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Kentucky Route Zero (Video Game)

 Kentucky Route Zero (Video Game)
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TVTItem
 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game)
 Kentucky Route Zero (Video Game)
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KentuckyRouteZero
 Kentucky Route Zero (Video Game)
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A Magic Realism mix of Adventure Game, Interactive Fiction, and Gamebook, Kentucky Route Zero is an episodic game developed by Cardboard Computer for PC. The game was first revealed in Kickstarter, and ran a successful campaign, followed by a trailer and the first act's release in January 7, 2013. The fifth and final Act released in January 28, 2020 alongside the TV Edition, a "definitive edition" containing all the acts and interludes, released also on consoles.The game marks the intersection between the Adventure Game and Midwestern ghost stories. This ain't your traditional, freaky Ghost Story, mind — this one's more of a kind to make you sit back, and think about your life.Conway is a humble deliveryman, working for an antique store delivering good-quality old stuff to those who want it. He's driving through the long Kentucky night with only his old, straw-hat-wearing dog for company. He's got a shipment to deliver to someplace called "5 Dogwood Drive." He doesn't know how to get there and it's not on any maps. Shannon is the child of a mining family. She repairs TVs in the back of a bait shop to make ends meet. Her family's been suffering financial troubles since the mine closed down. Joseph, the man at the gas station, says the way to Dogwood is to take the Zero — the one and only route that goes under Kentucky.Has nothing to do with the Fried Chicken franchise.
 Kentucky Route Zero (Video Game)
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 Kentucky Route Zero (Video Game) / int_1045c71a
type
Dying Town
 Kentucky Route Zero (Video Game) / int_1045c71a
comment
Dying Town: The entire area is at or below the poverty line. Weaver ends up leaving Shannon (her cousin) and Shannon's parents behind shortly after finding out just how in debt they are, and Shannon can barely make ends meet with her parents absent. Several abandoned locations can be found with new occupants squatting inside. In Act II, Conway and Shannon come across a museum under construction that is actually the current residence for several townsfolk, after their neighborhood was purchased and their houses and cabins were moved inside.
 Kentucky Route Zero (Video Game) / int_1045c71a
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And Then John Was a Zombie
 Kentucky Route Zero (Video Game) / int_115d318
comment
And Then John Was a Zombie: Midway through Act IV, Conway is taken away by the boys from Hard Times and is now indistinguishable from the rest of them.
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Does This Remind You of Anything?
 Kentucky Route Zero (Video Game) / int_14ed6ab7
comment
Does This Remind You of Anything?: The Hard Times Distillery in Act III. On the one hand, the general weirdness of the game's setting has quite a few allusions to the afterlife, specifically the concept of Purgatory. On the other hand, it's a not-so-subtle metaphor for late stage capitalism's desire to hold the impoverished down to the grindstone by keeping them so in debt that all they ever do is work in a futile attempt to get out of debt.
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Pre-existing Encounters
 Kentucky Route Zero (Video Game) / int_16bd88c9
comment
Pre Existing Encounters: Traveling over the map uncovers a variety of locations that Conway can stop and visit, ranging from the scene of an accident to various abandoned buildings. A lot of these can have little Ghost Story-esque aspects to them while having nothing to do with the plot.
 Kentucky Route Zero (Video Game) / int_16bd88c9
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All There in the Manual
 Kentucky Route Zero (Video Game) / int_17ce80aa
comment
All There in the Manual: Cardboard Computer filmed a live-action version of the Interlude Un Pueblo de Nada. Since the video purports to be the live broadcast from that evening, one can see all of the VHS tapes cut to during the evening broadcast, as well as the pirate signal that interrupts the show. The entire video adds additional context to other things seen and experienced in the second half of KRZ.
 Kentucky Route Zero (Video Game) / int_17ce80aa
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Gone Horribly Right
 Kentucky Route Zero (Video Game) / int_1994ba0b
comment
Gone Horribly Right: Weaver left Donald's basecamp at the Hall of the Mountain King and followed "the strangers" back to where they came from. She found a civilization that had issues processing debt, and she developed The Formula, their mathematical system to keep their expenses in check. The strangers? They're the skeletons running the Hard Times distillery. Weaver single-handedly pushed capitalism into overdrive.
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 Kentucky Route Zero (Video Game) / int_1aa08f77
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Multiple Endings
 Kentucky Route Zero (Video Game) / int_1aa08f77
comment
Multiple Endings: Inverted. There is only one ending, but who ends up in the final scene — and ultimately what the game imparts to and means to the player — is entirely dependent upon the player's choices throughout the game.
 Kentucky Route Zero (Video Game) / int_1aa08f77
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Dead All Along
 Kentucky Route Zero (Video Game) / int_1b590025
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Dead All Along: Shannon's cousin, Weaver. Maybe.
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 Kentucky Route Zero (Video Game) / int_1ba8eb64
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Visual Pun
 Kentucky Route Zero (Video Game) / int_1ba8eb64
comment
Visual Pun: Act III begins with Conway's glowing, skeletal leg as a visual metaphor for the monetary debt he's just accumulated. We later see in the Hard Times distillery that everyone is a glowing skeleton due to their debt and there's some clear hell metaphor going on. At the beginning of Act III, Conway has one foot in the grave.
 Kentucky Route Zero (Video Game) / int_1ba8eb64
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Framing Device
 Kentucky Route Zero (Video Game) / int_1e1afc1b
comment
Framing Device: Acts IV and V are told in the past tense. IV is told entirely by Will, the boat operator; V is told by an omnipresent voice on an all-black screen. A portion of Act II is told from the perspective of the Museum of Dwellings staff, as they ask the residents the following morning what the party was doing on the property so late at night.
 Kentucky Route Zero (Video Game) / int_1e1afc1b
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 Kentucky Route Zero (Video Game) / int_20152e12
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Real Place Background
 Kentucky Route Zero (Video Game) / int_20152e12
comment
Real-Place Background: The overworld map is an actual map of Kentucky's major roads around Mammoth Park. The southeast corner includes the real-life city of Glasgow, while the southwest corner cuts off right where Bowling Green is supposed to be.
 Kentucky Route Zero (Video Game) / int_20152e12
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 Kentucky Route Zero (Video Game) / int_281de59f
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Extremely Short Timespan
 Kentucky Route Zero (Video Game) / int_281de59f
comment
Extremely Short Timespan: The entirety of Kentucky Route Zero takes place over the course of 24 hours, from sunset to sunset; Act V takes the most in-game time, from mid-morning to sunset. The fourth Interlude, Un Pueblo de Nada, occurs around the same time as Act II, while the final Interlude, Death of the Hired Man, serves as an epilogue at some unspecified time in the future. One scene in Act IV is told from the perspective of psychology center staffers whom are reviewing some footage from the time of Act IV at least six months after the events of Act V note Scratch lottery ticket prizes must be claimed within 180 days of issuance in the state of Kentucky.
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Easter Egg
 Kentucky Route Zero (Video Game) / int_29a39f6
comment
Easter Egg: There are many of these scattered throughout the game, several of which only accessible during certain Acts, or from choosing specific dialogue options. One in Act I involves giving the jerky that Joseph hands Conway to Conway's dog; one in Act II involves shuffling Conway and Shannon through a bureaucratic loop a few times. Some, like these two, unlock hidden achievements for doing so. Others may occur just from waiting around in a specific location. The Bedquilt Ramblers, the in-game bluegrass band and quasi-Greek Chorus, appear in every Act and Interlude. This doesn't count for Limits & Demonstrations and Un Pueblo de Nada, which give the player control of Emily, who converses with Bob and Ben along the way. In Here & There Along the Echo, placing the phone down on the receiver and waiting several minutes will eventually give the player a few phone calls. These calls are cryptic and feature Alternate Reality Game-like puzzles.
