Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Heroes of Might and Magic (Video Game)

 Heroes of Might and Magic (Video Game)
type
TVTItem
 Heroes of Might and Magic (Video Game)
label
Heroes of Might and Magic (Video Game)
 Heroes of Might and Magic (Video Game)
page
HeroesOfMightAndMagic
 Heroes of Might and Magic (Video Game)
comment
Heroes of Might and Magic is a series of turn-based strategy computer games created by New World Computing, spinning off from the RPG series Might and Magic. You play as a faction (based on various High Fantasy archetypes) and control towns which can be built to recruit units for your army among many other benefits, and heroes who can explore The Overworld and engage in combat with Neutrals, Critters, and Creeps and eventually other players. You win (typically) by being the only player to control towns.According to both That Other Wiki and the fansite Age of Heroes, the series was inspired when someone had the idea of combining the walk-around-the-map-trying-to-save-the-world strategy of the earlier NWC game King's Bounty with the Roleplaying Game aspects of Might and Magic. There are occasional crossovers between the series: Might and Magic VI shares a setting (Enroth) with Heroes of Might and Magic I and II, and runs almost concurrently with Heroes III. Might and Magic VII shares its setting (Antagarich) with Heroes III, and runs between III and its expansion pack Armageddon's Blade. Enroth and Antagarich are continents of the same planet (also named Enroth), as is Might and Magic VIII's setting, Jadame. Might and Magic IX and Heroes IV take place on different landmasses of the planet Axeoth, where the survivors fled after Enroth got scorched by the meeting of Armageddon's Blade and the Sword of Frost.After IV, 3DO went into hard times and NWC eventually ceased to exist. The rights for the series eventually went to Ubisoft, with the new games serving as a Continuity Reboot.HoMM V, by Ubisoft and Nival, started out as a remake of III in 3D and takes place in a new setting called Ashan also used for all subsequent games. Not all of the factions returned while most saw significant changes, such as the addition of a specific skill similar to the undead-only Necromancy. Castle heroes could train their human troops up the tiers for gold, Rampart heroes could pick enemies to deal extra damage against, Academy heroes could outfit their troops with mini-artifacts, and so on. Aside from the general layout and a few lack-lustre references to Sandro and Crag Hack, the new game had no connection with anything in the series so far.Might & Magic Heroes VI was released on September 8, 2011.Might & Magic Heroes VII was announced at GamesCom 2014, complete with trailer. It was released in September 2015. The plot takes place about 300 years after VI (i.e. about 100 years before V).Games: 3DO Enroth/Axeoth era Heroes of Might and Magic: A Strategic Quest (1995) Heroes of Might and Magic II: The Succession Wars (1996) Heroes of Might and Magic II: The Price of Loyalty (1997) Heroes of Might and Magic II Gold (1998)note A Compilation Re-release featuring both campaigns and new maps. Heroes of Might and Magic III: The Restoration of Erathia (1998) Heroes of Might and Magic III: Armageddon's Blade (1999) Heroes of Might and Magic III: The Shadow of Death (2000) Might & Magic: Heroes III HD (2015) note An Updated Re-release of Restoration of Erathia. The two expansions are not included. Heroes of Might and Magic IV (2002) Heroes of Might and Magic IV: The Gathering Storm (2002) Heroes of Might and Magic IV: Winds of War (2003) Ubisoft Ashan era Heroes of Might and Magic V (2006) Heroes of Might and Magic V: Hammers of Fate (2006) Heroes of Might and Magic V: Tribes of the East (2007) Might & Magic: Heroes VI (2008) Might & Magic: Heroes VI - Pirates of the Savage Sea (2012)note First adventure pack Might & Magic: Heroes VI - Danse Macabre (2012)note Second adventure pack Might & Magic: Heroes VI - Shades of Darkness (2013)note Standalone expansion pack Might & Magic Heroes VII (2015) Lost Tales of Axeoth (2016)note DLC released to celebrate the series 20th anniversary, released in two parts. Both consist of campaigns that were originally cut from IV: Unity and Every Dog Has His Day. Might and Magic Heroes VII: Trial by Fire (2016) Spin-offs Heroes Chronicles (2000-2001)note A series of standalone campaigns made in the same engine as the third game. Meant to fill out the backstory of III and act as a bridge with IV. Might & Magic: Heroes Kingdoms (2009)note Web browser MMO based on V. It shut down in September 2014. Might and Magic: Clash of Heroes (2009)note A Puzzle RPG hybrid. Set 40 years prior to V, during the War of the Blood Moon. Dark Messiah of Might and Magic (2006) Heroes of Might and Magic Online (2014)note Chinese mobile game, though notably it's still made by Ubisoft and is set in the world of III. Closed in 2020. Might & Magic Heroes: Era of Chaos (2017)note A mobile game revisiting the storyline of III, with inspiration from IV and V as well. Still active and receiving version updates with new units, upgrades, abilities, etc.
 Heroes of Might and Magic (Video Game)
fetched
2024-04-12T20:02:13Z
 Heroes of Might and Magic (Video Game)
parsed
2024-04-12T20:02:13Z
 Heroes of Might and Magic (Video Game)
processingComment
Dropped link to BreastPlate: Not a Feature - UNKNOWN
 Heroes of Might and Magic (Video Game)
processingComment
Dropped link to DarkMessiahOfMightAndMagic: Not a Feature - ITEM
 Heroes of Might and Magic (Video Game)
processingComment
Dropped link to DeadCanDance: Not a Feature - IGNORE
 Heroes of Might and Magic (Video Game)
processingComment
Dropped link to Fanservice: Not a Feature - IGNORE
 Heroes of Might and Magic (Video Game)
processingComment
Dropped link to Gremlins: Not a Feature - ITEM
 Heroes of Might and Magic (Video Game)
processingComment
Dropped link to Hammerfall: Not a Feature - ITEM
 Heroes of Might and Magic (Video Game)
processingComment
Dropped link to HornOfTheAbyss: Not a Feature - ITEM
 Heroes of Might and Magic (Video Game)
processingComment
Dropped link to InvertedTrope: Not a Feature - IGNORE
 Heroes of Might and Magic (Video Game)
processingComment
Dropped link to MightAndMagic: Not a Feature - ITEM
 Heroes of Might and Magic (Video Game)
processingComment
Dropped link to MontyPythonAndTheHolyGrail: Not a Feature - ITEM
 Heroes of Might and Magic (Video Game)
processingComment
Dropped link to RaidersOfTheLostArk: Not a Feature - ITEM
 Heroes of Might and Magic (Video Game)
processingComment
Dropped link to TheMatrix: Not a Feature - ITEM
 Heroes of Might and Magic (Video Game)
processingComment
Dropped link to TheWitches: Not a Feature - ITEM
 Heroes of Might and Magic (Video Game)
processingComment
Dropped link to TheWonderfulWizardOfOz: Not a Feature - ITEM
 Heroes of Might and Magic (Video Game)
processingComment
Dropped link to WarcraftII: Not a Feature - UNKNOWN
 Heroes of Might and Magic (Video Game)
processingComment
Dropped link to Warhammer: Not a Feature - ITEM
 Heroes of Might and Magic (Video Game)
processingUnknown
BreastPlate
 Heroes of Might and Magic (Video Game)
processingUnknown
WarcraftII
 Heroes of Might and Magic (Video Game)
isPartOf
DBTropes
 Heroes of Might and Magic (Video Game) / int_1044a759
type
Dying Race
 Heroes of Might and Magic (Video Game) / int_1044a759
comment
In VI it crops up in the story as well; The fact that the Celestials are a Dying Race whose actions are highly motivated by their manpower problems is a major plot element in all of the original campaigns, but in game-mechanics terms you're able to recruit them by the hundreds without this ever actually being an issue.
 Heroes of Might and Magic (Video Game) / int_1044a759
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_1044a759
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_1044a759
 Heroes of Might and Magic (Video Game) / int_1117770f
type
Actually Four Mooks
 Heroes of Might and Magic (Video Game) / int_1117770f
comment
Actually Four Mooks: This trope is always in effect in gameplay, as creatures in the map and in battles represent larger groups of creatures. The heroes don't actually command 5-7 units, but 5-7 armies of the same unit type. In VI it crops up in the story as well; The fact that the Celestials are a Dying Race whose actions are highly motivated by their manpower problems is a major plot element in all of the original campaigns, but in game-mechanics terms you're able to recruit them by the hundreds without this ever actually being an issue.
 Heroes of Might and Magic (Video Game) / int_1117770f
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_1117770f
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_1117770f
 Heroes of Might and Magic (Video Game) / int_11b937fe
type
Never-Forgotten Skill
 Heroes of Might and Magic (Video Game) / int_11b937fe
comment
Never-Forgotten Skill: Lampshaded in Heroes VI, where after a Sandor and his orc friend, Kraal, hijack a boat, they talk about sailing it.
 Heroes of Might and Magic (Video Game) / int_11b937fe
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_11b937fe
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_11b937fe
 Heroes of Might and Magic (Video Game) / int_1282bf4f
type
No Celebrities Were Harmed
 Heroes of Might and Magic (Video Game) / int_1282bf4f
comment
No Celebrities Were Harmed: Try spotting all the celebrities used as model for the heroes' portraits in VI. Starting with an easy one: Cillian Murphy as Anton◊.
 Heroes of Might and Magic (Video Game) / int_1282bf4f
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_1282bf4f
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_1282bf4f
 Heroes of Might and Magic (Video Game) / int_132d93f1
type
Human Shield
 Heroes of Might and Magic (Video Game) / int_132d93f1
comment
Unit stacks could not be split in the first game, so tactics familiar to veterans of later games (such as splitting off stacks consisting of a singular "fodder" unit) are impossible.
 Heroes of Might and Magic (Video Game) / int_132d93f1
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_132d93f1
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_132d93f1
 Heroes of Might and Magic (Video Game) / int_13f5b1b
type
Instant-Win Condition
 Heroes of Might and Magic (Video Game) / int_13f5b1b
comment
The artifact needed for a special, powerful structure (often a Instant-Win Condition) was called the Grail in Heroes III and VI. V got a bit more creative by calling it the "Tear of Asha", but there are still instances where the building is called the "Grail structure".
 Heroes of Might and Magic (Video Game) / int_13f5b1b
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_13f5b1b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_13f5b1b
 Heroes of Might and Magic (Video Game) / int_1520ad7e
type
Jumping Off the Slippery Slope
 Heroes of Might and Magic (Video Game) / int_1520ad7e
comment
The bios of several Necromancers of Deyja noted how they were originally prodigies when they were studying in Bracada, but later decided to turn to Necromancy after either Jumping Off the Slippery Slope or to save a loved one, only to be shunned by their peers for their taboo.
 Heroes of Might and Magic (Video Game) / int_1520ad7e
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_1520ad7e
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_1520ad7e
 Heroes of Might and Magic (Video Game) / int_15385326
type
You Can't Thwart Stage One
 Heroes of Might and Magic (Video Game) / int_15385326
comment
You Can't Thwart Stage One: Armageddon's Blade, the heroes try to stop the titular weapon from being created, but fail. For extra measure, you play as the Kreegans when they're carrying out the plan to create it.
 Heroes of Might and Magic (Video Game) / int_15385326
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_15385326
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_15385326
 Heroes of Might and Magic (Video Game) / int_15fc9fb
type
Our Elves Are Different
 Heroes of Might and Magic (Video Game) / int_15fc9fb
comment
Our Elves Are Different: In H5, there are the Sylvan wood elves and the Dungeon dark elves. Both hate each other thanks to a demon's Evil Plan. The old setting had at least three races of elves, though only one of them properly showed up in the Heroes games (the High/Wood/Light elves. The Vori Snow Elf had a half-elf and ended up represented by the High/Wood/Light-elven Rampart town for Heroes Chronicles).
 Heroes of Might and Magic (Video Game) / int_15fc9fb
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_15fc9fb
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_15fc9fb
 Heroes of Might and Magic (Video Game) / int_1645005b
type
Evil Versus Evil
 Heroes of Might and Magic (Video Game) / int_1645005b
comment
And Heroes III: The Restoration of Erathia again seems to be mostly black and white, with Erathia and its allies, Bracada and AvLee, as the good guys. Though the game does seem to have "neutral" factions, "Fortress" (Tatalia) and "Stronghold" (Krewlod), the role they play in the campaign, as opportunistic rival nations seeking to expand their territory, makes them just another bunch of bad guys, with an Evil Versus Evil conflict between them in the last mission of "Spoils of War".
 Heroes of Might and Magic (Video Game) / int_1645005b
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_1645005b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_1645005b
 Heroes of Might and Magic (Video Game) / int_16796790
type
Fairy Dragons
 Heroes of Might and Magic (Video Game) / int_16796790
comment
Fairy Dragons: III has Faerie Dragons, small creatures with antennae and dragonfly wings, which can be recruited from the Magic Forest. Unlike most instances of the trope, Faerie Dragons are massively powerful, easily outclassing everything in the game except the other neutral dragons.
 Heroes of Might and Magic (Video Game) / int_16796790
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_16796790
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_16796790
 Heroes of Might and Magic (Video Game) / int_16bd88c9
type
Pre-existing Encounters
 Heroes of Might and Magic (Video Game) / int_16bd88c9
comment
Pre Existing Encounters that have absolutely no chance of defeating your army will typically run away rather than face you. You may choose to let them leave peacefully or hunt them down for extra XP.
 Heroes of Might and Magic (Video Game) / int_16bd88c9
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_16bd88c9
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_16bd88c9
 Heroes of Might and Magic (Video Game) / int_17b72e30
type
Continuity Porn
 Heroes of Might and Magic (Video Game) / int_17b72e30
comment
Continuity Porn: The stand-alone scenarios in VI are essentially love letters to previous games in the Might and Magic universe. "A Princess of VARN" takes place on VARN, the setting of the first Might and Magic game. "The Succession Wars" re-tells the battle between Roland and Archibald Ironfist in Heroes of Might and Magic II. "A Tale of Two Guardians" does the same with the final battle between Corak the Mysterious and Sheltem the Dark on the world of XEEN in Might and Magic V. There are also new overworld themes in Shades of Darkness which are remixes from the themes in 'III', along with the returning Dungeon faction unit lineup being rather inspired by the Dungeon in 'III'.
 Heroes of Might and Magic (Video Game) / int_17b72e30
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_17b72e30
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_17b72e30
 Heroes of Might and Magic (Video Game) / int_17ce80aa
type
All There in the Manual
 Heroes of Might and Magic (Video Game) / int_17ce80aa
comment
HOMM1's manual gives Lord Ironfist a relatively elaborate backstory, but this has no effect on the actual game, where the campaign is simply Ironfist and three other warlords fighting for domination. Which is still more than some if not most of the standalone scenarios.
 Heroes of Might and Magic (Video Game) / int_17ce80aa
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_17ce80aa
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_17ce80aa
 Heroes of Might and Magic (Video Game) / int_18683fc2
type
Power-Up Letdown
 Heroes of Might and Magic (Video Game) / int_18683fc2
comment
Power Up Letdown: One of the worst things that could happen to you in III was to visit a hut to obtain a new skill and get Eagle Eye, or getting Navigation in a map with no water.
 Heroes of Might and Magic (Video Game) / int_18683fc2
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_18683fc2
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_18683fc2
 Heroes of Might and Magic (Video Game) / int_18bf4326
type
Anti-Magic
 Heroes of Might and Magic (Video Game) / int_18bf4326
comment
Anti-Magic: An actual skill of the Stronghold in V, and a traditional ability of the dragon creatures (though not all the dragons in V have it), which has the drawback that you can't use healing and buffs on them.
 Heroes of Might and Magic (Video Game) / int_18bf4326
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_18bf4326
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_18bf4326
 Heroes of Might and Magic (Video Game) / int_18d15922
type
Title Drop
 Heroes of Might and Magic (Video Game) / int_18d15922
comment
The third game (and the Heroes Chronicles spinoff campaigns) introduce three powerful swords that are treated as such in the story. The Armageddon's Blade expansion has the titular Armageddon's Blade, which in game gives nice boost to most of the wielder's stats and allows them cast Armageddon at expert level even if they couldn't use it normally, and it doesn't affect your own troops like it does normally, meaning you just use Armageddon on the enemy without hurting your own army. The Shadow of Death has the Angelic Alliance, a combination of several other artifacts which combined give +21 to attack, defense, power, and knowledge, more than any other combo, allows for mixing of standard troops with neutrals without morale penalties, and casts prayer at the start of each battle. The last Heroes Chronicles campaign revolves around the Sword of Frost. The Armageddon's Blade and the Sword of Frost were so powerful that they destroyed the world when they struck each other.
 Heroes of Might and Magic (Video Game) / int_18d15922
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_18d15922
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_18d15922
 Heroes of Might and Magic (Video Game) / int_192d04d5
type
Mutually Exclusive Magic
 Heroes of Might and Magic (Video Game) / int_192d04d5
comment
Mutually Exclusive Magic: In some of the games certain heroes are barred from learning certain schools of magic, meaning those skills will never appear among the skill choices offered during a level increase. They can't even learn those skills at map buildings. This is a minor plot point in Adrienne's campaign in Armageddon's Blade. Unlike the other witches of Tatalia (which is essentially an entire nation built on a swamp) who focus on earth and water magic, Adrienne... well, she's called the Fire Witch for a reason. In her backstory she was actually exiled as a result. She only comes back when her nation is under attack from the undead Lord Haart. Although Adrienne's campaign touches on the fact that fire magic isn't actually mutually exclusive to earth or water magic, it's just that the Tatalian witch tradition prefers water/earth and dislikes fire (as Might and Magic VI-VIII make clear, they're actually unusual in that, since the elemental schools aren't mutually exclusive in any way and in fact the ability to learn one of them comes together with the ability to learn all of them).
 Heroes of Might and Magic (Video Game) / int_192d04d5
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_192d04d5
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_192d04d5
 Heroes of Might and Magic (Video Game) / int_19ebe383
type
Never Trust a Trailer
 Heroes of Might and Magic (Video Game) / int_19ebe383
comment
Never Trust a Trailer: The epic showdown between Anton and Anastasya in the VI intro movie never actually happens.
 Heroes of Might and Magic (Video Game) / int_19ebe383
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_19ebe383
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_19ebe383
 Heroes of Might and Magic (Video Game) / int_1a237409
type
Order Versus Chaos
 Heroes of Might and Magic (Video Game) / int_1a237409
comment
Order Versus Chaos: The fourth game has this and Black-and-White Morality. It was actually set up like a wheel with Order, Life, Nature, Chaos, Death, and back to Order, with Might in the center. Each of the non-Might factions has two rival factions based on which ones aren't adjacent to it on the wheel (Order hates Nature and Chaos, Life hates Chaos and Death, Nature hates Death and Order.) V and VI also have this. Urgash, the Dragon of Chaos, is the entity worshipped by the demons. Everyone else, even the necromancers, worship Asha, the Dragon of Order (the other "good" dragon gods are her children). The necromancers have a somewhat dark take on Asha and refer to her as the Spider-Goddess.
 Heroes of Might and Magic (Video Game) / int_1a237409
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_1a237409
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_1a237409
 Heroes of Might and Magic (Video Game) / int_1a303edf
type
Our Orcs Are Different
 Heroes of Might and Magic (Video Game) / int_1a303edf
comment
During the demon invasion of 330YSD, the orcs were born from a series of experiments conducted by the wizards of the Silver Cities, infusing demon blood into criminals and slaves. They were first used as shock troops and demon-slayers by human armies, and later as indentured mine-workers by the Falcon Empire. In 467YSD, the orcs started a rebellion against their human masters which lasted until they won their freedom in 504YSD.
 Heroes of Might and Magic (Video Game) / int_1a303edf
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_1a303edf
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_1a303edf
 Heroes of Might and Magic (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Heroes of Might and Magic (Video Game) / int_1ce9e3fb
comment
Neutral units in the series mostly belong, appriopriately, to the neutral category. They will not make any moves to attack any of the players, but when approached they will start a battle and do their best to finish it, unless the player's army is vastly superior or the commanding hero gets lucky with their diplomacy skill. Neutral units in the fourth installment are the exception, as they will actually move to attack the players given enough time.
 Heroes of Might and Magic (Video Game) / int_1ce9e3fb
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_1ce9e3fb
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_1ce9e3fb
 Heroes of Might and Magic (Video Game) / int_1d5786ff
type
Looks Like Orlok
 Heroes of Might and Magic (Video Game) / int_1d5786ff
comment
Looks Like Orlok: Vampires in III have a repulsive, bestial appearance.
 Heroes of Might and Magic (Video Game) / int_1d5786ff
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_1d5786ff
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_1d5786ff
 Heroes of Might and Magic (Video Game) / int_1decf141
type
HotForTeacher
 Heroes of Might and Magic (Video Game) / int_1decf141
comment
Hot for Teacher: Kiril and Anastasya Griffin were steered from a young age into having the beautiful archangels Sarah and Uriel (respectively) as "mentors". In both cases it's made clear that there was much more going on than mere teaching. And in both cases the angels only did it to manipulate their human partners into taking the fall for their schemes.
 Heroes of Might and Magic (Video Game) / int_1decf141
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_1decf141
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_1decf141
 Heroes of Might and Magic (Video Game) / int_1e01d7cb
type
Undefeatable Little Village
 Heroes of Might and Magic (Video Game) / int_1e01d7cb
comment
Undefeatable Little Village: In the first Good campaign in III, you join in the defense of Fair Feather, an otherwise unremarkable town that has held out against the invasion of all the lands around it because it is watched over by Angels for their own inscrutable purposes. If you explore the map enough, in the third Good campaign you can find another little town that has also held out for the exact same reason.
 Heroes of Might and Magic (Video Game) / int_1e01d7cb
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_1e01d7cb
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_1e01d7cb
 Heroes of Might and Magic (Video Game) / int_1fba5f9e
type
Enemy Exchange Program
 Heroes of Might and Magic (Video Game) / int_1fba5f9e
comment
Enemy Exchange Program: No matter how many angels you've got in your army, nobody ever seems to object when you march right into a conquered Necropolis or outpost of Hell and, instead of razing it to the ground, violate nature by recruiting unnatural horrors to do your presumably virtuous bidding. Though it should be noted that having creatures from different castles serving under a single hero tends to decrease their morale, and undead specifically double said penalty. Becomes a plot point in The Shadow of Death when the barbarian and ranger heroes fail in their initial attack against Sandro because their troops can't get along with each other. Also occurs as a gameplay obstacle in V, when Demonlord Agrael has to field elves... that promptly begin to desert his ranks every day. This comes up again in Tribes of the East, where you burn down conquered towns as orcs instead of being able to use them. Granted, you pillage a lot of resources this way. The sixth game also gives you the option of converting buildings and towns to your faction. Which generally none objects to either, but it does come up in a few scenarios.
 Heroes of Might and Magic (Video Game) / int_1fba5f9e
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_1fba5f9e
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_1fba5f9e
 Heroes of Might and Magic (Video Game) / int_1fdaf8ff
type
Ominous Latin Chanting
 Heroes of Might and Magic (Video Game) / int_1fdaf8ff
comment
Ominous Latin Chanting: II started the whole chanting, and when it wasn't around in III aside from a couple of bars in the Necropolis music, some fans complained. IV also got this for some of the town themes, particularly the Haven and Preserve towns. V got generous amounts of this, especially for the menus and Haven faction.
 Heroes of Might and Magic (Video Game) / int_1fdaf8ff
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_1fdaf8ff
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_1fdaf8ff
 Heroes of Might and Magic (Video Game) / int_20a14df0
type
Wrong Genre Savvy
 Heroes of Might and Magic (Video Game) / int_20a14df0
comment
Wrong Genre Savvy: Much of the supporting cast in Armageddon's Blade assume the Kreegans are simply aiming for the usual conquest scheme and can be driven back; they don't understand that the demon king is mad and intends to destroy the world.
 Heroes of Might and Magic (Video Game) / int_20a14df0
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_20a14df0
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_20a14df0
 Heroes of Might and Magic (Video Game) / int_21725cb2
type
Rash Promise
 Heroes of Might and Magic (Video Game) / int_21725cb2
comment
Rash Promise: After being trapped in a bottle for millennia, Solmyr was so overjoyed that he swore to serve the man who freed him for as long as he walked this earth. Unfortunately, that man turned out to be an immortal and Nigh-Invulnerable wizard, essentially forcing Solmyr into servitude for all eternity. He's finally freed of his vow in the fourth game thanks to a bit of Loophole Abuse - both of them happen to end up on another planet.
 Heroes of Might and Magic (Video Game) / int_21725cb2
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_21725cb2
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_21725cb2
 Heroes of Might and Magic (Video Game) / int_21d41a5b
type
Praetorian Guard
 Heroes of Might and Magic (Video Game) / int_21d41a5b
comment
Some of the descriptions given to upgraded creatures in VI don't match the recruiting mechanics in-game; for example, Praetorian Guards are only supposed to be promoted on one day of the year, and jaguar warriors can only be promoted to panther warriors after killing an extremely rare and dangerous predator native to the Pao islands.
 Heroes of Might and Magic (Video Game) / int_21d41a5b
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_21d41a5b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_21d41a5b
 Heroes of Might and Magic (Video Game) / int_21f3aa44
type
Good Is Not Nice
 Heroes of Might and Magic (Video Game) / int_21f3aa44
comment
Good is Not Nice: Roland in Heroes II may be "good, kindly, and honorable," but he isn't above using force of arms to subjugate the nobility near his castle (albeit reluctantly) or turn Archibald to stone.
 Heroes of Might and Magic (Video Game) / int_21f3aa44
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_21f3aa44
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_21f3aa44
 Heroes of Might and Magic (Video Game) / int_229c2ec8
type
Uriah Gambit
 Heroes of Might and Magic (Video Game) / int_229c2ec8
comment
Uriah Gambit: One of Tatalia's heroes in III, Alkin, was given a military post by King Trallosk, who dislikes Alkin and privately hoped he would go and get himself killed on the battlefield. Much to the king's displeasure, Alkin has enjoyed a long and glorious career.
 Heroes of Might and Magic (Video Game) / int_229c2ec8
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_229c2ec8
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_229c2ec8
 Heroes of Might and Magic (Video Game) / int_234073a4
type
Your Mind Makes It Real
 Heroes of Might and Magic (Video Game) / int_234073a4
comment
Sandro at the end of The Shadow of Death starts having nightmares about his defeat, needing to keep guards posted in his quarters so that he doesn't die in his dream and end the spell that's keeping him undead.
 Heroes of Might and Magic (Video Game) / int_234073a4
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_234073a4
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_234073a4
 Heroes of Might and Magic (Video Game) / int_264fcc42
type
Sudden Sequel Heel Syndrome
 Heroes of Might and Magic (Video Game) / int_264fcc42
comment
Sudden Sequel Heel Syndrome: Lord Haart, who'd been a Knight hero since the first game, turns out to be a member of a Necromantic cult (as hinted in his bio) in the third game, and is ultimately a traitor who gets killed off at the end of the game.
 Heroes of Might and Magic (Video Game) / int_264fcc42
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_264fcc42
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_264fcc42
 Heroes of Might and Magic (Video Game) / int_26605b45
type
Turn-Based Combat
 Heroes of Might and Magic (Video Game) / int_26605b45
comment
The games include a morale modifier. High morale gives a unit a chance to attack a second time, against the normal rules of Turn-Based Combat, while low morale makes them flinch and miss a turn. Morale bonuses are activated randomly, based on how high morale is: Geo Effects, artifacts, single-race armies, spells, angels and taverns all raise morale, while skeletons, dark dragons and ransacking empty tombs all lower it.
 Heroes of Might and Magic (Video Game) / int_26605b45
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_26605b45
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_26605b45
 Heroes of Might and Magic (Video Game) / int_27690f66
type
Literary Allusion Title
 Heroes of Might and Magic (Video Game) / int_27690f66
comment
The Heroes VI missions are part Literary Allusion Titles, part Titled After the Song, and part film homages: Necropolis missions are named after songs by the appropriately-named Dead Can Dance; Haven missions are named after lines from the works of William Shakespeare; Sanctuary missions are named after lines from the works of William Butler Yeats; Inferno missions are named after lines from the works of William Blake (The Tyger and The Marriage Of Heaven And Hell); Stronghold missions are named after various Westerns; The finale missions are taken from John Milton's Paradise Lost; And the missions from Shadow of Darkness are derived from H. P. Lovecraft's Cthulhu Mythos.
 Heroes of Might and Magic (Video Game) / int_27690f66
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_27690f66
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_27690f66
 Heroes of Might and Magic (Video Game) / int_276ad49e
type
Karma Meter
 Heroes of Might and Magic (Video Game) / int_276ad49e
comment
Karma Meter: The Blood/Tears mechanic introduced in VI.
 Heroes of Might and Magic (Video Game) / int_276ad49e
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_276ad49e
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_276ad49e
 Heroes of Might and Magic (Video Game) / int_2804d516
type
Master of None
 Heroes of Might and Magic (Video Game) / int_2804d516
comment
Balanced Factions: Sylvan in VII. The Racial skill isn't really heavily specialized, and most of the units are average.
 Heroes of Might and Magic (Video Game) / int_2804d516
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_2804d516
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_2804d516
 Heroes of Might and Magic (Video Game) / int_28104b90
type
Bag of Spilling
 Heroes of Might and Magic (Video Game) / int_28104b90
comment
Bag of Spilling: Artifacts generally don't carry over between missions (except for Tribes of the East, and even then not all of them). As for expansion packs, recurring characters never get to keep the skills and bonuses you worked so hard to acquire the last time you used them. At least the main characters (i.e. those required to survive the scenario in question) get to keep their skills during all of the campaigns. In VI only artifacts that are part of a set carry over between each scenario in campaigns. Again, the main characters and their sidekicks get to keep their skills.
