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Judgment Rites (Video Game)

 Judgment Rites (Video Game)
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TVTItem
 Judgment Rites (Video Game)
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Judgment Rites (Video Game)
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JudgmentRites
 Judgment Rites (Video Game)
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Star Trek: Judgment Rites was the second Point-and-Click Adventure Game based on the Star Trek franchise, developed by Interplay in 1993. It is a sequel to the successful Star Trek: 25th Anniversary, following the same concept: a surprisingly-faithful continuation of The Original Series in video game form.As in the previous game, Judgment Rites is split into several "episodes", each consisting of a lengthy away-mission played as a Point-and-Click adventure.note  A few episodes also include a short space-battle played as a Faux First Person 3D space simulator, though in this game it is possible to skip combat altogether. Judgment Rites uses the same design as its predecessor, but introduces many improvements in content - primarily the inclusion of Scotty, Chekov, Sulu, and Uhura into the adventure portion of the game. As in the previous game, the CD-ROM version is fully voiced by the original cast in their respective roles.note In fact, this was Deforest Kelley's last ever performance as Dr. McCoy.Each episode tells a single story, written in the style of the Original Series. For instance, in the first episode the Enterprise crew witness a ship coming through a rip in time, which warns them of the impending destruction of the Federation — Which they then need to avert. In another episode, a creature called Trelane, a omnipotent spoiled brat (and familiar character from The Original Series) decides to pull Kirk and the rest of the ship's crew into a fantasy-world depicting a romanticized Germany in the midst of World War I. The meat of each plot unfolds in Adventure Game mode, where Kirk and company must converse with each other and with NPCs, use items to interact with their environment, and finally solve the problem at hand and bring the episode to a close in one way or another.Unlike its predecessor, Judgment Rites also includes a Story Arc that runs through most of its episodes: An alien species is attempting to make first contact with the Federation and the Klingon Empire and is peppering the plot with various tests to determine whether to establish diplomatic relations with either government. This culminates in the last two episodes in the game, where Kirk and his crew are being explicitly tested.On the whole, Star Trek: Judgment Rites is considered superior to its predecessor in every way despite running on the same exact game engine. This was mainly due to the writing of the episodes, the over-arching plots, the ability to control people other than Kirk, Spock and McCoy, and the ability to tone down the space-combat portion (which was Nintendo Hard at times during the first game).Having demonstrated the potential for Star-Trek-based adventure games thanks to their success, 25th Anniversary and Judgment Rites opened the way to the release of the Next-Generation-based A Final Unity.
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 Judgment Rites (Video Game) / int_10315f72
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Angelic Beauty
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Angelic Beauty: The Azrah hologram in "Light and Darkness" is this, at least in the eyes of Ensign Jons who immediately assumes that Beauty Equals Goodness and sides with him.
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The Migration
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The Migration: We're told that the people of Lachian had to migrate their entire population there from their original homeworld, which was destroyed in some unspecified event.
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Bloodless Carnage
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Bloodless Carnage: The version of the World War One trenches that appears next to the town of Gothos is this. It is a nice, tidy trench, in the middle of a nice sunny field, with some barbed wire but no enemies to be seen. The only soldier in the trench is a young man being held perpetually on the verge of death for dramatic effect. There is no blood anywhere, nor even a spot of mud. When Kirk convinces Trelane to recreate the scene based on the historical records in the Enterprise computer however, things are remarkably different.
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Absurdly Long Wait
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Absurdly Long Wait: The Enterprise crew are itching for some shore-leave throughout this entire game. They speak about it constantly, and each time their hopes for an upcoming leave are dashed by another set of orders coming from Starfleet. Episode 6, "Museum Piece", starts with the Enterprise finally headed to Nova Atar for shore-leave, but just as Kirk reassures the bridge crew that it's finally time to wind down, he gets a call from Admiral Richards asking him to do some official business while he's down there.
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A Wolf in Sheep's Clothing
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A Wolf in Sheep's Clothing: The commander of Espoir Station, Dr. Munroe, pretends to be completely unaware of anything going on in the vicinity of his station, and warmly invites Kirk and his team to come inspect the station for anything suspicious. This is a ruse to capture Kirk under orders from old arch-enemy Dr. Ies Breddell.
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Genre Savvy
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The second is Ensign Walker in "Voids". A bit of a pessimist, he may even be somewhat Genre Savvy about his designated role and chances of survival.
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Continuity Porn
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comment
Continuity Porn: The non-talkie version of the game contains an extensive database of the events of the TV series on Enterprise's computer. Any species, planet, person or piece of technology that played a significant part in an episode is likely to have an entry. The CD-ROM version pared this down significantly due to understandable space and cost limitations as all entries were read out loud by the computer.
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Kirk Summation
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Kirk Summation: Occurs at least once per episode, as befitting The Original Series. Lampshaded by Breddell in "Federation":
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Title Drop
 Judgment Rites (Video Game) / int_18d15922
comment
Title Drop: At the end of "Though This Be Madness", just before entering the next mission "Yet There Is Method In It", McCoy gets angry at being secretly tested by the Brassica, and calls it all madness. Kirk replies by quoting the line from Hamlet that makes up these two episodes' titles.
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 Judgment Rites (Video Game) / int_19d06ef7
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A Father to His Men
 Judgment Rites (Video Game) / int_19d06ef7
comment
A Father to His Men: Kirk expresses this feeling - from the commander's perspective - when accused by Ellis that he is a Bad Boss who throws the lives of his men away. He says that each and every man lost haunts him, and that he does his best to protect everyone - but space is a dangerous place, and people will die no matter what you do.
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Multiple Endings
 Judgment Rites (Video Game) / int_1aa08f77
comment
Multiple Endings: Most missions have several possible outcomes. Kirk's score at the end of each mission relies primarily on how the mission ended, though individual actions during the mission may also alter the score. It should be noted that for the best score, you have to make everyone in the mission happy and aim for peaceful solutions. Best example is in the third episode, however, which has two good endings. You can stop Trelane in two ways. One option is to make Trelane create a more faithful recreation of World War I, and then use that as an example into convincing him to stop being obsessed with war. The other option is to trick him into letting his babysitter find him, which leads to her making him fix everything and promising Kirk that Trelane won’t be causing any more problems.
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Unwinnable by Design
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comment
Unwinnable by Design: In the last mission, if you give Dr. McCoy as the answer to the first of the Brassican questions, or Spock as the answer to the first or second question, the mission becomes impossible to complete (though you can still get back to the Enterprise with a dismal score).
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Talking Your Way Out
 Judgment Rites (Video Game) / int_1d751503
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There is no way to defeat the Savant in "Voids" without harming it first. This is in stark contrast to any other mission in this game and its predecessor, where the 100% score is contingent on Talking Your Way Out.
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Chekhov's Gun
 Judgment Rites (Video Game) / int_22cf536c
comment
Chekhov's Gun: Strolling through the Smithsonian Annex in Museum Piece before the terrorist attack begins allows you to inspect all of the exhibits, each and every one of which will come in handy later during the mission (except those that get completely destroyed). For bonus points, the plaque for each exhibit specifically mentions the technological components for which it will later be cannibalized - though this is done in such a way that you still need to be paying attention to catch it.
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Tampering with Food and Drink
 Judgment Rites (Video Game) / int_2317bc85
comment
Tampering with Food and Drink: The Phays is drugging all of the pre-packaged food on the Compassion with a small dosage of tranquilizers ("Though This Be Madness"), supposedly to keep the mental-patient passengers docile.
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Doesn't Trust Those Guys
 Judgment Rites (Video Game) / int_239ba401
comment
To a lesser extent, Klarr's aide in the same mission is fully convinced that the Enterprise team is playing some dirty trick on the Klingons, trying to steal information that would compromise Klingon security.
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Principles Zealot
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Principles Zealot: In "Light and Darkness", Ensign Jons is ordered to combine the Alphan and Omegan samples, but inexplicably fails to sequences the Alphan sample. It quickly turns out that Jons is deliberately failing, due to his stron moral beliefs leading him to the conclusion that the "pure and perfect" Omegans must not be "tainted" with the vile Alphan DNA. He does not even back down when the harsh consequences of disobedience are explained to him.
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Literary Allusion Title
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Literary Allusion Title: To Shakespeare, in the episode titles Though This Be Madness... and the following episode ...Yet There Is Method In It, from Hamlet.
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Beauty Equals Goodness
 Judgment Rites (Video Game) / int_2a015a74
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Beauty Equals Goodness: Played by aliens as a trick to see whether Kirk and company would fall for it. One science officer does.
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Lampshade Hanging
 Judgment Rites (Video Game) / int_2a090d00
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Kirk even lampshades the trope before realizing the above.
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Nominal Hero
 Judgment Rites (Video Game) / int_2de7bbf1
comment
Nominal Hero: All but two of the Vardaine security officers on Espoir Station do a Mook–Face Turn, although most of them do this simply for self-interest - realizing that their boss is a Mad Scientist and that destroying the Federation would also mean doom for Vardaine.
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Huge Holographic Head
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Huge Holographic Head: A gigantic Brassica head appears in "Yet There Is Method In It" while the team are undergoing the penultimate test.
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Thou Shalt Not Kill
 Judgment Rites (Video Game) / int_2f94135c
comment
Thou Shalt Not Kill: Any use of outright violence (other than space combat, of course) is almost guaranteed to lower your score. The "kill" phaser should only be used on inanimate objects, and only when absolutely necessary. Subverted in the Federation mission, where you MUST use the kill phaser on the Rancor-esque mutant Antarian Mankiller. In fact, using the stun setting on it does nothing, but instead allows it to turn and kill you. Other uses of violence include using Spock to knock out various people with his Vulcan neck-pinch, and a few cases of firing the stun phaser at people when there is no other choice. If there is another choice, using the neck-pinch or the stun phaser to solve the problem will reduce your score.
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Fusion Dance
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Fusion Dance: Must be done in "Light and Darkness", combining the Alphan and Omegan species together into a single species called the "Gammans". For bonus points, even the holographic projection representing the new species, Cicissa, looks like a chimeric combination of the Alphan and Omegan representatives - half angel, half demon.
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Teleporter Accident
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Teleporter Accident: Averted but briefly teased in "Voids". The Enterprise suffers damage from collisions with space-time anomalies in the Antares Rift, causing all sorts of issues with its systems and blocking anyone from leaving the Bridge. Spock requests permission to beam over to the Auxiliary Control Room to try and get the sensors back on-line to help the ship avoid further collisions. Kirk agrees despite the risk, and Spock beams away - but the effect of the beaming is obviously not right. A moment after he disappears a strange alien appears in his place for a few moments - worrying everyone on the Bridge that Spock may have been mutated by a transporter malfunction. It later turns out that the briefly-seen alien was actually kidnapping Spock to another dimension.
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Logic Bomb
 Judgment Rites (Video Game) / int_31083edb
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Logic Bomb: Inverted in "Federation", with a computer that's been locked into a stable loop trying to win an unwinnable game of 3D chess. Spock and Kirk must figure out a way to interject and end the game in order to free up the computer again. Kirk even lampshades the trope before realizing the above. Averted in "Though This Be Madness" with the Phays. Kirk actually suggests using a Logic Bomb to topple the already-unstable computer, but Spock quickly points out that the Phays has already lost all capacity for logical thought.
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 Judgment Rites (Video Game) / int_319e101e
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Amplifier Artifact
 Judgment Rites (Video Game) / int_319e101e
comment
Amplifier Artifact: Trelane has four of these: a clock, a blackboard, a locket, and a triplane. All four must be destroyed in order to weaken the force field guarding his castle. After this happens, you find out that Trelane has at least one more (a painting) in the castle itself, but Spock points out that the castle is likely full of them, and that Kirk would never destroy them all before Trelane got mad at him and did something nasty.
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 Judgment Rites (Video Game) / int_31c5e7fb
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Starfish Aliens
 Judgment Rites (Video Game) / int_31c5e7fb
comment
Starfish Aliens: The Savant, an incredibly-powerful, non-physical entity that exists in a pure state of joy - and seeks to spread that joy to others, whether they want it or not. The Brassica are borderline this. They have evolved from plants. They do stand upright, but have four short legs, bodies longer than a human's, three eyes (two large, one small above them), and a weird mouth.
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 Judgment Rites (Video Game) / int_32da548d
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Arch-Enemy
 Judgment Rites (Video Game) / int_32da548d
comment
Arch-Enemy: Dr. Ies Breddell serves this purpose for Kirk in this game and the previous one - including a backstory for their rivalry going a decade back - although he gets thrown in jail in the very first episode of Judgment Rites. The game doesn't actually have any real Big Bad.
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 Judgment Rites (Video Game) / int_334b7f3a
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Cryptic Background Reference
 Judgment Rites (Video Game) / int_334b7f3a
comment
Cryptic Background Reference: Kirk's first visit to the planet Vardaine while he was First Officer on the U.S.S. Farragut is mentioned several times during "Federation", but is never told in full. The only thing we really need to know, anyway, is that Kirk thwarted Breddell's plans to take over his planet, and that Menao Sheme's father helped hide Kirk from the government. The whole point of the plot of "Though This Be Madness..." is to try to piece together what brought an alien ship to try to land on a Federation colony, and why that ship is full of mentally-damaged people. At the same time, the real objective is to realize that what little background story has been provided is far too vague and self-contradictory to be anything but a Red Herring. This is also why the episode has No Ending.
