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HarmoKnight (Video Game)

 HarmoKnight (Video Game)
type
TVTItem
 HarmoKnight (Video Game)
label
HarmoKnight (Video Game)
 HarmoKnight (Video Game)
page
HarmoKnight
 HarmoKnight (Video Game)
comment
HarmoKnight, known as Rhythm Hunter: HarmoKnight in Japan, is a Rhythm/Platformer created by Game Freak and their first non-Pokémon game since Drill Dozer. The story follows a warrior-in-training named Tempo as he adventures through the musical realm of Melodia.A meteor has crash landed on Melodia, causing its creatures to go berserk. Along with it, aliens called Noizoids begin to arrive, wreaking havoc on the planet. Led by their leader Gargan, the Noizoids take over various parts of Melodia, spreading their noise wherever they go.Tempo, having found a magical staff in the belly of a beast, must bring it to Symphony City to give to a HarmoKnight who could put an end to Gargan and his crones. Along the way he meets Lyra, a sharpshooting archer, and Tyko and Cymbi, who use drums and cymbals to take down their foes. Together, they reach Symphony City, only to find out that Gargan had captured its princess, Ariana, putting everyone within the city into a deep slumber afterwards. With no one else to stop him, it's up to Tempo and his friends to find Gargan and defeat him themselves.
 HarmoKnight (Video Game)
fetched
2023-04-18T21:43:47Z
 HarmoKnight (Video Game)
parsed
2023-04-18T21:43:47Z
 HarmoKnight (Video Game)
processingComment
Dropped link to OneHundredPerCentCompletion: Not a Feature - UNKNOWN
 HarmoKnight (Video Game)
processingUnknown
OneHundredPerCentCompletion
 HarmoKnight (Video Game)
isPartOf
DBTropes
 HarmoKnight (Video Game) / int_125e12c4
type
Second-Hand Storytelling
 HarmoKnight (Video Game) / int_125e12c4
comment
Second-Hand Storytelling: Half way through Revisiting the Shore, Tappy humorously alludes to an encounter between him and the monster on the beach.
 HarmoKnight (Video Game) / int_125e12c4
featureApplicability
1.0
 HarmoKnight (Video Game) / int_125e12c4
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_125e12c4
 HarmoKnight (Video Game) / int_143e6c8d
type
Heroic Mime
 HarmoKnight (Video Game) / int_143e6c8d
comment
Heroic Mime: Almost everyone in the game but Tempo speaks.
 HarmoKnight (Video Game) / int_143e6c8d
featureApplicability
1.0
 HarmoKnight (Video Game) / int_143e6c8d
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1.0
 HarmoKnight (Video Game)
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HarmoKnight (Video Game) / int_143e6c8d
 HarmoKnight (Video Game) / int_15da4941
type
Badass Adorable
 HarmoKnight (Video Game) / int_15da4941
comment
Badass Adorable: Tempo, and the other playable characters to a lesser extent
 HarmoKnight (Video Game) / int_15da4941
featureApplicability
1.0
 HarmoKnight (Video Game) / int_15da4941
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1.0
 HarmoKnight (Video Game)
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HarmoKnight (Video Game) / int_15da4941
 HarmoKnight (Video Game) / int_160cc6f
type
Cutscene
 HarmoKnight (Video Game) / int_160cc6f
comment
Cutscene: Usually character chatter, but they do occur prior to boss battles as well.
 HarmoKnight (Video Game) / int_160cc6f
featureApplicability
1.0
 HarmoKnight (Video Game) / int_160cc6f
featureConfidence
1.0
 HarmoKnight (Video Game)
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HarmoKnight (Video Game) / int_160cc6f
 HarmoKnight (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 HarmoKnight (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: Master Woodwin in the demo says that certain parts of the game won't be revealed until purchasing the full version. Understandably, Tappy and Tempo are confused. At the end of Sky Roost, Master Woodwin tells the player to make sure they've gotten 100% Completion in the game before moving on to another one.
