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Knuckles' Chaotix (Video Game)
- 434 statements
- 85 feature instances
- 43 referencing feature instances
Knuckles' Chaotix (Video Game) | type |
TVTItem | |
Knuckles' Chaotix (Video Game) | label |
Knuckles' Chaotix (Video Game) | |
Knuckles' Chaotix (Video Game) | page |
KnucklesChaotix | |
Knuckles' Chaotix (Video Game) | comment |
Knuckles' Chaotix (called just Chaotix in Japanese and the title screen) is a Gaiden Game in the Sonic the Hedgehog franchise released for the Sega 32X in 1995. It's the only Sonic game to appear on that system. Though mostly forgotten, the soundtrack has endured even amongst non-fans of the series, most notably the "Door Into Summer" track. If you're a connoisseur of retro game OSTs, you've probably been linked to that theme at least once. Sonic Generations uses a rearrangement of the song for one of its menus.There are two completely different storylines depending on the instruction manual.In English: Knuckles is enlisted as a bouncer at Carnival Island, a high-tech amusement park and resort. Dr. Robotnik has designs on the island's Emerald Pillar, which houses the Power Emerald which supplies the island's power. Robotnik has trapped four of Knuckles' friends in the Combi Confiner, so it's up to Knuckles to rescue them (using the real ring power of teamwork!) and kick out Robotnik before the grand opening.In Japanese: Dr. Eggman discovers a mysterious island containing artifacts known as Chaos Rings, regular rings infused with Chaos Emerald energy. He's built his base, dubbed the Newtrogic High Zone, on the island. Mighty the Armadillonote An otherwise-obscure character from a Japanese-only arcade game called SegaSonic the Hedgehog, Espio the Chameleon, Charmy Bee, and Vector the Crocodile all arrive at around the same time for their own reasons, but are captured by Eggman and placed in his "Combi Catcher" machine to prevent them from meddling in his plans. Knuckles, curious about the island, ventures there to find out more about the Chaos Rings and their connection to the Floating Island.The player controls two characters who are joined together by an elastic ring, with the 'cord' shown as a trail of sparkles. Before each stage, you use the Combi Catcher to randomly select your partner, then select a stage (also at random; how fast the stage select indicator moves depends on what day cycle you're currently on). Knuckles and co. plod through the game in the usual Sonic fashion: Beat Eggman's robots and reach the end of the stage. Cooperation is required to make it through the game, as you have to make use of the properties of the rings you and your partner hold in order to zoom and slingshot your way around obstacles. Eggman is fought numerous times in the game, and his Sonic CD henchman Metal Sonic (known as Metal Sonic Kai in the Japanese manual) shows up in the finale to put an end to your heroic career. | |
Knuckles' Chaotix (Video Game) | fetched |
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Knuckles' Chaotix (Video Game) | processingComment |
Dropped link to SonicMania: Not a Feature - ITEM | |
Knuckles' Chaotix (Video Game) | isPartOf |
DBTropes | |
Knuckles' Chaotix (Video Game) / int_14beeefd | type |
Darker and Edgier | |
Knuckles' Chaotix (Video Game) / int_14beeefd | comment |
Darker and Edgier: Not as a whole, but Metal Sonic's Kai form has a far more threatening character design than you would expect in a classic Sonic game. And if you fail to collect all the Chaos Rings, the Bad Ending shows him floating above a city in flames, implying he just burned the whole place down. | |
Knuckles' Chaotix (Video Game) / int_14beeefd | featureApplicability |
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Knuckles' Chaotix (Video Game) / int_14beeefd | featureConfidence |
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Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_14beeefd | |
Knuckles' Chaotix (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Knuckles' Chaotix (Video Game) / int_17ce80aa | comment |
All There in the Manual: The Japanese and Western storylines neither of which really have much to do with the game itselfnote Although the Japanese manual at least gives context to certain elements in the game, such as the Dark Rings, and the names of some enemies. The 2021 Sonic the Hedgehog Encyclo-speed-ia names more enemies that the manual missed. | |
Knuckles' Chaotix (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_17ce80aa | featureConfidence |
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Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_17ce80aa | |
Knuckles' Chaotix (Video Game) / int_18683fc2 | type |
Power-Up Letdown | |
Knuckles' Chaotix (Video Game) / int_18683fc2 | comment |
Power Up Letdown: The Grow monitor. While it lets you jump higher, it makes you a very easy target for enemies and the cramped level design can make it harder to move around with it. | |
Knuckles' Chaotix (Video Game) / int_18683fc2 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_18683fc2 | featureConfidence |
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Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_18683fc2 | |
Knuckles' Chaotix (Video Game) / int_19028da | type |
Eternal Engine | |
Knuckles' Chaotix (Video Game) / int_19028da | comment |
Eternal Engine: The "Techno Tower" level. | |
Knuckles' Chaotix (Video Game) / int_19028da | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_19028da | featureConfidence |
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Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_19028da | |
Knuckles' Chaotix (Video Game) / int_1f6983f7 | type |
Ambiguous Situation | |
Knuckles' Chaotix (Video Game) / int_1f6983f7 | comment |
Ambiguous Situation: The manuals question whether Joke Characters Heavy and Bomb really are minions who defected to help the heroes and are just bad at it, or are actually The Mole sent by Eggman to intentionally slow them down. | |
Knuckles' Chaotix (Video Game) / int_1f6983f7 | featureApplicability |
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Knuckles' Chaotix (Video Game) / int_1f6983f7 | featureConfidence |
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Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_1f6983f7 | |
Knuckles' Chaotix (Video Game) / int_27b418da | type |
A Winner Is You | |
Knuckles' Chaotix (Video Game) / int_27b418da | comment |