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 Judgment Rites (Video Game) / int_33a82edb
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HammerSpace
 Judgment Rites (Video Game) / int_33a82edb
comment
Hammerspace: Subtly lampshaded in "No Man's Land". Kirk shoves an entire chalkboard down the front of his shirt, looks at his crew, and simply shrugs.
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 Judgment Rites (Video Game) / int_34c3144b
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Lured into a Trap
 Judgment Rites (Video Game) / int_34c3144b
comment
Lured into a Trap: An optional encounter at the start of "Though This Be Madness" has Kirk violating the Romulan Neutral Zone to answer a Distress Signal from a Romulan ship. When the Enterprise arrives, it is attacked by a Warbird and must defend itself. As soon as the battle ends, several other Romulan ships arrive, though they "forgive" the intrusion - supposedly due to Kirk's altruistic motive for the violation, and the fact that he had destroyed a "rogue" Romulan ship - and instead use the opportunity to grill Kirk about the Brassica. Based on the modus operandi of the Romulans as portrayed throughout the Star Trek franchise, it's very likely that the entire affair was just a big act orchestrated by the Romulans to try and get information about the Brassica, whose tests they had probably failed.
 Judgment Rites (Video Game) / int_34c3144b
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1.0
 Judgment Rites (Video Game) / int_34c3144b
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_34c3144b
 Judgment Rites (Video Game) / int_3517000d
type
Mad Scientist
 Judgment Rites (Video Game) / int_3517000d
comment
Mad Scientist: Dr. Ies Breddell. Besides tampering with genetics to create Super Soldiers, and then building Effective Knockoffs of Federation starships, he decides to top it all off by building a Doomsday Device and pointing it at Earth just to get back at Kirk for foiling his plans.
 Judgment Rites (Video Game) / int_3517000d
featureApplicability
1.0
 Judgment Rites (Video Game) / int_3517000d
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_3517000d
 Judgment Rites (Video Game) / int_38449aae
type
Magnetic Weapons
 Judgment Rites (Video Game) / int_38449aae
comment
Magnetic Weapons: To get through a heavy, locked metal door in "Museum Piece", Scotty cannibalizes several of the museum's exhibits for parts and constructs a mass driver. The projectile ends up being a large medieval lance. Scotty's improvised weapon turns out to be so powerful it leaves very little of the door intact, and ends up destroying several antique exhibits on the other side.
 Judgment Rites (Video Game) / int_38449aae
featureApplicability
1.0
 Judgment Rites (Video Game) / int_38449aae
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_38449aae
 Judgment Rites (Video Game) / int_393ec3f9
type
Zeerust
 Judgment Rites (Video Game) / int_393ec3f9
comment
Zeerust: One of the exhibits at the Smithsonian Annex is the working prototype of an "Aurora Generator". It is a bulky platform, as big as a pool table, that can wirelessly project electricity to any device over a short distance. Given how the away-team uses it later in the mission, however, the table-sized device is essentially what we would nowadays call a cellphone charging pad.
 Judgment Rites (Video Game) / int_393ec3f9
featureApplicability
1.0
 Judgment Rites (Video Game) / int_393ec3f9
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1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_393ec3f9
 Judgment Rites (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Judgment Rites (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: An unfinished piece of code makes it impossible to complete the mission "Though This Be Madness" if the wrong dialogue choice is selected during a certain conversation. It's when Uhura talks to the "King" of the alien space craft to convince him to leave the room. The latest CD-ROM version solves the problem — not by fixing the dialogue, but by dumping all the missing items into your inventory if you arrive at the final scene without them.
 Judgment Rites (Video Game) / int_3ac5110b
featureApplicability
1.0
 Judgment Rites (Video Game) / int_3ac5110b
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_3ac5110b
 Judgment Rites (Video Game) / int_3b99a9e0
type
Reality Warper
 Judgment Rites (Video Game) / int_3b99a9e0
comment
Reality Warper: Trelane appears again, this time creating a Theme Park Version of World War One, brainwashing the crews of three different Federation vessels to serve as actors, and shrinking their ships (along with the Enterprise) to fit into bottles on his shelf. Even Spock comments on how none of this should be possible.
 Judgment Rites (Video Game) / int_3b99a9e0
featureApplicability
1.0
 Judgment Rites (Video Game) / int_3b99a9e0
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1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_3b99a9e0
 Judgment Rites (Video Game) / int_3c694b06
type
Cryptically Unhelpful Answer
 Judgment Rites (Video Game) / int_3c694b06
comment
Cryptically Unhelpful Answer: What you'll receive if you ask the Brassicans for help in choosing the right answers to their already-cryptic questions.
 Judgment Rites (Video Game) / int_3c694b06
featureApplicability
1.0
 Judgment Rites (Video Game) / int_3c694b06
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_3c694b06
 Judgment Rites (Video Game) / int_3cb1d38d
type
Bad Boss
 Judgment Rites (Video Game) / int_3cb1d38d
comment
Bad Boss: Dr. Ies Breddell is this to the Vardaine under his command. Not only does he treat them badly, and fails to respect their strict code of conduct, but he also puts their civilization at risk by planning to destroy the Federation, which would undoubtedly spark a massive retaliation from the survivors. This is one of the factors that ultimately leads most of the Vardaine guards to do a Mook–Face Turn. In "No Man's Land", Commander Ellis believes that Kirk is one of these - callously throwing away the lives of his men during dangerous missions. He spends the entire mission snarking at Kirk every time there's a situation where Ellis (a Red Shirt) could potentially be sent to die.
 Judgment Rites (Video Game) / int_3cb1d38d
featureApplicability
1.0
 Judgment Rites (Video Game) / int_3cb1d38d
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_3cb1d38d
 Judgment Rites (Video Game) / int_3f7a958b
type
Secret Test of Character
 Judgment Rites (Video Game) / int_3f7a958b
comment
Secret Test of Character: Kirk and his crew go through this, particularly in the final missions. Though it's actually The Federation that's being tested.
 Judgment Rites (Video Game) / int_3f7a958b
featureApplicability
1.0
 Judgment Rites (Video Game) / int_3f7a958b
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_3f7a958b
 Judgment Rites (Video Game) / int_3fca462c
type
Deus ex Machina
 Judgment Rites (Video Game) / int_3fca462c
comment
Deus ex Machina: The non-canon solution to "No Man's Land" involves goading Trelane into using his powers to punish (or presumably kill) Kirk and his team. This causes his babysitter to appear in the room and essentially drag him away to a safer dimension where he can't mess with humans anymore. This solution completely bypasses a Talking the Monster to Death sequence with a lot more dialogue and the mission's intended Aesop.
 Judgment Rites (Video Game) / int_3fca462c
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1.0
 Judgment Rites (Video Game) / int_3fca462c
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_3fca462c
 Judgment Rites (Video Game) / int_40a533db
type
Guest-Star Party Member
 Judgment Rites (Video Game) / int_40a533db
comment
Guest-Star Party Member: Technically this applies to any crewmate other than Spock and McCoy who joins Kirk's away-team, especially given that Spock and McCoy were the only regular away-team members in 25th Anniversary. In this game, Scotty, Sulu, Chekov and Uhura do join the away team at least once each. Lieutenant Commander Ellis, who isn't even a member of Kirk's crew, but rather a security officer from a different ship that was taken hostage just like the Enterprise in "No Man's Land". Unfortunately, he's a Load who's got an axe to grind with Kirk. In "Light and Darkness" it is Ensign Jons, an expert geneticist. He was brought along for his skills, but ends up taking sides between the Alphans and the Omegans based on their outward appearance, due to his strong moral beliefs. In "Voids" the entire party (except for Kirk) is made up of these. We have Sulu (his first and only away-mission in the game), Chekov (who also tags along in the next mission), and a Red Shirt called Ensign Walker. Since the former two essentially fill the roles normally occupied by Spock and McCoy, they also end up having similar Witty Banter throughout the mission - though Sulu and Chekov are much closer friends and thus much less vicious to one another. Uhura is this in the final two missions. It's lucky they brought her along - the mission would have failed without her specific presence.
 Judgment Rites (Video Game) / int_40a533db
featureApplicability
1.0
 Judgment Rites (Video Game) / int_40a533db
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_40a533db
 Judgment Rites (Video Game) / int_4159744
type
The Magic Poker Equation
 Judgment Rites (Video Game) / int_4159744
comment
The Magic Poker Equation: In "No Man's Land", Kirk has earned a few coins by cleaning an apartment, but needs more to buy one of Trelane's Amplifier Artifacts from the local shoppe. To do this, he plays poker in the back room of the local tavern. Within a few hours he has completely cleaned out all three of the other players - who are supposedly experienced players themselves.
 Judgment Rites (Video Game) / int_4159744
featureApplicability
1.0
 Judgment Rites (Video Game) / int_4159744
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1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_4159744
 Judgment Rites (Video Game) / int_41a3e267
type
Hidden in Plain Sight
 Judgment Rites (Video Game) / int_41a3e267
comment
Hidden in Plain Sight: doubly subverted. Kirk finds Breddell's secret code to his Doomsday Device written plainly in his journal. However this code will trigger a trap if used (fortunately, Spock is skilled enough to stop that from happening). Fortunately, Kirk recognizes the trope, and discovers the real code encrypted into the journal's electronic bookmark.
 Judgment Rites (Video Game) / int_41a3e267
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-0.3
 Judgment Rites (Video Game) / int_41a3e267
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_41a3e267
 Judgment Rites (Video Game) / int_41be2c1b
type
Spoiler Title
 Judgment Rites (Video Game) / int_41be2c1b
comment
Spoiler Title
 Judgment Rites (Video Game) / int_41be2c1b
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1.0
 Judgment Rites (Video Game) / int_41be2c1b
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_41be2c1b
 Judgment Rites (Video Game) / int_41d9aaef
type
Brainwashed
 Judgment Rites (Video Game) / int_41d9aaef
comment
Brainwashed: Done "magically" by Trelane to the crews of the three kidnapped Federation vessels in "No Man's Land", so that the crews can populate the town of Gothos. They are unaware of their real identities until being released at the end of the episode, and then only have a very vague memory of having met Kirk.
 Judgment Rites (Video Game) / int_41d9aaef
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1.0
 Judgment Rites (Video Game) / int_41d9aaef
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1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_41d9aaef
 Judgment Rites (Video Game) / int_42c7961d
type
The Only One I Trust
 Judgment Rites (Video Game) / int_42c7961d
comment
The Only One I Trust: In "Though This Be Madness", Tuskin has apparently realized that the food is drugged, and only accepts food from Moll - who grows it in the ship's hydroponics garden. Kirk needs to take advantage of this by winning Moll's trust and getting her to deliver Tuskin food laced with a strong sedative.
 Judgment Rites (Video Game) / int_42c7961d
featureApplicability
1.0
 Judgment Rites (Video Game) / int_42c7961d
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_42c7961d
 Judgment Rites (Video Game) / int_433e732f
type
Only Smart People May Pass
 Judgment Rites (Video Game) / int_433e732f
comment
Only Smart People May Pass: Applies to nearly every Secret Test of Character posed by the Brassica throughout the game. Often involves Take a Third Option.
 Judgment Rites (Video Game) / int_433e732f
featureApplicability
1.0
 Judgment Rites (Video Game) / int_433e732f
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_433e732f
 Judgment Rites (Video Game) / int_43b67361
type
Have We Met?
 Judgment Rites (Video Game) / int_43b67361
comment
Have We Met?: At the end of "No Man's Land", Gretel Gernsbeck appears to have a faint memory of having met Kirk before. They had actually met (and worked together) during the mission - but Gretel was Brainwashed by Trelane at the time. Kirk pretends like they never met, and expresses a desire to meet Gretel again under more intimate circumstances.
 Judgment Rites (Video Game) / int_43b67361
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1.0
 Judgment Rites (Video Game) / int_43b67361
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1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_43b67361
 Judgment Rites (Video Game) / int_440d1d0b
type
Screw the Rules, I'm Doing What's Right!
 Judgment Rites (Video Game) / int_440d1d0b
comment
Screw the Rules, I'm Doing What's Right!: Kirk's justification for violating the Romulan Neutral Zone to answer a Distress Signal from a Romulan ship inside the zone (though you can just as easily choose not to go, without losing any points). It turns out to be a trap, but fortunately the Romulans were not actually intending to start a war... at least this time.
