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Journey (Video Game)

 Journey (Video Game)
type
TVTItem
 Journey (Video Game)
label
Journey (Video Game)
 Journey (Video Game)
page
Journey
 Journey (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Journey is a video game for the PlayStation 3 created by thatgamecompany. You play as a nameless robed figure who is crossing the desert to reach a mountain in the distance. As the game progresses, you pass through several unique environments and ruins, uncovering more of the game's story as you go. It's something of an Adventure Game with light Platform Game elements.Your character has only two real abilities. The first is singing, which radiates a sound wave proportional to how long you hold down the button — this is used to activate or attract various objects. The second is jumping, which allows you to go sailing through the air — this ability uses energy, which can be replenished by touching the floating bits of cloth you encounter throughout the game. The maximum amount of storable energy, indicated by the length of your character's trailing scarf, can be increased by collecting glowing symbols.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })One of the game's main selling points is its unique form of multiplayer. During the game, you may encounter another player, whom you may travel with if you wish. However, unlike most multiplayer games, you can't see the other player's name or other information except for a unique icon that appears above their head when they sing, which is the only real way to communicate. There is no text or voice chat in the game, so you must rely entirely on your in-game abilities to work with your partner.Decidedly not related to the rock band of the same name, an arcade game based on the band released in 1983, a video game Journey released in 1989 on various home computers or several films named Journey.Compare and contrast LostWinds, which is practically its WiiWare and iOS equivalent, Star Sky for Wii U and also on iOS, ABZÛ, which was developed by some of the same people who created Journey, and Sky, the next game from thatgamecompany.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })It is, as of March 2012, the fastest selling PSN-game of all time. In 2015, the game was released for the PlayStation 4. A PC port released in 2019 on the Epic Games Store and in 2020 on Steam.Note that the game's story is very much meant to be experienced firsthand rather than read about, so check out the tropes below at your own risk.
 Journey (Video Game)
fetched
2021-11-12T00:55:12Z
 Journey (Video Game)
parsed
2021-11-12T00:55:12Z
 Journey (Video Game)
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Dropped link to AdventureGame: Not a Feature - IGNORE
 Journey (Video Game)
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Dropped link to CulturalChopSuey: Not a Feature - UNKNOWN
 Journey (Video Game)
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Dropped link to PlatformGame: Not a Feature - IGNORE
 Journey (Video Game)
processingUnknown
CulturalChopSuey
 Journey (Video Game)
isPartOf
DBTropes
 Journey (Video Game) / int_12aa82b5
type
Interfaith Smoothie
 Journey (Video Game) / int_12aa82b5
comment
Interfaith Smoothie: The game utilises several religious symbols, some specific, such as a niqab or a Shinto shrine, some pantheistic, such as a holy mountain, to gently strum our Western religious sensibilities without tying them to a religion we would necessarily know anything about.
 Journey (Video Game) / int_12aa82b5
featureApplicability
1.0
 Journey (Video Game) / int_12aa82b5
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_12aa82b5
 Journey (Video Game) / int_143e6c8d
type
Heroic Mime
 Journey (Video Game) / int_143e6c8d
comment
Heroic Mime: The characters are speechless, apart from their various chirps.
 Journey (Video Game) / int_143e6c8d
featureApplicability
1.0
 Journey (Video Game) / int_143e6c8d
featureConfidence
1.0
 Journey (Video Game)
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Journey (Video Game) / int_143e6c8d
 Journey (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Journey (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: Part of chapter 5 consists of a Stealth-Based Mission in which you have to sneak through a tunnel being patrolled by Guardians. You'll repeat this exercise in chapter 7, this time hiding in the husks of dead Guardians as live ones pass overhead. If one sees you, it'll grab and toss you a long ways and tear off part of your scarf, reducing your energy meter.
 Journey (Video Game) / int_1467a30c
featureApplicability
1.0
 Journey (Video Game) / int_1467a30c
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_1467a30c
 Journey (Video Game) / int_14ed6ab7
type
Does This Remind You of Anything?
 Journey (Video Game) / int_14ed6ab7
comment
Does This Remind You of Anything?: For most of the game the peak of the High Mountain looks a bit like an upside down camel toe. The theme of rebirth and walking through the peak at the end of the game reinforce the yonic imagery. On a less sexual note, the ancient civilization's dependency on the red cloth mirroring modern society's dependency on petroleum. Doesn't help that you're in a desert.
 Journey (Video Game) / int_14ed6ab7
featureApplicability
1.0
 Journey (Video Game) / int_14ed6ab7
featureConfidence
1.0
 Journey (Video Game)
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Journey (Video Game) / int_14ed6ab7
 Journey (Video Game) / int_18eb5500
type
Beautiful Void
 Journey (Video Game) / int_18eb5500
comment
Beautiful Void: And how. Even the mere sand itself is a thing of beauty.
 Journey (Video Game) / int_18eb5500
featureApplicability
1.0
 Journey (Video Game) / int_18eb5500
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_18eb5500
 Journey (Video Game) / int_1b122c5d
type
Scare Chord
 Journey (Video Game) / int_1b122c5d
comment
Scare Chord: When you encounter the first Guardian that comes to life.
 Journey (Video Game) / int_1b122c5d
featureApplicability
1.0
 Journey (Video Game) / int_1b122c5d
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1.0
 Journey (Video Game)
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Journey (Video Game) / int_1b122c5d
 Journey (Video Game) / int_1c5bf1fd
type
The Tower
 Journey (Video Game) / int_1c5bf1fd
comment
The Tower: One of the murals shows an Ancestor atop a tall tower, representing the hubris of the white-robe civilization before their decline.
 Journey (Video Game) / int_1c5bf1fd
featureApplicability
1.0
 Journey (Video Game) / int_1c5bf1fd
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_1c5bf1fd
 Journey (Video Game) / int_1f518822
type
Androcles' Lion
 Journey (Video Game) / int_1f518822
comment
Androcles' Lion: Some of the cloth creatures, once you've freed them, will return the favor by helping you reach an otherwise inaccessible area (or an entirely new level).
 Journey (Video Game) / int_1f518822
featureApplicability
1.0
 Journey (Video Game) / int_1f518822
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_1f518822
 Journey (Video Game) / int_230c2632
type
Glowing Eyes
 Journey (Video Game) / int_230c2632
comment
Glowing Eyes: Your character has these, as do the Ancestors, though yours are white and the white figures' are blue.
 Journey (Video Game) / int_230c2632
featureApplicability
1.0
 Journey (Video Game) / int_230c2632
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_230c2632
 Journey (Video Game) / int_24b88e85
type
Unwanted Assistance
 Journey (Video Game) / int_24b88e85
comment
Unwanted Assistance: An interesting example, in that it's not only perpetrated by other players but is almost certainly done without malice: the second chapter features a bridge which, if crossed without repairing it completely, will reward a trophy. Unfortunately some nice person will often see you 'struggling' and take pity on you by fixing the bridge section you obviously didn't see, undermining the whole endeavour.
