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Hotline Miami (Video Game)
- 1198 statements
- 236 feature instances
- 163 referencing feature instances
Hotline Miami (Video Game) | type |
TVTItem | |
Hotline Miami (Video Game) | label |
Hotline Miami (Video Game) | |
Hotline Miami (Video Game) | page |
HotlineMiami | |
Hotline Miami (Video Game) | comment |
Hotline Miami (Гор�ча� Лини� Майами in the cyrillic alphabet) is a 2012 video game made by Swedish game developers Jonatan "cactus" Söderström and Dennis Wedin (known jointly under the studio name of "Dennaton Digital"), and published by Devolver Digital. Initially released for Windows, it was later ported to OSX, Linux, PlayStation 3, PlayStation Vita, PlayStation 4, and Nintendo Switch.You wake up in the bathroom of a dingy apartment. The lights are out, and an oppressive atmosphere fills the air. You step out and are greeted by a trio of masked figures who begin to ask questions you don't know the answers to. The woman in the horse mask is concerned for you, and the man in the owl mask hates you — but only the man in the chicken mask knows who you are, and why you're here.Pause. Rewind.It is the spring of 1989. Tensions between the US and Russia are at an all-time high in the wake of the "Russo-American Coalition," and The Mafiya has cemented itself as the most powerful organized crime ring in Miami. You don't get out much, and your only friend is a guy with a beard who works at the grocery store.* Or was it the bar? The video store? The pizza place? You can't recall. One day, you receive a strange message on your answering machine telling you that your order of baking ingredients has arrived, and that you should follow the recipe carefully.Problem is, you didn't order anything. The "ingredients" are rubber animal masks, the "recipe" a cryptic note instructing you to perform a hit on some Russian mobsters and await further orders on your answering machine, threatening consequences if you don't follow through. From then on, it's a downward spiral as you continue killing at the behest of the voicemails, struggling to stay sane and survive, all the while hoping that maybe — just maybe — you'll find out what the hell is going on.Gameplay is simple — it is a top-down 2-D action game with movement by WASD and a few other buttons for killing. All you have to do is kill all enemies and not be killed, although this is easier said than done. Why? You die within one hit. And you will die plenty of times.Following its release, the game received widespread acclaim, and was widely considered one of the best indie games of its time. It gained a substantial amount of attention from development company Overkill Software, makers of PAYDAY: The Heist and PAYDAY 2, whose love for Hotline has resulted in numerous Shout-Outs to it being inserted into the latter game. This culminated in a series of collaborations between Dennaton and Overkill, including a crossover heist featuring the Miami Mafiya and the appearance of Jacket as a Guest Fighter.In 2015, a sequel, Hotline Miami 2: Wrong Number, was released, which serves as a pseudo-Mind Screwdriver to the first game's Jigsaw Puzzle Plot.Dayjob Studios has published a comic series set in the Hotline Miami universe, titled Hotline Miami: Wildlife. | |
Hotline Miami (Video Game) | fetched |
2024-02-22T09:46:51Z | |
Hotline Miami (Video Game) | parsed |
2024-02-22T09:46:51Z | |
Hotline Miami (Video Game) | processingComment |
Dropped link to Foil: Not a Feature - IGNORE | |
Hotline Miami (Video Game) | processingComment |
Dropped link to HitmanWithAHeart: Not a Feature - ITEM | |
Hotline Miami (Video Game) | processingComment |
Dropped link to HotlineMiami2WrongNumber: Not a Feature - ITEM | |
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Dropped link to Perturbator: Not a Feature - ITEM | |
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Dropped link to PixelHunting: Not a Feature - UNKNOWN | |
Hotline Miami (Video Game) | processingComment |
Dropped link to ShaggyDogStory: Not a Feature - ITEM | |
Hotline Miami (Video Game) | processingComment |
Dropped link to StuffedInTheFridge: Not a Feature - UNKNOWN | |
Hotline Miami (Video Game) | processingComment |
Dropped link to TheMafiya: Not a Feature - ITEM | |
Hotline Miami (Video Game) | processingUnknown |
PixelHunting | |
Hotline Miami (Video Game) | processingUnknown |
StuffedInTheFridge | |
Hotline Miami (Video Game) | isPartOf |
DBTropes | |
Hotline Miami (Video Game) / int_1235f055 | type |
Dirty Coward | |
Hotline Miami (Video Game) / int_1235f055 | comment |
Dirty Coward: The first boss spends the entirety of "Decadence" hiding behind a door in the Girlfriend's room, where he watches Jacket from a camera screen. When he does come out of hiding to fight, he surrenders and begs for mercy upon defeat. | |
Hotline Miami (Video Game) / int_1235f055 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_1235f055 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_1235f055 | |
Hotline Miami (Video Game) / int_127fc252 | type |
Creator Cameo | |
Hotline Miami (Video Game) / int_127fc252 | comment |
Creator Cameo: The dialogue from the janitors alludes to indie game development, since the two resemble cactus and Dennis. And yes, you can murder them. The unkillable DJ on the dance floor? It's Perturbator, who wrote the song "Miami Disco" that's the level's song. | |
Hotline Miami (Video Game) / int_127fc252 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_127fc252 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_127fc252 | |
Hotline Miami (Video Game) / int_12a22bd8 | type |
Katanas Are Just Better | |
Hotline Miami (Video Game) / int_12a22bd8 | comment |
Katanas Are Just Better: The samurai sword, which has both reach and lethality. | |
Hotline Miami (Video Game) / int_12a22bd8 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_12a22bd8 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_12a22bd8 | |
Hotline Miami (Video Game) / int_12d9447 | type |
Another Side, Another Story | |
Hotline Miami (Video Game) / int_12d9447 | comment |
Another Side, Another Story: After beating the game, you get one last set of chapters where you play as the Biker. | |
Hotline Miami (Video Game) / int_12d9447 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_12d9447 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_12d9447 | |
Hotline Miami (Video Game) / int_134ca130 | type |
Super-Reflexes | |
Hotline Miami (Video Game) / int_134ca130 | comment |
Super-Reflexes: The second boss can dodge anything and will also instantly-kill Jacket at close range unless he is busy getting his cleaver unstuck from the wall. | |
Hotline Miami (Video Game) / int_134ca130 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_134ca130 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_134ca130 | |
Hotline Miami (Video Game) / int_13c1fec8 | type |
Dragon-in-Chief | |
Hotline Miami (Video Game) / int_13c1fec8 | comment |
Dragon-in-Chief: The Father is The Dragon to the The Mafiya's local head. However, since the head is an old man who isn't in any condition to do much work, the Father is the one who acts as the Mafiya's figurehead. | |
Hotline Miami (Video Game) / int_13c1fec8 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_13c1fec8 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_13c1fec8 | |
Hotline Miami (Video Game) / int_143e6c8d | type |
Heroic Mime | |
Hotline Miami (Video Game) / int_143e6c8d | comment |
Heroic Mime: Jacket. The Biker can talk, though Jacket still remains silent. | |
Hotline Miami (Video Game) / int_143e6c8d | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_143e6c8d | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_143e6c8d | |
Hotline Miami (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
Hotline Miami (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: The hospital, oft-cited as That One Level due to its reliance on stealth. | |
Hotline Miami (Video Game) / int_1467a30c | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_1467a30c | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_1467a30c | |
Hotline Miami (Video Game) / int_149f7447 | type |
Rescue Romance | |
Hotline Miami (Video Game) / int_149f7447 | comment |
Rescue Romance: Jacket is implied to start one with the Girlfriend, whom he rescued and brought to his apartment in "Decadence", letting her crash on his sofa at first, until she moves into a bed next to him. She surprisingly stays with him despite knowing he's a killer, and all goes well until she dies in Chapter Twelve. | |
Hotline Miami (Video Game) / int_149f7447 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_149f7447 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_149f7447 | |
Hotline Miami (Video Game) / int_1527d90d | type |
Early Game Hell | |
Hotline Miami (Video Game) / int_1527d90d | comment |
Early Game Hell: First-time players will most likely get their ass kicked during the early levels. When they get used to it... it gets harder. | |
Hotline Miami (Video Game) / int_1527d90d | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_1527d90d | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_1527d90d | |
Hotline Miami (Video Game) / int_15c4ab3e | type |
Mysterious Employer | |
Hotline Miami (Video Game) / int_15c4ab3e | comment |
Mysterious Employer: Just who is leaving the messages on Jacket's machine? Turns out it's the janitors, who either hire or intimidate hitmen into killing targets. | |
Hotline Miami (Video Game) / int_15c4ab3e | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_15c4ab3e | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_15c4ab3e | |
Hotline Miami (Video Game) / int_1645005b | type |
Evil Versus Evil | |
Hotline Miami (Video Game) / int_1645005b | comment |
Evil Versus Evil: Russian mobs vs. the two janitors. The former are made of thugs and The Mafiya, who engage in criminal activities and slave rings. The latter are ultra-nationalist thugs who recruit psychotic hitmen — if they don't intimidate them — and dispose of them and their loved ones when their job is finished. | |
Hotline Miami (Video Game) / int_1645005b | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_1645005b | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_1645005b | |
Hotline Miami (Video Game) / int_1720ea9c | type |
Injured Self-Drag | |
Hotline Miami (Video Game) / int_1720ea9c | comment |
Injured Self-Drag: Enemies will randomly, instead of dying from an otherwise fatal injury, survive and crawl away from the scene. They'll stop moving a few seconds later, but you can finish them off with a Neck Snap or stomp to the head for extra points. | |
Hotline Miami (Video Game) / int_1720ea9c | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_1720ea9c | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_1720ea9c | |
Hotline Miami (Video Game) / int_17975d1b | type |
Unstable Equilibrium | |
Hotline Miami (Video Game) / int_17975d1b | comment |
Unstable Equilibrium: Higher scores earn the player new weapons and masks (which grant the player bonuses when worn). Better players will find the game substantially easier later on as a consequence. | |
Hotline Miami (Video Game) / int_17975d1b | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_17975d1b | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_17975d1b | |
Hotline Miami (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Hotline Miami (Video Game) / int_17ce80aa | comment |
All There in the Manual: The first issue of the prequel comics made as tie-ins to the sequel Wrong Number reveal the names of various characters in this game. The first boss is named Wilson Fisker. The elderly leader of The Mafiya, whose mansion Jacket raids in "Showdown", is named Ivan Lebedev. | |
Hotline Miami (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_17ce80aa | |
Hotline Miami (Video Game) / int_18a84025 | type |
Only Six Faces | |
Hotline Miami (Video Game) / int_18a84025 | comment |
Only Six Faces: Let's just say that the similarities in character appearances have resulted in more than a fair share of Wild Mass Guessing amongst fans of the game. | |
Hotline Miami (Video Game) / int_18a84025 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_18a84025 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_18a84025 | |
Hotline Miami (Video Game) / int_18d15922 | type |
Title Drop | |
Hotline Miami (Video Game) / int_18d15922 | comment |
Title Drop: In the third chapter intro. The phone call is from the "dating service" Hotline Miami. | |
Hotline Miami (Video Game) / int_18d15922 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_18d15922 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_18d15922 | |
Hotline Miami (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Hotline Miami (Video Game) / int_1aa08f77 | comment |
Multiple Endings: Determined by whether or not you investigate the Big Bad Duumvirate's computer before confronting them. | |
Hotline Miami (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_1aa08f77 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_1aa08f77 | |
Hotline Miami (Video Game) / int_1d751503 | type |
Talking Your Way Out | |
Hotline Miami (Video Game) / int_1d751503 | comment |
Talking Your Way Out: Subverted during the outro of "Tension". When entering the grocery shop, you can see an already wounded man wearing a Dennis Mask outside, trying to hold at arm's length a group of Russian mobsters cornering him, possibly bargaining, or begging for his life. He manages to hold them off until you start talking with Beard inside the store. Once you walk back outside, the poor guy is now but a bloody corpse, and the mobsters are nowhere to be seen. | |
Hotline Miami (Video Game) / int_1d751503 | featureApplicability |
-0.3 | |
Hotline Miami (Video Game) / int_1d751503 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_1d751503 | |
Hotline Miami (Video Game) / int_1da5941e | type |
The Quiet One | |
Hotline Miami (Video Game) / int_1da5941e | comment |
Jacket is The Quiet One, who lives in a dingy, poorly-kept apartment. The Biker is a Blood Knight with a fiery attitude who is obsessed with bright neon colors. | |
Hotline Miami (Video Game) / int_1da5941e | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_1da5941e | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_1da5941e | |
Hotline Miami (Video Game) / int_1e584efa | type |
Cruel and Unusual Death | |
Hotline Miami (Video Game) / int_1e584efa | comment |
Cruel and Unusual Death: Some of the executions and finishing moves are this, such as pouring a pan full of boiling water down a mook's throat. | |
Hotline Miami (Video Game) / int_1e584efa | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_1e584efa | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_1e584efa | |
Hotline Miami (Video Game) / int_1e7c47ab | type |
Stealth Pun | |
Hotline Miami (Video Game) / int_1e7c47ab | comment |
Stealth Pun: The Rooster is named Richard. Or if you prefer... the "Cock" named "Dick". The real bad guys are ultra-nationalists fighting against a Russo-American conspiracy to make "America strong" once more. Their name? 50 Blessings, as in fifty states of America. | |
Hotline Miami (Video Game) / int_1e7c47ab | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_1e7c47ab | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_1e7c47ab | |
Hotline Miami (Video Game) / int_1f963842 | type |
Bloodier and Gorier | |
Hotline Miami (Video Game) / int_1f963842 | comment |
The Jones mask takes this further by making the kills and executions Bloodier and Gorier. An image comparing blood and gore with the mask versus without the mask can be found here◊. | |
Hotline Miami (Video Game) / int_1f963842 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_1f963842 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_1f963842 | |
Hotline Miami (Video Game) / int_20860a0e | type |
Punch-Clock Villain | |
Hotline Miami (Video Game) / int_20860a0e | comment |
Punch-Clock Villain: A few of the major antagonists in the game, such as the rat-masked man who shot Jacket and his girlfriend. He's apologetic, but knows as little about the men who ordered the hit as Jacket does. | |
Hotline Miami (Video Game) / int_20860a0e | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_20860a0e | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_20860a0e | |