 Judgment Rites (Video Game) / int_440d1d0b
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1.0
 Judgment Rites (Video Game) / int_440d1d0b
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_440d1d0b
 Judgment Rites (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Judgment Rites (Video Game) / int_4508b16b
comment
The Guards Must Be Crazy: In "No Man's Land", the inhabitants of Gothos all think that Kirk is an American fighter pilot who was shot down and captured along with his "Enterprise Squadron". The away-team had also just escaped a prison cell by setting the building on fire. Nevertheless, none of the German soldiers make any attempts to apprehend them - up to and including the commander of the local garrison who is perfectly willing to hold a conversation with Kirk. When asked about this, the Germans say that they received orders from the Baron of Gothos (Trelane) not to harm Kirk - even though they proudly exclaim that Trelane has vowed to kill Kirk when they next meet. This is just one of the discrepancies that lead Spock to surmise that Gothos is not a real place.
 Judgment Rites (Video Game) / int_4508b16b
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1.0
 Judgment Rites (Video Game) / int_4508b16b
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_4508b16b
 Judgment Rites (Video Game) / int_45fe3a2e
type
Utopia Justifies the Means
 Judgment Rites (Video Game) / int_45fe3a2e
comment
Utopia Justifies the Means: The Savant does this in "Voids", kidnapping psychically-gifted people and forcing them to feel happy for all eternity.
 Judgment Rites (Video Game) / int_45fe3a2e
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1.0
 Judgment Rites (Video Game) / int_45fe3a2e
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_45fe3a2e
 Judgment Rites (Video Game) / int_47fa30cf
type
Emotion Eater
 Judgment Rites (Video Game) / int_47fa30cf
comment
Emotion Eater: Kirk speculates that the Savant (in "Voids") might be this:
 Judgment Rites (Video Game) / int_47fa30cf
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1.0
 Judgment Rites (Video Game) / int_47fa30cf
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_47fa30cf
 Judgment Rites (Video Game) / int_496569e8
type
Race Against the Clock
 Judgment Rites (Video Game) / int_496569e8
comment
Race Against the Clock: There are a few nominal ones, but none of them actually affect gameplay. Breddell sets his Doomsday Device to fire at Earth just before he's arrested. As Spock says, it could fire "at any moment". The alien ship "Compassion" is about to land on a Federation colony, and must be stopped ASAP.
 Judgment Rites (Video Game) / int_496569e8
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1.0
 Judgment Rites (Video Game) / int_496569e8
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_496569e8
 Judgment Rites (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Judgment Rites (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: In the second chapter, Sentinel we get this interesting exchange... In the episode Voids, you come across rocks in the dimensional rift that will cause short emotional outbursts. The stones can be used on the available crewmembers for different responses, but if the green stone is used on Kirk...
 Judgment Rites (Video Game) / int_4a3e547f
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1.0
 Judgment Rites (Video Game) / int_4a3e547f
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_4a3e547f
 Judgment Rites (Video Game) / int_4f8037fd
type
Mook–Face Turn
 Judgment Rites (Video Game) / int_4f8037fd
comment
Two Vardaine guards in "Federation" will refuse to do a Mook–Face Turn like the rest of the security team, requiring Spock to knock them out with a nerve-pinch. Nevertheless, this gives you a better score than stunning them with a phaser.
 Judgment Rites (Video Game) / int_4f8037fd
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1.0
 Judgment Rites (Video Game) / int_4f8037fd
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_4f8037fd
 Judgment Rites (Video Game) / int_504e271f
type
But Thou Must!
 Judgment Rites (Video Game) / int_504e271f
comment
But Thou Must!: Can be averted in the final mission. You can decline to take the Brassica's final test, and you'll be sent back to your ship and receive a score of zero percent for the mission.
 Judgment Rites (Video Game) / int_504e271f
featureApplicability
-1.0
 Judgment Rites (Video Game) / int_504e271f
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_504e271f
 Judgment Rites (Video Game) / int_50b05d30
type
Disproportionate Retribution
 Judgment Rites (Video Game) / int_50b05d30
comment
Disproportionate Retribution: Kirk thwarted Breddell's plan to take over his homeworld's government a decade ago. He then foiled Breddell's plans to manufacture Effective Knockoffs of Constitution-class Starships in 25th Anniversary. So naturally, Breddell plans to take his revenge on Kirk by blowing up Earth and destroying the Federation.
 Judgment Rites (Video Game) / int_50b05d30
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1.0
 Judgment Rites (Video Game) / int_50b05d30
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_50b05d30
 Judgment Rites (Video Game) / int_515189ab
type
Single-Biome Planet
 Judgment Rites (Video Game) / int_515189ab
comment
Single-Biome Planet: Oniyus II (in "Light and Darkness") qualifies, but is also justified. It's a class-M planet in a system where no such planet should be possible at all, with a thin atmosphere and constant meteorite impacts. It's bleak and barren, with nothing more than low rock formations as far as the eye can see. However, it was probably engineered to be that way by the Brassica, who've set it up as a test site.
 Judgment Rites (Video Game) / int_515189ab
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1.0
 Judgment Rites (Video Game) / int_515189ab
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_515189ab
 Judgment Rites (Video Game) / int_556a4863
type
Virtue Is Weakness
 Judgment Rites (Video Game) / int_556a4863
comment
Virtue Is Weakness: Dr. Breddell pretty much sums up Nietzsche's "Slave Morality" as a reason to ignore Kirk's pleas.
 Judgment Rites (Video Game) / int_556a4863
featureApplicability
1.0
 Judgment Rites (Video Game) / int_556a4863
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1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_556a4863
 Judgment Rites (Video Game) / int_56635771
type
Recurring Character
 Judgment Rites (Video Game) / int_56635771
comment
In episode 3 ("No Man's Land") it is Trelane, a childish god-like alien whose infatuation with earth's wars must be stopped. Kirk tries to do this by reasoning with Trelane, but the best he can do is either to convince Trelane that humans are just too strange to bother with or to find him a different hobby. Most possible endings for this conversation simply have Trelane becoming fed up with Kirk and petulantly losing interest, releasing Kirk and everyone else Trelane had captured. Another, non-canon ending actually bypasses the whole talking segment — only to solve the problem with a Deus ex Machina.
 Judgment Rites (Video Game) / int_56635771
featureApplicability
1.0
 Judgment Rites (Video Game) / int_56635771
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1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_56635771
 Judgment Rites (Video Game) / int_575fd5e2
type
Dark Is Not Evil
 Judgment Rites (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: This becomes almost immediately obvious to Kirk when conversing with Vizznr, a demonic-looking projection encountered in "Light and Darkness". Vizznr's appearance may be grotesque, but his words are calm and rational, and convey the story of a species being hunted to extinction. It is, at the very least, far less aggressive a story than the one told to Kirk by the angelic-looking Azrah only moments earlier.
 Judgment Rites (Video Game) / int_575fd5e2
featureApplicability
1.0
 Judgment Rites (Video Game) / int_575fd5e2
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1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_575fd5e2
 Judgment Rites (Video Game) / int_586624e5
type
Genius Loci
 Judgment Rites (Video Game) / int_586624e5
comment
Genius Loci: May be the case with the Pocket Dimension containing The Savant. Tricorder scans reveal that all matter in this dimension is organic, and it is later discovered that the colorful mineral formations littering the place are physical manifestations of the Savant's unwanted emotions. This is not fully confirmed in the dialogue, but strongly hinted.
 Judgment Rites (Video Game) / int_586624e5
featureApplicability
1.0
 Judgment Rites (Video Game) / int_586624e5
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_586624e5
 Judgment Rites (Video Game) / int_5b0e00a3
type
Dartboard of Hate
 Judgment Rites (Video Game) / int_5b0e00a3
comment
Dart Board Of Hate: Dr. Breddell has one of these of Kirk, hanging on his quarters' wall.
 Judgment Rites (Video Game) / int_5b0e00a3
featureApplicability
1.0
 Judgment Rites (Video Game) / int_5b0e00a3
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_5b0e00a3
 Judgment Rites (Video Game) / int_5bdf025f
type
Instant Sedation
 Judgment Rites (Video Game) / int_5bdf025f
comment
Instant Sedation: McCoy drugs an ale shipment destined for the local armory in "No Man's Land". By the time you walk from the tavern to the armory (about 15 seconds), the entire shipment has been delivered and the occupants of the armory are passed out on the floor.
 Judgment Rites (Video Game) / int_5bdf025f
featureApplicability
1.0
 Judgment Rites (Video Game) / int_5bdf025f
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1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_5bdf025f
 Judgment Rites (Video Game) / int_5cbb67eb
type
Pocket Dimension
 Judgment Rites (Video Game) / int_5cbb67eb
comment
Pocket Dimension: The Savant lives inside one, connected to our dimension via one of the holes in the Antares Rift. It seems to be only a few hundred meters long, and completely surrounded by a Void Between the Worlds. Curiously, all matter inside this dimension appears to be organic, leading to the possibility that the entire dimension is a single Genius Loci (essentially the body of the Savant and its physical byproducts).
 Judgment Rites (Video Game) / int_5cbb67eb
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1.0
 Judgment Rites (Video Game) / int_5cbb67eb
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1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_5cbb67eb
 Judgment Rites (Video Game) / int_5d41eb9
type
Figure It Out Yourself
 Judgment Rites (Video Game) / int_5d41eb9
comment
Figure It Out Yourself: The Brassica are quite reluctant to provide any hints to their riddles. Septhi, a Brassican leader who is particularly reluctant to open diplomatic relations with other species, calls it cheating. At best, they're willing to give some Cryptically Unhelpful Answers.
 Judgment Rites (Video Game) / int_5d41eb9
featureApplicability
1.0
 Judgment Rites (Video Game) / int_5d41eb9
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1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_5d41eb9
 Judgment Rites (Video Game) / int_5d753b19
type
The Smurfette Principle
 Judgment Rites (Video Game) / int_5d753b19
comment
The Smurfette Principle: Uhura realizes this during the first question in the Brassican oral questions test phase. She's the only female on the team, and thus is the perfect answer for the question "Who among you goes through the most pain in the pursuit of life". The answer is, of course, "the one who gives birth".
 Judgment Rites (Video Game) / int_5d753b19
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1.0
 Judgment Rites (Video Game) / int_5d753b19
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_5d753b19
 Judgment Rites (Video Game) / int_5edb884e
type
Face of a Thug
 Judgment Rites (Video Game) / int_5edb884e
comment
Face of a Thug: Captain Klarr, the Klingon captain appearing in the final two missions. He's scarred, has strange skin problems, and looks overall like your typical everyday Klingon villain. Even his voice in the CD-ROM version is gruff and choppy. But this is just how Klingons are. Reading any of his lines on their own, out-of-context, is enough to reveal that he is probably the most level-headed and actually-honorable Klingon ever to appear in any Original Series work.
 Judgment Rites (Video Game) / int_5edb884e
featureApplicability
1.0
 Judgment Rites (Video Game) / int_5edb884e
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_5edb884e
 Judgment Rites (Video Game) / int_5fb5dad8
type
Royal Blood
 Judgment Rites (Video Game) / int_5fb5dad8
comment
Royal Blood: At one point during "Though This Be Madness", Uhura must convince a man who thinks he is a king that she is descended from the rulers of Kush and Timbuktu to get him to speak with her. Failing to do so renders the mission Unintentionally Unwinnable in earlier versions of the game.
 Judgment Rites (Video Game) / int_5fb5dad8
featureApplicability
1.0
 Judgment Rites (Video Game) / int_5fb5dad8
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_5fb5dad8
 Judgment Rites (Video Game) / int_61356a74
type
Almost Dead Guy
 Judgment Rites (Video Game) / int_61356a74
comment
Almost Dead Guy: The U.S.S. Alexander is an example. It travels back in time (conveniently arriving right next to the Enterprise), and has just enough time to warn the Enterprise of the impending destruction of the entire Federation before it explodes spectacularly. A soldier in Trelane's distorted recreation of World War I is lying in a trench, perpetually on the verge of death.
 Judgment Rites (Video Game) / int_61356a74
featureApplicability
1.0
 Judgment Rites (Video Game) / int_61356a74
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_61356a74
 Judgment Rites (Video Game) / int_61c683d2
type
We Have Reserves
 Judgment Rites (Video Game) / int_61c683d2
comment
We Have Reserves: In "No Man's Land", Commander Ellis accuses Kirk of this. His friend - a Red Shirt - was apparently killed in one of the episodes of the TV show ("Obsession"), and Ellis believes this is a pattern of Kirk's behavior - throwing lives away callously. He has a point, given the high death-rate among the original Enterprise's crew, although in truth Kirk is haunted by each and every man he has lost.
 Judgment Rites (Video Game) / int_61c683d2
featureApplicability
1.0
 Judgment Rites (Video Game) / int_61c683d2
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_61c683d2
 Judgment Rites (Video Game) / int_61fea7c1
type
One Dose Fits All
 Judgment Rites (Video Game) / int_61fea7c1
comment
One Dose Fits All: The away-team knocks out the two-man garrison in the Gothos armory by drugging their beer. The shipment was comprised of about a dozen large barrels.
