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Haven And Hearth (Video Game)

 Haven And Hearth (Video Game)
type
TVTItem
 Haven And Hearth (Video Game)
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Haven And Hearth (Video Game)
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HavenAndHearth
 Haven And Hearth (Video Game)
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Haven & Hearth is a Java-based MMORPG, with much of the in-game world (primarily) inspired by Germanic mythology. Its most notable features are its persistent world featuring little to no natural resource regeneration, its permanent death feature, and its focus on player interactions such as villages trading and negotiations. It also features a fairly unorthodox leveling system: Players earn Learning Points (LP) for discovering and producing new items or using particular "curiosities", which add LP over time, which are then spent to purchase or upgrade skills; also, eating most food will add points to their "Food Event" bar, which will raise one stat at random (based on the types of food eaten) when full.Received major update on August 28, 2015. Graphics were upgraded into full 3D, handful of other features were added. Both developers started spending more time on the development of the game and to facilitate this, developers had to start asking for money, first with almost universally hated and then revised payment model. Players now enjoy unlimited game time, but can pay to verify their accounts and subscribe for bonuses to LP/FEP gain and speed of certain actions.Although the game is technically (still) in an alpha state, it features a fairly sizable playerbase and many large in-game communities of players (known as hearthlings). It can be played here.Latest world started Octubre 13th, 2023.
 Haven And Hearth (Video Game)
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2024-02-24T13:46:19Z
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2024-02-24T13:46:19Z
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Dropped link to AvertedTrope: Not a Feature - IGNORE
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Dropped link to DwarfFortress: Not a Feature - ITEM
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Dropped link to TheLegendOfZelda: Not a Feature - ITEM
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DBTropes
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All There in the Manual
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All There in the Manual: Despite some serious effort from the devs, reading the Wiki is considered mandatory.
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Defeat Means Friendship
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Defeat Means Friendship: You tame animals by, effectively, beating the crap out of them.
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Adaptational Villainy
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Adaptational Villainy: Many small animals, that in real life would simply avoid humans, are aggressive to the point they can feel like Demonic Spiders for player lacking in combat skills or are otherwise unpreprared. Caves are full of Goddamned Bats that, despite ostensibly being just regular batsnote Largest European bat weighs less than 100 grams. Outside of being a potential rabies vector, it shouldn't be able to harm a human. they can attack and maul players similar to much larger animals. At least there's an Encounter Repellant in the form of a cape that, when worn, prevents bat aggro. Real adders flee if they detect a human and generally bite as an absolute last resort, it takes considerable time and energy to produce their venom. note Bit of an apples to oranges comparison, but statistically only 50-150 people are bitten by an adder each year in Finland, a country of five million people where adders are absent only on sparsely populated arctic.
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Good Is Not Nice
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Good Is Not Nice: Rangers will severely punish lawbreakers, if they don't simply knock you out and grab any stolen goods to teach you a lesson they will simply execute you.
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Anachronism Stew
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Anachronism Stew: Despite taking place in what is mostly an Iron Age Germany, there's handful of items that wouldn't really fit if taken back in time: Hussar's Wings. One of the curiosities you can craft is a Slinky. It wasn't invented until 1940s! Cash shop hats turn this up to eleven.
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Asteroids Monster
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comment
Asteroids Monster: Cave slimes have a chance to create a clone if they take non-lethal damage. Clones seem reasonably weaker than originals. However combined with slimes spawning in groups to begin with, they can cause issues by their sheer numbers.
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Super Drowning Skills
 Haven And Hearth (Video Game) / int_34bd7be2
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Super Drowning Skills: By default, you can't swim. This is for your own safety; rivers are the only things in this game worse than bears. To elaborate: to be killed by a creature (including bears) they have to breach your defenses, then damage your HP enough to knock you out, then finish you off when you're down, and even then, you can reincarnate to recover your equipment and your skull to get some of your abilities back. But running out of Stamina in the water (which drains incredibly fast) is an instant kill that makes everything your character has on him/her lost forever.
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Agony of the Feet
 Haven And Hearth (Video Game) / int_37d94ed9
comment
Agony of the Feet: In Legacy version, players walking around bare-footed in the wilderness will constantly get the health- and stamina-draining "Thorn in the foot" debuff. Yeowch.
