Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Hitman 2 (Video Game)

 Hitman 2 (Video Game)
type
TVTItem
 Hitman 2 (Video Game)
label
Hitman 2 (Video Game)
 Hitman 2 (Video Game)
page
Hitman2
 Hitman 2 (Video Game)
comment
Hitman 2 (stylized HITMAN 2) is the seventh game of the Hitman series by IO Interactive, and is the second entry into the World of Assassination Trilogy. A sequel to 2016's Hitman, it is also the first game of the franchise to be published by Warner Bros. Interactive Entertainment, after Square Enix dropped the developer in 2017.Set after the events of its predecessor, Hitman 2 continues the story of Agent 47 as he seeks to eliminate the mysterious Shadow Client, a quest that will unravel the secrets of 47's past and his true identity.Hitman 2 had six locations at launch, but unlike its predecessor's episodic release schedule that released them over a period of months, they were all available when the game was released. Said locations are a luxurious beach mansion in Hawke's Bay, New Zealand; a racing circuit in Miami, USA; a village in the rainforests of Colombia; the slums of Mumbai, India; a quiet suburb in Vermont, USA; and the Isle of Sgàil; a mysterious island in the North Atlantic. Some of these locations are even larger than ones featured in past Hitman games. An expansion pass added two more missions: A large bank in New York, and an island resort in the Maldives, with both continuing the story from the base game's missions.Mechanically, this iteration of Hitman is pretty much identical to its predecessor. It does have a few notable changes, however - mirrors now work as...well, mirrors (enemies can see you if you stand behind them), the enemy A.I. has been adjusted to be both more persistent and smarter in tracking you, foliage is able to be hidden in, a feature that returns from Absolution, among other much smaller changes. The major big change however is the long awaited return of the briefcase back into the game, which allows you to smuggle weapons, tools, explosives and the occasional fish into secure areas, as well as being able to use it as a handy throwable item, blunt melee object and a lure.The game also re-introduces the Sniper Assassin game mode from Hitman: Absolution, with a single player and a newly added co-op mode. It was made available to play immediately upon pre-ordering any version of the game, but was available to everyone after purchase. It includes Himmelstein, as well as two expansion pass levels; Singapore and Siberia. Additionally, the levels from Hitman (2016) were available for this game on launch as part of a "Legacy Pack", which incorporates the new features of Hitman 2 into the first campaign's levels. Owners of the first game got one of two Legacy Pack DLCs (along with the aluminium travel briefcase, and other goodies) for free, depending on if you had the Game of the Year edition or not.Outside of the gameplay mechanics, the biggest change to the game compared to its predecessor is the story cut-scenes. Having been dropped by Square Enix between the release of the first and second games, IOI's limited budget, time and technology options necessitated a significant change to the highly-detailed animated cut-scenes used in the first game. Their preferred choice was a stylised still image format, akin to a comicbook, whilst still maintaining the voice acting, and certain animated portions. The fully animated cut-scene style was brought back in the DLC locations, after many fan requests.A few months before the game's release, a prequel comicbook series was finished up, which serves as an origin story for 47 and Diana, titled Agent 47: Birth of the Hitman, which had Diana struggling to cope with the loss of her parents, while 47 finds out about himself and the world, all while taking down "The Institute for Human Betterment". The comic series is closely linked to this game, and thus has a lot of Call-forwards that makes this game's plot easier to understand than without it.A sequel to this game, Hitman 3 (no, not that one), was released on January 20th, 2021, which completed the "World of Assassination" Trilogy. Also revealed in the announcement was that, much like before with 2016, this entire game will also have a Legacy Pack for HITMAN 3, with Progression from this game being able to be transferred over (Hitman 2 required returning players to re-unlock the equipment from 2016).This game, alongside Hitman (2016), was de-listed on all storefronts on January 26th, 2023, as Hitman 3 was rebranded as "Hitman - World of Assassination", which imports these levels for free*All the base levels from this game are included for free, but not the DLC levels; that requires the more expensive Deluxe Edition of the game regardless of game ownership. The move was done to avoid customer confusion that had plagued the latter two games' life on getting these levels' DLC packs. No word on the servers being shut down, however.Not to be confused with the much earlier second entry in the Hitman franchise, Hitman 2: Silent Assassin. Spoilers for Hitman (2016) will be unmarked here, you have been warned! Spoilers from this game, as well as for Agent 47: Birth of the Hitman and Hitman 3 are marked as such.
 Hitman 2 (Video Game)
fetched
2024-03-22T18:32:48Z
 Hitman 2 (Video Game)
parsed
2024-03-22T18:32:48Z
 Hitman 2 (Video Game)
processingComment
Dropped link to Agent47BirthOfTheHitman: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to AvatarTheLastAirbender: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to BananaPeel: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to Blackmail: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to CSIMiami: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to CallBack: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to DeusEx: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to DeusExMankindDivided: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to DieAnotherDay: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to EyesWideShut: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to Foil: Not a Feature - IGNORE
 Hitman 2 (Video Game)
processingComment
Dropped link to FreedomFighters2003: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to GiantBomb: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to Hitman2016: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to Hitman2SilentAssassin: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to Hitman: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to HitmanAbsolution: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to HitmanBloodMoney: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to HitmanCodename47: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to IndianaJones: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to JurassicPark: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to MaryPoppins: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to OceansEleven: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to PoisonedWeapons: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to RichBastard: Not a Feature - UNKNOWN
 Hitman 2 (Video Game)
processingComment
Dropped link to Sharknado: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to SpongeBobSquarePants: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to TheManWithTheGoldenGun: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to ThirdPersonShooter: Not a Feature - IGNORE
 Hitman 2 (Video Game)
processingComment
Dropped link to TombRaiderII: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to TopGearUK: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to TutorialLevel: Not a Feature - UNKNOWN
 Hitman 2 (Video Game)
processingComment
Dropped link to Uncharted: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingComment
Dropped link to Westworld: Not a Feature - ITEM
 Hitman 2 (Video Game)
processingUnknown
RichBastard
 Hitman 2 (Video Game)
processingUnknown
TutorialLevel
 Hitman 2 (Video Game)
isPartOf
DBTropes
 Hitman 2 (Video Game) / int_106a0ec2
type
Cymbal-Banging Monkey
 Hitman 2 (Video Game) / int_106a0ec2
comment
Cymbal-Banging Monkey: One appears in this level, and can be turned on to cause a distraction.
 Hitman 2 (Video Game) / int_106a0ec2
featureApplicability
1.0
 Hitman 2 (Video Game) / int_106a0ec2
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_106a0ec2
 Hitman 2 (Video Game) / int_1206d299
type
Can't Kill You, Still Need You
 Hitman 2 (Video Game) / int_1206d299
comment
Can't Kill You, Still Need You: The Constant is needed for interrogation, so killing him will fail the mission.
 Hitman 2 (Video Game) / int_1206d299
featureApplicability
1.0
 Hitman 2 (Video Game) / int_1206d299
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_1206d299
 Hitman 2 (Video Game) / int_120d0e3f
type
Adam Westing
 Hitman 2 (Video Game) / int_120d0e3f
comment
Adam Westing: In "The Undying" and its rerun "The Undying Returns", Sean Bean plays an assassin who has faked his death multiple times whenever the ICA has tried to kill him. Naturally, they send 47 to finish him off...twice.
 Hitman 2 (Video Game) / int_120d0e3f
featureApplicability
1.0
 Hitman 2 (Video Game) / int_120d0e3f
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_120d0e3f
 Hitman 2 (Video Game) / int_1235f055
type
Dirty Coward
 Hitman 2 (Video Game) / int_1235f055
comment
Dirty Coward: Most of the targets when held at gunpoint. They will pathetically beg for their lives and desperately try to bribe 47 away. Averted with Alma Reynard, the three Mumbai targets and Janus, who either accept their fate calmly (Reynard and Janus) or go out cursing and belittling 47 (Rangan, Shah and Kale).
 Hitman 2 (Video Game) / int_1235f055
featureApplicability
-1.0
 Hitman 2 (Video Game) / int_1235f055
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_1235f055
 Hitman 2 (Video Game) / int_12de0775
type
Goggles Do Nothing
 Hitman 2 (Video Game) / int_12de0775
comment
Goggles Do Nothing: The "BBQ King" wears a pair of comically massive goggles. Taking the disguise makes 47 put them on, making him look like an absolute goofball. On a somewhat related note, the same disguise also gives 47 an oven glove that does not impede his ability to shoot.
 Hitman 2 (Video Game) / int_12de0775
featureApplicability
1.0
 Hitman 2 (Video Game) / int_12de0775
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_12de0775
 Hitman 2 (Video Game) / int_13c880db
type
Creepy Mortician
 Hitman 2 (Video Game) / int_13c880db
comment
Creepy Mortician: The mortician preparing Janus' body for his wake gleefully ponders how he kicked the bucket.
 Hitman 2 (Video Game) / int_13c880db
featureApplicability
1.0
 Hitman 2 (Video Game) / int_13c880db
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_13c880db
 Hitman 2 (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Hitman 2 (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: This level is the only one to have double-length sightcones on all the guards. Word of God said this was to combat the maps' small size and archaic, windy nature, and noted it looked quite silly for 47 to not be discovered trespassing in places where guards should really be able to see him.
 Hitman 2 (Video Game) / int_1467a30c
featureApplicability
1.0
 Hitman 2 (Video Game) / int_1467a30c
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_1467a30c
 Hitman 2 (Video Game) / int_1495d0e6
type
Non Sequitur
 Hitman 2 (Video Game) / int_1495d0e6
comment
Non Sequitur: When disguised as P. Power, you get the opportunity to take a selfie with Catalina Delgado, which you can also ignore if you wish. If you do accept however, you just see 47 in the background looking blankly at the phone, not even bothering to smile, while Catalina poses for the selfie as happy as a ferret. This bit ends as quick as it starts, has no bearing on the actual Mission Story to kill Rico, nor is it used for any kind of set up later on.
 Hitman 2 (Video Game) / int_1495d0e6
featureApplicability
1.0
 Hitman 2 (Video Game) / int_1495d0e6
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_1495d0e6
 Hitman 2 (Video Game) / int_15264ac9
type
Unexpectedly Realistic Gameplay
 Hitman 2 (Video Game) / int_15264ac9
comment
Unexpectedly Realistic Gameplay: Dropping a briefcase in the view of a guard, refusing to pick it up again and trying to leave without it will result in the guard trying to arrest 47. In real life suspicious briefcases/bags/etc. are considered to be highly dangerous as they could be fitted with explosives. If they see a silent, emotionless man leaving a suspicious package lying somewhere they'll naturally consider the situation to be worth intervening.
 Hitman 2 (Video Game) / int_15264ac9
featureApplicability
1.0
 Hitman 2 (Video Game) / int_15264ac9
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_15264ac9
 Hitman 2 (Video Game) / int_15b2cab3
type
Tempting Fate
 Hitman 2 (Video Game) / int_15b2cab3
comment
Tempting Fate: Jorge Franco is currently running tests on a rare flower sample he found in the jungle. Destroy it, and he heads out for another. Unfortunately for him, the plant only grows on a tree branch extending over a cliff facing the waterfall...
 Hitman 2 (Video Game) / int_15b2cab3
featureApplicability
1.0
 Hitman 2 (Video Game) / int_15b2cab3
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_15b2cab3
 Hitman 2 (Video Game) / int_1616e13
type
Ripped from the Headlines
 Hitman 2 (Video Game) / int_1616e13
comment
Ripped from the Headlines: One death for Athena involves an "accident" where she leans on her office's window, and the glass panel just happens to be loose. This is similar to 1993 Darwin Awards winner Garry Hoy, including how the frame breaks, instead of the glass itself, and how the dead person is a critical senior member of their company. Also, the real-world building was built for and named after its anchor tenant: TD Bank.
 Hitman 2 (Video Game) / int_1616e13
featureApplicability
1.0
 Hitman 2 (Video Game) / int_1616e13
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_1616e13
 Hitman 2 (Video Game) / int_1645005b
type
Evil Versus Evil
 Hitman 2 (Video Game) / int_1645005b
comment
Evil Versus Evil: The Shadow Client and his associates are certainly no saints, but their adversary, Providence, isn't winning any prizes either.
 Hitman 2 (Video Game) / int_1645005b
featureApplicability
1.0
 Hitman 2 (Video Game) / int_1645005b
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_1645005b
 Hitman 2 (Video Game) / int_17975d1b
type
Unstable Equilibrium
 Hitman 2 (Video Game) / int_17975d1b
comment
Unstable Equilibrium: Any disguises that are compromised during a match would remain compromised and therefore much harder to use until the match ended, forcing players to find other disguises.
 Hitman 2 (Video Game) / int_17975d1b
featureApplicability
1.0
 Hitman 2 (Video Game) / int_17975d1b
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_17975d1b
 Hitman 2 (Video Game) / int_18a84025
type
Only Six Faces
 Hitman 2 (Video Game) / int_18a84025
comment
Only Six Faces: Played straight for the targets, and for good reason. While the targets all looked different face-wise from one another, they are deliberately wearing similar clothes, with them all sharing the same color scheme. Most of them wore hats, they all wore white clothes, and with a blue accessory. This was done for the sakes of identification should either player have Instinct turned off, and also to make it so that none of the targets blended in with the locals of a given map.
 Hitman 2 (Video Game) / int_18a84025
featureApplicability
1.0
 Hitman 2 (Video Game) / int_18a84025
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_18a84025
 Hitman 2 (Video Game) / int_18aff462
type
Artistic License – Biology
 Hitman 2 (Video Game) / int_18aff462
comment
Artistic License – Biology: One way of forcing Portman out of his hut is to place food on a plate and taking away the gluten-free placard next to it, resulting in him feeling ill and heading to the clinic. This works even if an apple or a fish (neither of which contain gluten) are put on the plate.
 Hitman 2 (Video Game) / int_18aff462
featureApplicability
1.0
 Hitman 2 (Video Game) / int_18aff462
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_18aff462
 Hitman 2 (Video Game) / int_1a27695c
type
Sniper Scope Sway
 Hitman 2 (Video Game) / int_1a27695c
comment
Sniper Scope Sway: Played with. When you aim normally, this happens. However, using "focus" mode will slow down the scope sway.
 Hitman 2 (Video Game) / int_1a27695c
featureApplicability
1.0
 Hitman 2 (Video Game) / int_1a27695c
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_1a27695c
 Hitman 2 (Video Game) / int_1a2dc1fd
type
Mission-Pack Sequel
 Hitman 2 (Video Game) / int_1a2dc1fd
comment
Mission-Pack Sequel: Literally. This game was originally planned to be the second season of the previous game, meaning these missions started out as DLC before being turned into a full sequel. Amusingly, the reverse has also happened, as the first game is DLC for this game, and also free if you own said game.
 Hitman 2 (Video Game) / int_1a2dc1fd
featureApplicability
1.0
 Hitman 2 (Video Game) / int_1a2dc1fd
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_1a2dc1fd
 Hitman 2 (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 Hitman 2 (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: The "Last Words" Challenge requires you to hang on the edge of the dumpster that Sierra plans to push the Blackmailer into while she's about to do so. She then notices you and steps on your fingers to send you to your demise as well.
 Hitman 2 (Video Game) / int_1b2b1d2c
featureApplicability
1.0
 Hitman 2 (Video Game) / int_1b2b1d2c
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_1b2b1d2c
 Hitman 2 (Video Game) / int_1b65eaf3
type
The Caper
 Hitman 2 (Video Game) / int_1b65eaf3
comment
The Caper: The mission entails 47 stealing data from a highly-secure bank vault.
 Hitman 2 (Video Game) / int_1b65eaf3
featureApplicability
1.0
 Hitman 2 (Video Game) / int_1b65eaf3
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_1b65eaf3
 Hitman 2 (Video Game) / int_1ba17583
type
The Ghost
 Hitman 2 (Video Game) / int_1ba17583
comment
The Ghost: No one knows what the Maelstrom currently looks like. Part of the mission involves finding this out.
 Hitman 2 (Video Game) / int_1ba17583
featureApplicability
1.0
 Hitman 2 (Video Game) / int_1ba17583
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_1ba17583
 Hitman 2 (Video Game) / int_1bae1961
type
TheHeist
 Hitman 2 (Video Game) / int_1bae1961
comment
The Yardbirds became infamous for their daring robbery of the Shamal Casino in Las Vegas, where they made off with hundreds of millions of dollars. 47 carried out an unrelated contract in the same casino in Hitman: Blood Money.
 Hitman 2 (Video Game) / int_1bae1961
featureApplicability
1.0
 Hitman 2 (Video Game) / int_1bae1961
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_1bae1961
 Hitman 2 (Video Game) / int_1c398324
type
Death from Above
 Hitman 2 (Video Game) / int_1c398324
comment
Death from Above: You can shoot a Russian star symbol to take out some Siberian tiger members that will eventually stand underneath it.
 Hitman 2 (Video Game) / int_1c398324
featureApplicability
1.0
 Hitman 2 (Video Game) / int_1c398324
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_1c398324
 Hitman 2 (Video Game) / int_1d8bd418
type
Achievement Mockery
 Hitman 2 (Video Game) / int_1d8bd418
comment
Achievement Mockery: The challenge "Couldn't Resist" is completed by triggering The Constant's killswitch, which results in an automatic mission failure.
 Hitman 2 (Video Game) / int_1d8bd418
featureApplicability
1.0
 Hitman 2 (Video Game) / int_1d8bd418
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_1d8bd418
 Hitman 2 (Video Game) / int_1e0878c2
type
Palmtree Panic
 Hitman 2 (Video Game) / int_1e0878c2
comment
Palmtree Panic: Agent 47 goes to the tropical destination of the Maldives this time around to assassinate three targets around an idyllic island surrounded by white beaches.
 Hitman 2 (Video Game) / int_1e0878c2
featureApplicability
1.0
 Hitman 2 (Video Game) / int_1e0878c2
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_1e0878c2
 Hitman 2 (Video Game) / int_1e30fd35
type
Dangerously Close Shave
 Hitman 2 (Video Game) / int_1e30fd35
comment
Dangerously Close Shave: One possible method of killing the Maelstrom is to disguise yourself as a barber and slit his throat while shaving him.
 Hitman 2 (Video Game) / int_1e30fd35
featureApplicability
1.0
 Hitman 2 (Video Game) / int_1e30fd35
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_1e30fd35
 Hitman 2 (Video Game) / int_1e584efa
type
Cruel and Unusual Death
 Hitman 2 (Video Game) / int_1e584efa
comment
Cruel and Unusual Death: 47 can lock Zoe inside a Phoenix effigy and burn her alive, or shove Sophia straight into an iron maiden.
 Hitman 2 (Video Game) / int_1e584efa
featureApplicability
1.0
 Hitman 2 (Video Game) / int_1e584efa
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_1e584efa
 Hitman 2 (Video Game) / int_1f6983f7
type
Ambiguous Situation
 Hitman 2 (Video Game) / int_1f6983f7
comment
Ambiguous Situation: What exactly is in the USB drive is unknown. While Vetrova says it contains her information during her final meeting with 47, she tells Bradley that it contains "Tyson's personal data", meaning she's lying to either one, or both of them.
 Hitman 2 (Video Game) / int_1f6983f7
featureApplicability
1.0
 Hitman 2 (Video Game) / int_1f6983f7
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_1f6983f7
 Hitman 2 (Video Game) / int_1fa83f70
type
Competitive Multiplayer
 Hitman 2 (Video Game) / int_1fa83f70
comment
Competitive Multiplayer: The first form in the series. Players had to race each other to silently kill random targets in parallel universes of the same map while remaining completely unnoticed.
 Hitman 2 (Video Game) / int_1fa83f70
featureApplicability
1.0
 Hitman 2 (Video Game) / int_1fa83f70
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_1fa83f70
 Hitman 2 (Video Game) / int_20152e12
type
Real Place Background
 Hitman 2 (Video Game) / int_20152e12
comment
Real-Place Background: The interior of the bank's lobby is very clearly based on the iconic interior of the Central Savings Bank in New York City, with its high arched ceiling, central enclosed area for tellers, massive chandeliers, and so on.
 Hitman 2 (Video Game) / int_20152e12
featureApplicability
1.0
 Hitman 2 (Video Game) / int_20152e12
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_20152e12
 Hitman 2 (Video Game) / int_20e20e99
type
Not the Intended Use
 Hitman 2 (Video Game) / int_20e20e99
comment
Not the Intended Use: Proximity Mines can be used to block off pathways, which wasn't a huge problem in Miami, where alternate routes exist for pretty much every part of the map, but it's a massive Game-Breaker in Santa Fortuna, where you can deny access to the tunnels by placing one down.
 Hitman 2 (Video Game) / int_20e20e99
featureApplicability
1.0
 Hitman 2 (Video Game) / int_20e20e99
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_20e20e99
 Hitman 2 (Video Game) / int_226875bb
type
Caper Crew
 Hitman 2 (Video Game) / int_226875bb
comment
Caper Crew: The targets are three of five members of a now-disbanded one.
 Hitman 2 (Video Game) / int_226875bb
featureApplicability
1.0
 Hitman 2 (Video Game) / int_226875bb
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_226875bb
 Hitman 2 (Video Game) / int_2317bc85
type
Tampering with Food and Drink
 Hitman 2 (Video Game) / int_2317bc85
comment
Tampering with Food and Drink: The "Don't Try the Buffet" achievement requires getting all three targets to eat some form of ingested poison. Ljudmila can be served a poisoned drink or a squid dish can be prepared in the restaurantnote The player must knock out the chef after he calls her. If any chef is present, Ljudmila will have him taste the dish first, similar to how Vanya Shah in Mumbai has her assistant taste her tea before drinking it herself. Steven must be served a poisoned drink, Tyson can be served a poisoned cheeseburger or have his medicine poisoned.
 Hitman 2 (Video Game) / int_2317bc85
featureApplicability
1.0
 Hitman 2 (Video Game) / int_2317bc85
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_2317bc85
 Hitman 2 (Video Game) / int_24bc06a
type
I Fought the Law and the Law Won
 Hitman 2 (Video Game) / int_24bc06a
comment
I Fought the Law and the Law Won: If (more likely, when) you went openly loud after a particular messy hit, then the local law enforcement/guards would attempt to bring you down rather quickly. They succeeded if you died.
 Hitman 2 (Video Game) / int_24bc06a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_24bc06a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_24bc06a
 Hitman 2 (Video Game) / int_251bbe0e
type
Genre Blindness
 Hitman 2 (Video Game) / int_251bbe0e
comment
Genre Blindness: Despite having been a Secret Service member when Agent 47 infiltrated the White House, Cassidy is a paranoid yet very incompetent man. If you approach him dressed as the real estate broker he wants to meet, you can lead him straight to an booby-trapped underground vault he disables thanks to experience with the model line. Then he'll send his sole bodyguard to outside the house to see if it was visible at all from the outside, while the idiot wanders on into the vault - and leaves Agent 47 at the security console. This is an accident kill for him.
 Hitman 2 (Video Game) / int_251bbe0e
featureApplicability
1.0
 Hitman 2 (Video Game) / int_251bbe0e
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_251bbe0e
 Hitman 2 (Video Game) / int_2557e3a9
type
Palette Swap
 Hitman 2 (Video Game) / int_2557e3a9
comment
Palette Swap: Some of the suits are identical to one another in all but color, the "Phantom Suit" is just a greyscale-variant of "The Undying Look", while the "Midnight Black" suit is a black version of the Marrakesh suit from the Legacy Pack. The "Winter Coat" suit gotten from the Hitman Legacy Pack's Old Save Bonus is identical to the one in this game in all but a tiny pin on the breast pocket. Averted with location-specific suits, which have minor model changes (normally gloves) that stop them being direct swaps. The ICA Executive Briefcase MK.II is identical looks-wise, asides from a massive pink "2" sticker on the side (a Take That Us towards the "MK.II line of weapons").
 Hitman 2 (Video Game) / int_2557e3a9
featureApplicability
-1.0
 Hitman 2 (Video Game) / int_2557e3a9
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_2557e3a9
 Hitman 2 (Video Game) / int_25c60be7
type
Only in Florida
 Hitman 2 (Video Game) / int_25c60be7
comment
Only in Florida: Robert Knox's favorite lunch spot is a food truck called Florida Man's. 47 can disguise himself as its owner, whose name the game simply lists as Florida Man. One of the items in this mission is a "Florida Man" article. This mission has the two most ridiculous exits in the entire game, where one involves the helicopter exit being replaced by a birds' nest while 47 is dressed in the mascot outfit, and he will escape by flapping his arms and flying away, while the other has 47 riding on the backs of two dolphins and essentially jetskiing away on them. Speaking of the mascots, killing any of them using the Knox military robot causes almost every important character to start wearing mascot outfits.
 Hitman 2 (Video Game) / int_25c60be7
featureApplicability
1.0
 Hitman 2 (Video Game) / int_25c60be7
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_25c60be7
 Hitman 2 (Video Game) / int_260926c3
type
Failure Is the Only Option
 Hitman 2 (Video Game) / int_260926c3
comment
Failure Is the Only Option: That Mook getting executed in the briefing? You can't save him, no matter what you do or how and where you start the level, even if you skip the scripted opening.
 Hitman 2 (Video Game) / int_260926c3
featureApplicability
1.0
 Hitman 2 (Video Game) / int_260926c3
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_260926c3
 Hitman 2 (Video Game) / int_26ac510e
type
Mythology Gag
 Hitman 2 (Video Game) / int_26ac510e
comment
Mythology Gag: The mission plays similarly to the mission "Traditions of the Trade" from Codename 47 and Contracts, in that 47 has to kill his target(s) and carry a suspicious item out of the building. While there are exit options that don't require one, using a briefcase to smuggle the data core out of the building is very much an option. One of the obituaries of the Partners shown in the briefing contains a take on one of the series' memetic sentences: "Allan, please add more details."
 Hitman 2 (Video Game) / int_26ac510e
featureApplicability
1.0
 Hitman 2 (Video Game) / int_26ac510e
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_26ac510e
 Hitman 2 (Video Game) / int_26ba32a3
type
Ascended Glitch
 Hitman 2 (Video Game) / int_26ba32a3
comment
Ascended Glitch: The ICA Executive Briefcase MKII. It’s a reskin of the regular Executive Briefcase that comes with the Expansion Pass, but with much slower speed when thrown. This is a nod to the "slow homing briefcase" glitch that the game launched with, where due to its low speed, you could see the object tracking much more clearly than with other thrown objects (such as balls or swords). This allowed you to see your briefcase chase people around corners among other amusing things. Fans told the developers they wanted the glitch to remain, simply for the comedy value, but it was silently patched out in Update 2.14, until 2.50 added in the aforementioned ICA Executive Briefcase MKII as a compromise. There's a featured contract for The Icon called "Grand Theft Bosco", which simply requests you to steal Dino's car keys and escape. Not only is this the only featured contract without a kill objective, it's also the only time a glitched contract has been made official by the developers.
 Hitman 2 (Video Game) / int_26ba32a3
featureApplicability
1.0
 Hitman 2 (Video Game) / int_26ba32a3
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_26ba32a3
 Hitman 2 (Video Game) / int_2793e42b
type
Only in Miami
 Hitman 2 (Video Game) / int_2793e42b
comment
Only in Miami: The level takes place in Miami City in Florida.
 Hitman 2 (Video Game) / int_2793e42b
featureApplicability
1.0
 Hitman 2 (Video Game) / int_2793e42b
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_2793e42b
 Hitman 2 (Video Game) / int_27ab0123
type
Offing the Offspring
 Hitman 2 (Video Game) / int_27ab0123
comment
Offing the Offspring: An unintentional example can be done by placing Robert's explosive in Sierra's car and handing him the trigger. Upon doing so, Robert, an otherwise neglectful father, realizes what has happened and will proceed to leave the area.
 Hitman 2 (Video Game) / int_27ab0123
featureApplicability
1.0
 Hitman 2 (Video Game) / int_27ab0123
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_27ab0123
 Hitman 2 (Video Game) / int_27ca7ddd
type
Tick Tock Tune
 Hitman 2 (Video Game) / int_27ca7ddd
comment
Tick Tock Tune: The music for the level has various sound effects relating to clocks, especially when you're in the vault area.
 Hitman 2 (Video Game) / int_27ca7ddd
featureApplicability
1.0
 Hitman 2 (Video Game) / int_27ca7ddd
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_27ca7ddd
 Hitman 2 (Video Game) / int_293e404e
type
Island of Mystery
 Hitman 2 (Video Game) / int_293e404e
comment
Island of Mystery: The Isle of Sgàil described as being one of the most secretive places in the world. A custodian near the helipad says that the castle was used by the British Crown to store taxes, before being used as a prison for aristocrats. MI6 briefly used it as a black site for Russian spies, with Janus being held there for a week in 1976.
 Hitman 2 (Video Game) / int_293e404e
featureApplicability
1.0
 Hitman 2 (Video Game) / int_293e404e
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_293e404e
 Hitman 2 (Video Game) / int_29a39f6
type
Easter Egg
 Hitman 2 (Video Game) / int_29a39f6
comment
Easter Egg: Stepping on the scale in 47's hut will cause the display to read 47.00, a gag lifted straight from Bangkok, Hokkaido, and Hawke's Bay.
 Hitman 2 (Video Game) / int_29a39f6
featureApplicability
1.0
 Hitman 2 (Video Game) / int_29a39f6
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_29a39f6
 Hitman 2 (Video Game) / int_2ae1cf84
type
Auto-Doc
 Hitman 2 (Video Game) / int_2ae1cf84
comment
Auto Doc: The GAMA facility is equipped with a state-of-the-art robotic surgical suite made by Kronstadt Industries, that can perform complicated surgical procedures under the direction of the KAI artificial intelligence, with the appropriate human supervision. Dmitri was put under for surgery in this surgical suite.
 Hitman 2 (Video Game) / int_2ae1cf84
featureApplicability
1.0
 Hitman 2 (Video Game) / int_2ae1cf84
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_2ae1cf84
 Hitman 2 (Video Game) / int_2af161b1
type
Take That, Us
 Hitman 2 (Video Game) / int_2af161b1
comment
The ICA Executive Briefcase MK.II is identical looks-wise, asides from a massive pink "2" sticker on the side (a Take That Us towards the "MK.II line of weapons").
 Hitman 2 (Video Game) / int_2af161b1
featureApplicability
1.0
 Hitman 2 (Video Game) / int_2af161b1
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_2af161b1
 Hitman 2 (Video Game) / int_2b5ea43c
type
Bland-Name Product
 Hitman 2 (Video Game) / int_2b5ea43c
comment
The "Space Conflict" movie posters have a Darth Vader-like character on the background and a Composite Character of Luke Skywalker and Star-Lord on the foreground.
