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Jumper (Video Game)

 Jumper (Video Game)
type
TVTItem
 Jumper (Video Game)
label
Jumper (Video Game)
 Jumper (Video Game)
page
Jumper
 Jumper (Video Game)
comment
Jumper is a series of Nintendo Hard freeware platform games by Maddy Thorson. This would introduce her style of ultra challenging platforming that would be seen in most other games that she has made.Jumper tells the story of an escaped experiment named Ogmo. In the year 1888, scientists began a project to create the ultimate soldier, Ogmo being one of those experiments. But he was unfinished as the labs were abandoned during World War I. Now, in the year 2004, Ogmo awakens and must escape the lab. It was later re-released as Jumper Redux, which feature both the original levels and an entirely new (and harder) set of levels with improved graphics.In the second game, Ogmo is being hunted by an unknown businessman that wants to use him to Take Over the World. This game also introduced inertia and friction, allowing for new cool tricks like wall jumping or skid-jumping. The third game has Ogmo searching for a new home on a planet millions of miles away after leaving Earth in a rocket ship. Currently, there are plans for a fourth game in the series, but as of now it's in Development Hell.There's also Maddy's favourite fangame: Jumper: The Opposing Forces, about two other experiments being sent to kill Ogmo, as well as a fan-made Jumper 2 Redux which was going to be an Adaptation Expansion to Jumper Two, but now remains incomplete.Ogmo appears in Super Meat Boy as a playable character.Not to be confused with the 1992 book or the 2008 movie.
 Jumper (Video Game)
fetched
2023-09-26T11:16:38Z
 Jumper (Video Game)
parsed
2023-09-26T11:16:38Z
 Jumper (Video Game)
isPartOf
DBTropes
 Jumper (Video Game) / int_10625025
type
Waddling Head
 Jumper (Video Game) / int_10625025
comment
Waddling Head: Ogmo is one himself, as is any other creature/robot based off him.
 Jumper (Video Game) / int_10625025
featureApplicability
1.0
 Jumper (Video Game) / int_10625025
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_10625025
 Jumper (Video Game) / int_116451c7
type
Directionally Solid Platforms
 Jumper (Video Game) / int_116451c7
comment
Directionally Solid Platforms: Variants of them appear in the Jumper 2 Editor. They're invisible until Ogmo passes through them. There are also platforms which can be passed from below in Jumper 3.
 Jumper (Video Game) / int_116451c7
featureApplicability
1.0
 Jumper (Video Game) / int_116451c7
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_116451c7
 Jumper (Video Game) / int_143e6c8d
type
Heroic Mime
 Jumper (Video Game) / int_143e6c8d
comment
Heroic Mime: Ogmo. When the boss tries to talk to him, he says nothing.
 Jumper (Video Game) / int_143e6c8d
featureApplicability
1.0
 Jumper (Video Game) / int_143e6c8d
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_143e6c8d
 Jumper (Video Game) / int_1456c90
type
Pictorial Speech-Bubble
 Jumper (Video Game) / int_1456c90
comment
Pictorial Speech-Bubble: In Jumper Three, Ogmo and the planet's natives communicate with each other using speech bubbles with pictures in them.
 Jumper (Video Game) / int_1456c90
featureApplicability
1.0
 Jumper (Video Game) / int_1456c90
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_1456c90
 Jumper (Video Game) / int_1563860d
type
Big Damn Fire Exit
 Jumper (Video Game) / int_1563860d
comment
Big Damn Fire Exit: The last sector in Jumper Two.
 Jumper (Video Game) / int_1563860d
featureApplicability
1.0
 Jumper (Video Game) / int_1563860d
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_1563860d
 Jumper (Video Game) / int_1664fe9f
type
Temporary Platform
 Jumper (Video Game) / int_1664fe9f
comment
Temporary Platform: The blue ones fall shortly after Ogmo lands on top; jumping from one while it's dropping uses your Double Jump. Jumper Two Editor also includes red ones that break right under your feet.
 Jumper (Video Game) / int_1664fe9f
featureApplicability
1.0
 Jumper (Video Game) / int_1664fe9f
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_1664fe9f
 Jumper (Video Game) / int_17ce80aa
type
All There in the Manual
 Jumper (Video Game) / int_17ce80aa
comment
All There in the Manual: The only piece of information about that boss from the first game can only be found in Maddy's later colaboration, Dim.
 Jumper (Video Game) / int_17ce80aa
featureApplicability
1.0
 Jumper (Video Game) / int_17ce80aa
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_17ce80aa
 Jumper (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 Jumper (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: Some gems in Jumper Two require you to have close brushes with death. For example, in 3-4, you need to collect a blue gem that's near the train tracks, and falling off the train kills you.
 Jumper (Video Game) / int_1b2b1d2c
featureApplicability
1.0
 Jumper (Video Game) / int_1b2b1d2c
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_1b2b1d2c
 Jumper (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Jumper (Video Game) / int_1be7d298
comment
Easy-Mode Mockery: In Jumper Two, selecting the easy difficulty will add checkpoints, but the gems and fastest times will be disabled, both of which unlock content necessary for 100% Completion.
 Jumper (Video Game) / int_1be7d298
featureApplicability
1.0
 Jumper (Video Game) / int_1be7d298
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_1be7d298
 Jumper (Video Game) / int_1e14ea2a
type
Boss Battle
 Jumper (Video Game) / int_1e14ea2a
comment
Boss Battle: The last level of Jumper. It can be surprising, considering it's also the only boss in the game. The second game had four bosses.
