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Ib (Video Game)

 Ib (Video Game)
type
TVTItem
 Ib (Video Game)
label
Ib (Video Game)
 Ib (Video Game)
page
https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Ib
 Ib (Video Game)
comment
Ib is an Explorer Horror adventure game released by Kouri in February 2012, using RPG Maker 2000. It follows the experiences of a nine-year-old girl named Ib who visits an art gallery with her parents. While looking around, she finds herself stuck in a strange, surreal world where art has come to life. What's worse, Ib's life is now linked to that of a red rose she picks up, and if all the petals fall she will die.Luckily, Ib finds friends along her journey. They are a man named Garry whom she saves, and a girl about her own age named Mary whom they bump into later, both of whom have roses of their own. Together, the three of them solve puzzles and try to find a way to get back to the real world.An English-translated version can be obtained here (Now updated to Version 1.07.)On October 3, 2021, Kouri announced that they are working on a remake of the game for the game's tenth anniversary, featuring redrawn graphics and new music. The remake was officially released on Steam on April 11, 2022. It was also ported to the Nintendo Switch on March 9, 2023.
 Ib (Video Game)
fetched
2024-03-02T16:16:26Z
 Ib (Video Game)
parsed
2024-03-02T16:16:26Z
 Ib (Video Game)
processingComment
Dropped link to DeathAndTheMaiden: Not a Feature - ITEM
 Ib (Video Game)
isPartOf
DBTropes
 Ib (Video Game) / int_12c23c2d
type
Wackyland
 Ib (Video Game) / int_12c23c2d
comment
Wackyland: The sketchbook area. It ends up that it's where Mary lived and kept her painting safe.
 Ib (Video Game) / int_12c23c2d
featureApplicability
1.0
 Ib (Video Game) / int_12c23c2d
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1.0
 Ib (Video Game)
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Ib (Video Game) / int_12c23c2d
 Ib (Video Game) / int_132e865c
type
Earn Your Bad Ending
 Ib (Video Game) / int_132e865c
comment
Earn Your Bad Ending: The two worst endings, "Welcome to the World of Guertena" and "A Painting's Demise," you have to go out of your way for. With "Welcome to the World of Guertena" in particular, you have to screw up about as much as it is possible to screw up, meet one or two other requirements, and form a strong bond with Mary.
 Ib (Video Game) / int_132e865c
featureApplicability
1.0
 Ib (Video Game) / int_132e865c
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1.0
 Ib (Video Game)
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Ib (Video Game) / int_132e865c
 Ib (Video Game) / int_141a6acb
type
Madness Mantra
 Ib (Video Game) / int_141a6acb
comment
Madness Mantra: After Mary learns that Garry's on to her, she has a Freak Out. Ib notices something's upsetting Mary and you're given three dialogue options. Mary will respond by repeating what you just said back at you two or three times before dashing off. You next find her repeatedly stabbing a mannequin while muttering to herself.
 Ib (Video Game) / int_141a6acb
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1.0
 Ib (Video Game) / int_141a6acb
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1.0
 Ib (Video Game)
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Ib (Video Game) / int_141a6acb
 Ib (Video Game) / int_1439161f
type
Heroic BSoD
 Ib (Video Game) / int_1439161f
comment
Heroic BSoD: If you fail a challenge in one late-game area, Garry has a mental breakdown, completely ignores Ib and starts talking to the demonic blue dolls. If you've done okay beforehand, Ib can slap him back to sanity. If not, it's permanent. And Ib has one as well.
 Ib (Video Game) / int_1439161f
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1.0
 Ib (Video Game) / int_1439161f
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1.0
 Ib (Video Game)
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Ib (Video Game) / int_1439161f
 Ib (Video Game) / int_166e33f3
type
Little Miss Badass
 Ib (Video Game) / int_166e33f3
comment
Little Miss Badass: Ib. Despite legions of headless statues, sapient paintings, a Reality Warper, and generally the horror world she's in, and despite being nine years old, she's the one who survives to the end the most often and stays the most composed.
 Ib (Video Game) / int_166e33f3
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1.0
 Ib (Video Game) / int_166e33f3
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1.0
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Ib (Video Game) / int_166e33f3
 Ib (Video Game) / int_16dda55f
type
Simple Solution Won't Work
 Ib (Video Game) / int_16dda55f
comment
Simple Solution Won't Work: Mary can't just walk out of the gallery; someone from the real world has to die there in order to take her place. She tries to leave in "A Painting's Demise" while Ib and Garry are both alive, and the gallery doesn't take kindly to that.
 Ib (Video Game) / int_16dda55f
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1.0
 Ib (Video Game) / int_16dda55f
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1.0
 Ib (Video Game)
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Ib (Video Game) / int_16dda55f
 Ib (Video Game) / int_1892368b
type
Memory-Wiping Crew
 Ib (Video Game) / int_1892368b
comment
Memory-Wiping Crew: The dolls. Garry reads in a book about Mary being a painting. Just a short time later, the dolls trap him in their room. If Garry is unable to escape the room, they make him forget what he just learned about Mary's true nature, and someone also goes and switches the page in that book about Mary's painting with a page about a different painting altogether.
 Ib (Video Game) / int_1892368b
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1.0
 Ib (Video Game) / int_1892368b
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 Ib (Video Game)
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Ib (Video Game) / int_1892368b
 Ib (Video Game) / int_19660a62
type
Non-Specifically Foreign
 Ib (Video Game) / int_19660a62
comment
Non-Specifically Foreign: Weiss Guertena. Weiss is the German word for "white." On the other hand, while appearing to have influence from the Spanish or Italian languages, Guertena is not a real name or word in either of those languages. At best, we can hypothesize that Weiss Guertena is Swiss due to the German and Italian components in the name, since German and Italian are both official languages of Switzerland.
 Ib (Video Game) / int_19660a62
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1.0
 Ib (Video Game) / int_19660a62
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1.0
 Ib (Video Game)
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Ib (Video Game) / int_19660a62
 Ib (Video Game) / int_19a781f
type
Relationship Values
 Ib (Video Game) / int_19a781f
comment
Relationship Values: Which ending you get depends heavily on how well you treat the painting world's inhabitants and how close you are to Garry or Mary.
 Ib (Video Game) / int_19a781f
featureApplicability
1.0
 Ib (Video Game) / int_19a781f
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1.0
 Ib (Video Game)
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Ib (Video Game) / int_19a781f
 Ib (Video Game) / int_1aa08f77
type
Multiple Endings
 Ib (Video Game) / int_1aa08f77
comment
Multiple Endings: A few are unambiguously bad; most are open to interpretation. Ib All Alone: Instead of escaping the painting world, Ib follows an illusion of either Garry or her mom. Or, she decides to step back from the exit painting for no reason instead of taking the opportunity to jump in. 1.04 adds a new Ib All Alone in the Bonus Dungeon, where Ib can sleep in "Final Stage". Sleeping through all the opportunities to open her eyes will result in this ending. Welcome To The World Of Guertena: No one escapes. Garry goes insane in the doll room, Ib suffers a Despair Event Horizon, and Mary gives up her dream of going to the human world, instead deciding to keep Ib and Garry with her. Forever. A Painting's Demise: Garry is driven incurably insane by the Doll Room, and Ib is too distraught over his condition to do more than collapse. Mary leaves them in the Doll Room and continues her escape, but she finds herself unable to leave the Gallery itself despite her successful escape from the Fabricated World. Together, Forever: Ib escapes alone, with Garry dead, but doesn't realize that Mary follows her. Ib loses all memories of the painting world, but the events there change reality. Mary becomes Ib's sister, and everyone, including Ib, remembers her as always having been her sister. Plus, Mary kills Garry and gets away with it. Forgotten Portrait: Ib escapes, but Mary and Garry are dead, with Garry having sacrificed himself to save Ib from Mary. Ib doesn't remember any of this, even when she sees a new portrait in the art gallery depicting a deceased Garry, whose existence no one seems to remember. Memory's Crannies: Ib escapes with Garry... but none of them remember any of their adventure or each other. Promise Of Reunion: Ib escapes with Garry... but none of them remember any of their adventure or each other. That is, until Garry checks his pocket and finds Ib's handkerchief. Their memories return, and while they still have to part ways after leaving the gallery, they swear to make good on their promise to hang out later.
 Ib (Video Game) / int_1aa08f77
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1.0
 Ib (Video Game) / int_1aa08f77
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1.0
 Ib (Video Game)
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Ib (Video Game) / int_1aa08f77
 Ib (Video Game) / int_1aed264f
type
Happy Rain
 Ib (Video Game) / int_1aed264f
comment
Happy Rain: Ib gives a portrait an umbrella. This causes it to rain in that room, and some of that rain trickles down a hole into the level below to fill a vase. Garry can then use that vase's water to complete his room's puzzles without the toxic gas wilting his rose completely.
 Ib (Video Game) / int_1aed264f
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1.0
 Ib (Video Game) / int_1aed264f
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1.0
 Ib (Video Game)
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Ib (Video Game) / int_1aed264f
 Ib (Video Game) / int_1ce1cfd8
type
all lowercase letters
 Ib (Video Game) / int_1ce1cfd8
comment
all lowercase letters: In the English translation of the game, the ant in the green area and the white ant in the Bonus Dungeon both have their dialogue written in all lowercase.
 Ib (Video Game) / int_1ce1cfd8
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1.0
 Ib (Video Game) / int_1ce1cfd8
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1.0
 Ib (Video Game)
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Ib (Video Game) / int_1ce1cfd8
 Ib (Video Game) / int_1ea655da
type
My Name Is ???
 Ib (Video Game) / int_1ea655da
comment
My Name Is ???: Question marks given in the place of some of the book and painting titles represent words that Ib doesn't understand. If you have Garry in your party, however, he'll tell Ib what the word means, except for the book of porn.
 Ib (Video Game) / int_1ea655da
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1.0
 Ib (Video Game) / int_1ea655da
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1.0
 Ib (Video Game)
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Ib (Video Game) / int_1ea655da
 Ib (Video Game) / int_1fb4d915
type
The Stool Pigeon
 Ib (Video Game) / int_1fb4d915
comment
The Stool Pigeon: Two paintings combine tattling forces together to make life harder for Garry. Garry learns Mary is actually one of Guertena's artworks, and makes the mistake of saying it out loud. The "Strained Ear" painting hears it. "Tattletale" tells it. Mary now knows that Garry knows. Cue her having a psychotic breakdown and the dolls trapping Garry and trying to make him forget.
 Ib (Video Game) / int_1fb4d915
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1.0
 Ib (Video Game) / int_1fb4d915
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1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_1fb4d915
 Ib (Video Game) / int_20d71ade
type
Fictional Painting
 Ib (Video Game) / int_20d71ade
comment
Fictional Painting: The game is about the various artwork of a fictional artist named Guertena.
 Ib (Video Game) / int_20d71ade
featureApplicability
1.0
 Ib (Video Game) / int_20d71ade
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1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_20d71ade
 Ib (Video Game) / int_216ff506
type
Deep Sleep
 Ib (Video Game) / int_216ff506
comment
Deep Sleep: Throughout the game, Garry will mention feeling tired, and at one point in the Sketchbook world, he nearly falls asleep standing up. He finally gets a chance to sleep in the Bonus Dungeon, and he takes it. You can't wake him up until you solve the room's puzzle. Also in the Bonus Dungeon, right at the very end, you come across an ominous black bed. If you are alone, you can choose to go to sleep in it (Garry won't allow you to do so if he is with you). You quickly fall asleep, and if you decide not to open your eyes when you start dreaming, you will fall into a deep sleep from which you can never wake.
 Ib (Video Game) / int_216ff506
featureApplicability
1.0
 Ib (Video Game) / int_216ff506
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1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_216ff506
 Ib (Video Game) / int_22cf536c
type
Chekhov's Gun
 Ib (Video Game) / int_22cf536c
comment
Chekhov's Gun: The handkerchief Ib's mother reminds her about at the beginning of the game is essential for getting Garry's best ending. Garry's lighter. Late in the game, you can use it to burn Mary's painting. "Strained Ear" and "Tattletale." There are a surprising number of paintings that do absolutely nothing, and at first, these paintings don't seem particularly ominous... Until "Strained Ear" eavesdrops on Garry and "Tattletale" snitches on him after he finds out Mary's secret. The candy Garry gives Ib halfway through the game comes into play in several endings. In "Promise of Reunion", it's how Ib remembers her trip through the Fabricated World if the player chooses "I don't" to Garry's question. In "Forgotten Portrait", Ib eats it to make room in her pocket for Garry's lighter. In "Together Forever", Mary eats it, thus destroying the last thing that could have allowed Ib to remember Garry.
 Ib (Video Game) / int_22cf536c
featureApplicability
1.0
 Ib (Video Game) / int_22cf536c
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_22cf536c
 Ib (Video Game) / int_23168b93
type
Last Lousy Point
 Ib (Video Game) / int_23168b93
comment
Last Lousy Point: The True Guertena Exhibit, unlocked after completing the Bonus Dungeon, is populated by the works of Guertena that you've examined throughout the game. For works with names that Ib cannot fully comprehend, you must have Garry explain the unknown words before they can be added to the exhibit. There's no convenient way to track what you've missed, and some works will require backtracking to points you wouldn't consider in a normal playthrough.
 Ib (Video Game) / int_23168b93
featureApplicability
1.0
 Ib (Video Game) / int_23168b93
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1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_23168b93
 Ib (Video Game) / int_25b18370
type
Art Game
 Ib (Video Game) / int_25b18370
comment
Art Game: Most RPG Maker/Wolf RPG horror games feature the protagonist entering a generic haunted house and either being chased by one monster occasionally or suffering from The Many Deaths of You. note The exceptions being the works of Uri, but those are so similar that they form a category of their own. Ib is a story-driven Surreal Horror featuring a hit point system and set in an art gallery.
 Ib (Video Game) / int_25b18370
featureApplicability
1.0
 Ib (Video Game) / int_25b18370
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1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_25b18370
 Ib (Video Game) / int_26764512
type
I Just Want to Have Friends
 Ib (Video Game) / int_26764512
comment
I Just Want to Have Friends: Mary. Assuming Garry is still alive by the time you burn her painting, should you check on the pile of storybooks next to it, Garry will comment on one book titled "How to Make Friends."
 Ib (Video Game) / int_26764512
featureApplicability
1.0
 Ib (Video Game) / int_26764512
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_26764512
 Ib (Video Game) / int_26b2747
type
Alliterative Title
 Ib (Video Game) / int_26b2747
comment
Alliterative Title: Carrie Careless in the In-Universe book, Carrie Careless and the Galette des Rois.