 Judgment Rites (Video Game) / int_61fea7c1
featureApplicability
1.0
 Judgment Rites (Video Game) / int_61fea7c1
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_61fea7c1
 Judgment Rites (Video Game) / int_64f55e69
type
False Innocence Trick
 Judgment Rites (Video Game) / int_64f55e69
comment
False Innocence Trick: Implied to have been used by the Romulans to lure the Enterprise into the Neutral Zone, get it to destroy a "rogue" Romulan vessel, and then uncharacteristically "forgive" the intrusion in exchange for knowledge about the Brassica. Kirk can then feign ignorance himself to avoid divulging any information.
 Judgment Rites (Video Game) / int_64f55e69
featureApplicability
1.0
 Judgment Rites (Video Game) / int_64f55e69
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_64f55e69
 Judgment Rites (Video Game) / int_65262dae
type
Goo-Goo-Godlike
 Judgment Rites (Video Game) / int_65262dae
comment
Goo-Goo-Godlike: Trelane, an immature omnipotent being that thinks our dimension is fun and Human wars are fascinating. He plays with humans as though they were toys while his parents (who stopped him the last time he tried to do it) are "away for a while". Fortunately, his babysitter is looking for him.
 Judgment Rites (Video Game) / int_65262dae
featureApplicability
1.0
 Judgment Rites (Video Game) / int_65262dae
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_65262dae
 Judgment Rites (Video Game) / int_673999b1
type
Locking MacGyver in the Store Cupboard
 Judgment Rites (Video Game) / int_673999b1
comment
Locking MacGyver in the Store Cupboard: Done unintentionally by the Lachian terrorists in "Museum Piece". They've shut down the security systems, they've locked all the doors, there's a shield overhead blocking both transmissions and sensors, and they're the only ones in the building who have access to any kind of weapons or electronics from outside. It's the perfect plan... with just one tiny problem: They've completely failed to make sure that none of the guests in this museum of technology happen to be Lieutenant Commander Montgomery Scott.note Scotty's solution to the locked doors? Build a makeshift mass-driver by cannibalizing several half-broken, practically ancient exhibits. In under an hour.
 Judgment Rites (Video Game) / int_673999b1
featureApplicability
1.0
 Judgment Rites (Video Game) / int_673999b1
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_673999b1
 Judgment Rites (Video Game) / int_67fedd35
type
Bizarrchitecture
 Judgment Rites (Video Game) / int_67fedd35
comment
Bizarrchitecture: The interior of the Compassion in "Though This Be Madness" is really weirdly organized, in that traveling in a straight line will sometimes inexplicably get you back to where you started. Furthermore, there is one room in the ship that is essentially a scaled-up version of the interior of the ship's computer (or is actually inside the ship's computer - it's deliberately unclear). Then again, the whole thing can be explained away as being nothing more than holograms generated by the Brassica. None of it may be real at all. The Brassica testing grounds in "Yet There Is Method In It". They look like collections of massive solid shapes (boxes, cones, flat triangles, etc.) floating in a starry void. Of course, this place doesn't really exist - it's a hologram.
 Judgment Rites (Video Game) / int_67fedd35
featureApplicability
1.0
 Judgment Rites (Video Game) / int_67fedd35
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1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_67fedd35
 Judgment Rites (Video Game) / int_6bda9a30
type
Meaningful Name
 Judgment Rites (Video Game) / int_6bda9a30
comment
Meaningful Name: Moll (a gangster's girlfriend or female companion) in "Though This Be Madness". Tuskin uses Gormagon and Rackaback to help him maintain control over the playroom, and Moll is the only person he trusts to bring him untainted food.
 Judgment Rites (Video Game) / int_6bda9a30
featureApplicability
1.0
 Judgment Rites (Video Game) / int_6bda9a30
featureConfidence
1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_6bda9a30
 Judgment Rites (Video Game) / int_7130202a
type
Jewish Mother
 Judgment Rites (Video Game) / int_7130202a
comment
Jewish Mother: The Phays - a computer gone crazy - is this in spades.
 Judgment Rites (Video Game) / int_7130202a
featureApplicability
1.0
 Judgment Rites (Video Game) / int_7130202a
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1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_7130202a
 Judgment Rites (Video Game) / int_72601f48
type
Ominous Message from the Future
 Judgment Rites (Video Game) / int_72601f48
comment
Ominous Message from the Future: The U.S.S. Alexander somehow travels 8 days back from the future, to warn the U.S.S. Enterprise that the entire Federation is about to be destroyed. Unfortunately, the Alexander explodes right before its captain can explain who did it.
 Judgment Rites (Video Game) / int_72601f48
featureApplicability
1.0
 Judgment Rites (Video Game) / int_72601f48
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1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_72601f48
 Judgment Rites (Video Game) / int_7293c9af
type
Sick Captive Scam
 Judgment Rites (Video Game) / int_7293c9af
comment
Sick Captive Scam: Subverted with Menao Sheme in "Federation" - he's too smart to fall for it.
 Judgment Rites (Video Game) / int_7293c9af
featureApplicability
-0.3
 Judgment Rites (Video Game) / int_7293c9af
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_7293c9af
 Judgment Rites (Video Game) / int_730c2e3
type
Void Between the Worlds
 Judgment Rites (Video Game) / int_730c2e3
comment
Void Between the Worlds: In "Voids", the Pocket Dimension containing The Savant is completely surrounded by this.
 Judgment Rites (Video Game) / int_730c2e3
featureApplicability
1.0
 Judgment Rites (Video Game) / int_730c2e3
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1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_730c2e3
 Judgment Rites (Video Game) / int_7374ab13
type
Once More, with Clarity
 Judgment Rites (Video Game) / int_7374ab13
comment
Once More, with Clarity!: There are two World War One trench scenes in the mission "No Man's Land". The first, right outside the town of Gothos, is pretty much a clean, romanticized version of the trenches that bears no resemblance to real life. The second appears at the end of the episode, but only if Kirk implores Trelane to recreate the trenches based on historical records. It is a scene of utter carnage and devastation, with amputated bodies and black mud everywhere.
 Judgment Rites (Video Game) / int_7374ab13
featureApplicability
1.0
 Judgment Rites (Video Game) / int_7374ab13
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_7374ab13
 Judgment Rites (Video Game) / int_776c2ba4
type
Send in the Search Team
 Judgment Rites (Video Game) / int_776c2ba4
comment
Send in the Search Team: When ships start disappearing in the Delphi system, Starfleet sends the U.S.S. Zimbabwe to investigate. When the Zimbabwe disappears too, it's time to send the Enterprise.
 Judgment Rites (Video Game) / int_776c2ba4
featureApplicability
1.0
 Judgment Rites (Video Game) / int_776c2ba4
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_776c2ba4
 Judgment Rites (Video Game) / int_79b5677
type
Belief Makes You Stupid
 Judgment Rites (Video Game) / int_79b5677
comment
In "Light and Darkness" it is Ensign Jons, an expert geneticist. He was brought along for his skills, but ends up taking sides between the Alphans and the Omegans based on their outward appearance, due to his strong moral beliefs.
 Judgment Rites (Video Game) / int_79b5677
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1.0
 Judgment Rites (Video Game) / int_79b5677
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1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_79b5677
 Judgment Rites (Video Game) / int_79e3e9a1
type
Decoy Hiding Place
 Judgment Rites (Video Game) / int_79e3e9a1
comment
Decoy Hiding Place: In a sense. Beaming into Espoir Station's Security Office and trying to stun all the guards would be impossible, since the guards would detect the transport and be ready for the team when it appears. To counter this, Kirk has the team beam in while holding training dummies. The guards become confused, and shoot at the dummies instead of the team - giving Kirk time to stun them all. McCoy does get shot though.
 Judgment Rites (Video Game) / int_79e3e9a1
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1.0
 Judgment Rites (Video Game) / int_79e3e9a1
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_79e3e9a1
 Judgment Rites (Video Game) / int_7a292811
type
Reviving Enemy
 Judgment Rites (Video Game) / int_7a292811
comment
Reviving Enemy: Trelane's triplane can be defeated if you're skilled at space combat, but Trelane himself cannot be defeated by fighting. He will simply come back and claim that you cheated, and then instantly defeats the Enterprise by knocking out the entire crew.
 Judgment Rites (Video Game) / int_7a292811
featureApplicability
1.0
 Judgment Rites (Video Game) / int_7a292811
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1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_7a292811
 Judgment Rites (Video Game) / int_7a7ec1e8
type
Violence is the Only Option
 Judgment Rites (Video Game) / int_7a7ec1e8
comment
Violence is the Only Option: The Antarian Mankiller in "Federation" — a gigantic man-killing monster — must be shot and vaporized with the "Kill" phaser. This is the only time the Kill phaser can be used on a living being throughout this entire game without significantly reducing your score - and there is no other way to finish the mission. There is no way to defeat the Savant in "Voids" without harming it first. This is in stark contrast to any other mission in this game and its predecessor, where the 100% score is contingent on Talking Your Way Out. In "Though This Be Madness", shooting Rackaback with a stun phaser is the only option. If you talk with your crew they practically urge you to do so. To get the perfect score in "No Man's Land", it is necessary to help the old man in the street by punching out his aggressor. Two Vardaine guards in "Federation" will refuse to do a Mook–Face Turn like the rest of the security team, requiring Spock to knock them out with a nerve-pinch. Nevertheless, this gives you a better score than stunning them with a phaser.
 Judgment Rites (Video Game) / int_7a7ec1e8
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1.0
 Judgment Rites (Video Game) / int_7a7ec1e8
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1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_7a7ec1e8
 Judgment Rites (Video Game) / int_7abd339f
type
Black-and-White Morality
 Judgment Rites (Video Game) / int_7abd339f
comment
Black-and-White Morality: Subverted several times, but most importantly in the episode Light and Darkness, where the heroes meet two alien species whose anthropomorphic holograms appear as a demon and an angel, but in truth neither of them is good nor evil. In fact, it's a test to see whether Kirk and his men would tag the demon as evil and the angel as good. In fact, it's the demon that's passive, and the angel that's aggressive, although in the end these are just single-celled organisms who were separated long ago and should be reunited.
 Judgment Rites (Video Game) / int_7abd339f
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-0.3
 Judgment Rites (Video Game) / int_7abd339f
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_7abd339f
 Judgment Rites (Video Game) / int_7bd44eb9
type
Smart People Play Chess
 Judgment Rites (Video Game) / int_7bd44eb9
comment
Smart People Play Chess: Chess appears twice in this game, and has to be won each time it appears. The first time, Kirk must aggressively outmaneuver a computer to get it to stop playing chess and become accessible again. The second time, Spock beats a Smarter Than He Looks goon in a variant of chess that Spock had never even played before.
 Judgment Rites (Video Game) / int_7bd44eb9
featureApplicability
1.0
 Judgment Rites (Video Game) / int_7bd44eb9
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1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_7bd44eb9
 Judgment Rites (Video Game) / int_7c8981df
type
Portal Door
 Judgment Rites (Video Game) / int_7c8981df
comment
Portal Door: A door appears at the end of "Though This Be Madness", and takes you to the next mission. It's unclear whether it's actually a portal, or whether the whole thing is nothing more than a holographic illusion.
 Judgment Rites (Video Game) / int_7c8981df
featureApplicability
1.0
 Judgment Rites (Video Game) / int_7c8981df
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1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_7c8981df
 Judgment Rites (Video Game) / int_7d89315b
type
"The Reason You Suck" Speech
 Judgment Rites (Video Game) / int_7d89315b
comment
Additionally, Kirk, after putting the Savant on the ropes with the satchel full of negative emotion stones, can berate him; calling him a "selfish, self-centered, nothing" and an "emotional leech" upon others because he's "too emotionally stunted to stand on [his] own two feet". This vicious tirade goes a little too far for a Talking the Monster to Death moment, draining the Savant of the will to live and causing the fabric of his dimension to collapse.
 Judgment Rites (Video Game) / int_7d89315b
featureApplicability
1.0
 Judgment Rites (Video Game) / int_7d89315b
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1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_7d89315b
 Judgment Rites (Video Game) / int_7f1be21
type
Functional Addict
 Judgment Rites (Video Game) / int_7f1be21
comment
Functional Addict: Scotty implies he has a craving for alcohol several times during the game, particularly in episode 6 ("Museum Piece") where the chance to taste some Kazakhstanian Cognac excites him enough to delay (or even entirely skip) the shore-leave he had been waiting for since the game began. When a terrorist attack interrupts a toast to the Enterprise with that prized cognac, Scotty calls it "a conspiracy [to frustrate him]".
 Judgment Rites (Video Game) / int_7f1be21
featureApplicability
1.0
 Judgment Rites (Video Game) / int_7f1be21
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_7f1be21
 Judgment Rites (Video Game) / int_803e411
type
Betrayal Insurance
 Judgment Rites (Video Game) / int_803e411
comment
Betrayal Insurance: In the final Brassican test, Kirk is given a paralense and told that it contains a detailed scan of the entirety of Klingon space. Septhi tells him that the Brassica do not fully trust the Klingons, and would like the Federation to use this data to defeat the Klingons in such an eventuality. Of course, it's just a test to see whether Kirk would accept this clearly underhanded move. The paralense is empty. Or so they claim.
