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Knack (Video Game)

 Knack (Video Game)
type
TVTItem
 Knack (Video Game)
label
Knack (Video Game)
 Knack (Video Game)
page
Knack
 Knack (Video Game)
comment
Knack is a platform game developed by SCE Japan Studio exclusively for the PlayStation 4, and is a launch title for the system. Mark Cerny, executive producer of classic PlayStation games like Crash Bandicoot and Spyro the Dragon, serves as director.It stars a small, mysterious creature named Knack, who was created by a doctor from ancient relics as a way to fight against Gundahar and his goblin army. Knack can bind even more relics that he finds to transform into a much bigger, more powerful creature. Knack can even incorporate different elemental powers such as metal and ice later on, yielding different abilities.At Playstation Experience 2016, a sequel was announced, and was released on September 5th, 2017.Not to be confused with the band The Knack. Or the Dilbert episode (though coincidentally, that show was also produced by Sony).
 Knack (Video Game)
fetched
2024-02-07T17:16:14Z
 Knack (Video Game)
parsed
2024-02-07T17:16:14Z
 Knack (Video Game)
isPartOf
DBTropes
 Knack (Video Game) / int_15aed120
type
Shows Damage
 Knack (Video Game) / int_15aed120
comment
Shows Damage: Most enemies, and even Knack himself, will lose pieces/armor once they start taking damage.
 Knack (Video Game) / int_15aed120
featureApplicability
1.0
 Knack (Video Game) / int_15aed120
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_15aed120
 Knack (Video Game) / int_27a42ebc
type
Spiritual Successor
 Knack (Video Game) / int_27a42ebc
comment
Spiritual Successor: The similarities between this series and the original Crash Bandicoot games are very much intentional, which makes sense when you realize the first game was going to be a Crash game at one point.
 Knack (Video Game) / int_27a42ebc
featureApplicability
1.0
 Knack (Video Game) / int_27a42ebc
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1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_27a42ebc
 Knack (Video Game) / int_28104b90
type
Bag of Spilling
 Knack (Video Game) / int_28104b90
comment
Bag of Spilling: The game has several ways of forcing Knack to divest himself of relics in his body. The most common one is the fact that Vargas' personal plane is an itty-bitty two-seater, which Knack can only fit in by reverting to his smallest form. The sequel somewhat mitigates this. While Knack does need to shrink in order to fit inside Ryder's plane, they at least keep a few relics stashed in the trunk so that he can grow a little bit once he gets out.
 Knack (Video Game) / int_28104b90
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1.0
 Knack (Video Game) / int_28104b90
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1.0
 Knack (Video Game)
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Knack (Video Game) / int_28104b90
 Knack (Video Game) / int_2df3589
type
Same Plot Sequel
 Knack (Video Game) / int_2df3589
comment
Same Plot Sequel: The plot of Knack II remains largely the same as the original, with some names and roles changed around. Both begin with humanity being threatened by some evil force relating to goblins. In the first, it's goblins who have somehow gained access to modern weapons, and in the sequel, it's ancient robots built by the goblins who are now reawakening after 200 years. Knack and friends set out on an expedition to find a way to stop it. On the way, Knack must fight Gundahar, the leader of the goblins. Then Gundahar is defeated about halfway through. At that point, a human character who was previously an ally takes on the role of the main villain, the first being Viktor, and the second being Xander. Both also happen to use robots as their minions, as well as their own personal human armies. The human villain is killed off, and both games end with a final boss; giant beings made of relics that act as an Evil Counterpart to Knack.
 Knack (Video Game) / int_2df3589
featureApplicability
1.0
 Knack (Video Game) / int_2df3589
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_2df3589
 Knack (Video Game) / int_3b113b7
type
Character Development
 Knack (Video Game) / int_3b113b7
comment
It serves to show Knack's Character Development from Vargas' pet project to a loyal but independent being who is his own master.
 Knack (Video Game) / int_3b113b7
featureApplicability
1.0
 Knack (Video Game) / int_3b113b7
featureConfidence
1.0
 Knack (Video Game)
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Knack (Video Game) / int_3b113b7
 Knack (Video Game) / int_5313c266
type
Bookends
 Knack (Video Game) / int_5313c266
comment
Book Ends: At the beginning of the game, Vargas calls Knack "his greatest creation" (the very first level is also called "His greatest creation"). As the end, as Knack goes to confront the Final Boss: It serves to show Knack's Character Development from Vargas' pet project to a loyal but independent being who is his own master.
 Knack (Video Game) / int_5313c266
featureApplicability
1.0
 Knack (Video Game) / int_5313c266
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1.0
 Knack (Video Game)
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Knack (Video Game) / int_5313c266
 Knack (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Knack (Video Game) / int_58d24389
comment
Additionally, there and also special co-op techniques, such as using the aforementioned Rapid-Fire Fisticuffs on your co-op partner, causing relics to come flying out of their body like a spray of machine gun bullets that hurt enemies.