Hotline Miami (Video Game) / int_20add53e | type |
Kevlard | |
Hotline Miami (Video Game) / int_20add53e | comment |
Kevlard: The game's main example of this is the Thugs, a type of mobsters who are notably fatter than normal ones. They're immune to melee weapons and take a while to die from gunfire. The Thugs succeed the game's first boss, the Producer, from a few levels earlier before their introduction; said boss behaves almost the same way as them, the difference being that he can only be damaged with a shotgun. | |
Hotline Miami (Video Game) / int_20add53e | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_20add53e | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_20add53e | |
Hotline Miami (Video Game) / int_20e2a53b | type |
Notice This | |
Hotline Miami (Video Game) / int_20e2a53b | comment |
Notice This: Using the Rasmus mask adds a twinkling effect to hidden items, making them easier to find. | |
Hotline Miami (Video Game) / int_20e2a53b | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_20e2a53b | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_20e2a53b | |
Hotline Miami (Video Game) / int_214c0753 | type |
Angry Guard Dog | |
Hotline Miami (Video Game) / int_214c0753 | comment |
Angry Guard Dog: One of the main enemy types, immune to punching (unless you have fists of fury), door-slams, and thrown weapons. | |
Hotline Miami (Video Game) / int_214c0753 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_214c0753 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_214c0753 | |
Hotline Miami (Video Game) / int_21e5b9c7 | type |
Failed a Spot Check | |
Hotline Miami (Video Game) / int_21e5b9c7 | comment |
Walking into the hostage room in Tension without knowing there's a bomb in there. | |
Hotline Miami (Video Game) / int_21e5b9c7 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_21e5b9c7 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_21e5b9c7 | |
Hotline Miami (Video Game) / int_2259967 | type |
Paint the Town Red | |
Hotline Miami (Video Game) / int_2259967 | comment |
Paint the Town Red: Equipping the Jones mask makes blood puddles triple in size and adds some guts in them too. This seems to be the default setting in the sequel. | |
Hotline Miami (Video Game) / int_2259967 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_2259967 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_2259967 | |
Hotline Miami (Video Game) / int_225b682 | type |
Throw-Away Guns | |
Hotline Miami (Video Game) / int_225b682 | comment |
Throw-Away Guns: Since you are incapable of reloading guns, it's bound to happen. | |
Hotline Miami (Video Game) / int_225b682 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_225b682 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_225b682 | |
Hotline Miami (Video Game) / int_22711892 | type |
It Never Gets Any Easier | |
Hotline Miami (Video Game) / int_22711892 | comment |
It Never Gets Any Easier: In fact, Jacket starts to suffer mentally as a result of his work. His first mission results in him puking his guts out. Halfway through, he begins hallucinating his victims, mutilated corpses, and has no idea what reality is. Unless he's not hallucinating because of guilt, but rather because his dreamscape is starting to fall apart. | |
Hotline Miami (Video Game) / int_22711892 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_22711892 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_22711892 | |
Hotline Miami (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Hotline Miami (Video Game) / int_22cf536c | comment |
Chekhov's Gun: A very subtle one: the pamphlets for the "50 Blessings" organization, that can be found in both the protagonists' apartments. Most players won't even notice them, but in the Golden Ending they turn out to play a pivotal role in the plot. | |
Hotline Miami (Video Game) / int_22cf536c | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_22cf536c | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_22cf536c | |
Hotline Miami (Video Game) / int_25524784 | type |
No-Holds-Barred Beatdown | |
Hotline Miami (Video Game) / int_25524784 | comment |
No-Holds-Barred Beatdown: Woe betide whoever Jacket has to take down with his bare hands. Even worse for many of the bosses. | |
Hotline Miami (Video Game) / int_25524784 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_25524784 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_25524784 | |
Hotline Miami (Video Game) / int_258a45dd | type |
Mask of Power | |
Hotline Miami (Video Game) / int_258a45dd | comment |
Mask of Power: Jacket gets a variety of animal masks, each of which has a different ability. For example, Tony the Tiger increases his unarmed power, while Don Juan the Horse upgrades the door-slam takedown into a lethal move. | |
Hotline Miami (Video Game) / int_258a45dd | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_258a45dd | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_258a45dd | |
Hotline Miami (Video Game) / int_2633c91d | type |
SteelEardrums | |
Hotline Miami (Video Game) / int_2633c91d | comment |
Steel Eardrums: Averted, being one room away when a massive bomb goes off leaves your character temporarily hearing nothing but the screech of tinnitus. | |
Hotline Miami (Video Game) / int_2633c91d | featureApplicability |
-1.0 | |
Hotline Miami (Video Game) / int_2633c91d | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_2633c91d | |
Hotline Miami (Video Game) / int_272abb98 | type |
Shoot the Shaggy Dog | |
Hotline Miami (Video Game) / int_272abb98 | comment |
Shoot the Shaggy Dog: Attempting the final level without discovering the hidden password dumps you in the basement of a nondescript building, whereupon the Biker confronts the two janitors who were behind all the killings. They don't respond to interrogation and taunt you into killing them, leaving all the questions unanswered. It's lampshaded by the Chicken-mask-wearing man at the start: "You will never see the whole picture." | |
Hotline Miami (Video Game) / int_272abb98 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_272abb98 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_272abb98 | |
Hotline Miami (Video Game) / int_2793e42b | type |
Only in Miami | |
Hotline Miami (Video Game) / int_2793e42b | comment |
Only in Miami: Taken to an extreme! Protagonists and antagonists embody this, as does the sinister, neon-lit setting. | |
Hotline Miami (Video Game) / int_2793e42b | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_2793e42b | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_2793e42b | |
Hotline Miami (Video Game) / int_27a42ebc | type |
Spiritual Successor | |
Hotline Miami (Video Game) / int_27a42ebc | comment |
Spiritual Successor: Hotline Miami has a Hitman-like premise for the fact that you have to restart a lot, learn the levels, learn enemy patterns, and so on. If you enjoyed Hitman, you won't have any problems. | |
Hotline Miami (Video Game) / int_27a42ebc | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_27a42ebc | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_27a42ebc | |
Hotline Miami (Video Game) / int_27c09b00 | type |
Camp Straight | |
Hotline Miami (Video Game) / int_27c09b00 | comment |
Camp Straight: The biker wears a pink vest and has interesting choices in furniture. However, he also seems to have female lover(s) at his apartment between missions. | |
Hotline Miami (Video Game) / int_27c09b00 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_27c09b00 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_27c09b00 | |
Hotline Miami (Video Game) / int_29a39f6 | type |
Easter Egg | |
Hotline Miami (Video Game) / int_29a39f6 | comment |
Easter Egg: The Driver's jacket can be seen in the Prelude Chapter at the apartment. During Trauma, the loading screen tips take on a much sadder tone, possibly representing Jacket’s regret over his situation. | |
Hotline Miami (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_29a39f6 | |
Hotline Miami (Video Game) / int_2a195285 | type |
Revolvers Are Just Better | |
Hotline Miami (Video Game) / int_2a195285 | comment |
Revolvers Are Just Better: They can pierce multiple enemies. | |
Hotline Miami (Video Game) / int_2a195285 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_2a195285 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_2a195285 | |
Hotline Miami (Video Game) / int_2ae29c0d | type |
The Dreaded | |
Hotline Miami (Video Game) / int_2ae29c0d | comment |
The Dreaded: Jacket eventually becomes this, to the point where the local police chief barricades himself in with four other cops and tries to reassure them that they will all survive. | |
Hotline Miami (Video Game) / int_2ae29c0d | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_2ae29c0d | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_2ae29c0d | |
Hotline Miami (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Hotline Miami (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: The Carl mask gives you a unique weapon (a power drill) and a cool execution (worth a lot of points), but the drill's animation is lengthy, leaves you vulnerable for a few seconds while using it, and can only kill with the execution. | |
Hotline Miami (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_2bdae2ae | |
Hotline Miami (Video Game) / int_2c83fef0 | type |
Just You and Me and My GUARDS! | |
Hotline Miami (Video Game) / int_2c83fef0 | comment |
Just You and Me and My GUARDS!: Before you get to lay hands on the Russian mob boss, you'll have to contend with his pet panthers and female bodyguard. | |
Hotline Miami (Video Game) / int_2c83fef0 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_2c83fef0 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_2c83fef0 | |
Hotline Miami (Video Game) / int_2d6f00e4 | type |
Psycho for Hire | |
Hotline Miami (Video Game) / int_2d6f00e4 | comment |
Psycho for Hire: Jacket's motivations are unknown, save for revenge in the ending, but the Biker is definitely this. | |
Hotline Miami (Video Game) / int_2d6f00e4 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_2d6f00e4 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_2d6f00e4 | |
Hotline Miami (Video Game) / int_2da9567 | type |
Stealth-Based Game | |
Hotline Miami (Video Game) / int_2da9567 | comment |
Stealth-Based Game: Not strictly required, but practicing stealth is much more likely to lead to winning the game than just rushing in guns blazing. | |
Hotline Miami (Video Game) / int_2da9567 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_2da9567 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_2da9567 | |
Hotline Miami (Video Game) / int_2ebc9c4e | type |
Sunshine Noir | |
Hotline Miami (Video Game) / int_2ebc9c4e | comment |
Sunshine Noir: The bright neon colors and upbeat music of the setting combined with the exploration of the game's criminal underworld qualify it as this. Especially in Biker's arc. | |
Hotline Miami (Video Game) / int_2ebc9c4e | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_2ebc9c4e | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_2ebc9c4e | |
Hotline Miami (Video Game) / int_2f329e3c | type |
Tomato in the Mirror | |
Hotline Miami (Video Game) / int_2f329e3c | comment |
Tomato in the Mirror: Much of the game is told in flashback. Jacket is actually lying comatose in the hospital, still alive but replaying his own bloodbaths over and over in his head. He might also be Dead All Along, having been killed by the Biker, though this is up to your interpretation. | |
Hotline Miami (Video Game) / int_2f329e3c | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_2f329e3c | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_2f329e3c | |
Hotline Miami (Video Game) / int_3036294e | type |
Scary Black Man | |
Hotline Miami (Video Game) / int_3036294e | comment |
Scary Black Man: The first boss, who pushes the trope to a next level thanks to the game's "gonkish" art. The Thugs who eventually replace him as a Degraded Boss also count. | |
Hotline Miami (Video Game) / int_3036294e | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_3036294e | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_3036294e | |
Hotline Miami (Video Game) / int_306dece3 | type |
Office Golf | |
Hotline Miami (Video Game) / int_306dece3 | comment |
Office Golf: The head of the telephone company in "Neighbors" has a golf bag in his office. Jacket has to pick up a golf club to fight against the Biker. | |
Hotline Miami (Video Game) / int_306dece3 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_306dece3 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_306dece3 | |
Hotline Miami (Video Game) / int_319e4a2f | type |
Even Evil Has Standards | |
Hotline Miami (Video Game) / int_319e4a2f | comment |
Even Evil Has Standards: The Biker, despite joining the hotline for violent thrills, is baffled at the senseless killings. In the Golden Ending, the Biker's still not impressed: he dismisses the 50 Blessings as a bunch of "nationalist scumbags," and if the player decides to kill them, it's certainly this. He also can choose to spare the workers at Phonehom and leave the people who gave him information on the conspiracy alive. Compare Jacket, who spares a grand total of one person and would have shot his way out of the hospital, if he wasn't half-dead. | |
Hotline Miami (Video Game) / int_319e4a2f | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_319e4a2f | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_319e4a2f | |
Hotline Miami (Video Game) / int_34f8042a | type |
Gratuitous French | |
Hotline Miami (Video Game) / int_34f8042a | comment |
Gratuitous French: Wearing Phil (the fish mask) during a mission will play the dialogues in French. | |
Hotline Miami (Video Game) / int_34f8042a | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_34f8042a | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_34f8042a | |
Hotline Miami (Video Game) / int_363e9631 | type |
Sequential Boss | |
Hotline Miami (Video Game) / int_363e9631 | comment |
Sequential Boss: As opposed to the other bosses, which soak up a lot of hits, the final boss is three opponents strung together that go each down quickly. First two panthers who you face in melee, then a bodyguard who you throw your weapon at to take down, and finally the head of The Mafiya, who uses dual uzis. | |
Hotline Miami (Video Game) / int_363e9631 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_363e9631 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_363e9631 | |
Hotline Miami (Video Game) / int_370aad9 | type |
Split Personality | |
Hotline Miami (Video Game) / int_370aad9 | comment |
Split Personality: Jacket "visits" the room with the three masked personas at the start of each Act. "Richard" wears Jacket's Iconic Outfit, "Don Juan" wears the Girlfriend's clothes, and "Ramsus" is wearing a mobster suit. | |
Hotline Miami (Video Game) / int_370aad9 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_370aad9 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_370aad9 | |
Hotline Miami (Video Game) / int_37499c8 | type |
OnceAnEpisode | |
Hotline Miami (Video Game) / int_37499c8 | comment |
Once an Episode: Every mission until waking up in the hospital begins with Jacket getting a message on his answering machine describing his next job, in coded language. He walks downstairs, gets in his car, and heads off. After each mission, Jacket stops by one of the establishments run by Beard. Beard makes one-sided small talk with Jacket, then offers him something "on the house." Jacket silently takes it and leaves. Then he starts getting replaced. | |
Hotline Miami (Video Game) / int_37499c8 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_37499c8 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_37499c8 | |
Hotline Miami (Video Game) / int_38d02d44 | type |
Batman Gambit | |
Hotline Miami (Video Game) / int_38d02d44 | comment |
Batman Gambit: The janitors relied on hitmen who'd be easily recruited — such as the Biker, whose idea of fun is 'violent murder' — and would keep them in line by tricking them into believing there would be consequences if they don't make a hit. | |
Hotline Miami (Video Game) / int_38d02d44 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_38d02d44 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_38d02d44 | |