 Heroes of Might and Magic (Video Game) / int_28104b90
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_28104b90
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_28104b90
 Heroes of Might and Magic (Video Game) / int_28c502f6
type
Tactical Rock–Paper–Scissors
 Heroes of Might and Magic (Video Game) / int_28c502f6
comment
Tactical Rock–Paper–Scissors: Elitist Factions: The Dungeon. Low weekly growths and high unit/building costs, but its units are very powerful, especially its dragons which are typically the strongest creatures in the game. Castle in III and Haven in VII are this as well, while their ranged units are relatively fragile and don't do much later on, out of seven units in town, four of them can be considered the best on their level. Spammer Factions: The Necropolis. Its individual units are quite weak compared to others, but it tends to have high weekly growth, and necromancers can raise overwhelming amounts of creatures with their necromancy skill. Necropolis' role as Spammer in III is further exaggerated by the relatively easy-to-get combination artifact Cloak of the Undead King, that only works for full effect for Necropolis heroes. It is quite a superweapon that causes dead enemies to be resurrected as fairly powerful liches (shooters with Area of Effect attack) instead of measly skeletons. It is not uncommon to raise armies of thousands of liches with the Cloak. In a quite an interesting twist, Necropolis in VI became a mixup of Technical Faction and Elitist Faction due to the rework of Necromancy (which allows to raise your fallen troops in battle instead of tons of skeletons). And in VII, one ability allows you to raise ghosts from necromancy, giving you all that much more power. The original game's Knight town was this, the Conflux in III, and the Inferno of V and VI thanks to their Gating-skill count as well, with low-tier units being rather weak, but coming in high growth rates. Brute Force Factions: The Stronghold. In early games they were the tanks. In IV they can't use magic at all, and in V they can only use a special set of spell-like abilities designed specifically for them. In III, Stronghold can use magic but their Mage Guild only goes up to level 3 instead of 5 (though seizing a non-Stronghold town takes care of that problem). The units also tend to be disposed towards "attack before attacked" strategies due to the fact that most of them are Glass Cannons. In V and VII they have the Bloodrage ability, which boosts offensive capabilities but you lose some of it if you wait or defend. Ranger Factions: The Sylvan in V, natch. Interestingly, Haven (humans) in IV, they have an access to arguably the best ranged units (and Monks) in the game and outmatched only by the likes of Cyclops or Catapult (Crossbowmen who disregard the distance factor and Ballistas who do the same and disregard the obstacle penalty respectively), while their counterparts (Squires, Pikemen and Crusaders in that order) are fairly average in their own rights. Balanced Factions: Sylvan in VII. The Racial skill isn't really heavily specialized, and most of the units are average. Technical Factions: The Academy specializes heavily in magic, and in V can even develop equipment for creatures to improve their statistics. For the Fortress in III, sans first two tiers, every unit has some special ability (Dragonflies dispel buffs and put a debuff on their own, Gorgons have an ability to one-shot everything, depending on certain stats; Hydras attack everyone around and stop retaliations.) It's hard to put them to a good use, but if you do... Also Fortress (with Dwarves) in V and VII, with their Rune Magic Mechanic, which provides buffs to your units independently of magic. Guerilla Factions: Dungeon in VI and VII. Their racial skills revolve around stealth, invisibility, and mobility.
 Heroes of Might and Magic (Video Game) / int_28c502f6
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_28c502f6
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_28c502f6
 Heroes of Might and Magic (Video Game) / int_294ed981
type
Bilingual Bonus
 Heroes of Might and Magic (Video Game) / int_294ed981
comment
Bilingual Bonus: The name "Mutare" comes from the Latin word meaning "to change" or "to mutate". No bonus points for guessing what Mutare does in her campaign... Deyja means "to die" in Old Norse and Icelandic. Guess which faction rules over the Kingdom of Deyja. Presumably in order to evoke kabbalistic or otherwise mystical connotations, the halos of the archangels in V are composed of traditional Hebrew calligraphy (but except in a single piece of concept art, where they spell "Shadai/שדי" one of the names of God, they don't say anything).
 Heroes of Might and Magic (Video Game) / int_294ed981
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_294ed981
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_294ed981
 Heroes of Might and Magic (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 Heroes of Might and Magic (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: All over the place. It can be benificial in campaigns to lose on purpose just to see what the AI is doing before coming for you, then there's an issue of defeating them with limited resources. Some campaigns give you little time to prepare before an enemy attack, so hope that you've build the right buildings to have good enough army. Not getting the right skills/spells combination? Restarting the entire campaign for you!
 Heroes of Might and Magic (Video Game) / int_29c50e28
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_29c50e28
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_29c50e28
 Heroes of Might and Magic (Video Game) / int_29fff7f2
type
Zombie Puke Attack
 Heroes of Might and Magic (Video Game) / int_29fff7f2
comment
Zombie Puke Attack: The Putrid Lamassu from VI, a zombie sphinx that vomits parasites at opponents.
 Heroes of Might and Magic (Video Game) / int_29fff7f2
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_29fff7f2
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_29fff7f2
 Heroes of Might and Magic (Video Game) / int_2a090d00
type
Lampshade Hanging
 Heroes of Might and Magic (Video Game) / int_2a090d00
comment
Lampshaded in Heroes V's Heroic difficulty tip, where it says something along the lines of "if you beat this difficulty, let us know. We didn't think it was possible".
 Heroes of Might and Magic (Video Game) / int_2a090d00
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_2a090d00
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_2a090d00
 Heroes of Might and Magic (Video Game) / int_2ab73660
type
Beast Man
 Heroes of Might and Magic (Video Game) / int_2ab73660
comment
A second series of experiments in 512YSD created the Beastmen (including Minotaurs, Centaurs, Harpies, and Wanizame); they were intended to replace the orcs as slaves, and many of them ended up rebelling like the orcs before them.
 Heroes of Might and Magic (Video Game) / int_2ab73660
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_2ab73660
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_2ab73660
 Heroes of Might and Magic (Video Game) / int_2ae277ab
type
Mauve Shirt
 Heroes of Might and Magic (Video Game) / int_2ae277ab
comment
Mauve Shirt: Hadrin, a minor character in Gauldoth's campaign in IV, goes from "just another disposable zombie" to "Gauldoth's personal bodyguard" over the course of the fourth mission.
 Heroes of Might and Magic (Video Game) / int_2ae277ab
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_2ae277ab
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_2ae277ab
 Heroes of Might and Magic (Video Game) / int_2ae29c0d
type
The Dreaded
 Heroes of Might and Magic (Video Game) / int_2ae29c0d
comment
The Dreaded: Implied with Bone and Ghost Dragons in III, who give a -1 morale penalty to the opposite army with their simple presence. Azure Dragons from Armaggedon Blade have a separate "Fear" check on enemy units that's separate from regular morale checks - armies with max morale can still lose their turn from pure terror when facing Azure Dragons.
 Heroes of Might and Magic (Video Game) / int_2ae29c0d
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_2ae29c0d
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_2ae29c0d
 Heroes of Might and Magic (Video Game) / int_2b9ae056
type
World-Wrecking Wave
 Heroes of Might and Magic (Video Game) / int_2b9ae056
comment
World-Wrecking Wave: At the beginning of IV. When the Armageddon's Blade and the Sword of Frost caused the end of The End of the World as We Know It.
 Heroes of Might and Magic (Video Game) / int_2b9ae056
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_2b9ae056
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_2b9ae056
 Heroes of Might and Magic (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Heroes of Might and Magic (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Armageddon spell is a rain of fire and doom that deals massive damage to all creatures... including yours (unless they have magic or fire immunity), making it useful as a final "screw you" to a powerful enemy. Armageddon's Blade, however, grants you that spell AND gives all your units immunity to it. In III, many combo artifacts are this. While they provide some really game-breaking effects (such as +21 to all your skills when most heroes might only get to 17 in any one area normally, or the famous Cloak of the Undead King), most of them are nearly impossible to assemble in the average game due to how rare the pieces are (if they are spawned at all). Even the ones that can be assembled often takes up a lot of equipment slots, rendering that hero basically only good for one thing (a hero with the Cornucopia will basically never want to see combat ever again). V adds ultimate racial skills to each class, and each one gives you very nice benefits to their heroes (Rangers always get good luck rolled on their attacks, demon lords get instant gating, wizards learn every spell at expert level, etc.), but, unless a hero is carrying over in a campaign, it's typically impossible to achieve in the span of a single scenario, as each requires a hero to be about level 30, and by that point you're typically about to either win or lose the scenario with or without it.
 Heroes of Might and Magic (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_2bdae2ae
 Heroes of Might and Magic (Video Game) / int_2c1f1138
type
He Who Fights Monsters
 Heroes of Might and Magic (Video Game) / int_2c1f1138
comment
He Who Fights Monsters: Tarnum in Warlords of the Wasteland ultimately becomes every bit as cruel as the wizards he fights against.
 Heroes of Might and Magic (Video Game) / int_2c1f1138
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_2c1f1138
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_2c1f1138
 Heroes of Might and Magic (Video Game) / int_2c5a844b
type
Hell Has New Management
 Heroes of Might and Magic (Video Game) / int_2c5a844b
comment
Hell Has New Management: Kiril in VI, being dumped in Sheogh with an archdevil clawing at his soul only pisses him off, and he proceeds to conquer half of Sheogh before leading a horde of demons back to the surface in pursuit of the one who betrayed him.
 Heroes of Might and Magic (Video Game) / int_2c5a844b
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_2c5a844b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_2c5a844b
 Heroes of Might and Magic (Video Game) / int_2cd6b637
type
Fantastic Nuke
 Heroes of Might and Magic (Video Game) / int_2cd6b637
comment
Fantastic Nuke: The Armageddon spell/blade. It did destroy the world in III, thus the new settings in IV.
 Heroes of Might and Magic (Video Game) / int_2cd6b637
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_2cd6b637
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_2cd6b637
 Heroes of Might and Magic (Video Game) / int_2d7ef923
type
Mistaken for Cheating
 Heroes of Might and Magic (Video Game) / int_2d7ef923
comment
Mistaken for Cheating: An example where finding out the truth isn't any better than actual cheating: In her campaign in VI, Anastasya Griffin learns that her supposed lover, the Archangel Uriel, had been using their alleged relationship as a premise to allow a fellow angel named Aurora (whom he speaks of in glowing terms) to pull a Grand Theft Me on Anastasya's body. Naturally she assumes that Aurora must be Uriel's lover. When she learns that Uriel had set her up to be possessed by his mother, she is beyond furious.
 Heroes of Might and Magic (Video Game) / int_2d7ef923
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_2d7ef923
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_2d7ef923
 Heroes of Might and Magic (Video Game) / int_2d88e42c
type
Gender Bender
 Heroes of Might and Magic (Video Game) / int_2d88e42c
comment
Gender Bender: Heroes will often appear as the opposite gender in their field/battle sprite or model, which is determined by their class instead of the particular hero. This is most bizarre in III's barbarians, who always appear as human females in battle, despite the majority of them being male orcs, goblins, and ogres.
 Heroes of Might and Magic (Video Game) / int_2d88e42c
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_2d88e42c
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_2d88e42c
 Heroes of Might and Magic (Video Game) / int_2dae4381
type
My Master, Right or Wrong
 Heroes of Might and Magic (Video Game) / int_2dae4381
comment
No matter which side you take in the "Voyage Home" campaign of the second game's Price of Loyalty expansion, that of Gallivant's king or his sister, he stands by his decision but regrets betraying someone important to him.
 Heroes of Might and Magic (Video Game) / int_2dae4381
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_2dae4381
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_2dae4381
 Heroes of Might and Magic (Video Game) / int_2e62fdc2
type
Set Bonus
 Heroes of Might and Magic (Video Game) / int_2e62fdc2
comment
In III, many combo artifacts are this. While they provide some really game-breaking effects (such as +21 to all your skills when most heroes might only get to 17 in any one area normally, or the famous Cloak of the Undead King), most of them are nearly impossible to assemble in the average game due to how rare the pieces are (if they are spawned at all). Even the ones that can be assembled often takes up a lot of equipment slots, rendering that hero basically only good for one thing (a hero with the Cornucopia will basically never want to see combat ever again).
 Heroes of Might and Magic (Video Game) / int_2e62fdc2
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_2e62fdc2
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_2e62fdc2
 Heroes of Might and Magic (Video Game) / int_2e8441c9
type
The Bad Guy Wins
 Heroes of Might and Magic (Video Game) / int_2e8441c9
comment
In V: Hammers of Fate The Bad Guy Wins. The heroic main characters ultimately accomplish absolutely nothing to stop Big Bad Biara. They end up playing right into the villains' hands well, Talon's in the final scenario when they kill the Dwarven King Tolghar. Tribes of the East consists mostly of damage control, but this time the heroes except Arantir earn their happy ending.
 Heroes of Might and Magic (Video Game) / int_2e8441c9
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_2e8441c9
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_2e8441c9
 Heroes of Might and Magic (Video Game) / int_2ec87029
type
Sadly Mythtaken
 Heroes of Might and Magic (Video Game) / int_2ec87029
comment
Sadly Mythtaken: The same unit based on mythology creatures can change their appearance between games, all thanks to Depending on the Artist.
 Heroes of Might and Magic (Video Game) / int_2ec87029
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_2ec87029
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_2ec87029
 Heroes of Might and Magic (Video Game) / int_2f253c94
type
Glass Cannon
 Heroes of Might and Magic (Video Game) / int_2f253c94
comment
Glass Cannon: To an extent any monster stack with defense proportionally low compared to their offense. Wolf Raiders in HoMM3 take the cake, high offensive power, double attack, and 10 health per wolf raider. If they get hit they're not getting back up. And the AI likes to pick on them. The blood maiden/fury can travel to 3/4 of the battlefield, hurt a lot and then come back where she starts (and in the case of the blood fury, without being struck back). However, she has low health and defense and is the favorite target of CPU-controlled creatures, which makes her lifespan quite short. In the late game, large creature stacks turn into this, regardless of the individual statistics of the creature itself. This is because when you've reached the hundreds, so has your opponent. From here on each hit will no longer be taking out a percentage of your health, but rather how many troops there are in the stack. This means that unlike early game, where you can avoid significant casualties due to damage not being anywhere near high enough to actually kill people, now you're afraid of the stiffest breeze. Most battles at this level generally lead to Pyrrhic Victories or complete curbstomps, because unless it's the final battle for the map you WILL need to have the majority of your troops survive.
 Heroes of Might and Magic (Video Game) / int_2f253c94
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_2f253c94
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_2f253c94
 Heroes of Might and Magic (Video Game) / int_302730a
type
Fusion Dance
 Heroes of Might and Magic (Video Game) / int_302730a
comment
Fusion Dance: In the sixth game, the Seraphim and Celestials are Angelic souls fused with human souls and bodies. Various bloodlines, like the Griffins, were cultivated by the Angels for the sole purpose of providing fresh bodies and souls to create more Celestials. Archangel Michael returned from death by fusing with Pavel Griffin, Duke Slava's father and Sveltana's brother. Uriel's reason for romancing Anastasya was to make her a suitable vessel for the soul of his mother Aurora.
 Heroes of Might and Magic (Video Game) / int_302730a
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_302730a
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_302730a
 Heroes of Might and Magic (Video Game) / int_30bf3ff4
type
Beef Gate
 Heroes of Might and Magic (Video Game) / int_30bf3ff4
comment
Beef Gate: In "Claw" scenario in the first game, some griffins guard the only pass leading out of the player's territory. Unusually for this trope, they exist to protect the player until the player is ready to attack the enemy. For this reason, "Claw" is designated as the easiest map in the game.
 Heroes of Might and Magic (Video Game) / int_30bf3ff4
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_30bf3ff4
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_30bf3ff4
 Heroes of Might and Magic (Video Game) / int_31118d46
type
Ice Magic Is Water
 Heroes of Might and Magic (Video Game) / int_31118d46
comment
Ice Magic Is Water: In III the Ice Bolt and Frost Ring spells belong to the Water magic school. Water Elementals are immune to these spells, and can be upgraded into Ice Elementals.
 Heroes of Might and Magic (Video Game) / int_31118d46
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_31118d46
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_31118d46
 Heroes of Might and Magic (Video Game) / int_319e101e
type
Amplifier Artifact
 Heroes of Might and Magic (Video Game) / int_319e101e
comment
Amplifier Artifact: Many artifacts give a boost to either your primary or secondary skills.
 Heroes of Might and Magic (Video Game) / int_319e101e
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_319e101e
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_319e101e
 Heroes of Might and Magic (Video Game) / int_319e4a2f
type
Even Evil Has Standards
 Heroes of Might and Magic (Video Game) / int_319e4a2f
comment
Even Evil Has Standards Charna from IV is described as being capable of evil that 'even the demons balk at'. In III, if you steal an artifact from a crypt, your troops will be appalled and suffer a penalty to morale, even if they're evil. The same goes for Inferno and Dungeon troops losing morale when working with the undead.
 Heroes of Might and Magic (Video Game) / int_319e4a2f
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_319e4a2f
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_319e4a2f
 Heroes of Might and Magic (Video Game) / int_32341694
type
Humans Are Average
 Heroes of Might and Magic (Video Game) / int_32341694
comment
In the first two games, the Knight faction fits Humans Are Average to an extreme, having cost-efficient and well-statted creatures with no special abilities. The only unit with a special ability in the first game was the Paladin which attacks twice, while the second only added the Ranger that shoots twice and the Crusader that's immune to curses and deals 2x damage to Undead. Averted by their Castle successors in III, which added several new creatures with more diverse effects and gave new specials to existing creatures.
 Heroes of Might and Magic (Video Game) / int_32341694
featureApplicability
-1.0
 Heroes of Might and Magic (Video Game) / int_32341694
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_32341694
 Heroes of Might and Magic (Video Game) / int_328445e
type
Holy Water
 Heroes of Might and Magic (Video Game) / int_328445e
comment
Holy Water: IV has Holy Water as an item. It can be used either to buff the hero drinking it with the spells "Bless" and "Death Ward" or to injure The Undead. Humorously, an Undead Hero can drink it and get the bonuses with no ill effects. At one point in Gauldoth Half-Dead's campaign, Gauldoth, a Necromancer, threatens to punish a ghost by making it swim through holy water after the ghost makes disobedient remarks about Gauldoth's master Kalibarr.
 Heroes of Might and Magic (Video Game) / int_328445e
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_328445e
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_328445e
 Heroes of Might and Magic (Video Game) / int_3346f944
type
Not Worth Killing
 Heroes of Might and Magic (Video Game) / int_3346f944
comment
Not Worth Killing: When Cowardly Mooks is in effect, "The (enemy troops), awed by the power of your forces, begin to scatter. Do you wish to pursue and engage them?". The implication is that no, unless you really need the experience from fighting them, they're not worth it.
 Heroes of Might and Magic (Video Game) / int_3346f944
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_3346f944
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_3346f944
 Heroes of Might and Magic (Video Game) / int_334e48a1
type
After the End
 Heroes of Might and Magic (Video Game) / int_334e48a1
comment
After the End: The first four games' continuity is set on what were formerly colonies of a spacefaring race according to the Might and Magic games. The first three games' world was literally kicked back to the stone age by, in rough order: a robot uprising, usage of high-yield weapons on a highly-inhabited region, a general rebellion, and, as if that wasn't bad enough, an Alien Invasion of the local galactic arm that cut off all interstellar communication and left the Portal Network fragmented and inconsistently functional. The games are set just over a millennium after this. The Heroes IV world, Axeoth, was never quite so detailed, but the portal network thing, at least, applies to them as well. In addition, IV is set in the aftermath of a much more recent cataclysm, following its survivors as they settle down on a new planet.
 Heroes of Might and Magic (Video Game) / int_334e48a1
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_334e48a1
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_334e48a1
 Heroes of Might and Magic (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Heroes of Might and Magic (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The Gameboy games would occasionally give your enemy an army of a thousand of any unit. Including Dragons.
 Heroes of Might and Magic (Video Game) / int_33ca811a
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_33ca811a
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_33ca811a
 Heroes of Might and Magic (Video Game) / int_347e35d6
type
Grim Up North
 Heroes of Might and Magic (Video Game) / int_347e35d6
comment
In the campaign of Heroes of Might and Magic I, the starting castles of the Knight and the Sorceress are generally located in grassy areas, whereas the Barbarian and Warlock generally start in dirty areas (and surrounded by swamps, volcanic wastelands, and deserts to boot). In the scenario where you fight each of the rival Lords one-on-one, Castles Ironfist and Lamanda are located in a grassy valley and a forest, respectively, whereas Castle Slayer is in the Grim Up North and Castle Alamar is in Mordor.
 Heroes of Might and Magic (Video Game) / int_347e35d6
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_347e35d6
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_347e35d6
 Heroes of Might and Magic (Video Game) / int_35a24c16
type
Geo Effects
 Heroes of Might and Magic (Video Game) / int_35a24c16
comment
Geo Effects: Mostly affects movement, but III added each race or alignment having a terrain they feel comfortable fighting on, as well as some terrains that affect magic, such as cursed grounds, magic fields, and elemental planes. V does this as well, with every faction having no penalty on their homelands. Grasslands are good for everyone, but Dwarves, e.g., have snow as their home terrain, whereas every other faction suffers great penalties while marching over it.
 Heroes of Might and Magic (Video Game) / int_35a24c16
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_35a24c16
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_35a24c16
 Heroes of Might and Magic (Video Game) / int_35fb9016
type
Gratuitous German
 Heroes of Might and Magic (Video Game) / int_35fb9016
comment
Gratuitous German: Before The Price of Loyalty (which changed the town themes), it was alignment-coded, the good towns had random quotes from a German translation of the The Bible, while the evil towns had random quotes from Also sprach Zarathustra of Friedrich Nietzsche in the original German.
 Heroes of Might and Magic (Video Game) / int_35fb9016
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_35fb9016
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_35fb9016
 Heroes of Might and Magic (Video Game) / int_363e9631
type
Sequential Boss
 Heroes of Might and Magic (Video Game) / int_363e9631
comment
Sequential Boss: The Demon Sovereign and Biara in the finale of V. First, the four main heroes have to defeat Biara in seperate battles, then destroy the barrier surrounding the Demon Sovereign in separate battles, and finally defeat him for real in seperate battles. And thats not counting the garrisons they have to conquer first. The last mission is essentially 12 battles in one day, though some of them can be pretty short. In the second mission of Inferno campaign, Agrael has to fight the knight Stephan, and then fight Veyer immediately afterwards. Thankfully it's not necessary to win against Veyer. Godric counts as a minor example in Markal's campaign. Once his army (consisting of Academy units) is defeated, his Haven troops take the field immediately. Markal himself also counts in the final campaign, as you have to fight him three times in quick sucsession.
 Heroes of Might and Magic (Video Game) / int_363e9631
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_363e9631
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_363e9631
 Heroes of Might and Magic (Video Game) / int_3698e0f
type
Class and Level System
 Heroes of Might and Magic (Video Game) / int_3698e0f
comment
Class and Level System: All the games in the series have used a system where the skills a hero was likely to learn, as well as his attribute growth was determined by his or her class. The fourth game, as part of a Retool allowed you to change your heroes' classes.
 Heroes of Might and Magic (Video Game) / int_3698e0f
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_3698e0f
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_3698e0f
 Heroes of Might and Magic (Video Game) / int_373e2b9f
type
Murder the Hypotenuse
 Heroes of Might and Magic (Video Game) / int_373e2b9f
comment
Murder the Hypotenuse: The Big Bad of the "Elwin and Shara" campaign in the fourth game tries to pull this on Elwin. Since Elwin is the player character, he fails. In the fifth game, this is the main reason Agrael kills Nicolai at the end of Isabel's campaign. He seems aware that, while this act removed one obstacle from his desires, it also introduced an even bigger one since Isabel knows he killed Nicolai and ends up swearing revenge.
 Heroes of Might and Magic (Video Game) / int_373e2b9f
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_373e2b9f
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_373e2b9f
 Heroes of Might and Magic (Video Game) / int_375bb8f2
type
Good Is Dumb
 Heroes of Might and Magic (Video Game) / int_375bb8f2
comment
Good Is Dumb: Isabel all over. Godric also counts in the sense that his loyalty prevents him from opposing Markal until it's too late. Freyda faces the same problem in her campaign in Hammers of Fate, then gets tricked, along with every other protagonist in the game, to kill the Dwarven King Tolghar for the false Queen. Raelag also acts far too naive when Shadya comes from nowhere to help him.
 Heroes of Might and Magic (Video Game) / int_375bb8f2
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_375bb8f2
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_375bb8f2
 Heroes of Might and Magic (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Heroes of Might and Magic (Video Game) / int_37f0b1bb
comment
Absurdly Low Level Cap: Campaigns usually give heroes a level cap in each map except the final. This can be as low as an easily reached Level 8 for the first map in some cases. VI also generally caps it at Level 30.
 Heroes of Might and Magic (Video Game) / int_37f0b1bb
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_37f0b1bb
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_37f0b1bb
 Heroes of Might and Magic (Video Game) / int_3946634e
type
The Smart Guy
 Heroes of Might and Magic (Video Game) / int_3946634e
comment
Technical Factions: The Academy specializes heavily in magic, and in V can even develop equipment for creatures to improve their statistics. For the Fortress in III, sans first two tiers, every unit has some special ability (Dragonflies dispel buffs and put a debuff on their own, Gorgons have an ability to one-shot everything, depending on certain stats; Hydras attack everyone around and stop retaliations.) It's hard to put them to a good use, but if you do... Also Fortress (with Dwarves) in V and VII, with their Rune Magic Mechanic, which provides buffs to your units independently of magic.
 Heroes of Might and Magic (Video Game) / int_3946634e
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_3946634e
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_3946634e
 Heroes of Might and Magic (Video Game) / int_396be241
type
Video Game 3D Leap
 Heroes of Might and Magic (Video Game) / int_396be241
comment
Video Game 3D Leap: From V forward the series uses 3D graphics instead of sprites.
 Heroes of Might and Magic (Video Game) / int_396be241
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_396be241
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_396be241
 Heroes of Might and Magic (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Heroes of Might and Magic (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Logistics skill, especially in V. Being able to move further on the map may not be exciting, but damn if it isn't useful. Enlightenment in V. It's a fairly boring stat boost with largely unimpressive perks, but it makes a big difference at higher levels. Amusingly, the barbarian faction in V get the best perks from Enlightenment. Certain starting specialties in III that deal with resources. These heroes will, at most, be fetching random resources and bolting at the first sight of the enemy, but their abilities ensure you can actually purchase those expensive buildings and seventh-level creatures within a reasonable amount of time. The Snatch skill in VI removes the movement cost from adventure map interactions, a decidedly non-flashy effect that really adds up over time. On the combat end there's the basic Reinforcements skill available from level 1 which simply adds temporary "extra" units to a stack. This remains highly useful through entire campaigns, giving a stack extra punch and making it easier to avoid losses by providing a "buffer" of temporary units that get killed first, plus the effect scales very well into the late game as well. Town Portal in any game, as it allows a single hero to quickly defend all of their towns at the mere sight of an enemy. Especially if they have the Logistic skill from above, as it means they can run out and engage enemy heroes before they can get within a day's movement of your towns. It also allows that hero to quickly collect troops from your towns all across the map, which is immensely useful in games without caravans (and even with caravans, a lot quicker).
 Heroes of Might and Magic (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_39b8d3d6
 Heroes of Might and Magic (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Heroes of Might and Magic (Video Game) / int_3ac5110b
comment
In "A Season For Harvest", from the third game, the player must recruit 2500 skeletons. In order to prevent the player from sabotaging their own chances of victory, it's impossible to upgrade the Cursed Temple to make skeleton warriors.
 Heroes of Might and Magic (Video Game) / int_3ac5110b
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_3ac5110b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_3ac5110b
 Heroes of Might and Magic (Video Game) / int_3b78896e
type
Power of the Void
 Heroes of Might and Magic (Video Game) / int_3b78896e
comment
The world of Ashan, the setting of V and VI, has also faced its share of world-ending threats, but so far survived. The Demon Sovereign wants to unleash his legions of Hell to burn Ashan to ashes. And he still pales in comparison to Sandro, a lich who considers the entire universe to be a prison created by the gods and wishes to use the Power of the Void to unmake reality itself and reshape it in his image.
 Heroes of Might and Magic (Video Game) / int_3b78896e
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_3b78896e
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_3b78896e
 Heroes of Might and Magic (Video Game) / int_3d4f0586
type
Units Not to Scale
 Heroes of Might and Magic (Video Game) / int_3d4f0586
comment
Units Not to Scale: It's a stylised turn-based strategy game, after all, so in the overworld the mooks can be as big as half of a castle.
 Heroes of Might and Magic (Video Game) / int_3d4f0586
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_3d4f0586
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_3d4f0586
 Heroes of Might and Magic (Video Game) / int_3f0310d6
type
Magikarp Power
 Heroes of Might and Magic (Video Game) / int_3f0310d6
comment
Elitist Factions: The Dungeon. Low weekly growths and high unit/building costs, but its units are very powerful, especially its dragons which are typically the strongest creatures in the game. Castle in III and Haven in VII are this as well, while their ranged units are relatively fragile and don't do much later on, out of seven units in town, four of them can be considered the best on their level.
 Heroes of Might and Magic (Video Game) / int_3f0310d6
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_3f0310d6
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_3f0310d6
 Heroes of Might and Magic (Video Game) / int_3fca462c
type
Deus ex Machina
 Heroes of Might and Magic (Video Game) / int_3fca462c
comment
Deus ex Machina: IV begins with a rather blatant instance of this trope. The old world of Enroth is destroyed by the clash of Armageddon's Blade and the Sword of Frost, but portals leading to another world, Axeoth, open right afterwards. Background material indicates it was Corak from the main Might and Magic series who opened the portals.
 Heroes of Might and Magic (Video Game) / int_3fca462c
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_3fca462c
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_3fca462c
 Heroes of Might and Magic (Video Game) / int_40bb59d0
type
Blatant Lies
 Heroes of Might and Magic (Video Game) / int_40bb59d0
comment
Blatant Lies: When you trade resources in the marketplace in II and III, you get this message: "You have received quite a bargain. I expect to make no profit on the deal", despite the amount of resources you are buying being worth several times less than the amount of resources you are selling.
 Heroes of Might and Magic (Video Game) / int_40bb59d0
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_40bb59d0
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_40bb59d0
 Heroes of Might and Magic (Video Game) / int_40c908c2
type
Hybrids Are a Crapshoot
 Heroes of Might and Magic (Video Game) / int_40c908c2
comment
Hybrids Are a Crapshoot: The wizards of the Silver Cities have conducted various experiments into artificially creating Half Human Hybrids and Mix-and-Match Critters, with varying degrees of success. One of the most notable failed experiments are the Lamasu, sphinx-like hybrids of human and manticore, who have no immunity to the manticore venom in their own bodies - as a result, their bodies are highly unstable and only a small number are able to survive more than a few hours after being born. Thus the lammasu units in the game are all undead raised by the necromancers.
