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INSIDE (2016) (Video Game)

 INSIDE (2016) (Video Game)
type
TVTItem
 INSIDE (2016) (Video Game)
label
INSIDE (2016) (Video Game)
 INSIDE (2016) (Video Game)
page
Inside2016
 INSIDE (2016) (Video Game)
comment
Inside (stylized INSIDE) is a Puzzle Platformer by Playdead, the developers of Limbo. Although its name wasn't revealed until E3 2014, the game was in development since 2010, only a few months after Limbo was released. It runs on the Unity engine. The game was released on June 29, 2016 for Xbox One, July 7, 2016 for Microsoft Windows, August 23, 2016 for PlayStation 4, and June 28, 2018 for Nintendo Switch.You play as a young boy in a dangerous and hostile world, but rather than the supernatural horror of Limbo, this story is one of mechanical and technological advancement gained through human experimentation and cruelty. The boy finds himself traversing this almost ruined world, drawn to the center of a dark project. Much of the story is left open to interpretation this time as well.Trailers and gameplay can be seen here and here.Shouldn't be confused with the 2007 French home invasion film or Willem Dafoe's 2023 psychological thriller.
 INSIDE (2016) (Video Game)
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2023-10-09T20:47:06Z
 INSIDE (2016) (Video Game)
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2023-10-09T20:47:06Z
 INSIDE (2016) (Video Game)
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Dropped link to REC: Not a Feature - ITEM
 INSIDE (2016) (Video Game)
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Dropped link to SlidingScaleOfCollectibleTracking: Not a Feature - ITEM
 INSIDE (2016) (Video Game)
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DBTropes
 INSIDE (2016) (Video Game) / int_10dffb47
type
Stringy-Haired Ghost Girl
 INSIDE (2016) (Video Game) / int_10dffb47
comment
Stringy-Haired Ghost Girl: You confront a version of this in a flooded section that flees from your light, though she's more a zombie than a ghost. She may or may not be based on the myth of the Lorelei or Sirens. The violent "drown you to death" kind.
 INSIDE (2016) (Video Game) / int_10dffb47
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INSIDE (2016) (Video Game) / int_10dffb47
 INSIDE (2016) (Video Game) / int_1290b446
type
Whoosh in Front of the Camera
 INSIDE (2016) (Video Game) / int_1290b446
comment
Whoosh in Front of the Camera: This is used to foreshadow the appearance of a creepy aquatic foe. We see it dash through our field of vision a few scenes before it shows up.
 INSIDE (2016) (Video Game) / int_1290b446
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 INSIDE (2016) (Video Game) / int_13992073
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Rasputinian Death
 INSIDE (2016) (Video Game) / int_13992073
comment
Rasputinian Death: While the remote bodies are about as durable as a regular human form and can break bones and lose limbs, nothing short of complete dismemberment seems to outright stop them. At several points in the game you'll see a limb or a torso try to crawl after you if you're wearing one of the mind control hats, and a couple of remote bodies will follow after you even with clearly broken necks. The Body of Bodies Blob Monster you get consumed by and control in the last portion of the game can barrel through cement, wood, and glass like tissue paper and can leave impact craters from high falls with no repercussions, but it is still a fleshy mass of bodies that can lose limbs or get burned.
 INSIDE (2016) (Video Game) / int_13992073
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INSIDE (2016) (Video Game) / int_13992073
 INSIDE (2016) (Video Game) / int_13dcb20b
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Antepiece
 INSIDE (2016) (Video Game) / int_13dcb20b
comment
Antepiece: The game is full of them. For example, the first time you use the meet the dogs or the Stringy-Haired Ghost Girl, you can escape them safely by just walking or swimming forward, but in later occasions you will have to think a bit more about it.
 INSIDE (2016) (Video Game) / int_13dcb20b
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 INSIDE (2016) (Video Game) / int_14e569d5
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Crate Expectations
 INSIDE (2016) (Video Game) / int_14e569d5
comment
Crate Expectations: Just like Limbo, if you see a crate, don't even bother skipping over it, because it's part of a puzzle.
 INSIDE (2016) (Video Game) / int_14e569d5
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 INSIDE (2016) (Video Game) / int_14ed6ab7
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Does This Remind You of Anything?
 INSIDE (2016) (Video Game) / int_14ed6ab7
comment
Does This Remind You of Anything?: The Stringy-Haired Ghost Girl's attacks are... very physical, and she is apparently naked, and she does give the boy a mouth-to-mouth when giving him the ability to breathe underwater.
 INSIDE (2016) (Video Game) / int_14ed6ab7
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 INSIDE (2016) (Video Game) / int_167bd2ca
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All According to Plan
 INSIDE (2016) (Video Game) / int_167bd2ca
comment
If the boy really was a remote body the entire time, like the ones the scientists were controlling, does that mean the part where you take control of the Huddle and supposedly escape the facility is actually just another part of the experimental process?
 INSIDE (2016) (Video Game) / int_167bd2ca
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 INSIDE (2016) (Video Game) / int_17ce80aa
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All There in the Manual
 INSIDE (2016) (Video Game) / int_17ce80aa
comment
All There in the Manual: Playdead calls the mass of bodies at the end the "Huddle."
 INSIDE (2016) (Video Game) / int_17ce80aa
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 INSIDE (2016) (Video Game) / int_18aff462
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Artistic License – Biology
 INSIDE (2016) (Video Game) / int_18aff462
comment
Artistic License – Biology: The player character is required at times to swim surprisingly deep underwater, at depths that have tremendous water pressure. Doing so in real life would rupture the eardrums or even crack the skull open, but the only indication that anything is amiss is when he starts to drown. This is possibly justified later when he gains his Super Not-Drowning Skills.
 INSIDE (2016) (Video Game) / int_18aff462
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 INSIDE (2016) (Video Game)
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INSIDE (2016) (Video Game) / int_18aff462
 INSIDE (2016) (Video Game) / int_18ce8f1d
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Full-Frontal Assault
 INSIDE (2016) (Video Game) / int_18ce8f1d
comment
Full-Frontal Assault: Many of the remote bodies you find later in the game are stripped naked, and this serves to highlight just how inhuman they are. The Stringy-Haired Ghost Girl found in the underwater sections is also apparently naked, and she is still quite the threat. Upon reaching the Normal Playthrough endgame the player character is stripped naked and then gawked at by onlookers, then he gets to enact a little vengeance.
 INSIDE (2016) (Video Game) / int_18ce8f1d
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 INSIDE (2016) (Video Game) / int_18d0e38c
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Direct Continuous Levels
 INSIDE (2016) (Video Game) / int_18d0e38c
comment
Direct Continuous Levels: The game features a total of around 50 'levels', but there is no loading barrier between them - you can play the whole game in one go with no transitions.
 INSIDE (2016) (Video Game) / int_18d0e38c
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 INSIDE (2016) (Video Game) / int_19028da
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Eternal Engine
 INSIDE (2016) (Video Game) / int_19028da
comment
Eternal Engine: One level appears to take place in a factory. At one point your character confronts some form of generator rhythmically emitting shock waves powerful enough to explode you into gibs and blow you off the screen.