 Knack (Video Game) / int_58d24389
featureApplicability
1.0
 Knack (Video Game) / int_58d24389
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_58d24389
 Knack (Video Game) / int_5f91efd9
type
Creative Closing Credits
 Knack (Video Game) / int_5f91efd9
comment
Creative Closing Credits: The credits consist of Knack in his various sizes dancing around to "How You Like Me Now?" by The Heavy. Knack II does the same thing, this time with "Cantaloop (Flip Fantasia)" by US3.
 Knack (Video Game) / int_5f91efd9
featureApplicability
1.0
 Knack (Video Game) / int_5f91efd9
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_5f91efd9
 Knack (Video Game) / int_6293c185
type
Sequel Hook
 Knack (Video Game) / int_6293c185
comment
Sequel Hook: Gundahar is still at large. The trailer for the sequel shows that goblins are indeed still a problem. Look closely during the ending, and you'll see that Knack still has one of the endgame "Super Relics" within him (the purple cone / "hair"). However, this is completely ignored in the sequel.
 Knack (Video Game) / int_6293c185
featureApplicability
1.0
 Knack (Video Game) / int_6293c185
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1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_6293c185
 Knack (Video Game) / int_637ef67
type
New Game Plus
 Knack (Video Game) / int_637ef67
comment
New Game Plus: Inevitable to achieve 100% Completion. See Random Drop.
 Knack (Video Game) / int_637ef67
featureApplicability
1.0
 Knack (Video Game) / int_637ef67
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_637ef67
 Knack (Video Game) / int_663f35c0
type
Only One Name
 Knack (Video Game) / int_663f35c0
comment
Only One Name: Implied for most of the characters... we never learn anybody's last name (or first name, in some cases).
 Knack (Video Game) / int_663f35c0
featureApplicability
1.0
 Knack (Video Game) / int_663f35c0
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1.0
 Knack (Video Game)
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Knack (Video Game) / int_663f35c0
 Knack (Video Game) / int_6bda9a30
type
Meaningful Name
 Knack (Video Game) / int_6bda9a30
comment
Meaningful Name: "Knack" is slang for skill, hence the name he gives himself. Alternatively, in old times, knack is shortform of knick-knack, which is what his body structure is.
 Knack (Video Game) / int_6bda9a30
featureApplicability
1.0
 Knack (Video Game) / int_6bda9a30
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1.0
 Knack (Video Game)
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Knack (Video Game) / int_6bda9a30
 Knack (Video Game) / int_6c4ed101
type
Breath Weapon
 Knack (Video Game) / int_6c4ed101
comment
Based on what type of relics he's absorbed, Knack gains new abilities, such as ice giving him freezing breath.
 Knack (Video Game) / int_6c4ed101
featureApplicability
1.0
 Knack (Video Game) / int_6c4ed101
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1.0
 Knack (Video Game)
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Knack (Video Game) / int_6c4ed101
 Knack (Video Game) / int_6e9e1e32
type
GottaCatchEmAll
 Knack (Video Game) / int_6e9e1e32
comment
Gotta Catch 'Em All: The Gadgest pieces and the crystal pieces to unlock Knack's other forms.
 Knack (Video Game) / int_6e9e1e32
featureApplicability
1.0
 Knack (Video Game) / int_6e9e1e32
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_6e9e1e32
 Knack (Video Game) / int_7367e5f7
type
Random Drop
 Knack (Video Game) / int_7367e5f7
comment
Random Drop: The gadget parts (to build gadgets to help you in-game) and the crystal relics (to unlock Knack's alternate forms). They can be found in treasure chests in hidden rooms, but these chests only respawn during New Game Plus. At least each gadget part needs to be collected just once; you need multiple crystal relics to unlock a new form, each crystal has a distinct rarity, and even after getting enough of one crystal type to unlock a new form, you may still get redundant pieces.
 Knack (Video Game) / int_7367e5f7
featureApplicability
1.0
 Knack (Video Game) / int_7367e5f7
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_7367e5f7
 Knack (Video Game) / int_8a2978d1
type
Cool Key
 Knack (Video Game) / int_8a2978d1
comment
Cool Key: Viktor believes Knack is one to a door in Trogdo Mine, which requires a specific collection of relics to open. Subverted, as Knack is a few pieces short of the set... but the actual key, a key-shaped amalgam of relics, plays it straight.
 Knack (Video Game) / int_8a2978d1
featureApplicability
-0.3
 Knack (Video Game) / int_8a2978d1
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_8a2978d1
 Knack (Video Game) / int_9136471a
type
Our Goblins Are Different
 Knack (Video Game) / int_9136471a
comment
Our Goblins Are Different: Interestingly, despite being called goblins, the majority of them bear more likeness to Orcs, with them being tall, buff, and with tusks (which goblins don't usually have). The ones that fit the description are the smallest ones.