 Heroes of Might and Magic (Video Game) / int_40c908c2
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_40c908c2
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_40c908c2
 Heroes of Might and Magic (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Heroes of Might and Magic (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: No matter which side you take in the "Voyage Home" campaign of the second game's Price of Loyalty expansion, that of Gallivant's king or his sister, he stands by his decision but regrets betraying someone important to him. The end of the main campaign in III sees all of Erathia's enemies expelled from the nation, the traitor brought to justice and King Gryphonheart returned to his eternal rest. Despite this, not only did Erathia undergo yet another war, but the Gryphonheart lineage is at an end, since Catherine married into the Ironfist family. The political situation remains precarious, and the secret campaign sees the Contested Lands secede in hopes of preventing another war between Erathia and AvLee (which puts them into conflict with both nations), though a later game indicates that while the situation is precarious, the events of the secret campaign didn't actually happen in the endnote Might and Magic VII, set and released between The Restoration of Erathia and Armageddon's Blade, partly takes place in the Contested Lands, with the town of Welnin that the secret campaign hinges on even visited, and the region is explicitly a part of Erathia at the time, with the most recent attempt at independence an abortive peasant rising decades past. A key arc of the game does hinge on rising tensions between Erathia and AvLee over the region to the point of renewed war, though. The Order campaign in the fourth game ends with the heroes saving the world from the Well-Intentioned Extremist, but as he's immortal, he is put into a catatonic state. The main character becomes the Queen of Great Arcan, but is permanently crippled by a sword through her spine. And also, the other Player Character becomes her main advisor because her old mentor is hypnotized by the Big Bad and later killed when he tries to assassinate the main character. In VI, either finale ends with the death of several central characters, never mind the ordeals the main characters had to go through and still have to live with. In VII, the order in the empire is finally restored, but only after ten years of civil war.
 Heroes of Might and Magic (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_40cc0c7e
 Heroes of Might and Magic (Video Game) / int_41dd77d
type
Zerg Rush
 Heroes of Might and Magic (Video Game) / int_41dd77d
comment
Zerg Rush: The Necropolis faction generally has the ability to convert a percentage of the casualties of any battlefield into Skeletons, so if your Necromancers fight enough battles against swarms or legions of peasants, they can raise swarms of skeletons. In certain scenarios (such as "Rebellion" in Heroes II or "Betrayal's End" in the The Price of Loyalty), this is actually the best way to defeat the enemy. This gets ridiculous with the Cloak of the Undead King combination artifact in III: a skilled enough necromancer can pull off a Zerg Rush... with Tier 5 liches.
 Heroes of Might and Magic (Video Game) / int_41dd77d
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_41dd77d
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_41dd77d
 Heroes of Might and Magic (Video Game) / int_4221e01a
type
Elemental Embodiment
 Heroes of Might and Magic (Video Game) / int_4221e01a
comment
Elemental Embodiment: They first appear in II as neutral creatures with the traditional affinities of Air/Earth/Fire/Water. In Armageddon's Blade, they are part of the new Conflux town, and Psychic was added as a new element. Their upgraded forms are Storm, Magma, Energy, Ice, and Magic. They become the subject of Heroes Chronicles: Master of the Elements, where Tarnum has to face the four elemental lords.
 Heroes of Might and Magic (Video Game) / int_4221e01a
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_4221e01a
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_4221e01a
 Heroes of Might and Magic (Video Game) / int_4276401c
type
Shoot the Messenger
 Heroes of Might and Magic (Video Game) / int_4276401c
comment
Shoot the Messenger: An enormous number of campaign missions or stand-alone scenarios feature stories in which the villain announces their evil intent by brutally murdering the protagonist's messengers or diplomats. Total disregard for diplomatic immunity is such a universal trait of Heroes villains that Tarnum in Chronicles announces right in the first mission of his first campaign that he isn't going to trade envoys with anyone.
 Heroes of Might and Magic (Video Game) / int_4276401c
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_4276401c
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_4276401c
 Heroes of Might and Magic (Video Game) / int_42846e90
type
Elemental Powers
 Heroes of Might and Magic (Video Game) / int_42846e90
comment
Elemental Powers: The third game uses the traditional Air/Earth/Fire/Water as spell schools. Other games use different schools, but the traditional four elements are still present. The Dungeon racial also focuses on them, allowing "elemental chains" that deal extra damage when the right elements connect, either via spells or Dungeon creatures attacking.
 Heroes of Might and Magic (Video Game) / int_42846e90
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_42846e90
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_42846e90
 Heroes of Might and Magic (Video Game) / int_434a6d40
type
Evil Sorcerer
 Heroes of Might and Magic (Video Game) / int_434a6d40
comment
Evil Sorcerer: At one point in his campaign, Gauldoth Half-Dead of Heroes IV lampshades the tendency for necromancers to become the evil Take Over the World overreaching villains. That said, it's not that common an affliction: over the course of the six games taking place on Enroth, a grand total of one character (Sandro) fitting this description shows up, and even he survives the ordeal and aims for more modest goals after that.
 Heroes of Might and Magic (Video Game) / int_434a6d40
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_434a6d40
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_434a6d40
 Heroes of Might and Magic (Video Game) / int_44b834a0
type
Always Female
 Heroes of Might and Magic (Video Game) / int_44b834a0
comment
Always Female: All the Sorceress heroes in I and II and Witch heroes in III are female.
 Heroes of Might and Magic (Video Game) / int_44b834a0
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_44b834a0
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_44b834a0
 Heroes of Might and Magic (Video Game) / int_45bf382b
type
Game Mod
 Heroes of Might and Magic (Video Game) / int_45bf382b
comment
Game Mod: For Heroes III there's the ''Wake of Gods'', which adds a bit and a lot of everything to the game. It even has its own trailer. The Horn of the Abyss mod started as a branch from Wake of Gods, then completely overshadowed it. It adds a tenth town (although new towns have been made before, they have all been replacers for a town already in the game) called the Cove (a pirate/naval-themed town, representing the recurring pirates of Regna), three full-length campaigns (although currently without voice-overs or campaign-maps) plus some thematically appropriate extras. Design-wise it is supposed to be like another expansion pack. Heroes of Might and Magic III: The Succession Wars Mod is a nearly-total conversion of Heroes III into Heroes II. It uses the graphical style with some minor variations and single-type hero town setup of II, but with the creature line-up expanded to seven levels, individual Hero descriptions, and eventually II-style versions of Inferno and III's Fortress, plus a desert 'Dervish' town to fill up the Conflux town slot. Heroes IV has the Equilibris Mod, dedicated to correcting the balance issues and to add a few things such as dwellings for creatures that you can't normally recruit, such as the Sea Monster. With Heroes 5.5: Eternal Essence, Heroes V has one as well. It's still in development, but it got rid of nearly all cheats of the AI, greatly shortened the length of turns and made the AI much more intelligent in general.
 Heroes of Might and Magic (Video Game) / int_45bf382b
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_45bf382b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_45bf382b
 Heroes of Might and Magic (Video Game) / int_46999d56
type
Role-Reversal Boss
 Heroes of Might and Magic (Video Game) / int_46999d56
comment
Role-Reversal Boss: The series generally puts the player in control of a hero leading an army, leading the army into battle against other heroes' armies and the occasional boss. However, in the first mission of Kiril's campaign in the 6th game, Kiril succumbs to Demonic Possession by the demon Azkaal, and the player takes on the role of Azkaal as he single-handedly slaughters an army led by Kiril's ally Xana.
 Heroes of Might and Magic (Video Game) / int_46999d56
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_46999d56
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_46999d56
 Heroes of Might and Magic (Video Game) / int_47fea76b
type
Butt-Monkey
 Heroes of Might and Magic (Video Game) / int_47fea76b
comment
Butt-Monkey: All sorts of bad things happen to Christian in the Armageddon's Blade campaign "Foolhardy Waywardness". Half of them are Played for Laughs, and the other half are played for insanely difficult scenarios. The campaign ends with Queen Catherine rescuing Christian from the pirates on her way to Erathia and Christian looking forward to a good vacation. If you played the original Heroes 3 campaigns, you know what happens instead. Then there is this◊ bottled message in the seventh map of the Archibald campaign in II, if Sir Christian is the same person, makes you wonder how much this guy has suffered or whether this is an unintentional Mythology Gag.
 Heroes of Might and Magic (Video Game) / int_47fea76b
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_47fea76b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_47fea76b
 Heroes of Might and Magic (Video Game) / int_4832a3bb
type
Always Chaotic Evil
 Heroes of Might and Magic (Video Game) / int_4832a3bb
comment
In VI the Angels hate the Faceless. The Angels honestly seem to consider the Faceless to be worse than the demons. By contrast the Faceless are a lot more willing to leave the war between them in the past. They did interfere when the Angels were about to wipe out the Demons, but only because that would've messed up the natural order
 Heroes of Might and Magic (Video Game) / int_4832a3bb
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_4832a3bb
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_4832a3bb
 Heroes of Might and Magic (Video Game) / int_490bf391
type
Exploited Immunity
 Heroes of Might and Magic (Video Game) / int_490bf391
comment
Exploited Immunity: The Armageddon spell is one of the most damaging spells available, but inflicts heavy damage on ally and enemy alike. There are a few ways to negate this; some monsters (such as the fire-immune efreet and the magic-immune black dragons) will be unharmed by the spell, and the Armageddon's Blade renders your entire army immune as one of the perks of wielding it.
 Heroes of Might and Magic (Video Game) / int_490bf391
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_490bf391
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_490bf391
 Heroes of Might and Magic (Video Game) / int_4977559e
type
Our Angels Are Different
 Heroes of Might and Magic (Video Game) / int_4977559e
comment
Our Angels Are Different: Word of God for the old setting was that there was something very weird about the angels there (likely in a science-fictional manner, from the context of the quote). Much later, exactly what was revealed in another Word of God: they are essentially Ancient-designed anti-Kreegan hunter-killer drones, hence why their activity surges in Heroes 3, a few years after the Kreegans arrive on the planet.invoked Seraphs in V are angels with blood-stained wings and vampire abilities. Archangel Sarah in VI, after she finds the demonic weapon. She seems to become half-angel, half-demon.
 Heroes of Might and Magic (Video Game) / int_4977559e
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_4977559e
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_4977559e
 Heroes of Might and Magic (Video Game) / int_4987746e
type
Ridiculously Fast Construction
 Heroes of Might and Magic (Video Game) / int_4987746e
comment
Ridiculously Fast Construction: Regardless of how big (or small) the project is, you're limited to one construction a day, and it's built immediately. In VI, Might Heroes can get a skill that lets you build a second structure in a town that's already built something that turn.
 Heroes of Might and Magic (Video Game) / int_4987746e
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_4987746e
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_4987746e
 Heroes of Might and Magic (Video Game) / int_49d59be9
type
Scenery Porn
 Heroes of Might and Magic (Video Game) / int_49d59be9
comment
Scenery Porn: Practically every town is breathtakenly detailed, most notably in III and V.
 Heroes of Might and Magic (Video Game) / int_49d59be9
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_49d59be9
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_49d59be9
 Heroes of Might and Magic (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Heroes of Might and Magic (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: One of the things the narrator says near the beginning of IV's intro cinematic is "We are no more than a character in a story".
 Heroes of Might and Magic (Video Game) / int_4a3e547f
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_4a3e547f
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_4a3e547f
 Heroes of Might and Magic (Video Game) / int_4b248941
type
Long-Range Fighter
 Heroes of Might and Magic (Video Game) / int_4b248941
comment
Ranger Factions: The Sylvan in V, natch. Interestingly, Haven (humans) in IV, they have an access to arguably the best ranged units (and Monks) in the game and outmatched only by the likes of Cyclops or Catapult (Crossbowmen who disregard the distance factor and Ballistas who do the same and disregard the obstacle penalty respectively), while their counterparts (Squires, Pikemen and Crusaders in that order) are fairly average in their own rights.
 Heroes of Might and Magic (Video Game) / int_4b248941
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_4b248941
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_4b248941
 Heroes of Might and Magic (Video Game) / int_4c24a9ed
type
Power Copying
 Heroes of Might and Magic (Video Game) / int_4c24a9ed
comment
Power Copying: Some games have the Eagle Eye skill, allowing heroes to learn new spells by watching them being cast in battle. And it's considered one of the most useless skills in the game, as the usual requirements still apply, it'll usually only work on lower level spells, which are easy to find anyway.
 Heroes of Might and Magic (Video Game) / int_4c24a9ed
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_4c24a9ed
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_4c24a9ed
 Heroes of Might and Magic (Video Game) / int_4c709317
type
Useless Useful Spell
 Heroes of Might and Magic (Video Game) / int_4c709317
comment
Useless Useful Spell: The Hypnotize spell in III sounds pretty sweet, but in practice it's almost entirely useless. You can only use it to take control of creatures with a total amount of health equal to or less than your Spell Power x25. You need tens of Spell Power before you can even start taking anything worthwhile, and by that point your direct damage spells will be way more impactful. Curse of the Netherworld in V deals damage to all non-demon/undead units on the battlefield. Unfortunately, Demon Lords and Necromancers tend to have trouble raising their spellpower, and at the point that it starts becoming useful, Decay spam would probably out-damage it in the first place.
 Heroes of Might and Magic (Video Game) / int_4c709317
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_4c709317
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_4c709317
 Heroes of Might and Magic (Video Game) / int_4e3d253b
type
Downer Ending
 Heroes of Might and Magic (Video Game) / int_4e3d253b
comment
Downer Ending: Heroes Chronicles: Sword of Frost, where Tarnum fails to get the Sword of Frost before Kilgore's wife does. Tarnum had a chance to kill her, but imprisoned her instead. Well, she escaped. Tarnum states in the end, "Please don't let my compassion destroy the world!". Well it does, Tarnum... In V: Hammers of Fate The Bad Guy Wins. The heroic main characters ultimately accomplish absolutely nothing to stop Big Bad Biara. They end up playing right into the villains' hands well, Talon's in the final scenario when they kill the Dwarven King Tolghar. Tribes of the East consists mostly of damage control, but this time the heroes except Arantir earn their happy ending. The main game of V to an extent. Everything seems fine until you see Isabel's eyes...
 Heroes of Might and Magic (Video Game) / int_4e3d253b
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_4e3d253b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_4e3d253b
 Heroes of Might and Magic (Video Game) / int_4e6e4dc7
type
The Coroner Doth Protest Too Much
 Heroes of Might and Magic (Video Game) / int_4e6e4dc7
comment
The Coroner Doth Protest Too Much: The intro to II features a series of scenes where the successive Royal Seers of Enroth keep getting killed off, with the descriptions of the deaths and the visuals being off-kilter (except for the dragon attack. Of course, dragon attacks can be random or orchestrated), with the descriptions calling them accidents and the visuals pointing to someone causing them (for instance, the 'boating accident' was caused by a mage calling down a lightning bolt on the boat). This seems to have been a bit too much to believe for the royal court, since the next move by the prince implied to have been responsible for the deaths (Archibald) is to accuse his brother of murdering the Seers.
 Heroes of Might and Magic (Video Game) / int_4e6e4dc7
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_4e6e4dc7
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_4e6e4dc7
 Heroes of Might and Magic (Video Game) / int_4e7c4536
type
Wham Line
 Heroes of Might and Magic (Video Game) / int_4e7c4536
comment
Wham Line: In the cutscene before "For King And Country," the last mission of the third game's campaign.
 Heroes of Might and Magic (Video Game) / int_4e7c4536
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_4e7c4536
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_4e7c4536
 Heroes of Might and Magic (Video Game) / int_4ef92d0b
type
The Atoner
 Heroes of Might and Magic (Video Game) / int_4ef92d0b
comment
The first episode of Heroes Chronicles, Warlords of the Wasteland featured the ruthless Tarnum, but he becomes The Atoner in later episodes.
 Heroes of Might and Magic (Video Game) / int_4ef92d0b
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_4ef92d0b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_4ef92d0b
 Heroes of Might and Magic (Video Game) / int_4f2d8031
type
Anchored Teleportation
 Heroes of Might and Magic (Video Game) / int_4f2d8031
comment
Anchored Teleportation: The Town Portal spell allows your hero to teleport to the garrison of an unoccupied allied town. In some games it can only take you to the nearest town, while others will let you pick which town you want to visit. The Flavor Text for the spell in the fourth game explains that making a Blind Jump is incredibly dangerous and unpredictable, so casters need to have something familiar to anchor their teleport to.
 Heroes of Might and Magic (Video Game) / int_4f2d8031
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_4f2d8031
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_4f2d8031
 Heroes of Might and Magic (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Heroes of Might and Magic (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: The first game lacked the series staple of hero skills, leveling up only meant an increase in a randomly chosen statistic, and there were no choices to be made or specializations, that only came in with II. Instead, each type of hero had some advantage, like Sorceresses being better at sailing. One result of this is that since there is no "Wisdom" skill that caps the level of magic a hero can learn, any hero with a spellbook can learn any spell, including the incredibly broken Dimension Door. The first game also lacked pretty much any story in the game itself, the four campaigns were the same except for different starting towns and each lacking the map about attacking the lord you picked, the map descriptions were bare bones and there was no new story events in the maps, far from the voiced briefings and in-map events of II onward. The battlefield in the first game is much smaller than in other games. While units range from flying units that can zip across the battlefield to Mighty Glacier types like Ogres and Hydras, the battlefield is generally somewhat more densely packed than in later games. Unit stacks could not be split in the first game, so tactics familiar to veterans of later games (such as splitting off stacks consisting of a singular "fodder" unit) are impossible. The first game did not allow players to upgrade units. The second game, which introduced the feature, only allowed some units to be upgraded. In a rare exception, the Dragons, the ultimate unit of the Warlock town in the second game, could be upgraded twice. In the third game, each unit that was associated with a town could be upgraded, once, which was followed by all the subsequent games except the fourth, which had no upgrades. The first expansion to the fifth game added a mutually exclusive alternate upgrade for each unit. The first and second games had each town offer six different types of units, but heroes only had five slots in their army, meaning that they'd have to forgo at least one type of their town's units. Starting in III, it was possible to include one of each type of a town's units into a hero's army. In the first game, scenarios randomly selected your town type and in some cases, your starting location. Players could also set the intelligence level for the computer players in addition to choosing the difficulty.
 Heroes of Might and Magic (Video Game) / int_4f4372e9
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_4f4372e9
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_4f4372e9
 Heroes of Might and Magic (Video Game) / int_51e55a43
type
Divine–Infernal Family
 Heroes of Might and Magic (Video Game) / int_51e55a43
comment
Divine–Infernal Family: The oldest of the Dragon Gods, Asha (the goddess of Creation, Order, Life and Death) and Urgash (Satanic Archetype, God of Chaos and father of the demons), are sister and brother.
 Heroes of Might and Magic (Video Game) / int_51e55a43
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_51e55a43
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_51e55a43
 Heroes of Might and Magic (Video Game) / int_52475ffd
type
Cutting Off the Branches
 Heroes of Might and Magic (Video Game) / int_52475ffd
comment
Cutting Off the Branches: The endings of the first two games. Only one ending out of four and two, respectively, is canonical. Lord Ironfist won the war, and his son Roland was victorious in the resulting Succession Crisis.
 Heroes of Might and Magic (Video Game) / int_52475ffd
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_52475ffd
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_52475ffd
 Heroes of Might and Magic (Video Game) / int_52873db
type
Classical Cyclops
 Heroes of Might and Magic (Video Game) / int_52873db
comment
Classical Cyclops: Cyclopes have been units used by the Stronghold Faction in every game since the first, and are always one of the higher tier units available to the faction. Their appearance and fighting style varies from game to game. Enrothian cyclopses from the first four games are more humanoid, and fight using Eye Beams in the first two games and by hurling boulders in the third and fourth. Ashanian cyclopes from the fifth game onwards are the product of failed experiments that involved using demon blood to induce mutations in humans, and have a much more monstrous appearance. They fight with giant clubs, but some also have Eye Beams and/or the ability to pick up and hurl friendly goblins as live ammo.
 Heroes of Might and Magic (Video Game) / int_52873db
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_52873db
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_52873db
 Heroes of Might and Magic (Video Game) / int_52db461d
type
Significant Anagram
 Heroes of Might and Magic (Video Game) / int_52db461d
comment
Significant Anagram: Agrael/Raelag in Heroes V.
 Heroes of Might and Magic (Video Game) / int_52db461d
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_52db461d
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_52db461d
 Heroes of Might and Magic (Video Game) / int_5313c266
type
Bookends
 Heroes of Might and Magic (Video Game) / int_5313c266
comment
Book Ends: In a way in the first game - the first mission requires the player to capture a vilage called Gateway, guarded by a single dragon. The last mission requires the player to capture a Dragon City, guarded by twenty of them. Both the first tier and seventh tier units of the Tower nation in III undergo a sense of Magikarp Power, starting out as cheap, weak units for their tier, but obtaining a ranged attack in their upgraded forms.
 Heroes of Might and Magic (Video Game) / int_5313c266
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_5313c266
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_5313c266
 Heroes of Might and Magic (Video Game) / int_53c74613
type
Tactical Superweapon Unit
 Heroes of Might and Magic (Video Game) / int_53c74613
comment
Tactical Superweapon Unit: III has the Azure Dragon, a juggernaut of a creature that has 1000 health, flight, a piercing breath attack, a passive fear aura that causes all enemies to suffer bad morale, and magic resistance. It's no surprise that the manual describes them as Tier 10 creatures when the highest tier otherwise is 7. They can only be acquired from the Adventure map once per week for the high price of 30,000 Gold and 20 Mercury per dragon, and you need to fight three of them in order to claim their dwelling.
 Heroes of Might and Magic (Video Game) / int_53c74613
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_53c74613
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_53c74613
 Heroes of Might and Magic (Video Game) / int_53e36b34
type
Shades of Conflict
 Heroes of Might and Magic (Video Game) / int_53e36b34
comment
Shades of Conflict: Though the original game doesn't even have too much of a plot, what we do have is surprisingly grey and gray, if not black and gray. At least the protagonist, Lord Morglin Ironfist, is by no means a classic good guy, and we don't know much of the personalities of other faction leaders. Heroes II: The Succession Wars, on the other hand, is fairly black and white, with Roland as the good guy and Archibald as the bad guy. The Price of Loyalty again seems to have some shades of gray. "The Voyage Home" features the protagonist's sister rebelling against their king, forcing him to choose sides. Neither side is presented as a clear-cut hero or villain, and regardless of who wins, the protagonist is not fully happy with the outcome. And Heroes III: The Restoration of Erathia again seems to be mostly black and white, with Erathia and its allies, Bracada and AvLee, as the good guys. Though the game does seem to have "neutral" factions, "Fortress" (Tatalia) and "Stronghold" (Krewlod), the role they play in the campaign, as opportunistic rival nations seeking to expand their territory, makes them just another bunch of bad guys, with an Evil Versus Evil conflict between them in the last mission of "Spoils of War". The "secret" campaign Seeds of Discontent puts an independence-seeking rebel group (represented by Rampart) tired of the constant fighting over the region between militias loyal to Erathia (Castle) and AvLee (also Rampart), but the campaign is not exactly canonicalnote The background is accurate, but the protagonists of the campaign must have failed by the second scenario at the latest for certain plot elements in later games to make sense. The Armageddon's Blade expansion's primary campaign has similar black and white morality, the demons want to use the titular sword to destroy the world, though sadly, not all of the good factions seem to grasp this. Heroes Chronicles starts grey, goes black and white, then grey again, and keeps alternating. For example, Tarnum, before he became the Immortal Hero, was just a shepherd who wanted freedom for his people. In achieving this, he committed numerous atrocities. When he's sent back after death to atone for his crimes by the gods, his first task is unambiguously good (help the newborn kingdom of Erathia save a good man's soul from the underworld, where it doesn't belong), but a later one has him become a Dungeon Overlord, albeit in attempt to save the world. Which fails. In Heroes IV, the Life, Might, and Nature campaigns are mostly black and white, with you playing as the good guy. The Order campaign is more complicated, though Emilia is unambiguously The Hero of the campaign, and the former good guy Gavin Magnus is the Big Bad, the way he becomes said villain is rather interesting, and of course there is Solymr ibn Wali Barad, a well-meaning genie who is bound by loyalty to Gavin Magnus and hence is forced to fight Emilia. The Death campaign casts you as a rather dark Anti-Hero who is forced to fight the supposed "good guys" just to survive, and then saves the world from his former mentor. The Chaos campaign seems to be a case of Evil Versus Evil.
 Heroes of Might and Magic (Video Game) / int_53e36b34
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_53e36b34
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_53e36b34
 Heroes of Might and Magic (Video Game) / int_53f5119f
type
The Dragon
 Heroes of Might and Magic (Video Game) / int_53f5119f
comment
For the most part this trope is avoided in the fourth game, though you do play as Solymr for a few missions in the "Price of Peace" campaign prior to his Heel–Face Turn; Gauldoth and Tawni certainly aren't saints either, though their campaigns are mostly Evil Versus Evil.
 Heroes of Might and Magic (Video Game) / int_53f5119f
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_53f5119f
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_53f5119f
 Heroes of Might and Magic (Video Game) / int_55b8d46d
type
Bastard Angst
 Heroes of Might and Magic (Video Game) / int_55b8d46d
comment
Bastard Angst: Sandor from VI is the eldest-but-illegitimate son of Duke Slava of the Griffin Duchy, and is overlooked to become the next duke in favor of his younger brother Anton. He decides to leave the politics of the Duchies behind him and find a new life as a Barbarian Hero among the Orc tribes of the Pao Islands. Sephinroth of III, an illegitimate daughter of King Gryphonheart, joined Nighon because King Gryphonheart wouldn't acknowledge her as his child. Subverted in the fourth game, when she freely admits it was just a con.
 Heroes of Might and Magic (Video Game) / int_55b8d46d
featureApplicability
-0.3
 Heroes of Might and Magic (Video Game) / int_55b8d46d
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_55b8d46d
 Heroes of Might and Magic (Video Game) / int_55c63e0
type
Saving the World
 Heroes of Might and Magic (Video Game) / int_55c63e0
comment
Saving the World: Used along Take Over the World, depending on whether you're playing as the good guys or the bad guys at the time.
 Heroes of Might and Magic (Video Game) / int_55c63e0
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_55c63e0
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_55c63e0
 Heroes of Might and Magic (Video Game) / int_5650223c
type
Plot Device
 Heroes of Might and Magic (Video Game) / int_5650223c
comment
Plot Device: In addition to their very useful properties in actual gameplay, in plot terms all sorts of epic reality-bending magic rites require a Tear of Asha to be consumed as a material component. Do you need to dispel a massive illusion from an entire kingdom? Reseal the barriers keeping the world from being invaded from Another Dimension? Retrieve a legendary Arcology from the depths of Fire and Brimstone Hell? In this setting, it almost goes without saying that you'll need a Tear for that.
 Heroes of Might and Magic (Video Game) / int_5650223c
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_5650223c
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_5650223c
 Heroes of Might and Magic (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Heroes of Might and Magic (Video Game) / int_56b5a6b7
comment
Nostalgia Level: Some scenarios in Heroes II make some Call Backs to Heroes I. For example: The final scenario of Roland's campaign, in which Roland lays siege to Castle Ironfist to depose Archibald, bears some resemblance to the scenario in Heroes I in which Slayer, Lamanda, or Alamar lays siege to Castle Ironfist. The castle is surrounded on three sides by mountains, and the only access is by sailing a boat up the river that borders the castle on its fourth side. The second scenario of Archibald's campaign takes place in the Frozen Wastes in northern Enroth, which were the domain of Lord Slayer in Heroes I. There is also a desert or wasteland south of the Frozen Wastes in both scenarios.
 Heroes of Might and Magic (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_56b5a6b7
 Heroes of Might and Magic (Video Game) / int_57917bb0
type
Immortality Through Memory
 Heroes of Might and Magic (Video Game) / int_57917bb0
comment
Immortality Through Memory: One of the loading screen quotes of Heroes VI alludes to this trope.
 Heroes of Might and Magic (Video Game) / int_57917bb0
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_57917bb0
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_57917bb0
 Heroes of Might and Magic (Video Game) / int_57a8305d
type
Our Hydras Are Different
 Heroes of Might and Magic (Video Game) / int_57a8305d
comment
Our Hydras Are Different: Hydras are large, powerful monsters available to certain factions as high-tier units, and can usually attack multiple foes at once. They're explicitly many-headed snakes in the earlier games, but later installments depict them as quadrupedal creatures with elephantine gaits instead. IV has its hydras drag themselves along on only two sprawled limbs. The basic hydra in V has only three heads, but can be upgraded to a six-headed deep hydra or foul hydra.
 Heroes of Might and Magic (Video Game) / int_57a8305d
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_57a8305d
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_57a8305d
 Heroes of Might and Magic (Video Game) / int_57b80b45
type
Fantastic Racism
 Heroes of Might and Magic (Video Game) / int_57b80b45
comment
Fantastic Racism: Ubiquitous, with even the game mechanics reflecting this. Mixing troops from different factions will lower your entire army's morale. In III, there are pairs of creatures that hate each other, which means that they will deal bonus damage to the creatures they hate. One of the campaigns in Chronicles centers around Tarnum leading the Fortress people (consisting of lizardmen, hyena-men, and swamp monsters) to fight their Castle oppressors (humans allied with angels). In VI the Angels hate the Faceless. The Angels honestly seem to consider the Faceless to be worse than the demons. By contrast the Faceless are a lot more willing to leave the war between them in the past. They did interfere when the Angels were about to wipe out the Demons, but only because that would've messed up the natural order
 Heroes of Might and Magic (Video Game) / int_57b80b45
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_57b80b45
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_57b80b45
 Heroes of Might and Magic (Video Game) / int_57cd63e6
type
Art-Style Dissonance
 Heroes of Might and Magic (Video Game) / int_57cd63e6
comment
Art-Style Dissonance: The campaign in III says outright that the Inferno faction represents the Kreegans from Might and Magic, a race of Planet Looters who look demon-like and are erroneously thought to be demons and devils by the unknowing inhabitants of planets they invade. Besides the story fragments in the campaign, everything else about the art, lore descriptions, hero biographies, unit design, etc. of the Inferno makes it clear that the people on the development team who cared about the plotline of Might & Magic had absolutely no say in the design of this faction, as the Inferno are a bunch of generic demons and devils from Fire and Brimstone Hell with no resemblance whatsoever to the Kreegans in the RPG games. This was actually a good thing for the Game Mod community and the appeal of III to a wider audience, but it's pretty jarring when playing through the campaign and standalone missions that involve Kreegans.
 Heroes of Might and Magic (Video Game) / int_57cd63e6
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_57cd63e6
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_57cd63e6
 Heroes of Might and Magic (Video Game) / int_57d43e40
type
Fantasy Counterpart Culture
 Heroes of Might and Magic (Video Game) / int_57d43e40
comment
Fantasy Counterpart Culture: The fifth and sixth have elements of it. Haven corresponds to Europe note More precisely, Falcon Duchy is Rome, Griffin is Western Europe/Russia, Bull is Italy/Spain, Greyhound is France, Unicorn is England, Stag is Ireland, Raven is Scandinavia and Wolf is Germany., Academy to the Middle-East. Sylvan (Elves) has a soft Native American style in V, Necropolis a Babylonian/Egyptian one in VI. Sanctuary (Nagas) in VI are Japanese right down to creature names, despite mythological Nagas being Indian. Strangely, the Stronghold (Orcs) has changed between V and VI from Mongols to Aztecs.
