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Jeff Wayne's War of the Worlds (Video Game)

 Jeff Wayne's War of the Worlds (Video Game)
type
TVTItem
 Jeff Wayne's War of the Worlds (Video Game)
label
Jeff Wayne's War of the Worlds (Video Game)
 Jeff Wayne's War of the Worlds (Video Game)
page
JeffWaynesWarOfTheWorlds
 Jeff Wayne's War of the Worlds (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })This page is about the PC game. If you're looking for the Rock Opera that inspired it, click here.Jeff Wayne’s War of the Worlds is a 1998 Real-Time Strategy game by British games developer Rage Software. As the name suggests, it contains a lot of the dialogue and music from the rock opera of the same name. It follows the invasion of Great Britain in 1898 by Martians who, exhausting all other options, have turned to conquest in order to escape their dying planet. Unfortunately, unlike in the original novel these Martians have remembered to take their flu shots, and so must be fought off the old fashioned way.In many ways, the game resembles the later Total War series. Each campaign is fought over a completely non-linear "Risk"-Style Map in which units are built and deployed, with engagements against enemy forces being handled on a separate real-time “battle map”. The battle map is also used to construct buildings and site defenses, giving players complete control of their bases. The battle map graphics are surprisingly good for the day, and the game is notable for being one of the first RTS to use 3D models instead of sprites.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The resource system also differed from the conventions of the time; there is no manual Resource-Gathering, and instead of the resources being used to build or purchase units, each unit and facility has an “upkeep” requirement (which varies depending on whether it is moving, building, repairing or idle). The speed at which buildings and units are constructed decreases if the requirements are not met, forcing the player to strike a balance. Each side makes use of three different resources and each sector of the war map has these resources in varying levels of abundance. The player can construct facilities to extract these resources in sectors they control, leading to strategic maneuvers to control high-resource sectors and thus support bigger armies. The strategy doesn't end there however, as reconnaissance, hit and run raids, pincer movements, infiltration of enemy buildings (to gain strategic intelligence) or sheer brute force are all options available to the player. The ultimate objective of both sides is to destroy the enemy headquarters in their central sector.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })The game can be played from both the Human and the Martian perspective. The Humans have strong defenses, greater ranged weapons, and a larger industrial base allowing them to produce lots of units rapidly. The Martians are less numerous but have fast and powerful vehicles with lots of specialized abilities.It had a 1999 sequel on the PlayStation, a vehicle-combat sim.
 Jeff Wayne's War of the Worlds (Video Game)
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Dropped link to DoNotRunWithAGun: Not a Feature - ITEM
 Jeff Wayne's War of the Worlds (Video Game)
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DBTropes
 Jeff Wayne's War of the Worlds (Video Game) / int_13f5b1b
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Instant-Win Condition
 Jeff Wayne's War of the Worlds (Video Game) / int_13f5b1b
comment
Also; both the Martians and the Humans have one "headquarters" sector (Grampian Mountains and London respectively), which when conquered will result in an instant victory for the group conquering it, no matter how many other sectors are still in Human or Martian hands.
 Jeff Wayne's War of the Worlds (Video Game) / int_13f5b1b
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 Jeff Wayne's War of the Worlds (Video Game) / int_1653843c
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Dummied Out
 Jeff Wayne's War of the Worlds (Video Game) / int_1653843c
comment
Dummied Out: The game was originally going to include a player-vs-player option, but sadly this was never completed.
 Jeff Wayne's War of the Worlds (Video Game) / int_1653843c
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 Jeff Wayne's War of the Worlds (Video Game) / int_19944e8f
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Terraform
 Jeff Wayne's War of the Worlds (Video Game) / int_19944e8f
comment
Terraform: The Martians do this, seeding Red Weed in sectors they control and turning the ground as red as their home planet.
 Jeff Wayne's War of the Worlds (Video Game) / int_19944e8f
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 Jeff Wayne's War of the Worlds (Video Game) / int_1b010521
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Diesel Punk
 Jeff Wayne's War of the Worlds (Video Game) / int_1b010521
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Diesel Punk: The British Army uses trucks, tanks, and weaponized Tunnel Boring Machines.
 Jeff Wayne's War of the Worlds (Video Game) / int_1b010521
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 Jeff Wayne's War of the Worlds (Video Game) / int_1ba09c9d
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Human Resources
 Jeff Wayne's War of the Worlds (Video Game) / int_1ba09c9d
comment
Human Resources: Human blood is one of the three resources the Martians extract.
 Jeff Wayne's War of the Worlds (Video Game) / int_1ba09c9d
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 Jeff Wayne's War of the Worlds (Video Game) / int_1c4adce1
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The Siege
 Jeff Wayne's War of the Worlds (Video Game) / int_1c4adce1
comment
The Siege: Sometimes the course of the war will leave certain sectors isolated, resulting in this. The most extreme version is when you are down to just your HQ sector (which the AI will always attack last). Another situational but noteworthy example for the Human faction: the sectors that the Martian pods land in are randomised each game, which can sometimes lead to certain Scottish sectors (such as Edinburgh) being untouched but isolated. If you were farsighted / lucky enough to get some builder units up there, then you get this trope as you race to build defences before the Martians get their comms centres up and running and launch an attack.
 Jeff Wayne's War of the Worlds (Video Game) / int_1c4adce1
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 Jeff Wayne's War of the Worlds (Video Game) / int_1eed8e76
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The Juggernaut
 Jeff Wayne's War of the Worlds (Video Game) / int_1eed8e76
comment
The Juggernaut: Tempests.