 HarmoKnight (Video Game) / int_1e7487cd
featureApplicability
1.0
 HarmoKnight (Video Game) / int_1e7487cd
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1.0
 HarmoKnight (Video Game)
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HarmoKnight (Video Game) / int_1e7487cd
 HarmoKnight (Video Game) / int_1e7c47ab
type
Stealth Pun
 HarmoKnight (Video Game) / int_1e7c47ab
comment
Stealth Pun: Tempo's weapon is a musical staff. The trees in the woods are made of woodwind instruments.
 HarmoKnight (Video Game) / int_1e7c47ab
featureApplicability
1.0
 HarmoKnight (Video Game) / int_1e7c47ab
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1.0
 HarmoKnight (Video Game)
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HarmoKnight (Video Game) / int_1e7c47ab
 HarmoKnight (Video Game) / int_214c0753
type
Angry Guard Dog
 HarmoKnight (Video Game) / int_214c0753
comment
Angry Guard Dog: Growlord, the first boss of the game.
 HarmoKnight (Video Game) / int_214c0753
featureApplicability
1.0
 HarmoKnight (Video Game) / int_214c0753
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1.0
 HarmoKnight (Video Game)
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HarmoKnight (Video Game) / int_214c0753
 HarmoKnight (Video Game) / int_273b4c2a
type
Some Dexterity Required
 HarmoKnight (Video Game) / int_273b4c2a
comment
Some Dexterity Required: Oh so much. Particularly in later boss battles and all of Sky Roost.
 HarmoKnight (Video Game) / int_273b4c2a
featureApplicability
1.0
 HarmoKnight (Video Game) / int_273b4c2a
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1.0
 HarmoKnight (Video Game)
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HarmoKnight (Video Game) / int_273b4c2a
 HarmoKnight (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 HarmoKnight (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: Lots of enemies swoop in on you from off-screen with little or no musical foreshadowing.
 HarmoKnight (Video Game) / int_29c50e28
featureApplicability
1.0
 HarmoKnight (Video Game) / int_29c50e28
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1.0
 HarmoKnight (Video Game)
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HarmoKnight (Video Game) / int_29c50e28
 HarmoKnight (Video Game) / int_2f253c94
type
Glass Cannon
 HarmoKnight (Video Game) / int_2f253c94
comment
Glass Cannon: The Noizoid bosses all appear to be this. While their projectile attacks are powerful, the moment Tempo actually reflects one back at them, they get knocked away to their deaths in one hit, even Gargan. Even Growlord, who never gets hit with his own attacks, is defeated after Tempo directly smacks him only thrice.
 HarmoKnight (Video Game) / int_2f253c94
featureApplicability
1.0
 HarmoKnight (Video Game) / int_2f253c94
featureConfidence
1.0
 HarmoKnight (Video Game)
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HarmoKnight (Video Game) / int_2f253c94
 HarmoKnight (Video Game) / int_3bbf3fef
type
Recurring Riff
 HarmoKnight (Video Game) / int_3bbf3fef
comment
Recurring Riff: The riff from the map screen shows up at least once in almost every song in the game, including its startup jingle on the 3DS home menu.
 HarmoKnight (Video Game) / int_3bbf3fef
featureApplicability
1.0
 HarmoKnight (Video Game) / int_3bbf3fef
featureConfidence
1.0
 HarmoKnight (Video Game)
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HarmoKnight (Video Game) / int_3bbf3fef
 HarmoKnight (Video Game) / int_418208c3
type
Auto-Scrolling Level
 HarmoKnight (Video Game) / int_418208c3
comment
Auto-Scrolling Level: The entire game uses this. Tempo runs along automatically with the screen-edge at his back.
 HarmoKnight (Video Game) / int_418208c3
featureApplicability
1.0
 HarmoKnight (Video Game) / int_418208c3
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_418208c3
 HarmoKnight (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 HarmoKnight (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: Most levels don't require a perfect run to get the highest rank of "Great". The only ones that do require perfect performance are the boss levels.
