven...note This is taken from The Forerunner Saga.
 Halo: Combat Evolved (Video Game) / int_9203bf6
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_9203bf6
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_9203bf6
 Halo: Combat Evolved (Video Game) / int_93387c2e
type
Monster Delay
 Halo: Combat Evolved (Video Game) / int_93387c2e
comment
Monster Delay: The level leading up to the reveal of the Flood, with its thick tension and atmosphere building, but especially the early parts of the level where "friendly" units show up on your motion tracker. If you keep an eye out, you can occasionally see a glimpse of something moving around the jungle in the fog. Not to mention the moment that you find Grunts and Jackals running away, terrified from something firing at them from inside the structure, only to make your way inside and find nobody.
 Halo: Combat Evolved (Video Game) / int_93387c2e
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_93387c2e
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_93387c2e
 Halo: Combat Evolved (Video Game) / int_934c7e38
type
Paper Tiger
 Halo: Combat Evolved (Video Game) / int_934c7e38
comment
Paper Tiger: Elites armed with Energy Swords can be fearsome foes at first, given their relentless pursuit of the player. In reality, they are one of the easiest enemies in the game; whereas their firearm-wielding comrades will bob, weave and dive for cover like no one's business, swordsmen will charge straight at the player with little regard for personal safety, making them incredibly easy to bait out into a plasma grenade stick, noob combo, or headshots. Hunters; While they may look intimidating and can do quite a lot of damage with their fuel rod guns and melee attacks, they can still be brought down with one shot to any of their orange body parts with a headshot-capable weapon... including the excessively common Pistol.
 Halo: Combat Evolved (Video Game) / int_934c7e38
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_934c7e38
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_934c7e38
 Halo: Combat Evolved (Video Game) / int_940a5958
type
Artificial Stupidity
 Halo: Combat Evolved (Video Game) / int_940a5958
comment
A more literal example: should the Chief (or a fellow marine) kill one of his teammates, they will tolerate one death before turning on him, oftentimes yelling some version of this (i.e. "What the hell?!"). However, suppose the player kills Captain Keyes or any of the bridge crew during The Pillar of Autumn. In this case, Cortana will rather hilariously yell "What the hell are you doing?!" before calling in marine security teams to kill you.
 Halo: Combat Evolved (Video Game) / int_940a5958
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_940a5958
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_940a5958
 Halo: Combat Evolved (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Halo: Combat Evolved (Video Game) / int_94cc2c28
comment
Exact Time to Failure: The last Warthog run through the Pillar of Autumn takes place whilst its fusion drive core is in the process of undergoing a massive meltdown, followed by a huge explosion. Cortana helpfully places a very exact timer onto your HUD to show when the meltdown will occur. Interestingly, the time can halt and change throughout the section as the situation changes. This tends to suggest that the time displayed is Cortana's prediction of how much longer they have to be able to Outrun the Fireball in time, rather than when the final detonation will occur.
 Halo: Combat Evolved (Video Game) / int_94cc2c28
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_94cc2c28
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_94cc2c28
 Halo: Combat Evolved (Video Game) / int_95053a3f
type
Standard FPS Enemies
 Halo: Combat Evolved (Video Game) / int_95053a3f
comment
Standard FPS Enemies: Not much variety to be found here. The Grunt: Grunts and Jackals. The Soldier: Elite Minors and Majors. The Ninja: Stealth Elites, who trade shields for active camouflage. The Elite: Spec-Ops Grunts and Elites encountered in the final two levels. The Champion: Elite Zealots. The Heavy: Hunters, mixed with The Shield for being coated in armor and their large, arm-mounted shields. The Just Plain Tank: Wraith plasma mortar tanks. The Gunship: Banshee fighters. Spirit dropships also come with underslung turrets that will fire if you draw their attention. The Turret: Covenant Shade turrets. The Rat: Flood Infection Forms. The Zombie: Flood Combat Forms. The Canister: Flood Carrier Forms. The Bat: Sentinel Aggressors.
 Halo: Combat Evolved (Video Game) / int_95053a3f
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_95053a3f
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_95053a3f
 Halo: Combat Evolved (Video Game) / int_970c790a
type
Big Bad
 Halo: Combat Evolved (Video Game) / int_970c790a
comment
Big Bad: Unlike subsequent games, Combat Evolved is notable for not having any; 343 Guilty Spark is the most personal enemy in the latter half of the game, but he is only an obstacle rather than the source of the protagonist's troubles.
 Halo: Combat Evolved (Video Game) / int_970c790a
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_970c790a
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_970c790a
 Halo: Combat Evolved (Video Game) / int_99298c71
type
Better to Die than Be Killed
 Halo: Combat Evolved (Video Game) / int_99298c71
comment
Better to Die than Be Killed: Basically what the Halo rings were designed to do; specifically, they kill all sentient life in the galaxy in order to starve the Flood.
 Halo: Combat Evolved (Video Game) / int_99298c71
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_99298c71
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_99298c71
 Halo: Combat Evolved (Video Game) / int_99db72ee
type
Immune to Bullets
 Halo: Combat Evolved (Video Game) / int_99db72ee
comment
Hunters are only slightly taller than Spartans/Elites (though noticeably bulkier), and aren't Immune to Bullets; they just have high health and take reduced damage from most weapons when not shot in their exposed flesh. They can still be killed just by shooting their armor enough, though it does take well over several dozen rounds of automatic weapons fire to do the job.
 Halo: Combat Evolved (Video Game) / int_99db72ee
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_99db72ee
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_99db72ee
 Halo: Combat Evolved (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 Halo: Combat Evolved (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: Foes appear as red dots on your motion tracker, and friendlies appear as yellow dots. As its name implies, the motion tracker is unable to detect stationary enemies. Not all yellow dots are truly friendly, however; unmanned vehicles that are still in motion are represented as such, while the opening swamp section of the level "343 Guilty Spark" features several Flood Combat Forms that register as allies on the tracker, all of them moving around & watching the Chief from far away.
 Halo: Combat Evolved (Video Game) / int_9cd91b8a
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_9cd91b8a
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_9cd91b8a
 Halo: Combat Evolved (Video Game) / int_9cde2df1
type
Hand Cannon
 Halo: Combat Evolved (Video Game) / int_9cde2df1
comment
Hand Cannon: The M6D Pistol, chambered for .50 calibre high-explosive armour-piercing bullets.
 Halo: Combat Evolved (Video Game) / int_9cde2df1
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_9cde2df1
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_9cde2df1
 Halo: Combat Evolved (Video Game) / int_9d12bbc1
type
Foreshadowing
 Halo: Combat Evolved (Video Game) / int_9d12bbc1
comment
Foreshadowing: In Terminal 10, amid his furious rantings about the Reclaimers plotting to destroy his installation, 343 Guilty Spark wishes he had some Prometheans around to deal with the situation. He then muses that that would require the Didact to be present, and observes with grim satisfaction that the Reclaimers might be better off facing the Flood than his unchecked rage. This sets up the plot of Halo 4.