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Death Is Cheap
 Haven And Hearth (Video Game) / int_37fcf16
comment
Death is Cheap: Surprisingly for a game with permanent character death, this trope can apply. The more experienced players are often able treat it as minor inconvenience and can even have enough perverse incentive to intentionally kill their characters (for example, to reset their FEP efficiency and get rid of wounds that could take weeks to heal even when treated.) Can easily be subverted with inexperienced/new players, who are of course more likely to die unintentionally. Possibly in a way that results in losing their corpse and Inheritance from burying. Most crucially, they might not even realize there is Inheritance system to recover some of their dead character's stats and start at their old Hearth Fire location (thus recovering their base if they had one), instead starting all over again by spawning fresh character in random wilderness.
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Boring, but Practical
 Haven And Hearth (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Setting up industries of any type (wood farming, metal working, leather working) will require a lot of repetitive tasks, but unlocks plenty of useful quality resources. Running said industries, especially if you want to generate and consume large amounts of food and curiosities, easily becomes a chore. Bat Dungeon is one of the most dangerous note Assuming the recently added Wolf lair isn't worse PvE challenges in the game. While there are various item rewards that can be worth the hassle, the permanent character buff you gain from seeing Night Queen die is - normal bats no longer attacking you. However bats are such a nuisance you definitely want this on a character that regularly mines or spelunks for cave herbs and clay. note Bat Wing, mentioned in above entry, gives the same effect, but now you need to not worry about having one and can use any other cape. "Openings" -system means that no matter how powerful your character, each bat takes at least two hits. They can slowly build up openings if you let them. At least players were given the ability to use Pick Axes as [1]s.
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Magikarp Power
 Haven And Hearth (Video Game) / int_3f0310d6
comment
Magikarp Power: Freshly spawned character will lose to ants without excessive cheesing. With enough stats, it's possible to defeat a bear completely naked (might be much harder since animals were given armor, but the main limit would be having to rely on unarmed finishing moves to deal damage.)
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Annoying Arrows
 Haven And Hearth (Video Game) / int_43f2f606
comment
Annoying Arrows: Sort of. Slings and bows are generally the best way to deal with wildlife, but it takes a lot of work to take out even a fox without a high Marksmanship skill. Of course, actually getting the LP to raise the skill is a royal pain... Current metagame has Archery see little use in PvP, but this hasn't always been the case. Above entries should probably be rewritten, but to put it shortly: developers have been struggling to create a version of Ranged combat that is both A) useful in Pv P B) not completely broken OP.
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Rocks Fall, Everyone Dies
 Haven And Hearth (Video Game) / int_454d9422
comment
Rocks Fall, Everyone Dies: Every few years or so, when major update requires it, the world is destroyed and remade anew. In the literal sense, if you're not careful when mining a section of the mine can collapse, potentially killing everyone unlucky enough to be caught beneath it.
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Booze-Based Buff
 Haven And Hearth (Video Game) / int_469e49de
comment
Booze-Based Buff: Drink a sip of wine or a mug of ale, and your stats and study capacity will increase for a while. Drink too much in a short time, though, and your stats will go down instead.
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You Have Researched Breathing
 Haven And Hearth (Video Game) / int_4a10e526
comment
You Have Researched Breathing: Several of the higher-end skills include Rage (attacking other players), Trespassing (entering claimed territory), Theft, Vandalism (interacting with objects on claimed land) and Murder (killing other players). Justified with the perma-death system; the only players able to perform crimes are the ones who have everything to lose by being hunted down and revenge-killed by rangers. You have to learn how to swing a sword or poke with a spear by killing animals.
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They Changed It, Now It Sucks!
 Haven And Hearth (Video Game) / int_4f4602da
comment
They Changed It, Now It Sucks!: The change in how LP is earned from world 4 to 5 has been...controversial to say the least.
 Haven And Hearth (Video Game) / int_4f4602da
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Death Is a Slap on the Wrist
 Haven And Hearth (Video Game) / int_50727f8d
comment
The more experienced players are often able treat it as minor inconvenience and can even have enough perverse incentive to intentionally kill their characters (for example, to reset their FEP efficiency and get rid of wounds that could take weeks to heal even when treated.)