 Ib (Video Game) / int_26b2747
featureApplicability
1.0
 Ib (Video Game) / int_26b2747
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1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_26b2747
 Ib (Video Game) / int_272abb98
type
Shoot the Shaggy Dog
 Ib (Video Game) / int_272abb98
comment
Shoot the Shaggy Dog: The endings "Welcome To the World of Guertena" and "A Painting's Demise". None of them make it. In both endings, Garry succumbs to madness and Ib loses the will to live. In the former ending, Mary gives up on the idea of escaping to the real world because she can't bear to leave Ib, and in the latter one, Mary ditches Ib and Garry and tries to find a way out herself, and ends up dying in the process.
 Ib (Video Game) / int_272abb98
featureApplicability
1.0
 Ib (Video Game) / int_272abb98
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1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_272abb98
 Ib (Video Game) / int_294df577
type
Dark World
 Ib (Video Game) / int_294df577
comment
Dark World: The Cursed Gallery, an Alternate Dimension that parallels the real gallery, in which the artworks are both alive and evil, actively attempts to kill anyone who gets trapped inside, and tries very hard to prevent them from ever leaving.
 Ib (Video Game) / int_294df577
featureApplicability
1.0
 Ib (Video Game) / int_294df577
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1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_294df577
 Ib (Video Game) / int_299dae0
type
Background Boss
 Ib (Video Game) / int_299dae0
comment
Background Boss: Of a sort. In the Doll Room, there is an advancing monster you are trying to escape.
 Ib (Video Game) / int_299dae0
featureApplicability
1.0
 Ib (Video Game) / int_299dae0
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1.0
 Ib (Video Game)
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Ib (Video Game) / int_299dae0
 Ib (Video Game) / int_2e8441c9
type
The Bad Guy Wins
 Ib (Video Game) / int_2e8441c9
comment
Together, Forever: Ib escapes alone, with Garry dead, but doesn't realize that Mary follows her. Ib loses all memories of the painting world, but the events there change reality. Mary becomes Ib's sister, and everyone, including Ib, remembers her as always having been her sister. Plus, Mary kills Garry and gets away with it.
 Ib (Video Game) / int_2e8441c9
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1.0
 Ib (Video Game) / int_2e8441c9
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1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_2e8441c9
 Ib (Video Game) / int_3255968b
type
Implied Death Threat
 Ib (Video Game) / int_3255968b
comment
Implied Death Threat: The gallery itself seems to love doing this. If you kicked over the mannequin, you might see a message saying "Hanged Garry" and later Garry's face in a mirror might get scribbled out. If you saw the sinister painting (which depicts a falling Ib), or broke all three mannequins in a certain room, images of Ib being hanged appear in the Sketchbook World. If you have Garry with you in the Bonus Dungeon, the writing on the wall right before Abyssal Park says "Drown in the abyss." And when you're playing as Mary, most of the wall writing that starts appearing is very threateningly-worded, but never outright tells her to die.
 Ib (Video Game) / int_3255968b
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1.0
 Ib (Video Game) / int_3255968b
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1.0
 Ib (Video Game)
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Ib (Video Game) / int_3255968b
 Ib (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ib (Video Game) / int_33ca811a
comment
Game-Breaking Bug: For some people, Carrie Careless and the Galette des Rois simply refuses to work properly and causes the game to crash. You're supposed to read it to unlock the door, but thankfully there's another way to unlock it for those who can't read it without crashing the game, or those who simply can't be bothered to read it, and the issue can be fixed either by using an alternate map for the room (provided with the game) or by converting the codec for the book's avi movie to something more easily read. And for those who desperately want to see the movie, it's included as a video file in the game folder. An older version of the game would trigger a Game Over if you grab Garry's hand and went into the exit painting despite it being what leads into the good ending.
 Ib (Video Game) / int_33ca811a
featureApplicability
1.0
 Ib (Video Game) / int_33ca811a
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1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_33ca811a
 Ib (Video Game) / int_34dcfc96
type
Kick the Dog
 Ib (Video Game) / int_34dcfc96
comment
Even worse is the possibility that Mary intentionally did this to keep Ib from remembering Garry.
 Ib (Video Game) / int_34dcfc96
featureApplicability
1.0
 Ib (Video Game) / int_34dcfc96
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1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_34dcfc96
 Ib (Video Game) / int_34f1b472
type
Mad Artist
 Ib (Video Game) / int_34f1b472
comment
Mad Artist: Guertena, who not only created a living world of paintings (intentionally or otherwise) but whose works of art are almost universally malicious to innocent people like Ib and Garry.
 Ib (Video Game) / int_34f1b472
featureApplicability
1.0
 Ib (Video Game) / int_34f1b472
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1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_34f1b472
 Ib (Video Game) / int_34ffa400
type
Bonus Dungeon
 Ib (Video Game) / int_34ffa400
comment
1.04 adds a new Ib All Alone in the Bonus Dungeon, where Ib can sleep in "Final Stage". Sleeping through all the opportunities to open her eyes will result in this ending.
 Ib (Video Game) / int_34ffa400
featureApplicability
1.0
 Ib (Video Game) / int_34ffa400
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_34ffa400
 Ib (Video Game) / int_3aec9e5e
type
Properly Paranoid
 Ib (Video Game) / int_3aec9e5e
comment
Properly Paranoid: Garry's reaction to the bunnies. Mary thinks they're adorable, and Ib can also call them cute or even say she wants to pet them, but Garry's terrified of them and thinks the girls are weird for liking them. What he's seeing is creepy dolls; Ib was hallucinating at the time. His fear of the things turns out to be completely justified, since they end up basically capturing him and forcing him to play a game with them. And if he loses, they drive him insane.
 Ib (Video Game) / int_3aec9e5e
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1.0
 Ib (Video Game) / int_3aec9e5e
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1.0
 Ib (Video Game)
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Ib (Video Game) / int_3aec9e5e
 Ib (Video Game) / int_3b99a9e0
type
Reality Warper
 Ib (Video Game) / int_3b99a9e0
comment
Reality Warper: Mary, as the Sketchbook and Toy Box areas show. Also the Gallery itself, as things that happen there can apparently change the real world.
 Ib (Video Game) / int_3b99a9e0
featureApplicability
1.0
 Ib (Video Game) / int_3b99a9e0
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_3b99a9e0
 Ib (Video Game) / int_3bc22d58
type
Art Initiates Life
 Ib (Video Game) / int_3bc22d58
comment
Art Initiates Life: As Guertena seems to believe. What with the Ladies paintings chasing you down, this seems to be true for at least the "other" art gallery. And Mary.
 Ib (Video Game) / int_3bc22d58
featureApplicability
1.0
 Ib (Video Game) / int_3bc22d58
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1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_3bc22d58
 Ib (Video Game) / int_3f737576
type
Climax Boss
 Ib (Video Game) / int_3f737576
comment
Climax Boss: The giant doll. There are no other enemies like that in the game, and while there is no fighting it, you do have to escape the doll room before it catches you, and this event happens late in the game, after you learn something very critical to the plot. Bad things happen to Garry's mind if you fail.
 Ib (Video Game) / int_3f737576
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1.0
 Ib (Video Game) / int_3f737576
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1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_3f737576
 Ib (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Ib (Video Game) / int_409d3c07
comment
Advancing Boss of Doom: The Final Boss (Mary, if you find the room her painting's hidden in) who chases the player while they try to reach her painting in time to destroy it. Also Red Eyes in the second doll room.
 Ib (Video Game) / int_409d3c07
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1.0
 Ib (Video Game) / int_409d3c07
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 Ib (Video Game)
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Ib (Video Game) / int_409d3c07
 Ib (Video Game) / int_40cad744
type
Flower Motifs
 Ib (Video Game) / int_40cad744
comment
Flower Motifs: All of the characters' roses have traditional floriography meanings significant to their personalities. Ib's red rose can convey thoughts of courage and congratulations, fitting her role as the protagonist of a horror game; it is also a universal symbol of love, representing how Ib is loved by everyone who knows her. Garry's blue rose is a color impossible in nature, and can only be created artificially by injecting dye into the petals; the closest things to natural blue roses are actually variations of purple or lavender, which appear blue in certain light. Aforementioned purple roses can symbolize love at first sight, which, if you see the love as in a family or friendship-based bond, can go well with his role as an older brother-like figure to Ib despite just meeting her. Mary's yellow rose is a traditional symbol of warmth, friendship and joy, which matches her upbeat personality and how she quickly befriends Ib after joining the group, in addition to some possible negative meanings, such as infidelity, dying love, and jealousy, which foreshadows her true intentions for joining them. They can also represent the desire for, or promise of fresh starts and new beginnings, fitting Mary's overwhelming desire to escape the cursed gallery and have a real life of her own.
 Ib (Video Game) / int_40cad744
featureApplicability
1.0
 Ib (Video Game) / int_40cad744
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_40cad744
 Ib (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Ib (Video Game) / int_40cc0c7e
comment
Memory's Crannies: Ib escapes with Garry... but none of them remember any of their adventure or each other.
 Ib (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Ib (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_40cc0c7e
 Ib (Video Game) / int_415b3315
type
Stylistic Suck
 Ib (Video Game) / int_415b3315
comment
Stylistic Suck: The sketchbook area, which looks like doodles (and smells like crayon if Garry is to be believed). It's heavily implied that unlike the rest of the gallery, it was created by Mary and not Guertena.
 Ib (Video Game) / int_415b3315
featureApplicability
1.0
 Ib (Video Game) / int_415b3315
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_415b3315
 Ib (Video Game) / int_444154b8
type
Nightmare Fuel Coloring Book
 Ib (Video Game) / int_444154b8
comment
Nightmare Fuel Coloring Book: The story/cut-scene Carrie Careless and the Galette des Rois and certain areas of the Sketchbook world.
 Ib (Video Game) / int_444154b8
featureApplicability
1.0
 Ib (Video Game) / int_444154b8
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_444154b8
 Ib (Video Game) / int_47d35854
type
Intergenerational Friendship
 Ib (Video Game) / int_47d35854
comment
Intergenerational Friendship: Between Ib and Garry. Ib is stated to be nine years old, while Garry appears to be in his late teens at the very least (Mary at one point asks if Garry if Ib's father, though due to Mary's naivety she might not realize Garry may not be old enough to be Ib's father).
 Ib (Video Game) / int_47d35854
featureApplicability
1.0
 Ib (Video Game) / int_47d35854
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_47d35854
 Ib (Video Game) / int_47e4f5f5
type
Golden Ending
 Ib (Video Game) / int_47e4f5f5
comment
Promise Of Reunion: Ib escapes with Garry... but none of them remember any of their adventure or each other. That is, until Garry checks his pocket and finds Ib's handkerchief. Their memories return, and while they still have to part ways after leaving the gallery, they swear to make good on their promise to hang out later.
 Ib (Video Game) / int_47e4f5f5
featureApplicability
1.0
 Ib (Video Game) / int_47e4f5f5
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_47e4f5f5
 Ib (Video Game) / int_480ee6dc
type
InsurmountableWaistHighFence
 Ib (Video Game) / int_480ee6dc
comment
Insurmountable Waist-High Fence: At one point, you're trapped in a maze by stanchions...with ropes that you could crawl under. You still have to solve the puzzle to escape though.
 Ib (Video Game) / int_480ee6dc
featureApplicability
1.0
 Ib (Video Game) / int_480ee6dc
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_480ee6dc
 Ib (Video Game) / int_49f20c6a
type
Gory Discretion Shot
 Ib (Video Game) / int_49f20c6a
comment
Gory Discretion Shot: The ending of the book Carrie Careless and the Galette des Rois.
 Ib (Video Game) / int_49f20c6a
featureApplicability
1.0
 Ib (Video Game) / int_49f20c6a
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_49f20c6a
 Ib (Video Game) / int_4d1423b9
type
Become a Real Boy
 Ib (Video Game) / int_4d1423b9
comment
Become a Real Boy: Mary, being in reality just another painting, desperately wants to come to the real world. And is willing to do some pretty unpleasant things to do it, although she'll only resort to murder if you've angered her enough.
 Ib (Video Game) / int_4d1423b9
featureApplicability
1.0
 Ib (Video Game) / int_4d1423b9
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_4d1423b9
 Ib (Video Game) / int_4e3d253b
type
Downer Ending
 Ib (Video Game) / int_4e3d253b
comment
A Painting's Demise: Garry is driven incurably insane by the Doll Room, and Ib is too distraught over his condition to do more than collapse. Mary leaves them in the Doll Room and continues her escape, but she finds herself unable to leave the Gallery itself despite her successful escape from the Fabricated World.
 Ib (Video Game) / int_4e3d253b
featureApplicability
1.0
 Ib (Video Game) / int_4e3d253b
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_4e3d253b
 Ib (Video Game) / int_4e7bdeff
type
Loves Me Not
 Ib (Video Game) / int_4e7bdeff
comment
Loves Me Not: There is a book in one of the rooms saying that "the women here love playing 'Loves Me, Loves Me Not'". Which probably refers to the Ladies, seeing as your first meeting with Garry includes him getting wounded all over the place as Lady in Blue plucks his rose petals somewhere else. Later, in certain story paths, Mary also does this with, again, Garry's rose. Needless to say, the results aren't pretty.
 Ib (Video Game) / int_4e7bdeff
featureApplicability
1.0
 Ib (Video Game) / int_4e7bdeff
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_4e7bdeff
 Ib (Video Game) / int_504e271f
type
But Thou Must!
 Ib (Video Game) / int_504e271f
comment
If you go back to the room with the ant once Garry joins you, the ant insults him for mistaking him for trash and Garry threatens to crush it. Your only answers to said threat are ''No'' and That's Terrible.
 Ib (Video Game) / int_504e271f
featureApplicability
1.0
 Ib (Video Game) / int_504e271f
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_504e271f
 Ib (Video Game) / int_505a86c8
type
Selective Condemnation
 Ib (Video Game) / int_505a86c8
comment
Selective Condemnation: Kick over a mannequin? Bad. Push over one mannequin in the room and break the floor in the process while ignoring the other two mannequins? Fine. Accidentally kill a doll you didn't even know was there, or kick a doll over in frustration? Bad. Ripping a doll's stomach open and stealing her treasure? Fine. Setting the painted girl on fire because she went crazy? Only way to proceed if you're on the path for a good ending.
 Ib (Video Game) / int_505a86c8
featureApplicability
1.0
 Ib (Video Game) / int_505a86c8
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_505a86c8
 Ib (Video Game) / int_50b05d30
type
Disproportionate Retribution
 Ib (Video Game) / int_50b05d30
comment
Disproportionate Retribution: While mannequins following you around or dolls stalking you can be quite creepy and Garry's understandably upset by it, they don't seem to mean any harm, at least not yet, and kicking them into the wall is just not nice. If you go back to the room with the ant once Garry joins you, the ant insults him for mistaking him for trash and Garry threatens to crush it. Your only answers to said threat are ''No'' and That's Terrible. At one point, there is a mannequin blocking a hallway. Mary stabs it over and over and over and over... One painting tells Ib the truth in a hallway of liars, causing him to be a Category Traitor. Fellow paintings murder him.