 Hitman 2 (Video Game) / int_2b5ea43c
featureApplicability
1.0
 Hitman 2 (Video Game) / int_2b5ea43c
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_2b5ea43c
 Hitman 2 (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Hitman 2 (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: If you get Janus talking to 47, he’ll remember the program that created 47 as this. Sure, genetically engineered super-soldiers sound cool, but they still need training as kids and they're still erratic. To Janus, a handful of well-placed spies could do much more.
 Hitman 2 (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Hitman 2 (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_2bdae2ae
 Hitman 2 (Video Game) / int_2bfb1856
type
Beard of Evil
 Hitman 2 (Video Game) / int_2bfb1856
comment
Beard of Evil: He may be a bad man, but he does look good with a beard!
 Hitman 2 (Video Game) / int_2bfb1856
featureApplicability
1.0
 Hitman 2 (Video Game) / int_2bfb1856
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_2bfb1856
 Hitman 2 (Video Game) / int_2cd22076
type
Fantastic Drug
 Hitman 2 (Video Game) / int_2cd22076
comment
Fantastic Drug: Jorge Franco has created a form of "super cocaine" for the Delgado Cartel to profit off of.
 Hitman 2 (Video Game) / int_2cd22076
featureApplicability
1.0
 Hitman 2 (Video Game) / int_2cd22076
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_2cd22076
 Hitman 2 (Video Game) / int_2d363f63
type
Frame-Up
 Hitman 2 (Video Game) / int_2d363f63
comment
Frame-Up: By killing Janus, 47 and his team hope to pin the blame of being the Shadow Client onto him. This would take the heat off of Subject 6, who would simply be outed as a pawn to be dealt with at a later date.
 Hitman 2 (Video Game) / int_2d363f63
featureApplicability
1.0
 Hitman 2 (Video Game) / int_2d363f63
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_2d363f63
 Hitman 2 (Video Game) / int_2d3d3e0c
type
Disqualification-Induced Victory
 Hitman 2 (Video Game) / int_2d3d3e0c
comment
Disqualification-Induced Victory: 47 can exploit this by disqualifying either Sierra Knox or her main competitor so that the other wins. Interestingly, Sierra is programmed to lose without 47's intervention.
 Hitman 2 (Video Game) / int_2d3d3e0c
featureApplicability
1.0
 Hitman 2 (Video Game) / int_2d3d3e0c
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_2d3d3e0c
 Hitman 2 (Video Game) / int_2d92c43c
type
Little "No"
 Hitman 2 (Video Game) / int_2d92c43c
comment
Little "No": If disguised as the mailman, 47 states one before gouging Galen's eye on a pen.
 Hitman 2 (Video Game) / int_2d92c43c
featureApplicability
1.0
 Hitman 2 (Video Game) / int_2d92c43c
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_2d92c43c
 Hitman 2 (Video Game) / int_2d97c18b
type
Pool Scene
 Hitman 2 (Video Game) / int_2d97c18b
comment
Pool Scene: As expected from an ultra-luxurious tropical resort, there's a pool complete with a swim-up bar. Ljudmila often passes this area to take a sip from a tiki cup on her usual route.
 Hitman 2 (Video Game) / int_2d97c18b
featureApplicability
1.0
 Hitman 2 (Video Game) / int_2d97c18b
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_2d97c18b
 Hitman 2 (Video Game) / int_2eb94abd
type
Deadly Euphemism
 Hitman 2 (Video Game) / int_2eb94abd
comment
If you start as a street vendor, the Maelstrom will always be the first NPC who crosses the bridge and right into your path. Just add a little, ahem, spice to your wares and offer your unsuspecting target a sample.
 Hitman 2 (Video Game) / int_2eb94abd
featureApplicability
1.0
 Hitman 2 (Video Game) / int_2eb94abd
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_2eb94abd
 Hitman 2 (Video Game) / int_2f3b0d6d
type
Big Storm Episode
 Hitman 2 (Video Game) / int_2f3b0d6d
comment
Big Storm Episode: Killing any two targets or waiting long enough will unleash an oncoming storm onto the island.
 Hitman 2 (Video Game) / int_2f3b0d6d
featureApplicability
1.0
 Hitman 2 (Video Game) / int_2f3b0d6d
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_2f3b0d6d
 Hitman 2 (Video Game) / int_2f94135c
type
Thou Shalt Not Kill
 Hitman 2 (Video Game) / int_2f94135c
comment
Thou Shalt Not Kill: Encouraged, like in the main game. If (or more likely, when) everything went belly up, it was better to knock out the guards that were attacking you, rather than killing them, otherwise you would lose points. Dying, then respawning does not make you lose any points, so you can use this to your advantage.
 Hitman 2 (Video Game) / int_2f94135c
featureApplicability
1.0
 Hitman 2 (Video Game) / int_2f94135c
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_2f94135c
 Hitman 2 (Video Game) / int_2fcd835a
type
Handbag of Hurt
 Hitman 2 (Video Game) / int_2fcd835a
comment
Handbag of Hurt: The Briefcase can be used in this way, acting as an impromptu melee weapon should you need to. Like other objects, you can also aim it at a persons head, and it'll knock them out.
 Hitman 2 (Video Game) / int_2fcd835a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_2fcd835a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_2fcd835a
 Hitman 2 (Video Game) / int_306b9de9
type
Electric Torture
 Hitman 2 (Video Game) / int_306b9de9
comment
Zoe can also be taunted into standing on top of a puddle with a live wire during an Electric Torture interrogation just as she demands that the machine be turned to full power.
 Hitman 2 (Video Game) / int_306b9de9
featureApplicability
1.0
 Hitman 2 (Video Game) / int_306b9de9
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_306b9de9
 Hitman 2 (Video Game) / int_30725d31
type
Medication Tampering
 Hitman 2 (Video Game) / int_30725d31
comment
Medication Tampering: 47 can poison Robert Knox's eye drops so that if he uses them, he'll poison himself in his bathroom. A number of NPCs mention that Sierra Knox routinely gets an IV infusion after races; naturally, 47 can impersonate her doctor and poison her IV bag.
 Hitman 2 (Video Game) / int_30725d31
featureApplicability
1.0
 Hitman 2 (Video Game) / int_30725d31
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_30725d31
 Hitman 2 (Video Game) / int_30d2ae29
type
Self-Fulfilling Prophecy
 Hitman 2 (Video Game) / int_30d2ae29
comment
Self-Fulfilling Prophecy: Both Athena and Fabian have tried to orchestrate a break-in to hide a file containing incriminating details on what the former has done before someone else can expose the bank. 47 can find the file and hand it to an investigative reporter, resulting in the company being exposed and instantly dropping in stocks.
 Hitman 2 (Video Game) / int_30d2ae29
featureApplicability
1.0
 Hitman 2 (Video Game) / int_30d2ae29
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_30d2ae29
 Hitman 2 (Video Game) / int_30ef2781
type
The City Narrows
 Hitman 2 (Video Game) / int_30ef2781
comment
The City Narrows: Half of the map is comprised of the dense and maze-like slums that Mumbai is known for in real life.
 Hitman 2 (Video Game) / int_30ef2781
featureApplicability
1.0
 Hitman 2 (Video Game) / int_30ef2781
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_30ef2781
 Hitman 2 (Video Game) / int_30f7df9d
type
Rummage Sale Reject
 Hitman 2 (Video Game) / int_30f7df9d
comment
Rummage Sale Reject: The Holy Man disguise, which contains a dreadlocks wig, an eyepatch, an orange sari with a crimson sash, as well as having an umbrella and plastic bag. Wearing it does not allow access anywhere, but is part of the "Mumbai Master" sidequest.
 Hitman 2 (Video Game) / int_30f7df9d
featureApplicability
1.0
 Hitman 2 (Video Game) / int_30f7df9d
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_30f7df9d
 Hitman 2 (Video Game) / int_3104d34
type
Suicide as Comedy
 Hitman 2 (Video Game) / int_3104d34
comment
Additionally, one of the secret achievements is called "Defenestration" and if its conditions are met (cause a stock market crash; throw Savalas out her office window) 47 can exit the map by opening a window and leaping out of it.
 Hitman 2 (Video Game) / int_3104d34
featureApplicability
1.0
 Hitman 2 (Video Game) / int_3104d34
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_3104d34
 Hitman 2 (Video Game) / int_316e9da2
type
Memetic Mutation
 Hitman 2 (Video Game) / int_316e9da2
comment
The game references the various Memetic Mutations found throughout the series, such as Allan failing to add details in post-it notes, 47 reusing his "names are for friends" line, among others.
 Hitman 2 (Video Game) / int_316e9da2
featureApplicability
1.0
 Hitman 2 (Video Game) / int_316e9da2
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_316e9da2
 Hitman 2 (Video Game) / int_318d4432
type
Tropical Island Adventure
 Hitman 2 (Video Game) / int_318d4432
comment
Tropical Island Adventure: "The Pen and the Sword" is set in Singapore, where Agent 47 is tasked with eliminating some hostage takers, and "The Last Resort" is set in the Maldives on a fictional island known as Haven Island, where 47 is tasked with eliminating three of HAVEN's higher ups.
 Hitman 2 (Video Game) / int_318d4432
featureApplicability
1.0
 Hitman 2 (Video Game) / int_318d4432
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_318d4432
 Hitman 2 (Video Game) / int_31a2a33c
type
Stuff Blowing Up
 Hitman 2 (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: Several gas canisters and fire extinguishers are located around the prison. This can be used to your advantage by setting alight buildings to kill targets, or hiding the bodies of guards.
 Hitman 2 (Video Game) / int_31a2a33c
featureApplicability
1.0
 Hitman 2 (Video Game) / int_31a2a33c
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_31a2a33c
 Hitman 2 (Video Game) / int_32976084
type
Destination Defenestration
 Hitman 2 (Video Game) / int_32976084
comment
Destination Defenestration: One of the ways Savalas can be killed is to either sabotage her office window so the pane of glass she leans on gives way, or 47 can take matters into his own hands and push her through it. Additionally, one of the secret achievements is called "Defenestration" and if its conditions are met (cause a stock market crash; throw Savalas out her office window) 47 can exit the map by opening a window and leaping out of it.
 Hitman 2 (Video Game) / int_32976084
featureApplicability
1.0
 Hitman 2 (Video Game) / int_32976084
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_32976084
 Hitman 2 (Video Game) / int_33864ee8
type
Collection Sidequest
 Hitman 2 (Video Game) / int_33864ee8
comment
Collection Sidequest: There are a few challenges in this mission involving collecting specific things; Finding all 11 Haven Pamphlets, finding all 8 Pieces of Intelligence, and finding all four Hut Keys.
 Hitman 2 (Video Game) / int_33864ee8
featureApplicability
1.0
 Hitman 2 (Video Game) / int_33864ee8
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_33864ee8
 Hitman 2 (Video Game) / int_33987735
type
Disposing of a Body
 Hitman 2 (Video Game) / int_33987735
comment
Disposing of a Body: Alma's garage contains the body of an Olympic committee member and his wife, whom Alma and Orson took the identity of to infiltrate the Prime Minister's house party. Grunt dialogue states that Alma merely intended to subdue them, only for the husband to rip off her mask. Once Alma arrives home, the bodies are taken near the beach to be burned.
 Hitman 2 (Video Game) / int_33987735
featureApplicability
1.0
 Hitman 2 (Video Game) / int_33987735
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_33987735
 Hitman 2 (Video Game) / int_33d5b7f2
type
Adapted Out
 Hitman 2 (Video Game) / int_33d5b7f2
comment
Adapted Out: Diana's younger sister Emma appears nowhere in her backstory, and appears to have been Exiled from Continuity, as even Agent 47: Birth of the Hitman makes no references to her.
 Hitman 2 (Video Game) / int_33d5b7f2
featureApplicability
1.0
 Hitman 2 (Video Game) / int_33d5b7f2
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_33d5b7f2
 Hitman 2 (Video Game) / int_3403abfc
type
Mugged for Disguise
 Hitman 2 (Video Game) / int_3403abfc
comment
When Heidi Santoro speaks to Sierra in the Driver's Lounge about Jordan Cross's funeral, they bring up Abel De Silva, and how he never remembered anything from creating the "Are We Stars" track back in the Himmapan Hotel in Bangkok, with him apparently waking up in his hotel room after blacking out mysteriously. This confirms that Abel was knocked out by 47 and probably Mugged for Disguise since 47 was the one doing the drum work that he has no recollection of performing.
 Hitman 2 (Video Game) / int_3403abfc
featureApplicability
1.0
 Hitman 2 (Video Game) / int_3403abfc
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_3403abfc
 Hitman 2 (Video Game) / int_347c2
type
Inkblot Test
 Hitman 2 (Video Game) / int_347c2
comment
Inkblot Test: One extended method of getting past the security measures in the bank is to get legitimately hired there, and in a crucial part of the interview process, you're given a series of inkblot tests to determine your personality and where you'll fit in. This is important as there's a correct series of answers to give that will get you the highest-level clearance, and they're actually hidden in plain sightnote Specifically, the three portraits in the background of a pile of money, a bullseye, and an eagle represent the correct answers to give towards which prompt. Nonetheless, whichever ones you pick, Agent 47's interpretations are... interesting.
 Hitman 2 (Video Game) / int_347c2
featureApplicability
1.0
 Hitman 2 (Video Game) / int_347c2
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_347c2
 Hitman 2 (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Hitman 2 (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Anyone who is knocked out or strolls too far into the ocean will die instantly. This expands to guards or Reynard herself, if she is spooked enough.
 Hitman 2 (Video Game) / int_34bd7be2
featureApplicability
1.0
 Hitman 2 (Video Game) / int_34bd7be2
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_34bd7be2
 Hitman 2 (Video Game) / int_356b1efb
type
Hammerspace
 Hitman 2 (Video Game) / int_356b1efb
comment
Hammerspace: This is how the briefcase acts. Unlike in Blood Money where you could only use it for sniper rifles, in this game you can fit just about any weapon, melee or tool in the briefcase, be it a sniper rifle, a long-sword, or the lockpick. Can turn into Bag of Holding for certain items, such as the long-sword and the "A New Bat" bat, which are far longer than the briefcase, and yet can still be stashed inside of it. 47 himself can hold three large items (One gun on his back, one item in his right and left hands respectively), but can have an infinite amount of pistols, coins, snooker balls, and various other small items in his suit.
 Hitman 2 (Video Game) / int_356b1efb
featureApplicability
1.0
 Hitman 2 (Video Game) / int_356b1efb
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_356b1efb
 Hitman 2 (Video Game) / int_36249acd
type
Lethal Joke Character
 Hitman 2 (Video Game) / int_36249acd
comment
Lethal Joke Character: A number of so-called disguises fall into some combination of being comical to look atnote e.g.: the flamingo outfit from Miami or the unlockable clown suit or inappropriatenote e.g.: putting on Janus's Ark Society robes while also being absolutely useless as far as accessing restricted areas... if they don't turn the entire map into a hostile zone. It still being 47 under the disguise, however, the lethal part is obvious.
 Hitman 2 (Video Game) / int_36249acd
featureApplicability
1.0
 Hitman 2 (Video Game) / int_36249acd
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_36249acd
 Hitman 2 (Video Game) / int_36ebda11
type
Anti-Escape Mechanism
 Hitman 2 (Video Game) / int_36ebda11
comment
Anti-Escape Mechanism: Melee weapons act as Homing Boulders, so if a target is fleeing from you, as soon as you get the auto-lock on onto their head with a briefcase or a knife, then it will stop them from running away as soon as said item pacifies/kills them.
 Hitman 2 (Video Game) / int_36ebda11
featureApplicability
1.0
 Hitman 2 (Video Game) / int_36ebda11
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_36ebda11
 Hitman 2 (Video Game) / int_36ed3e1e
type
Ascended Meme
 Hitman 2 (Video Game) / int_36ed3e1e
comment
Ascended Meme: The subtitles for Diana announcing the targets in this mission have her signature "That" written entirely in capital letters to denote the emphasis she has on the word in her character introductions.
 Hitman 2 (Video Game) / int_36ed3e1e
featureApplicability
1.0
 Hitman 2 (Video Game) / int_36ed3e1e
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_36ed3e1e
 Hitman 2 (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Hitman 2 (Video Game) / int_39b8d3d6
comment
The Fiber Wire has this baggage. It is still fairly useful, which is why it's your default "tool" in your loadout for when you start a level for the first time, but the problem is, it's outclassed by pretty much anything else you can take with you that are often more useful and versatile, such as a lockpick (which unlocks conventionally locked doors, and most maps have locked doors so there's no reason to not ever take it) or the Disposable Scrambler/ Keycard Hacker (which unlocks doors with keycards, albeit on three separate doors, with the same reasoning as above). The only thing the Fiber Wire does that could even be considered a benefit is that it lets you take down a target silently when they have their back to you, and allows you to drag them out of sight without having to manually press the "drag body" prompt, shaving off about two seconds, which is just Boring, but Practical by comparison. So unless you're speedrunning, or require precise timing so people don't see you, you're better off bringing something else.
 Hitman 2 (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Hitman 2 (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_39b8d3d6
 Hitman 2 (Video Game) / int_3a12261d
type
Robot Soldier
 Hitman 2 (Video Game) / int_3a12261d
comment
Robot Soldier: Robert Knox is attempting to sell these to Ted Mendez, a consultant to the US military. An opportunity involves impersonating Mendez and taking Knox out with his own robots.
 Hitman 2 (Video Game) / int_3a12261d
featureApplicability
1.0
 Hitman 2 (Video Game) / int_3a12261d
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_3a12261d
 Hitman 2 (Video Game) / int_3a1c2171
type
The Man Behind the Man
 Hitman 2 (Video Game) / int_3a1c2171
comment
The Man Behind the Man: Galen is the secret brains behind Atlantide, while Ajit acts as the frontman and face of the company. Even Diana is unaware of his existence until 47 uncovers evidence linking Ajit to him during his assassination.
 Hitman 2 (Video Game) / int_3a1c2171
featureApplicability
1.0
 Hitman 2 (Video Game) / int_3a1c2171
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_3a1c2171
 Hitman 2 (Video Game) / int_3a4898fb
type
Power-Up
 Hitman 2 (Video Game) / int_3a4898fb
comment
Power-Up: Six unique items could be found in Ghost Crates: Ghost Freeze Grenade: Slows down your opponent for a short amount of time. Ghost Coin: Created a distraction in both worlds. Afterwards, a classic coin would spawn wherever the ghost coin landed. Ghost Flash Grenade: Temporarily blinded and disoriented your opponent. Ghost Outfit Manipulator: This simultaneously changed both you and your opponent's outfit to a random outfit found in that level (Security Guard to Chef, for example). Ghost Proximity Explosive: This would trigger in your opponent's world if they come near it. It emits red smoke to make it more visible to your opponent. Jaeger 7 Tuatara: The only sniper rifle available in Ghost Mode.
 Hitman 2 (Video Game) / int_3a4898fb
featureApplicability
1.0
 Hitman 2 (Video Game) / int_3a4898fb
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_3a4898fb
 Hitman 2 (Video Game) / int_3ac2a3e3
type
Deadly Gas
 Hitman 2 (Video Game) / int_3ac2a3e3
comment
Deadly Gas: 47 can spike the fumigation machine at Nolan Cassidy's house with lethal poison and switch it on, killing anyone inside.
 Hitman 2 (Video Game) / int_3ac2a3e3
featureApplicability
1.0
 Hitman 2 (Video Game) / int_3ac2a3e3
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_3ac2a3e3
 Hitman 2 (Video Game) / int_3aec9e5e
type
Properly Paranoid
 Hitman 2 (Video Game) / int_3aec9e5e
comment
Properly Paranoid: Galen has received death threats and has a police team on the premises and his house is firmly locked up... in regards to the windows. His garage and basement are hopelessly easy to gain access to, however.
 Hitman 2 (Video Game) / int_3aec9e5e
featureApplicability
1.0
 Hitman 2 (Video Game) / int_3aec9e5e
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_3aec9e5e
 Hitman 2 (Video Game) / int_3cb1d38d
type
Bad Boss
 Hitman 2 (Video Game) / int_3cb1d38d
comment
Bad Boss: Blair isn't particularly nice to his workers.
 Hitman 2 (Video Game) / int_3cb1d38d
featureApplicability
1.0
 Hitman 2 (Video Game) / int_3cb1d38d
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_3cb1d38d
 Hitman 2 (Video Game) / int_3cd71723
type
Acme Products
 Hitman 2 (Video Game) / int_3cd71723
comment
Acme Products: Kronstadt makes everything from vacuum cleaners to cutting-edge war tech, and the logo is stamped on air conditioners, deadly in-home security systems, and more.
 Hitman 2 (Video Game) / int_3cd71723
featureApplicability
1.0
 Hitman 2 (Video Game) / int_3cd71723
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_3cd71723
 Hitman 2 (Video Game) / int_3cdacd09
type
Coconut Meets Cranium
 Hitman 2 (Video Game) / int_3cdacd09
comment
Coconut Meets Cranium: You can do this to several NPCs on the island, either by shooting down a pile of coconuts from a palm tree (which kills them), or by throwing a singular one at their head (which knocks them out). Do this enough times to unlock an Easter Egg that unleashes an ice anvil instead of coconuts from above.
 Hitman 2 (Video Game) / int_3cdacd09
featureApplicability
1.0
 Hitman 2 (Video Game) / int_3cdacd09
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_3cdacd09
 Hitman 2 (Video Game) / int_3d29fed
type
NoKillLikeOverKill
 Hitman 2 (Video Game) / int_3d29fed
comment
No Kill like Overkill: An easy way to kill Cassidy is to pump his house full of poisonous gas. This of course results in several non-target casualties.
 Hitman 2 (Video Game) / int_3d29fed
featureApplicability
1.0
 Hitman 2 (Video Game) / int_3d29fed
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_3d29fed
 Hitman 2 (Video Game) / int_3d5547b0
type
Perfect Poison
 Hitman 2 (Video Game) / int_3d5547b0
comment
Perfect Poison: There are three poison types in the game that can be used, all of which have pill bottle and syringe variants: Lethal Poison: This kills any one person on the spot Emetic Poison: This makes the victim throw up, and they will head to the nearest toilet or bin to spew their guts out. The Sieker 1 dart gun can make people throw up from a distance. Sedative Poison: This sedates people on the spot, and will make the victim immediately be put to sleep. They can, however, be woken up again, so use with caution. Initially only had a pill variant to use on food, but the [Kalmer 1] tranquilizer dart gun can sedate people from a distance, and a regular syringe variant to jab people with was also made available by completing the "Master Vampire" challenge pack, making it the only poison that does not have a MK.II variant for, as it is only available via the Legacy Pack (and thus, cannot be unlocked in Hitman 2 proper).
 Hitman 2 (Video Game) / int_3d5547b0
featureApplicability
1.0
 Hitman 2 (Video Game) / int_3d5547b0
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_3d5547b0
 Hitman 2 (Video Game) / int_3ea462d7
type
Take That, Audience!
 Hitman 2 (Video Game) / int_3ea462d7
comment
Take That, Audience!: A person is constantly badgering a security desk about missing his briefcase, and keeps asking for him to check again...and again....and again. He seems really fond of it.
 Hitman 2 (Video Game) / int_3ea462d7
featureApplicability
1.0
 Hitman 2 (Video Game) / int_3ea462d7
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_3ea462d7
 Hitman 2 (Video Game) / int_3ec7c277
type
Every Car Is a Pinto
 Hitman 2 (Video Game) / int_3ec7c277
comment
Every Car Is a Pinto: You can make cars explode, as in the main game, by repeatedly shooting at them. It'll take a lot longer to achieve, but it is possible.
 Hitman 2 (Video Game) / int_3ec7c277
featureApplicability
1.0
 Hitman 2 (Video Game) / int_3ec7c277
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_3ec7c277
 Hitman 2 (Video Game) / int_3f0b2f50
type
Make It Look Like an Accident
 Hitman 2 (Video Game) / int_3f0b2f50
comment
Make It Look Like an Accident: The ICA, as a stipulation provided by the client, must cause a prison riot to cover up the assassinations.
 Hitman 2 (Video Game) / int_3f0b2f50
featureApplicability
1.0
 Hitman 2 (Video Game) / int_3f0b2f50
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_3f0b2f50
 Hitman 2 (Video Game) / int_3f32da0f
type
Electroconvulsive Therapy Is Torture
 Hitman 2 (Video Game) / int_3f32da0f
comment
Electroconvulsive Therapy Is Torture: The initiation trial makes use of an ECT machine as part of Zoe's request to make it more thrilling. Unfortunately for her, said machine is prone to short-circuiting and the wires happen to be near a puddle.
 Hitman 2 (Video Game) / int_3f32da0f
featureApplicability
1.0
 Hitman 2 (Video Game) / int_3f32da0f
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_3f32da0f
 Hitman 2 (Video Game) / int_3f6d2c98
type
Cold Sniper
 Hitman 2 (Video Game) / int_3f6d2c98
comment
Cold Sniper: 47 is very distanced from human emotions. He is also very skilled with a sniper rifle.
 Hitman 2 (Video Game) / int_3f6d2c98
featureApplicability
1.0
 Hitman 2 (Video Game) / int_3f6d2c98
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_3f6d2c98
 Hitman 2 (Video Game) / int_400b9d22
type
Sunglasses at Night
 Hitman 2 (Video Game) / int_400b9d22
comment
Sunglasses at Night: Blake, Sophia and Zoe all wear tinted sunglasses, and while Blake never usually goes outside, Sophie and Zoe definitely do, so it's a wonder either of them can see a thing.
 Hitman 2 (Video Game) / int_400b9d22
featureApplicability
1.0
 Hitman 2 (Video Game) / int_400b9d22
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_400b9d22
 Hitman 2 (Video Game) / int_41a3e267
type
Hidden in Plain Sight
 Hitman 2 (Video Game) / int_41a3e267
comment
Hidden in Plain Sight: The "Blend In" mechanic allows 47 to conceal himself by performing a mundane action within the environment as long as he is wearing the appropriate disguise while doing so. For example, washing a bar while disguised as a bartender, mopping the floor while disguised as a janitor, chopping vegetables while disguised as a cook, etc. While this might seem at first redundant, this allows 47 to be overlooked by people who would otherwise see through his disguise, allowing him a safe spot to overhear information or wait to make his move. Blending into both crowds of people and bushes/foliage returns from Hitman: Absolution after being absent in the previous game.
 Hitman 2 (Video Game) / int_41a3e267
featureApplicability
1.0
 Hitman 2 (Video Game) / int_41a3e267
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_41a3e267
 Hitman 2 (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Hitman 2 (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: 47 can stage an accident to kill Robert Knox that is made to appear to be this.
 Hitman 2 (Video Game) / int_420c50b7
featureApplicability
1.0
 Hitman 2 (Video Game) / int_420c50b7
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_420c50b7
 Hitman 2 (Video Game) / int_427cc2b1
type
Sniping Mission
 Hitman 2 (Video Game) / int_427cc2b1
comment
Sniping Mission: Every Mission in Sniper Assassin is a sniping mission, go figure. You're encouraged to use your sniper rifle to make quiet kills, and to occasionally using it to layout clever traps, such as explosives and creating electric puddles.
 Hitman 2 (Video Game) / int_427cc2b1
featureApplicability
1.0
 Hitman 2 (Video Game) / int_427cc2b1
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_427cc2b1
 Hitman 2 (Video Game) / int_42d9daf9
type
No Fair Cheating
 Hitman 2 (Video Game) / int_42d9daf9
comment
No Fair Cheating: The "Hitman with a Shotgun" Assassination challenge requires you to eliminate five guards using a shotgun, without getting spotted. If you use the Agency Pickup to bring in a silenced shotgun in an attempt to cheese it, you'll find that the kills don't count.
 Hitman 2 (Video Game) / int_42d9daf9
featureApplicability
1.0
 Hitman 2 (Video Game) / int_42d9daf9
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_42d9daf9
 Hitman 2 (Video Game) / int_43b154c9
type
Not Even Bothering with the Accent
 Hitman 2 (Video Game) / int_43b154c9
comment
Not Even Bothering with the Accent: Averted. Unlike in the last game, characters and NPCs have accents that fit their nationalities rather than just having generic American/British accents. The accents still appear from time to time, but it's much less immersion breaking than it was in the previous game. The sole exception is a handyman who leaves a voicemail for the occupants of the house Alma Reynard took over, who quite clearly should be a New Zealander but doesn't sound like it.
 Hitman 2 (Video Game) / int_43b154c9
featureApplicability
-1.0
 Hitman 2 (Video Game) / int_43b154c9
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_43b154c9
 Hitman 2 (Video Game) / int_43d37acf
type
Southies
 Hitman 2 (Video Game) / int_43d37acf
comment
Southies: Many of the bodyguards found around the game speak with a heavy version of this accent.
 Hitman 2 (Video Game) / int_43d37acf
featureApplicability
1.0
 Hitman 2 (Video Game) / int_43d37acf
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_43d37acf
 Hitman 2 (Video Game) / int_443b78cd
type
Tranquil Fury
 Hitman 2 (Video Game) / int_443b78cd
comment
Tranquil Fury: Like in "The Snow Festival" and "The Ark Society", Diana is genuinely quite angry at their targets occupations, and has nothing but scorn for Blair.
 Hitman 2 (Video Game) / int_443b78cd
featureApplicability
1.0
 Hitman 2 (Video Game) / int_443b78cd
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_443b78cd
 Hitman 2 (Video Game) / int_44bed14c
type
Hostage Situation
 Hitman 2 (Video Game) / int_44bed14c
comment
Hostage Situation: Han Ldong and his wife are being transported throughout the duration of the mission as hostages.
 Hitman 2 (Video Game) / int_44bed14c
featureApplicability
1.0
 Hitman 2 (Video Game) / int_44bed14c
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_44bed14c
 Hitman 2 (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Hitman 2 (Video Game) / int_4508b16b
comment
The Guards Must Be Crazy: Played with, as ever, but in this case, the AI is more aware of their surroundings, so a noisy kill will make everyone evacuate if everyone sees the body. However, shooting near someone will make them to go to the source of the shot, then go back to whatever they were doing after a short while. You can also string these shots together to lure them away from a crowded area.
 Hitman 2 (Video Game) / int_4508b16b
featureApplicability
1.0
 Hitman 2 (Video Game) / int_4508b16b
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_4508b16b
 Hitman 2 (Video Game) / int_450b6024
type
Operator from India
 Hitman 2 (Video Game) / int_450b6024
comment
Operator from India: Two examples: Discussed by a blacksmith who talks about his cousin setting a call center up and suggesting his co-worker do the same. He rejects the idea, stating that he already enjoys his job. A variation on this is that an NPC outside Rangan Tower can be heard trying to scam someone from abroad into downloading a virus.
