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Homeworld (Video Game)

 Homeworld (Video Game)
type
TVTItem
 Homeworld (Video Game)
label
Homeworld (Video Game)
 Homeworld (Video Game)
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Homeworld
 Homeworld (Video Game)
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A Real-Time Strategy game created by Relic Entertainment in 1999. It was a groundbreaking title, as it was the first RTS franchise to allow fully realized 3-D movement. The game takes place entirely in space, and all units are spacecraft.Kharak, a desert planet in some distant galaxy (more specifically a replica of the M51 galaxy), is home to a fractionated race of formerly nomadic people, who have just recently begun to build a modern society with the beginnings of sublight space travel. The discovery of the Guidestone confirms that they are not native to their planet. The ship they create for their return to Hiigara, the Mothership, is a self-contained factory ship, able to produce anything it might need on the journey, and it has a cargo bay large enough for over half a million cryonically preserved colonists. The game opens as the ship is to undergo its first hyperspace jump, to the edge of the system and back. Though it is a triumph of engineering, it is also merely the first step in a long, treacherous journey to the center of the galaxy, where the Kharaki discover the presence of an oppressive galaxy-spanning empire, the Taiidan, who will stop at nothing to prevent our plucky player characters from reclaiming their homeworld...The game drops players straight into a David vs. Goliath story starring the Mothership, which — (First-Episode Spoiler) one Doomed Hometown later — is the Last of Their Kind. The Video Game Caring Potential of shepherding this freighted marvel across the galaxy is underlined by the game's persistent fleet mechanics; what you have at the end of this mission is what you have when you start the next one. Additionally, the player is able to augment their fleet by stealing enemy ships, many of which cannot be built by the Mothership, creating a very visual picture of their success — and, when any such ship is lost, failure — as a fleet commander.The game on release suffered Critical Dissonance. The slow pace, 3D mechanics and tricky interface did not endear it to the RTS community, who at the time were in the early stages of a long reign for the king of the fast-paced RTS, StarCraft. Though it lacked comparable staying power, the game became a Cult Classic thank to its extremely pretty visuals that do stand the test of time and were remarkable for 1999, the haunting soundtrack and voice acting a level above the usual for video games at the time, a great story and gameplay that rewarded patience.Two sequels were released in the series:
 Homeworld (Video Game)
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2024-03-10T12:00:23Z
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2024-03-10T12:00:24Z
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 Homeworld (Video Game) / int_11d38820
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Big Dumb Object
 Homeworld (Video Game) / int_11d38820
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Big Dumb Object: The megaliths (huge map structures and background wrecks) return once again.
 Homeworld (Video Game) / int_11d38820
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The Artifact
 Homeworld (Video Game) / int_13d7a65e
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The Artifact: In Homeworld Remastered, strike craft and corvettes do not require fuel. However, Kadeshi swarmers are artificially beholden to fuel mechanics to retain their in-universe Achilles' Heel.
 Homeworld (Video Game) / int_13d7a65e
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 Homeworld (Video Game) / int_160cc6f
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Cutscene
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Cutscene: HW1 has both in-engine cutscenes during the missions and hand-drawn animations between each mission. The original has a sketchy, comic-like art style, while the Remaster uses a more refined, painted look.
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 Homeworld (Video Game) / int_17ce80aa
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All There in the Manual
 Homeworld (Video Game) / int_17ce80aa
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All There in the Manual: All three game manuals, the first game and Cataclysm's especially, contained pages upon pages of extracts, setting information, stories, and general 'fluff' content to add to what was already quite well presented in-game. HW2 was annoying in that elements of backstory and plot developments since the previous games, all necessary to understanding of the plot, were not in the manual but instead in the strategy guide. This includes the core concepts the story was based around, which were never explained in the manual or the game itself (like how the Kushan actually brought their exile on themselves by being a bunch of Jerk Asses with their new hyperspace core, or just what the heck Sajuuk was supposed to be in the first place). Oddly enough this does not apply to the Vaygr themselves, who get most of what little exposition they receive in the opening cutscene. Deserts of Kharak includes a very thorough "Expedition Guide" which includes greater details on friendly and enemy units, as well as a timeline and other deep setting information such as technological progression and details about the various "kiith" clans present on Kharak.
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Gone Horribly Right
 Homeworld (Video Game) / int_1994ba0b
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Gone Horribly Right: Mission 12 is eventually revealed to be this happening to the Taiidan: they had ambushed the last high-ranking officer supporting the Taiidan Rebellion and blocked him with an array of gravity field projectors that would keep him from jumping away as well as dragging out of hyperspace and out of position any Rebel trying to save him... Unfortunately, the trap also catches the far more powerful Mothership Fleet, which proceeds to smash the jammers, and the Rebel leader escapes with them.
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LongLostSibling
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Long Lost Sibling: The Kadeshi are the descendants of the same people as the Kushan. Which you learn only after you wipe them (or most of them) out. It is suggested that every single one of the current factions/races are descended from the vast, scattered crew of the massive Progenitor craft which also contained the Oracle and the two Gatekeepers.
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The Virus
 Homeworld (Video Game) / int_1c7555f1
comment
The Virus: A sentient bio-mechanical Grey Goo-like organism capable of consuming and converting both people and technology into extensions of itself. According to in-game lore, it is apparently an extra-galactic creature that exists in hyperspace and infected the Naggarok as it passed through a patch of it at random.
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 Homeworld (Video Game) / int_1c9e9215
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Locked Out of the Fight
 Homeworld (Video Game) / int_1c9e9215
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Locked Out of the Fight: The main role of the Ramming Frigate is to push out the enemy ships out of the battle, buying time for the Somtaaw fleet to eliminate the rest of opposition before the rammed enemy ships can rejoin.
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Cold Equation
 Homeworld (Video Game) / int_1ce428b5
comment
Cold Equation: When the Kuun-Lann is being overtaken by the yet-unidentified Beast, the captain quickly accepts the dying research directior's pleading to jettison the infected modules from the mothership, dooming everyone down there but saving the Kuun-Lann. The player is treated to the continuing screams of the crew as the modules careen into the void. Unlike other Homeworld titles, the player may manually launch the hyperdrive to immediately depart with the mothership and all other hyperspace-capable craft, which will leave behind every ship that couldn't get to a hangar in time. More than once, the Kuun-Lann will be threatened by an insurmountable enemy assault when the order is given to enter hyperspace, forcing the player to choose between escaping quickly or risking the mothership's safety by waiting for everyone to regroup.
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Ominous Latin Chanting
 Homeworld (Video Game) / int_1fdaf8ff
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Ominous Latin Chanting: Featured in the battle theme that plays during the encounters with the Progenitor Keepers.
 Homeworld (Video Game) / int_1fdaf8ff
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Not Playing Fair With Resources
 Homeworld (Video Game) / int_240a3d9b
comment
Not Playing Fair With Resources: In the third mission, the Vaygr have unlimited money and are not relying on a resourcing operation, since you can (by manipulating map triggers) bust it up long before the enemy actually arrives, and still not dent their infinite stream of attacks. To a lesser extent, the Vaygr in any given mission do not actually seem to need their resourcing operations, but in the interest of fair play they will not build more ships if you stifle it. Instead they will build wave after wave of resource collectors to act like they're playing nice.
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 Homeworld (Video Game) / int_2410cc23
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The Time of Myths
 Homeworld (Video Game) / int_2410cc23
comment
The Time of Myths/Shrouded in Myth : The game opens with the following words:
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Earth That Was
 Homeworld (Video Game) / int_254a6a7d
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Earth That Was: Hiigara, the eponymous homeworld. The plot of the first game is all about getting back to Hiigara, which is found in more-or-less pristine condition. Cataclysm and HW2 are all about protecting Hiigara after it's been reclaimed.
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 Homeworld (Video Game) / int_263bb4ec
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Wave-Motion Gun
 Homeworld (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: Cataclysm's Siege Cannon, which has ungodly range, one-shots most ships over a wide area-of-effect, is spinal mounted to the Command Ship, and capable of devastating one's own fleet if not carefully used. (Yes, you can accidentally blow up your own fleet if one of your ships is in the projectile's line of fire, it's difficult but possible.) And then Homeworld 2 rolls in with the Progenitor Dreadnaught, Sajuuk, and the Vaygr Battlecruiser, which remarkably does resemble Yamato from Space Battleship Yamato. Honorable mention goes to the ion cannon, the primary anti-capital weapon. The smallest ship that can carry it is a frigate, and in that case the entire ship is built around it. Cataclysm's multi-beam frigate, well... those are something else entirely.
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Hufflepuff House
 Homeworld (Video Game) / int_27b83210
comment
Hufflepuff House: There are six major Kiith in HW1, but only S'jet is mentioned in game. Somtaaw, the house you work for in Cataclysm, is mentioned only once, offhand, in the manual to the first game. The manual for Cataclysm establishes that they were in fact hugely important to the Homeworld campaign: they were piloting the resource collectors, and the Deserts of Kharak Expedition Guide explains that Somtaaw designed and operates the terrestrial collectors as well. In the early stages of Cataclysm you're still this, providing minor assistance in a battle way above your power level and then being subcontracted to repair a damaged destroyer.
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Bag of Spilling
 Homeworld (Video Game) / int_28104b90
comment
Bag of Spilling: Over the course of Cataclysm, the Somtaaw receive some very useful technology and applied it to several units, but in HW2 there is no evidence that these technologies were ever retained and improved—but this could be due to the Somtaaw hoarding their discoveries. The manual for Cataclysm even mentions that Kiith Somtaaw isn't using most of the awesome technology the Hiigarans gained in the first game because they can't afford the licensing fees for it. In Homeworld 2 there's really no good reason for you not to be able to build everything in the fleet from the first mission, they apparently just forgot to put the plans for their ships on the flagship that's supposed to build them. Unlike the previous games these are not new technologies, you just can't have them.
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 Homeworld (Video Game) / int_28c502f6
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Tactical Rock–Paper–Scissors
 Homeworld (Video Game) / int_28c502f6
comment
Tactical Rock–Paper–Scissors: Certain units will get bonuses attacking certain unit types; bombers inflict bonus damage against capital ships, flak shells do minimal damage against frigates but devastate fighter and gunship squadrons, and so on. Unlike the first game, where most units except a few are simply pallette swaps or reskins of each other, the Vaygr have their own tactical rock-paper-scissors mechanics in their fleet makeup. While Hiigarans operate on the understandable assumption of "bigger ships usually outgun smaller ones" (such as making Corvettes and Frigates good against Fighters), the Vaygr inverts this by having dedicated Corvette-killer Fighters, and even Anti Capital-Ship Corvettes.
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DeathInAllDirections
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Death In All Directions: The basic design philosophy behind the Somtaaw's Multi-Beam Frigate, which mounts four small but rapid firing ion cannon turrets. Each is capable of independently tracking a unique target, two of which can be on either flank of the frigate. Sending three or four of them barreling into a fleet is a magnificent spectacle.
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Beam Spam
 Homeworld (Video Game) / int_2a542c7d
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Honorable mention goes to the ion cannon, the primary anti-capital weapon. The smallest ship that can carry it is a frigate, and in that case the entire ship is built around it. Cataclysm's multi-beam frigate, well... those are something else entirely.
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More Dakka
 Homeworld (Video Game) / int_2b706ca
comment
More Dakka: Multi-Gun corvettes. Designed to chew up bombers and fighters. Six rapid-firing turreted railguns.
 Homeworld (Video Game) / int_2b706ca
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Awesome, but Impractical
 Homeworld (Video Game) / int_2bdae2ae
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Awesome, but Impractical: Arguably the Missile upgrade for the Acolytes is this. It lets them do a good amount of burst damage, but they only get 2 missiles before needing to dock to reload them and, if you use Acolytes in large groups, there's a good chance the missiles will hit other Acolytes as they're being launched. The Repulsor upgrade for the Somtaaw Dreadnought is arguably this. While it allows the ship to push away enemies that get too close to it, the dome of the Repulsor module also gets in the way of one of the Dreadnought's Ion Cannons, meaning it can't fire both of them at a target that's directly in front of it. As such, during the campaign, the upgrade is often skipped because of the drawback. The Siege Cannon is easily the most destructive weapon Kiith Somtaaw has at their disposal, capable of dealing massive damage in a huge area. However, it takes a long time for the lumbering Kuun-Lan to get a proper angle, requires a charge-up, and cannot be used up close without catching the Kuun-Lan in the blast. Adding onto this is that if the projectile collides with anything, such as a fighter or Sentinel, it'll explode prematurely and will likely destroy the command ship. The first time the Kuun-Lan fires it, it fries the cannon's power conduits (and doesn't even destroy the Beast Mothership), requiring Kiith Somtaaw to get help from the Bentusi to fix it.
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 Homeworld (Video Game) / int_2f253c94
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Glass Cannon
 Homeworld (Video Game) / int_2f253c94
comment
Glass Cannon: Sajuuk has a powerful main cannon with an absurdly long range, along with potent point-defense turrets. Unfortunately it has nowhere near as many hitpoints as one would expect a ship of that size to have, and can quickly be destroyed if caught at close range.
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Invisible Wall
 Homeworld (Video Game) / int_2f755152
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Invisible Wall Attempting to wander off from the map is quite impossible.
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 Homeworld (Video Game) / int_3114c1e5
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Ramming Always Works
 Homeworld (Video Game) / int_3114c1e5
comment
Ramming Always Works: In HW1, a common multiplayer tactic involved ramming the enemy mothership with one's own mothership. Certain ships are even designed to exploit Collision Damage with a "kamikaze" attack mode—the small portion of the rebels in the last mission of the game, for example, will head directly for the Imperial Flagship and ram it in order to help take down its monstrously high health bar. In Cataclysm, two ships in particular are only able to attack kamikaze-style, most notably the Somtaaw Ramming Frigate, which is Exactly What It Says on the Tin. Having said that, the point of the Ramming Frigate is to push its target out of battle; any damage done by the collision is almost incidental. HW2: When Makaan's flagship in the second to last mission is heavily damaged, it will launch waves of fighters which will smash themselves into your ships. This is unusual since Homeworld 2 doesn't allow for kamikaze attacks in normal gameplay, unlike the first Homeworld. In any case the kamikaze fighters can do a lot of damage, but usually when you get to this point you'll have swarms of friendly fighters that can shoot them down without much trouble.
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Wetware CPU
 Homeworld (Video Game) / int_31efcb4a
comment
Wet Ware CPU: The Mothership and Bentusi tradeships are effectively city-ships run by people/a person (such as Karan S'jet) plugged in, with such ships often being described as extensions of/replacements for one's own body. The Bentusi seem to consider this a stage in a civilisation's development and collectively refer to races that have achieved this feat as "The Unbound".
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After the End
 Homeworld (Video Game) / int_334e48a1
comment
After the End: The player's fleet continues on to Hiigara mainly because The Empire eradicated Kharak, their homeworld-in-exile, on the basis of a treaty banning the Kharaki from possessing hyperdrive technology.
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Converging-Stream Weapon
 Homeworld (Video Game) / int_347fd07d
comment
Converging-Stream Weapon: The Progenitor Phased Cannon Array (as well as its bigger brother, the Sajuuk Main Gun), possibly works this way: it is seen firing a number of normal-power ion beams from the dozen muzzles in its bow, which quickly combine into a single, insanely powerful blast.