 INSIDE (2016) (Video Game) / int_19028da
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 INSIDE (2016) (Video Game) / int_19102429
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Twist Ending
 INSIDE (2016) (Video Game) / int_19102429
comment
Twist Ending: More like a wild veer off the road ending. You will NOT see it coming. Suffice it to say it appears that the main character's goal was to disable the giant blob by pulling off mind-control helmets plugged on to it, but he gets absorbed into it, and through it, goes on a rampage, destroying the facility — and a man who looks suspiciously like a Corrupt Corporate Executive, the only intentional death in the game. The game also shifts from a tonally bleak cinematic platformer into a comedic, almost Benny Hill-esque rampage. Oh, and to top it all off, the game has ANOTHER ending that implies the boy to be just another mind controlled human, and that YOU were the one controlling him.
 INSIDE (2016) (Video Game) / int_19102429
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 INSIDE (2016) (Video Game) / int_192a7b3
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Nested Ownership
 INSIDE (2016) (Video Game) / int_192a7b3
comment
Nested Ownership: Mind-controlled bodies can be used to control other bodies by putting them in another helmet.
 INSIDE (2016) (Video Game) / int_192a7b3
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INSIDE (2016) (Video Game) / int_192a7b3
 INSIDE (2016) (Video Game) / int_1aa08f77
type
Multiple Endings
 INSIDE (2016) (Video Game) / int_1aa08f77
comment
Multiple Endings: There is a second ending for those who locate and destroy all the disco ball-like "collectibles" in the game, find a very well-hidden secret location, and enter the right combination on a door.
 INSIDE (2016) (Video Game) / int_1aa08f77
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 INSIDE (2016) (Video Game) / int_1b65dfad
type
The Cameo
 INSIDE (2016) (Video Game) / int_1b65dfad
comment
The Cameo: With some searching, a very familiar boy can be found in the grass.
 INSIDE (2016) (Video Game) / int_1b65dfad
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INSIDE (2016) (Video Game) / int_1b65dfad
 INSIDE (2016) (Video Game) / int_1c2b6ac8
type
Soft Water
 INSIDE (2016) (Video Game) / int_1c2b6ac8
comment
Soft Water: Any time you have to fall a long distance, there will turn out to be a convenient body of water below. It's at least realistic enough to show you ending up quite deep in it before regaining control.
 INSIDE (2016) (Video Game) / int_1c2b6ac8
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 INSIDE (2016) (Video Game) / int_1e584efa
type
Cruel and Unusual Death
 INSIDE (2016) (Video Game) / int_1e584efa
comment
Gruesome deaths may be borderline non-existent in the first half (the worst being attack dogs ripping your throat out), but the Cruel And Unusual Deaths in the latter half often have the player character blown into chunks of flesh, blood, and entrails.
 INSIDE (2016) (Video Game) / int_1e584efa
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INSIDE (2016) (Video Game) / int_1e584efa
 INSIDE (2016) (Video Game) / int_1f6983f7
type
Ambiguous Situation
 INSIDE (2016) (Video Game) / int_1f6983f7
comment
Ambiguous Situation: A whole lot worse to figure out this time too — unlike Limbo, which was almost entirely symbolic, it appears that INSIDE does hold some answers to its most confusing questions. It's widely accepted that the bonus ending basically tells the player that the boy is under the mind control, but this creates a lot more questions- if he is, why can he emote so effectively and pass for a real human perfectly? And who is controlling him? Is it you? There's also a lot of ambiguity on whether or not you were ever "outside" to begin with. Certain things like spotlights that seem a tad too convenient, the insistence of a lot of your human stalkers to at least try and take you alive, the omnipresence of certain things like the Orbs required for the secret ending, and the sheer Eldritch Location level use of geometry and space would all seem to point to the entire game taking place in some sort of massive facility. One thing that further cements this is during your rampage as the Huddle, you fall into a small diorama that is an exact scale replica of the place you find yourself in after "escaping" the facility, making the whole rampage sequence seem like a huge experiment. If the boy really was a remote body the entire time, like the ones the scientists were controlling, does that mean the part where you take control of the Huddle and supposedly escape the facility is actually just another part of the experimental process? The boy's motive for going to the facility is unclear. Does he get forced into it on his attempt to escape? Does he nobly want to stop the facility of his own free will? Or is he mind-controlled by the Huddle (or as presented in the secret ending, something else) telling him to free it? Since we never see multiple onscreen at the same time, it's unclear if there's one swimming girl bypassing closed exits to chase you again or if there's more, each in their own enclosed section.
 INSIDE (2016) (Video Game) / int_1f6983f7
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INSIDE (2016) (Video Game) / int_1f6983f7
 INSIDE (2016) (Video Game) / int_1f963842
type
Bloodier and Gorier
 INSIDE (2016) (Video Game) / int_1f963842
comment
Bloodier and Gorier: Compared to Playdead's previous work, Limbo, Inside is even more gruesome. The boy can be shot, have his throat ripped out by dogs, drown, be blown apart by sonic waves and be choked to death. And once the boy joins the Huddle, anyone who gets in your way is trampled. And should you crush the lone man in the office, his body will be reduced to a red splatter on both the floor and your body as his scream rings out.
 INSIDE (2016) (Video Game) / int_1f963842
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 INSIDE (2016) (Video Game) / int_20215dc6
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Primal Fear
 INSIDE (2016) (Video Game) / int_20215dc6
comment
Primal Fear: The rabid dogs won't ever stop hunting you down and are deterred by nothing - until the child finds a lit torch, which scares the dogs enough so they won't come close.
 INSIDE (2016) (Video Game) / int_20215dc6
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 INSIDE (2016) (Video Game)
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INSIDE (2016) (Video Game) / int_20215dc6
 INSIDE (2016) (Video Game) / int_214c0753
type
Angry Guard Dog
 INSIDE (2016) (Video Game) / int_214c0753
comment
Angry Guard Dog: If you see or hear a dog, prepare to run like hell. They are fast, fierce, persistent, and they want you dead.
 INSIDE (2016) (Video Game) / int_214c0753
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Chekhov's Boomerang
 INSIDE (2016) (Video Game) / int_21f3e32e
comment
Chekhov's Boomerang: The puzzle in the city where you control a body that controls a body. It gets used again later, making you think that that was the ultimate payoff. And then you find the secret ending where you come to realize that YOU had been controlled like that the entire time.
 INSIDE (2016) (Video Game) / int_21f3e32e
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 INSIDE (2016) (Video Game) / int_22cf536c
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Chekhov's Gun
 INSIDE (2016) (Video Game) / int_22cf536c
comment
Chekhov's Gun: If some interactive object is simple enough to feel like pointless busywork (for example, flipping an obvious switch before you can proceed), it's either because you haven't figured out why it's really there yet, or it's teaching you something you need to remember later.
 INSIDE (2016) (Video Game) / int_22cf536c
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 INSIDE (2016) (Video Game) / int_2534ee67
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In Medias Res
 INSIDE (2016) (Video Game) / int_2534ee67
comment
In Medias Res: Implied at the beginning in a way more prominent than Limbo. Where that game's boy takes his time to wake up in a forest, this boy slides down a rock face and starts gameplay almost immediately after the game boots up. Like everything else in the game, any immediate questions about what he's doing there and where he came from are never made fully obvious.
 INSIDE (2016) (Video Game) / int_2534ee67
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 INSIDE (2016) (Video Game) / int_25a19aa5
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Turn the Other Cheek
 INSIDE (2016) (Video Game) / int_25a19aa5
comment
Turn the Other Cheek: Near the very end of the game, you're given an opportunity for revenge... but if you're careful, you don't have to take it. When, as the Huddle, you reach the man who might be the Corrupt Corporate Executive responsible for everything you've suffered, he's standing in your way, and the obvious route is to just keep going, sending him through his window and to his doom. But if you stop charging when he's got his back against the window and just stare him down, he'll eventually take the hint and get out of your way, allowing you to spare him. During your rampage as the Huddle, it's also possible to crush random office workers who get in your way if you're moving fast enough. But if you go slow, they'll have enough time to get out of the way.