 Ib (Video Game) / int_50b05d30
featureApplicability
1.0
 Ib (Video Game) / int_50b05d30
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_50b05d30
 Ib (Video Game) / int_527fc5fe
type
Gotta Catch Them All
 Ib (Video Game) / int_527fc5fe
comment
Gotta Catch Them All: The balls of paint in the violet area must be collected to advance to the next area. The pieces of a certain painting in the Bonus Dungeon must all be collected to move forwards too.
 Ib (Video Game) / int_527fc5fe
featureApplicability
1.0
 Ib (Video Game) / int_527fc5fe
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_527fc5fe
 Ib (Video Game) / int_53407671
type
Action Survivor
 Ib (Video Game) / int_53407671
comment
Action Survivor: All of the protagonists; Ib is a nine year old child while Garry is just some bloke visiting the gallery and gets scared easily, though they both manage to survive being chased by deranged artworks come to life; Garry in particular can dish out violence if the situatuon calls for it. Except Mary. Unless she tries to leave without taking certain precautions first, the gallery's pretty safe for her, since she's one of the artworks. She's obsessed with Ib and the possibility of becoming a real child.
 Ib (Video Game) / int_53407671
featureApplicability
1.0
 Ib (Video Game) / int_53407671
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_53407671
 Ib (Video Game) / int_537dd8fe
type
Affably Evil
 Ib (Video Game) / int_537dd8fe
comment
Affably Evil: Mary. Clearly mentally disturbed, and tries to murder Ib and Garry, but genuinely wants Ib as a friend. She also has Nothing Personal against Garry — she just wants him to replace her in the gallery so she can go free. She's shown to have a friendly relationship with her fellow artworks as well. In one of the endings, she becomes Ib's cheerful, hyperactive sister, and in another decides to play with Ib, Garry, and the dolls in the art gallery. Forever.
 Ib (Video Game) / int_537dd8fe
featureApplicability
1.0
 Ib (Video Game) / int_537dd8fe
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_537dd8fe
 Ib (Video Game) / int_53f86e84
type
Down the Rabbit Hole
 Ib (Video Game) / int_53f86e84
comment
Down the Rabbit Hole: While visiting an art gallery with her parents, Ib suddenly finds herself alone in a bizarre and dangerous phantom gallery, and must find her way out.
 Ib (Video Game) / int_53f86e84
featureApplicability
1.0
 Ib (Video Game) / int_53f86e84
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_53f86e84
 Ib (Video Game) / int_545a4a86
type
Ominous Save Prompt
 Ib (Video Game) / int_545a4a86
comment
Ominous Save Prompt: Inverted, actually. If you're on a path to "Welcome to the World of Guertena" or "A Painting's Demise" ending, after Garry fails the dolls room event, all the save books are closed.
 Ib (Video Game) / int_545a4a86
featureApplicability
1.0
 Ib (Video Game) / int_545a4a86
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_545a4a86
 Ib (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 Ib (Video Game) / int_5561eef8
comment
Suspicious Video-Game Generosity: Blue vases (which have infinite use and can completely rejuvenate your rose) are more likely to show up before difficult puzzles.
 Ib (Video Game) / int_5561eef8
featureApplicability
1.0
 Ib (Video Game) / int_5561eef8
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_5561eef8
 Ib (Video Game) / int_57a9e2af
type
The Four Loves
 Ib (Video Game) / int_57a9e2af
comment
Garry's blue rose is a color impossible in nature, and can only be created artificially by injecting dye into the petals; the closest things to natural blue roses are actually variations of purple or lavender, which appear blue in certain light. Aforementioned purple roses can symbolize love at first sight, which, if you see the love as in a family or friendship-based bond, can go well with his role as an older brother-like figure to Ib despite just meeting her.
 Ib (Video Game) / int_57a9e2af
featureApplicability
1.0
 Ib (Video Game) / int_57a9e2af
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_57a9e2af
 Ib (Video Game) / int_586624e5
type
Genius Loci
 Ib (Video Game) / int_586624e5
comment
Genius Loci: The gallery seems as alive as its art in the Art World. Especially when it comes to fire. It's also seemingly smart enough to trick Mary with a fake gallery if she doesn't sacrifice a person, and turn her into Ib's sister had she managed to do so with Garry.
 Ib (Video Game) / int_586624e5
featureApplicability
1.0
 Ib (Video Game) / int_586624e5
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_586624e5
 Ib (Video Game) / int_59275ef7
type
Chromatic Arrangement
 Ib (Video Game) / int_59275ef7
comment
Chromatic Arrangement: The colors of Ib's, Garry's, and Mary's roses are red, blue, and yellow, respectively.
 Ib (Video Game) / int_59275ef7
featureApplicability
1.0
 Ib (Video Game) / int_59275ef7
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_59275ef7
 Ib (Video Game) / int_59f4d283
type
Ominous Music Box Tune
 Ib (Video Game) / int_59f4d283
comment
Ominous Music Box Tune: The opening screen plays a rather sad and wistful tune incorporating a music-box like melody. Mary's theme is also played on a music box.
 Ib (Video Game) / int_59f4d283
featureApplicability
1.0
 Ib (Video Game) / int_59f4d283
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_59f4d283
 Ib (Video Game) / int_5d5cc3fd
type
Through the Eyes of Madness
 Ib (Video Game) / int_5d5cc3fd
comment
Through the Eyes of Madness: As one book discloses: "If your spirit suffers too much, you will soon start to hallucinate and in the end you will be destroyed. And more worrying yet is that you will not even be conscious of that fact." At first, it seems like it's Garry who's hallucinating because he sees Creepy Dolls instead of the cute bunnies that Ib and Mary apparently see. However, it turns out that they were dolls all along (which Mary actually thinks are cute for some reason), and it was just Ib who saw them as bunnies. If the bond with Garry is too low or you let him kick the mannequin, you'll see the giant creepy doll pop up in certain spots. Ib also sees other hallucinations like herself hanged, or illusions of Garry and Ib's mother appearing to try to convince her to stay behind and not jump into the painting back to the real world in some endings.
 Ib (Video Game) / int_5d5cc3fd
featureApplicability
1.0
 Ib (Video Game) / int_5d5cc3fd
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_5d5cc3fd
 Ib (Video Game) / int_5f611b7e
type
Good All Along
 Ib (Video Game) / int_5f611b7e
comment
Good All Along: The creepy face in the grey rooms will kill you if you let him have your rose. This isn't out of malice, though, he just likes eating flowers, and the only flower you have is tied to your own mortality. Once you find some other flowers to give him, he's perfectly friendly.
 Ib (Video Game) / int_5f611b7e
featureApplicability
1.0
 Ib (Video Game) / int_5f611b7e
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_5f611b7e
 Ib (Video Game) / int_5fe47c0
type
Distracted from Death
 Ib (Video Game) / int_5fe47c0
comment
Distracted from Death: Invoked by Garry, if Mary gets ahold of his rose. Ib and Garry chase Mary trying to get Garry's rose back, Garry starts collapsing, and he tells Ib to run on ahead, and that he'll come running if she needs help. Of course, if she goes back to him later, she finds him dead, although she's too innocent to realize it. Garry is sleeping...
 Ib (Video Game) / int_5fe47c0
featureApplicability
1.0
 Ib (Video Game) / int_5fe47c0
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_5fe47c0
 Ib (Video Game) / int_5ff126b7
type
Troubled Fetal Position
 Ib (Video Game) / int_5ff126b7
comment
Troubled Fetal Position: In two of the endings, Ib does this when she finds that Garry has gone utterly insane and she can't fix him. She never gets up again. Even Mary finds this troubling.
 Ib (Video Game) / int_5ff126b7
featureApplicability
1.0
 Ib (Video Game) / int_5ff126b7
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_5ff126b7
 Ib (Video Game) / int_637ef67
type
New Game Plus
 Ib (Video Game) / int_637ef67
comment
New Game Plus: As of Version 1.05, after beating the game, you have the option of carrying over your cleared endings and collected art works to a new game, and if it's your first time carrying over data, the Bonus Dungeon is added on, that is, if Ib manages to escape the gallery. The player portraits in the save screen even get a small orange plus in the corner to reflect this.
 Ib (Video Game) / int_637ef67
featureApplicability
1.0
 Ib (Video Game) / int_637ef67
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_637ef67
 Ib (Video Game) / int_64070096
type
Cowardly Lion
 Ib (Video Game) / int_64070096
comment
One little blue doll is quite taken with Garry and follows him everywhere trying to get him to play. This being Garry, he's terrified of it. Then again, he has real reasons to be afraid of those dolls.
 Ib (Video Game) / int_64070096
featureApplicability
1.0
 Ib (Video Game) / int_64070096
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_64070096
 Ib (Video Game) / int_6439de78
type
Heroic Sacrifice
 Ib (Video Game) / int_6439de78
comment
Heroic Sacrifice: In certain story paths, Mary will steal Ib's rose, and Garry will readily trade his in order to save Ib's life. One of the options while with Mary implies that Ib might be able to pull one to save both Garry and Mary. She can't; it's a Red Herring.
 Ib (Video Game) / int_6439de78
featureApplicability
1.0
 Ib (Video Game) / int_6439de78
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_6439de78
 Ib (Video Game) / int_663f35c0
type
Only One Name
 Ib (Video Game) / int_663f35c0
comment
Only One Name: Ib, Garry, and Mary are never given surnames.
 Ib (Video Game) / int_663f35c0
featureApplicability
1.0
 Ib (Video Game) / int_663f35c0
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_663f35c0
 Ib (Video Game) / int_66f763c0
type
Interface Screw
 Ib (Video Game) / int_66f763c0
comment
Interface Screw: In the hide and seek segment, you can come across a portrait of a red hand. If you do, a large, transparent red hand will take up most of your screen until you leave the room. When you check your inventory as Mary, the screen is much more crude and drawn in crayon, akin to the Sketchbook area. If you're on the route to "A Painting's Demise" ending and fail to exit the gallery as Mary, the inventory screen will progressively get darker and smudged with blue ink as she succumbs.
 Ib (Video Game) / int_66f763c0
featureApplicability
1.0
 Ib (Video Game) / int_66f763c0
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_66f763c0
 Ib (Video Game) / int_677c65ea
type
Scream Discretion Shot
 Ib (Video Game) / int_677c65ea
comment
Scream Discretion Shot: If Garry fails in the doll room, the last thing the player sees is Red Eyes reaching out for him, before the perspective automatically switches back to Ib.
 Ib (Video Game) / int_677c65ea
featureApplicability
1.0
 Ib (Video Game) / int_677c65ea
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_677c65ea
 Ib (Video Game) / int_67a70f33
type
Creepy Circus Music
 Ib (Video Game) / int_67a70f33
comment
Creepy Circus Music: Mary's Leitmotif is a sad-sounding waltz played on a music box, giving off this impression.
 Ib (Video Game) / int_67a70f33
featureApplicability
1.0
 Ib (Video Game) / int_67a70f33
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_67a70f33
 Ib (Video Game) / int_6a25c388
type
Mummies at the Dinner Table
 Ib (Video Game) / int_6a25c388
comment
Mummies at the Dinner Table: Possibly in the "Welcome to the World of Guertena" ending. At the very least, Ib's rose looked awful wilted, and neither she nor Garry were moving or reacting at all as Mary had the whole gallery celebrating her having made two "friends". Adding to this, one of the ladies who came close to killing Garry is holding his rose.
 Ib (Video Game) / int_6a25c388
featureApplicability
1.0
 Ib (Video Game) / int_6a25c388
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_6a25c388
 Ib (Video Game) / int_6a2ae11f
type
Improbable Weapon User
 Ib (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: About halfway through, Mary finds and keeps a palette knife, though she rarely uses it.
 Ib (Video Game) / int_6a2ae11f
featureApplicability
1.0
 Ib (Video Game) / int_6a2ae11f
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_6a2ae11f
 Ib (Video Game) / int_6b2b3b59
type
The Reveal
 Ib (Video Game) / int_6b2b3b59
comment
The Reveal: Mary is a painting- and out to kill you.
 Ib (Video Game) / int_6b2b3b59
featureApplicability
1.0
 Ib (Video Game) / int_6b2b3b59
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_6b2b3b59
 Ib (Video Game) / int_6ec989d8
type
Guide Dang It!
 Ib (Video Game) / int_6ec989d8
comment
Guide Dang It!: Some of the endings can be a little hard to figure out unless you already know the conditions to get them. In particular, the best and worst endings both take Ib's bond with Garry and/or Mary into account, which you are never informed of, nor is there any indication of how you raise friendship with them to begin with. In the original version, the puzzle where you have to move the stool to the left a few spaces seems to have no in-game hint of how to solve it at all. This particular "dang-it" moment is thankfully fixed in 1.04, where there are dots on the floor that indicate where you're supposed to push the stool. Some of the artworks for the true exhibit can be difficult to find, since several of them require backtracking to areas with Garry so Ib can learn their titles. This being a very linear story-heavy game, there is otherwise little to no reason to backtrack, so you wouldn't think to do this. Special mention goes to the Violet area (since it only counts if Ib sees the artworks, and you only have Garry the first time through), and the Orange area (since some of the paintings actually change once it becomes night, meaning you need to recheck multiple rooms after the time change).
 Ib (Video Game) / int_6ec989d8
featureApplicability
1.0
 Ib (Video Game) / int_6ec989d8
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_6ec989d8
 Ib (Video Game) / int_70321789
type
Video Game Remake
 Ib (Video Game) / int_70321789
comment
Video Game Remake: The game received a remake in 2022 in honor of its 10th anniversary. It received updated graphics, more dialogue and new music, although the story and gameplay is largely unchanged. One major difference is that some puzzles were altered to make them slightly easier, with more emphasis placed on the story and characters. Kouri also added a bonus area that can be unlocked after the first playthrough; it's not required to beat the main game but it allows you to unlock the achievement of finding all of Guertena's artworks (as well as providing another variation on the "Ib All Alone" ending).
 Ib (Video Game) / int_70321789
featureApplicability
1.0
 Ib (Video Game) / int_70321789
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_70321789
 Ib (Video Game) / int_71bd555a
type
Plotline Death
 Ib (Video Game) / int_71bd555a
comment
Plotline Death: Either Mary or Garry will suffer this before the game ends. If Garry survives to the end, he sets Mary's picture on fire when she catches him and Ib in her room. If Mary survives, either Garry went completely insane and the Lady in Blue possibly played Loves Me Not with his rose again, or Mary plucked his rose to death in the toy box. And if you went for "Forgotten Portrait", "A Painting's Demise", or certain variations of "Ib All Alone", they're both screwed.