 Jeff Wayne's War of the Worlds (Video Game) / int_1eed8e76
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 Jeff Wayne's War of the Worlds (Video Game) / int_1fdaf8ff
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Ominous Latin Chanting
 Jeff Wayne's War of the Worlds (Video Game) / int_1fdaf8ff
comment
Ominous Latin Chanting: In the Martian victory movie.
 Jeff Wayne's War of the Worlds (Video Game) / int_1fdaf8ff
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 Jeff Wayne's War of the Worlds (Video Game) / int_233c183f
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"Risk"-Style Map
 Jeff Wayne's War of the Worlds (Video Game) / int_233c183f
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 Jeff Wayne's War of the Worlds (Video Game) / int_26ac510e
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Mythology Gag
 Jeff Wayne's War of the Worlds (Video Game) / int_26ac510e
comment
Mythology Gag: The game begins in 1898, which is the year that the original novel was published. In a Shout-Out to how the Martians meet their end in the source novel, the cheat code for destroying all Martians in a sector is "Atchooo" (a sneeze).
 Jeff Wayne's War of the Worlds (Video Game) / int_26ac510e
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 Jeff Wayne's War of the Worlds (Video Game) / int_26d18908
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Puny Earthlings
 Jeff Wayne's War of the Worlds (Video Game) / int_26d18908
comment
Puny Earthlings: Invoked almost by name in one of the game’s cheat codes. The code results in all human vehicles and buildings in a sector being destroyed.
 Jeff Wayne's War of the Worlds (Video Game) / int_26d18908
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 Jeff Wayne's War of the Worlds (Video Game) / int_2a542c7d
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Beam Spam
 Jeff Wayne's War of the Worlds (Video Game) / int_2a542c7d
comment
Beam Spam: Any sufficiently large group of martians can pull this off, but Tempests can achieve it alone by virtue of dual wielding heatrays.
 Jeff Wayne's War of the Worlds (Video Game) / int_2a542c7d
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Awesome, but Impractical
 Jeff Wayne's War of the Worlds (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Electric machines have devastating firepower, but are both short ranged and slow. On the human side, submersibles can go underwater to avoid enemy detection, but are only armed with a pop-gun. Averted by tunnelling track layers, which are inherently cool Drill Tanks, and practical in that they can bypass enemy defences and unleash decent firepower when they resurface.
 Jeff Wayne's War of the Worlds (Video Game) / int_2bdae2ae
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 Jeff Wayne's War of the Worlds (Video Game) / int_31a2a33c
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Stuff Blowing Up
 Jeff Wayne's War of the Worlds (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: All vehicles and buildings go out with a bang, as well as trees, civilian buildings, bridges…
 Jeff Wayne's War of the Worlds (Video Game) / int_31a2a33c
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 Jeff Wayne's War of the Worlds (Video Game) / int_34dcfc96
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Kick the Dog
 Jeff Wayne's War of the Worlds (Video Game) / int_34dcfc96
comment
They do however Kick the Dog a bit in their victory movie, what with gloating about how “soon we shall farm and feast upon these animals” while the camera shows a human girl cowering away from a Bombarding Machine.
 Jeff Wayne's War of the Worlds (Video Game) / int_34dcfc96
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 Jeff Wayne's War of the Worlds (Video Game) / int_34ffa400
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Bonus Dungeon
 Jeff Wayne's War of the Worlds (Video Game) / int_34ffa400
comment
Bonus Dungeon: The sector "Isle of Man" can be considered this when playing with the Martians. You don't actually have to conquer it to win the game, and if you do conquer it, it's basically worthless since only the flying machines can reach it so you can never construct a command center, buildings, defenses etc. The humans also never try to reclaim it once you have conquered it (because they can't get builder units to it either). When playing as the humans the Martians will never try to conquer it (not even when you blow up the cannons and leave the island defenseless) but it is somewhat more useful as it can provide a staging point for naval attacks all along the west coast. When playing as the Martians, if Sector 4 falls in Human hands, the Human AI somehow manage to bring a Construction Vehicle there to work on an Oil Refinery and a Ship Yard to build naval units.
 Jeff Wayne's War of the Worlds (Video Game) / int_34ffa400
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 Jeff Wayne's War of the Worlds (Video Game) / int_35a24c16
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Geo Effects
 Jeff Wayne's War of the Worlds (Video Game) / int_35a24c16
comment
Geo Effects: Different types of terrain affect movement speed, vulnerability to damage, and sometimes sight range. Night time does not affect gameplay per se, but includes some nice visual effects such as Human vehicles casting headlights, and the Martians viewing the battlemap through a green nightvision filter.
 Jeff Wayne's War of the Worlds (Video Game) / int_35a24c16
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 Jeff Wayne's War of the Worlds (Video Game) / int_35fa1ba0
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Drill Tank
 Jeff Wayne's War of the Worlds (Video Game) / int_35fa1ba0
comment
Drill Tank: The tunneling track layer.
 Jeff Wayne's War of the Worlds (Video Game) / int_35fa1ba0
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type
Boring, but Practical
 Jeff Wayne's War of the Worlds (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Human track layers. Quick to research, easy to mass produce, and decent firepower which is effective against all Martian units (even flying machines).
 Jeff Wayne's War of the Worlds (Video Game) / int_39b8d3d6
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 Jeff Wayne's War of the Worlds (Video Game) / int_3a90dc63
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Aliens Are Bastards
 Jeff Wayne's War of the Worlds (Video Game) / int_3a90dc63
comment
Aliens Are Bastards - Deconstructed. The Martians only invade Earth because their planet and their species is dying, all their efforts to maintain a habitable biosphere have failed, and the surviving population are so desperate that they have actually started lynching their leaders until they come up with a solution.