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Command & Conquer Economy
 Homeworld (Video Game) / int_3556ccfc
comment
Command & Conquer Economy: The player is the commander of a military fleet whose centerpiece is a massive construction ship.
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Hold Your Hippogriffs
 Homeworld (Video Game) / int_3722d66c
comment
Hold Your Hippogriffs: All over the place in Cataclysm. Some are reasonable, some are quite grating. "Join the kiith!" is used at one point by Kuun-Lan's Fleet Command to express (disparaging) sympathy toward the Bentusi when the latter says they're afraid, in place of "join the club."
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 Homeworld (Video Game) / int_393a1e86
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But What About the Astronauts?
 Homeworld (Video Game) / int_393a1e86
comment
But What About the Astronauts?: The Mothership fleet was away on its maiden voyage while The Empire burned Kharak, turning the crew and some rescued cryogenic trays into the last remnants of their entire culture.
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Protection Mission
 Homeworld (Video Game) / int_3ca55d2e
comment
Protection Mission: Done in several missions of HW1 with the Mothership, and again in HW2 with various allied targets.
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Letter Motif
 Homeworld (Video Game) / int_3d134824
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Letter Motif: Kharak. Kushan. Karan. Kadeshi.
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Units Not to Scale
 Homeworld (Video Game) / int_3d4f0586
comment
Units Not to Scale: Large ships and motherships are not large enough, while small ships like fighters are too large. This is necessary for gameplay purposes, because if ships were shown at their true scale it would be impossible to control capital ships and fighters at the same time. It's possible to disable the scaling for a more realistic picture.
 Homeworld (Video Game) / int_3d4f0586
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1.0
 Homeworld (Video Game) / int_3d4f0586
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_3d4f0586
 Homeworld (Video Game) / int_3f71b00e
type
Point Defenseless
 Homeworld (Video Game) / int_3f71b00e
comment
Some vessels invert this progression, as well: Bombers and Minelayers are typically effective against any capital vessel that does not specialise against strike craft (and as such is Point Defenseless); Ion Cannon Frigates are artillery units capable of melting through destroyer, cruiser and even mothership armour at a frightening pace and the Missile Destroyer, while less adept at destroying frigates, devours entire wings of strike craft in record time, with only Scouts deploying afterburners able to outrun its missiles.
 Homeworld (Video Game) / int_3f71b00e
featureApplicability
1.0
 Homeworld (Video Game) / int_3f71b00e
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_3f71b00e
 Homeworld (Video Game) / int_40680cf6
type
Stupidity Is the Only Option
 Homeworld (Video Game) / int_40680cf6
comment
Stupidity Is the Only Option Prime example is where you must to send your science vessel to investigate the jettisoned part of your ship, but are not allowed to do it without sending a specific (large) number of fighter escorts. Once you do, the science vessel and all those escorts are immediately infected and attack you, unless you immediately hit "dock" for your fighters as the cutscene begins, allowing you to keep your fighters. Later, during a fight with the Turanic Raiders, a friendly ship appears out of nowhere and contacts the Kuun-Lan with this message: "Attention Kuun-Lan. This is the... Caal-Shto. We have arrived with reinforcements from Hiigara... Come to us." The odd hesitation and clearly sinister tone in that last sentence is dripping with the potential for horror, but Fleet Command doesn't catch on until the Raiders send a group to investigate the 'reinforcements' and get themselves assimilated. Fortunately, this is only an in-story case of the trope, and you're allowed to keep your fleet right where they are until you have a plan for dealing with the Beast's arrival.
 Homeworld (Video Game) / int_40680cf6
featureApplicability
1.0
 Homeworld (Video Game) / int_40680cf6
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_40680cf6
 Homeworld (Video Game) / int_40bb59d0
type
Blatant Lies
 Homeworld (Video Game) / int_40bb59d0
comment
Blatant Lies: The Beast incorporates deception into its overall strategy of eating everything, including strategic lies to win over potential threats like the Imperialist Taiidani. It's not a terribly good liar, though, as the Beast's seething malice almost instantly shines through. At its most desperate the Beast will bait its victims emotionally; in the final battle, when the tide turns against the Beast the Naggarok will claim it can reconstitute the people it has consumed. Somtaaw Fleet Command doesn't even dignify the offer with a response.
 Homeworld (Video Game) / int_40bb59d0
featureApplicability
1.0
 Homeworld (Video Game) / int_40bb59d0
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_40bb59d0
 Homeworld (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Homeworld (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: A defining example of this trope, and played depressingly straight through the Bentusi's mournful narration. The Kushan have prevailed in their struggle against the Taiidan, killing the mad Emperor and finally reclaiming their long-lost world, with the blessing of most of the galaxy. However, three hundred million people back on Kharak never got to savor this accomplishment to which they had dedicated their entire existence, all of them wiped out by the Emperor in a brutal genocide. The Kushan must rebuild their civilization from the ground up, with less than a million having made landfall from aboard the Mothership, and as later material explains those colonists who woke up to learn that their loved ones all died on Kharak did not take well to the news at all. However, the millions who were lost in the war to see this dream realized ultimately did not die in vain.
 Homeworld (Video Game) / int_40cc0c7e
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1.0
 Homeworld (Video Game) / int_40cc0c7e
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_40cc0c7e
 Homeworld (Video Game) / int_4108bb3e
type
Doomed Hometown
 Homeworld (Video Game) / int_4108bb3e
comment
Doomed Hometown: Your home planet (along with about 300 million people) is destroyed right at the beginning.
 Homeworld (Video Game) / int_4108bb3e
featureApplicability
1.0
 Homeworld (Video Game) / int_4108bb3e
featureConfidence
1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_4108bb3e
 Homeworld (Video Game) / int_41dd77d
type
Zerg Rush
 Homeworld (Video Game) / int_41dd77d
comment
Zerg Rush: In one mission, you have to rescue a guy from a space station. If you have a decent or full-sized fleet, expect to see a wave of fighters so huge that it probably outnumbers every fighter you've built in the game combined.
 Homeworld (Video Game) / int_41dd77d
featureApplicability
1.0
 Homeworld (Video Game) / int_41dd77d
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_41dd77d
 Homeworld (Video Game) / int_42d9daf9
type
No Fair Cheating
 Homeworld (Video Game) / int_42d9daf9
comment
No Fair Cheating: The games detect cheating in multiplayer and label the offending player.
 Homeworld (Video Game) / int_42d9daf9
featureApplicability
1.0
 Homeworld (Video Game) / int_42d9daf9
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_42d9daf9
 Homeworld (Video Game) / int_4378c556
type
Loose Canon
 Homeworld (Video Game) / int_4378c556
comment
Loose Canon: Homeworld 2 never directly contradicts the events of Cataclysm, but the events are never referenced either and the Hiigaran fleet lacks useful technologies the Somtaaw developed there. Even 1 and 2 require a bit of Broad Strokes to fit together into a cohesive timeline.
 Homeworld (Video Game) / int_4378c556
featureApplicability
1.0
 Homeworld (Video Game) / int_4378c556
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1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_4378c556
 Homeworld (Video Game) / int_441bd048
type
Patient Zero
 Homeworld (Video Game) / int_441bd048
comment
Patient Zero: The Beast infection started when an alien vessal named the Naggarok picked it up and was infected in hyperspace then dropped out of hyperspace in the Homeworld galaxy. A late mission involves sending a stealthy scout to acquire a sample of the Naggarok's biomass, so it can be analyzed and used to perfect Somtaaw's anti-Beast energy weapon.
 Homeworld (Video Game) / int_441bd048
featureApplicability
1.0
 Homeworld (Video Game) / int_441bd048
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_441bd048
 Homeworld (Video Game) / int_480c69ba
type
Infinity -1 Sword
 Homeworld (Video Game) / int_480c69ba
comment
Infinity -1 Sword: While capturing enemy Heavy Cruisers and Destroyers will result in a Disc-One Nuke, they become essentially obsolete when you gain the ability to build your own Destroyers and Dreadnoughts. While the older capital ships can field more raw firepower than the ones you can build, they also lack the capability to be upgraded... meaning that they lose their firepower advantage over time, they do not have the ability to self-repair, and they can be turned against you with infection beams.
 Homeworld (Video Game) / int_480c69ba
featureApplicability
1.0
 Homeworld (Video Game) / int_480c69ba
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1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_480c69ba
 Homeworld (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Homeworld (Video Game) / int_485eb589
comment
Sealed Evil in a Can: The first contact with The Beast is made by the Somtaaw, who pick up a pod drifting in space, "A pod that contained a tiny portion of The Beast...".
 Homeworld (Video Game) / int_485eb589
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1.0
 Homeworld (Video Game) / int_485eb589
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 Homeworld (Video Game)
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Homeworld (Video Game) / int_485eb589
 Homeworld (Video Game) / int_4910eb39
type
Distant Sequel
 Homeworld (Video Game) / int_4910eb39
comment
Distant Sequel: Homeworld 1, 2 and 3 are each seperated by an interim of one-hundred years.
 Homeworld (Video Game) / int_4910eb39
featureApplicability
1.0
 Homeworld (Video Game) / int_4910eb39
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_4910eb39
 Homeworld (Video Game) / int_4987746e
type
Ridiculously Fast Construction
 Homeworld (Video Game) / int_4987746e
comment
Ridiculously Fast Construction: Being able to construct a colossal, fully-stocked warship from scratch within minutes is impressive. The fluff regarding missile destroyers even points out the impracticality of such a ship without the ability to construct missiles onboard extremely fast (like 1 missile every 3 seconds). To put things into perspective; the two Explorer-class Command Ships seen in Cataclysm took only 35 days to be built by the upgraded Mothership shipyard.
 Homeworld (Video Game) / int_4987746e
featureApplicability
1.0
 Homeworld (Video Game) / int_4987746e
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1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_4987746e
 Homeworld (Video Game) / int_49d59be9
type
Scenery Porn
 Homeworld (Video Game) / int_49d59be9
comment
Scenery Porn: Arguably the first game to successfully bring this IN SPACE!. All the backgrounds were just gradients between low-resolution grid points. Somehow they managed the most beautiful sky(space?)boxes as of yet seen while having an extremely limited method of creating them. Even the mission that took place inside a partially constructed Dyson Sphere was made the same way. The Karos Graveyard (pictured in the Image Links tab) features mind-bogglingly huge pieces of hull drifting in the background. The size of the ships, stations or even Dyson spheres these would have been attached to are almost impossible to imagine. The Remastered versions take this up to eleven with all of the visual enhancements.
 Homeworld (Video Game) / int_49d59be9
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1.0
 Homeworld (Video Game) / int_49d59be9
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_49d59be9
 Homeworld (Video Game) / int_4ccfdd0d
type
Checkpoint
 Homeworld (Video Game) / int_4ccfdd0d
comment
Checkpoint: HW1 automatically saves at the beginning of each level. HW2 auto-saves almost every time something interesting happens.
 Homeworld (Video Game) / int_4ccfdd0d
featureApplicability
1.0
 Homeworld (Video Game) / int_4ccfdd0d
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_4ccfdd0d
 Homeworld (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Homeworld (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: If you max out your fleet, you've almost guaranteed that you will lose certain missions. If the mission requires you to protect anything but yourself, you've basically failed. It is possible to win, but unlikely as hell. This is because...
 Homeworld (Video Game) / int_5049f19d
featureApplicability
1.0
 Homeworld (Video Game) / int_5049f19d
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_5049f19d
 Homeworld (Video Game) / int_52600ad6
type
Broke Your Arm Punching Out Cthulhu
 Homeworld (Video Game) / int_52600ad6
comment
The Siege Cannon is easily the most destructive weapon Kiith Somtaaw has at their disposal, capable of dealing massive damage in a huge area. However, it takes a long time for the lumbering Kuun-Lan to get a proper angle, requires a charge-up, and cannot be used up close without catching the Kuun-Lan in the blast. Adding onto this is that if the projectile collides with anything, such as a fighter or Sentinel, it'll explode prematurely and will likely destroy the command ship. The first time the Kuun-Lan fires it, it fries the cannon's power conduits (and doesn't even destroy the Beast Mothership), requiring Kiith Somtaaw to get help from the Bentusi to fix it.
 Homeworld (Video Game) / int_52600ad6
featureApplicability
1.0
 Homeworld (Video Game) / int_52600ad6
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_52600ad6
 Homeworld (Video Game) / int_52aa0c4a
type
The Caligula
 Homeworld (Video Game) / int_52aa0c4a
comment
The Caligula: Emperor Riesstiu IV the Second, a clone that was just as mad as the Emperor he was cloned from if not worse. He orders purges at will, gruesome punishments of any dissenters, and kickstarts the plot of the game by ordering the destruction of the Kushan. Even when the Taiidan's Assembly of Lords confined him to a life support chamber he still had enormous power, and it wasn't until the Kushan attacked Hiigara that he was finally killed along with all of the clones of him and the facilities required to make new ones.
 Homeworld (Video Game) / int_52aa0c4a
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1.0
 Homeworld (Video Game) / int_52aa0c4a
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_52aa0c4a
 Homeworld (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Homeworld (Video Game) / int_52b9f0cc
comment
Fixed Forward-Facing Weapon: The Ion Cannon Frigate and Vaygr Battlecruiser. Tactically very important, as both ships have limited turn speed. The Vaygr's use of vertically-launched missiles/torpedoes (see their Destroyer and Battlecruiser). The Hiigaran Destroyer's forward torpedo tubes.
 Homeworld (Video Game) / int_52b9f0cc
featureApplicability
1.0
 Homeworld (Video Game) / int_52b9f0cc
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_52b9f0cc
 Homeworld (Video Game) / int_5313c266
type
Bookends
 Homeworld (Video Game) / int_5313c266
comment
Book Ends: The first mission opens with the Kuun-Lan jumping into a battlefield, emphasising that they are merely a mining vessel, and that they'd prefer to avoid the main battle. The final mission opens with the Kuun-Lan jumping into a battlefield, announcing themselves as a warship.
 Homeworld (Video Game) / int_5313c266
featureApplicability
1.0
 Homeworld (Video Game) / int_5313c266
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_5313c266
 Homeworld (Video Game) / int_535ec99d
type
Non-Entity General
 Homeworld (Video Game) / int_535ec99d
comment
Non-Entity General: The manual for 1 makes it clear that you represent the entire Mothership command staff besides Karan and Fleet Intelligence. You could easily see it as playing as Karan if she didn't spend the last mission unconscious, and she is definitely your boss. In Cataclysm and 2 it isn't really stated one way or another if you are playing Fleet Command/Karan or their subordinates.
 Homeworld (Video Game) / int_535ec99d
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1.0
 Homeworld (Video Game) / int_535ec99d
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_535ec99d
 Homeworld (Video Game) / int_53e1f74c
type
Asteroid Thicket
 Homeworld (Video Game) / int_53e1f74c
comment
Asteroid Thicket: The Diamond Shoals mission has a thicket of asteroids must be cleared in order to advance into a nebula. If any one of the asteroids collides with the mothership (or any of the ships in the fleet), they will cause an incredible amount of damage (and very likely a One-Hit Kill).
 Homeworld (Video Game) / int_53e1f74c
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1.0
 Homeworld (Video Game) / int_53e1f74c
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_53e1f74c
 Homeworld (Video Game) / int_556a4e20
type
The Empire
 Homeworld (Video Game) / int_556a4e20
comment
In HW1, it is possible to hijack an Imperial Carrier and two Destroyers before the end of the fifth mission, and Kadeshi Multi-Beam Frigates soon after. And while there is an Arbitrary Headcount Limit on constructing new ships, you can capture as many as you like; a well managed squadron of salvage corvettes can result in exceeding the various ship caps five or six times over by the endgame. You can even exceed the limit on Heavy Cruisers before you are allowed to build any of your own.