 Journey (Video Game) / int_24b88e85
featureApplicability
1.0
 Journey (Video Game) / int_24b88e85
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1.0
 Journey (Video Game)
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Journey (Video Game) / int_24b88e85
 Journey (Video Game) / int_26b2747
type
Alliterative Title
 Journey (Video Game) / int_26b2747
comment
Alliterative Title: The second area of the game is called the Broken Bridge.
 Journey (Video Game) / int_26b2747
featureApplicability
1.0
 Journey (Video Game) / int_26b2747
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1.0
 Journey (Video Game)
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Journey (Video Game) / int_26b2747
 Journey (Video Game) / int_26ba32a3
type
Ascended Glitch
 Journey (Video Game) / int_26ba32a3
comment
Ascended Glitch: During a phase in which thatgamecompany had trouble getting the ending levels to properly resonate with playtesters, one test ended prematurely when a glitch caused the game to seem like it was over right after you die in the snowstorm. The playtester found this false ending so profoundly moving it brought him to tears; this inspired tgc to put in significant extra effort (see Doing It for the Art) to turn the actual ending into something equally moving.
 Journey (Video Game) / int_26ba32a3
featureApplicability
1.0
 Journey (Video Game) / int_26ba32a3
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1.0
 Journey (Video Game)
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Journey (Video Game) / int_26ba32a3
 Journey (Video Game) / int_2726d167
type
The World Is Just Awesome
 Journey (Video Game) / int_2726d167
comment
The World Is Just Awesome: Many areas in the game appear to exist solely to make you sit back in your chair with your mouth hanging open.
 Journey (Video Game) / int_2726d167
featureApplicability
1.0
 Journey (Video Game) / int_2726d167
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1.0
 Journey (Video Game)
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Journey (Video Game) / int_2726d167
 Journey (Video Game) / int_2727c89a
type
Pride Before a Fall
 Journey (Video Game) / int_2727c89a
comment
Pride Before a Fall: The murals show the white robed ancestors mastering their scarf-based technology and rising to the top of the natural order ... before the tragic fall of their civilization.
 Journey (Video Game) / int_2727c89a
featureApplicability
1.0
 Journey (Video Game) / int_2727c89a
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1.0
 Journey (Video Game)
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Journey (Video Game) / int_2727c89a
 Journey (Video Game) / int_27a42ebc
type
Spiritual Successor
 Journey (Video Game) / int_27a42ebc
comment
Spiritual Successor: The minimalist adventure style seems similar to ICO and Shadow of the Colossus. Then Journey got its own in ABZÛ.
 Journey (Video Game) / int_27a42ebc
featureApplicability
1.0
 Journey (Video Game) / int_27a42ebc
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1.0
 Journey (Video Game)
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Journey (Video Game) / int_27a42ebc
 Journey (Video Game) / int_281de59f
type
Extremely Short Timespan
 Journey (Video Game) / int_281de59f
comment
Extremely Short Timespan: The entire journey seems to take place over about 24 hours. It's morning when you start walking toward the mountain, by the time you reach the slopes the moon is up, and when you finally reach the summit after dying and being resurrected, the sun has risen again. Or it could be considered as two days, counting the return trip of the "spirit" seen during the credits, which also takes a day and a night; so that when you're ready for the next journey, it's morning again.
 Journey (Video Game) / int_281de59f
featureApplicability
1.0
 Journey (Video Game) / int_281de59f
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1.0
 Journey (Video Game)
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Journey (Video Game) / int_281de59f
 Journey (Video Game) / int_285f34c7
type
World of Symbolism
 Journey (Video Game) / int_285f34c7
comment
World of Symbolism: Yes, you're allowed to interpret the story. Unfortunately, many interpretations are bleak, leading most gamers to think that the primary symbols allude to our own real-life Crapsack World, and our dependence on natural resources.
 Journey (Video Game) / int_285f34c7
featureApplicability
1.0
 Journey (Video Game) / int_285f34c7
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_285f34c7
 Journey (Video Game) / int_29a39f6
type
Easter Egg
 Journey (Video Game) / int_29a39f6
comment
Easter Egg: There's a very special flower hidden in the pink desert in the third stage of the game, and a creature from flOw in the Temple level. Finding them nets you trophies.
 Journey (Video Game) / int_29a39f6
featureApplicability
1.0
 Journey (Video Game) / int_29a39f6
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1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_29a39f6
 Journey (Video Game) / int_29e25672
type
Oppose What You Suffered
 Journey (Video Game) / int_29e25672
comment
Oppose What You Suffered: The various cloth creatures you encounter used to be used to power the machinery and engines of war of the Ancients. When you free some of these creatures from the machinery they are trapped in, they will insist on leading you to other entrapped cloth creatures so you can free them as well.
 Journey (Video Game) / int_29e25672
featureApplicability
1.0
 Journey (Video Game) / int_29e25672
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_29e25672
 Journey (Video Game) / int_2f755152
type
Invisible Wall
 Journey (Video Game) / int_2f755152
comment
Invisible Wall: While later stages take place in confined areas, the beginning areas seem like a never-ending desert. Players are kept inside the boundaries by wind picking up the closer to the edge they get, first slowing them down, then blowing them back across the invisible boundary.
 Journey (Video Game) / int_2f755152
featureApplicability
1.0
 Journey (Video Game) / int_2f755152
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_2f755152
 Journey (Video Game) / int_326440ec
type
Player Data Sharing
 Journey (Video Game) / int_326440ec
comment
Player Data Sharing: Subverted. The glowing symbols that can be seen floating above the environments look like previous players' souls/symbols returning to the beginning from the top of the mountain, as happens to your own at the end of the game, especially since other players can actually accompany you if you play online, but careful observation reveals that those symbols are always the same and are essentially static features of the respective levels.
 Journey (Video Game) / int_326440ec
featureApplicability
-0.3
 Journey (Video Game) / int_326440ec
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_326440ec
 Journey (Video Game) / int_334e48a1
type
After the End
 Journey (Video Game) / int_334e48a1
comment
After the End: The robed beings' civilization was destroyed in a civil war.
 Journey (Video Game) / int_334e48a1
featureApplicability
1.0
 Journey (Video Game) / int_334e48a1
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_334e48a1
 Journey (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Journey (Video Game) / int_33ca811a
comment
Game-Breaking Bug: It's possible for the game to simply crash at certain points, and given the short nature of the game, you'll likely have to simply start over.
 Journey (Video Game) / int_33ca811a
featureApplicability
1.0
 Journey (Video Game) / int_33ca811a
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_33ca811a
 Journey (Video Game) / int_381855db
type
Five-Second Foreshadowing
 Journey (Video Game) / int_381855db
comment
Five-Second Foreshadowing: Looking to the right as you enter the second part of the Underground Passage, you can see a huge, moving machine through a latticework. Something is still working down here. There are also some kind of steam vents working up above, adding to the sinister atmosphere. Then you come across a still-flickering War Machine head. A few hundred feet later, a Guardian jumps out of the sand at a ribbon creature.