 Ib (Video Game) / int_71bd555a
featureApplicability
1.0
 Ib (Video Game) / int_71bd555a
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_71bd555a
 Ib (Video Game) / int_7215c26c
type
Man-Eating Plant
 Ib (Video Game) / int_7215c26c
comment
Man-Eating Plant: The "Stubborn Twins" artwork in the Bonus Dungeon. If you try to walk past it without first getting the plants to fall asleep, the plants hold you with their vines and chomp on you until all your petals are gone. Game over.
 Ib (Video Game) / int_7215c26c
featureApplicability
1.0
 Ib (Video Game) / int_7215c26c
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_7215c26c
 Ib (Video Game) / int_72d31973
type
Surreal Horror
 Ib (Video Game) / int_72d31973
comment
Surreal Horror: This game involves many bizarre artworks that may give the players nightmares. To quote Garry,
 Ib (Video Game) / int_72d31973
featureApplicability
1.0
 Ib (Video Game) / int_72d31973
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_72d31973
 Ib (Video Game) / int_7916f22e
type
Creepy Changing Painting
 Ib (Video Game) / int_7916f22e
comment
Creepy Changing Painting: Most paintings in the game change either due to you finishing a puzzle or just walking by them.
 Ib (Video Game) / int_7916f22e
featureApplicability
1.0
 Ib (Video Game) / int_7916f22e
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_7916f22e
 Ib (Video Game) / int_7ae4d273
type
Point of No Return
 Ib (Video Game) / int_7ae4d273
comment
Point of No Return: After Ib faints in the Gray Area, you can't go back there, and must proceed through the Violet Area. Another major one comes at the Doll Room; it's at this point that your ending is decided, for better or worse. Given the game's linear nature, backtracking isn't usually necessary, but it can be annoying to have to play through the game all over again to nab that last piece for the True Exhibit if you missed it and crossed either of these points (or any of the other very minor ones that occur in the Violet Area).
 Ib (Video Game) / int_7ae4d273
featureApplicability
1.0
 Ib (Video Game) / int_7ae4d273
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_7ae4d273
 Ib (Video Game) / int_7bf14666
type
And Now for Someone Completely Different
 Ib (Video Game) / int_7bf14666
comment
And Now for Someone Completely Different: Generally speaking, you play as Ib and in certain parts of the game you switch back and forth between playing as Ib and playing as Garry. However, under some very special circumstances, you get switched to playing as Mary. Unfortunately, if you're playing as Mary, it means you're locked into the worst ending. You've already lost Ib and Garry, and Mary's also screwed over, even if she doesn't realize it yet.
 Ib (Video Game) / int_7bf14666
featureApplicability
1.0
 Ib (Video Game) / int_7bf14666
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_7bf14666
 Ib (Video Game) / int_7cdfe326
type
Cosmic Retcon
 Ib (Video Game) / int_7cdfe326
comment
Cosmic Retcon: Mary becomes Ib's sister all along in one ending.
 Ib (Video Game) / int_7cdfe326
featureApplicability
1.0
 Ib (Video Game) / int_7cdfe326
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_7cdfe326
 Ib (Video Game) / int_7d7c8e54
type
Being Watched
 Ib (Video Game) / int_7d7c8e54
comment
Being Watched: Garry says he feels like he's being watched when he and the girls are in the room with all the bunnies. The bunnies are dolls. And they really are watching him.
 Ib (Video Game) / int_7d7c8e54
featureApplicability
1.0
 Ib (Video Game) / int_7d7c8e54
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_7d7c8e54
 Ib (Video Game) / int_80329c11
type
Involuntary Group Split
 Ib (Video Game) / int_80329c11
comment
Involuntary Group Split: Soon after Mary joins you, vines suddenly grow up from the ground and separate Garry from the girls. Ib and Mary go into another room to see if they can find something to take care of the vines. And then a statue blocks their way back to Garry.
 Ib (Video Game) / int_80329c11
featureApplicability
1.0
 Ib (Video Game) / int_80329c11
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_80329c11
 Ib (Video Game) / int_806b07e7
type
Black Eyes of Evil
 Ib (Video Game) / int_806b07e7
comment
Black Eyes of Evil: The mannequin heads have these.
 Ib (Video Game) / int_806b07e7
featureApplicability
1.0
 Ib (Video Game) / int_806b07e7
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_806b07e7
 Ib (Video Game) / int_811dfb3f
type
Voice Grunting
 Ib (Video Game) / int_811dfb3f
comment
Voice Grunting: Carrie Careless and the Galette des Rois contains some odd sounds apparently representing voice.
 Ib (Video Game) / int_811dfb3f
featureApplicability
1.0
 Ib (Video Game) / int_811dfb3f
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_811dfb3f
 Ib (Video Game) / int_8163e2bb
type
Dramatic Drop
 Ib (Video Game) / int_8163e2bb
comment
Dramatic Drop: In Carrie Careless and the Galette des Rois, Carrie's friend drops the knife and plate when she realizes the key to the study was accidentally baked into the cake slice that Carrie ate.
 Ib (Video Game) / int_8163e2bb
featureApplicability
1.0
 Ib (Video Game) / int_8163e2bb
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_8163e2bb
 Ib (Video Game) / int_8370a793
type
Mature Work, Child Protagonists
 Ib (Video Game) / int_8370a793
comment
Mature Work, Child Protagonists: The titular character is stated to be only nine years old but due to the game's horror themes and some mature references (such as the funny scene where Garry frantically stops Ib reading an erotic story even though she can't understand some of the words), it's not really appropriate for players who are the same age.
 Ib (Video Game) / int_8370a793
featureApplicability
1.0
 Ib (Video Game) / int_8370a793
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_8370a793
 Ib (Video Game) / int_83ab1b39
type
The Tragic Rose
 Ib (Video Game) / int_83ab1b39
comment
The Tragic Rose: Roses might represent life in this game, but this means that it's all too easy for them to wilt away or have their petals plucked away to nothing. There's also a sculpture of a thorny rose in the gallery titled "Embodiment of Spirit" and is described as "beautiful at first glance, but if you get too close, it will induce pain".
 Ib (Video Game) / int_83ab1b39
featureApplicability
1.0
 Ib (Video Game) / int_83ab1b39
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_83ab1b39
 Ib (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Ib (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: While some of the artworks have titles that are vague or symbolic, a few of them have titles that describe exactly what the artwork depicts. "The Lady in Red" is a picture of a lady wearing red. "Annulated Woman" shows a woman somehow morphed into a ring shape. "Lady With Her Umbrella" is a lady with an umbrella. "Tattletale" doesn't seem like a case of this (it's just a painting of lips), but later on, it tattles on Garry.
 Ib (Video Game) / int_8409a385
featureApplicability
1.0
 Ib (Video Game) / int_8409a385
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_8409a385
 Ib (Video Game) / int_84e189a8
type
Life Meter
 Ib (Video Game) / int_84e189a8
comment
Life Meter: Each character you control has a rose with a number near it on the top of the screen. Should the number hit zero from coming in contact with too many dangerous enemies, it's Game Over.
 Ib (Video Game) / int_84e189a8
featureApplicability
1.0
 Ib (Video Game) / int_84e189a8
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_84e189a8
 Ib (Video Game) / int_860c8ce3
type
Wistful Amnesia
 Ib (Video Game) / int_860c8ce3
comment
Wistful Amnesia: The results of some endings.
 Ib (Video Game) / int_860c8ce3
featureApplicability
1.0
 Ib (Video Game) / int_860c8ce3
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_860c8ce3
 Ib (Video Game) / int_88cee6e2
type
Abhorrent Admirer
 Ib (Video Game) / int_88cee6e2
comment
The doll that stalks Garry from the time he's separated from Ib and Mary until the second doll room gets around this way, suddenly appearing in front of him just a few feet further down a hallway or appearing right next to him when he turns his back for a moment.
 Ib (Video Game) / int_88cee6e2
featureApplicability
1.0
 Ib (Video Game) / int_88cee6e2
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_88cee6e2
 Ib (Video Game) / int_8add1a93
type
AlternateCalendar
 Ib (Video Game) / int_8add1a93
comment
Alternate Calendar: The game's setting seems consistent with the modern world, yet the only date given is the year 6223 sometime in the past, suggesting they are not using the normal calendar.
 Ib (Video Game) / int_8add1a93
featureApplicability
1.0
 Ib (Video Game) / int_8add1a93
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_8add1a93
 Ib (Video Game) / int_8bff32a8
type
Creepy Doll
 Ib (Video Game) / int_8bff32a8
comment
Creepy Doll: Garry runs into some major problems with them.
 Ib (Video Game) / int_8bff32a8
featureApplicability
1.0
 Ib (Video Game) / int_8bff32a8
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_8bff32a8
 Ib (Video Game) / int_8cb01d0e
type
Category Traitor
 Ib (Video Game) / int_8cb01d0e
comment
One painting tells Ib the truth in a hallway of liars, causing him to be a Category Traitor. Fellow paintings murder him.
 Ib (Video Game) / int_8cb01d0e
featureApplicability
1.0
 Ib (Video Game) / int_8cb01d0e
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_8cb01d0e
 Ib (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Ib (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Usually you have your rose to represent life points, but this comes into effect when you get into the toybox in the Sketchbook world. It's a large area you have to roam and most dolls or anything slightly menacing won't move anywhere. Until you find Garry, that is. You're still a one-hit-kill, though.
 Ib (Video Game) / int_8df14c99
featureApplicability
1.0
 Ib (Video Game) / int_8df14c99
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_8df14c99
 Ib (Video Game) / int_8e20979
type
Wham Episode
 Ib (Video Game) / int_8e20979
comment
Wham Episode: Ep. 3, which would be the part of the game set in the violet and brown areas. It is in this part of the game that Garry learns Mary's a painting and Mary has a psychotic breakdown. It's possible for your game to end here; Garry then gets caught by dolls, and if they drive him insane and Ib sinks into despair, Mary either keeps them in her world forever or tries to leave and dies. If that doesn't happen, Mary later tries to attack one of them, leading to them having to split off from her for their own safety.
 Ib (Video Game) / int_8e20979
featureApplicability
1.0
 Ib (Video Game) / int_8e20979
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_8e20979
 Ib (Video Game) / int_8e3b5b4d
type
Minimalist Cast
 Ib (Video Game) / int_8e3b5b4d
comment
Minimalist Cast: Discounting all the paintings, there are only about 5 characters physically present in the story: Ib, her mom and dad, Garry and Mary. Some versions add other visitors to the gallery, but they're not major characters and are only present at the beginning and in some endings.
 Ib (Video Game) / int_8e3b5b4d
featureApplicability
1.0
 Ib (Video Game) / int_8e3b5b4d
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_8e3b5b4d
 Ib (Video Game) / int_90984c54
type
Glamour Failure
 Ib (Video Game) / int_90984c54
comment
Glamour Failure: It's implied that a mirror near where you first meet Mary shatters if you approach it after she joins you, either at Mary's will, or the will of the Gallery itself, because false humans have no reflections, which would have revealed that Mary is in fact one of the gallery's artworks.
 Ib (Video Game) / int_90984c54
featureApplicability
1.0
 Ib (Video Game) / int_90984c54
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_90984c54
 Ib (Video Game) / int_90e31482
type
Laser-Guided Karma
 Ib (Video Game) / int_90e31482
comment
Laser-Guided Karma: Breaking lots of artwork is generally not a good idea, and smashing or kicking the Creepy Dolls and mannequin heads will lock you out of the game's best endings. And as of 1.04, if you do really bad, the game cuts short around the Doll Room event and you're stuck with one or the other of the game's worst endings.
 Ib (Video Game) / int_90e31482
featureApplicability
1.0
 Ib (Video Game) / int_90e31482
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_90e31482
 Ib (Video Game) / int_957e5fc2
type
Villainous Breakdown
 Ib (Video Game) / int_957e5fc2
comment
Villainous Breakdown: Two on Mary's part. The first is when Garry discovers the truth about her, the second is when Ib and/or Garry stumble upon the area with her painting.
 Ib (Video Game) / int_957e5fc2
featureApplicability
1.0
 Ib (Video Game) / int_957e5fc2
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_957e5fc2
 Ib (Video Game) / int_96a33f11
type
Riddle for the Ages
 Ib (Video Game) / int_96a33f11
comment
Riddle for the Ages: Just what is moving around inside that box that Mary refuses to let Ib look inside?
 Ib (Video Game) / int_96a33f11
featureApplicability
1.0
 Ib (Video Game) / int_96a33f11
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_96a33f11
 Ib (Video Game) / int_970c790a
type
Big Bad
 Ib (Video Game) / int_970c790a
comment
Big Bad: The one responsible for trapping Ib and Garry in the Cursed Gallery is Mary, the little girl encountered in the gallery who tags along with them (and possibly the Cursed Gallery itself, depending on your viewpoint). Mary is actually the Mad Artist Guertena's last creation, and acts as the boss to the others, but "A Painting's Demise" heavily implies that the Gallery is making her do it to replace herself as the Gallery master before it will let her leave.
 Ib (Video Game) / int_970c790a
featureApplicability
1.0
 Ib (Video Game) / int_970c790a
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_970c790a
 Ib (Video Game) / int_9718a22a
type
You Remind Me of X
 Ib (Video Game) / int_9718a22a
comment
You Remind Me of X: A bit of All There in the Manual; a pair of sketches on kouri's site imply that Garry reminds Ib of her mom.
 Ib (Video Game) / int_9718a22a
featureApplicability
1.0
 Ib (Video Game) / int_9718a22a
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_9718a22a
 Ib (Video Game) / int_97d54bb0
type
Tragic Keepsake
 Ib (Video Game) / int_97d54bb0
comment
Tragic Keepsake: In some of the bad endings, Garry's lighter or the candy he gave to Ib would have most likely become this for Ib when Garry died in the phantom gallery. That is, if Mary didn't discard the lighter or eat the candy to prevent Ib from remembering Garry's sacrifice.
 Ib (Video Game) / int_97d54bb0
featureApplicability
1.0
 Ib (Video Game) / int_97d54bb0
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_97d54bb0
 Ib (Video Game) / int_984ef9ef
type
"Not So Different" Remark
 Ib (Video Game) / int_984ef9ef
comment
"Not So Different" Remark: If you meet Garry in Guertena's True Exhibit after completing the Bonus Dungeon, Garry comments that while a lot of the artworks tried to harm them, some of the artworks tried to help them instead, and he remarks that maybe humans and living artworks are very similar after all.