 Kentucky Route Zero (Video Game) / int_29a39f6
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Lampshade Hanging
 Kentucky Route Zero (Video Game) / int_2a090d00
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An optional one — you can make Conway respond to all questions about his job by saying, "It's better than being in a ditch." Joseph even jokes that this phrase is one for Conway.
 Kentucky Route Zero (Video Game) / int_2a090d00
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The Hero Dies
 Kentucky Route Zero (Video Game) / int_382a6399
comment
The Hero Dies: Conway in Act IV. The debt regarding his leg and his increasing bar tabs afterward consume him and transform his body into a glowing skeleton, a visual metaphor for his debt. He signs an agreement to work for the Hard Times Distillery — one that incentives staying in debt forever and even uses the corpses of their debtors to make the whiskey — and is never coming back.
 Kentucky Route Zero (Video Game) / int_382a6399
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Advancing Boss of Doom
 Kentucky Route Zero (Video Game) / int_409d3c07
comment
Advancing Boss of Doom: As the game progresses, the boys from the Hard Times distillery edge closer and closer to the player and the party that they are leading. In Act I, only evidence of their existence is mentioned. Limits and Demonstrations offhandedly mentions "those men". They are mentioned a few times in Act II before one appears before the player in The Entertainment. By Act III, they are everywhere. Once they have Conway's body and soul, they disappear from the narrative.
 Kentucky Route Zero (Video Game) / int_409d3c07
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 Kentucky Route Zero (Video Game) / int_40cc0c7e
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Bittersweet Ending
 Kentucky Route Zero (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Conway falls in with the skeletal brewers at Hard Times Distillery and disappears halfway through Act IV; he will never be seen from again, even in-game, as he has sold his body and soul to Hard Times as part of paying off his debt to them, and his corpse will be used to flavour the whiskey like every other enslaved worker there. Meanwhile, Shannon never finds any explanation for what happened to her cousin Weaver; likewise, Ezra's parents are never found. Instead, the party continues Conway's quest of delivering the antiques to 5 Dogwood Drive and finally finds the location, an incomplete house in a small town with no roads, after a large storm has flooded the place. The residents are grieving over the loss of two wild horses they lovingly refer to as "The Neighbours" as well as their own town, which was created by the Big Bad the Consolidated Power Company but not properly maintained — the flooding caused by drainage ditches not properly being implemented in the company's cost-cutting build of the townnote Notably, the CPC sent a worker into the town to create the ditches while simultaneously stoking the town's fear of this man as an interlocutor, which led someone from the town to kill this worker in the night. While some of the residents decide to pack up and leave, the core cast unpack the antiques — revealed to be the full furnishings of a house — into the skeletal house and as they do, decide to stay in the town and help rebuild it, together. The "sweet" part of this gut punch is amplified by the fact that the final shot of the game, of the game's cast inside 5 Dogwood Drive, can feature anyone from just the core group the player has been following, or just secondary characters, or nearly the entire extended cast of the game, including Weaver — all depending on the player's dialogue choices throughout the game. The furniture will be laid out to make 5 Dogwood Drive a workhouse, a kitchen, a library, a stage, a home...even just as a doghouse for Conway's dog, depending on whom, if anyone, is staying to rebuild the community.
 Kentucky Route Zero (Video Game) / int_40cc0c7e
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Golden Ending
 Kentucky Route Zero (Video Game) / int_47e4f5f5
comment
Golden Ending: As much as one can achieve one. In Act V, it's possible to choose whether Ezra will stay in the final town with Flora or not; or if he decides to join Junebug and Johnny, who have been dicussing whether they should become his foster parents since Act III, or not. Choosing no to both options suggests he will go back to the Museum of Dwellings to live with Julian and wait for his parents to return. Players can also choose if some of the townsfolk decide to stay and rebuild or pack things up and move after the big storm. Also, individual player decisions made across the length of the game will affect who appears in the final scene of the game, including Weaver appearing seated beside her cousin Shannon on the front steps of 5 Dogwood Drive.
 Kentucky Route Zero (Video Game) / int_47e4f5f5
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 Kentucky Route Zero (Video Game) / int_4e4ea654
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Workaholic
 Kentucky Route Zero (Video Game) / int_4e4ea654
comment
Workaholic: Conway can be played as this, dismissing all other concerns in favor of making his delivery, even when he starts to black out from the pain of his injured leg.
 Kentucky Route Zero (Video Game) / int_4e4ea654
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 Kentucky Route Zero (Video Game) / int_4f30412f
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Electromagnetic Ghosts
 Kentucky Route Zero (Video Game) / int_4f30412f
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Electromagnetic Ghosts: The ghosts of miners in the shaft. Turn off the tram lights and flickering images of them appear through the sparking of the electrical rail.
 Kentucky Route Zero (Video Game) / int_4f30412f
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 Kentucky Route Zero (Video Game) / int_5009999d
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Painting the Medium
 Kentucky Route Zero (Video Game) / int_5009999d
comment
Painting the Medium: Text becomes translucent and shaky whenever "Zero" is spoken, or when listening becomes difficult, such as a static-filled radio.
 Kentucky Route Zero (Video Game) / int_5009999d
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 Kentucky Route Zero (Video Game) / int_504e271f
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But Thou Must!
 Kentucky Route Zero (Video Game) / int_504e271f
comment
But Thou Must!: Doolittle of Hard Times Distillery pressures Conway into starting a job there so hard that he tells Dispatch that Conway will be starting tomorrow before Conway even agrees to it. He later lays out a glass of top-shelf whisky for Conway to drink to seal the deal. Without player input, the cursor is forcibly dragged towards the Drink command...and then clicks it on its own. In Act IV, there's an option to go deliver a package at the Echo River Central Exchange, or to stay on the boat and cook stew. If you stay on the boat, Cate comes up to Shannon and
 Kentucky Route Zero (Video Game) / int_504e271f
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 Kentucky Route Zero (Video Game) / int_5313c266
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Bookends
 Kentucky Route Zero (Video Game) / int_5313c266
comment
Book Ends: The story starts and ends at horse-related artworks: the first scene of the game is set at Equus Oils, which is a gas station in a statue of a horse. The last scene is set at a horse burial, with painted horse faces serving as the marker for the grave. During these moments, the player is asked to choose dialogue to create a poem:dirst when figuring out the password to Joseph's computer at Equus Oils in Act I, and at the end of Act V as Nikki reading a poem for the Neighbors' funeral. These moments also occur just as sunset is beginning. In the last act, Shannon gives a 20-sided die to Bob and his friends. In the first act, Conway stumbles upon the group while they're playing with it in Equus Oils.
 Kentucky Route Zero (Video Game) / int_5313c266
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 Kentucky Route Zero (Video Game) / int_533d53a0
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Fantasy Americana
 Kentucky Route Zero (Video Game) / int_533d53a0
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Fantasy Americana: The game's plot takes heavy inspiration from classic Appalachian folklore and ghost stories.
 Kentucky Route Zero (Video Game) / int_533d53a0
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 Kentucky Route Zero (Video Game) / int_5a3b8032
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The Un-Reveal
 Kentucky Route Zero (Video Game) / int_5a3b8032
comment
The Unreveal: Act V ends with most of the game's mysteries unresolved. We never find out what happened to Weaver or to Ezra's parents, or who ordered the antiques that Conway was delivering, or what was up with the Xanadu computer. We just find a small town with no roads that's been flooded by a rainstorm, help the locals bury some deceased horses, and convert 5 Dogwood Drive into the town's new community space. The end.