 Heroes of Might and Magic (Video Game) / int_57d43e40
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_57d43e40
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_57d43e40
 Heroes of Might and Magic (Video Game) / int_586589bc
type
Journey to the Center of the Mind
 Heroes of Might and Magic (Video Game) / int_586589bc
comment
Subverted utterly in VI with Anastasya, following her death in the intro sequence, she's brought back from the death by her Necromancer aunt, apparently no worse for wear except for occasional complaints about feeling cold. If anything, getting killed has made her a better person, during a later Journey to the Center of the Mind, she realizes that her death was brought on by her own weakness and childishness, and resolves to grow up and take charge of her own destiny. Of course, in VI, the Necromancers are the closest they've ever been to Dark Is Not Evil. Granted, whether she winds up as a better or worse person at the end of it all is somewhat up to the player, if you take the Path of Dragon's Blood, this former aspiring priestess of light can wind up quite bloodthirsty and cold, and you're free to blame that on your undead nature...
 Heroes of Might and Magic (Video Game) / int_586589bc
featureApplicability
-0.3
 Heroes of Might and Magic (Video Game) / int_586589bc
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_586589bc
 Heroes of Might and Magic (Video Game) / int_588d766f
type
BlackAndGreyMorality
 Heroes of Might and Magic (Video Game) / int_588d766f
comment
Black-and-Grey Morality: In the Ashan universe: every side has their good and bad sides. The Haven town? It has both Knight in Shining Armor as well as Knight Templar types, in addition to slavery or subjugation of orcs and their brethren (in fact, some major enemies in VI are Knight Templar angels). The Sylvan town has a nasty history of division with the dark elves. Mages of Academy town created orcs and other creatures as slaves. Dwarves also have their villains. Necromancers have Anti Heroes and Well Intentioned Extremists in addition to villains, as well as in the Dungeon side. Only demons are Always Chaotic Evil, and even then...
 Heroes of Might and Magic (Video Game) / int_588d766f
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_588d766f
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_588d766f
 Heroes of Might and Magic (Video Game) / int_5963b221
type
Eviler than Thou
 Heroes of Might and Magic (Video Game) / int_5963b221
comment
The third game's campaign "Song For The Father" features a team-up between the necromancers of Deyja and Queen Catherine when the former discover that the recently undeadified King Gryphonheart is Eviler Than Them.
 Heroes of Might and Magic (Video Game) / int_5963b221
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_5963b221
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_5963b221
 Heroes of Might and Magic (Video Game) / int_5989e3b6
type
Enemy Mine
 Heroes of Might and Magic (Video Game) / int_5989e3b6
comment
King Gryphonheart had an insubordinate Death Knight killed to make an example so that other Necromancers and Death Knights wouldn't rebel against him. This only spurred the Necromancers to make an Enemy Mine alliance with Queen Catherine.
 Heroes of Might and Magic (Video Game) / int_5989e3b6
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_5989e3b6
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_5989e3b6
 Heroes of Might and Magic (Video Game) / int_59e20134
type
Immortal Breaker
 Heroes of Might and Magic (Video Game) / int_59e20134
comment
Immortal Breaker: In IV, Emilia Nighthaven seeks out the Blade of the Gods, a sword that can kill immortal beings, in order to put an end to the inexplicably immortal Gavin Magnus. It turns out that even the god-killing weapon can't kill Magnus, since he gets right back up seconds after being skewered with it. He's only stopped when Emilia shatters his Crystal Pendulum, rendering him brain dead.
 Heroes of Might and Magic (Video Game) / int_59e20134
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_59e20134
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_59e20134
 Heroes of Might and Magic (Video Game) / int_5a4c636e
type
Aggressive Play Incentive
 Heroes of Might and Magic (Video Game) / int_5a4c636e
comment
Aggressive Play Incentive: Players who use the Stronghold faction in V are encouraged to behave aggressively through their unique Blood-Rage mechanic. Troops gain blood-rage points for attacking and killing enemies and lose them for taking non-aggressive actions such as "Wait" or "Defend". Blood-rage points provide a small amount of Damage Reduction against enemy attacks, and trigger creature-specific buffs if you accumulate enough in a single battle.
 Heroes of Might and Magic (Video Game) / int_5a4c636e
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_5a4c636e
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_5a4c636e
 Heroes of Might and Magic (Video Game) / int_5a59b3a1
type
Hulk Speak
 Heroes of Might and Magic (Video Game) / int_5a59b3a1
comment
Hulk Speak: The Orcs of the Stronghold faction in IV and beyond talk like this.
 Heroes of Might and Magic (Video Game) / int_5a59b3a1
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_5a59b3a1
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_5a59b3a1
 Heroes of Might and Magic (Video Game) / int_5bb02372
type
Inhumanly Beautiful Race
 Heroes of Might and Magic (Video Game) / int_5bb02372
comment
In Heroes III there's the elven Pegasus Riders for Rampart and the Pixies and Sprites for the Conflux. The female in-combat hero models feature a Stripperiffic Barbarian and the better-clothed-but-still-shapely cleric and alchemist. Campaign heroes like Catherine (especially in Restoration of Erathia), Mutare and Adrienne have very generous figures and, if they aren't showing skin, usually wear something skin-tight. Lastly, Medusas, Nagas, Water/Ice Elementals, and Harpy Hags all sport noticeable busts, even if what's above or below those busts may not always be as appealing.
 Heroes of Might and Magic (Video Game) / int_5bb02372
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_5bb02372
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_5bb02372
 Heroes of Might and Magic (Video Game) / int_5d753b19
type
The Smurfette Principle
 Heroes of Might and Magic (Video Game) / int_5d753b19
comment
The Smurfette Principle: Sephinroth is described as the only female Warlock in III.
 Heroes of Might and Magic (Video Game) / int_5d753b19
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_5d753b19
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_5d753b19
 Heroes of Might and Magic (Video Game) / int_5e751f8
type
Fallen Angel
 Heroes of Might and Magic (Video Game) / int_5e751f8
comment
Fallen Angel: The Necromancers of Ashan were founded by Belketh, a rogue angel who unearthed the secrets of death magic after parting ways with his kin. Sarah is a more archetypical example, since she gets corrupted by Sheogh and winds up as a Demon Lord with a distinctively angelic appearance. Most of the Angels in the Holy Empire during the main VI plot are arguably this trope on some level, since they hacked together a means to cheat their own god's plan for their souls to instead keep reincarnating themselves in the mortal world.
 Heroes of Might and Magic (Video Game) / int_5e751f8
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_5e751f8
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_5e751f8
 Heroes of Might and Magic (Video Game) / int_5e7eb915
type
Clarke's Third Law
 Heroes of Might and Magic (Video Game) / int_5e7eb915
comment
Clarke's Third Law: It's never explicitly stated, but since the first four games take place in the same continuity as the Might and Magic games, it stands to reason that most of the ancient "magical" artifacts encountered are, like in Might and Magic itself, actually just incredibly advanced technology left over from the Ancients. The tentative decision to introduce the Forge town, an explicitly futuristic faction, was a nod to this and to the Might and Magic continuity. But the fans' reaction prevented this. invoked
 Heroes of Might and Magic (Video Game) / int_5e7eb915
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_5e7eb915
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_5e7eb915
 Heroes of Might and Magic (Video Game) / int_5e90d898
type
Prequel in the Lost Age
 Heroes of Might and Magic (Video Game) / int_5e90d898
comment
Prequel in the Lost Age: VI is set in a time before the Necropolis got kicked out of the Academy (Wizard) faction and thus are still politically considered to be a part of it. Since the Academy wasn't actually set up as a playable faction in VI and the Necropolis was, this means that any time the plot calls for Wizards to appear or do anything, the Wizards in question happen to be Necromancers.
 Heroes of Might and Magic (Video Game) / int_5e90d898
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_5e90d898
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_5e90d898
 Heroes of Might and Magic (Video Game) / int_5ee0a2d8
type
Token Heroic Orc
 Heroes of Might and Magic (Video Game) / int_5ee0a2d8
comment
Token Heroic Orc: Heroes I and II feature Maximus, an Orcish knight, as the hero of the Knight Town. Orcs feature only as Barbarian/Stronghold units and neutral creeps otherwise.
 Heroes of Might and Magic (Video Game) / int_5ee0a2d8
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_5ee0a2d8
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_5ee0a2d8
 Heroes of Might and Magic (Video Game) / int_5fcb9ad1
type
Time Skip
 Heroes of Might and Magic (Video Game) / int_5fcb9ad1
comment
Hathor, Haegeir and Aslaug in VII expansion's Fortress campaign - they are controlled for the first three missions, then Haegeir is killed, more than 100 year Time Skip happens, and you play the remaning missions with the narrator, Vilma. Aslaug even becomes the Final Boss of the final campaign.
 Heroes of Might and Magic (Video Game) / int_5fcb9ad1
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_5fcb9ad1
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_5fcb9ad1
 Heroes of Might and Magic (Video Game) / int_5fe81fea
type
Cursed Item
 Heroes of Might and Magic (Video Game) / int_5fe81fea
comment
Cursed Item: In the first game, the Fizbin of Misfortune note A likely Shout-Out to the Star Trek: The Original Series ep. "A Piece of the Action", a bogus card game that Kirk invented on the spur of the moment is the only magic item with a negative trait, bestowing a -2 morale penalty on the hero unfortunate enough to be carrying it. In the second game, the Fizbin of Misfortune is joined by the Tax Lien, which reduces your daily income, and the Hideous Mask, which prevents wandering units from joining the hero. In the third game, some of the most powerful stat-boosting artifacts downplay this trope. The Titan's Gladius, for example, gives a small penalty to Defense as well as a powerful bonus to Attack.
 Heroes of Might and Magic (Video Game) / int_5fe81fea
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_5fe81fea
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_5fe81fea
 Heroes of Might and Magic (Video Game) / int_603b77ec
type
Savage Wolves
 Heroes of Might and Magic (Video Game) / int_603b77ec
comment
Savage Wolves: Wolves have been in every game since I, and in the first four games they hit twice when attacking (but only once when retaliating). There are even wolf raiders (ridden by goblins) in III. Then there are the neutral wolves of V, which can easily multiply their number and all of the surrounding stacks attack the target during every action one of them has, making them nasty opponents even for decent-sized armies. And finally there are the white and dire wolves from VI. In VII, the Haven can recruit them as a form of war beast.
 Heroes of Might and Magic (Video Game) / int_603b77ec
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_603b77ec
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_603b77ec
 Heroes of Might and Magic (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Heroes of Might and Magic (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: In the first and second games, it's quite likely that the population growth in towns owned by computer players is greater than in towns owned by you. For example, if you take over an enemy Knight castle on day 1 of any given week, you will likely find 12 Archers available to recruit, even though the weekly growth rate for Archers is 10. At least in II, heroes resting up in castles get their spell points back at the beginning of their turn, for players anyway; for the computer? Well, the computer gets spell points back at the end of its turn. They attack you in a castle, no spell points back. You attack them in a castle, they've got them all back. Inverted in III, as Easy and Normal give the player a resource advantage and makes the AI play poorer, Hard and on has the AI play as well as it can and the only difference is in the amount of initial resources the player gets. The 4th game was particularly Egregious in this aspect. Several of the campaign levels featured one-way teleporters right into your territory. Coupled with the AI being unaffected by fog of war (and perhaps even shroud), you're going to get a lot of invasions as soon as you leave your towns at the least bit disadvantaged. In the 5th game, the AI gets building cost reduction, unit cost reduction, revealed maps and instead of actually battling wild monsters, it runs a loss estimate, which is usually favorable for them, among other things. The cost reduction starts at normal level and goes as far as 70% off on the highest level. All just because the AI is really stupid, doing things like not picking up treasure lying around and fleeing at the start of the battle, effectively giving up their entire army they had on that hero.
 Heroes of Might and Magic (Video Game) / int_6041e4f4
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_6041e4f4
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_6041e4f4
 Heroes of Might and Magic (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Heroes of Might and Magic (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Some heroes in the less wholesome factions have this. In III, one of the Necropolis's heroes is a Vampire Necromancer called Thant, a name that's just a few letters away from the name Thanatos, the Greek God of Death.
 Heroes of Might and Magic (Video Game) / int_60fa92ac
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_60fa92ac
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_60fa92ac
 Heroes of Might and Magic (Video Game) / int_617f0563
type
Heel–Face Turn
 Heroes of Might and Magic (Video Game) / int_617f0563
comment
In The Succession Wars campaign in the second game, the player (who takes on the role of a tactician) is offered a chance to defect by the other side, regardless of if the player is playing on the side of the heroes or the side of the villains. However, you lose all the alliances you acquired on the side you were on.
 Heroes of Might and Magic (Video Game) / int_617f0563
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_617f0563
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_617f0563
 Heroes of Might and Magic (Video Game) / int_61c683d2
type
We Have Reserves
 Heroes of Might and Magic (Video Game) / int_61c683d2
comment
There is also a building in the Necropolis that allows you to do this with 100% efficiency using your own troops.
 Heroes of Might and Magic (Video Game) / int_61c683d2
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_61c683d2
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_61c683d2
 Heroes of Might and Magic (Video Game) / int_62259825
type
Nintendo Hard
 Heroes of Might and Magic (Video Game) / int_62259825
comment
Nintendo Hard: The campaigns in the Armageddon's Blade expansion for III. The difficulty settings for each campaign are set from "hard" to "impossible" and the scenarios themselves are just brutal. The last mission of one of these campaigns gives your hero a six month time limit to get past a gauntlet of incredibly powerful creature stacks to fight one hundred azure dragons. Said campaign also heavily relies on luck and other forms of Fake Difficulty. And it isn't even the hardest campaign. The very first quest in the Chaos Campaign in IV. It starts with a mad dash to capture a castle within 7 days. And that's the only Chaos Town you get. You're immediately in a war with a Might player that can control up to 5 towns, you need to take a couple of them before the AI has time to build up its army. The AI also has a gate right next to your town, meaning you can't leave it undefended. Hopefully for your sake the computer chooses to attack you with mid strength armies instead of combining into one super strong one. If you beat the Might player, you then have to defeat a Nature player who's been locked out of the battle behind a colored gate, and doing nothing but hording resources and armies while you battled with Might. At least here you can rely on Might's superior creature generation to give you an edge, but it's a brutal slog no matter what. The Chaos Campaign itself is by far the toughest in the game, but the other quests in it are a step down from the first one. V isn't shy of some brutal scenarios. For example, The Cultists, where your two main heroes fight against a bunch of powerful heroes with no less than seven towns. You start with none, though you can capture the first two towns fairly quickly. For extra fun, there are also demon heroes that spawn on a regular basis to harass you. Or The Emerald Ones, where you are at a 1:3 disadvantage for quite some time and also have no access to your tier 7 unit. Lampshaded in Heroes V's Heroic difficulty tip, where it says something along the lines of "if you beat this difficulty, let us know. We didn't think it was possible".
 Heroes of Might and Magic (Video Game) / int_62259825
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_62259825
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_62259825
 Heroes of Might and Magic (Video Game) / int_626b202b
type
The Necrocracy
 Heroes of Might and Magic (Video Game) / int_626b202b
comment
Deyja means "to die" in Old Norse and Icelandic. Guess which faction rules over the Kingdom of Deyja.
 Heroes of Might and Magic (Video Game) / int_626b202b
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_626b202b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_626b202b
 Heroes of Might and Magic (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Heroes of Might and Magic (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: No matter whether your settlement lies between active volcanoes, in underground tunnels or the Elemental Plane of Death, you'll always find an ore mine and a sawmill nearby. Up until IV, picking up an item would trigger a small story snippet about how your Hero finds or earns it. Depending on the Hero and setting in question, these may make no sense at all. Some of the descriptions given to upgraded creatures in VI don't match the recruiting mechanics in-game; for example, Praetorian Guards are only supposed to be promoted on one day of the year, and jaguar warriors can only be promoted to panther warriors after killing an extremely rare and dangerous predator native to the Pao islands. It's even worse during the campaigns, where you're sometimes cast as a squeaky-clean hero whom you can order to run around killing neutral creatures and looting the crap out of various map locations. Cue the next segment of in-story text talking about how "merciful" the hero is and how he never kills if there's an alternative... This can get especially silly in IV, where the heroes personally participate in the battles. Half the campaigns star heroes that outright let their foes live, according to the in-story text. When the final battle rolls around, however, you generally have to kill everything on your opponent's side of the field... including whatever hero is the Big Bad right now. Sure, you can Hand Wave the opposing hero's death animation to say that he's just been KO'ed, but only to an extent (a fire breath attack from twenty black dragons only knocked him out? Riiiight...)
 Heroes of Might and Magic (Video Game) / int_6320eced
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_6320eced
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_6320eced
 Heroes of Might and Magic (Video Game) / int_6331ba26
type
Plot Hole
 Heroes of Might and Magic (Video Game) / int_6331ba26
comment
Plot Hole: Gameplay and Story Segregation generates one of these in the transition between the third and fourth game. The fourth game opens with the destruction of the world when Armageddon's Blade wielded by Gelu clashed with the Sword of Frost wielded by Kilgor, who acquired it at the end of Chronicles. Actually playing Chronicles reveals that the sequence of events that led to Kilgor getting the Sword of Frost is only possible if Tarnum first defeated Gelu and confiscated Armageddon's Blade from him. The final mission of Chronicles is set up in a way that strongly encourages you to do this, and it's extremely difficult to finish the mission otherwise, which leaves one wondering how the battle at the start of the fourth game even happened. At least it's easily explained by the different writers of the two games.
 Heroes of Might and Magic (Video Game) / int_6331ba26
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_6331ba26
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_6331ba26
 Heroes of Might and Magic (Video Game) / int_66dfe36a
type
Missing Mom
 Heroes of Might and Magic (Video Game) / int_66dfe36a
comment
Missing Mom: The mother of all of Slava Griffin's children disappeared shortly after the youngest was born, and despite his not having always been faithful to her Slava considers her The Lost Lenore. She's alive as a Dragon Knight and reappears in her children's adult lives as a Trickster Mentor.
 Heroes of Might and Magic (Video Game) / int_66dfe36a
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_66dfe36a
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_66dfe36a
 Heroes of Might and Magic (Video Game) / int_67e9f779
type
Teleport Spam
 Heroes of Might and Magic (Video Game) / int_67e9f779
comment
The first game lacked the series staple of hero skills, leveling up only meant an increase in a randomly chosen statistic, and there were no choices to be made or specializations, that only came in with II. Instead, each type of hero had some advantage, like Sorceresses being better at sailing. One result of this is that since there is no "Wisdom" skill that caps the level of magic a hero can learn, any hero with a spellbook can learn any spell, including the incredibly broken Dimension Door.
 Heroes of Might and Magic (Video Game) / int_67e9f779
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_67e9f779
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_67e9f779
 Heroes of Might and Magic (Video Game) / int_68cac7e0
type
Animate Dead
 Heroes of Might and Magic (Video Game) / int_68cac7e0
comment
Animate Dead: The Necromancy skill raises a percent of the (non-undead) casualties from each successful battle as skeletons (or, in the case of dragon casualties, bone dragons). There is also a building in the Necropolis that allows you to do this with 100% efficiency using your own troops. In the third game, this is its own spell. It acts as a Resurrection-style spell, at one level lower than normal, though it only affects the undead. One hero, Thant, starts with this ability and specializes in it, making him very good for early game rushes, as his units rarely stay dead.
 Heroes of Might and Magic (Video Game) / int_68cac7e0
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_68cac7e0
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_68cac7e0
 Heroes of Might and Magic (Video Game) / int_6aa1a448
type
Lightning/Fire Juxtaposition
 Heroes of Might and Magic (Video Game) / int_6aa1a448
comment
Lightning/Fire Juxtaposition: Dwarves in V generally feel a great affinity towards fire, borne from their connection with the dragon-god Arkath, but there are some exceptions; the rune-mage Svea is regarded as an oddity because she developed a talent for lightning magic while acting as an ambassador to the Silver Cities, and the Thanes can use either fire or lightning to enhance their combat abilities (Flame Thanes can generate shockwaves and burn their enemies, while Thunder Thanes use Chain Lightning to attack multiple foes at once).
 Heroes of Might and Magic (Video Game) / int_6aa1a448
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_6aa1a448
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_6aa1a448
 Heroes of Might and Magic (Video Game) / int_6ae137d5
type
Continue Your Mission, Dammit!
 Heroes of Might and Magic (Video Game) / int_6ae137d5
comment
Continue Your Mission, Dammit!: In the Necropolis campaign in VI, at one point you're supposed to rescue your mentor from captivity and get sidetracked into fighting invading Orcs and Demons. Said mentor's Bond Creature makes regular, plaintive reminders about your main mission. The map is set up such that you have absolutely no hope of winning the main quest unless you finish all the side quests first, so Take Your Time.
 Heroes of Might and Magic (Video Game) / int_6ae137d5
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_6ae137d5
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_6ae137d5
 Heroes of Might and Magic (Video Game) / int_6b6556ee
type
Mentor Occupational Hazard
 Heroes of Might and Magic (Video Game) / int_6b6556ee
comment
Mentor Occupational Hazard: One campaign in the fourth game sets this up as a moral dilemma, do you attack the warlord who's captured your mentor, or the one who's working slaves to death by the thousands? Chose to fight the latter, and you will be given a rather graphic description of the mentor's execution. Fortunately, they Never Found the Body... And in the fifth game, one of Markal's goals in his campaign is to kill the leader of the wizards, Cyrus, for the dual purposes of claiming an artifact he needs for his schemes and to avenge his master Sandro's death at the hands of Cyrus.
 Heroes of Might and Magic (Video Game) / int_6b6556ee
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_6b6556ee
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_6b6556ee
 Heroes of Might and Magic (Video Game) / int_6bda9a30
type
Meaningful Name
 Heroes of Might and Magic (Video Game) / int_6bda9a30
comment
Meaningful Name: Most members of the Griffin family in VI have names that exist in Real Life, mostly Slavic, and one Hungarian: Slava: glory Sveltana: mangling of Svetlana, light (an ironic name for a necromancer, indeed) Irina: peace Kiril: lord Anastasya: resurrection Sandor: variation of Alexander, defender of men
 Heroes of Might and Magic (Video Game) / int_6bda9a30
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_6bda9a30
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_6bda9a30
 Heroes of Might and Magic (Video Game) / int_6bf29c6e
type
Good Wings, Evil Wings
 Heroes of Might and Magic (Video Game) / int_6bf29c6e
comment
Good Wings, Evil Wings: Angels in III and V have the traditional feathery wings, indicating they're good. Subverted with the bloodstained wings of V's Fallen Angels. The green and gold dragons of III have bat-like "evil" wings but are good-aligned. Faerie Dragons in III have dragonfly wings, showing they are neutral-aligned and primarily fight with magic, not physical strength. The Succubi and Pit Fiends of Heroes V have upside-down bat wings (skeletal for the Fiends), which don't help them fly but do look quite cool and convey they are demons.
 Heroes of Might and Magic (Video Game) / int_6bf29c6e
featureApplicability
-0.3
 Heroes of Might and Magic (Video Game) / int_6bf29c6e
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_6bf29c6e
 Heroes of Might and Magic (Video Game) / int_6c51e9e1
type
Fisher King
 Heroes of Might and Magic (Video Game) / int_6c51e9e1
comment
Fisher King: A couple of examples in the first three games. In the campaign of Heroes of Might and Magic I, the starting castles of the Knight and the Sorceress are generally located in grassy areas, whereas the Barbarian and Warlock generally start in dirty areas (and surrounded by swamps, volcanic wastelands, and deserts to boot). In the scenario where you fight each of the rival Lords one-on-one, Castles Ironfist and Lamanda are located in a grassy valley and a forest, respectively, whereas Castle Slayer is in the Grim Up North and Castle Alamar is in Mordor. In the final mission of Roland's campaign in The Succession Wars, the lands immediately surrounding Castle Ironfist under King Archibald's rule are basically Mordor with a splash of Grim Up North, whereas under Morglin (in Heroes of Might and Magic I, as described above) and Nikolai (in Might and Magic VI) they are much more verdant. This was implied to be a gradual process, as the first mission of Archibald's campaign (also dealing with territories near Castle Ironfist) also shows green grasslands. The Restoration of Erathia has some Nostalgia Levels that show the effect of evil rule on the land of Erathia. "Steadwick's Fall" shows barren soil in the eastern third of the map, where the Dungeon and the Inferno are, but the valley of Steadwick and its immediate surroundings are lush and green. "Steadwick's Liberation" shows the same map after the fall of Steadwick, the valley is now a barren wasteland, and the patch of barren dirt has expanded to cover about half of the map. "A Gryphon's Heart" takes place on the border of Deyja, the Deyja side is Dirt, and the Erathia side is Grass. "For King and Country" takes place in the same area, some time after Deyja has invaded. Most of the region is now barren wasteland, and King Gryphonheart's former resting place is now a mighty necropolis.
 Heroes of Might and Magic (Video Game) / int_6c51e9e1
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_6c51e9e1
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_6c51e9e1
 Heroes of Might and Magic (Video Game) / int_6dbf171
type
Fake King
 Heroes of Might and Magic (Video Game) / int_6dbf171
comment
The main game of V to an extent. Everything seems fine until you see Isabel's eyes...
 Heroes of Might and Magic (Video Game) / int_6dbf171
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_6dbf171
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_6dbf171
 Heroes of Might and Magic (Video Game) / int_6de71c57
type
Disc-One Final Boss
 Heroes of Might and Magic (Video Game) / int_6de71c57
comment
The eponymous campaign in II, "Price of Loyalty" has Viscount Kraeger until it is revealed towards the end of the campaign he was under mental control from a cabal of necromancers. "Voyage Home" starts off with Martine, a pirate leader, but she is defeated in the penultimate scenario and the final scenario veers into a Conflicting Loyalty situation when you arrive home and find out that your sister, whom you are very close to, has rebelled against your king, who has been nothing but honorable and just with you — you get to pick which side to join, "Wizard's Isle" doesn't have anything like a consistent antagonist and "Descendants" takes place over generations, so the closest thing to a Big Bad is Herondale, an entire country.
 Heroes of Might and Magic (Video Game) / int_6de71c57
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_6de71c57
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_6de71c57
 Heroes of Might and Magic (Video Game) / int_6ec989d8
type
Guide Dang It!
 Heroes of Might and Magic (Video Game) / int_6ec989d8
comment
Not getting the right skills/spells combination? Restarting the entire campaign for you!
 Heroes of Might and Magic (Video Game) / int_6ec989d8
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_6ec989d8
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_6ec989d8
 Heroes of Might and Magic (Video Game) / int_70c06a09
type
The Undead
 Heroes of Might and Magic (Video Game) / int_70c06a09
comment
The Undead: Recurring villains throughout most of the series save for the Expansion Pack to the fifth game, where they become enemies of the demons, like the other races.
 Heroes of Might and Magic (Video Game) / int_70c06a09
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_70c06a09
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_70c06a09
 Heroes of Might and Magic (Video Game) / int_70d8269d
type
Excuse Plot
 Heroes of Might and Magic (Video Game) / int_70d8269d
comment
Though the original game doesn't even have too much of a plot, what we do have is surprisingly grey and gray, if not black and gray. At least the protagonist, Lord Morglin Ironfist, is by no means a classic good guy, and we don't know much of the personalities of other faction leaders.
 Heroes of Might and Magic (Video Game) / int_70d8269d
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_70d8269d
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_70d8269d
 Heroes of Might and Magic (Video Game) / int_716c0b1b
type
And the Adventure Continues
 Heroes of Might and Magic (Video Game) / int_716c0b1b
comment
And the Adventure Continues: Several campaigns in IV end along these lines, most notably the Might and Chaos ones, which was meant to be setup for the next game. The Might one, in particular, ends with Tarnum delivering this line:
 Heroes of Might and Magic (Video Game) / int_716c0b1b
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_716c0b1b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_716c0b1b
 Heroes of Might and Magic (Video Game) / int_71bd555a
type
Plotline Death
 Heroes of Might and Magic (Video Game) / int_71bd555a
comment
Plotline Death: Given the sheer number of commonplace powers in VI that are capable of casually resurrecting people killed in messy battlefield situations, it's quite impressive that Slava Griffin stayed dead when assassinated.
 Heroes of Might and Magic (Video Game) / int_71bd555a
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_71bd555a
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_71bd555a
 Heroes of Might and Magic (Video Game) / int_7286e96d
type
Idiot Ball
 Heroes of Might and Magic (Video Game) / int_7286e96d
comment
Idiot Ball: Sandro deceives Crag Hack and Gem way too easily. Crag Hack at least is usually portrayed as a typical brutish barbarian. Gem has no such excuse. Isabel in the fifth game just won't let go of the damn thing during Markal's campaign, something Markal gleefully uses for his own ends. And Winston Boragus, the ruler of Krewlod, dribbles it when he comes up with Yog's test to become a barbarian. He has Yog split apart and scatter the pieces of the Angelic Alliance, one of the most powerful weapons in the game. If you've got an Infinity +1 Sword, why the hell would you want to get rid of it? If Boragus had kept it, maybe Kilgor wouldn't have been able to kill him during Armageddon's Blade.
 Heroes of Might and Magic (Video Game) / int_7286e96d
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_7286e96d
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_7286e96d
 Heroes of Might and Magic (Video Game) / int_72cdfc33
type
Big Bad Ensemble
 Heroes of Might and Magic (Video Game) / int_72cdfc33
comment
The fourth game has a Big Bad Ensemble with each campaign having its own main villain but The Gathering Storm gives us Hexis.
 Heroes of Might and Magic (Video Game) / int_72cdfc33
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_72cdfc33
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_72cdfc33
 Heroes of Might and Magic (Video Game) / int_7317b97d
type
Awakening the Sleeping Giant
 Heroes of Might and Magic (Video Game) / int_7317b97d
comment
Awakening the Sleeping Giant: The Conflux in Armageddon's Blade. They'd been neutral for a bit less than a millennium thanks to Tarnum and only fought rarely as summons or mercenaries, but when the Kreegans figure out how to destroy the world, they show just what they're capable of.