Hotline Miami (Video Game) / int_38d17b6c | type |
Boss-Arena Idiocy | |
Hotline Miami (Video Game) / int_38d17b6c | comment |
Boss-Arena Idiocy: The two water fountains in the room provide cover from the final boss' MP5s. He will periodically reload and will be vulnerable for a few moments while he does. Upon her death, the mob boss' Bodyguard drops 3 throwing knives that are required to defeat him. | |
Hotline Miami (Video Game) / int_38d17b6c | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_38d17b6c | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_38d17b6c | |
Hotline Miami (Video Game) / int_391aa30b | type |
You ALL Look Familiar | |
Hotline Miami (Video Game) / int_391aa30b | comment |
You ALL Look Familiar: After each job, Jacket heads over to a bar, eatery, or video store to unwind. Beard is working at the counter in each establishment (though thinly disguised behind hats), and always offers his wares "on the house." After Jacket escapes from the police, he's found dead in every store he worked in, replaced by Richter, who gives Jacket nothing and wants him to leave. | |
Hotline Miami (Video Game) / int_391aa30b | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_391aa30b | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_391aa30b | |
Hotline Miami (Video Game) / int_396e1c2a | type |
Face Death with Dignity | |
Hotline Miami (Video Game) / int_396e1c2a | comment |
Face Death with Dignity: A few of the NPCs certainly do: namely, the hitman who killed your girlfriend, the two Mafiya leaders, and the janitors. | |
Hotline Miami (Video Game) / int_396e1c2a | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_396e1c2a | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_396e1c2a | |
Hotline Miami (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Hotline Miami (Video Game) / int_39b8d3d6 | comment |
Jacket can be this if you mostly play with the Boring, but Practical knife. The Dennis mask lets you start each level already armed with a knife. | |
Hotline Miami (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_39b8d3d6 | |
Hotline Miami (Video Game) / int_3ac5110b | type |
Unintentionally Unwinnable | |
Hotline Miami (Video Game) / int_3ac5110b | comment |
Unintentionally Unwinnable: The third boss's molotov cocktails don't stop burning after a while. If you're careless, you can end up trapping yourself with fire "puddles". | |
Hotline Miami (Video Game) / int_3ac5110b | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_3ac5110b | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_3ac5110b | |
Hotline Miami (Video Game) / int_3babae20 | type |
Degraded Boss | |
Hotline Miami (Video Game) / int_3babae20 | comment |
The Thugs succeed the game's first boss, the Producer, from a few levels earlier before their introduction; said boss behaves almost the same way as them, the difference being that he can only be damaged with a shotgun. | |
Hotline Miami (Video Game) / int_3babae20 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_3babae20 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_3babae20 | |
Hotline Miami (Video Game) / int_3c0a4666 | type |
Noodle Incident | |
Hotline Miami (Video Game) / int_3c0a4666 | comment |
Noodle Incident: On one night, Beard mentions that there's a chill in the air, briefly alluding to some mysterious event that he never elaborates on. The significance of this line is revealed in the sequel. It turns out that in 1986, Beard died there. | |
Hotline Miami (Video Game) / int_3c0a4666 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_3c0a4666 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_3c0a4666 | |
Hotline Miami (Video Game) / int_3e2d68db | type |
Menacing Mask | |
Hotline Miami (Video Game) / int_3e2d68db | comment |
Menacing Mask: The 50 Blessings operatives are provided with rubber animal masks before receiving coded instructions over the answering machine to embark on assassination missions against Russian Mob targets. The reasoning for these specific kinds of masks is revealed in Hotline Miami 2: Wrong Number when The Colonel who (likely) started the 50 Blessings organization skins the face of a panther and wears it over his face as a mask before he delivers this speech to his unit (Motive Rant, Sanity Slippage). | |
Hotline Miami (Video Game) / int_3e2d68db | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_3e2d68db | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_3e2d68db | |
Hotline Miami (Video Game) / int_3ed23024 | type |
Surprisingly Realistic Outcome | |
Hotline Miami (Video Game) / int_3ed23024 | comment |
Surprisingly Realistic Outcome: All the violence eventually gives Jacket PTSD hallucinations. | |
Hotline Miami (Video Game) / int_3ed23024 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_3ed23024 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_3ed23024 | |
Hotline Miami (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
Hotline Miami (Video Game) / int_40e2ac3f | comment |
Flunky Boss: The third boss, who's defeated after killing all of the mobsters he sends after you. The final boss, who relies on two panthers, a ninja bodyguard, and then dual Uzis. | |
Hotline Miami (Video Game) / int_40e2ac3f | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_40e2ac3f | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_40e2ac3f | |
Hotline Miami (Video Game) / int_43e36f2f | type |
Acrofatic | |
Hotline Miami (Video Game) / int_43e36f2f | comment |
Acrofatic: Thugs, Inspectors and the first boss are much fatter than the average mobster or policeman, but run just as fast (if not faster) and can easily corner you. It doesn't help that they have hefty doses of Kevlard as well, which makes them immune to melee weapons. | |
Hotline Miami (Video Game) / int_43e36f2f | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_43e36f2f | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_43e36f2f | |
Hotline Miami (Video Game) / int_4508b16b | type |
The Guards Must Be Crazy | |
Hotline Miami (Video Game) / int_4508b16b | comment |
The Guards Must Be Crazy: The enemies primarily pick up on noise, scent, direct visual contact, etc. and will not care about mysteriously-opened doors, the sight of other dead mooks, or broken windows. | |
Hotline Miami (Video Game) / int_4508b16b | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_4508b16b | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_4508b16b | |
Hotline Miami (Video Game) / int_45398e01 | type |
Psycho Knife Nut | |
Hotline Miami (Video Game) / int_45398e01 | comment |
Psycho Knife Nut: Jacket can be this if you mostly play with the Boring, but Practical knife. The Dennis mask lets you start each level already armed with a knife. The Biker can only use a meat cleaver and a trio of throwing knives. | |
Hotline Miami (Video Game) / int_45398e01 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_45398e01 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_45398e01 | |
Hotline Miami (Video Game) / int_465966a3 | type |
Drop the Hammer | |
Hotline Miami (Video Game) / int_465966a3 | comment |
Drop The Hammer: One of Jacket's possible weapons is a small claw hammer which he can throw to stun oponents and brutally rip their jaw. | |
Hotline Miami (Video Game) / int_465966a3 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_465966a3 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_465966a3 | |
Hotline Miami (Video Game) / int_46999d56 | type |
Role-Reversal Boss | |
Hotline Miami (Video Game) / int_46999d56 | comment |
Role-Reversal Boss: In the level "Neighbors", the Jacket fights and kills Biker, a cleaver-wielding Bullfight Boss. Near the end of the game, this fight gets revisited, except now you are the Biker and have to kill Jacket. Ironically, the proper way to complete this fight is not to follow a Bullfight Boss strategy, but simply run up to Jacket and kill him with one swipe. | |
Hotline Miami (Video Game) / int_46999d56 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_46999d56 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_46999d56 | |
Hotline Miami (Video Game) / int_47b21ca6 | type |
Stress Vomit | |
Hotline Miami (Video Game) / int_47b21ca6 | comment |
Stress Vomit: In the first mission, your character vomits next to the body of a man he just killed. (That is, assuming you didn't immediately rush to Jacket's car.) | |
Hotline Miami (Video Game) / int_47b21ca6 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_47b21ca6 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_47b21ca6 | |
Hotline Miami (Video Game) / int_47e4f5f5 | type |
Golden Ending | |
Hotline Miami (Video Game) / int_47e4f5f5 | comment |
The Two Janitors only wear a smug, condescending smirk, happily taunting the player over their ignorance. Only in the Golden Ending do you get to wipe it off their ugly faces. | |
Hotline Miami (Video Game) / int_47e4f5f5 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_47e4f5f5 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_47e4f5f5 | |
Hotline Miami (Video Game) / int_47ea8584 | type |
Defeat Means Playable | |
Hotline Miami (Video Game) / int_47ea8584 | comment |
Defeat Means Playable: The cops confiscate Richter's weapon and mask once he's taken into custody. This rat mask can be found and collected on the top floor of the precinct. If worn, Jacket starts the chapter with a silenced Uzi, the same weapon Richter used to kill his girlfriend. Jacket must kill the Biker in the course of the storyline, which results in a series of chapters in which the player plays as the Biker near the end of the game — in one of which the Biker kills Jacket. Um... what? This is somewhat explained in the sequel; Biker wins, but Jacket managed to pull a miracle survival. | |
Hotline Miami (Video Game) / int_47ea8584 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_47ea8584 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_47ea8584 | |
Hotline Miami (Video Game) / int_48cbd223 | type |
Machete Mayhem | |
Hotline Miami (Video Game) / int_48cbd223 | comment |
Machete Mayhem: On par with the katana! | |
Hotline Miami (Video Game) / int_48cbd223 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_48cbd223 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_48cbd223 | |
Hotline Miami (Video Game) / int_49354751 | type |
Artwork and Game Graphics Segregation | |
Hotline Miami (Video Game) / int_49354751 | comment |
Artwork and Game Graphics Segregation: Promotional artwork and tie-in media depict Jacket's signature varsity jacket as brown with beige sleeves, but in-game it appears to be yellow with white sleeves. | |
Hotline Miami (Video Game) / int_49354751 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_49354751 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_49354751 | |
Hotline Miami (Video Game) / int_4a3e547f | type |
Leaning on the Fourth Wall | |
Hotline Miami (Video Game) / int_4a3e547f | comment |
Leaning on the Fourth Wall: The masked men and the janitors talk as much to the player character as to the player themselves. | |
Hotline Miami (Video Game) / int_4a3e547f | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_4a3e547f | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_4a3e547f | |
Hotline Miami (Video Game) / int_4cefd8a6 | type |
Long Song, Short Scene | |
Hotline Miami (Video Game) / int_4cefd8a6 | comment |
Long Song, Short Scene: The music that plays in the main menu, apartments, and after the "chapter complete" sign all last a very long time. Of note is the main menu theme, "Horse Steppin'", which lasts 10 whole minutes. | |
Hotline Miami (Video Game) / int_4cefd8a6 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_4cefd8a6 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_4cefd8a6 | |
Hotline Miami (Video Game) / int_4d1ac25b | type |
Villains Want Mercy | |
Hotline Miami (Video Game) / int_4d1ac25b | comment |
Villains Want Mercy: Upon their defeat, the first and third bosses beg for Jacket to spare them. Neither attempt works, as Jacket pulls a finishing move that ends their lives. | |
Hotline Miami (Video Game) / int_4d1ac25b | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_4d1ac25b | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_4d1ac25b | |
Hotline Miami (Video Game) / int_4f84cdef | type |
Smug Snake | |
Hotline Miami (Video Game) / int_4f84cdef | comment |
Smug Snake: The rat-masked assassin who murders Jacket's girlfriend. The Two Janitors only wear a smug, condescending smirk, happily taunting the player over their ignorance. Only in the Golden Ending do you get to wipe it off their ugly faces. | |
Hotline Miami (Video Game) / int_4f84cdef | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_4f84cdef | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_4f84cdef | |
Hotline Miami (Video Game) / int_504e271f | type |
But Thou Must! | |
Hotline Miami (Video Game) / int_504e271f | comment |
But Thou Must!: When you reach the Final Boss, Jacket will throw away any weapon he has, even if you chose a mask that gives you a weapon from the start like Dennis or Richter. You have to use the weapons around the area to fight the boss. | |
Hotline Miami (Video Game) / int_504e271f | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_504e271f | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_504e271f | |
Hotline Miami (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
Hotline Miami (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist: PRESS 'R' TO RESTART. (from the last checkpoint, and the checkpoints are quite abundant) | |
Hotline Miami (Video Game) / int_50727f8d | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_50727f8d | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_50727f8d | |
Hotline Miami (Video Game) / int_519f108a | type |
Throwing Your Sword Always Works | |
Hotline Miami (Video Game) / int_519f108a | comment |
Throwing Your Sword Always Works: Throwing a bladed weapon normally has an equal chance of either landing handle first and stunning the enemy or landing blade first and killing them. The Jake the Snake mask combines this with Made of Plasticine by making it so any thrown bludgeon, blade, or gun will mow through multiple enemies like a hot blade through butter, even if it's lost some of its momentum and can be perceived as sliding across the floor. | |
Hotline Miami (Video Game) / int_519f108a | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_519f108a | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_519f108a | |
Hotline Miami (Video Game) / int_51beab21 | type |
Good Old Fisticuffs | |
Hotline Miami (Video Game) / int_51beab21 | comment |
Good Old Fisticuffs: Always an option, especially if you can get the drop on a lone enemy. The Tony mask makes your unarmed attacks lethal, even allowing you to take on dogs bare-handed. | |
Hotline Miami (Video Game) / int_51beab21 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_51beab21 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_51beab21 | |
Hotline Miami (Video Game) / int_530350d5 | type |
Trouble Entendre | |
Hotline Miami (Video Game) / int_530350d5 | comment |
Trouble Entendre: Unlike Jacket, who follows his assignments without question, the Biker's phone messages get increasingly agitated as he ignores them. The last call is from a "funeral home", announcing that his tombstone is engraved and ready to be delivered. "With a little luck you should be getting it before the weekend!" | |
Hotline Miami (Video Game) / int_530350d5 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_530350d5 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_530350d5 | |
Hotline Miami (Video Game) / int_548bd053 | type |
Guns Akimbo | |
Hotline Miami (Video Game) / int_548bd053 | comment |
Guns Akimbo: The police chief dual-wields SMGs Gangsta Style. As does the final boss, the Mafiya kingpin. | |
Hotline Miami (Video Game) / int_548bd053 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_548bd053 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_548bd053 | |
Hotline Miami (Video Game) / int_5979acea | type |
Fragile Speedster | |
Hotline Miami (Video Game) / int_5979acea | comment |
Fragile Speedster: Invoked with the Graham and Brandon masks, which increase Jacket's overall movement speed, but still leave him a One-Hit-Point Wonder otherwise. | |