 Jeff Wayne's War of the Worlds (Video Game) / int_3a90dc63
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 Jeff Wayne's War of the Worlds (Video Game) / int_3ac2a3e3
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Deadly Gas
 Jeff Wayne's War of the Worlds (Video Game) / int_3ac2a3e3
comment
Deadly Gas: Black smoke Grenade Launchers are mounted as secondary weapons on more advanced Martian mechs.
 Jeff Wayne's War of the Worlds (Video Game) / int_3ac2a3e3
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Schizo Tech
 Jeff Wayne's War of the Worlds (Video Game) / int_3c5ae1a1
comment
Schizo Tech: The game is broadly faithful to human military technology of the time, with tanks only being invented a decade or so before real life (justified as a war would have sped up military research), but the game embraces the Rule of Cool for tunnelling track layers and submersibles.
 Jeff Wayne's War of the Worlds (Video Game) / int_3c5ae1a1
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 Jeff Wayne's War of the Worlds (Video Game) / int_3d4f0586
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Units Not to Scale
 Jeff Wayne's War of the Worlds (Video Game) / int_3d4f0586
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Units Not to Scale: Impressively averted.
 Jeff Wayne's War of the Worlds (Video Game) / int_3d4f0586
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 Jeff Wayne's War of the Worlds (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Jeff Wayne's War of the Worlds (Video Game) / int_3d699462
comment
Curb-Stomp Battle: The Martians WILL be doing this to the humans for the first couple of months (for a bit of perspective, even scout machines can take on armoured lorries 3 or 4 to 1 and win). Balances out in that the Martians must stop and build comms centres to continue the attack, which gives the Humans time to build up.
 Jeff Wayne's War of the Worlds (Video Game) / int_3d699462
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 Jeff Wayne's War of the Worlds (Video Game) / int_3e80dd34
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Damage Is Fire
 Jeff Wayne's War of the Worlds (Video Game) / int_3e80dd34
comment
Damage Is Fire
 Jeff Wayne's War of the Worlds (Video Game) / int_3e80dd34
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type
Zerg Rush
 Jeff Wayne's War of the Worlds (Video Game) / int_41dd77d
comment
Zerg Rush: An effective tactic for the Humans once you’ve got track layers. The Martians can also pull this off at a tactical level once they get flying machines; by blitzing the sector's command centre they can exploit collapsing lair syndrome and get rid of those pesky defences.
 Jeff Wayne's War of the Worlds (Video Game) / int_41dd77d
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You Have Failed Me
 Jeff Wayne's War of the Worlds (Video Game) / int_474e3977
comment
You Have Failed Me: The Martians as a society do this to their Senior Elder by way of "mass telepathic execution" shortly before the war begins. Indeed, it is this unprecedented event that shocks the other Elders into extreme action (i.e the invasion of Earth). If the Martians lose, it is implied that his replacement meets the same fate. Which seems like a bit of a Blofeld Ploy given that the martian general in question was only your adjutant, and not the one calling the shots.
 Jeff Wayne's War of the Worlds (Video Game) / int_474e3977
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Ridiculously Fast Construction
 Jeff Wayne's War of the Worlds (Video Game) / int_4987746e
comment
Ridiculously Fast Construction: Averted, except for the Martians setting up an elaborate base in the Grampian Mountains in the time between the second and third pods landing (about 24 hours).
 Jeff Wayne's War of the Worlds (Video Game) / int_4987746e
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type
Scenery Gorn
 Jeff Wayne's War of the Worlds (Video Game) / int_49d18492
comment
Scenery Gorn: The Martian victory movie shows London on fire, and Big Ben crashing down on top of the camera.
 Jeff Wayne's War of the Worlds (Video Game) / int_49d18492
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Shock and Awe
 Jeff Wayne's War of the Worlds (Video Game) / int_4c798fd5
comment
Shock and Awe: Electric machines.
 Jeff Wayne's War of the Worlds (Video Game) / int_4c798fd5
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type
Non-Entity General
 Jeff Wayne's War of the Worlds (Video Game) / int_535ec99d
comment
Non-Entity General: The player. Your adjutant, however, appears in the side’s respective intro movie. It’s possible that the human player is one of the officers around the war room table, whereas the martian player could be the martian who is seen travelling to the elder chamber.
 Jeff Wayne's War of the Worlds (Video Game) / int_535ec99d
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type
Improbable Infant Survival
 Jeff Wayne's War of the Worlds (Video Game) / int_550754dc
comment
Improbable Infant Survival: In one cutscene, a Bombarding Machine guns down fleeing humans, but briefly pauses over - and then spares - a young girl. Of course, see Human Resources for why this might not be as much of a blessing as it appears...
 Jeff Wayne's War of the Worlds (Video Game) / int_550754dc
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type
Telepathic Spacemen
 Jeff Wayne's War of the Worlds (Video Game) / int_550854fe
comment
Telepathic Spacemen: All Martians, though the Xeno Telepaths weaponise it.
 Jeff Wayne's War of the Worlds (Video Game) / int_550854fe
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type
ILoveNuclearPower
 Jeff Wayne's War of the Worlds (Video Game) / int_555ff395
comment
I Love Nuclear Power: The Martians’ machines appear to be nuclear powered, given that they all run on heavy elements.
 Jeff Wayne's War of the Worlds (Video Game) / int_555ff395
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type
Worker Unit
 Jeff Wayne's War of the Worlds (Video Game) / int_55a329c7
comment
Worker Unit: Two types for both sides. For the humans, the Construction Vehicle and Sapper Lorry. For the Martians, the Handling Machine and Digging Mechanism. The former is used to build factories, resource gatherers and support structures and the latter builds defensive fencing and sentry guns.