 Heroes of Might and Magic (Video Game) / int_7317b97d
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_7317b97d
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_7317b97d
 Heroes of Might and Magic (Video Game) / int_733e007a
type
Unwitting Pawn
 Heroes of Might and Magic (Video Game) / int_733e007a
comment
Unwitting Pawn: From V, Isabel. She's the pawn of two Evil Plans in the same game. Then the people of entire Ashan in VI.
 Heroes of Might and Magic (Video Game) / int_733e007a
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_733e007a
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_733e007a
 Heroes of Might and Magic (Video Game) / int_7537b028
type
Dragons Are Divine
 Heroes of Might and Magic (Video Game) / int_7537b028
comment
Dragons Are Divine: Dragons are a major part of the religion of Ashan. All of the gods in V are dragons. All of the dragon units in the game (except for the undead dragons) are the children of the dragon gods. So technically speaking, every dragon in the game is a literal Crystal Dragon Jesus. The dragon Asha is worshipped as the Goddess of Order creator of the world, while her brother, Urgash the dragon of Chaos, is despised as a Satanic Archetype. When the two fought one another during the Mythic Age, Asha was seriously wounded, so she spawned six more dragons (representing the six elements: Fire, Water, Earth, Air, Light and Darkness) to protect the world if Urgash should reappear, and now slumbers within one of the planet's moons, regaining her strength.
 Heroes of Might and Magic (Video Game) / int_7537b028
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_7537b028
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_7537b028
 Heroes of Might and Magic (Video Game) / int_754df088
type
Put on a Bus
 Heroes of Might and Magic (Video Game) / int_754df088
comment
Put on a Bus: Findan and Raelag from V don't appear at all in Tribes of the East unless you count the one stand-alone scenario which shows how Agrael/Raelag ended up watching over Isabel as she grew up. They both have excuses though, Findan's busy rebuilding his country after civil war broke out in Hammers of Fate, and Raelag left to deal with the threat of the Demon Messiah. Arantir also immediately disappears after his campaign, a first for any leading protagonist. He is the antagonist in Dark Messiah of Might and Magic however.
 Heroes of Might and Magic (Video Game) / int_754df088
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_754df088
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_754df088
 Heroes of Might and Magic (Video Game) / int_75c33176
type
Saved by Canon
 Heroes of Might and Magic (Video Game) / int_75c33176
comment
Saved by Canon: Since it's a prequel and he appears (however briefly) in the original, any veteran player who plays through The Shadow of Death can probably guess that the heroes don't have a chance of actually killing Sandro. The "secret" epilogue campaign confirms this. Since VI takes place four centuries before V and Angels are still around and plentiful as the Haven's most powerful troops in V, veteran players picking up VI already know that Uriel's fears about the survival of his species turn out not to come true.
 Heroes of Might and Magic (Video Game) / int_75c33176
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_75c33176
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_75c33176
 Heroes of Might and Magic (Video Game) / int_75f09f53
type
Morale Mechanic
 Heroes of Might and Magic (Video Game) / int_75f09f53
comment
Morale Mechanic: The games include a morale modifier. High morale gives a unit a chance to attack a second time, against the normal rules of Turn-Based Combat, while low morale makes them flinch and miss a turn. Morale bonuses are activated randomly, based on how high morale is: Geo Effects, artifacts, single-race armies, spells, angels and taverns all raise morale, while skeletons, dark dragons and ransacking empty tombs all lower it. Slightly different in Heroes V due to the different turn-based system, good morale cuts the time until the units next turn in half, whereas bad morale forces them to skip the turn, but also brings the next turn twice as quickly. Heroes VI returned to the traditional system, but kept the essentially halved effect idea for good morale, meaning the second turn only allows half the movement range and attack power (and doesn't allow the use of special abilities).
 Heroes of Might and Magic (Video Game) / int_75f09f53
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_75f09f53
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_75f09f53
 Heroes of Might and Magic (Video Game) / int_76dc4f31
type
"Arabian Nights" Days
 Heroes of Might and Magic (Video Game) / int_76dc4f31
comment
"Arabian Nights" Days: The Academy faction has this theme in V and VII, with wizards in Arabian attire riding flying carpets, commanding armies of gargoyles, golems and djinns. Its predecessor in III the Tower is only different by being set in a snow region.
 Heroes of Might and Magic (Video Game) / int_76dc4f31
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_76dc4f31
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_76dc4f31
 Heroes of Might and Magic (Video Game) / int_77948aaa
type
Tattered Flag
 Heroes of Might and Magic (Video Game) / int_77948aaa
comment
Tattered Flag: Found in the ruins in the intro of Heroes III.
 Heroes of Might and Magic (Video Game) / int_77948aaa
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_77948aaa
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_77948aaa
 Heroes of Might and Magic (Video Game) / int_77948f9e
type
Global Airship
 Heroes of Might and Magic (Video Game) / int_77948f9e
comment
Global Airship: Zehir gets one in Tribes of the East, in the form of a flying city. Though he usually has to pay experience to move it. The Townscreen of Academy is this in general, as all their cities are flying in the skies above Ashan.
 Heroes of Might and Magic (Video Game) / int_77948f9e
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_77948f9e
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_77948f9e
 Heroes of Might and Magic (Video Game) / int_77aedc5c
type
Horse of a Different Color
 Heroes of Might and Magic (Video Game) / int_77aedc5c
comment
Horse of a Different Color: Goblin wolf cavalry in the third game and neutral Goblin boar cavalry with Armageddon's Blade. As well as ordinary horses, animals used as steeds in the fifth game include zombie horses (necromancers), unicorns (elven rangers), elephants (wizards), giant lizards (warlocks, and dark elf cavalry), mammoths (dwarven runemages), bears (dwarven cavalry), and oxen (orc barbarians).
 Heroes of Might and Magic (Video Game) / int_77aedc5c
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_77aedc5c
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_77aedc5c
 Heroes of Might and Magic (Video Game) / int_7abd339f
type
Black-and-White Morality
 Heroes of Might and Magic (Video Game) / int_7abd339f
comment
Heroes II: The Succession Wars, on the other hand, is fairly black and white, with Roland as the good guy and Archibald as the bad guy.
 Heroes of Might and Magic (Video Game) / int_7abd339f
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_7abd339f
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_7abd339f
 Heroes of Might and Magic (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Heroes of Might and Magic (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: Fairy dragons, rust dragons, crystal dragons, and azure dragons from III, plus megadragons in IV. Can't be recruited in towns, have high costs, low population growth rate. They will still kill you dead if you meet them on the map without a very powerful army. Any spellcasting creature can also qualify, as they usually cast devastating spells, allowing them to completely outclass any other creature of a similar level. The spellcasters were so horribly powerful in IV that their casting power was reduced in V. Some of them are still a pain in the ass though. The infamous master gremlins are also this early in the game, as they can hit from very far away when you don't have access to fast troops, usually guards vital locations, and deal relatively high damage. If you don't have any ranged troops of your own (and some towns don't that early) it can be a pain to collect resources guarded by Master Gremlins. Storm Elementals are this for similar reasons; while they are classified as tier 2 units, they have power on par with some tier 3 or even 4 units, while also being rangers. Some heroes can cast Disguise, which can cause you to see false statistics (normally you are given a general estimate of the strength of the army). In V, any hero who uses the Ballista build can also deceive opponents (even computers), due to the fact that their skills and warmachines are not factored into the estimate. Efreeti in IV. Flying, fast, strong, and have the Fire Shield ability. Attacking a large group with a Hero in close combat is suicide. If the counterattack doesn't kill you, the reflected damage almost certainly will. The sixth game introduces proper boss fights, mostly against beefed up versions of the various Champion creatures from each faction, though two of them came before the regular creature was introduced in Shades of Darkness. For a more regular example, Phoenixes are this. Not only are they fairly strong, none of the damage they cause can be healed, making it impossible to avoid losses unless they are severely outmatched.
 Heroes of Might and Magic (Video Game) / int_7b7965dd
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_7b7965dd
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_7b7965dd
 Heroes of Might and Magic (Video Game) / int_7bc8c453
type
Origins Episode
 Heroes of Might and Magic (Video Game) / int_7bc8c453
comment
The original games are weird around their timeline. Specifically in Armageddon's Blade the secret campaign leads into the first campaign of Restoration of Erathia. For Shadow of Death (which itself happens between the second game and Restoration of Erathia), Yog's campaign is implied to take place before the first game.note It is his Origins Episode as a barbarian, and the first game is the only time he and Gem might have met in Enroth as she mentions. For Heroes Chronicles, Revolt of the Beastmasters is explicitly third in the timelinenote It's an Origins Episode for the Kingdom of Tatalia despite being released alongside the Grand Finale, while ending of Masters of the Elements implies The World Tree and The Fiery Moon happen shortly after it, despite being released after Clash of the Dragons.
 Heroes of Might and Magic (Video Game) / int_7bc8c453
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_7bc8c453
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_7bc8c453
 Heroes of Might and Magic (Video Game) / int_7d3da681
type
The Legions of Hell
 Heroes of Might and Magic (Video Game) / int_7d3da681
comment
In V, both the Inferno and Fortress factions have their towns built on the interior of a volcano with a lake of lava at the bottom. Inferno is built on a tube of rock emerging from the volcano's center, while Fortress is built descending the walls of the mountain. It fits in with that game's larger-than-life town screen designs.
 Heroes of Might and Magic (Video Game) / int_7d3da681
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_7d3da681
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_7d3da681
 Heroes of Might and Magic (Video Game) / int_7f152e56
type
Our Mermaids Are Different
 Heroes of Might and Magic (Video Game) / int_7f152e56
comment
Our Mermaids Are Different: Portrayed as actual, fighting creatures in IV and VI, though several other games have them as an interactive map location (which typically boosts the morale/luck of armies at sea). No matter what their state, they don't ever seem to be aligned with any larger faction, preferring to stick to the sea. In IV, mermaids are summed up by the pirate Eight-Fingers Oba thus:
 Heroes of Might and Magic (Video Game) / int_7f152e56
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_7f152e56
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_7f152e56
 Heroes of Might and Magic (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Heroes of Might and Magic (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: This trope is why the fourth game takes place on a different world from the past three games. Gelu, a hero from the Armageddon's Blade expansion of the third game wielded the titular Blade against the barbarian Kilgor, who wielded the Sword of Frost. Gelu was trying to stop Kilgor's mad campaign of world conquest. Unfortunately, when the two Blades struck each other, the entire world blew up. Agrael in V. If he didn't kill Nicolai before Isabel was crowned, she wouldn't have had to deal with rebels, and Markal wouldn't have had an opening to manipulate her. Not to mention how many elves he killed in his Irollan raid, destabilizing the kingdom enough for vampire lord Nicolai to almost conquer it. For someone who is supposed to be looking for redemption, Agrael/Raelag is actually a very evil person. Godric, who, instead of immediately taking action against Markel, helps both him and Isabel. Well, he does take action, but too late. It's even more foolish when he reveals that it was him and Nicolai who banished Markel.
 Heroes of Might and Magic (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_7fbb2a3
 Heroes of Might and Magic (Video Game) / int_808b6d16
type
Sdrawkcab Name
 Heroes of Might and Magic (Video Game) / int_808b6d16
comment
Sdrawkcab Name: Erutan Revol, the hero of the elven campaign in IV: Winds of War ("Nature Lover" backwards).
 Heroes of Might and Magic (Video Game) / int_808b6d16
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_808b6d16
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_808b6d16
 Heroes of Might and Magic (Video Game) / int_82a4fadc
type
Our Liches Are Different
 Heroes of Might and Magic (Video Game) / int_82a4fadc
comment
Our Liches Are Different: Pretty standard "undead magi" in II, III and V, who are stated to have become this to study more magic. A Necromancer in VI can prolong their life by venom injections, and when all blood gets replaced with venom, he becomes a vampire.
 Heroes of Might and Magic (Video Game) / int_82a4fadc
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_82a4fadc
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_82a4fadc
 Heroes of Might and Magic (Video Game) / int_82a51bc7
type
Bad Moon Rising
 Heroes of Might and Magic (Video Game) / int_82a51bc7
comment
Bad Moon Rising: An eclipse of Ashan's moon means that the seals on Sheogh are broken and the demons will invade the surface. Usually this is something that can be predicted, giving the world time to prepare. Sometimes it isn't.
 Heroes of Might and Magic (Video Game) / int_82a51bc7
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_82a51bc7
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_82a51bc7
 Heroes of Might and Magic (Video Game) / int_83827960
type
Fairy Ring
 Heroes of Might and Magic (Video Game) / int_83827960
comment
Fairy Ring: Faerie Rings are adventure map objects that can be visited to grant +1 Luck until the end of the next battle.
 Heroes of Might and Magic (Video Game) / int_83827960
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_83827960
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_83827960
 Heroes of Might and Magic (Video Game) / int_83adb272
type
Crystal Dragon Jesus
 Heroes of Might and Magic (Video Game) / int_83adb272
comment
Crystal Dragon Jesus: The depiction of angels are not so subtly inspired by Christianity and demons visually border on Hollywood Satanism.
 Heroes of Might and Magic (Video Game) / int_83adb272
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_83adb272
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_83adb272
 Heroes of Might and Magic (Video Game) / int_83b89a9c
type
Elemental Rock-Paper-Scissors
 Heroes of Might and Magic (Video Game) / int_83b89a9c
comment
The Dungeon racial also focuses on them, allowing "elemental chains" that deal extra damage when the right elements connect, either via spells or Dungeon creatures attacking.
 Heroes of Might and Magic (Video Game) / int_83b89a9c
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_83b89a9c
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_83b89a9c
 Heroes of Might and Magic (Video Game) / int_84f4a870
type
Puzzle Boss
 Heroes of Might and Magic (Video Game) / int_84f4a870
comment
Puzzle Boss: A special case for this genre is present in the Armageddon's Blade. In the mission to slay Faerie Dragons, it is necessary to defeat several thousand Nagas in a single battle, an enemy number that's impossible to match with troops or magic by the six month time limit. The solution? note Repeatedly cast Berserk on the Nagas to make them kill each other, whittling down their numbers until you can handle the winner yourself. This is merely the most popular solution; at least one alternative has been proposed, namely, keeping the nagas at bay with a Force Field or three while whittling them down with ranged units.
 Heroes of Might and Magic (Video Game) / int_84f4a870
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_84f4a870
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_84f4a870
 Heroes of Might and Magic (Video Game) / int_875615dd
type
Truth in Television
 Heroes of Might and Magic (Video Game) / int_875615dd
comment
Much like in real life, setting up proper logistical routes to get creatures and artifacts to your frontline heroes as efficiently as possible. These techniques, usually called "hero chains", take advantage of the fact that heroes have a limited amount of movement per turn, but their armies do not, so you can move armies much further than you would in one turn if you just had one hero hauling them to the front lines. Thwarted in IV where individual unit stacks have their own movement points, which can be exhausted by using the above mechanic. Had the unfortunate effect of breaking the AI, whose main force would rarely move anywhere after a secondary hero fed their main with new troops each day (and unlike the other games in the series towns would indeed generate new troops each day, vs. at the start of each week).
 Heroes of Might and Magic (Video Game) / int_875615dd
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_875615dd
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_875615dd
 Heroes of Might and Magic (Video Game) / int_87bf3573
type
Our Imps Are Different
 Heroes of Might and Magic (Video Game) / int_87bf3573
comment
Our Imps Are Different: Imps are usually the tier 1 creature for the Inferno faction. Their stats are awful, usually second-worst only to Peasants. They make up for it with their special ability, which is some form of Mana Burn or Mana Drain depending on the game. Plus, they can be used as Cannon Fodder to sacrifice and summon more powerful demons.
 Heroes of Might and Magic (Video Game) / int_87bf3573
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_87bf3573
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_87bf3573
 Heroes of Might and Magic (Video Game) / int_88d6a202
type
Lava Pot Volcano
 Heroes of Might and Magic (Video Game) / int_88d6a202
comment
Lava Pot Volcano: Depending on the game, the Volcanic terrain type is typically decorated with entire mountain ranges of volcanoes, many of which are filled with lava (or constantly mid-eruption). In V, both the Inferno and Fortress factions have their towns built on the interior of a volcano with a lake of lava at the bottom. Inferno is built on a tube of rock emerging from the volcano's center, while Fortress is built descending the walls of the mountain. It fits in with that game's larger-than-life town screen designs.
 Heroes of Might and Magic (Video Game) / int_88d6a202
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_88d6a202
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_88d6a202
 Heroes of Might and Magic (Video Game) / int_8967e17f
type
Back from the Dead
 Heroes of Might and Magic (Video Game) / int_8967e17f
comment
Not to mention Markal, who exploits Isabel's depression to crush his ancient enemies into the dirt, rise to power as leader of the necromancers, raise the King of the Empire as a bloodthirsty vampire that almost destroys the Elves, take over the Empire and protect his mortality with three relics, such that the good guys ultimately require three armies to kill him. He got to rule half the factions in the world all without actually lying to Isabel about why he needed to do it, meaning every single step of his plan was also one of his goals. That's efficiency. Oh, and he also came Back from the Dead and tried to kill the man that killed him by pretending to be his dead father in a side scenario in Hammers of Fate, but that didn't go quite as well.
 Heroes of Might and Magic (Video Game) / int_8967e17f
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_8967e17f
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_8967e17f
 Heroes of Might and Magic (Video Game) / int_898ff050
type
Villain Protagonist
 Heroes of Might and Magic (Video Game) / int_898ff050
comment
Villain Protagonist: In several campaigns/scenarios throughout the series the player takes the role of an evil bastard. In the 2nd game the player can take the role of Archibald Ironfist's Dragon. The third game's "Dungeons and Devils" campaign makes the player the commander of the invading forces of Nighon and the Kreegans, and its "Long Live the King" campaign gives them control of the necromancers of Deyja. In the main campaign in Armageddon's Blade, there are some segments where you play as the demons trying to forge and then use the titular weapon. In two of the other Armageddon's Blade campaigns, "Dragon's Blood" and "Festival of Life", you play as an ambitious young Evil Overlord named Mutare and the vicious barbarian Kilgor who as mentioned above, ends up destroying the world later. The Shadow of Death has an entire campaign in which you play through Sandro's Start of Darkness, a few missions where you play as him in the finale campaign, as well as an entire secret campaign where you play through his Plan B after he's defeated for the first time. The first episode of Heroes Chronicles, Warlords of the Wasteland featured the ruthless Tarnum, but he becomes The Atoner in later episodes. For the most part this trope is avoided in the fourth game, though you do play as Solymr for a few missions in the "Price of Peace" campaign prior to his Heel–Face Turn; Gauldoth and Tawni certainly aren't saints either, though their campaigns are mostly Evil Versus Evil. The campaign of the fourth games's Winds of War expansion lets you play as at least three. The immense Life nation of Channon is being attacked by the five neighboring factions, and when their armies all meet on the outskirts of Channon's capital, the winner will lay claim to all five kingdoms. While none of the leaders can be described as entirely good people, Baron von Tarkin takes the cake, deciding to turn the kingdom into an undead army out of boredom. And in the fifth game and its expansions there is only one campaign that fits this: "The Necromancer", in which you play Markal, who is arguably the most evil person in the series.
 Heroes of Might and Magic (Video Game) / int_898ff050
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_898ff050
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_898ff050
 Heroes of Might and Magic (Video Game) / int_89b8822f
type
Go Mad from the Revelation
 Heroes of Might and Magic (Video Game) / int_89b8822f
comment
Go Mad from the Revelation: Alaric goes batshit insane, when it is revealed that the Isabel he served turns out to be the succubus Biara.
 Heroes of Might and Magic (Video Game) / int_89b8822f
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_89b8822f
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_89b8822f
 Heroes of Might and Magic (Video Game) / int_8a9ecd0b
type
Bloody Murder
 Heroes of Might and Magic (Video Game) / int_8a9ecd0b
comment
Bloody Murder: The alternate upgrade for hydra units in the fifth game's expansion Tribes of the East have acid for blood.
 Heroes of Might and Magic (Video Game) / int_8a9ecd0b
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_8a9ecd0b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_8a9ecd0b
 Heroes of Might and Magic (Video Game) / int_8b68d9a7
type
Stalker with a Crush
 Heroes of Might and Magic (Video Game) / int_8b68d9a7
comment
Findan and Raelag from V don't appear at all in Tribes of the East unless you count the one stand-alone scenario which shows how Agrael/Raelag ended up watching over Isabel as she grew up. They both have excuses though, Findan's busy rebuilding his country after civil war broke out in Hammers of Fate, and Raelag left to deal with the threat of the Demon Messiah.
 Heroes of Might and Magic (Video Game) / int_8b68d9a7
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_8b68d9a7
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_8b68d9a7
 Heroes of Might and Magic (Video Game) / int_8b6e8d7
type
Anachronic Order
 Heroes of Might and Magic (Video Game) / int_8b6e8d7
comment
Anachronic Order: The original games are weird around their timeline. Specifically in Armageddon's Blade the secret campaign leads into the first campaign of Restoration of Erathia. For Shadow of Death (which itself happens between the second game and Restoration of Erathia), Yog's campaign is implied to take place before the first game.note It is his Origins Episode as a barbarian, and the first game is the only time he and Gem might have met in Enroth as she mentions. For Heroes Chronicles, Revolt of the Beastmasters is explicitly third in the timelinenote It's an Origins Episode for the Kingdom of Tatalia despite being released alongside the Grand Finale, while ending of Masters of the Elements implies The World Tree and The Fiery Moon happen shortly after it, despite being released after Clash of the Dragons. Not that Ashan games are much better, with the order being as such is as such: VII Haven, Might and Magic: Elemental Guardians spin-off, VII Stronghold, VII Academy, Entirety of original VI, VI Dance Macabre/Pirates of the Savage Sea, Might and Magic: Duel of Champions spin-off, M&M X: Legacy, VII Sylvan, VI Shades of Darkness, VII Fortress first half, Heroes Online spin-off, VII Necropolis, VII Dungeon, VII Fortress second half, VII final campaigns (original, then Trial by Fire), Clash of Heroes spin-off, Entirety of V, and finally Dark Messiah of Might and Magic. And that's not even going into the standalone scenarios, which are all over the timeline.
 Heroes of Might and Magic (Video Game) / int_8b6e8d7
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_8b6e8d7
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_8b6e8d7
 Heroes of Might and Magic (Video Game) / int_8d630561
type
Simultaneous Arcs
 Heroes of Might and Magic (Video Game) / int_8d630561
comment
Simultaneous Arcs: In Hammers of Fate, second and third campaigns (and part of the first) all span roughly the same period of time. The base campaigns in VI, with several cutscenes where two storylines cross paths. The two final missions (one for blood, one for tears-aligned heroes) also seem to take place at the same time, with the same opening and final cutscene.
 Heroes of Might and Magic (Video Game) / int_8d630561
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_8d630561
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_8d630561
 Heroes of Might and Magic (Video Game) / int_8d718b9e
type
Bears Are Bad News
 Heroes of Might and Magic (Video Game) / int_8d718b9e
comment
Bears Are Bad News: In V, the third-level unit of the dwarves consists of them riding brown bears at first, and black bears or polar bears depending on which upgrade you choose. Both of which are the second-fastest unit of the faction and especially the Black Bear Riders will almost always steal the turn of their victim and push them back one tile. The Polar Bear Riders instead instill fear into their victim, causing them to run as far away as possible. Both of which are immune to a number of spells of the school of dark magic, as well.
 Heroes of Might and Magic (Video Game) / int_8d718b9e
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_8d718b9e
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_8d718b9e
 Heroes of Might and Magic (Video Game) / int_8dff7e48
type
Stealth Expert
 Heroes of Might and Magic (Video Game) / int_8dff7e48
comment
Guerilla Factions: Dungeon in VI and VII. Their racial skills revolve around stealth, invisibility, and mobility.
 Heroes of Might and Magic (Video Game) / int_8dff7e48
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_8dff7e48
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_8dff7e48
 Heroes of Might and Magic (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Heroes of Might and Magic (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: In IV, if Waerjak attacks the Boar's Hoof tribe, his tribe will deem his philosophy of community to be a lie and betray him, triggering one of these.
 Heroes of Might and Magic (Video Game) / int_8e0430ab
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_8e0430ab
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_8e0430ab
 Heroes of Might and Magic (Video Game) / int_8f1ec2c5
type
Joke Character
 Heroes of Might and Magic (Video Game) / int_8f1ec2c5
comment
Every creature in the third game has an idle animation that plays occasionally on the adventure map or when moused-over in combat. Most are just them moving a little, cheering/roaring, or fiddling with their weapon, but there are a few funny ones: Pit Fiends scratch their asses, Golems do a little dance, Peasants will Face Palm, and Faerie Dragons turn to the camera and flutter their eyelashes.
 Heroes of Might and Magic (Video Game) / int_8f1ec2c5
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_8f1ec2c5
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_8f1ec2c5
 Heroes of Might and Magic (Video Game) / int_909b93cb
type
Fearless Undead
 Heroes of Might and Magic (Video Game) / int_909b93cb
comment
Spirit of Oppression and Hourglass of the Evil Hour remove all positive morale or luck modifiers in combat respectively. The former is especially good for Necropolis and Conflux since their troops don't have morale to begin with.
 Heroes of Might and Magic (Video Game) / int_909b93cb
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_909b93cb
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_909b93cb
 Heroes of Might and Magic (Video Game) / int_912b24c4
type
Art Shift
 Heroes of Might and Magic (Video Game) / int_912b24c4
comment
Art Shift: There's been a fairly drastic one pretty much every single game.
 Heroes of Might and Magic (Video Game) / int_912b24c4
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_912b24c4
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_912b24c4
 Heroes of Might and Magic (Video Game) / int_91b31f6b
type
Please Select New City Name
 Heroes of Might and Magic (Video Game) / int_91b31f6b
comment
Please Select New City Name: Averted in actual gameplay, but in the backstory the name of the Haven faction's Empire has changed over time based on which of the eight Ducal bloodlines the current Emperor comes from. Thus it's the Holy Falcon Empire during VI, has become the Holy Griffin Empire by the time of VII and early V, and rebrands itself again as the Holy Unicorn Empire at the end of V.
 Heroes of Might and Magic (Video Game) / int_91b31f6b
featureApplicability
-1.0
 Heroes of Might and Magic (Video Game) / int_91b31f6b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_91b31f6b
 Heroes of Might and Magic (Video Game) / int_921f5a6d
type
Recurring Location
 Heroes of Might and Magic (Video Game) / int_921f5a6d
comment
Recurring Location: VI had gorgeous maps and terrain, but due to a combination of map complexity and forbiddingly opaque mapmaking tools, making even one map took an enormous amount of time and attention for developers (or fan mapmakers) relative to prior games in the series. This shows throughout the campaign, where the action regularly revisits locations from earlier in the story. This makes for a handy Continuity Nod, but the real reason for it is pretty obvious to anyone who tried to get results out of the mapmaking tools.
 Heroes of Might and Magic (Video Game) / int_921f5a6d
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_921f5a6d
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_921f5a6d
 Heroes of Might and Magic (Video Game) / int_933576c8
type
Mighty Glacier
 Heroes of Might and Magic (Video Game) / int_933576c8
comment
The battlefield in the first game is much smaller than in other games. While units range from flying units that can zip across the battlefield to Mighty Glacier types like Ogres and Hydras, the battlefield is generally somewhat more densely packed than in later games.
 Heroes of Might and Magic (Video Game) / int_933576c8
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_933576c8
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_933576c8
 Heroes of Might and Magic (Video Game) / int_940a5958
type
Artificial Stupidity
 Heroes of Might and Magic (Video Game) / int_940a5958
comment
In the 5th game, the AI gets building cost reduction, unit cost reduction, revealed maps and instead of actually battling wild monsters, it runs a loss estimate, which is usually favorable for them, among other things. The cost reduction starts at normal level and goes as far as 70% off on the highest level. All just because the AI is really stupid, doing things like not picking up treasure lying around and fleeing at the start of the battle, effectively giving up their entire army they had on that hero.
 Heroes of Might and Magic (Video Game) / int_940a5958
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_940a5958
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_940a5958
 Heroes of Might and Magic (Video Game) / int_957e5fc2
type
Villainous Breakdown
 Heroes of Might and Magic (Video Game) / int_957e5fc2
comment
Villainous Breakdown: Sandro at the end of The Shadow of Death starts having nightmares about his defeat, needing to keep guards posted in his quarters so that he doesn't die in his dream and end the spell that's keeping him undead. Alaric also gets a memorable one in Tribes of the East, after he finds out that Isabel is really the demon Biara in disguise. Understandable though, in that he spent the entirety of two games leading an anti-demon cult under orders from "Isabel", and very fervently at that.
 Heroes of Might and Magic (Video Game) / int_957e5fc2
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_957e5fc2
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_957e5fc2
 Heroes of Might and Magic (Video Game) / int_970c790a
type
Big Bad
 Heroes of Might and Magic (Video Game) / int_970c790a
comment
In the 2nd game the player can take the role of Archibald Ironfist's Dragon.
 Heroes of Might and Magic (Video Game) / int_970c790a
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_970c790a
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_970c790a
 Heroes of Might and Magic (Video Game) / int_979f41a
type
Continuity Reboot
 Heroes of Might and Magic (Video Game) / int_979f41a
comment
Continuity Reboot: Heroes V takes place in a completely different universe from its predecessors, with the main factions superficially imitating ones from the third installment (though Might & Magic X implies Ashan might actually be in the original universe after all, just on a world with no known connections to any of the previously seen ones).
 Heroes of Might and Magic (Video Game) / int_979f41a
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_979f41a
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_979f41a
 Heroes of Might and Magic (Video Game) / int_98ca838
type
Disciplines of Magic
 Heroes of Might and Magic (Video Game) / int_98ca838
comment
Disciplines of Magic: The third game splits magic into disciplines based on the four classical elements - earth, air, water and fire. The fourth game splits magic into five types and makes each type associated with one of the factions (except the Stronghold, who are an Anti-Magical Faction) - Life Magic for the Haven, Nature Magic for the Preserve, Chaos Magic for the Asylum, Death Magic for the Necropolis, and Order Magic for the Academy. Each faction has two other factions it sees as allies and two it sees as enemies, not unlike Magic: The Gathering. The fifth game splits magic into Light (buffs, healing and Holy Hand Grenades), Dark (curses and "evil" buffs like "lifesteal"), Summoning (creating things to help your army), and Destruction (using the four classical elements to kill your enemies). The sixth game splits magic into seven elements based on the dragon-gods that act as caretakers of the world - Fire, Water, Earth, Air, Light, Dark and Arcane.