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Disproportionate Retribution
 Haven And Hearth (Video Game) / int_50b05d30
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Disproportionate Retribution: Often invoked by the sandbox Pv P nature of the game.
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Dual Wielding
 Haven And Hearth (Video Game) / int_50d71a78
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Dual Wielding: You can equip up to two small tools, though some require two hands to handle. Equipping two weapons doesn't do much in combat, except expanding your repertoire of Confusion Fu.
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Wounded Gazelle Gambit
 Haven And Hearth (Video Game) / int_567e7c4d
comment
Wounded Gazelle Gambit: Utilized as Griefer tactic. Explained in detail here.
 Haven And Hearth (Video Game) / int_567e7c4d
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Disc-One Nuke
 Haven And Hearth (Video Game) / int_5b81ca8d
comment
Sling has the potential to serve as Disc-One Nuke - even without risking medium prey like foxes or badgers, it is easy to one-shot all sorts of small animals that would otherwise be hard or impossible to catch like Rabbits, Mallards, various small birds.
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Big Eater
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comment
Big Eater: Eating at a table with quality cutlery, getting the munchies from smoking hemp, and participating to a bonfire party greatly decrease how much food will fill you up, letting you get more stats from it.
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Permanently Missable Content
 Haven And Hearth (Video Game) / int_6602cad
comment
To elaborate: to be killed by a creature (including bears) they have to breach your defenses, then damage your HP enough to knock you out, then finish you off when you're down, and even then, you can reincarnate to recover your equipment and your skull to get some of your abilities back. But running out of Stamina in the water (which drains incredibly fast) is an instant kill that makes everything your character has on him/her lost forever.
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Fisher King
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Fisher King: Realms grant buffs to everyone within the Realm's area. These don't include any negative effects however but can be lost if the Realm is destroyed.
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The Stoner
 Haven And Hearth (Video Game) / int_6db06839
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The Stoner: Certain opium-based "medicine" gives you a huge strength buff for a handful of seconds.
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No Ontological Inertia
 Haven And Hearth (Video Game) / int_704d7e91
comment
No Ontological Inertia: Dough that's 99% on the way to becoming bread can be taken out of the oven, resetting it to completely unbaked dough. Also applies to clay in kilns and ore in smelters.
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Player Versus Player
 Haven And Hearth (Video Game) / int_70e34c75
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Current metagame has Archery see little use in PvP, but this hasn't always been the case.
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Anti Poop-Socking
 Haven And Hearth (Video Game) / int_71d75417
comment
Anti Poop-Socking: Crops and trees grow in real time, letting you set everything up and come back later. People managed to find Poop Socking aspect from farming, since harvesting them as soon as they grew into last stage means you raise their quality fastest. Devs addressed this by making harvested seeds gain increased growth rate from the time they spent in last stage.
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Grey-and-Gray Morality
 Haven And Hearth (Video Game) / int_7335ffa9
comment
Grey-and-Gray Morality : Potential griefers can buy a variety of skills to break and enter, steal and rough up others for no particular reason, but often target only players who leave obvious gaps in their defenses or indiscriminately drain their turf's natural resources. Rangers live to punish crimes and locate enemies, but can also track down people who did as much as step foot into a private property and kill them in cold blood. There is a lot of squabbling about politics from and to both sides.
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PvE
 Haven And Hearth (Video Game) / int_83445afa
comment
Bat Dungeon is one of the most dangerous note Assuming the recently added Wolf lair isn't worse PvE challenges in the game. While there are various item rewards that can be worth the hassle, the permanent character buff you gain from seeing Night Queen die is - normal bats no longer attacking you. However bats are such a nuisance you definitely want this on a character that regularly mines or spelunks for cave herbs and clay. note Bat Wing, mentioned in above entry, gives the same effect, but now you need to not worry about having one and can use any other cape. "Openings" -system means that no matter how powerful your character, each bat takes at least two hits. They can slowly build up openings if you let them. At least players were given the ability to use Pick Axes as [1]s.