 INSIDE (2016) (Video Game) / int_25a19aa5
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 INSIDE (2016) (Video Game) / int_25e91fd5
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Super Swimming Skills
 INSIDE (2016) (Video Game) / int_25e91fd5
comment
Super Swimming Skills: Your character may not have Super Not-Drowning Skills (not at first, at least), but he's got superb swimming skills for a kid. This is in contrast to your character in Limbo, who had Super Drowning Skills.
 INSIDE (2016) (Video Game) / int_25e91fd5
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 INSIDE (2016) (Video Game) / int_29a39f6
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Easter Egg
 INSIDE (2016) (Video Game) / int_29a39f6
comment
Easter Egg: There are enough in the game that one of the speedrun categories is All Easter Eggs. One of them comes up in the standard progression of the game: Wait long enough in the CEO's office and he will move out of your way so that you may spare him instead of kill him.
 INSIDE (2016) (Video Game) / int_29a39f6
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 INSIDE (2016) (Video Game) / int_2f329e3c
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Tomato in the Mirror
 INSIDE (2016) (Video Game) / int_2f329e3c
comment
The 'secret' ending: you enter the vault in the cornfield and discover a room with a mind control helmet in the background, hooked up to nothing but wires. You pry a wall panel loose and disconnect a cable, and the room falls dark... and you assume the crouched, unresponsive pose of a dormant remote body. Cue fade to black.
 INSIDE (2016) (Video Game) / int_2f329e3c
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 INSIDE (2016) (Video Game) / int_34bd7be2
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Super Drowning Skills
 INSIDE (2016) (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Downplayed. Your character can swim, but it only takes a couple seconds of him being underwater before he drowns. Late into the game, a Stringy-Haired Ghost Girl attaches the boy to some sort of device that gives him Super Not-Drowning Skills, allowing him to stay underwater indefinitely.
 INSIDE (2016) (Video Game) / int_34bd7be2
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 INSIDE (2016) (Video Game) / int_3a6efd9d
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Unnecessarily Large Interior
 INSIDE (2016) (Video Game) / int_3a6efd9d
comment
Unnecessarily Large Interior: As the game progresses, the environments just get larger and larger until the player can see for literal miles in the distance. An early environment shows sequoia and redwood trees (on average 220-300 feet tall) growing inside of a testing area. The vast, unused submerged chasms were nonchalantly built on top of with similarly large structures.
 INSIDE (2016) (Video Game) / int_3a6efd9d
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type
Dystopia
 INSIDE (2016) (Video Game) / int_3b39c254
comment
Dystopia: The whole game takes place inside an utterly massive complex built upon the ruins of a much older, dilapidated city. People are enslaved en masse, and used as either fodder for experiments on weird, otherworldly Mind Control technology or slave labor using helmets that command them telepathically. Parts of the city have no clear purpose and are unnecessarily huge, and seem to go on forever. People in white masks appear to be in control of herding the captured slaves, and these masked individuals notably include children. At the end of the game, you enter what appears to be the newest part of the city, and get in on the conspiracy mentioned above. You hijack a massive fusion of several people together into something that looks straight out of Silent Hill before going on a rampage. Whatever the ball of flesh was made for is never completely explained, but considering the plugs you pull off of it look identical to mind control helmets, it's possible it was controlling all the "active" slaves you saw towards the beginning of the game.
 INSIDE (2016) (Video Game) / int_3b39c254
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 INSIDE (2016) (Video Game) / int_3d4d3dc9
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Humans Are Bastards
 INSIDE (2016) (Video Game) / int_3d4d3dc9
comment
Humans Are Bastards: Seemingly one of the themes of the game: the facility the boy ventures through is a vast and almost otherworldly place filled with horrific and unnatural experiments and projects, but at the end of the day it's run by simple humans - some engage in casual small-talk together, some bring their kids to work, and none of them see anything wrong with the things they do on the job or hunting down a little boy like the protagonist, even if he is an intruder.
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 INSIDE (2016) (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 INSIDE (2016) (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: A common interpretation of the secret ending is that the boy broke free from his control and disabled the system puppeteering him, disabling himself and foiling the scientists' "activist breaches into containment and escapes with our Huddle" test.
 INSIDE (2016) (Video Game) / int_40cc0c7e
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_40cc0c7e
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_40cc0c7e
 INSIDE (2016) (Video Game) / int_421ae215
type
Mysterious Past
 INSIDE (2016) (Video Game) / int_421ae215
comment
Mysterious Past: We never find out where the boy came from or why he's out in the woods. Both endings imply that he's trying to dismantle whatever thing is keeping people mind-controlled, as well as showing that he's a remote body in the secret ending... or at least reacts to the mind control shutting off.
 INSIDE (2016) (Video Game) / int_421ae215
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_421ae215
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_421ae215
 INSIDE (2016) (Video Game) / int_42215dce
type
Ambiguous Ending
 INSIDE (2016) (Video Game) / int_42215dce
comment
Ambiguous Ending: After a long, terrifying and painful journey attempting to escape to safety, you ultimately end up as a fleshy husk motionless on a beach (apparently) just outside the facility. It's unclear whether you survived, whether you really escaped, or whether it was the correct way to deal with the Mind Control. Fan consensus is that this ending was what the scientists were looking for (see All According to Plan above).
 INSIDE (2016) (Video Game) / int_42215dce
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_42215dce
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_42215dce
 INSIDE (2016) (Video Game) / int_4517f2a2
type
Symbolic Serene Submersion
 INSIDE (2016) (Video Game) / int_4517f2a2
comment
Symbolic Serene Submersion: Encouraged, but at the player's discretion. After the boy gains his Super Not-Drowning Skills, he traverses many vast, flooded areas, sometimes with fish in them. At any time the player can put down the controller and just watch him float as long as they'd like. This plays with the game's themes of depth, pressure, and control versus surrender.
 INSIDE (2016) (Video Game) / int_4517f2a2
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_4517f2a2
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_4517f2a2
 INSIDE (2016) (Video Game) / int_458432e
type
Blending-In Stealth Gameplay
 INSIDE (2016) (Video Game) / int_458432e
comment
Blending-In Stealth Gameplay: In one level, the player must join a line of mind-controlled zombies whose responses to commands are being tested —in certain marked squares on the ground, the controlled are made to perform extra actions, and the player must walk, turn, and jump at the correct times to avoid alerting the camera scanning them.
 INSIDE (2016) (Video Game) / int_458432e
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_458432e
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_458432e
 INSIDE (2016) (Video Game) / int_479d4e5a
type
Would Hurt a Child
 INSIDE (2016) (Video Game) / int_479d4e5a
comment
Would Hurt a Child: The Adults have no problem with loosing attack dogs on or firing guns at a young boy.
 INSIDE (2016) (Video Game) / int_479d4e5a
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_479d4e5a
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_479d4e5a
 INSIDE (2016) (Video Game) / int_49d59be9
type
Scenery Porn
 INSIDE (2016) (Video Game) / int_49d59be9
comment
Scenery Porn: The vignettes in this game really justify the six year development time. Much like Limbo, critics have described the world and its environment as "beautifully bleak"; in other words, the game fleshes out how bleak settings have their own beauty to appreciate.