 Heroes of Might and Magic (Video Game) / int_98ca838
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_98ca838
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_98ca838
 Heroes of Might and Magic (Video Game) / int_9961d340
type
God of Order
 Heroes of Might and Magic (Video Game) / int_9961d340
comment
God of Order: Asha is the Dragon Goddess of Order and creator of the world of Ashan, as well as mother to the 6 elemental dragons that serve as her world's caretakers.
 Heroes of Might and Magic (Video Game) / int_9961d340
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_9961d340
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_9961d340
 Heroes of Might and Magic (Video Game) / int_9a08517a
type
Elves Versus Dwarves
 Heroes of Might and Magic (Video Game) / int_9a08517a
comment
Elves Versus Dwarves: Averted in the first three games, where dwarf and elf units are part of the same town, then played straight from the fourth game on, where elves and dwarves always inhabit separate town types. It was probably V that took it furthest, with the Ultimate Skills being opposite of each other: Elves' Ultimate Luck causes every attack performed by your creatures to became lucky, while Dwarves' Ultimate Protection causes normal attacks performed by the opponent's creatures to become unlucky, and lucky ones normal. In the unlikely scenario that two heroes with these abilities meet, they cancel eachother out completely.
 Heroes of Might and Magic (Video Game) / int_9a08517a
featureApplicability
-1.0
 Heroes of Might and Magic (Video Game) / int_9a08517a
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_9a08517a
 Heroes of Might and Magic (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Heroes of Might and Magic (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Much like in real life, setting up proper logistical routes to get creatures and artifacts to your frontline heroes as efficiently as possible. These techniques, usually called "hero chains", take advantage of the fact that heroes have a limited amount of movement per turn, but their armies do not, so you can move armies much further than you would in one turn if you just had one hero hauling them to the front lines. Thwarted in IV where individual unit stacks have their own movement points, which can be exhausted by using the above mechanic. Had the unfortunate effect of breaking the AI, whose main force would rarely move anywhere after a secondary hero fed their main with new troops each day (and unlike the other games in the series towns would indeed generate new troops each day, vs. at the start of each week). Playing as the Fortress in III, even after its improvement in Shadow of Death. They have the third lowest max speed among all towns (13), and can't even compensate with sheer firepower like the Tower or brute force like the Stronghold. Their T7 unit is the slowest in the game, and to top it all, their heroes have a hard time learning the extremely important Earth Magic skill. They aren't even cheap (like the Rampart), and they only distinguish themselves with their high defense. However, with proper strategy and hero building, you can have yourself an incredibly durable army who will cripple its opponents left and right, when it is not a pack of Gorgons flat-out exterminating opposite T7 units.
 Heroes of Might and Magic (Video Game) / int_9b9397bb
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_9b9397bb
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_9b9397bb
 Heroes of Might and Magic (Video Game) / int_9bfbf9f3
type
Chainmail Bikini
 Heroes of Might and Magic (Video Game) / int_9bfbf9f3
comment
Heroes V ramps things up even further with the Dark Elves, whose warriors, heroes, and even buildings feature tons of scantily-clad—if not nude—ladies. Let's also not forget the Succubi line from the Inferno.
 Heroes of Might and Magic (Video Game) / int_9bfbf9f3
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_9bfbf9f3
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_9bfbf9f3
 Heroes of Might and Magic (Video Game) / int_9c5d474d
type
Zombify the Living
 Heroes of Might and Magic (Video Game) / int_9c5d474d
comment
Zombify the Living: The Necropolis faction typically has access to an undead transformer that can convert living troops into undead.
 Heroes of Might and Magic (Video Game) / int_9c5d474d
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_9c5d474d
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_9c5d474d
 Heroes of Might and Magic (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Heroes of Might and Magic (Video Game) / int_9cb3e22e
comment
Ornella in Tribes of the East Necropolis campaign. Slightly subverted thanks to an easily overlooked Interface Spoiler in the campaign selection menu telling that Arantir is the main character.
 Heroes of Might and Magic (Video Game) / int_9cb3e22e
featureApplicability
-0.3
 Heroes of Might and Magic (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_9cb3e22e
 Heroes of Might and Magic (Video Game) / int_9d00ac98
type
Thunderbird
 Heroes of Might and Magic (Video Game) / int_9d00ac98
comment
Thunderbird: III and IV have Thunderbirds as flying units for the Stronghold faction, upgraded from the Roc. Whenever they attack an enemy unit, there is a chance that the unit will be struck by a lightning bolt, dealing extra damage.
 Heroes of Might and Magic (Video Game) / int_9d00ac98
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_9d00ac98
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_9d00ac98
 Heroes of Might and Magic (Video Game) / int_9d73dfcc
type
The All-Seeing A.I.
 Heroes of Might and Magic (Video Game) / int_9d73dfcc
comment
The All-Seeing A.I.: The Fog of War for the computer players is known to be next to non-existent, as they can tell the locations of neutral mines and your heroes right away. Later games try to rectify this somewhat.
 Heroes of Might and Magic (Video Game) / int_9d73dfcc
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_9d73dfcc
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_9d73dfcc
 Heroes of Might and Magic (Video Game) / int_9dab0a6e
type
Continuity Nod
 Heroes of Might and Magic (Video Game) / int_9dab0a6e
comment
Continuity Nod: V had a couple of offhanded references to Sandro and Crag Hack but otherwise no other mentions of anyone from the original universe. VI greatly expanded on this by exploring reimagined versions of those two characters at length. It also contained reimagined versions of a large number of the generic heroes from the original continuity, such as Lord Haart, Jeddite, Shiva, Atlas, Moander and Kastore.
 Heroes of Might and Magic (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_9dab0a6e
 Heroes of Might and Magic (Video Game) / int_9fe35833
type
Even Bad Men Love Their Mamas
 Heroes of Might and Magic (Video Game) / int_9fe35833
comment
Even Bad Men Love Their Mamas: Xeron, the functional Big Bad of the Armageddon's Blade campaign (nominally, he's The Dragon to Lucifer Kreegan, but the latter never appears in person) learns that his mother, a succubus, was killed by Gelu. He does not take it very well.
 Heroes of Might and Magic (Video Game) / int_9fe35833
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_9fe35833
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_9fe35833
 Heroes of Might and Magic (Video Game) / int_a00c13e0
type
Awesome Moment of Crowning
 Heroes of Might and Magic (Video Game) / int_a00c13e0
comment
Awesome Moment of Crowning: During Tribes of the East, Wulfstan is proclaimed as the new king of the dwarves by Arkath, the God-Dragon of Fire, due to being an excellent leader and his willingness to take the fight to the demons.
 Heroes of Might and Magic (Video Game) / int_a00c13e0
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_a00c13e0
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_a00c13e0
 Heroes of Might and Magic (Video Game) / int_a0a005d1
type
Protagonist Journey to Villain
 Heroes of Might and Magic (Video Game) / int_a0a005d1
comment
The Shadow of Death acts as Sandro's Protagonist Journey to Villain, though he wasn't a good person to begin with, the campaign tells the tale of his rise to power and how he basically started the Restoration Wars. It also explains why Sandro can be found in a prison during the necromancer campaign of the third game.
 Heroes of Might and Magic (Video Game) / int_a0a005d1
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_a0a005d1
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_a0a005d1
 Heroes of Might and Magic (Video Game) / int_a0eeac39
type
Odd Name Out
 Heroes of Might and Magic (Video Game) / int_a0eeac39
comment
Odd Name Out: Most members of the Griffin family in VI have real, if misspelled, Slavic names... except Sandor. Which makes sense in context, considering he's a bastard.
 Heroes of Might and Magic (Video Game) / int_a0eeac39
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_a0eeac39
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_a0eeac39
 Heroes of Might and Magic (Video Game) / int_a11972bf
type
Zebras Are Just Striped Horses
 Heroes of Might and Magic (Video Game) / int_a11972bf
comment
Zebras Are Just Striped Horses: In the fourth game, heroes from the nature-themed Preserve faction use zebras as steeds.
 Heroes of Might and Magic (Video Game) / int_a11972bf
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_a11972bf
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_a11972bf
 Heroes of Might and Magic (Video Game) / int_a18fda9c
type
Dumb Muscle
 Heroes of Might and Magic (Video Game) / int_a18fda9c
comment
Brute Force Factions: The Stronghold. In early games they were the tanks. In IV they can't use magic at all, and in V they can only use a special set of spell-like abilities designed specifically for them. In III, Stronghold can use magic but their Mage Guild only goes up to level 3 instead of 5 (though seizing a non-Stronghold town takes care of that problem). The units also tend to be disposed towards "attack before attacked" strategies due to the fact that most of them are Glass Cannons. In V and VII they have the Bloodrage ability, which boosts offensive capabilities but you lose some of it if you wait or defend.
 Heroes of Might and Magic (Video Game) / int_a18fda9c
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_a18fda9c
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_a18fda9c
 Heroes of Might and Magic (Video Game) / int_a2326b6a
type
No Canon for the Wicked
 Heroes of Might and Magic (Video Game) / int_a2326b6a
comment
No Canon for the Wicked: Zigzagged in I (where the Knight wins, but the manual shows that he isn't a particularly good guy) and played straight in II (where Roland wins); III starts averting this, with all of its campaigns (for the good and the wicked alike) being equally canonical.
 Heroes of Might and Magic (Video Game) / int_a2326b6a
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_a2326b6a
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_a2326b6a
 Heroes of Might and Magic (Video Game) / int_a3026af9
type
Wedding Smashers
 Heroes of Might and Magic (Video Game) / int_a3026af9
comment
Wedding Smashers: In the opening of V, courtesy of the demons.
 Heroes of Might and Magic (Video Game) / int_a3026af9
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_a3026af9
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_a3026af9
 Heroes of Might and Magic (Video Game) / int_a3f1531b
type
Standard Snippet
 Heroes of Might and Magic (Video Game) / int_a3f1531b
comment
Standard Snippet: II and III feature commonly used jingles from EW Scoring Tools music library, composed by Lisa Bloom-Cohen.
 Heroes of Might and Magic (Video Game) / int_a3f1531b
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_a3f1531b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_a3f1531b
 Heroes of Might and Magic (Video Game) / int_a412cd2b
type
Lens Flare
 Heroes of Might and Magic (Video Game) / int_a412cd2b
comment
Lens Flare: Seen in some 3D town flythroughs in V, most noteably in the Sylvan town, where a certain camera angle will flare the entire screen.
 Heroes of Might and Magic (Video Game) / int_a412cd2b
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_a412cd2b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_a412cd2b
 Heroes of Might and Magic (Video Game) / int_a4582f94
type
Left Stuck After Attack
 Heroes of Might and Magic (Video Game) / int_a4582f94
comment
Left Stuck After Attack In the opening cutscene of IV, Kilgore swings the Sword of Frost at Gelu, but misses and strikes the ground instead, and the frost magic within the sword causes it to fuse with the earth. Kilgore lets go of the sword and shoulder-charges Gelu away before retrieving the sword.
 Heroes of Might and Magic (Video Game) / int_a4582f94
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_a4582f94
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_a4582f94
 Heroes of Might and Magic (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Heroes of Might and Magic (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The third game (and the Heroes Chronicles spinoff campaigns) introduce three powerful swords that are treated as such in the story. The Armageddon's Blade expansion has the titular Armageddon's Blade, which in game gives nice boost to most of the wielder's stats and allows them cast Armageddon at expert level even if they couldn't use it normally, and it doesn't affect your own troops like it does normally, meaning you just use Armageddon on the enemy without hurting your own army. The Shadow of Death has the Angelic Alliance, a combination of several other artifacts which combined give +21 to attack, defense, power, and knowledge, more than any other combo, allows for mixing of standard troops with neutrals without morale penalties, and casts prayer at the start of each battle. The last Heroes Chronicles campaign revolves around the Sword of Frost. The Armageddon's Blade and the Sword of Frost were so powerful that they destroyed the world when they struck each other. In V the Unicorn Bow is the Infinity Plus One Bow, especially with the matching quiver. The Infinity Plus One Set would be the Power of Dragons. If completed, it grants you a total of +10 to attack and defense, +11 to spellpower and wisdom, increases the initiative of your entire army by at least 10%, adds 20 extra HP as well as +5 to attack and defense of your tier-7 units and adds one additional unit of your tier-7 creatures to your army. Every. Single. Day. Oh, and its parts are fairly common items in the stores of the artifact merchants, which makes it surprisingly easy to get if one has enough gold to pay for the individual artifacts. VI adds legacy weapons, which have their own experience bars and will level up across any campaigns or scenarios you use them in. Initially the stats or abilities these weapons grant are rather mediocre, but as they increase in power they approach Infinity Plus One status. You will also always have access to them, so there's nothing stopping you from simply taking a max-level weapon and using them at the beginning of another campaign.
 Heroes of Might and Magic (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_a5e02e9e
 Heroes of Might and Magic (Video Game) / int_a675997a
type
Scaled Up
 Heroes of Might and Magic (Video Game) / int_a675997a
comment
Scaled Up: Mutare in Armageddon's Blade.
 Heroes of Might and Magic (Video Game) / int_a675997a
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_a675997a
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_a675997a
 Heroes of Might and Magic (Video Game) / int_a7aef9ff
type
Obfuscating Stupidity
 Heroes of Might and Magic (Video Game) / int_a7aef9ff
comment
Obfuscating Stupidity: The Nighon Overlord Mutare in III sets her sights on conquering the lands of Ordwald, a weakling neighbor who inherited his lands instead of taking them the Nighon way. Only partway through this invasion does she realize that Ordwald is actually a very dangerous Warlock who only looked weak because he was spending most of his resources digging in the deepest dungeons for an artifact of world-changing power.
 Heroes of Might and Magic (Video Game) / int_a7aef9ff
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_a7aef9ff
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_a7aef9ff
 Heroes of Might and Magic (Video Game) / int_a7bb930
type
Prestige Class
 Heroes of Might and Magic (Video Game) / int_a7bb930
comment
Prestige Class: Used in IV, with the advanced hero classes that study two or more skills, and VI, as a reward for earning enough blood or tears points.
 Heroes of Might and Magic (Video Game) / int_a7bb930
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_a7bb930
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_a7bb930
 Heroes of Might and Magic (Video Game) / int_a8a04f6f
type
And I Must Scream
 Heroes of Might and Magic (Video Game) / int_a8a04f6f
comment
If you have a mind-control type spell, you can get quite creative. For one, mind controlled units (at least in V) can not retaliate, so you can surround and attack said unit without it being able to do anything against its eventual demise. Alternatively, mind control a caster type unit and have it cast an offensive spell on itself, rather than its allies. Or cast Firewall and/or Landmines, and have the unit walk into the walls and mines. Repeatedly.
 Heroes of Might and Magic (Video Game) / int_a8a04f6f
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_a8a04f6f
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_a8a04f6f
 Heroes of Might and Magic (Video Game) / int_a9ea8193
type
Unholy Nuke
 Heroes of Might and Magic (Video Game) / int_a9ea8193
comment
Curse of the Netherworld in V deals damage to all non-demon/undead units on the battlefield. Unfortunately, Demon Lords and Necromancers tend to have trouble raising their spellpower, and at the point that it starts becoming useful, Decay spam would probably out-damage it in the first place.
 Heroes of Might and Magic (Video Game) / int_a9ea8193
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_a9ea8193
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_a9ea8193
 Heroes of Might and Magic (Video Game) / int_a9eb984b
type
Warrior Poet
 Heroes of Might and Magic (Video Game) / int_a9eb984b
comment
Warrior Poet: Girlaen from the fifth game is a literal example. He is an elf warrior who, after his first defeat, sends Agrael a poem about how he will seek a Heroic Rematch.
 Heroes of Might and Magic (Video Game) / int_a9eb984b
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_a9eb984b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_a9eb984b
 Heroes of Might and Magic (Video Game) / int_aa2bd65c
type
Mordor
 Heroes of Might and Magic (Video Game) / int_aa2bd65c
comment
In the final mission of Roland's campaign in The Succession Wars, the lands immediately surrounding Castle Ironfist under King Archibald's rule are basically Mordor with a splash of Grim Up North, whereas under Morglin (in Heroes of Might and Magic I, as described above) and Nikolai (in Might and Magic VI) they are much more verdant. This was implied to be a gradual process, as the first mission of Archibald's campaign (also dealing with territories near Castle Ironfist) also shows green grasslands.
 Heroes of Might and Magic (Video Game) / int_aa2bd65c
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_aa2bd65c
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_aa2bd65c
 Heroes of Might and Magic (Video Game) / int_aaaca277
type
Luck Manipulation Mechanic
 Heroes of Might and Magic (Video Game) / int_aaaca277
comment
Luck Manipulation Mechanic: V has an ability that adds an extra roll for all luck-based abilities.
 Heroes of Might and Magic (Video Game) / int_aaaca277
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_aaaca277
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_aaaca277
 Heroes of Might and Magic (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 Heroes of Might and Magic (Video Game) / int_ab7b9269
comment
You All Meet in an Inn: Save in I, II, and VI, Taverns are your classic way of hiring new heroes. The only alternative is to liberate them from a prison.
 Heroes of Might and Magic (Video Game) / int_ab7b9269
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_ab7b9269
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_ab7b9269
 Heroes of Might and Magic (Video Game) / int_acf33d00
type
Nice Job Fixing It, Villain
 Heroes of Might and Magic (Video Game) / int_acf33d00
comment
The third game's secret campaign "Seeds of Discontent" reveals that Erathia and AvLee had been at war for centuries, and the Restoration War was the first time in history that they had ever allied against a common enemy. Nice Job Fixing It, Villain indeed.
 Heroes of Might and Magic (Video Game) / int_acf33d00
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_acf33d00
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_acf33d00
 Heroes of Might and Magic (Video Game) / int_ad8dbae4
type
Public Domain Artifact
 Heroes of Might and Magic (Video Game) / int_ad8dbae4
comment
Public Domain Artifact: The artifact needed for a special, powerful structure (often a Instant-Win Condition) was called the Grail in Heroes III and VI. V got a bit more creative by calling it the "Tear of Asha", but there are still instances where the building is called the "Grail structure". The Grail in III and Tear of Asha in V are especially notable for bearing no small resemblance to a certain ark.
 Heroes of Might and Magic (Video Game) / int_ad8dbae4
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_ad8dbae4
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_ad8dbae4
 Heroes of Might and Magic (Video Game) / int_ad9fbc1e
type
Pyrrhic Victory
 Heroes of Might and Magic (Video Game) / int_ad9fbc1e
comment
In the late game, large creature stacks turn into this, regardless of the individual statistics of the creature itself. This is because when you've reached the hundreds, so has your opponent. From here on each hit will no longer be taking out a percentage of your health, but rather how many troops there are in the stack. This means that unlike early game, where you can avoid significant casualties due to damage not being anywhere near high enough to actually kill people, now you're afraid of the stiffest breeze. Most battles at this level generally lead to Pyrrhic Victories or complete curbstomps, because unless it's the final battle for the map you WILL need to have the majority of your troops survive.
 Heroes of Might and Magic (Video Game) / int_ad9fbc1e
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_ad9fbc1e
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_ad9fbc1e
 Heroes of Might and Magic (Video Game) / int_adfd3165
type
For the Evulz
 Heroes of Might and Magic (Video Game) / int_adfd3165
comment
In I and II, if you refused their offer to join you, they'd attack you anyway. Sometimes if you refused in III, they will attack as well. This usually happened if you happened to have a hero of the same alignment as the creatures and possessed a stack of said creatures in your own army, which is one of the ways to trigger a large force to joining you if you're lucky. Alternatively, the unit was scripted to join you for the mission in question, but you refused For the Evulz. Finally, you could have a maxed Diplomacy skill and encounter a much more powerful monster, which certainly wouldn't run from you but thinks you're just swell. If you refuse them, however...
 Heroes of Might and Magic (Video Game) / int_adfd3165
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_adfd3165
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_adfd3165
 Heroes of Might and Magic (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Heroes of Might and Magic (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: In The Succession Wars campaign in the second game, the player (who takes on the role of a tactician) is offered a chance to defect by the other side, regardless of if the player is playing on the side of the heroes or the side of the villains. However, you lose all the alliances you acquired on the side you were on. The bios of several Necromancers of Deyja noted how they were originally prodigies when they were studying in Bracada, but later decided to turn to Necromancy after either Jumping Off the Slippery Slope or to save a loved one, only to be shunned by their peers for their taboo. Gavin Magnus, the Big Bad of the Order campaign in IV, was previously the Big Good in Might & Magic VII. Witnessing the destruction of your planet will do that. Lord Haart in the third game, who goes from a holy knight to a Death Knight; though there are hints that he wasn't always that noble.
 Heroes of Might and Magic (Video Game) / int_af3ea0e3
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_af3ea0e3
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_af3ea0e3
 Heroes of Might and Magic (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 Heroes of Might and Magic (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: Behemoths and Ancient Behemoths in III ignore 40/80% of their targets' defense stats, which is incredibly useful against high-tier units. Because of this, Ancient Behemoths are one of the only two creatures that can beat an Archangel in one-on-one unbuffed combatnote A Titan can also beat an Archangel, but only if they defend against the Archangel's first 4 attacks despite having rather low stats compared to other Level 7 creatures.
 Heroes of Might and Magic (Video Game) / int_afc8ddc7
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_afc8ddc7
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_afc8ddc7
 Heroes of Might and Magic (Video Game) / int_b121a71e
type
Unstoppable Force Meets Immovable Object
 Heroes of Might and Magic (Video Game) / int_b121a71e
comment
It was probably V that took it furthest, with the Ultimate Skills being opposite of each other: Elves' Ultimate Luck causes every attack performed by your creatures to became lucky, while Dwarves' Ultimate Protection causes normal attacks performed by the opponent's creatures to become unlucky, and lucky ones normal. In the unlikely scenario that two heroes with these abilities meet, they cancel eachother out completely.
 Heroes of Might and Magic (Video Game) / int_b121a71e
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_b121a71e
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_b121a71e
 Heroes of Might and Magic (Video Game) / int_b162d215
type
Mook Commander
 Heroes of Might and Magic (Video Game) / int_b162d215
comment
Mook Commander: Angels have this effect. If a player has angels or archangels on the field, all of the other units controlled by that player get an automatic boost to their morale stat, which gives them a chance to attack twice in one turn.
 Heroes of Might and Magic (Video Game) / int_b162d215
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_b162d215
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_b162d215
 Heroes of Might and Magic (Video Game) / int_b1c4bc94
type
Arbitrary Weapon Range
 Heroes of Might and Magic (Video Game) / int_b1c4bc94
comment
Arbitrary Weapon Range: Ranged units are restricted to melee attacks if there's an enemy unit adjacent to them, not only can they not use their main weapon against the adjacent enemy, they can't fire at anyone else either. In most cases, they only attack at half strength, but there are some exceptions to this rule.
 Heroes of Might and Magic (Video Game) / int_b1c4bc94
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_b1c4bc94
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_b1c4bc94
 Heroes of Might and Magic (Video Game) / int_b1c8e04e
type
Marital Rape License
 Heroes of Might and Magic (Video Game) / int_b1c8e04e
comment
Marital Rape License: Backfires epically on Duke Gerhard of Wolf when he impregnates Irina Griffin this way. When she comes back at the head of a foreign army and kills him, the rest of the Empire has no choice but to accept her claim on his duchy via Klingon Promotion since she was still technically his wife and is pregnant with his only plausible heir.
 Heroes of Might and Magic (Video Game) / int_b1c8e04e
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_b1c8e04e
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_b1c8e04e
 Heroes of Might and Magic (Video Game) / int_b23e7ba9
type
Real Is Brown
 Heroes of Might and Magic (Video Game) / int_b23e7ba9
comment
Real Is Brown: Generally avoided, but the third game got the closest. Freed from the 256-color constraints of the first two games, it favored a "realistic" art style with a subdued palette, as opposed to the vibrant colors found in the rest of the series. VII also seems to have veered in this direction, with subdued colors for the 3D overland map and combat screen (but not the 2D town screens, oddly), in contrast to the quite colorful V and especially VI.
 Heroes of Might and Magic (Video Game) / int_b23e7ba9
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_b23e7ba9
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_b23e7ba9
 Heroes of Might and Magic (Video Game) / int_b298a3fe
type
Lord of the Ocean
 Heroes of Might and Magic (Video Game) / int_b298a3fe
comment
Lord of the Ocean: The most prominent gods are the Six Dragons who each represent one of the magical elements, with Shalassa claiming dominion over water and, by extension, Ashan's oceans and all who inhabit them. She is the wisest and most graceful of the gods and values diplomacy, versatility and adaptability, but also encourages swift and indomitable action when it is necessary.
 Heroes of Might and Magic (Video Game) / int_b298a3fe
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_b298a3fe
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_b298a3fe
 Heroes of Might and Magic (Video Game) / int_b318e461
type
Always Male
 Heroes of Might and Magic (Video Game) / int_b318e461
comment
Always Male: Knights and Barbarians in I; Warlocks in I and II; Beastmasters in III. In III, a woman named Sephinroth became the first woman to successfully join the Warlocksnote and since Sephinroth was claiming to be an illegitimate daughter of King Gryphonheart at the time, allowing her entry was as much political as anything else.
 Heroes of Might and Magic (Video Game) / int_b318e461
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_b318e461
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_b318e461
 Heroes of Might and Magic (Video Game) / int_b38b6147
type
Science Fantasy
 Heroes of Might and Magic (Video Game) / int_b38b6147
comment
Science Fantasy: Averted. In Might and Magic, it's established that Enroth is one of many Ancient spaceship-colonies, but the HOMM games kept Ancient technology entirely off-screennote there are a few flavour texts here and there that look a bit suspicious in the context of Might & Magic, but nothing that would stand out without the context. Then there's a few explanations for magic that could be easily ignored. There was going to be a Forge town at one point in the development of HOMM III with a more technological feel, but fan backlash got it scrapped. "Ghost Planet" is a fan-made map included in Heroes of Might and Magic II Gold that was blatantly science fantasy, featuring things like centaurs being created through genetic recombination and elves being thawed out from cryosleep.
 Heroes of Might and Magic (Video Game) / int_b38b6147
featureApplicability
-1.0
 Heroes of Might and Magic (Video Game) / int_b38b6147
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_b38b6147
 Heroes of Might and Magic (Video Game) / int_b39def3c
type
Deathly Dies Irae
 Heroes of Might and Magic (Video Game) / int_b39def3c
comment
Deathly Dies Irae: III's Necropolis theme is built on the hymn's motif. First lines of Dies Irae are used in the title theme of V. The title screen features human and demon fighting in a battlefield full of corpses.
 Heroes of Might and Magic (Video Game) / int_b39def3c
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_b39def3c
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_b39def3c
 Heroes of Might and Magic (Video Game) / int_b5b1709a
type
Vanilla Unit
 Heroes of Might and Magic (Video Game) / int_b5b1709a
comment
Vanilla Unit: In the first two games, the Knight faction fits Humans Are Average to an extreme, having cost-efficient and well-statted creatures with no special abilities. The only unit with a special ability in the first game was the Paladin which attacks twice, while the second only added the Ranger that shoots twice and the Crusader that's immune to curses and deals 2x damage to Undead. Averted by their Castle successors in III, which added several new creatures with more diverse effects and gave new specials to existing creatures. Any unit that can't fly, can't shoot, and doesn't have any immediate impact is nicknamed a walker, since all they can do on their first turn is walk towards the enemy. Most walkers have good stats to compensate, but those that can't even deliver on that are the worst creatures in the game. Walkers do at least fill the important role of defending your shooters from flyers that dive on them, since they threaten to counterattack and kill anything that moves too hastily.
 Heroes of Might and Magic (Video Game) / int_b5b1709a
featureApplicability
-1.0
 Heroes of Might and Magic (Video Game) / int_b5b1709a
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_b5b1709a
 Heroes of Might and Magic (Video Game) / int_b6178aeb
type
Fantastic Race Weapon Affinity
 Heroes of Might and Magic (Video Game) / int_b6178aeb
comment
Fantastic Race Weapon Affinity: In VI, Dark Elves favor the chakram as their ranged weapon of choice, as the bows used by their surface-dwelling cousins are impractical in the caverns where they dwell.
 Heroes of Might and Magic (Video Game) / int_b6178aeb
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_b6178aeb
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_b6178aeb
 Heroes of Might and Magic (Video Game) / int_b73379e4
type
Double-Edged Buff
 Heroes of Might and Magic (Video Game) / int_b73379e4
comment
Double-Edged Buff: The Frenzy spell reduces a target creature's defense to 0, but also increases its attack by the amount of defense lost (or up to double the amount if cast at Expert level). It's great for turning Stone Wall creatures into powerful attackers or lowering an enemy's defenses while you pick them off from range.
 Heroes of Might and Magic (Video Game) / int_b73379e4
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_b73379e4
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_b73379e4
 Heroes of Might and Magic (Video Game) / int_b7371b70
type
Mechanically Unusual Class
 Heroes of Might and Magic (Video Game) / int_b7371b70
comment
Mechanically Unusual Class: The Necromancer in the second and third games, as well as the Death Knight in the third game, are the only Heroes to naturally start with and/or learn Necromancy, which returns a certain number of the enemy units killed in battle as skeletons. Undead units are not affected by morale (making the Leadership skill useless for the associated heroes) and living units fighting alongside them will suffer a morale penalty in addition to the one for mixing alignment types.
 Heroes of Might and Magic (Video Game) / int_b7371b70
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_b7371b70
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_b7371b70
 Heroes of Might and Magic (Video Game) / int_b7480dce
type
TacticalTurnBased
 Heroes of Might and Magic (Video Game) / int_b7480dce
comment
Tactical Turn Based: All battles play out like this on a hex grid and unit positioning matters. IV and on use a square grid instead.
 Heroes of Might and Magic (Video Game) / int_b7480dce
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_b7480dce
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_b7480dce
 Heroes of Might and Magic (Video Game) / int_b8d3f642
type
Illegal Religion
 Heroes of Might and Magic (Video Game) / int_b8d3f642
comment
Illegal Religion: In VI, Duke Anton issues an edict that all citizens of his Duchy must convert to the worship of Elrath, sparking a rebellion.
 Heroes of Might and Magic (Video Game) / int_b8d3f642
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_b8d3f642
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_b8d3f642
 Heroes of Might and Magic (Video Game) / int_b8dde2
type
Evil Overlord
 Heroes of Might and Magic (Video Game) / int_b8dde2
comment
In the main campaign in Armageddon's Blade, there are some segments where you play as the demons trying to forge and then use the titular weapon. In two of the other Armageddon's Blade campaigns, "Dragon's Blood" and "Festival of Life", you play as an ambitious young Evil Overlord named Mutare and the vicious barbarian Kilgor who as mentioned above, ends up destroying the world later.
