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LcdDem (Video Game)
- 60 statements
- 10 feature instances
- 3 referencing feature instances
LcdDem (Video Game) | type |
TVTItem | |
LcdDem (Video Game) | label |
LcdDem (Video Game) | |
LcdDem (Video Game) | page |
LCDDEM | |
LcdDem (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })LcdDem (Lucid Dream with every other letter removed) is a Yume Nikki fangame made by the Japanese composer known as Koronba. It's known for its gentler, more serene atmosphere and boasts one of the most well-received Yume Nikki fangame soundtracks out there.You play as Chie, a girl in a tiny room with no apparent exit excepting a balcony. She can only play her depressing Famicom-esque game NEJI and sleep. Once asleep, she enters a Wide Open Sandbox lucid dream world. Like the original Yume Nikki, there are many hidden effects to find, but the primary goal of the game is to seek the thirteen orbs scattered throughout her mind.While the game was finished at v0.030, Koronba has removed all traces of the game from various websites (going as far as to delete entire webpages he had complete control over) and has asked that everyone else do the same and never think about or even talk about it ever again. (According to [1] tumblr post back in 2013).Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) | |
LcdDem (Video Game) | fetched |
2021-03-10T21:46:20Z | |
LcdDem (Video Game) | parsed |
2021-03-10T21:46:20Z | |
LcdDem (Video Game) | processingComment |
Dropped link to DreamEmergencyExit: Not a Feature - UNKNOWN | |
LcdDem (Video Game) | processingUnknown |
Dream Emergency Exit | |
LcdDem (Video Game) | isPartOf |
DBTropes | |
LcdDem (Video Game) / int_1b5c9c48 | type |
The Blank | |
LcdDem (Video Game) / int_1b5c9c48 | comment |
The Blank: A good number of characters you encounter have blank faces, particularly the boy in the library. Well, most of the time. Chie at the end. As well as earlier than that in the nightmare event. | |
LcdDem (Video Game) / int_1b5c9c48 | featureApplicability |
1.0 | |
LcdDem (Video Game) / int_1b5c9c48 | featureConfidence |
1.0 | |
LcdDem (Video Game) | hasFeature |
LcdDem (Video Game) / int_1b5c9c48 | |
LcdDem (Video Game) / int_4e3d253b | type |
Downer Ending | |
LcdDem (Video Game) / int_4e3d253b | comment |
Downer Ending: Chie wakes up but she leaves her room to find her apartment ransacked and someone she knows dead on the floor, to whom she tries to wake up, before sinking down and crying. | |
LcdDem (Video Game) / int_4e3d253b | featureApplicability |
1.0 | |
LcdDem (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
LcdDem (Video Game) | hasFeature |
LcdDem (Video Game) / int_4e3d253b | |
LcdDem (Video Game) / int_66ea7e5c | type |
Brought Down to Normal | |
LcdDem (Video Game) / int_66ea7e5c | comment |
Brought Down to Normal: The effects are actually craft supplies in real life. | |
LcdDem (Video Game) / int_66ea7e5c | featureApplicability |
1.0 | |
LcdDem (Video Game) / int_66ea7e5c | featureConfidence |
1.0 | |
LcdDem (Video Game) | hasFeature |
LcdDem (Video Game) / int_66ea7e5c | |
LcdDem (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
LcdDem (Video Game) / int_87e661e8 | comment |
Absurdly Spacious Sewer: Like Yume Nikki, there is one called the Sewers and it's one of the biggest areas in the game, however, it's also the most hidden. | |
LcdDem (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
LcdDem (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
LcdDem (Video Game) | hasFeature |
LcdDem (Video Game) / int_87e661e8 | |
LcdDem (Video Game) / int_9dd0f9bf | type |
Acid-Trip Dimension | |
LcdDem (Video Game) / int_9dd0f9bf | comment |
Acid-Trip Dimension | |
LcdDem (Video Game) / int_9dd0f9bf | featureApplicability |
1.0 | |
LcdDem (Video Game) / int_9dd0f9bf | featureConfidence |
1.0 | |
LcdDem (Video Game) | hasFeature |
LcdDem (Video Game) / int_9dd0f9bf | |
LcdDem (Video Game) / int_ace5eb40 | type |
Clock Tower | |
LcdDem (Video Game) / int_ace5eb40 | comment |
Clock Tower: One of the more memorable areas. | |
LcdDem (Video Game) / int_ace5eb40 | featureApplicability |
1.0 | |
LcdDem (Video Game) / int_ace5eb40 | featureConfidence |
1.0 | |
LcdDem (Video Game) | hasFeature |
LcdDem (Video Game) / int_ace5eb40 | |
LcdDem (Video Game) / int_c75c63a3 | type |
Blackout Basement | |
LcdDem (Video Game) / int_c75c63a3 | comment |
Blackout Basement: Hexagon World, as of version 0.030. | |
LcdDem (Video Game) / int_c75c63a3 | featureApplicability |
1.0 | |
LcdDem (Video Game) / int_c75c63a3 | featureConfidence |
1.0 | |
LcdDem (Video Game) | hasFeature |
LcdDem (Video Game) / int_c75c63a3 | |
LcdDem (Video Game) / int_ea85d6ea | type |
All Just a Dream | |
LcdDem (Video Game) / int_ea85d6ea | comment |
All Just a Dream: Par for the course! | |
LcdDem (Video Game) / int_ea85d6ea | featureApplicability |
1.0 | |
LcdDem (Video Game) / int_ea85d6ea | featureConfidence |
1.0 | |
LcdDem (Video Game) | hasFeature |
LcdDem (Video Game) / int_ea85d6ea | |
LcdDem (Video Game) / int_f8035cdd | type |
An Axe to Grind | |
LcdDem (Video Game) / int_f8035cdd | comment |
An Axe to Grind: Chie's weapon. | |
LcdDem (Video Game) / int_f8035cdd | featureApplicability |
1.0 | |
LcdDem (Video Game) / int_f8035cdd | featureConfidence |
1.0 | |
LcdDem (Video Game) | hasFeature |
LcdDem (Video Game) / int_f8035cdd | |
LcdDem (Video Game) / int_name | type |
ItemName | |
LcdDem (Video Game) / int_name | comment |
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LcdDem (Video Game) / int_name | featureApplicability |
1.0 | |
LcdDem (Video Game) / int_name | featureConfidence |
1.0 | |
LcdDem (Video Game) | hasFeature |
LcdDem (Video Game) / int_name | |
LcdDem (Video Game) / int_name | itemName |
LcdDem (Video Game) |
The following is a list of statements referring to the current page from other pages.
LcdDem (Video Game) | hasFeature |
Explorer Horror / int_d4a250d2 | |
LcdDem (Video Game) | hasFeature |
Video Games of 2010–2014 / int_d4a250d2 | |
LcdDem | sameAs |
LcdDem (Video Game) |
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