 HarmoKnight (Video Game) / int_5049f19d
featureApplicability
1.0
 HarmoKnight (Video Game) / int_5049f19d
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1.0
 HarmoKnight (Video Game)
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HarmoKnight (Video Game) / int_5049f19d
 HarmoKnight (Video Game) / int_527fc5fe
type
Gotta Catch Them All
 HarmoKnight (Video Game) / int_527fc5fe
comment
Gotta Catch Them All: In order to advance through the plot, Tempo has to collect enough Royal Notes to destroy parts of the Noizoid meteor in his way.
 HarmoKnight (Video Game) / int_527fc5fe
featureApplicability
1.0
 HarmoKnight (Video Game) / int_527fc5fe
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1.0
 HarmoKnight (Video Game)
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HarmoKnight (Video Game) / int_527fc5fe
 HarmoKnight (Video Game) / int_5313c266
type
Bookends
 HarmoKnight (Video Game) / int_5313c266
comment
Book Ends: The world map theme from Woodwin Village is the same one used for the theme for Sky Roost.
 HarmoKnight (Video Game) / int_5313c266
featureApplicability
1.0
 HarmoKnight (Video Game) / int_5313c266
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1.0
 HarmoKnight (Video Game)
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HarmoKnight (Video Game) / int_5313c266
 HarmoKnight (Video Game) / int_589e54d3
type
Charged Attack
 HarmoKnight (Video Game) / int_589e54d3
comment
Charged Attack: Tempo can do this with his staff to gain an extra note when he hits an enemy or Percussiplant.
 HarmoKnight (Video Game) / int_589e54d3
featureApplicability
1.0
 HarmoKnight (Video Game) / int_589e54d3
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1.0
 HarmoKnight (Video Game)
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HarmoKnight (Video Game) / int_589e54d3
 HarmoKnight (Video Game) / int_5a0e88d8
type
Bring It
 HarmoKnight (Video Game) / int_5a0e88d8
comment
Bring It: Gargan does this in the final battle.
 HarmoKnight (Video Game) / int_5a0e88d8
featureApplicability
1.0
 HarmoKnight (Video Game) / int_5a0e88d8
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1.0
 HarmoKnight (Video Game)
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HarmoKnight (Video Game) / int_5a0e88d8
 HarmoKnight (Video Game) / int_603b77ec
type
Savage Wolves
 HarmoKnight (Video Game) / int_603b77ec
comment
Savage Wolves: Winterwulf, who is a bizarre combination of an Arctic Wolf and a snowmobile.
 HarmoKnight (Video Game) / int_603b77ec
featureApplicability
1.0
 HarmoKnight (Video Game) / int_603b77ec
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1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_603b77ec
 HarmoKnight (Video Game) / int_610d5e4e
type
Shoulders of Doom
 HarmoKnight (Video Game) / int_610d5e4e
comment
Shoulders of Doom: Gargan has loudspeakers on his shoulders. And they are not just for show.
 HarmoKnight (Video Game) / int_610d5e4e
featureApplicability
1.0
 HarmoKnight (Video Game) / int_610d5e4e
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1.0
 HarmoKnight (Video Game)
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HarmoKnight (Video Game) / int_610d5e4e
 HarmoKnight (Video Game) / int_6182dc4a
type
Instrument of Murder
 HarmoKnight (Video Game) / int_6182dc4a
comment
Instrument of Murder: Lyra's trusty bow also doubles as a harp. Tyko and Cymbi also qualify, with Tyko using his drumsticks as clubs and Cymbi squashing foes with his cymbals.
 HarmoKnight (Video Game) / int_6182dc4a
featureApplicability
1.0
 HarmoKnight (Video Game) / int_6182dc4a
featureConfidence
1.0
 HarmoKnight (Video Game)
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HarmoKnight (Video Game) / int_6182dc4a
 HarmoKnight (Video Game) / int_63cad64b
type
Threatening Shark
 HarmoKnight (Video Game) / int_63cad64b
comment
Threatening Shark: Discordred's front is modeled after a shark, and its cannons can shoot shark-shaped projectiles.
