Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Hitman: Contracts (Video Game)

 Hitman: Contracts (Video Game)
type
TVTItem
 Hitman: Contracts (Video Game)
label
Hitman: Contracts (Video Game)
 Hitman: Contracts (Video Game)
page
HitmanContracts
 Hitman: Contracts (Video Game)
comment
Hitman: Contracts (2004) is the third game in the Hitman series by IO Interactive, though it's really more of a mini-episode set between levels from the (then) upcoming Blood Money.It also serves as a remake (for all intents and purposes) of most of the missions from Codename 47, now using the improved game engine from Silent Assassin. There are more ways to win, along with a brand-new sniper's nest in most levels.The story finds 47 in a compromising position (shot in the gut) as he starts experiencing bizarre fever dreams. Of course when you get right down to it, his brush with the Reaper is just an excuse to don the pitch-black suit, prepare the fibre wire and reload the Ballers.The first half of the game consists of flashbacks to past assignments: a Romanian bondage club, an illicit weapons factory in Siberia, and a countryside manor in The Agency's home turf of England. The middle chapter revisits some old locations from the first game, namely Rotterdam, Budapest, and Hong Kong. The last mission brings 47 back to the land of the living—also known as Paris, where the police are moments away from capturing him.For tropes shared with the original, see Hitman: Codename 47. Do not confuse it with the much later, eighth entry into the same franchise; Hitman 3, which is the followup of the story started in Hitman (2016) and Hitman 2.Tropes
 Hitman: Contracts (Video Game)
fetched
2023-07-30T14:29:11Z
 Hitman: Contracts (Video Game)
parsed
2023-07-30T14:29:11Z
 Hitman: Contracts (Video Game)
processingComment
Dropped link to FreedomFighters2003: Not a Feature - ITEM
 Hitman: Contracts (Video Game)
processingComment
Dropped link to Hitman2016: Not a Feature - ITEM
 Hitman: Contracts (Video Game)
isPartOf
DBTropes
 Hitman: Contracts (Video Game) / int_128e4ba8
type
Gatling Good
 Hitman: Contracts (Video Game) / int_128e4ba8
comment
Gatling Good: A minigun can be obtained in the first level if 47 obtains Lee Hong's keycard later in the game and replays "Asylum Aftermath". It's Awesome, but Impractical due to slowing 47 to a crawl and this being a Stealth-Based Game.
 Hitman: Contracts (Video Game) / int_128e4ba8
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_128e4ba8
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_128e4ba8
 Hitman: Contracts (Video Game) / int_14beeefd
type
Darker and Edgier
 Hitman: Contracts (Video Game) / int_14beeefd
comment
Darker and Edgier: In a series built primarily around offing colourful villains in exotic locales, Contracts sticks out like a sore thumb. Every mission takes place at night and/or in foul weather, is filled with unusually-nasty characters, with vague hints of supernatural elements and a tone which borders on Surreal Horror. This one may be a hair too dark for the more Indiana Jones-level of violence in Hitman (2016), but Contracts is by far the stand out in terms of depicting just how far down the rabbit hole of mankind's depravity that 47 has had to go for his job. The first target kidnapped and murdered your client's daughter. The third target kidnapped your client's son...to literally hunt him down in the forest, as a hobby. Your fourth target isn't really evil, he might even be a good guy — just a gumshoe who got in over his head. The Latin chorus and trombones are out; no longer do we hear sweeping music in the background as Hitman mows down a diplomat. It's actually more in line with Kyd's earlier work on Freedom Fighters (2003), mixing ambient and industrial techno. We open with "Slaughterhouse", which slowly builds as Hitman falls deeper into his delirium, and end on "SWAT Team", which is a little action-packed for a Hitman game.
 Hitman: Contracts (Video Game) / int_14beeefd
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_14beeefd
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_14beeefd
 Hitman: Contracts (Video Game) / int_1527d90d
type
Early Game Hell
 Hitman: Contracts (Video Game) / int_1527d90d
comment
Early Game Hell: The Hong Kong and Budapest missions were the only ones you could really perform cleanly, which unfortunately means very little has changed since then. They're way too easy for a game with such labyrinthine levels at the start. Things heat up again in "Hunter and Hunted."
 Hitman: Contracts (Video Game) / int_1527d90d
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_1527d90d
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_1527d90d
 Hitman: Contracts (Video Game) / int_19a5d773
type
They Look Just Like Everyone Else!
 Hitman: Contracts (Video Game) / int_19a5d773
comment
They Look Just Like Everyone Else!: When 47 reemerges in the asylum, he'll find that one of the SWAT was overwhelmed by the inmates and stabbed to death. It is for this reason that 47 can't linger too long in the lobby, despite the police using it as safe zone. One of the inmates will suddenly pull out an SMG and shoot up the place. This will summon the nearby SWAT who will return fire. Unfortunately, they will shoot at you, too.
 Hitman: Contracts (Video Game) / int_19a5d773
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_19a5d773
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_19a5d773
 Hitman: Contracts (Video Game) / int_1a2dc1fd
type
Mission-Pack Sequel
 Hitman: Contracts (Video Game) / int_1a2dc1fd
comment
Mission-Pack Sequel: As a supplement for fans of Silent Assassin, there's very little that's different.
 Hitman: Contracts (Video Game) / int_1a2dc1fd
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_1a2dc1fd
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_1a2dc1fd
 Hitman: Contracts (Video Game) / int_1e1afc1b
type
Framing Device
 Hitman: Contracts (Video Game) / int_1e1afc1b
comment
Framing Device: The game's missions are interlaced into the plot by means of flashbacks. Different events in the hotel room trigger memories of each contract (or series of contracts in the cases of Rotterdam and Hong Kong).
 Hitman: Contracts (Video Game) / int_1e1afc1b
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_1e1afc1b
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_1e1afc1b
 Hitman: Contracts (Video Game) / int_1f963842
type
Bloodier and Gorier
 Hitman: Contracts (Video Game) / int_1f963842
comment
Bloodier and Gorier: To be honest, the gore is concentrated in the first two levels only — but it's plenty enough.
 Hitman: Contracts (Video Game) / int_1f963842
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_1f963842
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_1f963842
 Hitman: Contracts (Video Game) / int_214c0753
type
Angry Guard Dog
 Hitman: Contracts (Video Game) / int_214c0753
comment
Angry Guard Dog: Release the hounds! Beldingford Manor is protected by a pack of hunting dogs. These dogs have been specifically bred and trained to hunt people, so don't clown around. If guards catch wind of an intruder on the premises, the dogs will be set loose. Watch out for the K-9 unit in Rotterdam. Good thing it can't escape the kennel, only bark for help. A cop uniform will throw it off the scent.
 Hitman: Contracts (Video Game) / int_214c0753
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_214c0753
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_214c0753
 Hitman: Contracts (Video Game) / int_21d1512f
type
Reality Bleed
 Hitman: Contracts (Video Game) / int_21d1512f
comment
Reality Bleed: The cutscenes in Contracts play with 47's fever dream hallucinations. In one, the hotel bathroom reverts to a meat locker, and in another, the hotel room door opens vertically like a cargo hold entrance, with a Russian foreman shouting instructions. When 47 first collapses on the floor, he flashes back to his fatal shooting of Dr. Ort-Meyer. Later, as 47 stumbles between his hotel room and the bathroom, he will start to hallucinate being in a meat locker. In the next scene, he sees a Russian soldier (actually a doctor) standing at the foot of his room, and this takes 47 back to a mission in Siberia. As the doctor prepares 47 for surgery, he takes out a hip flask and douses the wound with alcohol. The noise brings back memories of 47 riding a raft to the Beldingford estate. As the still-groggy 47 pulls the aesthetic out of his leg, he is pulled back to the Hotel Galar with a sedated VIP at his feet. Finally, 47 comes to and hears the Gendarme (French police) rapidly moving in; the sound of a chopper brings 47 back to Hong Kong.
 Hitman: Contracts (Video Game) / int_21d1512f
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_21d1512f
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_21d1512f
 Hitman: Contracts (Video Game) / int_23473ae7
type
Adaptation Expansion
 Hitman: Contracts (Video Game) / int_23473ae7
comment
Adaptation Expansion: Contracts adds a third Fuchs brother, Fabian, to the family and a disconnected mission, "The Bjarkhov Bomb", to take him out.
 Hitman: Contracts (Video Game) / int_23473ae7
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_23473ae7
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_23473ae7
 Hitman: Contracts (Video Game) / int_253f0265
type
Thriving Ghost Town
 Hitman: Contracts (Video Game) / int_253f0265
comment
Thriving Ghost Town: In the Hotel Galar, the slots play themselves.
