Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Invisible, Inc. (Video Game)

 Invisible, Inc. (Video Game)
type
TVTItem
 Invisible, Inc. (Video Game)
label
Invisible, Inc. (Video Game)
 Invisible, Inc. (Video Game)
page
InvisibleInc
 Invisible, Inc. (Video Game)
comment
Invisible, Inc. is a cyberpunk-themed procedural turn-based stealth game from Klei Entertainment. Set in the year 2074, the player assumes the position of the Operator, a member of the titular company. A mercenary espionage group, your role as Operator is to direct your team of spies to break into Corporate installations to steal money, intelligence, weapons, and recover any agents that have gone MIA. But sneaking into highly guarded facilities won't be easy, especially with the Corporations tracking your movements. With an increasing alarm the longer you stay in a mission, your agents will struggle to survive against increasingly difficult odds. With 72 hours until the Final Mission, every decision counts.Invisible, Inc., formerly called Incognita, entered Steam Early Access on August 20th, 2014, and was officially released on May 12th, 2015. This is Klei's second game, after Don't Starve, to go through Early Access.An expansion, Contingency Plan, was released on November 12, 2015. Four new agents were added, and the campaign was extended from 4 days to 7 days, with a new special mission at the midway point.The official website may be viewed here. A wiki can be found here, and a second, new Wiki here. At the moment, the most active fan community for the game is located on a Discord server, here, while this blog collects all the fanart of the game posted in various places.
 Invisible, Inc. (Video Game)
fetched
2023-07-25T09:00:07Z
 Invisible, Inc. (Video Game)
parsed
2023-07-25T09:00:07Z
 Invisible, Inc. (Video Game)
processingComment
Dropped link to AvertedTrope: Not a Feature - IGNORE
 Invisible, Inc. (Video Game)
processingComment
Dropped link to HoistByTheirOwnPetard: Not a Feature - UNKNOWN
 Invisible, Inc. (Video Game)
processingComment
Dropped link to Roguelike: Not a Feature - IGNORE
 Invisible, Inc. (Video Game)
processingComment
Dropped link to TheLegendOfZeldaI: Not a Feature - ITEM
 Invisible, Inc. (Video Game)
processingUnknown
HoistByTheirOwnPetard
 Invisible, Inc. (Video Game)
isPartOf
DBTropes
 Invisible, Inc. (Video Game) / int_108c840a
type
Turn-Based Tactics
 Invisible, Inc. (Video Game) / int_108c840a
comment
Turn-Based Tactics: Albeit with a focus on stealth rather than combat.
 Invisible, Inc. (Video Game) / int_108c840a
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_108c840a
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_108c840a
 Invisible, Inc. (Video Game) / int_127027b1
type
Shop Fodder
 Invisible, Inc. (Video Game) / int_127027b1
comment
Shop Fodder: The Valuable Artifacts you find in Vault missions, as well as the Valuable Tech you get when sabotaging certain machines. Both do nothing but take up inventory space until you can escape and sell them to Monst3r.
 Invisible, Inc. (Video Game) / int_127027b1
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_127027b1
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_127027b1
 Invisible, Inc. (Video Game) / int_1b122c5d
type
Scare Chord
 Invisible, Inc. (Video Game) / int_1b122c5d
comment
Scare Chord: A short, high-pitched alarm noise plays when a guard spots an agent. It can come as quite a shock if you weren't expecting it.
 Invisible, Inc. (Video Game) / int_1b122c5d
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_1b122c5d
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_1b122c5d
 Invisible, Inc. (Video Game) / int_1b65eaf3
type
The Caper
 Invisible, Inc. (Video Game) / int_1b65eaf3
comment
The Caper: Every mission is one of these, albeit with much less planning than capers usually have. The squad teleports into a facility, steals as much as possible, then escapes before they are caught by security. The only information known ahead of time is the owning corporation, general security level, and the presence of some particularly valuable objective like augmentation machines or an armory.
 Invisible, Inc. (Video Game) / int_1b65eaf3
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_1b65eaf3
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_1b65eaf3
 Invisible, Inc. (Video Game) / int_1c0d4155
type
Necessary Drawback
 Invisible, Inc. (Video Game) / int_1c0d4155
comment
Necessary Drawback: Many programs experience this, for obvious balance reasons. Hammer, for instance, spends 5 PWR to break 5 firewalls - a good deal considering that Lockpick v1.0 breaks 1 firewall for 2 PWR, but then you aren't likely to come across an object with more than 3 firewalls, except in certain circumstances. Parasite as a starting program is incredibly power efficient, destroying 1 firewall on infected objects per turn... but can only destroy one firewall on these objects per turn.
 Invisible, Inc. (Video Game) / int_1c0d4155
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_1c0d4155
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_1c0d4155
 Invisible, Inc. (Video Game) / int_1c4ab836
type
Obligatory Earpiece Touch
 Invisible, Inc. (Video Game) / int_1c4ab836
comment
Obligatory Earpiece Touch: In the opening cinematic, Central starts out communicating with Decker through the communication rig in the mission control room, then switches to a personal communicator after the control room is raided and she has to run from the raiders and call for help at the same time. Each time she speaks through the personal communicator she touches her ear. In the closing cinematic, Monst3r also touches his ear when he's talking to Central through a personal communicator.
 Invisible, Inc. (Video Game) / int_1c4ab836
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_1c4ab836
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_1c4ab836
 Invisible, Inc. (Video Game) / int_1d9af117
type
Gender-Equal Ensemble
 Invisible, Inc. (Video Game) / int_1d9af117
comment
Gender-Equal Ensemble: There are exactly 4 male and 4 female playable agents working for Invisible, and then there's Central herself and Monst3r. The DLC also adds two male and two female agents.
 Invisible, Inc. (Video Game) / int_1d9af117
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_1d9af117
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_1d9af117
 Invisible, Inc. (Video Game) / int_1e580ede
type
Fan of the Past
 Invisible, Inc. (Video Game) / int_1e580ede
comment
Fan of the Past: Decker is a fan of the 20th century, dresses like the hero of a Film Noir, and one of his unlockable variants is armed with a 1940s revolver that he's had restored and converted to fire modern ammunition.
 Invisible, Inc. (Video Game) / int_1e580ede
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_1e580ede
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_1e580ede
 Invisible, Inc. (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 Invisible, Inc. (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: To get the Meta-Hacking Achievement, you need to modify the game files itself.
 Invisible, Inc. (Video Game) / int_1e7487cd
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_1e7487cd
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_1e7487cd
 Invisible, Inc. (Video Game) / int_1ebbdddb
type
Power at a Price
 Invisible, Inc. (Video Game) / int_1ebbdddb
comment
Power at a Price: The PWR program Faust. Grants you +2 PWR every turn, but has a 20% chance of activating a random Security Daemon. Can be taken up to eleven in terms of both power and price by a loadout including Agent Central and the Brimstone hacking program. The former's unique augment grants an instant +5 PWR whenever a Daemon is installed, the latter gives a passive 10% chance to reverse the effect of an installed Daemon.
 Invisible, Inc. (Video Game) / int_1ebbdddb
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_1ebbdddb
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_1ebbdddb
 Invisible, Inc. (Video Game) / int_1f48abcd
type
Skeleton Key
 Invisible, Inc. (Video Game) / int_1f48abcd
comment
Skeleton Key: Banks' unique augmentation lets her open any normal security door at will, without needing to find a keycard first. This can greatly shorten the time spent in levels, as well as bypass tricky areas.
 Invisible, Inc. (Video Game) / int_1f48abcd
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_1f48abcd
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_1f48abcd
 Invisible, Inc. (Video Game) / int_2044af1
type
Faceless Goons
 Invisible, Inc. (Video Game) / int_2044af1
comment
Faceless Goons: The goons who attack Invisible, Inc.'s HQ in the opening cinematic are wearing helmets with opaque faceplates. (However, this seems to be an animation shortcut, as in static illustrations the same helmets have translucent faceplates. And most of the guards in the actual games aren't wearing helmets.)
 Invisible, Inc. (Video Game) / int_2044af1
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_2044af1
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_2044af1
 Invisible, Inc. (Video Game) / int_234073a4
type
Your Mind Makes It Real
 Invisible, Inc. (Video Game) / int_234073a4
comment
Your Mind Makes It Real: When Plastech MKI guards are knocked out, they upload their brains into the mainframe as a daemon. Destroying the daemon also causes the guard to die.
 Invisible, Inc. (Video Game) / int_234073a4
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_234073a4
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_234073a4
 Invisible, Inc. (Video Game) / int_23cb7c45
type
So Long, and Thanks for All the Gear
 Invisible, Inc. (Video Game) / int_23cb7c45
comment
So Long, and Thanks for All the Gear: In the halfway mission of the game if you've bought the Contingency Plan DLC, Monst3r becomes playable for one map before becoming playable again in the final map of the game. Anything you give to him not only won't be returned to you if he leaves with it, but he won't even have it on him for the final map.
 Invisible, Inc. (Video Game) / int_23cb7c45
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_23cb7c45
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_23cb7c45
 Invisible, Inc. (Video Game) / int_24fa70e3
type
Bandit Mook
 Invisible, Inc. (Video Game) / int_24fa70e3
comment
Bandit Mook: Items left on the ground can be discovered and picked up by guards. They will have to be knocked out or pick-pocketed by an agent to get it back.
 Invisible, Inc. (Video Game) / int_24fa70e3
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_24fa70e3
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_24fa70e3
 Invisible, Inc. (Video Game) / int_2562da69
type
Great Escape
 Invisible, Inc. (Video Game) / int_2562da69
comment
Great Escape: Missions which you break an agent or prisoner out of a Corporate Detention Center. The only way to get more agents and recover any agents lost on the field.
 Invisible, Inc. (Video Game) / int_2562da69
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_2562da69
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_2562da69
 Invisible, Inc. (Video Game) / int_25a6c734
type
Not in This for Your Revolution
 Invisible, Inc. (Video Game) / int_25a6c734
comment
Not in This for Your Revolution: Monst3r is insistent that he's not interested in Central's ideals, and that the only reason he continues to supply Invisible with information and material after they're compromised is because he's being paid, and then toward the end of the story because he's become intrigued by the new technology the corporations have assembled to bring them down. He's probably telling the truth about the ideals, as at the end of the last mission he has a Screw This, I'm Outta Here that isn't followed by a Changed My Mind, Kid. He does, however, try to persuade Central to get outta there with him, and turns out to have waited at a safe distance to see if she survived; if there is something he's in it for apart from the money, it's his friendship with Central.
 Invisible, Inc. (Video Game) / int_25a6c734
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_25a6c734
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_25a6c734
 Invisible, Inc. (Video Game) / int_26f41623
type
Kill Sat
 Invisible, Inc. (Video Game) / int_26f41623
comment
Kill Sat: There are some, under the control of the corporations. Incognita uses them to Take Over the World during the ending.
 Invisible, Inc. (Video Game) / int_26f41623
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_26f41623
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_26f41623
 Invisible, Inc. (Video Game) / int_2813c530
type
Laser Hallway
 Invisible, Inc. (Video Game) / int_2813c530
comment
Laser Hallway: Three varieties of laser gates can be found. One increases the alarm level when passed through, one activates a random daemon, and one is impassable by agents (and lethal if they get caught in the beams). They require finding and hacking a power generator to deactivate. Gates also turn off when a guard or drone stands in their area, something clever players can take advantage of. Vault missions always have lethal beams guarding the valuables, while Security Dispatches can have any type guarding their security room.