A Winner Is You: If you collect all of the Chaos Rings, you avoid the bad ending... but instead get only a modified version of the title screen with Sonic and Tails added. At least Metal Sonic doesn't blow up the island. | |
Knuckles' Chaotix (Video Game) / int_27b418da | featureApplicability |
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Knuckles' Chaotix (Video Game) / int_27b418da | featureConfidence |
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Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_27b418da | |
Knuckles' Chaotix (Video Game) / int_295087bf | type |
Non-Indicative Name | |
Knuckles' Chaotix (Video Game) / int_295087bf | comment |
Non-Indicative Name: Despite what their later appearances would lead you to believe, the title of Chaotix is a Pun-Based Title and does not refer to Vector, Espio, and Charmy as a team like in later games. They all have their own separate agendas in this game and are only banding together to fight off Robotnik. "Mighty" the Armadillo focuses more on speed and agility than any strength-based abilities. This, however, is due to the fact that his sprite is simply a redrawn version of the Sonic sprite used in a prototype for this project codenamed "Sonic Crackers". His name would be done more justice for his next appearance in Sonic Mania Plus. | |
Knuckles' Chaotix (Video Game) / int_295087bf | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_295087bf | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_295087bf | |
Knuckles' Chaotix (Video Game) / int_299dae0 | type |
Background Boss | |
Knuckles' Chaotix (Video Game) / int_299dae0 | comment |
Background Boss: The second phase of the final boss. | |
Knuckles' Chaotix (Video Game) / int_299dae0 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_299dae0 | featureConfidence |
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Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_299dae0 | |
Knuckles' Chaotix (Video Game) / int_29a39f6 | type |
Easter Egg | |
Knuckles' Chaotix (Video Game) / int_29a39f6 | comment |
Easter Egg: Amy in the Sound Test menu. | |
Knuckles' Chaotix (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_29a39f6 | featureConfidence |
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Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_29a39f6 | |
Knuckles' Chaotix (Video Game) / int_2c1ce1fc | type |
Sound Test | |
Knuckles' Chaotix (Video Game) / int_2c1ce1fc | comment |
Sound Test: A notably extensive one is accessible right from the options menu, with official titles for all of the songs, a sound visualizer (which can be replaced with an Easter Egg cameo from Amy), and a keyboard roll for each sound channel as the music plays. You can even adjust the speed at which the music plays. Like other aspects of the game, it's likely meant to showcase the 32X's expanded capabilities compared to the base Genesis. | |
Knuckles' Chaotix (Video Game) / int_2c1ce1fc | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_2c1ce1fc | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_2c1ce1fc | |
Knuckles' Chaotix (Video Game) / int_3121f1e6 | type |
Noob Cave | |
Knuckles' Chaotix (Video Game) / int_3121f1e6 | comment |
Noob Cave: The "Isolated Island" level. There are no enemies or traps, and it's basically you and your partner running wild until you reach the goal. | |
Knuckles' Chaotix (Video Game) / int_3121f1e6 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_3121f1e6 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_3121f1e6 | |
Knuckles' Chaotix (Video Game) / int_315ec0b1 | type |
Auto-Save | |
Knuckles' Chaotix (Video Game) / int_315ec0b1 | comment |
Auto-Save: This is enabled by default, but may be switched to manual saving. | |
Knuckles' Chaotix (Video Game) / int_315ec0b1 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_315ec0b1 | featureConfidence |
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Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_315ec0b1 | |
Knuckles' Chaotix (Video Game) / int_3273ebb9 | type |
Cut-and-Paste Environments | |
Knuckles' Chaotix (Video Game) / int_3273ebb9 | comment |
Cut and Paste Environments: Each zone has 5 acts instead of the usual 2 or 3 and they're rather lacking in setpieces, interesting gadgets, and hazards to play around with, so it often becomes clear each zone follows a rigid and rather repetitive level design template. | |
Knuckles' Chaotix (Video Game) / int_3273ebb9 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_3273ebb9 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_3273ebb9 | |
Knuckles' Chaotix (Video Game) / int_36249acd | type |
Lethal Joke Character | |
Knuckles' Chaotix (Video Game) / int_36249acd | comment |
Lethal Joke Character: Heavy is completely indestructible. In fact, he can open monitors and destroy enemies just by walking into them. You could pretty much pick him up and run around with reckless abandon while holding him in front of you, barely suffering any damage. Taken into better effect if you break a monitor that's showing him, or — more permanently — select him as your player character through the debug menu. | |
Knuckles' Chaotix (Video Game) / int_36249acd | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_36249acd | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_36249acd | |
Knuckles' Chaotix (Video Game) / int_3d27bdc0 | type |
Color Contrast | |
Knuckles' Chaotix (Video Game) / int_3d27bdc0 | comment |
Color Contrast: Avoided; the game really tried hard to show off the 32,000+ colors of the 32x, and the result is a garish game with all the colors of the rainbow spread out and cranked up to neon brightness, although it does fit in with the carnival theme. | |
Knuckles' Chaotix (Video Game) / int_3d27bdc0 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_3d27bdc0 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_3d27bdc0 | |
Knuckles' Chaotix (Video Game) / int_3eb0f889 | type |
Pun-Based Title | |
Knuckles' Chaotix (Video Game) / int_3eb0f889 | comment |
Pun-Based Title: The second part of the title is meant to be a play on the word "Chaotics", hence why it's possessively called Knuckles' Chaotix — it's referring to the frantic escapades of Knuckles and the gang, not the Chaotix as a team like they became years later. The X is also a play on the fact that it's released on the 32X. The game's earliest known prototype is called Sonic Crackers. It's likely a "R" and "L" mixup, as the clacker toy fits the game's main mechanic neatly. The internal data also identifies the game as Sonic Studium, likely intended to be Sonic Stadium. | |