Hotline Miami (Video Game) / int_5979acea | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_5979acea | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_5979acea | |
Hotline Miami (Video Game) / int_5b1a2f4e | type |
Ain't Too Proud to Beg | |
Hotline Miami (Video Game) / int_5b1a2f4e | comment |
Ain't Too Proud to Beg: When neutralized, the first and third bosses beg for mercy in the most pitiful way. The former also displays Tears of Fear in his dialogue icon. | |
Hotline Miami (Video Game) / int_5b1a2f4e | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_5b1a2f4e | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_5b1a2f4e | |
Hotline Miami (Video Game) / int_5c300c3b | type |
The Berserker | |
Hotline Miami (Video Game) / int_5c300c3b | comment |
The Berserker: The riskier your playstyle, the higher your score. | |
Hotline Miami (Video Game) / int_5c300c3b | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_5c300c3b | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_5c300c3b | |
Hotline Miami (Video Game) / int_60194b82 | type |
Spanner in the Works | |
Hotline Miami (Video Game) / int_60194b82 | comment |
Spanner in the Works: The Biker, who, bored of his job and fearing retaliation, goes after those behind the conspiracy. | |
Hotline Miami (Video Game) / int_60194b82 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_60194b82 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_60194b82 | |
Hotline Miami (Video Game) / int_607cd03 | type |
Foreign-Looking Font | |
Hotline Miami (Video Game) / int_607cd03 | comment |
Foreign-Looking Font: Averted. In the title screen, there's a much bigger text in Cyrillic figures above "Hotline Miami", which says "гор�а� лини� маиами". It simply means the game's title, but in Russian. | |
Hotline Miami (Video Game) / int_607cd03 | featureApplicability |
-1.0 | |
Hotline Miami (Video Game) / int_607cd03 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_607cd03 | |
Hotline Miami (Video Game) / int_608bf5a0 | type |
Shoot the Hostage | |
Hotline Miami (Video Game) / int_608bf5a0 | comment |
Shoot the Hostage: The objective of Mission 04: Tension, although it's more like blow up the hostage. | |
Hotline Miami (Video Game) / int_608bf5a0 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_608bf5a0 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_608bf5a0 | |
Hotline Miami (Video Game) / int_61c3ca7b | type |
Panthera Awesome | |
Hotline Miami (Video Game) / int_61c3ca7b | comment |
Panthera Awesome: The Father certainly thinks so. He has a pair of panthers guarding his penthouse office. | |
Hotline Miami (Video Game) / int_61c3ca7b | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_61c3ca7b | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_61c3ca7b | |
Hotline Miami (Video Game) / int_61c683d2 | type |
We Have Reserves | |
Hotline Miami (Video Game) / int_61c683d2 | comment |
We Have Reserves: The janitors of 50 Blessings don't care that they'll be killed — there's many more like them. All they need are five more years. | |
Hotline Miami (Video Game) / int_61c683d2 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_61c683d2 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_61c683d2 | |
Hotline Miami (Video Game) / int_61c7d589 | type |
Bigger Is Better in Bed | |
Hotline Miami (Video Game) / int_61c7d589 | comment |
Bigger Is Better in Bed: The horse mask being named "Don Juan" is probably a reference to this trope. | |
Hotline Miami (Video Game) / int_61c7d589 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_61c7d589 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_61c7d589 | |
Hotline Miami (Video Game) / int_62434fe2 | type |
Sanity Slippage | |
Hotline Miami (Video Game) / int_62434fe2 | comment |
Sanity Slippage: The shop visits between missions eventually become disjointed and surreal, with corpses appearing everywhere, the Sensory Abuse of the mind-trippiness increasing, and the dialogue becoming increasingly Mind Screw-y. Yahtzee even wrote that he thought it was the best portrayal of what it would feel like to be insane he'd ever seen in video games. | |
Hotline Miami (Video Game) / int_62434fe2 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_62434fe2 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_62434fe2 | |
Hotline Miami (Video Game) / int_62cae28a | type |
Losing Your Head | |
Hotline Miami (Video Game) / int_62cae28a | comment |
Losing Your Head: The headless corpse of the Biker is still fully-conscious… at least in Jacket's hallucinations. Once Jacket glimpses himself lying in a hospital bed, he falls to his knees and pulls his own head off. In the Biker's playthrough, during the fight at Phonehom, he ensures Jacket is dead by stomping it into a red puddle. A few of the executions result in Jacket decapitating or just obliterating the mobster's heads. You can also end up completely shooting off the head of an enemy with a lucky shotgun blast (which results in their still-living body slumping into the ground). | |
Hotline Miami (Video Game) / int_62cae28a | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_62cae28a | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_62cae28a | |
Hotline Miami (Video Game) / int_6459cc02 | type |
I See Dead People | |
Hotline Miami (Video Game) / int_6459cc02 | comment |
I See Dead People: Following the battle with the biker, Jacket's version of events becomes increasingly distorted, with zombies of the men he's killed beginning to show up around his home and in public. | |
Hotline Miami (Video Game) / int_6459cc02 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_6459cc02 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_6459cc02 | |
Hotline Miami (Video Game) / int_652bf890 | type |
Drone of Dread | |
Hotline Miami (Video Game) / int_652bf890 | comment |
Drone of Dread: Once you have completed your objectives in a level, the soundtrack cuts out and is replaced with a low, buzzing drone as you make your way out of the building, probably intended to symbolize the rush of adrenaline and psychosis wearing off when there's no more killing to be done. | |
Hotline Miami (Video Game) / int_652bf890 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_652bf890 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_652bf890 | |
Hotline Miami (Video Game) / int_6638c7f7 | type |
Stealth-Based Mission | |
Hotline Miami (Video Game) / int_6638c7f7 | comment |
Stealth-Based Mission: The only instance in the game where the player is forced to be stealthy is a sequence in which Jacket has to escape from a hospital. It's fair to say this was the least well-received part of the game. | |
Hotline Miami (Video Game) / int_6638c7f7 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_6638c7f7 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_6638c7f7 | |
Hotline Miami (Video Game) / int_66a52e25 | type |
Bullfight Boss | |
Hotline Miami (Video Game) / int_66a52e25 | comment |
Bullfight Boss: The second boss, the Biker. | |
Hotline Miami (Video Game) / int_66a52e25 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_66a52e25 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_66a52e25 | |
Hotline Miami (Video Game) / int_66f763c0 | type |
Interface Screw | |
Hotline Miami (Video Game) / int_66f763c0 | comment |
Interface Screw: Nigel the Bat reverses the controls. Oscar the Mole turns the screen dark and red. As Jacket gets closer to remembering his girlfriend's death, quick flashes of static start appearing. Then there's the hospital level. The game also likes to do whatever it can to disorient you, from making the stage sway back and forth as you move to causing TV-style flickering on your monitor. The hospital level throws in even more screen sway, static interference, and occasionally has your character lock up and be unable to move for a few seconds while a shrill squeal blares over everything, simulating the effects of his head wound. | |
Hotline Miami (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_66f763c0 | |
Hotline Miami (Video Game) / int_68f6e811 | type |
Made of Plasticine | |
Hotline Miami (Video Game) / int_68f6e811 | comment |
Made of Plasticine: Just about everyone else in the game can be messily killed. | |
Hotline Miami (Video Game) / int_68f6e811 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_68f6e811 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_68f6e811 | |
Hotline Miami (Video Game) / int_6a2ae11f | type |
Improbable Weapon User | |
Hotline Miami (Video Game) / int_6a2ae11f | comment |
Improbable Weapon User: Jacket's arsenal includes lead pipes, crowbars, glass bottles, beer cans, bricks, pool cues, and pans of boiling hot water. The Don Juan mask allows you to kill enemies by slamming doors into them. | |
Hotline Miami (Video Game) / int_6a2ae11f | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_6a2ae11f | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_6a2ae11f | |
Hotline Miami (Video Game) / int_6b2b3b59 | type |
The Reveal | |
Hotline Miami (Video Game) / int_6b2b3b59 | comment |
At one point, Beard mentions Jacket being down about losing his girlfriend. Guess what happens to the Girlfriend just before The Reveal? | |
Hotline Miami (Video Game) / int_6b2b3b59 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_6b2b3b59 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_6b2b3b59 | |
Hotline Miami (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Hotline Miami (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Getting Jones the alligator. That crowbar in the first room of Full House? You use it to open up the manhole outside of the building after finishing the level. There isn't any indication of this unless you pick up the crowbar and go back there to see the red arrow. | |
Hotline Miami (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_6ec989d8 | |
Hotline Miami (Video Game) / int_6edb0066 | type |
Zero-Effort Boss | |
Hotline Miami (Video Game) / int_6edb0066 | comment |
Zero-Effort Boss: At the end of the final level in each part, you confront a boss who could easily be a tough and intimidating final opponent, but dies after being shot or beaten in one or two hits, without fighting back. This pattern continues with certain levels in Hotline Miami 2. | |
Hotline Miami (Video Game) / int_6edb0066 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_6edb0066 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_6edb0066 | |
Hotline Miami (Video Game) / int_70d8269d | type |
Excuse Plot | |
Hotline Miami (Video Game) / int_70d8269d | comment |
Excuse Plot: A critical examination of this concept. The only context the protagonist receives for the murders he has to commit is a series of disjointed messages left on the answering machine on his phone. As the game goes on, it starts to point out how crazy someone would have to be to commit so many murders at the behest of messages on an answering machine, and suggesting that the protagonist doesn't really care about why he's committing the murders — he just enjoys the violence for its own sake. And yes, these observations are directed just as much at the player as the protagonist. An alternate reading proposed by Errant Signal argues that the Excuse Plot is the entire point of the game, and that the game is built upon stating by implication that narrative is meaningless to gameplay. | |
Hotline Miami (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_70d8269d | |
Hotline Miami (Video Game) / int_710bd545 | type |
Mind Screwdriver | |
Hotline Miami (Video Game) / int_710bd545 | comment |
The significance of this line is revealed in the sequel. It turns out that in 1986, Beard died there. | |
Hotline Miami (Video Game) / int_710bd545 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_710bd545 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_710bd545 | |
Hotline Miami (Video Game) / int_733e007a | type |
Unwitting Pawn | |
Hotline Miami (Video Game) / int_733e007a | comment |
Unwitting Pawn: Hell-bent on avenging the murder of his girlfriend, Jacket storms the police precinct looking for her killer. He then backtraces the calls to the Mafiya stronghold. What he doesn't realize is that his girlfriend's killer was not in the Russians' employ. Wiping out the mobsters only furthers the real antagonists' goals. The Phonehom company, which places out the recorded messages for each Hitman. Apparently, their system is bugged, and they don't realize it's happening. | |
Hotline Miami (Video Game) / int_733e007a | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_733e007a | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_733e007a | |
Hotline Miami (Video Game) / int_7374ab13 | type |
Once More, with Clarity | |
Hotline Miami (Video Game) / int_7374ab13 | comment |
Once More, with Clarity: Playing as the Biker and killing Jacket can be viewed as this sort of scene. | |
Hotline Miami (Video Game) / int_7374ab13 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_7374ab13 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_7374ab13 | |
Hotline Miami (Video Game) / int_740f59b4 | type |
ColorCodedForYourConvenience | |
Hotline Miami (Video Game) / int_740f59b4 | comment |
Color-Coded for Your Convenience: The three masked people in the cutscenes. "Richard" is enveloped in a yellow hue, "Don Juan" is blue, and "Rasmus" is blood red. | |
Hotline Miami (Video Game) / int_740f59b4 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_740f59b4 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_740f59b4 | |
Hotline Miami (Video Game) / int_7464705c | type |
Arc Words | |
Hotline Miami (Video Game) / int_7464705c | comment |
Arc Words: "Do you like hurting other people?" "You have *one* new message." One that isn't explained until the second game: every time you meet Beard, he gives you something from the store he's working at, saying that "it's on the house." In the second game, it's revealed that those words are what he said to Jacket when he saved Jacket's life during their tour of duty in Hawaii. | |
Hotline Miami (Video Game) / int_7464705c | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_7464705c | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_7464705c | |
Hotline Miami (Video Game) / int_75f38750 | type |
Kaizo Trap | |
Hotline Miami (Video Game) / int_75f38750 | comment |
Kaizo Trap: The Chapter Clear banner is no promise of safety. SWAT shows up in one level, while a van tries to run you over and deploys a molotov-throwing boss and several goons. The final boss shoots himself with a revolver, whose bullets pierce multiple targets. And you can't move while he does it. Position yourself carefully. | |
Hotline Miami (Video Game) / int_75f38750 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_75f38750 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_75f38750 | |
Hotline Miami (Video Game) / int_77922c8c | type |
Batter Up! | |
Hotline Miami (Video Game) / int_77922c8c | comment |
Batter Up!: The very first weapon Jacket gets to try out is a baseball bat. | |
Hotline Miami (Video Game) / int_77922c8c | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_77922c8c | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_77922c8c | |
Hotline Miami (Video Game) / int_7a265daa | type |
Eagleland | |
Hotline Miami (Video Game) / int_7a265daa | comment |
Eagleland: 50 Blessings, which is Type 2, for America. They do not like the thought of America forming a coalition with Russia. | |
Hotline Miami (Video Game) / int_7a265daa | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_7a265daa | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_7a265daa | |
Hotline Miami (Video Game) / int_7a3dd888 | type |
Real Men Wear Pink | |
Hotline Miami (Video Game) / int_7a3dd888 | comment |
Real Men Wear Pink: The Biker definitely shows himself to be just as badass as Jacket. He also wears a pink vest, has presumably dyed his hair cyan, and wears a cyan biker helmet, as well as a bright green headband. | |
Hotline Miami (Video Game) / int_7a3dd888 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_7a3dd888 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_7a3dd888 | |
Hotline Miami (Video Game) / int_7a53b67d | type |
Sinister Surveillance | |
Hotline Miami (Video Game) / int_7a53b67d | comment |
Sinister Surveillance: The creepy janitors who watch Jacket in his apartment and during his hit for one of the chapters. With good reason, as they're behind the underlying conspiracy. | |
