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ICO (Video Game)

 ICO (Video Game)
type
TVTItem
 ICO (Video Game)
label
ICO (Video Game)
 ICO (Video Game)
page
Ico
 ICO (Video Game)
comment
ICO is a 2001 Action-Adventure PS2 game designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. It is the first game in the Team ICO Series.The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story, in order to create a high level of immersion. This means that the gameplay is realistic, with actions such as climbing, hitting things and making difficult jumps being limited to what a child would actually be capable of, and there is also no interface at all, with no inventory, minimap, life gauge, or stamina meter to remind you that you're playing a game.The titular Ico is a young boy born with horns on his head, which his village considers a bad omen. Warriors lock Ico away in a sealed coffin within an abandoned castle. He escapes by chance, and while exploring his prison, Ico encounters Yorda, a mysterious young princess who speaks a strange language.The goal of the game is to escape the castle with Yorda. While she is physically weak, locked doors in the castle open when she gets close enough, making her a living skeleton key. Her presence is also necessary to save the game, and some pressure plate puzzles require Yorda to open doors for Ico. This is where her utility ends, however: Yorda is unable to climb chains, lift, or fight anything, leaving the work involving dexterity or pointed sticks to Ico, who tries his best to keep her alive. Escaping the castle is complicated by the shadow creatures sent by the evil Queen, Yorda's mother. These creatures attempt to drag Yorda into their shadowy spawn points if Ico leaves her for any length of time, or if she just happens to enter basically any area of the castle, presumably because she was born unlucky. Ico can prevent this by beating the shadows with a stick or sword, and can also pull Yorda free if she is drawn into a vortex. While the shadow creatures cannot harm Ico, they can impede him in his attempt to keep Yorda from being taken away. The game practically revolves around the fact that she's a burden — on purpose, as the emotional bond that the gamer develops with Yorda grows and evolves over time because of this.A novelization of the game, Ico: Castle in the Mist by Miyuki Miyabe, was released in Japan in 2004, with an English translation by Alexander O. Smith released in 2011. The original creator does not recognize it as canonical, but then again, he doesn't recognise his own interpretation as canonical, either - he encourages each player to come up with their own stories about what exactly is going on and how the game does or doesn't relate to Shadow of the Colossus. (And, possibly, The Last Guardian.)Note that the game's title is always written in capital letters, but the character's name is not. Also, it is spelled "IKO" in katakana and thus pronounced "ee-ko", not "ai-ko" as Anglophone people might assume.
 ICO (Video Game)
fetched
2024-02-06T06:30:45Z
 ICO (Video Game)
parsed
2024-02-06T06:30:45Z
 ICO (Video Game)
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Dropped link to CherubicChoir: Not a Feature - ITEM
 ICO (Video Game)
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Dropped link to TheDeterminator: Not a Feature - UNKNOWN
 ICO (Video Game)
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TheDeterminator
 ICO (Video Game)
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DBTropes
 ICO (Video Game) / int_119dc902
type
Multi-Mook Melee
 ICO (Video Game) / int_119dc902
comment
Multi-Mook Melee: The shadow monsters never show up alone, which usually results in this trope. They prioritize reaching Yorda; if Ico is between them and her, or once one of them has grabbed her, they'll start attacking Ico to get/keep him out of the way. Subverted at the tail end of the game; when Yorda has already been captured and is currently petrified; these shadows don't even try to attack Ico.
 ICO (Video Game) / int_119dc902
featureApplicability
-0.3
 ICO (Video Game) / int_119dc902
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1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_119dc902
 ICO (Video Game) / int_11cdfcf7
type
Chunky Salsa Rule
 ICO (Video Game) / int_11cdfcf7
comment
Chunky Salsa Rule: Getting punched around by shadows or falling off medium-height ledges only stuns the player. Falls higher than three stories and certain magical effects are an instant Game Over.
 ICO (Video Game) / int_11cdfcf7
featureApplicability
1.0
 ICO (Video Game) / int_11cdfcf7
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1.0
 ICO (Video Game)
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ICO (Video Game) / int_11cdfcf7
 ICO (Video Game) / int_14184bc7
type
Fake Longevity
 ICO (Video Game) / int_14184bc7
comment
Fake Longevity: One of the main criticisms of the game was its brief running time, and it still pulls this trope: The aptly titled chapters "Symmetry (pt. 1)" and "Symmetry (pt. 2)" require the player to solve essentially the exact same lengthy, time-consuming series of puzzles twice, except with the level design flipped symmetrically. Naturally, the second time around is pure padding. The player will spend a long time simply waiting for Yorda to catch up to Ico. In particular, the amount of time she spends climbing ladders beggars belief. For this reason, the final chapter of the game in which the two are separated feels fast-paced by comparison.
 ICO (Video Game) / int_14184bc7
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1.0
 ICO (Video Game) / int_14184bc7
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 ICO (Video Game)
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ICO (Video Game) / int_14184bc7
 ICO (Video Game) / int_14ed6ab7
type
Does This Remind You of Anything?
 ICO (Video Game) / int_14ed6ab7
comment
Does This Remind You of Anything?: The bonus Shining Sword weapon (previously only available in the Japanese/PAL release) is most useful when holding Yorda's hand, causing the blade to grow.
 ICO (Video Game) / int_14ed6ab7
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1.0
 ICO (Video Game) / int_14ed6ab7
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 ICO (Video Game)
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ICO (Video Game) / int_14ed6ab7
 ICO (Video Game) / int_15756c9d
type
Where It All Began
 ICO (Video Game) / int_15756c9d
comment
Where It All Began: The end of the game makes you go back to the place where Ico freed himself and met Yorda.
 ICO (Video Game) / int_15756c9d
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 ICO (Video Game) / int_15756c9d
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ICO (Video Game) / int_15756c9d
 ICO (Video Game) / int_15adb9a8
type
Never Split the Party
 ICO (Video Game) / int_15adb9a8
comment
Never Split the Party: Wander away from Yorda at your peril.
 ICO (Video Game) / int_15adb9a8
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1.0
 ICO (Video Game) / int_15adb9a8
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 ICO (Video Game)
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ICO (Video Game) / int_15adb9a8
 ICO (Video Game) / int_1e14ea2a
type
Boss Battle
 ICO (Video Game) / int_1e14ea2a
comment
Boss Battle: A rare case where there is only one boss in the entire game.
 ICO (Video Game) / int_1e14ea2a
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1.0
 ICO (Video Game) / int_1e14ea2a
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ICO (Video Game) / int_1e14ea2a
 ICO (Video Game) / int_1fe36347
type
Take My Hand!
 ICO (Video Game) / int_1fe36347
comment
Take My Hand!: Ico can pull Yorda out of the shadow spawn points. Near the end of the game, when the pair are separated by the retracting bridge, Yorda does this to Ico when he tries to jump back over to her. Unfortunately, her mother's arrival forces her to let go.
 ICO (Video Game) / int_1fe36347
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1.0
 ICO (Video Game) / int_1fe36347
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1.0
 ICO (Video Game)
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ICO (Video Game) / int_1fe36347
 ICO (Video Game) / int_20e2a53b
type
Notice This
 ICO (Video Game) / int_20e2a53b
comment
Notice This: Yorda hints at puzzle advancement by pointing to the place or object of interest and saying Ico's name (though this was left out of the original NTSC version).