 Jumper (Video Game) / int_1e14ea2a
featureApplicability
1.0
 Jumper (Video Game) / int_1e14ea2a
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_1e14ea2a
 Jumper (Video Game) / int_1ff15993
type
Spike Balls of Doom
 Jumper (Video Game) / int_1ff15993
comment
Spike Balls of Doom: Black spheres with spikes act as a deadly obstacle in the last set of levels.
 Jumper (Video Game) / int_1ff15993
featureApplicability
1.0
 Jumper (Video Game) / int_1ff15993
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_1ff15993
 Jumper (Video Game) / int_243721cf
type
Replay Mode
 Jumper (Video Game) / int_243721cf
comment
Replay Mode: The stage select screen in Jumper Two lets you replay any cutscene you've seen in the game so far.
 Jumper (Video Game) / int_243721cf
featureApplicability
1.0
 Jumper (Video Game) / int_243721cf
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_243721cf
 Jumper (Video Game) / int_27b418da
type
A Winner Is You
 Jumper (Video Game) / int_27b418da
comment
A Winner Is You: Beating Jumper and Jumper Three rewards you with a screen counting all your deaths throughout the game... and nothing else (except for extra stages in case of Jumper Three).
 Jumper (Video Game) / int_27b418da
featureApplicability
1.0
 Jumper (Video Game) / int_27b418da
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_27b418da
 Jumper (Video Game) / int_2bcd6fc8
type
Character Select Forcing
 Jumper (Video Game) / int_2bcd6fc8
comment
Character Select Forcing: You won't earn 100% Completion in Jumper Three unless you use every character (except for Silver Ogmo, for a good reason).
 Jumper (Video Game) / int_2bcd6fc8
featureApplicability
1.0
 Jumper (Video Game) / int_2bcd6fc8
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_2bcd6fc8
 Jumper (Video Game) / int_316d4c91
type
Auto-Save
 Jumper (Video Game) / int_316d4c91
comment
Autosave: The games automatically save progress at a moment that varies between games. Then again, being able to undo death-count wouldn't be rather fair.
 Jumper (Video Game) / int_316d4c91
featureApplicability
1.0
 Jumper (Video Game) / int_316d4c91
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_316d4c91
 Jumper (Video Game) / int_33fa230b
type
Your Princess Is in Another Castle!
 Jumper (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: In Jumper, after you escape the lab, the National Science Institute captures you to administer tests and puts you onboard a plane.
 Jumper (Video Game) / int_33fa230b
featureApplicability
1.0
 Jumper (Video Game) / int_33fa230b
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_33fa230b
 Jumper (Video Game) / int_37253854
type
PlayingTennisWithTheBoss
 Jumper (Video Game) / int_37253854
comment
Playing Tennis with the Boss: Played straight and subverted in Jumper Two. When you first face The Boss, you'll need to dodge spikes and his red energy balls while hitting the blue energy balls at him. When you face him for the second time, it's now on a platform with Princess and Upside, and when you hit a blue ball, it hits Gostbot instead so you can encourage him to attack the final boss.
 Jumper (Video Game) / int_37253854
featureApplicability
-0.3
 Jumper (Video Game) / int_37253854
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_37253854
 Jumper (Video Game) / int_378476a2
type
Abandoned Laboratory
 Jumper (Video Game) / int_378476a2
comment
Abandoned Laboratory: Near entirety of the first Jumper.
 Jumper (Video Game) / int_378476a2
featureApplicability
1.0
 Jumper (Video Game) / int_378476a2
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_378476a2
 Jumper (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Jumper (Video Game) / int_39c10f1d
comment
There are some quirks in how Jumper works that might cause Yet Another Stupid Death (probably the most egregious is being able to die to a fireball that you shouldn't be able to touch due to collision detection). Both 1 and 2 freeze for a while when the music loops (if you were in a middle of doing something, this probably will throw you off and kill you), but that's due to a quirk of the engine they were made in.
 Jumper (Video Game) / int_39c10f1d
featureApplicability
1.0
 Jumper (Video Game) / int_39c10f1d
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_39c10f1d
 Jumper (Video Game) / int_3b06f9b5
type
Floating Platforms
 Jumper (Video Game) / int_3b06f9b5
comment
Floating Platforms: Yellow blocks move back and forth mid-air.
 Jumper (Video Game) / int_3b06f9b5
featureApplicability
1.0
 Jumper (Video Game) / int_3b06f9b5
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_3b06f9b5
 Jumper (Video Game) / int_3eee0728
type
Captain Obvious
 Jumper (Video Game) / int_3eee0728
comment
Captain Obvious: The default help-block message in Jumper Two Editor:
 Jumper (Video Game) / int_3eee0728
featureApplicability
1.0
 Jumper (Video Game) / int_3eee0728
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_3eee0728
 Jumper (Video Game) / int_41d3778a
type
Benevolent Architecture
 Jumper (Video Game) / int_41d3778a
comment
Benevolent Architecture: If anything, Mt. Hap-Hazard isn't as malevolent as it seem, as it has a lot of stuff designed to let Ogmo get through easier.
 Jumper (Video Game) / int_41d3778a
featureApplicability
1.0
 Jumper (Video Game) / int_41d3778a
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_41d3778a
 Jumper (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Jumper (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: The Ogmobots in Jumper 2. They suck at world conquest, but they easily take down the more advanced Evilbots that the boss built. At least in cutscenes.
 Jumper (Video Game) / int_420c50b7
featureApplicability
1.0
 Jumper (Video Game) / int_420c50b7
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_420c50b7
 Jumper (Video Game) / int_442304c0
type
Toggling Setpiece Puzzle
 Jumper (Video Game) / int_442304c0
comment
Toggling Setpiece Puzzle: Jumper Two features panels which Ogmo can crouch on to toggle their colour between blue and red, changing which blocks and spikes are touchable by Ogmo and which ones are simply intangible outlines.