 Ib (Video Game) / int_984ef9ef
featureApplicability
1.0
 Ib (Video Game) / int_984ef9ef
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_984ef9ef
 Ib (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Ib (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: In a previous version of the game, during the Doll Room event, the location of the key to Garry's freedom is always the same. But as of 1.04, it's up to chance. In one play-through, you can find it in about two seconds, and in another, you might have to rip apart five or six dolls before coming across it. And it's a Timed Mission.
 Ib (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Ib (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_98b1dc8f
 Ib (Video Game) / int_9a1f23bf
type
Controllable Helplessness
 Ib (Video Game) / int_9a1f23bf
comment
Controllable Helplessness: The Painting's Demise ending. When Mary crosses the painting into the museum, reality starts to fall apart around her as she doesn't belong. All you can do is walk around and read the notes on the wall calling her back as the museum deteriorates and it gets darker and darker...
 Ib (Video Game) / int_9a1f23bf
featureApplicability
1.0
 Ib (Video Game) / int_9a1f23bf
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_9a1f23bf
 Ib (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Ib (Video Game) / int_9b06e314
comment
Greater-Scope Villain: Weiss Guertena, as he created the Big Bad Mary and all the other artworks in the Gallery. It's unclear if he was truly malicious though.
 Ib (Video Game) / int_9b06e314
featureApplicability
1.0
 Ib (Video Game) / int_9b06e314
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_9b06e314
 Ib (Video Game) / int_9bee1a7f
type
Eldritch Location
 Ib (Video Game) / int_9bee1a7f
comment
Eldritch Location: The phantom Guertena art gallery, from the entrance at "Abyss of the Deep" to the exit at "Fabricated World."
 Ib (Video Game) / int_9bee1a7f
featureApplicability
1.0
 Ib (Video Game) / int_9bee1a7f
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_9bee1a7f
 Ib (Video Game) / int_9c1f758a
type
Kill It with Fire
 Ib (Video Game) / int_9c1f758a
comment
Kill It with Fire: Tearing down or removing Mary's painting won't work. To kill her, you have to burn her painting with Garry's lighter. This is also the case for the vines blocking Mary's room.
 Ib (Video Game) / int_9c1f758a
featureApplicability
1.0
 Ib (Video Game) / int_9c1f758a
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_9c1f758a
 Ib (Video Game) / int_9d12bbc1
type
Foreshadowing
 Ib (Video Game) / int_9d12bbc1
comment
Foreshadowing: One of the bookcases in the game reads "The girls here like to play 'Loves me, Loves me not'", and in 1.04, Mary brings up "Loves me, loves me not" during her psychotic breakdown in the brown area. This foreshadows Garry's fate when Mary obtains his rose. Carrie Careless and the Galette des Rois foreshadows Garry's desperate attempts to find the key in the Doll Room. In Carrie Careless the unfortunate protagonist ends up getting a key cut out of her stomach, which is exactly what Garry needs to do to escape the Doll Room. With one of the eponymous blue dolls rather than with a little girl, thank goodness! Garry occasionally comments that the gallery isn't good for his mental health. It sounds perfectly innocuous, but if he fails to find the key in the Doll Room and escape in time, he does go mad, albeit temporarily. In 1.04, depending on player actions up to that point, failing to escape the Doll Room can drive him more permanently insane, and this event is the trigger for two of the worst endings in the game. In the brown area, Ib can find a book that tells a grim tale of a little girl who gets lost in an art gallery, collapses, and dies. You'd think it's just something creepy directed at Ib, but it turns out to describe basically what happens to Mary in the "A Painting's Demise" ending. One of the rules of the gallery warns that if you damage any exhibits, you will be expected to pay with your life. This foreshadows the fact that if you allow Garry to kick the mannequin head and the persistent doll; if you pull the rightmost cord in the purple room (which drops and destroys either a mannequin head or doll); or if you break all 3 mannequin heads in the brown area, it greatly increases the likelihood that one or both will not escape. At the beginning of the game, you can find Garry looking at one of the artworks in the Gallery, but Mary is noticeably nowhere to be seen. She also does not actually provide an answer to Garry's question about being one of the people from the Gallery when first running into her. Because Mary isn't one of the Gallery's patrons, she's part of it herself.
 Ib (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Ib (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_9d12bbc1
 Ib (Video Game) / int_9e08a5c2
type
What Measure Is a Non-Human?
 Ib (Video Game) / int_9e08a5c2
comment
What Measure Is A Nonhuman: Played with confusingly. On the one hand, Mary is given a lot of development and is clearly identifiably sentient; on the other hand, in order to get Garry's best ending, you have to kill her, and after you've done so, Garry comments not that they just killed their former friend, but that they just destroyed one of Guertena's masterpieces. On the one hand, you have to rip apart dolls at least a couple times in order to proceed, as one of them has something you need to solve the paint puzzle and another one is holding the key you need to leave a certain area, but on the other hand, kicking dolls and mannequins over might lock you out of the better endings. On the one hand, Ib thinks nothing of destroying the ant's painting; on the other hand, when Garry says he wants to stomp on the ant, Ib doesn't let him.
 Ib (Video Game) / int_9e08a5c2
featureApplicability
1.0
 Ib (Video Game) / int_9e08a5c2
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_9e08a5c2
 Ib (Video Game) / int_9f88a80a
type
NightmareDreams
 Ib (Video Game) / int_9f88a80a
comment
Nightmare Dreams: Ib has one of these when she faints after narrowly escaping from a mob of monster artworks.
 Ib (Video Game) / int_9f88a80a
featureApplicability
1.0
 Ib (Video Game) / int_9f88a80a
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_9f88a80a
 Ib (Video Game) / int_a2b38d3b
type
Eye Scream
 Ib (Video Game) / int_a2b38d3b
comment
You can also look at the mirror outside the room with the picture "Separation". Depending on how you've treated the gallery so far, looking into it after using the lighter can trigger the mirror to appear covered with red "NO FIRE" over it for several lines, or the reflection appears with empty eye sockets blotched in black with the words "PLAY?" in red or "NO EYES" in black. Otherwise, the reflection appears normal, but if you try to look at it with Mary in your group, it breaks before you reach it.
 Ib (Video Game) / int_a2b38d3b
featureApplicability
1.0
 Ib (Video Game) / int_a2b38d3b
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_a2b38d3b
 Ib (Video Game) / int_a939a527
type
Red Eyes, Take Warning
 Ib (Video Game) / int_a939a527
comment
Red Eyes, Take Warning: One of the paintings is called "Red Eyes". It depicts a rabbit with red eyes and Garry is freaked out by it. Okay, actually it's a giant doll with red eyes. Garry's freaked out by it either way. The dolls all have glowing red eyes and they cause all sorts of trouble. Ib and her mother are an aversion. Although Garry initially mistakes Ib for one of the Ladies, Ib's quite a nice kid.
 Ib (Video Game) / int_a939a527
featureApplicability
-1.0
 Ib (Video Game) / int_a939a527
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_a939a527
 Ib (Video Game) / int_abbda0ea
type
Intelligible Unintelligible
 Ib (Video Game) / int_abbda0ea
comment
Intelligible Unintelligible: When "Tattletale" talks, its "voice" is nothing but a thumping sound. One person still understands it fine.
 Ib (Video Game) / int_abbda0ea
featureApplicability
1.0
 Ib (Video Game) / int_abbda0ea
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_abbda0ea
 Ib (Video Game) / int_acf33d00
type
Nice Job Fixing It, Villain
 Ib (Video Game) / int_acf33d00
comment
Nice Job Fixing It, Villain: If the dolls erase Garry's memory of Mary's true nature, then later on, Mary drops her rose and Garry tries to give it back to her. Mary freaks out and tries to stab him, which not only causes him to have to knock her out in self-defense, but also jogs his memory. Oops. Mary freaking out and chasing Ib and Garry with a knife leads them directly to her painting, where they're left with no other choice but to burn it and kill her.
 Ib (Video Game) / int_acf33d00
featureApplicability
1.0
 Ib (Video Game) / int_acf33d00
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_acf33d00
 Ib (Video Game) / int_ad1db87c
type
Oh, Crap!
 Ib (Video Game) / int_ad1db87c
comment
Oh, Crap!: Garry upon realizing that Mary isn't real and Ib is all alone with her. Mary freaks out when Ib and (if he's still alive) Garry find her painting, as she knows they're carrying a fire-starting tool, which is the one thing capable of killing her.
 Ib (Video Game) / int_ad1db87c
featureApplicability
1.0
 Ib (Video Game) / int_ad1db87c
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_ad1db87c
 Ib (Video Game) / int_ad4a45be
type
Final Boss
 Ib (Video Game) / int_ad4a45be
comment
The Final Boss has a whole lot of buildup, but is beaten in seconds — just burn the painting and Mary dies.
 Ib (Video Game) / int_ad4a45be
featureApplicability
1.0
 Ib (Video Game) / int_ad4a45be
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_ad4a45be
 Ib (Video Game) / int_add931af
type
I Choose to Stay
 Ib (Video Game) / int_add931af
comment
I Choose to Stay: Mary in the "Welcome To the World of Guertena" ending. She's all set to just ditch the utterly insane Garry and the despairing Ib in the doll room and go enjoy life in the human world... but thinks better of it since Ib is the first friend she's ever had, and so she remains in the painted world just to be close to Ib.
 Ib (Video Game) / int_add931af
featureApplicability
1.0
 Ib (Video Game) / int_add931af
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_add931af
 Ib (Video Game) / int_ae0bbe52
type
Living Statue
 Ib (Video Game) / int_ae0bbe52
comment
Living Statue: Some of the statues come to life and chase you.
 Ib (Video Game) / int_ae0bbe52
featureApplicability
1.0
 Ib (Video Game) / int_ae0bbe52
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_ae0bbe52
 Ib (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Ib (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: Some of the game-overs, especially giving your rose to the obviously crazy portrait in the Gray Area with a bride and a groom.
 Ib (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Ib (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_b58b4e3c
 Ib (Video Game) / int_b901ef97
type
Forgotten Fallen Friend
 Ib (Video Game) / int_b901ef97
comment
Forgotten Portrait: Ib escapes, but Mary and Garry are dead, with Garry having sacrificed himself to save Ib from Mary. Ib doesn't remember any of this, even when she sees a new portrait in the art gallery depicting a deceased Garry, whose existence no one seems to remember.
 Ib (Video Game) / int_b901ef97
featureApplicability
1.0
 Ib (Video Game) / int_b901ef97
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_b901ef97
 Ib (Video Game) / int_b9d334b2
type
Aerith and Bob
 Ib (Video Game) / int_b9d334b2
comment
Aerith and Bob: The main characters with names are Garry, Mary, and... Ib. And while, "Ib" is actually just the Romanized spelling of the Japanese version of the name "Eve" (in Katakana: イブ, "Ibu"), her name is "Ib", not "Eve", by Word of God.
 Ib (Video Game) / int_b9d334b2
featureApplicability
1.0
 Ib (Video Game) / int_b9d334b2
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_b9d334b2
 Ib (Video Game) / int_babc974
type
Sadistic Choice
 Ib (Video Game) / int_babc974
comment
Sadistic Choice: For Mary; she doesn't want to kill Garry, at least not because she has anything against him personally, but either someone from the real world must die so she can take their place in it, or she must remain alone in the cursed gallery forever. For Ib, both Garry and Mary care about her as immensely and she cares for them, but there is simply no way to leave the gallery with both of them. Either she and Garry must kill Mary so they can escape together, or Ib must let Garry sacrifice himself so Mary can leave with her.
 Ib (Video Game) / int_babc974
featureApplicability
1.0
 Ib (Video Game) / int_babc974
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_babc974
 Ib (Video Game) / int_bb48f8ba
type
Timed Mission
 Ib (Video Game) / int_bb48f8ba
comment
Timed Mission: The second doll room, where Garry has to locate a key and escape the room he's trapped in before the giant doll gets him. If you fail this, you do not get a game over in most circumstances, but it does make you more likely to get a bad ending.
 Ib (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Ib (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_bb48f8ba
 Ib (Video Game) / int_bbd9b10a
type
Phantom-Zone Picture
 Ib (Video Game) / int_bbd9b10a
comment
Phantom-Zone Picture: In the Forgotten Portrait ending, The Hanged Man painting is replaced by a picture of Garry, presumably that of the "sleeping" Garry in the Toy Box area. The title of the painting is as the ending suggests.
 Ib (Video Game) / int_bbd9b10a
featureApplicability
1.0
 Ib (Video Game) / int_bbd9b10a
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_bbd9b10a
 Ib (Video Game) / int_bc1faa80
type
Mirror Scare
 Ib (Video Game) / int_bc1faa80
comment
Mirror Scare: At one point, you and Garry find yourselves in a room where the only thing you can do is to look in a mirror. Doing so reveals nothing scary, but when you look away, you discover that a mannequin head is blocking the door. You can't budge it, so you have no choice but to look into the mirror. It reveals a mannequin head looking over Garry's shoulder. You can also look at the mirror outside the room with the picture "Separation". Depending on how you've treated the gallery so far, looking into it after using the lighter can trigger the mirror to appear covered with red "NO FIRE" over it for several lines, or the reflection appears with empty eye sockets blotched in black with the words "PLAY?" in red or "NO EYES" in black. Otherwise, the reflection appears normal, but if you try to look at it with Mary in your group, it breaks before you reach it.
 Ib (Video Game) / int_bc1faa80
featureApplicability
1.0
 Ib (Video Game) / int_bc1faa80
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_bc1faa80
 Ib (Video Game) / int_bc74ef27
type
Berserk Button
 Ib (Video Game) / int_bc74ef27
comment
Berserk Button: In an odd example, the gallery itself freaks out when Garry first pulls out his lighter. Fire remains a touchy subject for the whole game, as it's pretty much the only thing that can kill its residents. Mary in particular seems to really detest the lighter, which is sort of justified as it's the only thing you can use to kill her. If Ib has it in the "Together, Forever" ending and in the "Welcome to the World of Guertena" ending, Mary confiscates it and throws it away.
 Ib (Video Game) / int_bc74ef27
featureApplicability
1.0
 Ib (Video Game) / int_bc74ef27
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_bc74ef27
 Ib (Video Game) / int_bf1edb7e
type
Comforting Comforter
 Ib (Video Game) / int_bf1edb7e
comment
Comforting Comforter: When Ib faints after escaping a mob of monster artworks, Garry covers her with his coat as she sleeps.