 INSIDE (2016) (Video Game) / int_49d59be9
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_49d59be9
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_49d59be9
 INSIDE (2016) (Video Game) / int_4cd06861
type
Everything-Is-Smashable Area
 INSIDE (2016) (Video Game) / int_4cd06861
comment
Everything-Is-Smashable Area: Near the end of the game, the kid becomes a part of the Blob and can just smashes through the entire laboratory with no regards to windows, walls, or human lives.
 INSIDE (2016) (Video Game) / int_4cd06861
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_4cd06861
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_4cd06861
 INSIDE (2016) (Video Game) / int_4e7f703c
type
Wham Shot
 INSIDE (2016) (Video Game) / int_4e7f703c
comment
Wham Shot: A few. Upon entering the office building and maneuvering your way into the tank that all of the office workers and others are looking into, you find what they're all staring at: a gigantic Body of Bodies, floating in a tank of water. During your rampage as the Huddle, you smash into a doorway, revealing what may be a Corrupt Corporate Executive, scared shitless, against a window. Behind said window is a very, very, very long fall. Pretty easy to guess what that means. Finally, while smashing open one final wall, the blob that is you falls through, revealing the outside world. You fall, rolling down a hill, before coming to rest in the single bit of sunlight in the entire game. Roll credits. The secret ending is one as well.
 INSIDE (2016) (Video Game) / int_4e7f703c
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_4e7f703c
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_4e7f703c
 INSIDE (2016) (Video Game) / int_504a1991
type
Body Horror
 INSIDE (2016) (Video Game) / int_504a1991
comment
Body Horror: The remote bodies you see later in the game are not in good shape: some are missing a few or all their limbs, and a few more can be seen without heads. A few seem bloated from water, and there's the possibility that they are failed attempts at synthetic people. That's not even getting into the total abomination, the Huddle, that you see later.
 INSIDE (2016) (Video Game) / int_504a1991
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_504a1991
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_504a1991
 INSIDE (2016) (Video Game) / int_549a92e7
type
Minimalism
 INSIDE (2016) (Video Game) / int_549a92e7
comment
Minimalism: Just like Limbo, there's no dialogue, exposition, the controls are uncomplicated and the gameplay straightforward, which all serves to bolster the game's sense of atmosphere and mystery. There are slight differences in implementation — in addition to there being slightly more color, where Limbo focuses extensively on symbolism and abstract metaphor, INSIDE leans more towards the literal mysteries of the dystopia the boy finds himself exploring. In addition, the characters, in particular the player character, do not even appear to have faces.
 INSIDE (2016) (Video Game) / int_549a92e7
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_549a92e7
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1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_549a92e7
 INSIDE (2016) (Video Game) / int_5a3b8032
type
The Un-Reveal
 INSIDE (2016) (Video Game) / int_5a3b8032
comment
The Unreveal: The player never learns many things about the world of the game, making it that much more frightening. Why are the adults showing their children the zombie mindslaves? Are they citizens paying for them? Why are the citizens wearing masks but the scientists aren't? Who or what is controlling the spotlights? What is that cabled spinal dart they shoot out for? What does the shockwave zone even do and why is it there? Is it all part of an elaborate barrier keeping the scientists away from some outside threat? Or is it to keep something inside? Was it the mind control worms that killed the farm animals, or something else? Is that why citizens outside the lab wear masks? Where does the boy originate from? Do we really ever get outside?
 INSIDE (2016) (Video Game) / int_5a3b8032
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_5a3b8032
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_5a3b8032
 INSIDE (2016) (Video Game) / int_5aa8d3d8
type
Friendly Enemy
 INSIDE (2016) (Video Game) / int_5aa8d3d8
comment
Friendly Enemy: The Stringy-Haired Ghost Girl tries to kill you most of the time, but in your last encounter she gives you Super Not-Drowning Skills.
 INSIDE (2016) (Video Game) / int_5aa8d3d8
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_5aa8d3d8
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_5aa8d3d8
 INSIDE (2016) (Video Game) / int_5b565147
type
Meaningful Background Event
 INSIDE (2016) (Video Game) / int_5b565147
comment
Meaningful Background Event: Most of the story and world-building in INSIDE is all showcased in the background, thanks to the game's singular perspective.
 INSIDE (2016) (Video Game) / int_5b565147
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_5b565147
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1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_5b565147
 INSIDE (2016) (Video Game) / int_60bc50b1
type
Pretend to Be Brainwashed
 INSIDE (2016) (Video Game) / int_60bc50b1
comment
Pretend to Be Brainwashed: An entire puzzle section depends on you successfully blending in with the controlled humans as they proceed through an inspection line.
 INSIDE (2016) (Video Game) / int_60bc50b1
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_60bc50b1
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1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_60bc50b1
 INSIDE (2016) (Video Game) / int_6141b228
type
Full-Boar Action
 INSIDE (2016) (Video Game) / int_6141b228
comment
Full-Boar Action: One early confrontation is with a very, very irritable pig. It's big, it's ugly and it shrieks.
 INSIDE (2016) (Video Game) / int_6141b228
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_6141b228
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_6141b228
 INSIDE (2016) (Video Game) / int_63d861f8
type
Even Evil Has Loved Ones
 INSIDE (2016) (Video Game) / int_63d861f8
comment
Even Evil Has Loved Ones: Assuming the people we see are evil, quite a few of them are seen with, presumably, their children.
 INSIDE (2016) (Video Game) / int_63d861f8
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_63d861f8
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1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_63d861f8
 INSIDE (2016) (Video Game) / int_677ecaa9
type
People Farms
 INSIDE (2016) (Video Game) / int_677ecaa9
comment
People Farms: The player very quickly comes across a few trucks carting off people. Some nearby pods and guards imply that these people are being hunted, and is possibly why the boy is being so cautious in his escape. Pretty soon though, it becomes clear that these people are more like People Puppets and were possibly converted by the pods to become just that. You later see evidence that the scientists tried converting people indoors in the artificial forests. Further on, there are lab-grown bodies apparently incubating in huge pools of water that obey the mind control even though they are deformed and misshaped up to the point where some don't even have heads. The game itself implies that the Huddle is being used (or is intended to be used) as a control for all of these puppets, but it's never made clear why this society needs them or the sirens that can breathe underwater.
 INSIDE (2016) (Video Game) / int_677ecaa9
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_677ecaa9
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_677ecaa9
 INSIDE (2016) (Video Game) / int_6d89ad1a
type
The Ophelia
 INSIDE (2016) (Video Game) / int_6d89ad1a
comment
In the underwater facilities, the boy is dragged underwater and drowned by The Ophelia. As he goes down, he is latched to a cable that "upgrades" him so he can stay underwater indefinitely, and can control humans without the helmet. You keep this for the rest of the game.
 INSIDE (2016) (Video Game) / int_6d89ad1a
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_6d89ad1a
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_6d89ad1a
 INSIDE (2016) (Video Game) / int_6ec989d8
type
Guide Dang It!
 INSIDE (2016) (Video Game) / int_6ec989d8
comment
Guide Dang It!: Accessing the hidden ending. Once all the Orbs are deactivated, the light on the billboard denoting the 2nd Orb stays on. If you remember that that Orb is below the cornfield underneath a trap door that blends into the Earth, congratulations on making it that far. However, there's a 3-point lever control to open the door in that bunker. The solution to the 14-lever push combination is a musical melody, and it's played by the reel-to-reel cassette beside the 5th Orb, the one beside the giant E that unlocks the Obscure Foundations achievement.
