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Hexen (Video Game)

 Hexen (Video Game)
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 Hexen (Video Game)
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Hexen (Video Game)
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Hexen
 Hexen (Video Game)
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Hexen: Beyond Heretic (stylized as HeXen) is a First-Person Shooter released in 1995 by Raven Software as a sequel to Heretic. It, like Heretic, takes place in a fantasy setting and utilizes the Doom enginenote id Tech 1, incorporating the features of its predecessor (an inventory system, ambient sounds, translucency, freelook, etc.), as well as adding further improvements such as the ability to move sections of the level horizontally (as opposed to the strictly vertical movement of Doom and Heretic), as well as a Hub Level system, allowing the player to move between levels.In addition to various engine tweaks, it utilizes a class system that allows the player to choose between three different characters: Baratus the Fighter, Daedolon the Mage, and Parias the Cleric, each with their own weapons, strengths, weaknesses and item functions.The game chronicles the quest of one (or more) of the characters to find and defeat the Serpent Rider Korax, partner of Heretic's D'Sparil and current ruler of your character's home dimension. The manual provides a bit of backstory detailing who the Serpent Riders are, how Korax conquered nearly all of the world, just how the Warrior, Mage and Cleric came to be the last warrior, cleric and mage free from Korax's influence and how one of them would end up becoming separated from the other two, forcing them to do on their own what they had little hope of doing together, but all you really need to know is that you need to kill Korax, and the only thing that stands between you and the most dangerous arch-demon your world has ever seen is his army of giant fire-breathing serpents, centaurs, gargoyles and gods only know what else, all of whom inhabit a series of trap-filled caves, castles, swamps and dungeons. Oh, and the triumvirate of rulers that controlled every aspect of society, who are now under Korax's influence and wield artifact weapons of unimaginable power.You know, business as usual.Shortly thereafter Deathkings of the Dark Citadel was released, an Expansion Pack that picks up where Hexen left off: the three characters have been transported to the Realm of the Dead, and must now lay siege to the eponymous Citadel of the Death Kings in order to return to the world of the living.Two years after that Raven released Hexen II, which uses a modified version of the Quake engine. Set in the world of Thyrion, Hexen II pits four new characters - the Paladin, the Crusader, the Necromancer and the Assassin - against Eidolon, the last of the Serpent Riders, and his four generals. In addition to the aforementioned features of the first Hexen, the sequel added unique abilities, a level-up system and sundry other technical features to the engine.Following this was the Portal of Praevus mission pack: an unnatural winter has set in, and rumors begin circulating about a sorcerer using wild magic to reclaim the souls of the three Serpent Riders to do his bidding, effectively becoming the supreme power in the universe and requiring him to be put down with all due haste. Still featuring the four curiously depowered characters from the original game, Portal of Praevus introduces a fifth character, the Demoness, who's less interested in saving the world alongside the original four classes and more interested in reclaiming the soul of her former master Eidolon so it can rest in peace.Whilst nowhere near as extensive as Doom's, Hexen has a very lively and dedicated modding community. Probably the most well known mod being Wrath Of Cronos, an extensive mod which adds in two new weapons and skill trees for each class, new monsters, and three new classes (The Necromancer and Assassin from Hexen II, as well as the Hunter).Like the first Heretic, the two Hexen games are on Steam (Hexen, Hexen II) and GOG (Hexen, Hexen II) along with Deathkings of the Dark Citadel (Steam, GOG). Portal of Praevus hasn't been rereleased digitally as of yet.
 Hexen (Video Game)
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DBTropes
 Hexen (Video Game) / int_143939c1
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Trailers Always Spoil
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Trailers Always Spoil: One of the screenshots on the store page for Hexen II on Steam shows Eidolon having grown in size considerably.
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Darker and Edgier
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Darker and Edgier: Compared to Heretic, Hexen is this in pretty much every aspect, from graphics, atmosphere, the story, soundtrack, you name it. Plus Heretic was already a pretty grim game, it was just offset by the entire game being set in daylight as well as action-oriented music while Hexen's setting is mostly overcast, if not dusk or nighttime, and the soundtrack is more subdued and sinister.
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Warp Whistle
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Warp Whistle: The Chaos Device takes you back to the current level's starting point, while the Banishment Device teleports enemies to a random spot on the map.
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 Hexen (Video Game) / int_1645005b
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Evil Versus Evil
 Hexen (Video Game) / int_1645005b
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Evil Versus Evil: The sparse story for the Assassin and Necromancer in Hexen II is this. See Sociopathic Hero and Villain Protagonist.
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1.0
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 Hexen (Video Game) / int_16fbce44
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Liquid Assets
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Liquid Assets: The Serpent Staff can drain health from enemies and transfer it to the Cleric when used in close quarters.
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 Hexen (Video Game) / int_17ce80aa
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All There in the Manual
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All There in the Manual: Pretty much the entire lore of the series is only found in the manuals. There is very little of it in-game, and most of it is contradictory to the manual's information.
 Hexen (Video Game) / int_17ce80aa
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 Hexen (Video Game) / int_1b2b1d2c
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Violation of Common Sense
 Hexen (Video Game) / int_1b2b1d2c
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Violation of Common Sense: The mage's frost shards spell still works on wendigoes, despite them being made of ice. Justified by game design: the first hub, the only place they appear in the core game, would be way too hard if the mage was restricted to his Sapphire Wand to deal with them.
 Hexen (Video Game) / int_1b2b1d2c
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Hexen (Video Game) / int_1b2b1d2c
 Hexen (Video Game) / int_1bd4c0bf
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Unwinnable by Design
 Hexen (Video Game) / int_1bd4c0bf
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Unwinnable by Design: The shareware version omitted two levels (Guardian of Steel and Bright Crucible), making it impossible to reach the end of the hub (without cheating at any rate). Which is rather noticeable compared to the shareware versions of Doom, Heretic and Quake, as their shareware versions each gave one the entire first episode.
 Hexen (Video Game) / int_1bd4c0bf
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Hexen (Video Game) / int_1bd4c0bf
 Hexen (Video Game) / int_2139c878
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Church Militant
 Hexen (Video Game) / int_2139c878
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Church Militant: The Church in the original Hexen and, by extension, Parias the Cleric. The Paladin from Hexen II serves the war god Kravnos.
 Hexen (Video Game) / int_2139c878
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 Hexen (Video Game) / int_2139c878
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Hexen (Video Game) / int_2139c878
 Hexen (Video Game) / int_21ac3809
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Ancient Grome
 Hexen (Video Game) / int_21ac3809
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Ancient Grome: Hexen II's fourth hub, Septimus, is the standard mix of Greek and Roman motifs.
 Hexen (Video Game) / int_21ac3809
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 Hexen (Video Game) / int_21ac3809
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Hexen (Video Game) / int_21ac3809
 Hexen (Video Game) / int_21f3aa44
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Good Is Not Nice
 Hexen (Video Game) / int_21f3aa44
comment
Good Is Not Nice: The Cleric may be fighting for their church against the Serpent Riders, but their ultimate weapon summons shrieking, angry spirits that turn enemies into Ludicrous Gibs. Plus, one of their weapons is a Serpent Rider's Staff they have turned against their arch enemies.
 Hexen (Video Game) / int_21f3aa44
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Hexen (Video Game) / int_21f3aa44
 Hexen (Video Game) / int_2462a9ba
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Multi-Armed and Dangerous
 Hexen (Video Game) / int_2462a9ba
comment
Multi-Armed and Dangerous: Korax from the first game has six arms and can shoot six projectiles of various kinds at once. Praevus from the Portal Of Praevus (The expansion for the second game) has four arms, which he uses to cast various spells at you.
 Hexen (Video Game) / int_2462a9ba
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 Hexen (Video Game) / int_258a59e9
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Our Centaurs Are Different
 Hexen (Video Game) / int_258a59e9
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Our Centaurs Are Different: The centaurs from Hexen are tan-skinned and they have humanoid torsos and hound-like bodies, outfitted with scant armor, large serrated swords and round shields with a skull motif (that shoot fireballs, for the slaughtaurs).
 Hexen (Video Game) / int_258a59e9
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Hexen (Video Game) / int_258a59e9
 Hexen (Video Game) / int_27a42ebc
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Spiritual Successor
 Hexen (Video Game) / int_27a42ebc
comment
Of course, being some sort of a Spiritual Successor to Heretic (if you don't consider it as... well, just a sequel), it couldn't copypaste several items for use, but, if you remember Gargoyles and Disciples of D'Sparil, not to say about the only Serpent in the game that D'Sparil rode himself... Hexen has Arfits, Dark Bishops and... Serpents, naturally. Brown Serpents are here too, if you like.
 Hexen (Video Game) / int_27a42ebc
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Hexen (Video Game) / int_27a42ebc
 Hexen (Video Game) / int_295087bf
type
Non-Indicative Name
 Hexen (Video Game) / int_295087bf
comment
Non-Indicative Name: Of the three Serpent Riders, D'sparil is the only one who actually rides a serpent. The "Flechette" item is in fact a flask of acid.
 Hexen (Video Game) / int_295087bf
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 Hexen (Video Game) / int_295087bf
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 Hexen (Video Game)
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Hexen (Video Game) / int_295087bf
 Hexen (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 Hexen (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: One particularly nasty puzzle on the Gibbet level in the Castle of Grief hub in the first game combines this with Some Dexterity Required. At first, you see nothing but a switch, which you pull... and promptly plummet to your death. Turns out, you do need to pull the switch, and then jump away in a split second, which is extremely hard to pull off properly.
 Hexen (Video Game) / int_29c50e28
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Hexen (Video Game) / int_29c50e28
 Hexen (Video Game) / int_2af0378f
type
Mayincatec
 Hexen (Video Game) / int_2af0378f
comment
Mayincatec: The continent of Mazaera in Hexen II, which is the game's second hub.
 Hexen (Video Game) / int_2af0378f
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Hexen (Video Game) / int_2af0378f
 Hexen (Video Game) / int_2b7d29e1
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Artifact Title
 Hexen (Video Game) / int_2b7d29e1
comment
Artifact Title: Defied in the game's full title. Hexen: Beyond Heretic indicates that the game ties into the Heretic lore, but follows a different set of protagonists pursuing the remaining two Serpent Riders, Korax and Ediolon rather than the journey of Corvus in the Heretic series before and after he took out D'Sparil.
 Hexen (Video Game) / int_2b7d29e1
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 Hexen (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Hexen (Video Game) / int_2cb9b1a9
comment
Cool, but Inefficient: The homing feature of the Bloodscourge can be powerful sometimes, but the fireballs have Artificial Stupidity and their path is hard to predict. The weapon is fine against bosses and in very open spaces, but often, the fireballs have trouble killing a pack of basic enemies, maybe killing one or two but leaving the rest alive; this can be mitigated by using the weapon at melee on the ground since you're immune to your own Splash Damage, causing a slaughter if you're being surrounded, keeping the weapon from being Awesome, but Impractical. This compares unfavorably with the Wraithverge and the four ghosts' better homing and no collision issues, and the Quietus that fires a line of five dumb-fire missiles of greater combined strength, without a faulty homing system. Using the Fighter's Hammer of Retribution as a melee weapon instead of as Baratus's basic ranged weapon. Sure, it hits hard and looks cool, but Timon's Axe, the true melee workhorse of the Fighter, swings more rapidly for virtually the same damage, provided you have the very-abundant blue mana to power it with.
 Hexen (Video Game) / int_2cb9b1a9
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Hexen (Video Game) / int_2cb9b1a9
 Hexen (Video Game) / int_2cf5eb14
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Endless Winter
 Hexen (Video Game) / int_2cf5eb14
comment
Endless Winter: The "hook" for the Hexen II expansion Portal of Praevus is that, a few months after the events of the main campaign, a mysterious winter has suddenly afflicted all four known continents, and the heroes have set out to find the source of it before it causes irreversible damage.