Hotline Miami (Video Game) / int_7a53b67d | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_7a53b67d | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_7a53b67d | |
Hotline Miami (Video Game) / int_7a779582 | type |
RandomNumberGenerator | |
Hotline Miami (Video Game) / int_7a779582 | comment |
Jacket and most mooks are effectively this whenever weapons are involved. There is a very small bit of leeway when it comes to ranged weapons, though — occasionally, bullets will only graze Jacket or the mooks, allowing them to continue as if nothing happened. | |
Hotline Miami (Video Game) / int_7a779582 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_7a779582 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_7a779582 | |
Hotline Miami (Video Game) / int_7bb1296b | type |
"Rashomon"-Style | |
Hotline Miami (Video Game) / int_7bb1296b | comment |
"Rashomon"-Style: From different character perspectives. In "Neighbors", Jacket finds all the Phonehom employees dead, and has the Biker immediately and violently fly at him, roaring his intent to tear him apart. In the Biker's perspective, killing them is optional, and the Biker warns Jacket twice to leave. Jacket, instead, charges him without a word. When Jacket is defeated in the Biker's storyline, the Biker mutters that "[he] had [his] chance." | |
Hotline Miami (Video Game) / int_7bb1296b | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_7bb1296b | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_7bb1296b | |
Hotline Miami (Video Game) / int_7bc0a5e5 | type |
Purple Is the New Black | |
Hotline Miami (Video Game) / int_7bc0a5e5 | comment |
Purple Is the New Black: Panthers (as well as the panther mask, Brandon) are represented as purple in this game, though they are black in real life. | |
Hotline Miami (Video Game) / int_7bc0a5e5 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_7bc0a5e5 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_7bc0a5e5 | |
Hotline Miami (Video Game) / int_7bf14666 | type |
And Now for Someone Completely Different | |
Hotline Miami (Video Game) / int_7bf14666 | comment |
And Now for Someone Completely Different: The fifth and final part has you play as the Biker, the boss you previously fought as Jacket in "Neighbors", who seeks to discover the truth behind the phone calls. | |
Hotline Miami (Video Game) / int_7bf14666 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_7bf14666 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_7bf14666 | |
Hotline Miami (Video Game) / int_7d53bc0b | type |
Hollywood Silencer | |
Hotline Miami (Video Game) / int_7d53bc0b | comment |
Hollywood Silencer: The silenced handgun, which is quieter than most melee attacks, at the cost of a fifty-fifty chance of only wounding the target. Using Peter the Unicorn makes all your weapons silent. | |
Hotline Miami (Video Game) / int_7d53bc0b | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_7d53bc0b | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_7d53bc0b | |
Hotline Miami (Video Game) / int_7dbfa45b | type |
Spy Speak | |
Hotline Miami (Video Game) / int_7dbfa45b | comment |
Spy Speak: Lots of Type-2 speak when it comes to the orders sent to Jacket. More ambiguously, the bearded clerk who appears in different stores to give Jacket something for free just for showing up while making idle conversation. He might be slyly paying Jacket for jobs finished, but it's never made explicitly clear. | |
Hotline Miami (Video Game) / int_7dbfa45b | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_7dbfa45b | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_7dbfa45b | |
Hotline Miami (Video Game) / int_8013dd08 | type |
'Tis Only a Bullet in the Brain | |
Hotline Miami (Video Game) / int_8013dd08 | comment |
'Tis Only a Bullet in the Brain: Even a headshot can't keep Jacket down. However, he is still woozy from surgery, and only escapes the hospital through sheer luck and pluck. | |
Hotline Miami (Video Game) / int_8013dd08 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_8013dd08 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_8013dd08 | |
Hotline Miami (Video Game) / int_80251be3 | type |
How We Got Here | |
Hotline Miami (Video Game) / int_80251be3 | comment |
How We Got Here: "Does April the 3rd mean anything to you?" The story apparently begins in the eleventh chapter, after Jacket has been hospitalized with a gunshot wound to the head. | |
Hotline Miami (Video Game) / int_80251be3 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_80251be3 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_80251be3 | |
Hotline Miami (Video Game) / int_80d0d980 | type |
The Generic Guy | |
Hotline Miami (Video Game) / int_80d0d980 | comment |
The Generic Guy: Richard the Rooster, who is the only animal mask to have no special abilities. He probably represents Jacket's true self. | |
Hotline Miami (Video Game) / int_80d0d980 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_80d0d980 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_80d0d980 | |
Hotline Miami (Video Game) / int_8411ab92 | type |
Red Oni, Blue Oni | |
Hotline Miami (Video Game) / int_8411ab92 | comment |
Red Oni, Blue Oni: Jacket is The Quiet One, who lives in a dingy, poorly-kept apartment. The Biker is a Blood Knight with a fiery attitude who is obsessed with bright neon colors. Don Juan is soft and compassionate, being very permissive of whatever Jacket wants to do. Rasmus, on the other hand, is angry and rebuking, and shows a hatred towards Jacket. | |
Hotline Miami (Video Game) / int_8411ab92 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_8411ab92 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_8411ab92 | |
Hotline Miami (Video Game) / int_84fa1d7d | type |
Disposable Woman | |
Hotline Miami (Video Game) / int_84fa1d7d | comment |
Disposable Woman: The Girlfriend barely gets any characterization, and can't even be talked to after she's first rescued before dying later in the game. | |
Hotline Miami (Video Game) / int_84fa1d7d | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_84fa1d7d | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_84fa1d7d | |
Hotline Miami (Video Game) / int_86af7ab0 | type |
Badass Biker | |
Hotline Miami (Video Game) / int_86af7ab0 | comment |
Badass Biker: The Biker, a hired killer like Jacket who ends up clashing with the latter as the second boss, becoming playable after Jacket's storyline. He has a Cool Bike that he rides between levels, in contrast to Jacket's Cool Car. He never fights while riding his bike, but he disguises himself with his turquoise motorcycle helmet in lieu of the animal mask he was given. Armed with a meat cleaver and throwing knives, he's determined to break free from his contract killings and find the people behind the phone calls. | |
Hotline Miami (Video Game) / int_86af7ab0 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_86af7ab0 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_86af7ab0 | |
Hotline Miami (Video Game) / int_8767b1f3 | type |
Black-and-Gray Morality | |
Hotline Miami (Video Game) / int_8767b1f3 | comment |
Black-and-Gray Morality: Jacket's enemies are certainly some nasty characters, shown to have chopped up and mutilated people, kidnapped drug-addicted women, etc., but Jacket himself is not sure he is in the right. | |
Hotline Miami (Video Game) / int_8767b1f3 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_8767b1f3 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_8767b1f3 | |
Hotline Miami (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
Hotline Miami (Video Game) / int_87e661e8 | comment |
Absurdly-Spacious Sewer: In the epilogue, the Biker spots a custodian scurrying into the basement of a building. He follows and discovers an underground waterway full of masks, building floor plans, and phones. | |
Hotline Miami (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_87e661e8 | |
Hotline Miami (Video Game) / int_8a295a46 | type |
Cool Car | |
Hotline Miami (Video Game) / int_8a295a46 | comment |
Cool Car: Jacket's car closely resembles the Toyota A60 Celica Supra with gullwing doors reminiscent of the DMC-12. | |
Hotline Miami (Video Game) / int_8a295a46 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_8a295a46 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_8a295a46 | |
Hotline Miami (Video Game) / int_8a817c2a | type |
Rape Is a Special Kind of Evil | |
Hotline Miami (Video Game) / int_8a817c2a | comment |
Rape Is a Special Kind of Evil: The first boss, a snuff film producer, kept The Girlfriend constantly drugged and beat her heavily, presumably while raping her. Jacket is apparently disgusted enough to save the poor girl. | |
Hotline Miami (Video Game) / int_8a817c2a | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_8a817c2a | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_8a817c2a | |
Hotline Miami (Video Game) / int_8b6e8d7 | type |
Anachronic Order | |
Hotline Miami (Video Game) / int_8b6e8d7 | comment |
Anachronic Order: Subtle, and more as a way to represent Jacket's increasingly obvious psychosis than anything else. The missions in the first three parts appear to take place in chronological order, but the after-mission sequences (during which Jacket drives to a supermarket, pizzeria, video store, etc.) don't line up with that order, with characters in some of these sequences referring to events that don't take place until missions later. For example, after the first mission, Jacket chats with a supermarket clerk who laments his loss of his girlfriend. It turns out that the reason this happens is because Jacket has been in a coma up until the events of Part 4. | |
Hotline Miami (Video Game) / int_8b6e8d7 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_8b6e8d7 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_8b6e8d7 | |
Hotline Miami (Video Game) / int_8bf19707 | type |
No Dead Body Poops | |
Hotline Miami (Video Game) / int_8bf19707 | comment |
No Dead Body Poops: Averted. Some melee kills result in a beaten, bloody mobster with a urine stain in his pants. | |
Hotline Miami (Video Game) / int_8bf19707 | featureApplicability |
-1.0 | |
Hotline Miami (Video Game) / int_8bf19707 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_8bf19707 | |
Hotline Miami (Video Game) / int_8bf802dd | type |
Golf Clubbing | |
Hotline Miami (Video Game) / int_8bf802dd | comment |
Golf Clubbing: Complete with a finishing move where Jacket tees off a boss's head. | |
Hotline Miami (Video Game) / int_8bf802dd | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_8bf802dd | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_8bf802dd | |
Hotline Miami (Video Game) / int_8c41d6e9 | type |
Nameless Narrative | |
Hotline Miami (Video Game) / int_8c41d6e9 | comment |
Nameless Narrative: None of the characters are given official names. | |
Hotline Miami (Video Game) / int_8c41d6e9 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_8c41d6e9 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_8c41d6e9 | |
Hotline Miami (Video Game) / int_8c97cf66 | type |
Stationary Boss | |
Hotline Miami (Video Game) / int_8c97cf66 | comment |
Stationary Boss: The Father remains seated at his desk at all times. | |
Hotline Miami (Video Game) / int_8c97cf66 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_8c97cf66 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_8c97cf66 | |
Hotline Miami (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
Hotline Miami (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: Jacket and most mooks are effectively this whenever weapons are involved. There is a very small bit of leeway when it comes to ranged weapons, though — occasionally, bullets will only graze Jacket or the mooks, allowing them to continue as if nothing happened. Averted by the Thugs and their police variants, the Inspectors, who can take several bullets before going down. This is also averted with certain masks. For example, wearing the Rufus mask always lets Jacket survive one bullet, and the Earl mask lets him survive two. | |
Hotline Miami (Video Game) / int_8df14c99 | featureApplicability |
-1.0 | |
Hotline Miami (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_8df14c99 | |
Hotline Miami (Video Game) / int_8e20979 | type |
Wham Episode | |
Hotline Miami (Video Game) / int_8e20979 | comment |
Wham Episode: The fifth part, titled "Answers". In it, the game unexpectedly rewinds by a couple of months and has you play as the Biker whom Jacket killed at Phonehom. | |
Hotline Miami (Video Game) / int_8e20979 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_8e20979 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_8e20979 | |
Hotline Miami (Video Game) / int_8e9cf84e | type |
||
Hotline Miami (Video Game) / int_8e9cf84e | comment |
"Blind Idiot" Translation: Wearing Phil (the fish mask) during a mission will play the dialogue in French. However, the translation features many grammatical mistakes and literal translation being incorrect. This is due to the fact that the (Swedish) developers translated the dialogue through an application named... Babelfish. Because of it, wearing the mask may end up confusing to native French players, such as the instruction "Get to the bike" resulting in "Allez au vélo", which means "Go to the bicycle". | |
Hotline Miami (Video Game) / int_8e9cf84e | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_8e9cf84e | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_8e9cf84e | |
Hotline Miami (Video Game) / int_9080e641 | type |
Diabolical Mastermind | |
Hotline Miami (Video Game) / int_9080e641 | comment |
Diabolical Mastermind: The individuals behind the phone calls. | |
Hotline Miami (Video Game) / int_9080e641 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_9080e641 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_9080e641 | |
Hotline Miami (Video Game) / int_91479a10 | type |
Schrödinger's Player Character | |
Hotline Miami (Video Game) / int_91479a10 | comment |
Schrödinger's Player Character: A variation. Since Jacket and Biker meet and fight to the death at one point, only one of their plotlines can be canon. The sequel suggests that Jacket's ending is the canon one, but a bonus level reveals that Biker had survived this encounter, and Jacket only hallucinated his brutal beating. | |
Hotline Miami (Video Game) / int_91479a10 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_91479a10 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_91479a10 | |
Hotline Miami (Video Game) / int_921cdca8 | type |
Nothing Personal | |
Hotline Miami (Video Game) / int_921cdca8 | comment |
Nothing Personal: When Jacket confronts Richter in a jail cell, he reveals that he's just a pawn following orders just like Jacket. | |
Hotline Miami (Video Game) / int_921cdca8 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_921cdca8 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_921cdca8 | |
Hotline Miami (Video Game) / int_928ca2cc | type |
You Have Outlived Your Usefulness | |
Hotline Miami (Video Game) / int_928ca2cc | comment |
You Have Outlived Your Usefulness: Jacket ends up blowing up another masked killer who was captured and interrogated by the Mob. Later in the game, the forces behind the killers send someone to Jacket's apartment to kill him and his girlfriend... not for anything that he did, but simply because they no longer need him. While it's not shown until later, it turns out Jacket was sent to Phonehom to kill the Biker, who had decided to find out who was behind the conspiracy. | |
Hotline Miami (Video Game) / int_928ca2cc | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_928ca2cc | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_928ca2cc | |
Hotline Miami (Video Game) / int_92bd6627 | type |
Invincible Minor Minion | |
Hotline Miami (Video Game) / int_92bd6627 | comment |
Invincible Minor Minion: SWAT officers appear unexpectedly at the end of one of the missions, and you have to escape from them. Thanks to their body armor, they're immune to most attacks, and the few attacks that do work on them will only knock them down for a couple seconds. | |
Hotline Miami (Video Game) / int_92bd6627 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_92bd6627 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_92bd6627 | |