 Hitman 2 (Video Game) / int_450b6024
featureApplicability
1.0
 Hitman 2 (Video Game) / int_450b6024
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_450b6024
 Hitman 2 (Video Game) / int_4712bc4f
type
Exact Eavesdropping
 Hitman 2 (Video Game) / int_4712bc4f
comment
Exact Eavesdropping: The game notifies you when a conversation you're overhearing could lead you to an assassination opportunity, or towards another mission objective.
 Hitman 2 (Video Game) / int_4712bc4f
featureApplicability
1.0
 Hitman 2 (Video Game) / int_4712bc4f
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_4712bc4f
 Hitman 2 (Video Game) / int_47fea76b
type
Butt-Monkey
 Hitman 2 (Video Game) / int_47fea76b
comment
Butt-Monkey: Orson "Sean Lite" Mills is knocked out and sacrificed repeatedly in the escalation.
 Hitman 2 (Video Game) / int_47fea76b
featureApplicability
1.0
 Hitman 2 (Video Game) / int_47fea76b
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_47fea76b
 Hitman 2 (Video Game) / int_480c69ba
type
Infinity -1 Sword
 Hitman 2 (Video Game) / int_480c69ba
comment
Infinity -1 Sword: The Ghost Flash Grenade. It had only one use; to blind you opponent temporarily, which can be mostly avoided by turning away from the source before it goes off. It was more used as a distraction, rather than for any tactical advantage. The Jaeger 7 Tuatara. This was the only sniper rifle in Ghost Mode, and wasn't really all that useful as it's a long range weapon, not great for taking out a target that cannot be spotted for ten seconds. Why take a Sniper Rifle when a handgun is smaller, concealable (there are no briefcases in Ghost Mode to put the sniper rifle in), and could be fired significantly quicker. Amusingly, the weapon can be unlocked in Haven Island to be used permanently by completing all the mission stories on Haven Island, making the original mode it came from completely redundant.
 Hitman 2 (Video Game) / int_480c69ba
featureApplicability
1.0
 Hitman 2 (Video Game) / int_480c69ba
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_480c69ba
 Hitman 2 (Video Game) / int_480ee6dc
type
InsurmountableWaistHighFence
 Hitman 2 (Video Game) / int_480ee6dc
comment
Insurmountable Waist-High Fence: In order to get the keys for the speedboat exit, you must unlock the door to a hut, despite being placed right next to an open window that 47 can just get his arm through.
 Hitman 2 (Video Game) / int_480ee6dc
featureApplicability
1.0
 Hitman 2 (Video Game) / int_480ee6dc
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_480ee6dc
 Hitman 2 (Video Game) / int_49d59be9
type
Scenery Porn
 Hitman 2 (Video Game) / int_49d59be9
comment
Scenery Porn: All of the levels look amazing, even on the lower graphical settings.
 Hitman 2 (Video Game) / int_49d59be9
featureApplicability
1.0
 Hitman 2 (Video Game) / int_49d59be9
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_49d59be9
 Hitman 2 (Video Game) / int_49f20c6a
type
Gory Discretion Shot
 Hitman 2 (Video Game) / int_49f20c6a
comment
Gory Discretion Shot: If you eliminate Zoe by immolating her in the effigy, the camera cuts to the top of the effigy as the whole thing goes up in flames. If you assassinate Sophia by shoving her into an iron maiden, the camera goes to an overhead view when 47 shoves her in. He then closes the iron maiden and you can't open it again.
 Hitman 2 (Video Game) / int_49f20c6a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_49f20c6a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_49f20c6a
 Hitman 2 (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Hitman 2 (Video Game) / int_4a3e547f
comment
An inebriated woman loudly complains to her husband about their shoe business going under, and mentions that some of the shoes that were sold went to a shoe shop in Sapienza, and mentions that she's never heard of the place, and makes fun of the name, among other things. This is a nice In-Joke, as Sapienza isn't a real place in Italy in the real world, though IOI based Sapienza in large part by other Italian fishing towns that do look similar.
 Hitman 2 (Video Game) / int_4a3e547f
featureApplicability
1.0
 Hitman 2 (Video Game) / int_4a3e547f
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_4a3e547f
 Hitman 2 (Video Game) / int_4d20a148
type
New Work, Recycled Graphics
 Hitman 2 (Video Game) / int_4d20a148
comment
New Work, Recycled Graphics: This game reuses a lot of assets from its previous entry, Hitman (2016), such as the cherub candle statues that appear in Paris also appear on the Isle of Sgàil. Also weapons (see Distinction Without a Difference for why), as well as objects you can interact with, such as hammers, knives, cups and glasses. NPC in-game dialog is also shared, but that is downplayed, as Hitman 2 NPC's have different accents for each location, with guards and scared NPC's being the most egregious examples.
 Hitman 2 (Video Game) / int_4d20a148
featureApplicability
1.0
 Hitman 2 (Video Game) / int_4d20a148
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_4d20a148
 Hitman 2 (Video Game) / int_4d422f71
type
Throw It In!
 Hitman 2 (Video Game) / int_4d422f71
comment
Throw It In!: Invoked in-game by the director. If 47 sabotages the industrial fan to blast Rangannote and possibly his hapless co-star over the side of the building during filming, the director can afterwards be overheard on her phone, stating they have footage of the accident, and suggests it be used in place of the film's original ending.
 Hitman 2 (Video Game) / int_4d422f71
featureApplicability
1.0
 Hitman 2 (Video Game) / int_4d422f71
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_4d422f71
 Hitman 2 (Video Game) / int_4e7c4536
type
Wham Line
 Hitman 2 (Video Game) / int_4e7c4536
comment
Wham Line: "Who is Arthur Edwards?"
 Hitman 2 (Video Game) / int_4e7c4536
featureApplicability
1.0
 Hitman 2 (Video Game) / int_4e7c4536
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_4e7c4536
 Hitman 2 (Video Game) / int_4e7f703c
type
Wham Shot
 Hitman 2 (Video Game) / int_4e7f703c
comment
Wham Shot: A big one; The Constant teases to Diana that 47 is not one she can trust, and the audience is shown exactly why; 47 was the one that detonated the car bomb that killed Diana's parents. Also a case of All There in the Manual as this was revealed in the Birth of the Hitman comic in late-2017, but it was never directly addressed in the games until now.
 Hitman 2 (Video Game) / int_4e7f703c
featureApplicability
1.0
 Hitman 2 (Video Game) / int_4e7f703c
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_4e7f703c
 Hitman 2 (Video Game) / int_4f0b6445
type
Announcer Chatter
 Hitman 2 (Video Game) / int_4f0b6445
comment
Announcer Chatter: Lots of it. You and the other player heard an omnipresent announcer who comments on everything. When your enemy did certain actions, such as when they changed disguise, when they died, or if they took the lead, then you can be sure that she'd let you know about it.
 Hitman 2 (Video Game) / int_4f0b6445
featureApplicability
1.0
 Hitman 2 (Video Game) / int_4f0b6445
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_4f0b6445
 Hitman 2 (Video Game) / int_4f84cdef
type
Smug Snake
 Hitman 2 (Video Game) / int_4f84cdef
comment
Smug Snake: Athena is hugely smug about her position, and muses about how everyone below her is just cattle. She even watches her staff from a window to keep an eye on them all. All she's missing is a Reverse Arm-Fold.
 Hitman 2 (Video Game) / int_4f84cdef
featureApplicability
1.0
 Hitman 2 (Video Game) / int_4f84cdef
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_4f84cdef
 Hitman 2 (Video Game) / int_4fb23aa8
type
I Have This Friend
 Hitman 2 (Video Game) / int_4fb23aa8
comment
I Have This Friend: A guard that you meet with while waiting for Sierra dressed as a Flamingo questions why you're meeting with her. They also ask 47 whether or not you can take the Flamingo suit home with you and if you get to take it to parties. He tries to stress that he wants to know as it's..for a friend.
 Hitman 2 (Video Game) / int_4fb23aa8
featureApplicability
1.0
 Hitman 2 (Video Game) / int_4fb23aa8
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_4fb23aa8
 Hitman 2 (Video Game) / int_4fc4deec
type
Conspiracy Thriller
 Hitman 2 (Video Game) / int_4fc4deec
comment
Conspiracy Thriller: The plot of 2016 reveals that 47 is in the middle of a war between two nebulous organizations: The ICA and Providence. This game continues the storyline.
 Hitman 2 (Video Game) / int_4fc4deec
featureApplicability
1.0
 Hitman 2 (Video Game) / int_4fc4deec
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_4fc4deec
 Hitman 2 (Video Game) / int_4fc92b68
type
Suddenly Always Knew That
 Hitman 2 (Video Game) / int_4fc92b68
comment
Suddenly Always Knew That: Mission Stories basically exist as partially to maintain some Rule of Funny, and to show off 47's impressive skillset. So far, he is able to: Use the tools of a pit crew to mess with their race car in specific and subtle ways Perform a "spiritual cleansing" in front of a group of superstitious folk with nobody the wiser Play the bongos with the rest of a band without any rehearsal Fix a tattoo to look exactly like another person Paint a stylish portrait of someone Neatly shave people's beards and hair without harming them (It is worth noting that 47 himself is bald and always has been, so him knowing how to do this is not a given) Sell a house convincingly, if a bit stilted
 Hitman 2 (Video Game) / int_4fc92b68
featureApplicability
1.0
 Hitman 2 (Video Game) / int_4fc92b68
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_4fc92b68
 Hitman 2 (Video Game) / int_5037b961
type
Et Tu, Brute?
 Hitman 2 (Video Game) / int_5037b961
comment
Et Tu, Brute?: After "learning" that Janus was Lucas Grey's employer, the Providence higher-ups, especially the Constant, feel very betrayed.
 Hitman 2 (Video Game) / int_5037b961
featureApplicability
1.0
 Hitman 2 (Video Game) / int_5037b961
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_5037b961
 Hitman 2 (Video Game) / int_50baf62b
type
Item-Drop Mechanic
 Hitman 2 (Video Game) / int_50baf62b
comment
Item-Drop Mechanic: Anyone carrying something will immediately drop it if they are killed, knocked out or sedated. This is to ensure that mission-critical items and otherwise useful items (such as door keys and keycards) don't fall into the abyss in places like the Isle of Sgàils' cliffs.
 Hitman 2 (Video Game) / int_50baf62b
featureApplicability
1.0
 Hitman 2 (Video Game) / int_50baf62b
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_50baf62b
 Hitman 2 (Video Game) / int_50f66629
type
Crazy-Prepared
 Hitman 2 (Video Game) / int_50f66629
comment
As Grey mentions in the "Long Shot" cinematic to Diana, the two tried to raid the Institute, but failed as they didn't expect Ort-Meyer to be Crazy-Prepared for their betrayal, and during the raid, he escapes under the advice of 47, while 47 and the rest of the clones have their memories of 6 and the raid altered afterwards. Ort-Meyer plants the false memory of 6 being killed when they were younger, when in fact 47 and 6 were nothing but loyal to each other.
 Hitman 2 (Video Game) / int_50f66629
featureApplicability
1.0
 Hitman 2 (Video Game) / int_50f66629
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_50f66629
 Hitman 2 (Video Game) / int_514491f
type
Job-Stealing Robot
 Hitman 2 (Video Game) / int_514491f
comment
Job-Stealing Robot: Jorge Franco has ordered a circuit board to repair his cocaine processing machine. The minute the board is inserted and the machine is working again, he fires his lab workers.
 Hitman 2 (Video Game) / int_514491f
featureApplicability
1.0
 Hitman 2 (Video Game) / int_514491f
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_514491f
 Hitman 2 (Video Game) / int_51589353
type
The Cartel
 Hitman 2 (Video Game) / int_51589353
comment
The Cartel: Agent 47 faces off against them in this mission.
 Hitman 2 (Video Game) / int_51589353
featureApplicability
1.0
 Hitman 2 (Video Game) / int_51589353
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_51589353
 Hitman 2 (Video Game) / int_51640e80
type
Bond One-Liner
 Hitman 2 (Video Game) / int_51640e80
comment
Bond One-Liner: Diana quips after eliminating Basil:
 Hitman 2 (Video Game) / int_51640e80
featureApplicability
1.0
 Hitman 2 (Video Game) / int_51640e80
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_51640e80
 Hitman 2 (Video Game) / int_519f108a
type
Throwing Your Sword Always Works
 Hitman 2 (Video Game) / int_519f108a
comment
Throwing Your Sword Always Works: The throwing mechanic is lifted from the previous game wholesale, which itself was reused from Absolution, and it locks onto NPC heads. Lethal items will always kill them and blunt weapons will always knock them out, walls, stairs and corners be damned.note If an NPC goes behind cover/a wall after 47 throws something at them, it will still hit because of the game engine still telling the object to follow the head. Became a case of a Good Bad Bug (that has sadly been patched out) when it came to the briefcase, which looked particularly amusing, as it moved really slowly compared to other melees.
 Hitman 2 (Video Game) / int_519f108a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_519f108a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_519f108a
 Hitman 2 (Video Game) / int_52475ffd
type
Cutting Off the Branches
 Hitman 2 (Video Game) / int_52475ffd
comment
Cutting Off the Branches: A patron discussing how he attended the Heaven and Hell party in Hitman: Blood Money canonically confirms that Vaana Ketlyn was eaten by a shark. No matter what the player does on Sgàil, 47 canonically opens the safe in The Keep, which has a file on The Constant revealing his real name; Arthur Edwards, and Diana uses that name in the cutscene immediately following the mission.
 Hitman 2 (Video Game) / int_52475ffd
featureApplicability
1.0
 Hitman 2 (Video Game) / int_52475ffd
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_52475ffd
 Hitman 2 (Video Game) / int_5313c266
type
Bookends
 Hitman 2 (Video Game) / int_5313c266
comment
Book Ends: The cutscene that plays after the mission ("A Bad Hand") has Diana do a Ironic Echo, and repeats what The Constant said to her back on the train in 2016:
 Hitman 2 (Video Game) / int_5313c266
featureApplicability
1.0
 Hitman 2 (Video Game) / int_5313c266
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_5313c266
 Hitman 2 (Video Game) / int_532a452e
type
Knight's Armor Hideout
 Hitman 2 (Video Game) / int_532a452e
comment
Knight's Armor Hideout: Knight armor can be acquired in the Penthouse, allowing 47 to stand motionless on several plinths located around the map. The suit itself also provides extra protection at the cost of being unable to crouch, vault, climb, drop down, and turning the entire map into a hostile area.
 Hitman 2 (Video Game) / int_532a452e
featureApplicability
1.0
 Hitman 2 (Video Game) / int_532a452e
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_532a452e
 Hitman 2 (Video Game) / int_54173463
type
Black Republican
 Hitman 2 (Video Game) / int_54173463
comment
Black Republican: The Washington twins hold strongly elitist opinions regarding the social ladder.
 Hitman 2 (Video Game) / int_54173463
featureApplicability
1.0
 Hitman 2 (Video Game) / int_54173463
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_54173463
 Hitman 2 (Video Game) / int_549cd62d
type
Level Grinding
 Hitman 2 (Video Game) / int_549cd62d
comment
Level Grinding: Reaching Mastery level 20 on these maps takes a long time, even with a good point multiplier and the silent assassin rating. It's possible — if not likely — that by the time you've completed most challenges in a given level, as well as have learned the level inside out, you'll still have up to 10 mastery levels to go. Eventually even the 1,000,000 points required for a trophy/achievement won't be enough to fill a single mastery level. Usually, the grind isn't a big deal as each map's unlockables are only used in that map, but Siberia awards you a new sniper rifle (ICA Druizhina 34 Arctic) that can be used in the main game at mastery level 20.
 Hitman 2 (Video Game) / int_549cd62d
featureApplicability
1.0
 Hitman 2 (Video Game) / int_549cd62d
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_549cd62d
 Hitman 2 (Video Game) / int_54ec2f0c
type
Not Completely Useless
 Hitman 2 (Video Game) / int_54ec2f0c
comment
Not Completely Useless: Lockpicks. They're not weapons or bombs of any kind, but are among the most useful things in your arsenal.
 Hitman 2 (Video Game) / int_54ec2f0c
featureApplicability
1.0
 Hitman 2 (Video Game) / int_54ec2f0c
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_54ec2f0c
 Hitman 2 (Video Game) / int_5527dc0c
type
Plot Coupon
 Hitman 2 (Video Game) / int_5527dc0c
comment
Plot Coupon: The partial server backup disks Athena, Fabian, and Mateo carry individually, and all three partial backups are needed if the player goes this route of collecting the backup data of the bank. When combined, they make up the full data backup of the Bank's records, which Olivia can use to track down The Partners' accounts.
 Hitman 2 (Video Game) / int_5527dc0c
featureApplicability
1.0
 Hitman 2 (Video Game) / int_5527dc0c
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_5527dc0c
 Hitman 2 (Video Game) / int_5532b579
type
Acoustic License
 Hitman 2 (Video Game) / int_5532b579
comment
Acoustic License: Unless you are really far away from the person in a conversation, their voices become noticeably clearer when really close to them, no matter if they are in a nightclub or near a radio.
 Hitman 2 (Video Game) / int_5532b579
featureApplicability
1.0
 Hitman 2 (Video Game) / int_5532b579
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_5532b579
 Hitman 2 (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Hitman 2 (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: Getting full mastery in Siberia nets you the sniper rifle used in the level, the ICA Druizhina 34 Artic, which can be used in any level. Its stats are identical to the Jaegar 7 Tuatara, gotten from Haven Island, complete with build animations.
 Hitman 2 (Video Game) / int_55e5b37c
featureApplicability
1.0
 Hitman 2 (Video Game) / int_55e5b37c
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_55e5b37c
 Hitman 2 (Video Game) / int_5650223c
type
Plot Device
 Hitman 2 (Video Game) / int_5650223c
comment
Plot Device: The data core server rack. They need to track down the names of The Partners accounts, and so need the data on that server rack to know where to look and find all The Partners' assets. Interestingly, the internal name for the data core lists it as a "Macguffin", which by this wiki's definition, it doesn't qualify for (the data rack is not a random object that could be swapped out easily for anything else, and while it is obviously valuable, it's only desirable to them as it contains specific pieces of data needed to track The Parners' assets, and is thus unique and necessary to further the story).
 Hitman 2 (Video Game) / int_5650223c
featureApplicability
1.0
 Hitman 2 (Video Game) / int_5650223c
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_5650223c
 Hitman 2 (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Hitman 2 (Video Game) / int_56b5a6b7
comment
Nostalgia Level: This level is very similar to a popular level from Blood Money. The two levels also share a similarly-titled level name; "A New Life" and "Another Life".
 Hitman 2 (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Hitman 2 (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_56b5a6b7
 Hitman 2 (Video Game) / int_56df9ba7
type
Easier Than Easy
 Hitman 2 (Video Game) / int_56df9ba7
comment
Easier Than Easy: One of the easiest missions in the game, as Dmitri is only being followed by one guard, and is leaning on a barrier overlooking the mountains... you can see where this is going.
 Hitman 2 (Video Game) / int_56df9ba7
featureApplicability
1.0
 Hitman 2 (Video Game) / int_56df9ba7
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_56df9ba7
 Hitman 2 (Video Game) / int_57a70347
type
Homing Boulders
 Hitman 2 (Video Game) / int_57a70347
comment
Homing Boulders: Thrown weapons, melee items, food items, as well as your briefcase, are able to track targets around corners and through walls. It was, for a time, most noticeable with the briefcase due to the slow speed it had on launch, which became an Ascended Glitch in the form of the ICA Executive Briefcase MKII after a patch in 2.14 patched the regular briefcases to normal speeds.
 Hitman 2 (Video Game) / int_57a70347
featureApplicability
1.0
 Hitman 2 (Video Game) / int_57a70347
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_57a70347
 Hitman 2 (Video Game) / int_5989e3b6
type
Enemy Mine
 Hitman 2 (Video Game) / int_5989e3b6
comment
Enemy Mine: Ljudmila is unintentionally doing this with 47. She knows that "Tobias Rieper" has talents related to theft and wants him to retrieve a USB stick from Tyson's mansion. If 47 does this, Ljudmila promises him 50% off the island's services, and throws in a free massage, granting 47 access to the spa in his normal attire and allowing for several assassination opportunities.
 Hitman 2 (Video Game) / int_5989e3b6
featureApplicability
1.0
 Hitman 2 (Video Game) / int_5989e3b6
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_5989e3b6
 Hitman 2 (Video Game) / int_59907e4f
type
Police Are Useless
 Hitman 2 (Video Game) / int_59907e4f
comment
Police Are Useless: Downplayed. A group of guards is perfectly capable of taking out 47, but they never call for reinforcements from outside the level. Some guy opened fire on a crowd in Mumbai? Surely the combination of two groups of bodyguards and a street gang present can handle this, no need to send in an armed anti-terrorism response team.
 Hitman 2 (Video Game) / int_59907e4f
featureApplicability
1.0
 Hitman 2 (Video Game) / int_59907e4f
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_59907e4f
 Hitman 2 (Video Game) / int_59e5940e
type
AnimalMotif
 Hitman 2 (Video Game) / int_59e5940e
comment
Animal Motif: Stingrays. The HAVEN promo video heavily features a stingray as part of their logo, while the decor is also furnished with stingrays as well. It's also the internal codename for the level.
 Hitman 2 (Video Game) / int_59e5940e
featureApplicability
1.0
 Hitman 2 (Video Game) / int_59e5940e
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_59e5940e
 Hitman 2 (Video Game) / int_5b19cc1b
type
Air-Vent Passageway
 Hitman 2 (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway: Lampshaded and averted; if you loosen an air-vent's grate, Diana will comment that she knows what you're thinking, but that "you won't fit." Items, however, can be dropped into vents and retrieved from wherever they emerge.
 Hitman 2 (Video Game) / int_5b19cc1b
featureApplicability
-1.0
 Hitman 2 (Video Game) / int_5b19cc1b
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_5b19cc1b
 Hitman 2 (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Hitman 2 (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: The new recruit disguise gives you the run of pretty much the entire level, excluding zero access areas such as the vault and the CEO's office, with no enforcers who can recognize you (since, as a new recruit, it makes sense that no one would realize you're not who you're supposed to be because no one actually knows you). You do have to pass a fairly easy logic puzzle side quest to use the disguise, though.
 Hitman 2 (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Hitman 2 (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_5b81ca8d
 Hitman 2 (Video Game) / int_5bb56482
type
Contractual Boss Immunity
 Hitman 2 (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: Poisoning a target in this level becomes this due to the twins' routes - Zoe doesn't consume anything in her route. Sophia occasionally passes by a tray of sushi, but refuses to eat any since she doesn't feel hungry. Getting Sophia to eat requires going through "Social Climbing" and voting "nay" on "Winds of Change".
 Hitman 2 (Video Game) / int_5bb56482
featureApplicability
1.0
 Hitman 2 (Video Game) / int_5bb56482
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_5bb56482
 Hitman 2 (Video Game) / int_5bdf025f
type
Instant Sedation
 Hitman 2 (Video Game) / int_5bdf025f
comment
Instant Sedation: Sedative poisons act on a target or NPC almost immediately after they've been consumed, in which they will be put to sleep and, if found, will not count towards the "Body Found" section of the scoring screen. The only exception is if the Target has a Mission Story where Drinking poison would be animated (such as Francesca De Santis)
 Hitman 2 (Video Game) / int_5bdf025f
featureApplicability
1.0
 Hitman 2 (Video Game) / int_5bdf025f
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_5bdf025f
 Hitman 2 (Video Game) / int_5c1ec068
type
Big Red Button
 Hitman 2 (Video Game) / int_5c1ec068
comment
Big Red Button: Pressing one is the final step in opening the vault doors. The button is located on a freestanding pedestal directly in front of the vault doors, shielded under a metal guard that can only be raised with a one-of-a-kind keycard - itself kept locked in a safe...
 Hitman 2 (Video Game) / int_5c1ec068
featureApplicability
1.0
 Hitman 2 (Video Game) / int_5c1ec068
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_5c1ec068
 Hitman 2 (Video Game) / int_5ca80293
type
Pragmatic Villainy
 Hitman 2 (Video Game) / int_5ca80293
comment
Pragmatic Villainy: Since the ICA is supposed to be a neutral organization, their agents generally don’t take a stance in the morality of their missions or their targets. In the end, the ICA is only concerned with completing the contracts, and the fact that most of their targets happen to be very unsavory characters anyways is just a small bonus.
 Hitman 2 (Video Game) / int_5ca80293
featureApplicability
1.0
 Hitman 2 (Video Game) / int_5ca80293
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_5ca80293
 Hitman 2 (Video Game) / int_5cfeb43f
type
Save Scumming
 Hitman 2 (Video Game) / int_5cfeb43f
comment
Save Scumming: Averted. Saving is disabled, much like Holiday Hoarders.
 Hitman 2 (Video Game) / int_5cfeb43f
featureApplicability
-1.0
 Hitman 2 (Video Game) / int_5cfeb43f
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_5cfeb43f
 Hitman 2 (Video Game) / int_5d9ce92c
type
Save-Game Limits
 Hitman 2 (Video Game) / int_5d9ce92c
comment
Save-Game Limits: While in combat, the saving system is disabled. Elusive Targets, Custom Contracts, and Escalations don't allow saving at all.
 Hitman 2 (Video Game) / int_5d9ce92c
featureApplicability
1.0
 Hitman 2 (Video Game) / int_5d9ce92c
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_5d9ce92c
 Hitman 2 (Video Game) / int_5ed1b6d3
type
Limited Loadout
 Hitman 2 (Video Game) / int_5ed1b6d3
comment
Limited Loadout: You can only choose one sniper rifle for each mission. There are, however, multiple sniper rifles to unlock per location.
 Hitman 2 (Video Game) / int_5ed1b6d3
featureApplicability
1.0
 Hitman 2 (Video Game) / int_5ed1b6d3
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_5ed1b6d3
 Hitman 2 (Video Game) / int_5f52cfcf
type
Intrepid Reporter
 Hitman 2 (Video Game) / int_5f52cfcf
comment
Intrepid Reporter: One known as Ruby Red can be found in the bank's atrium. Giving her the Cronkite report will result in her exposing the documents online, resulting in Milton-Fitzpatrick's stocks crashing instantly.
 Hitman 2 (Video Game) / int_5f52cfcf
featureApplicability
1.0
 Hitman 2 (Video Game) / int_5f52cfcf
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_5f52cfcf
 Hitman 2 (Video Game) / int_5fc68f05
type
There Was a Door
 Hitman 2 (Video Game) / int_5fc68f05
comment
There Was a Door: Enforced in the final level - entering or exiting a home through any door*front, back, basement, or garage will immediately fail the mission.
 Hitman 2 (Video Game) / int_5fc68f05
featureApplicability
1.0
 Hitman 2 (Video Game) / int_5fc68f05
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_5fc68f05
 Hitman 2 (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Hitman 2 (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Killing Alma by poisoning her tea that Orson makes for her counts as this. The player is given the option to either poison the sugar or the honey that sits on the counter in advance - however, in the Hitman 2 iteration of the level, the game will make a note of whatever ingredient you chose to poison, and Alma will always pick the one that hasn't been poisoned by the player (or, if the player has used multiple types, the least-lethal option), making lethally poisoning the sugar or honey before the militia arrives at the house impossible without having two lethal poisons on hand. Curiously, this was changed in the Hitman 3 iteration, which also adhered to the above rules for several years, but was then changed in favor of random selection. The player is still going to have to do some save-scumming to get it right, but at least the game is not taking notes anymore.
 Hitman 2 (Video Game) / int_6041e4f4
featureApplicability
1.0
 Hitman 2 (Video Game) / int_6041e4f4
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_6041e4f4
 Hitman 2 (Video Game) / int_608bf5a0
type
Shoot the Hostage
 Hitman 2 (Video Game) / int_608bf5a0
comment
Shoot the Hostage: The priority of Colonel Jin Noo, as he will attempt to kill the hostages with a sword if you go loud. Of course, you can do this too, but will result in a Non-Standard Game Over.
 Hitman 2 (Video Game) / int_608bf5a0
featureApplicability
1.0
 Hitman 2 (Video Game) / int_608bf5a0
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_608bf5a0
 Hitman 2 (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Hitman 2 (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Three of them: Captain Re "Spider Lily" Thak, Captain Lhom "Dragon Eye" Kwai, and Colonel Jin "The Blade" Noo.
 Hitman 2 (Video Game) / int_60fa92ac
featureApplicability
1.0
 Hitman 2 (Video Game) / int_60fa92ac
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_60fa92ac
 Hitman 2 (Video Game) / int_6116ca8d
type
Hellhole Prison
 Hitman 2 (Video Game) / int_6116ca8d
comment
Hellhole Prison: The Perm-14 facility is a former Soviet gulag run by a corrupt warden, with a death squad and mobster prisoner being part of the prison's security, and its stated that violence and the death of inmates is an everyday occurrence.
 Hitman 2 (Video Game) / int_6116ca8d
featureApplicability
1.0
 Hitman 2 (Video Game) / int_6116ca8d
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_6116ca8d
 Hitman 2 (Video Game) / int_615fdb1f
type
Dream Sequence
 Hitman 2 (Video Game) / int_615fdb1f
comment
Dream Sequence: The level events are taking place while Orson is having a nightmare.
 Hitman 2 (Video Game) / int_615fdb1f
featureApplicability
1.0
 Hitman 2 (Video Game) / int_615fdb1f
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_615fdb1f
 Hitman 2 (Video Game) / int_6201e8b0
type
I Have Your Wife
 Hitman 2 (Video Game) / int_6201e8b0
comment
I Have Your Wife: In order to kill a Providence operative located in London, Alma kidnaps the wife and daughters of his company's vice president, a New Zealand native, under the threat of killing them if he refuses to kill his boss.
 Hitman 2 (Video Game) / int_6201e8b0
featureApplicability
1.0
 Hitman 2 (Video Game) / int_6201e8b0
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_6201e8b0
 Hitman 2 (Video Game) / int_62259825
type
Nintendo Hard
 Hitman 2 (Video Game) / int_62259825
comment
Nintendo Hard: The AI in this mode is much, much more paranoid than in the main game. To give a few examples, public accident kills are treated the exact same way as any kill is, the targets spend most of their time in public areas, and, being a sniper mission, the scope is constantly moving about, and you need to lead the targets to various places via distractions. Practically anything visibly out of the ordinary triggers an evacuation. Combined with the 15 minute time limit, obtaining the silent assassin rank - heck, even beating these levels - takes a lot of planning and improvisation.