 Jeff Wayne's War of the Worlds (Video Game) / int_55a329c7
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1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_55a329c7
featureConfidence
1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_55a329c7
 Jeff Wayne's War of the Worlds (Video Game) / int_58962105
type
White-and-Grey Morality
 Jeff Wayne's War of the Worlds (Video Game) / int_58962105
comment
White-and-Grey Morality: The Humans are fighting for their home and their way of life. The Martians are fighting because their home and way of life is dying. This allows the player to have some sympathy for the aliens. They do however Kick the Dog a bit in their victory movie, what with gloating about how “soon we shall farm and feast upon these animals” while the camera shows a human girl cowering away from a Bombarding Machine.
 Jeff Wayne's War of the Worlds (Video Game) / int_58962105
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1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_58962105
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_58962105
 Jeff Wayne's War of the Worlds (Video Game) / int_59e0c863
type
Animal Mecha
 Jeff Wayne's War of the Worlds (Video Game) / int_59e0c863
comment
Animal Mecha: Handling Machines and Electric Machines are crab robots.
 Jeff Wayne's War of the Worlds (Video Game) / int_59e0c863
featureApplicability
1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_59e0c863
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
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Jeff Wayne's War of the Worlds (Video Game) / int_59e0c863
 Jeff Wayne's War of the Worlds (Video Game) / int_5ac34441
type
Call a Rabbit a "Smeerp"
 Jeff Wayne's War of the Worlds (Video Game) / int_5ac34441
comment
Call a Rabbit a "Smeerp": Tanks are “Armoured Track Layers” and armoured cars are “Armoured Lorries”. Justified, considering the name's origin as a code word used on transports.
 Jeff Wayne's War of the Worlds (Video Game) / int_5ac34441
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1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_5ac34441
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
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Jeff Wayne's War of the Worlds (Video Game) / int_5ac34441
 Jeff Wayne's War of the Worlds (Video Game) / int_5f55ee96
type
Spam Attack
 Jeff Wayne's War of the Worlds (Video Game) / int_5f55ee96
comment
Spam Attack: There is no particular cooldown on special abilities, so it is possible to do this. One of the more notable examples is spamming Black Smoke to mitigate the bombarding machines' lack of close-quarter defence.
 Jeff Wayne's War of the Worlds (Video Game) / int_5f55ee96
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1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_5f55ee96
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
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Jeff Wayne's War of the Worlds (Video Game) / int_5f55ee96
 Jeff Wayne's War of the Worlds (Video Game) / int_60194b82
type
Spanner in the Works
 Jeff Wayne's War of the Worlds (Video Game) / int_60194b82
comment
Spanner in the Works: The humble armoured lorry can be quite good at this if used correctly. If they can evade the martian war machines they can snipe builder units or outlying structures, crippling the enemy right from the start of the campaign.
 Jeff Wayne's War of the Worlds (Video Game) / int_60194b82
featureApplicability
1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_60194b82
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_60194b82
 Jeff Wayne's War of the Worlds (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Jeff Wayne's War of the Worlds (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: In either campaign, the other side will start with more units and structures than you would if you were playing as them, as well as extensive ready-built defences in their central sector. This can best be seen with the sector "Isle of Man". When playing with the humans, the sector only contains a command center and a few ordinary cannons, and since you can't send your construction vehicles to the island you can't add any additional buildings or defenses. If you play with the Martians however and you attack the island, it suddenly contains anti aircraft guns as well (since flying machines are the only Martian vehicles that can reach the island). If the Martians lose Sector 4, somehow a Construction Vehicle is brought to the island to build an Oil Refinery and a Shipyard.
 Jeff Wayne's War of the Worlds (Video Game) / int_6041e4f4
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1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_6041e4f4
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
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Jeff Wayne's War of the Worlds (Video Game) / int_6041e4f4
 Jeff Wayne's War of the Worlds (Video Game) / int_677ecaa9
type
People Farms
 Jeff Wayne's War of the Worlds (Video Game) / int_677ecaa9
comment
People Farms: Literally. One of the Martian resource structures is named "human farm" and allows the Martians to produce human blood.
 Jeff Wayne's War of the Worlds (Video Game) / int_677ecaa9
featureApplicability
1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_677ecaa9
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_677ecaa9
 Jeff Wayne's War of the Worlds (Video Game) / int_704d7e91
type
No Ontological Inertia
 Jeff Wayne's War of the Worlds (Video Game) / int_704d7e91
comment
No Ontological Inertia: Destroying a command centre in a sector will automatically result in the destruction of every other building and all non-mobile defenses (barbed wire/plasma fences, cannons etc.). So it's necessary to put a lot of defenses around your own command center, and it's often a good strategy to focus all your firepower on the enemy's command center when attacking. Machines are immune to this though (except in the "headquarters" sector) and keep fighting even if the command centre is lost. Also; both the Martians and the Humans have one "headquarters" sector (Grampian Mountains and London respectively), which when conquered will result in an instant victory for the group conquering it, no matter how many other sectors are still in Human or Martian hands.
 Jeff Wayne's War of the Worlds (Video Game) / int_704d7e91
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1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_704d7e91
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
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Jeff Wayne's War of the Worlds (Video Game) / int_704d7e91
 Jeff Wayne's War of the Worlds (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Jeff Wayne's War of the Worlds (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Unit blips on the minimap are yellow for Humans and red for Martians.
 Jeff Wayne's War of the Worlds (Video Game) / int_740f59b4
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1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_740f59b4
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
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Jeff Wayne's War of the Worlds (Video Game) / int_740f59b4
 Jeff Wayne's War of the Worlds (Video Game) / int_745a226c
type
Easy Logistics
 Jeff Wayne's War of the Worlds (Video Game) / int_745a226c
comment
Easy Logistics - Mostly averted. Resource facilities have more effect if positioned closer to the sectors that need them. Sectors cut off by the enemy usually suffer crippling inefficiency. The more awesome units can take months to research and build.