 Homeworld (Video Game) / int_556a4e20
featureApplicability
1.0
 Homeworld (Video Game) / int_556a4e20
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1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_556a4e20
 Homeworld (Video Game) / int_562abd51
type
Let's Get Dangerous!
 Homeworld (Video Game) / int_562abd51
comment
Let's Get Dangerous!: The Turanic Raiders. First time you meet they are pushovers who launch a few weak fighters at you from their poor man's mothership and call it a day, but the second time they show up they have broken out their ion array frigates (that have the firepower to kill your mothership), seven of which will appear near the mothership, and their carrier is actually a Battlestar with two ion cannons and a lot of hit points.
 Homeworld (Video Game) / int_562abd51
featureApplicability
1.0
 Homeworld (Video Game) / int_562abd51
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1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_562abd51
 Homeworld (Video Game) / int_579d50de
type
Monster Threat Expiration
 Homeworld (Video Game) / int_579d50de
comment
Monster Threat Expiration: The second time you face the Keepers, they dish out one fourth as much damage as before. They do have twice the hitpoints, but this isn't quite so clear-cut since they're not as persistent in attacking your ships and will hyperspace away long before you burn through their health bars. The smaller drones they launch are also weaker, dealing out about half the amount of damage and having one quarter the amount of hitpoints as before.
 Homeworld (Video Game) / int_579d50de
featureApplicability
1.0
 Homeworld (Video Game) / int_579d50de
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1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_579d50de
 Homeworld (Video Game) / int_5874eb12
type
Organic Technology
 Homeworld (Video Game) / int_5874eb12
comment
Organic Technology: The Beast converts its victims into this.
 Homeworld (Video Game) / int_5874eb12
featureApplicability
1.0
 Homeworld (Video Game) / int_5874eb12
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_5874eb12
 Homeworld (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Homeworld (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: In both HW1 and Cataclysm, it is possible to use your salvage units to pick up enemy ships, often ones that you can't build until later or that you can't obtain at all. In HW1, it is possible to hijack an Imperial Carrier and two Destroyers before the end of the fifth mission, and Kadeshi Multi-Beam Frigates soon after. And while there is an Arbitrary Headcount Limit on constructing new ships, you can capture as many as you like; a well managed squadron of salvage corvettes can result in exceeding the various ship caps five or six times over by the endgame. You can even exceed the limit on Heavy Cruisers before you are allowed to build any of your own. This can be taken to ludicrous extremes in Cataclysm. In the sixth mission, you are ordered to destroy a Taiidani Heavy Cruiser using Leech drones, since you don't have the ability to construct anything that can take it down in a head-on fight. You could also capture it instead, and then alert the nearby security station of your presence, causing them to send a fleet of Frigates and two Destroyers at you... all of which you can capture as well. And you can't even construct any of your own Destroyers until mission 11. However, this can seriously bite you if you keep them past the midgame; unlike Somtaaw ships these vessels can't be upgraded, which means a single shot from a Beast conversion beam can turn whole formations of them right back at you.
 Homeworld (Video Game) / int_5b81ca8d
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1.0
 Homeworld (Video Game) / int_5b81ca8d
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_5b81ca8d
 Homeworld (Video Game) / int_5c5ac0e2
type
Really 700 Years Old
 Homeworld (Video Game) / int_5c5ac0e2
comment
Really 700 Years Old: Karan S'jet is Fleet Command in both games, yet the games are separated by a century. While we don't know the expected lifespan of a Hiigaran, from our viewpoint, Karan is at least a hundred years old and still kicking.
 Homeworld (Video Game) / int_5c5ac0e2
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1.0
 Homeworld (Video Game) / int_5c5ac0e2
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_5c5ac0e2
 Homeworld (Video Game) / int_5f146203
type
Dissonant Serenity
 Homeworld (Video Game) / int_5f146203
comment
Dissonant Serenity: Both the female fleet command and the male tactical advisor keep their voices level at all times. This becomes quite chilling in, say, the third mission in HW1 where fleet command narrates the destruction of Kharak, and at the end of this mission the advisor tells you the information they got from a crew member one of the attacking ships you captured during this mission. He concludes with "The subject did not survive interrogation." The command team in Cataclysm, on the other hand, are clearly just a group of miners way in over their heads.
 Homeworld (Video Game) / int_5f146203
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1.0
 Homeworld (Video Game) / int_5f146203
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1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_5f146203
 Homeworld (Video Game) / int_60414102
type
Zombie Apocalypse
 Homeworld (Video Game) / int_60414102
comment
Zombie Apocalypse: The Beast is much like a Zombie infection Recycled In Space, except that the horde has an intelligent Hive Mind.
 Homeworld (Video Game) / int_60414102
featureApplicability
1.0
 Homeworld (Video Game) / int_60414102
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_60414102
 Homeworld (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Homeworld (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Really bad in Homeworld 2. Let us count the ways: Dynamic Difficulty: The computer's forces are dynamically spawned based on your own, and will always be numerically superior, usually to a rather unfair degree. Even worse, this is in real time; programming scales enemy forces according to how many ships the player's fleet has. Editing a savegame file to increase the amount of ships owned by the player's fleet will correspondingly add to the enemy's as well. This leads into... Do Well, But Not Perfect: If you max out your fleet, you've almost guaranteed that you will lose certain missions. If the mission requires you to protect anything but yourself, you've basically failed. It is possible to win, but unlikely as hell. This is because... My Rules Are Not Your Rules: You have a limit to how many of each type of ship you can have. The computer does not. Good luck shooting down seven battlecruisers (you can have two max) without losing a fair chunk of your fleet. Not Playing Fair With Resources: In the third mission, the Vaygr have unlimited money and are not relying on a resourcing operation, since you can (by manipulating map triggers) bust it up long before the enemy actually arrives, and still not dent their infinite stream of attacks. To a lesser extent, the Vaygr in any given mission do not actually seem to need their resourcing operations, but in the interest of fair play they will not build more ships if you stifle it. Instead they will build wave after wave of resource collectors to act like they're playing nice.
 Homeworld (Video Game) / int_6041e4f4
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1.0
 Homeworld (Video Game) / int_6041e4f4
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1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_6041e4f4
 Homeworld (Video Game) / int_61ff365d
type
Deflector Shields
 Homeworld (Video Game) / int_61ff365d
comment
Deflector Shields: Sentinel strike craft are slow and have very little firepower, but a group of them can link together to form a shield, and can be ordered to escort one of your units and project this shield in front of them. Group enough of them together, and you can create a shield that completely surrounds a unit. The initial shield only protects against mass drivers. The next level shield also protects against missiles. The top-tier shield protects against all that plus ion beams. The Sentinels themselves are unshielded, though, and can be targeted in order to disrupt the shield.
 Homeworld (Video Game) / int_61ff365d
featureApplicability
1.0
 Homeworld (Video Game) / int_61ff365d
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_61ff365d
 Homeworld (Video Game) / int_62f20fd6
type
A Long Time Ago, in a Galaxy Far, Far Away...
 Homeworld (Video Game) / int_62f20fd6
comment
A Long Time Ago, in a Galaxy Far, Far Away...: Very few (if any) specific details are given about most of the galaxy or star systems in which the games take place; all we know is that the vast majority of the characters involved are undeniably human. A key fact known is that the galaxy the games are set in is based off of the Messier 51 "Whirlpool" galaxy some 23 million light-years distant from our own, and HW2 implies humanity made the jump across deep space with a massive intergalactic 'ark' ship.
 Homeworld (Video Game) / int_62f20fd6
featureApplicability
1.0
 Homeworld (Video Game) / int_62f20fd6
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_62f20fd6
 Homeworld (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Homeworld (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Despite its massive engines and ability to hyperspace jump, the Mothership cannot be ordered to move in the single-player campaign. It can, however, move in multiplayer gameplay and during campaign cutscenes, and in HW2 its propulsion systems are fully operational.
 Homeworld (Video Game) / int_6320eced
featureApplicability
1.0
 Homeworld (Video Game) / int_6320eced
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1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_6320eced
 Homeworld (Video Game) / int_63557923
type
Death World
 Homeworld (Video Game) / int_63557923
comment
Death World: From the descriptions of Kharak's wildlife, one gets the impression the vast, planet-wide deserts were the least deadly thing aspect of it. Small wonder most Kushan reporting names for the deadliest Taiidan warships are based on such beasts. Of particular note are the Skaal, ferocious apex predators that seem best described as an armored tiger the size of a bus. Males (skaal-tel) are roaming hunters that use their lightning speed and blinding venom to lethal effect, while females (skaal-fa) fight to defend their cubs using spikes that they can launch with alarming range and accuracy.
 Homeworld (Video Game) / int_63557923
featureApplicability
1.0
 Homeworld (Video Game) / int_63557923
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_63557923
 Homeworld (Video Game) / int_63c6c615
type
Dynamic Difficulty
 Homeworld (Video Game) / int_63c6c615
comment
Dynamic Difficulty: The computer's forces are dynamically spawned based on your own, and will always be numerically superior, usually to a rather unfair degree. Even worse, this is in real time; programming scales enemy forces according to how many ships the player's fleet has. Editing a savegame file to increase the amount of ships owned by the player's fleet will correspondingly add to the enemy's as well. This leads into...
 Homeworld (Video Game) / int_63c6c615
featureApplicability
1.0
 Homeworld (Video Game) / int_63c6c615
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_63c6c615
 Homeworld (Video Game) / int_63cbd757
type
Binding Ancient Treaty
 Homeworld (Video Game) / int_63cbd757
comment
Binding Ancient Treaty: Subverted. The Taiidani attack is justified by the Kushan violating a long-forgotten 4000 year old treaty banning them from developing hyperspace engines. When this reason is made known to the Taiidan fleet and general population, they are so disgusted that it triggers a rebellion. It also leads the Bentusi and the rest of the Council to side with the Exiles.
 Homeworld (Video Game) / int_63cbd757
featureApplicability
-0.3
 Homeworld (Video Game) / int_63cbd757
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_63cbd757
 Homeworld (Video Game) / int_6439de78
type
Heroic Sacrifice
 Homeworld (Video Game) / int_6439de78
comment
Heroic Sacrifice: Bentus, Last of the Bentusi, self-destructs in order to take out the Keepers of Abassid.
 Homeworld (Video Game) / int_6439de78
featureApplicability
1.0
 Homeworld (Video Game) / int_6439de78
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_6439de78
 Homeworld (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Homeworld (Video Game) / int_64f0c18c
comment
Critical Existence Failure: A ship in HW1 will start smoking and flaring when sufficiently damaged, but will still work just fine until that last hit point goes and it suddenly explodes. In Cataclysm, ships decrease in effectiveness, especially movement speed, as more and more damage is taken. This can be especially harmful to fighter squadrons, which stubbornly refuse to leave any of their members behind unless expressly told to do so, and thus one damaged strike craft makes all of its wingmen vulnerable. In HW2, it is possible to target "subsystems" (such as the engines or missile launchers) on some ships, allowing you to disable that ship without destroying it. However, any weapons or systems that don't have a subsystem available will still work perfectly until the ship explodes, massive chunks of blasted hull and plumes of flame and gas aside. This mechanic is carried over into the remastered version of the first game, which becomes useful, when, for example, it's necessary to stop an enemy carrier from retreating. Just destroy its engines, and it stops dead. Then you can blow it up at your leisure.
 Homeworld (Video Game) / int_64f0c18c
featureApplicability
1.0
 Homeworld (Video Game) / int_64f0c18c
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_64f0c18c
 Homeworld (Video Game) / int_6509bb9f
type
Non-Indicative Name
 Homeworld (Video Game) / int_6509bb9f
comment
Nonindicative Name: The names of the various warship classes have almost no relation to their role in the fleet. Frigates are the smallest capital ships, Destroyers are very large and heavily armed, Interceptors fill a space superiority role, etc. Battlecruisers are borderline, since in real navies the term is used to distinguish them as a halfway point between slower and more heavily-armored Battleships and faster but lightly armored Cruisers which don't actually exist in the setting beyond the functionally identical Heavy Cruiser.
 Homeworld (Video Game) / int_6509bb9f
featureApplicability
1.0
 Homeworld (Video Game) / int_6509bb9f
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_6509bb9f
 Homeworld (Video Game) / int_6602cad
type
Permanently Missable Content
 Homeworld (Video Game) / int_6602cad
comment
Permanently Missable Content: When you switch from the Mothership to Sajuuk in the final level, you lose the ability to build Movers. If you don't have any, or you lose any, you can't make more. It's not a terribly big deal, however, as the Movers aren't particularly great combat ships.
 Homeworld (Video Game) / int_6602cad
featureApplicability
1.0
 Homeworld (Video Game) / int_6602cad
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_6602cad
 Homeworld (Video Game) / int_66dfe36a
type
Missing Mom
 Homeworld (Video Game) / int_66dfe36a
comment
Missing Mom: Karan S'Jet vanishes while leading a fleet investigating the Anomaly, leaving Imogen S'Jet as her successor.
 Homeworld (Video Game) / int_66dfe36a
featureApplicability
1.0
 Homeworld (Video Game) / int_66dfe36a
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_66dfe36a
 Homeworld (Video Game) / int_68f95429
type
That's No Moon
 Homeworld (Video Game) / int_68f95429
comment
That's No Moon: The appearance of the Headshot Asteroid in "Chapel Perilous".
 Homeworld (Video Game) / int_68f95429
featureApplicability
1.0
 Homeworld (Video Game) / int_68f95429
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_68f95429
 Homeworld (Video Game) / int_69ab6c58
type
Justified Tutorial
 Homeworld (Video Game) / int_69ab6c58
comment
Justified Tutorial: Through the guise of testing and calibrating the various Mothership systems as they boot up.
 Homeworld (Video Game) / int_69ab6c58
featureApplicability
1.0
 Homeworld (Video Game) / int_69ab6c58
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_69ab6c58
 Homeworld (Video Game) / int_6bda9a30
type
Meaningful Name
 Homeworld (Video Game) / int_6bda9a30
comment
Meaningful Name: All the Somtaaw command ships are named for temples on Kharak. The Kuun-Lan, your main ship in Cataclysm, means “Purifying Flame� while the Clee-San, whose infection kicks off the Beast threat, means "Truth Seeker". All of the Kushan reporting names for Taiidan vessels have very specific meanings and cultural connotations, laid out in the background material. From the "Raachok" light corvette, named for visually resembling an ancient Kushan javelin, to the "Qwaar-Jet" heavy cruiser, named after the Kushan god of pain and slavery thanks to what it symbolizes to the survivors.
 Homeworld (Video Game) / int_6bda9a30
featureApplicability
1.0
 Homeworld (Video Game) / int_6bda9a30
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_6bda9a30
 Homeworld (Video Game) / int_6cdc784f
type
You No Take Candle
 Homeworld (Video Game) / int_6cdc784f
comment
You No Take Candle: Most Beast ships that try to talk speak this way, though how they can send a voiced radio transmission startled Kuun-Lan bridge officers at first; it assembles its lines from the ship's log recordings and victim memories. The Naggarok however can speak perfectly albeit in a very weird voice. And later:
 Homeworld (Video Game) / int_6cdc784f
featureApplicability
1.0
 Homeworld (Video Game) / int_6cdc784f
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_6cdc784f
 Homeworld (Video Game) / int_6f0012b3
type
Speaks in Shout-Outs
 Homeworld (Video Game) / int_6f0012b3
comment
Speaks In Shoutouts: The Beast, which "steals" the voices from its victims and uses snippets of radio com chatter.