 ICO (Video Game) / int_20e2a53b
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1.0
 ICO (Video Game) / int_20e2a53b
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ICO (Video Game) / int_20e2a53b
 ICO (Video Game) / int_23473ae7
type
Adaptation Expansion
 ICO (Video Game) / int_23473ae7
comment
Adaptation Expansion: Necessary, considering the minimalist nature of the game itself. A good quarter of the novel consists of Ico's life before coming to the Castle as a Sacrifice, and Yorda's time before her imprisonment takes up about half of it. Some things it expands on include: why Ico doesn't have a health bar (Yorda has healing powers which are maintained by physical contact), the world beyond the Castle, why the Queen is a Load-Bearing Boss, the ancestral heritage of the Sacrifices (which was later possibly retconned by Shadow of the Colossus), shows the amount of time that Yorda's been imprisoned, what happened to Yorda and Ico before they met, and the reason the Queen got her powers to begin with.
 ICO (Video Game) / int_23473ae7
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1.0
 ICO (Video Game) / int_23473ae7
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 ICO (Video Game)
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ICO (Video Game) / int_23473ae7
 ICO (Video Game) / int_25e18c14
type
Haunted Castle
 ICO (Video Game) / int_25e18c14
comment
Haunted Castle: A castle infested with shadow monsters.
 ICO (Video Game) / int_25e18c14
featureApplicability
1.0
 ICO (Video Game) / int_25e18c14
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 ICO (Video Game)
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ICO (Video Game) / int_25e18c14
 ICO (Video Game) / int_27074b46
type
Holding Hands
 ICO (Video Game) / int_27074b46
comment
Holding Hands: Ico leads Yorda by the hand through the castle. It's one of the central mechanics of the game.
 ICO (Video Game) / int_27074b46
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1.0
 ICO (Video Game) / int_27074b46
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ICO (Video Game) / int_27074b46
 ICO (Video Game) / int_2b2a1700
type
Master of Unlocking
 ICO (Video Game) / int_2b2a1700
comment
Master of Unlocking: The core of Yorda's gameplay contribution, once you find a way to get her to each door. The girl is effectively a walking skeleton key, albeit a very cute and endearing one.
 ICO (Video Game) / int_2b2a1700
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1.0
 ICO (Video Game) / int_2b2a1700
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ICO (Video Game) / int_2b2a1700
 ICO (Video Game) / int_2fa6b075
type
God Save Us from the Queen!
 ICO (Video Game) / int_2fa6b075
comment
God Save Us from the Queen!: The Big Bad is the queen of the castle. She's responsible for ordering the incarceration and murder of many others like Ico so as to turn them into her army of shadow creatures, and she is obsessed with immortality and was going to use her daughter Yorda as a vessel to transfer her own spirit into.
 ICO (Video Game) / int_2fa6b075
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ICO (Video Game) / int_2fa6b075
 ICO (Video Game) / int_314c56b9
type
Time Stands Still
 ICO (Video Game) / int_314c56b9
comment
Time Stands Still: For the Castle in the Mist. Yorda has been imprisoned for ten to twenty lifetimes, long enough for generations of Sacrifices.
 ICO (Video Game) / int_314c56b9
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 ICO (Video Game) / int_314c56b9
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ICO (Video Game) / int_314c56b9
 ICO (Video Game) / int_3273ebb9
type
Cut-and-Paste Environments
 ICO (Video Game) / int_3273ebb9
comment
The aptly titled chapters "Symmetry (pt. 1)" and "Symmetry (pt. 2)" require the player to solve essentially the exact same lengthy, time-consuming series of puzzles twice, except with the level design flipped symmetrically. Naturally, the second time around is pure padding.
 ICO (Video Game) / int_3273ebb9
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 ICO (Video Game) / int_3273ebb9
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ICO (Video Game) / int_3273ebb9
 ICO (Video Game) / int_3496b29a
type
Heart Is an Awesome Power
 ICO (Video Game) / int_3496b29a
comment
Heart Is an Awesome Power: Opening the locked doors also destroys all the remaining shadows in an area.
 ICO (Video Game) / int_3496b29a
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1.0
 ICO (Video Game) / int_3496b29a
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 ICO (Video Game)
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ICO (Video Game) / int_3496b29a
 ICO (Video Game) / int_38d17b6c
type
Boss-Arena Idiocy
 ICO (Video Game) / int_38d17b6c
comment
Boss-Arena Idiocy: The Queen is probably regretting those lovely decorative pillars she put up in her throne room.
 ICO (Video Game) / int_38d17b6c
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1.0
 ICO (Video Game) / int_38d17b6c
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 ICO (Video Game)
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ICO (Video Game) / int_38d17b6c
 ICO (Video Game) / int_3bbf3fef
type
Recurring Riff
 ICO (Video Game) / int_3bbf3fef
comment
Recurring Riff: The few notes when Yorda steps out of her cage can be heard in several other tracks, including the ending song (if you listen closely) and Castle In The Mist.
 ICO (Video Game) / int_3bbf3fef
featureApplicability
1.0
 ICO (Video Game) / int_3bbf3fef
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 ICO (Video Game)
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ICO (Video Game) / int_3bbf3fef
 ICO (Video Game) / int_3c5ae1a1
type
Schizo Tech
 ICO (Video Game) / int_3c5ae1a1
comment
Schizo Tech: The castle incorporates a number of divergent technologies in its construction. On its own, the place seems to be your standard medieval-esque castle, but several areas incorporate metal scaffolds, pipes, mine carts, and even elevators into their decor.
 ICO (Video Game) / int_3c5ae1a1
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1.0
 ICO (Video Game) / int_3c5ae1a1
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 ICO (Video Game)
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ICO (Video Game) / int_3c5ae1a1
 ICO (Video Game) / int_4160410d
type
Damsel in Distress
 ICO (Video Game) / int_4160410d
comment
Damsel in Distress: Yorda is one of the purest examples of this trope in the medium: utterly defenseless and requiring Ico to protect her at every turn, then rescue her from the Queen.
 ICO (Video Game) / int_4160410d
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1.0
 ICO (Video Game) / int_4160410d
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 ICO (Video Game)
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ICO (Video Game) / int_4160410d
 ICO (Video Game) / int_41d3778a
type
Benevolent Architecture
 ICO (Video Game) / int_41d3778a
comment
Benevolent Architecture: Several trappings in the castle do not appear to serve any purpose other than to assist in opening a door.
 ICO (Video Game) / int_41d3778a
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1.0
 ICO (Video Game) / int_41d3778a
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 ICO (Video Game)
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ICO (Video Game) / int_41d3778a
 ICO (Video Game) / int_421e0f6a
type
Mysterious Waif
 ICO (Video Game) / int_421e0f6a
comment
Mysterious Waif: Yorda speaks a strange language, can open doors with a weird power and is sought after by the shadows.
 ICO (Video Game) / int_421e0f6a
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1.0
 ICO (Video Game) / int_421e0f6a
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 ICO (Video Game)
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ICO (Video Game) / int_421e0f6a
 ICO (Video Game) / int_44f79734
type
Jump Physics
 ICO (Video Game) / int_44f79734
comment
Jump Physics: Averted, Ico can't jump particularly high, he is just very scrappy. Some fun can be had with the PAL version regarding this trope. There's a puzzle where Ico needs to jump up to a very high ledge and, the jump is pretty sweet.