 Jeff Wayne's War of the Worlds (Video Game) / int_745a226c
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-1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_745a226c
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
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Jeff Wayne's War of the Worlds (Video Game) / int_745a226c
 Jeff Wayne's War of the Worlds (Video Game) / int_76ecc890
type
Brave Scot
 Jeff Wayne's War of the Worlds (Video Game) / int_76ecc890
comment
Brave Scot: Human combat units (as opposed to special units, which have Stiff Upper Lip, and naval units, which have Danger Deadpan). Downplayed though, as apart from the naval units they all exhibit audible fear when being shot at.
 Jeff Wayne's War of the Worlds (Video Game) / int_76ecc890
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1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_76ecc890
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_76ecc890
 Jeff Wayne's War of the Worlds (Video Game) / int_79974fb8
type
Rock Beats Laser
 Jeff Wayne's War of the Worlds (Video Game) / int_79974fb8
comment
Rock Beats Laser: In general, it is easier to win the Human campaign than the Martian one.
 Jeff Wayne's War of the Worlds (Video Game) / int_79974fb8
featureApplicability
1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_79974fb8
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
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Jeff Wayne's War of the Worlds (Video Game) / int_79974fb8
 Jeff Wayne's War of the Worlds (Video Game) / int_7b4d0c39
type
Tech Tree
 Jeff Wayne's War of the Worlds (Video Game) / int_7b4d0c39
comment
Tech Tree: Played with. Both sides have a broad range of research options, some of which have to be researched hierarchically. However, sometimes new technologies become available as counters to new enemy weapons - for example, after your first battle against Flying Machines, you are able to research AA guns.
 Jeff Wayne's War of the Worlds (Video Game) / int_7b4d0c39
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1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_7b4d0c39
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
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Jeff Wayne's War of the Worlds (Video Game) / int_7b4d0c39
 Jeff Wayne's War of the Worlds (Video Game) / int_7b71edf4
type
Going Critical
 Jeff Wayne's War of the Worlds (Video Game) / int_7b71edf4
comment
Going Critical: Downplayed; according to this, martian Heavy Element engines are so heavily shielded as to be left intact after a Fighting Machine is destroyed because if the casing were breached, the resultant radiation leak would kill everything in the area.
 Jeff Wayne's War of the Worlds (Video Game) / int_7b71edf4
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1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_7b71edf4
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_7b71edf4
 Jeff Wayne's War of the Worlds (Video Game) / int_7d78995d
type
Blofeld Ploy
 Jeff Wayne's War of the Worlds (Video Game) / int_7d78995d
comment
If the Martians lose, it is implied that his replacement meets the same fate. Which seems like a bit of a Blofeld Ploy given that the martian general in question was only your adjutant, and not the one calling the shots.
 Jeff Wayne's War of the Worlds (Video Game) / int_7d78995d
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1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_7d78995d
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_7d78995d
 Jeff Wayne's War of the Worlds (Video Game) / int_7fc4e9ce
type
Freeze Ray
 Jeff Wayne's War of the Worlds (Video Game) / int_7fc4e9ce
comment
And the constrictors have freeze rays, or rather, a chemical foam that they can use to temporarily immobilise enemy units (useful for stun-locking enemy ironclads).
 Jeff Wayne's War of the Worlds (Video Game) / int_7fc4e9ce
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1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_7fc4e9ce
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_7fc4e9ce
 Jeff Wayne's War of the Worlds (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Jeff Wayne's War of the Worlds (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: Both sides tend to name their units this way.
 Jeff Wayne's War of the Worlds (Video Game) / int_8409a385
featureApplicability
1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_8409a385
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_8409a385
 Jeff Wayne's War of the Worlds (Video Game) / int_84df0713
type
ForgotICouldFly
 Jeff Wayne's War of the Worlds (Video Game) / int_84df0713
comment
Forgot I Could Fly: AI builder units are always on "Avoid" behaviour by default, and even the ones with weapons will never shoot back at their attackers. Hit and run attacks with single units of armoured lorries to assassinate handling machines are only effective for this reason.
 Jeff Wayne's War of the Worlds (Video Game) / int_84df0713
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1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_84df0713
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_84df0713
 Jeff Wayne's War of the Worlds (Video Game) / int_84e189a8
type
Life Meter
 Jeff Wayne's War of the Worlds (Video Game) / int_84e189a8
comment
Life Meter: It only changes colour and doesn't retract or extend, though.
 Jeff Wayne's War of the Worlds (Video Game) / int_84e189a8
featureApplicability
1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_84e189a8
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_84e189a8
 Jeff Wayne's War of the Worlds (Video Game) / int_8a4988bb
type
Mind Rape
 Jeff Wayne's War of the Worlds (Video Game) / int_8a4988bb
comment
The Martians as a society do this to their Senior Elder by way of "mass telepathic execution" shortly before the war begins. Indeed, it is this unprecedented event that shocks the other Elders into extreme action (i.e the invasion of Earth).
 Jeff Wayne's War of the Worlds (Video Game) / int_8a4988bb
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1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_8a4988bb
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_8a4988bb
 Jeff Wayne's War of the Worlds (Video Game) / int_8aeccf04
type
Bullet Hell
 Jeff Wayne's War of the Worlds (Video Game) / int_8aeccf04
comment
Bullet Hell: Attacking a well-defended human sector often feels like this. Once they get SPGs, they'll start bringing the bullet hell to you! The Martians however can do this too on a minor scale when there's plenty of Bombarding Machines around.