 Homeworld (Video Game) / int_6f0012b3
featureApplicability
1.0
 Homeworld (Video Game) / int_6f0012b3
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_6f0012b3
 Homeworld (Video Game) / int_6f3498bc
type
Collision Damage
 Homeworld (Video Game) / int_6f3498bc
comment
Collision Damage: Ships will take damage if they collide with each other or with asteroids. It may also be a One-Hit Kill in certain situations; see Asteroid Thicket and Ramming Always Works. This is even done as a valid tactic both by the computer and by players.
 Homeworld (Video Game) / int_6f3498bc
featureApplicability
1.0
 Homeworld (Video Game) / int_6f3498bc
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_6f3498bc
 Homeworld (Video Game) / int_713e479
type
Sensor Suspense
 Homeworld (Video Game) / int_713e479
comment
Sensor Suspense: Playing the game entirely in sensor mode is like this.
 Homeworld (Video Game) / int_713e479
featureApplicability
1.0
 Homeworld (Video Game) / int_713e479
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_713e479
 Homeworld (Video Game) / int_7160b097
type
Dawn of an Era
 Homeworld (Video Game) / int_7160b097
comment
Dawn of an Era: The (re)opening of the Eye of Arran has launched a new era of space exploration.
 Homeworld (Video Game) / int_7160b097
featureApplicability
1.0
 Homeworld (Video Game) / int_7160b097
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_7160b097
 Homeworld (Video Game) / int_71d17dff
type
Everything Fades
 Homeworld (Video Game) / int_71d17dff
comment
Everything Fades: Destroyed vessels will simply disappear, despite debris fields from other vessels featuring quite prominently in several places. Larger ships may leave some reclaimable wreckage though.
 Homeworld (Video Game) / int_71d17dff
featureApplicability
1.0
 Homeworld (Video Game) / int_71d17dff
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_71d17dff
 Homeworld (Video Game) / int_72856b70
type
Godzilla Threshold
 Homeworld (Video Game) / int_72856b70
comment
Godzilla Threshold: Well, the Taiidan imperials think so.
 Homeworld (Video Game) / int_72856b70
featureApplicability
1.0
 Homeworld (Video Game) / int_72856b70
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_72856b70
 Homeworld (Video Game) / int_72dd7026
type
What the Hell, Player?
 Homeworld (Video Game) / int_72dd7026
comment
What the Hell, Player?: Radio chatter coming from strike craft pilots and capital ship captains has a hint of hesitation or refusal to obey a friendly fire order. The three quotes below are taken from Homeworld 1 and have variations in tone and form, but they are the essential three.
 Homeworld (Video Game) / int_72dd7026
featureApplicability
1.0
 Homeworld (Video Game) / int_72dd7026
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_72dd7026
 Homeworld (Video Game) / int_73ef9ef3
type
Almighty Janitor
 Homeworld (Video Game) / int_73ef9ef3
comment
Almighty Janitor: The Somtaaw are merely a clan of peaceful miners... who happen to be the Player Characters, so obviously they start ramping up like mad. By the end, they have earned the respect of the rest of the Hiigaran population.
 Homeworld (Video Game) / int_73ef9ef3
featureApplicability
1.0
 Homeworld (Video Game) / int_73ef9ef3
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_73ef9ef3
 Homeworld (Video Game) / int_74cd99f8
type
See the Whites of Their Eyes
 Homeworld (Video Game) / int_74cd99f8
comment
See the Whites of Their Eyes: Despite being able to travel hundreds of thousands of light years, combat is mostly restricted to several dozen kilometers of space. The "fluff" in the game manual explains that the Mothership with its cobbled-together hyperspace technology is all but blind unless it's in real space. It can tell if "something big enough to be interesting" is present as it goes by, but has to drop out of hyperspace to actually look. The Turanic Missile Corvette, which can be captured with some slick salvage tactics, is one of the exceptions. Its volley attack, similar to the Missile Destroyer's, can hit targets well beyond visual range provided another ship acts as a spotter. Also, the Siege Cannon in Cataclysm pretty much has to be fired beyond visual range, or the Command Ship might blow itself up. If the player on the receiving end of the shot has a repulsor, they can swat it right back from just as far away.
 Homeworld (Video Game) / int_74cd99f8
featureApplicability
1.0
 Homeworld (Video Game) / int_74cd99f8
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_74cd99f8
 Homeworld (Video Game) / int_7706dd0f
type
Cosmetically Different Sides
 Homeworld (Video Game) / int_7706dd0f
comment
Cosmetically Different Sides: Both playable sides are almost identical except for having two unique ships each, with the main difference being the location of turrets (usually not an issue, but Taiidan Gunships and Kushan Destroyers have better gun placement than those of the opposing side). In the later games, much more diversity is in place.
 Homeworld (Video Game) / int_7706dd0f
featureApplicability
1.0
 Homeworld (Video Game) / int_7706dd0f
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_7706dd0f
 Homeworld (Video Game) / int_7976e429
type
2-D Space
 Homeworld (Video Game) / int_7976e429
comment
2-D Space: There is a universal zero-altitude plane on the map, and large capital ships tilt to move 'up' and 'down' as if they were submarines.
 Homeworld (Video Game) / int_7976e429
featureApplicability
1.0
 Homeworld (Video Game) / int_7976e429
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_7976e429
 Homeworld (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Homeworld (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: Several missions park a heavy cruiser or three right in front of the mission target. If said cruisers have support frigate backup, you can quickly find yourself in trouble.
 Homeworld (Video Game) / int_7b7965dd
featureApplicability
1.0
 Homeworld (Video Game) / int_7b7965dd
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_7b7965dd
 Homeworld (Video Game) / int_7cf3fe52
type
ISOStandardHumanSpaceship
 Homeworld (Video Game) / int_7cf3fe52
comment
ISO Standard Human Spaceship: The Kushan ships of HW1 are very thick and boxy in design (even with their strike craft!). Their default colors are gunmetal gray with white detailing. The Taiidan aren't much better, but favour yellow with red markings instead. The Hiigarans continue the tradition in HW2, though they paint their ships blue, and the ships are more sleek in design.
 Homeworld (Video Game) / int_7cf3fe52
featureApplicability
1.0
 Homeworld (Video Game) / int_7cf3fe52
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_7cf3fe52
 Homeworld (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Homeworld (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: It's subtly implied in the backstory to HW2 that the only thing keeping the Vaygr from sweeping across the galaxy like a horde of locusts like they do in HW2 was the Taiidan Empire...
 Homeworld (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Homeworld (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_7fbb2a3
 Homeworld (Video Game) / int_80580ffe
type
Optional Stealth
 Homeworld (Video Game) / int_80580ffe
comment
Optional Stealth: You can choose to develop cloaking technology, which can be highly effective against opponents who don't plan for you developing it, but it isn't a necessity. In general a winning strategy requires developing a mix of forces that allow units to defend each other and win the resourcing battle, regardless of your actual combat tactics.
 Homeworld (Video Game) / int_80580ffe
featureApplicability
1.0
 Homeworld (Video Game) / int_80580ffe
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_80580ffe
 Homeworld (Video Game) / int_8125d8f6
type
Easy Level Trick
 Homeworld (Video Game) / int_8125d8f6
comment
Easy Level Trick: Mission 6 becomes boringly easy once you realize the Movers prioritize targeting your corvettes and fighters, and that new Movers only spawn to replace destroyed ones. Since corvettes and fighters outrun Movers, you can just lead the Movers on a wild goose chase around the map and they won't bother the rest of your fleet.
 Homeworld (Video Game) / int_8125d8f6
featureApplicability
1.0
 Homeworld (Video Game) / int_8125d8f6
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_8125d8f6
 Homeworld (Video Game) / int_816a4e80
type
Star Wars (Franchise)
 Homeworld (Video Game) / int_816a4e80
comment
A Corellian Corvette can be found in the Karos Graveyard level.
 Homeworld (Video Game) / int_816a4e80
featureApplicability
1.0
 Homeworld (Video Game) / int_816a4e80
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_816a4e80
 Homeworld (Video Game) / int_83364794
type
Asteroid Miners
 Homeworld (Video Game) / int_83364794
comment
Asteroid Miners: Your basic worker units. Cataclysm has the mining clan as protagonists.
 Homeworld (Video Game) / int_83364794
featureApplicability
1.0
 Homeworld (Video Game) / int_83364794
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_83364794
 Homeworld (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Homeworld (Video Game) / int_8409a385
comment
In Cataclysm, two ships in particular are only able to attack kamikaze-style, most notably the Somtaaw Ramming Frigate, which is Exactly What It Says on the Tin. Having said that, the point of the Ramming Frigate is to push its target out of battle; any damage done by the collision is almost incidental.
 Homeworld (Video Game) / int_8409a385
featureApplicability
1.0
 Homeworld (Video Game) / int_8409a385
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_8409a385
 Homeworld (Video Game) / int_8618825d
type
Portal Network
 Homeworld (Video Game) / int_8618825d
comment
Portal Network: The Eye of Arran network is now online and actively used by the Hiigarans. Unfortunately, a growing region of dead portals called the Anomaly has overtaken part of the galaxy and cut off hundreds of worlds inside, so the player is stuck travelling by old fashioned hyperspace jumps during the expedition.
 Homeworld (Video Game) / int_8618825d
featureApplicability
1.0
 Homeworld (Video Game) / int_8618825d
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_8618825d
 Homeworld (Video Game) / int_874176be
type
Psychic Powers
 Homeworld (Video Game) / int_874176be
comment
Psychic Powers: The Taidan Emperor uses these to knock Karan out of commission just before the last battle. Since this is the first and only appearance of such powers in the game, Fleet Intelligence is suitabily freaked out. Makaan was able to communicate with Karan telepathically in 2, but that was explicitly an ability granted by being bonded to a Long Jump core. May or may not actually be a case of Electronic Telepathy, since, notably, both Karan and the Taiidan Emperor are cyborgs connected to their starships. The "psychic attack" might, in effect, have been a cyberattack aimed at Karan's wired brain.
 Homeworld (Video Game) / int_874176be
featureApplicability
1.0
 Homeworld (Video Game) / int_874176be
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_874176be
 Homeworld (Video Game) / int_899bb0bf
type
Space Mines
 Homeworld (Video Game) / int_899bb0bf
comment
Space Mines: The game has Minelaying Corvettes. The mines themselves are proximity-triggered homing mines.
 Homeworld (Video Game) / int_899bb0bf
featureApplicability
1.0
 Homeworld (Video Game) / int_899bb0bf
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_899bb0bf
 Homeworld (Video Game) / int_8a6d2168
type
Beat Them at Their Own Game
 Homeworld (Video Game) / int_8a6d2168
comment
Roles flip in HW2, where the Vaygr (who perform a lot of pillaging of ship designs and technologies) have the highly-specialized units, while the Hiigarans have worked on integrating their acquired technologies into units capable of fulfilling multiple roles.
 Homeworld (Video Game) / int_8a6d2168
featureApplicability
1.0
 Homeworld (Video Game) / int_8a6d2168
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_8a6d2168
 Homeworld (Video Game) / int_8aae41e3
type
Saharan Shipwreck
 Homeworld (Video Game) / int_8aae41e3
comment
Saharan Shipwreck: The discovery of the Khar-Toba, the massive ruined spaceship in the middle of the desert, and the hyperspace core and the galactic map within are what starts the plot of the series.
 Homeworld (Video Game) / int_8aae41e3
featureApplicability
1.0
 Homeworld (Video Game) / int_8aae41e3
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_8aae41e3
 Homeworld (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Homeworld (Video Game) / int_8b93a168
comment
Macross Missile Massacre: Standard operating procedure for the various Missile Destroyers. The first game even has a special command to fire all the stored missiles in one massive salvo, if you wish, accompanied by the ships' commanders chattering "Missile dump, missile dump, empty the bins!" And a frighteningly effective tactic for Cataclysm's acolyte fighter squadrons, albeit one that can only be used once per docking run. And let's not get started on the entire culture of the Vaygr, which revolves around throwing as many missiles as they can to the opposition—and they use fusion missiles designed to take down frigate class and upwards. A Zerg Rush made up of Vaygr missile frigates puts the "massacre" in Macross Missile Massacre.
 Homeworld (Video Game) / int_8b93a168
featureApplicability
1.0
 Homeworld (Video Game) / int_8b93a168
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_8b93a168
 Homeworld (Video Game) / int_8e20979
type
Wham Episode
 Homeworld (Video Game) / int_8e20979
comment
Wham Episode: Mission 4, something infects your research module, and you're forced to jettison it. When you go and examine said research module...say hello to The Beast.
 Homeworld (Video Game) / int_8e20979
featureApplicability
1.0
 Homeworld (Video Game) / int_8e20979
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_8e20979
 Homeworld (Video Game) / int_8e4fc189
type
Sphere of Destruction
 Homeworld (Video Game) / int_8e4fc189
comment
Sphere of Destruction: The Siege Cannon in Cataclysm wipes out every non-capital ship in an about 500 meter wide sphere, badly damaging everything that survives.
 Homeworld (Video Game) / int_8e4fc189
featureApplicability
1.0
 Homeworld (Video Game) / int_8e4fc189
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_8e4fc189
 Homeworld (Video Game) / int_8ed5c6e4
type
Asshole Victim
 Homeworld (Video Game) / int_8ed5c6e4
comment
Asshole Victim: (Background story indicates that the Ancient Hiigaran Empire was just as bad as the Taiidan Empire. The Hiigarans simply ended up being the losers.
 Homeworld (Video Game) / int_8ed5c6e4
featureApplicability
1.0
 Homeworld (Video Game) / int_8ed5c6e4
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_8ed5c6e4
 Homeworld (Video Game) / int_90b330ab
type
No-Respect Guy
 Homeworld (Video Game) / int_90b330ab
comment
No-Respect Guy: Kiith Somtaaw spend the first few missions getting brushed off or ignored by their supposed comrades due to being miners and industrialists rather than warriors or statesmen. The Kuun-Lan's captain even grimly jokes he's sure the other Kiith will forget to thank them after the first mission... which they actually do: Kiith Nabaal only thanks Kiiths Manaan, S'jet and Kaalel for their aid during the battle. Which makes the entirety of Hiigara hailing them as heroes for going through seven kinds of hell to defeat the Beast all the sweeter.
 Homeworld (Video Game) / int_90b330ab
featureApplicability
1.0
 Homeworld (Video Game) / int_90b330ab
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_90b330ab
 Homeworld (Video Game) / int_913b9a12
type
Defictionalisation
 Homeworld (Video Game) / int_913b9a12
comment
Defictionalisation: There's a program that allows you to convert ship files into paper cutouts for 3D models.
 Homeworld (Video Game) / int_913b9a12
featureApplicability
1.0
 Homeworld (Video Game) / int_913b9a12
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_913b9a12
 Homeworld (Video Game) / int_940a5958
type
Artificial Stupidity
 Homeworld (Video Game) / int_940a5958
comment
Artificial Stupidity: Take a look at "Tactical Rock Paper Scissors" below. HW2 has it such that certain units are good against other units. However the AI is pretty keen on using bombers to tangle with your fighters, sending flak frigates up against destroyers, or attempting to respond to a corvette raid with a battlecruiser. Also the AI will send units charging into a vastly superior force and doesn't know the meaning of retreat.