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 Kentucky Route Zero (Video Game) / int_5b565147
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Meaningful Background Event
 Kentucky Route Zero (Video Game) / int_5b565147
comment
Meaningful Background Event: The people Harry sold off to Hard Times Whiskey in The Entertainment show up in the distillery itself. Blink and you'll walk by them.
 Kentucky Route Zero (Video Game) / int_5b565147
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 Kentucky Route Zero (Video Game) / int_5ce7dbb9
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Central Theme
 Kentucky Route Zero (Video Game) / int_5ce7dbb9
comment
Central Theme: The burdens of capitalism and debt; the decline of rural America; community and found families; memories and remembering; and the power of art.
 Kentucky Route Zero (Video Game) / int_5ce7dbb9
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 Kentucky Route Zero (Video Game) / int_61e3b6ae
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It's a Small World, After All
 Kentucky Route Zero (Video Game) / int_61e3b6ae
comment
It's a Small World, After All: A lot of people knew and worked with Weaver M´rquez. Mimi, one of the researchers at the Radvansky Center, dated Charlie, the son of Lysette and Ira who died falling off the roof that Conway was supposed to fix, had he not been drunk at the time.
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 Kentucky Route Zero (Video Game) / int_62907b90
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Bottle Episode
 Kentucky Route Zero (Video Game) / int_62907b90
comment
Bottle Episode: Each of the five Interludes. Act V takes place entirely in one location, from one vantage point. It's also possible to spend the vast majority of Act IV onboard the Mucky Mammoth instead of visiting the locations at each port.
 Kentucky Route Zero (Video Game) / int_62907b90
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 Kentucky Route Zero (Video Game) / int_6459cc02
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I See Dead People
 Kentucky Route Zero (Video Game) / int_6459cc02
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I See Dead People: Maybe.
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Drone of Dread
 Kentucky Route Zero (Video Game) / int_652bf890
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Drone of Dread: Some areas are scored with this, to potentially devastating effect. At most other times, the sound of TV and radio static is filtered into the ambiance of the scene.
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Only One Name
 Kentucky Route Zero (Video Game) / int_663f35c0
comment
Only One Name: Most characters in the game are only known by their first name, Conway included. Junebug and Johnny are the straightest examples, as they have no surnames, being androids. Cyrano's surname of Cole was only revealed in the liner notes to Junebug's album and a throwaway line of dialogue in Act III, while Carrington's full name of James B. is hidden in The Entertainment. Some exceptions, like Lula Chamberlain and Shannon & Weaver Márquez, exist, though.
 Kentucky Route Zero (Video Game) / int_663f35c0
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1.0
 Kentucky Route Zero (Video Game) / int_663f35c0
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_663f35c0
 Kentucky Route Zero (Video Game) / int_66a7aff7
type
Talk to Everyone
 Kentucky Route Zero (Video Game) / int_66a7aff7
comment
Talk to Everyone: You progress through Act V by overhearing enough conversations in the town.
 Kentucky Route Zero (Video Game) / int_66a7aff7
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1.0
 Kentucky Route Zero (Video Game) / int_66a7aff7
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_66a7aff7
 Kentucky Route Zero (Video Game) / int_67677940
type
Giant Flyer
 Kentucky Route Zero (Video Game) / int_67677940
comment
Giant Flyer: Act II features Julian, a bald eagle large enough to carry away houses.
 Kentucky Route Zero (Video Game) / int_67677940
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1.0
 Kentucky Route Zero (Video Game) / int_67677940
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_67677940
 Kentucky Route Zero (Video Game) / int_67711aa
type
Company Town
 Kentucky Route Zero (Video Game) / int_67711aa
comment
Company Town: Less a single town and more an entire rural region: The Consolidated Power Company has a hand in almost every aspect of life in this stretch of Kentucky. It's eventually revealed that not only did they create a company town but they cut corners on it leaving no roads, and when they sent in a worker to create drainage ditches to negate flooding, they also sowed discontent amongst the townsfolk which led to that worker being murdered, leaving the job unfinished. The CPC also own the Hard Times Distillery, just like everything else. Ergo, if you have to pay off your debt to them, you do it by working in the distillery, ceaselessly producing, forever.
 Kentucky Route Zero (Video Game) / int_67711aa
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1.0
 Kentucky Route Zero (Video Game) / int_67711aa
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_67711aa
 Kentucky Route Zero (Video Game) / int_6a6b23ff
type
Unfazed Everyman
 Kentucky Route Zero (Video Game) / int_6a6b23ff
comment
Unfazed Everyman: Conway, for all his myriad possible interpretations, will not be affected overmuch by the strange things that happen in the game. Ditto for Shannon, although in her case it's harder to justify her actions by ignorance. All of the NPCs don't seem fazed by anything that happens around them, either. Such is the backbone of Magical Realism. Come Act III and pretty much everyone gets that there's something off about "the boys from Hard Times". Of course, you'd expect walking, glowing skeletons would warrant more of a description than "off", so the trope's still in-force. Ultimately, rather than question where the house-like prism that is 5 Dogwood Drive came from or how odd it looks, the party comes to accept it as a new community space for the isolated town.
 Kentucky Route Zero (Video Game) / int_6a6b23ff
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1.0
 Kentucky Route Zero (Video Game) / int_6a6b23ff
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_6a6b23ff
 Kentucky Route Zero (Video Game) / int_6b2b3b59
type
The Reveal
 Kentucky Route Zero (Video Game) / int_6b2b3b59
comment
The Reveal of what made Conway quit drinking is hinted at if the player leads him to the bait shop in Act I and sticks his hand deep into the third tank of water. He gets mildly electrocuted and hallucinates/dreams the moments before Charlie fell off the roof that Conway was supposed to be fixing.
 Kentucky Route Zero (Video Game) / int_6b2b3b59
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1.0
 Kentucky Route Zero (Video Game) / int_6b2b3b59
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_6b2b3b59
 Kentucky Route Zero (Video Game) / int_6bda9a30
type
Meaningful Name
 Kentucky Route Zero (Video Game) / int_6bda9a30
comment
Meaningful Name: The Zero is a loop, and the narrative of the game loops in on itself.
 Kentucky Route Zero (Video Game) / int_6bda9a30
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1.0
 Kentucky Route Zero (Video Game) / int_6bda9a30
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_6bda9a30
 Kentucky Route Zero (Video Game) / int_6ec989d8
type
Guide Dang It!
 Kentucky Route Zero (Video Game) / int_6ec989d8
comment
Guide Dang It!: There are several scenes and even out-of-game achievements to acquire that are hidden from the player. The earliest one is to choose specific dialogue in conversation with Joseph so that Conway receives homemade jerky that he then can feed to his dog. The last is a hidden pathway on the zero, accessible in Act III, that only opens after finishing Act V. The dialogue choices throughout the game that determine who appears at 5 Dogwood Drive in the closing shot of the game. It's extremely complicated, as it could be just the core cast at the end, or everyone including the townsfolk surrounding 5 Dogwood Drive as well. Even Weaver Márquez.