 Jumper (Video Game) / int_442304c0
featureApplicability
1.0
 Jumper (Video Game) / int_442304c0
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_442304c0
 Jumper (Video Game) / int_44f79734
type
Jump Physics
 Jumper (Video Game) / int_44f79734
comment
Jump Physics: Adding inertia and friction, you can now do Wall Jumps and Skid Jumps since Jumper Two.
 Jumper (Video Game) / int_44f79734
featureApplicability
1.0
 Jumper (Video Game) / int_44f79734
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_44f79734
 Jumper (Video Game) / int_453871ec
type
What Could Have Been
 Jumper (Video Game) / int_453871ec
comment
What Could Have Been: Jumper Three was going to be the last game in the series, taking place at an amusement park. There where going to be more bosses, a lives system, and 20 different forms Ogmo could transform into by collecting vials.
 Jumper (Video Game) / int_453871ec
featureApplicability
1.0
 Jumper (Video Game) / int_453871ec
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_453871ec
 Jumper (Video Game) / int_4910eb39
type
Distant Sequel
 Jumper (Video Game) / int_4910eb39
comment
Distant Sequel: Jumper Three takes place millennia after Jumper Two, due to Ogmo spending all that time in a spaceship. The game doesn't even provide any specific number, it just throws up a random number as a number of years that passed since Ogmo boarded the rocket in the intro.
 Jumper (Video Game) / int_4910eb39
featureApplicability
1.0
 Jumper (Video Game) / int_4910eb39
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_4910eb39
 Jumper (Video Game) / int_4c798fd5
type
Shock and Awe
 Jumper (Video Game) / int_4c798fd5
comment
Shock and Awe: The Conductor in Jumper Two. He also controls a train.
 Jumper (Video Game) / int_4c798fd5
featureApplicability
1.0
 Jumper (Video Game) / int_4c798fd5
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_4c798fd5
 Jumper (Video Game) / int_4ebb6d16
type
Lava Pit
 Jumper (Video Game) / int_4ebb6d16
comment
Lava Pit: Found in...
 Jumper (Video Game) / int_4ebb6d16
featureApplicability
1.0
 Jumper (Video Game) / int_4ebb6d16
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_4ebb6d16
 Jumper (Video Game) / int_529ade8d
type
Schizophrenic Difficulty
 Jumper (Video Game) / int_529ade8d
comment
Schizophrenic Difficulty: Downplayed. Sector 5 in first game is harder only when compared to the first two, due to not having a maze level.
 Jumper (Video Game) / int_529ade8d
featureApplicability
1.0
 Jumper (Video Game) / int_529ade8d
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_529ade8d
 Jumper (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Jumper (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: The reward for 100% Completion in Jumper Two is... invulnerability. To obtain said percentage, you must obtain every single blue and red gem and complete all ten extremely difficult bonus stages, which require shaving off increasing amounts of time from the total time to unlock. The only thing left to do with this new ability is to run around and laugh at the death courses after all they put you through.
 Jumper (Video Game) / int_55e5b37c
featureApplicability
1.0
 Jumper (Video Game) / int_55e5b37c
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_55e5b37c
 Jumper (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Jumper (Video Game) / int_56b5a6b7
comment
Nostalgia Level: In Jumper Two, Sector 8 has 5 annoying difficult levels from the first Jumper game, slightly altered with the new Jump Physics in mind. And the final bonus level of Jumper Three does it again.
 Jumper (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Jumper (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_56b5a6b7
 Jumper (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Jumper (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: Sector 7 in Jumper Two and Sector 3 in Jumper Three.
 Jumper (Video Game) / int_5914d5dd
featureApplicability
1.0
 Jumper (Video Game) / int_5914d5dd
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_5914d5dd
 Jumper (Video Game) / int_5989e3b6
type
Enemy Mine
 Jumper (Video Game) / int_5989e3b6
comment
Enemy Mine: Ogmo and Gostbot at the end of Jumper Two.
 Jumper (Video Game) / int_5989e3b6
featureApplicability
1.0
 Jumper (Video Game) / int_5989e3b6
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_5989e3b6
 Jumper (Video Game) / int_617f0563
type
Heel–Face Turn
 Jumper (Video Game) / int_617f0563
comment
Heel–Face Turn: Gostbot in Jumper Two.
 Jumper (Video Game) / int_617f0563
featureApplicability
1.0
 Jumper (Video Game) / int_617f0563
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_617f0563
 Jumper (Video Game) / int_62259825
type
Nintendo Hard
 Jumper (Video Game) / int_62259825
comment
Nintendo Hard: On so many levels. While it is hard, it's not an example of Platform Hell as some might call it. It is quite hard, but fair.
 Jumper (Video Game) / int_62259825
featureApplicability
1.0
 Jumper (Video Game) / int_62259825
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_62259825
 Jumper (Video Game) / int_66f763c0
type
Interface Screw
 Jumper (Video Game) / int_66f763c0
comment
Interface Screw: Purple stars in Jumper Redux and Jumper Two Editor reverse Ogmo's movement until he catches a yellow star.
 Jumper (Video Game) / int_66f763c0
featureApplicability
1.0
 Jumper (Video Game) / int_66f763c0
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_66f763c0
 Jumper (Video Game) / int_679d7cc7
type
Goomba Stomp
 Jumper (Video Game) / int_679d7cc7
comment
Goomba Stomp: Ogmo can bounce from cannonballs, and he will depend on it. It's also how you defeat the Evilbots and other enemies in Jumper: Opposing Forces.