Knuckles' Chaotix (Video Game) / int_3eb0f889 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_3eb0f889 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_3eb0f889 | |
Knuckles' Chaotix (Video Game) / int_41d128e4 | type |
Non-Lethal K.O. | |
Knuckles' Chaotix (Video Game) / int_41d128e4 | comment |
Non-Lethal K.O.: The playable characters do not die in any sense when you're hit with no rings and no partner. You just lose control as they're warped back to the main hub. | |
Knuckles' Chaotix (Video Game) / int_41d128e4 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_41d128e4 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_41d128e4 | |
Knuckles' Chaotix (Video Game) / int_450a63b5 | type |
Player Nudge | |
Knuckles' Chaotix (Video Game) / int_450a63b5 | comment |
Player Nudge: Even if you skip the tutorial stage, in order to encourage players to learn about the benefits of the teamwork mechanic (such as the slingshot boosting, which is crucial since the Spin Dash has been severely nerfed here), Isolated Island forces the player to solve a few switch puzzles that involve planting Espio in place while Knuckles reaches another; pressing both switches and then letting Espio go will immediately snap both characters ahead quickly. | |
Knuckles' Chaotix (Video Game) / int_450a63b5 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_450a63b5 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_450a63b5 | |
Knuckles' Chaotix (Video Game) / int_45bf382b | type |
Game Mod | |
Knuckles' Chaotix (Video Game) / int_45bf382b | comment |
Game Mod: A romhack exists that replaces Mighty the Armadillo with Sonic. | |
Knuckles' Chaotix (Video Game) / int_45bf382b | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_45bf382b | |
Knuckles' Chaotix (Video Game) / int_47e4f5f5 | type |
Golden Ending | |
Knuckles' Chaotix (Video Game) / int_47e4f5f5 | comment |
Golden Ending: Accessible only if you've collected all of the Chaos Rings. However, it's also a case of A Winner Is You since it's just the title screen with Sonic and Tails added. | |
Knuckles' Chaotix (Video Game) / int_47e4f5f5 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_47e4f5f5 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_47e4f5f5 | |
Knuckles' Chaotix (Video Game) / int_49d59be9 | type |
Scenery Porn | |
Knuckles' Chaotix (Video Game) / int_49d59be9 | comment |
Scenery Porn: Fittingly enough for a game that takes place in a big amusement park, it has easily the most colorful levels in the classic games, if not the franchise as a whole. | |
Knuckles' Chaotix (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_49d59be9 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_49d59be9 | |
Knuckles' Chaotix (Video Game) / int_4b0ef86e | type |
Advertised Extra | |
Knuckles' Chaotix (Video Game) / int_4b0ef86e | comment |
Advertised Extra: Metal Sonic appears alongside the main cast on the European boxart despite not being a playable character. | |
Knuckles' Chaotix (Video Game) / int_4b0ef86e | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_4b0ef86e | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_4b0ef86e | |
Knuckles' Chaotix (Video Game) / int_4cefd8a6 | type |
Long Song, Short Scene | |
Knuckles' Chaotix (Video Game) / int_4cefd8a6 | comment |
Long Song, Short Scene: The ending scene music, Tribute. The scene it plays along (which just shows how many Chaos Rings you have) runs no longer than fifteen seconds at best, but the track is a minute long. Really a shame, too, as it's a very nice track and would have been very appropriate... had there been an actual ending... | |
Knuckles' Chaotix (Video Game) / int_4cefd8a6 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_4cefd8a6 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_4cefd8a6 | |
Knuckles' Chaotix (Video Game) / int_4e3d253b | type |
Downer Ending | |
Knuckles' Chaotix (Video Game) / int_4e3d253b | comment |
Downer Ending: The game's "Bad Ending" is perhaps one of the darkest moments in the series. The powered-up Metal Sonic survives and proceeds to set the island ablaze, presumably with everyone on it. | |
Knuckles' Chaotix (Video Game) / int_4e3d253b | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_4e3d253b | |
Knuckles' Chaotix (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
Knuckles' Chaotix (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: In this game, Vector, Espio, and Charmy weren't part of a detective team and are described as having different personalities than how they're reimagined as of Sonic Heroes; Espio lacks his ninja aesthetic, Vector is apparently religious, and Charmy is described as mature and moody. "Chaotix" doesn't refer to them specifically, but is instead a Pun-Based Title for the game as a whole. | |
Knuckles' Chaotix (Video Game) / int_4f4372e9 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_4f4372e9 | featureConfidence |
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Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_4f4372e9 | |
Knuckles' Chaotix (Video Game) / int_4fa637b0 | type |
Surprisingly Creepy Moment | |
Knuckles' Chaotix (Video Game) / int_4fa637b0 | comment |
Surprisingly Creepy Moment: The above-mentioned Sudden Downer Ending is darker than anything else in the game, or anything in a Sonic game for that matter, since it ends with the implication of a genocide of apocalyptic proportions if not The End of the World as We Know It. Metal Sonic Kai's form has the most threatening character design seen in a classic Sonic game. | |
Knuckles' Chaotix (Video Game) / int_4fa637b0 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_4fa637b0 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_4fa637b0 | |
Knuckles' Chaotix (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
Knuckles' Chaotix (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist: In the off chance that you get hit without having rings or a partner handy, the only penalty is just getting sent back to the level select. There's no lives system, so there's no Game Over at all. | |
Knuckles' Chaotix (Video Game) / int_50727f8d | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_50727f8d | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_50727f8d | |
Knuckles' Chaotix (Video Game) / int_56eae646 | type |
Video Game Tutorial | |