 Hexen (Video Game) / int_2cf5eb14
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Hexen (Video Game) / int_2cf5eb14
 Hexen (Video Game) / int_2d4a6d8c
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Sophisticated as Hell
 Hexen (Video Game) / int_2d4a6d8c
comment
Sophisticated as Hell: The intro text to the Necropolis.
 Hexen (Video Game) / int_2d4a6d8c
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Hexen (Video Game) / int_2d4a6d8c
 Hexen (Video Game) / int_2da1421
type
Booby Trap
 Hexen (Video Game) / int_2da1421
comment
Booby Trap: While Doom introduced crushing ceilings and floors, Hexen's scripting engine also allowed more types of hazards to be implemented, whether directly summoning monsters, having walls crush, and so on. The traps themselves mostly appeared in Gibbet, where there are two traps in the bedroom but didn't exactly use the new features here. The first trap in the bedroom being a crushing bed with baiting items, and the second is a pit trap activating when you flip a switch that's needed to proceed. Once you feel there's no other traps, the room with the axe key baits the player with three healing potions, but is also a crusher trap.
 Hexen (Video Game) / int_2da1421
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Hexen (Video Game) / int_2da1421
 Hexen (Video Game) / int_2f253c94
type
Glass Cannon
 Hexen (Video Game) / int_2f253c94
comment
Glass Cannon: The Mage from Hexen has by far the lowest amount of armor of the three classes, but makes up for this with weapons that are both powerful and have great range. The Arc of Death, their Green Mana weapon emphasizes this being perhaps the best weapon its class and boasting respectable range and damage against single monsters. Their BFG, the Bloodscourge provides a devastaing burst of damage, should the Mage fire it at the ground and find themselves surrounded by enemies. In Hexen II there is both the Necromancer and Assassin, the former is essentially the Mage and the latter is a sneaky rogue with garbage armor but can take out enemies quickly with backstabs and explosives.
 Hexen (Video Game) / int_2f253c94
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Hexen (Video Game) / int_2f253c94
 Hexen (Video Game) / int_3011ef28
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Co-Op Multiplayer
 Hexen (Video Game) / int_3011ef28
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Co-Op Multiplayer: It's quite fun to play co-op with each player taking a different class, but the lack of a Friendly Fireproof option ensures that some of you will kill each other by accident at least once.
 Hexen (Video Game) / int_3011ef28
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Hexen (Video Game) / int_3011ef28
 Hexen (Video Game) / int_30a57d1a
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Stock Video Game Puzzle
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comment
Stock Video Game Puzzle: Of the switch hunt and key hunt varieties.
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Hexen (Video Game) / int_30a57d1a
 Hexen (Video Game) / int_348c1707
type
Sword Beam
 Hexen (Video Game) / int_348c1707
comment
Sword Beam: Quietus' ranged (and only) attack. In Hexen II, the Paladin's sword (but only with the Tome of Power), and axe.
 Hexen (Video Game) / int_348c1707
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 Hexen (Video Game) / int_35fb9016
type
Gratuitous German
 Hexen (Video Game) / int_35fb9016
comment
Gratuitous German: The title. Specifically, it means "witches", which is only tangentially related to the game: while there is a lot of magic and spells being flung around, there are no actual witches.
 Hexen (Video Game) / int_35fb9016
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Hexen (Video Game) / int_35fb9016
 Hexen (Video Game) / int_38047858
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Squishy Wizard
 Hexen (Video Game) / int_38047858
comment
Daedolon the Mage, who while slow and fragile possesses powerful magic to keep enemies at bay.
 Hexen (Video Game) / int_38047858
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 Hexen (Video Game) / int_38f1a7ed
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Defector from Decadence
 Hexen (Video Game) / int_38f1a7ed
comment
Defector from Decadence: All three of the first game's protagonists escaped the corrupting influence of Korax and their evil nation's leaders, banding together to kill the aforementioned with extreme prejudice to save their world.
 Hexen (Video Game) / int_38f1a7ed
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 Hexen (Video Game) / int_39b8d3d6
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Boring, but Practical
 Hexen (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Mage's Sapphire Wand isn't a quick killing weapon, but against a pack of monsters, it can penetrate them and damage many at once. Also, it's a ranged weapon with no mana usage, which is incredibly useful if you're not in a hurry. It's also great for hitting monsters at a great distance because its shots are so fast as to reach their target practically instantaneously, meaning the monster won't have time to move out of the way. The Cleric's Serpent Staff is a passable ranged weapon — like a plasma gun — but up close it can be used to steal health and save on health items, and only costs one blue mana per two shots.
 Hexen (Video Game) / int_39b8d3d6
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 Hexen (Video Game) / int_3ac2a3e3
type
Deadly Gas
 Hexen (Video Game) / int_3ac2a3e3
comment
Deadly Gas: The Cleric can break flechettes to create clouds of lingering poison gas. The Demoness can throw Glyphs for the same effect in the Hexen II expansion. There are pulsating green-dotted mushrooms that, when damaged enough, break apart in a puff of the same poisonous gas as the Cleric's flechettes. You can hear them squeaking from a mile away.
 Hexen (Video Game) / int_3ac2a3e3
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 Hexen (Video Game) / int_3ac5110b
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Unintentionally Unwinnable
 Hexen (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: The second Heresiarch at the end of Episode 4 sometimes declines to appear, leaving the player trapped as it's killing the Heresiarch that unlocks the exit portal. Similarly, killing Korax prematurely by using the BUTCHER cheat code on the last level, before he's opened the doors to the rear chamber where the final portal appears, makes the game Unwinnable (this is also possible without cheating, by using a melée attack with certain weapons). Another good way to ruin your chances is to get a considerable way into an episode, then reset the level you're on with the INIT cheat (which resets it to the start-of-episode state, not the state it was in when you most recently entered it as your dying does), which throws that level out of sync with the rest of the episode. The final Heresiarch bug has to do with hazy coding; the ACS script that processes the whole sequence checks for exactly three chaos serpents 5 seconds. When the serpents aren't there (e.g. the player kills multiple serpents at once or between checks), the script breaks. Therefore the cure is to slowly kill one snake before waiting for the side halls to open. It sometimes happens on its own if using certain source ports that support Hexen. Occasionally the player will return from the Guardian of Ice/Fire/Steel and notice the lights around him are off and the portal is closed. The repeated "greetings, mortal" message confirms this, and the only way to reopen the portals is a switch on the other side of the one you're facing. The game has just become unwinnable. When Korax teleports away to bring in his reinforcements, using a banishment device on the mooks may teleport these enemies to the western arena where you can't attack the enemies. Players may be lucky if they can kill the enemy being the mid-arena wall with a disc of repulsion, but this generally makes the stage impossible. In some levels of Deathkings, such as Sump in the first hub, using the BUTCHER cheat renders the level (and hence the game) unwinnable because one or more vital monsters can't spawn, so their on-death trigger actions never occur. The secret level sacred grove requires you to kill ettins quickly. If the number of ettins exceed 20, infinite groups of chaos serpants will spawn and overwhelm the player. While death normally resets the level to the beginning or last save, it's a terminal state for co-op play (where all players have to loaf around the small arena without attacking or fleeing the map) that requires restarting the game.
 Hexen (Video Game) / int_3ac5110b
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1.0
 Hexen (Video Game) / int_3ac5110b
featureConfidence
1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_3ac5110b
 Hexen (Video Game) / int_3c0a4666
type
Noodle Incident
 Hexen (Video Game) / int_3c0a4666
comment
Noodle Incident: It's never explained how The Castle of Grief got it's name, other than to sound scary. Perhaps the reigning monarch got killed by the monsters, and now everyone is grieving over them?
 Hexen (Video Game) / int_3c0a4666
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1.0
 Hexen (Video Game) / int_3c0a4666
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1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_3c0a4666
 Hexen (Video Game) / int_4c798fd5
type
Shock and Awe
 Hexen (Video Game) / int_4c798fd5
comment
Shock and Awe: The Mage's Arc of Death.
 Hexen (Video Game) / int_4c798fd5
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1.0
 Hexen (Video Game) / int_4c798fd5
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 Hexen (Video Game)
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Hexen (Video Game) / int_4c798fd5
 Hexen (Video Game) / int_4cefd8a6
type
Long Song, Short Scene
 Hexen (Video Game) / int_4cefd8a6
comment
Long Song, Short Scene: One you hear during the ethereal travel loading screen. The fact it's recycled during the ending doesn't help, since it also plays here not for a really long time. The same thing happens with the song from the game's loading screen, though you do get to hear all of it in the ending. Still, the game loads so fast on modern computers that you'll be lucky to hear any music at all during game initialization or level transitions.
 Hexen (Video Game) / int_4cefd8a6
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1.0
 Hexen (Video Game) / int_4cefd8a6
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 Hexen (Video Game)
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Hexen (Video Game) / int_4cefd8a6
 Hexen (Video Game) / int_4da256ca
type
Boss Vulnerability
 Hexen (Video Game) / int_4da256ca
comment
Boss Vulnerability: The Heresiarch creates a barrier as his first combat spell. If you don't defeat him before he brings up the shield, you have to wait him out until the shield wears off. He will not cast another shield until he regains line of sight, which is his moment of vulnerability.
 Hexen (Video Game) / int_4da256ca
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1.0
 Hexen (Video Game) / int_4da256ca
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 Hexen (Video Game)
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Hexen (Video Game) / int_4da256ca
 Hexen (Video Game) / int_51beab21
type
Good Old Fisticuffs
 Hexen (Video Game) / int_51beab21
comment
Good Old Fisticuffs: In Hexen and Hexen 2, only the Fighter and Paladin are manly enough to beat up the offending monsters using their armored fists, rather than starting off with a conventional (or not-so-conventional) weapon.
 Hexen (Video Game) / int_51beab21
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1.0
 Hexen (Video Game) / int_51beab21
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Hexen (Video Game) / int_51beab21
 Hexen (Video Game) / int_5521ed05
type
No Animals Were Harmed
 Hexen (Video Game) / int_5521ed05
comment
No Animals Were Harmed: The Hexen II demo ended with the note that no sheep were harmed during its making.
 Hexen (Video Game) / int_5521ed05
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1.0
 Hexen (Video Game) / int_5521ed05
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 Hexen (Video Game)
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Hexen (Video Game) / int_5521ed05
 Hexen (Video Game) / int_55bcb669
type
Clown-Car Grave
 Hexen (Video Game) / int_55bcb669
comment
Clown-Car Grave: Reivers usually spawn from these, in unlimited amounts.
 Hexen (Video Game) / int_55bcb669
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1.0
 Hexen (Video Game) / int_55bcb669
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 Hexen (Video Game)
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Hexen (Video Game) / int_55bcb669
 Hexen (Video Game) / int_575fd5e2
type
Dark Is Not Evil
 Hexen (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: The Cleric uses a Serpent Riders' Staff that has a "cute" blinking reptile eye. It has a Life Drain when used in melee. Maybe the staff is a magical war trophy the Cleric commandeered. The Wraithverge summons a swarm of angry souls to tear enemies to shreds, and it's also wielded by the Cleric.
 Hexen (Video Game) / int_575fd5e2
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1.0
 Hexen (Video Game) / int_575fd5e2
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 Hexen (Video Game)
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Hexen (Video Game) / int_575fd5e2
 Hexen (Video Game) / int_57d43e40
type
Fantasy Counterpart Culture
 Hexen (Video Game) / int_57d43e40
comment
Fantasy Counterpart Culture: All of the continents on Thyrion, where Hexen II takes place, count. Blackmarsh is a generic medieval Western European setting, Mazaera is Mayincatec, Thysis is Ancient Egypt to the point where it can't decide whether it's a fictional simile or the true Egypt, Septimus is Ancient Grome, and Tulku (from the expansion) is China/Tibet.