 ICO (Video Game) / int_44f79734
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-1.0
 ICO (Video Game) / int_44f79734
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 ICO (Video Game)
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ICO (Video Game) / int_44f79734
 ICO (Video Game) / int_463b32b8
type
Save the Princess
 ICO (Video Game) / int_463b32b8
comment
Save the Princess: A different take than most games: rather than the hero fighting to get to the princess, the hero and the princess are prisoners in the same castle, so they work to escape together. Played straight near the end of the game, when the queen captures Yorda and Ico goes to rescue her.
 ICO (Video Game) / int_463b32b8
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 ICO (Video Game) / int_463b32b8
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 ICO (Video Game)
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ICO (Video Game) / int_463b32b8
 ICO (Video Game) / int_480c69ba
type
Infinity -1 Sword
 ICO (Video Game) / int_480c69ba
comment
Infinity -1 Sword: The Spiked Club will kill everything in two hits, tops.
 ICO (Video Game) / int_480c69ba
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1.0
 ICO (Video Game) / int_480c69ba
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 ICO (Video Game)
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ICO (Video Game) / int_480c69ba
 ICO (Video Game) / int_4873d055
type
Use Your Head
 ICO (Video Game) / int_4873d055
comment
Use Your Head: If Ico's unarmed, he'll headbutt/shoulder-tackle the shadow monsters.
 ICO (Video Game) / int_4873d055
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1.0
 ICO (Video Game) / int_4873d055
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 ICO (Video Game)
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ICO (Video Game) / int_4873d055
 ICO (Video Game) / int_49d59be9
type
Scenery Porn
 ICO (Video Game) / int_49d59be9
comment
Scenery Porn: A good deal of it is architecture porn, to be more precise.
 ICO (Video Game) / int_49d59be9
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1.0
 ICO (Video Game) / int_49d59be9
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 ICO (Video Game)
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ICO (Video Game) / int_49d59be9
 ICO (Video Game) / int_4bc2095b
type
One Head Taller
 ICO (Video Game) / int_4bc2095b
comment
One Head Taller: Yorda is noticeably taller than Ico.
 ICO (Video Game) / int_4bc2095b
featureApplicability
1.0
 ICO (Video Game) / int_4bc2095b
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 ICO (Video Game)
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ICO (Video Game) / int_4bc2095b
 ICO (Video Game) / int_4d36df13
type
Escort Game
 ICO (Video Game) / int_4d36df13
comment
Escort Game: The entire game is one big Escort Mission. The developers put in a massive amount of effort to avoid the more annoying elements of the trope and play to its strengths. Yorda doesn't do anything infuriatingly stupid, she unlocks doors (with the added bonus blowing up any nearby monsters real good in the process), and her relationship with Ico is so endearing that you WANT to protect her (see the Video Game Caring Potential examples below). There are also some frustrating aspects: she's defenseless, can't access the same areas Ico can and moves slowly, the result being that a not-insignificant part of the game is running back to areas already covered to make her come with you, or patiently waiting at the top of a ladder for her to ascend.
 ICO (Video Game) / int_4d36df13
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ICO (Video Game) / int_4d36df13
 ICO (Video Game) / int_4ff6f484
type
Trash the Set
 ICO (Video Game) / int_4ff6f484
comment
Trash the Set: The castle crumbles and sinks beneath the waves after the final battle.
 ICO (Video Game) / int_4ff6f484
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1.0
 ICO (Video Game) / int_4ff6f484
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 ICO (Video Game)
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ICO (Video Game) / int_4ff6f484
 ICO (Video Game) / int_52dd4fde
type
Context-Sensitive Button
 ICO (Video Game) / int_52dd4fde
comment
Context-Sensitive Button: Two of them: the R1 button deals with all actions relating to Yorda, such as calling for her, or reaching down to help her up a ledge. The circle button is for interacting with objects, like picking up items and pulling switches.
 ICO (Video Game) / int_52dd4fde
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1.0
 ICO (Video Game) / int_52dd4fde
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ICO (Video Game) / int_52dd4fde
 ICO (Video Game) / int_5313c266
type
Bookends
 ICO (Video Game) / int_5313c266
comment
Book Ends: The first scene of the game is a pan of the castle in which the game takes place in all its glory. Ico is taken into said castle on a small canoe; several doors are opened with the help of a magic lightning sword. The player takes control of Ico in the prison room, and after a short amount of platforming, meets Yorda. Shortly after, they cross a bridge hand-in-hand, which gets divided as they cross, and the only reason they don't get split up is because Ico keeps ahold of Yorda's hand. After opening the main gates, they cross a bridge hand-in-hand, which gets divided as they cross, and Ico almost misses the jump until Yorda takes his hand. He gets separated from Yorda, and after a short amount of platforming, ends up in the prison room due to opening several doors with the help of a magic lightning sword. Ico is sent out of the castle on a small canoe, and the last scene of the game (bar the post-credits scene) is a pan of the castle in which the game takes place as it falls apart.
 ICO (Video Game) / int_5313c266
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ICO (Video Game) / int_5313c266
 ICO (Video Game) / int_549a92e7
type
Minimalism
 ICO (Video Game) / int_549a92e7
comment
Minimalism: Two characters in one dungeon; that's it.
 ICO (Video Game) / int_549a92e7
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1.0
 ICO (Video Game) / int_549a92e7
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ICO (Video Game) / int_549a92e7
 ICO (Video Game) / int_57d43e40
type
Fantasy Counterpart Culture
 ICO (Video Game) / int_57d43e40
comment
Fantasy Counterpart Culture: Ico was designed to look and sound Korean, which is strange, considering most of the setting appears nonspecifically European. This may be meant to emphasize the fact he's an outcast.
 ICO (Video Game) / int_57d43e40
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 ICO (Video Game) / int_57d43e40
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ICO (Video Game) / int_57d43e40
 ICO (Video Game) / int_586624e5
type
Genius Loci
 ICO (Video Game) / int_586624e5
comment
Genius Loci: The eponymous Castle in the Mist. The Queen's spirit is explicitly tied to the Castle, explaining her status as a Load-Bearing Boss.
 ICO (Video Game) / int_586624e5
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1.0
 ICO (Video Game) / int_586624e5
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ICO (Video Game) / int_586624e5
 ICO (Video Game) / int_5fc3ab7f
type
Implied Love Interest
 ICO (Video Game) / int_5fc3ab7f
comment
Implied Love Interest: A lot of people see Ico and Yorda's relationship ending up like this Lady and Knight style.
 ICO (Video Game) / int_5fc3ab7f
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1.0
 ICO (Video Game) / int_5fc3ab7f
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ICO (Video Game) / int_5fc3ab7f
 ICO (Video Game) / int_6158a8cf
type
First Blood
 ICO (Video Game) / int_6158a8cf
comment
First Blood: Ico loses one of his horns at the start of his final battle with the Queen, resulting in a gout of red blood spurting from his head. He loses the other at the conclusion of the fight.
 ICO (Video Game) / int_6158a8cf
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ICO (Video Game) / int_6158a8cf
 ICO (Video Game) / int_637ef67
type
New Game Plus
 ICO (Video Game) / int_637ef67
comment
New Game Plus: Except for the original NTSC (US) version, after completing the game you can enable translated subtitles for Yorda's speech, have a second player control Yorda directly, and the secret weapon is changed from the Spiked Club to the Shining Sword (although you have to have acquired the Spiked Club on the first playthrough for the Shining Sword to appear).