Knuckles' Chaotix (Video Game) / int_56eae646 | comment |
Video Game Tutorial: The game's cord mechanics are fairly complex, so the game tries its best to show you the ropes. It begins with a short prologue that introduces the cord concept and then follows with a long tutorial where you must follow the CPU's instructions. Chances are you will skip it, though, so the game then sets you on a zone without any enemies or hazards. Furthermore, the game has a Training Mode with 5 more of the same Isolated Island tutorial levels. | |
Knuckles' Chaotix (Video Game) / int_56eae646 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_56eae646 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_56eae646 | |
Knuckles' Chaotix (Video Game) / int_64dad36b | type |
Missile Lock-On | |
Knuckles' Chaotix (Video Game) / int_64dad36b | comment |
Missile Lock-On: One of the Badniks in the game, Blitz, appears in Techno Tower and will, appropriately, fire 6 bursts of homing missiles at Knuckles, Vector, Charmy, Espio, and Mighty when they're in range, even going through solid walls. | |
Knuckles' Chaotix (Video Game) / int_64dad36b | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_64dad36b | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_64dad36b | |
Knuckles' Chaotix (Video Game) / int_64e8b288 | type |
Bombardier Mook | |
Knuckles' Chaotix (Video Game) / int_64e8b288 | comment |
Bombardier Mook: Bombbearers make their debut in this game, where they only drop their containers containing bombs if Knuckles and his friends kill them. | |
Knuckles' Chaotix (Video Game) / int_64e8b288 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_64e8b288 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_64e8b288 | |
Knuckles' Chaotix (Video Game) / int_660d1f3e | type |
Amusement Park of Doom | |
Knuckles' Chaotix (Video Game) / int_660d1f3e | comment |
Amusement Park of Doom: The entire game except for the Isolated Island levels is set on one. | |
Knuckles' Chaotix (Video Game) / int_660d1f3e | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_660d1f3e | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_660d1f3e | |
Knuckles' Chaotix (Video Game) / int_67a70f33 | type |
Creepy Circus Music | |
Knuckles' Chaotix (Video Game) / int_67a70f33 | comment |
Creepy Circus Music: The boss theme for Speed Slider Zone has a whimsical but demented-sounding calliope song, accompanying a merry-go-round with spiked "horses" and Eggman at the controls. | |
Knuckles' Chaotix (Video Game) / int_67a70f33 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_67a70f33 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_67a70f33 | |
Knuckles' Chaotix (Video Game) / int_685a6461 | type |
Circus of Fear | |
Knuckles' Chaotix (Video Game) / int_685a6461 | comment |
Circus of Fear: The "Speed Slider" level. It's more like a cheery roller coaster, but Creepy Circus Music plays during the merry-go-round boss battle. | |
Knuckles' Chaotix (Video Game) / int_685a6461 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_685a6461 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_685a6461 | |
Knuckles' Chaotix (Video Game) / int_6a85e9e1 | type |
Dub-Induced Plot Hole | |
Knuckles' Chaotix (Video Game) / int_6a85e9e1 | comment |
Dub-Induced Plot Hole: Despite being renamed Carnival Island in the English manual and the plot being centered on rescuing it on the day before opening day, the hub and introduction to each level still refers to the world as Newtrogic High Zone, and the day and night cycle changes go on for as long as you play and no time limit is imposed on the player to beat the game. In addition, the whole deal with Knuckles being the guardian of Carnival Island contradicts his role as the guardian of Floating/Angel Island in the other games. The Chaos Rings are also unexplained in the Western story. Lastly, Knuckles' bio in the English manual mentions the "Emerald Pillar" from the Japanese manual's storyline. | |
Knuckles' Chaotix (Video Game) / int_6a85e9e1 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_6a85e9e1 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_6a85e9e1 | |
Knuckles' Chaotix (Video Game) / int_6e7a3cd | type |
Underground Monkey | |
Knuckles' Chaotix (Video Game) / int_6e7a3cd | comment |
Underground Monkey: The game introduces the Catalurcher, an inchworm variant of the Caterkillers. | |
Knuckles' Chaotix (Video Game) / int_6e7a3cd | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_6e7a3cd | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_6e7a3cd | |
Knuckles' Chaotix (Video Game) / int_70d8269d | type |
Excuse Plot | |
Knuckles' Chaotix (Video Game) / int_70d8269d | comment |
Excuse Plot: While there are large discrepancies between the English and Japanese plots, they're both centered on the same problem — the Doctor is invading the island using Ring Power for an evil purpose, and it's up to Knuckles and company to stop him! | |
Knuckles' Chaotix (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_70d8269d | |
Knuckles' Chaotix (Video Game) / int_79b16b48 | type |
Japanese Ranguage | |
Knuckles' Chaotix (Video Game) / int_79b16b48 | comment |
The game's earliest known prototype is called Sonic Crackers. It's likely a "R" and "L" mixup, as the clacker toy fits the game's main mechanic neatly. The internal data also identifies the game as Sonic Studium, likely intended to be Sonic Stadium. | |
Knuckles' Chaotix (Video Game) / int_79b16b48 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_79b16b48 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_79b16b48 | |
Knuckles' Chaotix (Video Game) / int_7c4f6612 | type |
Comic-Book Adaptation | |
Knuckles' Chaotix (Video Game) / int_7c4f6612 | comment |
Comic-Book Adaptation: The game received loose adaptations in both the Archie comic (as a 48-page special) and Sonic the Comic (as a six-part serial). The characters became regulars for a long while, by contrast to the many years before their next appearance in the games. | |
Knuckles' Chaotix (Video Game) / int_7c4f6612 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_7c4f6612 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_7c4f6612 | |
Knuckles' Chaotix (Video Game) / int_8124e7a6 | type |
Sudden Downer Ending | |
Knuckles' Chaotix (Video Game) / int_8124e7a6 | comment |
The above-mentioned Sudden Downer Ending is darker than anything else in the game, or anything in a Sonic game for that matter, since it ends with the implication of a genocide of apocalyptic proportions if not The End of the World as We Know It. | |