 Halo: Combat Evolved (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_9d12bbc1
 Halo: Combat Evolved (Video Game) / int_9dab0a6e
type
Continuity Nod
 Halo: Combat Evolved (Video Game) / int_9dab0a6e
comment
Continuity Nod: The terminal videos have several, including towards the expanded universe. In particular, Guilty Spark references several things from The Forerunner Saga novel trilogy. The Keyes terminal showing the eponymous captain and his mental struggle with the Proto-Gravemind is an expanded version of a scene that was in Halo: The Flood. A young Dr Halsey also appears in flashbacks from Keyes' memories, and her appearance is similar to what she looks like in the Halo Legends anime, with elements of her Halo: Reach design. Their daughter, a major figure in the next two games, also makes an appearance. Linda-058 can be seen on the cryo bay status monitor next to the Chief, a nod to Halo: The Fall of Reach and Halo: First Strike.
 Halo: Combat Evolved (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_9dab0a6e
 Halo: Combat Evolved (Video Game) / int_9edbda07
type
Elite Mooks
 Halo: Combat Evolved (Video Game) / int_9edbda07
comment
Elite Mooks: The aptly named Elites — the backbone of the Covenant military. The final portion of Keyes introduces you to the Special Operations Covenant; tougher, black-armored Grunts and Elites capable of actions their regular brethren cannot, such as wielding Fuel Rod Cannons and throwing plasma grenades, respectively. The Spec-Ops Elites are particularly tough, being much more accurate with their grenades than Grunts, and having twice as durable shields and slightly more health as a regular Elite. Come The Maw, all standard Covenant troops (besides Hunters, who only have a single rank, and Jackals, who don't appear in the level) have been supplanted by the Spec-Ops Covenant.
 Halo: Combat Evolved (Video Game) / int_9edbda07
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_9edbda07
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_9edbda07
 Halo: Combat Evolved (Video Game) / int_a0ba72fb
type
HangingSeparately
 Halo: Combat Evolved (Video Game) / int_a0ba72fb
comment
Hanging Separately: Despite being attacked by both the Flood and Sentinels, the UNSC and the Covenant are unwilling to help each other, to the point that Covenant enemies will prioritize Master Chief even when being attacked at that moment by the Flood. Justified in that the Covenant are waging a holy war against humanity, and the Chief is seen as their version of the Anti-Christ; neither these new aliens nor the robot servants of the gods they worship are going to stop them from killing some more humans. Halo 2 also establishes that the Covenant are already familiar with the Flood and have dealt with it before, and while they do consider it an extremely serious threat to them it's not the "oh shit all bets are off" complete surprise that it is to the humans.
 Halo: Combat Evolved (Video Game) / int_a0ba72fb
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_a0ba72fb
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_a0ba72fb
 Halo: Combat Evolved (Video Game) / int_a18042f1
type
Left the Background Music On
 Halo: Combat Evolved (Video Game) / int_a18042f1
comment
Left the Background Music On: In one of the cutscenes, some Marines are heading into battle while generic Heavy Metal plays. One of them asks "Why do we always have to listen to the old stuff?" and Sergeant Johnson replies that it is part of Earth's culture. Word of God is that Bungie originally planned to license Steppenwolf's "Magic Carpet Ride" or Rolling Stones' "Paint It Black" for this scene, but was vetoed, resulting in the generic electric guitar.
 Halo: Combat Evolved (Video Game) / int_a18042f1
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_a18042f1
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_a18042f1
 Halo: Combat Evolved (Video Game) / int_a1a1491e
type
Homage
 Halo: Combat Evolved (Video Game) / int_a1a1491e
comment
Homage: The Halo worlds are a direct homage to Larry Niven's Ringworld books.
 Halo: Combat Evolved (Video Game) / int_a1a1491e
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_a1a1491e
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_a1a1491e
 Halo: Combat Evolved (Video Game) / int_a1f82f86
type
Enemy Chatter
 Halo: Combat Evolved (Video Game) / int_a1f82f86
comment
Enemy Chatter: The Grunts always have something to say: "Wake up, bad guys!" "He's here!" "Look out!" "Run away!" "Shoot you!" "Die Devil!" "HE'S UNSTOPPABLE!" "LEADER DEAD! RUN A-WAY!" "GET IT OFF! GET IT OFF!" "OOH, AAH, GET IT OFF OF ME!!" "NO-HO-HOOOOOO!!!"
 Halo: Combat Evolved (Video Game) / int_a1f82f86
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_a1f82f86
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_a1f82f86
 Halo: Combat Evolved (Video Game) / int_a414c3f0
type
One-Hit Kill
 Halo: Combat Evolved (Video Game) / int_a414c3f0
comment
One-Hit Kill: Chief can survive a lot of things, even explosions so long as he's not directly on top of them and he has a full shield and health bar (barring those damned Rocket Launcher Flood or grenades being detonated by each other which will kill everything around them), but if an Energy Sword-wielding Elite manages to get in and hit you, consider yourself dead, especially if it's from the Elite Zealots.
 Halo: Combat Evolved (Video Game) / int_a414c3f0
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_a414c3f0
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_a414c3f0
 Halo: Combat Evolved (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 Halo: Combat Evolved (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: The Fuel Rod Gun, in both its Hunter-integrated and infantry-portable versions. The latter even comes with a Self-Destruct Mechanism; its loaded fuel rods will expel a green gas for a few seconds following its user's death before the weapon violently explodes. The Energy Sword is equipped with a similar failsafe mechanism, though its blade and hilt will instead harmlessly fizzle out as soon as it's dropped. Sentinel Beams cannot be looted from destroyed Sentinels.
 Halo: Combat Evolved (Video Game) / int_a89efe3c
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_a89efe3c
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_a89efe3c
 Halo: Combat Evolved (Video Game) / int_aa30e350
type
Sole Survivor
 Halo: Combat Evolved (Video Game) / int_aa30e350
comment
Sole Survivor: At the end of the game, you are the only human who manages to escape Halo. This was later retconned in the novel Halo: First Strike.
 Halo: Combat Evolved (Video Game) / int_aa30e350
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_aa30e350
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_aa30e350
 Halo: Combat Evolved (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Halo: Combat Evolved (Video Game) / int_ac9f78d9
comment
Jack of All Stats: Rather unusually for an FPS, the game's jack-of-all-stats weapon is not the default assault rifle (which functions more like a short-range submachine gun), but rather the alien Plasma Rifle, which is viable at all ranges and overall balanced but not overpowering against most everything except maybe Hunters and Flood.
 Halo: Combat Evolved (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_ac9f78d9
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_ac9f78d9
 Halo: Combat Evolved (Video Game) / int_ad1db87c
type
Oh, Crap!
 Halo: Combat Evolved (Video Game) / int_ad1db87c
comment
In one very unexpected and terrifying late-game encounter in The Maw, there are about a dozen invisible Flood Combat Forms! And you just happen to be in the tight confines of an armory at that time.
 Halo: Combat Evolved (Video Game) / int_ad1db87c
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_ad1db87c
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_ad1db87c
 Halo: Combat Evolved (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Halo: Combat Evolved (Video Game) / int_ad22fa80
comment
The tone is fairly light and often comical, especially before the Flood shows up. Chief and Cortana share some witty banter and a few sight gags, complete with a farcical ending scene with Johnson and an Elite in the Legendary ending. The story was told predominantly from just Chief and Cortana's perspectives, with them coming upon events or being told of complications rather than cutting away to show what happened before they were there (you first learn of the flood by reviewing footage found on a dead marine), there is no secondary group to fill up the plot. A lot of elements such as the design of the UNSC Marines' armor and equipment are also cribbed directly from films such as Aliens and Predator; later influences would not be quite so blatant.