 ICO (Video Game) / int_637ef67
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1.0
 ICO (Video Game) / int_637ef67
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 ICO (Video Game)
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ICO (Video Game) / int_637ef67
 ICO (Video Game) / int_67fedd35
type
Bizarrchitecture
 ICO (Video Game) / int_67fedd35
comment
Bizarrchitecture: The castle can come across as this. While the rooms generally make sense in relation to each other and many of them can be guessed to have had a reasonable function at some point in the past, the path a normal person would expect to traverse the castle is convoluted and nonsensical at times, as if they were designed specifically to be puzzles rather then actual passages. Some parts of the castle also don't really make sense compared to rooms right next to them and there's even a trolley line that seems to serve no real purpose at all.
 ICO (Video Game) / int_67fedd35
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1.0
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hasFeature
ICO (Video Game) / int_67fedd35
 ICO (Video Game) / int_683a25e6
type
Familial Body Snatcher
 ICO (Video Game) / int_683a25e6
comment
Familial Body Snatcher: The Queen’s main plan for Yorda. In order for her to live on for more years, she wants to use Yorda’s body as a new vessel.
 ICO (Video Game) / int_683a25e6
featureApplicability
1.0
 ICO (Video Game) / int_683a25e6
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_683a25e6
 ICO (Video Game) / int_6b18b774
type
"What Now?" Ending
 ICO (Video Game) / int_6b18b774
comment
"What Now?" Ending Fumito Ueda stated in an interview "In Japan there's this saying, 'when it ends well everything's well'. My theory was to already in the beginning of the game make the player understand how important the ending would be. Then the player would strive to reach it, it would keep up motivation the game through. Because I believe that the only purpose that games have is to enrich the hard life we live. And that's why ICO got a happy ending." There's an alternate ending that's ever-so-slightly less ambiguous. Fans like considering that as the real ending.
 ICO (Video Game) / int_6b18b774
featureApplicability
1.0
 ICO (Video Game) / int_6b18b774
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_6b18b774
 ICO (Video Game) / int_6ec989d8
type
Guide Dang It!
 ICO (Video Game) / int_6ec989d8
comment
Guide Dang It!: Getting the secret weapons requires you to throw a ball into a large container. You could spend 1 minute to 1 hour trying to do this. The other way is to put the ball on the spot where the container rises from, then activate the floor switch. Finding the secret weapons. If you are not informed (or don't look at the trophies in the PS3 edition), you won't even suspect there are secret weapons! After all, weapons don't really have much importance to begin with and ICO isn't the kind of game where you would expect such Easter eggs. When you enter the East Arena for the first time, it will seem like you've hit a dead end. It turns out that the door to the next room is hidden in the shadows. It doesn't matter how high you turn up the brightness in-game or on your television screen. The corner of the room with the door is pitch-black. You can be stuck for hours looking for hidden switches and whacking everything with your stick.
 ICO (Video Game) / int_6ec989d8
featureApplicability
1.0
 ICO (Video Game) / int_6ec989d8
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_6ec989d8
 ICO (Video Game) / int_6fb7cf97
type
Bigger Stick
 ICO (Video Game) / int_6fb7cf97
comment
Bigger Stick: Ico doesn't power up, he just finds better things to smack monsters with. This is in keeping with the game's guiding philosophy of "design by subtraction".
 ICO (Video Game) / int_6fb7cf97
featureApplicability
1.0
 ICO (Video Game) / int_6fb7cf97
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_6fb7cf97
 ICO (Video Game) / int_6fc2ca79
type
Fictionary
 ICO (Video Game) / int_6fc2ca79
comment
Fictionary: The game has two spoken languages: Ico speaks some form of scrambled Japanese, while Yorda speaks the same language as featured in Shadow of the Colossus, which is composed by some amalgam of Japanese, English and Latin. Subtitles are only provided for Ico's speech until the New Game Plus.
 ICO (Video Game) / int_6fc2ca79
featureApplicability
1.0
 ICO (Video Game) / int_6fc2ca79
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_6fc2ca79
 ICO (Video Game) / int_72c04e0d
type
Door to Before
 ICO (Video Game) / int_72c04e0d
comment
Door to Before: This trope is employed extensively. The game starts out deep within a castle's catacombs, then works its way into an Escort Mission that takes Ico and Yorda through a game-long flight across a full-scale island fortress. They navigate inconveniently gaping chasms, death-rigged rooms, puzzle-based chambers and basically tour the whole building - ramparts, gardens, cemeteries - to unlock the one escape door. When you finally open the doors, she gets kidnapped, so you have to climb your way back to where you started out at the catacombs for one last fight.
 ICO (Video Game) / int_72c04e0d
featureApplicability
1.0
 ICO (Video Game) / int_72c04e0d
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_72c04e0d
 ICO (Video Game) / int_7758b2c5
type
Protectorate
 ICO (Video Game) / int_7758b2c5
comment
Protectorate: Ico spends most of the game keeping Yorda safe from the shadows, but his willingness to protect her is best shown when he goes back through the castle to save her when she's kidnapped at the exit.
 ICO (Video Game) / int_7758b2c5
featureApplicability
1.0
 ICO (Video Game) / int_7758b2c5
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_7758b2c5
 ICO (Video Game) / int_7eaf99d
type
Malevolent Architecture
 ICO (Video Game) / int_7eaf99d
comment
Malevolent Architecture: One can wonder why such a ridiculously complex and difficult to access mechanism is needed to open a door.
 ICO (Video Game) / int_7eaf99d
featureApplicability
1.0
 ICO (Video Game) / int_7eaf99d
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_7eaf99d
 ICO (Video Game) / int_80cd1f62
type
God of Evil
 ICO (Video Game) / int_80cd1f62
comment
God of Evil: The Dark God, one of many gods in the expanded backstory. The Queen is blessed by it, being born on the day of a solar eclipse.
 ICO (Video Game) / int_80cd1f62
featureApplicability
1.0
 ICO (Video Game) / int_80cd1f62
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_80cd1f62
 ICO (Video Game) / int_81ae2774
type
Evil Matriarch
 ICO (Video Game) / int_81ae2774
comment
Evil Matriarch: The Queen to her daughter, Yorda.
 ICO (Video Game) / int_81ae2774
featureApplicability
1.0
 ICO (Video Game) / int_81ae2774
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_81ae2774
 ICO (Video Game) / int_834420aa
type
BFS
 ICO (Video Game) / int_834420aa
comment
BFS: The Queen's sword is huge.
 ICO (Video Game) / int_834420aa
featureApplicability
1.0
 ICO (Video Game) / int_834420aa
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_834420aa
 ICO (Video Game) / int_834438f2
type
HUD
 ICO (Video Game) / int_834438f2
comment
HUD: Averted; there is no inventory or health meter or anything, so no heads-up display.
 ICO (Video Game) / int_834438f2
featureApplicability
-1.0
 ICO (Video Game) / int_834438f2
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_834438f2
 ICO (Video Game) / int_83edb5ab
type
Difficulty by Region
 ICO (Video Game) / int_83edb5ab
comment
Difficulty by Region: The North American version is considerably easier than other versions. A few puzzles have the tricky bits cut out, and enemies are slower and less aggressive.