Knuckles' Chaotix (Video Game) / int_8124e7a6 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_8124e7a6 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_8124e7a6 | |
Knuckles' Chaotix (Video Game) / int_834427cd | type |
Cap | |
Knuckles' Chaotix (Video Game) / int_834427cd | comment |
Cap: The game has a cap of 255 rings instead of 999. Any rings collected afterwards are turned into points. There is a cap the other way as well. Calling your partner too much can give you negative rings, and the lower cap for this is -99 rings. Anything below that and you are sent back to the attractions screen. Also, you can only take 200 rings into a Special Stage. Anything above that is simply lost. Likely because rings are used as the timer for the special stages, and being able to take more than 200 in would make them too easy. | |
Knuckles' Chaotix (Video Game) / int_834427cd | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_834427cd | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_834427cd | |
Knuckles' Chaotix (Video Game) / int_8dd3f1da | type |
Gimmick Level | |
Knuckles' Chaotix (Video Game) / int_8dd3f1da | comment |
Gimmick Level: The game is rather lacking in gimmicks to give each stage their own identity, but Amazing Arena is a fairly interesting one. It begins with the lights turned off, creepy music playing, and a radar pointing out the location of a clock. If you go out of your way to avoid the clock and then clear the level, it counts as a failure. This zone also contains a mini-boss fight at a certain path of each act. | |
Knuckles' Chaotix (Video Game) / int_8dd3f1da | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_8dd3f1da | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_8dd3f1da | |
Knuckles' Chaotix (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
Knuckles' Chaotix (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: Another Sonic tradition is turned on its head in this game. Besides the abundance of shields and rings, your own partner counts as an extra hit point for you if you get hit and neither of them have rings. Your partner will take the fall for you (literally, they fall off screen), but will quickly return to you in several seconds. | |
Knuckles' Chaotix (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_8df14c99 | |
Knuckles' Chaotix (Video Game) / int_8f1ec2c5 | type |
Joke Character | |
Knuckles' Chaotix (Video Game) / int_8f1ec2c5 | comment |
Joke Character: Heavy and Bomb. Heavy is extremely slow and heavy, and Bomb will blow up on the player if he takes a hit. | |
Knuckles' Chaotix (Video Game) / int_8f1ec2c5 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_8f1ec2c5 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_8f1ec2c5 | |
Knuckles' Chaotix (Video Game) / int_8f50849 | type |
Credits Medley | |
Knuckles' Chaotix (Video Game) / int_8f50849 | comment |
Credits Medley: The only non-mainline Sonic game with one. | |
Knuckles' Chaotix (Video Game) / int_8f50849 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_8f50849 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_8f50849 | |
Knuckles' Chaotix (Video Game) / int_933576c8 | type |
Mighty Glacier | |
Knuckles' Chaotix (Video Game) / int_933576c8 | comment |
Mighty Glacier: Heavy is incredibly slow, but he's invincible, and can destroy monitors and enemies just by walking into them. | |
Knuckles' Chaotix (Video Game) / int_933576c8 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_933576c8 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_933576c8 | |
Knuckles' Chaotix (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Knuckles' Chaotix (Video Game) / int_940a5958 | comment |
Artificial Stupidity: One of the biggest sources of difficulty, besides the unrefined nature of the teamwork mechanic, is that your partners are so dumb, that they'll more often than not get you stuck or weigh you down instead of helping you. The dev team probably anticipated this and added the "Call" button (which summons your partner back to you at the cost of 10 rings) to the game as a result. | |
Knuckles' Chaotix (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_940a5958 | |
Knuckles' Chaotix (Video Game) / int_9918518b | type |
Press X to Die | |
Knuckles' Chaotix (Video Game) / int_9918518b | comment |
Press X to Die: There is a ring drain effect for calling your partner. Doing this at -99 rings will trigger the "death" state and quit the level. | |
Knuckles' Chaotix (Video Game) / int_9918518b | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_9918518b | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_9918518b | |
Knuckles' Chaotix (Video Game) / int_991c8078 | type |
Head Swap | |
Knuckles' Chaotix (Video Game) / int_991c8078 | comment |
Mighty is essentially a Head Swap of Sonic and plays similarly to him, even being the fastest character in the game. Which is unsurprising, given that early in development, Sonic was used in his stead. When the decision to remove him from the game was made, Sonic was re-skinned into Mighty. | |
Knuckles' Chaotix (Video Game) / int_991c8078 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_991c8078 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_991c8078 | |
Knuckles' Chaotix (Video Game) / int_9bcd82c0 | type |
Took a Level in Badass | |
Knuckles' Chaotix (Video Game) / int_9bcd82c0 | comment |
Took a Level in Badass: The Needlenoses from Sonic CD can dive bomb the ground once again, but leave projectiles in their wake. | |
Knuckles' Chaotix (Video Game) / int_9bcd82c0 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_9bcd82c0 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_9bcd82c0 | |
Knuckles' Chaotix (Video Game) / int_9c8701b5 | type |
A Day in the Limelight | |
Knuckles' Chaotix (Video Game) / int_9c8701b5 | comment |
A Day in the Limelight: The sole time Knuckles has ever been given solo billing in a game title. The Japanese title (also shown in-game on the title screen) doesn't even give him that; it's Chaotix featuring Knuckles the Echidna. This was only done to prevent tainting the Sonic brand name on a platform that wasn't given high hopes internally (also the reason Mighty simply co-opts Sonic's moves; he is a redrawn Sonic sprite). | |
Knuckles' Chaotix (Video Game) / int_9c8701b5 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_9c8701b5 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_9c8701b5 | |