 Hitman: Contracts (Video Game) / int_253f0265
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_253f0265
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_253f0265
 Hitman: Contracts (Video Game) / int_2745f935
type
Gas Mask Mooks
 Hitman: Contracts (Video Game) / int_2745f935
comment
There are no heavily armed Gas Mask Mooks and no dogs guarding the docks. Workers, cops, SWAT teams and the like populate the harbor instead.
 Hitman: Contracts (Video Game) / int_2745f935
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_2745f935
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_2745f935
 Hitman: Contracts (Video Game) / int_281de59f
type
Extremely Short Timespan
 Hitman: Contracts (Video Game) / int_281de59f
comment
Extremely Short Timespan: 47's vision quest happened in the span of an hour or two. It's still dark when he flees the hotel, and — assuming he boards a flight that same night — the epilogue with Diana occurs in the early morning. ("I barely got out of Paris myself.") Don't forget to factor in the botched hit at the Opera House.
 Hitman: Contracts (Video Game) / int_281de59f
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_281de59f
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_281de59f
 Hitman: Contracts (Video Game) / int_2b14367f
type
Bring My Brown Pants
 Hitman: Contracts (Video Game) / int_2b14367f
comment
Bring My Brown Pants: In the original, the barkeep is very chatty; he'd even let you know of another foreigner locked in the basement for trying to crack one of Hong's many safes. In the remake, he's having a diarrhea attack from stress, refuses to answer questions (Lee Hong? Never heard of him), and hands you a VIP card just to shut you up long enough for him to run back into the restroom. He also leaves behind a bottle of laxative, which could be useful.
 Hitman: Contracts (Video Game) / int_2b14367f
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_2b14367f
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_2b14367f
 Hitman: Contracts (Video Game) / int_2b5ea43c
type
Bland-Name Product
 Hitman: Contracts (Video Game) / int_2b5ea43c
comment
Bland-Name Product: The Sturrock Bros. are processing and shipping "Polio" brand meat. Yum yum. Averted with Commander Bjarkov: The brand of vodka he offers you is Kalashnikov, which exists in real life.
 Hitman: Contracts (Video Game) / int_2b5ea43c
featureApplicability
-1.0
 Hitman: Contracts (Video Game) / int_2b5ea43c
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_2b5ea43c
 Hitman: Contracts (Video Game) / int_2b812abd
type
Going for the Big Scoop
 Hitman: Contracts (Video Game) / int_2b812abd
comment
Going for the Big Scoop: In a conversation with Rutgert, he refuses to examine the bribe envelope, stating he'll hunt down 47 and collect any missing cash. If the Journalist shows up without the money (which you can steal), and Rutgert Van Leuven is still alive, Rutgert will execute him.
 Hitman: Contracts (Video Game) / int_2b812abd
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_2b812abd
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_2b812abd
 Hitman: Contracts (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Hitman: Contracts (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The minigun can be obtained in the first mission after you have collected a keycard on a later mission. However, the minigun can only be picked up early on in the mission and it is so heavy, it slows 47 down.
 Hitman: Contracts (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_2bdae2ae
 Hitman: Contracts (Video Game) / int_2c7f683b
type
Gas Leak Cover-Up
 Hitman: Contracts (Video Game) / int_2c7f683b
comment
Gas Leak Cover-Up: The police have cordoned off Room 108 in the Thermal Bath Hotel due to "an accident... just a bad accident." The occupant is a hotel guard who is busy washing blood off himself. He points accusingly at the bathroom mirror... Does he sees the apparition, too?
 Hitman: Contracts (Video Game) / int_2c7f683b
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_2c7f683b
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_2c7f683b
 Hitman: Contracts (Video Game) / int_2cc5703c
type
Potty Emergency
 Hitman: Contracts (Video Game) / int_2cc5703c
comment
The bartender is a nervous wreck in this version of events. He will deny everything when 47 questions him, causing a Potty Emergency in the process. However, 47 can pocket some interesting trinkets after the bartender flees into the men's room.
 Hitman: Contracts (Video Game) / int_2cc5703c
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_2cc5703c
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_2cc5703c
 Hitman: Contracts (Video Game) / int_2cc736e4
type
Bondage Is Bad
 Hitman: Contracts (Video Game) / int_2cc736e4
comment
Bondage Is Bad: Worth it just for the fun of looking like a luchador going to a wedding. The first floor of the slaughterhouse has been converted into a BDSM club, with mask-wearing VIPs, cage dancers and rave lighting.
 Hitman: Contracts (Video Game) / int_2cc736e4
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_2cc736e4
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_2cc736e4
 Hitman: Contracts (Video Game) / int_2f2f5b3f
type
Hedge Maze
 Hitman: Contracts (Video Game) / int_2f2f5b3f
comment
Hedge Maze: One route into Beldingford Manor is a trapdoor hidden on the outer fringe of the hedge maze.
 Hitman: Contracts (Video Game) / int_2f2f5b3f
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_2f2f5b3f
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_2f2f5b3f
 Hitman: Contracts (Video Game) / int_2f75473
type
Number of the Beast
 Hitman: Contracts (Video Game) / int_2f75473
comment
When signing in at the hotel reception, one of the rooms on the signature pad is listed as 666, even though the hotel only has around 310 rooms.
 Hitman: Contracts (Video Game) / int_2f75473
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_2f75473
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_2f75473
 Hitman: Contracts (Video Game) / int_325b3b02
type
Caption Humor
 Hitman: Contracts (Video Game) / int_325b3b02
comment
Caption Humor: In the remake, the brothel madam curses at Mei Ling and 47 under her breath, thinking he doesn't understand Mandarin.
 Hitman: Contracts (Video Game) / int_325b3b02
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_325b3b02
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_325b3b02
 Hitman: Contracts (Video Game) / int_33affa42
type
Government Agency of Fiction
 Hitman: Contracts (Video Game) / int_33affa42
comment
Government Agency of Fiction: The UN is called UF in the hotel mission and on one of the placards in front of the conference room. No idea why. Even Diana reads it like "UN" even though it says "UF" in the briefing.
 Hitman: Contracts (Video Game) / int_33affa42
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_33affa42
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_33affa42
 Hitman: Contracts (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Hitman: Contracts (Video Game) / int_33ca811a
comment
Game-Breaking Bug: If you swipe the photos from the safe before the journalist meets with the Rutgert, and Rutgert has not been killed, the photos will spawn back into the journalist's possession when their meeting takes place; retrieving them at that point will be impossible and the mission will fail by default.
 Hitman: Contracts (Video Game) / int_33ca811a
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_33ca811a
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_33ca811a
 Hitman: Contracts (Video Game) / int_35ae7226
type
Everyone Hates Mimes
 Hitman: Contracts (Video Game) / int_35ae7226
comment
Everyone Hates Mimes: Behind one of the barricades in Paris, there is a mime artist. If you kill him, he will appear alive on the map, regardless of many times you shoot him.
 Hitman: Contracts (Video Game) / int_35ae7226
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_35ae7226
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_35ae7226
 Hitman: Contracts (Video Game) / int_3b9a9d4
type
Death's Hourglass
 Hitman: Contracts (Video Game) / int_3b9a9d4
comment
Death's Hourglass: If you look carefully, the grandfather clock in Alistair's study is actually counting down.
 Hitman: Contracts (Video Game) / int_3b9a9d4
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_3b9a9d4
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_3b9a9d4
 Hitman: Contracts (Video Game) / int_40ffe1af
type
Minecart Madness
 Hitman: Contracts (Video Game) / int_40ffe1af
comment
Minecart Madness: The Airport Service Tunnel has a rail cart to move Bjarkhov's men from A to B. The Tunnel connects the Siberian Airport to the Marine base on the other side of the mountain.
 Hitman: Contracts (Video Game) / int_40ffe1af
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_40ffe1af
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_40ffe1af
 Hitman: Contracts (Video Game) / int_427cc2b1
type
Sniping Mission
 Hitman: Contracts (Video Game) / int_427cc2b1
comment
Sniping Mission: If you haven't unlocked any of the game's Sniper Rifles during the game, "Traditions Of The Trade", "Slaying A Dragon", and "The Seafood Massacre" provide a W2000 in a briefcase for 47 to use. While optional, sniping is the easiest way to complete "Slaying A Dragon" with a Silent Assassin rating and can be useful for the other missions as well.
 Hitman: Contracts (Video Game) / int_427cc2b1
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_427cc2b1
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_427cc2b1
 Hitman: Contracts (Video Game) / int_43b154c9
type
Not Even Bothering with the Accent
 Hitman: Contracts (Video Game) / int_43b154c9
comment
Not Even Bothering with the Accent: Giles has a Yankee accent for some reason. Maybe he is supposed to be an Anglophile.
 Hitman: Contracts (Video Game) / int_43b154c9
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_43b154c9
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_43b154c9
 Hitman: Contracts (Video Game) / int_474e3977
type
You Have Failed Me
 Hitman: Contracts (Video Game) / int_474e3977
comment
You Have Failed Me: In this version of Rotterdam, 47 picks up a case from where the previous agent, Klaus Teller, couldn't continue. Teller is to be eliminated as per the mission parameters. There's also the journalist, who gets shot by Rutgert if he fails to deliver on the promised payment.