 Jumper (Video Game) / int_679d7cc7
featureApplicability
1.0
 Jumper (Video Game) / int_679d7cc7
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_679d7cc7
 Jumper (Video Game) / int_67b0bd0e
type
An Ice Person
 Jumper (Video Game) / int_67b0bd0e
comment
An Ice Person: Blue Ogmo in Jumper Three slips around like hell, but he can create platforms to cross pits.
 Jumper (Video Game) / int_67b0bd0e
featureApplicability
1.0
 Jumper (Video Game) / int_67b0bd0e
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_67b0bd0e
 Jumper (Video Game) / int_6e02907
type
Fake Trap
 Jumper (Video Game) / int_6e02907
comment
Fake Trap: One stage in Jumper Two has one.
 Jumper (Video Game) / int_6e02907
featureApplicability
1.0
 Jumper (Video Game) / int_6e02907
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_6e02907
 Jumper (Video Game) / int_70d8269d
type
Excuse Plot
 Jumper (Video Game) / int_70d8269d
comment
Excuse Plot: In the first game, escape the lab and the National Science Institute when you're captured by them. In Jumper Three, it's searching for a new home on a new planet. Averted in Jumper Two.
 Jumper (Video Game) / int_70d8269d
featureApplicability
-1.0
 Jumper (Video Game) / int_70d8269d
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_70d8269d
 Jumper (Video Game) / int_75f38750
type
Kaizo Trap
 Jumper (Video Game) / int_75f38750
comment
Kaizo Trap: 6-3 in Jumper Two. If you don't trigger that falling spike before climbing up to the exit, you're doomed as you won't hit the switch and escape in time. During the Final Boss Even after you hit Gostbot with three blue balls, you need to wait a few more seconds for him to get into position while having to dodge Princess and Upside and the red energy balls. Woe to you if you die before the cutscene triggers...
 Jumper (Video Game) / int_75f38750
featureApplicability
1.0
 Jumper (Video Game) / int_75f38750
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_75f38750
 Jumper (Video Game) / int_762d730c
type
Level Editor
 Jumper (Video Game) / int_762d730c
comment
Level Editor: The first two games and Jumper: Opposing Forces came bundled with one.
 Jumper (Video Game) / int_762d730c
featureApplicability
1.0
 Jumper (Video Game) / int_762d730c
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_762d730c
 Jumper (Video Game) / int_76c0e85d
type
High-Voltage Death
 Jumper (Video Game) / int_76c0e85d
comment
High-Voltage Death: A common cause of death is by touching yellow sections of electricity currents.
 Jumper (Video Game) / int_76c0e85d
featureApplicability
1.0
 Jumper (Video Game) / int_76c0e85d
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_76c0e85d
 Jumper (Video Game) / int_7aba8180
type
Job Title
 Jumper (Video Game) / int_7aba8180
comment
Job Title: Of the Protagonist Title-type One-Word Title. The game focuses on jumping.
 Jumper (Video Game) / int_7aba8180
featureApplicability
1.0
 Jumper (Video Game) / int_7aba8180
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_7aba8180
 Jumper (Video Game) / int_7eaf99d
type
Malevolent Architecture
 Jumper (Video Game) / int_7eaf99d
comment
Malevolent Architecture: The levels in this game are very dangerous to navigate.
 Jumper (Video Game) / int_7eaf99d
featureApplicability
1.0
 Jumper (Video Game) / int_7eaf99d
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_7eaf99d
 Jumper (Video Game) / int_80b57bec
type
Super-Soldier
 Jumper (Video Game) / int_80b57bec
comment
Super-Soldier: Ogmo was made with this in mind, but was abandoned halfway through developement during World War I. Even then, he's very good at jumping and is The Ageless, which the Boss wants to exploit to make his own army of Ogmo-bots.
 Jumper (Video Game) / int_80b57bec
featureApplicability
1.0
 Jumper (Video Game) / int_80b57bec
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_80b57bec
 Jumper (Video Game) / int_82accf22
type
Gainax Ending
 Jumper (Video Game) / int_82accf22
comment
Gainax Ending: Jumper Two. After Ogmo and Gostbot defeat The Boss, Ogmo will land on the ground, and the last thing you'll see is him next to an Ogmobot that's impaled on a stalagmite. An eariler version of Jumper 3 was supposed to continue from that point and explain things, but Maddy went in a different direction.
 Jumper (Video Game) / int_82accf22
featureApplicability
1.0
 Jumper (Video Game) / int_82accf22
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_82accf22
 Jumper (Video Game) / int_83308c12
type
Spikes of Doom
 Jumper (Video Game) / int_83308c12
comment
Spikes of Doom: Not very sharp-looking spikes are one of the most common hazards in this game. Deadly on touch.
 Jumper (Video Game) / int_83308c12
featureApplicability
1.0
 Jumper (Video Game) / int_83308c12
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_83308c12
 Jumper (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 Jumper (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: The last two sectors in Jumper Two.
 Jumper (Video Game) / int_85f8dc9d
featureApplicability
1.0
 Jumper (Video Game) / int_85f8dc9d
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_85f8dc9d
 Jumper (Video Game) / int_8d3f3e8b
type
Levels Take Flight
 Jumper (Video Game) / int_8d3f3e8b
comment
Levels Take Flight: The final sector of Jumper One takes place on a plane (if you can call it a plane at all) from which Ogmo must escape, as usual.
 Jumper (Video Game) / int_8d3f3e8b
featureApplicability
1.0
 Jumper (Video Game) / int_8d3f3e8b
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_8d3f3e8b
 Jumper (Video Game) / int_8f1ec2c5
type
Joke Character
 Jumper (Video Game) / int_8f1ec2c5
comment
Joke Character: Silver Ogmo in Jumper Three. He has horrible abilities and stats except a really good skid jump.