Knuckles' Chaotix (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Knuckles' Chaotix (Video Game) / int_9dab0a6e | comment |
Continuity Nod: The Japanese manual makes direct mention of the events of Sonic 3 & Knuckles, revealing that the landmass that would become Newtrogic High Zone was unearthed due to the power of the Master Emerald's "pillar". The game's emphasis on rings is also a nod to the S3&K manuals implication that the ancient civilization and the Chaos Emeralds were connected to the rings note Sonic finds a ring belonging to the civilization in Sonic 3 while Sonic & Knuckles mentions Mushroom Hill special ring/Hidden Palace event that occurs in a lock-on game. which would get dropped when Sonic Adventure released. | |
Knuckles' Chaotix (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_9dab0a6e | |
Knuckles' Chaotix (Video Game) / int_9e0b9695 | type |
Flight | |
Knuckles' Chaotix (Video Game) / int_9e0b9695 | comment |
Flight: Charmy can't Spin Dash or jump, but he can fly around without limits (unlike Tails in other games, who has to rest after flying for a short time). | |
Knuckles' Chaotix (Video Game) / int_9e0b9695 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_9e0b9695 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_9e0b9695 | |
Knuckles' Chaotix (Video Game) / int_9f93adcd | type |
In-Universe Game Clock | |
Knuckles' Chaotix (Video Game) / int_9f93adcd | comment |
In-Universe Game Clock: The game has a Day and Night system that changes as you enter and leave each level. This mechanic does affect certain properties of the levels, such as doors changing position or getting locked, bosses changing attack patterns, and the mini-boss on Amazing Arena being able to take more or less hits. | |
Knuckles' Chaotix (Video Game) / int_9f93adcd | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_9f93adcd | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_9f93adcd | |
Knuckles' Chaotix (Video Game) / int_a0fd6f80 | type |
Lazy Artist | |
Knuckles' Chaotix (Video Game) / int_a0fd6f80 | comment |
Lazy Artist: Mighty's jumping animation in special stages reuse Sonic's animations from Sonic CD. Because of this, some frames of the animation makes it look like Mighty has quills. | |
Knuckles' Chaotix (Video Game) / int_a0fd6f80 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_a0fd6f80 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_a0fd6f80 | |
Knuckles' Chaotix (Video Game) / int_a4e3759e | type |
You Don't Look Like You | |
Knuckles' Chaotix (Video Game) / int_a4e3759e | comment |
You Don't Look Like You: The Pata-Batas from Sonic the Hedgehog CD retain most of their design in the game, but have a gray bottom and 2 rotary engines, while being named Hoverby Mk II, despite sharing the same Japanese name. Sonic the Hedgehog (IDW) would eventually retcon it to Hoverby, which could also apply to the Badnik as a whole. | |
Knuckles' Chaotix (Video Game) / int_a4e3759e | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_a4e3759e | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_a4e3759e | |
Knuckles' Chaotix (Video Game) / int_a9cec1f1 | type |
Missing Secret | |
Knuckles' Chaotix (Video Game) / int_a9cec1f1 | comment |
Missing Secret: The screenshot shown in the manual depicting the island as a peaceful paradise is nowhere to be found in the game. | |
Knuckles' Chaotix (Video Game) / int_a9cec1f1 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_a9cec1f1 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_a9cec1f1 | |
Knuckles' Chaotix (Video Game) / int_afd181c7 | type |
Xtreme Kool Letterz | |
Knuckles' Chaotix (Video Game) / int_afd181c7 | comment |
Xtreme Kool Letterz: The title Chaotix, an odd play on the word Chaotics and the fact that the game is a Sega 32X exclusive title. The name ended up becoming the name of the Chaotix team (featuring three of the characters in the game, Espio, Vector, and Charmy) in Sonic Heroes years later. | |
Knuckles' Chaotix (Video Game) / int_afd181c7 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_afd181c7 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_afd181c7 | |
Knuckles' Chaotix (Video Game) / int_b2280b66 | type |
Retcon | |
Knuckles' Chaotix (Video Game) / int_b2280b66 | comment |
Retcon: The Metal Sonic in this game was originally supposed to be a rebuilt model named Metal Sonic Kai (kai means "altered" or "modified" in this context), due to the previous Metal Sonic's destruction in Sonic the Hedgehog CD. Once Sonic Team decided to consolidate all appearances of Metal Sonic as the same character, Metal Sonic Kai was retconned into just Metal Sonic, with the name instead going to his monstrous red form at the end of the game. | |
Knuckles' Chaotix (Video Game) / int_b2280b66 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_b2280b66 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_b2280b66 | |
Knuckles' Chaotix (Video Game) / int_b8e3f20a | type |
Demoted to Extra | |
Knuckles' Chaotix (Video Game) / int_b8e3f20a | comment |
Demoted to Extra: Sonic himself does not appear at all in the main game, being replaced by Mighty; he and Tails only get a cameo in the game's good ending. According to a former Sega staffer, Sega of Japan felt the 32X and the game would be a flop, and were afraid that having Sonic as the game's star would hurt the series' brand image, so they made Knuckles the main character instead of cancelling the game altogether. | |
Knuckles' Chaotix (Video Game) / int_b8e3f20a | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_b8e3f20a | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_b8e3f20a | |
Knuckles' Chaotix (Video Game) / int_b9c673a6 | type |
Market-Based Title | |
Knuckles' Chaotix (Video Game) / int_b9c673a6 | comment |
Market-Based Title: The game was simply titled Chaotix in Japanese. The localizations added Knuckles to the title but left the title screen untouched. | |
Knuckles' Chaotix (Video Game) / int_b9c673a6 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_b9c673a6 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_b9c673a6 | |
Knuckles' Chaotix (Video Game) / int_be009bbc | type |
Alliterative Name | |
Knuckles' Chaotix (Video Game) / int_be009bbc | comment |
Alliterative Name: The levels: Isolated Island, Botanic Base, Speed Slider, Amazing Arena, Marina Madness and Techno Tower. | |
Knuckles' Chaotix (Video Game) / int_be009bbc | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_be009bbc | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_be009bbc | |