 HarmoKnight (Video Game) / int_63cad64b
featureApplicability
1.0
 HarmoKnight (Video Game) / int_63cad64b
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_63cad64b
 HarmoKnight (Video Game) / int_66f763c0
type
Interface Screw
 HarmoKnight (Video Game) / int_66f763c0
comment
Interface Screw: Occasionally the screen will be obscured by the environment, such a snowstorm in the ice world, smoke in the volcano world. In addition, the camera angle changes sporadically in a lot of the later stages.
 HarmoKnight (Video Game) / int_66f763c0
featureApplicability
1.0
 HarmoKnight (Video Game) / int_66f763c0
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_66f763c0
 HarmoKnight (Video Game) / int_6a47a1e2
type
Knight of Cerebus
 HarmoKnight (Video Game) / int_6a47a1e2
comment
Knight of Cerebus: The story gets more serious when Gargan appears. Particularly when its revealed he plans to turn Princess Ariana into a Noizoid.
 HarmoKnight (Video Game) / int_6a47a1e2
featureApplicability
1.0
 HarmoKnight (Video Game) / int_6a47a1e2
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_6a47a1e2
 HarmoKnight (Video Game) / int_6c6806a5
type
Band Land
 HarmoKnight (Video Game) / int_6c6806a5
comment
Band Land: Melodia is a band planet.
 HarmoKnight (Video Game) / int_6c6806a5
featureApplicability
1.0
 HarmoKnight (Video Game) / int_6c6806a5
featureConfidence
1.0
 HarmoKnight (Video Game)
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HarmoKnight (Video Game) / int_6c6806a5
 HarmoKnight (Video Game) / int_6d7026fa
type
Punny Name
 HarmoKnight (Video Game) / int_6d7026fa
comment
Punny Name: Almost every character and enemy's name is a pun on a musical term or instrument.
 HarmoKnight (Video Game) / int_6d7026fa
featureApplicability
1.0
 HarmoKnight (Video Game) / int_6d7026fa
featureConfidence
1.0
 HarmoKnight (Video Game)
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HarmoKnight (Video Game) / int_6d7026fa
 HarmoKnight (Video Game) / int_6ee0d388
type
Marathon Boss
 HarmoKnight (Video Game) / int_6ee0d388
comment
Marathon Boss: Gargan's boss fight goes on for four minutes.
 HarmoKnight (Video Game) / int_6ee0d388
featureApplicability
1.0
 HarmoKnight (Video Game) / int_6ee0d388
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_6ee0d388
 HarmoKnight (Video Game) / int_7431b974
type
Vile Villain, Saccharine Show
 HarmoKnight (Video Game) / int_7431b974
comment
Vile Villain, Saccharine Show: You have an Adorably Precocious Child as the hero, a talking bunny as his sidekick, and a Plucky Girl and a Badbutt as tritagonists. Then you have Gargan, a Humanoid Abomination Planetary Parasite who plans on taking over Melodia. At first, he seems like your everyday run-of-the-mill villain, kidnapping the princess and such. Then you discover that he's slowly brainwashing her to turn her into one of his kind. And he nearly succeeds.
 HarmoKnight (Video Game) / int_7431b974
featureApplicability
1.0
 HarmoKnight (Video Game) / int_7431b974
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_7431b974
 HarmoKnight (Video Game) / int_75f38750
type
Kaizo Trap
 HarmoKnight (Video Game) / int_75f38750
comment
Kaizo Trap: Final Trial seems to end after you land the last jump onto solid ground. You are then met with a fire column out of nowhere a split second afterward. It is the only hazard in ANY level that appears after the level music has ended.
 HarmoKnight (Video Game) / int_75f38750
featureApplicability
1.0
 HarmoKnight (Video Game) / int_75f38750
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_75f38750
 HarmoKnight (Video Game) / int_7bc0a5e5
type
Purple Is the New Black
 HarmoKnight (Video Game) / int_7bc0a5e5
comment
Purple Is the New Black: Gargan's body is colored purple and black.