 Jumper (Video Game) / int_8f1ec2c5
featureApplicability
1.0
 Jumper (Video Game) / int_8f1ec2c5
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_8f1ec2c5
 Jumper (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Jumper (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: the Final Boss of Jumper; it's a green airplane. It's status as this is further cemented by it being the only boss to appear in the game.
 Jumper (Video Game) / int_902fa0b4
featureApplicability
1.0
 Jumper (Video Game) / int_902fa0b4
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_902fa0b4
 Jumper (Video Game) / int_9600368d
type
Behind the Black
 Jumper (Video Game) / int_9600368d
comment
Some, only some gems in Jumper Two are cheaply hidden behind hidden passages.
 Jumper (Video Game) / int_9600368d
featureApplicability
1.0
 Jumper (Video Game) / int_9600368d
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_9600368d
 Jumper (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Jumper (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: The first two Jumper games had you use the up arrow key to jump, while the default key for jumping was S in Jumper Three. Therefore, if you were used to the first two games controls, this might throw you for a loop.
 Jumper (Video Game) / int_963086ce
featureApplicability
1.0
 Jumper (Video Game) / int_963086ce
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_963086ce
 Jumper (Video Game) / int_99ab4e84
type
Hand Blast
 Jumper (Video Game) / int_99ab4e84
comment
Hand Blast: The Boss from Jumper Two attacks by shooting red (which you must avoid) and blue (which you must reflect) energy balls from his hands.
 Jumper (Video Game) / int_99ab4e84
featureApplicability
1.0
 Jumper (Video Game) / int_99ab4e84
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_99ab4e84
 Jumper (Video Game) / int_9af10b44
type
Double Jump
 Jumper (Video Game) / int_9af10b44
comment
Double Jump: Ogmo's primary ability. Touching arrows give him an extra mid-air jump.
 Jumper (Video Game) / int_9af10b44
featureApplicability
1.0
 Jumper (Video Game) / int_9af10b44
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_9af10b44
 Jumper (Video Game) / int_9b61220c
type
Pressure Plate
 Jumper (Video Game) / int_9b61220c
comment
Pressure Plate: Red tiles turn green and activate something when a block is pushed over them.
 Jumper (Video Game) / int_9b61220c
featureApplicability
1.0
 Jumper (Video Game) / int_9b61220c
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_9b61220c
 Jumper (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Jumper (Video Game) / int_9cb3e22e
comment
Interface Spoiler: Jumper Two's unlockables menu blatantly spoils the existence of "secret" levels. Chances are that you will see said menu long before finishing the last sector (one requirement for secret stage 1. The other is getting total record time below certain threshold.)
 Jumper (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Jumper (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_9cb3e22e
 Jumper (Video Game) / int_9cd24d8a
type
Locomotive Level
 Jumper (Video Game) / int_9cd24d8a
comment
Locomotive Level: Sector 3 in Jumper Two.
 Jumper (Video Game) / int_9cd24d8a
featureApplicability
1.0
 Jumper (Video Game) / int_9cd24d8a
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_9cd24d8a
 Jumper (Video Game) / int_a1c00d73
type
Capture and Replicate
 Jumper (Video Game) / int_a1c00d73
comment
Capture and Replicate: The sequel revolves around The Boss trying to capture Ogmo to create an army of OgmoBots with which he is going to Take Over the World.
 Jumper (Video Game) / int_a1c00d73
featureApplicability
1.0
 Jumper (Video Game) / int_a1c00d73
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_a1c00d73
 Jumper (Video Game) / int_a86069f
type
Alternate History
 Jumper (Video Game) / int_a86069f
comment
Alternate History: Experiments on creating artificial life-forms have begun in 1888, and there are also (somewhat) functional robots in 2004.
 Jumper (Video Game) / int_a86069f
featureApplicability
1.0
 Jumper (Video Game) / int_a86069f
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_a86069f
 Jumper (Video Game) / int_ad4a45be
type
Final Boss
 Jumper (Video Game) / int_ad4a45be
comment
During the Final Boss Even after you hit Gostbot with three blue balls, you need to wait a few more seconds for him to get into position while having to dodge Princess and Upside and the red energy balls. Woe to you if you die before the cutscene triggers...
 Jumper (Video Game) / int_ad4a45be
featureApplicability
1.0
 Jumper (Video Game) / int_ad4a45be
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_ad4a45be
 Jumper (Video Game) / int_b4215a8d
type
Tennis Boss
 Jumper (Video Game) / int_b4215a8d
comment
Tennis Boss: In Jumper Two, 9-5 which has you reflecting blue fireballs the boss shoots at you. The boss also shoots red fireballs, which kill you.
 Jumper (Video Game) / int_b4215a8d
featureApplicability
1.0
 Jumper (Video Game) / int_b4215a8d
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_b4215a8d
 Jumper (Video Game) / int_b8e38fc5
type
Metaphorically True
 Jumper (Video Game) / int_b8e38fc5
comment
Metaphorically True: The tutorial for Blue Ogmo in Jumper Three says he's unaffected by ice. This is true... in the sense that Blue Ogmo always moves as if he's on ice, regardless of terrain.
 Jumper (Video Game) / int_b8e38fc5
featureApplicability
1.0
 Jumper (Video Game) / int_b8e38fc5
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_b8e38fc5
 Jumper (Video Game) / int_ba6baee1
type
High-Altitude Battle
 Jumper (Video Game) / int_ba6baee1
comment
High-Altitude Battle: the Boss Battle of Sector 7 in Jumper, though every stage in 7 take place in the clouds.