 INSIDE (2016) (Video Game) / int_6ec989d8
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_6ec989d8
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_6ec989d8
 INSIDE (2016) (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 INSIDE (2016) (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: The mind control helmets all emit a stale shade of yellow. The parasitic worms that are found burrowed into the pigs (and control one into attacking you) are the same colour. The mysterious Orbs hidden throughout the game emit a light of the same colour, and the cabling that hints at an Orb's nearby location is also that same yellow. Those people pods at the beginning of the game? A window in the door gives off a glow of that same yellow, too.
 INSIDE (2016) (Video Game) / int_740f59b4
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_740f59b4
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1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_740f59b4
 INSIDE (2016) (Video Game) / int_779128c0
type
2½D
 INSIDE (2016) (Video Game) / int_779128c0
comment
2½D: Unlike Limbo in which the gameplay used exclusively 2D elements, this game uses depth and background based puzzles, in addition to more elaborate 3D environments.
 INSIDE (2016) (Video Game) / int_779128c0
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_779128c0
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_779128c0
 INSIDE (2016) (Video Game) / int_7abba202
type
The Faceless
 INSIDE (2016) (Video Game) / int_7abba202
comment
The Faceless: Every human character in the game is portrayed without a face. This contributes to both the minimalist art style and the deeper meaning of the loss of individuality amongst all those subject to the Dystopia's experiments.
 INSIDE (2016) (Video Game) / int_7abba202
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_7abba202
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_7abba202
 INSIDE (2016) (Video Game) / int_80c45784
type
Beware of Vicious Dog
 INSIDE (2016) (Video Game) / int_80c45784
comment
Beware of Vicious Dog: Angry dogs are among the obstacles you must run away from. If you see or hear one, run the hell away, because they are fast, persistent, can swim (but can't dive), and will kill and maul you. And since the player character is a defenseless little boy, you have no choice but to run away and avoid them.
 INSIDE (2016) (Video Game) / int_80c45784
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_80c45784
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_80c45784
 INSIDE (2016) (Video Game) / int_82accf22
type
Gainax Ending
 INSIDE (2016) (Video Game) / int_82accf22
comment
Gainax Ending: Following in Limbo tradition, both endings are very confusing: The 'normal' ending: the massive blob of flesh you've become breaks out of the facility and tumbles all the way down a mountain slope, coming to rest in a shaft of light on a beach - which is implied moments before to not be a real place. Cue credits. The 'secret' ending: you enter the vault in the cornfield and discover a room with a mind control helmet in the background, hooked up to nothing but wires. You pry a wall panel loose and disconnect a cable, and the room falls dark... and you assume the crouched, unresponsive pose of a dormant remote body. Cue fade to black.
 INSIDE (2016) (Video Game) / int_82accf22
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_82accf22
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_82accf22
 INSIDE (2016) (Video Game) / int_8370a793
type
Mature Work, Child Protagonists
 INSIDE (2016) (Video Game) / int_8370a793
comment
Mature Work, Child Protagonists: Seems to be a running theme for the developer given this is their next game after Limbo
 INSIDE (2016) (Video Game) / int_8370a793
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_8370a793
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_8370a793
 INSIDE (2016) (Video Game) / int_851dda8f
type
Humanoid Abomination
 INSIDE (2016) (Video Game) / int_851dda8f
comment
Humanoid Abomination: The... things you see in glass cubicles near the end of the game.
 INSIDE (2016) (Video Game) / int_851dda8f
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_851dda8f
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_851dda8f
 INSIDE (2016) (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 INSIDE (2016) (Video Game) / int_87e661e8
comment
Absurdly-Spacious Sewer: Given the depths you are required to dive, you could be forgiven for assuming the facility you're swimming around was built into the Mariana Trench.
 INSIDE (2016) (Video Game) / int_87e661e8
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_87e661e8
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_87e661e8
 INSIDE (2016) (Video Game) / int_8b9c512e
type
Down the Drain
 INSIDE (2016) (Video Game) / int_8b9c512e
comment
Down the Drain: Unlike the boy in Limbo, your character can swim, and many of the puzzle sections involve going surprisingly deep underwater, including in a submarine, through a maze of flooded rooms.
 INSIDE (2016) (Video Game) / int_8b9c512e
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_8b9c512e
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1.0
 INSIDE (2016) (Video Game)
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INSIDE (2016) (Video Game) / int_8b9c512e
 INSIDE (2016) (Video Game) / int_8e2513cc
type
Matchstick Weapon
 INSIDE (2016) (Video Game) / int_8e2513cc
comment
Matchstick Weapon: In one of the secret orb locations, the boy takes a wall-mounted torch and must use it to fend off some stray guard dogs
 INSIDE (2016) (Video Game) / int_8e2513cc
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_8e2513cc
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_8e2513cc
 INSIDE (2016) (Video Game) / int_8ec0abf
type
The Voiceless
 INSIDE (2016) (Video Game) / int_8ec0abf
comment
The Voiceless: Everyone, though they do grunt.
 INSIDE (2016) (Video Game) / int_8ec0abf
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_8ec0abf
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_8ec0abf
 INSIDE (2016) (Video Game) / int_90965cc7
type
Hive Mind
 INSIDE (2016) (Video Game) / int_90965cc7
comment
...the hidden ending, in which the boy disconnects the power to a mind control helmet connected to a computer rig and immediately slumps over like the rest of the zombies. This ending is only unlocked by deactivating all of the Orbs in the game, which glow the same yellow as the mind control helmets. It's possible that the Huddle was to be a Hive Mind that controlled all of the working slaves and that the Orbs are signal boosters, it's just that the technology wasn't perfected yet, which is why the Huddle's inputs are not turned on. And it becomes pretty clear by summing up both endings that the boy is a remote body being used as a "free will" variable that the company will edge out with more testing.
 INSIDE (2016) (Video Game) / int_90965cc7
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_90965cc7
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_90965cc7
 INSIDE (2016) (Video Game) / int_9600368d
type
Behind the Black
 INSIDE (2016) (Video Game) / int_9600368d
comment
As you approach the final areas in the game, you notice more and more people in the background, running in the same direction you're going. Eventually, they start running right past you, ignoring you completely. You find them all pressed up against a giant glass window looking into a massive spherical tank, but even if you press up against the glass yourself, you don't see what they're looking at. Up until this point, every other human being you've encountered has been both engaging in monstrous human experimentation, and willing to drop everything to try and kill you on sight. For whatever is in the tank to be interesting enough to garner their undivided attention, it must be something awful. You don't find out what's in the tank until you go inside it yourself.
 INSIDE (2016) (Video Game) / int_9600368d
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_9600368d
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_9600368d
 INSIDE (2016) (Video Game) / int_9b61220c
type
Pressure Plate
 INSIDE (2016) (Video Game) / int_9b61220c
comment
Pressure Plate: A game mechanic carried over from Limbo. One segment revolves around exploring an area to gather enough remote bodies to stand on a plate with a high requirement of people to weigh it down.