 Kentucky Route Zero (Video Game) / int_6ec989d8
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1.0
 Kentucky Route Zero (Video Game) / int_6ec989d8
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_6ec989d8
 Kentucky Route Zero (Video Game) / int_735e71c2
type
Recursive Canon
 Kentucky Route Zero (Video Game) / int_735e71c2
comment
Recursive Canon / Recursive Reality: Hinted at on the act selection screen. At the start of the game, Conway stumbles upon Emily, Bob and Ben playing a tabletop RPG as they lose their 20-sided die. Conway has the option to pocket the dice. In Act V, Shannon, in possession of Conway's jacket, shows the trio the 20-sided die when they mention they're interested in playing a tabletop RPG. Act III introduces Xanadu, an ancient computer created by Lula Chamberlain, Joseph the gas station attendant and a man named Donald. The computer turns out to be an immersive sim showing Donald's perspective of their parting of ways, and the story eerily mirrors everything that's happened to the protagonists of KRZ, even alluding to events past this point in the game's narrative. Once the player has completed the breakup portion of Xanadu, a Sims-style game of Donald managing his assistants ensues. Play through it until the end and the computer ends with a readout saying your own party arrived, followed by Lula Chamberlin, before quitting. The party looks away from Xanadu and finds Lula Chamberlin standing there, repeating the line of dialogue the computer had just given her. It can be suggested that the Zero is not only a loop of space, but of time. Each of the "highways" on it are themed after specific places and could very well be underneath each one of them. For example, one loop has the stops The Sandwich, The Goggles and The Microphone, clearly referencing the bar The Lower Depths.
 Kentucky Route Zero (Video Game) / int_735e71c2
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1.0
 Kentucky Route Zero (Video Game) / int_735e71c2
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_735e71c2
 Kentucky Route Zero (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Kentucky Route Zero (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: The term "Zero" is colored with a distinct cloud pattern. Some action choices underground also have the same coloration. Voices on tape have a TV static colouration.
 Kentucky Route Zero (Video Game) / int_740f59b4
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1.0
 Kentucky Route Zero (Video Game) / int_740f59b4
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_740f59b4
 Kentucky Route Zero (Video Game) / int_78c4e567
type
Prosthetic Limb Reveal
 Kentucky Route Zero (Video Game) / int_78c4e567
comment
Prosthetic Limb Reveal: Act III begins with Conway coming to after taking the medication Neurypnol™ for his injured leg. His leg is now skeletal and golden and no-one else is dismayed by this.
 Kentucky Route Zero (Video Game) / int_78c4e567
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1.0
 Kentucky Route Zero (Video Game) / int_78c4e567
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_78c4e567
 Kentucky Route Zero (Video Game) / int_7bb1296b
type
"Rashomon"-Style
 Kentucky Route Zero (Video Game) / int_7bb1296b
comment
"Rashomon"-Style: The dissolution of Lula, Donald and Joseph's friendship is told in three different ways: Portions of Lula's perspective are discoverable in the first interlude, Limits & Demonstrations. Donald's perspective is told by the Xanadu computer in Act III. Joseph wrote down his own version of the events as a computer program. This program is archived away in an old building and isn't accessible to the player. He also published them. Lula called this version "a bit tediously sentimental."
 Kentucky Route Zero (Video Game) / int_7bb1296b
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1.0
 Kentucky Route Zero (Video Game) / int_7bb1296b
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_7bb1296b
 Kentucky Route Zero (Video Game) / int_7eebe99c
type
The Alcoholic
 Kentucky Route Zero (Video Game) / int_7eebe99c
comment
The Alcoholic: Heavily implied that Conway was formerly one, and is actively avoiding drinking. He falls back into the habit in Act III.
 Kentucky Route Zero (Video Game) / int_7eebe99c
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1.0
 Kentucky Route Zero (Video Game) / int_7eebe99c
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_7eebe99c
 Kentucky Route Zero (Video Game) / int_80a247a9
type
Breather Episode
 Kentucky Route Zero (Video Game) / int_80a247a9
comment
Breather Episode: The Interludes, which appear one after each act. Most of them are lighthearted, with occasional forays into absurdity or horror.
 Kentucky Route Zero (Video Game) / int_80a247a9
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1.0
 Kentucky Route Zero (Video Game) / int_80a247a9
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_80a247a9
 Kentucky Route Zero (Video Game) / int_8aad574b
type
Ghost Story
 Kentucky Route Zero (Video Game) / int_8aad574b
comment
Ghost Story: The game takes inspiration from Appalachian folklore, in which ghosts, poltergeists, and other strange and uncanny beings and happenings figure heavily. True to form, there's a lot of apparently paranormal activity going on in little out-of-the-way places: Partway through the Elkhorn Mine in Act I, Shannon tells Conway about the miners that died there during a flood. If one turns off the tram's light while operating the tram, the sparks that the tram generates illuminates the ghosts of the miners. Weaver Márquez is implied to be one. "The boys" from Hard Times distillery are living, glowing skeletons. In Act V, the ghosts of townspeople past walk among the living.
 Kentucky Route Zero (Video Game) / int_8aad574b
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1.0
 Kentucky Route Zero (Video Game) / int_8aad574b
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_8aad574b
 Kentucky Route Zero (Video Game) / int_8b60a09b
type
Capitalism Is Bad
 Kentucky Route Zero (Video Game) / int_8b60a09b
comment
Capitalism Is Bad: It's the middle of a recession in a decaying section of semi-rural Kentucky. The local Consolidated Power Company controls has their fingers in every single pie through ownership of debt, and the local whiskey distillery that they own, Hard Times, is a debtor's prison/not very subtle Hell allegory. The fact that Hard Times starts each shift by giving each worker a glass of their most expensive whiskey and then expect each worker to pay it back as part of their contract says all one needs to know about them.
 Kentucky Route Zero (Video Game) / int_8b60a09b
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1.0
 Kentucky Route Zero (Video Game) / int_8b60a09b
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_8b60a09b
 Kentucky Route Zero (Video Game) / int_8bfe8aea
type
Creepy Cave
 Kentucky Route Zero (Video Game) / int_8bfe8aea
comment
Creepy Cave: Much of the game takes place on a dark, paranatural highway through a massive and seemingly endlessly looping cavern (based on Mammoth Cave), which is an ambient metaphor for the crushing debt many of the characters are in. The game's themes explore folklore, and many sidequests involve ghost stories. Overall, the cave adds to the creepy, oppressive atmosphere of the game as a whole.
 Kentucky Route Zero (Video Game) / int_8bfe8aea
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1.0
 Kentucky Route Zero (Video Game) / int_8bfe8aea
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_8bfe8aea
 Kentucky Route Zero (Video Game) / int_93deab19
type
Ominous Fog
 Kentucky Route Zero (Video Game) / int_93deab19
comment
Ominous Fog: Many of the outdoor scenes are set in foggy, poorly-lit areas, both adding to the subtly uncanny atmosphere and shrouding some parts of the scene until Conway gets up close (which is Truth in Television for nighttime fog banks in the mountains.)
 Kentucky Route Zero (Video Game) / int_93deab19
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1.0
 Kentucky Route Zero (Video Game) / int_93deab19
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_93deab19
 Kentucky Route Zero (Video Game) / int_970c790a
type
Big Bad
 Kentucky Route Zero (Video Game) / int_970c790a
comment
Big Bad: As of Act III, it appears to be the Hard Times Whiskey distillery, which is colluding with (and owned by) the Consolidated Power Company to effectively enslave people in debt to either entity. Conway winds up being coerced by them by the Act's conclusion. Subverted in that neither company appears in the story again, apart from mentions of the power company and their general negligence for the well-being of the townsfolk in dialogue. Ultimately, the villain of the story is the act of exploiting the labor of people in order to build capital for a corporation while being left adrift in debt, the only mechanism of escape from which being further ingraining into said unfair exploitation in a misguided attempt to get out of the cycle. In other words, the real enemy is capitalism, and though it is chiefly illustrated through Conway's downfall, manifests in many other ways throughout the game. A minor but no less troubling one is Frazier. His existence is only hinted at in Act V, but combing through dialogue choices reveals that he was a citizen of that final town, and he manipulated the residents' open-mindednessnote to discard unhelpful things and philosophies in order to build up more positive and supportive aspects of their own micro-culture to his own gain, expunging creative endeavours and knowledge he personally didn't like in an attempt to consolidate power for himself. Frazier's actions ultimately fractured the town into the struggling state it is seen in when the player finally arrives there. His fate is never explained.