 Ib (Video Game) / int_bf1edb7e
featureApplicability
1.0
 Ib (Video Game) / int_bf1edb7e
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_bf1edb7e
 Ib (Video Game) / int_bf5fc089
type
Tarot Motifs
 Ib (Video Game) / int_bf5fc089
comment
Tarot Motifs: Garry is associated with The Hanged Man; he is seen looking at an image of "The Hanged Man" at the start of the game, certain circumstances give you a "Hanged Garry" message, and one of the endings has a picture of Garry replace "The Hanged Man" in the gallery. Given that "The Hanged Man" can symbolize self-sacrifice and/or entrapment, this becomes significant in two of the endings where Garry sacrifices his life to save Ib and two of the other endings where he becomes trapped by insanity.
 Ib (Video Game) / int_bf5fc089
featureApplicability
1.0
 Ib (Video Game) / int_bf5fc089
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_bf5fc089
 Ib (Video Game) / int_bf798be
type
Dangerous Windows
 Ib (Video Game) / int_bf798be
comment
Dangerous Windows: In one of the rooms, Ib can sit down and have a rest, but when she tries to leave, the door is locked, and soon after The Lady in Blue will break through the window.
 Ib (Video Game) / int_bf798be
featureApplicability
1.0
 Ib (Video Game) / int_bf798be
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_bf798be
 Ib (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 Ib (Video Game) / int_c03fec8b
comment
Nonstandard Game Over: There's a few: Walking under guillotines is a bad idea. As is giving the blue painting that eats flowers your rose. As is walking by plants that are twice your height and seem kinda hungry. In the Bonus Dungeon, pressing the switch in the corner of the secret room before finishing the puzzle. Any variation of "Ib All Alone", in which you decide to stay in the painted world for some reason or another. Both the "Welcome to the World of Guertena" and "A Painting's Demise" endings. The game gets cut short around the Doll Room event, and you never reach the final chapter. Garry and Ib go insane in the doll room, which means they're unable to escape and remain trapped forever. Mary decides to stay with them in the former ending, and in the latter, she attempts to leave on her own and ends up dying horribly for her efforts.
 Ib (Video Game) / int_c03fec8b
featureApplicability
1.0
 Ib (Video Game) / int_c03fec8b
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_c03fec8b
 Ib (Video Game) / int_c04b1231
type
Jump Scare
 Ib (Video Game) / int_c04b1231
comment
All in all, the game's scariest part is that when something scary happens it's often in scripted events, and Jump Scares are few and far between, so you're left most of the time expecting something will happen. The throughly ominous background music does well in jacking up the player's anxiety and paranoia too.
 Ib (Video Game) / int_c04b1231
featureApplicability
1.0
 Ib (Video Game) / int_c04b1231
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_c04b1231
 Ib (Video Game) / int_c2091e11
type
Appearance Is in the Eye of the Beholder
 Ib (Video Game) / int_c2091e11
comment
Appearance Is in the Eye of the Beholder: The dolls you see before Garry is separated from Ib and Mary. Ib saw adorable bunnies, but Garry saw disturbing dolls. This comes up again when Ib and Garry are wandering the storybook section and only Ib and the player see a doll version of Ib hanging from the ceiling.
 Ib (Video Game) / int_c2091e11
featureApplicability
1.0
 Ib (Video Game) / int_c2091e11
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_c2091e11
 Ib (Video Game) / int_c2afffe
type
Take Me Instead
 Ib (Video Game) / int_c2afffe
comment
Take Me Instead: Garry will give up his own rose to Mary in return for Ib's in certain story paths. Which Mary probably knew he would do, and was counting on from the start.
 Ib (Video Game) / int_c2afffe
featureApplicability
1.0
 Ib (Video Game) / int_c2afffe
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_c2afffe
 Ib (Video Game) / int_c4286511
type
For Doom the Bell Tolls
 Ib (Video Game) / int_c4286511
comment
For Doom the Bell Tolls: During the doll room event, a bell rings ominously every time the giant doll comes a little further out of the painting.
 Ib (Video Game) / int_c4286511
featureApplicability
1.0
 Ib (Video Game) / int_c4286511
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_c4286511
 Ib (Video Game) / int_c691d3f4
type
Offscreen Teleportation
 Ib (Video Game) / int_c691d3f4
comment
Offscreen Teleportation: The mannequins, who are never seen actually moving until the toy box, where they slide around, tend to randomly appear in places they shouldn't have had time to appear if you duck into a room for two seconds or turn your back on them. The doll that stalks Garry from the time he's separated from Ib and Mary until the second doll room gets around this way, suddenly appearing in front of him just a few feet further down a hallway or appearing right next to him when he turns his back for a moment.
 Ib (Video Game) / int_c691d3f4
featureApplicability
1.0
 Ib (Video Game) / int_c691d3f4
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_c691d3f4
 Ib (Video Game) / int_c6fa273c
type
Knights and Knaves
 Ib (Video Game) / int_c6fa273c
comment
Knights and Knaves: At one point, Ib comes across a "Liar's Hallway", where all of the inhabitants except one lie to her about which tile to pull up in the next room. Pull up a tile a liar pointed you to and you get hit with poison and lose two petals; pull up the tile the single truth-teller tells you and you can proceed in your quest. And then when you return to the room, the liars have killed the truth-teller.
 Ib (Video Game) / int_c6fa273c
featureApplicability
1.0
 Ib (Video Game) / int_c6fa273c
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_c6fa273c
 Ib (Video Game) / int_c75c63a3
type
Blackout Basement
 Ib (Video Game) / int_c75c63a3
comment
Blackout Basement: There's one in the Bonus Dungeon. You enter it to find that Garry's lighter has run out of oil and you need to find a different light source.
 Ib (Video Game) / int_c75c63a3
featureApplicability
1.0
 Ib (Video Game) / int_c75c63a3
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_c75c63a3
 Ib (Video Game) / int_c75df49a
type
Shout-Out
 Ib (Video Game) / int_c75df49a
comment
The multicolored skeleton sculpture named "Puzzle". Also possibly a Shout-Out to Seiklus.
 Ib (Video Game) / int_c75df49a
featureApplicability
1.0
 Ib (Video Game) / int_c75df49a
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_c75df49a
 Ib (Video Game) / int_c973fe1d
type
If We Get Through This…
 Ib (Video Game) / int_c973fe1d
comment
If We Get Through This…: If you talk to Garry under the fake sunlight in the Sketchbook area, he will mention eating macarons at a cafe the day before going to the art gallery. He will then ask Ib if she wants to go there together if they manage to get out, before proceeding to fix his words and promise that they will get out and will eat macarons together.
 Ib (Video Game) / int_c973fe1d
featureApplicability
1.0
 Ib (Video Game) / int_c973fe1d
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_c973fe1d
 Ib (Video Game) / int_cafca250
type
Conscience Makes You Go Back
 Ib (Video Game) / int_cafca250
comment
Conscience Makes You Go Back: A rather dark version of the trope. In the "Welcome to the World of Guertena" ending, Mary decides to abandon Garry and Ib in the Doll Room after the former succumbs to madness and the latter gives in to despair. She promptly comes right back, unable to bear parting with Ib. Since Ib and Garry are obviously in no condition to leave, Mary keeps them with her. Forever.
 Ib (Video Game) / int_cafca250
featureApplicability
1.0
 Ib (Video Game) / int_cafca250
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_cafca250
 Ib (Video Game) / int_cc396ff2
type
Rescue Introduction
 Ib (Video Game) / int_cc396ff2
comment
Rescue Introduction: You have to save Garry before he joins your party.
 Ib (Video Game) / int_cc396ff2
featureApplicability
1.0
 Ib (Video Game) / int_cc396ff2
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_cc396ff2
 Ib (Video Game) / int_ccc73c34
type
Spooky Painting
 Ib (Video Game) / int_ccc73c34
comment
Spooky Painting: Even the inanimate ones contribute to the atmosphere of menace and mystery.
 Ib (Video Game) / int_ccc73c34
featureApplicability
1.0
 Ib (Video Game) / int_ccc73c34
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_ccc73c34
 Ib (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Ib (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: All in all, the game's scariest part is that when something scary happens it's often in scripted events, and Jump Scares are few and far between, so you're left most of the time expecting something will happen. The throughly ominous background music does well in jacking up the player's anxiety and paranoia too. It's more than a little ?????note uncanny when Ib reads the title of a painting and some words are too ?????note complex for a young girl to ?????note acknowledge. At a few of the more disturbing moments in the game, such as in the Liar's Hallway after the liars murder the one who told the truth, or when it's revealed that the room with the cute rabbits is actually a room full of creepy dolls, the background music cuts itself off, leaving you to stare at a horrible room in dead silence.
 Ib (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Ib (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_cdfe12c3
 Ib (Video Game) / int_ce27dc3f
type
Protagonist Title
 Ib (Video Game) / int_ce27dc3f
comment
Protagonist Title: The titular "Ib" being the little girl main character.
 Ib (Video Game) / int_ce27dc3f
featureApplicability
1.0
 Ib (Video Game) / int_ce27dc3f
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_ce27dc3f
 Ib (Video Game) / int_cfbbd075
type
Porn Stash
 Ib (Video Game) / int_cfbbd075
comment
Porn Stash: There's a book of in one of the rooms in the purple gallery. Ib doesn't understand most of the words, and Garry abruptly closes the book, saying it is too soon for her to read that, hinting that it is a book of erotic stories.
 Ib (Video Game) / int_cfbbd075
featureApplicability
1.0
 Ib (Video Game) / int_cfbbd075
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_cfbbd075
 Ib (Video Game) / int_d0f0a80d
type
One-Word Title
 Ib (Video Game) / int_d0f0a80d
comment
One-Word Title: Protagonist Title, with Only One Name.
 Ib (Video Game) / int_d0f0a80d
featureApplicability
1.0
 Ib (Video Game) / int_d0f0a80d
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_d0f0a80d
 Ib (Video Game) / int_d1da2c36
type
Played for Drama
 Ib (Video Game) / int_d1da2c36
comment
Played for Drama in the paths where Garry performs a Heroic Sacrifice to save Ib from Mary; going back to examine his corpse gives the message "Garry is sleeping..."
 Ib (Video Game) / int_d1da2c36
featureApplicability
1.0
 Ib (Video Game) / int_d1da2c36
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_d1da2c36
 Ib (Video Game) / int_d24ed873
type
Developer's Foresight
 Ib (Video Game) / int_d24ed873
comment
Developer's Foresight: On the Steam version, Garry will have unique dialogue for almost anything that you would only see by going out of your way to talk to him at every possible opportunity. These include: inspecting certain artworks, obtaining an item, solving a puzzle, backtracking to previous rooms, and after specific scripted events in rooms occur (such as artworks suddenly springing to life and chasing you). This also applies to Mary, though to a much lesser extent. At one point in the Orange area, you venture through a dark room and stumble upon a clock hand, which latches itself onto Ib's head and remains there until you exit the room. Should you check your inventory during this brief period, Ib's character portrait will indeed have the clock hand wrapped around her head, and it will vanish once the hand jumps off of her. If Ib gives a petal of her rose to the clock painting in the Gray area, Garry will comment on it when checking the clock painting in the Brown area. Normally when entering the dark room in the Orange area, Garry will attempt to use his lighter to see, only to find it's run out of oil, and he'll prevent Ib from going back into the room until she finds the candle painting. If the player instead obtains the candle painting then enters the dark room, Garry will try using his lighter, then tells Ib to instead use the painting to see without forcing her to leave the room.
 Ib (Video Game) / int_d24ed873
featureApplicability
1.0
 Ib (Video Game) / int_d24ed873
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_d24ed873
 Ib (Video Game) / int_d39e327f
type
What the Hell, Hero?
 Ib (Video Game) / int_d39e327f
comment
What the Hell, Hero?: If you opt to kick the overly-friendly doll, her head will continue to follow Garry around, telling him how hurt she feels that he kicked her head off. There's an oddly silent version of this as well. Until the toy box, the mannequins never try to harm Ib or Garry, but if Ib breaks all the mannequins in a certain room or Garry kicks over the mannequin that appeared in the mirror room, more mannequins will appear. Some of them are crying. In one room, a piece of paper on the wall will say that "someone has destroyed one of the exhibits." And when Ib has to go find Garry in the toy box, if he kicked over a mannequin earlier, Ib will find him surrounded by mannequins, and they are all just... staring at him.
 Ib (Video Game) / int_d39e327f
featureApplicability
1.0
 Ib (Video Game) / int_d39e327f
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_d39e327f
 Ib (Video Game) / int_d46f812
type
Tastes Like Friendship
 Ib (Video Game) / int_d46f812
comment
Tastes Like Friendship: Garry gives Ib a lemon hard candy to cheer her up after their near fatal encounter with a mob of monster artworks. In the best possible ending, Garry mentions this candy to help Ib remember all the trials they went through if she had forgotten. Becomes a bit of a tearjerker in the "Together Forever" ending, where Mary eats the candy after she and Ib leave the gallery — eliminating the one thing left over from Ib's time in the alternate gallery that could've helped her remember both the struggles she went through, and Garry's sacrifice. Even worse is the possibility that Mary intentionally did this to keep Ib from remembering Garry.
 Ib (Video Game) / int_d46f812
featureApplicability
1.0
 Ib (Video Game) / int_d46f812
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_d46f812
 Ib (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Ib (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The Steam/Switch remake features several to alleviate complaints about the original: The "Promise of Reunion" ending, which was an infamous Guide Dang It! in the original game, is now much easier to achieve, as friendship with Garry is no longer a requirement for the ending. The player can still raise their bond with Garry by talking to and interacting with him, but this has no effect for any of the remake's endings. The True Exhibit is now unlocked after completing the game once, meaning the player no longer needs to trek through the Bonus Dungeon to unlock it. As a result, the receptionist at the front desk will also tell you how to find the Bonus Dungeon, making the existance of the New Game Plus mode much more obvious. Several of the more difficult puzzles from the original have been reworked or removed outright. For example, the Liar's Room now features a numeric grid with letters and numbers, making the hints much easier to understand, and the Guertena self portrait in the Abyssal Depths area now only has six pieces instead of nine.
 Ib (Video Game) / int_d6f284a3
featureApplicability
1.0
 Ib (Video Game) / int_d6f284a3
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_d6f284a3
 Ib (Video Game) / int_d782bd52
type
Equivalent Exchange
 Ib (Video Game) / int_d782bd52
comment
Equivalent Exchange: It seems that in order for Mary to leave the art gallery, someone has to die there in order to take her place in a painting. In an ending where Garry dies, she follows Ib out and is retconned into being Ib's sister, but in an ending where she leaves Ib and Garry alive (albeit insane) and tries to escape the gallery, she is unable to do so and the gallery itself kills her for trying to leave.
 Ib (Video Game) / int_d782bd52
featureApplicability
1.0
 Ib (Video Game) / int_d782bd52
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_d782bd52
 Ib (Video Game) / int_d8e1b5a3
type
Soul Jar
 Ib (Video Game) / int_d8e1b5a3
comment
Soul Jar: If Ib or Garry's roses wilt completely, then they will die. And considering that Mary's rose is fake, her Soul Jar is her portrait that you must burn down.