 INSIDE (2016) (Video Game) / int_9b61220c
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_9b61220c
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_9b61220c
 INSIDE (2016) (Video Game) / int_9bee1a7f
type
Eldritch Location
 INSIDE (2016) (Video Game) / int_9bee1a7f
comment
Eldritch Location: The lab, or office building, or whatever it is that you are running/jumping/swimming through makes no logical sense. You can descend what appears to be hundreds of feet underwater, only travel straight along and emerge on dry land. The facility is utterly massive and also completely nonsensical in its application as well. What appear to be working train stations sit above a completely destroyed factory, for instance, and there's no clear purpose as to what the shockwave room is even for. And then, after descending what feels like thousands of feet underground, when the Blob you become a part of breaks through the final wall, where do you end up? Outside. Tumbling down a mountain no less. There is some evidence that your final location may still be, well, inside the base- there's a diorama glimpsed during your final rampage that matches your final position.
 INSIDE (2016) (Video Game) / int_9bee1a7f
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_9bee1a7f
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_9bee1a7f
 INSIDE (2016) (Video Game) / int_9c5e78d0
type
Kill the Cutie
 INSIDE (2016) (Video Game) / int_9c5e78d0
comment
Kill the Cutie: Your character isn't quite as cute as the avatar in Limbo, but he's still gonna die.
 INSIDE (2016) (Video Game) / int_9c5e78d0
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_9c5e78d0
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_9c5e78d0
 INSIDE (2016) (Video Game) / int_9d12bbc1
type
Foreshadowing
 INSIDE (2016) (Video Game) / int_9d12bbc1
comment
Foreshadowing: Early in the game, you'll go to a barn where several chicks will instinctively flock to you like orphans desperately looking for a new mother. Later, you gain the ability to lead groups of humans into following you and helping you traverse obstacles. In addition, when you fling the chicks onto a crate above to get it down, the chicks fall and one of them stays on the floor, apparently dead. Just like one of the bodies used as part of having to get through a certain door. Instead of mind-controlling it, you have to drag it onto a platform with the bodies you control to activate the door release.
 INSIDE (2016) (Video Game) / int_9d12bbc1
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_9d12bbc1
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_9d12bbc1
 INSIDE (2016) (Video Game) / int_9d1cc720
type
Barbie Doll Anatomy
 INSIDE (2016) (Video Game) / int_9d1cc720
comment
Barbie Doll Anatomy: The underwater Stringy-Haired Ghost Girl doesn't seem to have genitalia. ...and apparently neither does the main character. Since every character in the game also lacks facial features, it's possible this is just the art style at work.
 INSIDE (2016) (Video Game) / int_9d1cc720
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_9d1cc720
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_9d1cc720
 INSIDE (2016) (Video Game) / int_a19135a6
type
Mind Control
 INSIDE (2016) (Video Game) / int_a19135a6
comment
Several points in the game, right from the beginning until the end, hint that the Mind Control might be more extensive than the remote bodies show. Depending on your point of view, the game could be anything from scientists enslaving people to perform tests on them to putting them into mind control, with the blob near the end supposedly being the one keeping them controlled.
 INSIDE (2016) (Video Game) / int_a19135a6
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_a19135a6
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_a19135a6
 INSIDE (2016) (Video Game) / int_a19e2ff0
type
Little Dead Riding Hood
 INSIDE (2016) (Video Game) / int_a19e2ff0
comment
Little Dead Riding Hood: While he doesn't have a hood, the boy dresses in bright red and starts the game in a forest - the symbolism should be clear.
 INSIDE (2016) (Video Game) / int_a19e2ff0
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_a19e2ff0
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_a19e2ff0
 INSIDE (2016) (Video Game) / int_a1a1491e
type
Homage
 INSIDE (2016) (Video Game) / int_a1a1491e
comment
Homage: This game shares a lot of imagery and puzzles with Another World.
 INSIDE (2016) (Video Game) / int_a1a1491e
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_a1a1491e
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_a1a1491e
 INSIDE (2016) (Video Game) / int_a2cb509b
type
Tested on Humans
 INSIDE (2016) (Video Game) / int_a2cb509b
comment
Tested on Humans: The above-mentioned Mind Control technology. The whole game also appears to be this—all of the lab equipment in the office building/science hall at the end of the game appears to be for human experimentation, and there are some pretty disturbing visuals of multiple people being mutilated for science. Several points in the game, right from the beginning until the end, hint that the Mind Control might be more extensive than the remote bodies show. Depending on your point of view, the game could be anything from scientists enslaving people to perform tests on them to putting them into mind control, with the blob near the end supposedly being the one keeping them controlled.
 INSIDE (2016) (Video Game) / int_a2cb509b
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_a2cb509b
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_a2cb509b
 INSIDE (2016) (Video Game) / int_a4c37cbe
type
Mood Whiplash
 INSIDE (2016) (Video Game) / int_a4c37cbe
comment
Mood Whiplash: The game takes a rather drastic tonal shift when you find the Huddle inside the sphere. The giant fleshy mass is at first repulsive, but the rampage that follows is cathartic and hilarious, albeit in a pitch black manner.
 INSIDE (2016) (Video Game) / int_a4c37cbe
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_a4c37cbe
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_a4c37cbe
 INSIDE (2016) (Video Game) / int_a7325f9e
type
The Many Deaths of You
 INSIDE (2016) (Video Game) / int_a7325f9e
comment
The Many Deaths of You: Of course. However, it is implied that the CEO wants the boy captured alive, as the armed guards use tranquilizer darts rather than bullets. Also, if an adult catches the boy, they subdue him with what looks like chloroform rather than outright strangling him.
 INSIDE (2016) (Video Game) / int_a7325f9e
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_a7325f9e
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_a7325f9e
 INSIDE (2016) (Video Game) / int_b0218885
type
Mickey Mousing
 INSIDE (2016) (Video Game) / int_b0218885
comment
Mickey Mousing: Music pulses to match the march of Brainwashed humans. It becomes a gameplay element, in which the boy must pretend to be one of them, marching and jumping with them on cue.
 INSIDE (2016) (Video Game) / int_b0218885
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_b0218885
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_b0218885
 INSIDE (2016) (Video Game) / int_b1428bc2
type
Furniture Blockade
 INSIDE (2016) (Video Game) / int_b1428bc2
comment
Furniture Blockade: The player barely escapes from a pack of rabid dogs by slipping through a hole in a building wall and knocking over a large filing cabinet to block them from getting in.
 INSIDE (2016) (Video Game) / int_b1428bc2
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_b1428bc2
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_b1428bc2
 INSIDE (2016) (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 INSIDE (2016) (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: After becoming the Huddle, you swim over to the looking glass and begin to break it. For some reason, one of the onlookers thinks he can prevent your escape by pushing on the glass. It doesn't end well for him.
 INSIDE (2016) (Video Game) / int_b58b4e3c
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_b58b4e3c
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_b58b4e3c
 INSIDE (2016) (Video Game) / int_b6060b7
type
Run or Die
 INSIDE (2016) (Video Game) / int_b6060b7
comment
Run or Die: Like Limbo, the boy you control can occasionally fight back using his wits. But in a bit of added realism, and because the game takes place in a tightly controlled dystopian city instead of an anarchistic forest, he's given far fewer opportunities to do so. All it takes is one adult to catch him, and it's all over. Oh, and you have no time to hesitate; if something is chasing you, chances are you will make it to the obstacle to stop them just before they grab you.
 INSIDE (2016) (Video Game) / int_b6060b7
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_b6060b7
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_b6060b7
 INSIDE (2016) (Video Game) / int_bcd27e37
type
Improbable Aiming Skills
 INSIDE (2016) (Video Game) / int_bcd27e37
comment
Improbable Aiming Skills: There are segments where the bad guys are in the background and you have to avoid their line of sight. Those guys will shoot you in one or two shots from a pretty good distance and sometimes from a moving truck.