 ICO (Video Game) / int_83edb5ab
featureApplicability
1.0
 ICO (Video Game) / int_83edb5ab
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_83edb5ab
 ICO (Video Game) / int_8e3b5b4d
type
Minimalist Cast
 ICO (Video Game) / int_8e3b5b4d
comment
Minimalist Cast: Ico, Yorda, and the Queen are the only characters with names, and nobody else is on screen for longer than the first cutscene.
 ICO (Video Game) / int_8e3b5b4d
featureApplicability
1.0
 ICO (Video Game) / int_8e3b5b4d
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_8e3b5b4d
 ICO (Video Game) / int_940a5958
type
Artificial Stupidity
 ICO (Video Game) / int_940a5958
comment
Artificial Stupidity: Though not as bad as many other examples of lackluster AI, Yorda needs to be led by the hand very often in the original NTSC release, otherwise she will tend to just stand still — even if shadow monsters are actively approaching. Another case happens in other versions: sometimes, when going down a long ladder, just before touching the ground, she will stop and go back up, for no reason. Especially annoying because you have to wait for her to arrive at the top and to come down again; and she's painfully slow when climbing ladders.
 ICO (Video Game) / int_940a5958
featureApplicability
1.0
 ICO (Video Game) / int_940a5958
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_940a5958
 ICO (Video Game) / int_9553214b
type
He Was Right There All Along
 ICO (Video Game) / int_9553214b
comment
He Was Right There All Along: The Queen doesn't appear until you try to leave the apparently-empty throne room.
 ICO (Video Game) / int_9553214b
featureApplicability
1.0
 ICO (Video Game) / int_9553214b
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_9553214b
 ICO (Video Game) / int_970c790a
type
Big Bad
 ICO (Video Game) / int_970c790a
comment
Big Bad: The Queen. Understandable, thanks to her parenting.
 ICO (Video Game) / int_970c790a
featureApplicability
1.0
 ICO (Video Game) / int_970c790a
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_970c790a
 ICO (Video Game) / int_9712e10
type
Sword of Plot Advancement
 ICO (Video Game) / int_9712e10
comment
Sword of Plot Advancement: Ico eventually finds a sword that opens the doors that only Yorda can previously open. It fits the "advancement" angle because Yorda is kidnapped at this point.
 ICO (Video Game) / int_9712e10
featureApplicability
1.0
 ICO (Video Game) / int_9712e10
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_9712e10
 ICO (Video Game) / int_975ba595
type
Sleep Cute
 ICO (Video Game) / int_975ba595
comment
Sleep Cute: It's the first thing you see whenever you resume the game from the stone couches. Awwwwww.
 ICO (Video Game) / int_975ba595
featureApplicability
1.0
 ICO (Video Game) / int_975ba595
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_975ba595
 ICO (Video Game) / int_97838192
type
Heroic Lineage
 ICO (Video Game) / int_97838192
comment
Heroic Lineage: Ico, as well as all the other Sacrifices. Their horns mark them as descendants of a knight who helped Yorda before her imprisonment in the castle.
 ICO (Video Game) / int_97838192
featureApplicability
1.0
 ICO (Video Game) / int_97838192
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_97838192
 ICO (Video Game) / int_9a1f23bf
type
Controllable Helplessness
 ICO (Video Game) / int_9a1f23bf
comment
Controllable Helplessness: A variation, considering that until a second playthrough when another player can control her, Yorda is effectively controlled by the player as Ico leading her by the hand, but when the two have reactivated the main gate and Yorda has used a HUGE amount of her power opening it, the player will notice that her hair has lost its color and is completely white. When you take her hand and resume leading her around, every few meters she'll collapse with exhaustionnote This can be avoided by holding Circle while walking, which reduces Ico's speed; this serves no purpose in normal gameplay, but can avoid backtracking and add a layer of heartwarming. There's nothing you can do to help her but keep trying to lead her forward until the cutscene triggers — which makes it even worse.
 ICO (Video Game) / int_9a1f23bf
featureApplicability
1.0
 ICO (Video Game) / int_9a1f23bf
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_9a1f23bf
 ICO (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 ICO (Video Game) / int_9d09bf1a
comment
American Kirby Is Hardcore: This game has a particularly notorious example of the trope. The European and Japanese cover was inspired by the surrealist art of Giorgio de Chirico, with Ueda painting his own take for the game, and expressed the loneliness of the setting and the importance of the companionship. The North American cover, on the other hand, features generic shots of a Race Lifted Ico, Yorda, and a windmill, and lacks any emotional depth (though it does show Ico looking about as bad-ass as one can with a wooden sword). The NA cover was so infamous that it later gained an acknowledgment in some interviews with staff in the PS3 re-release. The only reason this cover was used in North America was due to its fixed release deadline; Ueda wasn't able to provide the more abstract cover in time for release.
 ICO (Video Game) / int_9d09bf1a
featureApplicability
1.0
 ICO (Video Game) / int_9d09bf1a
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_9d09bf1a
 ICO (Video Game) / int_9fce3ba0
type
Throne Room Throwdown
 ICO (Video Game) / int_9fce3ba0
comment
Throne Room Throwdown: The final confrontation with the Queen occurs in her throne room.
 ICO (Video Game) / int_9fce3ba0
featureApplicability
1.0
 ICO (Video Game) / int_9fce3ba0
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_9fce3ba0
 ICO (Video Game) / int_a195310a
type
Red Is Heroic
 ICO (Video Game) / int_a195310a
comment
Red Is Heroic: Ico is dressed in a striking red shirt.
 ICO (Video Game) / int_a195310a
featureApplicability
1.0
 ICO (Video Game) / int_a195310a
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_a195310a
 ICO (Video Game) / int_a3eae597
type
Award-Bait Song
 ICO (Video Game) / int_a3eae597
comment
Award-Bait Song: You Were There.
 ICO (Video Game) / int_a3eae597
featureApplicability
1.0
 ICO (Video Game) / int_a3eae597
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_a3eae597
 ICO (Video Game) / int_a412cd2b
type
Lens Flare
 ICO (Video Game) / int_a412cd2b
comment
Lens Flare: Defied. The sun can very much shine on the camera in this game, but when it does, it does the much more realistic thing of blinding the player the way it would when it crosses your sight in real life, with no flare effect at all.
 ICO (Video Game) / int_a412cd2b
featureApplicability
1.0
 ICO (Video Game) / int_a412cd2b
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_a412cd2b
 ICO (Video Game) / int_a414c3f0
type
One-Hit Kill
 ICO (Video Game) / int_a414c3f0
comment
One-Hit Kill: That lightning sword you saw soldiers use in the opening cinematics? It dispatches shadow monsters instantly.
 ICO (Video Game) / int_a414c3f0
featureApplicability
1.0
 ICO (Video Game) / int_a414c3f0
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_a414c3f0
 ICO (Video Game) / int_a56e3cba
type
Language Barrier
 ICO (Video Game) / int_a56e3cba
comment
Language Barrier: Ico and Yorda speak different languages, and cannot understand each other. The Queen can speak both languages but doesn't ever act as a translator. To keep the player in the dark as well, Ico's language is subtitled, but Yorda's is written in strange hieroglyphs (except for New Game Plus, see below).
 ICO (Video Game) / int_a56e3cba
featureApplicability
1.0
 ICO (Video Game) / int_a56e3cba
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_a56e3cba
 ICO (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 ICO (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The Shining Sword will slaughter everything in one hit, period.