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Suffer the Slings
 Haven And Hearth (Video Game) / int_885a5be7
comment
Suffer the Slings: Slings are ranged weapon of choice for most players, due to the extremely high LP investments needed to properly use a bow.
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Bears Are Bad News
 Haven And Hearth (Video Game) / int_8d718b9e
comment
Bears Are Bad News: While no longer the toughest creature in the game, the combination of spawning regularly in all forest terrains, unprovoked aggression, speed, and ability to "Execute" note Smaller animals are forced to always respect "KO protection" while larger animals only do some kind of RNG roll to decide whether to keep smacking. means they likely have one of the highest kill counts out of all creatures.
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Non-Standard Game Over
 Haven And Hearth (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: Many things are unexpectedly lethal, or more lethal than something that intuitively should be more dangerous. Someone chasing you with a two-handed battle-axe can definitely kill you, but this comes with some serious limitations. See the One-Hit Kill example for details. Deep water, on the other hand, is invariably lethal if you are KO'd when trying to escape by swimming or if you get KO'd while on a boat and then attacker simply breaks your boat. note Some people even claim to have used a fresh character, dressed in a old armor, to scare less savvy players into drowning themselves. Remember to check if attacker placed some leeches that are about to suck out your last hitpoints. You can die from eating too much peppered food.note Peppering food gave too much FEP bonus so it was nerfed by making it hurt your hard hitpoints with little feedback. This is almost universally thought of as band-aid on fundamentally bad mechanic.
 Haven And Hearth (Video Game) / int_8e0430ab
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1.0
 Haven And Hearth (Video Game) / int_8e0430ab
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1.0
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Haven And Hearth (Video Game) / int_8e0430ab
 Haven And Hearth (Video Game) / int_96eb0136
type
Instant Leech: Just Fall in Water!
 Haven And Hearth (Video Game) / int_96eb0136
comment
Instant Leech: Just Fall in Water!: More specifically, swamp water. They can be used medicinally but since they can damage players and can be forcibly placed on them, they are of course weaponized as well.
 Haven And Hearth (Video Game) / int_96eb0136
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1.0
 Haven And Hearth (Video Game) / int_96eb0136
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Haven And Hearth (Video Game) / int_96eb0136
 Haven And Hearth (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Haven And Hearth (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Most basic commodities (such as food) are very hard to find if you start in certain environments, forcing you to rely on passing rabbits and rats or foraging for randomly-spawning roots and berries to survive.
 Haven And Hearth (Video Game) / int_98b1dc8f
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1.0
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1.0
 Haven And Hearth (Video Game)
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Haven And Hearth (Video Game) / int_98b1dc8f
 Haven And Hearth (Video Game) / int_9c59c449
type
Bicolor Cows, Solid Color Bulls
 Haven And Hearth (Video Game) / int_9c59c449
comment
Bicolor Cows, Solid Color Bulls: Averted. Both sexes of Cattle can be bi or solid color depending on their "dna." Before that, cows were solid red-ish brown and bulls were solid black. Players actually preferred the old system due to it's visual clarity compared having to measure horns and check for udders.
 Haven And Hearth (Video Game) / int_9c59c449
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Haven And Hearth (Video Game) / int_9c59c449
 Haven And Hearth (Video Game) / int_a414c3f0
type
One-Hit Kill
 Haven And Hearth (Video Game) / int_a414c3f0
comment
One-Hit Kill: Invoked with the Pv P tactic designed to work around the three-tiered Hitpoints system and "KO Protection" by only using non-damaging moves, that still create openings, and then use "Cleave" to deal massive damage that, if sufficient, causes the target to simply die without entering the protected KO state. As alluded above, the combat system doesn't allow you to kill even the weakest enemy with a single combat move, you need to create an opening first. If you count those as "hits" this is an Averted Trope.
 Haven And Hearth (Video Game) / int_a414c3f0
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 Haven And Hearth (Video Game) / int_a414c3f0
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Haven And Hearth (Video Game) / int_a414c3f0
 Haven And Hearth (Video Game) / int_b486877f
type
Squick
 Haven And Hearth (Video Game) / int_b486877f
comment
Squick: There are only two ways to recover your maximum HP in the game. The easier one is to attach leeches to your body until they bloat up. The other is bandaging your head (and the bandage becomes soaked with blood soon after).