 Hexen (Video Game) / int_57d43e40
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1.0
 Hexen (Video Game) / int_57d43e40
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 Hexen (Video Game)
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Hexen (Video Game) / int_57d43e40
 Hexen (Video Game) / int_58204b95
type
Magic Knight
 Hexen (Video Game) / int_58204b95
comment
Parias the Cleric, who has a mix of physical ability and magical power that allows both short-ranged and long-ranged combat to be option.
 Hexen (Video Game) / int_58204b95
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1.0
 Hexen (Video Game) / int_58204b95
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 Hexen (Video Game)
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Hexen (Video Game) / int_58204b95
 Hexen (Video Game) / int_5832e916
type
Die, Chair, Die!
 Hexen (Video Game) / int_5832e916
comment
Die, Chair, Die!: Many objects and furniture in Hexen II can be destroyed. This is even needed by a few puzzles.
 Hexen (Video Game) / int_5832e916
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1.0
 Hexen (Video Game) / int_5832e916
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 Hexen (Video Game)
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Hexen (Video Game) / int_5832e916
 Hexen (Video Game) / int_5a08d0ae
type
Back Stab
 Hexen (Video Game) / int_5a08d0ae
comment
Back Stab: One of the Assassin's class skills lets her attack enemies from behind.
 Hexen (Video Game) / int_5a08d0ae
featureApplicability
1.0
 Hexen (Video Game) / int_5a08d0ae
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1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_5a08d0ae
 Hexen (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Hexen (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: The flechette's in the cleric's hands. They explode in a cloud of Deadly Gas that lasts for about 30 seconds. The good part is monsters are both too stupid to avoid walking into the cloud, and when they do it stun-locks them so they can't move or attack, right up until they die in most cases. It's also the easiest way to kill the centaurs/slaughtaurs as they will get stuck in their "getting hurt" animation and not be able to put up their shields. Best of all, you can hold up to 25 at once and they are very common, meaning you don't even have to save them for a rainy day like most examples of this trope.
 Hexen (Video Game) / int_5b81ca8d
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1.0
 Hexen (Video Game) / int_5b81ca8d
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 Hexen (Video Game)
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Hexen (Video Game) / int_5b81ca8d
 Hexen (Video Game) / int_5fc3eff4
type
Time Bomb
 Hexen (Video Game) / int_5fc3eff4
comment
Time Bomb: How the Mage uses flechette flasks and Crusader uses Glyphs of the Ancients.
 Hexen (Video Game) / int_5fc3eff4
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1.0
 Hexen (Video Game) / int_5fc3eff4
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1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_5fc3eff4
 Hexen (Video Game) / int_60f37373
type
Attack Reflector
 Hexen (Video Game) / int_60f37373
comment
Attack Reflector: The Heresiarch creates three orbs that revolve around his chest and reflect any ranged attack. Seeking weapons (including the Wraith Verge) are also retargeted against the source of the attack, with the exception of the Sapphire Wand. Centaurs and Slaughtaurs can also reflect non-hitscan projectiles with their shields after they flinch from an attack, and are invulnerable to absolutely everything aside from poison clouds of mushrooms or the Cleric's Flechettes.
 Hexen (Video Game) / int_60f37373
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1.0
 Hexen (Video Game) / int_60f37373
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 Hexen (Video Game)
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Hexen (Video Game) / int_60f37373
 Hexen (Video Game) / int_61b9028c
type
Sinister Scythe
 Hexen (Video Game) / int_61b9028c
comment
Sinister Scythe: The necromancer's starting weapon.
 Hexen (Video Game) / int_61b9028c
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1.0
 Hexen (Video Game) / int_61b9028c
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Hexen (Video Game) / int_61b9028c
 Hexen (Video Game) / int_6221949c
type
Doomed Predecessor
 Hexen (Video Game) / int_6221949c
comment
Doomed Predecessor: The start of each hub in Hexen II contains a message from a person named Tyranith, who attempts to, like you, kill Eidolon and his generals. The last hub starts with a message with Tyranith explaining the Already Undone for You and saying they probably won't survive for long. A few rooms later, you stumble across Tyranith's corpse.
 Hexen (Video Game) / int_6221949c
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1.0
 Hexen (Video Game) / int_6221949c
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1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_6221949c
 Hexen (Video Game) / int_648e3ba4
type
Our Wyverns Are Different
 Hexen (Video Game) / int_648e3ba4
comment
Our Wyverns Are Different: The Death Wyvern, which appears as the Boss of the second hub, bombarding you with streams of explosive fireballs. It's also undead, meaning it doubles as a Dracolich.
 Hexen (Video Game) / int_648e3ba4
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1.0
 Hexen (Video Game) / int_648e3ba4
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 Hexen (Video Game)
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Hexen (Video Game) / int_648e3ba4
 Hexen (Video Game) / int_6b31f75
type
Scary Scorpions
 Hexen (Video Game) / int_6b31f75
comment
Scary Scorpions: In the third land of Hexen II, which has an Egyptian theme.
 Hexen (Video Game) / int_6b31f75
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1.0
 Hexen (Video Game) / int_6b31f75
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 Hexen (Video Game)
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Hexen (Video Game) / int_6b31f75
 Hexen (Video Game) / int_6bda9a30
type
Meaningful Name
 Hexen (Video Game) / int_6bda9a30
comment
Meaningful Name: Korax is from the Latin corax "raven" (which in turn is from the Greek korax). Hexen is German / Old English for witches. Also many of the level names; e.g. "effluvium" means "unpleasant odour" and "Locus Requiescat" translates as "graveyard" (literally, "place where the dead rest").
 Hexen (Video Game) / int_6bda9a30
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1.0
 Hexen (Video Game) / int_6bda9a30
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 Hexen (Video Game)
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Hexen (Video Game) / int_6bda9a30
 Hexen (Video Game) / int_6c4ed101
type
Breath Weapon
 Hexen (Video Game) / int_6c4ed101
comment
The Death Wyvern from the first game is a downplayed example, as you have all your weapons except your superweapon. He actually doesn't have much HP (640, or about 3 Centaurs worth), but does have a very dangerous Breath Weapon and a troublesome arena; you'll need to collect an artifact in the back of the room to properly traverse it without dying quickly.
 Hexen (Video Game) / int_6c4ed101
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1.0
 Hexen (Video Game) / int_6c4ed101
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1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_6c4ed101
 Hexen (Video Game) / int_6dec2f19
type
Swiss-Army Weapon
 Hexen (Video Game) / int_6dec2f19
comment
Swiss-Army Weapon: Of a sort; the flechettes and Glyphs of the Ancients have different properties depending on which class uses them.
 Hexen (Video Game) / int_6dec2f19
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1.0
 Hexen (Video Game) / int_6dec2f19
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 Hexen (Video Game)
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Hexen (Video Game) / int_6dec2f19
 Hexen (Video Game) / int_6ec989d8
type
Guide Dang It!
 Hexen (Video Game) / int_6ec989d8
comment
Guide Dang It!: The first game's first hub area, the Seven Portals, and its related three sublevels basically boils down to a massive switch-and-key-hunt. Beating it involves crossing through the multiple sublevels to find the switches that make unannounced changes in the other sublevels, which you have to locate and discover yourself to progress, with the only indicator of progress being the very cryptic message "one third of the puzzle has been solved on the seven portals". Playing this level without prior experience or a guide will likely just degenerate into blindly wandering around and searching for the many switches and locked doors. Getting to the Effluvium from the Dungeons in the first game can be a bit of a minor one, since you're supposed to get there by fumbling around in a pitch black tunnel until you accidentally fall into a bottomless pit that, instead of killing you, takes you to a hidden room in the Effluvium instead. If you explored the tunnel with a torch, saw the pit and thought "Yeah, nice try game" since it's had you stumble through pitch-black tunnels into more lethal bottomless pits before, or are the kind of player who reloads as soon as you hear the "death by falling damage" scream, you're going to have some problems. Reaching Hub 4's secret level (Desolate Garden) can also be this. The game tells you when pulling the switch in Sacred Grove that this opens the way to Desolate Garden... but nowhere does it even hint at the other trigger action required, that of crossing a linedef at the mouth of the cave containing the exit in Bright Crucible. II has a lot of these, particularly in Thysis. This is generally caused by puzzle items being placed in what amounts to secret areas (similar to what Quake does), where you need to look for anything a bit off. In Portal of Praevus, there is a super secret nightmare difficulty level that requires you to find Tien's key, which appears much earlier than usual and is hidden in a pipe in the first map (Eidolon's Lair). Then use it to open a small, easily missed grate on the floor. Then use the ring of flight to fly up to a very high ledge at the beginning of the map. And there's no hints anywhere that this nightmare difficulty even exists at all.
 Hexen (Video Game) / int_6ec989d8
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1.0
 Hexen (Video Game) / int_6ec989d8
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 Hexen (Video Game)
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Hexen (Video Game) / int_6ec989d8
 Hexen (Video Game) / int_70c06a09
type
The Undead
 Hexen (Video Game) / int_70c06a09
comment
The Undead: Reivers and the Death Wyvern are reported to be normally undead, but it probably unintentionally appears this is inverted with Zedek, Traductus and Menelkir, whom Korax gave "the dark gift of Unlife". This isn't explained further (The Doom Wiki speaks of eternal life), but when you fight the three, you have to find each within his respective tomb. So it looks as if, while the undead are dead that can walk around, the unliving are alive but have to sit in a tomb. Yay?
 Hexen (Video Game) / int_70c06a09
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1.0
 Hexen (Video Game) / int_70c06a09
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 Hexen (Video Game)
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Hexen (Video Game) / int_70c06a09
 Hexen (Video Game) / int_72bf48
type
Co-Op Multiplayer
 Hexen (Video Game) / int_72bf48
comment
Only Coop Multiplayer allows all characters to see each other, and that has its own item set as well.
 Hexen (Video Game) / int_72bf48
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1.0
 Hexen (Video Game) / int_72bf48
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 Hexen (Video Game)
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Hexen (Video Game) / int_72bf48
 Hexen (Video Game) / int_72d43279
type
Blocking Stops All Damage
 Hexen (Video Game) / int_72d43279
comment
Blocking Stops All Damage: ZigZagged, Centaurs raise their shield in response to being attacked, which makes them invulnerable from attacks coming from any direction. Projectile attacks are reflected too. However, weapons such as the Wraithverge (Cleric) and Arc of Death (Mage) can bypass this effect, the latter by landing a hit before the shield goes up.
 Hexen (Video Game) / int_72d43279
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1.0
 Hexen (Video Game) / int_72d43279
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 Hexen (Video Game)
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Hexen (Video Game) / int_72d43279
 Hexen (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Hexen (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: The three parts of the Fighter's fourth weapon glow green, as does the assembled weapon. Likewise blue for the Cleric's fourth weapon and red for the Mage's.
 Hexen (Video Game) / int_735b4101
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1.0
 Hexen (Video Game) / int_735b4101
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 Hexen (Video Game)
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Hexen (Video Game) / int_735b4101
 Hexen (Video Game) / int_7462b84d
type
Dead-End Room
 Hexen (Video Game) / int_7462b84d
comment
Dead-End Room: The end of hub 4, when you enter the axe room. If you kill the chaos serpents too quickly, you'll trigger a bug that prevents other monsters (as well as the hub boss) from engaging.