 Homeworld (Video Game) / int_940a5958
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1.0
 Homeworld (Video Game) / int_940a5958
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_940a5958
 Homeworld (Video Game) / int_98f4e67f
type
Space Clouds
 Homeworld (Video Game) / int_98f4e67f
comment
Space Clouds: The games have mission areas which take place inside nebulae, often used story-wise as cover against detection (though visibility is usually not significantly reduced while in one). Areas inside nebulae often contain wisp-like strands of stellar gas that function as harvestable resources, but these areas are otherwise like open space missions.
 Homeworld (Video Game) / int_98f4e67f
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1.0
 Homeworld (Video Game) / int_98f4e67f
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_98f4e67f
 Homeworld (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Homeworld (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: In HW1, most capital ships lack point defense systems, leaving them especially vulnerable to strike craft. The Kushani in particular lack designs capable of effectively covering themselves. Roles flip in HW2, where the Vaygr (who perform a lot of pillaging of ship designs and technologies) have the highly-specialized units, while the Hiigarans have worked on integrating their acquired technologies into units capable of fulfilling multiple roles.
 Homeworld (Video Game) / int_9aaf8eca
featureApplicability
1.0
 Homeworld (Video Game) / int_9aaf8eca
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1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_9aaf8eca
 Homeworld (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Homeworld (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: The Kuun-Lan starts off as a lowly mining vessel, with a large portion of it being nothing but cargo space for ore. By the final mission, it's bristling with an impressive array of weaponry, and acting as the flagship for an entire fleet, even the enemy is impressed. The Somtaaw Acolyte fighters start off as roughly analogous to every other interceptor in the game. By about the middle of the campaign they have vastly more armor, carry two capital ship killing torpedoes in fighter mode and an EMP weapon in linked mode, and their main gun has been upgraded to what assault frigates carry.
 Homeworld (Video Game) / int_9bcd82c0
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1.0
 Homeworld (Video Game) / int_9bcd82c0
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_9bcd82c0
 Homeworld (Video Game) / int_9d12bbc1
type
Foreshadowing
 Homeworld (Video Game) / int_9d12bbc1
comment
Foreshadowing: The manual notes that the Somtaaw acolyte fighters are based on tech the Bentusi gave them, though they had to replace the weapon systems. [In the last mission, you receive the complete original specs. Turns out they were supposed to mount Ion Cannons.
 Homeworld (Video Game) / int_9d12bbc1
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1.0
 Homeworld (Video Game) / int_9d12bbc1
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_9d12bbc1
 Homeworld (Video Game) / int_9dab0a6e
type
Continuity Nod
 Homeworld (Video Game) / int_9dab0a6e
comment
Continuity Nod: The Hiigaran fleet carrier model is named in honor of T'saan Soban of the second game. The friendly Hiigaran ships present in the tutorial belong to Kiith Somtaaw, and use the modified "beast slayer" emblem from the ending of Cataclysm.
 Homeworld (Video Game) / int_9dab0a6e
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1.0
 Homeworld (Video Game) / int_9dab0a6e
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_9dab0a6e
 Homeworld (Video Game) / int_9dcc010d
type
Signature Sound Effect
 Homeworld (Video Game) / int_9dcc010d
comment
Signature Sound Effect : The one which plays when ships enter/leave hyperspace.
 Homeworld (Video Game) / int_9dcc010d
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1.0
 Homeworld (Video Game) / int_9dcc010d
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_9dcc010d
 Homeworld (Video Game) / int_9f00986d
type
Gut Punch
 Homeworld (Video Game) / int_9f00986d
comment
Gut Punch: "Kharak is burning"
 Homeworld (Video Game) / int_9f00986d
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1.0
 Homeworld (Video Game) / int_9f00986d
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_9f00986d
 Homeworld (Video Game) / int_9f4a47f2
type
Competitive Balance
 Homeworld (Video Game) / int_9f4a47f2
comment
Competitive Balance: All of the games have this in some form or other: generally, fighters are swatted by corvettes, corvettes are beaten by frigates, frigates get eaten for breakfast by destroyers, destroyers get owned by heavy cruisers, and heavy cruisers get swarmed by strike craft. Homeworld 2 takes this several steps further, with certain ship types getting bonus damage against others (for instance, bomber squadrons doing bonus damage against battlecruisers). Some vessels invert this progression, as well: Bombers and Minelayers are typically effective against any capital vessel that does not specialise against strike craft (and as such is Point Defenseless); Ion Cannon Frigates are artillery units capable of melting through destroyer, cruiser and even mothership armour at a frightening pace and the Missile Destroyer, while less adept at destroying frigates, devours entire wings of strike craft in record time, with only Scouts deploying afterburners able to outrun its missiles.
 Homeworld (Video Game) / int_9f4a47f2
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1.0
 Homeworld (Video Game) / int_9f4a47f2
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_9f4a47f2
 Homeworld (Video Game) / int_a01f88a7
type
General Failure
 Homeworld (Video Game) / int_a01f88a7
comment
General Failure: Everything Riesstiu IV the Second does only serves to hasten the fall of his empire, one that has become so brutally corrupt that his own people have sought to aid the Kushan in their quest to find their homeworld.
 Homeworld (Video Game) / int_a01f88a7
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1.0
 Homeworld (Video Game) / int_a01f88a7
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_a01f88a7
 Homeworld (Video Game) / int_a1588c2a
type
Living Ship
 Homeworld (Video Game) / int_a1588c2a
comment
Living Ship: The Beast a biomechanical virus that turns living matter into neural control networks, takes this to the next level by being a living fleet. The Beast tactical advisor in multiplayer even refers to its ships as "selves".
 Homeworld (Video Game) / int_a1588c2a
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1.0
 Homeworld (Video Game) / int_a1588c2a
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_a1588c2a
 Homeworld (Video Game) / int_a16102d2
type
Meat Moss
 Homeworld (Video Game) / int_a16102d2
comment
Meat Moss: Ships infected by the Beast are visibly covered in random parts of their hulls. It's all made from the ship's materials and the crew's living tissue. All of that is used to make a connection and interact with the assimilated ship's functional abilities.
 Homeworld (Video Game) / int_a16102d2
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1.0
 Homeworld (Video Game) / int_a16102d2
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_a16102d2
 Homeworld (Video Game) / int_a1f82f86
type
Enemy Chatter
 Homeworld (Video Game) / int_a1f82f86
comment
Enemy Chatter: Well, ally chatter; your units will (rarely) comment on how the battle seems to be going. There's even a setting for chatter frequency.
 Homeworld (Video Game) / int_a1f82f86
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1.0
 Homeworld (Video Game) / int_a1f82f86
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_a1f82f86
 Homeworld (Video Game) / int_a37e27db
type
Back from the Brink
 Homeworld (Video Game) / int_a37e27db
comment
Back from the Brink: The game averts this—the grand evil empire won thousands of years ago. The forces fought in the first few missions are either petty space pirates or the fringe fleets of the empire who just happened to be in the area. The Mothership intelligence officer even makes it rather obvious that the chosen flight route is designed to avoid having to deal with the bulk of enemy forces. The strategy guide for the second game revealed that no, the grand evil empire lost thousands of years ago. It's just that the exiles lost track of their history and technology and stopped being The Remnant, while the victors gradually became more corrupt and oppressive.
 Homeworld (Video Game) / int_a37e27db
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1.0
 Homeworld (Video Game) / int_a37e27db
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_a37e27db
 Homeworld (Video Game) / int_a8a04f6f
type
And I Must Scream
 Homeworld (Video Game) / int_a8a04f6f
comment
This is the fate of anyone infected by the Beast, as while the infection grows on inorganic material, it mutates organic material into living bio-machinery meant to control it. Any time a ship is taken you can hear the occupants screaming as they're melted into what the Beast needs them to be. This goes double for the Bentusi as due to their already being cybernetically bound to their ships, Beast infection affects them twofold. Also, it's not clear if non-Bentusi retain their awareness of their horrifying situation, but the Bentusi certainly do.
 Homeworld (Video Game) / int_a8a04f6f
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1.0
 Homeworld (Video Game) / int_a8a04f6f
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_a8a04f6f
 Homeworld (Video Game) / int_a8a4b41e
type
Not So Stoic
 Homeworld (Video Game) / int_a8a4b41e
comment
The command team in Cataclysm, on the other hand, are clearly just a group of miners way in over their heads.
 Homeworld (Video Game) / int_a8a4b41e
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1.0
 Homeworld (Video Game) / int_a8a4b41e
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_a8a4b41e
 Homeworld (Video Game) / int_a9c7258a
type
Absent Aliens
 Homeworld (Video Game) / int_a9c7258a
comment
Absent Aliens: It's strongly implied with the extensive lore in the game manuals that the very human Kushan, Taiidan, and Vaygr, not to mention the liquid breathing raiders and ship-merged Bentusi, all share common origins with the legendary Precursors. However, millennia of colonization and several techno-dark ages led to distinct Human Subspecies. Cataclysm averts this — the Beast is an intelligent alien lifeform originating from hyperspace, while its Hive Queen ship Naggarok is a million-year-old alien exploration vessel from another galaxy.
 Homeworld (Video Game) / int_a9c7258a
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1.0
 Homeworld (Video Game) / int_a9c7258a
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_a9c7258a
 Homeworld (Video Game) / int_abb930ed
type
Sleeper Starship
 Homeworld (Video Game) / int_abb930ed
comment
Sleeper Starship: In the second full mission, the Mothership recovers cryotrays holding a total of up to 600,000 colonists, all that is left of their people.
 Homeworld (Video Game) / int_abb930ed
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1.0
 Homeworld (Video Game) / int_abb930ed
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_abb930ed
 Homeworld (Video Game) / int_ac0f4761
type
Future Imperfect
 Homeworld (Video Game) / int_ac0f4761
comment
Future Imperfect: The Kushan religion states that their deity Sajuuk put them on Kharak as punishment, and attempting to leave it would result in Sajuuk's wrath destroying the planet. This has a basis in fact. The Kushan actually used to be the leaders of an Evil Empire and were defeated. They signed a treaty with the Taiidan (who overthrew them) forbidding the development of hyperspace technology and were then exiled to Kharak. The terms of the treaty stated that violation of it would result in the destruction of Kharak by the Taiidan, who had grown corrupt and formed their own Evil Empire over the millenia. This ends up happening in the 3rd mission. This is a major plot point in the prequel, where Kiith Gaalsien believes this so devoutly that they've launched a major attack at the Northern Coalition in order to stop the expedition to the Primary Anomaly. The problem is, Kharak is getting less hospitable every year, with the (already huge) desert region constantly expanding into the more temperate poles, so the members of the Coalition have no choice but to seek salvation off-world.
 Homeworld (Video Game) / int_ac0f4761
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1.0
 Homeworld (Video Game) / int_ac0f4761
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1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_ac0f4761
 Homeworld (Video Game) / int_acf33d00
type
Nice Job Fixing It, Villain
 Homeworld (Video Game) / int_acf33d00
comment
Nice Job Fixing It, Villain: In the last mission, the Vaygr unleash several planet-bombing ships that are completely invulnerable to all conventional weapons, and even the Progenitor Dreadnought's Wave-Motion Gun. In the penultimate mission, you kicked the Vaygr Big Bad's ass in his flagship and took his Hyperspace Core. Which was the last one you needed to use the Sajuuk, which has an even bigger Wave-Motion Gun and actually can damage the planet bombers. If the Big Bad had just transferred himself and his Hyperspace Core to one of those planet-bombers instead of hanging around the Sajuuk until you showed up, he'd have been undefeatable.
 Homeworld (Video Game) / int_acf33d00
featureApplicability
1.0
 Homeworld (Video Game) / int_acf33d00
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_acf33d00
 Homeworld (Video Game) / int_ad1db87c
type
Oh, Crap!
 Homeworld (Video Game) / int_ad1db87c
comment
Oh, Crap!: The entire second mission, after the wreck of the Khar Selim is located and its black box is recovered and replayed.
 Homeworld (Video Game) / int_ad1db87c
featureApplicability
1.0
 Homeworld (Video Game) / int_ad1db87c
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_ad1db87c
 Homeworld (Video Game) / int_b06bbf4b
type
Be Careful What You Wish For
 Homeworld (Video Game) / int_b06bbf4b
comment
Be Careful What You Wish For: Kiith Somtaaw wished to gain respect and political power. They do...after unleashing a techno-organic viral monster and subsequently hunting down said monster after it's already assimilated thousands of starships and wreaked havoc across the galaxy.
 Homeworld (Video Game) / int_b06bbf4b
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1.0
 Homeworld (Video Game) / int_b06bbf4b
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1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_b06bbf4b
 Homeworld (Video Game) / int_b1346878
type
Fate Worse than Death
 Homeworld (Video Game) / int_b1346878
comment
Fate Worse than Death: The Somtaaw race to rescue a Bentusi tradeship under attack by the Beast. When their vessel succumbs to the monster, they vow they will "not be bound", and self-destruct themselves rather than be forced to aid the Beast. This is the fate of anyone infected by the Beast, as while the infection grows on inorganic material, it mutates organic material into living bio-machinery meant to control it. Any time a ship is taken you can hear the occupants screaming as they're melted into what the Beast needs them to be. This goes double for the Bentusi as due to their already being cybernetically bound to their ships, Beast infection affects them twofold. Also, it's not clear if non-Bentusi retain their awareness of their horrifying situation, but the Bentusi certainly do.
 Homeworld (Video Game) / int_b1346878
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1.0
 Homeworld (Video Game) / int_b1346878
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_b1346878
 Homeworld (Video Game) / int_b13573b7
type
Machine Monotone
 Homeworld (Video Game) / int_b13573b7
comment
Machine Monotone: Karan S'jet shows little emotion, which wavers between creepy or reassuring depending on the situation. In retrospect, her voice is actually quite helpful in keeping the player calm in intense situations.
 Homeworld (Video Game) / int_b13573b7
featureApplicability
1.0
 Homeworld (Video Game) / int_b13573b7
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1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_b13573b7
 Homeworld (Video Game) / int_b1c4bc94
type
Arbitrary Weapon Range
 Homeworld (Video Game) / int_b1c4bc94
comment
Arbitrary Weapon Range: You can actually see kinetic rounds disappear into thin air (or is it thin vacuum?) if they miss their target and then fly out to their maximum range. Same is true for missiles.
 Homeworld (Video Game) / int_b1c4bc94
featureApplicability
1.0
 Homeworld (Video Game) / int_b1c4bc94
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_b1c4bc94
 Homeworld (Video Game) / int_b2279346
type
RetCon
 Homeworld (Video Game) / int_b2279346
comment
Retcon: The role of the hyperspace core found in the Khar-Toba changes significantly between HW1 and HW2. In HW1, the Hiigarans explicitly copied the core they found in the Khar-Toba wreckage and specifically made it bigger to fit the Mothership. The original was left on Kharak, presumably burned along with the rest of the world. In HW2, it is explicitly not copied or modified; it was taken directly from the Khar-Toba wreck and put into the Mothership. It also became one of only three known Mac Guffins capable of traveling across the galaxy in one jump.