 Hitman 2 (Video Game) / int_62259825
featureApplicability
1.0
 Hitman 2 (Video Game) / int_62259825
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_62259825
 Hitman 2 (Video Game) / int_6293c185
type
Sequel Hook
 Hitman 2 (Video Game) / int_6293c185
comment
Sequel Hook: The Constant names the families conspiring behind the scenes and mentions they're now out for Diana. As 47 and Subject 6 set off after the families, the audience is shown that 47 killed Diana's parents.
 Hitman 2 (Video Game) / int_6293c185
featureApplicability
1.0
 Hitman 2 (Video Game) / int_6293c185
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_6293c185
 Hitman 2 (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Hitman 2 (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Oddly, the game itself was this to Ghost Mode. There was no logical reason for all doors to be unlocked, or for ghost crates existing asides from "It wouldn't be fun".
 Hitman 2 (Video Game) / int_6320eced
featureApplicability
1.0
 Hitman 2 (Video Game) / int_6320eced
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_6320eced
 Hitman 2 (Video Game) / int_6377d6e6
type
Grievous Harm with a Body
 Hitman 2 (Video Game) / int_6377d6e6
comment
Grievous Harm with a Body: Robert can be lured onto the roof next to the track and (if timed right) pushed off to land directly on Sierra's car, killing him instantly and causing her to die in the ensuing crash.
 Hitman 2 (Video Game) / int_6377d6e6
featureApplicability
1.0
 Hitman 2 (Video Game) / int_6377d6e6
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_6377d6e6
 Hitman 2 (Video Game) / int_638b65bc
type
Armor Is Useless
 Hitman 2 (Video Game) / int_638b65bc
comment
Armor Is Useless: Enemies wearing body armor (i.e. the guards in the HAVEN island villa) are no tougher than regular unarmored Mooks, and putting on their uniform makes you no more durable either. The exception is equipping the knights armour in Isle of Sgàil, which makes you much harder to take down.
 Hitman 2 (Video Game) / int_638b65bc
featureApplicability
1.0
 Hitman 2 (Video Game) / int_638b65bc
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_638b65bc
 Hitman 2 (Video Game) / int_63d861f8
type
Even Evil Has Loved Ones
 Hitman 2 (Video Game) / int_63d861f8
comment
Even Evil Has Loved Ones: The Maelstrom's old lover is the only person who can lure him out.
 Hitman 2 (Video Game) / int_63d861f8
featureApplicability
1.0
 Hitman 2 (Video Game) / int_63d861f8
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_63d861f8
 Hitman 2 (Video Game) / int_644eca71
type
Rich Bitch
 Hitman 2 (Video Game) / int_644eca71
comment
Rich Bitch: Sophia and Zoe Washington, big time. Their method of raiding ruins is to just hire a bunch of thugs and lay waste as they make their way to the treasure, without any regard for cultural preservation. They're also Politically Incorrect Villains.
 Hitman 2 (Video Game) / int_644eca71
featureApplicability
1.0
 Hitman 2 (Video Game) / int_644eca71
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_644eca71
 Hitman 2 (Video Game) / int_648fe274
type
But for Me, It Was Tuesday
 Hitman 2 (Video Game) / int_648fe274
comment
But for Me, It Was Tuesday: For Rico, the contract on the Chilean Delgados was the most important day of his life. But for 47, it was just another paying job. In Rico's museum on the Delgado Cartel's history, Rico elaborates further on the fallout of 47's contract on Fernando and Manuel Delgado. With their deaths, the Chilean branch of the Delgados disintegrated and their vineyard was invaded by the Chilean military. Rico's family was forced to flee to Colombia, where they spent years rebuilding.
 Hitman 2 (Video Game) / int_648fe274
featureApplicability
1.0
 Hitman 2 (Video Game) / int_648fe274
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_648fe274
 Hitman 2 (Video Game) / int_65bc52c5
type
The Key Is Behind the Lock
 Hitman 2 (Video Game) / int_65bc52c5
comment
The Key Is Behind the Lock: If there's a locked room in this game, then there's a good chance the key (or keycard) to said locked room is in there too, such as the drummer in Santa Fortuna holding the key to the house he's in. Can obviously be bypassed with a lockpick or keycard scrambler, or by entering via a window or other means.
 Hitman 2 (Video Game) / int_65bc52c5
featureApplicability
1.0
 Hitman 2 (Video Game) / int_65bc52c5
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_65bc52c5
 Hitman 2 (Video Game) / int_6638c7f7
type
Stealth-Based Mission
 Hitman 2 (Video Game) / int_6638c7f7
comment
Stealth-Based Mission: Since the player cannot take off the Buccaneer outfit once equipped and said outfit is an illegal disguise anywhere on the map, achieving Silent Assassin for the escalation's final two levels requires diligent use of concealment.
 Hitman 2 (Video Game) / int_6638c7f7
featureApplicability
1.0
 Hitman 2 (Video Game) / int_6638c7f7
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_6638c7f7
 Hitman 2 (Video Game) / int_665f500e
type
Give Me Your Inventory Item
 Hitman 2 (Video Game) / int_665f500e
comment
Give Me Your Inventory Item: A lot of Mission Stories have specific NPC's require you to do a Fetch Quest to get an important item, which then you have to give them in order to pass (such as materials for a dress in Mumbai).
 Hitman 2 (Video Game) / int_665f500e
featureApplicability
1.0
 Hitman 2 (Video Game) / int_665f500e
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_665f500e
 Hitman 2 (Video Game) / int_66dfe36a
type
Missing Mom
 Hitman 2 (Video Game) / int_66dfe36a
comment
Missing Mom: If you wait long enough, Alma will eventually wake up in the middle of the night to call her sister Celia and apologize for missing her daughter Mercedes's birthday, who’s currently living with Celia.
 Hitman 2 (Video Game) / int_66dfe36a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_66dfe36a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_66dfe36a
 Hitman 2 (Video Game) / int_66f763c0
type
Interface Screw
 Hitman 2 (Video Game) / int_66f763c0
comment
Interface Screw: The musician disguise includes a blindfold which turns the screen a shade of grey akin to Instinct mode without the object highlights.
 Hitman 2 (Video Game) / int_66f763c0
featureApplicability
1.0
 Hitman 2 (Video Game) / int_66f763c0
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_66f763c0
 Hitman 2 (Video Game) / int_672f15c6
type
Mad Lib Thriller Title
 Hitman 2 (Video Game) / int_672f15c6
comment
Mad Lib Thriller Title: "The Bartholomew Hornswoggle" is named after Bartholomew Roberts, and "Hornswoggle" means to get the better of someone by deception or cheating. The escalation is all about being a pirate and shooting unsuspecting targets with a cannonball.
 Hitman 2 (Video Game) / int_672f15c6
featureApplicability
1.0
 Hitman 2 (Video Game) / int_672f15c6
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_672f15c6
 Hitman 2 (Video Game) / int_6779fb0b
type
Shoot the Hostage Taker
 Hitman 2 (Video Game) / int_6779fb0b
comment
Shoot the Hostage Taker: Played straight as it's this trope essentially expanded into an entire mission.
 Hitman 2 (Video Game) / int_6779fb0b
featureApplicability
1.0
 Hitman 2 (Video Game) / int_6779fb0b
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_6779fb0b
 Hitman 2 (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Hitman 2 (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: Completing all levels of the contract grants permanent access to the "Buccaneer" outfit.
 Hitman 2 (Video Game) / int_6ac6a56a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_6ac6a56a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_6ac6a56a
 Hitman 2 (Video Game) / int_6b2b3b59
type
The Reveal
 Hitman 2 (Video Game) / int_6b2b3b59
comment
The Reveal: The "Long Shot" cutscene before this mission has Diana and Grey reveal that Ort-Meyer was a providence operative, one of many, and his mission to bring down Providence is to get to The Partners.
 Hitman 2 (Video Game) / int_6b2b3b59
featureApplicability
1.0
 Hitman 2 (Video Game) / int_6b2b3b59
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_6b2b3b59
 Hitman 2 (Video Game) / int_6bda9a30
type
Meaningful Name
 Hitman 2 (Video Game) / int_6bda9a30
comment
Meaningful Name: The Escalation name is called "The Mills Reverie"; "Reverie" meaning to daydream.
 Hitman 2 (Video Game) / int_6bda9a30
featureApplicability
1.0
 Hitman 2 (Video Game) / int_6bda9a30
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_6bda9a30
 Hitman 2 (Video Game) / int_6ce4c7b0
type
Ascended to Carnivorism
 Hitman 2 (Video Game) / int_6ce4c7b0
comment
Ascended to Carnivorism: The targets can be fed to a very hungry hippopotamus if you so choose to dispose of them in that manner.
 Hitman 2 (Video Game) / int_6ce4c7b0
featureApplicability
1.0
 Hitman 2 (Video Game) / int_6ce4c7b0
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_6ce4c7b0
 Hitman 2 (Video Game) / int_6d07bf85
type
Welcome to Corneria
 Hitman 2 (Video Game) / int_6d07bf85
comment
Welcome to Corneria: Like with the last game, you're gonna hear a lot of random conversations when hanging around NPC's, such as a phone call between a very worried P. Power and Dexy Barat in Columbia, the female news reporter who has ambitions too*y'know! in Miami, or Diana's incessant target identification quips. To curb that last one, Update 2.50 patched in an option to disable Diana's voice for 48 hours after hearing mission-critical information, such as when Diana describes the chawls to 47 in Mumbai, or the infamous "THAT is Viktor Novikov" speech) from Paris. This was largely done according to IOI "To make her less of a meme".
 Hitman 2 (Video Game) / int_6d07bf85
featureApplicability
1.0
 Hitman 2 (Video Game) / int_6d07bf85
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_6d07bf85
 Hitman 2 (Video Game) / int_6d6af605
type
Take Me Out at the Ball Game
 Hitman 2 (Video Game) / int_6d6af605
comment
Take Me Out at the Ball Game: One of your objectives is to kill Sierra Knox either during or after the race.
 Hitman 2 (Video Game) / int_6d6af605
featureApplicability
1.0
 Hitman 2 (Video Game) / int_6d6af605
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_6d6af605
 Hitman 2 (Video Game) / int_6d7026fa
type
Punny Name
 Hitman 2 (Video Game) / int_6d7026fa
comment
Punny Name: Three of the names are puns: Mark Chase - as in, you track down your Mark, and Chase them around the level. Darnell Hunt - Darnell could be derived from two old english words for hidden and nook; "Derne", and "hahl". Hunt is obviously referring to you Hunting him down in the level. Ankit Adesso - His first name means "marked" in Sanskrit. Adesso is Italian for "now", meaning the name translates as "Marked Now".
 Hitman 2 (Video Game) / int_6d7026fa
featureApplicability
1.0
 Hitman 2 (Video Game) / int_6d7026fa
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_6d7026fa
 Hitman 2 (Video Game) / int_6d7cd3e
type
Dead Person Impersonation
 Hitman 2 (Video Game) / int_6d7cd3e
comment
Dead Person Impersonation: 47 can take the place of the body of Janus whose wake is being held during the meeting, as the event calls for dressing him in a full-body attire and a ceremonial dagger. This allows 47 an opportunity to kill Zoe Washington as each attendee to Janus' wake will approach "Janus" and say a few parting words, with Zoe last after dismissing the guards to tell her true feelings about her predecessor in private — 47 can stab her in the chest for a quiet, unnoticed kill since the nearest potential witness is the blind harp player.
 Hitman 2 (Video Game) / int_6d7cd3e
featureApplicability
1.0
 Hitman 2 (Video Game) / int_6d7cd3e
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_6d7cd3e
 Hitman 2 (Video Game) / int_6e287af
type
Janitor Impersonation Infiltration
 Hitman 2 (Video Game) / int_6e287af
comment
Janitor Impersonation Infiltration: The Modus Operandi for 47 and his penchant for disguises. Played straight in Golden Handshake, where you can enter as a Janitor cleaning the Mezzanine.
 Hitman 2 (Video Game) / int_6e287af
featureApplicability
1.0
 Hitman 2 (Video Game) / int_6e287af
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_6e287af
 Hitman 2 (Video Game) / int_6e7e9709
type
Cosmetic Award
 Hitman 2 (Video Game) / int_6e7e9709
comment
Cosmetic Award: The "Phantom Suit", as described above, which was yours for killing 100 targets in this game mode.
 Hitman 2 (Video Game) / int_6e7e9709
featureApplicability
1.0
 Hitman 2 (Video Game) / int_6e7e9709
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_6e7e9709
 Hitman 2 (Video Game) / int_6eb1268c
type
Extreme Omnivore
 Hitman 2 (Video Game) / int_6eb1268c
comment
Extreme Omnivore: Alma's dog Max apparently has a taste for car tires.
 Hitman 2 (Video Game) / int_6eb1268c
featureApplicability
1.0
 Hitman 2 (Video Game) / int_6eb1268c
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_6eb1268c
 Hitman 2 (Video Game) / int_6fed1f70
type
The Thing That Would Not Leave
 Hitman 2 (Video Game) / int_6fed1f70
comment
The Thing That Would Not Leave: Basil's neighbor feels he's already overstayed his welcome, but keeps getting hypnotized by him anytime he tries to kick him out.
 Hitman 2 (Video Game) / int_6fed1f70
featureApplicability
1.0
 Hitman 2 (Video Game) / int_6fed1f70
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_6fed1f70
 Hitman 2 (Video Game) / int_7104ae6a
type
Wrench Whack
 Hitman 2 (Video Game) / int_7104ae6a
comment
Wrench Whack: The game features wrenches that can be used to set up environmental traps, or use to knock someone out.
 Hitman 2 (Video Game) / int_7104ae6a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_7104ae6a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_7104ae6a
 Hitman 2 (Video Game) / int_716cdf08
type
Vorpal Pillow
 Hitman 2 (Video Game) / int_716cdf08
comment
In Hawke’s Bay you can Suffocate Alma with a pillow
 Hitman 2 (Video Game) / int_716cdf08
featureApplicability
1.0
 Hitman 2 (Video Game) / int_716cdf08
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_716cdf08
 Hitman 2 (Video Game) / int_71efe088
type
Crack Defeat
 Hitman 2 (Video Game) / int_71efe088
comment
Crack Defeat: If you killed any target 4 times in a row, but started losing your lead for whatever reason (someone witnessed pacification of the target, or you got mowed down by guards for example), then you were able to lose the fifth point. And then you lost the match.
 Hitman 2 (Video Game) / int_71efe088
featureApplicability
1.0
 Hitman 2 (Video Game) / int_71efe088
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_71efe088
 Hitman 2 (Video Game) / int_720e28a4
type
Bread, Eggs, Breaded Eggs
 Hitman 2 (Video Game) / int_720e28a4
comment
Bread, Eggs, Breaded Eggs: Completing certain challenges can lead to this happening:
 Hitman 2 (Video Game) / int_720e28a4
featureApplicability
1.0
 Hitman 2 (Video Game) / int_720e28a4
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_720e28a4
 Hitman 2 (Video Game) / int_72217e12
type
Murder, Inc.
 Hitman 2 (Video Game) / int_72217e12
comment
Murder, Inc.: The ICA, an organisation that accepts contracts to kill people, whoever they are and whoever ordered their death.
 Hitman 2 (Video Game) / int_72217e12
featureApplicability
1.0
 Hitman 2 (Video Game) / int_72217e12
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_72217e12
 Hitman 2 (Video Game) / int_7276d0de
type
Mugging the Monster
 Hitman 2 (Video Game) / int_7276d0de
comment
Mugging the Monster: One NPC is attempting to blackmail Sierra Knox with some of Kronstadt Industries' dirty secrets; without 47's intervention, said NPC has zero chance of walking out of his meeting with Sierra alive. Of course, it can also be Sierra attempting this trope if 47 takes the blackmailer's place...
 Hitman 2 (Video Game) / int_7276d0de
featureApplicability
1.0
 Hitman 2 (Video Game) / int_7276d0de
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_7276d0de
 Hitman 2 (Video Game) / int_729c69f3
type
Politically Incorrect Villain
 Hitman 2 (Video Game) / int_729c69f3
comment
Politically Incorrect Villain: The Washington twins display some very elitist and classist sentiments. Zoe talks about the importance of pedigree during Janus's wake, and Sophia derides the Constant as "reek[ing] of middle class" if her attempt to test his loyalty leads to a confrontation between them.
 Hitman 2 (Video Game) / int_729c69f3
featureApplicability
1.0
 Hitman 2 (Video Game) / int_729c69f3
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_729c69f3
 Hitman 2 (Video Game) / int_72c275d9
type
Insecurity System
 Hitman 2 (Video Game) / int_72c275d9
comment
Insecurity System: Played With. You can kill the electricity to the windows by accessing the basement's server room, but there are no cameras on the premises to see your actions. The alarms will trigger when 47 goes through a window that is alarmed, or if he shoots the silver circuit boxes on the outside of the house. However, you can use Loophole Abuse to your advantage. If you wait out the mandatory routine of the police sheriff meeting in Galen's office, and wait for them to leave, you can climb through the window, which will trigger the alarm, cause a Target Lockdown, and Galen and all of the guards will head into the basement, meaning you now have about a three minute run of the place, easily enough time to poison his cup on the table (which he will eventually drink from), and scoot back out and climb back down the drainpipe, with nobody the wiser.
 Hitman 2 (Video Game) / int_72c275d9
featureApplicability
1.0
 Hitman 2 (Video Game) / int_72c275d9
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_72c275d9
 Hitman 2 (Video Game) / int_733e007a
type
Unwitting Pawn
 Hitman 2 (Video Game) / int_733e007a
comment
Unwitting Pawn: The player can help the Kashmirian kill both Rangan and Shah by fixing his rifle scope and setting the targets up. He evidently doesn't realize that he's secretly being helped by a rival assassin.
 Hitman 2 (Video Game) / int_733e007a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_733e007a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_733e007a
 Hitman 2 (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Hitman 2 (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: The Maelstrom drinks from one of four different Moja Tea stands that is randomized in each level. Similarly, TV's in the level play a Moja Tea commercial that randomizes between four color backdrops (blue, green, orange, and purple), which matches which stand The Maelstrom drinks from.
 Hitman 2 (Video Game) / int_740f59b4
featureApplicability
1.0
 Hitman 2 (Video Game) / int_740f59b4
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_740f59b4
 Hitman 2 (Video Game) / int_7426582d
type
Token Minority
 Hitman 2 (Video Game) / int_7426582d
comment
Token Minority: Darnell Hunt was the only Ghost Mode target to be black, while Terou Akhoshi was the only Asian.
 Hitman 2 (Video Game) / int_7426582d
featureApplicability
1.0
 Hitman 2 (Video Game) / int_7426582d
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_7426582d
 Hitman 2 (Video Game) / int_7464705c
type
Arc Words
 Hitman 2 (Video Game) / int_7464705c
comment
Arc Words: "No-one's untouchable." It's said by The Constant to Diana at the end of the Isle of Sgàil, it was repeated by Diana's younger self in the "Untouchable" cinematic, and was one of the first words spoken by her in the narration of the Agent 47: Birth of the Hitman comic.
 Hitman 2 (Video Game) / int_7464705c
featureApplicability
1.0
 Hitman 2 (Video Game) / int_7464705c
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_7464705c
 Hitman 2 (Video Game) / int_758c4e2c
type
Prison Riot
 Hitman 2 (Video Game) / int_758c4e2c
comment
Prison Riot: The client requests that one be caused to cover up the assassination.
 Hitman 2 (Video Game) / int_758c4e2c
featureApplicability
1.0
 Hitman 2 (Video Game) / int_758c4e2c
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_758c4e2c
 Hitman 2 (Video Game) / int_75f38750
type
Kaizo Trap
 Hitman 2 (Video Game) / int_75f38750
comment
Kaizo Trap: Much like in Sapienza, 47 can inadvertently kill an NPC during the closing animation scene for the sports car exit.
 Hitman 2 (Video Game) / int_75f38750
featureApplicability
1.0
 Hitman 2 (Video Game) / int_75f38750
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_75f38750
 Hitman 2 (Video Game) / int_769ad308
type
Hidden Weapons
 Hitman 2 (Video Game) / int_769ad308
comment
Hidden Weapons: You can hide small items in your suit (coins, pistols, a screwdriver etc.), though some of the later unlockable weapons, such as the 5mm pistol, the folding knife and the collapsible baton, are deliberately designed to be concealed from guards during a frisk search. You can also hide weapons by putting them in the briefcase, though you can't get frisked when an illegal item is in there.
 Hitman 2 (Video Game) / int_769ad308
featureApplicability
1.0
 Hitman 2 (Video Game) / int_769ad308
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_769ad308
 Hitman 2 (Video Game) / int_7abba202
type
The Faceless
 Hitman 2 (Video Game) / int_7abba202
comment
The Faceless: The Siberian Tiger private security force Khabko employs are wearing bright red balaclavas.
 Hitman 2 (Video Game) / int_7abba202
featureApplicability
1.0
 Hitman 2 (Video Game) / int_7abba202
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_7abba202
 Hitman 2 (Video Game) / int_7b50237d
type
Distinction Without a Difference
 Hitman 2 (Video Game) / int_7b50237d
comment
Distinction Without a Difference: During Galen's meeting with the mailman, he tells him that his chronic illness can be cured by during "four litres of demineralized saltwater" a day. 47 points out that demineralized saltwater is simply just plain water, only for Galen to continue his ruse and state that it's water closer to how it was centuries ago.
 Hitman 2 (Video Game) / int_7b50237d
featureApplicability
1.0
 Hitman 2 (Video Game) / int_7b50237d
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_7b50237d
 Hitman 2 (Video Game) / int_7c9933de
type
Laughably Evil
 Hitman 2 (Video Game) / int_7c9933de
comment
Laughably Evil: Some of the clients are so odious and idiotic that it's hard to take them seriously, despite the heinous crimes they have committed. The clients include an elderly couple who set up a pyramid scheme selling toxic clay from their yard as ancient cosmetics, a woman who killed her assistant for suggesting to put down her chronically-ill cat (who ended up living another six years "in excruciating pain"), and a serial killer with an incredibly monotonous voice whose girlfriend is completely dismissive of his heinous acts.
 Hitman 2 (Video Game) / int_7c9933de
featureApplicability
1.0
 Hitman 2 (Video Game) / int_7c9933de
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_7c9933de
 Hitman 2 (Video Game) / int_7dd72460
type
Gold-Colored Superiority
 Hitman 2 (Video Game) / int_7dd72460
comment
Gold-Colored Superiority: The "El Matador" Hand Cannon. It's basically a prettier golden reskin of "The Striker" found in Hitman 2016, and in the GOTY Legacy Pack.
 Hitman 2 (Video Game) / int_7dd72460
featureApplicability
1.0
 Hitman 2 (Video Game) / int_7dd72460
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_7dd72460
 Hitman 2 (Video Game) / int_7e5a2811
type
Virtual Paper Doll
 Hitman 2 (Video Game) / int_7e5a2811
comment
Virtual Paper Doll: 47 has a starting outfit that can be changed to your liking, such as the Summer Suave Suit can be swapped out for the Snow Festival suit, if that's more your thing. On a related note, the game encourages the use of disguises to get to otherwise-inaccessible area's.
 Hitman 2 (Video Game) / int_7e5a2811
featureApplicability
1.0
 Hitman 2 (Video Game) / int_7e5a2811
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_7e5a2811
 Hitman 2 (Video Game) / int_7ea2a915
type
Animation Bump
 Hitman 2 (Video Game) / int_7ea2a915
comment
Animation Bump: The cutscenes in this game are all over the place. 2016 has actual fully animated cutscenes, and partially animated briefings. Interestingly, the reverse has happened; the story cutscenes are mostly still images with minor animations to them, with dialogue over them, with the briefings being fully-animated (including Sniper Assassin briefings). There are exceptions; the opening movie for this game is full motion video, as well as "The Bank's" story cutscene and briefing being rendered in-engine, similar to Hitman 2016's cutscenes. It's a bit of an...interesting concoction of animation styles.
 Hitman 2 (Video Game) / int_7ea2a915
featureApplicability
1.0
 Hitman 2 (Video Game) / int_7ea2a915
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_7ea2a915
 Hitman 2 (Video Game) / int_7eb2bc15
type
Ambiguous Time Period
 Hitman 2 (Video Game) / int_7eb2bc15
comment
Ambiguous Time Period: The level's environment is mostly the same as "Chasing a Ghost", but instead takes place during the day instead. Dawood Rangan is missing and his penthouse area is off-limits, but Wazir Kale and Vanya Shah can still be found.
 Hitman 2 (Video Game) / int_7eb2bc15
featureApplicability
1.0
 Hitman 2 (Video Game) / int_7eb2bc15
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_7eb2bc15
 Hitman 2 (Video Game) / int_7eb73553
type
Bullying a Dragon
 Hitman 2 (Video Game) / int_7eb73553
comment
It seems to run in the family, as Sierra herself ordered the roller cage of her car to be removed, guaranteeing any crash she has during the race is fatal. She also chooses to confront and threaten the blackmailer (likely Agent 47 in disguise) herself after dismissing her guards, all while standing on the edge of a very high drop into a dumpster.
 Hitman 2 (Video Game) / int_7eb73553
featureApplicability
1.0
 Hitman 2 (Video Game) / int_7eb73553
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_7eb73553
 Hitman 2 (Video Game) / int_7f0495de
type
Disproportionate Reward
 Hitman 2 (Video Game) / int_7f0495de
comment
Disproportionate Reward: Simply Completing the mission nets you the Snow Festival Suit, a black parka snow coat that was first introduced in the tutorial for both this game and Hitman 2016. It's a disproportionate reward as most other missions with similar requirements and rewards, such as the Holiday Hoarders mission unlocking the Santa 47 suit that makes you jump through a few challenges first. This contract? You get it by just completing the mission, no matter how sloppily the hit actually was, or how quiet you were, or even if you killed him a specific way.
 Hitman 2 (Video Game) / int_7f0495de
featureApplicability
1.0
 Hitman 2 (Video Game) / int_7f0495de
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_7f0495de
 Hitman 2 (Video Game) / int_7fff034b
type
Kent Brockman News
 Hitman 2 (Video Game) / int_7fff034b
comment
Kent Brockman News: The Censor, a serial killer patrolling Vermont and grading his victims based on how they fought back, is subject to a news broadcast. This is Foreshadowing to him becoming an Elusive Target almost a full year later. Pam reports on an upcoming indie movie festival to commemorate Dino Bosco's death, which is being held in Sapienza, where he was eliminated. Pam also notes that the town has seen its fair share of deaths in recent years, in reference to the location's various missions. She reports on an upcoming global energy summit that’s being held in Kiruna, with the hopes of a climate treaty being made as a likely outcome. This also foreshadows the following mission, where the Ark Society's "Original Five", energy CEOs faced with this exact problem. Kingsley reports on the discovery that the painting "Artist as a Blank Canvas", on display in a museum in Barcelona, is a fake. This is likely a Take That! towards the True Art Is Incomprehensible artist stereotype, as the painting is literally just a blank canvas, yet everybody else treats the situation dead seriously. She also reports on the death of Wazir "The Maelstrom" Kale from the previous mission, who’s presumed to have been killed at the hands of The Crows. Authorities suspect that Kale is responsible for the death of Neleis De Waal and various other corporate figures.
 Hitman 2 (Video Game) / int_7fff034b
featureApplicability
1.0
 Hitman 2 (Video Game) / int_7fff034b
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_7fff034b
 Hitman 2 (Video Game) / int_808cbaeb
type
Arson, Murder, and Jaywalking
 Hitman 2 (Video Game) / int_808cbaeb
comment
Kingsley reports on the still-unsolved murder case of Thomas Cross, who was kidnapped and later killed after the events of Club 27 drew him out. Cross Holdings COO has been promoted to president, and the company's new management has made the company financially stable in the stock market again. Also Pam admits that GNN News is run by Cross Holdings, and is glad she's not being let go due to their liberal leanings.
 Hitman 2 (Video Game) / int_808cbaeb
featureApplicability
1.0
 Hitman 2 (Video Game) / int_808cbaeb
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_808cbaeb
 Hitman 2 (Video Game) / int_80a247a9
type
Breather Episode
 Hitman 2 (Video Game) / int_80a247a9
comment
Breather Episode: The first level of the escalation involves collecting treasure map pieces and then digging up the treasure - no killing is required, though at least one NPC will have to be knocked out for his portion of the map.
 Hitman 2 (Video Game) / int_80a247a9
featureApplicability
1.0
 Hitman 2 (Video Game) / int_80a247a9
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_80a247a9
 Hitman 2 (Video Game) / int_8125d8f6
type
Easy Level Trick
 Hitman 2 (Video Game) / int_8125d8f6
comment
Easy Level Trick: The houses present particularly easy opportunities to snipe both targets. Janus can be sniped through the window of the house next door and there are no NPCs on the top floor on Professional. Stand outside the attic window in Nolan's house, and eventually he'll come out onto the sidewalk and just stand still for an easy elimination.
 Hitman 2 (Video Game) / int_8125d8f6
featureApplicability
1.0
 Hitman 2 (Video Game) / int_8125d8f6
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_8125d8f6
 Hitman 2 (Video Game) / int_813e694d
type
Continuity Cavalcade
 Hitman 2 (Video Game) / int_813e694d
comment
Continuity Cavalcade: A pair of ladies are having a conversation about the Gorski art piece "Artist as a Blank Canvas", and how Patricia Van Horne, an influential member of art and culture around the globe, (and a member of the Ark Society), stole it to be placed into Ark Society storage. This is in reference to the previous mission's news broadcast, whereby Pam Kingsley reports on the theft of said art piece. One of the Ark Society patrons mentions having once attended a Heaven and Hell-themed masquerade party. He also mentions that someone got eaten by a shark, referring to one of the ways of killing Vaana Ketlyn. The Keep has a book on display that prominently displays the manifesto of the Liberation Cult◊, a Death Cult that was the antagonist featured in the "Patient Zero" Campaign. This heavily implies that either the Ark Society or Providence (or perhaps both) were the ones responsible for the creation of the Nabazov Virus and the plans for a global pandemic. Once again, 47 can infiltrate a funeral service which has "Ave Maria" playing. The achievement for killing Zoe whilst disguised as Janus is even called "Blood Money". If 47 is able to steal a valuable necklace without being noticed, Diana praises him as being the equal of the Sparrow, a member of the Yardbirds criminal ring 47 kills in Himmelstein, and the first target of the ICA facility tutorial. Two custodians discussing Zoe and Sophia talk about how Ken Morgan, one of the previous game's targets, successfully defended them by claiming they had "rich kid syndrome". When one mentions rumors of him being assassinated, he dismisses the claim as an "alt-right conspiracy theory".
 Hitman 2 (Video Game) / int_813e694d
featureApplicability
1.0
 Hitman 2 (Video Game) / int_813e694d
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_813e694d
 Hitman 2 (Video Game) / int_8361df5
type
Fauxrrari
 Hitman 2 (Video Game) / int_8361df5
comment
Fauxrrari: The cars seen in the race bear a striking resemblance to Daytona and Le Mans prototypes.