 Halo: Combat Evolved (Video Game) / int_ad22fa80
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_ad22fa80
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_ad22fa80
 Halo: Combat Evolved (Video Game) / int_ade384ea
type
Red Shirt
 Halo: Combat Evolved (Video Game) / int_ade384ea
comment
Redshirt: The UNSC crewmen, which only appear in the first couple of missions The Pillar of Autumn and Halo. They have less health than even a Grunt and are only armed with M6D Pistols (if at all). Some of them even wear red uniforms!
 Halo: Combat Evolved (Video Game) / int_ade384ea
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_ade384ea
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_ade384ea
 Halo: Combat Evolved (Video Game) / int_b0b11c76
type
You Just Had to Say It
 Halo: Combat Evolved (Video Game) / int_b0b11c76
comment
You Just Had to Say It: After you first enter the titular Covenant ship in The Truth and Reconciliation, Cortana announces that there are no enemy forces detected on the vessel. This prompts this gem:
 Halo: Combat Evolved (Video Game) / int_b0b11c76
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_b0b11c76
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_b0b11c76
 Halo: Combat Evolved (Video Game) / int_b0e18b32
type
Unique Enemy
 Halo: Combat Evolved (Video Game) / int_b0e18b32
comment
Unique Enemy: In 343 Guilty Spark, there is the Paranoid Marine, a Marine who has been driven crazy by the (then unencountered) Flood and will slowly shoot at the player when approached. There is only one group of Flood Combat Forms that use active camouflage in the game, encountered if you stay too long inside the armoury adjacent to the Engine Room in The Maw.
 Halo: Combat Evolved (Video Game) / int_b0e18b32
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_b0e18b32
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_b0e18b32
 Halo: Combat Evolved (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Halo: Combat Evolved (Video Game) / int_b2cdd776
comment
Bottomless Magazines: The purpose of the Bandanna Skull. Remember all that time you kept running out of ammo during The Library? Now, you never lose ammo when that skull is on. And you can still get achievements with it.
 Halo: Combat Evolved (Video Game) / int_b2cdd776
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_b2cdd776
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_b2cdd776
 Halo: Combat Evolved (Video Game) / int_b4e95b4f
type
First-Person Ghost
 Halo: Combat Evolved (Video Game) / int_b4e95b4f
comment
First-Person Ghost: The one game in the series where this is played straight.
 Halo: Combat Evolved (Video Game) / int_b4e95b4f
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_b4e95b4f
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_b4e95b4f
 Halo: Combat Evolved (Video Game) / int_b578811d
type
Scary Dogmatic Aliens
 Halo: Combat Evolved (Video Game) / int_b578811d
comment
Scary Dogmatic Aliens: The Covenant are the religious fundamentalist type.
 Halo: Combat Evolved (Video Game) / int_b578811d
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_b578811d
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_b578811d
 Halo: Combat Evolved (Video Game) / int_b89ed08a
type
Obvious Rule Patch
 Halo: Combat Evolved (Video Game) / int_b89ed08a
comment
Obvious Rule Patch: Under normal circumstances, the massive Ramp Jump near the end of "The Maw" would technically be unsurvivable, as the distance is far enough that the game will trigger death by falling. Just for this one level, the game extends how far you can fall without dying so this won't happen.
 Halo: Combat Evolved (Video Game) / int_b89ed08a
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_b89ed08a
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_b89ed08a
 Halo: Combat Evolved (Video Game) / int_bb48f8ba
type
Timed Mission
 Halo: Combat Evolved (Video Game) / int_bb48f8ba
comment
Timed Mission: The Warthog Run, the final section of the game's final mission The Maw. 6 minutes (5 on Legendary) to bug out of the self-destructing Pillar of Autumn as Spec-Ops Covenant, Flood and Sentinels wage war throughout the length of the run.
 Halo: Combat Evolved (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_bb48f8ba
 Halo: Combat Evolved (Video Game) / int_bcba5ab
type
Sniper Pistol
 Halo: Combat Evolved (Video Game) / int_bcba5ab
comment
Sniper Pistol: The M6D Pistol, literally so, as it's one of only two scoped/headshot-capable weapons in the game. It's the single most practical weapon in the game, with much higher accuracy and stopping power than the so-called "Assault Rifle".
 Halo: Combat Evolved (Video Game) / int_bcba5ab
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_bcba5ab
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_bcba5ab
 Halo: Combat Evolved (Video Game) / int_bd2812b5
type
Ascend to a Higher Plane of Existence
 Halo: Combat Evolved (Video Game) / int_bd2812b5
comment
According to Cortana, the Covenant already knows that Halo is a superweapon, though the ringworld is still significant to their religion in an unspecified way. Keyes notes that they even have a saying, "Whoever controls Halo, controls the fate of the universe." From the second game onwards, it would become a major plot point that the Covenant at large doesn't know Halo's true purpose and instead believes the Halo rings are a way to Ascend to a Higher Plane of Existence. Additionally, this saying implies that the Covenant refers to the ring by its true name Halo, while in every work after this, the Covenant almost exclusively refers to the Halos as the Sacred Rings.
 Halo: Combat Evolved (Video Game) / int_bd2812b5
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_bd2812b5
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_bd2812b5
 Halo: Combat Evolved (Video Game) / int_bfc659ba
type
Standard FPS Guns
 Halo: Combat Evolved (Video Game) / int_bfc659ba
comment
Standard FPS Guns: This game features a fairly standard lineup: Pistol, Assault Rifle, Shotgun, Sniper Rifle, Rocket Launcher, grenades, energy gun,note the Covenant Plasma Pistol and Plasma Rifle shoot similar projectiles despite differences between their rate of fire, accuracy, damage and other unique properties. and Melee. The only odd one out is the Needler. Somewhat played with; in an example of Early-Installment Weirdness, the pistol plays more like a marksman rifle and the assault rifle plays more like a submachine gun.
 Halo: Combat Evolved (Video Game) / int_bfc659ba
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_bfc659ba
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_bfc659ba
 Halo: Combat Evolved (Video Game) / int_c0b66f61
type
Invisible Monsters
 Halo: Combat Evolved (Video Game) / int_c0b66f61
comment
Invisible Monsters: Elites with active camouflage. In one very unexpected and terrifying late-game encounter in The Maw, there are about a dozen invisible Flood Combat Forms! And you just happen to be in the tight confines of an armory at that time.
 Halo: Combat Evolved (Video Game) / int_c0b66f61
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_c0b66f61
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_c0b66f61
 Halo: Combat Evolved (Video Game) / int_c12f0c4
type
Outrun the Fireball
 Halo: Combat Evolved (Video Game) / int_c12f0c4
comment
Outrun the Fireball: Master Chief has to race through the Pillar of Autumn while it's exploding.
 Halo: Combat Evolved (Video Game) / int_c12f0c4
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_c12f0c4
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_c12f0c4
 Halo: Combat Evolved (Video Game) / int_c2d978fe
type
Car Fu
 Halo: Combat Evolved (Video Game) / int_c2d978fe
comment
Car Fu: "Roadkill!" This is almost to Exaggerated levels, given that even the slightest nudge from a vehicle is instant death. This was a result of the limited physics engine at the time, which had difficulty translating collision momentum into damage, so all hits were lethal.