 Ib (Video Game) / int_d8e1b5a3
featureApplicability
1.0
 Ib (Video Game) / int_d8e1b5a3
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_d8e1b5a3
 Ib (Video Game) / int_d9cf40fa
type
Screw This, I'm Outta Here
 Ib (Video Game) / int_d9cf40fa
comment
Screw This, I'm Outta Here: Mary does this in the ending "A Painting's Demise". Garry and Ib both lose it in the doll room and Mary promptly gives up on them and tries to find a way out on her own. This doesn't go too well for Mary.
 Ib (Video Game) / int_d9cf40fa
featureApplicability
1.0
 Ib (Video Game) / int_d9cf40fa
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_d9cf40fa
 Ib (Video Game) / int_da0eeab5
type
Breakout Character
 Ib (Video Game) / int_da0eeab5
comment
Breakout Character: Garry. In the poll made by Kouri, he placed first by a landslide! Subsequently, in the remake Garry gets a lot more dialogue and there's also an added "Garry button" the player can use to hear Garry comment on things; sometimes he offers hints to puzzles though often it's just Garry observing on things and fleshing out his character more.
 Ib (Video Game) / int_da0eeab5
featureApplicability
1.0
 Ib (Video Game) / int_da0eeab5
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_da0eeab5
 Ib (Video Game) / int_dbca2c99
type
Red Herring
 Ib (Video Game) / int_dbca2c99
comment
Red Herring: The multicolored skeleton sculpture named "Puzzle". Also possibly a Shout-Out to Seiklus. More tragically, the option to tell Mary you'd stay behind to let both her and Garry escape. While the other two options correspond to possible endings, no such luck for this one.
 Ib (Video Game) / int_dbca2c99
featureApplicability
1.0
 Ib (Video Game) / int_dbca2c99
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_dbca2c99
 Ib (Video Game) / int_dc579c91
type
Contrived Coincidence
 Ib (Video Game) / int_dc579c91
comment
Contrived Coincidence: The painting "Strained Ear" just happens to be next to the bookcase where Garry reads about Mary actually being a painting. "Strained Ear" relays what Garry learns to the painting "Tattletale," which is in another room entirely, on another floor. In fact, it's in the room that Mary and Ib are in at that very moment. Mary dropping her rose at the exact wrong moment to set up triggering Garry getting back his lost memories.
 Ib (Video Game) / int_dc579c91
featureApplicability
1.0
 Ib (Video Game) / int_dc579c91
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_dc579c91
 Ib (Video Game) / int_dda99fa8
type
Despair Event Horizon
 Ib (Video Game) / int_dda99fa8
comment
Welcome To The World Of Guertena: No one escapes. Garry goes insane in the doll room, Ib suffers a Despair Event Horizon, and Mary gives up her dream of going to the human world, instead deciding to keep Ib and Garry with her. Forever.
 Ib (Video Game) / int_dda99fa8
featureApplicability
1.0
 Ib (Video Game) / int_dda99fa8
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_dda99fa8
 Ib (Video Game) / int_ddb220f5
type
GetAholdOfYourselfMan
 Ib (Video Game) / int_ddb220f5
comment
Get a Hold of Yourself, Man!: The only way to fix Garry if the player spends too much time on their "treasure hunt" and breaks psychologically. In the "Welcome To the World of Guertena" and "A Painting's Demise" endings, though, Garry's too far gone to be helped.
 Ib (Video Game) / int_ddb220f5
featureApplicability
1.0
 Ib (Video Game) / int_ddb220f5
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_ddb220f5
 Ib (Video Game) / int_dfe687c9
type
Alone with the Psycho
 Ib (Video Game) / int_dfe687c9
comment
Alone with the Psycho: At one point, while the girls are separated from Garry, Mary has a psychotic breakdown, and poor Ib gets to see Mary swing a knife around, become incredibly clingy to Ib, start wandering around saying nothing, and generally acting insane, and Ib doesn't know what to do about it. Depending on how things go, Mary might end up trying to attack Ib.
 Ib (Video Game) / int_dfe687c9
featureApplicability
1.0
 Ib (Video Game) / int_dfe687c9
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_dfe687c9
 Ib (Video Game) / int_e0c470a1
type
The Fourth Wall Will Not Protect You
 Ib (Video Game) / int_e0c470a1
comment
The Fourth Wall Will Not Protect You: A number of the scares involve the inhabitants of the Gallery looking directly at the player rather than menacing Ib and Garry.
 Ib (Video Game) / int_e0c470a1
featureApplicability
1.0
 Ib (Video Game) / int_e0c470a1
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_e0c470a1
 Ib (Video Game) / int_e34400ab
type
Ambiguously Gay
 Ib (Video Game) / int_e34400ab
comment
Ambiguously Gay: Garry uses lavender linguistics common of gay men in Japan, but this could be a personal choice that doesn't necessarily reflect his sexual identity. If you ask him why he talks like that, he's vague about it.
 Ib (Video Game) / int_e34400ab
featureApplicability
1.0
 Ib (Video Game) / int_e34400ab
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_e34400ab
 Ib (Video Game) / int_e567510d
type
Determinator
 Ib (Video Game) / int_e567510d
comment
Determinator: Both Ib and Garry are this, Ib never giving up trying to escape and Garry risking his life to protect her, despite the fact that Ib is a 9 year old girl and that Garry is scared as several points by relatively harmless things.
 Ib (Video Game) / int_e567510d
featureApplicability
1.0
 Ib (Video Game) / int_e567510d
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_e567510d
 Ib (Video Game) / int_e598d4ac
type
Innocent Inaccurate
 Ib (Video Game) / int_e598d4ac
comment
Innocent Inaccurate: When playing as Ib alone, any word beyond a nine-year-old's comprehension is replaced with ???; you'll need Garry with you to fill in the blanks. The exception is when Ib comes across what is clearly an erotic novel to the player, though with the explicit words blanked out. Garry promptly shuts this book, saying Ib's too young for it. Played for Drama in the paths where Garry performs a Heroic Sacrifice to save Ib from Mary; going back to examine his corpse gives the message "Garry is sleeping..."
 Ib (Video Game) / int_e598d4ac
featureApplicability
1.0
 Ib (Video Game) / int_e598d4ac
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_e598d4ac
 Ib (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Ib (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: Some paintings have titles that are obscured because Ib doesn't know what the words mean. As a little girl, her vocabulary is quite limited. In some cases, you can look at these paintings again with Garry and see their full names as a result. Garry has more petals on his rose because he's an adult who can withstand to be hurt more. Ib has less petals because she's a nine-year old and can't take as much pain. Mary's rose doesn't have petals because it's fake, but the gallery can't directly harm her in any event unless she tries to leave.
 Ib (Video Game) / int_e6630c8b
featureApplicability
1.0
 Ib (Video Game) / int_e6630c8b
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_e6630c8b
 Ib (Video Game) / int_e7b0229a
type
Laser-Guided Amnesia
 Ib (Video Game) / int_e7b0229a
comment
Laser-Guided Amnesia: In a normal play-through, failing the Doll Room event causes Garry to be driven insane. Ib is able to save him, but he forgets something very important he just learned. As of 1.04, though, if you've played really really poorly before that point, he completely forgets everything and never regains his sanity after failing the Doll Room event, and you're in for a very bad ending. This also seems to happen to any humans who escape the art gallery. In any endings where Ib and/or Garry escape the gallery, they lose all memories of their time there, and it's only in Garry's best ending, "Promise of Reunion," that they'll remember, because Ib gave Garry her handkerchief earlier and the sight of it triggers their memories.
 Ib (Video Game) / int_e7b0229a
featureApplicability
1.0
 Ib (Video Game) / int_e7b0229a
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_e7b0229a
 Ib (Video Game) / int_e9269f72
type
It Was Here, I Swear!
 Ib (Video Game) / int_e9269f72
comment
It Was Here, I Swear!: If Garry gets captured by the dolls and forgets Mary's secret, then later, when Ib and Mary find him, you can go back into the library. If you return to the bookcase where Garry learned Mary's a painting, you find that someone switched out the page containing that bit of information with a different page. While Garry can't remember and so doesn't say anything to his companions about it, he is very bothered by the swapped page, and Mary even asks him if there's something wrong.
 Ib (Video Game) / int_e9269f72
featureApplicability
1.0
 Ib (Video Game) / int_e9269f72
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_e9269f72
 Ib (Video Game) / int_eb8f64a6
type
No Good Deed Goes Unpunished
 Ib (Video Game) / int_eb8f64a6
comment
No Good Deed Goes Unpunished: "The Liars Room" has the one painting who tells the truth brutally disfigured by the others.
 Ib (Video Game) / int_eb8f64a6
featureApplicability
1.0
 Ib (Video Game) / int_eb8f64a6
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_eb8f64a6
 Ib (Video Game) / int_ebb3c390
type
Crash-Into Hello
 Ib (Video Game) / int_ebb3c390
comment
Crash-Into Hello: This is how you meet Mary.
 Ib (Video Game) / int_ebb3c390
featureApplicability
1.0
 Ib (Video Game) / int_ebb3c390
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_ebb3c390
 Ib (Video Game) / int_eeb4a5eb
type
Anti-Climax
 Ib (Video Game) / int_eeb4a5eb
comment
Anti-Climax: Malice's True Form is one. A nightmarish looking painting that you encounter in a dark room, it makes sounds and moves slightly when you look at it closely. Then, when you move away from it, you hear something fall to the ground and it makes the weird noise again, then you go back to find that there's nothing in the frame that had held it. Seems like you've got some company in that creepy dark room, right...? Nope. Instead of stalking you, Malice just disappears until you come out and find it laid out motionless on the floor. Even then it does nothing except lay there silently. A missed opportunity for a grade-A scare. The Bonus Dungeon itself seems like it's building up to some grand revelation or a final twist — like getting to meet the spirit of Guertena himself — but no such thing happens. Other than an additional ending that is just a variant of another ending and the key to another bonus area, there is no big reward. The Final Boss has a whole lot of buildup, but is beaten in seconds — just burn the painting and Mary dies.
 Ib (Video Game) / int_eeb4a5eb
featureApplicability
1.0
 Ib (Video Game) / int_eeb4a5eb
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_eeb4a5eb
 Ib (Video Game) / int_eef90616
type
Bread, Eggs, Milk, Squick
 Ib (Video Game) / int_eef90616
comment
Bread, Eggs, Milk, Squick: Ominously enough, the last part occasionally changes into the much less threatening "no running around". Sometimes it doesn't stay that way...
 Ib (Video Game) / int_eef90616
featureApplicability
1.0
 Ib (Video Game) / int_eef90616
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_eef90616
 Ib (Video Game) / int_f0089082
type
Early-Bird Cameo
 Ib (Video Game) / int_f0089082
comment
Early-Bird Cameo: The player can find Garry in the art gallery in the real world at the beginning of the game, although he won't say anything if Ib tries to talk to him. The fact that Mary can't be found here in the same way is an early hint that she didn't come from the real world like Ib and Garry did.
 Ib (Video Game) / int_f0089082
featureApplicability
1.0
 Ib (Video Game) / int_f0089082
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_f0089082
 Ib (Video Game) / int_f2159a54
type
Chain of Deals
 Ib (Video Game) / int_f2159a54
comment
Chain of Deals: You need to proceed to the next area, but the one guy that can let you through is hungry and wants to eat flowers. To be able to feed him without giving away your own rose, you must help the congested eye to help the snake to help the bride who will give you the flowers you need.
 Ib (Video Game) / int_f2159a54
featureApplicability
1.0
 Ib (Video Game) / int_f2159a54
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_f2159a54
 Ib (Video Game) / int_f27ec906
type
Identical Stranger
 Ib (Video Game) / int_f27ec906
comment
Identical Stranger: Ib and her mother look strikingly similar to the Lady in Red portraits. In fact, when Garry first meets Ib, he initially mistakes her to be one of these monsters.
 Ib (Video Game) / int_f27ec906
featureApplicability
1.0
 Ib (Video Game) / int_f27ec906
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_f27ec906
 Ib (Video Game) / int_f2dadf81
type
Evil Twin
 Ib (Video Game) / int_f2dadf81
comment
Evil Twin: If you fail the doll room, Ib and Mary later encounter Garry not really acting normally after he is driven insane by dolls. Mary seems convinced that this trope is in play, but Ib doesn't buy that for a minute. However...while that was the real Garry, there really is an evil twin of him running around, as well as an evil twin of Ib's mom, and in certain endings one or the other of them will appear to try to lure you away from the way out of the haunted gallery.
 Ib (Video Game) / int_f2dadf81
featureApplicability
1.0
 Ib (Video Game) / int_f2dadf81
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_f2dadf81
 Ib (Video Game) / int_f3e87937
type
Tears of Blood
 Ib (Video Game) / int_f3e87937
comment
Tears of Blood: The mannequin heads will cry these if they are smashed. Also creepily enough, some of the portraits depicting similar pale heads will also cry blood and smirk creepily as their eyes follow you.
 Ib (Video Game) / int_f3e87937
featureApplicability
1.0
 Ib (Video Game) / int_f3e87937
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_f3e87937
 Ib (Video Game) / int_f4b1129f
type
Anger Born of Worry
 Ib (Video Game) / int_f4b1129f
comment
Anger Born of Worry: If Garry fails the doll room event and goes insane, Ib gets upset and slaps him in the face. In most cases. And you're given the option of slapping him again, too. While usually Garry goes out of his way to be nice to Ib, there are points where he yells at her, usually after she tries to do something really stupid and dangerous. (Trying to sit down when artworks are about to attack, deciding to jump into a very, very deep hole...) At one point in the Bonus Dungeon, Garry falls asleep, after asking Ib to not go wandering off by herself. She promptly finds a secret room, which has the same effect as wandering off would have. When she comes back, Garry has woken up and is very upset that she went off somewhere alone. In two of the endings, Mary becomes increasingly upset and angry when Ib collapses in despair and refuses to get up. If Ib is almost close to the finish line, her mother scolds her, telling her that she's been looking everywhere for her. This mother is actually a fake, though.
 Ib (Video Game) / int_f4b1129f
featureApplicability
1.0
 Ib (Video Game) / int_f4b1129f
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_f4b1129f
 Ib (Video Game) / int_f51c5f3c
type
Never Say "Die"
 Ib (Video Game) / int_f51c5f3c
comment
Never Say "Die": In spite of death being a very real threat in this game, the D-word is never explicitly said. This becomes rather heartbreaking in the endings where Ib finds Garry "sleeping" after Mary plucks all the petals from his rose, the implication being that she is too young to realize the full truth.