 Jumper (Video Game) / int_ba6baee1
featureApplicability
1.0
 Jumper (Video Game) / int_ba6baee1
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_ba6baee1
 Jumper (Video Game) / int_bcdd0afa
type
End-Game Results Screen
 Jumper (Video Game) / int_bcdd0afa
comment
End-Game Results Screen: The first and third games have a screen tallying up your total death count (including the causes of death in the first game). Jumper Redux has a much more sophisticated one that shows your ranking and a jump count.
 Jumper (Video Game) / int_bcdd0afa
featureApplicability
1.0
 Jumper (Video Game) / int_bcdd0afa
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_bcdd0afa
 Jumper (Video Game) / int_be01ccb
type
Freeze-Frame Introduction
 Jumper (Video Game) / int_be01ccb
comment
Freeze-Frame Introduction: Each form of Ogmo in Jumper Three is introduced in a freeze-frame complete with super-imposed text, a fanfare and the screen focusing on them.
 Jumper (Video Game) / int_be01ccb
featureApplicability
1.0
 Jumper (Video Game) / int_be01ccb
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_be01ccb
 Jumper (Video Game) / int_c3e4b9fd
type
Final-Exam Boss
 Jumper (Video Game) / int_c3e4b9fd
comment
Final-Exam Boss: 7-3 is basically 3-4 (an earlier That One Level) made even more difficult.
 Jumper (Video Game) / int_c3e4b9fd
featureApplicability
1.0
 Jumper (Video Game) / int_c3e4b9fd
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_c3e4b9fd
 Jumper (Video Game) / int_c6dccfb7
type
Musical Spoiler
 Jumper (Video Game) / int_c6dccfb7
comment
Musical Spoiler: 7-5's theme is much different than Sector 7's usual theme; that's because it's the Final Boss.
 Jumper (Video Game) / int_c6dccfb7
featureApplicability
1.0
 Jumper (Video Game) / int_c6dccfb7
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_c6dccfb7
 Jumper (Video Game) / int_cdb965a9
type
Numbered Sequels
 Jumper (Video Game) / int_cdb965a9
comment
Numbered Sequels
 Jumper (Video Game) / int_cdb965a9
featureApplicability
1.0
 Jumper (Video Game) / int_cdb965a9
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_cdb965a9
 Jumper (Video Game) / int_ce1b6f32
type
Temple of Doom
 Jumper (Video Game) / int_ce1b6f32
comment
Temple of Doom: First sector in Jumper Two. Sector 2 in Jumper Three.
 Jumper (Video Game) / int_ce1b6f32
featureApplicability
1.0
 Jumper (Video Game) / int_ce1b6f32
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_ce1b6f32
 Jumper (Video Game) / int_cea7fc1
type
Bottomless Pits
 Jumper (Video Game) / int_cea7fc1
comment
Bottomless Pits: That's assuming there's nothing else lethal for Ogmo to land on.
 Jumper (Video Game) / int_cea7fc1
featureApplicability
1.0
 Jumper (Video Game) / int_cea7fc1
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_cea7fc1
 Jumper (Video Game) / int_cfda0ecb
type
Escort Mission
 Jumper (Video Game) / int_cfda0ecb
comment
Escort Mission: 10-2 in Jumper Two. You and Gostbot will need to work together to escape the room. However, it's not really Gostbot that's the concern, it's you, since you have to do most of the work.
 Jumper (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Jumper (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_cfda0ecb
 Jumper (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Jumper (Video Game) / int_d7d588c8
comment
Lethal Lava Land: Sector 4 in Jumper Three.
 Jumper (Video Game) / int_d7d588c8
featureApplicability
1.0
 Jumper (Video Game) / int_d7d588c8
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_d7d588c8
 Jumper (Video Game) / int_d933263
type
Have a Nice Death
 Jumper (Video Game) / int_d933263
comment
Have a Nice Death: Unlocking and enabling "Taunt Mode" in Jumper 2 will cause the game to insult you every time you let Ogmo die.
 Jumper (Video Game) / int_d933263
featureApplicability
1.0
 Jumper (Video Game) / int_d933263
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_d933263
 Jumper (Video Game) / int_de9047ac
type
Gambit Pileup
 Jumper (Video Game) / int_de9047ac
comment
Gambit Pileup: In Jumper Two, the Conductor's kidnapping of Ogmo clashes with the Boss'.
 Jumper (Video Game) / int_de9047ac
featureApplicability
1.0
 Jumper (Video Game) / int_de9047ac
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_de9047ac
 Jumper (Video Game) / int_df1793de
type
Updated Re-release
 Jumper (Video Game) / int_df1793de
comment
Updated Re-release: Jumper Redux, a remake of the first Jumper, released 1 year later.
 Jumper (Video Game) / int_df1793de
featureApplicability
1.0
 Jumper (Video Game) / int_df1793de
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_df1793de
 Jumper (Video Game) / int_e2ad09ba
type
When All Else Fails, Go Right
 Jumper (Video Game) / int_e2ad09ba
comment
When All Else Fails, Go Right
 Jumper (Video Game) / int_e2ad09ba
featureApplicability
1.0
 Jumper (Video Game) / int_e2ad09ba
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_e2ad09ba
 Jumper (Video Game) / int_e43c66bd
type
Art Evolution
 Jumper (Video Game) / int_e43c66bd
comment
Art Evolution: Look at Jumper Three and compare it to the first two games in the series.
