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LOOM (Video Game)

 LOOM (Video Game)
type
TVTItem
 LOOM (Video Game)
label
LOOM (Video Game)
 LOOM (Video Game)
page
LOOM
 LOOM (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Loom is an epic fantasy adventure, released by LucasArts in 1990, which tells of the Age of the Great Guilds, a time when the peoples of the game's world banded together to form city-states around their chosen profession. One of these guilds, the Guild of Weavers, eventually perfected their craft so that they could weave more than just fabric, and started weaving drafts into the very fabric of reality itself. Shunned by the other guilds as practitioners of witchcraft, the Guild of Weavers isolated themselves from the rest of the world onto an island of their own, naming it after the great Loom they held as the symbol of their guild.However, eventually the Weavers discover that their numbers are dwindling and their seed is barren (probably due to inbreeding), and Lady Cygna Threadbare decides to take it upon herself to plant a thread of her creation into the Loom and, inadvertently, draws an unforeseen infant out of it, whom she surrenders to an old serving woman's care as she is banished from the village, as well as the mortal world, by being turned into a swan.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The planting of the gray thread has thrown the entire pattern of the Loom into chaos, and the Loom-child, named Bobbin by his caretaker, grows up shunned by the rest of his village. On his seventeenth birthday, as the Guild's rulers are about to reach a consensus on what to do with Bobbin, a swan appears in the village and transforms everyone but Bobbin into a swan. Hetchel tells him that the pattern is about to fall apart and he'll have to join the swans before it's too late. From thereon Bobbin sets out on a voyage into the world outside Loom Island, with grave consequences...At its time of release, Loom was noted for its ambitious fantasy story, imaginative setting and surprisingly barren user interface: The only item the player could carry was the Distaff, a magical instrument used to shape the world around the player and solve puzzles, which was used by learning and casting short four-note drafts that could be heard around the game world. Most of these drafts were also randomly generated at the start of each game, meaning they would have to be re-learned on each individual playthrough.note The CD version does not randomize the drafts: instead, you are not allowed to use a draft until you've heard it.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Two sequels, Forge and The Fold, wherein the player would take control over two minor characters, whom Bobbin met in the course of Loom's story, were supposed to bring closure to the Story Arc started by Loom, but due to a lack of manpower, work on on them never began. There is a fan-made sequel in the works, available here with a demo out.The challenge of the puzzles was mostly in figuring out which drafts to use and how: Some drafts could also be played backwards for the reverse effect. Unusually for an adventure game, the game also boasted three difficulty levels which would change the interface of the Distaff: the highest difficulty level required players to play all the notes by ear.The CD version is available for purchase off of Steam, and the floppy version is available for free (but with no ability to save games) through Classic Reload. Give it a look sometime.
 LOOM (Video Game)
fetched
2022-02-19T17:40:30Z
 LOOM (Video Game)
parsed
2022-02-19T17:40:30Z
 LOOM (Video Game)
processingComment
Dropped link to SpaceQuest: Not a Feature - ITEM
 LOOM (Video Game)
processingComment
Dropped link to TheWizardOfOz: Not a Feature - ITEM
 LOOM (Video Game)
isPartOf
DBTropes
 LOOM (Video Game) / int_14ee9ce
type
Dream Melody
 LOOM (Video Game) / int_14ee9ce
comment
Dream Melody: C' - F - G - C, which comes up repeatedly, especially when using orbs to view the future. It turns out to be the Transcendence draft which allows you to turn into a swan and Ascend to a Higher Plane of Existence.
 LOOM (Video Game) / int_14ee9ce
featureApplicability
1.0
 LOOM (Video Game) / int_14ee9ce
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_14ee9ce
 LOOM (Video Game) / int_17ce80aa
type
All There in the Manual
 LOOM (Video Game) / int_17ce80aa
comment
All There in the Manual: Some versions of the game came shipped with an audio cassette containing a thirty-minute audio drama that tells the game's backstory.
 LOOM (Video Game) / int_17ce80aa
featureApplicability
1.0
 LOOM (Video Game) / int_17ce80aa
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_17ce80aa
 LOOM (Video Game) / int_18ba2fe
type
Sound-Only Death
 LOOM (Video Game) / int_18ba2fe
comment
In the CD-ROM version, Rusty gets munched on by the Dragon in a Sound-Only Death, with only the hood shown on-screen. Prior versions simply return to Bobbin and show the draft wearing off.
 LOOM (Video Game) / int_18ba2fe
featureApplicability
1.0
 LOOM (Video Game) / int_18ba2fe
featureConfidence
1.0
 LOOM (Video Game)
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LOOM (Video Game) / int_18ba2fe
 LOOM (Video Game) / int_1b5c9c48
type
The Blank
 LOOM (Video Game) / int_1b5c9c48
comment
The Blank: Implied by Bobbin.
 LOOM (Video Game) / int_1b5c9c48
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1.0
 LOOM (Video Game) / int_1b5c9c48
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1.0
 LOOM (Video Game)
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LOOM (Video Game) / int_1b5c9c48
 LOOM (Video Game) / int_1dad7003
type
In the Hood
 LOOM (Video Game) / int_1dad7003
comment
In the Hood: Why are all Weavers wearing a hood? Because you do not want to peer inside.
 LOOM (Video Game) / int_1dad7003
featureApplicability
1.0
 LOOM (Video Game) / int_1dad7003
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1.0
 LOOM (Video Game)
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LOOM (Video Game) / int_1dad7003
 LOOM (Video Game) / int_1e7c47ab
type
Stealth Pun
 LOOM (Video Game) / int_1e7c47ab
comment
Stealth Pun: What's the last musical spell you use in the game? The swan song.