 Hitman 2 (Video Game) / int_8361df5
featureApplicability
1.0
 Hitman 2 (Video Game) / int_8361df5
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_8361df5
 Hitman 2 (Video Game) / int_83edb5ab
type
Difficulty by Region
 Hitman 2 (Video Game) / int_83edb5ab
comment
Difficulty by Region: Besides the changes to gameplay (such as NPCs being able to see reflections in mirrors), the levels from 2016 have also been slightly adjusted by adding a guard to a previously empty security room on higher difficulty levels, and also adding more cover and tall grass to hide in at certain locations.
 Hitman 2 (Video Game) / int_83edb5ab
featureApplicability
1.0
 Hitman 2 (Video Game) / int_83edb5ab
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_83edb5ab
 Hitman 2 (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Hitman 2 (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: The "Simmons Concussion" escalation contract involves knocking targets out (via hitting them with sodapop cans) rather than killing them.
 Hitman 2 (Video Game) / int_8409a385
featureApplicability
1.0
 Hitman 2 (Video Game) / int_8409a385
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_8409a385
 Hitman 2 (Video Game) / int_8430699a
type
Alternate Universe
 Hitman 2 (Video Game) / int_8430699a
comment
Alternate Universe: You and one other person raced against each other to kill the same person in separate parallel universes, while an overseeing announcer announced your progress to one another.
 Hitman 2 (Video Game) / int_8430699a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_8430699a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_8430699a
 Hitman 2 (Video Game) / int_8524222f
type
Vague Hit Points
 Hitman 2 (Video Game) / int_8524222f
comment
Vague Hit Points: There's no visible number for hit point value, but if you're hurt enough (shooting, electrocution or poison, for example) then 47 dies.
 Hitman 2 (Video Game) / int_8524222f
featureApplicability
1.0
 Hitman 2 (Video Game) / int_8524222f
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_8524222f
 Hitman 2 (Video Game) / int_8554af5f
type
Streaking
 Hitman 2 (Video Game) / int_8554af5f
comment
Streaking: The Tannoy announcer may mention this when you go around the racing event, as a Noodle Incident ivoling the prior years' race involved a streaker messing up the race.
 Hitman 2 (Video Game) / int_8554af5f
featureApplicability
1.0
 Hitman 2 (Video Game) / int_8554af5f
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_8554af5f
 Hitman 2 (Video Game) / int_856a425a
type
TheFifties
 Hitman 2 (Video Game) / int_856a425a
comment
The '50s: The Wilson's barbecue party has this aesthetic, from Susan's red polka-dot dress, jazz music playing, and the white picket fences surrounding the garden, all during a sunny afternoon.
 Hitman 2 (Video Game) / int_856a425a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_856a425a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_856a425a
 Hitman 2 (Video Game) / int_862ea4c1
type
Easily-Overheard Conversation
 Hitman 2 (Video Game) / int_862ea4c1
comment
Easily-Overheard Conversation: A staple of the franchise, and how you’ll get most of the intel on your targets. Crosses into Welcome to Corneria with notable NPC's, such as Paul Powers and your targets, who will always spout the same dialogue near you whenever you enter a room.
 Hitman 2 (Video Game) / int_862ea4c1
featureApplicability
1.0
 Hitman 2 (Video Game) / int_862ea4c1
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_862ea4c1
 Hitman 2 (Video Game) / int_863fac26
type
Jerk Jock
 Hitman 2 (Video Game) / int_863fac26
comment
Jerk Jock: Steven balances his hacking of Jason Portman's computer with his jogging and fitness routine, and boasts about it to everyone.
 Hitman 2 (Video Game) / int_863fac26
featureApplicability
1.0
 Hitman 2 (Video Game) / int_863fac26
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_863fac26
 Hitman 2 (Video Game) / int_87109887
type
Data Drive MacGuffin
 Hitman 2 (Video Game) / int_87109887
comment
Data Drive MacGuffin: "New York: The Golden Handshake" has the player retrieve a data core containing the identities of the Providence Partners, either by breaking into the bank vault and retrieving the core directly, or by stealing three hard drives containing the backup copy from three different bank officers. While not a mandatory objective in "Haven Island: The Last Resort", the player can get into the good graces of one or more of their targets by stealing various USB drives at their request.
 Hitman 2 (Video Game) / int_87109887
featureApplicability
1.0
 Hitman 2 (Video Game) / int_87109887
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_87109887
 Hitman 2 (Video Game) / int_87629455
type
No Communities Were Harmed
 Hitman 2 (Video Game) / int_87629455
comment
No Communities Were Harmed: Between this mission and the snippets we got from previous ones, it's obvious that Khandanyang is one for North Korea, with also a hint of Myanmar.
 Hitman 2 (Video Game) / int_87629455
featureApplicability
1.0
 Hitman 2 (Video Game) / int_87629455
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_87629455
 Hitman 2 (Video Game) / int_8797239c
type
Bait-and-Switch
 Hitman 2 (Video Game) / int_8797239c
comment
Bait-and-Switch: The Florida Man complains loudly about not having enough "crystal", the secret ingredient in his unusually addictive food products. He means sugar.
 Hitman 2 (Video Game) / int_8797239c
featureApplicability
1.0
 Hitman 2 (Video Game) / int_8797239c
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_8797239c
 Hitman 2 (Video Game) / int_87ce64a0
type
Old Save Bonus
 Hitman 2 (Video Game) / int_87ce64a0
comment
Some of the suits are identical to one another in all but color, the "Phantom Suit" is just a greyscale-variant of "The Undying Look", while the "Midnight Black" suit is a black version of the Marrakesh suit from the Legacy Pack. The "Winter Coat" suit gotten from the Hitman Legacy Pack's Old Save Bonus is identical to the one in this game in all but a tiny pin on the breast pocket. Averted with location-specific suits, which have minor model changes (normally gloves) that stop them being direct swaps.
 Hitman 2 (Video Game) / int_87ce64a0
featureApplicability
-1.0
 Hitman 2 (Video Game) / int_87ce64a0
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_87ce64a0
 Hitman 2 (Video Game) / int_883f3732
type
WarmUpBoss
 Hitman 2 (Video Game) / int_883f3732
comment
Warm-Up Boss: Alma Reynard. She's far easier to assassinate than later targets (due to her boyfriend Orson being an abysmal bodyguard) while still demonstrating assassination opportunities that can be used throughout the game.
 Hitman 2 (Video Game) / int_883f3732
featureApplicability
1.0
 Hitman 2 (Video Game) / int_883f3732
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_883f3732
 Hitman 2 (Video Game) / int_88e5066d
type
Trigger-Happy
 Hitman 2 (Video Game) / int_88e5066d
comment
Trigger-Happy: If an enemy sees you kill someone, and starts an evacuation, bullets will start raining your way. However, you cannot get hurt from the bullets.
 Hitman 2 (Video Game) / int_88e5066d
featureApplicability
1.0
 Hitman 2 (Video Game) / int_88e5066d
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_88e5066d
 Hitman 2 (Video Game) / int_8966382e
type
Bank Robbery
 Hitman 2 (Video Game) / int_8966382e
comment
Bank Robbery: You have to steal data by either stealing three backup drives or by entering the bank vault and stealing the banks data core. There's also a group of unrelated bank robbers that you can come across. Despite not being a heist mission per se, the level gives off a strong vibe to that effect. Furthermore, one of the escalation missions is a straight-up robbery, with no deaths required.
 Hitman 2 (Video Game) / int_8966382e
featureApplicability
1.0
 Hitman 2 (Video Game) / int_8966382e
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_8966382e
 Hitman 2 (Video Game) / int_8a6423b6
type
Cosplay
 Hitman 2 (Video Game) / int_8a6423b6
comment
Cosplay: You got to choose which suit you start with, so you could kill the listed targets above while dressed as Santa 47, or Corky the Clown, or a blue Flamingo if you wanted to.
 Hitman 2 (Video Game) / int_8a6423b6
featureApplicability
1.0
 Hitman 2 (Video Game) / int_8a6423b6
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_8a6423b6
 Hitman 2 (Video Game) / int_8af721f7
type
Joke Item
 Hitman 2 (Video Game) / int_8af721f7
comment
Joke Item: The ICA Executive Briefcase MK.II, a version of the Executive Briefcase that comes with a worn out MKII pink sticker on it. It's your reward for completing the "Best Case Scenario" challenge pack in the Isle of Sgàil. Sounds pretty neat, but "What makes it a Joke Item?", we hear you ask? Well, it's an Ascended Glitch version of the regular briefcase that moves slowly when it homes in on peoples heads, a Good Bad Bug which got patched out in Update 2.14. Now the glitched briefcase returns, much to everyone's delight!
 Hitman 2 (Video Game) / int_8af721f7
featureApplicability
1.0
 Hitman 2 (Video Game) / int_8af721f7
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_8af721f7
 Hitman 2 (Video Game) / int_8b5db38b
type
They Killed Kenny Again
 Hitman 2 (Video Game) / int_8b5db38b
comment
They Killed Kenny Again: The targets were chosen from a pool of five people (see above), and they kept appearing and reappearing in a random order, and a random location on the map each time one was killed.
 Hitman 2 (Video Game) / int_8b5db38b
featureApplicability
1.0
 Hitman 2 (Video Game) / int_8b5db38b
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_8b5db38b
 Hitman 2 (Video Game) / int_8dd3f1da
type
Gimmick Level
 Hitman 2 (Video Game) / int_8dd3f1da
comment
Gimmick Level: Sedatives/ sedating people is a common theme in this levelnote making the buff to sedatives in update 2.21, which was three months prior to the Bank releasing, make a whole lot more sense, oddly enough. The only silent way into the vault relies on you using sedative poison or chloroform to sedate guards watching the vault entrance via pouring the stuff in a nearby air ventilation system. A Kalmer 1 tranquilliser dart gun can be found in the IT Department, seemingly to use on the two IT guys in there, the water puddles with caution signs sedate people when they slip on them.
 Hitman 2 (Video Game) / int_8dd3f1da
featureApplicability
1.0
 Hitman 2 (Video Game) / int_8dd3f1da
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_8dd3f1da
 Hitman 2 (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Hitman 2 (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: If the Constant is killed. If you do so by deliberately triggering the killswitch, you get the "Couldn't Resist" challenge. Otherwise, the Washington twins will activate it if his security is compromised, or Sophia will do so after confronting him and if Zoe is killed before her.
 Hitman 2 (Video Game) / int_8e0430ab
featureApplicability
1.0
 Hitman 2 (Video Game) / int_8e0430ab
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_8e0430ab
 Hitman 2 (Video Game) / int_8e20979
type
Wham Episode
 Hitman 2 (Video Game) / int_8e20979
comment
Wham Episode: Olivia finally tracks down the names of the Partners but also notices that all their shares in Providence's financial assets have been transferred to the Constant, who’s just escaped from captivity. Meanwhile, Lucas lies to 47 about Olivia having told them everything has gone according to plan, implying that he and the Constant might be in cahoots.
 Hitman 2 (Video Game) / int_8e20979
featureApplicability
1.0
 Hitman 2 (Video Game) / int_8e20979
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_8e20979
 Hitman 2 (Video Game) / int_8ec0abf
type
The Voiceless
 Hitman 2 (Video Game) / int_8ec0abf
comment
The Voiceless: Played with, as Dmitri does speak in a generic male NPC voice if you agitate him, but he himself has no unique in-game dialogue specific to him or the mission.
 Hitman 2 (Video Game) / int_8ec0abf
featureApplicability
1.0
 Hitman 2 (Video Game) / int_8ec0abf
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_8ec0abf
 Hitman 2 (Video Game) / int_8f900ccd
type
Overly Long Name
 Hitman 2 (Video Game) / int_8f900ccd
comment
Completing The Bartholomew Hornswoggle escalation nets you The Buccaneer, a pirate outfit this is otherwise found in the level.
 Hitman 2 (Video Game) / int_8f900ccd
featureApplicability
1.0
 Hitman 2 (Video Game) / int_8f900ccd
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_8f900ccd
 Hitman 2 (Video Game) / int_90b330ab
type
No-Respect Guy
 Hitman 2 (Video Game) / int_90b330ab
comment
No-Respect Guy: Orson Mills, taken to it's logical endpoint; Repeatedly killing him.
 Hitman 2 (Video Game) / int_90b330ab
featureApplicability
1.0
 Hitman 2 (Video Game) / int_90b330ab
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_90b330ab
 Hitman 2 (Video Game) / int_90c70630
type
Fatal Method Acting
 Hitman 2 (Video Game) / int_90c70630
comment
Fatal Method Acting: One potential way of killing Dawood involves blowing him off the roof with an industrial fan while filming the final scene. None of the cast is that shocked, and the director decides to keep the scene in believing it would make a better ending.
 Hitman 2 (Video Game) / int_90c70630
featureApplicability
1.0
 Hitman 2 (Video Game) / int_90c70630
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_90c70630
 Hitman 2 (Video Game) / int_90d44f44
type
Karmic Death
 Hitman 2 (Video Game) / int_90d44f44
comment
Karmic Death: You can kill Galen while disguised as the mailman, who he’s planning to have be the latest victim of his scam. Like Ajit, you can also kill him by electrocuting him with a water cooler that dispenses Atlantide.
 Hitman 2 (Video Game) / int_90d44f44
featureApplicability
1.0
 Hitman 2 (Video Game) / int_90d44f44
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_90d44f44
 Hitman 2 (Video Game) / int_90e31482
type
Laser-Guided Karma
 Hitman 2 (Video Game) / int_90e31482
comment
Laser-Guided Karma: Dmitri got caught in an accident involving fireworks at one of his firework factories. Even Diana labels it "Poetic Justice".
 Hitman 2 (Video Game) / int_90e31482
featureApplicability
1.0
 Hitman 2 (Video Game) / int_90e31482
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_90e31482
 Hitman 2 (Video Game) / int_91df9d19
type
Military Coup
 Hitman 2 (Video Game) / int_91df9d19
comment
She delivers the news that the soldiers part of the attempted Moroccan Military Coup in "A Gilded Cage" were interviewed recently, and all claimed that General Reza Zaydan, one of the mission's targets, had acted alone. A hearing for Claus Hugo Strandberg (the mission's second target) is set to be scheduled soon after.
 Hitman 2 (Video Game) / int_91df9d19
featureApplicability
1.0
 Hitman 2 (Video Game) / int_91df9d19
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_91df9d19
 Hitman 2 (Video Game) / int_927b2f11
type
The Bus Came Back
 Hitman 2 (Video Game) / int_927b2f11
comment
The Bus Came Back: The entire level is set in a (partially) re-skinned variation of the "Situs Inversus" mission in the Hokkaido level from the Legacy Pack DLC, that was originally from Hitman 2016. This means that Erich Soders is still getting his transplant, Yuki Yamizaki is still waiting on the yoga teacher, and Jason Portman is still berating you for stealing his idea of having facial reconstruction surgery to look like Helmut Kruger.
 Hitman 2 (Video Game) / int_927b2f11
featureApplicability
1.0
 Hitman 2 (Video Game) / int_927b2f11
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_927b2f11
 Hitman 2 (Video Game) / int_92fa14
type
Our Lawyers Advised This Trope
 Hitman 2 (Video Game) / int_92fa14
comment
Our Lawyers Advised This Trope: The game opens with a disclaimer similar to the ones from the Assassin's Creed series, indicating that the game was made by a multicultural team of various nationalities, religions, genders, and ethnic backgrounds. Since the game was published by Warner Bros. (technically) rather than Ubisoft, and since at no point does the game touch on any sensitive real-life religious, political, or racial controversies, one does wonder what the purpose of the disclaimer is meant to achieve. It's possibly a response to the internet backlash the previous game Absolution received for including latex-clad dominatrix nun assassins as enemy characters, or the much older controversy from Hitman 2: Silent Assassin where one of the levels (a luxury hospital) was architecturally based on a real-life Sikh holy site.
 Hitman 2 (Video Game) / int_92fa14
featureApplicability
1.0
 Hitman 2 (Video Game) / int_92fa14
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_92fa14
 Hitman 2 (Video Game) / int_940a5958
type
Artificial Stupidity
 Hitman 2 (Video Game) / int_940a5958
comment
Electrocution traps now usually involve one-use only water coolers which form a puddle underneath themselves when broken, and NPCs clean said puddles once they spot them. As such, one can no longer chain accident kills by abusing the loop described under Artificial Stupidity. However, legacy levels still feature natural puddles so it can still be performed in them.
 Hitman 2 (Video Game) / int_940a5958
featureApplicability
1.0
 Hitman 2 (Video Game) / int_940a5958
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_940a5958
 Hitman 2 (Video Game) / int_9436089b
type
Moving Target Bonus
 Hitman 2 (Video Game) / int_9436089b
comment
Moving Target Bonus: A kill shot on a moving target scores extra points. A moving target that gets shot in the head is worth even more.
 Hitman 2 (Video Game) / int_9436089b
featureApplicability
1.0
 Hitman 2 (Video Game) / int_9436089b
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_9436089b
 Hitman 2 (Video Game) / int_947ac4b0
type
White Mask of Doom
 Hitman 2 (Video Game) / int_947ac4b0
comment
White Mask of Doom: The vast majority of civilians in the level wear some sort of white masquerade mask, with the Original Five having a gold skeleton mask at the front and a full face mask on the back of their robes. Among the exceptions are both Washington twins, the Constant and Blake Nathaniel.
 Hitman 2 (Video Game) / int_947ac4b0
featureApplicability
1.0
 Hitman 2 (Video Game) / int_947ac4b0
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_947ac4b0
 Hitman 2 (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Hitman 2 (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: It wasn't unheard of for players to overlook some parts of a map that normally have locked doors, not realizing that doors were unlocked on this mode, including doors that open with keycards, as well as the Delgado mansions' front door. This, naturally caught people off guard, as you may not think of a route that would otherwise be blocked off by requiring the key or keycard due to the game you were otherwise playing.
 Hitman 2 (Video Game) / int_963086ce
featureApplicability
1.0
 Hitman 2 (Video Game) / int_963086ce
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_963086ce
 Hitman 2 (Video Game) / int_972142db
type
Headless Horseman
 Hitman 2 (Video Game) / int_972142db
comment
Headless Horseman: "47" in this mission. He wears a ragged robed coat, and rather than a head, a pumpkin sits on top of his shoulders.
 Hitman 2 (Video Game) / int_972142db
featureApplicability
1.0
 Hitman 2 (Video Game) / int_972142db
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_972142db
 Hitman 2 (Video Game) / int_974b47a7
type
Men Are the Expendable Gender
 Hitman 2 (Video Game) / int_974b47a7
comment
Men Are the Expendable Gender: Averted, as women comprise nearly half of the game's targetsnote Alma Reynard, Sierra Knox, Andrea Martínez, Vanya Shah, Zoe and Sophia Washington, Athena Savalas, and Ljudmila Vetrova from the main campaign, plus Doris Lee and Captain Re Thak "Spider Lily" from Sniper Assassin), and in fact are the only assassination targets in the Hawkes Bay, Ark Society, and Golden Handshake levels. The female NPCs in any level are treated nearly identically to their male counterparts - they are equally capable of being enforcers for a given disguise/location combo, and can be knocked out or killed with no greater or lesser consequences than a male NPC. The only differences are that 47 cannot take their clothes as a disguise, and female guards are not present (as Word of God admitted that it's a balance measure).
 Hitman 2 (Video Game) / int_974b47a7
featureApplicability
-1.0
 Hitman 2 (Video Game) / int_974b47a7
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_974b47a7
 Hitman 2 (Video Game) / int_978937d6
type
Brand X
 Hitman 2 (Video Game) / int_978937d6
comment
Brand X: The brands of food in the game are either Malaproper titled drinks (Fountain View in place of Mountain Dew, Dr. Popp in place of Dr. Pepper, Franz ketchup and Hanz Ketchup being stand ins for Heinz), while Rampart beer, Damberg ketchup, Crunchies chips, Full Metal Orange soda, Harpy beer, Thwack soda, and many others we could list were made for the game.
 Hitman 2 (Video Game) / int_978937d6
featureApplicability
1.0
 Hitman 2 (Video Game) / int_978937d6
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_978937d6
 Hitman 2 (Video Game) / int_99784015
type
ExpositionDump
 Hitman 2 (Video Game) / int_99784015
comment
While it isn't the same doctor from Sapienza, 47 can once again knock out a therapist named Dr. Lafayette to meet with a target in complete privacy, so they can perform a therapy session, and whom will do an Exposition Dump onto 47 with little provocation, which can then also end via Vorpal Pillow.
 Hitman 2 (Video Game) / int_99784015
featureApplicability
1.0
 Hitman 2 (Video Game) / int_99784015
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_99784015
 Hitman 2 (Video Game) / int_99db72ee
type
Immune to Bullets
 Hitman 2 (Video Game) / int_99db72ee
comment
Immune to Bullets: Averted. Part of the mission is finding destructible "accident kills", such as breaking lamps that are near water to form an electric puddle. Literally the case should an evacuation start, as guards can't kill you due to how far away you are.
 Hitman 2 (Video Game) / int_99db72ee
featureApplicability
-1.0
 Hitman 2 (Video Game) / int_99db72ee
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_99db72ee
 Hitman 2 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Hitman 2 (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: You can play Hitman 2's levels on Casual, Professional, or Master difficulties. Casual mode has very forgiving combat, no security cameras, and Mission stories are active. Professional mode adds back in the security camera's, as well as the smarter AI, and getting into combat isn't advised. Master Mode only lets you save once, disables auto-saving, and the AI is smarter still. They will also respond to running (crouch-running is unaffected).
 Hitman 2 (Video Game) / int_9a117348
featureApplicability
1.0
 Hitman 2 (Video Game) / int_9a117348
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_9a117348
 Hitman 2 (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Hitman 2 (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: Galen trusts his security system way too much; it blocks entry through windows, but has no effect on his easily-climbable wooden fence. His basement is left unlocked and unguarded, despite the security system's power being there. Combined with the facts that he has no cameras and keeps only 5 guys with him inside the house, his "hideout" is much easier to infiltrate than those of the other targets.
 Hitman 2 (Video Game) / int_9aaf8eca
featureApplicability
1.0
 Hitman 2 (Video Game) / int_9aaf8eca
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_9aaf8eca
 Hitman 2 (Video Game) / int_9c495599
type
Hide Your Children
 Hitman 2 (Video Game) / int_9c495599
comment
Hide Your Children: As per the rest of the series, there are no children playing in the streets of Miami, Colombia, Mumbai or Whittleton Creek.
 Hitman 2 (Video Game) / int_9c495599
featureApplicability
1.0
 Hitman 2 (Video Game) / int_9c495599
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_9c495599
 Hitman 2 (Video Game) / int_9c6024e8
type
Conspicuously Selective Perception
 Hitman 2 (Video Game) / int_9c6024e8
comment
Conspicuously Selective Perception: The Legacy Pack added a guard placed in Paris' outside cafe patio, specifically to encourage crowd-blending it seems. What makes it this trope is that he'll be suspicious of you, even in your suit. This is also true of members of "The Crows", who are intentionally looking for out-of-place people and potential assassins.
 Hitman 2 (Video Game) / int_9c6024e8
featureApplicability
1.0
 Hitman 2 (Video Game) / int_9c6024e8
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_9c6024e8
 Hitman 2 (Video Game) / int_9c63834f
type
BoringYetPractical
 Hitman 2 (Video Game) / int_9c63834f
comment
Boring Yet Practical: Quite a few: The Screwdriver: One of the most versatile weapons 47 has to play with. It can be used as a distraction tool, a melee attack, or thrown as a weapon, a means to set up environmental traps, and it can be carried openly with any disguise, even on Master Difficulty. All levels have at least one screwdriver somewhere on the map, making it a versatile all-round tool. The Handyman Wrench: Completing 20 Featured Contracts unlocks this item to your inventory, and, much like the screwdriver, it can be used as a distraction tool, a pacification tool via melee or throwing, and is also a means to set up various environmental traps. It can also be carried openly with any disguise, even on Master Difficulty. What makes it more useful however, is the very fact that you can bring it in with you to the level, as it's in your inventory from the start, rather than having to scour the level to find one. The Briefcase: You have a throwable distraction, and it can be used to knock people out. Oh, and you can stuff a sniper rifle in it to transport it to a more ideal location. Plus, if you bring one into the level with you, you essentially get it for "free", since you can bring another object inside it. Coins: They can not only be thrown, they can be placed. If anyone spots a coin you've interacted with, they'll go and pick it up. Place one on a puddle or a cliff, and you've just set up a potential accident. Completing 30 featured contracts gives the player a hobby knife. While it functions like any other knife, it can be openly carried in any disguise. Any silenced pistol, which carries on the franchise's tradition of it being the most useful firearm in the game. The basic ICA19 is available from the beginning, combining quiet shooting with decent stopping power. The ICA Flash Phone, as well as other flash devices, are useful for getting past guards in Silent Assassin runs by blinding them for a few seconds, especially if there's no easy way around them. The ICA Titanium Crowbar, obtained from completing the "Breaking And Entering" challenge pack in Whittleton Creek, is very useful, almost on par with the Handyman Wrench's utility. It can pacify and distract others, having it in your inventory means you're able to bring one into a level, and all three of the challenges to obtain itnote Pacify three deputies, Use a crowbar to open the front doors of the Cassidy, Janus, Schmidt and West properties, and Find 5 door keys can be obtained in merely one or two runs of the level. About the only negative things are that crowbars aren't quite as versatile as wrenches in terms of what accidents you can set up, nor as quiet as the lockpicks when opening doors, and any door you do open remains open, and does draw some NPC curiosity, but it's never a bad item to have on hand.
 Hitman 2 (Video Game) / int_9c63834f
featureApplicability
1.0
 Hitman 2 (Video Game) / int_9c63834f
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_9c63834f
 Hitman 2 (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Hitman 2 (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: Averted. You only have three rifles, and all are separated from each other, exclusive to their respective maps. The "Sieger 300 Ghost", specific to Himmelstein, the "ICA Druizhina Ghost", exclusive to Hantu port, and the "ICA Druizhina 34 Arctic", specific to Siberia. The latter rifle can be unlocked at Mastery level 20 to be used in the main game, while the Sieger 300 Ghost is a GOTY Legacy Pack unlock.
 Hitman 2 (Video Game) / int_9c7e3137
featureApplicability
-1.0
 Hitman 2 (Video Game) / int_9c7e3137
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_9c7e3137
 Hitman 2 (Video Game) / int_9cde2df1
type
Hand Cannon
 Hitman 2 (Video Game) / int_9cde2df1
comment
Hand Cannon: The "El Matador" is a golden M1911 variant chambered in .357 magnum. It's basically a reskin of "The Striker" from the GOTY Legacy Pack. It kills in one shot, pierces multiple bodies with one bullet, and is so powerful it will cause enemies to fly through the air and flip end-over-end, likely a reference to the broken physics of the Silverballers in the earlier games. To unlock it, you need to complete the 3-level escalation mission, "The Delgado Larceny".
 Hitman 2 (Video Game) / int_9cde2df1
featureApplicability
1.0
 Hitman 2 (Video Game) / int_9cde2df1
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_9cde2df1
 Hitman 2 (Video Game) / int_9d12bbc1
type
Foreshadowing
 Hitman 2 (Video Game) / int_9d12bbc1
comment
Foreshadowing: On the Isle of Sgàil, you can open a safe in the castle and read the stashed letter, which reveals the Constant's real name; Arthur Edwards. This comes up at the end of this mission's cinematic as Olivia discovers that Providence's financial assets have been transferred to Edwards, who has just escaped from captivity. Pamphlets for Haven Island can be found on the whistleblower's desk in the Milton-Fitzpatrick Bank in New York.
 Hitman 2 (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Hitman 2 (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_9d12bbc1
 Hitman 2 (Video Game) / int_9d184483
type
Changing Clothes Is a Free Action
 Hitman 2 (Video Game) / int_9d184483
comment
Speaking of the mascots, killing any of them using the Knox military robot causes almost every important character to start wearing mascot outfits.
 Hitman 2 (Video Game) / int_9d184483
featureApplicability
1.0
 Hitman 2 (Video Game) / int_9d184483
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_9d184483
 Hitman 2 (Video Game) / int_9dab0a6e
type
Continuity Nod
 Hitman 2 (Video Game) / int_9dab0a6e
comment
Continuity Nod: Once again, Jason Portman makes a return, and the previously hinted at MuchTalk controversy from Golden Handshake is elaborated on here. The poor guy also has Ljudmila and Steven trying to steal his code from his computer. The Red Light Room in Tyson's private villa has a load of "The Icon" merchandise, such as a large figurine of Dino Bosco, various posters, and mugs. There’s a small callback to the Birth of the Hitman comic series, where 47 and Subject 6 say the below as the last words of the cinematic, which was essentially their mantra from when they were younger to free themselves (and others) from "The Institute":
 Hitman 2 (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Hitman 2 (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_9dab0a6e
 Hitman 2 (Video Game) / int_9e09fbd7
type
New-Age Retro Hippie
 Hitman 2 (Video Game) / int_9e09fbd7
comment
The hippie from Sapienza is in town and has an actual Mission Story now, involving a meeting with Jorge Franco.
 Hitman 2 (Video Game) / int_9e09fbd7
featureApplicability
1.0
 Hitman 2 (Video Game) / int_9e09fbd7
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_9e09fbd7
 Hitman 2 (Video Game) / int_9e943076
type
One-Man Army
 Hitman 2 (Video Game) / int_9e943076
comment
One-Man Army: 47, naturally. You're pitted against 20 targets (up to 4 of which are your main targets), and you have to kill all of them as quietly as possible. Averted in Co-op mode for obvious reasons, but the odds are still stacked against you.
 Hitman 2 (Video Game) / int_9e943076
featureApplicability
-1.0
 Hitman 2 (Video Game) / int_9e943076
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_9e943076
 Hitman 2 (Video Game) / int_9edbda07
type
Elite Mooks
 Hitman 2 (Video Game) / int_9edbda07
comment
Elite Mooks: While entering Galen's house is easy, reaching him is fairly difficult. Two of his guards wear civilian thoses and therefore cannot be Mugged for Disguise, and the other three are all enforcers for the police officer disguise. His personal guard also follows him to the bathroom in the event he needs to vomit, so that's not an option either.
 Hitman 2 (Video Game) / int_9edbda07
featureApplicability
1.0
 Hitman 2 (Video Game) / int_9edbda07
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_9edbda07
 Hitman 2 (Video Game) / int_9fbe06a5
type
Badass in a Nice Suit
 Hitman 2 (Video Game) / int_9fbe06a5
comment
Badass in a Nice Suit: The Suit Only challenges involve completing an entire mission in a suit. There are two variations: Suit Only (complete the mission without changing out of your suit), and Silent Assassin, Suit Only (complete a mission without changing out of your suit, and do not get spotted).