 Invisible, Inc. (Video Game) / int_2813c530
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_2813c530
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_2813c530
 Invisible, Inc. (Video Game) / int_2a195285
type
Revolvers Are Just Better
 Invisible, Inc. (Video Game) / int_2a195285
comment
Revolvers Are Just Better: Averted. Flavor text explains that the residue from gunpowder can be detected by corporate ventilation systems, and a regular gun will reveal an infiltrator's location just by pulling it out. In addition, many guards wear heavy armor that's impenetrable to regular bullets. Agents have to rely on energy weapons, rail cannons, and specially calibrated flechettes. Partially played straight with Decker's archive variation. He has a custom built revolver that fires hand-crafted energy rounds. It holds six shots, more than any weapon in the game, but can never be reloaded and cannot pierce heavy armor.
 Invisible, Inc. (Video Game) / int_2a195285
featureApplicability
-1.0
 Invisible, Inc. (Video Game) / int_2a195285
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_2a195285
 Invisible, Inc. (Video Game) / int_2b2a1700
type
Master of Unlocking
 Invisible, Inc. (Video Game) / int_2b2a1700
comment
Master of Unlocking: Banks's special ability is to be able to instantly unlock level one security doors (and security dispatch office doors, which are the same thing in a specific context) without needing a key card.
 Invisible, Inc. (Video Game) / int_2b2a1700
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_2b2a1700
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_2b2a1700
 Invisible, Inc. (Video Game) / int_2da1421
type
Booby Trap
 Invisible, Inc. (Video Game) / int_2da1421
comment
Booby Trap: The Shock Trap items. Placed on a door, the next person to open it is knocked out. Best used to cover an escape, and against elite security as it completely ignores armor. Security Daemons. All mainframe devices have a chance of housing a Daemon. Hacking them activates the Daemon, causing a host of nasty effects, from draining credits, advancing the alarm, or spawning more daemons, to automatically alerting guards and re-capturing mainframe devices on the hardest missions. Doctor Xu was fond of putting these on his door during office hours. The university was less amused. In early access, safes could contain a multiple choice event, offering loot if a skill check was passed but springing a trap if failed. Crusher traps would stun agents, and gas traps would fill the room with smoke and summon a guard. This can be made available again with a mod called Interactive Events.
 Invisible, Inc. (Video Game) / int_2da1421
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_2da1421
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_2da1421
 Invisible, Inc. (Video Game) / int_2da5273e
type
Just Like Robin Hood
 Invisible, Inc. (Video Game) / int_2da5273e
comment
Just Like Robin Hood: Banks got her nickname from donating the proceeds of her corporate thievery to members of her community.
 Invisible, Inc. (Video Game) / int_2da5273e
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_2da5273e
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_2da5273e
 Invisible, Inc. (Video Game) / int_2da9567
type
Stealth-Based Game
 Invisible, Inc. (Video Game) / int_2da9567
comment
Stealth-Based Game: You can take out guards by killing them or knocking them unconscious, depending on your equipment, but it's usually better to avoid it unless necessary. Guards are fitted with heartrate monitors that increase the security level if they die, and KO'd guards will wake up in a few turns and start searching for you.
 Invisible, Inc. (Video Game) / int_2da9567
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_2da9567
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_2da9567
 Invisible, Inc. (Video Game) / int_2dc0d2bf
type
Hidden Depths
 Invisible, Inc. (Video Game) / int_2dc0d2bf
comment
Hidden Depths: The special Archive versions of your agents as well as their data logs (unlockable as a special side mission in the DLC) reveal interesting backstory elements that inform the new loadouts. Decker: Is obsessed with antiques from the 20th century, spending most of his savings modding some to be effective equipment. Internationale: Became a legendary revolutionary in her home country of Cuba due to extensive corporate theft. Shalem 11: Was taught medicine by his mother after her hand was blown off during the Resource Wars. He also owns an "Assassin License" that lets him kill contracted targets at parties and mingle with the guests afterwards undisturbed. Banks: A hacker who got rich off robbing banks but spent all her wealth to help her home town Dublin when was besieged by the corps Dr. Xu: Used his family's wealth and connections to avoid expulsion despite cheating (i.e. taking "academic shortcuts") during his time as a grad student. He also worked with Sharp back in the day to co-develop the Thermal Generator, his archive version's unique augment. Nika: A highly trained bodyguard who broke nearly every bone in her body while perfecting her skills. Sharp: As a hitman, his body was originally designed to ignore fatigue and hunger, with the unfortunate side effect of making him incontinent. Prism: She still has the holorig from her first speaking role as "Security Guard #3", and uses it as a disguise for infiltration. Olivia: She became the leader of Invisible's precursor, the Pan-Euro Infosec Agency, when the previous Director defected to the corporations. Her first act as head of PEIA was to hunt the traitor down and execute him. Derek: The reason Monst3r and Central are so close is because he's the one who helped her escape from the horrors of the Deprogramming Chamber.
 Invisible, Inc. (Video Game) / int_2dc0d2bf
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_2dc0d2bf
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_2dc0d2bf
 Invisible, Inc. (Video Game) / int_2f948e12
type
Throwing the Distraction
 Invisible, Inc. (Video Game) / int_2f948e12
comment
Throwing the Distraction: The DLC introduces the "Cry Baby" grenade, which can be thrown and remotely activated to make a distracting noise that the guards will go and investigate. The flavor text claims that it's the result of intensive research into what noise guards find most interesting.
 Invisible, Inc. (Video Game) / int_2f948e12
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_2f948e12
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_2f948e12
 Invisible, Inc. (Video Game) / int_3121f1e6
type
Noob Cave
 Invisible, Inc. (Video Game) / int_3121f1e6
comment
Noob Cave: The Executive Terminal mission that begins every game. It will contain only cameras and basic security guards as hazards, and no devices will have daemons.
 Invisible, Inc. (Video Game) / int_3121f1e6
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_3121f1e6
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_3121f1e6
 Invisible, Inc. (Video Game) / int_327b5216
type
Black Market
 Invisible, Inc. (Video Game) / int_327b5216
comment
Black Market: Monst3r, who sells you rare items and fences your stolen goods between missions, and Shopcat, who buys and sells Incognita hacking programs.
 Invisible, Inc. (Video Game) / int_327b5216
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_327b5216
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_327b5216
 Invisible, Inc. (Video Game) / int_38047858
type
Squishy Wizard
 Invisible, Inc. (Video Game) / int_38047858
comment
Squishy Wizard: PlasTech as a whole. None of their guards have armor or any special equipment. This makes them very easy to deal with by agents. However, this is offset by being an absolute nightmare in the mainframe, with cyborg guards constantly re-capturing hacked devices, spawning daemons, and boosting firewalls. It's often most effective to fight your way through, as each turn spent hiding means spending more power recapturing cameras.
 Invisible, Inc. (Video Game) / int_38047858
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_38047858
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_38047858
 Invisible, Inc. (Video Game) / int_38d02d44
type
Batman Gambit
 Invisible, Inc. (Video Game) / int_38d02d44
comment
Batman Gambit: Incognita intentionally had Invisible Inc's headquarters attacked, with the expectation that the survivors would seek out the OMNI mainframe and upload her to clear their names.
 Invisible, Inc. (Video Game) / int_38d02d44
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_38d02d44
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_38d02d44
 Invisible, Inc. (Video Game) / int_39adae18
type
Interchangeable Antimatter Keys
 Invisible, Inc. (Video Game) / int_39adae18
comment
Interchangeable Anti Matter Keys: Justified with the Vault Access Code cards, which can be used on any vault door, but immediately become useless when used. The pass codes are changed whenever an access card is used, preventing further usages of that same card. Except that the card description always says the password is "password123".
 Invisible, Inc. (Video Game) / int_39adae18
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_39adae18
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_39adae18
 Invisible, Inc. (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Invisible, Inc. (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The starting Incognita programs, Lockpick 1.0 and Power Drip. While they may not be as powerful as the other programs, they are consistent and their effects are instantaneous.
 Invisible, Inc. (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_39b8d3d6
 Invisible, Inc. (Video Game) / int_3b113d4e
type
Only One Save File
 Invisible, Inc. (Video Game) / int_3b113d4e
comment
Only One Save File: The game has four save slots, but each one is for a separate playthrough. On each run you can only continue from your last save. You have the option of replaying a level if you fail, but procedural generation means that it won't be the same as last time.
 Invisible, Inc. (Video Game) / int_3b113d4e
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_3b113d4e
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_3b113d4e
 Invisible, Inc. (Video Game) / int_3b39c254
type
Dystopia
 Invisible, Inc. (Video Game) / int_3b39c254
comment
Dystopia: Corporations rule the world with an iron fist, the world water levels have risen, and sovereign nations have long since been removed from the world.
 Invisible, Inc. (Video Game) / int_3b39c254
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_3b39c254
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_3b39c254
 Invisible, Inc. (Video Game) / int_3ca55d2e
type
Protection Mission
 Invisible, Inc. (Video Game) / int_3ca55d2e
comment
Protection Mission: The second stage of Chief Financial Suite missions. Once you've knocked out the executive, you need to stay close to him for six turns while Incognita extracts vault passcodes from his memory. On the third turn, he'll get a signal out and an Enforcer will beam in to investigate his location, forcing you to find a way to keep hidden. Part of the final level has Monst3r trying to get the password for the OMNI mainframe door out of a security terminal. After one turn he'll trigger a honeypot. Next, an Enforcer will teleport in to check the terminal. Then the Countermeasures Daemon switches every guard in the complex to hunting mode and assigns one of them to check his location every turn. Then more Enforcers and a Daemon that recaptures devices before he finally breaks in. Then it's an Escort Mission to get him and Central to the mainframe door.
 Invisible, Inc. (Video Game) / int_3ca55d2e
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_3ca55d2e
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_3ca55d2e
 Invisible, Inc. (Video Game) / int_3d4d3dc9
type
Humans Are Bastards
 Invisible, Inc. (Video Game) / int_3d4d3dc9
comment
Humans Are Bastards: The world has gone to hell. Humans have been greedy, killed each other in corporate wars, and global warming has escalated with no indication of stopping. Incognita, having been a weather-monitoring AI and a war tactician prior to her current model, has had plenty of time to see this trope unfold.
 Invisible, Inc. (Video Game) / int_3d4d3dc9
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_3d4d3dc9
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_3d4d3dc9
 Invisible, Inc. (Video Game) / int_3de56bca
type
Hero Must Survive
 Invisible, Inc. (Video Game) / int_3de56bca
comment
Hero Must Survive: In the final mission, Central and Monst3r join the party, and both must be alive and conscious to complete the final mission objective. In the extended storyline from the DLC, the big mid-game mission has a similar situation with Monst3r but not Central.
 Invisible, Inc. (Video Game) / int_3de56bca
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_3de56bca
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_3de56bca
 Invisible, Inc. (Video Game) / int_3eb0f889
type
Pun-Based Title
 Invisible, Inc. (Video Game) / int_3eb0f889
comment
Pun-Based Title: A pun of Invisible Ink, a tool used by spies to send secret messages.
 Invisible, Inc. (Video Game) / int_3eb0f889
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_3eb0f889
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_3eb0f889
 Invisible, Inc. (Video Game) / int_3f6d2c98
type
Cold Sniper
 Invisible, Inc. (Video Game) / int_3f6d2c98
comment
Cold Sniper: Shalem 11.
 Invisible, Inc. (Video Game) / int_3f6d2c98
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_3f6d2c98
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_3f6d2c98
 Invisible, Inc. (Video Game) / int_405f6f52
type
Recycled Soundtrack
 Invisible, Inc. (Video Game) / int_405f6f52
comment
Recycled Soundtrack: Shopcat's Grand B@Z@@R theme is a remix of Don't Starve's Django Style Weirder.
 Invisible, Inc. (Video Game) / int_405f6f52
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_405f6f52
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_405f6f52
 Invisible, Inc. (Video Game) / int_40a533db
type
Guest-Star Party Member
 Invisible, Inc. (Video Game) / int_40a533db
comment
Guest-Star Party Member: In the final mission, Monst3r and Central join the team. Beating the game once on Experienced difficulty or Higher allows you to choose them when starting a new game.