 ICO (Video Game) / int_a5e02e9e
featureApplicability
1.0
 ICO (Video Game) / int_a5e02e9e
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_a5e02e9e
 ICO (Video Game) / int_a78753d5
type
Lady and Knight
 ICO (Video Game) / int_a78753d5
comment
Lady and Knight: Yorda as the Bright Lady princess with Ico as her White Knight who escorts her out of the castle.
 ICO (Video Game) / int_a78753d5
featureApplicability
1.0
 ICO (Video Game) / int_a78753d5
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_a78753d5
 ICO (Video Game) / int_a8c903e6
type
Now, Let Me Carry You
 ICO (Video Game) / int_a8c903e6
comment
Now, Let Me Carry You: After spending the game being led by the hand by Ico, Yorda picks him up and carries him after he's injured fighting the queen.
 ICO (Video Game) / int_a8c903e6
featureApplicability
1.0
 ICO (Video Game) / int_a8c903e6
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_a8c903e6
 ICO (Video Game) / int_ab5677c1
type
Boy Meets Girl
 ICO (Video Game) / int_ab5677c1
comment
Boy Meets Girl: Ico meets Yorda shortly after his initial escape. Near the end of the game that Ico loses her, fights the queen, and gets her back soon afterwards.
 ICO (Video Game) / int_ab5677c1
featureApplicability
1.0
 ICO (Video Game) / int_ab5677c1
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_ab5677c1
 ICO (Video Game) / int_ad62678e
type
Living Shadow
 ICO (Video Game) / int_ad62678e
comment
Living Shadow: Creatures appear from shadows to capture Yorda. They succeed if they drag her back into the shadow.
 ICO (Video Game) / int_ad62678e
featureApplicability
1.0
 ICO (Video Game) / int_ad62678e
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_ad62678e
 ICO (Video Game) / int_aea21604
type
Even the Subtitler Is Stumped
 ICO (Video Game) / int_aea21604
comment
Even the Subtitler Is Stumped: Both Ico and Yorda speak in some sort of Conlang, but only Ico's dialogue has proper subtitles. Yorda's speech is rendered into what looks like hieroglyphs to emphasize that whatever language she's speaking, it's completely alien to Ico. (In non-NTSC versions of the game, Yorda's speech is rendered in English subtitles in New Game Plus.)
 ICO (Video Game) / int_aea21604
featureApplicability
1.0
 ICO (Video Game) / int_aea21604
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_aea21604
 ICO (Video Game) / int_b01abe4f
type
Catchphrase
 ICO (Video Game) / int_b01abe4f
comment
Catchphrase: Sir Ozuma always responds with either "it is as you say" or "as you say" when confirming something is true.
 ICO (Video Game) / int_b01abe4f
featureApplicability
1.0
 ICO (Video Game) / int_b01abe4f
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_b01abe4f
 ICO (Video Game) / int_b17f6a27
type
I Did What I Had to Do
 ICO (Video Game) / int_b17f6a27
comment
I Did What I Had to Do: The soldiers all but admit they view Ico's sacrifice as, at best, a grim necessity, as they clearly don't hold any particular grudge against Ico and one of them even asks him not to be angry with them for doing what they believed needed to be done.
 ICO (Video Game) / int_b17f6a27
featureApplicability
1.0
 ICO (Video Game) / int_b17f6a27
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_b17f6a27
 ICO (Video Game) / int_b1a3ce24
type
Horned Humanoid
 ICO (Video Game) / int_b1a3ce24
comment
Horned Humanoid: Ico has two horns and they are considered a bad omen.
 ICO (Video Game) / int_b1a3ce24
featureApplicability
1.0
 ICO (Video Game) / int_b1a3ce24
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_b1a3ce24
 ICO (Video Game) / int_bff2cac8
type
Parasitic Immortality
 ICO (Video Game) / int_bff2cac8
comment
Parasitic Immortality: The main villain is an evil queen who wishes to reclaim her youth by taking over her own daughter's body.
 ICO (Video Game) / int_bff2cac8
featureApplicability
1.0
 ICO (Video Game) / int_bff2cac8
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_bff2cac8
 ICO (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 ICO (Video Game) / int_c03fec8b
comment
Nonstandard Game Over: There are roughly two ways to get a game over here — fall from a great height (in one instance, you fall for quite some time before the Game Over appears), or if the shadow monsters successfully capture Yorda.
 ICO (Video Game) / int_c03fec8b
featureApplicability
1.0
 ICO (Video Game) / int_c03fec8b
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_c03fec8b
 ICO (Video Game) / int_c09e8a6b
type
Holler Button
 ICO (Video Game) / int_c09e8a6b
comment
Holler Button: The same button that lets you hold hands with Yorda also lets you call for her when you’re separated. Ico will gently beckon her if she’s close by, or yell out if she’s further away.
 ICO (Video Game) / int_c09e8a6b
featureApplicability
1.0
 ICO (Video Game) / int_c09e8a6b
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_c09e8a6b
 ICO (Video Game) / int_c5f23623
type
Broken Bridge
 ICO (Video Game) / int_c5f23623
comment
Broken Bridge: The bridge breaks while Ico and Yorda are trying to make use of it (rather than being broken before they get there), but the result ends up being the same.
 ICO (Video Game) / int_c5f23623
featureApplicability
1.0
 ICO (Video Game) / int_c5f23623
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_c5f23623
 ICO (Video Game) / int_c6102eb0
type
Grand Theft Me
 ICO (Video Game) / int_c6102eb0
comment
Grand Theft Me: The reason the Queen keeps Yorda around is to get her new body and presumably continue to Body Surf.
 ICO (Video Game) / int_c6102eb0
featureApplicability
1.0
 ICO (Video Game) / int_c6102eb0
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_c6102eb0
 ICO (Video Game) / int_c66cb5a9
type
Human Sacrifice
 ICO (Video Game) / int_c66cb5a9
comment
Human Sacrifice: Ico is intended to be one before he escapes, and he guesses Yorda was as well when they meet.
 ICO (Video Game) / int_c66cb5a9
featureApplicability
1.0
 ICO (Video Game) / int_c66cb5a9
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_c66cb5a9
 ICO (Video Game) / int_c6c86cd
type
Collapsing Lair
 ICO (Video Game) / int_c6c86cd
comment
Collapsing Lair: The game climaxes with the castle collapsing into the sea, and Yorda barely rescuing an unconscious Ico by sending him outside on a boat.
 ICO (Video Game) / int_c6c86cd
featureApplicability
1.0
 ICO (Video Game) / int_c6c86cd
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_c6c86cd
 ICO (Video Game) / int_c75df49a
type
Shout-Out
 ICO (Video Game) / int_c75df49a
comment
Shout-Out: The original cover is painted in the style of Giorgio de Chirico, particularly resembling "The Nostalgia of the Infinite".
 ICO (Video Game) / int_c75df49a
featureApplicability
1.0
 ICO (Video Game) / int_c75df49a
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_c75df49a
 ICO (Video Game) / int_c9861848
type
Video Game Caring Potential
 ICO (Video Game) / int_c9861848
comment
Video Game Caring Potential: You WILL worry about what is happening to Yorda every time she is out of sight. Watching Yorda make those leaps of faith, trusting to Ico to catch and raise her up after jumps she can't possibly reach on her own; that kind of childlike trust is very endearing. The first time Yorda goes off on her own, to show Ico the order in which to light the torches in the courtyard, it's a wonderful humanizing moment. It's the first time that she comes across less like luggage and more like a partner. Her autonomous acts here and elsewhere really make the player care about her beyond her role as gameplay mechanic.
