Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Keep Talking and Nobody Explodes (Video Game)

 Keep Talking and Nobody Explodes (Video Game)
type
TVTItem
 Keep Talking and Nobody Explodes (Video Game)
label
Keep Talking and Nobody Explodes (Video Game)
 Keep Talking and Nobody Explodes (Video Game)
page
Keeptalkingandnobodyexplodes
 Keep Talking and Nobody Explodes (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Keep Talking and Nobody Explodes is a co-operative party game where one player is trapped in a room with a bomb, with no idea how to disarm it. The other player or players have a manual that explains how to dispose of the bomb, but cannot see the bomb itself. Players must communicate in order to figure out how to disarm the bomb in time.The game was originally designed for the Oculus Rift, but also supports monitors. It was released on Steam on October 8th 2015 and on Nintendo Switch on August 16, 2018.
 Keep Talking and Nobody Explodes (Video Game)
fetched
2019-11-15T12:21:58Z
 Keep Talking and Nobody Explodes (Video Game)
parsed
2020-06-25T11:09:41Z
 Keep Talking and Nobody Explodes (Video Game)
isPartOf
DBTropes
 Keep Talking and Nobody Explodes (Video Game) / int_17ce80aa
type
All There in the Manual
 Keep Talking and Nobody Explodes (Video Game) / int_17ce80aa
comment
All There in the Manual: The whole point of the game, actually. There is a literal bomb defusal manual that you can print out that includes instructions on how to disarm everything; all of its information is accurate, although it's definitely not simple the first time you read it. For example, in the "Simon Says"-esque module, if the yellow light is flashing twice, you can be pretty sure that the yellow button is the one you DON'T press. The color button you DO press depends on whether the bomb's serial number contains a vowel and the number of strikes you currently have against you (if any). To make things even trickier, depending on the color that is flashing and the previous two conditions mentioned, you might actually have to press the same color button as the flashing light.
 Keep Talking and Nobody Explodes (Video Game) / int_17ce80aa
featureApplicability
1.0
 Keep Talking and Nobody Explodes (Video Game) / int_17ce80aa
featureConfidence
1.0
 Keep Talking and Nobody Explodes (Video Game)
hasFeature
Keep Talking and Nobody Explodes (Video Game) / int_17ce80aa
 Keep Talking and Nobody Explodes (Video Game) / int_294ed981
type
Bilingual Bonus
 Keep Talking and Nobody Explodes (Video Game) / int_294ed981
comment
Bilingual Bonus:Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_1'); })
 Keep Talking and Nobody Explodes (Video Game) / int_294ed981
featureApplicability
1.0
 Keep Talking and Nobody Explodes (Video Game) / int_294ed981
featureConfidence
1.0
 Keep Talking and Nobody Explodes (Video Game)
hasFeature
Keep Talking and Nobody Explodes (Video Game) / int_294ed981
 Keep Talking and Nobody Explodes (Video Game) / int_dae62ef5
type
Action Hero
 Keep Talking and Nobody Explodes (Video Game) / int_dae62ef5
comment
Action Hero: The name of the achievement for disarming your first bomb, suggesting the defuser is one.
 Keep Talking and Nobody Explodes (Video Game) / int_dae62ef5
featureApplicability
1.0
 Keep Talking and Nobody Explodes (Video Game) / int_dae62ef5
featureConfidence
1.0
 Keep Talking and Nobody Explodes (Video Game)
hasFeature
Keep Talking and Nobody Explodes (Video Game) / int_dae62ef5
 Keep Talking and Nobody Explodes (Video Game) / int_name
type
ItemName
 Keep Talking and Nobody Explodes (Video Game) / int_name
comment
 Keep Talking and Nobody Explodes (Video Game) / int_name
featureApplicability
1.0
 Keep Talking and Nobody Explodes (Video Game) / int_name
featureConfidence
1.0
 Keep Talking and Nobody Explodes (Video Game)
hasFeature
Keep Talking and Nobody Explodes (Video Game) / int_name
 Keep Talking and Nobody Explodes (Video Game) / int_name
itemName
Keep Talking and Nobody Explodes (Video Game)

The following is a list of statements referring to the current page from other pages.

 Keep Talking and Nobody Explodes (Video Game)
hasFeature
Bomb Disposal / int_fddeba8e
 Keep Talking and Nobody Explodes (Video Game)
hasFeature
Everyone Knows Morse / int_fddeba8e
 Keep Talking and Nobody Explodes (Video Game)
hasFeature
Incredibly Obvious Bomb / int_fddeba8e
 Keep Talking and Nobody Explodes (Video Game)
hasFeature
Monkeys on a Typewriter / int_fddeba8e
 Keep Talking and Nobody Explodes (Video Game)
hasFeature
Race Against the Clock / int_fddeba8e
 Keep Talking and Nobody Explodes (Video Game)
hasFeature
Read the Freaking Manual / int_fddeba8e
 Keep Talking and Nobody Explodes (Video Game)
hasFeature
Time Bomb / int_fddeba8e
 Keep Talking and Nobody Explodes (Video Game)
hasFeature
Who's on First? / int_fddeba8e
 Keep Talking and Nobody Explodes (Video Game)
hasFeature
Wire Dilemma / int_fddeba8e
 KeepTalkingAndNobodyExplodes
sameAs
Keep Talking and Nobody Explodes (Video Game)