 Ib (Video Game) / int_f51c5f3c
featureApplicability
1.0
 Ib (Video Game) / int_f51c5f3c
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_f51c5f3c
 Ib (Video Game) / int_f5c7852d
type
Portal Picture
 Ib (Video Game) / int_f5c7852d
comment
Portal Picture: Ib enters the phantom gallery through the "Abyss of the Deep" painting and returns through the "Fabricated World" mural.
 Ib (Video Game) / int_f5c7852d
featureApplicability
1.0
 Ib (Video Game) / int_f5c7852d
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_f5c7852d
 Ib (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 Ib (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: The endings "Together, Forever," "Memory's Crannies," and "Ib All Alone" are quite simple to get, and while "Forgotten Portrait" is a bit trickier, as you have to do a bit of backtracking to obtain it, it's not by much. However, you have to go out of your way for Garry's best ending, "Promise of Reunion," as you have to avoid adding points to Garry's doom counter and be sure to have done everything to strengthen your bond with him.
 Ib (Video Game) / int_f64a9cf7
featureApplicability
1.0
 Ib (Video Game) / int_f64a9cf7
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_f64a9cf7
 Ib (Video Game) / int_f6861370
type
Living Drawing
 Ib (Video Game) / int_f6861370
comment
Living Drawing: The player explores a world where the In-Universe artist Guertena's many artworks have come to life. Most of them don't seem to have human intelligence, though, acting more like silent and unknowable monsters. But it's revealed later on that Mary, a girl who the player meets in this world, is actually a painting herself, and she'll do anything to escape.
 Ib (Video Game) / int_f6861370
featureApplicability
1.0
 Ib (Video Game) / int_f6861370
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_f6861370
 Ib (Video Game) / int_f6b2bfb7
type
Gold Digger
 Ib (Video Game) / int_f6b2bfb7
comment
Gold Digger: A book in one of the rooms reveals the Lady in Red painting as a representation of the "ugly, haughty" women who want to marry Guertena for his money, while not depicting a specific one.
 Ib (Video Game) / int_f6b2bfb7
featureApplicability
1.0
 Ib (Video Game) / int_f6b2bfb7
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_f6b2bfb7
 Ib (Video Game) / int_f765e2d3
type
Dying Alone
 Ib (Video Game) / int_f765e2d3
comment
Dying Alone: At one point, Ib finds a grim little storybook about a little girl who gets lost and dies. And it comes true in the ending "A Painting's Demise." Poor Mary.
 Ib (Video Game) / int_f765e2d3
featureApplicability
1.0
 Ib (Video Game) / int_f765e2d3
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_f765e2d3
 Ib (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Ib (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: The Sketchbook is the last area in the Gallery outside of the Bonus Dungeon, and is a square area with various puzzles and rooms created by the Big Bad.
 Ib (Video Game) / int_f821e963
featureApplicability
1.0
 Ib (Video Game) / int_f821e963
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_f821e963
 Ib (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Ib (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: When Garry is about to smash the stalking mannequin head in fear, Ib has the option of stopping him or simply covering her eyes. When the creepy doll is following Garry, Garry has the option of kicking it into the wall or nonviolently moving it out of the way. When Ib is in a room with three mannequins, she only has to break one of them, but you can opt to break all three.
 Ib (Video Game) / int_f87c42d4
featureApplicability
1.0
 Ib (Video Game) / int_f87c42d4
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_f87c42d4
 Ib (Video Game) / int_f8880124
type
Pervert Revenge Mode
 Ib (Video Game) / int_f8880124
comment
Pervert Revenge Mode: There is a nude painting that slaps you if you open the curtain she's hiding behind. In Version 1.04, she slaps Garry if he's in your party at the time.
 Ib (Video Game) / int_f8880124
featureApplicability
1.0
 Ib (Video Game) / int_f8880124
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_f8880124
 Ib (Video Game) / int_f9e16ef
type
Distressed Dude
 Ib (Video Game) / int_f9e16ef
comment
Distressed Dude: You need to retrieve Garry's flower from the painting holding it hostage first before he joins you. Later on, you need to snap him out of his temporary madness if you fail the Doll Room event... If your actions over the course of the game haven't completely doomed him by the time you get to that point.
 Ib (Video Game) / int_f9e16ef
featureApplicability
1.0
 Ib (Video Game) / int_f9e16ef
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_f9e16ef
 Ib (Video Game) / int_f9f2c33
type
Running Gag
 Ib (Video Game) / int_f9f2c33
comment
Running Gag: Ib staring at things and annoying her companions with it.
 Ib (Video Game) / int_f9f2c33
featureApplicability
1.0
 Ib (Video Game) / int_f9f2c33
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_f9f2c33
 Ib (Video Game) / int_fc25c2fb
type
Cruelty Is the Only Option
 Ib (Video Game) / int_fc25c2fb
comment
Cruelty Is the Only Option: In the green area, you have to use the ant's beloved painting as a bridge, which destroys the painting, and the poor ant asks what happened to its painting and will never know. You can't take the friendly doll with you, and you have to rip it open and take its treasure to solve the paint puzzle. You can, however, nicely move it out of your way at one point instead of kicking it, so that it won't get mad. If you are on an ending path where Garry survives, he refuses to leave until you've investigated the room that is blocked off by vines. Going into said room — which happens to be Mary's room — leads to Mary trying to attack, and you have no option but to kill Mary or else get a Game Over. Although, given that Mary has tried to kill you, kills Garry in a few of the endings and wasn't even a person to begin with, you're better off just offing her for good.
 Ib (Video Game) / int_fc25c2fb
featureApplicability
1.0
 Ib (Video Game) / int_fc25c2fb
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_fc25c2fb
 Ib (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 Ib (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: The more mannequin heads and creepy dolls that you damage, the further away you will be from obtaining the best possible ending. If Garry kicks the overly friendly doll, it comes back to bite him in the doll room where he has less time to do the "treasure hunt" than he would have if he'd been gentler. If Ib breaks all three mannequin heads in a certain room outside of the one you need to break to complete the room's puzzle, she later sees an image of herself hanged in the Sketchbook World. Also, you know you pushed the wrong mannequin if you got injured in doing so.
 Ib (Video Game) / int_fcd993bd
featureApplicability
1.0
 Ib (Video Game) / int_fcd993bd
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_fcd993bd
 Ib (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Ib (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Paintings, mannequin heads, statues, dolls, basically everything animate in the museum is out for Ib's blood. A few try to be friendly, but they end up being disturbing and may yet get you killed.
 Ib (Video Game) / int_ffd816e7
featureApplicability
1.0
 Ib (Video Game) / int_ffd816e7
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_ffd816e7
 Ib (Video Game) / int_name
type
ItemName
 Ib (Video Game) / int_name
comment
 Ib (Video Game) / int_name
featureApplicability
1.0
 Ib (Video Game) / int_name
featureConfidence
1.0
 Ib (Video Game)
hasFeature
Ib (Video Game) / int_name
 Ib (Video Game) / int_name
itemName
Ib (Video Game)

The following is a list of statements referring to the current page from other pages.

 Purple
seeAlso
Ib (Video Game)
 Video Games / Fan Fic
seeAlso
Ib (Video Game)
 Chaotic Monki (Lets Play)
seeAlso
Ib (Video Game)
 Harshly Critical (Lets Play)
seeAlso
Ib (Video Game)
 Markiplier (Lets Play)
seeAlso
Ib (Video Game)
 Ib (Video Game)
hasFeature
Abhorrent Admirer / int_2e97446c
 Ib (Video Game)
hasFeature
Accidental Pervert / int_2e97446c
 Ib (Video Game)
hasFeature
Action Survivor / int_2e97446c
 Ib (Video Game)
hasFeature
Advancing Boss of Doom / int_2e97446c
 Ib (Video Game)
hasFeature
And Now for Someone Completely Different / int_2e97446c
 Ib (Video Game)
hasFeature
Anomalous Art / int_2e97446c
 Ib (Video Game)
hasFeature
Appearance Is in the Eye of the Beholder / int_2e97446c
 Ib (Video Game)
hasFeature
Art Initiates Life / int_2e97446c
 Ib (Video Game)
hasFeature
Big Sleep / int_2e97446c
 Ib (Video Game)
hasFeature
Bonus Dungeon / int_2e97446c
 Ib (Video Game)
hasFeature
Character Portrait / int_2e97446c
 Ib (Video Game)
hasFeature
Character Title / int_2e97446c
 Ib (Video Game)
hasFeature
Chekhov's Gift / int_2e97446c
 Ib (Video Game)
hasFeature
Chromatic Arrangement / int_2e97446c
 Ib (Video Game)
hasFeature
Common Crossover / int_2e97446c
 Ib (Video Game)
hasFeature
Controllable Helplessness / int_2e97446c
 Ib (Video Game)
hasFeature
Cosmic Retcon / int_2e97446c
 Ib (Video Game)
hasFeature
Crash-Into Hello / int_2e97446c
 Ib (Video Game)
hasFeature
Creepy Changing Painting / int_2e97446c
 Ib (Video Game)
hasFeature
Dangerous Windows / int_2e97446c
 Ib (Video Game)
hasFeature
Death by Despair / int_2e97446c
 Ib (Video Game)
hasFeature
Declaration of Protection / int_2e97446c
 Ib (Video Game)
hasFeature
Deep Sleep / int_2e97446c
 Ib (Video Game)
hasFeature
Driven to Madness / int_2e97446c
 Ib (Video Game)
hasFeature
Earn Your Bad Ending / int_2e97446c
 Ib (Video Game)
hasFeature
Empty Promise / int_2e97446c
 Ib (Video Game)
hasFeature
Explorer Horror / int_2e97446c
 Ib (Video Game)
hasFeature
Fictional Painting / int_2e97446c
 Ib (Video Game)
hasFeature
Flower Motifs / int_2e97446c
 Ib (Video Game)
hasFeature
Foul Flower / int_2e97446c
 Ib (Video Game)
hasFeature
Golden Ending / int_2e97446c
 Ib (Video Game)
hasFeature
Healing Spring / int_2e97446c
 Ib (Video Game)
hasFeature
Heroic Mime / int_2e97446c
 Ib (Video Game)
hasFeature
100% Completion / int_2e97446c
 Ib (Video Game)
hasFeature
I Just Want to Have Friends / int_2e97446c
 Ib (Video Game)
hasFeature
I Will Only Slow You Down / int_2e97446c
 Ib (Video Game)
hasFeature
If We Get Through This… / int_2e97446c
 Ib (Video Game)
hasFeature
Indie Game / int_2e97446c
 Ib (Video Game)
hasFeature
Innocent Inaccurate / int_2e97446c
 Ib (Video Game)
hasFeature
Intergenerational Friendship / int_2e97446c
 Ib (Video Game)
hasFeature
Involuntary Group Split / int_2e97446c
 Ib (Video Game)
hasFeature
Japanese Video Games / int_2e97446c
 Ib (Video Game)
hasFeature
Knights and Knaves / int_2e97446c
 Ib (Video Game)
hasFeature
Life Meter / int_2e97446c
 Ib (Video Game)
hasFeature
Living Drawing / int_2e97446c
 Ib (Video Game)
hasFeature
Loves Me Not / int_2e97446c
 Ib (Video Game)
hasFeature
Mad Artist / int_2e97446c
 Ib (Video Game)
hasFeature
Mature Work, Child Protagonists / int_2e97446c
 Ib (Video Game)
hasFeature
Mirror Scare / int_2e97446c
 Ib (Video Game)
hasFeature
Mummies at the Dinner Table / int_2e97446c
 Ib (Video Game)
hasFeature
Museum of the Strange and Unusual / int_2e97446c
 Ib (Video Game)
hasFeature
My Beloved Minions / int_2e97446c
 Ib (Video Game)
hasFeature
New Game Plus / int_2e97446c
 Ib (Video Game)
hasFeature
Nightmare Fuel Coloring Book / int_2e97446c
 Ib (Video Game)
hasFeature
Non-Action Guy / int_2e97446c
 Ib (Video Game)
hasFeature
Non-Standard Game Over / int_2e97446c
 Ib (Video Game)
hasFeature
Not Growing Up Sucks / int_2e97446c
 Ib (Video Game)
hasFeature
Ominous Music Box Tune / int_2e97446c
 Ib (Video Game)
hasFeature
Please Wake Up / int_2e97446c
 Ib (Video Game)
hasFeature
Plotline Death / int_2e97446c
 Ib (Video Game)
hasFeature
Portal Picture / int_2e97446c
 Ib (Video Game)
hasFeature
Pretty Boy / int_2e97446c
 Ib (Video Game)
hasFeature
Pronoun Trouble / int_2e97446c
 Ib (Video Game)
hasFeature
Protagonist Title / int_2e97446c
 Ib (Video Game)
hasFeature
Razor Apples / int_2e97446c
 Ib (Video Game)
hasFeature
Relationship Values / int_2e97446c
 Ib (Video Game)
hasFeature
Repeating So the Audience Can Hear / int_2e97446c
 Ib (Video Game)
hasFeature
Returning the Handkerchief / int_2e97446c
 Ib (Video Game)
hasFeature
Save Point / int_2e97446c
 Ib (Video Game)
hasFeature
Scare Chord / int_2e97446c
 Ib (Video Game)
hasFeature
Sequence Breaking / int_2e97446c
 Ib (Video Game)
hasFeature
Something about a Rose / int_2e97446c
 Ib (Video Game)
hasFeature
Soul Jar / int_2e97446c
 Ib (Video Game)
hasFeature
Surreal Horror / int_2e97446c
 Ib (Video Game)
hasFeature
Take Me Instead / int_2e97446c
 Ib (Video Game)
hasFeature
The Ophelia / int_2e97446c
 Ib (Video Game)
hasFeature
The Tragic Rose / int_2e97446c
 Ib (Video Game)
hasFeature
They Copied It, So It Sucks! / int_2e97446c
 Ib (Video Game)
hasFeature
Treacherous Spirit Chase / int_2e97446c
 Ib (Video Game)
hasFeature
Troubled Fetal Position / int_2e97446c
 Ib (Video Game)
hasFeature
"Untitled" Title / int_2e97446c
 Ib (Video Game)
hasFeature
Video Games of 2010–2014 / int_2e97446c
 Ib (Video Game)
hasFeature
Virtual Soundtrack / int_2e97446c
 Ib (Video Game)
hasFeature
Wistful Amnesia / int_2e97446c
 http://dbtropes.org/resource/Videogame/Ib
sameAs
Ib (Video Game)
 Ib (Video Game)
hasFeature
Memory-Wiping Crew / int_2e97446c
 http://dbtropes.org/resource/videogame/ib
sameAs
Ib (Video Game)