 Invisible, Inc. (Video Game) / int_40a533db
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_40a533db
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_40a533db
 Invisible, Inc. (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Invisible, Inc. (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Incognita is saved, but instead of removing the bounty on Invisible by wiping records, she destroys three of the four corporate headquarters with orbital lasers, and uses the last one to start manufacturing an army of drones. Central and Monst3r are allowed to leave unharmed, but the outlook for the world is bleak.
 Invisible, Inc. (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_40cc0c7e
 Invisible, Inc. (Video Game) / int_41d128e4
type
Non-Lethal K.O.
 Invisible, Inc. (Video Game) / int_41d128e4
comment
Non-Lethal K.O.: If one of your agents is shot, you always have the possibility to revive him with medigel. You can also drag their body to the teleporter, which will bring them back after the mission is over. In addition, "dead" agents left behind can be rescued in a detention center mission afterwards. For the most part, this is also what you'll be doing to the guards, as all melee weapons and about half of all ranged weapons are non-lethal, and lethal weapons usually have both limited ammunition and numerous drawbacks.
 Invisible, Inc. (Video Game) / int_41d128e4
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_41d128e4
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_41d128e4
 Invisible, Inc. (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Invisible, Inc. (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: The whole story is actually a plot hatched by Incognita to Take Over the World. The first decision she takes when she succeeds is obliterating the HQ of three major corporations and using the fourth to build an army of drones.
 Invisible, Inc. (Video Game) / int_420c50b7
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_420c50b7
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_420c50b7
 Invisible, Inc. (Video Game) / int_424c9a9b
type
Cold-Blooded Torture
 Invisible, Inc. (Video Game) / int_424c9a9b
comment
Cold-Blooded Torture: Implied but not shown. The term "corporate deprogamming" at a "detention facility" is used instead. However, Central's backstory includes being captured and held at one such chamber, resulting in injuries that impaired her future field work as an agent, you can encounter and rescue "thoroughly interrogated" prisoners at such facilities with a movement penalty, and to top it off, if you look closely near the holding cells, you can find enclosed glass chambers with what looks like various pointy instruments hanging down in them. Add in a technologically advanced setting where you can heal someone from otherwise deadly injuries with an injection of cells and regenerative nanobots (and thus keep someone alive despite inflicting horrible damage on them), or literally hack into someone's brain for a password, and it becomes clear why Central considers these things a Fate Worse than Death.
 Invisible, Inc. (Video Game) / int_424c9a9b
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_424c9a9b
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_424c9a9b
 Invisible, Inc. (Video Game) / int_42632336
type
Mecha-Mooks
 Invisible, Inc. (Video Game) / int_42632336
comment
Mecha-Mooks: The gimmick of the Sankaku corporation. Their facilities are inhabited almost exclusively by drones, with only a single token human so agents can loot their keycard.
 Invisible, Inc. (Video Game) / int_42632336
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_42632336
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_42632336
 Invisible, Inc. (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Invisible, Inc. (Video Game) / int_4508b16b
comment
The Guards Must Be Crazy: Due to the Randomly Generated Levels, they sometimes "guard" empty rooms with their back to the only entrance or follow a patrol path that leaves them staring at walls. Captains are always stationary and facing the only entrance to the detention center so they tend to investigate when the player comes in. However, when they return to their original square they don't keep their original facing and will leave their backs exposed.
 Invisible, Inc. (Video Game) / int_4508b16b
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_4508b16b
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_4508b16b
 Invisible, Inc. (Video Game) / int_48aac61d
type
Chummy Commies
 Invisible, Inc. (Video Game) / int_48aac61d
comment
Chummy Commies: Internationale is noted as having a particularly strong conscience — enough to annoy her superiors. "Just don't ask her about the plight of the global proletariat."
 Invisible, Inc. (Video Game) / int_48aac61d
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_48aac61d
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_48aac61d
 Invisible, Inc. (Video Game) / int_492d19c
type
Playing Games at Work
 Invisible, Inc. (Video Game) / int_492d19c
comment
Playing Games at Work: In the Executive Terminal mission, one of the things Central can say when you find the executive's workstation is to observe that they've left their game of Solitaire up on the screen.
 Invisible, Inc. (Video Game) / int_492d19c
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_492d19c
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_492d19c
 Invisible, Inc. (Video Game) / int_4c083756
type
Signed Up for the Dental
 Invisible, Inc. (Video Game) / int_4c083756
comment
Signed Up for the Dental: In one of the mission beginning banter bits, Internationale asks Decker (who used to work for one of the corporations) what made him do it, and he claims it was for the dental plan.
 Invisible, Inc. (Video Game) / int_4c083756
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_4c083756
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_4c083756
 Invisible, Inc. (Video Game) / int_4daeb0b9
type
Situational Sword
 Invisible, Inc. (Video Game) / int_4daeb0b9
comment
Situational Sword: The Wrench series of programs cost-efficiently break a specific level of firewall, but only that level, similar to "Level X [Spell]" magic from Final Fantasy.
 Invisible, Inc. (Video Game) / int_4daeb0b9
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_4daeb0b9
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_4daeb0b9
 Invisible, Inc. (Video Game) / int_4e7c4536
type
Wham Line
 Invisible, Inc. (Video Game) / int_4e7c4536
comment
Wham Line: In the ending cutscene, after Central manages to upload Incognita, and Incognita puts the final phase of the world domination plan into motion. Incognita's announcement that she now controls the entirety of SecNet, though it shocks Central, isn't quite a wham line, because it was foreshadowed as a possibility by Monst3r; the real wham line is her next announcement: that she's powering up SecNet's Kill Sat collection.
 Invisible, Inc. (Video Game) / int_4e7c4536
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_4e7c4536
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_4e7c4536
 Invisible, Inc. (Video Game) / int_4eddbc06
type
Animated Credits Opening
 Invisible, Inc. (Video Game) / int_4eddbc06
comment
Animated Credits Opening: The credits sequence displayed when the player chooses "Credits" from the main menu is done in this style, with animated silhouettes of the agents going about their work.
 Invisible, Inc. (Video Game) / int_4eddbc06
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_4eddbc06
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_4eddbc06
 Invisible, Inc. (Video Game) / int_5009999d
type
Painting the Medium
 Invisible, Inc. (Video Game) / int_5009999d
comment
Painting the Medium: The alert that appears on Incognita's screen in the opening cinematic when the corporate raiders bust in says "Enemy Activity" in a similar font and style to the banner that appears during the game when the enemy turn begins.
 Invisible, Inc. (Video Game) / int_5009999d
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_5009999d
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_5009999d
 Invisible, Inc. (Video Game) / int_51dc66f6
type
Hardboiled Detective
 Invisible, Inc. (Video Game) / int_51dc66f6
comment
Hardboiled Detective: Decker has a persona based on this trope, complete with the fedora, trenchcoat, and drinking problem. The flavor text says that it's his way of protesting against the unpleasant time he lives in (and also that his colleagues think he's weird but put up with it because he's good at his job).
 Invisible, Inc. (Video Game) / int_51dc66f6
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_51dc66f6
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_51dc66f6
 Invisible, Inc. (Video Game) / int_533bc7ae
type
Cybernetics Eat Your Soul
 Invisible, Inc. (Video Game) / int_533bc7ae
comment
All of the player-characters, due to augmentations. Agent Sharp in particular.
 Invisible, Inc. (Video Game) / int_533bc7ae
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_533bc7ae
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_533bc7ae
 Invisible, Inc. (Video Game) / int_535ec99d
type
Non-Entity General
 Invisible, Inc. (Video Game) / int_535ec99d
comment
Non-Entity General: The Operator, who watches the agents at work and issues instructions from a remote location, while never getting a name, personality or backstory, or any explanation of how they escaped the attack on HQ or where they are now. It's an open question how exacly the Operator controls the agents. Before the tutorial and occasionally during loading screens, the phrase "neural tap" or "neural uplink" is used by Incognita to express that the mission is ready to begin (in the former case, you take control of an unconscious Decker and wake him up). This suggests the Operator may be to some extent involved in directly controlling the agents' actions in perfect sync with each other and with Incognita, rather than just telling them where to go.
 Invisible, Inc. (Video Game) / int_535ec99d
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_535ec99d
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_535ec99d
 Invisible, Inc. (Video Game) / int_5378a179
type
Macrogame
 Invisible, Inc. (Video Game) / int_5378a179
comment
Macrogame: Finishing a play-through (either by winning or losing) rewards XP that unlocks new agents and programs that you can start with in future play-thoughs.
 Invisible, Inc. (Video Game) / int_5378a179
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_5378a179
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_5378a179
 Invisible, Inc. (Video Game) / int_561fc6cf
type
Insecurity Camera
 Invisible, Inc. (Video Game) / int_561fc6cf
comment
Insecurity Camera: Hacking security cameras to prevent them giving away agent locations is a commonly used technique. Nobody ever seems to notice that the cameras have been hacked, and it has no effect on the alarm level. In Plastech facilities there is sometimes a guard who recaptures hacked cameras and other devices as he patrols past them, but he seems to have no awareness of this.
 Invisible, Inc. (Video Game) / int_561fc6cf
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_561fc6cf
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_561fc6cf
 Invisible, Inc. (Video Game) / int_5667d866
type
Critical Failure
 Invisible, Inc. (Video Game) / int_5667d866
comment
Critical Failure: Unusually, it's the enemy corporations suffering the fail instead of the player. Mainframe daemons, normally bad, have a small chance to be "Reversed" when activated and give the Operator a major benefit instead. Central mockingly thanks Corporate Engineering when it happens. If you've downloaded the Contingency Plan DLC, Monst3r's Overclocked Neural Dart now has a chance of this. If you're at the advanced security level that nerfs KO time and are unlucky enough to get the Jolt daemon (heals all guards 1 KO point) after attacking with it, the 2 turn KO time will be completely negated and the guard will get right back up.
 Invisible, Inc. (Video Game) / int_5667d866
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_5667d866
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_5667d866
 Invisible, Inc. (Video Game) / int_58efc711
type
The Goomba
 Invisible, Inc. (Video Game) / int_58efc711
comment
The Goomba: Besides basic guards with no armor and no special powers, the DLC adds the scientists in the Quantum Reservoir level. They are completely unarmed, can only shout for help when they spot an agent, and will flee for the exit if spooked or damaged.
 Invisible, Inc. (Video Game) / int_58efc711
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_58efc711
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_58efc711
 Invisible, Inc. (Video Game) / int_5969d512
type
Computer Voice
 Invisible, Inc. (Video Game) / int_5969d512
comment
Computer Voice: Incognita has the standard reassuring female computer voice, while the OMNI Mainframe in the final mission has the standard threatening male computer voice.
 Invisible, Inc. (Video Game) / int_5969d512
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_5969d512
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_5969d512
 Invisible, Inc. (Video Game) / int_5979acea
type
Fragile Speedster
 Invisible, Inc. (Video Game) / int_5979acea
comment
Fragile Speedster: Everybody! A single hit will down an Invisible agent so becoming one of these is the best way to tackle missions. Combine maximum speed stat with a stimulant and the Net Downlink to grant even more action points when an object is hacked and it's possible to move more than 20 spaces in a turn.
 Invisible, Inc. (Video Game) / int_5979acea
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_5979acea
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_5979acea
 Invisible, Inc. (Video Game) / int_5e01640d
type
X-Ray Sparks
 Invisible, Inc. (Video Game) / int_5e01640d
comment
X-Ray Sparks: Happens to any guard knocked out with a neural disrupter.
 Invisible, Inc. (Video Game) / int_5e01640d
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_5e01640d
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_5e01640d
 Invisible, Inc. (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Invisible, Inc. (Video Game) / int_60e2ec3e
comment
Artificial Intelligence: Incognita, the hacking program Central refers to as a 'she'. The game involves seeking enough resources to upload her into a stable computer system before she expires.