Knuckles' Chaotix (Video Game) / int_beac3bec | type |
Last Chance Hit Point | |
Knuckles' Chaotix (Video Game) / int_beac3bec | comment |
Last Chance Hit Point: Upon taking a hit at zero rings, you will first lose your partner for a while instead of dying. | |
Knuckles' Chaotix (Video Game) / int_beac3bec | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_beac3bec | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_beac3bec | |
Knuckles' Chaotix (Video Game) / int_c3884cdc | type |
1-Up | |
Knuckles' Chaotix (Video Game) / int_c3884cdc | comment |
1-Up: One of the very rare instances in the series which a Sonic game does not use 1-ups or continues. If your character gets hit without a partner, you'll just get sent back to the hub level. | |
Knuckles' Chaotix (Video Game) / int_c3884cdc | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_c3884cdc | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_c3884cdc | |
Knuckles' Chaotix (Video Game) / int_c64bdacd | type |
Scoring Points | |
Knuckles' Chaotix (Video Game) / int_c64bdacd | comment |
Scoring Points: While the game doesn't provide a high score table, it has incentives towards score runs. Collecting rings while already having 255 awards the player with bonus points, as does beating the wireframe versions of the special stages after earning all the Chaos Rings. | |
Knuckles' Chaotix (Video Game) / int_c64bdacd | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_c64bdacd | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_c64bdacd | |
Knuckles' Chaotix (Video Game) / int_c64db44b | type |
Idle Animation | |
Knuckles' Chaotix (Video Game) / int_c64db44b | comment |
Idle Animation: Every character has one...and if you leave them idle for a minute, Metal Sonic shows up and shoots at you. | |
Knuckles' Chaotix (Video Game) / int_c64db44b | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_c64db44b | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_c64db44b | |
Knuckles' Chaotix (Video Game) / int_cb5cf4a5 | type |
Poison Mushroom | |
Knuckles' Chaotix (Video Game) / int_cb5cf4a5 | comment |
Poison Mushroom: The Shrink monitor, which makes its user very tiny and heavily impedes their jump. | |
Knuckles' Chaotix (Video Game) / int_cb5cf4a5 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_cb5cf4a5 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_cb5cf4a5 | |
Knuckles' Chaotix (Video Game) / int_cea7fc1 | type |
Bottomless Pits | |
Knuckles' Chaotix (Video Game) / int_cea7fc1 | comment |
Bottomless Pits: Averted during the normal stages. Since there are almost always two characters on the field at one time, stages are deliberately designed to keep this from happening. The Special Stages, however, are prone to this. | |
Knuckles' Chaotix (Video Game) / int_cea7fc1 | featureApplicability |
-1.0 | |
Knuckles' Chaotix (Video Game) / int_cea7fc1 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_cea7fc1 | |
Knuckles' Chaotix (Video Game) / int_d6dee153 | type |
Tactical Suicide Boss | |
Knuckles' Chaotix (Video Game) / int_d6dee153 | comment |
Tactical Suicide Boss: At Marina Madness, Eggman/Robotnik has a crystal-shaped barrier surrounding his whole ship, but after a while he reduces it to orbiting shards instead. Instead of personally fighting the heroes, Metal Sonic acts as a battery to the former level select machine that now deploys hazards on them. It just happens that one of the machine's functions is to self-destruct. | |
Knuckles' Chaotix (Video Game) / int_d6dee153 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_d6dee153 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_d6dee153 | |
Knuckles' Chaotix (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Knuckles' Chaotix (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: If your partner gets stuck, you can use the "Call" button to summon him back to you, at the price of ten rings. Curiously, the game allows you to even go into negative rings if you abuse this (but sends you back to the hub if you reach -99 rings). Amusingly, the game will actually subtract points from your score if you clear a level with negative rings. If your partner gets hit by an enemy and you have rings, he'll only lose one ring so that you don't unfairly lose all of your rings. Your partner also doubles as an extra hit point, since getting hit will just cause you to lose him for a few seconds and then return. The Combine Ring monitor allows all of your rings to be combined into one ring that falls out if you get hit, and you have a few seconds to grab it and get all of your rings back. | |
Knuckles' Chaotix (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_d6f284a3 | |
Knuckles' Chaotix (Video Game) / int_d7e68c39 | type |
Bulletproof Human Shield | |
Knuckles' Chaotix (Video Game) / int_d7e68c39 | comment |
Bulletproof Human Shield: Partners can be used for this purpose, as they only lose one ring when hit instead of all of them (unless your partner is Bomb, who explodes when hit, hurting you if you're within its blast radius). Your partner also doubles as an extra hit point, since getting hit will just cause you to lose him for a few seconds and then return. | |
Knuckles' Chaotix (Video Game) / int_d7e68c39 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_d7e68c39 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_d7e68c39 | |
Knuckles' Chaotix (Video Game) / int_e2e86183 | type |
Teamwork Puzzle Game | |
Knuckles' Chaotix (Video Game) / int_e2e86183 | comment |
Teamwork Puzzle Game: The whole elastic-ring thing. | |
Knuckles' Chaotix (Video Game) / int_e2e86183 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_e2e86183 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_e2e86183 | |
Knuckles' Chaotix (Video Game) / int_e4e86215 | type |
Fake Difficulty | |
Knuckles' Chaotix (Video Game) / int_e4e86215 | comment |
Fake Difficulty: Between the wonkiness of the teamwork mechanic and the braindead A.I. of your partners, trying to keep control of your characters is one of the few challenges the game offers. | |
Knuckles' Chaotix (Video Game) / int_e4e86215 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_e4e86215 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_e4e86215 | |
Knuckles' Chaotix (Video Game) / int_e545e190 | type |
Nerf | |
Knuckles' Chaotix (Video Game) / int_e545e190 | comment |