 Journey (Video Game) / int_381855db
featureApplicability
1.0
 Journey (Video Game) / int_381855db
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_381855db
 Journey (Video Game) / int_3bbf3fef
type
Recurring Riff
 Journey (Video Game) / int_3bbf3fef
comment
Recurring Riff: A certain motif is played throughout the game.
 Journey (Video Game) / int_3bbf3fef
featureApplicability
1.0
 Journey (Video Game) / int_3bbf3fef
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_3bbf3fef
 Journey (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Journey (Video Game) / int_3bce9346
comment
Ragnarök Proofing: Mostly averted. The vast majority of the buildings encountered in the game are in a visible state of disrepair. The still-active Guardians are the exception to this rule.
 Journey (Video Game) / int_3bce9346
featureApplicability
-1.0
 Journey (Video Game) / int_3bce9346
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_3bce9346
 Journey (Video Game) / int_3fca462c
type
Deus ex Machina
 Journey (Video Game) / int_3fca462c
comment
Deus ex Machina: The Traveler and any accomanying companion would have frozen to death in the snowstorm, if not for the timely intervention of the six spirits of the Ancestors who give them enough energy to reach the Summit. Before that point, there is no indication that the Ancestors can interact with the Travelers beyond merely showing them images.
 Journey (Video Game) / int_3fca462c
featureApplicability
1.0
 Journey (Video Game) / int_3fca462c
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_3fca462c
 Journey (Video Game) / int_41d3778a
type
Benevolent Architecture
 Journey (Video Game) / int_41d3778a
comment
Benevolent Architecture: The levels were designed with this in mind: just head toward the most prominent object in the area and you're probably going in the right direction.
 Journey (Video Game) / int_41d3778a
featureApplicability
1.0
 Journey (Video Game) / int_41d3778a
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_41d3778a
 Journey (Video Game) / int_4510b368
type
Ambiguous Gender
 Journey (Video Game) / int_4510b368
comment
Ambiguous Gender: The robed beings really don't have any identifiable sexual characteristics.
 Journey (Video Game) / int_4510b368
featureApplicability
1.0
 Journey (Video Game) / int_4510b368
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_4510b368
 Journey (Video Game) / int_49d59be9
type
Scenery Porn
 Journey (Video Game) / int_49d59be9
comment
Scenery Porn: Massive desert with gorgeous ruins and realistic cloth, sand and lighting effects? Yes please. The cutscenes and pathways are carefully arranged to make sure you're treated to a variety of vistas.
 Journey (Video Game) / int_49d59be9
featureApplicability
1.0
 Journey (Video Game) / int_49d59be9
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_49d59be9
 Journey (Video Game) / int_4a83c749
type
Big Door
 Journey (Video Game) / int_4a83c749
comment
Big Door: Most levels end with a huge gate opening, leading to a long straight corridor.
 Journey (Video Game) / int_4a83c749
featureApplicability
1.0
 Journey (Video Game) / int_4a83c749
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_4a83c749
 Journey (Video Game) / int_4a852053
type
The Hero's Journey
 Journey (Video Game) / int_4a852053
comment
The Hero's Journey: Perfect evocation of this story structure. The song titles on the soundtrack even coincide with steps in the Hero's Journey.
 Journey (Video Game) / int_4a852053
featureApplicability
1.0
 Journey (Video Game) / int_4a852053
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_4a852053
 Journey (Video Game) / int_4a932556
type
Compilation Re-release
 Journey (Video Game) / int_4a932556
comment
Compilation Rerelease: The Journey Collector's Edition, released August 28, 2012, includes Journey, flOw, and Flower, as well as three unreleased mini-games, videos, commentaries, and other fun extras.
 Journey (Video Game) / int_4a932556
featureApplicability
1.0
 Journey (Video Game) / int_4a932556
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_4a932556
 Journey (Video Game) / int_50f5dabe
type
Reincarnation
 Journey (Video Game) / int_50f5dabe
comment
Reincarnation: Implied. After you finish the game and fly back over all the areas you've explored while the credits roll, your star alights on the first hill you climbed, and you're given the option to start the game again. This could just be another wayfarer making their way to the mountain, but the extra line of embroidery adorning your cloak the second, third, and fourth times through suggests that you're still the same being.
 Journey (Video Game) / int_50f5dabe
featureApplicability
1.0
 Journey (Video Game) / int_50f5dabe
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_50f5dabe
 Journey (Video Game) / int_51327c74
type
Drop-In-Drop-Out Multiplayer
 Journey (Video Game) / int_51327c74
comment
Drop-In-Drop-Out Multiplayer: Sometimes you might not even realize that someone else is around until you see your screen glow because of their singing, and it can be easy to leave another player's game by accident. Even if both players exit a level together, that isn't a total guarantee that you'll be with the same person on the other side.
 Journey (Video Game) / int_51327c74
featureApplicability
1.0
 Journey (Video Game) / int_51327c74
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_51327c74
 Journey (Video Game) / int_5313c266
type
Bookends
 Journey (Video Game) / int_5313c266
comment
Bookends: The last shot of the credits montage is actually the start-of-game screen, complete with "Press Start to begin a new Journey".
 Journey (Video Game) / int_5313c266
featureApplicability
1.0
 Journey (Video Game) / int_5313c266
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_5313c266
 Journey (Video Game) / int_549a92e7
type
Minimalism
 Journey (Video Game) / int_549a92e7
comment
Minimalism: Part of what makes this game so beautiful and helps make finding anything (like easter eggs, cloth creatures, or another player to journey with) feel so rewarding.
 Journey (Video Game) / int_549a92e7
featureApplicability
1.0
 Journey (Video Game) / int_549a92e7
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_549a92e7
 Journey (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 Journey (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: Two levels near the end do this. One is a vertical ascent with each 'floor' making you use the different kinds of cloth creatures you met in each previous level, in the same order. The relevant part of the journey is depicted as a wall glyph on each floor. The entire series of glyphs is then displayed in narrative order as a flashback of your journey during the cutscene. The very final level does this again (adding a section for the previous example itself) and also imitates the environment of each level in succession, but subtly enough that it's not so obvious.
 Journey (Video Game) / int_56a6927b
featureApplicability
1.0
 Journey (Video Game) / int_56a6927b
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_56a6927b
 Journey (Video Game) / int_56b53152
type
Green Aesop
 Journey (Video Game) / int_56b53152
comment
Green Aesop: According to the historical murals you are shown, the precursor civilization exploited the natural resource available to them (the cloth), replacing some kind of bushes with cityscapes, until there was so little remaining that it caused a civil war which toppled their society, and the land turned to desert.