 Jeff Wayne's War of the Worlds (Video Game) / int_8aeccf04
featureApplicability
1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_8aeccf04
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
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Jeff Wayne's War of the Worlds (Video Game) / int_8aeccf04
 Jeff Wayne's War of the Worlds (Video Game) / int_933576c8
type
Mighty Glacier
 Jeff Wayne's War of the Worlds (Video Game) / int_933576c8
comment
Mighty Glacier: Fighting machines, which are powerful but slow.
 Jeff Wayne's War of the Worlds (Video Game) / int_933576c8
featureApplicability
1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_933576c8
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_933576c8
 Jeff Wayne's War of the Worlds (Video Game) / int_940a5958
type
Artificial Stupidity
 Jeff Wayne's War of the Worlds (Video Game) / int_940a5958
comment
Artificial Stupidity: The path finding isn’t brilliant, which is the main reason fences are effective as a defence (and, on occasion, units will even drive through their own fences). Martian units also sometimes have the habit of walking in a circle before responding to an attack order, which is extremely annoying if they are already under fire. As the humans, never give a move order to a group that includes both ground and naval units. One or the other will drive into terrain that instantly destroys them.
 Jeff Wayne's War of the Worlds (Video Game) / int_940a5958
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1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_940a5958
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_940a5958
 Jeff Wayne's War of the Worlds (Video Game) / int_97df21d3
type
Tripod Terror
 Jeff Wayne's War of the Worlds (Video Game) / int_97df21d3
comment
Tripod Terror: It just wouldn't be an adaptation of The War of the Worlds without 'em! Martian Scouting and Fighting Machines.
 Jeff Wayne's War of the Worlds (Video Game) / int_97df21d3
featureApplicability
1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_97df21d3
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_97df21d3
 Jeff Wayne's War of the Worlds (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Jeff Wayne's War of the Worlds (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Human sapper lorries are ostensibly builder units, but if taken on an offensive can also Infiltrate and use Explosives to quickly demolish enemy buildings (and their high speed makes them surprisingly good at this). The "difficult" part comes from their low HP and the AI always treating them as priority targets.
 Jeff Wayne's War of the Worlds (Video Game) / int_9b9397bb
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1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_9b9397bb
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_9b9397bb
 Jeff Wayne's War of the Worlds (Video Game) / int_9d73dfcc
type
The All-Seeing A.I.
 Jeff Wayne's War of the Worlds (Video Game) / int_9d73dfcc
comment
The All-Seeing A.I. - The computer is suspiciously good at jumping on sectors that you have just moved a lot of units out of (even if the reason you have moved them is to attack one of their sectors, which can lead to a rather amusing swapping of sides). It also rarely mounts an attack until it has enough units to stand a reasonable chance against the defenders, despite never reconnoitering first with scout units or probing attacks.
 Jeff Wayne's War of the Worlds (Video Game) / int_9d73dfcc
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1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_9d73dfcc
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_9d73dfcc
 Jeff Wayne's War of the Worlds (Video Game) / int_9dab0a6e
type
Continuity Nod
 Jeff Wayne's War of the Worlds (Video Game) / int_9dab0a6e
comment
Continuity Nod: The Martian victory cutscene Time Skips to 1928, where a scouting machine happens upon an Elaborate Underground Base. In the novel, there was an artilleryman who planned on housing resistance fighters in such a place and fighting back when they had enough numbers.
 Jeff Wayne's War of the Worlds (Video Game) / int_9dab0a6e
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1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_9dab0a6e
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_9dab0a6e
 Jeff Wayne's War of the Worlds (Video Game) / int_9e86e227
type
The End... Or Is It?
 Jeff Wayne's War of the Worlds (Video Game) / int_9e86e227
comment
The End... Or Is It?: After winning the game as either faction, a voiceover that plays over the credits implies that the war is far from over. For the victorious humans, we hear Epilogue Part 2 from the original musical (the audio of an astronaut going to Mars and finding out it's not entirely dead yet...oops). For the Martians, a scout chases some unconfined humans into a massive underground complex crisscrossed with train tracks and facilities, which is fully staffed. ("My, they have also re-armed themselves." KABOOM)
 Jeff Wayne's War of the Worlds (Video Game) / int_9e86e227
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1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_9e86e227
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_9e86e227
 Jeff Wayne's War of the Worlds (Video Game) / int_a2022cc9
type
Killed Mid-Sentence
 Jeff Wayne's War of the Worlds (Video Game) / int_a2022cc9
comment
Killed Mid-Sentence: A martian commander in the intro cutscene, which convinces the elders that humans are not so puny after all.
 Jeff Wayne's War of the Worlds (Video Game) / int_a2022cc9
featureApplicability
1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_a2022cc9
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
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Jeff Wayne's War of the Worlds (Video Game) / int_a2022cc9
 Jeff Wayne's War of the Worlds (Video Game) / int_a37e27db
type
Back from the Brink
 Jeff Wayne's War of the Worlds (Video Game) / int_a37e27db
comment
Back from the Brink: Can be done, but it's extremely tricky.
 Jeff Wayne's War of the Worlds (Video Game) / int_a37e27db
featureApplicability
1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_a37e27db
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_a37e27db
 Jeff Wayne's War of the Worlds (Video Game) / int_a3f1531b
type
Standard Snippet
 Jeff Wayne's War of the Worlds (Video Game) / int_a3f1531b
comment
Standard Snippet: The remixed version of The Red Weed heard in the Martian intro video is blended with Gustav Holt's Mars, the Bringer of War.