 Kentucky Route Zero (Video Game) / int_970c790a
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 Kentucky Route Zero (Video Game) / int_970c790a
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_970c790a
 Kentucky Route Zero (Video Game) / int_985795ab
type
Medium Blending
 Kentucky Route Zero (Video Game) / int_985795ab
comment
Medium Blending: Storytelling medium; KRZ is an adventure game but all its text, dialogue, and descriptions are written in stage play format and the areas have a distinct theater set design to them. The Entertainment is even told from the first-person perspective of a pantomime character within an in-universe stage play.
 Kentucky Route Zero (Video Game) / int_985795ab
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1.0
 Kentucky Route Zero (Video Game) / int_985795ab
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1.0
 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_985795ab
 Kentucky Route Zero (Video Game) / int_98e87f7
type
Sinister Silhouettes
 Kentucky Route Zero (Video Game) / int_98e87f7
comment
Sinister Silhouettes: Angling the camera in a specific way while walking around the ground level of the Museum of Dwellings will reveal Julian's wings and talons before you meet him upstairs.
 Kentucky Route Zero (Video Game) / int_98e87f7
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_98e87f7
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_98e87f7
 Kentucky Route Zero (Video Game) / int_9aa17eb0
type
Story Branching
 Kentucky Route Zero (Video Game) / int_9aa17eb0
comment
Story Branching: How the player experiences the story, how the characters experience things, or what info they decide to disclose, depends entirely on what choices the player makes. This is especially so for the entirety of Act V, wherein players can choose whether (and how) the townsfolk decide to rebuild or leave the final town, how those townsfolk reveal their backstories and personalities that inform those decisions, and how the core cast choose to make sense of their lives in this moment and if they also stay or leave (and in some cases, whom they leave with.) Stopping at some landmarks activates a dialogue-tree-based exploration of some surreal location of the Kentucky overworld or the Zero. These are often ghost-stories in miniature, like exploring an abandoned church after hearing chanting from inside, only to find a tape deck playing hymns and sermons. Carrington's dialogue in the final interlude will change depending on which Act you found him in and which location for his play you chose.
 Kentucky Route Zero (Video Game) / int_9aa17eb0
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1.0
 Kentucky Route Zero (Video Game) / int_9aa17eb0
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_9aa17eb0
 Kentucky Route Zero (Video Game) / int_9bee1a7f
type
Eldritch Location
 Kentucky Route Zero (Video Game) / int_9bee1a7f
comment
Eldritch Location: The Zero is apparently a single endlessly-looping giant cavern, yet its structure, landmarks, and available locations change when you switch directions at certain landmarks. The Echo River in Act IV seems to have similar properties to the Zero, appearing to be a circular river endlessly flowing into itself. Kentucky itself isn't far behind, though at least the world itself stays the same.
 Kentucky Route Zero (Video Game) / int_9bee1a7f
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1.0
 Kentucky Route Zero (Video Game) / int_9bee1a7f
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_9bee1a7f
 Kentucky Route Zero (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Kentucky Route Zero (Video Game) / int_9cb3e22e
comment
Interface Spoiler: Averted. The final interlude is grayed out until Act V is completed.note If still grayed out, one need only to find Carrington in one of the first four Acts and speak with him to unlock it. The easiest way is to replay Act I, Scene I and immediately re-enter Equus Oils upon departure and talk to him there.
 Kentucky Route Zero (Video Game) / int_9cb3e22e
featureApplicability
-1.0
 Kentucky Route Zero (Video Game) / int_9cb3e22e
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_9cb3e22e
 Kentucky Route Zero (Video Game) / int_9d12bbc1
type
Foreshadowing
 Kentucky Route Zero (Video Game) / int_9d12bbc1
comment
Foreshadowing: Keep trying to catch the attention of the tabletop gamers in the basement of the Equus, and one of the players will notice that winning the game seems impossible, and the GM will in response talk about degeneration into madness and how the game "is supposed to a tragedy." When taking Shannon to the bait shop in Act I, Conway will ask her where Weaver is. He'll then stare at a TV monitor showcasing shades of black before shutting off, and Shannon will remark that Weaver was never there. She isn't anywhere. She may actually be a ghost. When pointing Conway in Shannon's direction, Weaver also tells him that "we're about the same age. Well, we used to be. She's older now." This adds fuel to the likelihood that Weaver is a ghost. When checking out the whiskey truck wreck that Joseph mentioned at Equus Oils, all that can be seen are skid marks, shredded tires and caskets. In The Entertainment, Rosa remarks that there's "something strange" about the wood that Hard Times' whiskey is aged in. It's revealed in Act III that the caskets are the casks used to age the whiskey and that "strange" stuff is their employees'/indentured servants' corpses. Mary Ann in Act II tells Conway and Shannon they should "count their blessings" for not meeting the boys from Hard Times. The prologue for that Act contains a dialogue option in which Lula Chamberlain can either approve or deny the proposal for a joint distillery and graveyard, with the paperwork noting that the distillery was built over an already existing graveyard. The Entertainment introduces the idea that the Hard Times Distillery is potentially evil, and Act III proves this allegation. Less foreshadowing and more spoiling: the staff of the Radvansky Center discuss the flooding of the WEVP-TV television station, which the player encounters in the following Interlude, Un Pueblo de Nada. Granted, the characters talking about it are reflecting on the incident six months or longer after it happened. The Reveal of what made Conway quit drinking is hinted at if the player leads him to the bait shop in Act I and sticks his hand deep into the third tank of water. He gets mildly electrocuted and hallucinates/dreams the moments before Charlie fell off the roof that Conway was supposed to be fixing.
 Kentucky Route Zero (Video Game) / int_9d12bbc1
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1.0
 Kentucky Route Zero (Video Game) / int_9d12bbc1
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_9d12bbc1
 Kentucky Route Zero (Video Game) / int_a2ffc7ac
type
Interpretative Character
 Kentucky Route Zero (Video Game) / int_a2ffc7ac
comment
Interpretative Character: Conway and Shannon in Act I; Lula and Ezra in Act II. Some basic details about their lives are given, while the rest can be made up by the player through the dialogue trees as you go along.
 Kentucky Route Zero (Video Game) / int_a2ffc7ac
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1.0
 Kentucky Route Zero (Video Game) / int_a2ffc7ac
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_a2ffc7ac
 Kentucky Route Zero (Video Game) / int_a33b90b2
type
Improv
 Kentucky Route Zero (Video Game) / int_a33b90b2
comment
Improv: All the player agency and gameplay is meant to be analogous to acting in a semi-improvisational play, changing the order of actions, dialogue, etc.
 Kentucky Route Zero (Video Game) / int_a33b90b2
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_a33b90b2
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1.0
 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_a33b90b2
 Kentucky Route Zero (Video Game) / int_a62dca03
type
Year Inside, Hour Outside
 Kentucky Route Zero (Video Game) / int_a62dca03
comment
Year Inside, Hour Outside: For some reason, Conway and Shannon's trip inside the church in Act III seems to take much longer than the amount of time Junebug and Ezra waited for them to return from inside.