 Invisible, Inc. (Video Game) / int_60e2ec3e
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_60e2ec3e
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_60e2ec3e
 Invisible, Inc. (Video Game) / int_61ff365d
type
Deflector Shields
 Invisible, Inc. (Video Game) / int_61ff365d
comment
Deflector Shields: Unique to special FTM and OMNI guards, they grant the highest armor in the game but can be hacked and deactivated.
 Invisible, Inc. (Video Game) / int_61ff365d
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_61ff365d
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_61ff365d
 Invisible, Inc. (Video Game) / int_6293c185
type
Sequel Hook
 Invisible, Inc. (Video Game) / int_6293c185
comment
Sequel Hook: The ending, while Incognita's plot to Take Over the World may seem successful initially, her not eliminating Central, Monst3r and the Operator may bite her in the ass.
 Invisible, Inc. (Video Game) / int_6293c185
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_6293c185
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_6293c185
 Invisible, Inc. (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Invisible, Inc. (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: The opening cutscene is designed to set up the premise for first-time players, and as such shows Decker and Internationale (the only two agents who are unlocked to begin with) as the two field agents who escape with Central at the beginning. If on a later playthrough you don't select those two as your starting agents, you get the same cutscene, and the game never gives any justification that would explain why they suddenly vanished from the jet they were driving and how two other agents got on board. In terms of gameplay, hijacking consoles is something any agent can do without any upgrades or special tools. As a result, even an agent freshly busted out of prison with base stats and no items can hijack a console — and when they do so, the game will show the standard animation of them producing a hijacking tool and plugging it into the console, raising the question of why they still have that tool when all their others have been confiscated. The guest agents in the final mission have scripted reactions to certain events that they will still say even if they've been knocked unconscious at the time. The same goes for the guest agent in the new mid-game mission added in the DLC. With few exceptions, the agents available to you have the same base starting stats, regardless of personal background and hacking vs. combat experience. On the other hand, the lore differences between them tend to come through more strongly through their augments. Based on banter and Central's assessments, certain agents are considered more useful than others based on abilities, skillsets etc. However, the actual ranking of each agent's general usefulness (especially if you obtain them via rescue and they have no gear) can be very different, to the point of making an alleged ability seem like an Informed Attribute. Extreme examples include Crutch Character Dr. Xu with a universally useful free EMP ability with a myriad of tactical applications, and Shalem 11, an experienced Professional Killer whose superior field experience doesn't really translate into any special abilities. In some missions, it's possible to acquire items of "valuable technology" that can be converted to cash at the end of the mission. In story terms, they're being sold once you get back on the jet, but in gameplay mechanics it happens while the end-of-mission scorecard is generated, so that the scorecard can show how much money you made. The distinction becomes visible in the double mission added as part of the DLC, where the agents are supposedly teleporting straight from the end of the first mission to the beginning of the second, but if they're carrying any valuable technology it still disappears from their inventory and becomes cash at the end of the first mission. (The same would presumably apply to other valuables and rescued hostages, but the conditions for those to appear don't occur in the double mission.)
 Invisible, Inc. (Video Game) / int_6320eced
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_6320eced
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_6320eced
 Invisible, Inc. (Video Game) / int_63a865c9
type
Universal Ammunition
 Invisible, Inc. (Video Game) / int_63a865c9
comment
Universal Ammunition: "High-density Charge Packs" can be used to reload absolutely anything, from a pistol to a rifle or even a tranquilizer gun. Explained in-game that most of these weapons are energy-based ones.
 Invisible, Inc. (Video Game) / int_63a865c9
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_63a865c9
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_63a865c9
 Invisible, Inc. (Video Game) / int_659b8d91
type
Tactical Door Use
 Invisible, Inc. (Video Game) / int_659b8d91
comment
Tactical Door Use: Opening and closing doors to attract guard attentions is a perfectly viable strategy to get guards moved out of the way of an important objective. You can even use it to break line of sight of a guard that has caught you.
 Invisible, Inc. (Video Game) / int_659b8d91
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_659b8d91
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_659b8d91
 Invisible, Inc. (Video Game) / int_66310656
type
Instant 180-Degree Turn
 Invisible, Inc. (Video Game) / int_66310656
comment
Instant 180-Degree Turn: When a guard's patrol path doubles back on itself, the guard will instantly face the other way. This is very convenient for agents, who can stand right next to a guard who's about to turn without any fear he'll see them as he turns.
 Invisible, Inc. (Video Game) / int_66310656
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_66310656
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_66310656
 Invisible, Inc. (Video Game) / int_6838a3ec
type
EliteMook
 Invisible, Inc. (Video Game) / int_6838a3ec
comment
Elite Mook: As the guarded level of missions go up, you'll run into stronger guards with an array of different effects. Taking too long in a mission or triggering certain things will cause Enforcers (or Elite Enforcers in high guarded missions) to spawn in. Enforcers have scanning grenades that can track your agents through cover, and are always in hunting mode. The OMNI Mainframe mission is filled with nothing but highly advanced guards. These guards also appear in Endless Mode in Guarded Level 6 missions and higher.
 Invisible, Inc. (Video Game) / int_6838a3ec
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_6838a3ec
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_6838a3ec
 Invisible, Inc. (Video Game) / int_69ab6c58
type
Justified Tutorial
 Invisible, Inc. (Video Game) / int_69ab6c58
comment
Justified Tutorial: The tutorial takes place before the main events of the game in a K&O building, where Decker is kicked from his job due to consuming one too many "alcohol bar". You direct him out of the building to a teleporter with Central's guidance.
 Invisible, Inc. (Video Game) / int_69ab6c58
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_69ab6c58
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_69ab6c58
 Invisible, Inc. (Video Game) / int_6f27f4ba
type
Surveillance Drone
 Invisible, Inc. (Video Game) / int_6f27f4ba
comment
Surveillance Drone: Sankaku camera drones can't be knocked out like guards, but also can't attack. If they spot an agent they will persistent follow them and request guards to come kill them. Players can also hack them, giving more vision and even disabling laser grids if they stand in the area.
 Invisible, Inc. (Video Game) / int_6f27f4ba
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_6f27f4ba
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_6f27f4ba
 Invisible, Inc. (Video Game) / int_7335ffa9
type
Grey-and-Gray Morality
 Invisible, Inc. (Video Game) / int_7335ffa9
comment
Grey-and-Gray Morality: In a world where megacorporations have all the power and can even override basic human rights for profit, the Agency is one of the last remaining major forces still fighting against them. However, Central has no qualms using brutally efficient methods to achieve her goals. While there are gameplay challenges to dealing with enemies by cutting a bloody swatch through them, she is not going to complain about unnecessary guard or civilian deaths so long as the main objective has been completed, and the agent summaries indicate she's equally disapproving of Internationale's moral scruples and Sharp's complete lack thereof. Still, even she draws a line at obliterating all the corporate HQs from orbit, apparently.
 Invisible, Inc. (Video Game) / int_7335ffa9
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_7335ffa9
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_7335ffa9
 Invisible, Inc. (Video Game) / int_7969f21e
type
No One Gets Left Behind
 Invisible, Inc. (Video Game) / int_7969f21e
comment
No One Gets Left Behind: Central is pretty insistent that a downed agent should not be left behind, although her wording frequently suggests that her reasons are less about team solidarity and more about agents being difficult and expensive to replace.
 Invisible, Inc. (Video Game) / int_7969f21e
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_7969f21e
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_7969f21e
 Invisible, Inc. (Video Game) / int_7adf5414
type
TranquilizerDart
 Invisible, Inc. (Video Game) / int_7adf5414
comment
Tranquilizer Dart: Your agents can acquire these as loot, knocking out guards instead of killing them like lethal guns. The best kind will produce their own darts instead of requiring Universal Ammunition.
 Invisible, Inc. (Video Game) / int_7adf5414
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_7adf5414
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_7adf5414
 Invisible, Inc. (Video Game) / int_7e733dcd
type
Mobile Shrubbery
 Invisible, Inc. (Video Game) / int_7e733dcd
comment
Mobile Shrubbery: The Holographic Projector item can be used to create a cover object on a target square. The agent can then pick it back up and redeploy it elsewhere.
 Invisible, Inc. (Video Game) / int_7e733dcd
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_7e733dcd
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_7e733dcd
 Invisible, Inc. (Video Game) / int_7fe66618
type
You Can See That, Right?
 Invisible, Inc. (Video Game) / int_7fe66618
comment
You Can See That, Right?: Banks, according to the flavor text, is prone to delusions and hallucinations as a result of a botched brain implant. One of her bits of in-game chatter is "Did you hear that? No? Well then, neither did I."
 Invisible, Inc. (Video Game) / int_7fe66618
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_7fe66618
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_7fe66618
 Invisible, Inc. (Video Game) / int_80491c2f
type
"Open!" Says Me
 Invisible, Inc. (Video Game) / int_80491c2f
comment
"Open!" Says Me: Guards in hunting mode that see a door close will kick that door down. Any agent you leave behind the door if that happens is instantly knocked out. If a guard succumbs to a shock trap, they will destroy the door when they wake up to prevent it from happening again.
 Invisible, Inc. (Video Game) / int_80491c2f
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_80491c2f
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_80491c2f
 Invisible, Inc. (Video Game) / int_805d3175
type
Holographic Terminal
 Invisible, Inc. (Video Game) / int_805d3175
comment
Holographic Terminal: The security terminal that needs to be hacked as an objective in the final mission has an enormous elaborate holographic display floating over it when it's active. The DLC adds a new type of terminal where a building will contain several, each in a different room, and they all have to be activated simultaneously to achieve an effect. When active, they have a floating holographic display that shows how many are currently active.
 Invisible, Inc. (Video Game) / int_805d3175
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_805d3175
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_805d3175
 Invisible, Inc. (Video Game) / int_81c8dd41
type
Deus Est Machina
 Invisible, Inc. (Video Game) / int_81c8dd41
comment
Deus Est Machina: Incognita, after taking over the OMNI Mainframe.
 Invisible, Inc. (Video Game) / int_81c8dd41
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_81c8dd41
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_81c8dd41
 Invisible, Inc. (Video Game) / int_823769b7
type
Night-Vision Goggles
 Invisible, Inc. (Video Game) / int_823769b7
comment
Night-Vision Goggles: K&O Spec-Ops troops have these and they provide enormous vision cones that will detect agents instantly if they enter them.
 Invisible, Inc. (Video Game) / int_823769b7
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_823769b7
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_823769b7
 Invisible, Inc. (Video Game) / int_832c45c4
type
Stalked by the Bell
 Invisible, Inc. (Video Game) / int_832c45c4
comment
Stalked by the Bell: The Alarm meter will go up each turn, more so if you're caught by security. Every time the security level goes up, infiltration gets a bit more hard as new measures (activated cameras, firewall upgrades and guard reinforcements) are brought in. In Contingency Plan, the alarm is upgraded on day 4, having much stronger effect. Change patrol paths, +1 guard armor, +2 firewalls on everything, +1 KO resistance/healing, and summoning elite security. Mission selection as well. Every mission requires a certain number of hours of travel time. Every 24 hours, easy missions vanish and harder ones appear. After three days pass a final mission is automatically begun.
 Invisible, Inc. (Video Game) / int_832c45c4
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_832c45c4
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_832c45c4
 Invisible, Inc. (Video Game) / int_8344209e
type
BFG
 Invisible, Inc. (Video Game) / int_8344209e
comment
BFG: The Flurry Gun, a nuclear powered submachine gun. Can only be fired for one turn per mission and has the highest armor piercing in the game, allowing it to kill anyone except guards with full-strength energy shields and OMNI Soldier guards. It's also practical, reloading itself for free at the end of each mission. The Contingency Plan DLC adds two even bigger BFG: The non-lethal Monomolecular Railgun and the lethal K&O Lance Rifle. They're so heavy it reduces the agent's AP, but both have a staggering armor penetration of 4. The Monomolecular Railgun also has the highest KO timer for any non-lethal weapon, knocking out a target for a staggering 5 turns.