 Hitman: Contracts (Video Game) / int_474e3977
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_474e3977
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_474e3977
 Hitman: Contracts (Video Game) / int_4843f922
type
Dragon Lady
 Hitman: Contracts (Video Game) / int_4843f922
comment
Dragon Lady: The brothel madam won't take kindly to 47 skipping out on his bill.
 Hitman: Contracts (Video Game) / int_4843f922
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_4843f922
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_4843f922
 Hitman: Contracts (Video Game) / int_49d59be9
type
Scenery Porn
 Hitman: Contracts (Video Game) / int_49d59be9
comment
Scenery Porn: To a lesser extent than the other games, but the regal Hotel Galar and the view of the river looks very authentic. "Bjarkhov Bomb" is nothing to write home about, and trekking across vast stretches of empty terrain is as annoying as ever. But the blizzard effects are improved and the airstrip is a definite money shot. IOI were working overtime to add more entertainment and atmosphere to Hong Kong, which were the most archaic levels in the series (due to technical limitations of the time). The park, neon fish restaurant, and Lee Hong's fortress look cool at night, and it's fun to experiment with the new ways to kill all of the Red/Blue Triad targets.
 Hitman: Contracts (Video Game) / int_49d59be9
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_49d59be9
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_49d59be9
 Hitman: Contracts (Video Game) / int_4cecb933
type
Signs of Disrepair
 Hitman: Contracts (Video Game) / int_4cecb933
comment
The neon sign outside of the French hotel is burnt out, leaving only the letters "H", "E", and "L" in red.
 Hitman: Contracts (Video Game) / int_4cecb933
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_4cecb933
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_4cecb933
 Hitman: Contracts (Video Game) / int_529ade8d
type
Schizophrenic Difficulty
 Hitman: Contracts (Video Game) / int_529ade8d
comment
Schizophrenic Difficulty: Because many of the missions are taken from Codename 47, some of which are essentially unchanged, the difficulty of this game tends to spike or drop, depending. "Traditions Of The Trade" and "Slaying A Dragon" are far easier than "Deadly Cargo", which originally appeared as two missions later into the original game. "Slaying A Dragon", which is more or less unchanged from the first mission in Codename 47, can be completed with little difficulty. "Hunter and Hunted" ramps up the difficulty, though it is the final mission.
 Hitman: Contracts (Video Game) / int_529ade8d
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_529ade8d
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_529ade8d
 Hitman: Contracts (Video Game) / int_5313c266
type
Bookends
 Hitman: Contracts (Video Game) / int_5313c266
comment
Book Ends: Apart from killing the Inspector, "Asylum Aftermath" and "Hunted and Hunted" play out much the same way: Avoid the police, jack a car, and split.
 Hitman: Contracts (Video Game) / int_5313c266
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_5313c266
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_5313c266
 Hitman: Contracts (Video Game) / int_53d45fa8
type
Back-Alley Doctor
 Hitman: Contracts (Video Game) / int_53d45fa8
comment
Back-Alley Doctor: Agent 47 gets treated by one of these in cutscenes after a job goes bad, with whiskey for a disinfectant. (It's unclear if The Agency sent him.) It doesn't look pleasant, but 47 is good for one more mission an hour or so later.
 Hitman: Contracts (Video Game) / int_53d45fa8
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_53d45fa8
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_53d45fa8
 Hitman: Contracts (Video Game) / int_548bd053
type
Guns Akimbo
 Hitman: Contracts (Video Game) / int_548bd053
comment
Guns Akimbo: Par for the course with the Silverballers, but every pistol, a few submachineguns and even the Sawed-Off Shotgun can be dual wielded if the player is able to unlock them, which in every case barring the Desert Eagle, requires obtaining a Silent Assassin rating on each mission. Or just cheating.
 Hitman: Contracts (Video Game) / int_548bd053
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_548bd053
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_548bd053
 Hitman: Contracts (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Hitman: Contracts (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: Completing each mission with a Silent Assassin rating unlocks a unique variant of most of the game's weapons. However, many of these are dual pistols or silenced rifles, most of which are impractical to use on a Silent Assassin run. Basically, if you're capable of unlocking these weapons, you've demonstrated that you don't actually need them.
 Hitman: Contracts (Video Game) / int_55e5b37c
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_55e5b37c
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_55e5b37c
 Hitman: Contracts (Video Game) / int_5b1a2f4e
type
Ain't Too Proud to Beg
 Hitman: Contracts (Video Game) / int_5b1a2f4e
comment
Ain't Too Proud to Beg: Northcott will practically wet himself in fear when 47 shows up. Lucky for him, his father is paying you a small fortune to bring him home.
 Hitman: Contracts (Video Game) / int_5b1a2f4e
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_5b1a2f4e
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_5b1a2f4e
 Hitman: Contracts (Video Game) / int_5c8fa553
type
Level Ate
 Hitman: Contracts (Video Game) / int_5c8fa553
comment
Level Ate: "The Meat King's Party." All of the melee weapons are themed around food, including the kitchen knife, meathook, meat cleaver, and cattle gun.
 Hitman: Contracts (Video Game) / int_5c8fa553
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_5c8fa553
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_5c8fa553
 Hitman: Contracts (Video Game) / int_6293c185
type
Sequel Hook
 Hitman: Contracts (Video Game) / int_6293c185
comment
Sequel Hook: We see Diana in the flesh for the first time (or rather, her hand) as she and 47 go on the lam.
 Hitman: Contracts (Video Game) / int_6293c185
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_6293c185
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_6293c185
 Hitman: Contracts (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Hitman: Contracts (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Don't worry if your car mows down a SWAT officer in the "Asylum Aftermath" cutscene; it won't affect your score. In "Deadly Cargo", Boris will eventually activate a dead-man's switch for the nuke, at which point if he dies, the city dies with him. You can't shoot him at this point without him dropping it and setting off the nuke... but you can use the fiber-wire on him and pick it up afterwards, because for some reason that doesn't count. In-story, a single bullet to the gut disables 47 and necessitates an emergency operation. In gameplay, he can be shot through the leg, the heart and the skull and be fine as long as his health bar isn't empty.
 Hitman: Contracts (Video Game) / int_6320eced
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_6320eced
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_6320eced
 Hitman: Contracts (Video Game) / int_637ef67
type
New Game Plus
 Hitman: Contracts (Video Game) / int_637ef67
comment
New Game Plus: Carrying weapons on your person as you exit a level adds them to your personal armoury, allowing you to replay levels with these guns available for selection. Completing a mission with a Silent Assassin rating unlocks unique versions of the game's guns, in silenced, dual, or dual silenced form.
 Hitman: Contracts (Video Game) / int_637ef67
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_637ef67
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_637ef67
 Hitman: Contracts (Video Game) / int_638b65bc
type
Armor Is Useless
 Hitman: Contracts (Video Game) / int_638b65bc
comment
Armor Is Useless: Averted. Disguising yourself as a SWAT officer is not only for disguise purposes, but also allows 47 to tank more bullets.
 Hitman: Contracts (Video Game) / int_638b65bc
featureApplicability
-1.0
 Hitman: Contracts (Video Game) / int_638b65bc
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_638b65bc
 Hitman: Contracts (Video Game) / int_63d0e59c
type
Gang Initiation Fight
 Hitman: Contracts (Video Game) / int_63d0e59c
comment
Gang Initiation Fight: There's a bunch of bikers and a whore lying dead in the Flamin' Rotterdam cellar, which suggests a gang initiation gone wrong. Anyway, this is 47's nightmare, and everything is a bit skewed.
 Hitman: Contracts (Video Game) / int_63d0e59c
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_63d0e59c
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_63d0e59c
 Hitman: Contracts (Video Game) / int_652bf890
type
Drone of Dread
 Hitman: Contracts (Video Game) / int_652bf890
comment
Drone of Dread: The theme music to "Asylum Aftermath." The screams are the asylum inmates' dialog slowed-down.
 Hitman: Contracts (Video Game) / int_652bf890
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_652bf890
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_652bf890
 Hitman: Contracts (Video Game) / int_67e53056
type
Gun Porn
 Hitman: Contracts (Video Game) / int_67e53056
comment
Gun Porn: This game has a large selection of guns available to be unlocked. There are six models of handgun alone, three of which are 9mm, and all of which can be unlocked in pairs.
 Hitman: Contracts (Video Game) / int_67e53056
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_67e53056
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_67e53056
 Hitman: Contracts (Video Game) / int_681bcd81
type
Clumsy Copyright Censorship
 Hitman: Contracts (Video Game) / int_681bcd81
comment
Clumsy Copyright Censorship: The band Clutch got very defensive over the use of their song "Immortal", and thus delayed its release on Steam. This is also why there are no licensed tracks in Hitman: Absolution.