Nerf: The Spin Dash move is available for everyone except Charmy, Heavy, and Bomb, but it's heavily watered down to encourage the player to use the teamwork mechanic to gain speed. | |
Knuckles' Chaotix (Video Game) / int_e545e190 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_e545e190 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_e545e190 | |
Knuckles' Chaotix (Video Game) / int_e563bf09 | type |
Insistent Terminology | |
Knuckles' Chaotix (Video Game) / int_e563bf09 | comment |
Insistent Terminology: The game's levels are referred to as "Attractions" as opposed to "Zones". | |
Knuckles' Chaotix (Video Game) / int_e563bf09 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_e563bf09 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_e563bf09 | |
Knuckles' Chaotix (Video Game) / int_e63317eb | type |
Green Hill Zone | |
Knuckles' Chaotix (Video Game) / int_e63317eb | comment |
Green Hill Zone: The Isolated Island stages, which are played through before reaching the Newtrogic High Zone for the first time. Oddly for a Sonic game, they are devoid of enemies. | |
Knuckles' Chaotix (Video Game) / int_e63317eb | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_e63317eb | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_e63317eb | |
Knuckles' Chaotix (Video Game) / int_e70127 | type |
The Mole | |
Knuckles' Chaotix (Video Game) / int_e70127 | comment |
The Mole: Heavy and Bomb are implied to be Robotnik's spies, intentionally being hard to use to slow down the Chaotix (albeit only in the English manual). | |
Knuckles' Chaotix (Video Game) / int_e70127 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_e70127 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_e70127 | |
Knuckles' Chaotix (Video Game) / int_e7eb0474 | type |
Hub Level | |
Knuckles' Chaotix (Video Game) / int_e7eb0474 | comment |
Hub Level: The Newtrogic High Zone where each character appears after exiting a stage. The next stage played is selected off of a roulette style game. | |
Knuckles' Chaotix (Video Game) / int_e7eb0474 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_e7eb0474 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_e7eb0474 | |
Knuckles' Chaotix (Video Game) / int_ed9a31c1 | type |
Tornado Move | |
Knuckles' Chaotix (Video Game) / int_ed9a31c1 | comment |
Tornado Move: Espio's equivalent to the Spin Attack, Axel Spin, lets him spin around like a tornado. | |
Knuckles' Chaotix (Video Game) / int_ed9a31c1 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_ed9a31c1 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_ed9a31c1 | |
Knuckles' Chaotix (Video Game) / int_eee721fd | type |
Wall Jump | |
Knuckles' Chaotix (Video Game) / int_eee721fd | comment |
Wall Jump: Mighty and Espio can cling to and jump off of walls. | |
Knuckles' Chaotix (Video Game) / int_eee721fd | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_eee721fd | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_eee721fd | |
Knuckles' Chaotix (Video Game) / int_f3c2fec5 | type |
Jungle Japes | |
Knuckles' Chaotix (Video Game) / int_f3c2fec5 | comment |
Jungle Japes: Botanic Base, which is also the most natural setting in the game. | |
Knuckles' Chaotix (Video Game) / int_f3c2fec5 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_f3c2fec5 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_f3c2fec5 | |
Knuckles' Chaotix (Video Game) / int_f5a3e496 | type |
Suspiciously Similar Substitute | |
Knuckles' Chaotix (Video Game) / int_f5a3e496 | comment |
Suspiciously Similar Substitute: The Chaos Rings are a stand-in for the Chaos Emeralds in the Special Stages, and while they don't grant super forms, they serve a similar purpose — allowing you to see the best ending. The Japanese manual even mentions that the Chaos Rings got their power directly from the Chaos Emeralds' energy. The English manual also mentions a Power Emerald, but it never appears in-game. Mighty is essentially a Head Swap of Sonic and plays similarly to him, even being the fastest character in the game. Which is unsurprising, given that early in development, Sonic was used in his stead. When the decision to remove him from the game was made, Sonic was re-skinned into Mighty. | |
Knuckles' Chaotix (Video Game) / int_f5a3e496 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_f5a3e496 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_f5a3e496 | |
Knuckles' Chaotix (Video Game) / int_fb09db1f | type |
Video-Game Lives | |
Knuckles' Chaotix (Video Game) / int_fb09db1f | comment |
Video-Game Lives: The game has no lives system and no checkpoints. Getting hit at zero rings and with no partner will kick you back to the entrance level, but the chances of anything except a boss killing anyone are next to zero. The game is that easy. | |
Knuckles' Chaotix (Video Game) / int_fb09db1f | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_fb09db1f | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_fb09db1f | |
Knuckles' Chaotix (Video Game) / int_fc33ff16 | type |
One-Winged Angel | |
Knuckles' Chaotix (Video Game) / int_fc33ff16 | comment |
One-Winged Angel: The final boss is a gigantic snarling red demonic version of Metal Sonic, officially named "Metal Sonic Kai". | |
Knuckles' Chaotix (Video Game) / int_fc33ff16 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_fc33ff16 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_fc33ff16 | |
Knuckles' Chaotix (Video Game) / int_fc7c4f92 | type |
Canon Immigrant | |
Knuckles' Chaotix (Video Game) / int_fc7c4f92 | comment |
Canon Immigrant: Vector was supposed to have first appeared in the Sound Test from Sonic The Hedgehog, as part of Sonic's band. While the idea was discarded, he got to make a cameo in the very first Sonic manga in 1991. As for Charmy Bee, he first appeared in another Sonic manga at around 1992. | |
Knuckles' Chaotix (Video Game) / int_fc7c4f92 | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_fc7c4f92 | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_fc7c4f92 | |
Knuckles' Chaotix (Video Game) / int_name | type |
ItemName | |
Knuckles' Chaotix (Video Game) / int_name | comment |
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Knuckles' Chaotix (Video Game) / int_name | featureApplicability |
1.0 | |
Knuckles' Chaotix (Video Game) / int_name | featureConfidence |
1.0 | |
Knuckles' Chaotix (Video Game) | hasFeature |
Knuckles' Chaotix (Video Game) / int_name | |
Knuckles' Chaotix (Video Game) / int_name | itemName |
Knuckles' Chaotix (Video Game) |
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