 Halo: Combat Evolved (Video Game) / int_c2d978fe
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_c2d978fe
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_c2d978fe
 Halo: Combat Evolved (Video Game) / int_c446f93c
type
Artistic License – Nuclear Physics
 Halo: Combat Evolved (Video Game) / int_c446f93c
comment
Artistic License – Nuclear Physics: Nuclear reactors are not bombs.
 Halo: Combat Evolved (Video Game) / int_c446f93c
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_c446f93c
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_c446f93c
 Halo: Combat Evolved (Video Game) / int_c513249
type
Harder Than Hard
 Halo: Combat Evolved (Video Game) / int_c513249
comment
Harder Than Hard: The Legendary difficulty setting. As it says in-game: "This is suicide." Enemies do almost double the damage and have about 40% more health and shields; more importantly, they have better reflexes, are laser-accurate and have a much higher rate of fire.
 Halo: Combat Evolved (Video Game) / int_c513249
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_c513249
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_c513249
 Halo: Combat Evolved (Video Game) / int_c6695a49
type
Mêlée à Trois
 Halo: Combat Evolved (Video Game) / int_c6695a49
comment
Mêlée à Trois: The later missions feature a four-way conflict between the UNSC, the Covenant, Halo's Sentinels, and the Flood.
 Halo: Combat Evolved (Video Game) / int_c6695a49
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_c6695a49
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_c6695a49
 Halo: Combat Evolved (Video Game) / int_c69ae9b2
type
Self-Destruct Mechanism
 Halo: Combat Evolved (Video Game) / int_c69ae9b2
comment
The Fuel Rod Gun, in both its Hunter-integrated and infantry-portable versions. The latter even comes with a Self-Destruct Mechanism; its loaded fuel rods will expel a green gas for a few seconds following its user's death before the weapon violently explodes.
 Halo: Combat Evolved (Video Game) / int_c69ae9b2
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_c69ae9b2
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_c69ae9b2
 Halo: Combat Evolved (Video Game) / int_c75df49a
type
Shout-Out
 Halo: Combat Evolved (Video Game) / int_c75df49a
comment
Shout-Out: The Marine that Master Chief rescues at the end of "The Pillar of Autumn" now looks almost exactly like Marcus Fenix, the hero of Gears of War, the Xbox 360's other major exclusive shooter franchise (and he's noticeably missing if you examine the bodies at the crash site in the next mission).
 Halo: Combat Evolved (Video Game) / int_c75df49a
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_c75df49a
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_c75df49a
 Halo: Combat Evolved (Video Game) / int_c86a6f38
type
Cannon Fodder
 Halo: Combat Evolved (Video Game) / int_c86a6f38
comment
Cannon Fodder: The Grunts.
 Halo: Combat Evolved (Video Game) / int_c86a6f38
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_c86a6f38
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_c86a6f38
 Halo: Combat Evolved (Video Game) / int_c95d04f2
type
It Can Think
 Halo: Combat Evolved (Video Game) / int_c95d04f2
comment
It Can Think: The Flood initially appears to be completely feral zombies, charging into melee with no thought for self-preservation, but partway through their debut they suddenly start brandishing guns. "The Library" and "Keyes" later bring up the worrying notion that the Flood are intelligent enough to hot-wire damaged spaceships and escape Halo, which is why the Covenant send their best forces to defend the wrecks of the Pillar of Autumn and Truth and Reconciliation.
 Halo: Combat Evolved (Video Game) / int_c95d04f2
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_c95d04f2
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_c95d04f2
 Halo: Combat Evolved (Video Game) / int_c9cab11
type
Falling Damage
 Halo: Combat Evolved (Video Game) / int_c9cab11
comment
While a number of entries in the series have Falling Damage, Combat Evolved is the game where Master Chief and the multiplayer SPARTAN-II lineup have glass for kneecaps; simply falling from ten feet high will wipe your shields and potentially even tear into health, and any notable height further than that is almost assured death upon impact. Later games would either make fall damage a bit more reasonable, where it takes a genuinely severe height to hurt you, or outright have no fall damage that isn't the player falling into an instant-death pit out of the map boundaries.
 Halo: Combat Evolved (Video Game) / int_c9cab11
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_c9cab11
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_c9cab11
 Halo: Combat Evolved (Video Game) / int_ca87e3ec
type
No Name Given
 Halo: Combat Evolved (Video Game) / int_ca87e3ec
comment
No Name Given: John-117 is never referred to by name in this game, only by his rank.
 Halo: Combat Evolved (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_ca87e3ec
 Halo: Combat Evolved (Video Game) / int_cd809603
type
Tank Goodness
 Halo: Combat Evolved (Video Game) / int_cd809603
comment
Tank Goodness: The Scorpion tank is an unstoppable force.
 Halo: Combat Evolved (Video Game) / int_cd809603
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_cd809603
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_cd809603
 Halo: Combat Evolved (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Halo: Combat Evolved (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: You fight virtually no enemies during the beginning of 343 Guilty Spark beyond a few panicked Grunts and Jackals, to build suspense.
 Halo: Combat Evolved (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_cdfe12c3
 Halo: Combat Evolved (Video Game) / int_cee9aeed
type
Alternate Reality Game
 Halo: Combat Evolved (Video Game) / int_cee9aeed
comment
Alternate Reality Game: The "Cortana Letters", while not a true ARG, served as a foreshadowing of things to come in the promotion of subsequent instalments. These were a series of e-mails sent from Bungie-controlled addresses (and a couple of hidden messages on the discs of other Bungie games) to notable Marathon fandom people, authored by an AI entity named Cortana, intent on warning humanity about an impending alien invasion. Throughout the letters, she shared details about "the humorless war machine" she has to share processing space with and the religious zealots "whose main form of worship takes place at the altar of orbital bombardment", as well as the "unbroken ring" whose creators have simply vanished. While many of the details revealed in this way back in 1998-1999 have since changed significantly (particularly in terms of Cortana's characterization), the Letters nonetheless gave away quite a good chunk of the game's plot.
 Halo: Combat Evolved (Video Game) / int_cee9aeed
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_cee9aeed
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_cee9aeed
 Halo: Combat Evolved (Video Game) / int_cfda0ecb
type
Escort Mission
 Halo: Combat Evolved (Video Game) / int_cfda0ecb
comment
Escort Mission: The final portion of The Truth and Reconciliation has you escort Captain Keyes to the hangar of a Covenant battleship so you can escape via one of the enemy dropships.
 Halo: Combat Evolved (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_cfda0ecb
 Halo: Combat Evolved (Video Game) / int_d0f0a80d
type
One-Word Title
 Halo: Combat Evolved (Video Game) / int_d0f0a80d
comment
One-Word Title: Bungie intended for the game's title to be just "Halo" alone, but as explained below, a Publisher Chosen Subtitle was added.
 Halo: Combat Evolved (Video Game) / int_d0f0a80d
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_d0f0a80d
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_d0f0a80d
 Halo: Combat Evolved (Video Game) / int_d1438872
type
Missing Mission Control
 Halo: Combat Evolved (Video Game) / int_d1438872
comment
Missing Mission Control: At the end of Assault on the Control Room, Master Chief leaves Cortana behind to go and rescue Keyes, only returning two missions later. This is done so that the Chief's constant companion is missing for your first encounter with the Flood.