 Haven And Hearth (Video Game) / int_b486877f
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1.0
 Haven And Hearth (Video Game) / int_b486877f
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1.0
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Haven And Hearth (Video Game) / int_b486877f
 Haven And Hearth (Video Game) / int_b59f6070
type
Confusion Fu
 Haven And Hearth (Video Game) / int_b59f6070
comment
Confusion Fu: There are many combat styles, from basic fistcuffing to high-end swordmanship, passing by axe-grinding and dirty grappling tricks. And you can learn (and use) all of them at the same time.
 Haven And Hearth (Video Game) / int_b59f6070
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Haven And Hearth (Video Game) / int_b59f6070
 Haven And Hearth (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Haven And Hearth (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: Most things have a rather high degree of realism involved with them: animals don't drop leather, you need to skin them for bloody hide that has to hang on a drying frame for several RL hours, and then you have to place it on tanning tub for a full RL day. Many things, however, are much more merciful due to practical reasons. Silkworm eggs have indefinite shelf-life and only hatch if placed on a herbalist's table. Many things that would reasonably require metal, such as buckets and rowboats, do not.
 Haven And Hearth (Video Game) / int_b6e1d40b
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1.0
 Haven And Hearth (Video Game) / int_b6e1d40b
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1.0
 Haven And Hearth (Video Game)
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Haven And Hearth (Video Game) / int_b6e1d40b
 Haven And Hearth (Video Game) / int_be009bbc
type
Alliterative Name
 Haven And Hearth (Video Game) / int_be009bbc
comment
Alliterative Name: The sausages' names. They include the Big Bear Banger, Chicken Chorizo, Delicious Deer Dog, Fox Fuet, Running Rabbit, Boar Baloney, and the Wonderful Wilderness Wurst. Types of cheese include Cave and Cellar Cheddar, Generic Gouda and Sunlit Stilton.
 Haven And Hearth (Video Game) / int_be009bbc
featureApplicability
1.0
 Haven And Hearth (Video Game) / int_be009bbc
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 Haven And Hearth (Video Game)
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Haven And Hearth (Video Game) / int_be009bbc
 Haven And Hearth (Video Game) / int_be134052
type
Goddamned Bats
 Haven And Hearth (Video Game) / int_be134052
comment
Caves are full of Goddamned Bats that, despite ostensibly being just regular batsnote Largest European bat weighs less than 100 grams. Outside of being a potential rabies vector, it shouldn't be able to harm a human. they can attack and maul players similar to much larger animals. At least there's an Encounter Repellant in the form of a cape that, when worn, prevents bat aggro.
 Haven And Hearth (Video Game) / int_be134052
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1.0
 Haven And Hearth (Video Game) / int_be134052
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Haven And Hearth (Video Game) / int_be134052
 Haven And Hearth (Video Game) / int_c75df49a
type
Shout-Out
 Haven And Hearth (Video Game) / int_c75df49a
comment
Shout-Out: The description of the Ranger skill references Walker, Texas Ranger. The description of the Jewelry skill is likewise a reference to The Lord of the Rings.
 Haven And Hearth (Video Game) / int_c75df49a
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1.0
 Haven And Hearth (Video Game) / int_c75df49a
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 Haven And Hearth (Video Game)
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Haven And Hearth (Video Game) / int_c75df49a
 Haven And Hearth (Video Game) / int_cadf2d2a
type
Death of a Thousand Cuts
 Haven And Hearth (Video Game) / int_cadf2d2a
comment
Death of a Thousand Cuts: it is possible to die from a collection of wounds that would individually be insignificant.
 Haven And Hearth (Video Game) / int_cadf2d2a
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1.0
 Haven And Hearth (Video Game) / int_cadf2d2a
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 Haven And Hearth (Video Game)
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Haven And Hearth (Video Game) / int_cadf2d2a
 Haven And Hearth (Video Game) / int_ce1d78bc
type
Foreign Queasine
 Haven And Hearth (Video Game) / int_ce1d78bc
comment
Foreign Queasine: Early-game foods include roast grasshoppers, snails, and "rat-on-a-stick."