Hotline Miami (Video Game) / int_92dfffae | type |
Retraux | |
Hotline Miami (Video Game) / int_92dfffae | comment |
Retraux: Pixel art and some 80s-inspired music. It's slightly more violent than actual games from that time period, though. | |
Hotline Miami (Video Game) / int_92dfffae | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_92dfffae | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_92dfffae | |
Hotline Miami (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Hotline Miami (Video Game) / int_940a5958 | comment |
Artificial Stupidity: Enemies sometimes don't react at all when someone gets killed right next to them. They also won't react to corpses on the floor. If you knock them down and then get out of their sight, they will get back up and continue patrolling like before instead of pursuing you. Finally, they will gladly rush into a situation that is getting their comrades killed en-masse. Lampshaded in one of the level opening screen tips: "Enemies are Predictable". | |
Hotline Miami (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_940a5958 | |
Hotline Miami (Video Game) / int_95265081 | type |
Leeroy Jenkins | |
Hotline Miami (Video Game) / int_95265081 | comment |
Leeroy Jenkins: The game actually encourages this behavior, as being reckless will net you a better score. Given how unhinged your character seems to be, this is likely the approach they'd take. | |
Hotline Miami (Video Game) / int_95265081 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_95265081 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_95265081 | |
Hotline Miami (Video Game) / int_955aba87 | type |
Mook Chivalry | |
Hotline Miami (Video Game) / int_955aba87 | comment |
Mook Chivalry: Downplayed. Sure, the enemies all attack at once, but they all charge straight forward with absolutely no regard to self-preservation. | |
Hotline Miami (Video Game) / int_955aba87 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_955aba87 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_955aba87 | |
Hotline Miami (Video Game) / int_95a2cbd4 | type |
Exposition Fairy | |
Hotline Miami (Video Game) / int_95a2cbd4 | comment |
Exposition Fairy: A hobo leads you though a series of rooms to outline the game's controls. He later appears at the end of the first level, where Jacket kills him in a panic. | |
Hotline Miami (Video Game) / int_95a2cbd4 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_95a2cbd4 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_95a2cbd4 | |
Hotline Miami (Video Game) / int_95bca4c9 | type |
Tuckerization | |
Hotline Miami (Video Game) / int_95bca4c9 | comment |
Tuckerization: Several masks are named after real people, such as Dennis (co-creator Dennis Wedin), Rami (Rami Ismail, fellow Indie Game creator and friend of the devs), and Nigel (Nigel Lowrie, Devolver Digital employee). | |
Hotline Miami (Video Game) / int_95bca4c9 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_95bca4c9 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_95bca4c9 | |
Hotline Miami (Video Game) / int_96e01893 | type |
Bodyguard Babes | |
Hotline Miami (Video Game) / int_96e01893 | comment |
Bodyguard Babes: After Jacket kills the panthers in "Showdown," the Bodyguard tells the Father to "Leave him to me," and a fight with her will commence. She uses throwing knives at range, and a katana for melee attacks. | |
Hotline Miami (Video Game) / int_96e01893 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_96e01893 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_96e01893 | |
Hotline Miami (Video Game) / int_96ecc67e | type |
Shotguns Are Just Better | |
Hotline Miami (Video Game) / int_96ecc67e | comment |
Shotguns Are Just Better: They can kill from a whole screen away, and are the only weapons that can kill the Thugs in a single shot. | |
Hotline Miami (Video Game) / int_96ecc67e | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_96ecc67e | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_96ecc67e | |
Hotline Miami (Video Game) / int_97926168 | type |
Rewatch Bonus | |
Hotline Miami (Video Game) / int_97926168 | comment |
Rewatch Bonus: Completing this game a second time after finishing the sequel clears up a lot of details and makes several plot points a lot more apparent. One of the biggest is the knowledge that Jacket knows exactly who is calling him and for what purpose, and is doing it willingly instead of being coerced. | |
Hotline Miami (Video Game) / int_97926168 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_97926168 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_97926168 | |
Hotline Miami (Video Game) / int_984ef9ef | type |
"Not So Different" Remark | |
Hotline Miami (Video Game) / int_984ef9ef | comment |
"Not So Different" Remark: The rat-masked killer sent to kill Jacket and his girlfriend says this to Jacket later on, when Jacket comes to seek revenge, though it's more of a confession than a taunt. | |
Hotline Miami (Video Game) / int_984ef9ef | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_984ef9ef | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_984ef9ef | |
Hotline Miami (Video Game) / int_98b1dc8f | type |
Luck-Based Mission | |
Hotline Miami (Video Game) / int_98b1dc8f | comment |
Luck-Based Mission: The weapons that spawn on a level are randomized, so if you rely on a single play-style, then the game will be very luck-based. Additionally, mooks occasionally deviate from their usual patrol routes, which can ruin a run if you're not very quick on your reactions. | |
Hotline Miami (Video Game) / int_98b1dc8f | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_98b1dc8f | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_98b1dc8f | |
Hotline Miami (Video Game) / int_99298c71 | type |
Better to Die than Be Killed | |
Hotline Miami (Video Game) / int_99298c71 | comment |
Better to Die than Be Killed: The underboss of The Mafiya shoots himself rather than be on the receiving end of one of Jacket's finishing moves. | |
Hotline Miami (Video Game) / int_99298c71 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_99298c71 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_99298c71 | |
Hotline Miami (Video Game) / int_9bca83eb | type |
Death by Irony | |
Hotline Miami (Video Game) / int_9bca83eb | comment |
Death by Irony: The third boss is finished off by being set on fire with one of his own molotov cocktails. The janitors accidentally provide one of their assassins with the clues and the means to track them down and kill them. | |
Hotline Miami (Video Game) / int_9bca83eb | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_9bca83eb | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_9bca83eb | |
Hotline Miami (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Hotline Miami (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: The title screen featuring Cyrillic text; the significance of this is revealed in the Golden Ending. At one point, Beard mentions Jacket being down about losing his girlfriend. Guess what happens to the Girlfriend just before The Reveal? In the sewer where you find the crocodile mask, the dying hitman you find tries to convince himself it's just a dream. The first three parts of the game are taking place in Jacket's coma dream. When confronted by Jacket, the Father remarks, "You must be one of the assholes killing my men." It sounds like there are more assassins on the loose. After the fight against the Father, the leader of the Mafiya professes his distaste for phones and answering machines just before Jacket confronts him. Sure enough, he's not behind the messages. | |
Hotline Miami (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_9d12bbc1 | |
Hotline Miami (Video Game) / int_9d17b859 | type |
Made of Iron | |
Hotline Miami (Video Game) / int_9d17b859 | comment |
Made of Iron: All of the bosses are able to take quite a bit of damage before Jacket can finish them off. Even the Van Driver, who surrenders without getting into a straight-up fight, takes a very long beating during his defeat cutscene. Justified for the Producer, at least, since he wears a bulletproof vest. | |
Hotline Miami (Video Game) / int_9d17b859 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_9d17b859 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_9d17b859 | |
Hotline Miami (Video Game) / int_9d39440e | type |
Right-Hand Attack Dog | |
Hotline Miami (Video Game) / int_9d39440e | comment |
Right-Hand Attack Dog: The local head of The Mafiya has two purple panthers. | |
Hotline Miami (Video Game) / int_9d39440e | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_9d39440e | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_9d39440e | |
Hotline Miami (Video Game) / int_9e943076 | type |
One-Man Army | |
Hotline Miami (Video Game) / int_9e943076 | comment |
One-Man Army: Hoooooo boy... An Achievement requires you to kill 1,989 enemies, and even a conservative count that takes your many, many deaths into account still leaves you with a few hundred bodies. The fact that you're a One-Hit-Point Wonder like every last mook only makes your ability to scythe through them by the dozen all the more impressive. | |
Hotline Miami (Video Game) / int_9e943076 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_9e943076 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_9e943076 | |
Hotline Miami (Video Game) / int_a08199ec | type |
The Dog Was the Mastermind | |
Hotline Miami (Video Game) / int_a08199ec | comment |
The Dog Was the Mastermind: The events of the game are orchestrated by two janitors. | |
Hotline Miami (Video Game) / int_a08199ec | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_a08199ec | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_a08199ec | |
Hotline Miami (Video Game) / int_a2b38d3b | type |
Eye Scream | |
Hotline Miami (Video Game) / int_a2b38d3b | comment |
Eye Scream: The finishing move on the first boss is to gouge out his eyes. Using the scissors or dart as a melee weapon gives you the option of knocking an enemy down and jamming them into their skulls through their sockets. Jacket also starts hallucinating corpses whose eyes are missing. | |
Hotline Miami (Video Game) / int_a2b38d3b | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_a2b38d3b | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_a2b38d3b | |
Hotline Miami (Video Game) / int_a3eea2ea | type |
Cop Killer | |
Hotline Miami (Video Game) / int_a3eea2ea | comment |
Cop Killer: Jacket kills dozens of cops in an assault on a police station, in order to find Richter and gain information on the people who've been sending him phone calls. | |
Hotline Miami (Video Game) / int_a3eea2ea | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_a3eea2ea | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_a3eea2ea | |
Hotline Miami (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Hotline Miami (Video Game) / int_a414c3f0 | comment |
The Biker rebels against the evil conspiracy — not because of any sense of morality, or guilt, but because he's bored, and wants to kill some more. Given that the last levels of the game will most likely become repetitive, due to the One-Hit Kill nature of the game, this may be a potshot at gamers who are frustrated with the gameplay and care nothing for the virtual mayhem they cause — only that when it stops being fun, they want it to go away. | |
Hotline Miami (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_a414c3f0 | |
Hotline Miami (Video Game) / int_a484ef6c | type |
Sensory Abuse | |
Hotline Miami (Video Game) / int_a484ef6c | comment |
Sensory Abuse: The bright colours, the flashing, the way the view sways as you move... yep, this disorienting combination of visual elements merges pretty well with the rest of this game's aesthetic. One of the levels has a bomb-strapped hostage, who has to be shot to progress. The resulting explosion is ear-piercingly loud and incredibly disorienting to players not expecting it. 3/4ths past the game, your screen will fill with static, and as you try to escape the hospital, your vision fills with blurry, white noise to indicate Jacket's about to double over in pain. It's a stealth mission, so you'll need to time your episodes right. | |
Hotline Miami (Video Game) / int_a484ef6c | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_a484ef6c | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_a484ef6c | |
Hotline Miami (Video Game) / int_a4c37cbe | type |
Mood Whiplash | |
Hotline Miami (Video Game) / int_a4c37cbe | comment |
Mood Whiplash: In the course of the game, we go from a slightly weird but twistedly fun scenario involving a nameless anti-hero who kills nameless mobsters, to said main character slowly going insane from a bizarre combination of Schizophrenia and PTSD and finding his female companion's dead body in his apartment. We then go to the main character determinedly hunting down his girlfriend's assassin by taking out an entire police station and destroying every last one of the mobsters. This is all followed by The Biker's psychotically upbeat and energetic attitude, followed in turn by his ultimate disappointment at finding out that the entire set up was a game created by janitors, who were basically trolling. So yeah… we go from exciting action to mind-bendy weirdness and back again. Invoked at the end of every level, where the music abruptly stops after you've completed the objectives. On some levels, after this has happened, an additional objective can occur. Which result in another dose of Mood Whiplash as a new song starts playing as you're thrown into the mayhem again. | |
Hotline Miami (Video Game) / int_a4c37cbe | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_a4c37cbe | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_a4c37cbe | |
Hotline Miami (Video Game) / int_a6cda066 | type |
Rule of Three | |
Hotline Miami (Video Game) / int_a6cda066 | comment |
Rule of Three: Richard, Don Juan, and Rasmus, the three mysterious masked people who question Jacket's motives between each Part. | |
Hotline Miami (Video Game) / int_a6cda066 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_a6cda066 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_a6cda066 | |
Hotline Miami (Video Game) / int_a7325f9e | type |
The Many Deaths of You | |
Hotline Miami (Video Game) / int_a7325f9e | comment |
The Many Deaths of You: As well as the many possible deaths of the enemies. | |
Hotline Miami (Video Game) / int_a7325f9e | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_a7325f9e | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_a7325f9e | |
Hotline Miami (Video Game) / int_a86069f | type |
Alternate History | |
Hotline Miami (Video Game) / int_a86069f | comment |
Alternate History: A subtle one; the point of divergence or even what that divergence was is vague at best. The Big Bads are motivated with breaking up a Russo-American Coalition in 1989, so it can be assumed the Cold War played out differently, at least. | |
Hotline Miami (Video Game) / int_a86069f | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_a86069f | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_a86069f | |
Hotline Miami (Video Game) / int_a89efe3c | type |
Unusable Enemy Equipment | |
Hotline Miami (Video Game) / int_a89efe3c | comment |
Unusable Enemy Equipment: Playing as the Biker restricts you to only using a meat cleaver for melee attacks and three unique throwing knives for ranged attacks. You cannot pick up and use any weaponry from the environment or dead enemies. | |
Hotline Miami (Video Game) / int_a89efe3c | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_a89efe3c | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_a89efe3c | |
Hotline Miami (Video Game) / int_a8c6a317 | type |
Super-Strength | |
Hotline Miami (Video Game) / int_a8c6a317 | comment |
Super-Strength: Possessed by just about everyone in the game. For example, one of the bosses can punch Jacket's brains right out. | |
Hotline Miami (Video Game) / int_a8c6a317 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_a8c6a317 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_a8c6a317 | |
Hotline Miami (Video Game) / int_abd29ad8 | type |
No-Sell | |
Hotline Miami (Video Game) / int_abd29ad8 | comment |