 Halo: Combat Evolved (Video Game) / int_d1438872
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_d1438872
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_d1438872
 Halo: Combat Evolved (Video Game) / int_d24ed873
type
Developer's Foresight
 Halo: Combat Evolved (Video Game) / int_d24ed873
comment
Developer's Foresight: If you start shooting at the Marines, they'll ignore the first couple of shots as accidental friendly fire but then will turn hostile. There are even lines of dialogue for Cortana, Captain Keyes, and the Marines specifically recorded for if the player does this. In "The Silent Cartographer", the encouraged route is to try to enter the map room complex, get locked out, and then find the security room to reopen the map room. If you decide to go to the security room first, not only does the game let you skip going through the 'getting locked out' moment, but the dialogue is changed to reflect the fact that you haven't been shut out. In "343 Guilty Spark", you're encouraged to go into the Forerunner structure after your initial sweep of the swamp area, then take the lift down to progress. In the event you do take the lift down, and then decide to go back up to the surface, there are fresh Marine bodies that were not there before, allowing you to get more ammo while furthering the mystery of what is going on since nothing is stated about them happening.
 Halo: Combat Evolved (Video Game) / int_d24ed873
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_d24ed873
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_d24ed873
 Halo: Combat Evolved (Video Game) / int_d39e327f
type
What the Hell, Hero?
 Halo: Combat Evolved (Video Game) / int_d39e327f
comment
What the Hell, Hero?: Just as Chief is about to activate Halo, Cortana finally manages to free herself and angrily asks, "Do you have any idea what that bastard almost made you do?!" Activating Halo rids the galaxy of the Flood by wiping out all of its food. That is, all life. A more literal example: should the Chief (or a fellow marine) kill one of his teammates, they will tolerate one death before turning on him, oftentimes yelling some version of this (i.e. "What the hell?!"). However, suppose the player kills Captain Keyes or any of the bridge crew during The Pillar of Autumn. In this case, Cortana will rather hilariously yell "What the hell are you doing?!" before calling in marine security teams to kill you.
 Halo: Combat Evolved (Video Game) / int_d39e327f
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_d39e327f
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_d39e327f
 Halo: Combat Evolved (Video Game) / int_d4fc9734
type
Salt the Earth
 Halo: Combat Evolved (Video Game) / int_d4fc9734
comment
Salt the Earth: Exaggerated by the Halo arrays. They work by wiping out all sentient life within their range so as to deny the Flood any viable hosts.
 Halo: Combat Evolved (Video Game) / int_d4fc9734
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_d4fc9734
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_d4fc9734
 Halo: Combat Evolved (Video Game) / int_d525f857
type
Sci-Fi Writers Have No Sense of Scale
 Halo: Combat Evolved (Video Game) / int_d525f857
comment
Sci-Fi Writers Have No Sense of Scale: In the final mission, Cortana states that the Pillar of Autumn's self-destruction will produce an explosion with a temperature of almost 100 million degrees (presumably Fahrenheit); this would be nearly 4 times as hot as the core of the sun. If this measurement is in Celsius, then 100 million degrees would be just enough to cause hydrogen to undergo nuclear fusion, which would create an explosion equal to a standard nuclear bomb - nowhere near the scale of the explosion that is seen destroying Halo.
 Halo: Combat Evolved (Video Game) / int_d525f857
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_d525f857
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_d525f857
 Halo: Combat Evolved (Video Game) / int_d5c7b415
type
Elites Are More Glamorous
 Halo: Combat Evolved (Video Game) / int_d5c7b415
comment
Elites Are More Glamorous: The Elites come in more varieties than any other enemy. Also, the Master Chief himself is a highly elite Super-Soldier.
 Halo: Combat Evolved (Video Game) / int_d5c7b415
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_d5c7b415
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_d5c7b415
 Halo: Combat Evolved (Video Game) / int_d5dddf0d
type
Mooks, but no Bosses
 Halo: Combat Evolved (Video Game) / int_d5dddf0d
comment
Mooks, but no Bosses: Not counting the Reactor Boss mentioned below, this trope is played straight.
 Halo: Combat Evolved (Video Game) / int_d5dddf0d
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_d5dddf0d
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_d5dddf0d
 Halo: Combat Evolved (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Halo: Combat Evolved (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: If you're playing on Heroic or Legendary difficulties, "The Pillar of Autumn" assumes that you're a player that's experienced with the game and automatically skips past the Justified Tutorial to get the level running. You get a short window of immunity from being crushed while you flip over vehicles or Shade turrets. Since the physics for flipping over vehicles can be a bit unpredictable, this means you don't need to worry about being killed by your Warthog falling on top of you. This feature is retained in future games, but it is most perceptible in Combat Evolved given that the game's crude way of measuring object momentum means even just a slight tap from a moving object can kill you. The Anniversary graphics option adds arrow-shaped floor lights as seen in "Assault on the Control Room" to "The Library", making the latter easier to navigate.
 Halo: Combat Evolved (Video Game) / int_d6f284a3
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_d6f284a3
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_d6f284a3
 Halo: Combat Evolved (Video Game) / int_d8b146b0
type
Barrier Warrior
 Halo: Combat Evolved (Video Game) / int_d8b146b0
comment
Barrier Warrior: Master Chief, the Elites, and the Sentinels are protected by full-body energy fields.
 Halo: Combat Evolved (Video Game) / int_d8b146b0
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_d8b146b0
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_d8b146b0
 Halo: Combat Evolved (Video Game) / int_d99d9918
type
The Captain
 Halo: Combat Evolved (Video Game) / int_d99d9918
comment
The Captain: Captain Keyes is running the show.
 Halo: Combat Evolved (Video Game) / int_d99d9918
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_d99d9918
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_d99d9918
 Halo: Combat Evolved (Video Game) / int_db68b734
type
Precursor Killers
 Halo: Combat Evolved (Video Game) / int_db68b734
comment
Precursor Killers: The Flood. More accurately, the Forerunners were forced to kill themselves and almost all other life in the galaxy to stop the Flood.
 Halo: Combat Evolved (Video Game) / int_db68b734
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_db68b734
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_db68b734
 Halo: Combat Evolved (Video Game) / int_df11acbe
type
Artificial Brilliance
 Halo: Combat Evolved (Video Game) / int_df11acbe
comment
Artificial Brilliance: The unit A.I. in Halo: Combat Evolved was quite a step up from its contemporaries and was praised by critics as one of its best technical points. The enemy composition was a key factor to the overall experience of the game, with a rotation of disposable grunts, shield jackals and elites along with different ranks for each, giving you more options on how to fight the enemy and the appearance of random behaviors. Killing the elites first will cause the grunts to get scared and try to run. Much of the player base found the challenge of "smart" enemies to be a huge appeal of the game's combat.