 Kentucky Route Zero (Video Game) / int_a62dca03
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_a62dca03
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_a62dca03
 Kentucky Route Zero (Video Game) / int_a70223
type
Karma Houdini
 Kentucky Route Zero (Video Game) / int_a70223
comment
A minor but no less troubling one is Frazier. His existence is only hinted at in Act V, but combing through dialogue choices reveals that he was a citizen of that final town, and he manipulated the residents' open-mindednessnote to discard unhelpful things and philosophies in order to build up more positive and supportive aspects of their own micro-culture to his own gain, expunging creative endeavours and knowledge he personally didn't like in an attempt to consolidate power for himself. Frazier's actions ultimately fractured the town into the struggling state it is seen in when the player finally arrives there. His fate is never explained.
 Kentucky Route Zero (Video Game) / int_a70223
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1.0
 Kentucky Route Zero (Video Game) / int_a70223
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_a70223
 Kentucky Route Zero (Video Game) / int_a8593e70
type
Real Time
 Kentucky Route Zero (Video Game) / int_a8593e70
comment
Real Time: Played with. The episodes are fairly short so one could easily see this trope in play, as the entire game takes place over one summer's night. In Act III, however, Conway and Shannon's visit to the distillery seems to take much longer then Junebug and Ezra waited for them to return. It's also possible to posit that The Zero is able to guide people through folded time as well as folded space.
 Kentucky Route Zero (Video Game) / int_a8593e70
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1.0
 Kentucky Route Zero (Video Game) / int_a8593e70
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_a8593e70
 Kentucky Route Zero (Video Game) / int_a9540e4
type
Best Known for the Fanservice
 Kentucky Route Zero (Video Game) / int_a9540e4
comment
Best Known for the Fanservice: An in-universe example. One of the local TV stations had a late-night program with a naked man playing a banjo, which is really all anyone remembers about it.
 Kentucky Route Zero (Video Game) / int_a9540e4
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1.0
 Kentucky Route Zero (Video Game) / int_a9540e4
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_a9540e4
 Kentucky Route Zero (Video Game) / int_aa8dcc21
type
MegaCorp
 Kentucky Route Zero (Video Game) / int_aa8dcc21
comment
Mega-Corp: The Consolidated Power Company. What they lack in size, they make up for in pervasiveness, as every aspect of electricity in the state appears to be governed by them. Even your health can wind up tied to your electrical bill, should you be treated by a doctor in their employ.
 Kentucky Route Zero (Video Game) / int_aa8dcc21
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1.0
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Kentucky Route Zero (Video Game) / int_aa8dcc21
 Kentucky Route Zero (Video Game) / int_ad5283e1
type
Robot Girl
 Kentucky Route Zero (Video Game) / int_ad5283e1
comment
Robot Girl: Junebug and Johnny have gray skin and make mechanical noises when they walk, but it isn't fully remarked upon until late in Act III when Junebug tells Ezra she and Johnny were built to clean up the Elkhorn Mine from Act I. Some of the early promotional materials reference her as being a robot.
 Kentucky Route Zero (Video Game) / int_ad5283e1
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Kentucky Route Zero (Video Game) / int_ad5283e1
 Kentucky Route Zero (Video Game) / int_aff1ee2e
type
Small Reference Pools
 Kentucky Route Zero (Video Game) / int_aff1ee2e
comment
Small Reference Pools: Averted strongly! As these three essays point out, KRZ takes inspiration from and makes reference to the American theatrical and literary canon and history well outside the average gamer's knowledge base.
 Kentucky Route Zero (Video Game) / int_aff1ee2e
featureApplicability
-1.0
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Kentucky Route Zero (Video Game) / int_aff1ee2e
 Kentucky Route Zero (Video Game) / int_b01abe4f
type
Catchphrase
 Kentucky Route Zero (Video Game) / int_b01abe4f
comment
Catchphrase: An optional one — you can make Conway respond to all questions about his job by saying, "It's better than being in a ditch." Joseph even jokes that this phrase is one for Conway. Another optional one — when you make Conway inquire about other characters hobbies and whatnot with, "[field of study, e.g. topology]. Ok." Shannon starting conversations with random questions: "Do you believe in ghosts?", "Wanna settle a bet?", etc. The Bureau clerks' "Happy to help."
 Kentucky Route Zero (Video Game) / int_b01abe4f
featureApplicability
1.0
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featureConfidence
1.0
 Kentucky Route Zero (Video Game)
hasFeature
Kentucky Route Zero (Video Game) / int_b01abe4f
 Kentucky Route Zero (Video Game) / int_b2af79fb
type
Leave the Camera Running
 Kentucky Route Zero (Video Game) / int_b2af79fb
comment
Leave the Camera Running: Some of the phone options in Here & There Along the Echo have extended audio sections: The option for "insect interactions" has a recording of a swamp play for a few minutes. The options for identifying sounds have minutes-long excerpts of insects, "something in the dark" and pipe organ music. After selecting the option, "Yes, this is the sound I heard," for the pipe organ music, the speaker says he isn't able to identify it, but that it sure is pretty. Then he plays it for us again, in full. The final interlude is one static shot of a television on a shelf. Character dialogue continues to pass at the bottom of the screen, even without player interaction, though players can affect what is said by rotating the dial on the TV.
 Kentucky Route Zero (Video Game) / int_b2af79fb
featureApplicability
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 Kentucky Route Zero (Video Game)
hasFeature
Kentucky Route Zero (Video Game) / int_b2af79fb
 Kentucky Route Zero (Video Game) / int_b3bdf232
type
Alien Geometries
 Kentucky Route Zero (Video Game) / int_b3bdf232
comment
Alien Geometries: The Zero itself.
 Kentucky Route Zero (Video Game) / int_b3bdf232
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_b3bdf232
featureConfidence
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 Kentucky Route Zero (Video Game)
hasFeature
Kentucky Route Zero (Video Game) / int_b3bdf232
 Kentucky Route Zero (Video Game) / int_b8dbbc07
type
Ink-Suit Actor
 Kentucky Route Zero (Video Game) / int_b8dbbc07
comment
Ink-Suit Actor: Game composer Ben Babbitt, upright bass player Bob Buckstaff and singer Emily Cross play themselves as part of a bluegrass trio (and quasi-Greek Chorus) called The Bedquilt Ramblers. Babbitt also plays pedal steel guitarist Cyrano Cole in the live-action version of the Un Pueblo de Nada interlude (naturally, Cole's music in-game is also performed by Babbitt.)
 Kentucky Route Zero (Video Game) / int_b8dbbc07
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_b8dbbc07
featureConfidence
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 Kentucky Route Zero (Video Game)
hasFeature
Kentucky Route Zero (Video Game) / int_b8dbbc07
 Kentucky Route Zero (Video Game) / int_be009bbc
type
Alliterative Name
 Kentucky Route Zero (Video Game) / int_be009bbc
comment
Alliterative Name: Dogwood Drive.
 Kentucky Route Zero (Video Game) / int_be009bbc
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_be009bbc
featureConfidence
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_be009bbc
 Kentucky Route Zero (Video Game) / int_bef696dd
type
Mind Screw
 Kentucky Route Zero (Video Game) / int_bef696dd
comment
Mind Screw: A number of things in the game, notably the nature of 5 Dogwood Drive. It's little more than a 3D outline of a house that apparently appeared during the storm that occured that night. No explanation is ever given and nobody finds its apparition odd or concerning.
 Kentucky Route Zero (Video Game) / int_bef696dd
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_bef696dd
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_bef696dd
 Kentucky Route Zero (Video Game) / int_c335b9ec
type
Irony
 Kentucky Route Zero (Video Game) / int_c335b9ec
comment
Irony: Carrington, for the course of the game, has been trying to stage a play based on The Death of the Hired Man by Robert Frost. In the final interlude, he has unknowingly mirrored that poem in his real life.