 Homeworld (Video Game) / int_b2279346
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1.0
 Homeworld (Video Game) / int_b2279346
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_b2279346
 Homeworld (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Homeworld (Video Game) / int_b2cdd776
comment
Bottomless Magazines: For mass driver weapons.
 Homeworld (Video Game) / int_b2cdd776
featureApplicability
1.0
 Homeworld (Video Game) / int_b2cdd776
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_b2cdd776
 Homeworld (Video Game) / int_b33dd99e
type
Epic Launch Sequence
 Homeworld (Video Game) / int_b33dd99e
comment
Epic Launch Sequence: The Mothership represents the culmination of a complete shift in the Kushan peoples' perspective and culture, and a century of dedicated development. It does not disappoint.
 Homeworld (Video Game) / int_b33dd99e
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1.0
 Homeworld (Video Game) / int_b33dd99e
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_b33dd99e
 Homeworld (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 Homeworld (Video Game) / int_b3b1115f
comment
My Rules Are Not Your Rules: You have a limit to how many of each type of ship you can have. The computer does not. Good luck shooting down seven battlecruisers (you can have two max) without losing a fair chunk of your fleet.
 Homeworld (Video Game) / int_b3b1115f
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1.0
 Homeworld (Video Game) / int_b3b1115f
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_b3b1115f
 Homeworld (Video Game) / int_b3eecaae
type
Colony Drop
 Homeworld (Video Game) / int_b3eecaae
comment
Colony Drop: in a non-planetary example, the second-to-last mission has you defend the Mothership from a huge Mothership-sized asteroid that The Empire toss at you. The only reason this works gameplay-wise is because the first game's Mothership can't move. The second game's Mothership would've easily moved out of the way.
 Homeworld (Video Game) / int_b3eecaae
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1.0
 Homeworld (Video Game) / int_b3eecaae
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_b3eecaae
 Homeworld (Video Game) / int_b4d6aa7d
type
Dungeon Bypass
 Homeworld (Video Game) / int_b4d6aa7d
comment
Dungeon Bypass: The gauntlet of powerful turrets and the Junkyard Dog at the Karos Graveyard can be completely ignored if you send a few scouts on a wide enough path to the objective; they only cover the most direct route.
 Homeworld (Video Game) / int_b4d6aa7d
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1.0
 Homeworld (Video Game) / int_b4d6aa7d
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_b4d6aa7d
 Homeworld (Video Game) / int_b5e5d9e9
type
Uniqueness Rule
 Homeworld (Video Game) / int_b5e5d9e9
comment
Uniqueness Rule: The huge cannon you weld to your mining-vessel-turned-mothership has the problem of only working once before requiring major repair. The ship it's attached to is initially civilian, and energy conductors and heatsink systems suitable to power a cannon about a third of its entire size were not included in the original designs. Searching for them is a major plot point taking up several missions — though it does, eventually, give you a cannon whose reload rate doesn't include an inter-mission cinematic.
 Homeworld (Video Game) / int_b5e5d9e9
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1.0
 Homeworld (Video Game) / int_b5e5d9e9
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_b5e5d9e9
 Homeworld (Video Game) / int_b5e63cc4
type
Shadow Archetype
 Homeworld (Video Game) / int_b5e63cc4
comment
Shadow Archetype: The Vagyr compared to the Hiigarans. Like them they were a group that crossed the galaxy with a fleet of ships, but unlike the Hiigarans they conquered every planet in their way, and have nothing less on their minds but complete galactic domination through the power of Sajuuk and the Hyperspace Cores.
 Homeworld (Video Game) / int_b5e63cc4
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1.0
 Homeworld (Video Game) / int_b5e63cc4
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_b5e63cc4
 Homeworld (Video Game) / int_b89ed08a
type
Obvious Rule Patch
 Homeworld (Video Game) / int_b89ed08a
comment
Obvious Rule Patch: Many strategies in [HW1] multiplayer revolved around attempting to cripple hostile resource harvesting via immediate swarms of strike craft or salvage corvettes. Cataclysm responded by making salvaging much harder to pull off and by giving Processors a suite of very powerful point defense guns, to the point they can seriously give frigates a run for their money. While this succeeded in making resource denial an almost impossible strategy, it also resulted in the ridiculous sight of Processors (ostensibly big mobile refineries staffed with civilians) being used as slightly expensive ships of the line. Which explains why Somtaaw engineers took the "strap bigger guns to a Processor" route when designing their version of a Destroyer.
 Homeworld (Video Game) / int_b89ed08a
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1.0
 Homeworld (Video Game) / int_b89ed08a
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_b89ed08a
 Homeworld (Video Game) / int_b91be405
type
Dyson Sphere
 Homeworld (Video Game) / int_b91be405
comment
All the backgrounds were just gradients between low-resolution grid points. Somehow they managed the most beautiful sky(space?)boxes as of yet seen while having an extremely limited method of creating them. Even the mission that took place inside a partially constructed Dyson Sphere was made the same way.
 Homeworld (Video Game) / int_b91be405
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1.0
 Homeworld (Video Game) / int_b91be405
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_b91be405
 Homeworld (Video Game) / int_bafac7bc
type
Sad Battle Music
 Homeworld (Video Game) / int_bafac7bc
comment
Sad Battle Music: Mission 3 makes beautiful use of Samuel Barber's "Adagio For Strings"; the same plays during the final battle for Hiigara.
 Homeworld (Video Game) / int_bafac7bc
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1.0
 Homeworld (Video Game) / int_bafac7bc
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1.0
 Homeworld (Video Game)
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Homeworld (Video Game) / int_bafac7bc
 Homeworld (Video Game) / int_c2cedc1c
type
Big "NO!"
 Homeworld (Video Game) / int_c2cedc1c
comment
Big "NO!": When the Beast Naggarok is destroyed it lets off a whopping 30 second "Nooooooo!" in the Voice of the Legion, which continues long after the ship finishes exploding.
 Homeworld (Video Game) / int_c2cedc1c
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1.0
 Homeworld (Video Game) / int_c2cedc1c
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1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_c2cedc1c
 Homeworld (Video Game) / int_c558da6a
type
Gunship Rescue
 Homeworld (Video Game) / int_c558da6a
comment
Gunship Rescue: The arrival of the rebel reinforcements in the final mission of HW1. In a certain mission, the player themselves do this for a stricken Bentusi vessel. Early on in HW2, Captain Soban (of Kiith Soban) drops by with a small frigate battlegroup to aid in the defense of the Mothership crew transports, just as the Vaygr attacks intensify. You get to return the favour later on. In the final mission of HW2, it's this and The Cavalry when The Mothership/Sajuuk fleet jumps back to Hiigara, with the Sajuuk and its main cannon as the centerpiece of the fleet. The very first mission of Cataclysm is focused on the Kuun-Lan arriving to help turn the tide against a Taiidan Imperialist raiders.
 Homeworld (Video Game) / int_c558da6a
featureApplicability
1.0
 Homeworld (Video Game) / int_c558da6a
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_c558da6a
 Homeworld (Video Game) / int_c5eec843
type
Mobile Factory
 Homeworld (Video Game) / int_c5eec843
comment
Mobile Factory: The mothership, shipyard, and carrier classes are able to manufacture smaller vessels, and battlecruisers can repair fighters. There are also mobile refineries, which convert matter into energy.
 Homeworld (Video Game) / int_c5eec843
featureApplicability
1.0
 Homeworld (Video Game) / int_c5eec843
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_c5eec843
 Homeworld (Video Game) / int_c69ae9b2
type
Self-Destruct Mechanism
 Homeworld (Video Game) / int_c69ae9b2
comment
Self-Destruct Mechanism: Each ship in the first game and Cataclysm have an option to do this. This is normally done to either deny the ship to the enemy in the event of a capture attempt, and in the case of Cataclysm, if you're fast enough on the button, to keep them from being assimilated by the Beast.
 Homeworld (Video Game) / int_c69ae9b2
featureApplicability
1.0
 Homeworld (Video Game) / int_c69ae9b2
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_c69ae9b2
 Homeworld (Video Game) / int_c75df49a
type
Shout-Out
 Homeworld (Video Game) / int_c75df49a
comment
Shout-Out The Hiigaran fighters suspiciously resemble the Frazi class fighters◊ of the Narn from Babylon 5. The Frazi fighters are manufactured by a Narn corporation called Ma'kan. And the Big Bad of Homeworld II is a Vaygr mercenary warlord called Makaan. Coincidence? The Vaygr fighter bears more than a passing resemblance to a Blitzspear.
 Homeworld (Video Game) / int_c75df49a
featureApplicability
1.0
 Homeworld (Video Game) / int_c75df49a
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_c75df49a
 Homeworld (Video Game) / int_c7b5445c
type
Cool Starship
 Homeworld (Video Game) / int_c7b5445c
comment
Cool Starship: All the Hiigaran ships seem to be even sleeker than the ones in Homeworld 2, but the new Mothership Khar-Kushan takes the cake, assuming the shape of a gigantic horizontal wing/blade.
 Homeworld (Video Game) / int_c7b5445c
featureApplicability
1.0
 Homeworld (Video Game) / int_c7b5445c
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_c7b5445c
 Homeworld (Video Game) / int_c7c4dae7
type
Possession Implies Mastery
 Homeworld (Video Game) / int_c7c4dae7
comment
Possession Implies Mastery: Captured vessels are able to be crewed and operated less than a minute after capturing, even if there are thousands of years of disparity between the two forces. Handwaved in the case of the Gatekeeper Dreadnaught in HW2, which is specifically stated to be compatible with Hiigaran control systems and crew training. This might be due to a (hinted-at) species-wide Luke, I Am Your Father between the Progenitors and the Hiigarans.
 Homeworld (Video Game) / int_c7c4dae7
featureApplicability
1.0
 Homeworld (Video Game) / int_c7c4dae7
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_c7c4dae7
 Homeworld (Video Game) / int_c83a589c
type
Luke, I Am Your Father
 Homeworld (Video Game) / int_c83a589c
comment
Handwaved in the case of the Gatekeeper Dreadnaught in HW2, which is specifically stated to be compatible with Hiigaran control systems and crew training. This might be due to a (hinted-at) species-wide Luke, I Am Your Father between the Progenitors and the Hiigarans.
 Homeworld (Video Game) / int_c83a589c
featureApplicability
1.0
 Homeworld (Video Game) / int_c83a589c
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_c83a589c
 Homeworld (Video Game) / int_c9861848
type
Video Game Caring Potential
 Homeworld (Video Game) / int_c9861848
comment
Video Game Caring Potential: the gameplay trailer underlines this by having a named pilot in charge of the Mothership's Interceptor squadron; he is eventually forced to perform a Heroic Sacrifice to Hold the Line in defense of Worker Units.
 Homeworld (Video Game) / int_c9861848
featureApplicability
1.0
 Homeworld (Video Game) / int_c9861848
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_c9861848
 Homeworld (Video Game) / int_cf92fea8
type
Cassandra Truth
 Homeworld (Video Game) / int_cf92fea8
comment
Cassandra Truth: During the mission that introduces the Beast, a group of Turanic Raiders arrive to capture the infected Clee-San as the captain of the Kuun-Lan desperately tries to warn them to stay away. They don't listen and are predictably infected and subjected to a Fate Worse than Death.
 Homeworld (Video Game) / int_cf92fea8
featureApplicability
1.0
 Homeworld (Video Game) / int_cf92fea8
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_cf92fea8
 Homeworld (Video Game) / int_cfd569ac
type
Take Your Time
 Homeworld (Video Game) / int_cfd569ac
comment
Take Your Time: Most missions have no time limit, or won't even trigger the next event unless a certain action is taken.
 Homeworld (Video Game) / int_cfd569ac
featureApplicability
1.0
 Homeworld (Video Game) / int_cfd569ac
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_cfd569ac
 Homeworld (Video Game) / int_d08577eb
type
Broken Base
 Homeworld (Video Game) / int_d08577eb
comment
The Kadeshi are the descendants of the same people as the Kushan. Which you learn only after you wipe them (or most of them) out.
 Homeworld (Video Game) / int_d08577eb
featureApplicability
1.0
 Homeworld (Video Game) / int_d08577eb
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_d08577eb
 Homeworld (Video Game) / int_d0f5cc90
type
Flavor Text
 Homeworld (Video Game) / int_d0f5cc90
comment
Flavor Text: Descriptions for all of its units in the manual of the game.
 Homeworld (Video Game) / int_d0f5cc90
featureApplicability
1.0
 Homeworld (Video Game) / int_d0f5cc90
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_d0f5cc90
 Homeworld (Video Game) / int_d10d5eb5
type
Made of Indestructium
 Homeworld (Video Game) / int_d10d5eb5
comment
Made of Indestructium: The Far Jumper drive core can emerge from a completely destroyed ship without a single scratch.
 Homeworld (Video Game) / int_d10d5eb5
featureApplicability
1.0
 Homeworld (Video Game) / int_d10d5eb5
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_d10d5eb5
 Homeworld (Video Game) / int_d18dfc1f
type
High Fantasy
 Homeworld (Video Game) / int_d18dfc1f
comment
High Fantasy/The Epic: Even though the setting is a pretty standard Space Opera, the story is told in a very mythical way, more similar to an ancient folk legend passed on via oral storytelling.
 Homeworld (Video Game) / int_d18dfc1f
featureApplicability
1.0
 Homeworld (Video Game) / int_d18dfc1f
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_d18dfc1f
 Homeworld (Video Game) / int_d24ed873
type
Developer's Foresight
 Homeworld (Video Game) / int_d24ed873
comment
Developer's Foresight If you dock strike craft to a support frigate, then tell it to hyperspace, it will take the strikecraft along with it, turning the frigate into a jeep carrier. This is not mentioned anywhere in official documentation. In mission 8, upon destroying two out of three Kadeshi Needleship, the last one retreats to the inner sanctum containing the Khar-Toba's sister ship and approaching it to destroy it and end the mission triggers a cutscene where Fleet Intelligence identifies the ship and drops the bombshell of its meaning on the player. If the player manages to take out the third Needleship before it can retreat (done by attacking the last two simultaneously, or modding the game and salvaging them), the mission is completed right then and there - but if the player enters the inner sanctum anyway, it triggers a slightly different dialogue where Karan is the one who recognizes the derelict and Fleet Intelligence chimes in to confirm, but does not say what it means. If the derelict is spotted first: If the Needleship is destroyed first:
 Homeworld (Video Game) / int_d24ed873
featureApplicability
1.0
 Homeworld (Video Game) / int_d24ed873
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_d24ed873
 Homeworld (Video Game) / int_d2810345
type
Boarding Party
 Homeworld (Video Game) / int_d2810345
comment
Boarding Party: Assault parties can board enemy ships via beaming and hull-breaching infiltrator pods.
 Homeworld (Video Game) / int_d2810345
featureApplicability
1.0
 Homeworld (Video Game) / int_d2810345
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_d2810345
 Homeworld (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Homeworld (Video Game) / int_d2c0e2ed
comment
Let's not forget the Bentusi, who, despite fighting only in self-defense have mounted their trade ships with three rapid-fire heavy ion cannons. If you decide to attack them in the mission where you meet them... the speed in which the mothership's health bar depletes is rather frightening. Was it mentioned that said ion cannons have pinpoint accuracy? Unfortunately this gets taken down a peg in a later mission where the Bentusi's weapons don't seem to be doing much at all to a ragtag band of Taiidan warships...