 Halo: Combat Evolved (Video Game) / int_df11acbe
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_df11acbe
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_df11acbe
 Halo: Combat Evolved (Video Game) / int_df1793de
type
Updated Re-release
 Halo: Combat Evolved (Video Game) / int_df1793de
comment
Updated Re-release: Anniversary, of course. The Campaign ran on the PC port of Halo: Combat Evolved, but with updated graphics using some assets taken from Halo: Reach alongside updated sound effects (excluding dialogue), redone cutscenes, and a remixed soundtrack. The Multiplayer mode, on the other hand, utilized Reach's engine, with 1:1 CE map remakes and the weapon sandbox is re-balanced to mimic the weapon sandbox of the original Combat Evolved. It was then upgraded further for Halo: The Master Chief Collection; while still running on the Gearbox PC port, it included the ability to finally play the original game's multiplayer on Xbox Live. With the Collection getting ported to PC, further upgrades would be included via the seasonal releases: Season 2 - Spark: Coinciding with the release of Combat Evolved Anniversary to PC was the release of the second seasonal cosmetics pass, which included brand-new visor colours and skins for both weapons and vehicles. Season 7 - Elite: While this season's pass primarily included cosmetics for Halo 3 and 4, Combat Evolved also received 10 Warthog skins (evenly divided between the Chaingun & Rocket variants) released via the Exchange, primarily backports of other Warthog skins introduced into Halo 3. This however pales to the real meat of the update, which included a slew of graphical fixes and improvements to address many visual/gameplay inconsistencies introduced in the Gearbox PC port, bringing the game up to parity with the original Xbox release. Season 8 - Mythic: While once again not the focus of the update, Combat Evolved Anniversary once again saw several minor but bespoke improvements shared with other games, such weapon/vehicle skins could now be toggled to appear during the campaign and customisable weapon viewmodel positions. Most notable was the inclusion of the classic Combat Evolved HUD (distinct from the modified Gearbox PC port and overhauled Anniversary HUDs), remastered in 4K and able to be toggled over or alongside the Anniversary HUD.
 Halo: Combat Evolved (Video Game) / int_df1793de
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_df1793de
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_df1793de
 Halo: Combat Evolved (Video Game) / int_df41acb
type
Casual Danger Dialogue
 Halo: Combat Evolved (Video Game) / int_df41acb
comment
Casual Danger Dialogue: Behold, the following:
 Halo: Combat Evolved (Video Game) / int_df41acb
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_df41acb
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_df41acb
 Halo: Combat Evolved (Video Game) / int_e26f04b4
type
Last of His Kind
 Halo: Combat Evolved (Video Game) / int_e26f04b4
comment
Early parts of the franchise would place a heavy emphasis on the Master Chief being the last living SPARTAN-II, an idea that would start to be downplayed in First Strike and then dropped altogether later on, especially with the later introduction of third- and then fourth-generation SPARTANs. Notably, the continuity of the main games continued this narrative until Halo 5: Guardians (14 years later) finally reunited him with the surviving members of Blue Team, which caused some Continuity Lock-Out.
 Halo: Combat Evolved (Video Game) / int_e26f04b4
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_e26f04b4
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_e26f04b4
 Halo: Combat Evolved (Video Game) / int_e3ab9e00
type
Turns Red
 Halo: Combat Evolved (Video Game) / int_e3ab9e00
comment
Turns Red: The Elites have a subtle one: killing enough of their subordinates, or dealing enough damage to them personally, will cause the Elite to play a short 'enraged' animation, after which the Elite will act more aggressively. This animation is just long enough for the player to finish the Elite off without retaliation if they focus on them, so it can work both ways.
 Halo: Combat Evolved (Video Game) / int_e3ab9e00
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_e3ab9e00
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_e3ab9e00
 Halo: Combat Evolved (Video Game) / int_e3c36782
type
Call-Forward
 Halo: Combat Evolved (Video Game) / int_e3c36782
comment
Call-Forward: The terminals in Anniversary are video logs kept by Guilty Spark. One, in particular, has him talking about how he hasn't heard from 2401 Penitent Tangent (the Monitor of Installation 05) for some time, and wondering if containment was breached. Among the new multiplayer skins in The Master Chief Collection, the "Schism" skins for Covenant weapons and vehicles reference the green armor plating of the Separatist Phantoms in Halo 3. The "Zealot" skin for the Fuel Rod Gun specifically also makes it strongly resemble the gold Fuel Rod Guns in future games.
 Halo: Combat Evolved (Video Game) / int_e3c36782
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_e3c36782
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_e3c36782
 Halo: Combat Evolved (Video Game) / int_e3d06d0c
type
Bash Brothers
 Halo: Combat Evolved (Video Game) / int_e3d06d0c
comment
Bash Brothers: Hunters are always encountered in pairs. If you kill one, expect the other to charge at you more often.
 Halo: Combat Evolved (Video Game) / int_e3d06d0c
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_e3d06d0c
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_e3d06d0c
 Halo: Combat Evolved (Video Game) / int_e5b75009
type
"Psycho" Strings
 Halo: Combat Evolved (Video Game) / int_e5b75009
comment
"Psycho" Strings: Typically used in music associated with the Flood, such as Shadows (Between Beams), Suite Autumn (Suite Fall), What Once was Lost (Unfortunate Discovery), Lament for Pvt. Jenkins (Private Service), Trace Amounts (Bad Dream), Library Suite (Dewey Decimate), Devils... Monsters... (Demons and Heretics) and Alien Corridors (Xenoarcheology). The Anniversary remastered tracks especially turn up the horror factor.
 Halo: Combat Evolved (Video Game) / int_e5b75009
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_e5b75009
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_e5b75009
 Halo: Combat Evolved (Video Game) / int_e8dda3a2
type
Neglectful Precursors
 Halo: Combat Evolved (Video Game) / int_e8dda3a2
comment
Neglectful Precursors: Despite building Halo as a weapon against the Flood, the Forerunners saw fit to install a research facility on the ringworld where live samples of the organism were kept in stasis, shielded from the Halo weapon's effects. This inevitably results in the galaxy-ending parasite surviving to the modern day, and even the ringworld's Ancient Keeper admits that this decision "may have been in error."
 Halo: Combat Evolved (Video Game) / int_e8dda3a2
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_e8dda3a2
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_e8dda3a2
 Halo: Combat Evolved (Video Game) / int_e9bb0f2a
type
Reactor Boss
 Halo: Combat Evolved (Video Game) / int_e9bb0f2a
comment
Reactor Boss: Cortana sets a counter to detonate the Pillar of Autumn's engines... and 343 Guilty Spark stops it. Master Chief then has to do the job with rockets and grenades.
 Halo: Combat Evolved (Video Game) / int_e9bb0f2a
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_e9bb0f2a
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_e9bb0f2a
 Halo: Combat Evolved (Video Game) / int_f0089082
type
Early-Bird Cameo
 Halo: Combat Evolved (Video Game) / int_f0089082
comment
Early-Bird Cameo: The existence of the Flood is revealed — and its nature and the threat it represents are strongly hinted at — in Terminals Three and Four, long before its main reveal.