 ICO (Video Game) / int_c9861848
featureApplicability
1.0
 ICO (Video Game) / int_c9861848
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_c9861848
 ICO (Video Game) / int_cc374ba6
type
It's Up to You
 ICO (Video Game) / int_cc374ba6
comment
It's Up to You: Downplayed. Using Yorda as a stalking horse is one of the most effective tactics in the game. When Yorda opens an idol gate, all shadows present get zapped. In the PAL release, Yorda is a playable character in a second playthrough.
 ICO (Video Game) / int_cc374ba6
featureApplicability
1.0
 ICO (Video Game) / int_cc374ba6
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_cc374ba6
 ICO (Video Game) / int_ce27dc3f
type
Protagonist Title
 ICO (Video Game) / int_ce27dc3f
comment
Protagonist Title
 ICO (Video Game) / int_ce27dc3f
featureApplicability
1.0
 ICO (Video Game) / int_ce27dc3f
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_ce27dc3f
 ICO (Video Game) / int_d08049db
type
Taken for Granite
 ICO (Video Game) / int_d08049db
comment
Taken for Granite: If Ico fails to save Yorda from a shadow vortex in time, a wave of the Queen's magic flashes out from it, petrifying Ico. Later, the Queen petrifies Yorda after recapturing her at the bridge. During the final boss fight, the Queen uses those same magic waves to try and stop Ico, and if he's not behind cover or carrying her sword, he'll be petrified as per norm.
 ICO (Video Game) / int_d08049db
featureApplicability
1.0
 ICO (Video Game) / int_d08049db
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_d08049db
 ICO (Video Game) / int_d397657d
type
Hoist by His Own Petard
 ICO (Video Game) / int_d397657d
comment
Hoist by His Own Petard: The shadows protect Ico in the final battle with the Queen, allowing him to retrieve his sword when it's blasted away from him.
 ICO (Video Game) / int_d397657d
featureApplicability
1.0
 ICO (Video Game) / int_d397657d
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_d397657d
 ICO (Video Game) / int_df11acbe
type
Artificial Brilliance
 ICO (Video Game) / int_df11acbe
comment
Artificial Brilliance: Unusual for a Distressed Damsel or an Escort Mission game, Yorda hints at puzzle advancement by pointing to the place or object of interest and saying Ico's name (though this was left out of the original NTSC version). It varies depending on the location-level: On the windmill, she walks right to the place that you can climb and points at it, while in the cemetery she points at the cube on high grounds that you need so both Yorda and Ico can pass the gate. Furthermore, Yorda sometimes walks around and looks for a way before she points to the object/area of interest, giving the impression that she's helping you look for a way out. In some occasions (like the first level that introduced the stick-lighting mechanic) if you call to her while she's away, Yorda will face (even run) at the direction of where you need to go instead of trying to get to you. Just as how Yorda trusts Ico to navigate her around the castle, you can trust Yorda to find what you need to advance the navigation. It's the biggest reason as to why their bond is as endearing as the fans remember it to be.
 ICO (Video Game) / int_df11acbe
featureApplicability
1.0
 ICO (Video Game) / int_df11acbe
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_df11acbe
 ICO (Video Game) / int_df1793de
type
Updated Re-release
 ICO (Video Game) / int_df1793de
comment
Updated Re-release: Released as The Ico & Shadow of the Colossus Collection, as well as a standalone digital download on the PlayStation Network, it features widescreen HD graphics and a few other goodies. More importantly for North American players, the re-release has all of the features from the PAL version, finally averting Bad Export for You.
 ICO (Video Game) / int_df1793de
featureApplicability
1.0
 ICO (Video Game) / int_df1793de
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_df1793de
 ICO (Video Game) / int_e3c20140
type
As Long as It Sounds Foreign
 ICO (Video Game) / int_e3c20140
comment
As Long as It Sounds Foreign: Both Ico and Yorda speak rather elegantly creator-designed gibberish; Ico's sounds vaguely Korean-based, and is subtitled in the player's language. Yorda's language sounds just a bit like French (and is subtitled in nonsense glyphs that call to mind Central American indigenous art) but is in fact mostly "translated" from Japanese by writing the words in English letters, then spelt backwards, then tweaked.
 ICO (Video Game) / int_e3c20140
featureApplicability
1.0
 ICO (Video Game) / int_e3c20140
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_e3c20140
 ICO (Video Game) / int_e4cf1ef0
type
Load-Bearing Boss
 ICO (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: Once the Queen is slain, the castle begins to collapse and sink into the sea.
 ICO (Video Game) / int_e4cf1ef0
featureApplicability
1.0
 ICO (Video Game) / int_e4cf1ef0
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_e4cf1ef0
 ICO (Video Game) / int_f09021fe
type
Check-Point Starvation
 ICO (Video Game) / int_f09021fe
comment
Checkpoint Starvation: There are no Save Points in the last segment of the game, which contains some difficult jumping puzzles and few checkpoints. Let's just hope it's not dinner or bed time when you arrive at the final battle.
 ICO (Video Game) / int_f09021fe
featureApplicability
1.0
 ICO (Video Game) / int_f09021fe
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_f09021fe
 ICO (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 ICO (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: After going through this dungeon castle, twice, defeating the Queen and then escaping before the place collapses, Ico and Yorda get to relax on a beach and eat watermelon.
 ICO (Video Game) / int_f64a9cf7
featureApplicability
1.0
 ICO (Video Game) / int_f64a9cf7
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_f64a9cf7
 ICO (Video Game) / int_f6722211
type
Hit Points
 ICO (Video Game) / int_f6722211
comment
Hit Points: Averted; Ico can't be killed by the shadow monsters' attacks, all they can do is delay him while another one attempts to take Yorda back through a shadow portal.
 ICO (Video Game) / int_f6722211
featureApplicability
-1.0
 ICO (Video Game) / int_f6722211
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_f6722211
 ICO (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 ICO (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Zero. Once Yorda start to jump towards Ico's outstretched hand, the player cannot move away from the ready position. If Yorda is hanging off the ledge by Ico's grip, Ico cannot release her hand. Averted in the demo; at the windmill area, once Yorda makes the big jump towards Ico, the player could press a button to let go of her.
 ICO (Video Game) / int_f87c42d4
featureApplicability
-1.0
 ICO (Video Game) / int_f87c42d4
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_f87c42d4
 ICO (Video Game) / int_fb111d49
type
Sequence Breaking
 ICO (Video Game) / int_fb111d49
comment
Sequence Breaking: A jumping glitch in the PS2 PAL version can be used to skip roughly 50% of the game.
 ICO (Video Game) / int_fb111d49
featureApplicability
1.0
 ICO (Video Game) / int_fb111d49
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_fb111d49
 ICO (Video Game) / int_fcbbc58c
type
Smashing Watermelons
 ICO (Video Game) / int_fcbbc58c
comment
Smashing Watermelons: On your second play-through, there are watermelons growing at the edge of the beach at the very end. Ico can smash them by throwing them. If he's carrying one of them when he walks over to Yorda to trigger the final cut scene, then the shot of her waking up is followed by a shot of Ico and Yorda, sitting on the beach together, eating watermelon.