 Hitman: Contracts (Video Game) / int_681bcd81
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_681bcd81
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_681bcd81
 Hitman: Contracts (Video Game) / int_68cf9795
type
Ironic Nickname
 Hitman: Contracts (Video Game) / int_68cf9795
comment
Ironic Nickname: Check out the name tags on the bouncers in Rotterdam.
 Hitman: Contracts (Video Game) / int_68cf9795
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_68cf9795
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_68cf9795
 Hitman: Contracts (Video Game) / int_6ec989d8
type
Guide Dang It!
 Hitman: Contracts (Video Game) / int_6ec989d8
comment
Guide Dang It!: Unlocking the dual Desert Eagles and the minigun requires finding the Lee Hong's keycard in Hong Kong, quitting the mission from the menu and then restarting "Asylum Aftermath" and using the keycard to open the previously locked door.
 Hitman: Contracts (Video Game) / int_6ec989d8
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_6ec989d8
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_6ec989d8
 Hitman: Contracts (Video Game) / int_70321789
type
Video Game Remake
 Hitman: Contracts (Video Game) / int_70321789
comment
Video Game Remake: The Hong Kong, Budapest, and Aslyum levels are a very faithful recreation of the Codename 47 maps, right down to little details like the discarded syringe in Dr. Kovacs' office. In terms of overhaul, the Rotterdam missions have seen the most changes: The biker HQ and the police station are new additions, the Ivan segments are discarded completely, and there is much less linearity.
 Hitman: Contracts (Video Game) / int_70321789
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_70321789
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_70321789
 Hitman: Contracts (Video Game) / int_716cdf08
type
Vorpal Pillow
 Hitman: Contracts (Video Game) / int_716cdf08
comment
Vorpal Pillow: Winston is lustful of the maids in his mansion; in fact, you'll find him sleeping next to one. He's packing a double-barreled shotgun next to his bed, so play it safe and smother him to death. Amazingly, the rather long and loud struggle does not wake his paramour (that maid is a really heavy sleeper). 47 can drown one of the Fuchs brothers. As long as 47 stays out of sight, the guard lingering nearby doesn't bat an eye during the struggle (which is even louder).
 Hitman: Contracts (Video Game) / int_716cdf08
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_716cdf08
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_716cdf08
 Hitman: Contracts (Video Game) / int_72d31973
type
Surreal Horror
 Hitman: Contracts (Video Game) / int_72d31973
comment
In a series built primarily around offing colourful villains in exotic locales, Contracts sticks out like a sore thumb. Every mission takes place at night and/or in foul weather, is filled with unusually-nasty characters, with vague hints of supernatural elements and a tone which borders on Surreal Horror.
 Hitman: Contracts (Video Game) / int_72d31973
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_72d31973
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_72d31973
 Hitman: Contracts (Video Game) / int_78270847
type
Curse Cut Short
 Hitman: Contracts (Video Game) / int_78270847
comment
Curse Cut Short: In the game trailer (later used as an opening cinematic), one of 47's targets dives into his limo, then gets a close glance at the chauffeur's tattoo. "OH SHI—"
 Hitman: Contracts (Video Game) / int_78270847
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_78270847
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_78270847
 Hitman: Contracts (Video Game) / int_7bb1296b
type
"Rashomon"-Style
 Hitman: Contracts (Video Game) / int_7bb1296b
comment
"Rashomon"-Style: Notably, by the same guy. Some of the missions play very differently than on the original game. There are some points that really stand out, such as the hotel pool and the fish restaurant missions.
 Hitman: Contracts (Video Game) / int_7bb1296b
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_7bb1296b
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_7bb1296b
 Hitman: Contracts (Video Game) / int_7c5960bf
type
Hall of Mirrors
 Hitman: Contracts (Video Game) / int_7c5960bf
comment
Hall of Mirrors: In this continuity, a Mr. 48 is lying dead in a mirror-lined hallway.
 Hitman: Contracts (Video Game) / int_7c5960bf
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_7c5960bf
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_7c5960bf
 Hitman: Contracts (Video Game) / int_7e043a42
type
Suicide Is Painless
 Hitman: Contracts (Video Game) / int_7e043a42
comment
Suicide Is Painless: A few of Ort-Meyer's "patients" have decided to punch their ticket rather than endure any more experiments. One inmate leaps to his death as 47 is exiting the laboratory. Upstairs, a few more inmates have committed Suicide by Cop.
 Hitman: Contracts (Video Game) / int_7e043a42
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_7e043a42
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_7e043a42
 Hitman: Contracts (Video Game) / int_82108e3d
type
Attack Its Weak Point
 Hitman: Contracts (Video Game) / int_82108e3d
comment
Attack Its Weak Point: Bjarkhov's submarine has a thick hide and requires at least three bombs to sink it. The informant in the airport will point out the structural weaknesses.
 Hitman: Contracts (Video Game) / int_82108e3d
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_82108e3d
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_82108e3d
 Hitman: Contracts (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Hitman: Contracts (Video Game) / int_863fa679
comment
What Happened to the Mouse?: In Contracts, there are still clones living inside incubation tanks in the asylum. It is unknown what happened to them. Then again, Hitman isn't known for its tight plotting.
 Hitman: Contracts (Video Game) / int_863fa679
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_863fa679
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_863fa679
 Hitman: Contracts (Video Game) / int_8b6e8d7
type
Anachronic Order
 Hitman: Contracts (Video Game) / int_8b6e8d7
comment
Anachronic Order: Since 47 gets his flashbacks from various triggers throughout the game, it flashes to different contracts at different times. Notably, the deaths of the four of the Five Fathers who do appear are depicted in reverse order.
 Hitman: Contracts (Video Game) / int_8b6e8d7
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_8b6e8d7
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_8b6e8d7
 Hitman: Contracts (Video Game) / int_8bb55271
type
Hazmat Suit
 Hitman: Contracts (Video Game) / int_8bb55271
comment
Hazmat Suit: In "The Bjarkov Bomb", 47 spends the latter part of the mission waddling around looking like a giant peanut M&M. He'll need to borrow the radiation suit from the Red Army to get close to the submarine, which is where Bjarkhov produces his dirty bombs. It's also the only outfit which won't cause an Alert in there. This step can be skipped if you find C4s elsewhere.
 Hitman: Contracts (Video Game) / int_8bb55271
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_8bb55271
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_8bb55271
 Hitman: Contracts (Video Game) / int_93f0fc43
type
Hooks and Crooks
 Hitman: Contracts (Video Game) / int_93f0fc43
comment
Hooks and Crooks: 47 automatically enters the slaughterhouse with a meat hook in his inventory. If you're dressed as a butcher, the bouncers won't confiscate it, but the upstairs guards will be more diligent.
 Hitman: Contracts (Video Game) / int_93f0fc43
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_93f0fc43
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_93f0fc43
 Hitman: Contracts (Video Game) / int_9c46222e
type
Inopportune Impersonation Failure
 Hitman: Contracts (Video Game) / int_9c46222e
comment
Inopportune Impersonation Failure: In "The Bjarkhov Bomb," One way of getting close to final target Sergei Bjarkhov is by disguising 47 as Fabian Fuchs, a prospective client that the Arms Dealer's been expecting (and a target you've just bumped off, incidentally). Once introductions are made, Bjarkhov offers a glass of vodka - which 47 doesn't accept, since he's wearing Fabian's ski mask and can't remove it to drink without revealing that he's an imposter. Bjarkhov is immediately suspicious of this behaviour, and if you don't kill him before he makes the offer a second time, he'll realize that 47 is an assassin and yell for the guards.
 Hitman: Contracts (Video Game) / int_9c46222e
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_9c46222e
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_9c46222e
 Hitman: Contracts (Video Game) / int_9c63834f
type
BoringYetPractical
 Hitman: Contracts (Video Game) / int_9c63834f
comment
Boring Yet Practical: The Silverballer finally becomes this after two games of being a situational weapon; Codename 47 had it as an unsilenced backup weapon that wasn't much use for stealth and Silent Assassin had them as Guns Akimbo that were stupidly overpowered, even in their silenced form (which required obtaining a Silent Assassin rating once to unlock). Here, 47's default load out still has a pair of them, but, more importantly, also has a single silenced Silverballer from the getgo on Normal, allowing for silenced headshots when using the fibre wire is impractical. Effectively, it replaces the silenced Beretta from the previous two games, on Hard and Professional though 47 only starts levels with the unsilenced dual Silverballers (though, "The Meat King's Party" has one on the body of one of your targets if you're looking to unlock it that way).
 Hitman: Contracts (Video Game) / int_9c63834f
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_9c63834f
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_9c63834f
 Hitman: Contracts (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Hitman: Contracts (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: 47 can carry over twenty guns in his jacket without spoiling the line of his suit. This can be handwaved with most of the game being a series of gunshot wound induced flashbacks, though not so in the last level, which takes place in the present day.