 Hexen (Video Game) / int_7462b84d
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1.0
 Hexen (Video Game) / int_7462b84d
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 Hexen (Video Game)
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Hexen (Video Game) / int_7462b84d
 Hexen (Video Game) / int_75f38750
type
Kaizo Trap
 Hexen (Video Game) / int_75f38750
comment
Kaizo Trap: Defeating Korax may leave one feeling smug, but watch out for the four ghosts that he releases upon death or you might be shredded by them and left staring at Korax's dead carcass with your body dead on the floor. They behave like the Ghosts released from the Wraith Verge, the Cleric's BFG When the heresiarchs are killed their three floating mana cubes bounce around a bit before exploding. This can definitely kill you considering they do a lot of damage and have a much larger blast radius than their explosion sprites suggest
 Hexen (Video Game) / int_75f38750
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1.0
 Hexen (Video Game) / int_75f38750
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 Hexen (Video Game)
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Hexen (Video Game) / int_75f38750
 Hexen (Video Game) / int_765a84eb
type
Slap-on-the-Wrist Nuke
 Hexen (Video Game) / int_765a84eb
comment
Slap-on-the-Wrist Nuke: The Cleric's Mace of Contrition is very weak for what appears to be a skull-crushing bludgeon-mace. It takes several seconds just to kill a basic Ettin and feels more like you're slapping them to death with a wooden stick. This also happens to the Fighter's Timon's Axe if it runs out of mana since you'd expect a basic battle hatchet to be more deadly than that.
 Hexen (Video Game) / int_765a84eb
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1.0
 Hexen (Video Game) / int_765a84eb
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 Hexen (Video Game)
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Hexen (Video Game) / int_765a84eb
 Hexen (Video Game) / int_77aedc5c
type
Horse of a Different Color
 Hexen (Video Game) / int_77aedc5c
comment
Horse of a Different Color: In II, the horseman Pestilence rides an enormous boar instead of a horse.
 Hexen (Video Game) / int_77aedc5c
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1.0
 Hexen (Video Game) / int_77aedc5c
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 Hexen (Video Game)
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Hexen (Video Game) / int_77aedc5c
 Hexen (Video Game) / int_7ae4d273
type
Point of No Return
 Hexen (Video Game) / int_7ae4d273
comment
Point of No Return: A minor one in the first hub. "Winnowing Hall" is a prologue; one you enter the hub proper, you can't go back to the Winnowing Hall. The end portal of every hub after the Seven Portals, aside from giving exposition and leading to the next hub, also acts as one. Once you're in the Axe Room of hub 4, there's no way back to the rest of the hub except for a brief few seconds when the Heresiarch's death causes the door to open again, before it closes forever. The last level of hub 5 is an epilogue; you can't go back, and once in Korax' hall you can't return to the start of the level (except by using a Chaos Device, which however locks you out of the hall). Once into the main part of the hall, you can't return to the entrance lobby, so use those mana dispensers while you can.
 Hexen (Video Game) / int_7ae4d273
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1.0
 Hexen (Video Game) / int_7ae4d273
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1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_7ae4d273
 Hexen (Video Game) / int_7d561d58
type
Too Awesome to Use
 Hexen (Video Game) / int_7d561d58
comment
Too Awesome to Use: The Icon of the Defender provides 30 seconds of invulnerability but is very rare, making it likely to save them all until the Final Boss. This can pay off, making Korax a complete joke as he fruitlessly tries to kill you and you spam your BFG on him. The Dark Servant summons a Maulotaur (A boss in Heretic) to fight for you, but there are only two in the baseline game.note  You can get hold of a third in the Dungeons... but doing so requires tracking down and destroying all 34 sitting corpses in the level, a painstaking task which only gets worse once you've completed the main puzzle and the map starts randomly spawning endless supplies of Ettins. Can serve as a handy diversion fighting the Heresiarch, but not much else.note  Deathkings, on the other hand, has thirteen (although one of them is unreachable, as it's under a Descending Ceiling that crushes you when you try and get to it), plus an extra one that spawns partway through the final level. Dragon Skin Bracers boosts your armor, but you may have trouble finding the perfect time to use them since getting hit is usually not a goal when playing the game. They are also quite rare too. Krater of Might refills all of your mana to the maximum of 200 each. They are more common than the above items, but can pile up due to how abundant mana is in the base game.
 Hexen (Video Game) / int_7d561d58
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1.0
 Hexen (Video Game) / int_7d561d58
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1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_7d561d58
 Hexen (Video Game) / int_7db2e3e0
type
Invincibility Power-Up
 Hexen (Video Game) / int_7db2e3e0
comment
The Icon of the Defender provides 30 seconds of invulnerability but is very rare, making it likely to save them all until the Final Boss. This can pay off, making Korax a complete joke as he fruitlessly tries to kill you and you spam your BFG on him.
 Hexen (Video Game) / int_7db2e3e0
featureApplicability
1.0
 Hexen (Video Game) / int_7db2e3e0
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1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_7db2e3e0
 Hexen (Video Game) / int_7e8a8eac
type
Body Armor as Hit Points
 Hexen (Video Game) / int_7e8a8eac
comment
Body Armor as Hit Points: Hexen follows a similar armor system as Doom, where some damage is absorbed by armor. AC ranges from 1-20. Internally, this corresponds to 5-100 armor hit points, which also counts as the percent of damage taken by said armor. The difference from Doom is that character always have a minimum armor class (Mage has AC 1 for 5% reduction, Fighter has AC 3 for 15% reduction). Hexen II tracks armor on a per-piece basis, still providing damage reduction (but unlike Quake, excess damage applied to armor doesn't carry over to the player.)
 Hexen (Video Game) / int_7e8a8eac
featureApplicability
1.0
 Hexen (Video Game) / int_7e8a8eac
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_7e8a8eac
 Hexen (Video Game) / int_7fa7b32e
type
Make My Monster Grow
 Hexen (Video Game) / int_7fa7b32e
comment
Make My Monster Grow: Eidolon pulls this during the final battle.
 Hexen (Video Game) / int_7fa7b32e
featureApplicability
1.0
 Hexen (Video Game) / int_7fa7b32e
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_7fa7b32e
 Hexen (Video Game) / int_808a7b93
type
Horsemen of the Apocalypse
 Hexen (Video Game) / int_808a7b93
comment
Horse Men Of The Apocalypse: The bosses in II. According to Tyranith's records, they can be brought to life at will by Eidolon thanks to the power of his Chaos Sphere.
 Hexen (Video Game) / int_808a7b93
featureApplicability
1.0
 Hexen (Video Game) / int_808a7b93
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_808a7b93
 Hexen (Video Game) / int_812ee32b
type
Linear Warriors, Quadratic Wizards
 Hexen (Video Game) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: To a lesser degree than standard, as the game lacks Character Levels and has more in common with a standard FPS. The main issues with the Fighter (warrior) is his limited long-range capability, which encourages "creativity" when facing many ranged monsters, such as herding the monsters into a close-quarters vantage-point where his weapons truly shine.
 Hexen (Video Game) / int_812ee32b
featureApplicability
1.0
 Hexen (Video Game) / int_812ee32b
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_812ee32b
 Hexen (Video Game) / int_8344209e
type
BFG
 Hexen (Video Game) / int_8344209e
comment
The Quietus is a no-frills BFG, sending out a wave of 5 firey blades that explode for incredible damage combined. Very effective on bosses and hordes of enemies.
 Hexen (Video Game) / int_8344209e
featureApplicability
1.0
 Hexen (Video Game) / int_8344209e
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_8344209e
 Hexen (Video Game) / int_834420aa
type
BFS
 Hexen (Video Game) / int_834420aa
comment
BFS: Quietus, the Fighter's ultimate weapon. Also counts as a Flaming Sword. Does NOT count as a melee weapon. It effectively acts as the Fighter's BFG and is very effective at mowing through clusters of Mooks at short to medium ranges.
 Hexen (Video Game) / int_834420aa
featureApplicability
1.0
 Hexen (Video Game) / int_834420aa
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_834420aa
 Hexen (Video Game) / int_8410bf3b
type
Quad Damage
 Hexen (Video Game) / int_8410bf3b
comment
Quad Damage: The Tome of Power. Just like Heretic, it frequently adds a Secondary Fire effect to most weapons. It must be mentioned that the Tome of Power existed before Quad Damage (Heretic is a 1994 game, Quake is from 1996) and it may have been John Romero's idea to "port" the Tome of Power to Quake, both being games he produced.
 Hexen (Video Game) / int_8410bf3b
featureApplicability
1.0
 Hexen (Video Game) / int_8410bf3b
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_8410bf3b
 Hexen (Video Game) / int_84685817
type
Life Drain
 Hexen (Video Game) / int_84685817
comment
The Cleric: The character is reasonably fast, and the most flexible with both an "okay" melee weapon, and a Serpent Staff with ranged capability and a potent melee Life Drain ability. In contrast to his Jack of All Stats arsenal, his BFG is very destructive for how little effort it requires to use. (see BFG above)
 Hexen (Video Game) / int_84685817
featureApplicability
1.0
 Hexen (Video Game) / int_84685817
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_84685817
 Hexen (Video Game) / int_84764598
type
Dramatic Thunder
 Hexen (Video Game) / int_84764598
comment
Dramatic Thunder: Hexen is occasionally scripted to play a lightning flash and thunder strike. However, there's one location in Effluvium where you can walk back and forth to trigger a lightning strike in rapid succession.
 Hexen (Video Game) / int_84764598
featureApplicability
1.0
 Hexen (Video Game) / int_84764598
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_84764598
 Hexen (Video Game) / int_8657983a
type
Projectile Spell
 Hexen (Video Game) / int_8657983a
comment
Projectile Spell: Both in the "magic that needs to be aimed" sense and the Necromancer's second weapon, which is what the name says it is.
 Hexen (Video Game) / int_8657983a
featureApplicability
1.0
 Hexen (Video Game) / int_8657983a
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_8657983a
 Hexen (Video Game) / int_88b58b0b
type
Hitscan
 Hexen (Video Game) / int_88b58b0b
comment
Centaurs and Slaughtaurs can also reflect non-hitscan projectiles with their shields after they flinch from an attack, and are invulnerable to absolutely everything aside from poison clouds of mushrooms or the Cleric's Flechettes.
 Hexen (Video Game) / int_88b58b0b
featureApplicability
1.0
 Hexen (Video Game) / int_88b58b0b
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_88b58b0b
 Hexen (Video Game) / int_88e5fcbc
type
One-Hit Polykill
 Hexen (Video Game) / int_88e5fcbc
comment
One-Hit Polykill: The Mage's starting weapon, the Sapphire Wand, whose shots can pierce through literally any enemy in the game, including the Heresiarch and even Korax himself. That doesn't mean it bypasses invulnerability spells like the Heresiarch's, though.
 Hexen (Video Game) / int_88e5fcbc
featureApplicability
1.0
 Hexen (Video Game) / int_88e5fcbc
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_88e5fcbc
 Hexen (Video Game) / int_898ff050
type
Villain Protagonist
 Hexen (Video Game) / int_898ff050
comment
Villain Protagonist: The Necromancer was picked on until he learned the dark arts and plotted to conquer lands with his undead legions so people would fear him. Now that Eidolon has come around, the Necromancer has to kill him to get his plans back on track and be feared again. The Assassin as well, though they're less grandiose. She just really likes killing people, and figures that Eidolon will be more of a challenge - and thus more entertaining - than her usual targets.
 Hexen (Video Game) / int_898ff050
featureApplicability
1.0
 Hexen (Video Game) / int_898ff050
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_898ff050
 Hexen (Video Game) / int_8bfd8321
type
Informing the Fourth Wall
 Hexen (Video Game) / int_8bfd8321
comment
Informing the Fourth Wall: In the expansion to Hexen 2 Portal Of Praevus there is a key called "Tien's Key". When you first unlock a door with it the game shows a message saying "Tien's key has not outlived its usefulness", as well as a message when you use it the second time about it being used up. Justified, as every other key in the game is only used once.