 Judgment Rites (Video Game) / int_803e411
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1.0
 Judgment Rites (Video Game) / int_803e411
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1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_803e411
 Judgment Rites (Video Game) / int_815cb331
type
Mishmash Museum
 Judgment Rites (Video Game) / int_815cb331
comment
Mishmash Museum: The Smithsonian Annex on Nova Atar is this. Although it is strictly a museum of technology, there is absolutely no rhyme or reason to the way the exhibits are organized. You'll find an alien crystalline computer next to an early engineering robot, and a control console from a Klingon warship next to an experimental battery-charging platform.
 Judgment Rites (Video Game) / int_815cb331
featureApplicability
1.0
 Judgment Rites (Video Game) / int_815cb331
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_815cb331
 Judgment Rites (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Judgment Rites (Video Game) / int_8409a385
comment
The Antarian Mankiller in "Federation" — a gigantic man-killing monster — must be shot and vaporized with the "Kill" phaser. This is the only time the Kill phaser can be used on a living being throughout this entire game without significantly reducing your score - and there is no other way to finish the mission.
 Judgment Rites (Video Game) / int_8409a385
featureApplicability
1.0
 Judgment Rites (Video Game) / int_8409a385
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_8409a385
 Judgment Rites (Video Game) / int_8510238b
type
Riddle Me This
 Judgment Rites (Video Game) / int_8510238b
comment
Riddle Me This: The penultimate Brassican test is a series of four philosophical riddles. To answer each riddle, Kirk must select one team-member to give what they think is the best answer - and only one person may answer each question.
 Judgment Rites (Video Game) / int_8510238b
featureApplicability
1.0
 Judgment Rites (Video Game) / int_8510238b
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_8510238b
 Judgment Rites (Video Game) / int_867f9f5c
type
Alien Non-Interference Clause
 Judgment Rites (Video Game) / int_867f9f5c
comment
Alien Non-Interference Clause: Kirk cites the Prime Directive when refusing to help the Alphans and Omegans destroy each other - instead doing his best to find a compromise between the two species. The Prime Directive is mentioned when dealing with the native population of Balkos III. Spock counters that the natives are already being manipulated by what is clearly technology from some earlier alien visit, and thus interfering to remove this alien influence is permissible.
 Judgment Rites (Video Game) / int_867f9f5c
featureApplicability
1.0
 Judgment Rites (Video Game) / int_867f9f5c
featureConfidence
1.0
 Judgment Rites (Video Game)
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Judgment Rites (Video Game) / int_867f9f5c
 Judgment Rites (Video Game) / int_874201dc
type
Inside Job
 Judgment Rites (Video Game) / int_874201dc
comment
Inside Job: There are several indications that the terrorist attack on the Smithsonian Annex in "Museum Piece" was aided by someone on the inside. For one, the terrorists had accurate blueprints of the museum allowing them to tunnel out at exactly the right place. Furthermore, they managed to get someone into the Curator's office to Booby Trap his security console.
 Judgment Rites (Video Game) / int_874201dc
featureApplicability
1.0
 Judgment Rites (Video Game) / int_874201dc
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_874201dc
 Judgment Rites (Video Game) / int_87bb6874
type
Villain with Good Publicity
 Judgment Rites (Video Game) / int_87bb6874
comment
Villain with Good Publicity: Dr. Breddell, who has gained the trust of the Vardaine people and given them aspirations of becoming an interstellar power. They don't realize how insane he really is, which means that Kirk will turn into a Hero with Bad Publicity if Breddell is simply gunned down. To avoid this eventuality it's necessary to expose Breddell's secret plans to his vardaine guards, and take him prisoner instead of killing him.
 Judgment Rites (Video Game) / int_87bb6874
featureApplicability
1.0
 Judgment Rites (Video Game) / int_87bb6874
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_87bb6874
 Judgment Rites (Video Game) / int_89c7249b
type
Space Plane
 Judgment Rites (Video Game) / int_89c7249b
comment
Space Plane: An extremely literal example with Trelane's space-capable Fokker DR.I triplane. It can run circles around the Enterprise and is nigh undefeatable. For this reason, it turns into a Skippable Boss on the easiest difficulty, in which case the tri-plane instantly defeats the Enterprise and you are sent directly to the basement.
 Judgment Rites (Video Game) / int_89c7249b
featureApplicability
1.0
 Judgment Rites (Video Game) / int_89c7249b
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_89c7249b
 Judgment Rites (Video Game) / int_8cda3dc2
type
Flawed Prototype
 Judgment Rites (Video Game) / int_8cda3dc2
comment
Flawed Prototype: Several of the exhibits in the Smithsonian Annex in "Museum Piece" are failed prototypes of technology that was either abandoned or improved. The most significant of these is an early transporter system that was too dangerous to use on living creatures, and was even dangerous to be in the same room with when activated.
 Judgment Rites (Video Game) / int_8cda3dc2
featureApplicability
1.0
 Judgment Rites (Video Game) / int_8cda3dc2
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_8cda3dc2
 Judgment Rites (Video Game) / int_8d12bb8d
type
Doomsday Device
 Judgment Rites (Video Game) / int_8d12bb8d
comment
Breddell sets his Doomsday Device to fire at Earth just before he's arrested. As Spock says, it could fire "at any moment".
 Judgment Rites (Video Game) / int_8d12bb8d
featureApplicability
1.0
 Judgment Rites (Video Game) / int_8d12bb8d
featureConfidence
1.0
 Judgment Rites (Video Game)
hasFeature
Judgment Rites (Video Game) / int_8d12bb8d
 Judgment Rites (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Judgment Rites (Video Game) / int_8e0430ab
comment
In episode 5 ("Voids") Kirk talks a million-year-old non-corporeal entity of pure joy into releasing Spock. The entity agrees, but only because it is tired of arguing and wants things to return to the way they were before the Enterprise ever showed up (or, alternatively, it kills itself and everything around it). At no point during the mission does it ever concede any of Kirk's talking points, and only agrees to have that final conversation because Kirk found a way to hurt it.
 Judgment Rites (Video Game) / int_8e0430ab
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1.0
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Judgment Rites (Video Game) / int_8e0430ab
 Judgment Rites (Video Game) / int_950bbfa7
type
Take a Third Option
 Judgment Rites (Video Game) / int_950bbfa7
comment
Take a Third Option: The only correct solution at the very end of the game. Twice. First, the last question from the Brassica is "Which of the two of you should leave this place alive?", to which the correct answer is "Either we both leave, or neither of us does". Then, the Brassica offer Kirk a disc supposedly containing a detailed scan of Klingon space, in exchange for forming an alliance with them. The correct move is to take the disc, but then give it to the Klingon captain.
 Judgment Rites (Video Game) / int_950bbfa7
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Judgment Rites (Video Game) / int_950bbfa7
 Judgment Rites (Video Game) / int_9518ba73
type
Red-plica Baron
 Judgment Rites (Video Game) / int_9518ba73
comment
Red-plica Baron: The game features Trelane imagining himself as World War I pilot complete with the Red Baron's signature Fokker Triplane.
 Judgment Rites (Video Game) / int_9518ba73
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1.0
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Judgment Rites (Video Game) / int_9518ba73
 Judgment Rites (Video Game) / int_970c790a
type
Big Bad
 Judgment Rites (Video Game) / int_970c790a
comment
Dr. Ies Breddell, the Big Bad from the final mission of Star Trek: 25th Anniversary, returns in the first mission of this game.
 Judgment Rites (Video Game) / int_970c790a
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1.0
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Judgment Rites (Video Game) / int_970c790a
 Judgment Rites (Video Game) / int_97d97c28
type
Revenge Before Reason
 Judgment Rites (Video Game) / int_97d97c28
comment
Revenge Before Reason: Played straight and defied in the first mission: Dr. Breddell plays it straight, by building a superweapon capable of destroying the Federation and much of the Alpha Quadrant, all because he's pissed off that Kirk foiled his plan to build superior versions of Constitution-class starships. Defied by a security guard who's guarding Kirk, Spock and McCoy in a brig at the start of the mission. Talking to him will reveal that Breddell had the guard's father killed for opposing his anti-Federation policies, but trying to use this to motivate the guard into turning on Breddell for revenge will just cause the guard to say that he'd be viewed as a traitor by his people, and it wouldn't bring back his father. Reason, on the other hand, does work, as he'll set you free if you point out that the survivors of the Federation will go after his people when they work out who was responsible.
 Judgment Rites (Video Game) / int_97d97c28
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Judgment Rites (Video Game) / int_97d97c28
 Judgment Rites (Video Game) / int_98412467
type
Getting Smilies Painted on Your Soul
 Judgment Rites (Video Game) / int_98412467
comment
Getting Smilies Painted on Your Soul: The Savant does this to Spock. Paradoxically, Spock seems to be in agony about it. Of course, the Savant doesn't realize how dangerous emotions are to a Vulcan.
 Judgment Rites (Video Game) / int_98412467
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Judgment Rites (Video Game) / int_98412467
 Judgment Rites (Video Game) / int_98f4e67f
type
Space Clouds
 Judgment Rites (Video Game) / int_98f4e67f
comment
The Antares Rift itself may be just an ordinary Space Cloud, but it in fact contains a multitude of Negative Space Wedgies in the form of tiny space-time rifts leading to other dimensions. These wedgies are extremely dangerous, as they are practically undetectable even with cutting-edge Federation sensors, and cause severe system failure if collided-with. To make matters worse, there is a powerful Energy Being living inside one of these holes that is prone to kidnapping any psionically-sensitive people who happen to show up in the area.
 Judgment Rites (Video Game) / int_98f4e67f
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Judgment Rites (Video Game) / int_98f4e67f
 Judgment Rites (Video Game) / int_9a08c9a6
type
Intrigued by Humanity
 Judgment Rites (Video Game) / int_9a08c9a6
comment
Intrigued by Humanity: Trelane is fascinated with Human historical warfare, attributing various notions of "glory" to it. He has moved on from the Napoleonic Wars (see "The Squire of Gothos") to World War One, but has completely missed the part where millions of people died for nothing. Unfortunately, even when the truth is revealed to him, getting a childish, immortal, omnipotent entity to sympathize with senseless slaughter is nigh-impossible - but Kirk is going to try anyway.
 Judgment Rites (Video Game) / int_9a08c9a6
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Judgment Rites (Video Game) / int_9a08c9a6
 Judgment Rites (Video Game) / int_9cc1a329
type
Upper-Class Twit
 Judgment Rites (Video Game) / int_9cc1a329
comment
Upper-Class Twit: One of the passengers on the Compassion ("Though This Be Madness") has delusions of grandure and thinks he is a king of some sort. He refuses to speak to anyone because they are all peasants and beneath his notice. Fortunately, he in inclined to believe that Uhura is of Royal Blood, and she can use this fact to trick him into leaving the room.
 Judgment Rites (Video Game) / int_9cc1a329
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Judgment Rites (Video Game) / int_9cc1a329
 Judgment Rites (Video Game) / int_9d3b4703
type
This Is Reality
 Judgment Rites (Video Game) / int_9d3b4703
comment
This Is Reality: Kirk tries to do this to Trelane, arguing that his depiction of World War One is complete fiction. Unfortunately, the sight of the real bloody and gory trenches does nothing to dissuade Trelane from his fascination with Earth's wars. There is exactly one dialogue chain - in a long Dialogue Tree - that will actually get Trelane to consider how awful war can be.
 Judgment Rites (Video Game) / int_9d3b4703
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Judgment Rites (Video Game) / int_9d3b4703
 Judgment Rites (Video Game) / int_9dab0a6e
type
Continuity Nod
 Judgment Rites (Video Game) / int_9dab0a6e
comment
Continuity Nod: Kirk tries and fails to talk down some terrorists:
 Judgment Rites (Video Game) / int_9dab0a6e
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Judgment Rites (Video Game) / int_9dab0a6e
 Judgment Rites (Video Game) / int_9dd2cbc2
type
CloudCuckooLander
 Judgment Rites (Video Game) / int_9dd2cbc2
comment
Cloud Cuckoo Lander: Most of the passengers on the Compassion are this - completely oblivious to the ship's situation and purpose - ostensibly due to various mental issues. Curiously, the ship's computer is suffering from a case of Cloudcuckoolander as well.
 Judgment Rites (Video Game) / int_9dd2cbc2
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1.0
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Judgment Rites (Video Game) / int_9dd2cbc2
 Judgment Rites (Video Game) / int_a20d4674
type
Techno Babble
 Judgment Rites (Video Game) / int_a20d4674
comment
Technobabble: As in the original television series, this game is very light on the Technobabble for the most part. However it is ramped up to eleven in "Though This Be Madness" - the penultimate mission - whose writer seems to have gone wild with writing exceptionally long dialogue lines crammed full of technical terms. In the CD-ROM edition you can hear the actors struggling with their lines, up to and including a few recordings of completely-botched readings that were (accidentally?) left in. It seems almost intentional. For example, here is the description for an inventory item that - in a different episode - would have been described simply as "an electrical connector":
 Judgment Rites (Video Game) / int_a20d4674
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Judgment Rites (Video Game) / int_a20d4674
 Judgment Rites (Video Game) / int_a56e3cba
type
Language Barrier
 Judgment Rites (Video Game) / int_a56e3cba
comment
Language Barrier: Kirk argues to the Brassicans that their riddles might be more difficult to solve than they think, due to possible translation errors. In truth, there is no such difficulty, but it may instead elicit some vague hints from the Brassica that might help solve their riddles.