 Knack (Video Game) / int_9136471a
featureApplicability
1.0
 Knack (Video Game) / int_9136471a
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_9136471a
 Knack (Video Game) / int_931405b2
type
Monster Arena
 Knack (Video Game) / int_931405b2
comment
Monster Arena: The Coliseum Attack and Time Attack side modes.
 Knack (Video Game) / int_931405b2
featureApplicability
1.0
 Knack (Video Game) / int_931405b2
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_931405b2
 Knack (Video Game) / int_999be790
type
Tech-Demo Game
 Knack (Video Game) / int_999be790
comment
Tech-Demo Game: Part of the purpose of the game is to demonstrate the PS4's ability to handle a large number of discrete objects on screen — Knack in his largest forms is made up of hundreds of independently rendered relics.
 Knack (Video Game) / int_999be790
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1.0
 Knack (Video Game) / int_999be790
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_999be790
 Knack (Video Game) / int_9b54d536
type
Evil Counterpart
 Knack (Video Game) / int_9b54d536
comment
The human villain is killed off, and both games end with a final boss; giant beings made of relics that act as an Evil Counterpart to Knack.
 Knack (Video Game) / int_9b54d536
featureApplicability
1.0
 Knack (Video Game) / int_9b54d536
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_9b54d536
 Knack (Video Game) / int_9bbd4fca
type
Feed It with Fire
 Knack (Video Game) / int_9bbd4fca
comment
This also applies in the climax, with Xander's war machine shooting Lucas' plane. The same plane made from artifact-bolstered robot parts. Shot by the artifact-powered war machine. This quickly transitions into Feed It with Fire as the cannon keeps shooting Lucas' plane, and Lucas' retaliating blasts become more powerful.
 Knack (Video Game) / int_9bbd4fca
featureApplicability
1.0
 Knack (Video Game) / int_9bbd4fca
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_9bbd4fca
 Knack (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Knack (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: As said in Self-Deprecation, Knack's abilities in battle in the first game are limited to a three-punch combo. The sequel's trailer shows him pulling off a much more diverse array of moves, including Belly Flop Crushing, Rapid-Fire Fisticuffs, Spontaneous Weapon Creation using swords and spears, a shield to deflect projectiles, and he can now shift sizes whenever he wants. Based on what type of relics he's absorbed, Knack gains new abilities, such as ice giving him freezing breath. Additionally, there and also special co-op techniques, such as using the aforementioned Rapid-Fire Fisticuffs on your co-op partner, causing relics to come flying out of their body like a spray of machine gun bullets that hurt enemies.
 Knack (Video Game) / int_9bcd82c0
featureApplicability
1.0
 Knack (Video Game) / int_9bcd82c0
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_9bcd82c0
 Knack (Video Game) / int_aa8940ee
type
Destructive Saviour
 Knack (Video Game) / int_aa8940ee
comment
Destructive Saviour: Downplayed; Knack doesn't do too much to the environment when he's actively trying to save it instead of invading it, but he does break generators for relics, smash streetlights for sunstone energy, and throw cars at the invaders. He owns up to it in Newhaven, when Gundahar accuses him of loving destruction.
 Knack (Video Game) / int_aa8940ee
featureApplicability
1.0
 Knack (Video Game) / int_aa8940ee
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_aa8940ee
 Knack (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Knack (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: A particularly egregious example is when Knack finally beats Katrina's Humongous Mecha, sending her plunging into the lava lake below. She just so happens to land on a small piece of rock, and when Ryder goes to save her, the two of them are then standing on two small pieces of rock without ill effects.
 Knack (Video Game) / int_b0a91b69
featureApplicability
1.0
 Knack (Video Game) / int_b0a91b69
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_b0a91b69
 Knack (Video Game) / int_bf5b6abf
type
Cyber Cyclops
 Knack (Video Game) / int_bf5b6abf
comment
Cyber Cyclops: Some of Viktor's robots. The rest have two eyes arranged vertically instead, so they still look weird anyway.
 Knack (Video Game) / int_bf5b6abf
featureApplicability
1.0
 Knack (Video Game) / int_bf5b6abf
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_bf5b6abf
 Knack (Video Game) / int_c513249
type
Harder Than Hard
 Knack (Video Game) / int_c513249
comment
Harder Than Hard: Beating the game at Hard difficulty unlocks Very Hard mode. In Knack II, Very Hard mode is available from the start.