 Jumper (Video Game) / int_e43c66bd
featureApplicability
1.0
 Jumper (Video Game) / int_e43c66bd
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_e43c66bd
 Jumper (Video Game) / int_e4e86215
type
Fake Difficulty
 Jumper (Video Game) / int_e4e86215
comment
Fake Difficulty: There are some quirks in how Jumper works that might cause Yet Another Stupid Death (probably the most egregious is being able to die to a fireball that you shouldn't be able to touch due to collision detection). Both 1 and 2 freeze for a while when the music loops (if you were in a middle of doing something, this probably will throw you off and kill you), but that's due to a quirk of the engine they were made in. Some, only some gems in Jumper Two are cheaply hidden behind hidden passages.
 Jumper (Video Game) / int_e4e86215
featureApplicability
1.0
 Jumper (Video Game) / int_e4e86215
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_e4e86215
 Jumper (Video Game) / int_e53a34aa
type
Death Course
 Jumper (Video Game) / int_e53a34aa
comment
Death Course: Invoked in this conversation in Jumper 2:
 Jumper (Video Game) / int_e53a34aa
featureApplicability
1.0
 Jumper (Video Game) / int_e53a34aa
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_e53a34aa
 Jumper (Video Game) / int_e63317eb
type
Green Hill Zone
 Jumper (Video Game) / int_e63317eb
comment
Green Hill Zone: The first sector in Jumper Three.
 Jumper (Video Game) / int_e63317eb
featureApplicability
1.0
 Jumper (Video Game) / int_e63317eb
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_e63317eb
 Jumper (Video Game) / int_e70127
type
The Mole
 Jumper (Video Game) / int_e70127
comment
The Mole: Princess and Upside in Jumper Two. They turn out to be spies sent by the Boss to catch Ogmo, but the Conductor screws up the plan.
 Jumper (Video Game) / int_e70127
featureApplicability
1.0
 Jumper (Video Game) / int_e70127
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_e70127
 Jumper (Video Game) / int_ee6d30d8
type
Gusty Glade
 Jumper (Video Game) / int_ee6d30d8
comment
Gusty Glade: Sector 7 in Jumper Two.
 Jumper (Video Game) / int_ee6d30d8
featureApplicability
1.0
 Jumper (Video Game) / int_ee6d30d8
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_ee6d30d8
 Jumper (Video Game) / int_ef491a40
type
Signpost Tutorial
 Jumper (Video Game) / int_ef491a40
comment
Signpost Tutorial: The games give instructions to the player in form of unobstructing text. Jumper Two, however, puts them away in blocks that Ogmo has to bump from below to read.
 Jumper (Video Game) / int_ef491a40
featureApplicability
1.0
 Jumper (Video Game) / int_ef491a40
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_ef491a40
 Jumper (Video Game) / int_fea876df
type
Yellow Lightning, Blue Lightning
 Jumper (Video Game) / int_fea876df
comment
Yellow Lightning, Blue Lightning: Yellow one is present in all games. Blue lightning is only present in the fangame Jumper: The Opposing Forces.
 Jumper (Video Game) / int_fea876df
featureApplicability
1.0
 Jumper (Video Game) / int_fea876df
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_fea876df
 Jumper (Video Game) / int_name
type
ItemName
 Jumper (Video Game) / int_name
comment
 Jumper (Video Game) / int_name
featureApplicability
1.0
 Jumper (Video Game) / int_name
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Jumper (Video Game) / int_name
 Jumper (Video Game) / int_name
itemName
Jumper (Video Game)

The following is a list of statements referring to the current page from other pages.

 Jumper (Video Game)
hasFeature
A Winner Is You / int_d23b032e
 Jumper (Video Game)
hasFeature
Abandoned Laboratory / int_d23b032e
 Jumper (Video Game)
hasFeature
April Fools' Day / int_d23b032e
 Jumper (Video Game)
hasFeature
Armless Biped / int_d23b032e
 Jumper (Video Game)
hasFeature
Art-Shifted Sequel / int_d23b032e
 Jumper (Video Game)
hasFeature
Auto-Scrolling Level / int_d23b032e
 Jumper (Video Game)
hasFeature
Auto-Save / int_d23b032e
 Jumper (Video Game)
hasFeature
Bedsheet Ghost / int_d23b032e
 Jumper (Video Game)
hasFeature
Benevolent Architecture / int_d23b032e
 Jumper (Video Game)
hasFeature
Big Damn Fire Exit / int_d23b032e
 Jumper (Video Game)
hasFeature
Block Puzzle / int_d23b032e
 Jumper (Video Game)
hasFeature
Bottomless Pits / int_d23b032e
 Jumper (Video Game)
hasFeature
Bragging Rights Reward / int_d23b032e
 Jumper (Video Game)
hasFeature
Capture and Replicate / int_d23b032e
 Jumper (Video Game)
hasFeature
Cephalothorax / int_d23b032e
 Jumper (Video Game)
hasFeature
Collision Damage / int_d23b032e
 Jumper (Video Game)
hasFeature
Conspicuous Electric Obstacle / int_d23b032e
 Jumper (Video Game)
hasFeature