 Hitman: Contracts (Video Game) / int_9c7e3137
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_9c7e3137
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_9c7e3137
 Hitman: Contracts (Video Game) / int_9cde2df1
type
Hand Cannon
 Hitman: Contracts (Video Game) / int_9cde2df1
comment
Speaking of Rotterdam, the Flamin' Windmills have been retconned from street punks (some of them were black people) who used Uzis to all-white bikers who use big revolvers, and a brand-new mission takes place at their bar/HQ. One thing which was kept in is that they still enjoy watching strippers.
 Hitman: Contracts (Video Game) / int_9cde2df1
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_9cde2df1
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_9cde2df1
 Hitman: Contracts (Video Game) / int_9e447c8c
type
Suspiciously Apropos Music
 Hitman: Contracts (Video Game) / int_9e447c8c
comment
Suspiciously Apropos Music: "Walking Dead" by Puressence is playing inside The Dirty Rabbit. The lyrics are sung with 47 in mind.
 Hitman: Contracts (Video Game) / int_9e447c8c
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_9e447c8c
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_9e447c8c
 Hitman: Contracts (Video Game) / int_9f80e1da
type
Sarcasm Mode
 Hitman: Contracts (Video Game) / int_9f80e1da
comment
The Sturrock Bros. are processing and shipping "Polio" brand meat. Yum yum.
 Hitman: Contracts (Video Game) / int_9f80e1da
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_9f80e1da
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_9f80e1da
 Hitman: Contracts (Video Game) / int_9f87b4fb
type
Little Useless Gun
 Hitman: Contracts (Video Game) / int_9f87b4fb
comment
Little Useless Gun: The "SG220" silenced pistol is a quieter and less effective version of the silenced Silverballer. It has the exact same ammo capacity, but it works with regular pistol clips, which are far more common. Point blank headshots are not even guaranteed kills with this gun.
 Hitman: Contracts (Video Game) / int_9f87b4fb
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_9f87b4fb
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_9f87b4fb
 Hitman: Contracts (Video Game) / int_a1a1491e
type
Homage
 Hitman: Contracts (Video Game) / int_a1a1491e
comment
Homage: If 47 is disguised as a SWAT member, you can join the raid on Boris' ship and even mow down the Russian sailors, and the SWAT will not fire upon him. Or, if you're out for Silent Assassin, 47 can just hang to the rear of his squad and let them do his dirty work for him. This is a reference to the ending of The Professional.
 Hitman: Contracts (Video Game) / int_a1a1491e
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_a1a1491e
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_a1a1491e
 Hitman: Contracts (Video Game) / int_a2cb509b
type
Tested on Humans
 Hitman: Contracts (Video Game) / int_a2cb509b
comment
Tested on Humans: In H:C47, the patients are confined to the 1st floor of the Asylum, whereas in Contracts they're wandering all over the place, including the blood-soaked laboratory. At least two have committed suicide.
 Hitman: Contracts (Video Game) / int_a2cb509b
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_a2cb509b
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_a2cb509b
 Hitman: Contracts (Video Game) / int_a431b0e6
type
The Butler Did It
 Hitman: Contracts (Video Game) / int_a431b0e6
comment
The Butler Did It: Ahh, the temptation to steal the butler's clothes in "Beldingford Manor"... It will give you access to the whole house, but it's not really necessary seeing as the butler can unknowingly kill Alistair.
 Hitman: Contracts (Video Game) / int_a431b0e6
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_a431b0e6
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_a431b0e6
 Hitman: Contracts (Video Game) / int_a6be3ad5
type
Rule of Seven
 Hitman: Contracts (Video Game) / int_a6be3ad5
comment
Rule of Seven: Sedation is quicker than the chloroform rag from Silent Assassin. You have seven minutes before the victim awakens and runs after the nearest guard.
 Hitman: Contracts (Video Game) / int_a6be3ad5
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_a6be3ad5
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_a6be3ad5
 Hitman: Contracts (Video Game) / int_a6d0b83
type
Despite the Plan
 Hitman: Contracts (Video Game) / int_a6d0b83
comment
Despite the Plan: 47 successfully eliminated both the tenor and the ambassador in the opera house. As he was leaving the scene, Albert Fournier, a friend of both D'Alvade and Delahunt, shot him, thus triggering the events of Contracts and Blood Money.
 Hitman: Contracts (Video Game) / int_a6d0b83
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_a6d0b83
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_a6d0b83
 Hitman: Contracts (Video Game) / int_a8982539
type
Gray Rain of Depression
 Hitman: Contracts (Video Game) / int_a8982539
comment
Gray Rain of Depression: Since this world exists in 47's drug-addled skull, and it never rained in Codename 47, the rain must reflect his mood at the moment. Only two missions don't feature rain: "The Bjarkhov Bomb", where it's snowing instead, and "Hunter And Hunted", which is the only mission set outside of 47's bullet wound induced flashback sequence.
 Hitman: Contracts (Video Game) / int_a8982539
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_a8982539
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_a8982539
 Hitman: Contracts (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 Hitman: Contracts (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: In a room on the second floor of the meat packing plant is the Kidnapped Girl, wrapped in plastic. Campbell's brother, Malcolm, is dancing to Paul Anka's "Put Your Head on My Shoulder" on a phonograph.
 Hitman: Contracts (Video Game) / int_abad35b4
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_abad35b4
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_abad35b4
 Hitman: Contracts (Video Game) / int_abfc27eb
type
Already Done for You
 Hitman: Contracts (Video Game) / int_abfc27eb
comment
Already Done for You: The opening level, "Asylum Aftermath", picks up right where the original game left off: There's nothing to do in the basement but stroll past the corpses of Ort-Meyer and the Mr. 48s. Also, SWAT officers have taken over the complex and will gun down any orderlies on sight, so you don't have to worry about them. The orderlies are armed with puny stun guns, so it's not like they're a threat to begin with. The final mission deposits you back at the hotel, with the police moments away from storming the place. The only point of interest is your mission briefing: it's expired and lists two of your targets as already dead. 47 is working without a net on this one; the third hit went wrong, and his only hope is to catch a lift out of Paris. The proper mission (assassinating a pedophile opera singer and his accomplice) is playable in Blood Money.
 Hitman: Contracts (Video Game) / int_abfc27eb
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_abfc27eb
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_abfc27eb
 Hitman: Contracts (Video Game) / int_acecb17d
type
Chekhov's Skill
 Hitman: Contracts (Video Game) / int_acecb17d
comment
Chekhov's Skill: 47's reticule disappears when he's standing close enough to an NPC. This is your cue to take out your pistol and clobber them. There's only one mission where it becomes useful, however: "Hunter and Hunted". 47 is stripped of his gear (including the sedatives), SWAT have cordoned off the block, and firing an unsilenced gun is a no-go...
 Hitman: Contracts (Video Game) / int_acecb17d
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_acecb17d
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_acecb17d
 Hitman: Contracts (Video Game) / int_af54b81d
type
Pillow Pistol
 Hitman: Contracts (Video Game) / int_af54b81d
comment
Pillow Pistol: Available in three of the bedrooms in "Beldingford Manner". If 47 lack a silencer, using one of the throw pillows should do the trick. Or he can just smother the victim.
 Hitman: Contracts (Video Game) / int_af54b81d
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_af54b81d
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_af54b81d
 Hitman: Contracts (Video Game) / int_b0155044
type
Always Night
 Hitman: Contracts (Video Game) / int_b0155044
comment
Always Night: All of the missions in Contracts take place in the dead of night. The dark atmosphere (and the rain in particular) is meant to reflect the fact that 47's memory is distorted from being shot and drugged, so even 'daytime' missions are overcast/stormy.
 Hitman: Contracts (Video Game) / int_b0155044
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_b0155044
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_b0155044
 Hitman: Contracts (Video Game) / int_b214c6e1
type
Tunnel Network
 Hitman: Contracts (Video Game) / int_b214c6e1
comment
Lee Hong's restaurant/HQ is more akin to a fortress and there's a ladder to get inside without having to use the gates. His private apartments are built on land and easily accessible at all times whereas in the original game they were built on pilotis and only accessible via the basement and Tunnel Network once 47 triggered the alarm.