 Hexen (Video Game) / int_8bfd8321
featureApplicability
1.0
 Hexen (Video Game) / int_8bfd8321
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_8bfd8321
 Hexen (Video Game) / int_8f842f45
type
Multiple Head Case
 Hexen (Video Game) / int_8f842f45
comment
Multiple Head Case: The Ettin enemies have two heads on one shoulder. They're also The Goomba of the game, easy-to-kill showing up in the first few levels.
 Hexen (Video Game) / int_8f842f45
featureApplicability
1.0
 Hexen (Video Game) / int_8f842f45
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_8f842f45
 Hexen (Video Game) / int_90141f06
type
IKEA Weaponry
 Hexen (Video Game) / int_90141f06
comment
IKEA Weaponry: The fourth and final weapons in Hexen have to be assembled from three parts scattered across the hubs. Fortunately they're in plain sight. One secret level even has all the parts in one place. Something similar happens in II, though the weapons are divided in only two parts.
 Hexen (Video Game) / int_90141f06
featureApplicability
1.0
 Hexen (Video Game) / int_90141f06
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_90141f06
 Hexen (Video Game) / int_91479a10
type
Schrödinger's Player Character
 Hexen (Video Game) / int_91479a10
comment
Schrödinger's Player Character: Three characters to choose from. There are minor differences depending on your choice - for example, a mage (playing on medium or hard) will see an Afrit in front of the door, while the cleric and fighter do not. Only Coop Multiplayer allows all characters to see each other, and that has its own item set as well.
 Hexen (Video Game) / int_91479a10
featureApplicability
1.0
 Hexen (Video Game) / int_91479a10
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_91479a10
 Hexen (Video Game) / int_92cf3f7b
type
Smashing Hallway Traps of Doom
 Hexen (Video Game) / int_92cf3f7b
comment
Smashing Hallway Traps of Doom: Hexen, with the new ACS scripts, demonstrates two instances in the first level.
 Hexen (Video Game) / int_92cf3f7b
featureApplicability
1.0
 Hexen (Video Game) / int_92cf3f7b
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_92cf3f7b
 Hexen (Video Game) / int_940a5958
type
Artificial Stupidity
 Hexen (Video Game) / int_940a5958
comment
The Dark Servant item summons a giant hammer-wielding minotaur note (known as "Maulotaur" in-universe) to your aid. It does have a tendency to get you killed by accident every so often, but it's the thought that counts.
 Hexen (Video Game) / int_940a5958
featureApplicability
1.0
 Hexen (Video Game) / int_940a5958
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_940a5958
 Hexen (Video Game) / int_94bc84ad
type
Sdrawkcab Speech
 Hexen (Video Game) / int_94bc84ad
comment
Sdrawkcab Speech: Dark Bishops have their barks "Serve the bishop" and "So You Are back", with distortion and reversed.
 Hexen (Video Game) / int_94bc84ad
featureApplicability
1.0
 Hexen (Video Game) / int_94bc84ad
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_94bc84ad
 Hexen (Video Game) / int_9578bb87
type
Canis Latinicus
 Hexen (Video Game) / int_9578bb87
comment
Canis Latinicus: A weird example in Hexen II: all of the signs in Septimus have text that reads "mortis te manet cum magnis dentibus acutis". While this is real Latin, it translates to something like "Death will remain with the big sharp teeth", which doesn't really make much sense.note  It's meant to say "Death ''Awaits You'' With Nasty Big Pointy Teeth".
 Hexen (Video Game) / int_9578bb87
featureApplicability
1.0
 Hexen (Video Game) / int_9578bb87
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_9578bb87
 Hexen (Video Game) / int_970c790a
type
Big Bad
 Hexen (Video Game) / int_970c790a
comment
Korax from the first game has six arms and can shoot six projectiles of various kinds at once.
 Hexen (Video Game) / int_970c790a
featureApplicability
1.0
 Hexen (Video Game) / int_970c790a
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_970c790a
 Hexen (Video Game) / int_99fe88e1
type
Event Flag
 Hexen (Video Game) / int_99fe88e1
comment
Event Flag: Hexen's scripting system allowed creating event flags that spanned across maps, such as saying that part of a puzzle has been solved somewhere else. In some cases, these events can be triggered by crossing a line (e.g. crossing the center of a map to unlock the first secret level).
 Hexen (Video Game) / int_99fe88e1
featureApplicability
1.0
 Hexen (Video Game) / int_99fe88e1
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_99fe88e1
 Hexen (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Hexen (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: Each class has its own set: In Hexen, each class has five levels: For the Fighter: Squire, Knight, Warrior, Berserker, Titan. For the Cleric: Altar Boy, Acolyte, Priest, Cardinal, Pope.note The N64 release renamed these to Novice, Missionary, Acolyte, Initiate, Mystic. For the Mage: Apprentice, Enchanter, Sorcerer, Warlock, Archmage. In Hexen II, each class has four levels: For the Paladin: Apprentice, Squire, Adept, Lord. For the Crusader: Gallant, Holy Avenger, Divine Hero, Legend. For the Necromancer: Sorcerer, Dark Servant, Warlock, Lich King. For the Assassin: Rogue, Cutthroat, Executioner, Widow Maker. For the Demoness (Portal of Praevus only): Larva, Spawn, Fiend, She Bitch.
 Hexen (Video Game) / int_9a117348
featureApplicability
1.0
 Hexen (Video Game) / int_9a117348
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_9a117348
 Hexen (Video Game) / int_9ac6b0c1
type
Sociopathic Hero
 Hexen (Video Game) / int_9ac6b0c1
comment
Sociopathic Hero: The Assassin is, like the name suggests, a cold-blooded killer. She wants to kill Eidolon to prove she's the best assassin of all time. (Also see Villain Protagonist.)
 Hexen (Video Game) / int_9ac6b0c1
featureApplicability
1.0
 Hexen (Video Game) / int_9ac6b0c1
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_9ac6b0c1
 Hexen (Video Game) / int_9b045a08
type
Wendigo
 Hexen (Video Game) / int_9b045a08
comment
Wendigo: One of the enemy types, with the appearance of a humanoid being made of ice that shoots spiky lumps of ice at you.
 Hexen (Video Game) / int_9b045a08
featureApplicability
1.0
 Hexen (Video Game) / int_9b045a08
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_9b045a08
 Hexen (Video Game) / int_9c1f758a
type
Kill It with Fire
 Hexen (Video Game) / int_9c1f758a
comment
Kill It with Fire: The Cleric's Firestorm and the Mage's Bloodscourge.
 Hexen (Video Game) / int_9c1f758a
featureApplicability
1.0
 Hexen (Video Game) / int_9c1f758a
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_9c1f758a
 Hexen (Video Game) / int_a0f61fe2
type
Power-Up Letdown
 Hexen (Video Game) / int_a0f61fe2
comment
Power-Up Letdown: In the original Hexen, The Dark Servant allows you to summon a Maulotaur boss allied with you who will aggressively fight enemies for you. It sounds too good to be true, but their value is limited as a BFG caliber weapon will kill enemies much faster and ammo is usually not an issue either. You are also not Friendly Fireproof so don't accidentally trip on their "ground fire" attack or you'll be in a world or hurt. In the sequel Hexen II, the Summon Stone summons a more mundane Imp to fight for you. They are mostly useful as a distraction, and not nearly as brawny as the Maulotaur. (See Summon Magic below.)
 Hexen (Video Game) / int_a0f61fe2
featureApplicability
1.0
 Hexen (Video Game) / int_a0f61fe2
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_a0f61fe2
 Hexen (Video Game) / int_a121abc7
type
Respawning Enemies
 Hexen (Video Game) / int_a121abc7
comment
Respawning Enemies: Once every four minutes, Hexen will spawn new enemies. Normally, there's five points on the map that each have a 50% chance of spawning an ettin, with only the first hub having some variation. In Deathkings of the Dark Citadel, they're a bit more frequent and randomly determine which monster gets spawned (based on what's specified in the spawn script).
 Hexen (Video Game) / int_a121abc7
featureApplicability
1.0
 Hexen (Video Game) / int_a121abc7
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_a121abc7
 Hexen (Video Game) / int_a13dfbfd
type
Armor Points
 Hexen (Video Game) / int_a13dfbfd
comment
Armor Points: In Hexen, the implementation is mostly identical to that in Doom, but rather than showing the raw value, it's displayed as an abstract AC that increases in different amounts depending on the pickup and the class of the player. In Hexen II, armor points are tracked on a per-piece basis and is shown in the status window.
 Hexen (Video Game) / int_a13dfbfd
featureApplicability
1.0
 Hexen (Video Game) / int_a13dfbfd
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_a13dfbfd
 Hexen (Video Game) / int_a188ac4b
type
Overly Long Gag
 Hexen (Video Game) / int_a188ac4b
comment
Overly Long Gag: In the "Dungeon" level of the first game, there is an odd puzzle were you have to push a switch multiple times. Each time you do it spawns a slaughtaur, you have to push it a total of seven times to open the next area (each time yielding another slaughtaur, although you can tell when you're finally done as the button will stay activated). Most people's reaction will probably be "how many more times do I have to push this damn button?"
 Hexen (Video Game) / int_a188ac4b
featureApplicability
1.0
 Hexen (Video Game) / int_a188ac4b
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1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_a188ac4b
 Hexen (Video Game) / int_a448674
type
Gratuitous Latin
 Hexen (Video Game) / int_a448674
comment
Gratuitous Latin: The Deathkings Of The Dark Citadel expansion has a graveyard named "Locus Requiscat" (approximately "Place of rest".)
 Hexen (Video Game) / int_a448674
featureApplicability
1.0
 Hexen (Video Game) / int_a448674
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_a448674
 Hexen (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Hexen (Video Game) / int_a5e998f0
comment
When the heresiarchs are killed their three floating mana cubes bounce around a bit before exploding. This can definitely kill you considering they do a lot of damage and have a much larger blast radius than their explosion sprites suggest
 Hexen (Video Game) / int_a5e998f0
featureApplicability
1.0
 Hexen (Video Game) / int_a5e998f0
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_a5e998f0
 Hexen (Video Game) / int_ab777ed9
type
Derivative Differentiation
 Hexen (Video Game) / int_ab777ed9
comment
Derivative Differentiation: Heretic's general gameplay design was very similar to that of Doom in level structure and weaponry. This game features a Hub Level system that often requires you to revisit levels, and has three distinct playable classes with their own weaponry and abilities.
 Hexen (Video Game) / int_ab777ed9
featureApplicability
1.0
 Hexen (Video Game) / int_ab777ed9
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_ab777ed9
 Hexen (Video Game) / int_ab998a84
type
Already Undone for You
 Hexen (Video Game) / int_ab998a84
comment
Already Undone for You: In Hexen II, the player comes across many messages left behind by a previous adventurer named Tyranith, who, like the Player Character, is trying to kill Eidolon and his generals. But then, when you start killing those generals yourself, the notes keep coming, implying that Tyranith had already killed them. Turns out, he did indeed kill all four generals singlehandedly and was on his way to deal with Eidolon, but then you find his last note. It explains that Eidolon's power source, the Chaos Sphere, has revived the generals (which is why you had to kill them all again), and that he expects another battle or two will result in his death. A few rooms later, you find his corpse
 Hexen (Video Game) / int_ab998a84
featureApplicability
1.0
 Hexen (Video Game) / int_ab998a84
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_ab998a84
 Hexen (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Hexen (Video Game) / int_ac9f78d9
comment
Jack of All Stats: The Cleric: The character is reasonably fast, and the most flexible with both an "okay" melee weapon, and a Serpent Staff with ranged capability and a potent melee Life Drain ability. In contrast to his Jack of All Stats arsenal, his BFG is very destructive for how little effort it requires to use. (see BFG above)
 Hexen (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Hexen (Video Game) / int_ac9f78d9
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_ac9f78d9
 Hexen (Video Game) / int_b769b9df
type
Ammo-Using Melee Weapon
 Hexen (Video Game) / int_b769b9df
comment
Ammo-Using Melee Weapon: Zig-zagged with the Fighter's arsenal. Timon's Axe is a straight example: it's solely a melee weapon, but is powered by Blue Mana which causes lightning to flash around it; it can still be used if you don't have any left, but for much less damage. Averted for two other weapons which look like melee weapons: the Hammer of Retribution has both melee and ranged attacks and only uses mana for the latter, while the Quietus, to all appearances a sword, has no melee capability at all. The Paladin's Vorpal Sword in Hexen II uses Blue Mana to deal extra damage and push enemies away. Like the Timon's Axe before it, it works without mana, though it has the advantage of more consistent attack timing than the gauntlets.
