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Kensei: Sacred Fist (Video Game)
- 38 statements
- 6 feature instances
- 5 referencing feature instances
Kensei: Sacred Fist (Video Game) | type |
TVTItem | |
Kensei: Sacred Fist (Video Game) | label |
Kensei: Sacred Fist (Video Game) | |
Kensei: Sacred Fist (Video Game) | page |
KenseiSacredFist | |
Kensei: Sacred Fist (Video Game) | comment |
A Fighting Game developed by Konami Computer Entertainment Tokyo and published in 1998 exclusively for the PlayStation.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })At first glance, the combat system seems to be reminiscent of Tekken's, but it differs in that the overall pacing is much slower and less arcade-like, requiring a more methodical, strategic approach. Button Mashing won't get you nearly as far here as it will in many comparable fighters. The game sports a large, colorful variety of characters with several unique methods of attack seldom seen in standard fighting games at the time (including MMA-style ground n' pound techniques, directional chain grapples like those found in straight pro-wrestling games, and the ability to keep fighting while prone), along with highly detailed graphics and character models that are some of the better ones seen on the original PlayStation hardware.The game is worth tracking down for serious fighting game fans.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) | |
Kensei: Sacred Fist (Video Game) | fetched |
2023-02-28T07:45:22Z | |
Kensei: Sacred Fist (Video Game) | parsed |
2023-02-28T07:45:22Z | |
Kensei: Sacred Fist (Video Game) | isPartOf |
DBTropes | |
Kensei: Sacred Fist (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Kensei: Sacred Fist (Video Game) / int_17ce80aa | comment |
All There in the Manual: Sort of like the original Dead or Alive, there is a plot, but nothing in the game really hints at it. | |
Kensei: Sacred Fist (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
Kensei: Sacred Fist (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
Kensei: Sacred Fist (Video Game) | hasFeature |
Kensei: Sacred Fist (Video Game) / int_17ce80aa | |
Kensei: Sacred Fist (Video Game) / int_27b418da | type |
A Winner Is You | |
Kensei: Sacred Fist (Video Game) / int_27b418da | comment |
A Winner Is You: Prepare for massive disappointment if you attempt to play this game for its story. There's no cutscenes, no rival battles, no story progression of any sort, and when you clear arcade mode with one character in hopes of obtaining their ending? All you get credits over a montage of everybody getting their asses kicked. Thank You For Playing! | |
Kensei: Sacred Fist (Video Game) / int_27b418da | featureApplicability |
1.0 | |
Kensei: Sacred Fist (Video Game) / int_27b418da | featureConfidence |
1.0 | |
Kensei: Sacred Fist (Video Game) | hasFeature |
Kensei: Sacred Fist (Video Game) / int_27b418da | |
Kensei: Sacred Fist (Video Game) / int_6f66bef7 | type |
But Not Too Foreign | |
Kensei: Sacred Fist (Video Game) / int_6f66bef7 | comment |
But Not Too Foreign: A few characters not hailing from Japan are still half-Japanese. | |
Kensei: Sacred Fist (Video Game) / int_6f66bef7 | featureApplicability |
1.0 | |
Kensei: Sacred Fist (Video Game) / int_6f66bef7 | featureConfidence |
1.0 | |
Kensei: Sacred Fist (Video Game) | hasFeature |
Kensei: Sacred Fist (Video Game) / int_6f66bef7 | |
Kensei: Sacred Fist (Video Game) / int_9fbe06a5 | type |
Badass in a Nice Suit | |
Kensei: Sacred Fist (Video Game) / int_9fbe06a5 | comment |
Badass in a Nice Suit: Arthur. | |
Kensei: Sacred Fist (Video Game) / int_9fbe06a5 | featureApplicability |
1.0 | |
Kensei: Sacred Fist (Video Game) / int_9fbe06a5 | featureConfidence |
1.0 | |
Kensei: Sacred Fist (Video Game) | hasFeature |
Kensei: Sacred Fist (Video Game) / int_9fbe06a5 | |
Kensei: Sacred Fist (Video Game) / int_d0ea147f | type |
A.I. Breaker | |
Kensei: Sacred Fist (Video Game) / int_d0ea147f | comment |
A.I. Breaker: The computer is programmed to always attack as it's rising from a knockdown, which is remarkably easy to exploit since "always" directly translates to "predictable." | |
Kensei: Sacred Fist (Video Game) / int_d0ea147f | featureApplicability |
1.0 | |
Kensei: Sacred Fist (Video Game) / int_d0ea147f | featureConfidence |
1.0 | |
Kensei: Sacred Fist (Video Game) | hasFeature |
Kensei: Sacred Fist (Video Game) / int_d0ea147f | |
Kensei: Sacred Fist (Video Game) / int_name | type |
ItemName | |
Kensei: Sacred Fist (Video Game) / int_name | comment |
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Kensei: Sacred Fist (Video Game) / int_name | featureApplicability |
1.0 | |
Kensei: Sacred Fist (Video Game) / int_name | featureConfidence |
1.0 | |
Kensei: Sacred Fist (Video Game) | hasFeature |
Kensei: Sacred Fist (Video Game) / int_name | |
Kensei: Sacred Fist (Video Game) / int_name | itemName |
Kensei: Sacred Fist (Video Game) |
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