 HarmoKnight (Video Game) / int_7bc0a5e5
featureApplicability
1.0
 HarmoKnight (Video Game) / int_7bc0a5e5
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_7bc0a5e5
 HarmoKnight (Video Game) / int_7d0b5cb5
type
Platform Hell
 HarmoKnight (Video Game) / int_7d0b5cb5
comment
Platform Hell: Sky Roost's levels fit this to varying degrees with Clockwork Trial being on par with Final Trial for brutal level design.
 HarmoKnight (Video Game) / int_7d0b5cb5
featureApplicability
1.0
 HarmoKnight (Video Game) / int_7d0b5cb5
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1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_7d0b5cb5
 HarmoKnight (Video Game) / int_803c1682
type
Ledge Bats
 HarmoKnight (Video Game) / int_803c1682
comment
Ledge Bats: During Baroque Volcano and the Final Trial. Have fun trying to jump and hit at the same time.
 HarmoKnight (Video Game) / int_803c1682
featureApplicability
1.0
 HarmoKnight (Video Game) / int_803c1682
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1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_803c1682
 HarmoKnight (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 HarmoKnight (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: The "Scaling the Tower" level at Baroque Volcano.
 HarmoKnight (Video Game) / int_85f8dc9d
featureApplicability
1.0
 HarmoKnight (Video Game) / int_85f8dc9d
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_85f8dc9d
 HarmoKnight (Video Game) / int_863fa679
type
What Happened to the Mouse?
 HarmoKnight (Video Game) / int_863fa679
comment
What Happened to the Mouse?: The game never adequately explains exactly how Otamama managed to swallow Woodwin's staff after he admits to being its previous owner and having lost it in the woods.
 HarmoKnight (Video Game) / int_863fa679
featureApplicability
1.0
 HarmoKnight (Video Game) / int_863fa679
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_863fa679
 HarmoKnight (Video Game) / int_8a800d36
type
Bilingual Dialogue
 HarmoKnight (Video Game) / int_8a800d36
comment
Bilingual Dialogue: The English narration at the beginning of the story is this for most versions.
 HarmoKnight (Video Game) / int_8a800d36
featureApplicability
1.0
 HarmoKnight (Video Game) / int_8a800d36
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_8a800d36
 HarmoKnight (Video Game) / int_91d3ab1e
type
Ominous Pipe Organ
 HarmoKnight (Video Game) / int_91d3ab1e
comment
Ominous Pipe Organ: The seventh and final world, Baroque Volcano, is a mix of this trope and Lethal Lava Land. The levels look like your standard lava level, but organ pipes are partially submerged in the lava and the Mini-Boss comes out of a giant organ (and is knocked back into it after the rematch). Additionally, the map screen's Variable Mix and the Mini-Boss theme use pipe organ as their main instrument.
 HarmoKnight (Video Game) / int_91d3ab1e
featureApplicability
1.0
 HarmoKnight (Video Game) / int_91d3ab1e
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_91d3ab1e
 HarmoKnight (Video Game) / int_957e5fc2
type
Villainous Breakdown
 HarmoKnight (Video Game) / int_957e5fc2
comment
Villainous Breakdown: Gargan has a nonverbal one during the final battle with him. At the outset of the fight, he's as cocky and arrogant as ever, but as the fight wears on and Tempo powers through his attacks, Gargan's smile turns into a frown and his attacks become more frantic.
 HarmoKnight (Video Game) / int_957e5fc2
featureApplicability
1.0
 HarmoKnight (Video Game) / int_957e5fc2
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_957e5fc2
 HarmoKnight (Video Game) / int_970c790a
type
Big Bad
 HarmoKnight (Video Game) / int_970c790a
comment
Big Bad: Gargan, the leader of the Noizoids who intends to take over Melodia.
 HarmoKnight (Video Game) / int_970c790a
featureApplicability
1.0
 HarmoKnight (Video Game) / int_970c790a
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_970c790a
 HarmoKnight (Video Game) / int_9afa05c7
type
Family-Unfriendly Death
 HarmoKnight (Video Game) / int_9afa05c7
comment
Family-Unfriendly Death: After Tempo reflects Gargan's final attack, the Noizoid leader is sent flying into the volcano with the meteor on it. The volcano erupts, sending both the meteor and Gargan into space. The last shot of Gargan we see is his horribly burned body as he flies back up. And this is supposed to be a kids game again?