 Kentucky Route Zero (Video Game) / int_c335b9ec
featureApplicability
1.0
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featureConfidence
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_c335b9ec
 Kentucky Route Zero (Video Game) / int_c45237fb
type
Dialogue Tree
 Kentucky Route Zero (Video Game) / int_c45237fb
comment
Dialogue Tree: Often as not, you don't really have a choice about what controllable characters say, only about how they say it. On the flipside, this means that about half your dialogue options let you determine what kinds of people they are, or even what histories they had. Alternate Character Interpretation abounds.
 Kentucky Route Zero (Video Game) / int_c45237fb
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_c45237fb
featureConfidence
1.0
 Kentucky Route Zero (Video Game)
hasFeature
Kentucky Route Zero (Video Game) / int_c45237fb
 Kentucky Route Zero (Video Game) / int_c452da2f
type
Southern Gothic
 Kentucky Route Zero (Video Game) / int_c452da2f
comment
Southern Gothic: The game is set in the US South during an economic recession.
 Kentucky Route Zero (Video Game) / int_c452da2f
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_c452da2f
featureConfidence
1.0
 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_c452da2f
 Kentucky Route Zero (Video Game) / int_c75df49a
type
Shout-Out
 Kentucky Route Zero (Video Game) / int_c75df49a
comment
Shout-Out: now has its own page.
 Kentucky Route Zero (Video Game) / int_c75df49a
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_c75df49a
featureConfidence
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_c75df49a
 Kentucky Route Zero (Video Game) / int_c8a8c595
type
Retirony
 Kentucky Route Zero (Video Game) / int_c8a8c595
comment
Retirony: At one point in Act II, Conway, stumbling through the woods with a badly injured leg, can be made to say that the trip to 5 Dogwood Drive will be his final delivery for Lysette's Antiques. Conway disappears from the story midway through Act IV, condemned to live out his existence in the Hard Times Distillery after falling back on his alcoholism.
 Kentucky Route Zero (Video Game) / int_c8a8c595
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_c8a8c595
featureConfidence
1.0
 Kentucky Route Zero (Video Game)
hasFeature
Kentucky Route Zero (Video Game) / int_c8a8c595
 Kentucky Route Zero (Video Game) / int_caa28b82
type
Cloudcuckoolander
 Kentucky Route Zero (Video Game) / int_caa28b82
comment
Cloudcuckoolander: It's hard to tell with all the Magical Realism, but the operator of Here & There Along the Echo has a catalog of different types of water, which includes warm water and water in a cup. His service also contains an entire section about what to do if you're currently holding a snake.
 Kentucky Route Zero (Video Game) / int_caa28b82
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_caa28b82
featureConfidence
1.0
 Kentucky Route Zero (Video Game)
hasFeature
Kentucky Route Zero (Video Game) / int_caa28b82
 Kentucky Route Zero (Video Game) / int_cca3957
type
Bluegrass
 Kentucky Route Zero (Video Game) / int_cca3957
comment
Bluegrass: There's not a lot of music in this game, but when it's not clouds of ambient music or Drones of Dread, it's bluegrass. Appropriate enough for the Bluegrass State.
 Kentucky Route Zero (Video Game) / int_cca3957
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_cca3957
featureConfidence
1.0
 Kentucky Route Zero (Video Game)
hasFeature
Kentucky Route Zero (Video Game) / int_cca3957
 Kentucky Route Zero (Video Game) / int_cee9aeed
type
Alternate Reality Game
 Kentucky Route Zero (Video Game) / int_cee9aeed
comment
In Here & There Along the Echo, placing the phone down on the receiver and waiting several minutes will eventually give the player a few phone calls. These calls are cryptic and feature Alternate Reality Game-like puzzles.
 Kentucky Route Zero (Video Game) / int_cee9aeed
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_cee9aeed
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_cee9aeed
 Kentucky Route Zero (Video Game) / int_d3540d32
type
Life Imitates Art
 Kentucky Route Zero (Video Game) / int_d3540d32
comment
Life Imitates Art:invoked In-game. The second interlude The Entertainment shows a production of the titular play directed by Carringtonnote whom you can encounter discussing the play in Act I with set design by Lula Chamberlain. During the play, which is set in a bar, the bar owner Harry is concerned that the band Junebug is not showing up to perform, amongst other woes. In Act III, Conway meets Junebug (a musician) and heads to a bar owned by a man named Harry, so that Junebug can perform. Once inside, he mentions that everyone at his bar had to leave — for reasons explained at the end of play The Entertainment.
 Kentucky Route Zero (Video Game) / int_d3540d32
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 Kentucky Route Zero (Video Game) / int_d3540d32
featureConfidence
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 Kentucky Route Zero (Video Game)
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Kentucky Route Zero (Video Game) / int_d3540d32
 Kentucky Route Zero (Video Game) / int_d959d421
type
Rotating Protagonist
 Kentucky Route Zero (Video Game) / int_d959d421
comment
Rotating Protagonist: There are many times where one character will begin interacting with another, and then the perspective will continue to follow the second character while the first becomes an NPC.
 Kentucky Route Zero (Video Game) / int_d959d421
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_d959d421
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 Kentucky Route Zero (Video Game)
hasFeature
Kentucky Route Zero (Video Game) / int_d959d421
 Kentucky Route Zero (Video Game) / int_d99a228f
type
Unusually Uninteresting Sight
 Kentucky Route Zero (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: Pretty much everything in the game. The sole exception seems to be the strangers, as they do terrify some of the cavern researchers. Among other things, Johnny and Junebug are robots (although extremely human ones.) No one ever comments on this. There's a floor at the Bureau of Unclaimed Spaces marked "Bears". Going to it reveals a floor full of actual, living bears just sitting there. It is never remarked upon in any way and cannot be interacted with (nor do the bears do anything but turn their heads to follow you around the room.) This is in an oddly designed and located (but otherwise normal) office building.
 Kentucky Route Zero (Video Game) / int_d99a228f
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_d99a228f
featureConfidence
1.0
 Kentucky Route Zero (Video Game)
hasFeature
Kentucky Route Zero (Video Game) / int_d99a228f
 Kentucky Route Zero (Video Game) / int_df410b77
type
Decoy Protagonist
 Kentucky Route Zero (Video Game) / int_df410b77
comment
Decoy Protagonist: Conway is the first character you have control over, and it's his delivery job that starts the plot, but the game soon becomes about the ensemble of characters. The climax of Act III sees Conway wrest control of himself away from the player, and he remains out of the player's hands until he completely disappears midway through Act IV into the hands of Hard Times Distillery.
 Kentucky Route Zero (Video Game) / int_df410b77
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_df410b77
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 Kentucky Route Zero (Video Game)
hasFeature
Kentucky Route Zero (Video Game) / int_df410b77
 Kentucky Route Zero (Video Game) / int_e28f88b8
type
Last-Name Basis
 Kentucky Route Zero (Video Game) / int_e28f88b8
comment
Last-Name Basis: Carrington is only referred to by his last name — unlike nearly all other characters, who are known by first name only. His full name, James B. Carrington, appears in an optional dialogue tree in The Entertainment.
 Kentucky Route Zero (Video Game) / int_e28f88b8
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_e28f88b8
featureConfidence
1.0
 Kentucky Route Zero (Video Game)
hasFeature
Kentucky Route Zero (Video Game) / int_e28f88b8
 Kentucky Route Zero (Video Game) / int_e2ccee25
type
Animal Motifs
 Kentucky Route Zero (Video Game) / int_e2ccee25
comment
Animal Motifs: Horses. Hermit Crabs. Dogs.