 Hitman: Contracts (Video Game) / int_b214c6e1
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_b214c6e1
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_b214c6e1
 Hitman: Contracts (Video Game) / int_b2280b66
type
Retcon
 Hitman: Contracts (Video Game) / int_b2280b66
comment
Retcon: A huge part of the game is a remake of Codename 47's missions, with some key differences: "Asylum Aftermath":Dr. Ort-Meyer's lab is much bigger and high tech than it was in Codename 47, and it is somehow filled with inmates of the asylum.The Mr. 48s are depicted as being more austere, with buttoned-up jackets to contrast with 47's unbuttoned one. There's around 15 of them in the original corridor, but Contracts included more dead clones littering the rooms (25 in this version), including three inside of the chamber where you shot Ort-Meyer.Also, the basement is accessible by elevator, rather than a secret staircase.SWAT are preparing to storm the complex after 47 had killed Ort-Meyer, whereas previously, they had already taken it over by the time 47 entered Ort-Meyer's lab. Both Codename 47 Rotterdam missions (the nudie bar and the docks) have been condensed into one.The biker gang is larger than before and has a more visible hierarchy than in "Gunrunner's Paradise". If you look, they each wear vests and hoodies with the gang insignia (a flaming windmill) on the back. The prospects (the guys at the bottom of the food chain) are lacking the windmill logo, so they aren't allowed into the VIP rooms.Speaking of Rotterdam, the Flamin' Windmills have been retconned from street punks (some of them were black people) who used Uzis to all-white bikers who use big revolvers, and a brand-new mission takes place at their bar/HQ. One thing which was kept in is that they still enjoy watching strippers.Ivan (the clown gangster) doesn't appear at any point.There are no heavily armed Gas Mask Mooks and no dogs guarding the docks. Workers, cops, SWAT teams and the like populate the harbor instead.Boris doesn't use an escape limo and doesn't immediately activate the bomb with a 3-minute countdown. Instead, he threatens to detonate the bomb if he doesn't get a helicopter to escape in.You don't get to hijack the ship afterward, meaning 47 doesn't have to hurt the crew. There is still a ticking clock, but if you keep a low profile, you can finish your objectives with a minimum of bloodshed.Interestingly, the shootout with the Russian sailors can still occur if you allow the police to raid the boat as planned; the layout of the ship is almost exactly the same. Also, the Captain still dies (Boris shoots him, not you.) Boris undergoes and Adaptation Name Change from Arkadij "Boris" Jegorov to Boris Ivanovitch Deruzka. This could either be accounted for one of these names being an alias or 47 misremembering his name. "Traditions of the Trade":The mission takes place at night instead of during the day.The hotel is slightly-bigger despite having more closed-off rooms, and the dentist cabinet is bigger as well.Cut content includes the roulette table and the kitchen; Fritz doesn't gamble, and you can't escape out the back of the hotel this time. The Nazi sympathizer is gone, and he doesn't give you a SPAS-12 to kill the diplomats with. Instead, Diana leaves you the shotgun along with some "drop dead gorgeous roses" (classic Diana humor) to kill the bombers.The hotel is full of Hungarian cops and there aren't civilians walking everywhere this time around; the ground floor is closed since a murder has been committed in one of its wings. The Hong Kong missions play much the same, albeit at nighttime. There are cosmetic changes:The Cheung Chau fish restaurant is much bigger and decorated differently, and there are more ways to deal with the targets: sniping, poisoning food, and so on.Lee Hong's restaurant/HQ is more akin to a fortress and there's a ladder to get inside without having to use the gates. His private apartments are built on land and easily accessible at all times whereas in the original game they were built on pilotis and only accessible via the basement and Tunnel Network once 47 triggered the alarm.The brothel is a separate building with a bridge linking it to the restaurant instead of being situated on its upper floor. 47 doesn't need to bother with it unless the safe containing the jade figure is there: Lee Hong has the combination on his person, so there's no need to help the prostitute to get it.47 must take the jade statue with him instead of delivering it to the old shopkeeper (speaking of which, the herbal shop and shopkeeper don't appear).The bartender is a nervous wreck in this version of events. He will deny everything when 47 questions him, causing a Potty Emergency in the process. However, 47 can pocket some interesting trinkets after the bartender flees into the men's room.
 Hitman: Contracts (Video Game) / int_b2280b66
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_b2280b66
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_b2280b66
 Hitman: Contracts (Video Game) / int_b5049d76
type
Added Alliterative Appeal
 Hitman: Contracts (Video Game) / int_b5049d76
comment
Added Alliterative Appeal: "Asylum Aftermath", "The Bjarkhov Bomb", "Rendezvous in Rotterdam", and "Hunter and Hunted". "Traditions of the Trade", which is carried over from the original game.
 Hitman: Contracts (Video Game) / int_b5049d76
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_b5049d76
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_b5049d76
 Hitman: Contracts (Video Game) / int_b8198b96
type
Dead Man's Switch
 Hitman: Contracts (Video Game) / int_b8198b96
comment
Dead Man's Switch: Boris goes nuts (as usual) once he's surrounded and arms his nuclear device. Once the SWAT teams mop up the freighter, the voice on the radio will "initiate phase two", at which point Boris will shoot the skipper and make his threat: he's going to blow up the harbor unless he's allowed safe passage off the ship and a helicopter! The SWATs won't dare shoot him because they know what a detonator does. There are several ways to spoil his plan.
 Hitman: Contracts (Video Game) / int_b8198b96
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_b8198b96
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_b8198b96
 Hitman: Contracts (Video Game) / int_b956ebdd
type
Tron Lines
 Hitman: Contracts (Video Game) / int_b956ebdd
comment
Tron Lines: Ort-Meyer's lair is a standard Evil Windowless Lab #1, of the sort you would find in a Valve game. Just follow the fluorescent stripes to reach the exit.
 Hitman: Contracts (Video Game) / int_b956ebdd
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_b956ebdd
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_b956ebdd
 Hitman: Contracts (Video Game) / int_bb48f8ba
type
Timed Mission
 Hitman: Contracts (Video Game) / int_bb48f8ba
comment
Timed Mission: Before long, the cops will proceed to kill the asylum inmates, so don't stick around. In the remake, Boris is still in the process of purchasing a nuke. This time, however, the police are onto him and are preparing a raid on his cargo ship. This throws a wrench into 47's mission, as The Agency doesn't want Boris brought in alive. The "Rendezvous in Rotterdam" refers to a muckraking journalist who is bidding on Rutgert's incriminating photos. If he makes it to Rutgert's office before you do, it's game over.
 Hitman: Contracts (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_bb48f8ba
 Hitman: Contracts (Video Game) / int_bcb4f1f1
type
You Just Told Me
 Hitman: Contracts (Video Game) / int_bcb4f1f1
comment
You Just Told Me: The Wang Fou bar initiates a funny conversation in which 47 extracts the truth from the bartender by giving him nervous bowel syndrome.
 Hitman: Contracts (Video Game) / int_bcb4f1f1
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_bcb4f1f1
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_bcb4f1f1
 Hitman: Contracts (Video Game) / int_bd39588d
type
Desecrating the Dead
 Hitman: Contracts (Video Game) / int_bd39588d
comment
Desecrating the Dead: "Asylum Aftermath." As has already been mentioned, it's got this weird horror atmosphere going on: you've got patients wandering the lab, clones lying against walls that are smeared in blood, a patient monotonously chopping away at the body of a clone with a kitchen knife, etc. Malcolm doesn't join in the fun at the BDSM party; instead he spends all his time lurking on the mezzanine, dancing eerily in front of the dismembered body of his victim. 47 can also kill the slaughterhouse NPCs and hang their bodies on an overheard conveyor belt. Bon appetit.
 Hitman: Contracts (Video Game) / int_bd39588d
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_bd39588d
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_bd39588d
 Hitman: Contracts (Video Game) / int_bdc94cd9
type
Compressed Adaptation
 Hitman: Contracts (Video Game) / int_bdc94cd9
comment
Compressed Adaptation: The pair of missions in Rotterdam in Codename 47 have been combined into "Deadly Cargo" and shortened down. The first part of sticking a tracker onto the car carrying the nuke is actually optional this time around (though recommended, as you'll want to disarm the nuke so you can take Boris out without turning the harbour into a smoking crater) and actually dealing with Boris isn't the Marathon Level it was in the original game. The other Rotterdam mission in this game is only loosely connected due to Boris buying the nuke from the same gang 47 killed the leader of earlier.
 Hitman: Contracts (Video Game) / int_bdc94cd9
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_bdc94cd9
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_bdc94cd9
 Hitman: Contracts (Video Game) / int_bf020789
type
Developer's Room
 Hitman: Contracts (Video Game) / int_bf020789
comment
Developer's Room: In the lab adjacent to Ort-Meyer's organ farm (i.e. 47's "fathers"), there's another set of pods with the IOI producers' names engraved on them.
 Hitman: Contracts (Video Game) / int_bf020789
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_bf020789
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_bf020789
 Hitman: Contracts (Video Game) / int_c4caad92
type
Opium Den
 Hitman: Contracts (Video Game) / int_c4caad92
comment
Opium Den: The lawyer, Andrei, can be found vaping on a bed in the first floor of the slaughterhouse. (Wearing red was a bad choice, Counselor.) 47 can knock him and Campbell's whorea with the pipe.