 HarmoKnight (Video Game) / int_9afa05c7
featureApplicability
1.0
 HarmoKnight (Video Game) / int_9afa05c7
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_9afa05c7
 HarmoKnight (Video Game) / int_9c9115c1
type
ArcherArchetype
 HarmoKnight (Video Game) / int_9c9115c1
comment
Archer Archetype: Lyra.
 HarmoKnight (Video Game) / int_9c9115c1
featureApplicability
1.0
 HarmoKnight (Video Game) / int_9c9115c1
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_9c9115c1
 HarmoKnight (Video Game) / int_9ed0412a
type
Camera Screw
 HarmoKnight (Video Game) / int_9ed0412a
comment
Camera Screw: The player's vision will occasionally be obscured by blizzards, smoke, foreground objects, and camera angle changes. Particularly egregious in some levels with jump drums.
 HarmoKnight (Video Game) / int_9ed0412a
featureApplicability
1.0
 HarmoKnight (Video Game) / int_9ed0412a
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_9ed0412a
 HarmoKnight (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 HarmoKnight (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: If you don't hit things at just the right timing, your hits don't gain you a note, or in some cases don't even register, frustratingly. (This can also apply to jump drums, of all things.)
 HarmoKnight (Video Game) / int_a5e998f0
featureApplicability
1.0
 HarmoKnight (Video Game) / int_a5e998f0
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_a5e998f0
 HarmoKnight (Video Game) / int_a9c1bc0c
type
Bee Afraid
 HarmoKnight (Video Game) / int_a9c1bc0c
comment
Bee Afraid: Buzzooka, who is the second boss in the game.
 HarmoKnight (Video Game) / int_a9c1bc0c
featureApplicability
1.0
 HarmoKnight (Video Game) / int_a9c1bc0c
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_a9c1bc0c
 HarmoKnight (Video Game) / int_ab62343b
type
Bee-Bee Gun
 HarmoKnight (Video Game) / int_ab62343b
comment
Bee-Bee Gun: Buzzooka, who shoots bee missiles from his abdomen.
 HarmoKnight (Video Game) / int_ab62343b
featureApplicability
1.0
 HarmoKnight (Video Game) / int_ab62343b
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_ab62343b
 HarmoKnight (Video Game) / int_bd4264a3
type
Slasher Smile
 HarmoKnight (Video Game) / int_bd4264a3
comment
Slasher Smile: Gargan's default expression.
 HarmoKnight (Video Game) / int_bd4264a3
featureApplicability
1.0
 HarmoKnight (Video Game) / int_bd4264a3
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_bd4264a3
 HarmoKnight (Video Game) / int_be3e7584
type
Brutal Bonus Level
 HarmoKnight (Video Game) / int_be3e7584
comment
Brutal Bonus Level: In the aptly named "Final Trial" stage, the player has to run through a Lethal Lava Land with narrow platforms and rings of fire, populated by swarms of enemies that appear at very short notice, all while at an awkward camera position.
 HarmoKnight (Video Game) / int_be3e7584
featureApplicability
1.0
 HarmoKnight (Video Game) / int_be3e7584
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_be3e7584
 HarmoKnight (Video Game) / int_bf927e82
type
Non-Human Sidekick
 HarmoKnight (Video Game) / int_bf927e82
comment
Non-Human Sidekick: Tappy is this to Tempo, as is Cymbi to Tyko.
 HarmoKnight (Video Game) / int_bf927e82
featureApplicability
1.0
 HarmoKnight (Video Game) / int_bf927e82
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_bf927e82
 HarmoKnight (Video Game) / int_c32d3344
type
Disconnected Side Area
 HarmoKnight (Video Game) / int_c32d3344
comment
Disconnected Side Area: A certain level in Sleighbell Slopes can not be accessed until the Royal Note from Gargan's stage has been obtained.