 Hexen (Video Game) / int_b769b9df
featureApplicability
-1.0
 Hexen (Video Game) / int_b769b9df
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_b769b9df
 Hexen (Video Game) / int_b9085a47
type
Summon Magic
 Hexen (Video Game) / int_b9085a47
comment
The Dark Servant summons a Maulotaur (A boss in Heretic) to fight for you, but there are only two in the baseline game.note  You can get hold of a third in the Dungeons... but doing so requires tracking down and destroying all 34 sitting corpses in the level, a painstaking task which only gets worse once you've completed the main puzzle and the map starts randomly spawning endless supplies of Ettins. Can serve as a handy diversion fighting the Heresiarch, but not much else.note  Deathkings, on the other hand, has thirteen (although one of them is unreachable, as it's under a Descending Ceiling that crushes you when you try and get to it), plus an extra one that spawns partway through the final level.
 Hexen (Video Game) / int_b9085a47
featureApplicability
1.0
 Hexen (Video Game) / int_b9085a47
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_b9085a47
 Hexen (Video Game) / int_b97a2fa7
type
Forced Transformation
 Hexen (Video Game) / int_b97a2fa7
comment
The Ettins were originally the human soldiers of the Legion before their Marshal, Zedek, sold them out to Korax, who transformed them into the thuggish monsters you encounter throughout the game. They retain enough memory of who they were to hate what they have become... but they hate you more for still being human.
 Hexen (Video Game) / int_b97a2fa7
featureApplicability
1.0
 Hexen (Video Game) / int_b97a2fa7
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1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_b97a2fa7
 Hexen (Video Game) / int_bbca7a41
type
Mirror Match
 Hexen (Video Game) / int_bbca7a41
comment
Mirror Match: Although the only thing Baratus, Parias and Daedalon have to do with Zedek, Traductus and Menelkir are sprites and weapons used. To a lesser extent, a Good Bad Bug somewhat related to the above trope: in early versions, should only you warp to Map 30 by using the DM program (and not connecting, there's an occasion you may meet a "voodoo doll" version of yourself. And that only works if you picked fighter class.
 Hexen (Video Game) / int_bbca7a41
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1.0
 Hexen (Video Game) / int_bbca7a41
featureConfidence
1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_bbca7a41
 Hexen (Video Game) / int_bd6b6284
type
Early-Bird Boss
 Hexen (Video Game) / int_bd6b6284
comment
Early-Bird Boss: The Death Wyvern from the first game is a downplayed example, as you have all your weapons except your superweapon. He actually doesn't have much HP (640, or about 3 Centaurs worth), but does have a very dangerous Breath Weapon and a troublesome arena; you'll need to collect an artifact in the back of the room to properly traverse it without dying quickly. Famine, the first boss in Hexen II, is a more straight example: you only have your first 2 weapons when fighting him, he has a fairly strong homing attack, and can teleport around the room. He's still more annoying than hard.
 Hexen (Video Game) / int_bd6b6284
featureApplicability
1.0
 Hexen (Video Game) / int_bd6b6284
featureConfidence
1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_bd6b6284
 Hexen (Video Game) / int_be1374c1
type
Goddamned Boss
 Hexen (Video Game) / int_be1374c1
comment
Famine, the first boss in Hexen II, is a more straight example: you only have your first 2 weapons when fighting him, he has a fairly strong homing attack, and can teleport around the room. He's still more annoying than hard.
 Hexen (Video Game) / int_be1374c1
featureApplicability
1.0
 Hexen (Video Game) / int_be1374c1
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_be1374c1
 Hexen (Video Game) / int_be1f5483
type
Esoteric Motifs
 Hexen (Video Game) / int_be1f5483
comment
Esoteric Motifs: The level "Menelkir's Tomb" from Hexen consists of a circle of four large rooms connected by four smaller rooms, with the boss room in the center. Each of the large rooms is themed on one of the four elements - ice and water in the Water room, a huge open pit in the Air room, dirt and brown/green walls in the Earth room, and lava in the Fire room. Not only that, but each level is shaped like the corresponding alchemical symbol for each element — earth, a circle with a cross; air, a circle with a dot in the center; fire, an empty circle; and water, a circle with a line through it.
 Hexen (Video Game) / int_be1f5483
featureApplicability
1.0
 Hexen (Video Game) / int_be1f5483
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_be1f5483
 Hexen (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Hexen (Video Game) / int_be3e7584
comment
Brutal Bonus Level: The Ice Hold in Deathkings of the Dark Citadel. You remember those obnoxiously deadly Wendigos? How about a stage completely full of them?
 Hexen (Video Game) / int_be3e7584
featureApplicability
1.0
 Hexen (Video Game) / int_be3e7584
featureConfidence
1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_be3e7584
 Hexen (Video Game) / int_bfc659ba
type
Standard FPS Guns
 Hexen (Video Game) / int_bfc659ba
comment
The Cleric's Serpent Staff is a passable ranged weapon — like a plasma gun — but up close it can be used to steal health and save on health items, and only costs one blue mana per two shots.
 Hexen (Video Game) / int_bfc659ba
featureApplicability
1.0
 Hexen (Video Game) / int_bfc659ba
featureConfidence
1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_bfc659ba
 Hexen (Video Game) / int_c0d598fe
type
Evil Gloating
 Hexen (Video Game) / int_c0d598fe
comment
Evil Gloating: Korax taunts you at the beginning of every hub in Hexen.
 Hexen (Video Game) / int_c0d598fe
featureApplicability
1.0
 Hexen (Video Game) / int_c0d598fe
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1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_c0d598fe
 Hexen (Video Game) / int_c3256df5
type
Starter Gear Staying Power
 Hexen (Video Game) / int_c3256df5
comment
Starter Gear Staying Power: Applies to the Mage's Sapphire Wand. Of the three basic weapons, this one is ranged, is precise over a distance, and fires a "ripper" projectile that can safely avoid reflection from Centaurs and Heresiarchs. The wand itself is low damage, but can still be used for the majority of the game.
 Hexen (Video Game) / int_c3256df5
featureApplicability
1.0
 Hexen (Video Game) / int_c3256df5
featureConfidence
1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_c3256df5
 Hexen (Video Game) / int_c3361ba
type
Those Were Only Their Scouts
 Hexen (Video Game) / int_c3361ba
comment
Those Were Only Their Scouts: It never comes to anything, but according to the background material, the Serpent Riders are merely the three demons which managed to get through a hole in the barrier that surrounds the known space before it was sealed. The number still living beyond is unknown.
 Hexen (Video Game) / int_c3361ba
featureApplicability
1.0
 Hexen (Video Game) / int_c3361ba
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_c3361ba
 Hexen (Video Game) / int_c513249
type
Harder Than Hard
 Hexen (Video Game) / int_c513249
comment
Harder Than Hard: There's four secret levels, but there's a hidden fifth difficulty level that can be set via console.
 Hexen (Video Game) / int_c513249
featureApplicability
1.0
 Hexen (Video Game) / int_c513249
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_c513249
 Hexen (Video Game) / int_c5f2af30
type
Three Approach System
 Hexen (Video Game) / int_c5f2af30
comment
Three Approach System: The first game allows you to choose one of three characters to play the game with. Baratus the Fighter, a strong, tough and quick warrior who's lacks long-ranged weaponry. Daedolon the Mage, who while slow and fragile possesses powerful magic to keep enemies at bay. Parias the Cleric, who has a mix of physical ability and magical power that allows both short-ranged and long-ranged combat to be option.
 Hexen (Video Game) / int_c5f2af30
featureApplicability
1.0
 Hexen (Video Game) / int_c5f2af30
featureConfidence
1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_c5f2af30
 Hexen (Video Game) / int_c75df49a
type
Shout-Out
 Hexen (Video Game) / int_c75df49a
comment
Shout-Out: The "Dark Servant" (see below) is the Maulotaur from Heretic, but this time (for the 30 seconds he lasts) he's fighting for you - well, most of the time anyway. Considering he IS extremely rare to find... The Cleric's Wraithverge feels like a portable, Indiana Jones Ark of the Covenant. The spirits that emerge have a similar feel to what happens in film, and they sure will melt faces along with their bodies. The Time Bomb mechanism actually also came from Heretic. Of course, being some sort of a Spiritual Successor to Heretic (if you don't consider it as... well, just a sequel), it couldn't copypaste several items for use, but, if you remember Gargoyles and Disciples of D'Sparil, not to say about the only Serpent in the game that D'Sparil rode himself... Hexen has Arfits, Dark Bishops and... Serpents, naturally. Brown Serpents are here too, if you like. In the Marketplace stage in Deathkings of the Dark Citadel, the room you first appear in has holes in the ceiling shaped like the Starship Enterprise. There is an artifact called Yorick's Skull that is required for a puzzle. At one point in Hexen II you are instructed to "be penitent before the throne of Zeus". Guess what this means.note  It's a set of powerful heat beams you need to duck under, not whirling blades, but the principle is the same. The Demoness' maximum difficulty setting is called She Bitch.
 Hexen (Video Game) / int_c75df49a
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1.0
 Hexen (Video Game) / int_c75df49a
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1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_c75df49a
 Hexen (Video Game) / int_c9cab11
type
Falling Damage
 Hexen (Video Game) / int_c9cab11
comment
Falling Damage: The first game is possibly the Ur-Example for First-Person Shooter games. Oddly enough, falling from extreme heights is one of only three things that can kill you even with invincibility/God Mode, the other two being the giant stakes that rise from the ground in certain places and telefragging.
 Hexen (Video Game) / int_c9cab11
featureApplicability
1.0
 Hexen (Video Game) / int_c9cab11
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_c9cab11
 Hexen (Video Game) / int_ca7f68c4
type
Power Fist
 Hexen (Video Game) / int_ca7f68c4
comment
Power Fist: The Warrior's and Paladin's starting weapons are spiked gauntlets.
 Hexen (Video Game) / int_ca7f68c4
featureApplicability
1.0
 Hexen (Video Game) / int_ca7f68c4
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_ca7f68c4
 Hexen (Video Game) / int_cb3adcb7
type
Kill It with Ice
 Hexen (Video Game) / int_cb3adcb7
comment
Kill It with Ice: The Mage's Frost Shard weapon is basically a magic icicle shotgun that can freeze enemies, with the outcome you'd normally expect from something getting instantly frozen solid. The Crusader's Ice Mace has a similar effect, and Wendigos are capable of doing the same to you. As are some traps, most notably one in "Guardian of Ice".
 Hexen (Video Game) / int_cb3adcb7
featureApplicability
1.0
 Hexen (Video Game) / int_cb3adcb7
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1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_cb3adcb7
 Hexen (Video Game) / int_ce767e6f
type
Co-Dragons
 Hexen (Video Game) / int_ce767e6f
comment
Co-Dragons The former leaders of the humans — Zedek, Traductus and Menelkir — in Hexen. They must be fought and killed before you can reach Korax. The four Horsemen in Hexen II. Each is the boss of a hub.