 Haven And Hearth (Video Game) / int_ce1d78bc
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1.0
 Haven And Hearth (Video Game) / int_ce1d78bc
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 Haven And Hearth (Video Game)
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Haven And Hearth (Video Game) / int_ce1d78bc
 Haven And Hearth (Video Game) / int_da8ef659
type
PoopSocking
 Haven And Hearth (Video Game) / int_da8ef659
comment
People managed to find Poop Socking aspect from farming, since harvesting them as soon as they grew into last stage means you raise their quality fastest. Devs addressed this by making harvested seeds gain increased growth rate from the time they spent in last stage.
 Haven And Hearth (Video Game) / int_da8ef659
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1.0
 Haven And Hearth (Video Game) / int_da8ef659
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 Haven And Hearth (Video Game)
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Haven And Hearth (Video Game) / int_da8ef659
 Haven And Hearth (Video Game) / int_e4cf1ef0
type
Load-Bearing Boss
 Haven And Hearth (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: All Dungeons work like this. However it is more of an immersive way to explain the Dungeon despawning, as a new exit appears in the Boss Room.
 Haven And Hearth (Video Game) / int_e4cf1ef0
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1.0
 Haven And Hearth (Video Game) / int_e4cf1ef0
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Haven And Hearth (Video Game) / int_e4cf1ef0
 Haven And Hearth (Video Game) / int_e83fc5
type
No "Arc" in "Archery"
 Haven And Hearth (Video Game) / int_e83fc5
comment
No "Arc" in "Archery": All projectiles not only fly straight at the target (regardless whether they'll hit or miss), but will even fly up hills and through trees, rocks and walls.
 Haven And Hearth (Video Game) / int_e83fc5
featureApplicability
1.0
 Haven And Hearth (Video Game) / int_e83fc5
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 Haven And Hearth (Video Game)
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Haven And Hearth (Video Game) / int_e83fc5
 Haven And Hearth (Video Game) / int_eff83d77
type
Mundane Utility
 Haven And Hearth (Video Game) / int_eff83d77
comment
Mundane Utility: Primary purposes of raising Strength attribute are: increase combat damage, mining power, and smithing cap. It also makes you slow down less when carrying objects overhead, something you can do with anything set "liftable" regardless of your Strength.
 Haven And Hearth (Video Game) / int_eff83d77
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1.0
 Haven And Hearth (Video Game) / int_eff83d77
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 Haven And Hearth (Video Game)
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Haven And Hearth (Video Game) / int_eff83d77
 Haven And Hearth (Video Game) / int_f0653419
type
Commonplace Rare
 Haven And Hearth (Video Game) / int_f0653419
comment
Common Place Rare: Metal is extremely valuable, and can be found underground. The only way to get underground is via a cave entrance (rare and often claimed) or a mine hole (extremely expensive to construct). Not only that, but mining is dangerous, and takes a high Strength and Mining level to get anything good from it. Sausages are extremely valuable food, but can only be made by sausage machines, which require costly skills and...metal. This also applies to everything else that needs metal, such as brick walls. You can make Ceramic Meat Grinder combining various types of not-so-easily accessible clay, but it can not make all types of sausages.
 Haven And Hearth (Video Game) / int_f0653419
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1.0
 Haven And Hearth (Video Game) / int_f0653419
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 Haven And Hearth (Video Game)
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Haven And Hearth (Video Game) / int_f0653419
 Haven And Hearth (Video Game) / int_fb6b207f
type
You Killed My Father
 Haven And Hearth (Video Game) / int_fb6b207f
comment
You Killed My Father: If you create a new character to "inherit" a dead character, new character is considered their descendant. Therefore this trope can potentially be invoked.
 Haven And Hearth (Video Game) / int_fb6b207f
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1.0
 Haven And Hearth (Video Game) / int_fb6b207f
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Haven And Hearth (Video Game) / int_fb6b207f
 Haven And Hearth (Video Game) / int_name
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ItemName
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Haven And Hearth (Video Game)

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