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I, Robot (Video Game)

 I, Robot (Video Game)
type
TVTItem
 I, Robot (Video Game)
label
I, Robot (Video Game)
 I, Robot (Video Game)
page
IRobot
 I, Robot (Video Game)
comment
I, Robot is an arcade game developed by Atari and released in 1984. It was the first arcade video game to use solid 3D rendered raster graphics, and exploited it to draw its third-person views.The player controls a robot, Unhappy Interface Robot #1984, who lives in a polygonal landscape overseen by Big Brother, an all-seeing eye. In the platforming levels, the player has to run over all of the surfaces to paint them blue (at first; see Palette Swap), while dodging assorted obstacles. Furthermore, if Big Brother's eye is open when the player leaps, he is instantly disintegrated. The platforming stages alternate with short conventional shoot 'em up levels.Players in a more relaxed mood can also "play" the "ungame" Doodle City, which lets the player manipulate and draw 3D polygonal objects on the screen.No relationship to the Isaac Asimov anthology, the movie based on it In Name Only, nor the The Alan Parsons Project album.
 I, Robot (Video Game)
fetched
2024-02-26T12:16:17Z
 I, Robot (Video Game)
parsed
2024-02-26T12:16:17Z
 I, Robot (Video Game)
processingComment
Dropped link to FacelessEye: Not a Feature - ITEM
 I, Robot (Video Game)
processingComment
Dropped link to Jaws: Not a Feature - ITEM
 I, Robot (Video Game)
processingComment
Dropped link to NineteenEightyFour: Not a Feature - ITEM
 I, Robot (Video Game)
isPartOf
DBTropes
 I, Robot (Video Game) / int_12ac916e
type
Score Multiplier
 I, Robot (Video Game) / int_12ac916e
comment
Score Multiplier: Mostly to encourage players to use the camera control buttons (the two Start buttons) to change the perspective. Zooming in will cause you to score double, while zooming out will cause you to only gain half the points. Then come the Viewer Killers that directly aim at the camera and will kill the player if he/she doesn't move the Robot horizontally or adjust the camera in time.
 I, Robot (Video Game) / int_12ac916e
featureApplicability
1.0
 I, Robot (Video Game) / int_12ac916e
featureConfidence
1.0
 I, Robot (Video Game)
hasFeature
I, Robot (Video Game) / int_12ac916e
 I, Robot (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 I, Robot (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: After completing the set of levels once, a new enemy is added which aims at the camera directly instead of trying to kill the Interface Robot.
 I, Robot (Video Game) / int_1e7487cd
featureApplicability
1.0
 I, Robot (Video Game) / int_1e7487cd
featureConfidence
1.0
 I, Robot (Video Game)
hasFeature
I, Robot (Video Game) / int_1e7487cd
 I, Robot (Video Game) / int_2557e3a9
type
Palette Swap
 I, Robot (Video Game) / int_2557e3a9
comment
Palette Swap: Level 27 is the same as level 1, except that instead of touching red tiles to turn them blue, you're now touching yellow tiles to turn them green. Plus of course the difficulty is increased, and there's a new enemy (see Breaking the Fourth Wall above or The Fourth Wall Will Not Protect You below). There are 126 levels in totalnote The claim on GameFAQs that there are 99 levels is probably due to the on-screen level number being 2-digit, so after Level 99 you will see "Level 0" and then "Level 1"; but the latter still has the palette of Wave 4, and it having the design of Level 23 rather than Level 1 is another indication that it's actually Level 101, hence five waves (each with its distinctive palette) altogether (although the last wave is not complete).
 I, Robot (Video Game) / int_2557e3a9
featureApplicability
1.0
 I, Robot (Video Game) / int_2557e3a9
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1.0
 I, Robot (Video Game)
hasFeature
I, Robot (Video Game) / int_2557e3a9
 I, Robot (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 I, Robot (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: Inverted. The Unhappy Interface Robot #1984 decides to rebel against Big Brother.
 I, Robot (Video Game) / int_420c50b7
featureApplicability
1.0
 I, Robot (Video Game) / int_420c50b7
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1.0
 I, Robot (Video Game)
hasFeature
I, Robot (Video Game) / int_420c50b7
 I, Robot (Video Game) / int_514cba56
type
Sinister Geometry
 I, Robot (Video Game) / int_514cba56
comment
Sinister Geometry: Some of the hazards.