 Hitman 2 (Video Game) / int_9fbe06a5
featureApplicability
1.0
 Hitman 2 (Video Game) / int_9fbe06a5
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_9fbe06a5
 Hitman 2 (Video Game) / int_9fbf8969
type
Cut Lex Luthor a Check
 Hitman 2 (Video Game) / int_9fbf8969
comment
Cut Lex Luthor a Check: The Ark Society is a collection of the most rich and powerful people on the planet. Together they could stop any apocalypse they're fretting about, but instead they waste their time buying doomsday bunkers and doing weird club rituals.
 Hitman 2 (Video Game) / int_9fbf8969
featureApplicability
1.0
 Hitman 2 (Video Game) / int_9fbf8969
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_9fbf8969
 Hitman 2 (Video Game) / int_a0db7803
type
It's Personal
 Hitman 2 (Video Game) / int_a0db7803
comment
It's Personal: The remaining employee's took it quite personally when Dmitri and his company didn't help those who got blown up with him. Safe to say, their combined contract to kill Dmitri is quite justified. Even Diana is disgusted with him.
 Hitman 2 (Video Game) / int_a0db7803
featureApplicability
1.0
 Hitman 2 (Video Game) / int_a0db7803
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_a0db7803
 Hitman 2 (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Hitman 2 (Video Game) / int_a0efb4e7
comment
It's Probably Nothing: Literally the response of guards when they semi-spot you/ inspect an area where they hear a sound, and they quote the trope in response. Normally to their undoing.
 Hitman 2 (Video Game) / int_a0efb4e7
featureApplicability
1.0
 Hitman 2 (Video Game) / int_a0efb4e7
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_a0efb4e7
 Hitman 2 (Video Game) / int_a298fc2
type
Inhuman Resources
 Hitman 2 (Video Game) / int_a298fc2
comment
Inhuman Resources: The H.R. Department of the Milton-Fitzpatrick Bank under Athena hire the most cutthroat employees they can. 47's interview would leave most running for their lives, but the two interviewers are nothing but impressed and hire him on the spot.
 Hitman 2 (Video Game) / int_a298fc2
featureApplicability
1.0
 Hitman 2 (Video Game) / int_a298fc2
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_a298fc2
 Hitman 2 (Video Game) / int_a2b38d3b
type
Eye Scream
 Hitman 2 (Video Game) / int_a2b38d3b
comment
Eye Scream: Yet again can a pen be used to stab a target.
 Hitman 2 (Video Game) / int_a2b38d3b
featureApplicability
1.0
 Hitman 2 (Video Game) / int_a2b38d3b
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_a2b38d3b
 Hitman 2 (Video Game) / int_a3385649
type
In-Joke
 Hitman 2 (Video Game) / int_a3385649
comment
In-Joke: According to Andy Farrant of Outside Xbox fame, he got asked by Sumo Digital (co-developers of this game and the last game's Colorado mission) as to what his least favorite ingredients are to put in a cocktail. He responded with celery, chili, and raw egg, which are found in a cocktail recipe on this map. Andy was then forced to drink it as part of a video.
 Hitman 2 (Video Game) / int_a3385649
featureApplicability
1.0
 Hitman 2 (Video Game) / int_a3385649
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_a3385649
 Hitman 2 (Video Game) / int_a3509d95
type
The Password Is Always "Swordfish"
 Hitman 2 (Video Game) / int_a3509d95
comment
The Password Is Always "Swordfish": When shown the vault in the basement of the Schmidt residence, Cassidy notes that most owners don't bother to change the code from the manufacturer default and tries opening it with said code. It works.
 Hitman 2 (Video Game) / int_a3509d95
featureApplicability
1.0
 Hitman 2 (Video Game) / int_a3509d95
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_a3509d95
 Hitman 2 (Video Game) / int_a431b0e6
type
The Butler Did It
 Hitman 2 (Video Game) / int_a431b0e6
comment
The Butler Did It: The name of a challenge pack. The challenges include killing someone with poison, killing someone with an Iron Maiden, pacifying 10 people with a lead pipe, pacifying 5 people with a cannonball, and acquire the Ceremonial Dagger, all of which require you to be disguised as the Butler when doing said challenge.
 Hitman 2 (Video Game) / int_a431b0e6
featureApplicability
1.0
 Hitman 2 (Video Game) / int_a431b0e6
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_a431b0e6
 Hitman 2 (Video Game) / int_a4905771
type
Double-Meaning Title
 Hitman 2 (Video Game) / int_a4905771
comment
Double-Meaning Title: The mission name refers to the titular Haven Island resort, in addition to 47 obtaining the Partners' new identities before Haven removes them.
 Hitman 2 (Video Game) / int_a4905771
featureApplicability
1.0
 Hitman 2 (Video Game) / int_a4905771
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_a4905771
 Hitman 2 (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Hitman 2 (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The Ghost Proximity Explosive. It explodes when your opponent came close to it, and emitted a smoke effect to tell the opponent where it was. However, as mundane as it appears to be compared to other items found in ghost crates, this was used to block off certain doorways and otherwise hard-to-reach areas for the rest of the game. This was especially problematic on Santa Fortuna, where the game has a handful of tunnel exits and entrances that effectively blocks them off when you place it down.
 Hitman 2 (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Hitman 2 (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_a5e02e9e
 Hitman 2 (Video Game) / int_a65288e2
type
Ascended Extra
 Hitman 2 (Video Game) / int_a65288e2
comment
Ascended Extra: Of the "Sniper Challenge" Preorder Bonus from Absolution; the original Sniper Challenge featured a single level, and existed more as a way to kill time than anything else. Not only does this Sniper Challenge mode have multiple levels, but it also allows co-op multiplayer as well.
 Hitman 2 (Video Game) / int_a65288e2
featureApplicability
1.0
 Hitman 2 (Video Game) / int_a65288e2
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_a65288e2
 Hitman 2 (Video Game) / int_a6c99b08
type
Shoot Out the Lock
 Hitman 2 (Video Game) / int_a6c99b08
comment
Shoot Out the Lock: Returning from Blood Money and 2016 is the ability to blast open doors with powerful weapons. While your Silverballer isn't powerful enough, a shotgun blast or a burst from an automatic weapon often does the trick. The only pistols that can shoot out the lock are two; "The Striker", part of the GOTY Legacy Pack, and the "El Matador", which is identical stat-wise to "The Striker", only Gold.
 Hitman 2 (Video Game) / int_a6c99b08
featureApplicability
1.0
 Hitman 2 (Video Game) / int_a6c99b08
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_a6c99b08
 Hitman 2 (Video Game) / int_a76de48b
type
Troubled Production
 Hitman 2 (Video Game) / int_a76de48b
comment
Troubled Production: In-Universe. The film Rangan is working on, Mumbai Hero, is on its final day of filming, yet the lead actor is too sick to attend the final photoshoot, and the lead actress threw the final scene's script down the elevator shaft. Even if the script is obtained, a fight breaks out between her and Rangan due to the actress refusing to kiss him.
 Hitman 2 (Video Game) / int_a76de48b
featureApplicability
1.0
 Hitman 2 (Video Game) / int_a76de48b
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_a76de48b
 Hitman 2 (Video Game) / int_a7f4710f
type
Mood Dissonance
 Hitman 2 (Video Game) / int_a7f4710f
comment
"The Babayeva Dissonance" is named after the folk tale of "Baba Yaga", and the dissonance refers to the explosions causing Mood Dissonance within the party.
 Hitman 2 (Video Game) / int_a7f4710f
featureApplicability
1.0
 Hitman 2 (Video Game) / int_a7f4710f
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_a7f4710f
 Hitman 2 (Video Game) / int_a886bc5
type
Piranha Problem
 Hitman 2 (Video Game) / int_a886bc5
comment
Piranha Problem: The murky river surrounding the village is home to various piranhas who will feast on any body thrown in. A few challenges involve feeding the targets or a butcher to them.
 Hitman 2 (Video Game) / int_a886bc5
featureApplicability
1.0
 Hitman 2 (Video Game) / int_a886bc5
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_a886bc5
 Hitman 2 (Video Game) / int_a97f5053
type
Misleading Package Size
 Hitman 2 (Video Game) / int_a97f5053
comment
As in 2016, all disguises are shown as being stored in a plastic bag roughly the size of a small backpack when discarded. Somehow, it's possible to stuff a flamingo mascot costume and a ''full set of knight's armor'' in a bag that would realistically be able to hold a t-shirt and jogging shorts at best.
 Hitman 2 (Video Game) / int_a97f5053
featureApplicability
1.0
 Hitman 2 (Video Game) / int_a97f5053
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_a97f5053
 Hitman 2 (Video Game) / int_abd29ad8
type
No-Sell
 Hitman 2 (Video Game) / int_abd29ad8
comment
No-Sell: You can attempt to get hypnotised in-game, but 47, being the super clone that he is, doesn't fall for it.
 Hitman 2 (Video Game) / int_abd29ad8
featureApplicability
1.0
 Hitman 2 (Video Game) / int_abd29ad8
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_abd29ad8
 Hitman 2 (Video Game) / int_adf58b7a
type
Knockout Gas
 Hitman 2 (Video Game) / int_adf58b7a
comment
Knockout Gas: This quickest and easiest method of pacifying all the elite guards in the vault security roomnote a necessity in order to access the vault undetected is to pour a sedative into the HVAC system and turn on the room's air conditioning. There's even a bottle of chloroform conveniently stashed in a nearby cabinet.
 Hitman 2 (Video Game) / int_adf58b7a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_adf58b7a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_adf58b7a
 Hitman 2 (Video Game) / int_adfd3165
type
For the Evulz
 Hitman 2 (Video Game) / int_adfd3165
comment
For the Evulz: You can trigger the Constant's killswitch for no reason other than to give yourself a Non-Standard Game Over and complete a challenge. It's appropriately called "Couldn't Resist".
 Hitman 2 (Video Game) / int_adfd3165
featureApplicability
1.0
 Hitman 2 (Video Game) / int_adfd3165
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_adfd3165
 Hitman 2 (Video Game) / int_aec9eb4a
type
Fictional Province
 Hitman 2 (Video Game) / int_aec9eb4a
comment
Fictional Province: The Maldives consists of lots of small islands, but none called "Haven Island". An inebriated woman loudly complains to her husband about their shoe business going under, and mentions that some of the shoes that were sold went to a shoe shop in Sapienza, and mentions that she's never heard of the place, and makes fun of the name, among other things. This is a nice In-Joke, as Sapienza isn't a real place in Italy in the real world, though IOI based Sapienza in large part by other Italian fishing towns that do look similar.
 Hitman 2 (Video Game) / int_aec9eb4a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_aec9eb4a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_aec9eb4a
 Hitman 2 (Video Game) / int_aed65980
type
All for Nothing
 Hitman 2 (Video Game) / int_aed65980
comment
All for Nothing: Aleksander Kovak put out the hit on his former cohorts, but according to a TV news report during "Nightcall", Kovak was arrested almost immediately after the hit because he tried converting all the money at once into Bitcoin, which authorities found suspicious since it matched the total amount the Yardbirds made in their final heist.
 Hitman 2 (Video Game) / int_aed65980
featureApplicability
1.0
 Hitman 2 (Video Game) / int_aed65980
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_aed65980
 Hitman 2 (Video Game) / int_af8974a3
type
Breakable Weapons
 Hitman 2 (Video Game) / int_af8974a3
comment
Breakable Weapons: Some "weapons", such as the muffins and snowball can only be used once as they break apart when thrown. This is also true of cans of pop.
 Hitman 2 (Video Game) / int_af8974a3
featureApplicability
1.0
 Hitman 2 (Video Game) / int_af8974a3
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_af8974a3
 Hitman 2 (Video Game) / int_afd71b8a
type
Inside a Computer System
 Hitman 2 (Video Game) / int_afd71b8a
comment
Inside a Computer System: The cutscene that plays before this mission has the Partners and the Constant in a virtual environment talking to one another in a fictitious suspended base Hitman 3 later calls "The Black Pyramid". They "jack in" via their own VR headsets, but they are represented by models of themselves.
 Hitman 2 (Video Game) / int_afd71b8a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_afd71b8a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_afd71b8a
 Hitman 2 (Video Game) / int_affa0e5d
type
Bling-Bling-BANG!
 Hitman 2 (Video Game) / int_affa0e5d
comment
Bling-Bling-BANG!: Underneath the mansion's garage, there are weapons hung on a wall, one of which is a golden variant of the assault rifle used by the guards in the level. Rico Delgado keeps a unique golden gun called "El Matador" in his safe. It's also yours to keep if you complete the escalation "The Delgado Larceny" with a Silent Assassin rank.
 Hitman 2 (Video Game) / int_affa0e5d
featureApplicability
1.0
 Hitman 2 (Video Game) / int_affa0e5d
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_affa0e5d
 Hitman 2 (Video Game) / int_b034d333
type
Film Noir
 Hitman 2 (Video Game) / int_b034d333
comment
Getting a golden idol from deposit box 557 by using that deposit box's original specific key, while wearing the levels' trench-coat attire, then placing it on a black stand nearby, and entering, then exiting the crate next to the stand will make the screen get tinted grey, 47 will now be wearing a fedora, and the music will change from the normal music to music from The Icon, reminiscent of the Film Noir genre.
 Hitman 2 (Video Game) / int_b034d333
featureApplicability
1.0
 Hitman 2 (Video Game) / int_b034d333
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_b034d333
 Hitman 2 (Video Game) / int_b06bbf4b
type
Be Careful What You Wish For
 Hitman 2 (Video Game) / int_b06bbf4b
comment
Be Careful What You Wish For: Should you orchestrate things in this manner, the Kashmirian could be the one considered responsible for the deaths of three of the biggest crime bosses in India.
 Hitman 2 (Video Game) / int_b06bbf4b
featureApplicability
1.0
 Hitman 2 (Video Game) / int_b06bbf4b
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_b06bbf4b
 Hitman 2 (Video Game) / int_b06ff73b
type
Variable Mix
 Hitman 2 (Video Game) / int_b06ff73b
comment
Variable Mix: The background music gets more intense in certain situations, like when you're being hunted or you're close to exiting the map.
 Hitman 2 (Video Game) / int_b06ff73b
featureApplicability
1.0
 Hitman 2 (Video Game) / int_b06ff73b
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_b06ff73b
 Hitman 2 (Video Game) / int_b15b6a35
type
Cosmic Plaything
 Hitman 2 (Video Game) / int_b15b6a35
comment
Cosmic Plaything: There were five people who were able to be targets in Ghost Mode, and once they get killed, they didn't stay dead for long, and return to a randomized location, only to be hunted down by you and the other player again: Adam Utkin: an albino haired man wearing yellow tinted spectacles and a heavy light grey trench coat. Ankit Adesso: a dapper albino wearing a blue dinner jacket and a white suit. Darnell Hunt: a grey flat cap wearing a grey shirt, flat cap and wearing modern glasses. Mark Chase: a white hat-wearing gentleman, who wears a blue tie, sunglasses, and a dinner jacket. Terou Akahoshi: a white hat-wearing, spectacle wearing, Asian man with a penchant for white suits.
 Hitman 2 (Video Game) / int_b15b6a35
featureApplicability
1.0
 Hitman 2 (Video Game) / int_b15b6a35
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_b15b6a35
 Hitman 2 (Video Game) / int_b1a7cd14
type
Tap on the Head
 Hitman 2 (Video Game) / int_b1a7cd14
comment
Tap on the Head: As with the previous game, 47 can bludgeon an NPC with any blunt object (or throw nearly all*the exceptions generally being potentially squishy food items of said objects at an NPC's head) for an instant knockout - faster than the Choke Hold, but at least marginally louder depending on the exact object used. Unconscious characters will remain so permanently unless awakened by another NPC, but but will display no ill effects if revived.
 Hitman 2 (Video Game) / int_b1a7cd14
featureApplicability
1.0
 Hitman 2 (Video Game) / int_b1a7cd14
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_b1a7cd14
 Hitman 2 (Video Game) / int_b1dde8fd
type
Loophole Abuse
 Hitman 2 (Video Game) / int_b1dde8fd
comment
Loophole Abuse The rules of the mode states that you cannot kill non-targets, or you'll lose a point for each non-target killed. However, you start at zero points, and a viable strategy was killing a person for their disguise, and still gaining the point afterwards should you kill the target. The games' point counter doesn't go into the minus numbers.
 Hitman 2 (Video Game) / int_b1dde8fd
featureApplicability
1.0
 Hitman 2 (Video Game) / int_b1dde8fd
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_b1dde8fd
 Hitman 2 (Video Game) / int_b2280b66
type
Retcon
 Hitman 2 (Video Game) / int_b2280b66
comment
Retcon: One that resolves an inconsistency from the Birth of the Hitman comic. The "Homecoming" cinematic has 47 (unknowingly) revisit The Institute for Human Betterment to confront Grey, with Diana noting that the building burned down in 1989; the following cinematic ("Long Shot") has Grey explicitly naming The Institute of where 47 and Grey's siege takes place. This fixes an issue where the comic showed a fire taking place at the end of Issue 1; this game rules that specific fire to be irrelevant; Diana is unknowingly talking about 6 and 47's siege on the building during "Homecoming".
 Hitman 2 (Video Game) / int_b2280b66
featureApplicability
1.0
 Hitman 2 (Video Game) / int_b2280b66
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_b2280b66
 Hitman 2 (Video Game) / int_b2db3dde
type
Thermostat Tamper Tantrum
 Hitman 2 (Video Game) / int_b2db3dde
comment
Thermostat Tamper Tantrum: Robert Knox suffered injuries at his face which deprived him of the ability to hydrate his eyes; due to this, he has to maintain a damp atmosphere in his offices. It can even be used to kill him: first, modify the AC to make the air dryer and then he will go to the bathroom to take his eye drops; 47 can poison.
 Hitman 2 (Video Game) / int_b2db3dde
featureApplicability
1.0
 Hitman 2 (Video Game) / int_b2db3dde
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_b2db3dde
 Hitman 2 (Video Game) / int_b4a947fa
type
Temporary Online Content
 Hitman 2 (Video Game) / int_b4a947fa
comment
Temporary Online Content: Played straight on release, but averted a year after release. Like with the "Holiday Hoarders" Christmas episode from Hitman 2016 that was added temporarily (but was made permanent in December 2019) into this game, the same was true for this mission too.
 Hitman 2 (Video Game) / int_b4a947fa
featureApplicability
-1.0
 Hitman 2 (Video Game) / int_b4a947fa
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_b4a947fa
 Hitman 2 (Video Game) / int_b53077b3
type
Take That!
 Hitman 2 (Video Game) / int_b53077b3
comment
Take That!: The Washington twins are said to be "fortune hunters" with an extremely wealthy father who travels the world in search of thrills and artifacts and show no regard for native life or the destruction they cause. Sounds an awful lot like a certain franchise owned by IOI's previous owners...
 Hitman 2 (Video Game) / int_b53077b3
featureApplicability
1.0
 Hitman 2 (Video Game) / int_b53077b3
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_b53077b3
 Hitman 2 (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Hitman 2 (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: One Mission Story involves Zoe thinking it's a good idea to place herself inside a massive effigy and set it on fire to impress her audience. All it takes is one locked door for things to end horribly... Zoe can also be taunted into standing on top of a puddle with a live wire during an Electric Torture interrogation just as she demands that the machine be turned to full power. Sophia attempting blackmail after having sent her guards away and facing towards an open iron maiden.
 Hitman 2 (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Hitman 2 (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_b58b4e3c
 Hitman 2 (Video Game) / int_b6aad019
type
Snuff Film
 Hitman 2 (Video Game) / int_b6aad019
comment
Snuff Film: If Dawood is blown off the set by the fan, the director suggests using the footage of his death instead during a phone call.
 Hitman 2 (Video Game) / int_b6aad019
featureApplicability
1.0
 Hitman 2 (Video Game) / int_b6aad019
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_b6aad019
 Hitman 2 (Video Game) / int_b6d3e6fc
type
Smokescreen Crime
 Hitman 2 (Video Game) / int_b6d3e6fc
comment
Smokescreen Crime: In order to cover up the fact that Roman and Vitaly's deaths were murders, 47/Knight and Stone are instructed to set off a riot in the prison, which is easy enough since the place has been turned into a powder keg ready to blow.
 Hitman 2 (Video Game) / int_b6d3e6fc
featureApplicability
1.0
 Hitman 2 (Video Game) / int_b6d3e6fc
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_b6d3e6fc
 Hitman 2 (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Hitman 2 (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: While the AI is quite smart, it’s still able to be manipulated into doing certain actions, such as luring a guard away from the area with a dropped weapon or the briefcase. Blunt objects only knock the target unconscious. In real life, blunt objects with enough force applied onto them can kill from blunt force trauma (something which Blood Money portrayed accurately). Of course, if there were no objects that knocked people out, the game wouldn't be balanced, and collateral damage would be much more frequent among players. Like with Hitman 2016, Absolution and Blood Money, closets and bins are never checked for bodies, so you'll always have the opportunity to take care of at least a few pesky NPCs. No one makes a note of any disguises lying on the ground, so you can change to them when you need them. As in 2016, all disguises are shown as being stored in a plastic bag roughly the size of a small backpack when discarded. Somehow, it's possible to stuff a flamingo mascot costume and a ''full set of knight's armor'' in a bag that would realistically be able to hold a t-shirt and jogging shorts at best. Guards don't get suspicious if they escort you out for trespassing repeatedly. So as long as you're willing to go back to the start you can try as many times as you need to sneak through a trespassing zone. Like in 2016, This does however, void a Silent Assassin run. You can poison somebody with rat poison, follow them to an isolated area, and then knock them out; they won't die despite the stuff remaining in their bodies nor can they drown in their own vomit. 47 can poison food or drinks in full view of the public (including the intended target) if he is wearing any kind of food service uniform, such as a waiter, a bartender, or a chef. When 47 has to talk to someone while disguised as someone specific, his targets almost never notice that the person's voice has changed, even if they know them personally. Occasionally, 47 will Hand Wave such changes by mentioning illness, or saying he's a replacement for the person they expected, but more often than not, it isn't mentioned at all. For example, if 47 disguises as P. Power in Columbia, Rico states that he looks different in real life compared to when on TV, in which his wife points out that TV Post-Production is likely at fault, which 47 just goes along with. Even if one-of-a-kind characters are killed in public, you can still take their clothes and pretend to be them. Not even the guards who bagged the body will question their sudden reappearance. Like in the previous entries, once your target dies, Diana and 47 will immediately know about it, no matter how impossible (for example, poisoning someone's food and walking to the nearest exit to wait). If 47 had to see his target's body, it would slow the gameplay down considerably. Shoving targets over ledges and poisoning them count as accidents, although they would look like obvious murders in real life. You only have to disable a surveillance system once on a map. It doesn't matter if there are multiple locations with no logical reason for all their systems being connected; you don't have to worry about any cameras anymore. Likewise, a guard will only investigate if they actually see or hear you sabotaging the security system; they won't wonder why their monitor screens are suddenly blank or what happened to a destroyed camera if they discover it later. 47 uses the exact same fake name ("Tobias Rieper") everywhere he goes. While this would cause obvious problems in real life, in the game it helps make things less confusing for the player and serves as a Continuity Nod to its use in earlier games. People screaming in pain and shouting for help draws little attention (Colorado and Hawke's Bay are the sole exceptions, where a Target Lockdown is triggered). 47 can eliminate targets during phone calls without alerting the other end (Margolis on a call with her spy, De Santis with her bosses, Sophia Washington to Zoe).
 Hitman 2 (Video Game) / int_b6e1d40b
featureApplicability
1.0
 Hitman 2 (Video Game) / int_b6e1d40b
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_b6e1d40b
 Hitman 2 (Video Game) / int_b773ec0e
type
DidNotThinkThisThrough
 Hitman 2 (Video Game) / int_b773ec0e
comment
Did Not Think This Through: The Maelstrom has taken elaborate steps to make himself invisible. However, he has a house on a hill guarded by a literal army of soldiers and doesn't think this might clue people in to the fact that the woman who lives there is important to him. Subverted with the Kashmirian as he kills both his employers before he's paid. He wasn't interested in the fee, though. Instead, he wanted to eliminate both so he could go to work for the Maelstrom.
 Hitman 2 (Video Game) / int_b773ec0e
featureApplicability
-0.3
 Hitman 2 (Video Game) / int_b773ec0e
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_b773ec0e
 Hitman 2 (Video Game) / int_b77eb3b2
type
Revenge by Proxy
 Hitman 2 (Video Game) / int_b77eb3b2
comment
Revenge by Proxy: Completely justified, as Dmitri and his company didn't even try and help the other victims (or their families) after the accident. Of the few employees who did survive the explosion decided to collectively put a hit out on Dmitri as payback, and you of course, carry out the hit by proxy as a paid assassin for hire.
 Hitman 2 (Video Game) / int_b77eb3b2
featureApplicability
1.0
 Hitman 2 (Video Game) / int_b77eb3b2
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_b77eb3b2
 Hitman 2 (Video Game) / int_b89ed08a
type
Obvious Rule Patch
 Hitman 2 (Video Game) / int_b89ed08a
comment
Obvious Rule Patch: Prior to Update 2.11, the security cameras in Miami could be disabled from their normal place on the map, however, after the update, the downstairs security footage box in Miami was removed so that players wouldn't immediately disable it if they started in, or near, the parking garage (which was quite common).
 Hitman 2 (Video Game) / int_b89ed08a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_b89ed08a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_b89ed08a
 Hitman 2 (Video Game) / int_b8e2279c
type
Crowbar Combatant
 Hitman 2 (Video Game) / int_b8e2279c
comment
Crowbar Combatant: Many of the levels have crowbars to forcefully open doors with, as well as to to knock someone out in a pinch.
 Hitman 2 (Video Game) / int_b8e2279c
featureApplicability
1.0
 Hitman 2 (Video Game) / int_b8e2279c
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_b8e2279c
 Hitman 2 (Video Game) / int_b9918c48
type
Nobody Here but Us Statues
 Hitman 2 (Video Game) / int_b9918c48
comment
Nobody Here but Us Statues: See Knight's Armor Hideout above. 47 can blend in on a number of plinths as a knight armor.
 Hitman 2 (Video Game) / int_b9918c48
featureApplicability
1.0
 Hitman 2 (Video Game) / int_b9918c48
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_b9918c48
 Hitman 2 (Video Game) / int_b9a27725
type
Stopped Numbering Sequels
 Hitman 2 (Video Game) / int_b9a27725
comment
Stopped Numbering Sequels: Zig-zagged. This is a direct sequel to the 2016 Hitman, which itself was actually the sixth entry in the series, but this one is also technically the only game with the exact title of Hitman 2 — the actual second game in the series is Hitman 2: Silent Assassin.
 Hitman 2 (Video Game) / int_b9a27725
featureApplicability
1.0
 Hitman 2 (Video Game) / int_b9a27725
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_b9a27725
 Hitman 2 (Video Game) / int_bb48f8ba
type
Timed Mission
 Hitman 2 (Video Game) / int_bb48f8ba
comment
Timed Mission: Zigzagged in the final level. It is initially untimed, but the moment a player steals one of the objective items, they have 90 seconds to steal another, and then a further 90 seconds to steal the last item.
 Hitman 2 (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Hitman 2 (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_bb48f8ba
 Hitman 2 (Video Game) / int_bcd27e37
type
Improbable Aiming Skills
 Hitman 2 (Video Game) / int_bcd27e37
comment
Improbable Aiming Skills: The "Entertainer" disguise adds a blindfold over 47's eyes and turns the game black & white. This doesn't affect 47's skills with guns in the slightest.
 Hitman 2 (Video Game) / int_bcd27e37
featureApplicability
1.0
 Hitman 2 (Video Game) / int_bcd27e37
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_bcd27e37
 Hitman 2 (Video Game) / int_bf698238
type
When All You Have Is a Hammer…
 Hitman 2 (Video Game) / int_bf698238
comment
When All You Have Is A Sniper Rifle...: You can use your sniper shots to set up traps around the map, as well as to bait the targets to secluded locations.
 Hitman 2 (Video Game) / int_bf698238
featureApplicability
1.0
 Hitman 2 (Video Game) / int_bf698238
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_bf698238
 Hitman 2 (Video Game) / int_c213d569
type
Snowball Fight
 Hitman 2 (Video Game) / int_c213d569
comment
Snowball Fight: A challenge requires you to knockout 3 gardeners out with snowballs.
 Hitman 2 (Video Game) / int_c213d569
featureApplicability
1.0
 Hitman 2 (Video Game) / int_c213d569
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_c213d569
 Hitman 2 (Video Game) / int_c24d8c78
type
Pink Mist
 Hitman 2 (Video Game) / int_c24d8c78
comment
Pink Mist: Blood and cartilage shoots out a wound should you kill someone.
 Hitman 2 (Video Game) / int_c24d8c78
featureApplicability
1.0
 Hitman 2 (Video Game) / int_c24d8c78
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_c24d8c78
 Hitman 2 (Video Game) / int_c264d50a
type
Embedded Precursor
 Hitman 2 (Video Game) / int_c264d50a
comment
Embedded Precursor: Every Mission from Hitman (2016) is also available in this game as DLC, and it's free to download if you already own the previous game. They have received small updates to match the gameplay improvements in Hitman 2, such as working mirrors, blending into crowds, and hiding in tall grass.
 Hitman 2 (Video Game) / int_c264d50a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_c264d50a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_c264d50a
 Hitman 2 (Video Game) / int_c2b28f75
type
A.K.A.-47
 Hitman 2 (Video Game) / int_c2b28f75
comment
A.K.A.-47: Played Straight. No weapon in-game shares its name with its real-world counterpart. This was either to avoid copyright issues, or to simply put the money that would have been spent on licensing to other uses. The Black Lily (The ICA19 / Blackballer), Sieger 300, and the Silverballer all avoid this problem, as they're better known by their nicknames by this point.
 Hitman 2 (Video Game) / int_c2b28f75
featureApplicability
1.0
 Hitman 2 (Video Game) / int_c2b28f75
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_c2b28f75
 Hitman 2 (Video Game) / int_c303f680
type
Briefcase Blaster
 Hitman 2 (Video Game) / int_c303f680
comment
Briefcase Blaster: Briefcases can be used to conceal sniper rifles or other large firearms. Taking sniper rifles out from the briefcase no longer takes upwards of ten seconds, as it did with most rifles in Blood Money (the W2000 is the exception as it was practically instant). Instead, most rifles takes a more reasonable five seconds to unpack, with the exception of the Sieger 300 series, which are near instantly unpacked from the briefcase.