Cool Shades / int_d23b032e
 Jumper (Video Game)
hasFeature
Death Course / int_d23b032e
 Jumper (Video Game)
hasFeature
Death Mountain / int_d23b032e
 Jumper (Video Game)
hasFeature
Death Throws / int_d23b032e
 Jumper (Video Game)
hasFeature
Difficulty Spike / int_d23b032e
 Jumper (Video Game)
hasFeature
Directionally Solid Platforms / int_d23b032e
 Jumper (Video Game)
hasFeature
Distant Sequel / int_d23b032e
 Jumper (Video Game)
hasFeature
Double Jump / int_d23b032e
 Jumper (Video Game)
hasFeature
Dream Land / int_d23b032e
 Jumper (Video Game)
hasFeature
Easy-Mode Mockery / int_d23b032e
 Jumper (Video Game)
hasFeature
End-Game Results Screen / int_d23b032e
 Jumper (Video Game)
hasFeature
Escape Sequence / int_d23b032e
 Jumper (Video Game)
hasFeature
Escaped from the Lab / int_d23b032e
 Jumper (Video Game)
hasFeature
Eternal Engine / int_d23b032e
 Jumper (Video Game)
hasFeature
Fake Platform / int_d23b032e
 Jumper (Video Game)
hasFeature
Fake Trap / int_d23b032e
 Jumper (Video Game)
hasFeature
Follow the Plotted Line / int_d23b032e
 Jumper (Video Game)
hasFeature
Free-Fall Fight / int_d23b032e
 Jumper (Video Game)
hasFeature
Freeze-Frame Introduction / int_d23b032e
 Jumper (Video Game)
hasFeature
Goomba Stomp / int_d23b032e
 Jumper (Video Game)
hasFeature
Gusty Glade / int_d23b032e
 Jumper (Video Game)
hasFeature
Hand Blast / int_d23b032e
 Jumper (Video Game)
hasFeature
Have a Nice Death / int_d23b032e
 Jumper (Video Game)
hasFeature
High-Voltage Death / int_d23b032e
 Jumper (Video Game)
hasFeature
Human Cannonball / int_d23b032e
 Jumper (Video Game)
hasFeature
Immediate Sequel / int_d23b032e
 Jumper (Video Game)
hasFeature
Inconveniently-Placed Conveyor Belt / int_d23b032e
 Jumper (Video Game)
hasFeature
Indy Escape / int_d23b032e
 Jumper (Video Game)
hasFeature
Interface Screw / int_d23b032e
 Jumper (Video Game)
hasFeature
Interface Spoiler / int_d23b032e
 Jumper (Video Game)
hasFeature
It's All Upstairs From Here / int_d23b032e
 Jumper (Video Game)
hasFeature
It's Easy, So It Sucks! / int_d23b032e
 Jumper (Video Game)
hasFeature
Joke Character / int_d23b032e
 Jumper (Video Game)
hasFeature
Jump Physics / int_d23b032e
 Jumper
seeAlso
Jumper (Video Game)
 Jumper (Video Game)
hasFeature
Jungle Japes / int_d23b032e
 Jumper (Video Game)
hasFeature
Lava Pit / int_d23b032e
 Jumper (Video Game)
hasFeature
Level Editor / int_d23b032e
 Jumper (Video Game)
hasFeature
Level in Boss Clothing / int_d23b032e
 Jumper (Video Game)
hasFeature
Levels Take Flight / int_d23b032e
 Jumper (Video Game)
hasFeature
Locomotive Level / int_d23b032e
 Jumper (Video Game)
hasFeature
Long-Lived / int_d23b032e
 Jumper (Video Game)
hasFeature
Malevolent Architecture / int_d23b032e
 Jumper (Video Game)
hasFeature
Meanwhile Scene / int_d23b032e
 Jumper (Video Game)
hasFeature
No Fair Cheating / int_d23b032e
 Jumper (Video Game)
hasFeature
Noob Cave / int_d23b032e
 Jumper (Video Game)
hasFeature
Nostalgia Level / int_d23b032e
 Jumper (Video Game)
hasFeature
Numbered Sequels / int_d23b032e
 Jumper (Video Game)
hasFeature
One-Hit-Point Wonder / int_d23b032e
 Jumper (Video Game)
hasFeature
Pictorial Speech-Bubble / int_d23b032e
 Jumper (Video Game)
hasFeature
Pressure Plate / int_d23b032e
 Jumper (Video Game)
hasFeature
Remixed Level / int_d23b032e
 Jumper (Video Game)
hasFeature
Replay Mode / int_d23b032e
 Jumper (Video Game)
hasFeature
Robotic Assembly Lines / int_d23b032e
 Jumper (Video Game)
hasFeature
Sequel Difficulty Drop / int_d23b032e
 Jumper (Video Game)
hasFeature
Signpost Tutorial / int_d23b032e
 Jumper (Video Game)
hasFeature
Sound Test / int_d23b032e
 Jumper (Video Game)
hasFeature
Speedrun Reward / int_d23b032e
 Jumper (Video Game)
hasFeature
Spike Balls of Doom / int_d23b032e
 Jumper (Video Game)
hasFeature
Spikes of Doom / int_d23b032e
 Jumper (Video Game)
hasFeature
Springs, Springs Everywhere / int_d23b032e
 Jumper (Video Game)
hasFeature
Stalactite Spite / int_d23b032e
 Jumper (Video Game)
hasFeature
Temple of Doom / int_d23b032e
 Jumper (Video Game)
hasFeature
Temporary Platform / int_d23b032e
 Jumper (Video Game)
hasFeature
The Many Deaths of You / int_d23b032e
 Jumper (Video Game)
hasFeature
Toggling Setpiece Puzzle / int_d23b032e
 Jumper (Video Game)
hasFeature
Try Not to Die / int_d23b032e
 Jumper (Video Game)
hasFeature
Underground Level / int_d23b032e
 Jumper (Video Game)
hasFeature
Video Game Remake / int_d23b032e
 Jumper (Video Game)
hasFeature
Wall Jump / int_d23b032e
 Jumper (Video Game)
hasFeature
When All Else Fails, Go Right / int_d23b032e
 Jumper (Video Game)
hasFeature
Yellow Lightning, Blue Lightning / int_d23b032e
 Yoyo Games (Website)
seeAlso
Jumper (Video Game)