 Invisible, Inc. (Video Game) / int_8344209e
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_8344209e
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_8344209e
 Invisible, Inc. (Video Game) / int_83442cc3
type
EMP
 Invisible, Inc. (Video Game) / int_83442cc3
comment
EMP: Placed on the ground, they detonate at the end of the turn. Forces all electronics in the radius to spend turns rebooting. Camera drones and Pulse drones are outright destroyed. Safes can be opened for free, and without risk of triggering Daemons. Guards' heart monitors are disabled for one turn, allowing you to kill them without increasing the alarm. Doctor Xu can use one on a single object once per turn for free, making him the best character in the game for dealing with safes... or disabling the heart monitors on the guards so that another agent like Shalem or Draco can kill them without raising the alarm.
 Invisible, Inc. (Video Game) / int_83442cc3
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_83442cc3
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_83442cc3
 Invisible, Inc. (Video Game) / int_8524c217
type
Twinmaker
 Invisible, Inc. (Video Game) / int_8524c217
comment
One of Incognita's possible infiltration lines is "Prepare for disintegration... And reintegration, of course."
 Invisible, Inc. (Video Game) / int_8524c217
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_8524c217
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_8524c217
 Invisible, Inc. (Video Game) / int_8816272b
type
Blinded by the Light
 Invisible, Inc. (Video Game) / int_8816272b
comment
Blinded by the Light: The HoloCircuit Overloaders augment lets agents do this, knocking out nearby guards with a flash when a cloaking device is used. The Stun Grenades used by K&O support guards (and agents that steal them) do this too.
 Invisible, Inc. (Video Game) / int_8816272b
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_8816272b
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_8816272b
 Invisible, Inc. (Video Game) / int_884d7c39
type
Magically Inept Fighter
 Invisible, Inc. (Video Game) / int_884d7c39
comment
Magically Inept Fighter: K&O. Their guards are the best equipped out of the four corps, featuring very heavy armor, 180 vision cones, and stun grenades. However, they have very few cameras, and the automated turrets scattered throughout can either be completely avoided, powered off or hacked to fire on the guards. The latter is extremely effective to tie up guards while escaping the mission.
 Invisible, Inc. (Video Game) / int_884d7c39
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_884d7c39
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_884d7c39
 Invisible, Inc. (Video Game) / int_8966382e
type
Bank Robbery
 Invisible, Inc. (Video Game) / int_8966382e
comment
Bank Robbery: Credit Vault missions. Has the highest credit payout, but the best loot requires an access card from a CFO mission.
 Invisible, Inc. (Video Game) / int_8966382e
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_8966382e
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_8966382e
 Invisible, Inc. (Video Game) / int_8ad43dc9
type
Ragtag Bunch of Misfits
 Invisible, Inc. (Video Game) / int_8ad43dc9
comment
Ragtag Bunch of Misfits: The agents are a motley bunch, as exemplified by their background descriptions when you hover over a portrait in game mode. Their backgrounds range from former bodyguard to head of security to thief, actress and university researcher, and their motivations for joining Inc range from personal or ideological to reasons of convenience or having nowhere else to go. While they ultimately have a certain rebelliousness and disdain for the corporations in common, expect some bickering on the rare occasion they banter before a mission.
 Invisible, Inc. (Video Game) / int_8ad43dc9
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_8ad43dc9
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_8ad43dc9
 Invisible, Inc. (Video Game) / int_8bd16732
type
The Law of Conservation of Detail
 Invisible, Inc. (Video Game) / int_8bd16732
comment
The Law of Conservation of Detail: in the final mission or midway through the game (in the extended campaign), you run into Omni, the Megacorp of all Megacorps and the same conglomerate that orchestrated the raid on your HQ at the start of the game. Promptly lampshaded by Monst3r:
 Invisible, Inc. (Video Game) / int_8bd16732
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_8bd16732
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_8bd16732
 Invisible, Inc. (Video Game) / int_8fe78cef
type
Enhanced Interrogation Techniques
 Invisible, Inc. (Video Game) / int_8fe78cef
comment
Enhanced Interrogation Techniques: Seems to be at least part of the corps' approach to interrogating prisoners, as demonstrated by a severely sleep-deprived courier you can rescue in some security dispatch missions. Central's data log adds good old-fashioned Electric Torture to the ensemble.
 Invisible, Inc. (Video Game) / int_8fe78cef
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_8fe78cef
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_8fe78cef
 Invisible, Inc. (Video Game) / int_933576c8
type
Mighty Glacier
 Invisible, Inc. (Video Game) / int_933576c8
comment
Mighty Glacier: The Akuma Drones, unique to Sankaku facilities. They are the slowest units in the game, with their short patrol paths offset by heavy armor, extra wide visions cones, and powerful guns. Uniquely, they move completely silently due to hovering. It can be a good tactic to set off an alert just so it wastes multiple turns travelling across the facility.
 Invisible, Inc. (Video Game) / int_933576c8
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_933576c8
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_933576c8
 Invisible, Inc. (Video Game) / int_940a5958
type
Artificial Stupidity
 Invisible, Inc. (Video Game) / int_940a5958
comment
Artificial Stupidity: During early access, guards could be immobilized by repeatedly shutting a door in their face. Klei tweaked the guards so they will destroy doors if this trick is tried.
 Invisible, Inc. (Video Game) / int_940a5958
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_940a5958
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_940a5958
 Invisible, Inc. (Video Game) / int_94d2506d
type
Can't Catch Up
 Invisible, Inc. (Video Game) / int_94d2506d
comment
Can't Catch Up: Detention Centers are a mixed bag because of this. Rescued agents keep their unique augments, but not their unique gear (if they have any), nor do they get stat bonuses like your starting agents may have received by then. Since all of your agents draw their upgrades from the same resource pool, and more agents mean more footfalls which means more chances of alerting the guards, it might be wise to stick with one or two highly-trained agents instead of adding more.
 Invisible, Inc. (Video Game) / int_94d2506d
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_94d2506d
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_94d2506d
 Invisible, Inc. (Video Game) / int_97e1ca8c
type
Almost Lethal Weapons
 Invisible, Inc. (Video Game) / int_97e1ca8c
comment
Almost Lethal Weapons: Guns kill guards, but an agent will only be unconscious after being shot, even if they went down under a hail of machine-gun fire, and will be good as new after a single dose of medgel. Early pre-release versions of the game did have a mechanic where an unconscious agent would deteriorate each turn and die if another agent didn't get to them with medgel in time, but this was found to be too frustrating.
 Invisible, Inc. (Video Game) / int_97e1ca8c
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_97e1ca8c
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_97e1ca8c
 Invisible, Inc. (Video Game) / int_986dad9a
type
Killer Robot
 Invisible, Inc. (Video Game) / int_986dad9a
comment
Killer Robot: Sharp, possibly.
 Invisible, Inc. (Video Game) / int_986dad9a
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_986dad9a
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_986dad9a
 Invisible, Inc. (Video Game) / int_98810274
type
Tree Cover
 Invisible, Inc. (Video Game) / int_98810274
comment
Tree Cover: Plastech facilities sometimes have trees, to fit with their spa/monastery theme. They make effective cover, despite most of their squares consisting of grass.
 Invisible, Inc. (Video Game) / int_98810274
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_98810274
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_98810274
 Invisible, Inc. (Video Game) / int_99a12edd
type
Cyborg
 Invisible, Inc. (Video Game) / int_99a12edd
comment
Cyborg: All of the player-characters, due to augmentations. Agent Sharp in particular. The Plastech Corporation also has several of them as guards. Particularly annoying as they re-capture electronics they move near, usually cameras.
 Invisible, Inc. (Video Game) / int_99a12edd
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_99a12edd
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_99a12edd
 Invisible, Inc. (Video Game) / int_9a03fce0
type
The Day the Music Lied
 Invisible, Inc. (Video Game) / int_9a03fce0
comment
The Day the Music Lied: In the final cinematic, the soundtrack provides uplifting music as Incognita boots up inside her new, more powerful hardware... which gradually shifts to something more sinister as Gladstone realizes something has gone wrong.
 Invisible, Inc. (Video Game) / int_9a03fce0
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_9a03fce0
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_9a03fce0
 Invisible, Inc. (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Invisible, Inc. (Video Game) / int_9b9397bb
comment
Can be taken up to eleven in terms of both power and price by a loadout including Agent Central and the Brimstone hacking program. The former's unique augment grants an instant +5 PWR whenever a Daemon is installed, the latter gives a passive 10% chance to reverse the effect of an installed Daemon.
 Invisible, Inc. (Video Game) / int_9b9397bb
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_9b9397bb
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_9b9397bb
 Invisible, Inc. (Video Game) / int_9c5e8006
type
Unknown Item Identification
 Invisible, Inc. (Video Game) / int_9c5e8006
comment
Unknown Item Identification: You can see the presence of Daemons in the mainframe, but their effects are hidden until they are activated. They can also be identified by capturing the Daemon Database, using the Sniffer program, or using Decker's unique augmentation.
 Invisible, Inc. (Video Game) / int_9c5e8006
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_9c5e8006
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_9c5e8006
 Invisible, Inc. (Video Game) / int_9c6024e8
type
Conspicuously Selective Perception
 Invisible, Inc. (Video Game) / int_9c6024e8
comment
Conspicuously Selective Perception: Guards only notice changes that happen in front of their eyes; they will investigate if they see a door closing or another guard being knocked out, but pay no attention if a door that was open last time they passed it is now closed, or another guard doesn't show up at the place where their patrol routes always cross. They will also pay no attention to a Holographic Terminal displaying a big holographic message that it's being hacked, as long as the person doing the hacking isn't in their line of sight.
 Invisible, Inc. (Video Game) / int_9c6024e8
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_9c6024e8
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_9c6024e8
 Invisible, Inc. (Video Game) / int_9c649587
type
Power Parasite
 Invisible, Inc. (Video Game) / int_9c649587
comment
Power Parasite: Draco's unique augment makes him unable to purchase stat increases. Instead, he gets a random stat increase for free every time he "Scans" a corpse.
 Invisible, Inc. (Video Game) / int_9c649587
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_9c649587
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_9c649587
 Invisible, Inc. (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Invisible, Inc. (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: Agents' tools and weapons just disappear into their clothes somewhere when not in use. Particularly impressive is the laptop agents use to hijack consoles: not only is it hard to see where it would hide on someone as stick-thin as most of the agents, but they're still able to pull it out of hammerspace when they've only just been rescued from captivity where all their other gear was confiscated.
 Invisible, Inc. (Video Game) / int_9c7e3137
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_9c7e3137
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_9c7e3137
 Invisible, Inc. (Video Game) / int_9d12bbc1
type
Foreshadowing
 Invisible, Inc. (Video Game) / int_9d12bbc1
comment
Foreshadowing: The in-game dialog in the final mission foreshadows the endgame: in particular Incognita's semi-conscious rambling when she's on low power can be recognized in retrospect as containing the explanation of why she decided it was necessary to take over the world. The extended storyline from the DLC adds additional foreshadowing in the between-mission conversations that occur between the new mid-game mission and the final mission: Monst3r, after studying the tech recovered in the mid-game mission, reports that it belongs to the same group who raided Invisible at the beginning of the story, and that they've got technology designed to host an AI of comparable sophistication to Incognita.
 Invisible, Inc. (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_9d12bbc1
 Invisible, Inc. (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Invisible, Inc. (Video Game) / int_a0efb4e7
comment
It's Probably Nothing: Investigating Guards will say some variation of this if they get to a point of interest and don't see intruders, before going back to their routine patrol. However, guards in hunting mode will never go back to patrols and will endlessly search until they find agents.