 INSIDE (2016) (Video Game) / int_bcd27e37
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_bcd27e37
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_bcd27e37
 INSIDE (2016) (Video Game) / int_bef696dd
type
Mind Screw
 INSIDE (2016) (Video Game) / int_bef696dd
comment
Mind Screw: There's enough going on in this game that it will take a replay or two to fully grasp what is being said by the game and its story. Playdead is staying silent on what it all means.
 INSIDE (2016) (Video Game) / int_bef696dd
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_bef696dd
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_bef696dd
 INSIDE (2016) (Video Game) / int_c3c18143
type
Hope Spot
 INSIDE (2016) (Video Game) / int_c3c18143
comment
Hope Spot: You climb up a chain out of a flooded area, heading for a catwalk bathed in the first rays of sunlight you've seen since you left the city... and then the chain slips, and you fall back down into the water, where the Stringy-Haired Ghost Girl seizes you to give you the "upgrade" that will eventually lead you to the Huddle. You won't see the sun again until the very end, and by then you have been subsumed by a mass of flesh.
 INSIDE (2016) (Video Game) / int_c3c18143
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_c3c18143
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_c3c18143
 INSIDE (2016) (Video Game) / int_c75df49a
type
Shout-Out
 INSIDE (2016) (Video Game) / int_c75df49a
comment
Shout-Out: References to Playdead's previous game Limbo are very easy to miss. A silhouette of that game's boy is hidden in the fern seen in the foreground of the title screen. That boy's head is also on in-game coffee mugs. Limbo's elevator and magnet boxes fall off a table that the Huddle lands on during the endgame sequence. The dresser used as a barricade against the dogs can be broken to produce a Game Boy. etched onto glass panels in the labs decipher the title of an E. E. Cummings poem, pity this busy monster, manunkind, which is a lament of the triumph of progress and its subjugation and rejection of the natural world. Sound familiar? One possible one lies at the entrance to the city: the boy will pass a sign on top of a building big enough for three letters. The R is laying down beside the sign, the C is still attached in the far right position, and the E is hidden below, beside an Orb. This spells out [REC].
 INSIDE (2016) (Video Game) / int_c75df49a
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_c75df49a
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_c75df49a
 INSIDE (2016) (Video Game) / int_cbe687ab
type
Corrupt Corporate Executive
 INSIDE (2016) (Video Game) / int_cbe687ab
comment
During your rampage as the Huddle, you smash into a doorway, revealing what may be a Corrupt Corporate Executive, scared shitless, against a window. Behind said window is a very, very, very long fall. Pretty easy to guess what that means.
 INSIDE (2016) (Video Game) / int_cbe687ab
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_cbe687ab
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_cbe687ab
 INSIDE (2016) (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 INSIDE (2016) (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: Following in Limbo's footsteps. As you approach the final areas in the game, you notice more and more people in the background, running in the same direction you're going. Eventually, they start running right past you, ignoring you completely. You find them all pressed up against a giant glass window looking into a massive spherical tank, but even if you press up against the glass yourself, you don't see what they're looking at. Up until this point, every other human being you've encountered has been both engaging in monstrous human experimentation, and willing to drop everything to try and kill you on sight. For whatever is in the tank to be interesting enough to garner their undivided attention, it must be something awful. You don't find out what's in the tank until you go inside it yourself. There's an enormous room containing something continuously emitting shockwaves powerful enough to shatter concrete and turn the boy into a red mist. You never find out what's causing this, or what its purpose is. After gaining Super Not Drowing Skills thanks to the swimming girl helping him, the boy passes through what appears to be a submerged examination room, and... something can be seen floating in the dark behind the glass in one of the holding chambers. We never find out what this thing is.
 INSIDE (2016) (Video Game) / int_cdfe12c3
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_cdfe12c3
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_cdfe12c3
 INSIDE (2016) (Video Game) / int_cee9aeed
type
Alternate Reality Game
 INSIDE (2016) (Video Game) / int_cee9aeed
comment
Alternate Reality Game: Players noticed that a printer in the lab by the spherical tank was printing out a sequence of dots, dashes and slashes. While it was eligible as Morse code, what was found was the beginning of a full ARG surrounding a mysterious "terminal41," alongside text and images that may hint at Playdead's next game, which is a science fiction-themed title to be set on a distant planet.
 INSIDE (2016) (Video Game) / int_cee9aeed
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_cee9aeed
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_cee9aeed
 INSIDE (2016) (Video Game) / int_ceec4df5
type
Roaring Rampage of Revenge
 INSIDE (2016) (Video Game) / int_ceec4df5
comment
Roaring Rampage of Revenge: The normal ending sequence features you tearing up the facility you were just sneaking through.
 INSIDE (2016) (Video Game) / int_ceec4df5
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_ceec4df5
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_ceec4df5
 INSIDE (2016) (Video Game) / int_cf9b131f
type
Muscles Are Meaningless
 INSIDE (2016) (Video Game) / int_cf9b131f
comment
Muscles Are Meaningless: For a scrawny looking kid, the protagonist manages to go through a non-stop course of obstacles that even the most athletic of people would be hard-pressed to finish even half of.
 INSIDE (2016) (Video Game) / int_cf9b131f
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_cf9b131f
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_cf9b131f
 INSIDE (2016) (Video Game) / int_d028ca10
type
Deliberately Monochrome
 INSIDE (2016) (Video Game) / int_d028ca10
comment
Deliberately Monochrome: Averted. Unlike its predecessor, the game utilizes a color palette beyond black and white, which is easiest to see when objects and characters are standing in light (or simply are light sources). However, the colors are very desaturated to help maintain the game's oppressive atmosphere.
 INSIDE (2016) (Video Game) / int_d028ca10
featureApplicability
-1.0
 INSIDE (2016) (Video Game) / int_d028ca10
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_d028ca10
 INSIDE (2016) (Video Game) / int_d397657d
type
Hoist by His Own Petard
 INSIDE (2016) (Video Game) / int_d397657d
comment
Hoist by His Own Petard: If the man sitting alone in the big office near the end is indeed the director/CEO of the lab conducting horrific human experiments and/or generating a race of humanoid slaves, then seeing him splattered by the Huddle (his possible own creation), gives one a strangely satisfying feeling.
 INSIDE (2016) (Video Game) / int_d397657d
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_d397657d
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_d397657d
 INSIDE (2016) (Video Game) / int_daef39ee
type
Elaborate Underground Base
 INSIDE (2016) (Video Game) / int_daef39ee
comment
Elaborate Underground Base: Virtually the entire game is about traveling deeper and deeper inside one. It's mind-bogglingly huge; most of it serves no clear purpose (like the "wave room" mentioned below, which appears to be several miles long), and a lot of it has been abandoned and/or flooded.
 INSIDE (2016) (Video Game) / int_daef39ee
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_daef39ee
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_daef39ee
 INSIDE (2016) (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 INSIDE (2016) (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: Unlike Limbo, this game is rated M for Mature. It doesn't take long to see why. Gruesome deaths may be borderline non-existent in the first half (the worst being attack dogs ripping your throat out), but the Cruel And Unusual Deaths in the latter half often have the player character blown into chunks of flesh, blood, and entrails. You're very likely to cause the death of the person who may be the director of the lab during your rampage. After tackling him out a window, you then land on top of him, causing him to explode into red paste and you getting a large red smear on you.