 Halo: Combat Evolved (Video Game) / int_f0089082
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_f0089082
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_f0089082
 Halo: Combat Evolved (Video Game) / int_f25ab7c5
type
Shot-for-Shot Remake
 Halo: Combat Evolved (Video Game) / int_f25ab7c5
comment
Shot-for-Shot Remake: Exaggerated, as it's not a "remake", and was advertised to be "identical" in nearly every respect to the first game, despite it using the Gearbox PC port as the basisnote which included several graphical and texture (as well as enemy A.I.) oddities which were not present in 2001 original Xbox release. The original game engine is used with the Saber Engine overlapping it to facilitate the new high-definition graphics. That means the game plays almost identically (complete with a feature to toggle between the old and new graphics on the fly), though the cutscenes are entirely re-animated for the character models. Because of that, it isn't quite up to par with then-contemporary next-generation graphics; instead, it's about on par with 2007's Halo 3 The only actual changes are the inclusion of terminals hidden within the original missions containing videos that tie the franchise more closely together as well as a hint towards the story of the then-upcoming Halo 4, and unlockable skulls that can be used to modify gameplay when replaying the missions.
 Halo: Combat Evolved (Video Game) / int_f25ab7c5
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_f25ab7c5
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_f25ab7c5
 Halo: Combat Evolved (Video Game) / int_f55a1990
type
Disc-One Final Dungeon
 Halo: Combat Evolved (Video Game) / int_f55a1990
comment
Disc-One Final Dungeon: The Control Room. Getting to it is a major part of the UNSC's goal of stopping the Covenant, and it takes a lot of work to get there. Once you do, the Wham Episode starts, and it becomes clear how trivial the Control Room is.
 Halo: Combat Evolved (Video Game) / int_f55a1990
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_f55a1990
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_f55a1990
 Halo: Combat Evolved (Video Game) / int_f898e3dd
type
Regenerating Shield, Static Health
 Halo: Combat Evolved (Video Game) / int_f898e3dd
comment
Regenerating Shield, Static Health: The only game in the series to play this 100% straight; later games went for full-on Regenerating Health or had the "shields" be replaced with something else noticeably weaker.
 Halo: Combat Evolved (Video Game) / int_f898e3dd
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_f898e3dd
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_f898e3dd
 Halo: Combat Evolved (Video Game) / int_f8cddfb2
type
Laser Blade
 Halo: Combat Evolved (Video Game) / int_f8cddfb2
comment
Laser Blade: The Energy Sword, wielded by most Elite Zealots and the occasional Stealth Elite. It's one of the game's few One-Hit Kill weapons note so long as you aren't playing on Easy difficulty, where it takes three hits to kill the player when at full health), and Elites wielding it become much more aggressive, relentlessly chasing down and leaping foes before performing wide, blindingly-fast swings that practically decimate everything in front of and beside them.
 Halo: Combat Evolved (Video Game) / int_f8cddfb2
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_f8cddfb2
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_f8cddfb2
 Halo: Combat Evolved (Video Game) / int_f8f30ffe
type
Level in Reverse
 Halo: Combat Evolved (Video Game) / int_f8f30ffe
comment
Level in Reverse: Half of the game is you moving into areas to fight the Covenant. The last third is you pulling back to escape the Flood.
 Halo: Combat Evolved (Video Game) / int_f8f30ffe
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_f8f30ffe
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_f8f30ffe
 Halo: Combat Evolved (Video Game) / int_f91d1d4f
type
Darkest Hour
 Halo: Combat Evolved (Video Game) / int_f91d1d4f
comment
Darkest Hour: As Halo: Reach indicated, this game begins with one. Reach has fallen, most of the UNSC is glassed by the Covenant, and the Master Chief and Cortana arrive in the Pillar of Autumn for a desperate mission with research information that might turn the war in humanity's favor.
 Halo: Combat Evolved (Video Game) / int_f91d1d4f
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_f91d1d4f
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_f91d1d4f
 Halo: Combat Evolved (Video Game) / int_fb111d49
type
Sequence Breaking
 Halo: Combat Evolved (Video Game) / int_fb111d49
comment
Sequence Breaking: In "Assault on the Control Room", when you reach the bridge overlooking the pyramid where the control room lies, if you're quick and accurate with a sniper rifle, then it's possible to kill the Elite scripted to get in the empty Banshee, take it for yourself, and use it to fly to the top of the pyramid, bypassing the entire final quarter of the level. Anniversary added an achievement for getting in a Banshee during the level.
 Halo: Combat Evolved (Video Game) / int_fb111d49
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_fb111d49
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_fb111d49
 Halo: Combat Evolved (Video Game) / int_fb3576b2
type
The Dog Bites Back
 Halo: Combat Evolved (Video Game) / int_fb3576b2
comment
The Dog Bites Back: Marines do not tolerate treason - kill more than a couple of them, and the rest will mutiny. And they're pretty formidable opponents, so keep them on your side.
 Halo: Combat Evolved (Video Game) / int_fb3576b2
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_fb3576b2
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_fb3576b2
 Halo: Combat Evolved (Video Game) / int_fd4f8299
type
Well-Intentioned Extremist
 Halo: Combat Evolved (Video Game) / int_fd4f8299
comment
Well-Intentioned Extremist: Guilty Spark, who only wants to fire Halo (and thus kill all sentient life in the galaxy) in order to stop the Flood.
 Halo: Combat Evolved (Video Game) / int_fd4f8299
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_fd4f8299
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_fd4f8299
 Halo: Combat Evolved (Video Game) / int_name
type
ItemName
 Halo: Combat Evolved (Video Game) / int_name
comment
 Halo: Combat Evolved (Video Game) / int_name
featureApplicability
1.0
 Halo: Combat Evolved (Video Game) / int_name
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Halo: Combat Evolved (Video Game) / int_name
 Halo: Combat Evolved (Video Game) / int_name
itemName
Halo: Combat Evolved (Video Game)

The following is a list of statements referring to the current page from other pages.