 Hitman: Contracts (Video Game) / int_c4caad92
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_c4caad92
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_c4caad92
 Hitman: Contracts (Video Game) / int_c7aa57f5
type
Laxative Prank
 Hitman: Contracts (Video Game) / int_c7aa57f5
comment
Laxative Prank: In two levels (Lee Hong's place and the Siberian airbase), 47 can spike some soup with laxative to lure his targets to the bathroom.
 Hitman: Contracts (Video Game) / int_c7aa57f5
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_c7aa57f5
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_c7aa57f5
 Hitman: Contracts (Video Game) / int_ca87e3ec
type
No Name Given
 Hitman: Contracts (Video Game) / int_ca87e3ec
comment
No Name Given: In "Meat King's Party", the VIP is listed simply as "the girl". She is the only VIP whose death is scripted and unpreventable.
 Hitman: Contracts (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_ca87e3ec
 Hitman: Contracts (Video Game) / int_ccc73c34
type
Spooky Painting
 Hitman: Contracts (Video Game) / int_ccc73c34
comment
Spooky Painting: A recurring element in the Asylum is the portrait of a toddler wearing a three-piece suit. In the room where Alistair is chillaxing, there's a portrait over the fireplace. It will bleed if you shoot it.
 Hitman: Contracts (Video Game) / int_ccc73c34
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_ccc73c34
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_ccc73c34
 Hitman: Contracts (Video Game) / int_cfda0ecb
type
Escort Mission
 Hitman: Contracts (Video Game) / int_cfda0ecb
comment
Escort Mission: Subverted on two occasions. In "The Meat King's Party", 47 is tasked with rescuing or recovering his client's daughter. She's dead by the time he gets to her, so he has to bring back enough of her for a positive identification. In "Beldingford Manor", the man he's sent to rescue is a champion track runner, so all 47 needs to do is free him from his makeshift prison.
 Hitman: Contracts (Video Game) / int_cfda0ecb
featureApplicability
-0.3
 Hitman: Contracts (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_cfda0ecb
 Hitman: Contracts (Video Game) / int_d028e0da
type
An Arm and a Leg
 Hitman: Contracts (Video Game) / int_d028e0da
comment
An Arm and a Leg: In "The Meat King's Party", 47 fulfills his promise to track down his client's missing daughter. Or, what's left of her.
 Hitman: Contracts (Video Game) / int_d028e0da
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_d028e0da
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_d028e0da
 Hitman: Contracts (Video Game) / int_d24ed873
type
Developer's Foresight
 Hitman: Contracts (Video Game) / int_d24ed873
comment
Developer's Foresight: In "The Bjarkov Bomb", it's possible to kill both targets and sink the submarine at the same time. All you have to do is wait...and wait...and wait...and wait for Fabian to finish his meal, mosey over to the maintenance shaft, ride the slow-moving platform, walk upstairs to the commander's room, meet with Bjarkov, share a pint, walk back downstairs, get in a jeep, and drive all the way to the sub. Still, the fact he even does this shows a greater attention to detail than in previous games. Alternatively, 47 can snipe his targets after they're done joyriding around the base. Think you can prevent Boris from making his threat by preventing him from getting his nuke? If you take out the bikers delivering the bomb, the entire sequence speeds up: The SWAT team almost immediately assaults the ship, Boris bluffs the police into standing down anyway, and gets his escape chopper long before you have enough time to get anywhere near him.
 Hitman: Contracts (Video Game) / int_d24ed873
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_d24ed873
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_d24ed873
 Hitman: Contracts (Video Game) / int_d2566b32
type
Hunting the Most Dangerous Game
 Hitman: Contracts (Video Game) / int_d2566b32
comment
Hunting the Most Dangerous Game: One of your objectives in Beldingford Manor is to free a person being held captive for this purpose.
 Hitman: Contracts (Video Game) / int_d2566b32
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_d2566b32
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_d2566b32
 Hitman: Contracts (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Hitman: Contracts (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: Your first thought might be to reach for the rat poison while susguised as a Triad waiter. In Contracts, 47 has the added option of spiking the soup with laxative, which will pacify instead of kill... The fake-out when Bjarkhov goes to get a drink, then quickly turns around to give you a suspicious look after 47 declines a toast. If you try to wire him beforehand, he will see 47 approaching. A nice little way of IOI telling you not to be too hasty.
 Hitman: Contracts (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_d2c0e2ed
 Hitman: Contracts (Video Game) / int_d5f35258
type
Adventures in Comaland
 Hitman: Contracts (Video Game) / int_d5f35258
comment
Adventures in Comaland: We open on Mr. 47 in a hotel room with a bullet lodged in his liver. As he collapses, visions of his past work begin to cloud his head; this is where the majority of the game takes place.
 Hitman: Contracts (Video Game) / int_d5f35258
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_d5f35258
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_d5f35258
 Hitman: Contracts (Video Game) / int_d94a0b6
type
Unlockable Content
 Hitman: Contracts (Video Game) / int_d94a0b6
comment
Unlockable Content: The cool thing about SA ranks in Hitman: Contracts is that you're rewarded with silenced versions of the NPC weapons. So if you're craving a PGM sniper rifle, you needn't torture yourself trying to find an unsuppressed version. (If you're some kind of masochist, feel free to steal one from the Gendarme.) Not only do you keep the weapons collected from future missions, but once 47 has Lee Hong's keycard in hand, you can explore the locked areas of the sanitarium, including the room where Ort-Meyer keeps the bald, frozen clones of his compatriots for organ-harvesting. In the opening mission of the game, you can see an inmate on the other side of a locked door waltzing around with a minigun. Once you finish the game, it's possible to get into that room and take the minigun from him.
 Hitman: Contracts (Video Game) / int_d94a0b6
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_d94a0b6
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_d94a0b6
 Hitman: Contracts (Video Game) / int_da1c64ef
type
Lethal Joke Item
 Hitman: Contracts (Video Game) / int_da1c64ef
comment
Lethal Joke Item: In Contracts, you can get a cardboard tube (in homage to the Penny Arcade strip) which, when used properly, results in an instant kill on nearly any enemy. The weapon's description mentions that it was "crafted from the finest natural cardboard and honed to its maximum lethality", or "constructed from five-star ultra-dense musashi cardboard". Hitting an opponent with it sends them sailing in a nearly-flat trajectory, usually only stopping once they strike an obstacle. Ouch. And yes, it can be carried over in other missions. You win it by getting a Silent Assassin rating on the Training level, but since training mode can't be 'beaten' the only way to do that is to use the level skip cheat.
 Hitman: Contracts (Video Game) / int_da1c64ef
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_da1c64ef
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_da1c64ef
 Hitman: Contracts (Video Game) / int_da4300b9
type
Mayor Pain
 Hitman: Contracts (Video Game) / int_da4300b9
comment
Mayor Pain: The private investigator, Klaus Teller, was sent to steal back the incriminating photos from the bikers. He screwed the pooch royally, and now the client (a Mayoral candidate) wants him rubbed out, too.
 Hitman: Contracts (Video Game) / int_da4300b9
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_da4300b9
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_da4300b9
 Hitman: Contracts (Video Game) / int_db1ab4b1
type
Just a Stupid Accent
 Hitman: Contracts (Video Game) / int_db1ab4b1
comment
Just a Stupid Accent: The people in Rotterdam speak really bad Dutch, probably because Eidos could not get Dutch voice actors.
 Hitman: Contracts (Video Game) / int_db1ab4b1
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_db1ab4b1
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_db1ab4b1
 Hitman: Contracts (Video Game) / int_dc057cf3
type
Adaptation Name Change
 Hitman: Contracts (Video Game) / int_dc057cf3
comment
Boris undergoes and Adaptation Name Change from Arkadij "Boris" Jegorov to Boris Ivanovitch Deruzka. This could either be accounted for one of these names being an alias or 47 misremembering his name.
 Hitman: Contracts (Video Game) / int_dc057cf3
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_dc057cf3
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_dc057cf3
 Hitman: Contracts (Video Game) / int_dd608032
type
Hell Hotel
 Hitman: Contracts (Video Game) / int_dd608032
comment
Hell Hotel: Remember that in the previous game, 47 was convinced he would go to Hell, both due to his bloody past and because believes he lacks a human soul due to being a clone. When signing in at the hotel reception, one of the rooms on the signature pad is listed as 666, even though the hotel only has around 310 rooms. Agent 47, Ghostbuster. In the northeast corner of the Hotel Gallard, a ghost can be found floating in the hallways of the restricted wing. It is assumed that this is the spirit of the deceased guest, whose corpse can be found in one of the nearby rooms. You may also see it while looking at a mirror in POV mode (it even waves at you). With a little luck and patience, 47 can 'kill' the ghost (er, again) and blood will spatter on the walls. You can also fiber wire the spook and drag it around like an actual body, and cops will even treat it as a dead civilian. Weird. The neon sign outside of the French hotel is burnt out, leaving only the letters "H", "E", and "L" in red.