 I, Robot (Video Game) / int_514cba56
featureApplicability
1.0
 I, Robot (Video Game) / int_514cba56
featureConfidence
1.0
 I, Robot (Video Game)
hasFeature
I, Robot (Video Game) / int_514cba56
 I, Robot (Video Game) / int_5da3f522
type
Big Brother Is Watching
 I, Robot (Video Game) / int_5da3f522
comment
Big Brother Is Watching
 I, Robot (Video Game) / int_5da3f522
featureApplicability
1.0
 I, Robot (Video Game) / int_5da3f522
featureConfidence
1.0
 I, Robot (Video Game)
hasFeature
I, Robot (Video Game) / int_5da3f522
 I, Robot (Video Game) / int_75f38750
type
Kaizo Trap
 I, Robot (Video Game) / int_75f38750
comment
Kaizo Trap: When ending a level's space segment, you can wind up crashing head-first into the walls on the sides of the next level's docking area. Eventually the dock becomes one block in width.
 I, Robot (Video Game) / int_75f38750
featureApplicability
1.0
 I, Robot (Video Game) / int_75f38750
featureConfidence
1.0
 I, Robot (Video Game)
hasFeature
I, Robot (Video Game) / int_75f38750
 I, Robot (Video Game) / int_834427cd
type
Cap
 I, Robot (Video Game) / int_834427cd
comment
Cap: The player is allowed no more than four spare lives at any time. The score counter loops around once the score reaches 1 million.
 I, Robot (Video Game) / int_834427cd
featureApplicability
1.0
 I, Robot (Video Game) / int_834427cd
featureConfidence
1.0
 I, Robot (Video Game)
hasFeature
I, Robot (Video Game) / int_834427cd
 I, Robot (Video Game) / int_8871bbd8
type
Eye Beams
 I, Robot (Video Game) / int_8871bbd8
comment
Eye Beams: The Big Brother's eye shoots you if he catches you mid-air.
 I, Robot (Video Game) / int_8871bbd8
featureApplicability
1.0
 I, Robot (Video Game) / int_8871bbd8
featureConfidence
1.0
 I, Robot (Video Game)
hasFeature
I, Robot (Video Game) / int_8871bbd8
 I, Robot (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 I, Robot (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: Eventually, you can lose all your lives while playing in Doodle City for too long, since it subtracts one life for every minute spent doodling.
 I, Robot (Video Game) / int_8e0430ab
featureApplicability
1.0
 I, Robot (Video Game) / int_8e0430ab
featureConfidence
1.0
 I, Robot (Video Game)
hasFeature
I, Robot (Video Game) / int_8e0430ab
 I, Robot (Video Game) / int_907fc128
type
EveryTenThousandPoints
 I, Robot (Video Game) / int_907fc128
comment
Every 10,000 Points: You'll get a new life after 20,000 points.
 I, Robot (Video Game) / int_907fc128
featureApplicability
1.0
 I, Robot (Video Game) / int_907fc128
featureConfidence
1.0
 I, Robot (Video Game)
hasFeature
I, Robot (Video Game) / int_907fc128
 I, Robot (Video Game) / int_999be790
type
Tech-Demo Game
 I, Robot (Video Game) / int_999be790
comment
Tech-Demo Game: Doodle City seems to exist solely to show off the game's power of drawing many 3D objects on screen.
 I, Robot (Video Game) / int_999be790
featureApplicability
1.0
 I, Robot (Video Game) / int_999be790
featureConfidence
1.0
 I, Robot (Video Game)
hasFeature
I, Robot (Video Game) / int_999be790
 I, Robot (Video Game) / int_9bfc997e
type
Saw Blades of Death
 I, Robot (Video Game) / int_9bfc997e
comment
Saw Blades of Death: Some platforming levels end with Robot 1984 entering a doorway. Movement forward through these segments is enforced by a saw blade that cuts away at the level, rendering backtracking impossible.
 I, Robot (Video Game) / int_9bfc997e
featureApplicability
1.0
 I, Robot (Video Game) / int_9bfc997e
featureConfidence
1.0
 I, Robot (Video Game)
hasFeature
I, Robot (Video Game) / int_9bfc997e
 I, Robot (Video Game) / int_a939a527
type
Red Eyes, Take Warning
 I, Robot (Video Game) / int_a939a527
comment
Red Eyes, Take Warning: The eye in levels 53-78, and again in levels 105-126.
 I, Robot (Video Game) / int_a939a527
featureApplicability
1.0
 I, Robot (Video Game) / int_a939a527
featureConfidence
1.0
 I, Robot (Video Game)
hasFeature
I, Robot (Video Game) / int_a939a527
 I, Robot (Video Game) / int_bb48f8ba
type
Timed Mission
 I, Robot (Video Game) / int_bb48f8ba
comment
Timed Mission: The platforming halves of a level; allowing the Bonus Timer to reach 0 will cause the Robot to self-destruct. Doodle City also has a time limit which starts at one minute for each life the player has in the main game, and allowing one minute to pass will remove one life from the player's stock. Playing in Doodle City long enough to remove all the player's lives will result in an immediate Game Over, unless you have an credit instead and choose to continue in Doodle City.