 Invisible, Inc. (Video Game) / int_a0efb4e7
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_a0efb4e7
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_a0efb4e7
 Invisible, Inc. (Video Game) / int_a1f82f86
type
Enemy Chatter
 Invisible, Inc. (Video Game) / int_a1f82f86
comment
Enemy Chatter: Guards have prescripted things to say when they spot an intruder, notice movement out of the corner of their eye, discover the body of another guard, and so on. For variety, there are a few different sets, with different voices and a slightly different lines, including one gung-ho guard who sounds a bit like John Wayne. Some dialogues between guards can also be seen, albeit reserved for loading screens and promo material.
 Invisible, Inc. (Video Game) / int_a1f82f86
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_a1f82f86
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_a1f82f86
 Invisible, Inc. (Video Game) / int_a3509d95
type
The Password Is Always "Swordfish"
 Invisible, Inc. (Video Game) / int_a3509d95
comment
The Password Is Always "Swordfish": One of the missions involves stealing a corporate CFO's access card and password. The password always turns out to be "password123".
 Invisible, Inc. (Video Game) / int_a3509d95
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_a3509d95
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_a3509d95
 Invisible, Inc. (Video Game) / int_a37e27db
type
Back from the Brink
 Invisible, Inc. (Video Game) / int_a37e27db
comment
Back from the Brink: At the start of the game, Invisible, Inc.'s headquarters is gone, every agent is dead or missing save for two, very few resources remain, and there's only days of reserve power to keep Incognita alive. It's up to you to save them from their situation.
 Invisible, Inc. (Video Game) / int_a37e27db
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_a37e27db
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_a37e27db
 Invisible, Inc. (Video Game) / int_a3c6c2b7
type
"Facing the Bullets" One-Liner
 Invisible, Inc. (Video Game) / int_a3c6c2b7
comment
Some detention centers contain generic prisoners who can be rescued for a ransom payment; they are referred to by prison numbers instead of names. If a prisoner is the final player character standing in a level, their "Facing the Bullets" One-Liner is "I am not a number, I am a free man!".
 Invisible, Inc. (Video Game) / int_a3c6c2b7
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_a3c6c2b7
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_a3c6c2b7
 Invisible, Inc. (Video Game) / int_a456a8a9
type
Randomly Generated Levels
 Invisible, Inc. (Video Game) / int_a456a8a9
comment
Randomly Generated Levels: Every level is procedurally generated. There are a few rooms that are almost identical each time - the vault room, for example, and the starting rooms (though there are multiple starting rooms that can be used, and door number and placement varies). Everything else will be new each time.
 Invisible, Inc. (Video Game) / int_a456a8a9
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_a456a8a9
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_a456a8a9
 Invisible, Inc. (Video Game) / int_a52f8fdf
type
Bolt of Divine Retribution
 Invisible, Inc. (Video Game) / int_a52f8fdf
comment
Bolt of Divine Retribution: Contingency Plan includes one in the form of the "Lightning" program. Instantly KOs any tagged enemy, for the cost of 8 power.
 Invisible, Inc. (Video Game) / int_a52f8fdf
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_a52f8fdf
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_a52f8fdf
 Invisible, Inc. (Video Game) / int_a6c69bd
type
MacGuffin
 Invisible, Inc. (Video Game) / int_a6c69bd
comment
MacGuffin: In the Contingency Plan DLC, Monst3r refers to the Quantum Reservoir as one of these. Central doesn't understand.
 Invisible, Inc. (Video Game) / int_a6c69bd
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_a6c69bd
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_a6c69bd
 Invisible, Inc. (Video Game) / int_a754fa9a
type
Instant Death Bullet
 Invisible, Inc. (Video Game) / int_a754fa9a
comment
Instant Death Bullet: Firing a gun at an opponent will always hit the target and always result in immediate death (or unconsciousness if it's a stunning weapon or the target is a player character). Early pre-release versions of the game had hit points and percentage possibilities of missing, but the developers concluded that it was better served by having weapons with a single predictable result, allowing players to plan ahead effectively.
 Invisible, Inc. (Video Game) / int_a754fa9a
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_a754fa9a
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_a754fa9a
 Invisible, Inc. (Video Game) / int_a7aef9ff
type
Obfuscating Stupidity
 Invisible, Inc. (Video Game) / int_a7aef9ff
comment
Incognita's pre-mission messages become more and more deranged as her power cells run out. It may also be Obfuscating Stupidity.
 Invisible, Inc. (Video Game) / int_a7aef9ff
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_a7aef9ff
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_a7aef9ff
 Invisible, Inc. (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 Invisible, Inc. (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: All enemy guns and armor are gene coded, so the agents need to get by with what after-market tech they can fabricate or steal.
 Invisible, Inc. (Video Game) / int_a89efe3c
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_a89efe3c
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_a89efe3c
 Invisible, Inc. (Video Game) / int_aa8dcc21
type
MegaCorp
 Invisible, Inc. (Video Game) / int_aa8dcc21
comment
Mega-Corp: Four of them, as your enemies. FTM, K&O, PlasTech, and Sankaku. OMNI represents the combined strength of all four in the final mission.
 Invisible, Inc. (Video Game) / int_aa8dcc21
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_aa8dcc21
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_aa8dcc21
 Invisible, Inc. (Video Game) / int_abd29ad8
type
No-Sell
 Invisible, Inc. (Video Game) / int_abd29ad8
comment
No-Sell: Enemies with heavy armor are completely immune to attacks from weapons that don't pierce them, and agents can't even attempt an attack that will be ineffective. In later missions, certain objects and robotics have magnetic shielding which greatly reduces the effectiveness of EMPs or Dr Xu.
 Invisible, Inc. (Video Game) / int_abd29ad8
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_abd29ad8
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_abd29ad8
 Invisible, Inc. (Video Game) / int_ad1db87c
type
Oh, Crap!
 Invisible, Inc. (Video Game) / int_ad1db87c
comment
Oh, Crap!: The CFO's reaction if he spots one of your agents. He'll then make a beeline for the nearest guard teleporter to escape.
 Invisible, Inc. (Video Game) / int_ad1db87c
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_ad1db87c
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_ad1db87c
 Invisible, Inc. (Video Game) / int_afe98316
type
Talkative Loon
 Invisible, Inc. (Video Game) / int_afe98316
comment
Talkative Loon: Banks has a tendency to say some very strange things that have nothing to do with the situation at hand. Incognita's pre-mission messages become more and more deranged as her power cells run out. It may also be Obfuscating Stupidity.
 Invisible, Inc. (Video Game) / int_afe98316
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_afe98316
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_afe98316
 Invisible, Inc. (Video Game) / int_b06ff73b
type
Variable Mix
 Invisible, Inc. (Video Game) / int_b06ff73b
comment
Variable Mix: The music becomes more intense as the alarm level rises, and once you've found the level's objective. A different mix also plays while you're accessing Incognita's programs.
 Invisible, Inc. (Video Game) / int_b06ff73b
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_b06ff73b
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_b06ff73b
 Invisible, Inc. (Video Game) / int_b1346878
type
Fate Worse than Death
 Invisible, Inc. (Video Game) / int_b1346878
comment
Fate Worse than Death: Corporate Deprogramming centers. Central would rather crash the stealth jet into the ocean if Incognita dies rather than suffer through one again.
 Invisible, Inc. (Video Game) / int_b1346878
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_b1346878
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_b1346878
 Invisible, Inc. (Video Game) / int_b1c2112
type
Tracking Device
 Invisible, Inc. (Video Game) / int_b1c2112
comment
Tracking Device: TAG Pistols and Wisp program allows you to track guards, letting you see their location and next move for the rest of the mission.
 Invisible, Inc. (Video Game) / int_b1c2112
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_b1c2112
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_b1c2112
 Invisible, Inc. (Video Game) / int_b2441a13
type
Static Stun Gun
 Invisible, Inc. (Video Game) / int_b2441a13
comment
Static Stun Gun: The various "neural disrupters" all your agents are equipped with, and the shock traps you can plant on the doors. They all provide Instant Sedation.
 Invisible, Inc. (Video Game) / int_b2441a13
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_b2441a13
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_b2441a13
 Invisible, Inc. (Video Game) / int_b2f7c60a
type
Living Motion Detector
 Invisible, Inc. (Video Game) / int_b2f7c60a
comment
Living Motion Detector: Inverted with the Scanning Drones from the DLC. They have no vision or hearing at all, instead performing an area scan at the beginning of their turn. This means that they can only detect agents that stay still for too long.
 Invisible, Inc. (Video Game) / int_b2f7c60a
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_b2f7c60a
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_b2f7c60a
 Invisible, Inc. (Video Game) / int_b4d6aa7d
type
Dungeon Bypass
 Invisible, Inc. (Video Game) / int_b4d6aa7d
comment
Dungeon Bypass: The teleporter used to depart at the end of a mission is not in any way dependent on whether you've achieved the mission objective: once you've located it, you can leave any time you like. The only thing stopping you is your own awareness that blowing off a mission would mean wasting valuable time to no purpose. Averted in Endless mode. Starting on day five, all exit teleporters are behind vault doors, requiring you to find the key in one of the facility's safes before you can leave. In the Contingency Plan expanded campaign, starting on day five agents must retrieve a power cell for Incognita before they exit on the elevator. Unlike the elevator key, the power cell is in a marked container instead of a random safe.
 Invisible, Inc. (Video Game) / int_b4d6aa7d
featureApplicability
-1.0
 Invisible, Inc. (Video Game) / int_b4d6aa7d
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_b4d6aa7d
 Invisible, Inc. (Video Game) / int_b53d88da
type
Double Unlock
 Invisible, Inc. (Video Game) / int_b53d88da
comment
Double Unlock: To get the most loot on a Vault mission, you have to successfully complete another mission first to obtain a Vault access card. If you want to spend your hard-earned credits on anything other than agent buffs and the limited items Monst3r can sell, you'll have to find a shop inside a level. And then hack it. Security Dispatch levels have a security room containing a powerful item. To get at it you need to disable its laser gate by hacking the generator or using an EMP, then open the security door by stealing a passcard, then hack the locker open.
 Invisible, Inc. (Video Game) / int_b53d88da
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_b53d88da
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_b53d88da
 Invisible, Inc. (Video Game) / int_b5f7b739
type
Evil Overlooker
 Invisible, Inc. (Video Game) / int_b5f7b739
comment
Evil Overlooker:Once you finish the game, Incognita becomes this
 Invisible, Inc. (Video Game) / int_b5f7b739
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_b5f7b739
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_b5f7b739
 Invisible, Inc. (Video Game) / int_b7c53a22
type
Blood Knight
 Invisible, Inc. (Video Game) / int_b7c53a22
comment
Blood Knight: Nika. Sometimes she activates her Adrenal Regulator just for fun.
 Invisible, Inc. (Video Game) / int_b7c53a22
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_b7c53a22
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_b7c53a22
 Invisible, Inc. (Video Game) / int_b8198b96
type
Dead Man's Switch
 Invisible, Inc. (Video Game) / int_b8198b96
comment
Dead Man's Switch: Most guards are equipped with electronic heart monitors. If you kill one, the security level in the compound increases. They can be deactivated if hit with an EMP. In Expert Plus difficulty, even knocking out a guard will cause the heart monitor to activate, and death alarms are twice as powerful. Of special note is OMNI Harbingers, which have upgraded heart monitors that increase the alarm by two if KOed and a whopping five if killed. It also cannot be deactivated.
 Invisible, Inc. (Video Game) / int_b8198b96
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_b8198b96
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_b8198b96
 Invisible, Inc. (Video Game) / int_b956ebdd
type
Tron Lines
 Invisible, Inc. (Video Game) / int_b956ebdd
comment
Tron Lines: Incognita's on-screen avatar has a body made entirely of Tron Lines.