 Homeworld (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Homeworld (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_d2c0e2ed
 Homeworld (Video Game) / int_d39e327f
type
What the Hell, Hero?
 Homeworld (Video Game) / int_d39e327f
comment
What the Hell, Hero?: A very dramatic scene done by the Somtaaw.
 Homeworld (Video Game) / int_d39e327f
featureApplicability
1.0
 Homeworld (Video Game) / int_d39e327f
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_d39e327f
 Homeworld (Video Game) / int_d525f857
type
Sci-Fi Writers Have No Sense of Scale
 Homeworld (Video Game) / int_d525f857
comment
Sci-Fi Writers Have No Sense of Scale: Ship weights in "tons" range from vaguely plausible to light enough to function as a zeppelin.
 Homeworld (Video Game) / int_d525f857
featureApplicability
1.0
 Homeworld (Video Game) / int_d525f857
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_d525f857
 Homeworld (Video Game) / int_d83a56ca
type
Construct Additional Pylons
 Homeworld (Video Game) / int_d83a56ca
comment
Construct Additional Pylons: Cataclysm plays it straight with support modules, although it's more of a nuisance, as you only build them once, and you have more than enough money to max them out and forget about them for the rest of the game. The support modules are explained as containing the supplies, equipment and personnel necessary to coordinate a larger battlefleet. Unlike the Mothership, which had such systems from the start, the Kuun-lan is a mining ship pressed into service as a fleet carrier, so the Somtaaw are forced to improvise. There is no such excuse for The Beast needing to construct them though, apart from game balance.
 Homeworld (Video Game) / int_d83a56ca
featureApplicability
1.0
 Homeworld (Video Game) / int_d83a56ca
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_d83a56ca
 Homeworld (Video Game) / int_d9e9ad7e
type
The Cavalry
 Homeworld (Video Game) / int_d9e9ad7e
comment
In the final mission of HW2, it's this and The Cavalry when The Mothership/Sajuuk fleet jumps back to Hiigara, with the Sajuuk and its main cannon as the centerpiece of the fleet.
 Homeworld (Video Game) / int_d9e9ad7e
featureApplicability
1.0
 Homeworld (Video Game) / int_d9e9ad7e
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_d9e9ad7e
 Homeworld (Video Game) / int_da12bcfb
type
You Can't Go Home Again
 Homeworld (Video Game) / int_da12bcfb
comment
You Can't Go Home Again: The game is all about going to the the original home, but the third mission kicks off with your exiled home being obliterated, meaning it's now Hiigara or bust.
 Homeworld (Video Game) / int_da12bcfb
featureApplicability
1.0
 Homeworld (Video Game) / int_da12bcfb
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_da12bcfb
 Homeworld (Video Game) / int_db6230b7
type
Lightning Bruiser
 Homeworld (Video Game) / int_db6230b7
comment
Lightning Bruiser: Thanks to its alien Reactionless Drive the Naggarok can "slide" through space with the speed and agility of a fighter-sized craft despite being the size of the Kuun-Lan. This makes it a bitch to score a hit on with the Kuun-lan's slow-charging, slow-firing, but super-powerful Siege Cannon; fortunately, the drive can be temporarily disabled using the ACV's electrical discharge ability.
 Homeworld (Video Game) / int_db6230b7
featureApplicability
1.0
 Homeworld (Video Game) / int_db6230b7
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_db6230b7
 Homeworld (Video Game) / int_dbc2a0cd
type
Hand Wave
 Homeworld (Video Game) / int_dbc2a0cd
comment
Handwave: The sudden lack of need to refuel strike craft after the first game. The manual states that the Bentusi let you "borrow" the advanced reactor found in the Acolyte fighter (not to mention the design for the ship itself). The need to refuel is promptly forgotten in the remastered version of HW 1.
 Homeworld (Video Game) / int_dbc2a0cd
featureApplicability
1.0
 Homeworld (Video Game) / int_dbc2a0cd
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_dbc2a0cd
 Homeworld (Video Game) / int_dc1c7647
type
Voice of the Legion
 Homeworld (Video Game) / int_dc1c7647
comment
Voice of the Legion: The Beast ships; especially prevalent in the case of the Naggarok, constantly switching between a feminine voice and a deep masculine voice, often several times in a single sentence. Fittingly enough, the dying screams coming from assimilated ships gives off this impression as well.
 Homeworld (Video Game) / int_dc1c7647
featureApplicability
1.0
 Homeworld (Video Game) / int_dc1c7647
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_dc1c7647
 Homeworld (Video Game) / int_df35b851
type
Danger Deadpan
 Homeworld (Video Game) / int_df35b851
comment
Danger Deadpan: Just listen to the battle chatter sometimes. Pilots and crews rarely lose their cool.
 Homeworld (Video Game) / int_df35b851
featureApplicability
1.0
 Homeworld (Video Game) / int_df35b851
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_df35b851
 Homeworld (Video Game) / int_e154ff08
type
Jack Bauer Interrogation Technique
 Homeworld (Video Game) / int_e154ff08
comment
Jack Bauer Interrogation Technique: After one of the ships that destroyed Kharak is captured and the crew interrogated: "The subject did not survive interrogation."
 Homeworld (Video Game) / int_e154ff08
featureApplicability
1.0
 Homeworld (Video Game) / int_e154ff08
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_e154ff08
 Homeworld (Video Game) / int_e303d198
type
Whole-Plot Reference
 Homeworld (Video Game) / int_e303d198
comment
The story is almost a Whole-Plot Reference to Vernor Vinge's A Fire Upon the Deep. The Beast is incredibly similar to the Blight in that both are superintelligent, viral Eldritch Abominations that assimilate technology and organic life with equal aplomb. Kiith-Somtaaw stands in for the Straumers in being a minor power trying to climb the ladder. They find an ancient artifact, activate it, and let loose a terror out of the distant past that promptly starts assimilating everything in sight. Like the Blight, the Beast transmits itself via infectious signals and ships. They both even have their own sleeper agents: In the case of the Beast, the Taiidan remnants. And both go after higher powers as well: The Blight goes after and assimilates Old One, and the Beast goes after the Bentusi, assimilating one of their tradeships and sending the rest fleeing in terror. Both even center around a non-military ship trying to defeat the monstrous force: The Out of Band II for the Blight, the Kuun-Lan for the Beast.
 Homeworld (Video Game) / int_e303d198
featureApplicability
1.0
 Homeworld (Video Game) / int_e303d198
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_e303d198
 Homeworld (Video Game) / int_e34541d
type
One World Order
 Homeworld (Video Game) / int_e34541d
comment
One World Order: The discovery of the Guidestone and subsequent construction of the Mothership united the clans of Kharak. It's also mentioned however that the clans still exist after they "returned" to Hiigara. The Deserts of Kharak prequel reveals that it wasn't a smooth road to unity. Just getting to the "Prime Anomaly" required fighting through the technologically-superior and fanatical Gaalsien nomads, as well as dealing with Kiith Siidim treachery.
 Homeworld (Video Game) / int_e34541d
featureApplicability
1.0
 Homeworld (Video Game) / int_e34541d
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_e34541d
 Homeworld (Video Game) / int_e4965307
type
Composite Character
 Homeworld (Video Game) / int_e4965307
comment
Composite Character: Somtaaw "Deacon" destroyers are a hybrid of the first game's twin types of destroyers, featuring both ion cannons and missile launchers for an excellent all around combat vessel.
 Homeworld (Video Game) / int_e4965307
featureApplicability
1.0
 Homeworld (Video Game) / int_e4965307
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_e4965307
 Homeworld (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Homeworld (Video Game) / int_e5066b68
comment
11th-Hour Superpower: Several, such as the fully repaired Progenitor Dreadnought (and eventually Sajuuk) in HW2, and the Super Acolytes in Cataclysm.
 Homeworld (Video Game) / int_e5066b68
featureApplicability
1.0
 Homeworld (Video Game) / int_e5066b68
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_e5066b68
 Homeworld (Video Game) / int_e52a0409
type
Calling the Old Man Out
 Homeworld (Video Game) / int_e52a0409
comment
Calling the Old Man Out: When Fleet Command finally calls out the Bentusi for screwing them over and ignoring them, this happens.
 Homeworld (Video Game) / int_e52a0409
featureApplicability
1.0
 Homeworld (Video Game) / int_e52a0409
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_e52a0409
 Homeworld (Video Game) / int_e5a93e61
type
Homeworld Evacuation
 Homeworld (Video Game) / int_e5a93e61
comment
Homeworld Evacuation: The Mothership was meant to be a colony ship before the Kushan even were aware of the threat to their existence, but when the Taiidan incinerated Kharak's atmosphere it became necessary to their survival as a species. The prequel establishes that the planet had been slowly dying through their entire history and was on the brink of total environmental collapse, which is why they poured all of their resources into the project in the first place.
 Homeworld (Video Game) / int_e5a93e61
featureApplicability
1.0
 Homeworld (Video Game) / int_e5a93e61
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_e5a93e61
 Homeworld (Video Game) / int_e83f211c
type
O.O.C. Is Serious Business
 Homeworld (Video Game) / int_e83f211c
comment
O.O.C. Is Serious Business: Pretty much any time Karan S'Jet or Fleet Intelligence show any kind of emotion.
 Homeworld (Video Game) / int_e83f211c
featureApplicability
1.0
 Homeworld (Video Game) / int_e83f211c
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_e83f211c
 Homeworld (Video Game) / int_e8a6e896
type
The Battlestar
 Homeworld (Video Game) / int_e8a6e896
comment
The Battlestar: Battlecruisers from HW2. While they can't manufacture strike craft on their own, they can repair them and keep your fighter wings in the fight for that much longer. There's also the Turanic Battle Carrier of HW1, which, on top of possessing the production and launching capabilities of regular carriers, also mounts heavy armor and two Ion Cannons. The Kuun-Lan of Cataclysm is initially a downplayed example, as she's noticeably better armed than the Mothership from the previous game but not really capable of fighting enemy capital ships gun to gun without getting badly chewed up. But once you obtain the Siege Cannon, potentially you can wipe out entire squadrons of frigates with one well-placed shot... if you can aim well enough. The Somtaaw carriers generally lack the firepower and armor of the heavier ships in your fleet, but if you protect them with a dozen Sentinels each, they can laugh off almost any attack in the game while supporting your fighter wings. Somtaaw Hive Frigates, per their name, will carry, launch and maintain a squadron of Swarmer attack drones against foes well outside conventional weapons ranges. Assuming they're helpless without their drones is quite foolish, though, as with their heavy armor and powerful mass drivers, they're really more of a warship that can also launch fighters.
 Homeworld (Video Game) / int_e8a6e896
featureApplicability
1.0
 Homeworld (Video Game) / int_e8a6e896
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_e8a6e896
 Homeworld (Video Game) / int_eb7a5313
type
Famous Ancestor
 Homeworld (Video Game) / int_eb7a5313
comment
Famous Ancestor: Karan S'Jet to Imogen S'Jet, the game's protagonist.
 Homeworld (Video Game) / int_eb7a5313
featureApplicability
1.0
 Homeworld (Video Game) / int_eb7a5313
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_eb7a5313
 Homeworld (Video Game) / int_eb7dad86
type
Civil Warcraft
 Homeworld (Video Game) / int_eb7dad86
comment
Civil Warcraft: The Beast captures and converts many of the Somtaaw's own ships, then sends them into battle against their former brethren. This leads to near disaster later on when the Somtaaw meets an allied fleet while the Beast attacks them with their own converted ships—the allied fleet assumes all of the Somtaaw have been absorbed by the Beast, and treats them as hostile until proven otherwise.
 Homeworld (Video Game) / int_eb7dad86
featureApplicability
1.0
 Homeworld (Video Game) / int_eb7dad86
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_eb7dad86
 Homeworld (Video Game) / int_f13a0451
type
Suicide Attack
 Homeworld (Video Game) / int_f13a0451
comment
Suicide Attack: The Mimics are this, with a research option even allowing you to upgrade their explosive bombs.
 Homeworld (Video Game) / int_f13a0451
featureApplicability
1.0
 Homeworld (Video Game) / int_f13a0451
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_f13a0451
 Homeworld (Video Game) / int_f290a8bb
type
Attack Pattern Alpha
 Homeworld (Video Game) / int_f290a8bb
comment
Attack Pattern Alpha: There's a number of combat formations for your ships. Most of the formations have a practical purpose, and the manual explains that some of the formations are simply there because it makes grouping and keeping track of your forces easier.
 Homeworld (Video Game) / int_f290a8bb
featureApplicability
1.0
 Homeworld (Video Game) / int_f290a8bb
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_f290a8bb
 Homeworld (Video Game) / int_f2e4d683
type
Stealth in Space
 Homeworld (Video Game) / int_f2e4d683
comment
Stealth in Space: There's the Spectre cloaked fighter and the Cloak generator in the first game, and the sensor distortion probe in the second.
 Homeworld (Video Game) / int_f2e4d683
featureApplicability
1.0
 Homeworld (Video Game) / int_f2e4d683
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_f2e4d683
 Homeworld (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Homeworld (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Every unit has a cap, and if you try to capture a unit that would make it go over your cap, the capture is cancelled, usually without any warning. However, one unit is not bound by the cap: any "Mothership"-type unit. It is perfectly legal for you to capture every opposing player's motherships/flagships, and the result of having up to 6 motherships in your inventory is downright hilarious.
 Homeworld (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Homeworld (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_f3cf30d9
 Homeworld (Video Game) / int_f4aeb714
type
Human Aliens
 Homeworld (Video Game) / int_f4aeb714
comment
Human Aliens: Practically all the races. Possibly due to being Transplanted Humans. The Turanic Raiders are said to breathe some kind of liquid in Cataclysm, though they may just be humans who evolved or were genetically altered to live underwater, which would fit with their pirate theme.
 Homeworld (Video Game) / int_f4aeb714
featureApplicability
1.0
 Homeworld (Video Game) / int_f4aeb714
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_f4aeb714
 Homeworld (Video Game) / int_f4d8ac92
type
The Assimilator
 Homeworld (Video Game) / int_f4d8ac92
comment
The Assimilator: The Naggarok puts it simply: "You are what all life is to us: FOOD!". This is also uttered the moment the hapless Taidani start having second thoughts about their "ally".
 Homeworld (Video Game) / int_f4d8ac92
featureApplicability
1.0
 Homeworld (Video Game) / int_f4d8ac92
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_f4d8ac92
 Homeworld (Video Game) / int_f52ae5d8
type
Enemy Civil War
 Homeworld (Video Game) / int_f52ae5d8
comment
Enemy Civil War: The Imperial Civil War. The impetus for the conflict was the destruction of Kharak, and the rebels even aid the exiles in the last stage in return for rescuing their leader. This is played further in Cataclysm where the Taiidan Republic is allied to the Hiigarans, but the Taiidan Empire is continuing to look for a way to regain their power.
 Homeworld (Video Game) / int_f52ae5d8
featureApplicability
1.0
 Homeworld (Video Game) / int_f52ae5d8
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_f52ae5d8
 Homeworld (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 Homeworld (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: The Kushan lost their home, were wiped almost to extinction, forced to flee across literally half the galaxy pursued by an interstellar empire, and were nearly obliterated many times, but in the end managed to find their Homeworld.