 I, Robot (Video Game) / int_bb48f8ba
featureApplicability
1.0
 I, Robot (Video Game) / int_bb48f8ba
featureConfidence
1.0
 I, Robot (Video Game)
hasFeature
I, Robot (Video Game) / int_bb48f8ba
 I, Robot (Video Game) / int_c0d3d3fd
type
Border Patrol
 I, Robot (Video Game) / int_c0d3d3fd
comment
Border Patrol: Flying saucers in space stages kill robot when it gets too far off the screen.
 I, Robot (Video Game) / int_c0d3d3fd
featureApplicability
1.0
 I, Robot (Video Game) / int_c0d3d3fd
featureConfidence
1.0
 I, Robot (Video Game)
hasFeature
I, Robot (Video Game) / int_c0d3d3fd
 I, Robot (Video Game) / int_c75df49a
type
Shout-Out
 I, Robot (Video Game) / int_c75df49a
comment
Shout-Out: Mainly to Nineteen Eighty-Four with the number 1984, all-seeing eye and the name Big Brother. There is also one level with sharks and Jaws theme plays.
 I, Robot (Video Game) / int_c75df49a
featureApplicability
1.0
 I, Robot (Video Game) / int_c75df49a
featureConfidence
1.0
 I, Robot (Video Game)
hasFeature
I, Robot (Video Game) / int_c75df49a
 I, Robot (Video Game) / int_dc28d5a
type
Score Milking
 I, Robot (Video Game) / int_dc28d5a
comment
Score Milking: Actively discouraged during the plaforming segments. Beating a level's best time earns an additional bonus, but only for completing it on the first attempt (without dying).
 I, Robot (Video Game) / int_dc28d5a
featureApplicability
1.0
 I, Robot (Video Game) / int_dc28d5a
featureConfidence
1.0
 I, Robot (Video Game)
hasFeature
I, Robot (Video Game) / int_dc28d5a
 I, Robot (Video Game) / int_e0c470a1
type
The Fourth Wall Will Not Protect You
 I, Robot (Video Game) / int_e0c470a1
comment
The Fourth Wall Will Not Protect You: After getting through the first loop of levels, you will meet the "Viewer Killers", which aim directly for the player's camera. Moving the Unhappy Interface Robot horizontally or using the Start buttons to change the view angle of the board is the only way they can be avoided.
 I, Robot (Video Game) / int_e0c470a1
featureApplicability
1.0
 I, Robot (Video Game) / int_e0c470a1
featureConfidence
1.0
 I, Robot (Video Game)
hasFeature
I, Robot (Video Game) / int_e0c470a1
 I, Robot (Video Game) / int_ec24b8c0
type
Spelling Bonus
 I, Robot (Video Game) / int_ec24b8c0
comment
Spelling Bonus: Shooting the letters I, ROBOT (with comma) during the space levels earns an extra life.
 I, Robot (Video Game) / int_ec24b8c0
featureApplicability
1.0
 I, Robot (Video Game) / int_ec24b8c0
featureConfidence
1.0
 I, Robot (Video Game)
hasFeature
I, Robot (Video Game) / int_ec24b8c0
 I, Robot (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 I, Robot (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Soccer balls, sharks and birds with sunglasses are all deadly on contact.
 I, Robot (Video Game) / int_ffd816e7
featureApplicability
1.0
 I, Robot (Video Game) / int_ffd816e7
featureConfidence
1.0
 I, Robot (Video Game)
hasFeature
I, Robot (Video Game) / int_ffd816e7
 I, Robot (Video Game) / int_name
type
ItemName
 I, Robot (Video Game) / int_name
comment
 I, Robot (Video Game) / int_name
featureApplicability
1.0
 I, Robot (Video Game) / int_name
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1.0
 I, Robot (Video Game)
hasFeature
I, Robot (Video Game) / int_name
 I, Robot (Video Game) / int_name
itemName
I, Robot (Video Game)

The following is a list of statements referring to the current page from other pages.

 I, Robot (Video Game)
hasFeature
Big Brother Is Watching / int_ce99a954
 I, Robot (Video Game)
hasFeature
Border Patrol / int_ce99a954
 I, Robot (Video Game)
hasFeature
Event-Obscuring Camera / int_ce99a954
 I, Robot (Video Game)
hasFeature
Giant Eye of Doom / int_ce99a954
 I, Robot (Video Game)
hasFeature
Robot and A.I. Works / int_ce99a954
 I, Robot (Video Game)
hasFeature
Tech-Demo Game / int_ce99a954
 I, Robot (Video Game)
hasFeature
Ur-Example / int_ce99a954
 IRobot
sameAs
I, Robot (Video Game)