 INSIDE (2016) (Video Game) / int_db33bc7e
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_db33bc7e
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_db33bc7e
 INSIDE (2016) (Video Game) / int_db88b941
type
Malevolent Masked Men
 INSIDE (2016) (Video Game) / int_db88b941
comment
Malevolent Masked Men: The people in the beginning are all wearing masks.
 INSIDE (2016) (Video Game) / int_db88b941
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_db88b941
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_db88b941
 INSIDE (2016) (Video Game) / int_e4d8fcc4
type
Escaped from the Lab
 INSIDE (2016) (Video Game) / int_e4d8fcc4
comment
Escaped from the Lab: Your character appears to be doing the inverse of this. Played straight (though with ambiguous success) once you join with the Huddle.
 INSIDE (2016) (Video Game) / int_e4d8fcc4
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_e4d8fcc4
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_e4d8fcc4
 INSIDE (2016) (Video Game) / int_e5066b68
type
11th-Hour Superpower
 INSIDE (2016) (Video Game) / int_e5066b68
comment
11th-Hour Superpower: The game fakes you out twice by suddenly introducing what seems to be an endgame power, but it's actually only the third one that you end the game with: Firstly, you hang from another mind control helmet, except this one snaps off, letting you lead around a crew of bodies to lift you higher and move heavy objects. However, you lose this suddenly when the helmet is blown off by an explosion. In the underwater facilities, the boy is dragged underwater and drowned by The Ophelia. As he goes down, he is latched to a cable that "upgrades" him so he can stay underwater indefinitely, and can control humans without the helmet. You keep this for the rest of the game. The game's final sequence is as (the controller of) a lumbering mass of flesh that's strong enough to barge through walls and can't be killed by anything in-game.
 INSIDE (2016) (Video Game) / int_e5066b68
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_e5066b68
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_e5066b68
 INSIDE (2016) (Video Game) / int_e567510d
type
Determinator
 INSIDE (2016) (Video Game) / int_e567510d
comment
Determinator: As long as the boy lives, he just won't give up.
 INSIDE (2016) (Video Game) / int_e567510d
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_e567510d
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_e567510d
 INSIDE (2016) (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 INSIDE (2016) (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: Your character gains these after being temporarily attached to a massive mind-control helmet by the Stringy-Haired Ghost Girl.
 INSIDE (2016) (Video Game) / int_e5bb2929
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_e5bb2929
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_e5bb2929
 INSIDE (2016) (Video Game) / int_e7e558
type
The Oner
 INSIDE (2016) (Video Game) / int_e7e558
comment
The Oner: The whole game is played in the style of this, although it can be interrupted.
 INSIDE (2016) (Video Game) / int_e7e558
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_e7e558
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_e7e558
 INSIDE (2016) (Video Game) / int_f0e340fd
type
Lost in the Maize
 INSIDE (2016) (Video Game) / int_f0e340fd
comment
Lost in the Maize: While on the run, the player walks through an ominous cornfield where their view is almost entirely obscured. There are small things running around your feet, but they just turn out to be chicks. The secret ending requires finding a bunker hidden under the cornfield.
 INSIDE (2016) (Video Game) / int_f0e340fd
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_f0e340fd
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_f0e340fd
 INSIDE (2016) (Video Game) / int_f22249e
type
Body of Bodies
 INSIDE (2016) (Video Game) / int_f22249e
comment
Upon entering the office building and maneuvering your way into the tank that all of the office workers and others are looking into, you find what they're all staring at: a gigantic Body of Bodies, floating in a tank of water.
 INSIDE (2016) (Video Game) / int_f22249e
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_f22249e
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_f22249e
 INSIDE (2016) (Video Game) / int_f3f391f6
type
Fission Mailed
 INSIDE (2016) (Video Game) / int_f3f391f6
comment
Fission Mailed: After countless successful escapes from the ghost girl in the waters, eventually she captures the child and pulls him deep into the abyss. Cue game over... except that the game continues. He is connected to a strange device and can now swim underwater. And shortly before the end of the game, The kid is pulled inside a disgusting blob of human flesh... but again there is no game over and instead he assumes control over the blob.
 INSIDE (2016) (Video Game) / int_f3f391f6
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_f3f391f6
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_f3f391f6
 INSIDE (2016) (Video Game) / int_ffc3ced9
type
Voodoo Zombie
 INSIDE (2016) (Video Game) / int_ffc3ced9
comment
Voodoo Zombie: The undead automatons appear to be technological versions of this.
 INSIDE (2016) (Video Game) / int_ffc3ced9
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_ffc3ced9
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_ffc3ced9
 INSIDE (2016) (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 INSIDE (2016) (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: To the point where you're nervous around a flock of chicks. Luckily they're harmless. You still have to blow the poor buggers through a grain vacuum to solve a puzzle, however. All but one of them survive this, thankfully.
 INSIDE (2016) (Video Game) / int_ffd816e7
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_ffd816e7
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_ffd816e7
 INSIDE (2016) (Video Game) / int_name
type
ItemName
 INSIDE (2016) (Video Game) / int_name
comment
 INSIDE (2016) (Video Game) / int_name
featureApplicability
1.0
 INSIDE (2016) (Video Game) / int_name
featureConfidence
1.0
 INSIDE (2016) (Video Game)
hasFeature
INSIDE (2016) (Video Game) / int_name
 INSIDE (2016) (Video Game) / int_name
itemName
INSIDE (2016) (Video Game)

The following is a list of statements referring to the current page from other pages.

 INSIDE (2016) (Video Game)
hasFeature
And Then John Was a Zombie / int_62081b32
 INSIDE (2016) (Video Game)
hasFeature
Beware of Vicious Dog / int_62081b32
 INSIDE (2016) (Video Game)
hasFeature
Big Labyrinthine Building / int_62081b32
 INSIDE (2016) (Video Game)
hasFeature
Blending-In Stealth Gameplay / int_62081b32
 INSIDE (2016) (Video Game)
hasFeature
Body of Bodies / int_62081b32
 INSIDE (2016) (Video Game)
hasFeature
Direct Continuous Levels / int_62081b32
 INSIDE (2016) (Video Game)
hasFeature
Eternal Engine / int_62081b32
 INSIDE (2016) (Video Game)
hasFeature
Fission Mailed / int_62081b32
 INSIDE (2016) (Video Game)
hasFeature
Furniture Blockade / int_62081b32
 INSIDE (2016) (Video Game)
hasFeature
Indie Game / int_62081b32
 INSIDE (2016) (Video Game)
hasFeature
Mature Work, Child Protagonists / int_62081b32
 INSIDE (2016) (Video Game)
hasFeature
Nested Ownership / int_62081b32
 INSIDE (2016) (Video Game)
hasFeature
1-Dimensional Thinking / int_62081b32
 INSIDE (2016) (Video Game)
hasFeature
Pretend to Be Brainwashed / int_62081b32
 INSIDE (2016) (Video Game)
hasFeature
Super Not-Drowning Skills / int_62081b32
 INSIDE (2016) (Video Game)
hasFeature
Symbolic Serene Submersion / int_82f3312
 INSIDE (2016) (Video Game)
hasFeature
Video Games of 2015–2019 / int_62081b32
 INSIDE (2016) (Video Game)
hasFeature
Whoosh in Front of the Camera / int_62081b32
 INSIDE2016
sameAs
INSIDE (2016) (Video Game)
 INSIDE2016
sameAs
INSIDE (2016) (Video Game)