 Heroes of Might and Magic (Video Game) / int_b8dde2
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_b8dde2
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_b8dde2
 Heroes of Might and Magic (Video Game) / int_b983a56b
type
Came Back Wrong
 Heroes of Might and Magic (Video Game) / int_b983a56b
comment
Came Back Wrong: This happens often thanks to necromancy. In III King Gryphonheart is revived as a powerful lich that proves to be more than the necromancers of Deyja can handle. And in V Nicolai is brought back as a vampire that can no longer feel love towards Isabel, only a thirst for blood. Subverted utterly in VI with Anastasya, following her death in the intro sequence, she's brought back from the death by her Necromancer aunt, apparently no worse for wear except for occasional complaints about feeling cold. If anything, getting killed has made her a better person, during a later Journey to the Center of the Mind, she realizes that her death was brought on by her own weakness and childishness, and resolves to grow up and take charge of her own destiny. Of course, in VI, the Necromancers are the closest they've ever been to Dark Is Not Evil. Granted, whether she winds up as a better or worse person at the end of it all is somewhat up to the player, if you take the Path of Dragon's Blood, this former aspiring priestess of light can wind up quite bloodthirsty and cold, and you're free to blame that on your undead nature...
 Heroes of Might and Magic (Video Game) / int_b983a56b
featureApplicability
-0.3
 Heroes of Might and Magic (Video Game) / int_b983a56b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_b983a56b
 Heroes of Might and Magic (Video Game) / int_ba7b1199
type
Roc Birds
 Heroes of Might and Magic (Video Game) / int_ba7b1199
comment
Roc Birds: Rocs are a Stronghold army creature, upgradeable to Thunderbird.
 Heroes of Might and Magic (Video Game) / int_ba7b1199
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_ba7b1199
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_ba7b1199
 Heroes of Might and Magic (Video Game) / int_bce5c3ec
type
Neutrals, Critters, and Creeps
 Heroes of Might and Magic (Video Game) / int_bce5c3ec
comment
Neutrals, Critters, and Creeps: Neutral units in the series mostly belong, appriopriately, to the neutral category. They will not make any moves to attack any of the players, but when approached they will start a battle and do their best to finish it, unless the player's army is vastly superior or the commanding hero gets lucky with their diplomacy skill. Neutral units in the fourth installment are the exception, as they will actually move to attack the players given enough time. Prior to the first expansion of III, elementals were neutral, not available to any faction unless temporarily summoned with magic or purchased from randomly-generated dwellings. The Armageddon's Blade expansion added the Conflux town, which pads out the ranks of the formerly neutral elementals into a fully fleshed-out faction.
 Heroes of Might and Magic (Video Game) / int_bce5c3ec
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_bce5c3ec
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_bce5c3ec
 Heroes of Might and Magic (Video Game) / int_bd80cdeb
type
Weaponized Offspring
 Heroes of Might and Magic (Video Game) / int_bd80cdeb
comment
Weaponized Offspring: Breeders and Mother Breeders in Heroes VI are demons whose bodies constantly generate imps, which they then command to fly kamikaze-style at the enemy.
 Heroes of Might and Magic (Video Game) / int_bd80cdeb
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_bd80cdeb
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_bd80cdeb
 Heroes of Might and Magic (Video Game) / int_c008e0d9
type
Sons of Slaves
 Heroes of Might and Magic (Video Game) / int_c008e0d9
comment
Sons of Slaves: During the demon invasion of 330YSD, the orcs were born from a series of experiments conducted by the wizards of the Silver Cities, infusing demon blood into criminals and slaves. They were first used as shock troops and demon-slayers by human armies, and later as indentured mine-workers by the Falcon Empire. In 467YSD, the orcs started a rebellion against their human masters which lasted until they won their freedom in 504YSD. A second series of experiments in 512YSD created the Beastmen (including Minotaurs, Centaurs, Harpies, and Wanizame); they were intended to replace the orcs as slaves, and many of them ended up rebelling like the orcs before them.
 Heroes of Might and Magic (Video Game) / int_c008e0d9
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_c008e0d9
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_c008e0d9
 Heroes of Might and Magic (Video Game) / int_c1acbcff
type
Wings Do Nothing
 Heroes of Might and Magic (Video Game) / int_c1acbcff
comment
The Succubi and Pit Fiends of Heroes V have upside-down bat wings (skeletal for the Fiends), which don't help them fly but do look quite cool and convey they are demons.
 Heroes of Might and Magic (Video Game) / int_c1acbcff
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_c1acbcff
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_c1acbcff
 Heroes of Might and Magic (Video Game) / int_c2c32a79
type
A Commander Is You
 Heroes of Might and Magic (Video Game) / int_c2c32a79
comment
A Commander Is You: The entire premise, as you control one or more heroes to conquer the map, while each hero leads a quad of units.
 Heroes of Might and Magic (Video Game) / int_c2c32a79
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_c2c32a79
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_c2c32a79
 Heroes of Might and Magic (Video Game) / int_c2c9748c
type
Standard Fantasy Setting
 Heroes of Might and Magic (Video Game) / int_c2c9748c
comment
Standard Fantasy Setting: Yes and no for the original verse. The setting isn't quite standard (as evidenced by the fact that Clarke's Third Law has an entry on this page), but you wouldn't know that from just playing the Heroes games. Played straight for the Ashan continuity.
 Heroes of Might and Magic (Video Game) / int_c2c9748c
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_c2c9748c
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_c2c9748c
 Heroes of Might and Magic (Video Game) / int_c335b9ec
type
Irony
 Heroes of Might and Magic (Video Game) / int_c335b9ec
comment
Irony: A couple of instances of situational irony in the third game: The Overlord of Nighon sent his Kreegan allies to kill the Gold Dragon Queen so that the elves of AvLee would not be able to support Erathia against Nighon and Eeofol. The thing is, AvLee had been an enemy of Erathia for centuries, and the death of the Gold Dragon Queen at Nighon's and Eeofol's hands was perhaps the one thing that could have convinced AvLee to ally with Erathia against Nighon and Eeofol. King Gryphonheart had an insubordinate Death Knight killed to make an example so that other Necromancers and Death Knights wouldn't rebel against him. This only spurred the Necromancers to make an Enemy Mine alliance with Queen Catherine.
 Heroes of Might and Magic (Video Game) / int_c335b9ec
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_c335b9ec
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_c335b9ec
 Heroes of Might and Magic (Video Game) / int_c5e42cbd
type
Cutscene Incompetence
 Heroes of Might and Magic (Video Game) / int_c5e42cbd
comment
Cutscene Incompetence: The undead in the intro movie for VI; in-game, skeletons are ranged units armed with javelins, and fate-spinners are shape-shifters who have one form for ranged attacks and another that specialises in melee. In the cutscene, they all charge into melee against Anton's forces (the fate-spinner doesn't shift into her melee form) and are mowed down by Anton and his men.
 Heroes of Might and Magic (Video Game) / int_c5e42cbd
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_c5e42cbd
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_c5e42cbd
 Heroes of Might and Magic (Video Game) / int_c64db44b
type
Idle Animation
 Heroes of Might and Magic (Video Game) / int_c64db44b
comment
Idle Animation: Every creature in the third game has an idle animation that plays occasionally on the adventure map or when moused-over in combat. Most are just them moving a little, cheering/roaring, or fiddling with their weapon, but there are a few funny ones: Pit Fiends scratch their asses, Golems do a little dance, Peasants will Face Palm, and Faerie Dragons turn to the camera and flutter their eyelashes. In the fourth game, these are often quite funny, for instance, a spellcaster with flaming red hair will be seen removing her wig. Also, flying units usually avert Stationary Wings. The devils in III and IV have one where they make a Morpheus-esque "bring it" gesture towards the enemy. The Spearmen and Vampires in VI will start riverdancing and using their swords as guitars, respectively. Azkaal, also from VI, starts playing baseball if left to idle.
 Heroes of Might and Magic (Video Game) / int_c64db44b
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_c64db44b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_c64db44b
 Heroes of Might and Magic (Video Game) / int_c75df49a
type
Shout-Out
 Heroes of Might and Magic (Video Game) / int_c75df49a
comment
Shout-Out: The cheat codes in Heroes III and its expansions reference different movies: the original does Monty Python and the Holy Grail, Armageddon's Blade references The Phantom Menace, and Shadow of Death follows The Matrix. With names like Malekith, Nagash, and Bretonnia, it looks like someone on the Heroes III team was a big fan of Warhammer. Ogre Magi casting the spell Bloodlust is a deliberate shout out to Warcraft II, according to lead designer Greg Fulton in an interview. The bonus campaign in Armageddon's Blade has a lot of pop culture references, starting but not finishing with The Wonderful Wizard of Oz. The Gremlin creatures in Heroes V look exactly like the ones from the movie. In Might and Magic V: Tribes of the East: The icon for the taunt skill in Heroes VI shows the taunting frenchman. And, though it may be a coincidence, there is a Cleric hero described as a bookworm, open-minded, with great deductive skills. He's named Umberto. There is a city in one of the campaigns that is named Hammerfall. The Heroes VI missions are part Literary Allusion Titles, part Titled After the Song, and part film homages: Necropolis missions are named after songs by the appropriately-named Dead Can Dance; Haven missions are named after lines from the works of William Shakespeare; Sanctuary missions are named after lines from the works of William Butler Yeats; Inferno missions are named after lines from the works of William Blake (The Tyger and The Marriage Of Heaven And Hell); Stronghold missions are named after various Westerns; The finale missions are taken from John Milton's Paradise Lost; And the missions from Shadow of Darkness are derived from H. P. Lovecraft's Cthulhu Mythos.
 Heroes of Might and Magic (Video Game) / int_c75df49a
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_c75df49a
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_c75df49a
 Heroes of Might and Magic (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Heroes of Might and Magic (Video Game) / int_c88c3c0f
comment
Elemental Tiers: In III, the elementals have a hierarchy of power: Air elementals are the weakest (Tier 2), then Water elementals (Tier 3), then Fire elementals (Tier 4), and the strongest are the Earth elementals (Tier 5). This is only after the Armageddon's Blade expansion makes them units of the new Conflux town, however. In the base game, they were all very strong, and of roughly equal power.
 Heroes of Might and Magic (Video Game) / int_c88c3c0f
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_c88c3c0f
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_c88c3c0f
 Heroes of Might and Magic (Video Game) / int_ca7ec334
type
Two Lines, No Waiting
 Heroes of Might and Magic (Video Game) / int_ca7ec334
comment
Two Lines, No Waiting: In the Academy campaign in IV, the eight different maps are built up like this. The first two maps feature Emilia, while the next two let you control a hero from the other side of the conflict, Solymr. At the fifth map, you're back to Emilia again, and at the sixth map, Solymr undergoes a Heel–Face Turn. At the seventh map, you control Emilia and her player party at the surface of the map, and Solymr under the earth, both on different quests. Lastly, at the eight map, you get to control both in the final confrontation with the Big Bad.
 Heroes of Might and Magic (Video Game) / int_ca7ec334
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_ca7ec334
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_ca7ec334
 Heroes of Might and Magic (Video Game) / int_cb42ed9f
type
Counter-Attack
 Heroes of Might and Magic (Video Game) / int_cb42ed9f
comment
Goblins in the fifth game have the 'cowardly' trait, meaning they will almost always run away when hit with a melee attack, even switching sides if they receive sufficient damage, rather than Counter Attacking, unless they are backed into a corner, surrounded or otherwise unable to escape.
 Heroes of Might and Magic (Video Game) / int_cb42ed9f
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_cb42ed9f
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_cb42ed9f
 Heroes of Might and Magic (Video Game) / int_cc05f657
type
Begin with a Finisher
 Heroes of Might and Magic (Video Game) / int_cc05f657
comment
Begin with a Finisher: The Armageddon spell is meant to be a Rage Quit mechanic that deals massive damage to both your and your enemy's armies in the case of an unwinnable scenario. However, if you take along a creature that's immune to fire magic (e.g.: Efreets, Fire/Earth Elementals, Phoenixes) or to magic in general (e.g.: Black/Gold Dragons, Magic Elementals, Battle Dwarves), you can nuke your enemy's army at the start of a battle without losing any of your own.
 Heroes of Might and Magic (Video Game) / int_cc05f657
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_cc05f657
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_cc05f657
 Heroes of Might and Magic (Video Game) / int_cc4b45f6
type
Word of God
 Heroes of Might and Magic (Video Game) / int_cc4b45f6
comment
Word of God for the old setting was that there was something very weird about the angels there (likely in a science-fictional manner, from the context of the quote). Much later, exactly what was revealed in another Word of God: they are essentially Ancient-designed anti-Kreegan hunter-killer drones, hence why their activity surges in Heroes 3, a few years after the Kreegans arrive on the planet.invoked
 Heroes of Might and Magic (Video Game) / int_cc4b45f6
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_cc4b45f6
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_cc4b45f6
 Heroes of Might and Magic (Video Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Heroes of Might and Magic (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: Wow! Godric, Raelag, Findan, and Zehir: did you guys really kick Kha-Beleth's ass at the end of V? No, he let you rescue "Isabel" to distract you from his real plans.
 Heroes of Might and Magic (Video Game) / int_cc4d190a
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_cc4d190a
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_cc4d190a
 Heroes of Might and Magic (Video Game) / int_ccf6b1b0
type
Rock Monster
 Heroes of Might and Magic (Video Game) / int_ccf6b1b0
comment
Rock Monster: Earth Elementals, neutral, bulky and sturdy creatures made of rock, with some immunities.
 Heroes of Might and Magic (Video Game) / int_ccf6b1b0
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_ccf6b1b0
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_ccf6b1b0
 Heroes of Might and Magic (Video Game) / int_cda501da
type
Killed Off for Real
 Heroes of Might and Magic (Video Game) / int_cda501da
comment
Killed Off for Real: Most of the major storyline characters from the first three games were killed in the cataclysm that lead to the fourth game, and quite a few characters major and minor are killed in the fifth game and its expansions: Nicolai, Tieru the Dragon Knight, the Sylvan king Alaron, Zehir's father Cyrus, Markal, Godric, Soulscar clan leader Thralsai, Dwarven king Tolghar, Giovanni, Ornella, War-chief Quroq, Alaric, Wulfstan's half-brother Rolf, and Biara all end up dead for good by the end. Furthermore, in the backstory of the fifth game, Markal's mentor the lich Sandro was Killed Off for Real by wizards led by Cyrus. Oddly enough, Freyda escaped her fate at the hands of Markal, even though the game strongly suggested otherwise. This inconsistency is lampshaded in Tribes of the East.
 Heroes of Might and Magic (Video Game) / int_cda501da
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_cda501da
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_cda501da
 Heroes of Might and Magic (Video Game) / int_cf17b0a4
type
Mental Shutdown
 Heroes of Might and Magic (Video Game) / int_cf17b0a4
comment
Mental Shutdown: This is the ultimate fate of Gavin Magnus at the end of the "Price of Peace" campaign in the fourth game. With no way to kill him, Emilia shatters the Crystal Pendulum he was using to remove free will from all living creatures, destroying his mind in the process. He's still alive, but unable to do anything except the most basic functions.
 Heroes of Might and Magic (Video Game) / int_cf17b0a4
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_cf17b0a4
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_cf17b0a4
 Heroes of Might and Magic (Video Game) / int_cfd569ac
type
Take Your Time
 Heroes of Might and Magic (Video Game) / int_cfd569ac
comment
Take Your Time: VI contains quite possibly the ultimate example of this trope. Irina Griffin starts her campaign pregnant from Gerhard's abuse but you're free to play through the relevant campaign for far more than nine months of in-game time without it ever mattering.
 Heroes of Might and Magic (Video Game) / int_cfd569ac
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_cfd569ac
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_cfd569ac
 Heroes of Might and Magic (Video Game) / int_d0f5cc90
type
Flavor Text
 Heroes of Might and Magic (Video Game) / int_d0f5cc90
comment
Flavor Text: II, III and IV have a small text describing the acquisition of a new artifact, and games from IV on also have a description of every unit in the game. Heroes also get a small bio when you recruit them.
 Heroes of Might and Magic (Video Game) / int_d0f5cc90
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_d0f5cc90
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_d0f5cc90
 Heroes of Might and Magic (Video Game) / int_d24b61a8
type
Patchwork Map
 Heroes of Might and Magic (Video Game) / int_d24b61a8
comment
Patchwork Map: Different environments can be all over the place and nearby. The map editor in III at least will add a 1-tile border of dirt or sand so the lava doesn't merge with grass.
 Heroes of Might and Magic (Video Game) / int_d24b61a8
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_d24b61a8
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_d24b61a8
 Heroes of Might and Magic (Video Game) / int_d24ed873
type
Developer's Foresight
 Heroes of Might and Magic (Video Game) / int_d24ed873
comment
Developer's Foresight: Some scenarios in the third game require you to build a Grail structure in a specific town. If you bring the Grail to another town, you'll be told that it can't build the structure. In "A Season For Harvest", from the third game, the player must recruit 2500 skeletons. In order to prevent the player from sabotaging their own chances of victory, it's impossible to upgrade the Cursed Temple to make skeleton warriors.
 Heroes of Might and Magic (Video Game) / int_d24ed873
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_d24ed873
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_d24ed873
 Heroes of Might and Magic (Video Game) / int_d291ea97
type
No Campaign for the Wicked
 Heroes of Might and Magic (Video Game) / int_d291ea97
comment
No Campaign for the Wicked: Completely averted. Every game has at least one campaign where you play as the villains. Played straight in VII, however, where the Inferno faction doesn't exist in the game.
 Heroes of Might and Magic (Video Game) / int_d291ea97
featureApplicability
-1.0
 Heroes of Might and Magic (Video Game) / int_d291ea97
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_d291ea97
 Heroes of Might and Magic (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Heroes of Might and Magic (Video Game) / int_d397657d
comment
Hoist by His Own Petard: How Anastasya kills Uriel in VI, she mind controls him using the same hairpin Uriel used to make Anastasya kill her father, and prevents him from fighting back against the horde of demons he was fighting.
 Heroes of Might and Magic (Video Game) / int_d397657d
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_d397657d
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_d397657d
 Heroes of Might and Magic (Video Game) / int_d4f281a3
type
Villainous Underdog
 Heroes of Might and Magic (Video Game) / int_d4f281a3
comment
Villainous Underdog: Despite the ominous opening cutscene in which they destroy the city of Cloudfire, the Nighon invasion in III turns out to be this. Their own campaign is a race against time to throw everything they have into a Capital Offensive while the war is falling apart around them, and in any plausible playthrough they succeed at this with barely enough time to dig in before The Cavalry arrives to defeat them. The real threat was that their actions led every other power-hungry faction on the continent to launch wars of their own.
 Heroes of Might and Magic (Video Game) / int_d4f281a3
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_d4f281a3
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_d4f281a3
 Heroes of Might and Magic (Video Game) / int_d53f7f7b
type
Cast from Experience Points
 Heroes of Might and Magic (Video Game) / int_d53f7f7b
comment
Cast from Experience Points: In V: Tribes of the East, Zehir was granted by a Djinn the ability to summon forth a flying town using a spell. It was only when he first summoned said town that he realizes the spell costs experience points to use instead of conventional mana (justifying Bag of Spilling when it comes to his levels).
 Heroes of Might and Magic (Video Game) / int_d53f7f7b
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_d53f7f7b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_d53f7f7b
 Heroes of Might and Magic (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Heroes of Might and Magic (Video Game) / int_d6f284a3
comment
In the second mission of Inferno campaign, Agrael has to fight the knight Stephan, and then fight Veyer immediately afterwards. Thankfully it's not necessary to win against Veyer.
 Heroes of Might and Magic (Video Game) / int_d6f284a3
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_d6f284a3
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_d6f284a3
 Heroes of Might and Magic (Video Game) / int_d71d51fd
type
The End of the World as We Know It
 Heroes of Might and Magic (Video Game) / int_d71d51fd
comment
The End of the World as We Know It: The planet Enroth where the first three games took place was destroyed when two swords, each with enough power to destroy the world, collided. The world of Ashan, the setting of V and VI, has also faced its share of world-ending threats, but so far survived. The Demon Sovereign wants to unleash his legions of Hell to burn Ashan to ashes. And he still pales in comparison to Sandro, a lich who considers the entire universe to be a prison created by the gods and wishes to use the Power of the Void to unmake reality itself and reshape it in his image.
 Heroes of Might and Magic (Video Game) / int_d71d51fd
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_d71d51fd
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_d71d51fd
 Heroes of Might and Magic (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Heroes of Might and Magic (Video Game) / int_d7d588c8
comment
Depending on the game, the Volcanic terrain type is typically decorated with entire mountain ranges of volcanoes, many of which are filled with lava (or constantly mid-eruption).
 Heroes of Might and Magic (Video Game) / int_d7d588c8
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_d7d588c8
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_d7d588c8
 Heroes of Might and Magic (Video Game) / int_d88e125e
type
Our Dragons Are Different
 Heroes of Might and Magic (Video Game) / int_d88e125e
comment
Our Dragons Are Different: Armageddon's Blade introduces crystal dragons, self-propelled crystalline golems in the shape of a dragon The fourth game has dragon golems, mechanical dragons piloted by dwarves. In the fifth game, the gods of the setting are dragons; all the dragon units in the game (except for the undead ones, which are assembled from the remains of the others) are the "children" of the gods. They vary in appearance depending on which god they serve; one faction's dragons are made of fire, lava and magma. There's also a wizard who became one, Dragon-Knights and Dragon's blood as a resource in VI. Though ironically, VI toned down the prevalence of dragons to the point where only one ever crosses your path. Shades of Darkness brought back Black Dragons and Spectral Dragons along with the classic Dragon Utopia structure.
 Heroes of Might and Magic (Video Game) / int_d88e125e
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_d88e125e
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_d88e125e
 Heroes of Might and Magic (Video Game) / int_d89e305a
type
Area of Effect
 Heroes of Might and Magic (Video Game) / int_d89e305a
comment
The spell Armageddon deals massive damage to all creatures on the battlefield. Although it has the highest damage for an Area of Effect spell, the cost is usually not worth it. However, you can break the symmetry using units that are immune to fire magic or immune to magic in general, letting you cast the spell with no downside.
 Heroes of Might and Magic (Video Game) / int_d89e305a
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_d89e305a
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_d89e305a
 Heroes of Might and Magic (Video Game) / int_db6230b7
type
Lightning Bruiser
 Heroes of Might and Magic (Video Game) / int_db6230b7
comment
The campaigns in the Armageddon's Blade expansion for III. The difficulty settings for each campaign are set from "hard" to "impossible" and the scenarios themselves are just brutal. The last mission of one of these campaigns gives your hero a six month time limit to get past a gauntlet of incredibly powerful creature stacks to fight one hundred azure dragons. Said campaign also heavily relies on luck and other forms of Fake Difficulty. And it isn't even the hardest campaign.
 Heroes of Might and Magic (Video Game) / int_db6230b7
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_db6230b7
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_db6230b7
 Heroes of Might and Magic (Video Game) / int_dba4ae4f
type
Arc Welding
 Heroes of Might and Magic (Video Game) / int_dba4ae4f
comment
Arc Welding: In the Blood ending of VI, many secondary characters in the prior storylines (both allies and antagonists) are revealed to be Faceless spies in disguise.
 Heroes of Might and Magic (Video Game) / int_dba4ae4f
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_dba4ae4f
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_dba4ae4f
 Heroes of Might and Magic (Video Game) / int_dc774000
type
Start X to Stop X
 Heroes of Might and Magic (Video Game) / int_dc774000
comment
The end of the main campaign in III sees all of Erathia's enemies expelled from the nation, the traitor brought to justice and King Gryphonheart returned to his eternal rest. Despite this, not only did Erathia undergo yet another war, but the Gryphonheart lineage is at an end, since Catherine married into the Ironfist family. The political situation remains precarious, and the secret campaign sees the Contested Lands secede in hopes of preventing another war between Erathia and AvLee (which puts them into conflict with both nations), though a later game indicates that while the situation is precarious, the events of the secret campaign didn't actually happen in the endnote Might and Magic VII, set and released between The Restoration of Erathia and Armageddon's Blade, partly takes place in the Contested Lands, with the town of Welnin that the secret campaign hinges on even visited, and the region is explicitly a part of Erathia at the time, with the most recent attempt at independence an abortive peasant rising decades past. A key arc of the game does hinge on rising tensions between Erathia and AvLee over the region to the point of renewed war, though.
 Heroes of Might and Magic (Video Game) / int_dc774000
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_dc774000
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_dc774000
 Heroes of Might and Magic (Video Game) / int_de5f028b
type
Barbarian Hero
 Heroes of Might and Magic (Video Game) / int_de5f028b
comment
Sandor from VI is the eldest-but-illegitimate son of Duke Slava of the Griffin Duchy, and is overlooked to become the next duke in favor of his younger brother Anton. He decides to leave the politics of the Duchies behind him and find a new life as a Barbarian Hero among the Orc tribes of the Pao Islands.
 Heroes of Might and Magic (Video Game) / int_de5f028b
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_de5f028b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_de5f028b
 Heroes of Might and Magic (Video Game) / int_de70f5a4
type
Continuity Cameo
 Heroes of Might and Magic (Video Game) / int_de70f5a4
comment
Continuity Cameo: All over the place in the first games with early Might and Magic characters, and again in V and VI, despite taking place in a separate universe.
 Heroes of Might and Magic (Video Game) / int_de70f5a4
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_de70f5a4
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_de70f5a4
 Heroes of Might and Magic (Video Game) / int_def3303d
type
Firewood Resources
 Heroes of Might and Magic (Video Game) / int_def3303d
comment
Firewood Resources: Maybe. Wood resources could be interpreted as full logs since scale is questionable. The backstory behind the Endless Bundle of Lumber artifact, which provides the owner with one extra wood each day, says it's a small bundle which the person who found it first mistakes for firewood. An expansion of the fourth game has you command an army of militant elves who are categorically opposed to cutting down trees and even launch an anti-human genocide because of it. Lumber is gained via a scripted event, that gives the player a small amount of wood every week... Along with the explanation that the player character spent his free time collecting fallen twigs. That's right. Twigs.
 Heroes of Might and Magic (Video Game) / int_def3303d
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_def3303d
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_def3303d
 Heroes of Might and Magic (Video Game) / int_df410b77
type
Decoy Protagonist
 Heroes of Might and Magic (Video Game) / int_df410b77
comment
Decoy Protagonist: King Nicolai in V. The intro cutscene focuses on Nicolai as he fights and beats a devil in single combat. Agrael kills him in a cutscene at the end of the first campaign. Then, he gets turned into a vampire. Then, he gets Killed Off for Real. To a lesser extent, the entire Heroes V saga revolves around Isabel as well. The Haven campaign puts her at the front, and the end of Tribes of the East she kills the Big Bad, Biara, but it's her loyal knight Godric who fights the final battle for the humans. Ornella in Tribes of the East Necropolis campaign. Slightly subverted thanks to an easily overlooked Interface Spoiler in the campaign selection menu telling that Arantir is the main character. Hathor, Haegeir and Aslaug in VII expansion's Fortress campaign - they are controlled for the first three missions, then Haegeir is killed, more than 100 year Time Skip happens, and you play the remaning missions with the narrator, Vilma. Aslaug even becomes the Final Boss of the final campaign.
 Heroes of Might and Magic (Video Game) / int_df410b77
featureApplicability
-0.3
 Heroes of Might and Magic (Video Game) / int_df410b77
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_df410b77
 Heroes of Might and Magic (Video Game) / int_e0040f41
type
Start of Darkness
 Heroes of Might and Magic (Video Game) / int_e0040f41
comment
The Shadow of Death has an entire campaign in which you play through Sandro's Start of Darkness, a few missions where you play as him in the finale campaign, as well as an entire secret campaign where you play through his Plan B after he's defeated for the first time.
 Heroes of Might and Magic (Video Game) / int_e0040f41
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_e0040f41
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_e0040f41
 Heroes of Might and Magic (Video Game) / int_e19da456
type
Diagonal Speed Boost
 Heroes of Might and Magic (Video Game) / int_e19da456
comment
Diagonal Speed Boost: One of the most notable aversions. Diagonal movement always costs extra in all parts as a way to mitingate the geometrical "shortcut". It might even end up taking longer thanks to rounding.
 Heroes of Might and Magic (Video Game) / int_e19da456
featureApplicability
-1.0
 Heroes of Might and Magic (Video Game) / int_e19da456
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_e19da456
 Heroes of Might and Magic (Video Game) / int_e19e68
type
Cruel Mercy
 Heroes of Might and Magic (Video Game) / int_e19e68
comment
Cruel Mercy: No matter which brother you side with in the main campaign of Heroes II, the winning side does this to the losing side:
 Heroes of Might and Magic (Video Game) / int_e19e68
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_e19e68
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_e19e68
 Heroes of Might and Magic (Video Game) / int_e1ff8ff6
type
Fantasy Kitchen Sink
 Heroes of Might and Magic (Video Game) / int_e1ff8ff6
comment
Fantasy Kitchen Sink: From the very beginning, this series has featured such diverse fantastic elements as elves, dwarves, genies, centaurs and minotaurs. In the early games, the Sorceress leaned towards Celtic and Norse Mythology, while the Warlock leaned towards Classical Mythology; Barbarians featured a fairly diverse mix of the above as long as the creatures were savage types, with Trolls fighting alongside Cyclopes, and Knights were largely mundane.
 Heroes of Might and Magic (Video Game) / int_e1ff8ff6
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_e1ff8ff6
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_e1ff8ff6
 Heroes of Might and Magic (Video Game) / int_e42c07e6
type
Holy Hand Grenade
 Heroes of Might and Magic (Video Game) / int_e42c07e6
comment
The fifth game splits magic into Light (buffs, healing and Holy Hand Grenades), Dark (curses and "evil" buffs like "lifesteal"), Summoning (creating things to help your army), and Destruction (using the four classical elements to kill your enemies).
 Heroes of Might and Magic (Video Game) / int_e42c07e6
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_e42c07e6
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_e42c07e6
 Heroes of Might and Magic (Video Game) / int_e49686
type
The Hero
 Heroes of Might and Magic (Video Game) / int_e49686
comment
In Heroes IV, the Life, Might, and Nature campaigns are mostly black and white, with you playing as the good guy. The Order campaign is more complicated, though Emilia is unambiguously The Hero of the campaign, and the former good guy Gavin Magnus is the Big Bad, the way he becomes said villain is rather interesting, and of course there is Solymr ibn Wali Barad, a well-meaning genie who is bound by loyalty to Gavin Magnus and hence is forced to fight Emilia. The Death campaign casts you as a rather dark Anti-Hero who is forced to fight the supposed "good guys" just to survive, and then saves the world from his former mentor. The Chaos campaign seems to be a case of Evil Versus Evil.