 Jeff Wayne's War of the Worlds (Video Game) / int_a3f1531b
featureApplicability
1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_a3f1531b
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_a3f1531b
 Jeff Wayne's War of the Worlds (Video Game) / int_aeb62a57
type
No Delays for the Wicked
 Jeff Wayne's War of the Worlds (Video Game) / int_aeb62a57
comment
No Delays for the Wicked: Averted; the computer-controlled side can suffer from the same resource deficits as you, and you can exploit this by using hit-and-run tactics against their resource structures.
 Jeff Wayne's War of the Worlds (Video Game) / int_aeb62a57
featureApplicability
-1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_aeb62a57
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_aeb62a57
 Jeff Wayne's War of the Worlds (Video Game) / int_b42b7e7b
type
Moral Myopia
 Jeff Wayne's War of the Worlds (Video Game) / int_b42b7e7b
comment
Moral Myopia: The Martians see humans pretty much as cattle, although they do develop a healthy respect for their fighting abilities after their first pod (sent in a direct attack on London) is destroyed.
 Jeff Wayne's War of the Worlds (Video Game) / int_b42b7e7b
featureApplicability
1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_b42b7e7b
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_b42b7e7b
 Jeff Wayne's War of the Worlds (Video Game) / int_c69ae9b2
type
Self-Destruct Mechanism
 Jeff Wayne's War of the Worlds (Video Game) / int_c69ae9b2
comment
Self-Destruct Mechanism: It is actually possible to give the command to blow up your own vehicles and buildings. Doing this to your own command center in the main sector will result in a game over.
 Jeff Wayne's War of the Worlds (Video Game) / int_c69ae9b2
featureApplicability
1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_c69ae9b2
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_c69ae9b2
 Jeff Wayne's War of the Worlds (Video Game) / int_c6c86cd
type
Collapsing Lair
 Jeff Wayne's War of the Worlds (Video Game) / int_c6c86cd
comment
The Martians can also pull this off at a tactical level once they get flying machines; by blitzing the sector's command centre they can exploit collapsing lair syndrome and get rid of those pesky defences.
 Jeff Wayne's War of the Worlds (Video Game) / int_c6c86cd
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1.0
 Jeff Wayne's War of the Worlds (Video Game) / int_c6c86cd
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1.0
 Jeff Wayne's War of the Worlds (Video Game)
hasFeature
Jeff Wayne's War of the Worlds (Video Game) / int_c6c86cd
 Jeff Wayne's War of the Worlds (Video Game) / int_c75df49a
type
Shout-Out
 Jeff Wayne's War of the Worlds (Video Game) / int_c75df49a
comment
In a Shout-Out to how the Martians meet their end in the source novel, the cheat code for destroying all Martians in a sector is "Atchooo" (a sneeze).
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type
Officer and a Gentleman
 Jeff Wayne's War of the Worlds (Video Game) / int_ca895242
comment
Officer and a Gentleman: Your assistant during the Human campaign.
 Jeff Wayne's War of the Worlds (Video Game) / int_ca895242
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type
Faction Calculus
 Jeff Wayne's War of the Worlds (Video Game) / int_cbc54501
comment
Faction Calculus: The "Powerhouse" aliens with specialized, powerful but expensive units versus the "Subversive" Humans with a weak but easily producable and rapidly expanding army.
 Jeff Wayne's War of the Worlds (Video Game) / int_cbc54501
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 Jeff Wayne's War of the Worlds (Video Game) / int_cd809603
type
Tank Goodness
 Jeff Wayne's War of the Worlds (Video Game) / int_cd809603
comment
Tank Goodness: 90% of the human arsenal.
 Jeff Wayne's War of the Worlds (Video Game) / int_cd809603
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type
Sci-Fi Writers Have No Sense of Scale
 Jeff Wayne's War of the Worlds (Video Game) / int_d525f857
comment
Sci-Fi Writers Have No Sense of Scale: The “no units given” example is cleverly averted by having alien tech measured in ambiguous "Martian" units. Heat ray power is measured in krk, explosives in dno and armour thickness in dko.
 Jeff Wayne's War of the Worlds (Video Game) / int_d525f857
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Call a Smeerp a "Rabbit"
 Jeff Wayne's War of the Worlds (Video Game) / int_d5a84e45
comment
Call a Smeerp a "Rabbit": Martian "Cows" are actually humanoid.
 Jeff Wayne's War of the Worlds (Video Game) / int_d5a84e45
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type
Animal Testing
 Jeff Wayne's War of the Worlds (Video Game) / int_d802f2af
comment
Animal Testing: A Martian cow, mentioned in the novel but not featured in any other adaptation, is briefly seen in the intro movie being gassed with Black Smoke.
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Action Bomb
 Jeff Wayne's War of the Worlds (Video Game) / int_dae3999d
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Action Bomb - Drones
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 Jeff Wayne's War of the Worlds (Video Game) / int_dddbdc26
type
Monumental Damage
 Jeff Wayne's War of the Worlds (Video Game) / int_dddbdc26
comment
Monumental Damage: Destroying the Houses of Parliament is the Martians’ victory condition. In their ending cutscene, one of their fighting machines shoots the clock tower, causing the face to fall on the camera.
 Jeff Wayne's War of the Worlds (Video Game) / int_dddbdc26
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 Jeff Wayne's War of the Worlds (Video Game) / int_df35b851
type
Danger Deadpan
 Jeff Wayne's War of the Worlds (Video Game) / int_df35b851
comment
Danger Deadpan: Human ironclads, and all Martian units.