 Journey (Video Game) / int_56b53152
featureApplicability
1.0
 Journey (Video Game) / int_56b53152
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_56b53152
 Journey (Video Game) / int_5a90e8ad
type
Socialization Bonus
 Journey (Video Game) / int_5a90e8ad
comment
Socialization Bonus: It is possible to complete the game on your own but the entire game is obviously designed to be played with an anonymous Companion over the net. Sticking together makes many stages easier, since you can endlessly replenish each other's energy, especially the final trek up the mountain, where your scarf gradually loses power in the cold without a companion to cuddle with.
 Journey (Video Game) / int_5a90e8ad
featureApplicability
1.0
 Journey (Video Game) / int_5a90e8ad
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_5a90e8ad
 Journey (Video Game) / int_6114a875
type
Lost Technology
 Journey (Video Game) / int_6114a875
comment
Lost Technology: The harnessing of energy through the cloth creatures, which the precursors had mastered and which your character rediscovers throughout the game.
 Journey (Video Game) / int_6114a875
featureApplicability
1.0
 Journey (Video Game) / int_6114a875
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_6114a875
 Journey (Video Game) / int_61a503a7
type
Hell Is That Noise
 Journey (Video Game) / int_61a503a7
comment
Hell Is That Noise: A Guardian on the hunt for you sounds like some mechanical hybrid of an attack sub, a 747, and an angry whale. The absolute worst thing is that you often can't see it, because you're busy hiding.
 Journey (Video Game) / int_61a503a7
featureApplicability
1.0
 Journey (Video Game) / int_61a503a7
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_61a503a7
 Journey (Video Game) / int_62d4ceb3
type
Mood Motif
 Journey (Video Game) / int_62d4ceb3
comment
Mood Motif: Certain musical instruments heard in the game are associated with various events, with the cello mainly representing the player character. For an example, bass flute is for the white figure seen at the end of most chapters. Certain instruments play only when you are with a companion.
 Journey (Video Game) / int_62d4ceb3
featureApplicability
1.0
 Journey (Video Game) / int_62d4ceb3
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_62d4ceb3
 Journey (Video Game) / int_637ef67
type
New Game Plus
 Journey (Video Game) / int_637ef67
comment
New Game+: Starting a new game with the White Robe.
 Journey (Video Game) / int_637ef67
featureApplicability
1.0
 Journey (Video Game) / int_637ef67
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_637ef67
 Journey (Video Game) / int_639cefd2
type
Go into the Light
 Journey (Video Game) / int_639cefd2
comment
Go into the Light: The game ends with the player character(s) walking into a bright light, possibly to be reincarnated or join the afterlife.
 Journey (Video Game) / int_639cefd2
featureApplicability
1.0
 Journey (Video Game) / int_639cefd2
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_639cefd2
 Journey (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Journey (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: The first four times you complete the game, a new line of embroidery is added to the embellishments on your cloak. Collecting all the symbols unlocks a white cloak, which starts out with a longer scarf that recharges automatically when you're on the ground.
 Journey (Video Game) / int_6ac6a56a
featureApplicability
1.0
 Journey (Video Game) / int_6ac6a56a
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_6ac6a56a
 Journey (Video Game) / int_6edc54d5
type
Here We Go Again!
 Journey (Video Game) / int_6edc54d5
comment
Here We Go Again!: Implied in the ending, when the ascended player character returns to the desert where the game began. Also Bookends.
 Journey (Video Game) / int_6edc54d5
featureApplicability
1.0
 Journey (Video Game) / int_6edc54d5
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_6edc54d5
 Journey (Video Game) / int_73fbe27d
type
It's the Journey That Counts
 Journey (Video Game) / int_73fbe27d
comment
It's the Journey That Counts: Perhaps a main theme of the game, appropriate considering its title and implicit in the ending.
 Journey (Video Game) / int_73fbe27d
featureApplicability
1.0
 Journey (Video Game) / int_73fbe27d
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_73fbe27d
 Journey (Video Game) / int_789d50eb
type
Multilingual Song
 Journey (Video Game) / int_789d50eb
comment
Multilingual Song: The One-Woman Wail credits song, "I Was Born For This", consists of lyrics not only from many different languages but derived from several classic sources:
 Journey (Video Game) / int_789d50eb
featureApplicability
1.0
 Journey (Video Game) / int_789d50eb
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_789d50eb
 Journey (Video Game) / int_7cc3f425
type
Moment of Silence
 Journey (Video Game) / int_7cc3f425
comment
Moment of Silence: The end of the penultimate chapter slowly turns silent as your own life fades away.
 Journey (Video Game) / int_7cc3f425
featureApplicability
1.0
 Journey (Video Game) / int_7cc3f425
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_7cc3f425
 Journey (Video Game) / int_7dbd52b8
type
Light Is Good
 Journey (Video Game) / int_7dbd52b8
comment
Light Is Good: The mountain you're heading toward has a glowing peak, and the energy you use to fly sends off light.
 Journey (Video Game) / int_7dbd52b8
featureApplicability
1.0
 Journey (Video Game) / int_7dbd52b8
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_7dbd52b8
 Journey (Video Game) / int_7f3e75b6
type
Look on My Works, Ye Mighty, and Despair
 Journey (Video Game) / int_7f3e75b6
comment
Look on My Works, Ye Mighty, and Despair!: The ruins and trapped cloth creatures you find throughout the game are the result of the fall of the advanced ancient White Cloak civilization after they wiped themselves out during a war over the red cloth they grew dependent on.
 Journey (Video Game) / int_7f3e75b6
featureApplicability
1.0
 Journey (Video Game) / int_7f3e75b6
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_7f3e75b6
 Journey (Video Game) / int_80a247a9
type
Breather Episode
 Journey (Video Game) / int_80a247a9
comment
Breather Episode: The temple level offers a much needed break between the stressful underground and the harrowing mountain.
 Journey (Video Game) / int_80a247a9
featureApplicability
1.0
 Journey (Video Game) / int_80a247a9
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_80a247a9
 Journey (Video Game) / int_81a1960f
type
Silence Is Golden
 Journey (Video Game) / int_81a1960f
comment
Silence Is Golden: No spoken dialogue ever occurs. It just isn't needed. The only written words in the entire game are the options menu, the title screen, and the ending credits, while the only spoken words are part of the ending song "I Was Born for This", which is in multiple languages and hard to decipher or understand without knowing the lyrics and sources.
 Journey (Video Game) / int_81a1960f
featureApplicability
1.0
 Journey (Video Game) / int_81a1960f
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_81a1960f
 Journey (Video Game) / int_84764598
type
Dramatic Thunder
 Journey (Video Game) / int_84764598
comment
Dramatic Thunder: This can be heard near the end of the penultimate chapter.