No-Sell: An unintentional example. The silenced Uzi and pistol take two bullets to kill a normal guard. Due to that and silenced guns being silent, a guard shot in the back of the head with one bullet won't even flinch. The Scary Black Man type of mook, who needs a shotgun blast or an entire magazine of assault rifle fire to kill him. | |
Hotline Miami (Video Game) / int_abd29ad8 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_abd29ad8 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_abd29ad8 | |
Hotline Miami (Video Game) / int_acbe46c9 | type |
IneffectualDeathThreat | |
Hotline Miami (Video Game) / int_acbe46c9 | comment |
Ineffectual Death Threat: As the Janitors reveal, they never actually planned to go through with any of their implied threats on the people they intimidate into carrying out the murders. They just know that the possibility of consequences for not complying with their orders is enough to make people do what they want. | |
Hotline Miami (Video Game) / int_acbe46c9 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_acbe46c9 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_acbe46c9 | |
Hotline Miami (Video Game) / int_adfd3165 | type |
For the Evulz | |
Hotline Miami (Video Game) / int_adfd3165 | comment |
For the Evulz: This is how the Biker was recruited: he got his kicks killing. | |
Hotline Miami (Video Game) / int_adfd3165 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_adfd3165 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_adfd3165 | |
Hotline Miami (Video Game) / int_b2441a13 | type |
Static Stun Gun | |
Hotline Miami (Video Game) / int_b2441a13 | comment |
Static Stun Gun: The inspectors have these, but Jacket can't steal them from their corpses strangely enough. They did became usable on the second game though. | |
Hotline Miami (Video Game) / int_b2441a13 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_b2441a13 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_b2441a13 | |
Hotline Miami (Video Game) / int_b53077b3 | type |
Take That! | |
Hotline Miami (Video Game) / int_b53077b3 | comment |
Take That!: The game has a hilarious Take That! to its players. If your play style involves a lot of hiding and sneaking, the game will refer to your play style as "COWARD" when the score screen appears at the end of the level. Yeah, that's right. The game calls you a coward for being careful in a game where one minor, even negligible, mistake can end your life. | |
Hotline Miami (Video Game) / int_b53077b3 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_b53077b3 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_b53077b3 | |
Hotline Miami (Video Game) / int_b6060b7 | type |
Run or Die | |
Hotline Miami (Video Game) / int_b6060b7 | comment |
Run or Die: The Part 3 level "Crackdown", which begins as a typical one of the game, is eventually interrupted by a SWAT Team whose members can only be stunned. The objective then becomes to sneak out past them while they're distracted. | |
Hotline Miami (Video Game) / int_b6060b7 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_b6060b7 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_b6060b7 | |
Hotline Miami (Video Game) / int_b7c53a22 | type |
Blood Knight | |
Hotline Miami (Video Game) / int_b7c53a22 | comment |
Blood Knight: The Biker's idea of fun and excitement is murdering people. | |
Hotline Miami (Video Game) / int_b7c53a22 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_b7c53a22 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_b7c53a22 | |
Hotline Miami (Video Game) / int_ba557643 | type |
Terms of Endangerment | |
Hotline Miami (Video Game) / int_ba557643 | comment |
Terms of Endangerment: One particular phone call refers to your targets as "VIPs". During your second visit to Jacket's watering hole, the barkeep kicks you out after announcing tonight is "VIPs only," so naturally, the only guests are corpses. | |
Hotline Miami (Video Game) / int_ba557643 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_ba557643 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_ba557643 | |
Hotline Miami (Video Game) / int_bc2139f8 | type |
We Sell Everything | |
Hotline Miami (Video Game) / int_bc2139f8 | comment |
We Sell Everything: Beard, the hippie dude with square-rimmed glasses, is always manning any store Jacket heads to, be it a bar, pizza parlor, VCR store... | |
Hotline Miami (Video Game) / int_bc2139f8 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_bc2139f8 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_bc2139f8 | |
Hotline Miami (Video Game) / int_be85ff22 | type |
Contract on the Hitman | |
Hotline Miami (Video Game) / int_be85ff22 | comment |
Contract on the Hitman: The Biker has the same employers as Jacket; when he wants out and begins to sabotage their plans, Jacket is sent to clean up the mess. Later on, a rat-masked killer is dispatched to off Jacket. It doesn't stick. It later turns out this technically wasn't the case — they sent Jacket to Phonehom to kill the Biker when he was interfering with his employers' plans, but the Janitors outright admit that nothing but empty threats keep the hitmen in line. | |
Hotline Miami (Video Game) / int_be85ff22 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_be85ff22 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_be85ff22 | |
Hotline Miami (Video Game) / int_beb9a361 | type |
Anti-Hero | |
Hotline Miami (Video Game) / int_beb9a361 | comment |
Anti-Hero: Yeah, most of the people Jacket kills are criminal scumbags, but the manner in which he kills them is so brutal that he's an Unscrupulous Hero at the very best and a Nominal Hero at the very worst. The only thing that keeps him from straight-up Villain Protagonist territory are his friends, who keep him grounded in reality and give him a sympathetic motivation once they're axed off. | |
Hotline Miami (Video Game) / int_beb9a361 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_beb9a361 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_beb9a361 | |
Hotline Miami (Video Game) / int_bef696dd | type |
Mind Screw | |
Hotline Miami (Video Game) / int_bef696dd | comment |
Mind Screw: Things get weird the farther you get in the game. | |
Hotline Miami (Video Game) / int_bef696dd | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_bef696dd | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_bef696dd | |
Hotline Miami (Video Game) / int_bf7473fb | type |
Executive Suite Fight | |
Hotline Miami (Video Game) / int_bf7473fb | comment |
Executive Suite Fight: Against the Russian Mafiya boss, the last fight of Jacket's storyline. He unleashes his pet panthers against you, then his kunoichi bodyguard, and then he starts spraying bullets everywhere. | |
Hotline Miami (Video Game) / int_bf7473fb | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_bf7473fb | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_bf7473fb | |
Hotline Miami (Video Game) / int_c03fec8b | type |
Non-Standard Game Over | |
Hotline Miami (Video Game) / int_c03fec8b | comment |
Nonstandard Game Over: Getting caught in the hospital level results in mundane things like getting put in restraints, and being sent back to your room. | |
Hotline Miami (Video Game) / int_c03fec8b | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_c03fec8b | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_c03fec8b | |
Hotline Miami (Video Game) / int_c04b1231 | type |
Jump Scare | |
Hotline Miami (Video Game) / int_c04b1231 | comment |
Jump Scare: The van that screeches straight through the entrance at the end of Deadline. Walking into the hostage room in Tension without knowing there's a bomb in there. | |
Hotline Miami (Video Game) / int_c04b1231 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_c04b1231 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_c04b1231 | |
Hotline Miami (Video Game) / int_c0afd51a | type |
Evil Cripple | |
Hotline Miami (Video Game) / int_c0afd51a | comment |
Evil Cripple: The head of the local Mafiya is wheelchair bound. | |
Hotline Miami (Video Game) / int_c0afd51a | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_c0afd51a | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_c0afd51a | |
Hotline Miami (Video Game) / int_c2d978fe | type |
Car Fu | |
Hotline Miami (Video Game) / int_c2d978fe | comment |
Car Fu: The third boss tries to do this to Jacket. | |
Hotline Miami (Video Game) / int_c2d978fe | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_c2d978fe | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_c2d978fe | |
Hotline Miami (Video Game) / int_c66cb5a9 | type |
Human Sacrifice | |
Hotline Miami (Video Game) / int_c66cb5a9 | comment |
Human Sacrifice: One of these is being performed in the center of the first bonus mission. | |
Hotline Miami (Video Game) / int_c66cb5a9 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_c66cb5a9 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_c66cb5a9 | |
Hotline Miami (Video Game) / int_c6dccfb7 | type |
Musical Spoiler | |
Hotline Miami (Video Game) / int_c6dccfb7 | comment |
Musical Spoiler: In a very subtle example, the track "Hydrogen" specifically plays on levels with a boss fight. | |
Hotline Miami (Video Game) / int_c6dccfb7 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_c6dccfb7 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_c6dccfb7 | |
Hotline Miami (Video Game) / int_c75df49a | type |
Shout-Out | |
Hotline Miami (Video Game) / int_c75df49a | comment |
Shout-Out: Has its own subpage. | |
Hotline Miami (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_c75df49a | |
Hotline Miami (Video Game) / int_ca3a6dbd | type |
Informed Ability | |
Hotline Miami (Video Game) / int_ca3a6dbd | comment |
Informed Ability: The Biker is apparently some sort of DJ or musician, or at least dabbles in music judging by the keytar and turntables in his apartment. | |
Hotline Miami (Video Game) / int_ca3a6dbd | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_ca3a6dbd | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_ca3a6dbd | |
Hotline Miami (Video Game) / int_cd3703a2 | type |
Genre Mashup | |
Hotline Miami (Video Game) / int_cd3703a2 | comment |
Genre Mashup: An '80s-style Genre Throwback with frequent Genre Shift into Psychological Thriller territory and even some optional elements of a Puzzle Game. | |
Hotline Miami (Video Game) / int_cd3703a2 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_cd3703a2 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_cd3703a2 | |
Hotline Miami (Video Game) / int_cdfe12c3 | type |
Nothing Is Scarier | |
Hotline Miami (Video Game) / int_cdfe12c3 | comment |
Nothing Is Scarier: The janitors. When encountered for the first time, their initial dialogue comes up as a single ellipsis. | |
Hotline Miami (Video Game) / int_cdfe12c3 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_cdfe12c3 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_cdfe12c3 | |
Hotline Miami (Video Game) / int_ce60aef3 | type |
Heroic Resolve | |
Hotline Miami (Video Game) / int_ce60aef3 | comment |
Heroic Resolve: Right after he seems to be almost on the verge of death and wakes up in a hospital, delirious and tired, Jacket escapes from the hospital, dons his old jacket, and shoots out an entire police station and Mafia headquarters to massacre everyone he believes is responsible for the death of his female companion. Heroic Resolve indeed. | |
Hotline Miami (Video Game) / int_ce60aef3 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_ce60aef3 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_ce60aef3 | |
Hotline Miami (Video Game) / int_ceec4df5 | type |
Roaring Rampage of Revenge | |
Hotline Miami (Video Game) / int_ceec4df5 | comment |
Roaring Rampage of Revenge: Jacket fights his way through an army of police in order to kill the imprisoned murderer of his girlfriend, then fights his way all the way to the local head honcho of The Mafiya. | |
Hotline Miami (Video Game) / int_ceec4df5 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_ceec4df5 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_ceec4df5 | |
Hotline Miami (Video Game) / int_d139ffaf | type |
Genre Throwback | |
Hotline Miami (Video Game) / int_d139ffaf | comment |
Genre Throwback: To violent 80's action films like Thief, as well as to films such as Drive (2011) (to the point where Nicolas Winding Refn is specially-thanked in the credits). | |
Hotline Miami (Video Game) / int_d139ffaf | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_d139ffaf | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_d139ffaf | |
Hotline Miami (Video Game) / int_d2102da0 | type |
Bad People Abuse Animals | |
Hotline Miami (Video Game) / int_d2102da0 | comment |
Bad People Abuse Animals: Jacket's killing sprees won't leave any security dogs alive. Justified as the dogs wouldn't have spared him anyways. Some of his hallucinations suggest that he even feels remorse for doing so. | |
Hotline Miami (Video Game) / int_d2102da0 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_d2102da0 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_d2102da0 | |
Hotline Miami (Video Game) / int_d485cb13 | type |
Psychotic Smirk | |
Hotline Miami (Video Game) / int_d485cb13 | comment |
Psychotic Smirk: The two janitors never stop grinning when Biker confronts them. They do, however, stop smirking when Biker tells them he bypassed their computer. | |
Hotline Miami (Video Game) / int_d485cb13 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_d485cb13 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_d485cb13 | |
Hotline Miami (Video Game) / int_d49f90ea | type |
Western Terrorists | |
Hotline Miami (Video Game) / int_d49f90ea | comment |
Western Terrorists: The organization of the animal-masked people, unknowingly under the employ of an ultra-nationalist organization breaking to disrupt US/Russian relations. | |
Hotline Miami (Video Game) / int_d49f90ea | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_d49f90ea | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_d49f90ea | |
Hotline Miami (Video Game) / int_d4bf11d1 | type |
Dramatic Unmask | |
Hotline Miami (Video Game) / int_d4bf11d1 | comment |
Dramatic Unmask: The Biker, after you defeat him in the lobby at Phonehom. The bald clerk from Jacket's hallucinations is later revealed, upon bursting in on his jail cell, to be Richter, the hitman who shot the Girlfriend. | |
Hotline Miami (Video Game) / int_d4bf11d1 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_d4bf11d1 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_d4bf11d1 | |
Hotline Miami (Video Game) / int_d532ff95 | type |
Villainous Fashion Sense | |
Hotline Miami (Video Game) / int_d532ff95 | comment |
Villainous Fashion Sense: The Biker in particular, The Father's female bodyguard also qualifies — though both may be viewed as a Fashion-Victim Villain if you find their style too gaudy. | |
Hotline Miami (Video Game) / int_d532ff95 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_d532ff95 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_d532ff95 | |
Hotline Miami (Video Game) / int_d6dee153 | type |
Tactical Suicide Boss | |
Hotline Miami (Video Game) / int_d6dee153 | comment |
Tactical Suicide Boss: Played with. The Biker is a cleaver-wielding man who kills you instantly if you get close, but mostly keeps his distance. He occasionally lunges at you, which is easy to dodge, and eventually tosses his cleaver at you — it gets stuck in a wall, and he tries to pull it out while you're free to bash his skull open. But in the final chapter, you get to relive the battle from the boss's perspective. When the protagonist comes in, you can kill him simply by walking up to him and ending his life with a single cleaver slash, as opposed to engaging in overtly complex and suicidal tactics. | |
Hotline Miami (Video Game) / int_d6dee153 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_d6dee153 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_d6dee153 | |
Hotline Miami (Video Game) / int_d80fa9d | type |
The Patient Has Left the Building | |
Hotline Miami (Video Game) / int_d80fa9d | comment |
The Patient Has Left the Building: The level "Trauma", where Jacket (who had just awoken from a coma) must sneak out of a hospital. It's the game's only Stealth-Based Mission, and Jacket will freeze up every so often as a wave of dizziness takes over him. | |