 Knack (Video Game) / int_c513249
featureApplicability
1.0
 Knack (Video Game) / int_c513249
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_c513249
 Knack (Video Game) / int_c9597a03
type
Self-Deprecation
 Knack (Video Game) / int_c9597a03
comment
Self-Deprecation: One of the main criticisms of the first game was that the combat was repetitive. The sequel expands upon the combat, and a character makes reference to the criticisms.
 Knack (Video Game) / int_c9597a03
featureApplicability
1.0
 Knack (Video Game) / int_c9597a03
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 Knack (Video Game)
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Knack (Video Game) / int_c9597a03
 Knack (Video Game) / int_ce27dc3f
type
Protagonist Title
 Knack (Video Game) / int_ce27dc3f
comment
Protagonist Title
 Knack (Video Game) / int_ce27dc3f
featureApplicability
1.0
 Knack (Video Game) / int_ce27dc3f
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_ce27dc3f
 Knack (Video Game) / int_cf5335c
type
Energy Absorption
 Knack (Video Game) / int_cf5335c
comment
Energy Absorption: The robots in the sequel become more powerful when exposed to the energy of the Artifact. This also applies in the climax, with Xander's war machine shooting Lucas' plane. The same plane made from artifact-bolstered robot parts. Shot by the artifact-powered war machine. This quickly transitions into Feed It with Fire as the cannon keeps shooting Lucas' plane, and Lucas' retaliating blasts become more powerful.
 Knack (Video Game) / int_cf5335c
featureApplicability
1.0
 Knack (Video Game) / int_cf5335c
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_cf5335c
 Knack (Video Game) / int_d0f0a80d
type
One-Word Title
 Knack (Video Game) / int_d0f0a80d
comment
One-Word Title
 Knack (Video Game) / int_d0f0a80d
featureApplicability
1.0
 Knack (Video Game) / int_d0f0a80d
featureConfidence
1.0
 Knack (Video Game)
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Knack (Video Game) / int_d0f0a80d
 Knack (Video Game) / int_d139ffaf
type
Genre Throwback
 Knack (Video Game) / int_d139ffaf
comment
Genre Throwback: This seems to be a throwback to cartoony Fifth Generation platform games from the '90s such as the aforementioned Crash and Spyro.
 Knack (Video Game) / int_d139ffaf
featureApplicability
1.0
 Knack (Video Game) / int_d139ffaf
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_d139ffaf
 Knack (Video Game) / int_e5421161
type
Expy
 Knack (Video Game) / int_e5421161
comment
Expy: Some of the robot enemies early in the game carry large glowing blue nets, similar to the ones used by characters in Ape Escape, another game from Sony Japan.
 Knack (Video Game) / int_e5421161
featureApplicability
1.0
 Knack (Video Game) / int_e5421161
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_e5421161
 Knack (Video Game) / int_e6f18344
type
Humongous Mecha
 Knack (Video Game) / int_e6f18344
comment
Humongous Mecha: Knack has to fight a fairly agile robot when both of them are the same size as a skyscraper.
 Knack (Video Game) / int_e6f18344
featureApplicability
1.0
 Knack (Video Game) / int_e6f18344
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_e6f18344
 Knack (Video Game) / int_e8609ec3
type
Journey to Find Oneself
 Knack (Video Game) / int_e8609ec3
comment
Journey to Find Oneself: Knack II ends with Knack and Lucas going off on a journey to discover more about what Knack is and if there are any other beings like him.
 Knack (Video Game) / int_e8609ec3
featureApplicability
1.0
 Knack (Video Game) / int_e8609ec3
featureConfidence
1.0
 Knack (Video Game)
hasFeature
Knack (Video Game) / int_e8609ec3
 Knack (Video Game) / int_faadae02
type
Monogender Monsters
 Knack (Video Game) / int_faadae02
comment
Monogender Monsters: You never ever see a female goblin.
 Knack (Video Game) / int_faadae02
featureApplicability
1.0
 Knack (Video Game) / int_faadae02
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 Knack (Video Game)
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Knack (Video Game) / int_faadae02
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type
ItemName
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Knack (Video Game)

The following is a list of statements referring to the current page from other pages.

 Knack (Video Game)
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Abandoned Mascot / int_d5467013
 Knack (Video Game)
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Animesque / int_d5467013
 Knack (Video Game)
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Big "NEVER!" / int_d5467013
 Knack (Video Game)
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Cute Machines / int_d5467013
 Knack (Video Game)
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Japanese Video Games / int_d5467013
 Knack (Video Game)
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Signature Line / int_d5467013
 Knack (Video Game)
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Surprisingly Improved Sequel / int_d5467013
 Knack (Video Game)
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Suspiciously Cracked Wall / int_d5467013
 Knack (Video Game)
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Tech-Demo Game / int_d5467013
 Knack (Video Game)
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Video Games of 2010–2014 / int_d5467013
 Knack
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Knack (Video Game)