 Judgment Rites (Video Game) / int_a56e3cba
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Judgment Rites (Video Game) / int_a56e3cba
 Judgment Rites (Video Game) / int_a5adbbe7
type
Unreliable Expositor
 Judgment Rites (Video Game) / int_a5adbbe7
comment
Unreliable Expositor: Azrah is this, telling all sorts of lies about his opponent Vizznr to try to persuade Kirk not to believe anything Vizznr says. The Phays in "Though This Be Madness". It has a lot to tell about the history and mission of the Compassion, but the information occasionally contradicts either the hard facts or even itself. Repairing the Phays makes it sound more rational, but the actual contents of its answers remain vague and self-contradictory. The Compassion's true purpose is only revealed once Kirk realizes that all of this information is just a Red Herring.
 Judgment Rites (Video Game) / int_a5adbbe7
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Judgment Rites (Video Game) / int_a5adbbe7
 Judgment Rites (Video Game) / int_a7caa5b5
type
First Contact
 Judgment Rites (Video Game) / int_a7caa5b5
comment
First Contact: Unusually for this trope, it is our protagonists who are the target. The Brassica are a race of sentient plants, who've evolved to be extremely cautious just to survive on their own planet. When they finally decided to make contact with other races they set up a series of tests to put various interstellar empires through, trying to determine which, if any, can be contacted safely. Most missions in the game involve our crew being directly tested as representatives of the Federation.
 Judgment Rites (Video Game) / int_a7caa5b5
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Judgment Rites (Video Game) / int_a7caa5b5
 Judgment Rites (Video Game) / int_aa30e350
type
Sole Survivor
 Judgment Rites (Video Game) / int_aa30e350
comment
Sole Survivor: The Three Systems War that took place a hundred years earlier ended in the eradication of a species called the Vurians. Only a single Vurian managed to escape in her ship. She attempted an extremely-risky maneuver to evade her pursuers, and somehow ended up crashing into the Savant's Pocket Dimension.
 Judgment Rites (Video Game) / int_aa30e350
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1.0
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Judgment Rites (Video Game) / int_aa30e350
 Judgment Rites (Video Game) / int_aa8940ee
type
Destructive Saviour
 Judgment Rites (Video Game) / int_aa8940ee
comment
Destructive Saviour: The entire sixth mission "Museum Piece" requires you to either cannibalize, break, or utterly destroy pretty much every single exhibit in the Smithsonian Annex - in order to save one specific exhibit from being stolen (the thieves/terrorists also have hostages, but they don't intend to harm them). In one particularly egregious instance, the Last Lousy Point actually requires you to damage an ancient suit of armor to prop a door open instead of just using the passcode to open that door.
 Judgment Rites (Video Game) / int_aa8940ee
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1.0
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Judgment Rites (Video Game) / int_aa8940ee
 Judgment Rites (Video Game) / int_abb930ed
type
Sleeper Starship
 Judgment Rites (Video Game) / int_abb930ed
comment
Sleeper Starship: Spock speculates that the Compassion (in "Though This Be Madness") may be a sleeper ship sent out to make a round-trip. The Phays does confirm this, but is an Unreliable Expositor to begin with, and its own actions indicate it might have been a Generation Ship instead. Unfortunately, the true answer is never revealed because the whole thing is really just a Secret Test of Character to see if the humans would spot the contradictions.
 Judgment Rites (Video Game) / int_abb930ed
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Judgment Rites (Video Game) / int_abb930ed
 Judgment Rites (Video Game) / int_ac18c727
type
Projected Man
 Judgment Rites (Video Game) / int_ac18c727
comment
Projected Man: Azrah, Vizznr, and Cicissa in the episode "Light and Darkness". The first two are artificially intelligent holographic projections, each created by a computer containing a colony of single-celled creatures; However the projections are actually completely automated, and have nothing to do with the creatures they are representing. It's all just a Secret Test of Character: Azrah is the angelic-looking Knight Templar, whereas Vizznr is a monstrous-looking Woobie. Cicissa, who looks like a chimera of the other two, represents the combined third race - but is actually a projection being transmitted from someplace else.
 Judgment Rites (Video Game) / int_ac18c727
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Judgment Rites (Video Game) / int_ac18c727
 Judgment Rites (Video Game) / int_ac2094ca
type
Red Shirt
 Judgment Rites (Video Game) / int_ac2094ca
comment
Red Shirt: Unlike 25th Anniversary where each away-mission had a Red Shirt join the team (who could be killed if you made a mistake and cost you a hefty portion of your score), Judgment Rites features only two men from Security - and neither will die no matter what you do. The first is Commander Ellis in "No Man's Land". He is actually the First Officer of the U.S.S. Zimbabwe as well as its Chief of Security. He doesn't really do anything throughout the mission, and mainly just serves as The Load. The second is Ensign Walker in "Voids". A bit of a pessimist, he may even be somewhat Genre Savvy about his designated role and chances of survival. Subverted in the case of Ensign Jons, a blueshirt geneticist from the Enterprise's science staff.
 Judgment Rites (Video Game) / int_ac2094ca
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Judgment Rites (Video Game) / int_ac2094ca
 Judgment Rites (Video Game) / int_ad9fbc1e
type
Pyrrhic Victory
 Judgment Rites (Video Game) / int_ad9fbc1e
comment
Pyrrhic Victory: Kirk points out to Trelane that World War One was one of these. At the sight of mutilated bodies in the realistic recreation of the trenches, Trelane argues that this is the fate befitting the losers. Kirk replies that, no, these are the winners.
 Judgment Rites (Video Game) / int_ad9fbc1e
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Judgment Rites (Video Game) / int_ad9fbc1e
 Judgment Rites (Video Game) / int_adf58b7a
type
Knockout Gas
 Judgment Rites (Video Game) / int_adf58b7a
comment
Knockout Gas: Concocted expertly by McCoy to help knock out the Vurian trying to mess with the ship, in the episode "Voids". It's specifically designed to knock out only Vurians, and it does the trick quite well. The Smithsonian Annex in "Museum Piece" is fitted with knockout gas canisters in every exhibition room, designed to be triggered from the main security console in case of a robbery or other emergency. Unfortunately, the terrorists who attack the museum know of this measure and have disabled the security system entirely. One of the possible solutions to this mission is to manually trigger a gas canister and quickly beam it into the room with the terrorists - though this solution is sub-optimal and will cost you some points.
 Judgment Rites (Video Game) / int_adf58b7a
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Judgment Rites (Video Game) / int_adf58b7a
 Judgment Rites (Video Game) / int_ae2e5e4d
type
All-Stereotype Cast
 Judgment Rites (Video Game) / int_ae2e5e4d
comment
All-Stereotype Cast: In "No Man's Land", every character in the town of Gothos other than Kirk and his team are stereotypes. This includes the female spy working as a barkeep, the over-the-top German officers, an old war veteran missing an arm, and a young soldier perpetually on the verge of death in the trenches - among others.
 Judgment Rites (Video Game) / int_ae2e5e4d
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Judgment Rites (Video Game) / int_ae2e5e4d
 Judgment Rites (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Judgment Rites (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: The Enterprise fires its phaser banks at a planet's surface, melting some rocks in order to create enough heat for a nearby geothermal device. The away team is standing not 10 meters away at the time.
 Judgment Rites (Video Game) / int_b0a91b69
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 Judgment Rites (Video Game) / int_b0a91b69
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Judgment Rites (Video Game) / int_b0a91b69
 Judgment Rites (Video Game) / int_b136ed26
type
Big Fancy Castle
 Judgment Rites (Video Game) / int_b136ed26
comment
Big Fancy Castle: Trelane has created one of these on the outskirts of the town of Gothos to serve as his home. Inside, however, it is a pocket-dimension outside of reality.
 Judgment Rites (Video Game) / int_b136ed26
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Judgment Rites (Video Game) / int_b136ed26
 Judgment Rites (Video Game) / int_b364b551
type
Civilization Destroyer
 Judgment Rites (Video Game) / int_b364b551
comment
Civilization Destroyer: Dr. Breddell's Doomsday Device will somehow destroy the entire Federation if Kirk doesn't stop him. It's later revealed that this is primarily because it is pointed at Earth. Kirk also argues that there will be survivors who will avenge the destruction, and uses this argument to convince some of Breddell's followers to switch sides.
 Judgment Rites (Video Game) / int_b364b551
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Judgment Rites (Video Game) / int_b364b551
 Judgment Rites (Video Game) / int_b3eecaae
type
Colony Drop
 Judgment Rites (Video Game) / int_b3eecaae
comment
Colony Drop: At the beginning of the penultimate episode/level, a giant colony ship housing an assortment of invalids and head cases is set to land smack in the middle of a Federation colony in the Klingon Neutral Zone. The object of the mission (ostensibly) is to convince its computer to keep it from doing that.
 Judgment Rites (Video Game) / int_b3eecaae
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Judgment Rites (Video Game) / int_b3eecaae
 Judgment Rites (Video Game) / int_b4fb830c
type
Smarter Than You Look
 Judgment Rites (Video Game) / int_b4fb830c
comment
Smarter Than You Look: Gormagon in "Though This Be Madness" appears to be one of the smartest people on the Compassion, despite looking like a muscle-bound brute. Unlike his twin brother Rackaback, he thinks that violence should be the last resort, and is also quick to realize that the Enterprise away-team is there to help, not harm. He also loves to play chess.
 Judgment Rites (Video Game) / int_b4fb830c
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Judgment Rites (Video Game) / int_b4fb830c
 Judgment Rites (Video Game) / int_b58c51d8
type
My Beloved Smother
 Judgment Rites (Video Game) / int_b58c51d8
comment
My Beloved Smother: The Phays is a computer on an alien ship whose sole purpose is to care for the society of invalids living onboard. It treats everyone - including the Enterprise's away team when it beams over - as its children. Unfortunately, damage to the computer has caused it to lose much of its coherence, and it seems to be doping all the food with mild tranquilizers - and doing little else.
 Judgment Rites (Video Game) / int_b58c51d8
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Judgment Rites (Video Game) / int_b58c51d8
 Judgment Rites (Video Game) / int_b7fea698
type
Emotion Bomb
 Judgment Rites (Video Game) / int_b7fea698
comment
Emotion Bomb: The colorful mineral rocks strewn about The Savant's Pocket Dimension cause this (with varying emotional reactions) when touched. Some of them will nearly cause a fight to break out among the away-team.
 Judgment Rites (Video Game) / int_b7fea698
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Judgment Rites (Video Game) / int_b7fea698
 Judgment Rites (Video Game) / int_ba2f9dfe
type
The Paranoiac
 Judgment Rites (Video Game) / int_ba2f9dfe
comment
The Paranoiac: Tuskin in "Though This Be Madness" thinks everyone is out to get him (except Moll). He even has two large "bodyguard" friends to keep others away. To a lesser extent, Klarr's aide in the same mission is fully convinced that the Enterprise team is playing some dirty trick on the Klingons, trying to steal information that would compromise Klingon security.
 Judgment Rites (Video Game) / int_ba2f9dfe
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1.0
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Judgment Rites (Video Game) / int_ba2f9dfe
 Judgment Rites (Video Game) / int_bd2812b5
type
Ascend to a Higher Plane of Existence
 Judgment Rites (Video Game) / int_bd2812b5
comment
Ascend to a Higher Plane of Existence: According to Emminata and the Savant, the Savant was once a physical being of some sort who got sick of experiencing negative emotions. Through some undisclosed process, he turned himself into a being of pure emotion - joy.
 Judgment Rites (Video Game) / int_bd2812b5
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Judgment Rites (Video Game) / int_bd2812b5
 Judgment Rites (Video Game) / int_bd5e9702
type
His Name Is...
 Judgment Rites (Video Game) / int_bd5e9702
comment
His Name Is...: Luke Rayner, commander of the U.S.S. Alexander, has just enough time to warn Kirk that the Federation is about to be destroyed, but not enough time to reveal anything else.