 Halo: Combat Evolved (Video Game)
hasFeature
A Little Something We Call "Rock and Roll" / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
AM/FM Characterization / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
A Million Is a Statistic / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
A-Team Firing / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
A Truce While We Gawk / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Abandon Ship / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Abridged Arena Array / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Airstrike Impossible / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Alien Works / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
All-or-Nothing Reloads / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
All There in the Stinger / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
All Your Base Are Belong to Us / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Always Close / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Am I Right? / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
American Video Games / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Ancient Astronauts / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Animation Lead Time / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Annoying Video Game Helper / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Another Man's Terror / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Arbitrary Gun Power / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Art-Shifted Sequel / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Ascended Glitch / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Autobots, Rock Out! / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Back from the Brink / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Backwards-Firing Gun / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Battle Cry / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Battleship Raid / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Big Damn Fire Exit / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Blatant Item Placement / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Bleak Level / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Blind Jump / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Boarding Party / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Bond One-Liner / int_4cb6c644
 Halo: Combat Evolved (Video Game)
hasFeature
Boss in Mook Clothing / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Bottomless Magazines / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Breather Level / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Captain Crash / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Captain Smooth and Sergeant Rough / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Car Fu / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Catastrophic Countdown / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Centrifugal Gravity / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Chaos Architecture / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Cheating with the Milkman / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Cherry Tapping / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Clumsy Copyright Censorship / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Collision Damage / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Coming in Hot / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Compilation Re-release / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Complete-the-Quote Title / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Cosmetically-Advanced Prequel / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Crazy Enough to Work / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Creator In-Joke / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Critical Annoyance / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Curiosity Is a Crapshoot / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Cut Song / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Cutscene Boss / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Cycle of Hurting / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Damage-Proof Vehicle / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Danger Deadpan / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Dead-End Room / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Deadly Escape Mechanism / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Degraded Boss / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Developer's Foresight / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Difficulty Spike / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Digital Destruction / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Direct Continuous Levels / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Dirty Business / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Disposable Pilot / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Diverting Power / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Doom Doors / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Dope Slap / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Dramatic Unmask / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Drone of Dread / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Drop Ship / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Dynamic Loading / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
EMP / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Elevator Floor Announcement / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Endless Corridor / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Epic Rocking / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Escape Pod / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Escort Mission / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Every Car Is a Pinto / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Everybody's Dead, Dave / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Evolutionary Retcon / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Exact Time to Failure / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Exclusive Enemy Equipment / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Exploding Barrels / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Finger Poke of Doom / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
First-Person Ghost / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Flashback with the Other Darrin / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Future Music / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Game Changer / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Game Mod / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Gameplay Ally Immortality / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Gameplay Derailment / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
George Lucas Altered Version / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Gimmick Level / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Glitch Entity / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Going Critical / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Going Down with the Ship / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Gold-Colored Superiority / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Great Offscreen War / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Grenade Spam / int_7bff7264
 Halo Combat Evolved
seeAlso
Halo: Combat Evolved (Video Game)
 Halo: Combat Evolved (Video Game)
hasFeature
Handguns / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Hard Mode Filler / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Hard Mode Perks / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Health/Damage Asymmetry / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
He's a Friend / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Hey, It's That Sound! / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Hidden Track / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
High-Pressure Blood / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
High-Tier Scrappy / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Hit-and-Run Tactics / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Hold the Line / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Homing Lasers / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Homing Projectile / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Hopeless Boss Fight / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Humans Through Alien Eyes / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Hyperspeed Escape / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
I Fought the Law and the Law Won / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
I Would Say If I Could Say / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Impairment Shot / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
In Medias Res / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
In-Universe Camera / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Instakill Mook / int_4cb6c644
 Halo: Combat Evolved (Video Game)
hasFeature
Invisibility with Drawbacks / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Invisible Advertising / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Invisible Monsters / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
It Has Only Just Begun / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
It's a Wonderful Failure / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
It's Going Down / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
It's Quiet… Too Quiet / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
It's the Only Way to Be Sure / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
It's Up to You / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Justified Tutorial / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Lady Mondegreen / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Lag Cancel / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Last-Second Term of Respect / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Lead the Target / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Left the Background Music On / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Level in Reverse / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Life Meter / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Locked Door / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Lord British Postulate / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Lost Technology / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Magic Countdown / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Marathon Level / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Mark of Shame / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Marked Bullet / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Mêlée à Trois / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Men Act, Women Are / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Mid-Development Genre Shift / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Mile-Long Ship / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Minimalist Cast / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Miniscule Rocking / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Missing Mission Control / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Mission Control / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Monster Delay / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Mook Maker / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Moved to the Next Console / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Multilayer Façade / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Multiplayer-Only Item / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Musical Pastiche / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Nerf / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Night-Vision Goggles / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
No Campaign for the Wicked / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
No Cutscene Inventory Inertia / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
No Escape but Down / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
No Seat Belts / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
No Sidepaths, No Exploration, No Freedom / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
No Time to Explain / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Non-Combatant Immunity / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Non-Indicative Difficulty / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Not Actually the Ultimate Question / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
On-Ride/On-Foot Combat / int_4cb6c644
 Halo: Combat Evolved (Video Game)
hasFeature
Once per Episode / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
One Bullet Clips / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Optional Stealth / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Orphaned Reference / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Overdrawn at the Blood Bank / int_7bff7264
 PCVsConsole
seeAlso
Halo: Combat Evolved (Video Game)
 Halo: Combat Evolved (Video Game)
hasFeature
Painless Death for a Price / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Party in My Pocket / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Peek-a-Boo Corpse / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Playing the Heart Strings / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Plummet Perspective / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Pre-Order Bonus / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Production Lead Time / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Psychic Static / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Punch-Packing Pistol / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Quieter Than Silence / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Radar Is Useless / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Reactor Boss / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Recurring Riff / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Red Alert / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Redshirt Army / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Reentry Scare / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Regenerating Health / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Regenerating Shield, Static Health / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Remixed Level / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Removing the Head or Destroying the Brain / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Respawning Enemies / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Retronym / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Robot and A.I. Works / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Same Content, Different Rating / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Scenic Tour Level / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Schizophrenic Difficulty / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Script Breaking / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Sdrawkcab Speech / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Sealed Badass in a Can / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Sealed Cast in a Multipack / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Sealed Good in a Can / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Secondary Fire / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Secret A.I. Moves / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
See You in Hell / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Self-Destruct Mechanism / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Send in the Search Team / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Sensor Suspense / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Sequence Breaking / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Set a Mook to Kill a Mook / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Ship Level / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Shoo the Dog / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Shot-for-Shot Remake / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Shotguns Are Just Better / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Sink the Lifeboats / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Slippy-Slidey Ice World / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Sniper Pistol / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Sniping Mission / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Sniping the Cockpit / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Sole Survivor / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Songs in the Key of Panic / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Sorting Algorithm of Weapon Effectiveness / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Source Music / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Space Stories / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Spaceship Girl / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Stalked by the Bell / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Standard Establishing Spaceship Shot / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Standard FPS Guns / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Starter Gear Staying Power / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Stock Quotes / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Stock Sound Effects / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
"Stop the Hero" Twist / int_4cb6c644
 Halo: Combat Evolved (Video Game)
hasFeature
Stupidity Is the Only Option / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Subliminal Seduction / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Super Title 64 Advance / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Surprisingly Creepy Moment / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Swamps Are Evil / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Take Your Time / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Teleporter Accident / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Teleporting Keycard Squad / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Ten-Second Flashlight / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
That One Achievement / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
That's an Order! / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
The Aesthetics of Technology / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
The Aloner / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
The Bridge / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
The Captain / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
The Cavalry / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
The End... Or Is It? / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
The Enemy Weapons Are Better / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
The Ruins I Caused / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
The War Sequence / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
The World Is Just Awesome / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Theme-and-Variations Soundtrack / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Things Get Real / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
This Is Not a Drill / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Thought They Knew Already / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Timed Mission / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Translator Microbes / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Trash the Set / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Uncomfortable Elevator Moment / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Unexpected Gameplay Change / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Unintentionally Unwinnable / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Unnecessary Combat Roll / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Unplanned Manual Detonation / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Unusable Enemy Equipment / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Updated Re-release / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Urban Legend of Zelda / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Video Game Cruelty Punishment / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Video Game Remake / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Video Games of 2000-2004 / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Voice with an Internet Connection / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Walk, Don't Swim / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Wall of Weapons / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
We Cannot Go On Without You / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
We've Got Company / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
What Do You Mean, It's Not Didactic? / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
What the Hell Is That Accent? / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
What the Hell, Player? / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
With Due Respect / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Working Title / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
You Call That a Wound? / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
You Have Researched Breathing / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
You Just Had to Say It / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
You Nuke 'Em / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
You Shouldn't Know This Already / int_7bff7264
 Halo: Combat Evolved (Video Game)
hasFeature
Your Mom / int_7bff7264
 HaloCombatEvolved
sameAs
Halo: Combat Evolved (Video Game)
 P.N.03 / Videogame
seeAlso
Halo: Combat Evolved (Video Game)