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Hardcore Mecha (Video Game)
- 28 statements
- 4 feature instances
- 7 referencing feature instances
Hardcore Mecha (Video Game) | type |
TVTItem | |
Hardcore Mecha (Video Game) | label |
Hardcore Mecha (Video Game) | |
Hardcore Mecha (Video Game) | page |
HardcoreMecha | |
Hardcore Mecha (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Hardcore Mecha (originally Code: HARDCORE) is a 2D action-platforming Mecha Game in development by Beijing-based indie studio RocketPunch Games. The game features a campaign mode following a conflict between Martian colonists and the Earth military as one of several unique pilots who can use one out of fifteen available, highly-stylized Mecha. In addition, a multiplayer mode of upwards to four players can compete against one another.By the year 2219, humanity has been existing under the singular banner of the New United Nations (NUN), who has stretched out as far as the colonies established on Mars. The game follows the footsteps of Tarethur O'Connell, a mercenary pilot working for the Hardcore Corporation, and soon both him and his employers find themselves involved in a conflict between the NUN and the Steel Dawn, an insurgency movement bent on liberating Mars.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The game was funded via Kickstarter and was released in Asia on PC via Steam and PlayStation 4 in June 2019, with a Western release following on January 14, 2020.The site is here. | |
Hardcore Mecha (Video Game) | fetched |
2021-02-26T23:22:28Z | |
Hardcore Mecha (Video Game) | parsed |
2021-02-26T23:22:28Z | |
Hardcore Mecha (Video Game) | isPartOf |
DBTropes | |
Hardcore Mecha (Video Game) / int_1237828f | type |
Anyone Can Die | |
Hardcore Mecha (Video Game) / int_1237828f | comment |
Anyone Can Die: It's probably easier to list the named characters that don't buy the farm; characters are almost casually offed on both sides of the playing field. All the members of the Quirky Miniboss Squad all go down with very little fanfare, Edgar seemingly sacrifices himself so that Tarethur can live, Xu sacrifices himself to ensure a transport makes it to its destination in spite of Cruzan's best attempts. | |
Hardcore Mecha (Video Game) / int_1237828f | featureApplicability |
1.0 | |
Hardcore Mecha (Video Game) / int_1237828f | featureConfidence |
1.0 | |
Hardcore Mecha (Video Game) | hasFeature |
Hardcore Mecha (Video Game) / int_1237828f | |
Hardcore Mecha (Video Game) / int_912b24c4 | type |
Art Shift | |
Hardcore Mecha (Video Game) / int_912b24c4 | comment |
Art Shift: Used dramatically in several scenes, such as the end of the CQC cutscene between Tarethur and Vulphaes in the abandoned outpost after the destruction of Fervenca. | |
Hardcore Mecha (Video Game) / int_912b24c4 | featureApplicability |
1.0 | |
Hardcore Mecha (Video Game) / int_912b24c4 | featureConfidence |
1.0 | |
Hardcore Mecha (Video Game) | hasFeature |
Hardcore Mecha (Video Game) / int_912b24c4 | |
Hardcore Mecha (Video Game) / int_91e894b4 | type |
Apocalypse How | |
Hardcore Mecha (Video Game) / int_91e894b4 | comment |
Apocalypse How: The destruction of Fervenca City. | |
Hardcore Mecha (Video Game) / int_91e894b4 | featureApplicability |
1.0 | |
Hardcore Mecha (Video Game) / int_91e894b4 | featureConfidence |
1.0 | |
Hardcore Mecha (Video Game) | hasFeature |
Hardcore Mecha (Video Game) / int_91e894b4 | |
Hardcore Mecha (Video Game) / int_name | type |
ItemName | |
Hardcore Mecha (Video Game) / int_name | comment |
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Hardcore Mecha (Video Game) / int_name | featureApplicability |
1.0 | |
Hardcore Mecha (Video Game) / int_name | featureConfidence |
1.0 | |
Hardcore Mecha (Video Game) | hasFeature |
Hardcore Mecha (Video Game) / int_name | |
Hardcore Mecha (Video Game) / int_name | itemName |
Hardcore Mecha (Video Game) |
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