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Knights and Merchants (Video Game)

 Knights and Merchants (Video Game)
type
TVTItem
 Knights and Merchants (Video Game)
label
Knights and Merchants (Video Game)
 Knights and Merchants (Video Game)
page
KnightsAndMerchants
 Knights and Merchants (Video Game)
comment
An effect of The Settlers team splitting after the second game in the series, Knights and Merchants: The Shattered Kingdom is a Real-Time Strategy game bearing a lot of gameplay similarities to—well, you've guessed it—the first two Settlers games. An Updated Re-release subtitled The Peasants' Rebellion was released in some markets, being marketed usually as Expansion Pack sold together with original game; however this was actually a more complicated issue.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Now available on Steam, where it boasts more than 800,000 owners as of November 2015.
 Knights and Merchants (Video Game)
fetched
2021-07-11T08:09:42Z
 Knights and Merchants (Video Game)
parsed
2021-07-11T08:09:42Z
 Knights and Merchants (Video Game)
processingComment
Dropped link to EvilPrince: Not a Feature - UNKNOWN
 Knights and Merchants (Video Game)
processingUnknown
EvilPrince
 Knights and Merchants (Video Game)
isPartOf
DBTropes
 Knights and Merchants (Video Game) / int_12c65d9b
type
Abnormal Ammo
 Knights and Merchants (Video Game) / int_12c65d9b
comment
Abnormal Ammo: Watchtowers are manned by a recruit who cast stones at the enemies. As in huge, squared blocks of rock freshly-mined rock.
 Knights and Merchants (Video Game) / int_12c65d9b
featureApplicability
1.0
 Knights and Merchants (Video Game) / int_12c65d9b
featureConfidence
1.0
 Knights and Merchants (Video Game)
hasFeature
Knights and Merchants (Video Game) / int_12c65d9b
 Knights and Merchants (Video Game) / int_17ce80aa
type
All There in the Manual
 Knights and Merchants (Video Game) / int_17ce80aa
comment
All There in the Manual: The original campaign's backstory was this. It involved an Evil Prince first messing with the kingdom's people, and then basically attacking his alive father with nobility following him.
 Knights and Merchants (Video Game) / int_17ce80aa
featureApplicability
1.0
 Knights and Merchants (Video Game) / int_17ce80aa
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1.0
 Knights and Merchants (Video Game)
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Knights and Merchants (Video Game) / int_17ce80aa
 Knights and Merchants (Video Game) / int_b713d01c
type
ArbitraryMinimumRange
 Knights and Merchants (Video Game) / int_b713d01c
comment
Arbitrary Minimum Range: The game had this with archers and crossbowmen. If you came near enough to a ranged unit and no other units were in range to shoot at, it would stop shooting. Watch towers were exempt from this, though.
 Knights and Merchants (Video Game) / int_b713d01c
featureApplicability
1.0
 Knights and Merchants (Video Game) / int_b713d01c
featureConfidence
1.0
 Knights and Merchants (Video Game)
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Knights and Merchants (Video Game) / int_b713d01c
 Knights and Merchants (Video Game) / int_d5ccaec3
type
Anti-Cavalry
 Knights and Merchants (Video Game) / int_d5ccaec3
comment
Anti-Cavalry: Spearmen and Pikemen are barely on par with Axemen and Militia, but they excell at destroying cavalry, even though opponents such as Knights. Coupled with archers or crossbowmen, they are unstoppable by cavalry.
 Knights and Merchants (Video Game) / int_d5ccaec3
featureApplicability
1.0
 Knights and Merchants (Video Game) / int_d5ccaec3
featureConfidence
1.0
 Knights and Merchants (Video Game)
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Knights and Merchants (Video Game) / int_d5ccaec3
 Knights and Merchants (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Knights and Merchants (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Averted in the usual way - if you have enough food to feed your soldiers, you can have any number of them.
 Knights and Merchants (Video Game) / int_f3cf30d9
featureApplicability
-1.0
 Knights and Merchants (Video Game) / int_f3cf30d9
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1.0
 Knights and Merchants (Video Game)
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Knights and Merchants (Video Game) / int_f3cf30d9
 Knights and Merchants (Video Game) / int_name
type
ItemName
 Knights and Merchants (Video Game) / int_name
comment
 Knights and Merchants (Video Game) / int_name
featureApplicability
1.0
 Knights and Merchants (Video Game) / int_name
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1.0
 Knights and Merchants (Video Game)
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 Knights and Merchants (Video Game) / int_name
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Knights and Merchants (Video Game)

The following is a list of statements referring to the current page from other pages.

 Knights and Merchants (Video Game)
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Arbitrary Weapon Range / int_74c44f47
 Knights and Merchants (Video Game)
hasFeature
Easy Logistics / int_74c44f47
 Knights and Merchants (Video Game)
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Mercenary Units / int_74c44f47
 Knights and Merchants (Video Game)
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Old-Fashioned Fruit Stomping / int_74c44f47
 Knights and Merchants (Video Game)
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Refining Resources / int_74c44f47
 Knights and Merchants (Video Game)
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Stock Medieval Meal / int_74c44f47
 Knights and Merchants (Video Game)
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The Evil Prince / int_74c44f47
 Knights and Merchants (Video Game)
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Wizard Needs Food Badly / int_74c44f47