 Journey (Video Game) / int_84764598
featureApplicability
1.0
 Journey (Video Game) / int_84764598
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_84764598
 Journey (Video Game) / int_857d1626
type
Power Glows
 Journey (Video Game) / int_857d1626
comment
Power Glows: The energy used to fly seems to be made of light, as is the liquid version you fill the temple up with (which later reappears in pools and "waterfalls" at the summit).
 Journey (Video Game) / int_857d1626
featureApplicability
1.0
 Journey (Video Game) / int_857d1626
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_857d1626
 Journey (Video Game) / int_8976acda
type
Civil War
 Journey (Video Game) / int_8976acda
comment
Civil War: The cutscene murals reveal that the precursor civilization you're exploring the remnants of, fell due to a massive whitecloak-versus-whitecloak war over scarce resources.
 Journey (Video Game) / int_8976acda
featureApplicability
1.0
 Journey (Video Game) / int_8976acda
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_8976acda
 Journey (Video Game) / int_8cb844c6
type
Mr. Exposition
 Journey (Video Game) / int_8cb844c6
comment
Mr. Exposition: When you activate the shrine at the end of each level, an Ancestor will show you a visual representation of historical events.
 Journey (Video Game) / int_8cb844c6
featureApplicability
1.0
 Journey (Video Game) / int_8cb844c6
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_8cb844c6
 Journey (Video Game) / int_8e13875c
type
Death Mountain
 Journey (Video Game) / int_8e13875c
comment
Death Mountain: The seventh chapter sees you climbing the frozen mountain you've been making your way toward. It's by far the most difficult and harrowing level, with new threats like the freezing cold and fierce winds and old ones like the Guardian returning even deadlier.
 Journey (Video Game) / int_8e13875c
featureApplicability
1.0
 Journey (Video Game) / int_8e13875c
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_8e13875c
 Journey (Video Game) / int_92286f7f
type
Precursors
 Journey (Video Game) / int_92286f7f
comment
Precursors: The White Robes are implied to be this to the Red Robes, which according to the murals were created after the fall of the White Robes. They're named "Ancestors" by the art book.
 Journey (Video Game) / int_92286f7f
featureApplicability
1.0
 Journey (Video Game) / int_92286f7f
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_92286f7f
 Journey (Video Game) / int_952bcf83
type
The Phoenix
 Journey (Video Game) / int_952bcf83
comment
The Phoenix: A possible interpretation of the characters is that they are a reference to the mythical bird, considering the cycle of rebirth they seem to undergo every time you beat the game, not to mention that their clothes are red or white with yellow designs. This may be reinforced by the fact that red is the "coldest" color of natural fire while white is the "hottest", which fits with how White Robes have more energy than red robes.
 Journey (Video Game) / int_952bcf83
featureApplicability
1.0
 Journey (Video Game) / int_952bcf83
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_952bcf83
 Journey (Video Game) / int_9d12bbc1
type
Foreshadowing
 Journey (Video Game) / int_9d12bbc1
comment
Foreshadowing: You know those comets you can see periodically throughout the game? Those are other travelers who have reached the end of the game. All of the ones you see are scripted, but you see them at the same points where it shows a "player" during the end credits. Similarly, the Ancestors that appear to you in the game's cutscenes are just telling you a story with pictures, until you get to the penultimate level. The cutscene is you looking at a panorama of all the places you've been so far—then the camera holds for a long, lingering shot of what looks like you (and your travel companion, if you have one) attempting to scale the mountain you've been walking towards... and failing. Oh, and speaking of things you see throughout the game, all those stone markers are probably graves.
 Journey (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Journey (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_9d12bbc1
 Journey (Video Game) / int_a1dfb30e
type
Lost Superweapon
 Journey (Video Game) / int_a1dfb30e
comment
Lost Superweapon: The Guardians which destroyed the civilization. Some are still active.
 Journey (Video Game) / int_a1dfb30e
featureApplicability
1.0
 Journey (Video Game) / int_a1dfb30e
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_a1dfb30e
 Journey (Video Game) / int_a29a7058
type
Not Quite Flight
 Journey (Video Game) / int_a29a7058
comment
Not Quite Flight: The character's scarf power (when charged) allows them to flap upward several times, after which they can glide.
 Journey (Video Game) / int_a29a7058
featureApplicability
1.0
 Journey (Video Game) / int_a29a7058
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_a29a7058
 Journey (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Journey (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: The first four levels all take place in a variation on this setting, albeit less generic than most examples, since it's the main setting for the game: a hot, vast desert full of dunes and ancient ruins.
 Journey (Video Game) / int_a4cb54b4
featureApplicability
1.0
 Journey (Video Game) / int_a4cb54b4
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_a4cb54b4
 Journey (Video Game) / int_a73cfb7f
type
Animate Inanimate Object
 Journey (Video Game) / int_a73cfb7f
comment
Animate Inanimate Object: Banners and cloth you'll come across largely resemble marine life, with rays, jellyfish, kelp and so on moving like the air was an ocean.
 Journey (Video Game) / int_a73cfb7f
featureApplicability
1.0
 Journey (Video Game) / int_a73cfb7f
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_a73cfb7f
 Journey (Video Game) / int_a939a527
type
Red Eyes, Take Warning
 Journey (Video Game) / int_a939a527
comment
Red Eyes, Take Warning: How you can tell you're about to be viciously savaged by a Guardian. Their searchlight beams turn red (and inescapable) when they spot you.
 Journey (Video Game) / int_a939a527
featureApplicability
1.0
 Journey (Video Game) / int_a939a527
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_a939a527
 Journey (Video Game) / int_aa483bdc
type
DesertPunk
 Journey (Video Game) / int_aa483bdc
comment
Desert Punk: More magic than Sci-fi, but the ruins you come across make the setting feel like this sometimes, especially after finding working War Machines and learning that the deserted lands you have been traveling across are of the After the End variety.
 Journey (Video Game) / int_aa483bdc
featureApplicability
1.0
 Journey (Video Game) / int_aa483bdc
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_aa483bdc
 Journey (Video Game) / int_ac69cbf8
type
Slide Level
 Journey (Video Game) / int_ac69cbf8
comment
Slide Level: "The Descent" level sees you dropped onto a mountain slope to sand-surf to the bottom at high speed (with a short break in the middle). If you manage to find a flat surface, you'll discover that said speed is actually artificially boosted, as the devs surreptitiously apply constant forward force to your character's physics model so you keep sliding forward and downward.
 Journey (Video Game) / int_ac69cbf8
featureApplicability
1.0
 Journey (Video Game) / int_ac69cbf8
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_ac69cbf8
 Journey (Video Game) / int_aef5c283
type
Off-into-the-Distance Ending
 Journey (Video Game) / int_aef5c283
comment
Off-into-the-Distance Ending: The game ends with the player character (and any companions) walking slowly away from you until they disappear into a bright, blinding light.