 Hitman: Contracts (Video Game) / int_dd608032
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_dd608032
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_dd608032
 Hitman: Contracts (Video Game) / int_de414a38
type
Bad Guys Play Pool
 Hitman: Contracts (Video Game) / int_de414a38
comment
Bad Guys Play Pool: The pool cue makes its debut as a melee weapon. You'll find one inside Beldingford Manor and the biker bar.
 Hitman: Contracts (Video Game) / int_de414a38
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_de414a38
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_de414a38
 Hitman: Contracts (Video Game) / int_de9047ac
type
Gambit Pileup
 Hitman: Contracts (Video Game) / int_de9047ac
comment
Gambit Pileup: Just like in C47, Boris has set up a purchase with a biker syndicate you've already encountered. The bikers are making a pit stop at a bar (The Dirty Rabbit, which appears in both games) before they deliver the warhead to Boris in a car. The problem is that the Rotterdam police are fully aware of Boris' plans and are about to seize his freighter. The client (Ort-Meyer) can't allow this to happen, so you'll have to kill Boris before the police slap cuffs on him. Making your job harder are the police blockades: the workers have all gone home early and the harbor is under lockdown. As a result, most outfits are useless in the SWAT-occupied areas. Also, Boris is in possession of a nuclear explosive. Shortly after they storm the freighter, he arms the bomb to force them to comply with his demands. What's interesting about this mission is that 47 can influence how it all plays out.
 Hitman: Contracts (Video Game) / int_de9047ac
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_de9047ac
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_de9047ac
 Hitman: Contracts (Video Game) / int_df3b7b8
type
Delayed Explosion
 Hitman: Contracts (Video Game) / int_df3b7b8
comment
Delayed Explosion: "Beldingford Manor". For the pyromaniacs out there, there's a jug of petrol sitting by the jeep as well as another in the servant's quarters. It can be made to explode when placed near a flame—a chimney, perhaps? Alistair and his guest won't know what hit them.
 Hitman: Contracts (Video Game) / int_df3b7b8
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_df3b7b8
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_df3b7b8
 Hitman: Contracts (Video Game) / int_dfc36a26
type
Dashingly Dapper Derby
 Hitman: Contracts (Video Game) / int_dfc36a26
comment
Dashingly Dapper Derby: The reporter in Rotterdam definitely sticks out: A pinstriped suit, bowler hat, and bright red corsage. It looks comically out-of-place in the biker bar.
 Hitman: Contracts (Video Game) / int_dfc36a26
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_dfc36a26
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_dfc36a26
 Hitman: Contracts (Video Game) / int_e0c470a1
type
The Fourth Wall Will Not Protect You
 Hitman: Contracts (Video Game) / int_e0c470a1
comment
The Fourth Wall Will Not Protect You: As the story begins we see a television screen with a ballistics expert named Donna Davis explaining the operation of a standard handgun in a demonstration. As the bullet in the cutscene leaves the gun there is a sharp BANG and a woman screaming as the television screen goes static.
 Hitman: Contracts (Video Game) / int_e0c470a1
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_e0c470a1
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_e0c470a1
 Hitman: Contracts (Video Game) / int_e390612a
type
Hollywood Satanism
 Hitman: Contracts (Video Game) / int_e390612a
comment
Hollywood Satanism: "Meat King's Party". Bear in mind the same mission features a stylish yet highly-illegal underground opium party, full of seedy guests in horned masks and gimp suits. It's astonishing how Contracts didn't get slapped with the dreaded 18+ tag in the UK.
 Hitman: Contracts (Video Game) / int_e390612a
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_e390612a
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_e390612a
 Hitman: Contracts (Video Game) / int_e4c91c25
type
Press Start to Game Over
 Hitman: Contracts (Video Game) / int_e4c91c25
comment
Press Start to Game Over: The absolute instant the final mission starts. The SWAT raid every single room and then barricade each exit after they're done so you can't hide, nor can you exit somewhere peacefully.
 Hitman: Contracts (Video Game) / int_e4c91c25
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_e4c91c25
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_e4c91c25
 Hitman: Contracts (Video Game) / int_ecbf37ff
type
Disposable Sex Worker
 Hitman: Contracts (Video Game) / int_ecbf37ff
comment
Disposable Sex Worker: Implied. Among the corpses in the basement in "Rendezvous In Rotterdam" is a dead woman wearing very little. There's also nothing stopping 47 from killing the hooker in "Deadly Cargo" if the player doesn't care about their rating. Potentially can happen to Mei Ling as well in "Lee Hong Assassination". Since she isn't as nimble as 47 at jumping across balconies, she can fall to her death if 47 doesn't catch her. She can also die if the player decides to turn the mission into a shootout or just kills her just because.
 Hitman: Contracts (Video Game) / int_ecbf37ff
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_ecbf37ff
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_ecbf37ff
 Hitman: Contracts (Video Game) / int_efbd4c52
type
All Bikers are Hells Angels
 Hitman: Contracts (Video Game) / int_efbd4c52
comment
All Bikers are Hells Angels: There's loads of amusing, biker-y stuff to do in Rotterdam. The gang itself is Dutch, as many American biker gangs have spread their membership into Europe. In "Rendezvous", you can spot a few Confederate flags on walls, and the room with the pole dancers is playing Clutch.
 Hitman: Contracts (Video Game) / int_efbd4c52
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_efbd4c52
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_efbd4c52
 Hitman: Contracts (Video Game) / int_f0089082
type
Early-Bird Cameo
 Hitman: Contracts (Video Game) / int_f0089082
comment
Early-Bird Cameo: "Hunter and Hunted" lists two of your targets (the tenor and the ambassador) as already hit. These guys will be revisited in Blood Money, though the tenor is listed under a different name here. The "Horror" Music used in the Asylum/Meat King's party has a brief snippet of Blood Money's alert music.
 Hitman: Contracts (Video Game) / int_f0089082
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_f0089082
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_f0089082
 Hitman: Contracts (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Hitman: Contracts (Video Game) / int_f87c42d4
comment
Potentially can happen to Mei Ling as well in "Lee Hong Assassination". Since she isn't as nimble as 47 at jumping across balconies, she can fall to her death if 47 doesn't catch her. She can also die if the player decides to turn the mission into a shootout or just kills her just because.
 Hitman: Contracts (Video Game) / int_f87c42d4
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_f87c42d4
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_f87c42d4
 Hitman: Contracts (Video Game) / int_f9e16ef
type
Distressed Dude
 Hitman: Contracts (Video Game) / int_f9e16ef
comment
Distressed Dude: Giles, a nobleman who's being held captive by the Beldingfords. When all's said and done, the kid will run back home without incident, so there isn't any need to protect him from gunfire.
 Hitman: Contracts (Video Game) / int_f9e16ef
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_f9e16ef
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_f9e16ef
 Hitman: Contracts (Video Game) / int_name
type
ItemName
 Hitman: Contracts (Video Game) / int_name
comment
 Hitman: Contracts (Video Game) / int_name
featureApplicability
1.0
 Hitman: Contracts (Video Game) / int_name
featureConfidence
1.0
 Hitman: Contracts (Video Game)
hasFeature
Hitman: Contracts (Video Game) / int_name
 Hitman: Contracts (Video Game) / int_name
itemName
Hitman: Contracts (Video Game)

The following is a list of statements referring to the current page from other pages.

 Hitman: Contracts (Video Game)
hasFeature
Already Done for You / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Amoral Attorney / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Apathetic Citizens / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Back-Alley Doctor / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Bad Guys Play Pool / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Black-Tie Infiltration / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Bling-Bling-BANG! / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Chaos Architecture / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Confronting Your Imposter / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Coolest Club Ever / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Dead Man's Switch / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Death by Secret Identity / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Death's Hourglass / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Electric Torture / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Fever Dream Episode / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Hell Hotel / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Heroic Second Wind / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Hooks and Crooks / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Inopportune Impersonation Failure / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Jabba Table Manners / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Ladder Physics / int_957013e7
 Hitman: Contracts (Video Game)
hasFeature
Laxative Prank / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Little Useless Gun / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Mental Story / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Metal Detector Checkpoint / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Mistaken For Destitute / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Nerf Arm / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Nostalgia Level / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Not My Driver / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Off on a Technicality / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Opium Den / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Perfect Poison / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Pillow Silencer / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Sickening Slaughterhouse / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Simple Rescue Mechanic / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Sniping Mission / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Stealth-Based Game / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Video Game Remake / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Video Games of 2000-2004 / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Violation of Common Sense / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Vorpal Pillow / int_a1354807
 Hitman: Contracts (Video Game)
hasFeature
Whole Episode Flashback / int_a1354807
 HitmanContracts
sameAs
Hitman: Contracts (Video Game)