 Judgment Rites (Video Game) / int_bd5e9702
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Judgment Rites (Video Game) / int_bd5e9702
 Judgment Rites (Video Game) / int_bd842706
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Hologram
 Judgment Rites (Video Game) / int_bd842706
comment
Hologram: Holograms play an important part throughout the Story Arc portion of the game. In "Sentinel" the team encounters a computer holding the secrets of 3D holographic technology - tech that the Federation would not have in service for another 100 years - but they're given a dilemma: Either take the information and doom the planet's inhabitants to remain guinea pigs in an experiment that is turning them ever more aggressive; or allow the information to be wiped clean but release the inhabitants from the test. Canonically, Kirk goes for the second option. In "Light and Darkness" the team encounters two single-celled species that are being represented by automated projections. This is a Secret Test of Character to see whether the appearance of the projections (one angelic, the other demonic) will fool the team into thinking there is a moral dilemma here, even though there is none: Neither species is even remotely sentient. When Kirk and his team finally combine the two species together a third projected figure appears - being received from some distant location in space - and reveals the extent of the Brassica tests throughout the quadrant. The alien sleeper-ship Compassion shows several indications of possible holographic manipulation of its interior spaces, resulting in all sorts of Bizarrchitecture. At one point, the team finds themselves inside the main computer. Spock speculates that this is an interesting way to use a hologram - simulating the computer's innards as a physical room so that engineers can fix it without actually opening it up. Finally, the Brassican testing area in "Yet There Is Method In It" is completely holographic, as Spock's scans reveal. Each test area is a projection of a collection of similar 3D shapes (boxes, cones, discs, etc.) floating in a star-filled void. The Huge Holographic Head of a Brassic observes them as they debate their answers. The illusion is finally removed once Kirk and Klarr answer the final question, revealing that the team was actually on the Brassica homeworld the whole time.
 Judgment Rites (Video Game) / int_bd842706
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1.0
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Judgment Rites (Video Game) / int_bd842706
 Judgment Rites (Video Game) / int_c18d469b
type
Mutually Assured Destruction
 Judgment Rites (Video Game) / int_c18d469b
comment
Mutually Assured Destruction: Kirk points out to Security Chief Kamend on Espoir Station that if the Vardaine destroy the Federation, the survivors will quickly figure out who did it and come after them. This is what finally convinces Kamend to do a Mook–Face Turn.
 Judgment Rites (Video Game) / int_c18d469b
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1.0
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1.0
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Judgment Rites (Video Game) / int_c18d469b
 Judgment Rites (Video Game) / int_c2d5b652
type
Playing Both Sides
 Judgment Rites (Video Game) / int_c2d5b652
comment
Playing Both Sides: The final Brassican test. Kirk and Klarr each receive a paralense from the Brassica in secret, claiming that it is a scan of the territory of the other side, which the Brassica took as Betrayal Insurance. They want to see what each captain would do with such an unfair advantage. Kirk gives his paralense to Klarr, who destroys both lenses. "Trust breeds trust".
 Judgment Rites (Video Game) / int_c2d5b652
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1.0
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1.0
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Judgment Rites (Video Game) / int_c2d5b652
 Judgment Rites (Video Game) / int_c5385ad9
type
Horrible Judge of Character
 Judgment Rites (Video Game) / int_c5385ad9
comment
Horrible Judge of Character: Ensign Jons is this in "Light and Darkness". He immediately falls for the old Light Is Good and Dark Is Evil when first meeting Azrah and Vizznr, completely failing to listen to what they have to say, and to the tricorder scans revealing that neither of them is actually real anyway. Quickly overlaps with Belief Makes You Stupid, as Jons begins to throw religious connotations into the mix.
 Judgment Rites (Video Game) / int_c5385ad9
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1.0
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1.0
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Judgment Rites (Video Game) / int_c5385ad9
 Judgment Rites (Video Game) / int_c5a133c0
type
LEGO Genetics
 Judgment Rites (Video Game) / int_c5a133c0
comment
LEGO Genetics: A very mild case. A genetic sequencer is used for uniting the Alphans and Omegans back into a single, viable species. Justifiable because both of these single-celled species were specifically designed for this to be possible.
 Judgment Rites (Video Game) / int_c5a133c0
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1.0
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Judgment Rites (Video Game) / int_c5a133c0
 Judgment Rites (Video Game) / int_c5f0119c
type
Insane Troll Logic
 Judgment Rites (Video Game) / int_c5f0119c
comment
Insane Troll Logic: During the Brassican oral test in "Yet There Is Method In It", Klarr tries to make sense of a completely illogical question using some sort of contrieved explanation that convinces no one. Kirk tries solving the same riddle using mathematics, but completely fails to explain why the question he'd heard was the actual question. It takes Spock's logical mind to determine that the question has no logical answer at all.
 Judgment Rites (Video Game) / int_c5f0119c
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Judgment Rites (Video Game) / int_c5f0119c
 Judgment Rites (Video Game) / int_c5f23623
type
Broken Bridge
 Judgment Rites (Video Game) / int_c5f23623
comment
Broken Bridge: As this is an Adventure Game, it's no surprise there are several of these. A notable example is in episode 5, "Voids", where an explosion severs the only physical connection between the Enterprise bridge and the rest of the ship. The obstruction is cleared immediately after Spock's failed attempt to beam himself over to Auxiliary Control results in him being kidnapped.
 Judgment Rites (Video Game) / int_c5f23623
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1.0
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Judgment Rites (Video Game) / int_c5f23623
 Judgment Rites (Video Game) / int_c8bea4ec
type
My Species Doth Protest Too Much
 Judgment Rites (Video Game) / int_c8bea4ec
comment
My Species Doth Protest Too Much: Captain Klarr is shown not to be the typical Klingon. Klarr is an very level-headed and honorable captain willing to cooperate with Kirk and the Federation crew. In order to get the best ending, you have to cooperate with and trust him. His subordinate however, is far less willing and honorable.
 Judgment Rites (Video Game) / int_c8bea4ec
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Judgment Rites (Video Game) / int_c8bea4ec
 Judgment Rites (Video Game) / int_ca803bc0
type
Anachronistic Clue
 Judgment Rites (Video Game) / int_ca803bc0
comment
Anachronistic Clue: Spock will quickly spot several of these in the town of Gothos in the episode "No Man's Land" - revealing that the town is an artificial construct created by Trelane. The most prominent clue are the light bulbs, which Spock determines are far too efficient for the time (1918).
 Judgment Rites (Video Game) / int_ca803bc0
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Judgment Rites (Video Game) / int_ca803bc0
 Judgment Rites (Video Game) / int_ccfe1fc7
type
Have We Met Yet?
 Judgment Rites (Video Game) / int_ccfe1fc7
comment
Have We Met Yet?: Narrowly avoided by Kirk when the U.S.S. Alexander hails the Enterprise at the end of "Federation". The Enterprise had previously witnessed a future version of the Alexander (which had jumped back in time) explode to pieces.
 Judgment Rites (Video Game) / int_ccfe1fc7
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1.0
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Judgment Rites (Video Game) / int_ccfe1fc7
 Judgment Rites (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Judgment Rites (Video Game) / int_cd3527d9
comment
Negative Space Wedgie: Gravity's End (in the mission "Federation") is a strange phenomenon where our universe is intersecting with another universe where a Big Bang is occurring. The phenomenon apparently throws out as much energy as 100 type-G stars note So, 100 times the energy of our sun. This is enough to allow Dr. Breddell to harness this power to create a Doomsday Device that can destroy Earth from hundreds of light-years away. The Antares Rift itself may be just an ordinary Space Cloud, but it in fact contains a multitude of Negative Space Wedgies in the form of tiny space-time rifts leading to other dimensions. These wedgies are extremely dangerous, as they are practically undetectable even with cutting-edge Federation sensors, and cause severe system failure if collided-with. To make matters worse, there is a powerful Energy Being living inside one of these holes that is prone to kidnapping any psionically-sensitive people who happen to show up in the area.
 Judgment Rites (Video Game) / int_cd3527d9
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1.0
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Judgment Rites (Video Game) / int_cd3527d9
 Judgment Rites (Video Game) / int_cfd569ac
type
Take Your Time
 Judgment Rites (Video Game) / int_cfd569ac
comment
Take Your Time: None of the Ticking Clocks in the game will actually run out, no matter how long you wait.
 Judgment Rites (Video Game) / int_cfd569ac
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1.0
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Judgment Rites (Video Game) / int_cfd569ac
 Judgment Rites (Video Game) / int_d1a69ab2
type
We Need to Get Proof
 Judgment Rites (Video Game) / int_d1a69ab2
comment
We Need to Get Proof: It quickly becomes clear during "Federation" that taking out Breddell without making him become a Villain with Good Publicity requires finding proof of his insane plans first.
 Judgment Rites (Video Game) / int_d1a69ab2
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1.0
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Judgment Rites (Video Game) / int_d1a69ab2
 Judgment Rites (Video Game) / int_d39e327f
type
What the Hell, Hero?
 Judgment Rites (Video Game) / int_d39e327f
comment
What the Hell, Hero?: The crew will dutifully do this to Kirk if you pursue untactful or violent solutions; as will Admirals Cain and Richards after the mission if things go completely pear-shaped. If you get a critical mission failure on Balkos III or Onyius II, the Brassicans will break their silence early to scold the Federation for failing the tests. When encountered in the flesh at the end of the game, they will personally scold and excoriate Kirk if he picks fights with or tries to sabotage Klarr, or gives selfish or patronizing answers to their questions.
 Judgment Rites (Video Game) / int_d39e327f
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Judgment Rites (Video Game) / int_d39e327f
 Judgment Rites (Video Game) / int_d40e1a9f
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Break Out the Museum Piece
 Judgment Rites (Video Game) / int_d40e1a9f
comment
Break Out the Museum Piece: Unsurprisingly used (repeatedly) in the mission "Museum Piece". Almost every single exhibit in the museum has some application towards completing this mission.
 Judgment Rites (Video Game) / int_d40e1a9f
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1.0
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Judgment Rites (Video Game) / int_d40e1a9f
 Judgment Rites (Video Game) / int_d5d600c3
type
For Happiness
 Judgment Rites (Video Game) / int_d5d600c3
comment
For Happiness: The Savant believes that the highest goal of any living being is to experience joy - so it forces anyone it can to be happy all the time. It doesn't even concede the possibility that Spock might not want to be happy at all, and regards free will as only leading to despair.
 Judgment Rites (Video Game) / int_d5d600c3
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Judgment Rites (Video Game) / int_d5d600c3
 Judgment Rites (Video Game) / int_db9940c4
type
Famed In-Story
 Judgment Rites (Video Game) / int_db9940c4
comment
Famed in Story: The Brassica lavish endless praise upon the Jerynt, a race that evidently answered the battery of riddles you go through in the final mission very much to their satisfaction.
 Judgment Rites (Video Game) / int_db9940c4
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Judgment Rites (Video Game) / int_db9940c4
 Judgment Rites (Video Game) / int_dbb414ed
type
Hand Wave
 Judgment Rites (Video Game) / int_dbb414ed
comment
The interior of the Compassion in "Though This Be Madness" is really weirdly organized, in that traveling in a straight line will sometimes inexplicably get you back to where you started. Furthermore, there is one room in the ship that is essentially a scaled-up version of the interior of the ship's computer (or is actually inside the ship's computer - it's deliberately unclear). Then again, the whole thing can be explained away as being nothing more than holograms generated by the Brassica. None of it may be real at all.
 Judgment Rites (Video Game) / int_dbb414ed
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Judgment Rites (Video Game) / int_dbb414ed
 Judgment Rites (Video Game) / int_dbca2c99
type
Red Herring
 Judgment Rites (Video Game) / int_dbca2c99
comment
The Phays in "Though This Be Madness". It has a lot to tell about the history and mission of the Compassion, but the information occasionally contradicts either the hard facts or even itself. Repairing the Phays makes it sound more rational, but the actual contents of its answers remain vague and self-contradictory. The Compassion's true purpose is only revealed once Kirk realizes that all of this information is just a Red Herring.
 Judgment Rites (Video Game) / int_dbca2c99
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1.0
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Judgment Rites (Video Game) / int_dbca2c99
 Judgment Rites (Video Game) / int_dc579c91
type
Contrived Coincidence
 Judgment Rites (Video Game) / int_dc579c91
comment
Contrived Coincidence: When Bredell's doomsday device destroys planet Earth, the U.S.S. Alexander is hit by the shockwave and blown several days into the past. In a truly spectacular act of contrivance, it re-emerges within sight of the Enterprise and with just enough time to deliver a warning to Kirk before exploding — not to mention just enough time for Kirk to do something about that information.
 Judgment Rites (Video Game) / int_dc579c91
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Judgment Rites (Video Game) / int_dc579c91
 Judgment Rites (Video Game) / int_dc5b65e3
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Make Games, Not War
 Judgment Rites (Video Game) / int_dc5b65e3
comment
Make Games, Not War: At the end of "No Man's Land", Kirk complains about a sore shoulder he received when "resolving the issue" with Commander Ellis. When Spock inquires whether they came to blows, Kirk says that they played an aggressive game of Zero-G Squash instead.
 Judgment Rites (Video Game) / int_dc5b65e3
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Judgment Rites (Video Game) / int_dc5b65e3
 Judgment Rites (Video Game) / int_dda99fa8
type
Despair Event Horizon
 Judgment Rites (Video Game) / int_dda99fa8
comment
Despair Event Horizon: A woman on an alien spaceship crosses this and becomes catatonic, when the ship's information database is vandalized by another passenger. She had spent her entire life trying to learn all of that information.