 Journey (Video Game) / int_aef5c283
featureApplicability
1.0
 Journey (Video Game) / int_aef5c283
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_aef5c283
 Journey (Video Game) / int_b06ff73b
type
Variable Mix
 Journey (Video Game) / int_b06ff73b
comment
Variable Mix: A few musical instruments are added to some of the songs when playing with another player.
 Journey (Video Game) / int_b06ff73b
featureApplicability
1.0
 Journey (Video Game) / int_b06ff73b
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_b06ff73b
 Journey (Video Game) / int_b13a123
type
Fade to Black
 Journey (Video Game) / int_b13a123
comment
Fade to Black: Happens at the end of the fourth and fifth chapters, as you're walking through whatever gate has just opened up before you.
 Journey (Video Game) / int_b13a123
featureApplicability
1.0
 Journey (Video Game) / int_b13a123
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_b13a123
 Journey (Video Game) / int_b38b6147
type
Science Fantasy
 Journey (Video Game) / int_b38b6147
comment
Science Fantasy: Besides the beautiful sand that submerged the world, glyphs, magical cloth, and the impaired buildings, technology is uncommon at most. You glide using the energy bundled in your scarf, and singing near large pieces of cloth can release "cloth creatures" from the machines'/Guardians' remnants. Glyphs and confluences teach you the history of a civilization started by your ancestors. The reason the game takes place after the apocalypse is the machines powered by energy from red cloth were used in a massive civil war.
 Journey (Video Game) / int_b38b6147
featureApplicability
1.0
 Journey (Video Game) / int_b38b6147
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_b38b6147
 Journey (Video Game) / int_b83e3c54
type
Sentient Phlebotinum
 Journey (Video Game) / int_b83e3c54
comment
Sentient Phlebotinum: The cloth creatures you use to progress through the game behave like animals.
 Journey (Video Game) / int_b83e3c54
featureApplicability
1.0
 Journey (Video Game) / int_b83e3c54
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_b83e3c54
 Journey (Video Game) / int_b8ba9b1f
type
Crossing the Desert
 Journey (Video Game) / int_b8ba9b1f
comment
Crossing the Desert: The beginning chapters consist of a desert landscape—one that simply places the player in the middle of nowhere, pointed toward a distant mountain split by a crevice full of light. Your objective, whole and entire, is to reach the mountain. The player characters are completely swathed in robes and don't seem to need supplies, fortunately.
 Journey (Video Game) / int_b8ba9b1f
featureApplicability
1.0
 Journey (Video Game) / int_b8ba9b1f
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_b8ba9b1f
 Journey (Video Game) / int_bd2812b5
type
Ascend to a Higher Plane of Existence
 Journey (Video Game) / int_bd2812b5
comment
Ascend to a Higher Plane of Existence: Your character in the ending, and apparently what happened to the robed beings who survived the civil war and made the journey.
 Journey (Video Game) / int_bd2812b5
featureApplicability
1.0
 Journey (Video Game) / int_bd2812b5
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_bd2812b5
 Journey (Video Game) / int_bf8de9e4
type
Sand Is Water
 Journey (Video Game) / int_bf8de9e4
comment
Sand Is Water: Played around with. Sometimes, the sand acts like sand. At other times, you can surf across it like water as it glistens and ripples, and in the second and third levels it streams over cliffs exactly like waterfalls. The use of marine animal styles—schools of fish, dolphins, jellyfish, and whales—for the cloth creatures reinforces this, with the "dolphins" frequently jumping in and out of the sand like ocean waves. All this is particularly evident in the underground level, where greenish-blue lighting filters in from above, and dust motes float through the light like tiny bubbles. Your character's flight abilities look more like swimming in this environment.
 Journey (Video Game) / int_bf8de9e4
featureApplicability
1.0
 Journey (Video Game) / int_bf8de9e4
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_bf8de9e4
 Journey (Video Game) / int_c04b1231
type
Jump Scare
 Journey (Video Game) / int_c04b1231
comment
Jump Scare: Each of the two War Machines awakened in the Underground Passage suddenly roars to life when you get close. It's especially unexpected the first time, when its appearance shatters the subterranean calm of the preceding section. (For bonus points, the first one jumps out right in front of a frozen Guardian whose eyes are ominously flickering, which the player is probably expecting to move or attack them.)
 Journey (Video Game) / int_c04b1231
featureApplicability
1.0
 Journey (Video Game) / int_c04b1231
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_c04b1231
 Journey (Video Game) / int_c0d3d3fd
type
Border Patrol
 Journey (Video Game) / int_c0d3d3fd
comment
Border Patrol: On the open levels, if you try to stray off the map, wind blows you back.
 Journey (Video Game) / int_c0d3d3fd
featureApplicability
1.0
 Journey (Video Game) / int_c0d3d3fd
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_c0d3d3fd
 Journey (Video Game) / int_c1253f2b
type
Fatal Forced March
 Journey (Video Game) / int_c1253f2b
comment
Fatal Forced March: The penultimate level sends the protagonist on a desperate attempt to climb the mountain seen throughout the game: it's a long, brutal slog disrupted by strong gusts of wind and patrolled by hostile Magitek, and it's made all the more arduous by the fact that your usual gliding powers are disabled by the cold. Worse still, the final leg of the journey takes you through a blizzard, and with the storm surrounding you, your only choice is to continue walking. It ends with you freezing to death ... only to be brought back to life and allowed to continue the journey with your powers enhanced.
 Journey (Video Game) / int_c1253f2b
featureApplicability
1.0
 Journey (Video Game) / int_c1253f2b
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_c1253f2b
 Journey (Video Game) / int_c36a80d8
type
Armless Biped
 Journey (Video Game) / int_c36a80d8
comment
Armless Biped: Your character doesn't have any arms. Word of God is that this is because they didn't want people wondering why you can't climb or pick up things.
 Journey (Video Game) / int_c36a80d8
featureApplicability
1.0
 Journey (Video Game) / int_c36a80d8
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_c36a80d8
 Journey (Video Game) / int_c39dd4d
type
Fade to White
 Journey (Video Game) / int_c39dd4d
comment
Fade to White: Happens at the end of every chapter except the fourth and fifth ones.
 Journey (Video Game) / int_c39dd4d
featureApplicability
1.0
 Journey (Video Game) / int_c39dd4d
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_c39dd4d
 Journey (Video Game) / int_c4b8e2ae
type
One-Woman Wail
 Journey (Video Game) / int_c4b8e2ae
comment
One-Woman Wail: The credits music, provided by Lisbeth Scott.
 Journey (Video Game) / int_c4b8e2ae
featureApplicability
1.0
 Journey (Video Game) / int_c4b8e2ae
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_c4b8e2ae
 Journey (Video Game) / int_c5f23623
type
Broken Bridge
 Journey (Video Game) / int_c5f23623
comment
Broken Bridge: This is the name of the second area of the game, which, appropriately, centers on a long stone bridge which has fallen except for a few remaining sections. Progressing requires freeing scarf creatures, which will repair the bridge using magic fabric. Though there is a trophy for finishing the level without filling in all the bridge sections.