 HarmoKnight (Video Game) / int_c32d3344
featureApplicability
1.0
 HarmoKnight (Video Game) / int_c32d3344
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_c32d3344
 HarmoKnight (Video Game) / int_ce9a1c4a
type
Underground Level
 HarmoKnight (Video Game) / int_ce9a1c4a
comment
Underground Level: Surprisingly rare in this game.
 HarmoKnight (Video Game) / int_ce9a1c4a
featureApplicability
1.0
 HarmoKnight (Video Game) / int_ce9a1c4a
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_ce9a1c4a
 HarmoKnight (Video Game) / int_d026cad8
type
Sigil Spam
 HarmoKnight (Video Game) / int_d026cad8
comment
Sigil Spam: The music note motif can be found everywhere from the shape of the animals, to the shape of the main character's head, to the shape of the planet itself.
 HarmoKnight (Video Game) / int_d026cad8
featureApplicability
1.0
 HarmoKnight (Video Game) / int_d026cad8
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_d026cad8
 HarmoKnight (Video Game) / int_d35365c4
type
Bonus Stage
 HarmoKnight (Video Game) / int_d35365c4
comment
Bonus Stage: Pokémon-themed bonus stages can be unlocked after beating a world's boss. There's also a bonus world that can be reached if the player collects all five birds in the game.
 HarmoKnight (Video Game) / int_d35365c4
featureApplicability
1.0
 HarmoKnight (Video Game) / int_d35365c4
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_d35365c4
 HarmoKnight (Video Game) / int_d397657d
type
Hoist by His Own Petard
 HarmoKnight (Video Game) / int_d397657d
comment
Hoist by His Own Petard: Pretty much every boss battle in the game. Zig zagged in at least one battle where the reflected attacks create more obstacles for Tempo to avoid.
 HarmoKnight (Video Game) / int_d397657d
featureApplicability
1.0
 HarmoKnight (Video Game) / int_d397657d
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_d397657d
 HarmoKnight (Video Game) / int_e8e3807
type
Aside Glance
 HarmoKnight (Video Game) / int_e8e3807
comment
Aside Glance: All three playable characters do this a lot by flashing a smile at the player either midway through or at the end of a level.
 HarmoKnight (Video Game) / int_e8e3807
featureApplicability
1.0
 HarmoKnight (Video Game) / int_e8e3807
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_e8e3807
 HarmoKnight (Video Game) / int_eb81c601
type
Big Damn Heroes
 HarmoKnight (Video Game) / int_eb81c601
comment
Big Damn Heroes: During the final battle with Gargan, Tempo leaps into the air in an attempt to attack him and nearly falls into the lava... until he's rescued by the same cantabill he met earlier in the level who becomes a steed for Tempo to ride.
 HarmoKnight (Video Game) / int_eb81c601
featureApplicability
1.0
 HarmoKnight (Video Game) / int_eb81c601
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_eb81c601
 HarmoKnight (Video Game) / int_eb9eaecd
type
Jet Pack
 HarmoKnight (Video Game) / int_eb9eaecd
comment
Jet Pack: Gargan uses jet boots to fly.
 HarmoKnight (Video Game) / int_eb9eaecd
featureApplicability
1.0
 HarmoKnight (Video Game) / int_eb9eaecd
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_eb9eaecd
 HarmoKnight (Video Game) / int_f09021fe
type
Check-Point Starvation
 HarmoKnight (Video Game) / int_f09021fe
comment
Checkpoint Starvation: It saves when you complete stages, but there's no means of saving within stages themselves, so if you get killed just meters from the finish post, you have to go back and start over. Given that the game already has Tappy standing with a sign in parts of the game, it wouldn't have been hard to use those for a checkpoint if they'd been implemented.
 HarmoKnight (Video Game) / int_f09021fe
featureApplicability
1.0
 HarmoKnight (Video Game) / int_f09021fe
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_f09021fe
 HarmoKnight (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 HarmoKnight (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: You can make Tappy lose his balance and drop his sign by swinging your staff as you run past him.