 Heroes of Might and Magic (Video Game) / int_e49686
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_e49686
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_e49686
 Heroes of Might and Magic (Video Game) / int_e543a655
type
Light Is Not Good
 Heroes of Might and Magic (Video Game) / int_e543a655
comment
Light Is Not Good: The Empire of Bracaduun in Heroes Chronicles. The Red Haven in Hammer of Fate. Archangel Uriel, Archangel Michael and the Angels in general in VI.
 Heroes of Might and Magic (Video Game) / int_e543a655
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_e543a655
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_e543a655
 Heroes of Might and Magic (Video Game) / int_e602b55b
type
Shadow Discretion Shot
 Heroes of Might and Magic (Video Game) / int_e602b55b
comment
Shadow Discretion Shot: In the opening cinematic for the campaign mode in the second game, the assassination by poison of the third Royal Seer is shown through shadows on the wall, and an empty cup rolling across the table after his shadow collapses.
 Heroes of Might and Magic (Video Game) / int_e602b55b
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_e602b55b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_e602b55b
 Heroes of Might and Magic (Video Game) / int_e7f9c214
type
Barred from the Afterlife
 Heroes of Might and Magic (Video Game) / int_e7f9c214
comment
Barred from the Afterlife: Dead souls are supposed to be delivered to the goddess Asha for reincarnation, but those who die particularly violent or unjust deaths can find themselves trapped in the mortal world as ghosts. Also the fate of fallen Angels, deliberately done to defy death and resurrecting them as Celestials, sharing their body with a human.
 Heroes of Might and Magic (Video Game) / int_e7f9c214
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_e7f9c214
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_e7f9c214
 Heroes of Might and Magic (Video Game) / int_eb7c34cf
type
Crossover
 Heroes of Might and Magic (Video Game) / int_eb7c34cf
comment
Crossover: The original Heroes of Might and Magic was this for the first five Might and Magic games, as its cast consisted of premade characters and NPCs from the Might and Magic games fighting for towns that share names with the Might and Magic towns. Starting with the sixth Might and Magic game, the Heroes franchise was integrated back into the RPG franchise, though some retconning had to be done in order to do so.
 Heroes of Might and Magic (Video Game) / int_eb7c34cf
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_eb7c34cf
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_eb7c34cf
 Heroes of Might and Magic (Video Game) / int_eb81c601
type
Big Damn Heroes
 Heroes of Might and Magic (Video Game) / int_eb81c601
comment
Big Damn Heroes: In V, the otherwise foppish wizard Zehir almost singlehandedly steals victory from the villains. He frees his own homeland, teams up with the other main heroes, frees the Griffin Empire, and takes part in the final assault on Kha-Beleth. In Tribes of the East, Zehir does it again. His campaign is even called "Flying to the Rescue". Hammers of Fate's Downer Ending might have been due to Zehir dealing with personal business while Ashan was going to hell.
 Heroes of Might and Magic (Video Game) / int_eb81c601
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_eb81c601
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_eb81c601
 Heroes of Might and Magic (Video Game) / int_eba6a077
type
Cain and Abel
 Heroes of Might and Magic (Video Game) / int_eba6a077
comment
Cain and Abel: Ragnar's father and Morglin's father in the backstory of Heroes I. Archibald and Roland Ironfist in II. Canonically the 'Abel' Roland wins. In the end, neither proved willing to actually kill the other, and when they last met they semi-reconciled and parted ways on peaceful terms. This was after the 'Cain' Archibald had helped save his brother from the devils because, in his own words, even he couldn't bear the thought of Roland in their hands. Rolf and Wulfstan in V: Hammers of Fate expansion have this dynamic despite only being half-brothers. Curiously enough, Wulfstan has no direct part in Rolf's eventual death. Zehir ends up killing him in Tribes of the East.
 Heroes of Might and Magic (Video Game) / int_eba6a077
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_eba6a077
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_eba6a077
 Heroes of Might and Magic (Video Game) / int_ebe55efb
type
RPG Elements
 Heroes of Might and Magic (Video Game) / int_ebe55efb
comment
RPG Elements: You use heroes as generals leading armies, walking around the map killing stuff and gaining levels, finding artifacts, and learning spells. The fourth game took this even further by making the heroes actual battlefield units, culminating in several campaign scenarios where you only have access to heroes.
 Heroes of Might and Magic (Video Game) / int_ebe55efb
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_ebe55efb
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_ebe55efb
 Heroes of Might and Magic (Video Game) / int_ecc99ac2
type
Fire Keeps It Dead
 Heroes of Might and Magic (Video Game) / int_ecc99ac2
comment
Fire Keeps It Dead: In V, the necromancer Markal is cremated after his death because the heroes are worried he might try to restore himself to life as a lich. It didn't work, as Markal has already bound his soul to Ring of the Unrepentant. He tries to come back in a standalone scenario in Hammers of Fate, where Zehir finally deals with him permanently.
 Heroes of Might and Magic (Video Game) / int_ecc99ac2
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_ecc99ac2
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_ecc99ac2
 Heroes of Might and Magic (Video Game) / int_ee302ebd
type
Barbarian Tribe
 Heroes of Might and Magic (Video Game) / int_ee302ebd
comment
The fourth game splits magic into five types and makes each type associated with one of the factions (except the Stronghold, who are an Anti-Magical Faction) - Life Magic for the Haven, Nature Magic for the Preserve, Chaos Magic for the Asylum, Death Magic for the Necropolis, and Order Magic for the Academy. Each faction has two other factions it sees as allies and two it sees as enemies, not unlike Magic: The Gathering.
 Heroes of Might and Magic (Video Game) / int_ee302ebd
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_ee302ebd
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_ee302ebd
 Heroes of Might and Magic (Video Game) / int_f2d8e3c2
type
Evil Plan
 Heroes of Might and Magic (Video Game) / int_f2d8e3c2
comment
Evil Plan: The entire plot of V is Big Bad Kha-beleth's big gambit. Impregnating Isabel, splitting her soul so Biara could impersonate her and wreck havoc in the Griffin Empire (thus distracting all of the heroes); all to ensure that his son the Demon Messiah would have a chance to one day free Kha-beleth for good. Whether or not his gambit actually succeeds depends on the player's choices at the end of a different game, namely Dark Messiah of Might and Magic. Not to mention Markal, who exploits Isabel's depression to crush his ancient enemies into the dirt, rise to power as leader of the necromancers, raise the King of the Empire as a bloodthirsty vampire that almost destroys the Elves, take over the Empire and protect his mortality with three relics, such that the good guys ultimately require three armies to kill him. He got to rule half the factions in the world all without actually lying to Isabel about why he needed to do it, meaning every single step of his plan was also one of his goals. That's efficiency. Oh, and he also came Back from the Dead and tried to kill the man that killed him by pretending to be his dead father in a side scenario in Hammers of Fate, but that didn't go quite as well.
 Heroes of Might and Magic (Video Game) / int_f2d8e3c2
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_f2d8e3c2
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_f2d8e3c2
 Heroes of Might and Magic (Video Game) / int_f2ec21d
type
Square Race, Round Class
 Heroes of Might and Magic (Video Game) / int_f2ec21d
comment
Square Race, Round Class: Yog, a half-genie who prefers the barbarian life of the tribes of Krewlod to the stuffy wizard academies of Bracada.
 Heroes of Might and Magic (Video Game) / int_f2ec21d
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_f2ec21d
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_f2ec21d
 Heroes of Might and Magic (Video Game) / int_f36c4f98
type
Easily Forgiven
 Heroes of Might and Magic (Video Game) / int_f36c4f98
comment
Easily Forgiven: In II, after completing scenario 4 of Archibald's Campaign, the King of the Dwarves "forevermore" names you "Dwarfbane." In fact, all you have to do to lose that title is betray Archibald to Roland in the very next scenario. If you do, Roland himself doesn't bear you any particular ill will for your part in breaking up his alliance with the King of the Dwarves either.
 Heroes of Might and Magic (Video Game) / int_f36c4f98
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_f36c4f98
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_f36c4f98
 Heroes of Might and Magic (Video Game) / int_f3fd818b
type
Dark Reprise
 Heroes of Might and Magic (Video Game) / int_f3fd818b
comment
Dark Reprise: In V, the Necropolis town theme is a "corrupted" version of Haven town theme. Fitting, as during the Necropolis campaign, the Griffin Empire is being slowly corrupted by Markal.
 Heroes of Might and Magic (Video Game) / int_f3fd818b
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_f3fd818b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_f3fd818b
 Heroes of Might and Magic (Video Game) / int_f516f938
type
Never Found the Body
 Heroes of Might and Magic (Video Game) / int_f516f938
comment
One campaign in the fourth game sets this up as a moral dilemma, do you attack the warlord who's captured your mentor, or the one who's working slaves to death by the thousands? Chose to fight the latter, and you will be given a rather graphic description of the mentor's execution. Fortunately, they Never Found the Body...
 Heroes of Might and Magic (Video Game) / int_f516f938
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_f516f938
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_f516f938
 Heroes of Might and Magic (Video Game) / int_f56aeb67
type
Alien Invasion
 Heroes of Might and Magic (Video Game) / int_f56aeb67
comment
Alien Invasion: The Kreegans' "demonic hordes" in 'III' are actually this, as revealed in Might and Magic VI.
 Heroes of Might and Magic (Video Game) / int_f56aeb67
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_f56aeb67
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_f56aeb67
 Heroes of Might and Magic (Video Game) / int_f5a22215
type
Ambidextrous Sprite
 Heroes of Might and Magic (Video Game) / int_f5a22215
comment
Ambidextrous Sprite: Appears in the first three games. Most humanoid units will swap which is their dominant hand based on the direction they are facing, but the most glaring example is III's Walking Dead, a one-armed zombie which can swap which of its arms has rotted away just by turning around.
 Heroes of Might and Magic (Video Game) / int_f5a22215
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_f5a22215
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_f5a22215
 Heroes of Might and Magic (Video Game) / int_f62cc38a
type
Stone Wall
 Heroes of Might and Magic (Video Game) / int_f62cc38a
comment
Stone Wall: The Ogres in the first and second game, in contrast to the otherwise offensively-oriented barbarian units. They move slowly and have moderately strong attacks, but have good defense and take a lot of damage. The Fortress's speciality in the third game. Most of its units are slow but have high defense, and the Beastmaster has high defense growths.
 Heroes of Might and Magic (Video Game) / int_f62cc38a
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_f62cc38a
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_f62cc38a
 Heroes of Might and Magic (Video Game) / int_f722f635
type
Great Offscreen War
 Heroes of Might and Magic (Video Game) / int_f722f635
comment
Great Offscreen War: The world in VI is covered in the healed-over damage of the Elder Wars that took place centuries earlier, and a few older, functionally immortal characters even remember them. The ultimate goal of the heroes of VI is to stop the Elder Wars from starting back up again.
 Heroes of Might and Magic (Video Game) / int_f722f635
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_f722f635
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_f722f635
 Heroes of Might and Magic (Video Game) / int_f7de76f
type
Primary-Color Champion
 Heroes of Might and Magic (Video Game) / int_f7de76f
comment
Primary-Color Champion / Secondary Color Nemesis: The "Slugfest" map from II plays both these tropes perfectly straight: the yellow, blue and red players on the left-hand side of the map start with good-aligned Wizard, Knight and Sorceress towns, while the orange, green and purple players on the right-hand side start with evil-aligned Warlock, Barbarian and Necromancer towns.
 Heroes of Might and Magic (Video Game) / int_f7de76f
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_f7de76f
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_f7de76f
 Heroes of Might and Magic (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Heroes of Might and Magic (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: After I, if your hero engages a wild army which is much weaker than you, they may try to scatter without fighting, or even offer to join you. There's nothing stopping you from just wiping them out for fun and experience points instead. V allows you to let them scatter, gaining half the experience you would have gotten if you chased them down and beat the crap out of them. In I and II, if you refused their offer to join you, they'd attack you anyway. Sometimes if you refused in III, they will attack as well. This usually happened if you happened to have a hero of the same alignment as the creatures and possessed a stack of said creatures in your own army, which is one of the ways to trigger a large force to joining you if you're lucky. Alternatively, the unit was scripted to join you for the mission in question, but you refused For the Evulz. Finally, you could have a maxed Diplomacy skill and encounter a much more powerful monster, which certainly wouldn't run from you but thinks you're just swell. If you refuse them, however... In VI pursuing weaker stacks and attacking those that offer to join you earns you Blood points, while letting them go and accepting their offers earns you Tear points. So there's additional incentive to be cruel or merciful. If you have a mind-control type spell, you can get quite creative. For one, mind controlled units (at least in V) can not retaliate, so you can surround and attack said unit without it being able to do anything against its eventual demise. Alternatively, mind control a caster type unit and have it cast an offensive spell on itself, rather than its allies. Or cast Firewall and/or Landmines, and have the unit walk into the walls and mines. Repeatedly. Using Peasants in III. It's even noted in the manual that, due to their pathetic stats (they're the only ones with 1 in every column) and being free to recruit (since they are only found in external L1 creature banks, which are always free) the only real use for them is to kill them and turn them into skeletons, as they have a higher growth rate.
 Heroes of Might and Magic (Video Game) / int_f87c42d4
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_f87c42d4
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_f87c42d4
 Heroes of Might and Magic (Video Game) / int_f9339f97
type
The Red Mage
 Heroes of Might and Magic (Video Game) / int_f9339f97
comment
The Red Mage: The Battle Mage and the Witch in the third game are somewhat well-rounded overall for the caster hero type of their respective towns (the Fortress and the Stronghold), emphasizing how said towns are less magic-oriented than the other.
 Heroes of Might and Magic (Video Game) / int_f9339f97
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_f9339f97
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_f9339f97
 Heroes of Might and Magic (Video Game) / int_f9b4eb23
type
Symmetric Effect
 Heroes of Might and Magic (Video Game) / int_f9b4eb23
comment
Symmetric Effect: In III: The spell Armageddon deals massive damage to all creatures on the battlefield. Although it has the highest damage for an Area of Effect spell, the cost is usually not worth it. However, you can break the symmetry using units that are immune to fire magic or immune to magic in general, letting you cast the spell with no downside. The artifact Shackles of War prevents both players from surrendering or retreating from a fight. This can be hugely advantageous if you're certain to win the fight since you'll be able to steal the enemy's artifacts, but it's horrible if you get ambushed by a larger army. Spirit of Oppression and Hourglass of the Evil Hour remove all positive morale or luck modifiers in combat respectively. The former is especially good for Necropolis and Conflux since their troops don't have morale to begin with.
 Heroes of Might and Magic (Video Game) / int_f9b4eb23
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_f9b4eb23
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_f9b4eb23
 Heroes of Might and Magic (Video Game) / int_fb53ae53
type
Shedu and Lammasu
 Heroes of Might and Magic (Video Game) / int_fb53ae53
comment
Shedu and Lammasu: VI features Lamasus that are drastically different from either the mythical or fantasy versions, being corrupted attempts by the Academy faction to fuse humans and manticores to create stronger beastmen. The resulting creatures were badly-made and short-lived, but the Necropolis mages stole the bodies and raised them as undead. The resulting horrors resemble cadaverous lions with bladed tails, draconic wings, and human heads, and spread rot and disease wherever they go.
 Heroes of Might and Magic (Video Game) / int_fb53ae53
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_fb53ae53
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_fb53ae53
 Heroes of Might and Magic (Video Game) / int_fc7c4f92
type
Canon Immigrant
 Heroes of Might and Magic (Video Game) / int_fc7c4f92
comment
Canon Immigrant: The Cove faction from the fan-made expansion Heroes of Might and Magic III: Horn of the Abyss, representing the Empire of Regna, was added to the official mobile game Might & Magic Heroes: Era of Chaos in the November 2020 version update.
 Heroes of Might and Magic (Video Game) / int_fc7c4f92
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_fc7c4f92
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_fc7c4f92
 Heroes of Might and Magic (Video Game) / int_fd4f8299
type
Well-Intentioned Extremist
 Heroes of Might and Magic (Video Game) / int_fd4f8299
comment
Arantir's campaign in Tribes of the East explains why he becomes the Well-Intentioned Extremist Big Bad of Dark Messiah of Might and Magic.
 Heroes of Might and Magic (Video Game) / int_fd4f8299
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_fd4f8299
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_fd4f8299
 Heroes of Might and Magic (Video Game) / int_fed07537
type
Mighty Whitey
 Heroes of Might and Magic (Video Game) / int_fed07537
comment
Mighty Whitey: Heroes VI has the campaigns revolve around the offspring of the Griffin Duchy that become scattered and join the other factions after the tutorial is over. All of them integrate into their newfound homes of orcs, naga, undead and demons without much trouble and soon grow into positions of leadership (although for the last two this is hardly unheard of).
 Heroes of Might and Magic (Video Game) / int_fed07537
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_fed07537
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_fed07537
 Heroes of Might and Magic (Video Game) / int_fff371b4
type
Death Seeker
 Heroes of Might and Magic (Video Game) / int_fff371b4
comment
Death Seeker: Gundula, after realizing Duke Boragus is not her true father, goes off to join the military to die an honorable death in battle, but stays alive long enough to become a feared commander.
 Heroes of Might and Magic (Video Game) / int_fff371b4
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_fff371b4
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_fff371b4
 Heroes of Might and Magic (Video Game) / int_name
type
ItemName
 Heroes of Might and Magic (Video Game) / int_name
comment
 Heroes of Might and Magic (Video Game) / int_name
featureApplicability
1.0
 Heroes of Might and Magic (Video Game) / int_name
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Heroes of Might and Magic (Video Game) / int_name
 Heroes of Might and Magic (Video Game) / int_name
itemName
Heroes of Might and Magic (Video Game)

The following is a list of statements referring to the current page from other pages.

 Heroes of Might and Magic (Video Game)
hasFeature
A.I. Breaker / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
A Kind of One / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
A Mech by Any Other Name / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
A Taste of Power / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
A Taste of Their Own Medicine / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Action Initiative / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Actually Four Mooks / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Aggressive Play Incentive / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Airborne Mook / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
All Deserts Have Cacti / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
All Monks Know Kung-Fu / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Ambidextrous Sprite / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Anchored Teleportation / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
And This Is for... / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Animate Dead / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Annoying Arrows / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Another Side, Another Story / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Anti-Debuff / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Anti-Grinding / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Anti-Human Alliance / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Anti-Magic / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Anti-Magical Faction / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
"Arabian Nights" Days / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Arbitrary Weapon Range / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Arranged Marriage / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Artificial Hybrid / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Assimilation Plot / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Attack! Attack! Attack! / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Auto-Revive / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Ban on Magic / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Barbarian Hero / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Barbarian Tribe / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Barbarous Barbary Bandits / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Barred from the Afterlife / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Baseless Mission / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Bastard Angst / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Battle Theme Music / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Beast of Battle / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Beast with a Human Face / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Becoming the Genie / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Bee-Bee Gun / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Beef Gate / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Begin with a Finisher / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Beneath the Earth / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Benevolent Genie / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Better Off with the Bad Guys / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Blind Seer / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Blinded by the Light / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Bloody Bowels of Hell / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Bloody Murder / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Blue Means Cold / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Boss Remix / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Bottomless Magazines / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Bubblegloop Swamp / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Call a Pegasus a "Hippogriff" / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Came Back Strong / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Capital Offensive / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Cash Gate / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Cast from Experience Points / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Cataclysm Backstory / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Cave Mouth / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Chained by Fashion / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Chainmail Bikini / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Character Model Karma Meter / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Chess Motifs / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Citadel City / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Civil Warcraft / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Classic Cheat Code / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Classical Cyclops / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Classical Movie Vampire / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Clown-Car Grave / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Combat by Champion / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Combat Sadomasochist / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Command & Conquer Economy / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Conflicting Loyalty / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Cosmetically Different Sides / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Counter-Attack / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Counterspell / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Cowardly Mooks / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Critical Failure / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Crutch Character / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Cryo-Prison / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Crystal Dragon Jesus / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Culture Chop Suey / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Curse That Cures / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Cursed Item / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Cybernetic Mythical Beast / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Damage Over Time / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Dance Battler / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Dead Guy Junior / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Dead Weight / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Deathly Dies Irae / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Defend Command / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Defog of War / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Deity of Human Origin / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Demon Lords and Archdevils / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Difficult, but Awesome / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Difficulty Spike / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Disability Immunity / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Disciplines of Magic / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Dispel Magic / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Does Not Like Magic / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Doing in the Scientist / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Doppelgänger Attack / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Double-Edged Buff / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Dracolich / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Dragons Are Divine / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Dual Mode Unit / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Duel Boss / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Earth/Wind Juxtaposition / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Easy Level Trick / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Easy Logistics / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Edible Ammunition / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Elemental Armor / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Elemental Dragon / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Elemental Embodiment / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Elemental Rock-Paper-Scissors / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Elemental Tiers / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Elite Zombie / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Elves Versus Dwarves / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Enemy Civil War / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Enemy Exchange Program / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Entropy and Chaos Magic / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Equal-Opportunity Evil / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Everyone Is Related / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Evil Poacher / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Evolving Weapon / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Ex-Big Bad / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Expansion Pack / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Experience Booster / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Exploited Immunity / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Eyes Do Not Belong There / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Faction Motto / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Fairy Ring / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Fairy Sexy / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Fanfare / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Fantastic Fighting Style / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Fantastic Nuke / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Fantastic Race Weapon Affinity / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Fearless Undead / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Feel No Pain / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Feelies / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Female Angel, Male Demon / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Fight Woosh / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Fire, Ice, Lightning / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Fire Keeps It Dead / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Fire/Water Juxtaposition / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Firewood Resources / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
First-Person Peripheral Narrator / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Flaming Meteor / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Flaming Sword / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Flavor Text / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Flight / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Flight Is the Final Power / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Floating Continent / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Fluffy Tamer / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Fog of War / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
For Doom the Bell Tolls / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Founder of the Kingdom / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Full-Circle Revolution / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Game Mod / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Gang Up on the Human / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Genie in a Bottle / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Geo Effects / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
God of Darkness / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
God of Knowledge / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
God of Light / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Good Running Evil / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Good Wings, Evil Wings / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Gorgeous George / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Gratuitous Iambic Pentameter / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Griping About Gremlins / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Guilt-Free Extermination War / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Guys Smash, Girls Shoot / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Hard Light / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Harder Than Hard / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Hellhound / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Hellish Horse / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Herd-Hitting Attack / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Hero Unit / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Hidden Mechanic / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
High-Tier Scrappy / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
High Turnover Rate / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Hobbits / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Holy Burns Evil / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Holy Water / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Home Field Advantage / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Hordes from the East / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Horny Devils / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Horse Archer / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Horse of a Different Color / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
How Would You Like to Die? / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Human-Demon Hybrid / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Human Popsicle / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
I Choose to Stay / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Idle Animation / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
If I Wanted You Dead... / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Illegal Religion / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Immortal Breaker / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Immortality Through Memory / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Immunity Disability / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
In-Universe Game Clock / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Inexplicable Treasure Chests / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Insanity Immunity / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Instant Awesome: Just Add Dragons! / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Interface Spoiler / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Invisible Grid / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
It's All My Fault / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Jack of All Stats / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Jeanne d'Archétype / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Joke Character / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Jolly Roger / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Just You and Me and My GUARDS! / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Kappa / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Keep It Foreign / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Kill One, Others Get Stronger / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Kill Screen / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
King Mook / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Know When to Fold 'Em / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Lava Pot Volcano / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Lawful Neutral / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Leprechaun / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Level Editor / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Ley Line / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Life Drain / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Lightning/Fire Juxtaposition / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Linear Warriors, Quadratic Wizards / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Literally Shattered Lives / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Long-Range Fighter / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Looks Like Orlok / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Lord British Postulate / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Loyal to the Position / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Luck Stat / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
MacGuffin Delivery Service / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Made of Magic / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Mage Marksman / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Mage Tower / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Magic Staff / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Magic Wand / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Magical Eye / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Mana Burn / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Mana Meter / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Mauve Shirt / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Mechanically Unusual Class / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Medieval European Fantasy / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Medieval Stasis / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Medusa / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Mega Maelstrom / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Mêlée à Trois / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Mental Shutdown / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Meteor-Summoning Attack / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Mirror Boss / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Monster from Beyond the Veil / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Monster Knight / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Mook Commander / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Mook Medic / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Morale Mechanic / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Mordor / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
More Popular Spinoff / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Mucking in the Mud / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Mummy / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
My Master, Right or Wrong / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Myth Arc / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Named After the Injury / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Nay-Theist / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Necromancer / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Neutrals, Critters, and Creeps / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Never-Forgotten Skill / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Night of the Living Mooks / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
No "Arc" in "Archery" / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
No Campaign for the Wicked / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
No Canon for the Wicked / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
No Cure for Evil / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
No Fair Cheating / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
No Fame, No Wealth, No Service / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
No-Gear Level / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
No Man Should Have This Power / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Noble Top Enforcer / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Non-Entity General / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Non-Human Undead / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Non-Linear Sequel / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Non-Standard Game Over / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Nothing but Skulls / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Number of the Beast / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Obfuscating Insanity / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Offscreen Inertia / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
One Size Fits All / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Only the Chosen May Wield / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Opening Monologue / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Orcus on His Throne / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Order Versus Chaos / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Orgasmic Combat / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Original Flavour / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Orphaned Reference / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Our Centaurs Are Different / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Our Dark Elves Are Different / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Our Gargoyles Rock / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Our Genies Are Different / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Our Ghouls Are Creepier / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Our Gnolls Are Different / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Our Goblins Are Different / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Our Gryphons Are Different / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Our Hydras Are Different / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Our Imps Are Different / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Our Manticores Are Spinier / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Our Ogres Are Hungrier / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Our Orcs Are Different / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Our Titans Are Different / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Overly Long Fighting Animation / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Pacifism Backfire / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Painless Death for a Price / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Physical Heaven / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Pig Man / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Pirate Girl / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Plant Person / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Plotline Death / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Point of No Return / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Poison Mushroom / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Post-Rape Taunt / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Power Born of Madness / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Power Copying / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Prestige Class / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Presumed Flop / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Pride / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Princeling Rivalry / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Psychic-Assisted Suicide / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Psycho Electro / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Public Domain Artifact / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Puppet King / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Purely Aesthetic Gender / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Purple Is Powerful / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
RPG Elements / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Rain of Arrows / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Random Drop / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Random Effect Spell / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Rash Promise / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Really Royalty Reveal / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Rebellious Princess / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Recurring Riff / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Recycled Soundtrack / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Redemption Demotion / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Reduced Mana Cost / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Refusing Paradise / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Reinventing the Wheel / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Reluctant Ruler / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Resource-Gathering Mission / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Resurrected for a Job / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Revealing Cover-Up / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Revive Kills Zombie / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Ribcage Ridge / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Riddle of the Sphinx / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Riddling Sphinx / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Ridiculously Fast Construction / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Riding into the Sunset / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Right Behind Me / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Rightful King Returns / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Rings of Death / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
/ int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Robbing the Dead / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Roc Birds / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Rock Monster / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Role-Reversal Boss / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Royal Bastard / int_999855bb
 Russian Relaxing
seeAlso
Heroes of Might and Magic (Video Game)
 Heroes of Might and Magic (Video Game)
hasFeature
Sadly Mythtaken / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Savage Wolves / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Scaled Up / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Screaming Warrior / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Sealed Inside a Person-Shaped Can / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Secret Final Campaign / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Sequelphobic / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Sequence Breaking / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Shadow Discretion Shot / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Shaped Like What It Sells / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Shark Man / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
She Is the King / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Shedu and Lammasu / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Shield Bash / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Sibling Rivalry / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Simultaneous Arcs / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Sinister Scythe / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Slap-on-the-Wrist Nuke / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Snipe Hunt / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Spam Attack / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Spell Book / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Spider People / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Square Race, Round Class / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Standard Status Effects / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Stock Weapon Names / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Succession Crisis / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Succubi and Incubi / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Suffer the Slings / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Sufficiently Analyzed Magic / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Suicidal Overconfidence / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Swamps Are Evil / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Sword of Plot Advancement / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Tactical Superweapon Unit / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Tattered Flag / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Tech Tree / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Teleporter's Visualization Clause / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
The All-Seeing A.I. / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
The Beastmaster / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
The Cake Is a Lie / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
The Coroner Doth Protest Too Much / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
The Empire / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
The End of the World as We Know It / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
The Famine / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
The Necrocracy / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
The Need for Mead / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
The Phoenix / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
The Power of Hate / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
The Puppet Cuts His Strings / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
The Sacred Darkness / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
The Squire / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
The Usurper / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
The Wise Prince / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
The X of Y / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Thunderbird / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Timed Mission / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
To Hell and Back / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Torches and Pitchforks / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Torture Technician / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Treants / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Trick Arrow / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Tricked to Death / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Turncoat / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Turn Undead / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Two-Faced / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Tyrant Takes the Helm / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Ultimate Blacksmith / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Unequal Rites / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Undead Laborers / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Undefeatable Little Village / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Unholy Holy Sword / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Unholy Nuke / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Units Not to Scale / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Unstable Equilibrium / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Unwanted Revival / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Vampire Vords / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Vancian Magic / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Vanilla Unit / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Verber Creature / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Victory Is Boring / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Victory Pose / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Video Game Long-Runners / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Villain: Exit, Stage Left / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Villainous Underdog / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Visionary Villain / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
WTH, Costuming Department? / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Walk on Water / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Warrior Monk / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Wasteland Warlord / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Weaponized Offspring / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Weaponized Teleportation / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Wedding Smashers / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
What the Hell Are You? / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
When Trees Attack / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Whip of Dominance / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
White Flag / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Who Would Be Stupid Enough? / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Wise Tree / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
With Great Power Comes Great Opposition / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
World Tree / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
World-Wrecking Wave / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Wutai / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Yin-Yang Bomb / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
You Require More Vespene Gas / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Your Mind Makes It Real / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Zombie Gait / int_d4c2b99b
 Heroes of Might and Magic (Video Game)
hasFeature
Zombify the Living / int_999855bb
 HeroesOfMightAndMagic
sameAs
Heroes of Might and Magic (Video Game)
 Heroes of Might and Magic (Video Game)
hasFeature
Law of Chromatic Superiority / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Slave Mooks / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
Vampire Vannabe / int_999855bb
 Heroes of Might and Magic (Video Game)
hasFeature
You All Meet in an Inn / int_d4c2b99b