 Hitman 2 (Video Game) / int_c303f680
featureApplicability
1.0
 Hitman 2 (Video Game) / int_c303f680
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_c303f680
 Hitman 2 (Video Game) / int_c335b9ec
type
Irony
 Hitman 2 (Video Game) / int_c335b9ec
comment
Irony: A vault guard mentions his father, a member of the Freemasons, believing that Savalas is part of a secret group controlling the world, but believes its too farfetched. Freemasons have often been subject to conspiracy theories about being a Nebulous Criminal Conspiracy.
 Hitman 2 (Video Game) / int_c335b9ec
featureApplicability
1.0
 Hitman 2 (Video Game) / int_c335b9ec
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_c335b9ec
 Hitman 2 (Video Game) / int_c396fef9
type
Ponzi
 Hitman 2 (Video Game) / int_c396fef9
comment
Ponzi: Atlantide is a pyramid scheme based around selling bottled water with supposedly miraculous medicinal properties.
 Hitman 2 (Video Game) / int_c396fef9
featureApplicability
1.0
 Hitman 2 (Video Game) / int_c396fef9
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_c396fef9
 Hitman 2 (Video Game) / int_c3d60914
type
Continuing is Painful
 Hitman 2 (Video Game) / int_c3d60914
comment
Continuing is Painful: Even if the player was killed after entering combat with guards, the disguise they wore will continue to be compromised for the duration of the match.
 Hitman 2 (Video Game) / int_c3d60914
featureApplicability
1.0
 Hitman 2 (Video Game) / int_c3d60914
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_c3d60914
 Hitman 2 (Video Game) / int_c41668cd
type
Needle in a Stack of Needles
 Hitman 2 (Video Game) / int_c41668cd
comment
Needle in a Stack of Needles: The Maelstrom has no visual identity to start with, as he's hiding in the crowds of Mumbai, not even the all-powerful ICA can find him. To make things harder, he may not look like his photo that you can acquire due to his randomised look.
 Hitman 2 (Video Game) / int_c41668cd
featureApplicability
1.0
 Hitman 2 (Video Game) / int_c41668cd
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_c41668cd
 Hitman 2 (Video Game) / int_c45c9fcd
type
Ass Shove
 Hitman 2 (Video Game) / int_c45c9fcd
comment
Pam also reports on the disturbing news of Delgado Cartel members being killed by a literal Ass Shove in Medellín. The "Curare" hitman was reportedly hired by the Moreno Cartel, and is a sign of further drug war escalation.
 Hitman 2 (Video Game) / int_c45c9fcd
featureApplicability
1.0
 Hitman 2 (Video Game) / int_c45c9fcd
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_c45c9fcd
 Hitman 2 (Video Game) / int_c4c4042a
type
Treachery Cover-Up
 Hitman 2 (Video Game) / int_c4c4042a
comment
Treachery Cover-Up: The traitor being the Constant of course. Members of the three families the Ingrams, the Carlisles, and the Stuyvesants quickly fake their deaths as a contingency plan not even the Constant was aware of.
 Hitman 2 (Video Game) / int_c4c4042a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_c4c4042a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_c4c4042a
 Hitman 2 (Video Game) / int_c4db6423
type
Yank the Dog's Chain
 Hitman 2 (Video Game) / int_c4db6423
comment
Yank the Dog's Chain: One opportunity and a few challenges involve helping Sierra Knox win, only to kill her during the award ceremony.
 Hitman 2 (Video Game) / int_c4db6423
featureApplicability
1.0
 Hitman 2 (Video Game) / int_c4db6423
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_c4db6423
 Hitman 2 (Video Game) / int_c75df49a
type
Shout-Out
 Hitman 2 (Video Game) / int_c75df49a
comment
Shout-Out: To Home Alone, given the title and the burglary theme.
 Hitman 2 (Video Game) / int_c75df49a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_c75df49a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_c75df49a
 Hitman 2 (Video Game) / int_c8a8c595
type
Retirony
 Hitman 2 (Video Game) / int_c8a8c595
comment
Retirony: Possible depending on the player's choices, as two characters are depicted as about to leave the bank's employ. Both can of course be killed, and both also have mission stories and/or challenges that involve messing with them to varying degrees on their last day. For a classic example we have Frank, the hatless, curly haired guard. A bottle of vodka specifically described as being for his retirement party can be found in one of the break rooms. For a less traditional example we have the investment banker about to be fired for nothing more than his poor fashion sense.
 Hitman 2 (Video Game) / int_c8a8c595
featureApplicability
1.0
 Hitman 2 (Video Game) / int_c8a8c595
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_c8a8c595
 Hitman 2 (Video Game) / int_c8d9d7a0
type
Chatty Hairdresser
 Hitman 2 (Video Game) / int_c8d9d7a0
comment
Chatty Hairdresser: The barber that 47 can disguise as uses his position to gather information for the Crows by talking up his clientele. Inverted when 47 takes his place, where it's actually the customers who do the majority of talking.
 Hitman 2 (Video Game) / int_c8d9d7a0
featureApplicability
1.0
 Hitman 2 (Video Game) / int_c8d9d7a0
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_c8d9d7a0
 Hitman 2 (Video Game) / int_c9597a03
type
Self-Deprecation
 Hitman 2 (Video Game) / int_c9597a03
comment
Self-Deprecation: "The signature MKII look" on several items is just a small pink sticker with the number 2 slapped on somewhere, something that most players weren't happy with as it barely counts as a reskin. The description for the ICA Executive Briefcase MKII pokes fun at this, as well as at the slow homing briefcase, and the likelihood of players using the briefcase as intended, all in this gem of an item description:
 Hitman 2 (Video Game) / int_c9597a03
featureApplicability
1.0
 Hitman 2 (Video Game) / int_c9597a03
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_c9597a03
 Hitman 2 (Video Game) / int_c9861848
type
Video Game Caring Potential
 Hitman 2 (Video Game) / int_c9861848
comment
Video Game Caring Potential: The "Elderly Assistance" challenge requires 47 to "make Janus' day" by completing seven actions: giving him a physical exam, leaving a muffin in the kitchen, pouring out a cup of tea for him, blocking the mole holes in his garden (so he can nap in his garden), playing the gramophone, taking out Gunther (so Janus can visit Helen for a chat), and replacing his cigarettes. Upon completion, Janus struts around happily.
 Hitman 2 (Video Game) / int_c9861848
featureApplicability
1.0
 Hitman 2 (Video Game) / int_c9861848
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_c9861848
 Hitman 2 (Video Game) / int_c9868780
type
Playing Possum
 Hitman 2 (Video Game) / int_c9868780
comment
Playing Possum: 47 can lie down on the morgue trolleys and play dead to blend in. You can even get smuggled in as a corpse as a starting location.
 Hitman 2 (Video Game) / int_c9868780
featureApplicability
1.0
 Hitman 2 (Video Game) / int_c9868780
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_c9868780
 Hitman 2 (Video Game) / int_ca3a6dbd
type
Informed Ability
 Hitman 2 (Video Game) / int_ca3a6dbd
comment
Informed Ability: He’s said to be an expert hunter and Diana even warns 47 that he’s used to hunting predators... yet like all other targets, he doesn't carry a gun.
 Hitman 2 (Video Game) / int_ca3a6dbd
featureApplicability
1.0
 Hitman 2 (Video Game) / int_ca3a6dbd
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_ca3a6dbd
 Hitman 2 (Video Game) / int_ca967579
type
Torture Cellar
 Hitman 2 (Video Game) / int_ca967579
comment
Torture Cellar: The basement of the Delgado compound has a storage room featuring a bloody chair surrounded by bloodstained plastic sheets and tools. A tape of Delgado interrogating and then torturing an Ether employee is on the table nearby.
 Hitman 2 (Video Game) / int_ca967579
featureApplicability
1.0
 Hitman 2 (Video Game) / int_ca967579
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_ca967579
 Hitman 2 (Video Game) / int_cc3c365f
type
Goofy Print Underwear
 Hitman 2 (Video Game) / int_cc3c365f
comment
Goofy Print Underwear: Pops up on occasion when you steal a disguise from guards or NPC's.
 Hitman 2 (Video Game) / int_cc3c365f
featureApplicability
1.0
 Hitman 2 (Video Game) / int_cc3c365f
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_cc3c365f
 Hitman 2 (Video Game) / int_ce104b8e
type
Serial Escalation
 Hitman 2 (Video Game) / int_ce104b8e
comment
Serial Escalation: To complete this escalation, the player must: Collect 3 pieces of a treasure map... ...and dig up the buried treasure... ...then kill several targets with a pirate's sword, while dressed as a pirate... ...and finally kill two more targets with a cannon.
 Hitman 2 (Video Game) / int_ce104b8e
featureApplicability
1.0
 Hitman 2 (Video Game) / int_ce104b8e
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_ce104b8e
 Hitman 2 (Video Game) / int_ce165390
type
Casting Couch
 Hitman 2 (Video Game) / int_ce165390
comment
Dawood is an unscrupulous Bollywood producer who forces actresses into the Casting Couch, doesn't pay because his movies are usually insurance scams, and fires people at the drop of a hat.
 Hitman 2 (Video Game) / int_ce165390
featureApplicability
1.0
 Hitman 2 (Video Game) / int_ce165390
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_ce165390
 Hitman 2 (Video Game) / int_ce1b6f32
type
Temple of Doom
 Hitman 2 (Video Game) / int_ce1b6f32
comment
Temple of Doom: One such area can be found in the caves under the village, complete with a Booby Trap in the form of a tile maze.note stepping on a wrong tile will unleash a flurry of arrows from the carvings on the walls. Successfully accessing the area and retrieving the ceremonial dagger at the far end will complete the "Secret Tunnel" challenge and grant the "It Belongs in a Museum" achievement on Steam.
 Hitman 2 (Video Game) / int_ce1b6f32
featureApplicability
1.0
 Hitman 2 (Video Game) / int_ce1b6f32
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_ce1b6f32
 Hitman 2 (Video Game) / int_ce6555f0
type
Lighter and Softer
 Hitman 2 (Video Game) / int_ce6555f0
comment
Lighter and Softer: To "Golden Handshake". The level is much more relaxing and less condensed than the bank and the targets are more goofy and comedic than the loathsome Savalas and the NPC's are more Laughably Evil than the ruthless, greedy, or naive dezizens of the New York bank, meaning that the atmosphere is less depressing, regardless if shit hits the fan or not.
 Hitman 2 (Video Game) / int_ce6555f0
featureApplicability
1.0
 Hitman 2 (Video Game) / int_ce6555f0
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_ce6555f0
 Hitman 2 (Video Game) / int_cf92fea8
type
Cassandra Truth
 Hitman 2 (Video Game) / int_cf92fea8
comment
Cassandra Truth: At the start of "Chasing a Ghost" the Shadow Client's militia forces a Providence operative to reveal the organization's existence to the world. Judging by NPC dialogue in subsequent missions, the public reacted pretty much the way you'd expect if someone went on real-life television and announced The Illuminati were real: dismissed it as a prank or a hoax, with only the occasional nut taking it at face value.
 Hitman 2 (Video Game) / int_cf92fea8
featureApplicability
1.0
 Hitman 2 (Video Game) / int_cf92fea8
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_cf92fea8
 Hitman 2 (Video Game) / int_d0b60f23
type
GoshDangItToHeck
 Hitman 2 (Video Game) / int_d0b60f23
comment
Gosh Dang It to Heck!: Guards will occasionally say "What in the fargly 'H' 'E' double hockey sticks is that doing there?" when they encounter a suspicious object.
 Hitman 2 (Video Game) / int_d0b60f23
featureApplicability
1.0
 Hitman 2 (Video Game) / int_d0b60f23
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_d0b60f23
 Hitman 2 (Video Game) / int_d0f5cc90
type
Flavor Text
 Hitman 2 (Video Game) / int_d0f5cc90
comment
Flavor Text: All the weapons, poisons, and suits have one to describe their effects (if any) on the player/target.
 Hitman 2 (Video Game) / int_d0f5cc90
featureApplicability
1.0
 Hitman 2 (Video Game) / int_d0f5cc90
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_d0f5cc90
 Hitman 2 (Video Game) / int_d2102da0
type
Bad People Abuse Animals
 Hitman 2 (Video Game) / int_d2102da0
comment
Bad People Abuse Animals: Or, bad people hunt endangered animals for financial gain.
 Hitman 2 (Video Game) / int_d2102da0
featureApplicability
1.0
 Hitman 2 (Video Game) / int_d2102da0
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_d2102da0
 Hitman 2 (Video Game) / int_d24ed873
type
Developer's Foresight
 Hitman 2 (Video Game) / int_d24ed873
comment
Developer's Foresight: The dislodged section of Savalas's office window functions like a falling object, and thus can kill an NPC if they happen to be underneath the window when it's pushed off. In fact, if you position 47 correctly, it's possible for him to be crushed to death as well.
 Hitman 2 (Video Game) / int_d24ed873
featureApplicability
1.0
 Hitman 2 (Video Game) / int_d24ed873
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_d24ed873
 Hitman 2 (Video Game) / int_d259fea2
type
Speak Ill of the Dead
 Hitman 2 (Video Game) / int_d259fea2
comment
Speak Ill of the Dead: Zoe talks poorly to Janus (or "Janus") about his pedigree when she (thinks is) alone as her personal parting words to her predecessor at Janus' wake.
 Hitman 2 (Video Game) / int_d259fea2
featureApplicability
1.0
 Hitman 2 (Video Game) / int_d259fea2
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_d259fea2
 Hitman 2 (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Hitman 2 (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: Almost everyone will check out any noises they hear, and pick up any placed coins/weapons 47 has interacted with. You can place a coin on a ledge, throw something to get someone to investigate, and push them off once they notice and try to pick up the coin, for example. They're not idiots though, so trying this while they are watching won't work.
 Hitman 2 (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Hitman 2 (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_d2c0e2ed
 Hitman 2 (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Hitman 2 (Video Game) / int_d397657d
comment
Hoist by His Own Petard: At one point, Robert Knox chooses to demonstrate a Killer Robot capable of discerning friend from foe via facial recognition by standing in front of it. Robert Knox is a famous guy so there has to be at least one photo of him lying around... An Opportunity reveals that Robert plans to kill one of Sierra's competitors with an explosive under their car. 47 can steal the bomb and drop it into the trashcan behind Knox before he sets it off.
 Hitman 2 (Video Game) / int_d397657d
featureApplicability
1.0
 Hitman 2 (Video Game) / int_d397657d
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_d397657d
 Hitman 2 (Video Game) / int_d4ba9971
type
Deceased Fall-Guy Gambit
 Hitman 2 (Video Game) / int_d4ba9971
comment
Deceased Fall-Guy Gambit: Not only do Diana and Lucas plan to have Janus murdered, they intend to make it seem like he was The Man Behind the Man to the Shadow Client.
 Hitman 2 (Video Game) / int_d4ba9971
featureApplicability
1.0
 Hitman 2 (Video Game) / int_d4ba9971
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_d4ba9971
 Hitman 2 (Video Game) / int_d50a5478
type
Unlimited Wardrobe
 Hitman 2 (Video Game) / int_d50a5478
comment
Unlimited Wardrobe: Downplayed due to there only being a limited number of levels, but still applies. Unlike previous games, 47 has a different default outfit for every location he visits. His classic suit is still available as a sartorially elegant option, but unless the player selects options otherwise he will generally arrive at a mission wearing whatever would let him most easily blend in, be that a dinner jacket for the slums of Mumbai or a wetsuit for New Zealand.
 Hitman 2 (Video Game) / int_d50a5478
featureApplicability
1.0
 Hitman 2 (Video Game) / int_d50a5478
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_d50a5478
 Hitman 2 (Video Game) / int_d56df5df
type
Wood Chipper of Doom
 Hitman 2 (Video Game) / int_d56df5df
comment
Wood Chipper of Doom: You can find a wood chipper in a little grassy section right outside the Kronstadt Bay Centre where you can dump bodies inside, and kill them. Doing so is even one of the Challenges in the "Spring Breaker" achievement.
 Hitman 2 (Video Game) / int_d56df5df
featureApplicability
1.0
 Hitman 2 (Video Game) / int_d56df5df
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_d56df5df
 Hitman 2 (Video Game) / int_d5dddf0d
type
Mooks, but no Bosses
 Hitman 2 (Video Game) / int_d5dddf0d
comment
Mooks, but no Bosses: Like the previous game, Hitman 2 averts Elite Mooks and Authority Equals Asskicking to a notable degree, most likely as a result of IO Interactive attempting to distance the series from its older, more video-gamey roots. All assassination targets are unarmed and have no means of resisting you if you attack them openly.
 Hitman 2 (Video Game) / int_d5dddf0d
featureApplicability
1.0
 Hitman 2 (Video Game) / int_d5dddf0d
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_d5dddf0d
 Hitman 2 (Video Game) / int_d69653a
type
Tontine
 Hitman 2 (Video Game) / int_d69653a
comment
Tontine: After robbing a dangerous organized crime group and facing retaliation, the Yardbirds decided to hide the loot and give it to the last surviving member since by then the heat would have died down. Naturally, your client is one of the Yardbirds and wants the others eliminated to claim the money.
 Hitman 2 (Video Game) / int_d69653a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_d69653a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_d69653a
 Hitman 2 (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Hitman 2 (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The final level of the contract requires the player to use a pair of antique cannon to assassinate two targets on jet skis; as these are notoriously hard to aim at moving targets, spawn points for unlimited amounts of cannonballs and gunpowder are located next to the cannons.
 Hitman 2 (Video Game) / int_d6f284a3
featureApplicability
1.0
 Hitman 2 (Video Game) / int_d6f284a3
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_d6f284a3
 Hitman 2 (Video Game) / int_d89e305a
type
Area of Effect
 Hitman 2 (Video Game) / int_d89e305a
comment
Area of Effect: Grenades work like this, though special mention goes to the Emetic Grenade as it's AOE is fairly visible.
 Hitman 2 (Video Game) / int_d89e305a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_d89e305a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_d89e305a
 Hitman 2 (Video Game) / int_d93c5989
type
Stepford Suburbia
 Hitman 2 (Video Game) / int_d93c5989
comment
Stepford Suburbia: Whittleton Creek looks like the perfect all-American suburb but contains a seedy underbelly underneat: Cassidy's crew of undercover bodyguards for Janus are everywhere and slowly taking over the town, one house has a marijuana grow-op clearly above legal limits, another house is for sale due to the previous owner having been murdered there and contains a mysterious explosive-rigged vault which said owner was likely using for some unknown sinister purpose, and the local sweet, muffin-baking granny is a serial killer with a "Murder Basement", and sleeps with a pink handgun under her pillow. While some people are suspicious of the newest residents due to their secrecy and expensive furniture, they turn out to be the most normal people in the neighborhood.
 Hitman 2 (Video Game) / int_d93c5989
featureApplicability
1.0
 Hitman 2 (Video Game) / int_d93c5989
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_d93c5989
 Hitman 2 (Video Game) / int_d9cf40fa
type
Screw This, I'm Outta Here
 Hitman 2 (Video Game) / int_d9cf40fa
comment
Screw This, I'm Outta Here: The Tailor has this reaction when Vanya decides he's going to make a dress for her. This is because of the fact that she's murdered many other tailors.
 Hitman 2 (Video Game) / int_d9cf40fa
featureApplicability
1.0
 Hitman 2 (Video Game) / int_d9cf40fa
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_d9cf40fa
 Hitman 2 (Video Game) / int_d9fe8277
type
I'm Standing Right Here
 Hitman 2 (Video Game) / int_d9fe8277
comment
I'm Standing Right Here: If 47 disguises as Janus' nurse and begins their session, Janus will reminisce about how he "reminds" him of a boy he met in Romania while overseeing Ort-Meyer's project. When 47 asks about what happened to him, he assumes he’s dead.
 Hitman 2 (Video Game) / int_d9fe8277
featureApplicability
1.0
 Hitman 2 (Video Game) / int_d9fe8277
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_d9fe8277
 Hitman 2 (Video Game) / int_da19c62a
type
Leave No Survivors
 Hitman 2 (Video Game) / int_da19c62a
comment
Leave No Survivors: Still possible, albeit takes a lot longer, as there are easily around 600 NPC's in each level. Many consider it a Self-Imposed Challenge.
 Hitman 2 (Video Game) / int_da19c62a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_da19c62a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_da19c62a
 Hitman 2 (Video Game) / int_daef39ee
type
Elaborate Underground Base
 Hitman 2 (Video Game) / int_daef39ee
comment
Elaborate Underground Base: A server farm sits underneath Tyson Williams' villa that hosts all the capabilities that Haven needs to manage their customers' image.
 Hitman 2 (Video Game) / int_daef39ee
featureApplicability
1.0
 Hitman 2 (Video Game) / int_daef39ee
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_daef39ee
 Hitman 2 (Video Game) / int_dba5a4f8
type
LethalJokeWeapon
 Hitman 2 (Video Game) / int_dba5a4f8
comment
Lethal Joke Weapon: Muffins and apples. When thrown, they knock NPC's down, but it does not pacify them, however, sneaking behind an NPC and decking them in the back of the head does pacify them. The concussive rubber duck is surprisingly silent; its noise doesn't carry outside the room you detonate it in, so you can knock out several people with it without causing an alarm, making some levels much easier to obtain Silent Assassin in. The only downside of this method is that there are a few milliseconds during which someone you knock out this way can see someone else lose consciousness before going to sleep themselves, which can ruin the above-mentioned rating.
 Hitman 2 (Video Game) / int_dba5a4f8
featureApplicability
1.0
 Hitman 2 (Video Game) / int_dba5a4f8
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_dba5a4f8
 Hitman 2 (Video Game) / int_dbb414ed
type
Hand Wave
 Hitman 2 (Video Game) / int_dbb414ed
comment
When 47 has to talk to someone while disguised as someone specific, his targets almost never notice that the person's voice has changed, even if they know them personally. Occasionally, 47 will Hand Wave such changes by mentioning illness, or saying he's a replacement for the person they expected, but more often than not, it isn't mentioned at all. For example, if 47 disguises as P. Power in Columbia, Rico states that he looks different in real life compared to when on TV, in which his wife points out that TV Post-Production is likely at fault, which 47 just goes along with.
 Hitman 2 (Video Game) / int_dbb414ed
featureApplicability
1.0
 Hitman 2 (Video Game) / int_dbb414ed
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_dbb414ed
 Hitman 2 (Video Game) / int_dd1f0863
type
Walking Swimsuit Scene
 Hitman 2 (Video Game) / int_dd1f0863
comment
Walking Swimsuit Scene: Justified, as the vast majority of the vacationers, Ljudmila, as well as Tyson all wear swimwear throughout the very hot climate present in this level. 47 is also offered a swimsuit in his quarters consisting of pink trunks and an open shirtnote This allows him to act as "Tobias Rieper" if the player picks a starting location that begins the game in a disguise.
 Hitman 2 (Video Game) / int_dd1f0863
featureApplicability
1.0
 Hitman 2 (Video Game) / int_dd1f0863
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_dd1f0863
 Hitman 2 (Video Game) / int_dda99fa8
type
Despair Event Horizon
 Hitman 2 (Video Game) / int_dda99fa8
comment
Despair Event Horizon: Returning the love letter to Hèctor will cause him to personally deliver it to Andrea, giving 47 an opportunity to throw her into the river from the office balcony as she reads it. Hèctor is horrified by her fall, assuming the love letter has driven Andrea to suicide, and throws himself off a balcony of the Delgado mansion soon afterwards.
 Hitman 2 (Video Game) / int_dda99fa8
featureApplicability
1.0
 Hitman 2 (Video Game) / int_dda99fa8
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_dda99fa8
 Hitman 2 (Video Game) / int_dde43ab
type
Tattooed Crook
 Hitman 2 (Video Game) / int_dde43ab
comment
Tattooed Crook: One opportunity has you disguise yourself as a celebrity tattoo artist who has a session scheduled with Delgado.
 Hitman 2 (Video Game) / int_dde43ab
featureApplicability
1.0
 Hitman 2 (Video Game) / int_dde43ab
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_dde43ab
 Hitman 2 (Video Game) / int_de9047ac
type
Gambit Pileup
 Hitman 2 (Video Game) / int_de9047ac
comment
Gambit Pileup: Both Shah and Rangan hired the same hitman to kill the other. 47 can aid him in killing either Rangan or both of them. And then it turns out that the Maelstrom had him kill both of them.
 Hitman 2 (Video Game) / int_de9047ac
featureApplicability
1.0
 Hitman 2 (Video Game) / int_de9047ac
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_de9047ac
 Hitman 2 (Video Game) / int_df11acbe
type
Artificial Brilliance
 Hitman 2 (Video Game) / int_df11acbe
comment
Artificial Brilliance: IOI is really trying to improve the notoriously bad AI that plagued the previous games. NPCs can now see reflections in mirrors, something which was missing in the previous game as an oddity IOI never bothered to fix. Now you have to duck if you want to take out the target washing his hands instead of standing up. If 47 is found trespassing, he will be escorted out, except in certain situations.note : He is visibly armed, is wearing a forbidden disguise, or the area is labelled "Hostile" on the minimap If the detection bar rises to about halfway, when an NPC loses their sight of 47 they will check the immediate area, as they are certain they saw something. If the alarm is triggered, the target(s) will be escorted to safety. If the safe point is compromised, they will be escorted elsewhere. Guards will flank 47 if given the opportunity. Any firefight can end in quick death if there's even one way a guard can get behind 47, as they will use it while others keep 47 occupied. If 47 is taking cover in a different room, the guards might not enter and instead take cover and refuse to leave unless 47 escapes through another route. If 47 pokes his head out of the room, they will open fire. Guards will pick up any firearms they find, and civilians will tell the nearest guard if they find one. They'll also disarm explosives unless they look harmless. Guards can tell which direction a silenced sniper shot was fired from if they see someone getting shot. They will then investigate the origin of the shot. Guards will now use flashbang grenades in combat if you stay in one area for too long or enough guards gather in the area. If you release a winch to drop something or shoot someone but the guards don't witness it, they will still know it was you if you hang around the vicinity. While you can still hide inside closets, chests etc, guards will now realize that if you entered a room and disappeared without a trace, they'll stay a little longer to try and coax you out of hiding. Naturally, staying put is the better option. If the player drops a gun within the sight of another guard while disguised as one, the guard will initially berate 47 as he should always keep it holstered. Even if 47 disappears from that character's sight, the guard will get suspicious and chase you. However, if you drop a gun when the guard isn't looking, they will later treat it if it came out of nowhere, wondering where it came from. NPC's who find guns on the floor will report them to a nearby guard, as long as they didn’t see you drop them. Leave a briefcase lying around, and they will be reported to the nearest guard and is taken to a safe location - it could be rigged to explode, after all. Leaving your briefcase behind in the view of a guard is treated as a hostile action by guards for this reason. Strange but not obviously criminal behavior may not raise NPC's suspicion levels, but it will certainly attract their attention. For example, any NPC that sees you throw an object will turn to stare at you, not wherever the object landed.
 Hitman 2 (Video Game) / int_df11acbe
featureApplicability
1.0
 Hitman 2 (Video Game) / int_df11acbe
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_df11acbe
 Hitman 2 (Video Game) / int_df968cf
type
Insurance Fraud
 Hitman 2 (Video Game) / int_df968cf
comment
Insurance Fraud: While Dmitri was likely not intending for this to happen long-term, he plans to use the insurance money from the accident to retire to the Bahamas, directly taking advantage of the the lost lives of 26 others who were caught in the same accident, and who didn't survive.
 Hitman 2 (Video Game) / int_df968cf
featureApplicability
1.0
 Hitman 2 (Video Game) / int_df968cf
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_df968cf
 Hitman 2 (Video Game) / int_dfe687c9
type
Alone with the Psycho
 Hitman 2 (Video Game) / int_dfe687c9
comment
Alone with the Psycho: Nicely subverted if 47 tries to infiltrate Janus's house disguised as his nurse. Guards will escort 47 to Janus's room and introduce him... whereupon chief bodyguard Gunther Mueller will pull 47 aside, explaining that he wasn’t informed of any changes by the nursing agency, does not recognize 47, and therefore will not leave 47 alone with his client without running a background check. 47 is then locked in an empty room. Can be double subverted, however, if 47 then escapes said room and approaches Janus, who will allow 47 to proceed as if nothing happened.
 Hitman 2 (Video Game) / int_dfe687c9
featureApplicability
-0.3
 Hitman 2 (Video Game) / int_dfe687c9
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_dfe687c9
 Hitman 2 (Video Game) / int_e16cd24e
type
Know When to Fold 'Em
 Hitman 2 (Video Game) / int_e16cd24e
comment
Know When to Fold 'Em: When 47 reveals to the Constant that he controls the killswitch to his suicide chip, the Constant doesn't even try to resist. And when he's interrogated by Diana and Lucas, he gladly cooperates since he knows the Partners will want him dead anyway at this point.
 Hitman 2 (Video Game) / int_e16cd24e
featureApplicability
1.0
 Hitman 2 (Video Game) / int_e16cd24e
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_e16cd24e
 Hitman 2 (Video Game) / int_e2d7b14c
type
Made of Explodium
 Hitman 2 (Video Game) / int_e2d7b14c
comment
Made of Explodium: Bottles of the experimental octane booster will explode on impact if thrown.
 Hitman 2 (Video Game) / int_e2d7b14c
featureApplicability
1.0
 Hitman 2 (Video Game) / int_e2d7b14c
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_e2d7b14c
 Hitman 2 (Video Game) / int_e2f7ab99
type
Assassin Outclassin'
 Hitman 2 (Video Game) / int_e2f7ab99
comment
Assassin Outclassin': Played with as 47 can use the Kashmirian to eliminate his targets.
 Hitman 2 (Video Game) / int_e2f7ab99
featureApplicability
1.0
 Hitman 2 (Video Game) / int_e2f7ab99
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_e2f7ab99
 Hitman 2 (Video Game) / int_e34ada78
type
Authority Equals Asskicking
 Hitman 2 (Video Game) / int_e34ada78
comment
Authority Equals Asskicking: Averted, in sharp contrast to previous games in the series. Every single one of your targets is unarmed and has absolutely no way of fighting back if attacked directly. At most they can flee as their bodyguards escort them to a safe zone. If cornered, at most the bravest of them will insult 47, while the rest can only cower and plead for mercy.