 HarmoKnight (Video Game) / int_f87c42d4
featureApplicability
1.0
 HarmoKnight (Video Game) / int_f87c42d4
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_f87c42d4
 HarmoKnight (Video Game) / int_fe0330fb
type
Brick Joke
 HarmoKnight (Video Game) / int_fe0330fb
comment
Brick Joke: At the beginning of the Discordred boss battle, one of the Poinks that attack Tempo get flung into the air. It falls back down into the water at the end of the battle.
 HarmoKnight (Video Game) / int_fe0330fb
featureApplicability
1.0
 HarmoKnight (Video Game) / int_fe0330fb
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_fe0330fb
 HarmoKnight (Video Game) / int_name
type
ItemName
 HarmoKnight (Video Game) / int_name
comment
 HarmoKnight (Video Game) / int_name
featureApplicability
1.0
 HarmoKnight (Video Game) / int_name
featureConfidence
1.0
 HarmoKnight (Video Game)
hasFeature
HarmoKnight (Video Game) / int_name
 HarmoKnight (Video Game) / int_name
itemName
HarmoKnight (Video Game)

The following is a list of statements referring to the current page from other pages.

 HarmoKnight (Video Game)
hasFeature
Ancient Keeper / int_a8ae675
 HarmoKnight (Video Game)
hasFeature
Band Land / int_a8ae675
 HarmoKnight (Video Game)
hasFeature
Bee Afraid / int_3cc6a255
 HarmoKnight (Video Game)
hasFeature
Bonus Level of Heaven / int_a8ae675
 HarmoKnight (Video Game)
hasFeature
Critical Annoyance / int_3cc6a255
 HarmoKnight (Video Game)
hasFeature
Cymbal-Banging Monkey / int_a8ae675
 HarmoKnight (Video Game)
hasFeature
Death Mountain / int_a8ae675
 HarmoKnight (Video Game)
hasFeature
Difficulty Spike / int_a8ae675
 HarmoKnight (Video Game)
hasFeature
Japanese Video Games / int_a8ae675
 HarmoKnight (Video Game)
hasFeature
Just Here for Godzilla / int_a8ae675
 HarmoKnight (Video Game)
hasFeature
Let Us Never Speak of This Again / int_a8ae675
 HarmoKnight (Video Game)
hasFeature
Minecart Madness / int_4125fa55
 HarmoKnight (Video Game)
hasFeature
Musical Gameplay / int_a8ae675
 HarmoKnight (Video Game)
hasFeature
Musical Theme Naming / int_a8ae675
 HarmoKnight (Video Game)
hasFeature
My Name Is ??? / int_a8ae675
 HarmoKnight (Video Game)
hasFeature
New Game Plus / int_a8ae675
 HarmoKnight (Video Game)
hasFeature
Planetary Parasite / int_a8ae675
 HarmoKnight (Video Game)
hasFeature
Plot Coupon / int_3cc6a255
 HarmoKnight (Video Game)
hasFeature
Snowy Sleigh Bells / int_4125fa55
 HarmoKnight (Video Game)
hasFeature
Spike Balls of Doom / int_3cc6a255
 HarmoKnight (Video Game)
hasFeature
Sugar Bowl / int_3cc6a255
 HarmoKnight (Video Game)
hasFeature
Surprise Difficulty / int_3cc6a255
 HarmoKnight (Video Game)
hasFeature
Tennis Boss / int_a8ae675
 HarmoKnight (Video Game)
hasFeature
Tick Tock Tune / int_a8ae675
 HarmoKnight (Video Game)
hasFeature
Underused Game Mechanic / int_a8ae675
 HarmoKnight (Video Game)
hasFeature
Unsafe Haven / int_3cc6a255
 HarmoKnight (Video Game)
hasFeature
Variable Mix / int_4125fa55
 HarmoKnight (Video Game)
hasFeature
Video Game Cruelty Potential / int_a8ae675
 HarmoKnight (Video Game)
hasFeature
Video Games of 2010–2014 / int_a8ae675
 HarmoKnight (Video Game)
hasFeature
Written Sound Effect / int_a8ae675
 Harmoknight
sameAs
HarmoKnight (Video Game)
 HarmoKnight
sameAs
HarmoKnight (Video Game)