 Homeworld (Video Game) / int_f64a9cf7
featureApplicability
1.0
 Homeworld (Video Game) / int_f64a9cf7
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_f64a9cf7
 Homeworld (Video Game) / int_f9c17447
type
The Remnant
 Homeworld (Video Game) / int_f9c17447
comment
The strategy guide for the second game revealed that no, the grand evil empire lost thousands of years ago. It's just that the exiles lost track of their history and technology and stopped being The Remnant, while the victors gradually became more corrupt and oppressive.
 Homeworld (Video Game) / int_f9c17447
featureApplicability
1.0
 Homeworld (Video Game) / int_f9c17447
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_f9c17447
 Homeworld (Video Game) / int_fb111d49
type
Sequence Breaking
 Homeworld (Video Game) / int_fb111d49
comment
Sequence Breaking A very minor one, but during one level, you are required to send several fighters to escort a science vessel while it explores the remnants of the lower half of your original ship. Shortly after they arrive, the beast takes over the science vessel along with your fighters in a cutscene. However, you can "cheat" this part by keeping your fighters selected, and have them escort the vessel like normal. Then, right before the cutscene takes over, order your fighters to dock. They will leave the area, thereby making the science vessel the only victim of of the beast, and resulting in fewer enemy forces to fight against. You actually can defeat the Bentusi attack by exploiting their AI and slow turning speed (a trick the Beast actually uses against them in an earlier mission if you don't intervene). The level scripting can glitch out entirely if you do this, though.
 Homeworld (Video Game) / int_fb111d49
featureApplicability
1.0
 Homeworld (Video Game) / int_fb111d49
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_fb111d49
 Homeworld (Video Game) / int_fb794269
type
Electronic Telepathy
 Homeworld (Video Game) / int_fb794269
comment
May or may not actually be a case of Electronic Telepathy, since, notably, both Karan and the Taiidan Emperor are cyborgs connected to their starships. The "psychic attack" might, in effect, have been a cyberattack aimed at Karan's wired brain.
 Homeworld (Video Game) / int_fb794269
featureApplicability
1.0
 Homeworld (Video Game) / int_fb794269
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_fb794269
 Homeworld (Video Game) / int_fb9afaab
type
Attack Drone
 Homeworld (Video Game) / int_fb9afaab
comment
Attack Drone: The original and first sequel both have ships designed to deploy these. Unlike in most games, these are quite vulnerable to enemy fire, and are often considered underpowered. The Progenitor Keepers in the second game also deploy them, and those are anything but underpowered. The Keepers themselves are themselves drones as well. In fact, the only working Progenitor ships that are not drones are the two dreadnaughts and Sajuuk. All other working Progenitor ships are simply drones designed to maintain (Movers) or defend (Keepers and their fighter drones) the massive derelict Progenitor ship that you retrieve your Dreadnaught from.
 Homeworld (Video Game) / int_fb9afaab
featureApplicability
1.0
 Homeworld (Video Game) / int_fb9afaab
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_fb9afaab
 Homeworld (Video Game) / int_fd2086a9
type
You Require More Vespene Gas
 Homeworld (Video Game) / int_fd2086a9
comment
You Require More Vespene Gas: To build ships you need to mine resources from asteroids or whatever else is minable, often fighting with your enemy to do so. Played fairly straight in HW1, where resources were fairly rare even though you could spend forever mining every last drop at the end of the level. In the campaign in HW2 the game simply gives all the resources in the area to you at the end of the level regardless of circumstance. It's rather likely you'll have more money than you'll ever be able to spend by about halfway through the game.
 Homeworld (Video Game) / int_fd2086a9
featureApplicability
1.0
 Homeworld (Video Game) / int_fd2086a9
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_fd2086a9
 Homeworld (Video Game) / int_fd87290b
type
The Mothership
 Homeworld (Video Game) / int_fd87290b
comment
The Mothership: The core ship in all of the player's fleets (Carriers can sometimes stand in for Motherships in multiplayer games), most notably the Hiigaran Mothership. The alternate Mothership stands in as the Imperial Flagship in the first game.
 Homeworld (Video Game) / int_fd87290b
featureApplicability
1.0
 Homeworld (Video Game) / int_fd87290b
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_fd87290b
 Homeworld (Video Game) / int_fe64d5a1
type
Evil Is Petty
 Homeworld (Video Game) / int_fe64d5a1
comment
Evil Is Petty: The Taiidan's reason for the near genocide of the Kushan? Violating a treaty that the Kushan had no way of knowing about, having forgotten or lost almost everything after landing on Kharak. The Cataclysm manual suggests it's not so much out of pettiness as a deliberate Genghis Gambit to unite the increasingly fractious empire against a common enemy, one which ended up backfiring very badly.
 Homeworld (Video Game) / int_fe64d5a1
featureApplicability
1.0
 Homeworld (Video Game) / int_fe64d5a1
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_fe64d5a1
 Homeworld (Video Game) / int_name
type
ItemName
 Homeworld (Video Game) / int_name
comment
 Homeworld (Video Game) / int_name
featureApplicability
1.0
 Homeworld (Video Game) / int_name
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Homeworld (Video Game) / int_name
 Homeworld (Video Game) / int_name
itemName
Homeworld (Video Game)

The following is a list of statements referring to the current page from other pages.

 Homeworld (Video Game)
hasFeature
A Long Time Ago, in a Galaxy Far, Far Away... / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Absent Aliens / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Alien Sky / int_17bfcf60
 Homeworld (Video Game)
hasFeature
All Myths Are True / int_17bfcf60
 Homeworld (Video Game)
hasFeature
All Planets Are Earth-Like / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Alternative Calendar / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Ancient Astronauts / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Appeal to Force / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Arbitrary Headcount Limit / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Arbitrary Weapon Range / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Arms Dealer / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Ascended Glitch / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Assimilation Plot / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Asteroid Miners / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Asteroid Thicket / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Atmosphere Abuse / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Attack Drone / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Attack Pattern Alpha / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Author Vocabulary Calendar / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Back from the Brink / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Balkanize Me / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Battle Theme Music / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Beam Spam / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Beautiful Void / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Big Dumb Object / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Binding Ancient Treaty / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Black Box / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Boarding Party / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Boarding Pod / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Body Backup Drive / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Broke Your Arm Punching Out Cthulhu / int_17bfcf60
 Homeworld (Video Game)
hasFeature
But What About the Astronauts? / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Cavalry Betrayal / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Civil Warcraft / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Closest Thing We Got / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Colony Drop / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Colony Ship / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Colorful Contrails / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Concept Art Gallery / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Construct Additional Pylons / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Constructed World / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Converging-Stream Weapon / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Cosmetically Different Sides / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Crazy Enough to Work / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Cryonics Failure / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Cult Soundtrack / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Cutscene Incompetence / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Damage Is Fire / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Danger Deadpan / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Dark Lord on Life Support / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Deadly Euphemism / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Death Cry Echo / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Decapitated Army / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Defenseless Transports / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Deflector Shields / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Degraded Boss / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Deployable Cover / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Derelict Graveyard / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Disc-One Nuke / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Distant Prologue / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Diversionary Foreign Policy / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Do Well, But Not Perfect / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Drone Deployer / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Dynamic Difficulty / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Dyson Sphere / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Early Game Hell / int_17bfcf60
 Earth2150
seeAlso
Homeworld (Video Game)
 Homeworld (Video Game)
hasFeature
Earth-Shattering Kaboom / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Earth That Was / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Easy Logistics / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Endangered Species / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Enemy Civil War / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Enemy Exchange Program / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Energy Weapon / int_15fcdf40
 Homeworld (Video Game)
hasFeature
Enforced Technology Levels / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Enhanced Interrogation Techniques / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Enjoy the Story, Skip the Game / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Epic Launch Sequence / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Everything Sensor / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Evil Power Vacuum / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Faction Calculus / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Feelies / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Fighting for a Homeland / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Final Boss Preview / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Flaunting Your Fleets / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Flavor Text / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Flawed Prototype / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Fling a Light into the Future / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Flunky Boss / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Fog of War / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Foregone Victory / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Galactic Superpower / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Game-Breaking Bug / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Game Mod / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Gang Up on the Human / int_17bfcf60
 Homeworld (Video Game)
hasFeature
General Failure / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Generation Ships / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Genocide Dilemma / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Ghost Ship / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Give Me a Sword / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Global Currency / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Good Colors, Evil Colors / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Grand Theft Prototype / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Great Offscreen War / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Gut Punch / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Heavy Mithril / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Hero Unit / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Hold the Line / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Hold Your Hippogriffs / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Homeworld Evacuation / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Hopeless War / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Hufflepuff House / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Human Popsicle / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Hyperspace Is a Scary Place / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Hyperspeed Ambush / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Inferred Holocaust / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Insignia Rip-Off Ritual / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Instant Expert / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Invading Refugees / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Just Before the End / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Justified Tutorial / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Keystone Army / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Kill Sat / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Kinetic Weapons Are Just Better / int_17bfcf60
 Homeworld (Video Game)
hasFeature
King Bob the Nth / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Last Fertile Region / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Leave No Survivors / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Legend Fades to Myth / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Lensman Arms Race / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Letter Motif / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Living Ship / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Long-Lost Relative / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Lost Colony / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Lost Superweapon / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Machine Monotone / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Macross Missile Massacre / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Made of Indestructium / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Magic Tool / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Magical Particle Accelerator / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Magical Security Cam / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Magnetic Weapons / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Man in the Machine / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Matter Replicator / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Mega-Maw Maneuver / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Microts / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Mid-Season Upgrade / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Mile-Long Ship / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Military Mashup Machine / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Mind Hive / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Miniscule Rocking / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Mission Control / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Mission-Pack Sequel / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Mobile Factory / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Mr. Fixit / int_17bfcf60
 Homeworld (Video Game)
hasFeature
My Rules Are Not Your Rules / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Named After Their Planet / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Naming Your Colony World / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Neglectful Precursors / int_17bfcf60
 NexusTheJupiterIncident
seeAlso
Homeworld (Video Game)
 Homeworld (Video Game)
hasFeature
Nitro Boost / int_17bfcf60
 Homeworld (Video Game)
hasFeature
No Campaign for the Wicked / int_17bfcf60
 Homeworld (Video Game)
hasFeature
No Fair Cheating / int_17bfcf60
 Homeworld (Video Game)
hasFeature
No Recycling / int_17bfcf60
 Homeworld (Video Game)
hasFeature
No Warping Zone / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Not of This Earth / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Oh, My Gods! / int_17bfcf60
 Homeworld (Video Game)
hasFeature
One World Order / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Opening Monologue / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Opposing Combat Philosophies / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Optional Stealth / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Orbital Bombardment / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Orchestral Bombing / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Paused Interrupt / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Photoprotoneutron Torpedo / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Planar Shockwave / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Plasma Cannon / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Player Headquarters / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Point Defenseless / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Portal Network / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Possession Implies Mastery / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Practical Currency / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Proud Merchant Race / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Ramming Always Works / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Rapid FTL Proliferation / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Readings Are Off the Scale / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Real Song Theme Tune / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Real-Time with Pause / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Recurring Boss / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Recursive Precursors / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Reinventing the Wheel / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Reporting Names / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Resources Management Gameplay / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Ridiculously Fast Construction / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Ridiculously Fast Population Growth / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Rocket-Tag Gameplay / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Rubber-Band A.I. / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Saharan Shipwreck / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Sapient Ship / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Scary Dogmatic Aliens / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Secret A.I. Moves / int_17bfcf60
 Homeworld (Video Game)
hasFeature
See the Invisible / int_17bfcf60
 Homeworld (Video Game)
hasFeature
See the Whites of Their Eyes / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Self-Contained Demo / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Self-Healing Phlebotinum / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Sensor Suspense / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Set the World on Fire / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Shoot the Bullet / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Shows Damage / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Sins of Our Fathers / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Sleeper Starship / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Small Universe After All / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Space Age Stasis / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Space Clouds / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Space Cossacks / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Space Fighter / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Space Friction / int_15fcdf40
 Homeworld (Video Game)
hasFeature
Space Mines / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Space Nomads / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Space Pirates / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Spaceship Girl / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Speaking Simlish / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Special Thanks / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Spectacular Spinning / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Standard Human Spaceship / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Standard Sci-Fi Fleet / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Standard Starship Scuffle / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Stealth in Space / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Straight for the Commander / int_53790340
 Homeworld (Video Game)
hasFeature
Subspace Ansible / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Subspace or Hyperspace / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Subsystem Damage / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Subtitles Are Superfluous / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Superweapon Surprise / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Tactical Rock–Paper–Scissors / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Tannhäuser Gate / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Team Mom / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Tech Tree / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Technically a Transport / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Teleport Interdiction / int_17bfcf60
 Homeworld (Video Game)
hasFeature
The Aesthetics of Technology / int_17bfcf60
 Homeworld (Video Game)
hasFeature
The Ark / int_17bfcf60
 Homeworld (Video Game)
hasFeature
The Call Knows Where You Live / int_17bfcf60
 Homeworld (Video Game)
hasFeature
The Empire / int_17bfcf60
 Homeworld (Video Game)
hasFeature
The Enemy Weapons Are Better / int_17bfcf60
 Homeworld (Video Game)
hasFeature
The Epic / int_17bfcf60
 Homeworld (Video Game)
hasFeature
The Homeward Journey / int_17bfcf60
 Homeworld (Video Game)
hasFeature
The Milky Way Is the Only Way / int_17bfcf60
 Homeworld (Video Game)
hasFeature
The Missing Faction / int_17bfcf60
 Homeworld (Video Game)
hasFeature
The Mothership / int_17bfcf60
 Homeworld (Video Game)
hasFeature
The Promised Land / int_17bfcf60
 Homeworld (Video Game)
hasFeature
The Role-Playing Game / int_17bfcf60
 Homeworld (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_17bfcf60
 Homeworld (Video Game)
hasFeature
The Virus / int_17bfcf60
 Homeworld (Video Game)
hasFeature
There Is Another / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Those Were Only Their Scouts / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Time Dissonance / int_17bfcf60
 Homeworld (Video Game)
hasFeature
To Be a Master / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Tron Lines / int_17bfcf60
 Homeworld (Video Game)
hasFeature
2-D Space / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Units Not to Scale / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Unstable Equilibrium / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Urban Legend of Zelda / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Useless Useful Stealth / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Video Game Cruelty Punishment / int_53790340
 Homeworld (Video Game)
hasFeature
Video Game Remake / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Video Game Caring Potential / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Wagon Train to the Stars / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Wake-Up Call Boss / int_17bfcf60
 Warzone2100
seeAlso
Homeworld (Video Game)
 Homeworld (Video Game)
hasFeature
Watching Troy Burn / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Wave-Motion Gun / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Wave-Motion Tuning Fork / int_17bfcf60
 Homeworld (Video Game)
hasFeature
We Will Use Lasers in the Future / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Weapon of Mass Destruction / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Weaponized Exhaust / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Wetware CPU / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Worker Unit / int_17bfcf60
 Homeworld (Video Game)
hasFeature
You Require More Vespene Gas / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Zero-Effort Boss / int_17bfcf60
 HomeWorld
sameAs
Homeworld (Video Game)
 Homeworld
sameAs
Homeworld (Video Game)
 Homeworld (Video Game)
hasFeature
Cutscene / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Dramatic Deadpan / int_17bfcf60
 Homeworld (Video Game)
hasFeature
Fictional Document / int_17bfcf60
 Homeworld (Video Game)
hasFeature
The Migration / int_17bfcf60