 Hitman 2 (Video Game) / int_e34ada78
featureApplicability
-1.0
 Hitman 2 (Video Game) / int_e34ada78
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_e34ada78
 Hitman 2 (Video Game) / int_e3c36782
type
Call-Forward
 Hitman 2 (Video Game) / int_e3c36782
comment
Call-Forward: The briefing has an Australian newspaper talking about the death of Kalvin Ritter. One of the columns on that page mentions that Kronstadt just got a new CEO; referring to Robert Knox, who becomes a target of 47 in "The Finish Line", two missions later.
 Hitman 2 (Video Game) / int_e3c36782
featureApplicability
1.0
 Hitman 2 (Video Game) / int_e3c36782
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_e3c36782
 Hitman 2 (Video Game) / int_e3cee2e7
type
Empathic Environment
 Hitman 2 (Video Game) / int_e3cee2e7
comment
Empathic Environment: As you assassinate your targets, the initially idyllic weather of the resort shifts to a cloudy storm.
 Hitman 2 (Video Game) / int_e3cee2e7
featureApplicability
1.0
 Hitman 2 (Video Game) / int_e3cee2e7
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_e3cee2e7
 Hitman 2 (Video Game) / int_e3d5ba34
type
Slippery Skid
 Hitman 2 (Video Game) / int_e3d5ba34
comment
Slippery Skid: Taking away the "Caution: Wet!" signs and causing a distraction with the sign will make anyone slip up and get knocked out, similar to the rakes in Whittleton Creek. They will act sedated, not knocked out, so anyone found when they slipped up will not void Silent Assassin.
 Hitman 2 (Video Game) / int_e3d5ba34
featureApplicability
1.0
 Hitman 2 (Video Game) / int_e3d5ba34
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_e3d5ba34
 Hitman 2 (Video Game) / int_e43b42ea
type
We Need a Distraction
 Hitman 2 (Video Game) / int_e43b42ea
comment
We Need a Distraction: 47 needs to return to his boat to exit the mission, but since parking it and infiltrating the mansion, several guards have been deployed to patrol the beach and a few are investigating his boat. He needs to detonate some kerosene left in the open bed of one of their trucks to draw their attention away from the boat so he can slip past and exfiltrate otherwise unnoticed.
 Hitman 2 (Video Game) / int_e43b42ea
featureApplicability
1.0
 Hitman 2 (Video Game) / int_e43b42ea
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_e43b42ea
 Hitman 2 (Video Game) / int_e4e86215
type
Fake Difficulty
 Hitman 2 (Video Game) / int_e4e86215
comment
Fake Difficulty: Played with. The "Find Clues" objective that is required to complete the level, but there are loads of clues to find, some harder to obtain than others. One of the clues is attached to Janus's ceremonial robes. However, despite Diana mentioning there's a note attached to it, 47 can't simply just read the note, he has to change into the robes to do so, meaning this particular clue is totally unavailable if you're trying any of the "Suit only" challenges. It doesn't fully enter fake difficulty because Diana marks Points of Interest on your map, no matter the difficulty (much like the Mumbai "Crows" hideout), so finding smaller clues, while more time consuming, they are easier to do, so long as you're willing to traipse round Whittleton Creek to find them.
 Hitman 2 (Video Game) / int_e4e86215
featureApplicability
1.0
 Hitman 2 (Video Game) / int_e4e86215
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_e4e86215
 Hitman 2 (Video Game) / int_e5421161
type
Expy
 Hitman 2 (Video Game) / int_e5421161
comment
Expy: Brilliant chemist, poor social life, family man, The Perfectionist? Jorge Franco is all but Walter White with more money, power, and hair.
 Hitman 2 (Video Game) / int_e5421161
featureApplicability
1.0
 Hitman 2 (Video Game) / int_e5421161
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_e5421161
 Hitman 2 (Video Game) / int_e545e190
type
Nerf
 Hitman 2 (Video Game) / int_e545e190
comment
Nerf: A few notable instances: The Silent Assassin Ranking system. When Hitman 2 launched, it worked as in 2016 (don't get suspicious and no bodies could be found unless poisoned). However, it got modified on release two months later, with the "Never Spotted" bonus being changed to a "Never Compromised" bonus. This allowed for players who trespassed, but complied with guards that escorted them out to still retain their Silent Assassin status. To cut a long story short, the "Never Compromised" feature was essentially a by-product of a hotfix that allowed for targets to not compromise you if they see you do anything illegal, but as long as they are never found by another NPC (such as you killing the target before they tell someone), you would retain the Silent Assassin rating. In Update 2.21, this four month old hotfix was reworked, meaning you can no longer trespass, get caught, comply with guards, and still retain Silent Assassin. The former feature of killing targets who spot you is still being kept, however (as that was the intended goal of the hotfix). Fire extinguishers, and to a lesser extent the grey propane tanks. In Hitman (2016) fire extinguishers could be used as portable accidents, as they could be carried around without suspicion and when blown up, they detonated with lethal force; the game counted this as an accident kill, meaning they could be used to kill targets without losing the silent assassin rating. Here they instead knock out any unfortunate NPC who happens to be near them as they detonate. The propane tanks can still kill, but have a smaller lethal radius, only knocking out anyone not within about 1-2 meters. Electrocution traps now usually involve one-use only water coolers which form a puddle underneath themselves when broken, and NPCs clean said puddles once they spot them. As such, one can no longer chain accident kills by abusing the loop described under Artificial Stupidity. However, legacy levels still feature natural puddles so it can still be performed in them.
 Hitman 2 (Video Game) / int_e545e190
featureApplicability
1.0
 Hitman 2 (Video Game) / int_e545e190
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_e545e190
 Hitman 2 (Video Game) / int_e568bf17
type
Destruction Equals Off-Switch
 Hitman 2 (Video Game) / int_e568bf17
comment
Destruction Equals Off-Switch: Shooting the security tapes with a gun will kill the cameras in the level, letting you not worry about them spotting you as you explore. On Professional and Master difficulty, doing this is an incredibly wise idea before you start any meaningful progress within the level.
 Hitman 2 (Video Game) / int_e568bf17
featureApplicability
1.0
 Hitman 2 (Video Game) / int_e568bf17
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_e568bf17
 Hitman 2 (Video Game) / int_e56e04d5
type
Rake Take
 Hitman 2 (Video Game) / int_e56e04d5
comment
Rake Take: If people walk into rakes, then it will smack them in the face and knock them out. Witnesses will freak out about this as if they've found an unconscious body caused by 47, even if they see the entire incident play out.
 Hitman 2 (Video Game) / int_e56e04d5
featureApplicability
1.0
 Hitman 2 (Video Game) / int_e56e04d5
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_e56e04d5
 Hitman 2 (Video Game) / int_e663d3ef
type
Only a Flesh Wound
 Hitman 2 (Video Game) / int_e663d3ef
comment
Only a Flesh Wound: Averted, as no sniper shot dealt will be treated as a mere injury that can be walked off, even if you aim at a persons left foot, the wound will be fatal and will kill instantly. Curiously, the main games explosion rules still apply, so anyone at the edge of the blast radius of certain explosives will be knocked down or pacified, but not killed.
 Hitman 2 (Video Game) / int_e663d3ef
featureApplicability
-1.0
 Hitman 2 (Video Game) / int_e663d3ef
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_e663d3ef
 Hitman 2 (Video Game) / int_e70127
type
The Mole
 Hitman 2 (Video Game) / int_e70127
comment
47 snarkily mentions "Soders would've been proud" in his phone call with Diana in the cutscene after this mission. Soders was a target in Hokkaido's "Situs Inversus" mission in (2016) because he was The Mole for Providence while working at the ICA.
 Hitman 2 (Video Game) / int_e70127
featureApplicability
1.0
 Hitman 2 (Video Game) / int_e70127
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_e70127
 Hitman 2 (Video Game) / int_e7b73414
type
Sniper Rifle
 Hitman 2 (Video Game) / int_e7b73414
comment
Sniper Rifle: Duh. As you play more of a sniper assassin level, you get new perks for that levels-specific sniper rifle, such as more bullets that can pierce walls, reduced wind compensation, and more.
 Hitman 2 (Video Game) / int_e7b73414
featureApplicability
1.0
 Hitman 2 (Video Game) / int_e7b73414
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_e7b73414
 Hitman 2 (Video Game) / int_e81f5639
type
Moe Greene Special
 Hitman 2 (Video Game) / int_e81f5639
comment
Moe Greene Special: You can invoke this by aiming at a targets eye. That's assuming you can account for wind.
 Hitman 2 (Video Game) / int_e81f5639
featureApplicability
1.0
 Hitman 2 (Video Game) / int_e81f5639
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_e81f5639
 Hitman 2 (Video Game) / int_e83fc5
type
No "Arc" in "Archery"
 Hitman 2 (Video Game) / int_e83fc5
comment
No "Arc" in "Archery": Played straight, as you have to take into account bullet drop due to gravity when shooting over the longer distance Sniper Assassin deals with (Unlike in the main game, where the trope is subverted for most weapons). Levelling up the weapon in a level reduces the bullet drop, as well as how much wind compensation you have to account for.
 Hitman 2 (Video Game) / int_e83fc5
featureApplicability
-0.3
 Hitman 2 (Video Game) / int_e83fc5
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_e83fc5
 Hitman 2 (Video Game) / int_e9e35e8f
type
Exact Words
 Hitman 2 (Video Game) / int_e9e35e8f
comment
Exact Words: 47 will sometimes indulge in this if he's in disguise. For example, if he talks to Shah while disguised as the new foreman in Mumbai, he talks about his approach to assassinations while making it seem like he's telling her about his management style and techniques.
 Hitman 2 (Video Game) / int_e9e35e8f
featureApplicability
1.0
 Hitman 2 (Video Game) / int_e9e35e8f
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_e9e35e8f
 Hitman 2 (Video Game) / int_e9f517e1
type
Artistic License – Geography
 Hitman 2 (Video Game) / int_e9f517e1
comment
Artistic License – Geography: As pointed out here in this reddit thread, there's quite a few inconsistencies: The flag of Singapore is incorrect, being an amalgamation of the flag for Greenland, while containing the stars adorned on the Singaporean flag. This appears to be intentional to avoid some legal troubles with the respective authorities. It's possible it could also be the flag of Khandanyang or the Heavenly Guard. Singapore doesn't have mountains, especially near the coast, which is problematic as that's where the level is set.
 Hitman 2 (Video Game) / int_e9f517e1
featureApplicability
1.0
 Hitman 2 (Video Game) / int_e9f517e1
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_e9f517e1
 Hitman 2 (Video Game) / int_ea0d06f0
type
Bookcase Passage
 Hitman 2 (Video Game) / int_ea0d06f0
comment
Bookcase Passage: One exists that connects the houses of one of Cassidy's spies and Janus.
 Hitman 2 (Video Game) / int_ea0d06f0
featureApplicability
1.0
 Hitman 2 (Video Game) / int_ea0d06f0
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_ea0d06f0
 Hitman 2 (Video Game) / int_ea2c71c0
type
Hospital Paradiso
 Hitman 2 (Video Game) / int_ea2c71c0
comment
Hospital Paradiso: The mission takes place at GAMA, one of the most cutting-edge hospitals on Earth. Since it caters to a very wealthy clientele, it looks like a cross between a sci-fi hospital (with an AI overseer) and a Japanese resort (complete with zen garden, hot spring and sushi bar). Dmitri is hanging around the garden and sushi bar for the most part.
 Hitman 2 (Video Game) / int_ea2c71c0
featureApplicability
1.0
 Hitman 2 (Video Game) / int_ea2c71c0
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_ea2c71c0
 Hitman 2 (Video Game) / int_ecb70eb4
type
Video Game Cruelty Potential
 Hitman 2 (Video Game) / int_ecb70eb4
comment
Videogame Cruelty Potential: One of the achievements is to wreck the wedding of Elizabeth Lang by destroying the bouquet, wedding orchestra's instruments and cake, along with wrecking the lighting rig for the wedding photos, releasing the doves early and destroying the priest's glass of wine. The fact you also have to kill her father is just the perfect ending to making it the worst day of her life.
 Hitman 2 (Video Game) / int_ecb70eb4
featureApplicability
1.0
 Hitman 2 (Video Game) / int_ecb70eb4
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_ecb70eb4
 Hitman 2 (Video Game) / int_ecedfef7
type
Conspicuous Trenchcoat
 Hitman 2 (Video Game) / int_ecedfef7
comment
Conspicuous Trenchcoat: 47 wears one as his starting outfit, coming in from the rainy streets of New York.
 Hitman 2 (Video Game) / int_ecedfef7
featureApplicability
1.0
 Hitman 2 (Video Game) / int_ecedfef7
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_ecedfef7
 Hitman 2 (Video Game) / int_edb7b3ad
type
Respawn Point
 Hitman 2 (Video Game) / int_edb7b3ad
comment
Respawn Point: In Miami, The bathrooms, of all places. Whether or not it's a nod to 47's memetic phrase of "I need to use the bathroom", or if it's just because bathrooms are away from most of the action is open for guesses. In Columbia it was a random spot on the map, normally bridges or huts.
 Hitman 2 (Video Game) / int_edb7b3ad
featureApplicability
1.0
 Hitman 2 (Video Game) / int_edb7b3ad
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_edb7b3ad
 Hitman 2 (Video Game) / int_eea06f9a
type
Artistic License – Cars
 Hitman 2 (Video Game) / int_eea06f9a
comment
Artistic License – Cars: A background conversation reveals that Sierra has had the rollcage removed from her car to make it lighter and more competitive, which would explain why causing her to crash would be lethal in spite of modern racing cars' strong safety record - however the vehicles racing in the Global Innovation Race are clearly based on Le Mans Prototypes and in vehicles of that high specification, the entire car would be a crash structure and would be impossible to subvert for any performance gain.
 Hitman 2 (Video Game) / int_eea06f9a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_eea06f9a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_eea06f9a
 Hitman 2 (Video Game) / int_ef033982
type
Goofy Suit
 Hitman 2 (Video Game) / int_ef033982
comment
Goofy Suit: The bright pink Flamingo mascot costumes, which 47 can choose to wear and must do so to reach a certain opportunity. Completing the "Spring Breaker" challenge series unlocks a blue version of the outfit that can be worn outside of the level.
 Hitman 2 (Video Game) / int_ef033982
featureApplicability
1.0
 Hitman 2 (Video Game) / int_ef033982
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_ef033982
 Hitman 2 (Video Game) / int_eff83d77
type
Mundane Utility
 Hitman 2 (Video Game) / int_eff83d77
comment
Mundane Utility: As with the 2016 Hitman, in addition to being used as distractions or improvised weapons, certain items can be used for their intended purpose - coins can be used as payment, wrenches and screwdrivers can be used to make legitimate repairs, etc.
 Hitman 2 (Video Game) / int_eff83d77
featureApplicability
1.0
 Hitman 2 (Video Game) / int_eff83d77
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_eff83d77
 Hitman 2 (Video Game) / int_f0089082
type
Early-Bird Cameo
 Hitman 2 (Video Game) / int_f0089082
comment
Early-Bird Cameo: A pamphlet advertising an island retreat in the Maldives called "HAVEN" can be found in the teller offices of the Milton-Fitzpatrick Bank in "Golden Handshake". HAVEN was also listed as one of Ken Morgan's clients in his briefing.
 Hitman 2 (Video Game) / int_f0089082
featureApplicability
1.0
 Hitman 2 (Video Game) / int_f0089082
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_f0089082
 Hitman 2 (Video Game) / int_f06cb15
type
Technicolor Toxin
 Hitman 2 (Video Game) / int_f06cb15
comment
Technicolor Toxin: Using the fumigation machine to flood Nolan Cassidy's home with gas will produce visible clouds of vapors inside. In a subversion of typical color choices, it's actually the Knockout Gas that produces a Sickly Green Glow; the Deadly Gas's fumes are red.
 Hitman 2 (Video Game) / int_f06cb15
featureApplicability
1.0
 Hitman 2 (Video Game) / int_f06cb15
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_f06cb15
 Hitman 2 (Video Game) / int_f16da697
type
Undying Loyalty
 Hitman 2 (Video Game) / int_f16da697
comment
Undying Loyalty: The Crows have a fanatical loyalty to the Maelstrom.
 Hitman 2 (Video Game) / int_f16da697
featureApplicability
1.0
 Hitman 2 (Video Game) / int_f16da697
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_f16da697
 Hitman 2 (Video Game) / int_f2d8e3c2
type
Evil Plan
 Hitman 2 (Video Game) / int_f2d8e3c2
comment
Evil Plan: Ljudmila intends on conning HAVEN by killing Tyson, stealing a USB stick full of information, hacking into Jason Portman's computer with the help of Steven, wiping her and Steven's names from every database, then cutting off Steven to meet a man in Paris.
 Hitman 2 (Video Game) / int_f2d8e3c2
featureApplicability
1.0
 Hitman 2 (Video Game) / int_f2d8e3c2
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_f2d8e3c2
 Hitman 2 (Video Game) / int_f32528de
type
Cut-and-Paste Suburb
 Hitman 2 (Video Game) / int_f32528de
comment
Cut-and-Paste Suburb: The houses in Whittleton Creek looks identical to each other on the outside, and all of the houses that you can fully enter have almost their entire layout be near-identical to each other. Often the only differences between the houses are rooms being flipped from right to left, they lack an attic, or just flat-out copy the whole room layout wholesale. This is downplayed, as you can only fully explore five houses (Janus's, Nolan's, The Schmidt's/the house for sale), the West's, and the Wilsons, with the rest of the houses not being able to be fully explored (Batty's house, for example, as it's being fumigated).
 Hitman 2 (Video Game) / int_f32528de
featureApplicability
1.0
 Hitman 2 (Video Game) / int_f32528de
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_f32528de
 Hitman 2 (Video Game) / int_f32d85ab
type
20 Minutes into the Future
 Hitman 2 (Video Game) / int_f32d85ab
comment
20 Minutes into the Future: Following Hitman's lead, this game is presumably set in the early 2020s, specifically May to November 2020.
 Hitman 2 (Video Game) / int_f32d85ab
featureApplicability
1.0
 Hitman 2 (Video Game) / int_f32d85ab
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_f32d85ab
 Hitman 2 (Video Game) / int_f3b590a
type
Vengeful Ghost
 Hitman 2 (Video Game) / int_f3b590a
comment
Vengeful Ghost: The Ectoplasmic challenge. Bringing Helen West's unconscious body to the room the target normally stays in results in the doors opening and shutting repeatedly on their own. This is the same room her victim in "Another Life", Frank Schmidt, perished.
 Hitman 2 (Video Game) / int_f3b590a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_f3b590a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_f3b590a
 Hitman 2 (Video Game) / int_f3c2fec5
type
Jungle Japes
 Hitman 2 (Video Game) / int_f3c2fec5
comment
Jungle Japes: Much of the surrounding environment outside of the town, mansion, and lab is rainforest with very thick foliage that conceals 47 himself or the people he's ambushed.
 Hitman 2 (Video Game) / int_f3c2fec5
featureApplicability
1.0
 Hitman 2 (Video Game) / int_f3c2fec5
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_f3c2fec5
 Hitman 2 (Video Game) / int_f538e4b
type
Asbestos-Free Cereal
 Hitman 2 (Video Game) / int_f538e4b
comment
Asbestos-Free Cereal: Galen advertises Atlantide as being "demineralized saltwater" to his clients. As 47 points out, "demineralized saltwater" literally means regular water.
 Hitman 2 (Video Game) / int_f538e4b
featureApplicability
1.0
 Hitman 2 (Video Game) / int_f538e4b
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_f538e4b
 Hitman 2 (Video Game) / int_f594c8a9
type
Fed to the Beast
 Hitman 2 (Video Game) / int_f594c8a9
comment
Fed to the Beast: Rico Delgado has a pet hippo that he uses to execute people, which has led to the animal developing an addiction to meat. It's currently ill because one goon fed it a traitorous drug mule without permission, forgetting the dude currently had a couple kilos of cocaine in him at the time.
 Hitman 2 (Video Game) / int_f594c8a9
featureApplicability
1.0
 Hitman 2 (Video Game) / int_f594c8a9
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_f594c8a9
 Hitman 2 (Video Game) / int_f5c3983a
type
Camping a Crapper
 Hitman 2 (Video Game) / int_f5c3983a
comment
Camping a Crapper: You can drown people in toilets by first making them sick. Or by sneaking behind them, choking them, and then snapping their neck. Or shoot them in the head.
 Hitman 2 (Video Game) / int_f5c3983a
featureApplicability
1.0
 Hitman 2 (Video Game) / int_f5c3983a
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_f5c3983a
 Hitman 2 (Video Game) / int_f5c505db
type
The Cracker
 Hitman 2 (Video Game) / int_f5c505db
comment
The Cracker: Steven is attempting to hack Jason Portmans computer in-between his fitness routine.
 Hitman 2 (Video Game) / int_f5c505db
featureApplicability
1.0
 Hitman 2 (Video Game) / int_f5c505db
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_f5c505db
 Hitman 2 (Video Game) / int_f6b698ac
type
Complexity Addiction
 Hitman 2 (Video Game) / int_f6b698ac
comment
Complexity Addiction: It's possible to invoke this, and many player-made contracts rely on it.
 Hitman 2 (Video Game) / int_f6b698ac
featureApplicability
1.0
 Hitman 2 (Video Game) / int_f6b698ac
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_f6b698ac
 Hitman 2 (Video Game) / int_f7d66b6f
type
No-Gear Level
 Hitman 2 (Video Game) / int_f7d66b6f
comment
No-Gear Level: Initially, your gear slots are locked and the only outside assistance you can bring is a single drop. You can unlock your gear slots pretty quickly, though.
 Hitman 2 (Video Game) / int_f7d66b6f
featureApplicability
1.0
 Hitman 2 (Video Game) / int_f7d66b6f
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_f7d66b6f
 Hitman 2 (Video Game) / int_f81fb215
type
Choke Holds
 Hitman 2 (Video Game) / int_f81fb215
comment
Choke Holds: As usual, present and accounted for. This is the main way of pacifying NPC's so you can use their clothes as a disguise. Related is the Fiber Wire, which is the default equipped item for your "tools" slot in your loadout.
 Hitman 2 (Video Game) / int_f81fb215
featureApplicability
1.0
 Hitman 2 (Video Game) / int_f81fb215
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_f81fb215
 Hitman 2 (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Hitman 2 (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: You can trick Robert Knox into accidentally killing his own daughter.
 Hitman 2 (Video Game) / int_f87c42d4
featureApplicability
1.0
 Hitman 2 (Video Game) / int_f87c42d4
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_f87c42d4
 Hitman 2 (Video Game) / int_f97be86e
type
Continuity Lock-Out
 Hitman 2 (Video Game) / int_f97be86e
comment
Continuity Lockout: The past events explained and flashbacks shown in this game by Diana, the Shadow Client and 47, are actually direct references to Agent 47: Birth of the Hitman a comic series released before this game came out, with the developers going so far as to recreate certain panels and moments from this series. This means the full story may be lost on casual observers of the storyline who otherwise haven't read these comics.
 Hitman 2 (Video Game) / int_f97be86e
featureApplicability
1.0
 Hitman 2 (Video Game) / int_f97be86e
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_f97be86e
 Hitman 2 (Video Game) / int_fa73ee9d
type
Explosive Leash
 Hitman 2 (Video Game) / int_fa73ee9d
comment
Explosive Leash: The Constant has a kill-chip in his body, with the targets holding the triggers.
 Hitman 2 (Video Game) / int_fa73ee9d
featureApplicability
1.0
 Hitman 2 (Video Game) / int_fa73ee9d
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_fa73ee9d
 Hitman 2 (Video Game) / int_fb1327b2
type
Tranquillizer Dart
 Hitman 2 (Video Game) / int_fb1327b2
comment
Tranquillizer Dart: The Kalmer 1 tranquillizer dart gun. It has two darts, and acts like a long range sedative poison gun. At the games' launch, it was something of an Infinity -1 Sword for players who unlocked it, as sedative poison wasn't that useful in most circumstances. Why put a NPC or target to sleep, when you can get the same effect by knocking the target out cold by caving their head in with a can of pop / ball / baseball bat?; which has the added benefit of your throw auto-locking onto their head when you throw items from afar. This is on top of other downsides, such as the Kalmer 1's sedative darts having an arc, they suffer from distance falloff, and, this bears repeating, it only has two darts, meaning you cannot reload the Kalmer 1 unless the level you use it on has the gun somewhere laying aroundnote Hawkes Bay, Miami and New York have it. Because of this, like in 2016, sedatives fell out of use by players pretty much immediately. Update 2.21 fixed a shortcoming with sedative poison (which includes the Kalmer 1) to now not count towards the "Body Found" section on the score screen, which now makes it a viable option to take down pesky NPC's and targets if they somehow later get found by another person, making it a straight upgrade from knocking someone else out. You still have to contend with the Kalmer 1's other downsides, but it's an improvement nonetheless.
 Hitman 2 (Video Game) / int_fb1327b2
featureApplicability
1.0
 Hitman 2 (Video Game) / int_fb1327b2
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_fb1327b2
 Hitman 2 (Video Game) / int_fb8f6a95
type
Memory-Restoring Melody
 Hitman 2 (Video Game) / int_fb8f6a95
comment
Memory-Restoring Melody: 47 not only eliminates former Soviet spymaster Janus and his bodyguard Nolan Cassidy, but also searches for clues to help him, Lucas Grey, Diana, and Olivia find out where the Constant will be meeting so they may capture him and find out more about Providence. One of the way 47 can accomplish this is by playing a gramophone in Janus' house. Once Janus hears the music playing and investigates it, he will mention his next meeting with the Constant, confirming that aspect.
 Hitman 2 (Video Game) / int_fb8f6a95
featureApplicability
1.0
 Hitman 2 (Video Game) / int_fb8f6a95
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_fb8f6a95
 Hitman 2 (Video Game) / int_fc225bec
type
Artistic License – Physics
 Hitman 2 (Video Game) / int_fc225bec
comment
Artistic License – Physics: Robert Knox, demonstrating his killer robots, declares they use ultrasonics to scan the environment and ensure they only get the right target. Given the robot is only ever fed 2D photos, however, ultrasonic scanners would not provide a benefit since it would lack data to compare with.
 Hitman 2 (Video Game) / int_fc225bec
featureApplicability
1.0
 Hitman 2 (Video Game) / int_fc225bec
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_fc225bec
 Hitman 2 (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 Hitman 2 (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: One point is deducted from a player's score for each non-target killed. However, if you kill Non-Targets before you gained any points, the counter wouldn't budge below zero, so you were able to kill a person for their disguise, and still gain a point afterwards if you killed the target.
 Hitman 2 (Video Game) / int_fcd993bd
featureApplicability
1.0
 Hitman 2 (Video Game) / int_fcd993bd
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_fcd993bd
 Hitman 2 (Video Game) / int_fd7267dd
type
Master of Disguise
 Hitman 2 (Video Game) / int_fd7267dd
comment
"The Chameleon Anonymity" escalation has you using various disguises in the Laundry slums to eliminate guards; Chameleon of course referring to 47's Master of Disguise capabilities.
 Hitman 2 (Video Game) / int_fd7267dd
featureApplicability
1.0
 Hitman 2 (Video Game) / int_fd7267dd
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_fd7267dd
 Hitman 2 (Video Game) / int_fe64d5a1
type
Evil Is Petty
 Hitman 2 (Video Game) / int_fe64d5a1
comment
Evil Is Petty: The investment banker Savalas fires met all his quotas - the primary reason she gives for his termination is his dress sense, since this particular employee wore a knitted sweater to work.
 Hitman 2 (Video Game) / int_fe64d5a1
featureApplicability
1.0
 Hitman 2 (Video Game) / int_fe64d5a1
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_fe64d5a1
 Hitman 2 (Video Game) / int_ffd41689
type
Perpetual Beta
 Hitman 2 (Video Game) / int_ffd41689
comment
Perpetual Beta: The gamemode was Still in beta, one year after release before the doors to the game mode were closed at the end of August.
 Hitman 2 (Video Game) / int_ffd41689
featureApplicability
1.0
 Hitman 2 (Video Game) / int_ffd41689
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_ffd41689
 Hitman 2 (Video Game) / int_name
type
ItemName
 Hitman 2 (Video Game) / int_name
comment
 Hitman 2 (Video Game) / int_name
featureApplicability
1.0
 Hitman 2 (Video Game) / int_name
featureConfidence
1.0
 Hitman 2 (Video Game)
hasFeature
Hitman 2 (Video Game) / int_name
 Hitman 2 (Video Game) / int_name
itemName
Hitman 2 (Video Game)

The following is a list of statements referring to the current page from other pages.

 Hitman 2 (Video Game)
hasFeature
Acme Products / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Angry, Angry Hippos / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Ascended Glitch / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Ascended to Carnivorism / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
"Begone" Bribe / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Big Red Button / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Bizarrchitecture / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Black Republican / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Blinded by the Light / int_bed2f0d8
 Hitman 2 (Video Game)
hasFeature
Blunt "Yes" / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Casting Gag / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Clandestine Chemist / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Conspiracy Thriller / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Dangerously Close Shave / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Data Drive MacGuffin / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Disqualification-Induced Victory / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Embedded Precursor / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Exploding Fish Tanks / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Fictional Flag / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Fictional Province / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Furnace Body Disposal / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Goofy Suit / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Handbag of Hurt / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Harder Than Hard / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Hellhole Prison / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Homing Boulders / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
I Have This Friend / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Immediate Sequel / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Immoral Journalist / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Inkblot Test / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Island of Mystery / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Last Disrespects / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Lost in a Crowd / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Medication Tampering / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Memory-Restoring Melody / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Misbegotten Multiplayer Mode / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Mission-Pack Sequel / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Morally Bankrupt Banker / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
No-Gear Level / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Non-Standard Game Over / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Nostalgia Level / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Only in Florida / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Painfully Slow Projectile / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Pit Girls / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Polka-Dot Paint / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Rake Take / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Scrappy Weapon / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Secret Society Group Picture / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Self-Imposed Challenge / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Sickbed Slaying / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Spy Catsuit / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Stealth-Based Game / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Stepford Suburbia / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Suburban Gothic / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Super-Persistent Missile / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Take Me Out at the Ball Game / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Tech Bro / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
The Gulag / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
The Handler / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
The Secret of Long Pork Pies / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Thermostat Tamper Tantrum / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Tontine / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Tropical Island Adventure / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Tunnel Network / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Unstoppable Force Meets Immovable Object / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Vague Hit Points / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Vengeful Ghost / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Video Games of 2015–2019 / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Violation of Common Sense / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Vorpal Pillow / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Walking Swimsuit Scene / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
Waterfall Shower / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
You Are Number 6 / int_f73ffcb8
 Hitman 2 (Video Game)
hasFeature
You Look Familiar / int_f73ffcb8
 HITMAN2
sameAs
Hitman 2 (Video Game)
 Hitman2
sameAs
Hitman 2 (Video Game)