 Invisible, Inc. (Video Game) / int_b956ebdd
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_b956ebdd
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_b956ebdd
 Invisible, Inc. (Video Game) / int_bcba27a1
type
Putting on the Reich
 Invisible, Inc. (Video Game) / int_bcba27a1
comment
Putting on the Reich: K&O, the weapons manufacturer that controls Europe and Australia, has vaguely Nazi-looking uniforms for its security agents.
 Invisible, Inc. (Video Game) / int_bcba27a1
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_bcba27a1
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_bcba27a1
 Invisible, Inc. (Video Game) / int_be302f61
type
Destroy the Security Camera
 Invisible, Inc. (Video Game) / int_be302f61
comment
Destroy the Security Camera: Security cameras can be permanently disabled by shooting them with lethal guns, but not with KO guns.
 Invisible, Inc. (Video Game) / int_be302f61
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_be302f61
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_be302f61
 Invisible, Inc. (Video Game) / int_bebf0356
type
Mission Control
 Invisible, Inc. (Video Game) / int_bebf0356
comment
Mission Control: The player, in the identity of the Operator, is this; you direct your team through buildings and hack equipment with Incognita, an advanced computer system run by Invisible, Incorporated.
 Invisible, Inc. (Video Game) / int_bebf0356
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_bebf0356
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_bebf0356
 Invisible, Inc. (Video Game) / int_bf7cad7d
type
Locked Door
 Invisible, Inc. (Video Game) / int_bf7cad7d
comment
Locked Door: Particular types of mission, including Vault missions and Security Dispatch missions, have an objective that's in a room by itself with a locked door, requiring agents to find the key to complete the mission. Vault access cards must be obtained before beginning the mission, either by stealing them from a Chief Financial Officer or getting one as a random offer from Monst3r; for other kinds of doors, the key will be somewhere in the same mission as the door. Some percentage of the doors on any mission will be locked "level one security doors". A guard on the level will be carrying a keycard for them, and there are also augments and gadgets available to hack them open. Unlike the mission-critical doors, any room with a locked security door will have an alternate route that's not locked, so players can still progress if the keycard is inside. Security doors tend to offer shorter, safer paths as guards will not patrol through them (but will use them when investigating or hunting).
 Invisible, Inc. (Video Game) / int_bf7cad7d
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_bf7cad7d
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_bf7cad7d
 Invisible, Inc. (Video Game) / int_c1105f41
type
Hold the Line
 Invisible, Inc. (Video Game) / int_c1105f41
comment
Hold the Line: In the Contingency Plan DLC, on Day 4 the agents are all teleported to a secure lab across the city, and cannot leave until Central arrives with the jet on turn 20.
 Invisible, Inc. (Video Game) / int_c1105f41
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_c1105f41
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_c1105f41
 Invisible, Inc. (Video Game) / int_c3448a6f
type
Informed Attribute
 Invisible, Inc. (Video Game) / int_c3448a6f
comment
Based on banter and Central's assessments, certain agents are considered more useful than others based on abilities, skillsets etc. However, the actual ranking of each agent's general usefulness (especially if you obtain them via rescue and they have no gear) can be very different, to the point of making an alleged ability seem like an Informed Attribute. Extreme examples include Crutch Character Dr. Xu with a universally useful free EMP ability with a myriad of tactical applications, and Shalem 11, an experienced Professional Killer whose superior field experience doesn't really translate into any special abilities.
 Invisible, Inc. (Video Game) / int_c3448a6f
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_c3448a6f
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_c3448a6f
 Invisible, Inc. (Video Game) / int_c75df49a
type
Shout-Out
 Invisible, Inc. (Video Game) / int_c75df49a
comment
Shout-Out: Some detention centers contain generic prisoners who can be rescued for a ransom payment; they are referred to by prison numbers instead of names. If a prisoner is the final player character standing in a level, their "Facing the Bullets" One-Liner is "I am not a number, I am a free man!". In the final mission, the powerful Turing program Incognita creates is a reference to Alan Turing, influential computer scientist and codebreaker. He is the namesake of the Turing Test, a test given to an AI to determine if it is intelligent enough to pass as a human. When you buy equipment from Monst3r, he can say "It's dangerous to go alone. Take this."
 Invisible, Inc. (Video Game) / int_c75df49a
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_c75df49a
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_c75df49a
 Invisible, Inc. (Video Game) / int_c9981efb
type
The Engineer
 Invisible, Inc. (Video Game) / int_c9981efb
comment
The Engineer: FTM Corporation, which specialises in fixed-structure security measures. They have extra cameras, Scanning Amps which detect agent locations each alarm level until they're disabled, guards with hackable Deflector Shields, and (in the DLC) Security Routers which buff a random firewall every turn until hacked.
 Invisible, Inc. (Video Game) / int_c9981efb
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_c9981efb
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_c9981efb
 Invisible, Inc. (Video Game) / int_ca02efec
type
Leet Lingo
 Invisible, Inc. (Video Game) / int_ca02efec
comment
Leet Lingo: The black marketeer who fences info and tech you lift during missions, and occasionally offers to sell you tech he's fencing for someone else, goes by "MONST3R". Shopcat's Grand B@Z@@R, which sells warez.
 Invisible, Inc. (Video Game) / int_ca02efec
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_ca02efec
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_ca02efec
 Invisible, Inc. (Video Game) / int_cb243ede
type
Teleporters and Transporters
 Invisible, Inc. (Video Game) / int_cb243ede
comment
Teleporters and Transporters: How the agents manage to infiltrate and exfiltrate every mission. In the Contingency Plan DLC, agent Derek has an augment that allows him to teleport to the position his receiver was placed. One of Incognita's possible infiltration lines is "Prepare for disintegration... And reintegration, of course."
 Invisible, Inc. (Video Game) / int_cb243ede
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_cb243ede
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_cb243ede
 Invisible, Inc. (Video Game) / int_ce0bffd0
type
Hover Bot
 Invisible, Inc. (Video Game) / int_ce0bffd0
comment
Hover Bot: The Akuma Drone, so it produces no sound when moving.
 Invisible, Inc. (Video Game) / int_ce0bffd0
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_ce0bffd0
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_ce0bffd0
 Invisible, Inc. (Video Game) / int_ceb854cb
type
The Door Slams You
 Invisible, Inc. (Video Game) / int_ceb854cb
comment
Guards in hunting mode that see a door close will kick that door down. Any agent you leave behind the door if that happens is instantly knocked out.
 Invisible, Inc. (Video Game) / int_ceb854cb
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_ceb854cb
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_ceb854cb
 Invisible, Inc. (Video Game) / int_cfda0ecb
type
Escort Mission
 Invisible, Inc. (Video Game) / int_cfda0ecb
comment
Escort Mission: The OMNI Mainframe Mission, where you must escort both Monst3r and Central to the mainframe computer. Some Security Dispatch missions. You may find a courier who's been "thoroughly" interrogated. Said courier has reduced action points and unable to run. Getting him to the exit teleporter earns you a cash bonus. Detention Center missions may contain a friendly prisoner instead of a captured Invisible Inc agent. Once freed, Prisoner behaves as a player character for the rest of the mission. He will grant a big credits bounty if he escapes on the teleporter. He can even use items and augmentations he's granted. In Contingency Plan, you can sometimes find a drone in a diagnostics bay. Hacking its console will activate it, and bringing it to the teleporter will give a credit bonus. Uniquely, it will behave like a normal camera drone and must be captured and commanded to get it to the teleporter. An effective tactic is to make it chase an agent instead of spending power to capture it repeatedly.
 Invisible, Inc. (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_cfda0ecb
 Invisible, Inc. (Video Game) / int_d24ed873
type
Developer's Foresight
 Invisible, Inc. (Video Game) / int_d24ed873
comment
Developer's Foresight: Knocking out a Plastech cyborg activates their "Cyber Consciousness" ability, placing a daemon on a random mainframe device. Destroying that daemon with the Hunter program will also kill the cyborg. Central has unique dialogue for the unlikely event that you use one of your precious missions breaking into a server terminal or nanofabricator, access it successfully, and then extract without buying anything. Incognita has a line of dialogue every time you load the mission. Not only do these become more deranged and ominous as the game goes on, but there are even unique variations for quitting the game and loading a mission in-progress. The Aces program (lowers the armor of any guard that's marked) counts as a reversed daemon when activated, triggering any daemon related augments you have.
 Invisible, Inc. (Video Game) / int_d24ed873
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_d24ed873
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_d24ed873
 Invisible, Inc. (Video Game) / int_d4b34379
type
Lightbulb Joke
 Invisible, Inc. (Video Game) / int_d4b34379
comment
Lightbulb Joke: Mocking Internationale's communist ideals, Sharp poses the question: How many workers does it take to disable a Sankaku security drone? His answer: Only one, but I would have to throw him really hard.
 Invisible, Inc. (Video Game) / int_d4b34379
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_d4b34379
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_d4b34379
 Invisible, Inc. (Video Game) / int_d687ba2a
type
Guest Fighter
 Invisible, Inc. (Video Game) / int_d687ba2a
comment
Guest Fighter: Modders have added Red from Transistor, Carmen Sandiego, Richard Conway from Gunpoint, Sombra and Widowmaker from Overwatch and Dosan from Mark of the Ninja as potential Invisible recruits. Even the goose from Untitled Goose Game is playable!
 Invisible, Inc. (Video Game) / int_d687ba2a
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_d687ba2a
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_d687ba2a
 Invisible, Inc. (Video Game) / int_d7b34c31
type
Everyone Calls Him "Barkeep"
 Invisible, Inc. (Video Game) / int_d7b34c31
comment
Everyone Calls Him "Barkeep": Central, the leader of Invisible, Inc., is referred to as such everywhere in the game except Monst3r's dialogue; he's an old friend of hers from way back, and uses her real name.
 Invisible, Inc. (Video Game) / int_d7b34c31
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_d7b34c31
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_d7b34c31
 Invisible, Inc. (Video Game) / int_dae5c997
type
Action Girl
 Invisible, Inc. (Video Game) / int_dae5c997
comment
Action Girl: Technically all of the female agents, since all members of Invisible know how to take down guards and operate any firearm you come into possession of, though most of them still prioritize hacking or stealth or some other strategy. The straightest examples are Nika, an expert in combat who can take down multiple enemies per turn, and Rush, who can improve her armor piercing and knock out times by sprinting at guards.
 Invisible, Inc. (Video Game) / int_dae5c997
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_dae5c997
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_dae5c997
 Invisible, Inc. (Video Game) / int_db6230b7
type
Lightning Bruiser
 Invisible, Inc. (Video Game) / int_db6230b7
comment
Lightning Bruiser: Nika, almost literally. Her tazer and augment let her attack twice per turn, making her very effective at taking down groups of guards. She even gets a speed boost after every KO. Contingency Plan adds the agent Rush. Her augment improves her melee attack power and damage if she's sprinting. OMNI Protector Guards. With deflector shields that go well above FTM deflector guards, and each firewall level adding to the protector guard's AP, they're capable of resisting almost all direct attacks and cover huge patrol paths per turn while unhacked.
 Invisible, Inc. (Video Game) / int_db6230b7
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_db6230b7
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_db6230b7
 Invisible, Inc. (Video Game) / int_dfe888e0
type
Cannot Tell a Lie
 Invisible, Inc. (Video Game) / int_dfe888e0
comment
Can Not Tell A Lie: In a conversation in the DLC, Monst3r asks if it's possible Incognita is holding back information, and Central says that Incognita is designed to be unable to lie either directly or by omission.
 Invisible, Inc. (Video Game) / int_dfe888e0
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_dfe888e0
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_dfe888e0
 Invisible, Inc. (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Invisible, Inc. (Video Game) / int_e5066b68
comment
11th-Hour Superpower: In the final mission Incognita creates the Turing program, which reduces every firewall in the facility by 2 in a massive blast. Can overlap with Awesome, but Impractical in that indiscriminately targeting every firewall in the level might activate more Daemons at once than you can possibly handle.