 ICO (Video Game) / int_fcbbc58c
featureApplicability
1.0
 ICO (Video Game) / int_fcbbc58c
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_fcbbc58c
 ICO (Video Game) / int_name
type
ItemName
 ICO (Video Game) / int_name
comment
 ICO (Video Game) / int_name
featureApplicability
1.0
 ICO (Video Game) / int_name
featureConfidence
1.0
 ICO (Video Game)
hasFeature
ICO (Video Game) / int_name
 ICO (Video Game) / int_name
itemName
ICO (Video Game)

The following is a list of statements referring to the current page from other pages.

 Kingdom Hearts: The Third Epic / Fan Fic
seeAlso
ICO (Video Game)
 ElisonCruz
seeAlso
ICO (Video Game)
 ICO (Video Game)
hasFeature
Acclaimed Flop / int_a45145a2
 ICO (Video Game)
hasFeature
Barefoot Captives / int_a45145a2
 ICO (Video Game)
hasFeature
Beautiful Void / int_a45145a2
 ICO (Video Game)
hasFeature
Bilingual Dialogue / int_a45145a2
 ICO (Video Game)
hasFeature
Bloody Horror / int_a45145a2
 ICO (Video Game)
hasFeature
Boss-Arena Idiocy / int_a45149a2
 ICO (Video Game)
hasFeature
Boy Meets Girl / int_a45149a2
 ICO (Video Game)
hasFeature
Bridge Logic / int_a45149a2
 ICO (Video Game)
hasFeature
Broken Angel / int_a45149a2
 ICO (Video Game)
hasFeature
Carry a Big Stick / int_a45145a2
 ICO (Video Game)
hasFeature
Cave Behind the Falls / int_a45149a2
 ICO (Video Game)
hasFeature
Check-Point Starvation / int_a45149a2
 ICO (Video Game)
hasFeature
Christmas Rushed / int_a45145a2
 ICO (Video Game)
hasFeature
Chunky Salsa Rule / int_a45145a2
 ICO (Video Game)
hasFeature
Cinematic Platform Game / int_a45145a2
 ICO (Video Game)
hasFeature
Combat and Support / int_a45145a2
 ICO (Video Game)
hasFeature
Compilation Re-release / int_a45149a2
 ICO (Video Game)
hasFeature
Dark Lord on Life Support / int_a45145a2
 ICO (Video Game)
hasFeature
Difficulty by Region / int_a45149a2
 ICO (Video Game)
hasFeature
Door to Before / int_a45145a2
 ICO (Video Game)
hasFeature
Escort Game / int_a45145a2
 ICO (Video Game)
hasFeature
Escort Mission / int_a45145a2
 ICO (Video Game)
hasFeature
Even the Subtitler Is Stumped / int_a45149a2
 ICO (Video Game)
hasFeature
Familial Body Snatcher / int_a45145a2
 ICO (Video Game)
hasFeature
Fictionary / int_a45145a2
 ICO (Video Game)
hasFeature
First Blood / int_a45149a2
 ICO (Video Game)
hasFeature
God Save Us from the Queen! / int_a45145a2
 ICO (Video Game)
hasFeature
He Was Right There All Along / int_a45149a2
 ICO (Video Game)
hasFeature
Heroic Lineage / int_a45149a2
 ICO (Video Game)
hasFeature
Holding Hands / int_a45149a2
 ICO (Video Game)
hasFeature
Holler Button / int_a45149a2
 ICO (Video Game)
hasFeature
Horned Humanoid / int_a45149a2
 ICO (Video Game)
hasFeature
Instant Waking Skills / int_a45149a2
 IvaliceAlliance
seeAlso
ICO (Video Game)
 ICO (Video Game)
hasFeature
Japanese Video Games / int_a45145a2
 ICO (Video Game)
hasFeature
Lady and Knight / int_a45149a2
 ICO (Video Game)
hasFeature
Language Barrier / int_a45145a2
 ICO (Video Game)
hasFeature
Let's Split Up, Gang! / int_a45145a2
 ICO (Video Game)
hasFeature
Living Shadow / int_a45145a2
 ICO (Video Game)
hasFeature
Load-Bearing Boss / int_a45149a2
 ICO (Video Game)
hasFeature
Magnet Hands / int_a45149a2
 ICO (Video Game)
hasFeature
Malevolent Architecture / int_a45145a2
 ICO (Video Game)
hasFeature
Master of Unlocking / int_a45145a2
 ICO (Video Game)
hasFeature
Minimalism / int_a45145a2
 ICO (Video Game)
hasFeature
Moved to the Next Console / int_a45149a2
 ICO (Video Game)
hasFeature
Mysterious Waif / int_a45149a2
 ICO (Video Game)
hasFeature
Never Split the Party / int_a45149a2
 ICO (Video Game)
hasFeature
Novelization / int_a45149a2
 ICO (Video Game)
hasFeature
Now, Let Me Carry You / int_a45145a2
 ICO (Video Game)
hasFeature
Old Save Bonus / int_a45149a2
 ICO (Video Game)
hasFeature
One Head Taller / int_a45149a2
 ICO (Video Game)
hasFeature
Parasitic Immortality / int_a45149a2
 ICO (Video Game)
hasFeature
Playable Epilogue / int_a45149a2
 ICO (Video Game)
hasFeature
Player Character Calculus / int_a45149a2
 ICO (Video Game)
hasFeature
Post-Processing Video Effects / int_a45145a2
 ICO (Video Game)
hasFeature
Praising Shows You Don't Watch / int_a45145a2
 ICO (Video Game)
hasFeature
Puzzle Boss / int_a45149a2
 ICO (Video Game)
hasFeature
Regenerating Health / int_a45149a2
 ICO (Video Game)
hasFeature
Regional Bonus / int_a45145a2
 ICO (Video Game)
hasFeature
Save Point / int_a45145a2
 ICO (Video Game)
hasFeature
Save the Princess / int_a45145a2
 ICO (Video Game)
hasFeature
Scenery as You Go / int_a45149a2
 ICO (Video Game)
hasFeature
Sleep Cute / int_a45145a2
 ICO (Video Game)
hasFeature
Sliding Scale of Visuals Versus Dialogue / int_a45149a2
 ICO (Video Game)
hasFeature
Smashing Watermelons / int_a45149a2
 ICO (Video Game)
hasFeature
Solemn Ending Theme / int_a45145a2
 ICO (Video Game)
hasFeature
Sword and Sorcerer / int_a45149a2
 ICO (Video Game)
hasFeature
Take It to the Bridge / int_a45149a2
 ICO (Video Game)
hasFeature
Take My Hand! / int_a45149a2
 ICO (Video Game)
hasFeature
The Coconut Effect / int_a45149a2
 ICO (Video Game)
hasFeature
The Dulcinea Effect / int_a45145a2
 ICO (Video Game)
hasFeature
The Power of Blood / int_a45145a2
 ICO (Video Game)
hasFeature
Throne Room Throwdown / int_a45145a2
 ICO (Video Game)
hasFeature
Trash the Set / int_a45149a2
 ICO (Video Game)
hasFeature
Updated Re-release / int_a45149a2
 ICO (Video Game)
hasFeature
Video Game Caring Potential / int_a45149a2
 ICO
sameAs
ICO (Video Game)
 Shadow of the Colossus (Video Game)
seeAlso
ICO (Video Game)
 Ico
sameAs
ICO (Video Game)