 Journey (Video Game) / int_c5f23623
featureApplicability
1.0
 Journey (Video Game) / int_c5f23623
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_c5f23623
 Journey (Video Game) / int_c75df49a
type
Shout-Out
 Journey (Video Game) / int_c75df49a
comment
Shout-Out: There are hidden references to the other games developed by thatgamecompany, and encountering them nets you trophies. A flower from Flower can be found in the open desert. A creature from flOw appears in the tower once it's been completely filled with energy.
 Journey (Video Game) / int_c75df49a
featureApplicability
1.0
 Journey (Video Game) / int_c75df49a
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_c75df49a
 Journey (Video Game) / int_c9861848
type
Video Game Caring Potential
 Journey (Video Game) / int_c9861848
comment
Video Game Caring Potential: You can fill your partner's energy gauge by singing or by walking very close to them. In chapter 7, when the extreme cold constantly drains your energy, you can still replenish it by the latter method, like you're huddling together for warmth. How sweet! At the end of the game, the usernames of your companions are listed, and it's become common for players to send messages of thanks to their companions after playing the game. Players on Steam even started a thread on the game's forums to do just that. Some clever gamers have devised another method of communication besides singing. It involves tracing in the bit of snow just before the end of the journey. The most common symbol? A heart. As in many MMOs, even without chat, players commonly jump up and down, run in circles and have their characters vocalize to indicate the presence of collectible items for others who may still be searching for them. It's also par to show off tricks used to get certain ultra-rare achievements.
 Journey (Video Game) / int_c9861848
featureApplicability
1.0
 Journey (Video Game) / int_c9861848
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_c9861848
 Journey (Video Game) / int_ce1b6f32
type
Temple of Doom
 Journey (Video Game) / int_ce1b6f32
comment
Temple of Doom: Averted. The Temple level is a totally safe Breather Level between the dangerous Underground Passage and Mountain.
 Journey (Video Game) / int_ce1b6f32
featureApplicability
-1.0
 Journey (Video Game) / int_ce1b6f32
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_ce1b6f32
 Journey (Video Game) / int_ce75a983
type
Screw Destiny
 Journey (Video Game) / int_ce75a983
comment
Screw Destiny: If you haven't found a partner or lost them before the end of the 5th level the cutscene will show you braving the blizzard alone (again), but you can still find a new partner in the next level.
 Journey (Video Game) / int_ce75a983
featureApplicability
1.0
 Journey (Video Game) / int_ce75a983
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_ce75a983
 Journey (Video Game) / int_d0f0a80d
type
One-Word Title
 Journey (Video Game) / int_d0f0a80d
comment
One-Word Title: In keeping with the game's general minimalism.
 Journey (Video Game) / int_d0f0a80d
featureApplicability
1.0
 Journey (Video Game) / int_d0f0a80d
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_d0f0a80d
 Journey (Video Game) / int_d24ed873
type
Developer's Foresight
 Journey (Video Game) / int_d24ed873
comment
Developers' Foresight: If you play through the game without a companion and then one joins you later, the mural that you see at the end of chapter six will only show one red-cloaked person until it pans to the level where your friend joined, when two will show from there until the endgame. The reverse is also true—if you lose your partner in the Temple (for instance, they go back down for bonuses and you don't), the mural will show you partnered for the sections where you were together ... and facing the winds alone at the end.
 Journey (Video Game) / int_d24ed873
featureApplicability
1.0
 Journey (Video Game) / int_d24ed873
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_d24ed873
 Journey (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Journey (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: All sections of the game are playable regardless of the length of your scarf, since you can miss certain opportunities to grow it, can lose pieces of it in certain encounters, or simply hop to that chapter from the Hub Level.
 Journey (Video Game) / int_d6f284a3
featureApplicability
1.0
 Journey (Video Game) / int_d6f284a3
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_d6f284a3
 Journey (Video Game) / int_d88faed2
type
Scarf of Asskicking
 Journey (Video Game) / int_d88faed2
comment
Scarf of Asskicking: No violence so not asskicking, but it can grow to roughly four times the length of the character and it lets you glide for massive amounts of space. This also depends on if you chose to begin your journey with a White Robe. At a certain point (just after you are revived by the Ancestors), you are given the power to fly, and turn into pure light .
 Journey (Video Game) / int_d88faed2
featureApplicability
1.0
 Journey (Video Game) / int_d88faed2
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_d88faed2
 Journey (Video Game) / int_d8fdf777
type
Terminally Dependent Society
 Journey (Video Game) / int_d8fdf777
comment
Terminally Dependent Society: The scarcity of red banners, which were used as an energy source, started the civilization-ending war.
 Journey (Video Game) / int_d8fdf777
featureApplicability
1.0
 Journey (Video Game) / int_d8fdf777
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_d8fdf777
 Journey (Video Game) / int_da2f3716
type
Intimate Healing
 Journey (Video Game) / int_da2f3716
comment
You can fill your partner's energy gauge by singing or by walking very close to them. In chapter 7, when the extreme cold constantly drains your energy, you can still replenish it by the latter method, like you're huddling together for warmth. How sweet!
 Journey (Video Game) / int_da2f3716
featureApplicability
1.0
 Journey (Video Game) / int_da2f3716
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_da2f3716
 Journey (Video Game) / int_da4a8208
type
Progressive Instrumentation
 Journey (Video Game) / int_da4a8208
comment
Progressive Instrumentation: The Temple level is a tower, which you ascend by activating light emitters at its core, one floor at a time. Each time you light up a floor, additional instruments join the background music, starting from complete silence at the start of the level and going to the full orchestra by the time you reach the top.
 Journey (Video Game) / int_da4a8208
featureApplicability
1.0
 Journey (Video Game) / int_da4a8208
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_da4a8208
 Journey (Video Game) / int_de51d725
type
Eye Lights Out
 Journey (Video Game) / int_de51d725
comment
Eye Lights Out: Your character's Glowing Eyes fade as they freeze to death.
 Journey (Video Game) / int_de51d725
featureApplicability
1.0
 Journey (Video Game) / int_de51d725
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_de51d725
 Journey (Video Game) / int_e0aed924
type
No Antagonist
 Journey (Video Game) / int_e0aed924
comment
No Antagonist: The only enemies you can find are the Guardians, and even they can't really qualify as antagonists.
 Journey (Video Game) / int_e0aed924
featureApplicability
1.0
 Journey (Video Game) / int_e0aed924
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_e0aed924
 Journey (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Journey (Video Game) / int_e5066b68
comment
11th-Hour Superpower: After the Ancestors revive you near the end of chapter 7, you regenerate a maxed out scarf/energy meter. You'll also periodically become bathed in golden light and gain the ability to truly fly during the Summit section.