 Judgment Rites (Video Game) / int_dda99fa8
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Judgment Rites (Video Game) / int_dda99fa8
 Judgment Rites (Video Game) / int_dfcb2c08
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The Evils of Free Will
 Judgment Rites (Video Game) / int_dfcb2c08
comment
The Evils of Free Will: The Savant (in the episode "Voids") believes free will is a pointless and detrimental concept, thus justifying its actions:
 Judgment Rites (Video Game) / int_dfcb2c08
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Judgment Rites (Video Game) / int_dfcb2c08
 Judgment Rites (Video Game) / int_dffaeda7
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Emotion Control
 Judgment Rites (Video Game) / int_dffaeda7
comment
Emotion Control: The Savant in "Voids" does this to any psionically-gifted creatures it encounters, essentially forcing them to feel joy for all eternity. Emminata does not seem to mind, but then the Savant does the same thing to the emotionless Vulcan Spock. The Savant actually has to "deprogram" Spock's natural defenses against strong emotions to avoid killing him.
 Judgment Rites (Video Game) / int_dffaeda7
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Judgment Rites (Video Game) / int_dffaeda7
 Judgment Rites (Video Game) / int_e0d133d0
type
Insufficiently Advanced Alien
 Judgment Rites (Video Game) / int_e0d133d0
comment
Insufficiently Advanced Alien: During one mission, the crew meets a group of mentally-ill alien colonists on a ship that's about to land on top of a Federation settlement.
 Judgment Rites (Video Game) / int_e0d133d0
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Judgment Rites (Video Game) / int_e0d133d0
 Judgment Rites (Video Game) / int_e313b4e7
type
Manchild
 Judgment Rites (Video Game) / int_e313b4e7
comment
Manchild: A very extreme case with Jakesey ("Though This Be Madness"), a grown man with severe mental development deficiency. He plays with blocks, loves his teddy bear, and has a very limited vocabulary.
 Judgment Rites (Video Game) / int_e313b4e7
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Judgment Rites (Video Game) / int_e313b4e7
 Judgment Rites (Video Game) / int_e431c24c
type
Not Quite Dead
 Judgment Rites (Video Game) / int_e431c24c
comment
Not Quite Dead: In the final battle in Star Trek: 25th Anniversary, of course Ies Breddell was killed when the Enterprise-2 was completely destroyed by the real Enterprise.
 Judgment Rites (Video Game) / int_e431c24c
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Judgment Rites (Video Game) / int_e431c24c
 Judgment Rites (Video Game) / int_e5421161
type
Expy
 Judgment Rites (Video Game) / int_e5421161
comment
Expy: In the non-canon solution to "No Man's Land", Trelane's nanny appears and takes him away. She is dressed in an awfully familiar style, umbrella included.
 Judgment Rites (Video Game) / int_e5421161
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Judgment Rites (Video Game) / int_e5421161
 Judgment Rites (Video Game) / int_e543a655
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Light Is Not Good
 Judgment Rites (Video Game) / int_e543a655
comment
Light Is Not Good: Azrah makes this clear almost as soon as he starts talking, imploring Kirk to destroy the Alphans and referring to them as a blight that should be purged from the planet. Kirk catches on to this almost immediately.
 Judgment Rites (Video Game) / int_e543a655
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Judgment Rites (Video Game) / int_e543a655
 Judgment Rites (Video Game) / int_e5fbedc6
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Rivals Team Up
 Judgment Rites (Video Game) / int_e5fbedc6
comment
Rivals Team Up: The Klingon captain Klarr joins the Enterprise away-team for the final mission, "Yet There Is Method In It".
 Judgment Rites (Video Game) / int_e5fbedc6
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Judgment Rites (Video Game) / int_e5fbedc6
 Judgment Rites (Video Game) / int_e5fd8bc2
type
Hate Sink
 Judgment Rites (Video Game) / int_e5fd8bc2
comment
Hate Sink: Klarr's aide in "Though This Be Madness" is a stereotypical villain Klingon, constantly accusing the humans of attempted betrayal and eventually even accusing his own captain. This is all meant to further emphasize, by comparison, how level-headed Klarr is.
 Judgment Rites (Video Game) / int_e5fd8bc2
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Judgment Rites (Video Game) / int_e5fd8bc2
 Judgment Rites (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Judgment Rites (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: A highly deliberate case. The conventions of Adventure Game puzzle design, which the player might take for granted, are the very thing that raises Kirk's and Spock's suspicions during the Brassica arc missions. They constantly point out how the scenarios they've found themselves in are structured like carefully-crafted puzzles, with a viable solution conveniently within arm's reach. Of course, Adventure Games are built in this manner in order to test the player's problem-solving skills, whereas the Brassican rites test the characters in-universe. In contrast, during the non-arc missions, the characters do not notice this same pattern even though it's obviously still there.
 Judgment Rites (Video Game) / int_e6630c8b
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 Judgment Rites (Video Game) / int_e6630c8b
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Judgment Rites (Video Game) / int_e6630c8b
 Judgment Rites (Video Game) / int_e68b72
type
The Load
 Judgment Rites (Video Game) / int_e68b72
comment
The first is Commander Ellis in "No Man's Land". He is actually the First Officer of the U.S.S. Zimbabwe as well as its Chief of Security. He doesn't really do anything throughout the mission, and mainly just serves as The Load.
 Judgment Rites (Video Game) / int_e68b72
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Judgment Rites (Video Game) / int_e68b72
 Judgment Rites (Video Game) / int_e8760868
type
Space Whale Aesop
 Judgment Rites (Video Game) / int_e8760868
comment
Space Whale Aesop: "Light and Darkness" deals with appearances and morality. Two races appeal for Kirk's help in destroying the other race. One race looks angelic, the other demonic. While Guest-Star Party Member Ensign Jons swoons over the angel's "goodness" and rejects the demon's "evil", Kirk notices that the demon is in fact the passive one and the angel is bloody-minded. Nevertheless, he does his best to ignore their appearance and eventually convinces the two races to be joined genetically. When things come to a head with Jons at the end of the mission, you'd expect Kirk to convince him that appearances don't matter, and that actions count more than words (a sentiment he himself expresses earlier in the mission). NOPE! Instead, all you need to do is make Jons realize that these are single-celled life-forms incapable of morality, and that the creatures they're seeing are just automated holographic projections. So while the moral of the story starts as "don't judge a book by its cover", it somehow ends up being "genetic tampering is OK if the subjects are primitive life-forms." It may also qualify as Take a Third Option because Kirk sees through what is transparent manipulation by the Brassica.
 Judgment Rites (Video Game) / int_e8760868
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Judgment Rites (Video Game) / int_e8760868
 Judgment Rites (Video Game) / int_e8cfde67
type
Ambiguous Disorder
 Judgment Rites (Video Game) / int_e8cfde67
comment
Ambiguous Disorder: (In-Universe) Generally true for the passengers of the Compassion in "Though This Be Madness". They display various symptoms of mental instability and/or deficiency, but none of them are diagnosed with anything specific. Even McCoy has a hard time figuring it out. As it later turns out, this is intentional, since the ship is a deliberate puzzle set up by the Brassica.
 Judgment Rites (Video Game) / int_e8cfde67
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Judgment Rites (Video Game) / int_e8cfde67
 Judgment Rites (Video Game) / int_e92841f
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Talking the Monster to Death
 Judgment Rites (Video Game) / int_e92841f
comment
Talking the Monster to Death: Not literally to death, but the canon solutions to missions 3 and 5 both require arguing with the Big Bad until they just get fed up and give you want you want. In episode 3 ("No Man's Land") it is Trelane, a childish god-like alien whose infatuation with earth's wars must be stopped. Kirk tries to do this by reasoning with Trelane, but the best he can do is either to convince Trelane that humans are just too strange to bother with or to find him a different hobby. Most possible endings for this conversation simply have Trelane becoming fed up with Kirk and petulantly losing interest, releasing Kirk and everyone else Trelane had captured. Another, non-canon ending actually bypasses the whole talking segment — only to solve the problem with a Deus ex Machina. In episode 5 ("Voids") Kirk talks a million-year-old non-corporeal entity of pure joy into releasing Spock. The entity agrees, but only because it is tired of arguing and wants things to return to the way they were before the Enterprise ever showed up (or, alternatively, it kills itself and everything around it). At no point during the mission does it ever concede any of Kirk's talking points, and only agrees to have that final conversation because Kirk found a way to hurt it. This is also the canon solution to mission 6 ("Museum Piece"). Using the communications console to contact the Enterprise will instead put Kirk in contact with the terrorists, who must then be talked down. It's possible to avoid this with a completely different solution (or switch to that solution if the negotiations happen to fail), albeit for a reduced score.
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No Ending
 Judgment Rites (Video Game) / int_ea2e9f2d
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No Ending: After spending an entire mission ("Though This Be Madness...") trying to figure out why an alien ship full of mental patients is trying to land on top of a Federation colony, the Enterprise away team finds the core of the ship's computer and delve into the archives. They do find some explanations, including that the people who built the ship may have sent their invalids out on a long space romp until cures could be found for their mental illnesses, but Kirk notes that each bit of information seems to conflict with the others. Eventually the whole thing is revealed to be just another Brassican experiment.
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Giving Up on Logic
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Giving Up on Logic: Spock, of all people, does this for the Brassican question to which he is the correct answer. Each member of the team heard a different question, none of the heard questions made any sense, and no logical answer to any particular question has any relevance for the other questions. Thus, there must be no answer.
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The Battle Didn't Count
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The Battle Didn't Count: Whether you win or lose combat against Trelane's triplane, the outcome is the same. Justified since he is a being of godlike power who enjoys playing games with Kirk.
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DistressSignal
 Judgment Rites (Video Game) / int_f13d1fa6
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Distress Signal: It wouldn't be Trek without them. One is received in "Light and Darkness", coming from a planet that was previously thought to be completely devoid of life. Two different ones in "Though This Be Madness". The first is a distress call from a Romulan ship in the Neutral Zone that turns out to be a trap. The second is a real distress call from a Federation colony in the Klingon Neutral Zone, warning that a gigantic alien ship is about to land right on top of the colony.
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War Is Hell
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War Is Hell: In the best outcome to "No Man's Land" Kirk confronts Trelane about how historically inaccurate his recreation of World War I is, and offers to "improve" it by referring to the historical data on the Enterprise's computer. The end result demolishes Trelane's romanticism about Earth wars.
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Your Terrorists Are Our Freedom Fighters
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Your Terrorists Are Our Freedom Fighters: All we know about the terrorists attacking the Smithsonian Annex in "Museum Piece" is that they want to steal the Quelque. However if Kirk manages to contact them, he can learn that they are members of an oppressed group on their home planet. They explain that the probe is a historical artifact of their entire race, and thus belongs to all members of their species equally - rather than just the ruling family to whom the Federation was planning on giving the probe. In the canon ending, Kirk agrees with them.
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Xenophobic Herbivore
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Xenophobic Herbivore: The Brassica are this, though they aren't herbivores - they're plants. The constant predation had later shaped their culture to be exceedingly wary of all outsiders, and thus their First Contact with alien species had to be couched in a meticulously-planned (and probably hundreds of years in the making) series of tests meant to determine which alien species (if any) they could co-exist with.
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No-Gear Level
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No-Gear Level: "Museum Piece" takes place at the Smithsonian Annex on Nova Atar. The museum's security standards require that no electronic equipment of any kind be brought in by visitors, so the away-team has to leave their phasers and tricorders back on the Enterprise before beaming in. The primary challenge of this mission is then to try to make do with the exhibits themselves, or at least parts thereof.
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Friendly Rivalry
 Judgment Rites (Video Game) / int_fbd5fda1
comment
Friendly Rivalry: Between Captain Klarr and the Enterprise landing party during "Though This Be Madness". He is genuinely curious about the alien ship, and hopes to at least explore it in peace without butting heads with the Starfleet team. Unfortunately, he picked the wrong officer to bring along as his aide. The friendly rivalry continues into the Brassican tests in the next mission, and even culminates in an act of mutual trust between him and Kirk.
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Hopeless Boss Fight
 Judgment Rites (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: If you're good at space combat, you can defeat Trelane's triplane - but he will simply come back anyway. The fight is exceptionally difficult to begin with, given that the triplane is much faster than the Enterprise and can knock out its shields with one shot. On the easiest combat difficulty setting, the fight is skipped entirely - with the Enterprise losing by default.
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MacGyvering
 Judgment Rites (Video Game) / int_fd5603b
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MacGyvering: This game features significantly fewer cases of jury-rigging equipment than the previous game, but everything changes during "Museum Piece" when Kirk, Scotty and Chekov find themselves locked inside a museum of technology that's under attack by terrorists. They have no equipment with them, but who needs equipment when you're surrounded by dilapidated old machines and your team includes the best Chief Engineer in Starfleet?
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Judgment Rites (Video Game)

The following is a list of statements referring to the current page from other pages.

 Judgment Rites (Video Game)
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Judgment Rites (Video Game)
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