 Hexen (Video Game) / int_ce767e6f
featureApplicability
1.0
 Hexen (Video Game) / int_ce767e6f
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_ce767e6f
 Hexen (Video Game) / int_cea7fc1
type
Bottomless Pits
 Hexen (Video Game) / int_cea7fc1
comment
Bottomless Pits: In essence if not in form: none of the pits are bottomless per se, but Hexen has fall damage, and these pits are just deep enough to insta-kill a falling player upon hitting the bottom.
 Hexen (Video Game) / int_cea7fc1
featureApplicability
1.0
 Hexen (Video Game) / int_cea7fc1
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1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_cea7fc1
 Hexen (Video Game) / int_cef6072a
type
Serpent Staff
 Hexen (Video Game) / int_cef6072a
comment
Serpent Staff: The first weapon acquired by the Cleric is the Serpent Staff, a wooden staff with a head in the shape of two snakes biting a large green reptilian eyeball (which blinks occasionally), and which can either be used to shoot magical green venom balls or (at close range) to suck the life directly from enemies. Its neck bears the trident symbol of the Serpent Riders, suggesting it originally belonged to one of them; how it comes to be in the hands of one of the heroes isn't explained.
 Hexen (Video Game) / int_cef6072a
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1.0
 Hexen (Video Game) / int_cef6072a
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1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_cef6072a
 Hexen (Video Game) / int_d1814802
type
Big Red Devil
 Hexen (Video Game) / int_d1814802
comment
Big Red Devil: Eidolon, as teased in the ending of Hexen and shown in II. A ways into his boss fight, he turns into an even bigger red devil.
 Hexen (Video Game) / int_d1814802
featureApplicability
1.0
 Hexen (Video Game) / int_d1814802
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_d1814802
 Hexen (Video Game) / int_d40a8a0f
type
Suddenly Voiced
 Hexen (Video Game) / int_d40a8a0f
comment
Suddenly Voiced: Inverted with Korax. While he appears at the start of every episode to engage in Evil Gloating, during the final battle he doesn't speak a word.
 Hexen (Video Game) / int_d40a8a0f
featureApplicability
1.0
 Hexen (Video Game) / int_d40a8a0f
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1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_d40a8a0f
 Hexen (Video Game) / int_d500b978
type
Adaptational Wimp
 Hexen (Video Game) / int_d500b978
comment
Adaptational Wimp: You fight green chaos serpents as mooks, which look exactly like the one D'sparil rode at the end of Heretic. Needless to say, they are a lot less powerful than his was. You also encounter some brown chaos serpents later on who have a much more damaging poison Breath Weapon.
 Hexen (Video Game) / int_d500b978
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1.0
 Hexen (Video Game) / int_d500b978
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_d500b978
 Hexen (Video Game) / int_d5995bfd
type
Roboteching
 Hexen (Video Game) / int_d5995bfd
comment
Roboteching: If there are no targets nearby and the area is open enough, the bloodscourge fireballs will simply fly out in a straight line, slowly spreading outward from each other. It's only when they get close to an enemy that will they begin to quickly home in on it.
 Hexen (Video Game) / int_d5995bfd
featureApplicability
1.0
 Hexen (Video Game) / int_d5995bfd
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1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_d5995bfd
 Hexen (Video Game) / int_d6dee153
type
Tactical Suicide Boss
 Hexen (Video Game) / int_d6dee153
comment
Tactical Suicide Boss: The Heresiarch has an invulnerability spell he can cast as often and as he wants, and it works like the Mage's icon of the defender i.e any projectiles are reflected back at the attacker, meaning such attacks are worse than useless. If he just kept this spell on all the time he'd be impossible to beat. And indeed, sometimes the A.I. Roulette doesn't go your way and you end up with him casting the spell (which lasts for about 30 seconds) several times in a row, meaning you can't do anything except wait until he decides to cast something different.
 Hexen (Video Game) / int_d6dee153
featureApplicability
1.0
 Hexen (Video Game) / int_d6dee153
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_d6dee153
 Hexen (Video Game) / int_d7b34c31
type
Everyone Calls Him "Barkeep"
 Hexen (Video Game) / int_d7b34c31
comment
Everyone Calls Him "Barkeep": The player characters of Hexen II. Not one of them has a known name, not even in the manual.
 Hexen (Video Game) / int_d7b34c31
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1.0
 Hexen (Video Game) / int_d7b34c31
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1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_d7b34c31
 Hexen (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 Hexen (Video Game) / int_db33bc7e
comment
The spiked gauntlets may be a starter weapon, but it can be so gratifying to 1-2-3 punch a monster. Some monsters can gib if the third punch takes them well into negative health. True, mana is plentiful for Timon's Axe, but the animation work that went into those gloves...
 Hexen (Video Game) / int_db33bc7e
featureApplicability
1.0
 Hexen (Video Game) / int_db33bc7e
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_db33bc7e
 Hexen (Video Game) / int_db6230b7
type
Lightning Bruiser
 Hexen (Video Game) / int_db6230b7
comment
Baratus the Fighter, a strong, tough and quick warrior who's lacks long-ranged weaponry.
 Hexen (Video Game) / int_db6230b7
featureApplicability
1.0
 Hexen (Video Game) / int_db6230b7
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_db6230b7
 Hexen (Video Game) / int_dee6ef31
type
Enemy Summoner
 Hexen (Video Game) / int_dee6ef31
comment
Enemy Summoner: The Heresiarch not only fights well, but he can summon his Dark Bishops to fight with him.
 Hexen (Video Game) / int_dee6ef31
featureApplicability
1.0
 Hexen (Video Game) / int_dee6ef31
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_dee6ef31
 Hexen (Video Game) / int_e03c448e
type
Water Is Air
 Hexen (Video Game) / int_e03c448e
comment
Water Is Air: One of the boons that the Paladin receives from his deity is being able to move through water as quickly as air, and not needing to worry about air.
 Hexen (Video Game) / int_e03c448e
featureApplicability
1.0
 Hexen (Video Game) / int_e03c448e
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1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_e03c448e
 Hexen (Video Game) / int_e34541d
type
One World Order
 Hexen (Video Game) / int_e34541d
comment
One World Order: According to the manual, before Korax came, the world of Cronus, where the first game takes place, was a dictatorship with three branches of government relating to military, magic, and religion, and the three Masters you fight were the supreme rulers of each branch. They all submitted to Korax in exchange for power.
 Hexen (Video Game) / int_e34541d
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1.0
 Hexen (Video Game) / int_e34541d
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_e34541d
 Hexen (Video Game) / int_e4e86215
type
Fake Difficulty
 Hexen (Video Game) / int_e4e86215
comment
Fake Difficulty: In the level "wastelands" in the second hub of the third game has one door with a puzzle switch behind it. For some reason the door will only open if you're standing right in the center of it when pressing the use key. As such, it's easy to assume you need to flip a switch to open it, and spend ages looking for the non-existent switch, and either eventually try pressing on the door again (and actually opening it by chance), or just giving up and no-clipping through.
 Hexen (Video Game) / int_e4e86215
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1.0
 Hexen (Video Game) / int_e4e86215
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1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_e4e86215
 Hexen (Video Game) / int_e5455dac
type
Mana
 Hexen (Video Game) / int_e5455dac
comment
Mana: The standard unit of ammunition. Comes in blue and green flavors!
 Hexen (Video Game) / int_e5455dac
featureApplicability
1.0
 Hexen (Video Game) / int_e5455dac
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1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_e5455dac
 Hexen (Video Game) / int_e7eb0474
type
Hub Level
 Hexen (Video Game) / int_e7eb0474
comment
Hub Level: Trope Codifier, and an interesting gimmick at the time. To be reused two years later after its original release, by Spyro the Dragon (1998).
 Hexen (Video Game) / int_e7eb0474
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1.0
 Hexen (Video Game) / int_e7eb0474
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1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_e7eb0474
 Hexen (Video Game) / int_e9b45e5d
type
TeleportingKeyCardSquad
 Hexen (Video Game) / int_e9b45e5d
comment
Teleporting Key Card Squad
 Hexen (Video Game) / int_e9b45e5d
featureApplicability
1.0
 Hexen (Video Game) / int_e9b45e5d
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1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_e9b45e5d
 Hexen (Video Game) / int_ea480f92
type
Simple, yet Awesome
 Hexen (Video Game) / int_ea480f92
comment
Simple, yet Awesome: The Fighter's weapons are straightforward, and don't have any special effects like homing, or Life Drain, but they can be so satisfying to use. The spiked gauntlets may be a starter weapon, but it can be so gratifying to 1-2-3 punch a monster. Some monsters can gib if the third punch takes them well into negative health. True, mana is plentiful for Timon's Axe, but the animation work that went into those gloves... Timon's Axe is, quite simply, a battle hatchet that glows with blue energy, using blue mana to deliver mighty blows in a short radius. The Hammer of Retribution combines a war hammer with the functionality of a mini-rocket launcher for longer range duty. A swing sends out a flaming hammer as long as you have green mana. The Quietus is a no-frills BFG, sending out a wave of 5 firey blades that explode for incredible damage combined. Very effective on bosses and hordes of enemies. The effect of Flechettes are like regular hand grenades with impact detonation. They act like a throw-able version of the Hammer of Retribution's rocket-hammers, and can be lobbed around corners to hit pursuing monsters. Flechettes are also very common so they're easy to use as medium-close-range alternative to the Hammer.
 Hexen (Video Game) / int_ea480f92
featureApplicability
1.0
 Hexen (Video Game) / int_ea480f92
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_ea480f92
 Hexen (Video Game) / int_ea8168f
type
Crossover Cosmology
 Hexen (Video Game) / int_ea8168f
comment
Crossover Cosmology: Despite not taking place on Earth, Hexen II has temples in Thysis and Septimus dedicated to the worship of Ancient Egyptian and Greco-Roman gods, respectively. Tulku from the expansion pack also adds Asian deities such as Buddha and Shiva to the mix.
 Hexen (Video Game) / int_ea8168f
featureApplicability
1.0
 Hexen (Video Game) / int_ea8168f
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_ea8168f
 Hexen (Video Game) / int_ea826f60
type
Descending Ceiling
 Hexen (Video Game) / int_ea826f60
comment
Descending Ceiling: Hexen's improves on the version originally found in Doom. They no longer trap the player, and the ACS system allows scripting them to whatever is desired - adjusting speed and damage in the script itself. However, they usually appear as a surprise trap with no warning, such as the bed found in Gibbet.
 Hexen (Video Game) / int_ea826f60
featureApplicability
1.0
 Hexen (Video Game) / int_ea826f60
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_ea826f60
 Hexen (Video Game) / int_ebe55efb
type
RPG Elements
 Hexen (Video Game) / int_ebe55efb
comment
RPG Elements: Hexen II has you gain experience points and levels by killing enemies, and each class learns two unique abilities as they level up. There's also a mod for the original Hexen that adds a similar level-up mechanic, as well as a shop you can visit between hubs. Original design called for three unique abilities, however in the rush to push Hexen II out before Quake II they were left out. The Necromancer's third ability was, of course, raising undead. Which is why he's such a generally sucky character in-game, inferior to the also long-range Assassin and Crusader: originally he was meant to be surrounded by the summoned dead. Also why the name and image of the class, Necromancer instead of a plain mage/sorcerer.
 Hexen (Video Game) / int_ebe55efb
featureApplicability
1.0
 Hexen (Video Game) / int_ebe55efb
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1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_ebe55efb
 Hexen (Video Game) / int_ed9a31c1
type
Tornado Move
 Hexen (Video Game) / int_ed9a31c1
comment
Tornado Move: In Hexen II, the Crusader's third weapon can create tornadoes with the aid of the Tome of Power.