 Journey (Video Game) / int_e5066b68
featureApplicability
1.0
 Journey (Video Game) / int_e5066b68
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_e5066b68
 Journey (Video Game) / int_e543a655
type
Light Is Not Good
 Journey (Video Game) / int_e543a655
comment
Light Is Not Good: On the other hand, in the underground level it becomes essential to stay out of the War Machines' searchlights to keep them from spotting you.
 Journey (Video Game) / int_e543a655
featureApplicability
1.0
 Journey (Video Game) / int_e543a655
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_e543a655
 Journey (Video Game) / int_e567510d
type
Determinator
 Journey (Video Game) / int_e567510d
comment
Determinator: The player character, who relentlessly approaches the distant mountain. Taken to an extreme in chapter 7, when you keep on walking toward the summit even though you're slowly freezing to death.
 Journey (Video Game) / int_e567510d
featureApplicability
1.0
 Journey (Video Game) / int_e567510d
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_e567510d
 Journey (Video Game) / int_e7eb0474
type
Hub Level
 Journey (Video Game) / int_e7eb0474
comment
Hub Level: In the tutorial level, the six alcoves contain teleporters to the six chapters which will unlock once you've beaten the game once.
 Journey (Video Game) / int_e7eb0474
featureApplicability
1.0
 Journey (Video Game) / int_e7eb0474
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_e7eb0474
 Journey (Video Game) / int_eac3ee70
type
April Fools' Day
 Journey (Video Game) / int_eac3ee70
comment
April Fools' Day: thatgamecompany put up a teaser for a "Rocket Death Match" DLC, which of course goes against the entire point of the game.
 Journey (Video Game) / int_eac3ee70
featureApplicability
1.0
 Journey (Video Game) / int_eac3ee70
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_eac3ee70
 Journey (Video Game) / int_ee6d30d8
type
Gusty Glade
 Journey (Video Game) / int_ee6d30d8
comment
Gusty Glade: Much of the mountain area is crisscrossed with strong winds that will blow your character either back or to the side, depending on the level.
 Journey (Video Game) / int_ee6d30d8
featureApplicability
1.0
 Journey (Video Game) / int_ee6d30d8
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_ee6d30d8
 Journey (Video Game) / int_f1d6144a
type
War Is Hell
 Journey (Video Game) / int_f1d6144a
comment
War Is Hell: Played with. After a long and quite literal descent you're informed of your ancestors' apocalyptic conflict by the gloomy and oppressive subterranean level, which also contains the first appearance of the guardians, the game's only source of the scary.
 Journey (Video Game) / int_f1d6144a
featureApplicability
1.0
 Journey (Video Game) / int_f1d6144a
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_f1d6144a
 Journey (Video Game) / int_f4fb7564
type
Diegetic Interface
 Journey (Video Game) / int_f4fb7564
comment
Diegetic Interface: While you're never in any danger of dying, your scarf serves as an indicator of your overall energy, determining both how long you're able to glide and your health; It decreases in length when you suffer through the blizzard (which ultimately kills you) and whenever you're mauled by the guardians.
 Journey (Video Game) / int_f4fb7564
featureApplicability
1.0
 Journey (Video Game) / int_f4fb7564
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_f4fb7564
 Journey (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 Journey (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: While there is no particular fail state to this game, keeping your companion with you to the end is a task worth persuing.
 Journey (Video Game) / int_f64a9cf7
featureApplicability
1.0
 Journey (Video Game) / int_f64a9cf7
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_f64a9cf7
 Journey (Video Game) / int_f7558f56
type
Shadowed Face, Glowing Eyes
 Journey (Video Game) / int_f7558f56
comment
Shadowed Face, Glowing Eyes: The main character wears red robes and has glowing white eyes underneath them.
 Journey (Video Game) / int_f7558f56
featureApplicability
1.0
 Journey (Video Game) / int_f7558f56
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_f7558f56
 Journey (Video Game) / int_f792bc7b
type
Dying Dream
 Journey (Video Game) / int_f792bc7b
comment
Dying Dream: A possible interpretation of the events that occur at the end of the game.
 Journey (Video Game) / int_f792bc7b
featureApplicability
1.0
 Journey (Video Game) / int_f792bc7b
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_f792bc7b
 Journey (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Journey (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Or, of course, you can just desert them in a ditch somewhere. Your choice. The physical and communicative abilities of the players were also deliberately limited to avoid the kind of griefing that's usually associated with online multiplayer. In fact, Word of God (by Jenova Chen himself) stated that Griefing is exactly the last thing he want to see in the game. The experience that taught him this? Playing World of Warcraft for years.
 Journey (Video Game) / int_f87c42d4
featureApplicability
1.0
 Journey (Video Game) / int_f87c42d4
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_f87c42d4
 Journey (Video Game) / int_f91d1d4f
type
Darkest Hour
 Journey (Video Game) / int_f91d1d4f
comment
Darkest Hour: At the end of the penultimate chapter, your character is left without a scarf, the mountain is more distant than it was at the start of the chapter, and it slowly fades away from view as the whiteout intensifies.
 Journey (Video Game) / int_f91d1d4f
featureApplicability
1.0
 Journey (Video Game) / int_f91d1d4f
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_f91d1d4f
 Journey (Video Game) / int_fb111d49
type
Sequence Breaking
 Journey (Video Game) / int_fb111d49
comment
Sequence Breaking: If you have enough cloth power, there are a few sections you can bypass without dealing with the puzzles. Of particular note is the broken bridge early in the game, which normally requires releasing enough cloth creatures to form a bridge between the sections. If you have the white cape, you can simply fly between the sections. This gets you an achievement. If you know the trick, it's actually possible to ascend out of the ceiling of the underground passage and walk along the top of the level. That's right, it has a roof. You can drop back through the roof at another point at the end of the level, without once encountering a single War Machine. The same is true of level seven, where you can climb over the top of the mountain range and bypass the level (and the Guardians) almost all the way to the beginning of the death march to the Mountain itself.
 Journey (Video Game) / int_fb111d49
featureApplicability
1.0
 Journey (Video Game) / int_fb111d49
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_fb111d49
 Journey (Video Game) / int_name
type
ItemName
 Journey (Video Game) / int_name
comment
 Journey (Video Game) / int_name
featureApplicability
1.0
 Journey (Video Game) / int_name
featureConfidence
1.0
 Journey (Video Game)
hasFeature
Journey (Video Game) / int_name
 Journey (Video Game) / int_name
itemName
Journey (Video Game)

The following is a list of statements referring to the current page from other pages.

 ElisonCruz
seeAlso
Journey (Video Game)
 Journey
seeAlso
Journey (Video Game)
 Journey (Video Game)
hasFeature
Musical Instrument Voice / int_6b5a144d
 Journey (Video Game)
hasFeature
Video Game Caring Potential / int_6b5a144d
 Journey
sameAs
Journey (Video Game)
 Journey (Video Game)
hasFeature
It's the Journey That Counts / int_6b5a144d