 Invisible, Inc. (Video Game) / int_e5066b68
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_e5066b68
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_e5066b68
 Invisible, Inc. (Video Game) / int_e5a6888c
type
Quick Draw
 Invisible, Inc. (Video Game) / int_e5a6888c
comment
Quick Draw: Agents held at gunpoint by guards can shoot first if they have a ranged weapon.
 Invisible, Inc. (Video Game) / int_e5a6888c
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_e5a6888c
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_e5a6888c
 Invisible, Inc. (Video Game) / int_e663d3ef
type
Only a Flesh Wound
 Invisible, Inc. (Video Game) / int_e663d3ef
comment
Only a Flesh Wound: Completely averted. Your agent takes a bullet, they're down, period. The same goes for the guards, provided your weapon can pierce their armour.
 Invisible, Inc. (Video Game) / int_e663d3ef
featureApplicability
-1.0
 Invisible, Inc. (Video Game) / int_e663d3ef
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_e663d3ef
 Invisible, Inc. (Video Game) / int_e75572f
type
Hack Your Enemy
 Invisible, Inc. (Video Game) / int_e75572f
comment
Hack Your Enemy: You can do that with turrets and drones.
 Invisible, Inc. (Video Game) / int_e75572f
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_e75572f
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_e75572f
 Invisible, Inc. (Video Game) / int_e993a60f
type
Defensive Feint Trap
 Invisible, Inc. (Video Game) / int_e993a60f
comment
Part of the final level has Monst3r trying to get the password for the OMNI mainframe door out of a security terminal. After one turn he'll trigger a honeypot. Next, an Enforcer will teleport in to check the terminal. Then the Countermeasures Daemon switches every guard in the complex to hunting mode and assigns one of them to check his location every turn. Then more Enforcers and a Daemon that recaptures devices before he finally breaks in. Then it's an Escort Mission to get him and Central to the mainframe door.
 Invisible, Inc. (Video Game) / int_e993a60f
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_e993a60f
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_e993a60f
 Invisible, Inc. (Video Game) / int_ea6f361f
type
You Are Number 6
 Invisible, Inc. (Video Game) / int_ea6f361f
comment
You Are Number 6: Some detention centers contain generic prisoners who can be rescued for a ransom payment; they are referred to by prison serial numbers instead of names.
 Invisible, Inc. (Video Game) / int_ea6f361f
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_ea6f361f
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_ea6f361f
 Invisible, Inc. (Video Game) / int_edae412c
type
Fighter, Mage, Thief
 Invisible, Inc. (Video Game) / int_edae412c
comment
Fighter, Mage, Thief: Shalem and Nika are fighters (ranged and melee respectively, although with the exception of her Archive version, Nika's augment works just as well with ranged weapons, she just doesn't start with one), Internationale and Dr. Xu are the computer "wizards" (again in two different ways, one long range and one short range); Thief is split between Decker for the stealth and Banks for the lockpicking. In the full release, Sharp is a fighter/mage, dealing increased melee damage with each augmentation he gets and having hacking skills for extra power. Prism is a rogue/mage, able to pickpocket off the bat and generate extra PWR for free. For the two bonus characters, Central is a rogue/mage with pick-pocketing skills and an augment that generates free power when daemons activate. Monst3r is a fighter/mage having strong hacking skills (and a purchase discount) and a powerful gun.
 Invisible, Inc. (Video Game) / int_edae412c
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_edae412c
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_edae412c
 Invisible, Inc. (Video Game) / int_ef8ee709
type
Critical Status Buff
 Invisible, Inc. (Video Game) / int_ef8ee709
comment
Critical Status Buff: Central's unique augment effectively gives this, granting +5 power whenever a Daemon is installed. Funnily enough, Reversed Daemons trigger the effect as well.
 Invisible, Inc. (Video Game) / int_ef8ee709
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_ef8ee709
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_ef8ee709
 Invisible, Inc. (Video Game) / int_f251d0ee
type
Behind a Stick
 Invisible, Inc. (Video Game) / int_f251d0ee
comment
Behind a Stick: All cover objects are treated equally in terms of concealment. Things like bookshelves, lockers, refrigerators and sofas make good cover, but agents can also use floor lamps, coffee tables, folding chairs, and even transparent glass holding cells just as effectively.
 Invisible, Inc. (Video Game) / int_f251d0ee
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_f251d0ee
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_f251d0ee
 Invisible, Inc. (Video Game) / int_f482730a
type
No Peripheral Vision
 Invisible, Inc. (Video Game) / int_f482730a
comment
No Peripheral Vision: Save for spec-ops troops, guards suffer from an acute strain of this. Provided they're not running, your agents can sneak undetected on the tile next to the guard.
 Invisible, Inc. (Video Game) / int_f482730a
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_f482730a
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_f482730a
 Invisible, Inc. (Video Game) / int_f4fd424c
type
All Your Base Are Belong to Us
 Invisible, Inc. (Video Game) / int_f4fd424c
comment
All Your Base Are Belong to Us: The intro involves the Corps attacking Invisible, Inc's headquarters during a routine mission, leaving the organization in shambles with most of its agents dead or captured, and its assets frozen. The rest of the game is spent clawing your way back from the brink of destruction with what agents you managed to recover, scrambling to get whatever assets you can from hitting corporate targets until the final mission 72 hours after.
 Invisible, Inc. (Video Game) / int_f4fd424c
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_f4fd424c
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_f4fd424c
 Invisible, Inc. (Video Game) / int_f59bfc23
type
Motherly Scientist
 Invisible, Inc. (Video Game) / int_f59bfc23
comment
Motherly Scientist: Central tends to treat Incognita like a person, in an exception to her generally unsentimental attitude, and something like a child (she personally built or rebuilt most of Incognita's systems). The latter attitude gets even stronger toward the end of the game when Incognita becomes delirious from lack of power and starts addressing her as "Mother". At the end of the game, when the team finds new, more secure hardware for Incognita and Central installs the AI into it, a caption describes it as "an act of motherly kindness".
 Invisible, Inc. (Video Game) / int_f59bfc23
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_f59bfc23
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_f59bfc23
 Invisible, Inc. (Video Game) / int_f6507695
type
Everything Is Online
 Invisible, Inc. (Video Game) / int_f6507695
comment
Everything Is Online: Incognita can remotely hack anything she knows the location of. Stationary devices like cameras and safes can be hacked any time after they are revealed, while mobile devices like drones and shielded guards will remain hackable until they move while an agent cannot see them.
 Invisible, Inc. (Video Game) / int_f6507695
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_f6507695
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_f6507695
 Invisible, Inc. (Video Game) / int_f802c31
type
Time Rewind Mechanic
 Invisible, Inc. (Video Game) / int_f802c31
comment
Time Rewind Mechanic: You are given a number of "Rewinds" per mission (how many, depends on your difficulty settings). When you activate a rewind, your game state is reset to the start of the previous turn, and there is no limit on how many rewinds you can spend one after another. While not justified in-story, this feature is intended to help players out of mission gone FUBAR.
 Invisible, Inc. (Video Game) / int_f802c31
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_f802c31
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_f802c31
 Invisible, Inc. (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Invisible, Inc. (Video Game) / int_f87c42d4
comment
Doctor Xu can use one on a single object once per turn for free, making him the best character in the game for dealing with safes... or disabling the heart monitors on the guards so that another agent like Shalem or Draco can kill them without raising the alarm.
 Invisible, Inc. (Video Game) / int_f87c42d4
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_f87c42d4
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_f87c42d4
 Invisible, Inc. (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Invisible, Inc. (Video Game) / int_fa779d17
comment
Ascetic Aesthetic: Plastech's signature style. Their facilities are designed like luxurious hospitals, everything extremely clean and bright, filled with bookshelves, greenery, and lounge chairs next to scary looking augmentation machines. Their guards all wear pure white coats, high collars, and doctor masks. Their music is even meditative and ambient, evoking the feeling of a monastery.
 Invisible, Inc. (Video Game) / int_fa779d17
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_fa779d17
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_fa779d17
 Invisible, Inc. (Video Game) / int_fb01ee16
type
Cyberpunk
 Invisible, Inc. (Video Game) / int_fb01ee16
comment
Cyberpunk: With the mentally-damaging augmentations, ruthless Mega Corps, and flawed, Film Noir style heroes, it's a clear example.
 Invisible, Inc. (Video Game) / int_fb01ee16
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_fb01ee16
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_fb01ee16
 Invisible, Inc. (Video Game) / int_fc52510
type
Brain Uploading
 Invisible, Inc. (Video Game) / int_fc52510
comment
Brain Uploading: In the extended storyline from the DLC, Monst3r mentions that one of his clients is working on brain uploading technology for a corporate CEO who doesn't want to die, and suggests that the technology could be adapted to help Incognita.
 Invisible, Inc. (Video Game) / int_fc52510
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_fc52510
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_fc52510
 Invisible, Inc. (Video Game) / int_fea60f97
type
Cut Apart
 Invisible, Inc. (Video Game) / int_fea60f97
comment
Cut Apart: The opening cinematic cuts between Decker and Internationale sneaking through a corporate base and remarking how odd it is that they haven't seen any guards yet, and a squad of armored guards taking positions outside a door that looks like the one Decker and Internationale are about to walk through. Then the guards break the door down — and it's not Decker and Internationale on the other side, but the ops room in Invisible, Inc. headquarters.
 Invisible, Inc. (Video Game) / int_fea60f97
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_fea60f97
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_fea60f97
 Invisible, Inc. (Video Game) / int_ff0cea73
type
Diving Save
 Invisible, Inc. (Video Game) / int_ff0cea73
comment
Diving Save: In the opening cinematic, Nika does a diving tackle on Central to get her out of the line of fire and into cover when Central freezes up in shock at how suddenly things have gone wrong.
 Invisible, Inc. (Video Game) / int_ff0cea73
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_ff0cea73
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_ff0cea73
 Invisible, Inc. (Video Game) / int_name
type
ItemName
 Invisible, Inc. (Video Game) / int_name
comment
 Invisible, Inc. (Video Game) / int_name
featureApplicability
1.0
 Invisible, Inc. (Video Game) / int_name
featureConfidence
1.0
 Invisible, Inc. (Video Game)
hasFeature
Invisible, Inc. (Video Game) / int_name
 Invisible, Inc. (Video Game) / int_name
itemName
Invisible, Inc. (Video Game)

The following is a list of statements referring to the current page from other pages.

 Invisible, Inc. (Video Game)
hasFeature
Absent-Minded Professor / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Arbitrary Augmentation Limit / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Behind a Stick / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Critical Failure / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Cut Apart / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Cyberpunk / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Dead Man's Switch / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Deflector Shields / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Destroy the Security Camera / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
"Facing the Bullets" One-Liner / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Fighter, Mage, Thief / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Harder Than Hard / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Indie Game / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Item Caddy / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
It's Probably Nothing / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Mission Control / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Never Going Back to Prison / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Obligatory Earpiece Touch / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Only One Save File / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
"Open!" Says Me / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Playing Games at Work / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Randomly Generated Levels / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Rocket-Tag Gameplay / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Shrug of God / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Simultaneous Warning and Action / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Starts Stealthily, Ends Loudly / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Static Stun Gun / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Stealth-Based Game / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Stop, or I Will Shoot! / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Stun Guns / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Tactical Door Use / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Time Rewind Mechanic / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Tree Cover / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Turn-Based Combat / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Turn-Based Tactics / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Variable Mix / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
Video Games of 2015–2019 / int_1c631084
 Invisible, Inc. (Video Game)
hasFeature
X-Ray Sparks / int_1c631084