 Hexen (Video Game) / int_ed9a31c1
featureApplicability
1.0
 Hexen (Video Game) / int_ed9a31c1
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1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_ed9a31c1
 Hexen (Video Game) / int_edae412c
type
Fighter, Mage, Thief
 Hexen (Video Game) / int_edae412c
comment
Fighter, Mage, Thief: In Hexen II provides two fighters with the Crusader & Paladin, along with the Necromancer and Assassin filling in the role of mage and thief respectively. The expansion to II adds a second mage with the Demoness.
 Hexen (Video Game) / int_edae412c
featureApplicability
1.0
 Hexen (Video Game) / int_edae412c
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1.0
 Hexen (Video Game)
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Hexen (Video Game) / int_edae412c
 Hexen (Video Game) / int_f1d3f0c9
type
Sesquipedalian Loquaciousness
 Hexen (Video Game) / int_f1d3f0c9
comment
Sesquipedalian Loquaciousness: The game loves to use a lot of fancy words for stage titles, like "Effluvium" (the sewer level,) "Heresiarch's Seminary" (the church for a Religion of Evil) and "Hypostyle" (a room with columns in it.) Deathkings of the Dark Citadel continues the tradition, mostly with just short-but-still-obscure one-word titles like "Sump", "Abattoir", "Chantry" and "Cloaca", but there's also the "Locus Requiescat".
 Hexen (Video Game) / int_f1d3f0c9
featureApplicability
1.0
 Hexen (Video Game) / int_f1d3f0c9
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_f1d3f0c9
 Hexen (Video Game) / int_f3f391f6
type
Fission Mailed
 Hexen (Video Game) / int_f3f391f6
comment
Fission Mailed: At the end of the Dungeons level in the Castle of Grief hub in the first game, your character seems to be falling to his death... but then you end up in another level, Effluvium, in an area that was inaccessible before.
 Hexen (Video Game) / int_f3f391f6
featureApplicability
1.0
 Hexen (Video Game) / int_f3f391f6
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_f3f391f6
 Hexen (Video Game) / int_f6722211
type
Hit Points
 Hexen (Video Game) / int_f6722211
comment
Hit Points: Combined with a Life Meter represented by a gem on a chain. The gem slides to the left as the character's health goes down, much like in the prequel, Heretic.
 Hexen (Video Game) / int_f6722211
featureApplicability
1.0
 Hexen (Video Game) / int_f6722211
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_f6722211
 Hexen (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Hexen (Video Game) / int_f8173bd9
comment
Medieval European Fantasy: Blackmarsh, which serves as the first and last hubs of Hexen II, as well as the starting point of Portal of Praevus.
 Hexen (Video Game) / int_f8173bd9
featureApplicability
1.0
 Hexen (Video Game) / int_f8173bd9
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_f8173bd9
 Hexen (Video Game) / int_fc225bec
type
Artistic License – Physics
 Hexen (Video Game) / int_fc225bec
comment
Artistic License – Physics: There are several instances (especially in the third hub) of platforms which are raised and lowered on very visible chains. But due to a Doom engine limitation, in all instances the chains stay stationary relative to the wall on which they run; since they're hoisting the platform, they should be stationary relative to the platform, as anyone who's been on a roller-coaster near the front (or seen such a video) will know.
 Hexen (Video Game) / int_fc225bec
featureApplicability
1.0
 Hexen (Video Game) / int_fc225bec
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_fc225bec
 Hexen (Video Game) / int_fdad625e
type
Was Once a Man
 Hexen (Video Game) / int_fdad625e
comment
Was Once a Man: The Ettins were originally the human soldiers of the Legion before their Marshal, Zedek, sold them out to Korax, who transformed them into the thuggish monsters you encounter throughout the game. They retain enough memory of who they were to hate what they have become... but they hate you more for still being human. Similarly, the Dark Bishops were originally clerics of the Church, but were corrupted by Korax after Grand Patriarch Traductus joined him.
 Hexen (Video Game) / int_fdad625e
featureApplicability
1.0
 Hexen (Video Game) / int_fdad625e
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_fdad625e
 Hexen (Video Game) / int_name
type
ItemName
 Hexen (Video Game) / int_name
comment
 Hexen (Video Game) / int_name
featureApplicability
1.0
 Hexen (Video Game) / int_name
featureConfidence
1.0
 Hexen (Video Game)
hasFeature
Hexen (Video Game) / int_name
 Hexen (Video Game) / int_name
itemName
Hexen (Video Game)

The following is a list of statements referring to the current page from other pages.

 Hexen (Video Game)
hasFeature
All-Natural Gem Polish / int_d51868d1
 Hexen (Video Game)
hasFeature
Already Undone for You / int_d51868d1
 Hexen (Video Game)
hasFeature
American Video Games / int_d51868d1
 Hexen (Video Game)
hasFeature
Ammo-Using Melee Weapon / int_d51868d1
 Hexen (Video Game)
hasFeature
Ancient Grome / int_d51868d1
 Hexen (Video Game)
hasFeature
Armor and Magic Don't Mix / int_d51868d1
 Hexen (Video Game)
hasFeature
Armor Points / int_d51868d1
 Hexen (Video Game)
hasFeature
Automatic Crossbows / int_d51868d1
 Hexen (Video Game)
hasFeature
Back Stab / int_d51868d1
 Hexen (Video Game)
hasFeature
Blocking Stops All Damage / int_d51868d1
 Hexen (Video Game)
hasFeature
Boss Corridor / int_d51868d1
 Hexen (Video Game)
hasFeature
Catapult to Glory / int_d51868d1
 Hexen (Video Game)
hasFeature
Cherry Tapping / int_d51868d1
 Hexen (Video Game)
hasFeature
Chess Motifs / int_d51868d1
 Hexen (Video Game)
hasFeature
Cosmic Chess Game / int_d51868d1
 Hexen (Video Game)
hasFeature
Dead-End Room / int_d51868d1
 Hexen (Video Game)
hasFeature
Deadly Gas / int_d51868d1
 Hexen (Video Game)
hasFeature
Deadly Lunge / int_d51868d1
 Hexen (Video Game)
hasFeature
Die, Chair, Die! / int_d51868d1
 Hexen (Video Game)
hasFeature
Doomed Predecessor / int_d51868d1
 Hexen (Video Game)
hasFeature
Early Game Hell / int_5e468cb1
 Hexen (Video Game)
hasFeature
Easily Conquered World / int_d51868d1
 Hexen (Video Game)
hasFeature
Elf Works / int_d51868d1
 Hexen (Video Game)
hasFeature
Emergency Weapon / int_d51868d1
 Hexen (Video Game)
hasFeature
Enemy Summoner / int_d51868d1
 Hexen (Video Game)
hasFeature
Falling Damage / int_d51868d1
 Hexen (Video Game)
hasFeature
Fission Mailed / int_d51868d1
 Hexen (Video Game)
hasFeature
Flash Step / int_d51868d1
 Hexen (Video Game)
hasFeature
Hammer of the Holy / int_d51868d1
 Hexen (Video Game)
hasFeature
Harmless Freezing / int_d51868d1
 Hexen (Video Game)
hasFeature
Hero-Tracking Failure / int_d51868d1
 Hexen (Video Game)
hasFeature
Holy Is Not Safe / int_d51868d1
 Hexen (Video Game)
hasFeature
Horsemen of the Apocalypse / int_5e468cb1
 Hexen (Video Game)
hasFeature
Hub Level / int_d51868d1
 Hexen (Video Game)
hasFeature
Human Cannonball / int_d51868d1
 Hexen (Video Game)
hasFeature
IKEA Weaponry / int_d51868d1
 Hexen (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_d51868d1
 Hexen (Video Game)
hasFeature
Invincibility Power-Up / int_d51868d1
 Hexen (Video Game)
hasFeature
Kaizo Trap / int_d51868d1
 Hexen (Video Game)
hasFeature
Kung Fu-Proof Mook / int_d51868d1
 Hexen (Video Game)
hasFeature
Literally Shattered Lives / int_d51868d1
 Hexen (Video Game)
hasFeature
Make My Monster Grow / int_d51868d1
 Hexen (Video Game)
hasFeature
Mana / int_d51868d1
 Hexen (Video Game)
hasFeature
Mechanically Unusual Class / int_5e468cb1
 Hexen (Video Game)
hasFeature
Mirror Boss / int_d51868d1
 Hexen (Video Game)
hasFeature
Monster Closet / int_d51868d1
 Hexen (Video Game)
hasFeature
Mook-Themed Level / int_d51868d1
 Hexen (Video Game)
hasFeature
No Animals Were Harmed / int_d51868d1
 Hexen (Video Game)
hasFeature
No Fair Cheating / int_d51868d1
 Hexen (Video Game)
hasFeature
Non-Lethal Bottomless Pits / int_d51868d1
 Hexen (Video Game)
hasFeature
One-Hit Polykill / int_d51868d1
 Hexen (Video Game)
hasFeature
Our Wyverns Are Different / int_d51868d1
 Hexen (Video Game)
hasFeature
Plaguemaster / int_d51868d1
 Hexen (Video Game)
hasFeature
Post-Script Season / int_d51868d1
 Hexen (Video Game)
hasFeature
RPG Elements / int_d51868d1
 Hexen (Video Game)
hasFeature
Respawning Enemies / int_d51868d1
 Hexen (Video Game)
hasFeature
Schrödinger's Player Character / int_d51868d1
 Hexen (Video Game)
hasFeature
Sequel First / int_d51868d1
 Hexen (Video Game)
hasFeature
Sequel: The Original Title / int_d51868d1
 Hexen (Video Game)
hasFeature
Serpent Staff / int_d51868d1
 Hexen (Video Game)
hasFeature
Shield-Bearing Mook / int_d51868d1
 Hexen (Video Game)
hasFeature
Sliding Scale of Linearity vs. Openness / int_d51868d1
 Hexen (Video Game)
hasFeature
Smashing Hallway Traps of Doom / int_d51868d1
 Hexen (Video Game)
hasFeature
Standard FPS Guns / int_d51868d1
 Hexen (Video Game)
hasFeature
Starter Gear Staying Power / int_d51868d1
 Hexen (Video Game)
hasFeature
Teleporting Keycard Squad / int_d51868d1
 Hexen (Video Game)
hasFeature
The Goomba / int_d51868d1
 TheGreatPlayerVersusPlayerDebate
seeAlso
Hexen (Video Game)
 Hexen (Video Game)
hasFeature
The Power of the Sun / int_d51868d1
 Hexen (Video Game)
hasFeature
The Wall Around the World / int_d51868d1
 Hexen (Video Game)
hasFeature
Three Approach System / int_d51868d1
 Hexen (Video Game)
hasFeature
Thunder Hammer / int_d51868d1
 Hexen (Video Game)
hasFeature
Timed Power-Up / int_d51868d1
 Hexen (Video Game)
hasFeature
Tortured Monster / int_d51868d1
 Hexen (Video Game)
hasFeature
Ultimate Showdown of Ultimate Destiny / int_d51868d1
 Hexen (Video Game)
hasFeature
Unintentionally Unwinnable / int_d51868d1
 Hexen (Video Game)
hasFeature
Water Is Air / int_d51868d1
 Hexen (Video Game)
hasFeature
Weaponized Teleportation / int_d51868d1
 Hexen (Video Game)
hasFeature
Wendigo / int_d51868d1
 Hexen (Video Game)
hasFeature
Who Needs Their Whole Body? / int_d51868d1
 ZdoomWars
seeAlso
Hexen (Video Game)
 Hexen (Video Game)
hasFeature
Zero-Effort Boss / int_d51868d1
 Hexen (Music)
seeAlso
Hexen (Video Game)
 Hexen
sameAs
Hexen (Video Game)