Hotline Miami (Video Game) / int_d80fa9d | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_d80fa9d | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_d80fa9d | |
Hotline Miami (Video Game) / int_d833090a | type |
Right Hand Versus Left Hand | |
Hotline Miami (Video Game) / int_d833090a | comment |
Right Hand Versus Left Hand: Jacket and the Biker are both pawns of the same mastermind. The latter is marked for death when he starts tracing the calls, and Jacket is summoned to stop him. Who survived the battle at Phonehom, however, is up to interpretation. | |
Hotline Miami (Video Game) / int_d833090a | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_d833090a | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_d833090a | |
Hotline Miami (Video Game) / int_d9d8fd35 | type |
Battle Butler | |
Hotline Miami (Video Game) / int_d9d8fd35 | comment |
Battle Butler: Some of the mooks in "Clean Hit", which takes place at a hotel, are hotel servers (named Waiters in-game) carrying what appears to be food on platters, until they proceed to pull out an uzi when they notice you. | |
Hotline Miami (Video Game) / int_d9d8fd35 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_d9d8fd35 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_d9d8fd35 | |
Hotline Miami (Video Game) / int_da19c62a | type |
Leave No Survivors | |
Hotline Miami (Video Game) / int_da19c62a | comment |
Leave No Survivors: Jacket must kill all enemies. He can never just go straight to his objective. | |
Hotline Miami (Video Game) / int_da19c62a | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_da19c62a | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_da19c62a | |
Hotline Miami (Video Game) / int_db33bc7e | type |
Ludicrous Gibs | |
Hotline Miami (Video Game) / int_db33bc7e | comment |
Ludicrous Gibs: The people you kill are torn apart with blades, blown to pieces with gunfire, or bashed into paste with blunt weapons. The Jones mask takes this further by making the kills and executions Bloodier and Gorier. An image comparing blood and gore with the mask versus without the mask can be found here◊. | |
Hotline Miami (Video Game) / int_db33bc7e | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_db33bc7e | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_db33bc7e | |
Hotline Miami (Video Game) / int_db88b941 | type |
Malevolent Masked Men | |
Hotline Miami (Video Game) / int_db88b941 | comment |
Malevolent Masked Men: There are many masked hitmen on the loose, as evidenced by the masks you find in levels being next to dead bodies. Then you have Richter sent to kill Jacket via phone message. Both Biker and Jacket have newsletters for 50 Blessings; if the Golden Ending is canon, then everyone who signed up for that newsletter agreed to "die for their country" and anyone who thought about about backing out were given — empty — threats. Even without the canon ending, the janitors still imply there being many more operatives than the handful we saw during the course of the game, not to mention the box of masks in their sewer lair. | |
Hotline Miami (Video Game) / int_db88b941 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_db88b941 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_db88b941 | |
Hotline Miami (Video Game) / int_dca97045 | type |
Just Following Orders | |
Hotline Miami (Video Game) / int_dca97045 | comment |
Just Following Orders: Jacket confronts Richter in a jail cell during Chapter 13, Assault. Richter reveals he himself does not understand the events at play, and is receiving the phone calls as well. The player can then either strangle him to death or spare him. | |
Hotline Miami (Video Game) / int_dca97045 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_dca97045 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_dca97045 | |
Hotline Miami (Video Game) / int_df11acbe | type |
Artificial Brilliance | |
Hotline Miami (Video Game) / int_df11acbe | comment |
Artificial Brilliance: Enemies sometimes will pursue you if you get close enough, even if they're facing directly away from you. | |
Hotline Miami (Video Game) / int_df11acbe | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_df11acbe | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_df11acbe | |
Hotline Miami (Video Game) / int_df410b77 | type |
Decoy Protagonist | |
Hotline Miami (Video Game) / int_df410b77 | comment |
Decoy Protagonist: The story is first centered around Jacket, his madness, and his quest for revenge. However, the answers for what's going on belong to the Biker's storyline. | |
Hotline Miami (Video Game) / int_df410b77 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_df410b77 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_df410b77 | |
Hotline Miami (Video Game) / int_e0c00a95 | type |
Absurdly Sharp Blade | |
Hotline Miami (Video Game) / int_e0c00a95 | comment |
Absurdly Sharp Blade: Any sufficiently-long blade can cut mooks in half, lop off their heads, etc. with a single slash. Shorter blades can still eviscerate and disembowel mooks in one slice, and a thrown knife will instantly kill anyone it hits, regardless of its speed, should it land blade-first. | |
Hotline Miami (Video Game) / int_e0c00a95 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_e0c00a95 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_e0c00a95 | |
Hotline Miami (Video Game) / int_e2cbeee9 | type |
Gangsta Style | |
Hotline Miami (Video Game) / int_e2cbeee9 | comment |
Gangsta Style: Everyone holds SMGs and pistols this way. Likely justified due to the game's display of the characters from a top view, so the aforementioned types of firearms would be undistinguishable if the characters held them in a normal way. | |
Hotline Miami (Video Game) / int_e2cbeee9 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_e2cbeee9 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_e2cbeee9 | |
Hotline Miami (Video Game) / int_e2ccee25 | type |
Animal Motifs | |
Hotline Miami (Video Game) / int_e2ccee25 | comment |
Animal Motifs: The killers wear animal masks. Each unlockable mask, after the default "Richard" one, grants the player a perk: good, bad, or just plain weird. | |
Hotline Miami (Video Game) / int_e2ccee25 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_e2ccee25 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_e2ccee25 | |
Hotline Miami (Video Game) / int_e3b0cd87 | type |
Morality Pet | |
Hotline Miami (Video Game) / int_e3b0cd87 | comment |
Morality Pet: The hooker Jacket rescues and takes care of, with no apparent motivation other than pity. Watch the game from chapter to chapter and notice how Jacket's apartment gets steadily nicer and more comfortable, more like something a well-adjusted person would live in up until the point she gets Stuffed in the Fridge. | |
Hotline Miami (Video Game) / int_e3b0cd87 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_e3b0cd87 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_e3b0cd87 | |
Hotline Miami (Video Game) / int_e542d889 | type |
Gorn | |
Hotline Miami (Video Game) / int_e542d889 | comment |
Gorn: So very much. Especially notable is the several different ways an enemy can get mutilated with your weapons depending on what you use and what angle you attack them at. | |
Hotline Miami (Video Game) / int_e542d889 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_e542d889 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_e542d889 | |
Hotline Miami (Video Game) / int_e567510d | type |
Determinator | |
Hotline Miami (Video Game) / int_e567510d | comment |
Determinator: Jacket, to the point that even after he wakes up from a coma, he still manages to sneak out of the hospital while barely conscious and go all the way back home. He jumps straight into his old clothes and gets right back to killing. | |
Hotline Miami (Video Game) / int_e567510d | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_e567510d | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_e567510d | |
Hotline Miami (Video Game) / int_eea06f9a | type |
Artistic License – Cars | |
Hotline Miami (Video Game) / int_eea06f9a | comment |
Artistic License – Cars: Jacket's car is heavily based on the DeLorean, but it appears to have pop-up headlights like you would see on a Pontiac Trans Am or a Toyota AE86, a staple of 1980's sports cars that the DeLorean itself never had. However, it also resembles the Bricklin SV-1, the DeLorean's Spiritual Predecessor, which did have pop-up headlights (but no louvres over the rear window). | |
Hotline Miami (Video Game) / int_eea06f9a | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_eea06f9a | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_eea06f9a | |
Hotline Miami (Video Game) / int_ef32c307 | type |
The Owl-Knowing One | |
Hotline Miami (Video Game) / int_ef32c307 | comment |
The Owl-Knowing One: Sure enough, Rasmus the Owl is better at finding secrets. | |
Hotline Miami (Video Game) / int_ef32c307 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_ef32c307 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_ef32c307 | |
Hotline Miami (Video Game) / int_f237981e | type |
The Alleged Car | |
Hotline Miami (Video Game) / int_f237981e | comment |
The Alleged Car: After Jacket wakes up from his coma and goes back home, his car's been trashed beyond belief. | |
Hotline Miami (Video Game) / int_f237981e | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_f237981e | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_f237981e | |
Hotline Miami (Video Game) / int_f3f391f6 | type |
Fission Mailed | |
Hotline Miami (Video Game) / int_f3f391f6 | comment |
Fission Mailed: "Deadline" concludes with Jacket returning home to find another killer waiting for him. The "R to Restart!" prompt appears here, but it's a scripted event. | |
Hotline Miami (Video Game) / int_f3f391f6 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_f3f391f6 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_f3f391f6 | |
Hotline Miami (Video Game) / int_f4fd424c | type |
All Your Base Are Belong to Us | |
Hotline Miami (Video Game) / int_f4fd424c | comment |
All Your Base Are Belong to Us: Richter eventually turns up at Jacket's apartment. He murders Jacket's girlfriend, then reclines his legs in the living room until Jacket returns, whereupon he shoots him in the head and puts him into a coma. | |
Hotline Miami (Video Game) / int_f4fd424c | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_f4fd424c | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_f4fd424c | |
Hotline Miami (Video Game) / int_f642b1f9 | type |
You Bastard! | |
Hotline Miami (Video Game) / int_f642b1f9 | comment |
You Bastard!: If you make heavy use of silenced weapons, sneak attacks, and hiding, your play style will be listed as "coward" for that level. Subtly done with the gameplay and atmosphere themselves. The game plays deliberately like an adrenalin-fueled haze until you kill everyone — then, the music stops, leaving the player to ponder their carnage. Outright thrown into the Biker's face at the end of his playthrough by the janitors, if you haven't found the puzzle pieces. They mock his blind need for violent fun. Given that his primary reason for hunting down the conspirators was because he was bored and sick of his job... They also insult Jacket's blind following of orders — there would be no real consequence if they refused, besides threats, and never once in Jacket's playthrough do you find out who you're killing or why — nor do you slow down to do so. The three animal-masked people that predate each chapter also question the violence that the protagonist partakes in, "Do you like hurting other people?" The Biker rebels against the evil conspiracy — not because of any sense of morality, or guilt, but because he's bored, and wants to kill some more. Given that the last levels of the game will most likely become repetitive, due to the One-Hit Kill nature of the game, this may be a potshot at gamers who are frustrated with the gameplay and care nothing for the virtual mayhem they cause — only that when it stops being fun, they want it to go away. It's also been theorized that the secret ending is a mockery of gamers who want story to their gameplay, by suddenly tacking on an international conspiracy plot that's out-of-genre and doesn't really answer any more beyond that. | |
Hotline Miami (Video Game) / int_f642b1f9 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_f642b1f9 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_f642b1f9 | |
Hotline Miami (Video Game) / int_f7d66b6f | type |
No-Gear Level | |
Hotline Miami (Video Game) / int_f7d66b6f | comment |
No-Gear Level: The hospital. Making matters more difficult: The camera angles are loopier than usual, and the overlay is mimicking poor cable TV reception. This mirrors the pain and disorientation of Jacket, whose head is still swathed in bandages. | |
Hotline Miami (Video Game) / int_f7d66b6f | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_f7d66b6f | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_f7d66b6f | |
Hotline Miami (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Hotline Miami (Video Game) / int_f87c42d4 | comment |
"Do you like hurting other people?" | |
Hotline Miami (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_f87c42d4 | |
Hotline Miami (Video Game) / int_f910567 | type |
This Is a Drill | |
Hotline Miami (Video Game) / int_f910567 | comment |
This Is a Drill: Carl the Grasshopper gives you an electric drill as your starting weapon. Using it as a finisher on downed enemies gives you a large point bonus every time, but the longer-than-usual animation leaves you vulnerable. | |
Hotline Miami (Video Game) / int_f910567 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_f910567 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_f910567 | |
Hotline Miami (Video Game) / int_fb3576b2 | type |
The Dog Bites Back | |
Hotline Miami (Video Game) / int_fb3576b2 | comment |
The Dog Bites Back: The Biker is an interesting case, in that he fights back against the organization because he is bored with their agenda. | |
Hotline Miami (Video Game) / int_fb3576b2 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_fb3576b2 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_fb3576b2 | |
Hotline Miami (Video Game) / int_fc6845d0 | type |
Virile Stallion | |
Hotline Miami (Video Game) / int_fc6845d0 | comment |
Virile Stallion: Implied, the horse mask is called "Don Juan" and is in reference to the Spanish nobleman who was famous for his high sex drive and seduction of women. The mask is also worn by The Girl in Jacket's meetings, who was a sex slave of The Director. | |
Hotline Miami (Video Game) / int_fc6845d0 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_fc6845d0 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_fc6845d0 | |
Hotline Miami (Video Game) / int_fdf22cfd | type |
Evil Is Hammy | |
Hotline Miami (Video Game) / int_fdf22cfd | comment |
Evil Is Hammy: In contrast to Jacket's role as The Quiet One/Silent Protagonist, Biker is very flamboyant and confrontational, and seems to enjoy shaking the life out of the pig-masked assassin in his apartment, and very dramatically threatens Jacket. | |
Hotline Miami (Video Game) / int_fdf22cfd | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_fdf22cfd | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_fdf22cfd | |
Hotline Miami (Video Game) / int_ff7f34c5 | type |
Pet the Dog | |
Hotline Miami (Video Game) / int_ff7f34c5 | comment |
Pet the Dog: Jacket rescues an abused working girl, The Hooker, who he then shares his apartment with. It doesn't end well for her. As the Biker, he spares his interrogation targets, and unlike the main game, it's possible to just ignore all the Phonehom workers instead of chopping them up. | |
Hotline Miami (Video Game) / int_ff7f34c5 | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_ff7f34c5 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_ff7f34c5 | |
Hotline Miami (Video Game) / int_name | type |
ItemName | |
Hotline Miami (Video Game) / int_name | comment |
||
Hotline Miami (Video Game) / int_name | featureApplicability |
1.0 | |
Hotline Miami (Video Game) / int_name | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Hotline Miami (Video Game) / int_name | |
Hotline Miami (Video Game) / int_name | itemName |
Hotline Miami (Video Game) |
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