 Jeff Wayne's War of the Worlds (Video Game) / int_df35b851
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 Jeff Wayne's War of the Worlds (Video Game) / int_df3b0af7
type
Short-Range Long-Range Weapon
 Jeff Wayne's War of the Worlds (Video Game) / int_df3b0af7
comment
Short-Range Long-Range Weapon: For balance reasons, the Martians' heatrays are quite short-ranged compared to the source material.
 Jeff Wayne's War of the Worlds (Video Game) / int_df3b0af7
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 Jeff Wayne's War of the Worlds (Video Game) / int_df858e81
type
Shoot the Medic First
 Jeff Wayne's War of the Worlds (Video Game) / int_df858e81
comment
Shoot the Medic First: The AI generally targets the weakest units first, and as a result gives high priority to destroying builder units. Martian flying machines (with their long sight range and high speed) can be a particular threat for this when attacking your sectors.
 Jeff Wayne's War of the Worlds (Video Game) / int_df858e81
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 Jeff Wayne's War of the Worlds (Video Game) / int_e90a93b2
type
Creepy Monotone
 Jeff Wayne's War of the Worlds (Video Game) / int_e90a93b2
comment
Creepy Monotone: The Martians speak like this.
 Jeff Wayne's War of the Worlds (Video Game) / int_e90a93b2
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 Jeff Wayne's War of the Worlds (Video Game) / int_eff26b2b
type
Take Cover!
 Jeff Wayne's War of the Worlds (Video Game) / int_eff26b2b
comment
Take Cover!: Human vehicles can do this in woods, affording them a few seconds extra protection against Martian fire.
 Jeff Wayne's War of the Worlds (Video Game) / int_eff26b2b
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type
Wake-Up Call Boss
 Jeff Wayne's War of the Worlds (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: For the martians, the first time you run into a human ironclad. And for the humans, the first time you run into the iconic fighting machines.
 Jeff Wayne's War of the Worlds (Video Game) / int_f4a0408f
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All Your Base Are Belong to Us
 Jeff Wayne's War of the Worlds (Video Game) / int_f4fd424c
comment
All Your Base Are Belong to Us: The Martians will do this to most of Scotland within the first week of the campaign. As the humans, you can invoke this by sending an army of Tunneling Track Layers up the battlemap underground and resurfacing them in the middle of a Martian base. Risky (because certain Martian weapons can damage tunneling units, and they know where you are) but amusing.
 Jeff Wayne's War of the Worlds (Video Game) / int_f4fd424c
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Humans Are Ugly
 Jeff Wayne's War of the Worlds (Video Game) / int_fa7c3288
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Humans Are Ugly: "Many humans had gathered around, and the proximity of these hideous creatures made me aware of our vulnerability. So, I cleansed the area."
 Jeff Wayne's War of the Worlds (Video Game) / int_fa7c3288
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Death Ray
 Jeff Wayne's War of the Worlds (Video Game) / int_fa8245fb
comment
Death Ray: Standard Martian weaponry is heat rays, which can be upgraded to microwave rays, which can be upgraded to x-rays... And the constrictors have freeze rays, or rather, a chemical foam that they can use to temporarily immobilise enemy units (useful for stun-locking enemy ironclads).
 Jeff Wayne's War of the Worlds (Video Game) / int_fa8245fb
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 Jeff Wayne's War of the Worlds (Video Game) / int_fc7c4f92
type
Canon Immigrant
 Jeff Wayne's War of the Worlds (Video Game) / int_fc7c4f92
comment
Canon Immigrant: Most of the Martian intro movie, which explains why the Martians are invading, was copied for Jeff Wayne’s live stage version. The game’s model for the flying machine was also used.
 Jeff Wayne's War of the Worlds (Video Game) / int_fc7c4f92
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You Require More Vespene Gas
 Jeff Wayne's War of the Worlds (Video Game) / int_fd2086a9
comment
You Require More Vespene Gas: A variation, where the amount of resources you are producing does not affect what you can build, just how long it takes to build it. The Humans use steel, coal and oil, while the Martians use blood, copper and heavy elements.
 Jeff Wayne's War of the Worlds (Video Game) / int_fd2086a9
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type
Spider Tank
 Jeff Wayne's War of the Worlds (Video Game) / int_ff8afd14
comment
Spider Tank: The game expands from the original Tripod Terrors to include Martian walkers with 2, 4, 5 or even 6 legs.
 Jeff Wayne's War of the Worlds (Video Game) / int_ff8afd14
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The following is a list of statements referring to the current page from other pages.

 Jeff Wayne's War of the Worlds (Video Game)
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Aliens Are Bastards / int_c3e9076e
 Jeff Wayne's War of the Worlds (Video Game)
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All Your Base Are Belong to Us / int_c3e9076e
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Canon Immigrant / int_c3e9076e
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Collapsing Lair / int_c3e9076e
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Damage Is Fire / int_c3e9076e
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Faction Calculus / int_c3e9076e
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Human Resources / int_c3e9076e
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In Case You Forgot Who Wrote It / int_c3e9076e
 Jeff Wayne's War of the Worlds (Video Game)
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Lead the Target / int_c3e9076e
 Jeff Wayne's War of the Worlds (Video Game)
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No Campaign for the Wicked / int_c3e9076e
 Jeff Wayne's War of the Worlds (Video Game)
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People Farms / int_c3e9076e
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Point Defenseless / int_c3e9076e
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/ int_c3e9076e
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Standard Sci-Fi Army / int_c3e9076e
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Take Cover! / int_c3e9076e
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Tech Tree / int_c3e9076e
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Tripod Terror / int_c3e9076e
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Units Not to Scale / int_c3e9076e
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Wake-Up Call Boss / int_c3e9076e
 JeffWaynesWarofTheWorlds
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Jeff Wayne's War of the Worlds (Video Game)