 Kentucky Route Zero (Video Game) / int_e2ccee25
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_e2ccee25
featureConfidence
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 Kentucky Route Zero (Video Game)
hasFeature
Kentucky Route Zero (Video Game) / int_e2ccee25
 Kentucky Route Zero (Video Game) / int_e3cee2e7
type
Empathic Environment
 Kentucky Route Zero (Video Game) / int_e3cee2e7
comment
Empathic Environment: Act V. The sorrow and heartbreak of having to rebuild a town causes the town's own ghosts to make themselves visible. Also, 5 Dogwood Drive appears fully formed after the rainstorm out of nowhere and becomes the focal point of the new community that the player creates during that Act. The final shot of the game. Depending on the player's dialogue choices throughout the game, any number of characters will be seen in the house-shaped structure that is 5 Dogwood Drive. The furniture from Conway's antique truck will be set up based on the community of people the player chose to stay and rebuild: it can take the form of a workshop, kitchen, performance stage, library, a fully dressed home, or even a doghouse for Conway's dog.
 Kentucky Route Zero (Video Game) / int_e3cee2e7
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_e3cee2e7
featureConfidence
1.0
 Kentucky Route Zero (Video Game)
hasFeature
Kentucky Route Zero (Video Game) / int_e3cee2e7
 Kentucky Route Zero (Video Game) / int_e4d079c1
type
Greek Chorus
 Kentucky Route Zero (Video Game) / int_e4d079c1
comment
The Bedquilt Ramblers, the in-game bluegrass band and quasi-Greek Chorus, appear in every Act and Interlude. This doesn't count for Limits & Demonstrations and Un Pueblo de Nada, which give the player control of Emily, who converses with Bob and Ben along the way.
 Kentucky Route Zero (Video Game) / int_e4d079c1
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_e4d079c1
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 Kentucky Route Zero (Video Game)
hasFeature
Kentucky Route Zero (Video Game) / int_e4d079c1
 Kentucky Route Zero (Video Game) / int_e67ff203
type
Absence Makes the Heart Go Yonder
 Kentucky Route Zero (Video Game) / int_e67ff203
comment
Absence Makes the Heart Go Yonder: Act III's song, "Too Late to Love You."
 Kentucky Route Zero (Video Game) / int_e67ff203
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_e67ff203
featureConfidence
1.0
 Kentucky Route Zero (Video Game)
hasFeature
Kentucky Route Zero (Video Game) / int_e67ff203
 Kentucky Route Zero (Video Game) / int_eb5ab60f
type
Slow Transformation
 Kentucky Route Zero (Video Game) / int_eb5ab60f
comment
Slow Transformation: Conway's body starts transforming into a glowing skeleton identical to those of the boys at the Hard Times Distillery over the course of Acts III and IV. He disappears amongst other skeletons midway through Act IV, never to return again.
 Kentucky Route Zero (Video Game) / int_eb5ab60f
featureApplicability
1.0
 Kentucky Route Zero (Video Game) / int_eb5ab60f
featureConfidence
1.0
 Kentucky Route Zero (Video Game)
hasFeature
Kentucky Route Zero (Video Game) / int_eb5ab60f
 Kentucky Route Zero (Video Game) / int_fe6c146e
type
The Corrupter
 Kentucky Route Zero (Video Game) / int_fe6c146e
comment
The Corrupter: The Hard Times Distillery (and their parent company, the Consolidated Power Company) acts as this to the people forced under their employ by accruing any manner of debt, pushing them to become mindless workers without any other values. Optional dialogue introduces Doolittle as the writer of The Entertainment, which paints the Hard Times crew as nefarious. Yet he appears in Act III as a loyal company man and manipulator who pushes Conway into debt, showing how even the most progressive person can be corrupted by a party only interested in protecting and enriching the in-group — an eerie analogue to real-life companies and conservatives parroting leftist terms in order to court moderates to falling in line with their ideals.
 Kentucky Route Zero (Video Game) / int_fe6c146e
featureApplicability
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 Kentucky Route Zero (Video Game) / int_fe6c146e
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Kentucky Route Zero (Video Game) / int_fe6c146e
 Kentucky Route Zero (Video Game) / int_fed93e1b
type
Dark and Troubled Past
 Kentucky Route Zero (Video Game) / int_fed93e1b
comment
Dark and Troubled Past: Everyone has secrets to hide. Conway was once Lysette's husband as well as her driver, but his descent into alcoholism ended their familial relationship. She remarried to a man named Ira and had a child named Charlie while keeping Conway under employ at the antiques store that she ran. Nearly 20 years later, Charlie accidentally falls off a roof that Conway was supposed to repair, had he not been passed out drunk at the time; this incident is what makes Conway decide to give up on alcohol. Some unspecified time later, Conway finds that Ira has also died and Lysette has been steadily growing more senile, effectively rendering Conway's delivery seen in-game as the final delivery of Lysette's Antiques. Shannon's parents are implied to have died in a flood at the Elkhorn Mine. Her aunt, uncle and cousin fell hopelessly in debt after buying property and demolishing the existing house to make a bigger one. Her aunt and uncle disappeared under mysterious circumstances, with her cousin Weaver becoming a haunting presence throughout the game. Ezra's parents also vanished, leaving him to fend for himself. At some point before the game begins, Ezra befriends a giant eagle named Julian. Their history is barely even hinted at by Ezra, who is clearly attempting to cope by focusing all of his energy on how good of a friend Julian has been to him. Junebug and Johnny are robots made to clear the Elkhorn Mine from Act I but abandoned the job once they became aware of a life outside of the job. They have the lightest load out of the primary cast. The entire county, including the final town, have troubled pasts that related back to the Consolidated Power Company.
 Kentucky Route Zero (Video Game) / int_fed93e1b
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ItemName
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Kentucky Route Zero (Video Game)

The following is a list of statements referring to the current page from other pages.

 Kentucky Route Zero (Video Game)
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Capitalism Is Bad / int_43274322
 Kentucky Route Zero (Video Game)
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Company Town / int_43274322
 Kentucky Route Zero (Video Game)
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 Kentucky Route Zero (Video Game)
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Electromagnetic Ghosts / int_43274322
 Kentucky Route Zero (Video Game)
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Episodic Game / int_43274322
 Kentucky Route Zero (Video Game)
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Fantasy Americana / int_43274322
 Kentucky Route Zero (Video Game)
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Gamebooks / int_43274322
 Kentucky Route Zero (Video Game)
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Ghost Story / int_43274322
 Kentucky Route Zero (Video Game)
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Giant Flyer / int_43274322
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Indie Game / int_43274322
 Kentucky Route Zero (Video Game)
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Interactive Fiction / int_43274322
 Kentucky Route Zero (Video Game)
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Interpretative Character / int_43274322
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Kentucky Route Zero (Video Game)
 Kentucky Route Zero (Video Game)
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Magic Realism / int_43274322
 Kentucky Route Zero (Video Game)
hasFeature
Medium Blending / int_43274322
 Kentucky Route Zero (Video Game)
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Motion Parallax / int_43274322
 Kentucky Route Zero (Video Game)
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Ominous Fog / int_43274322
 Kentucky Route Zero (Video Game)
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Pre-existing Encounters / int_43274322
 Kentucky Route Zero (Video Game)
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Robot Girl / int_43274322
 Kentucky Route Zero (Video Game)
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Southern Gothic / int_43274322
 Kentucky Route Zero (Video Game)
hasFeature
The New '10s / int_43274322
 Kentucky Route Zero (Video Game)
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The Place / int_43274322
 Kentucky Route Zero (Video Game)
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Unfazed Everyman / int_43274322
 Kentucky Route Zero (Video Game)
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Video Games of 2010–2014 / int_43274322
 Kentucky Route Zero (Video Game)
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Video Games of 2015–2019 / int_43274322
 Kentucky Route Zero (Video Game)
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Real Place Background / int_43274322