 LOOM (Video Game) / int_1e7c47ab
featureApplicability
1.0
 LOOM (Video Game) / int_1e7c47ab
featureConfidence
1.0
 LOOM (Video Game)
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LOOM (Video Game) / int_1e7c47ab
 LOOM (Video Game) / int_1ed1bead
type
Domed Hometown
 LOOM (Video Game) / int_1ed1bead
comment
Domed Hometown: The Guild of Glass Makers.
 LOOM (Video Game) / int_1ed1bead
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1.0
 LOOM (Video Game) / int_1ed1bead
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 LOOM (Video Game)
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LOOM (Video Game) / int_1ed1bead
 LOOM (Video Game) / int_222dc873
type
Black Comedy
 LOOM (Video Game) / int_222dc873
comment
Black Comedy: The haunting music and Crapsack World setting obscure some of the humor in what is ultimately a very funny game.
 LOOM (Video Game) / int_222dc873
featureApplicability
1.0
 LOOM (Video Game) / int_222dc873
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1.0
 LOOM (Video Game)
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LOOM (Video Game) / int_222dc873
 LOOM (Video Game) / int_22cf536c
type
Chekhov's Gun
 LOOM (Video Game) / int_22cf536c
comment
Chekhov's Gun: The Scythe the Glassmakers are sharpening to protect them in case Bishop Mandible attacks them.
 LOOM (Video Game) / int_22cf536c
featureApplicability
1.0
 LOOM (Video Game) / int_22cf536c
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1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_22cf536c
 LOOM (Video Game) / int_230c2632
type
Glowing Eyes
 LOOM (Video Game) / int_230c2632
comment
Glowing Eyes: In the final playable scene of the CD version, Bobbin's eyes will glow to match the note's color.
 LOOM (Video Game) / int_230c2632
featureApplicability
1.0
 LOOM (Video Game) / int_230c2632
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1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_230c2632
 LOOM (Video Game) / int_317629db
type
Embarrassing Nickname
 LOOM (Video Game) / int_317629db
comment
Embarrassing Nickname: Wellwrought "Rusty" Nailbender of the Guild of Blacksmiths. He mentions that hardly anyone calls him by his real name.
 LOOM (Video Game) / int_317629db
featureApplicability
1.0
 LOOM (Video Game) / int_317629db
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1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_317629db
 LOOM (Video Game) / int_352def2a
type
Burn the Witch!
 LOOM (Video Game) / int_352def2a
comment
Burn the Witch!: In the audio drama, the weavers managed to weave powerful magics into their cloth, causing some less enlightened people to hang some of the weavers. In response, the weavers used some of their wealth to purchase an island off the mainland and reclude there.
 LOOM (Video Game) / int_352def2a
featureApplicability
1.0
 LOOM (Video Game) / int_352def2a
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_352def2a
 LOOM (Video Game) / int_3587b71c
type
Wonder Child
 LOOM (Video Game) / int_3587b71c
comment
Wonder Child: The protagonist Bobbin is born when the childless Lady Cygna weaves a single gray thread into the Great Pattern, which the elders immediately discover and then banish her by turning her into a swan.
 LOOM (Video Game) / int_3587b71c
featureApplicability
1.0
 LOOM (Video Game) / int_3587b71c
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_3587b71c
 LOOM (Video Game) / int_35b429f3
type
Weird Trade Union
 LOOM (Video Game) / int_35b429f3
comment
Weird Trade Union: Every human character is a member of some guild and the story is set in "The Age of Great Guilds". The guilds we see are (spell)weavers, shepherds, glass-blowers, blacksmiths. They are effectively autonomous city-states, each specializing in some trade. The manual mentions many more guilds: embalmers, career politicians, assassins, umbrella openers, dancers, psychotherapists. Also it mentions the bloody 5-century war between undertakers and florists.
 LOOM (Video Game) / int_35b429f3
featureApplicability
1.0
 LOOM (Video Game) / int_35b429f3
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_35b429f3
 LOOM (Video Game) / int_37690091
type
Stable Time Loop
 LOOM (Video Game) / int_37690091
comment
Stable Time Loop: Of the "ontological paradox" variety. Scrying spheres enable the user to see several hours into the future. At least one of the drafts is learned only by observing a future vision of Bobbin casting it. So where'd the future Bobbin learn it, and so on.
 LOOM (Video Game) / int_37690091
featureApplicability
1.0
 LOOM (Video Game) / int_37690091
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_37690091
 LOOM (Video Game) / int_39b8d3d6
type
Boring, but Practical
 LOOM (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The first draft you learn in the game, Opening, is also the one that gets used the most. It may even be used to tear open the literal fabric of reality.
 LOOM (Video Game) / int_39b8d3d6
featureApplicability
1.0
 LOOM (Video Game) / int_39b8d3d6
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1.0
 LOOM (Video Game)
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LOOM (Video Game) / int_39b8d3d6
 LOOM (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 LOOM (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Bobbin turns into a swan, and, together with the other weavers, is only able to save half the world after sacrificing the Loom. The Big Bad, Chaos, claims the other half of the world, swearing to torment and ruin it so Bobbin will forever be tormented by thoughts of the half of humanity he abandoned. Oh, and Hetchel dies. In fairness, the story was supposed to get a continuation, but the failure of the sequels to materialize means that the ending suffers from Left Hanging something fierce.
 LOOM (Video Game) / int_40cc0c7e
featureApplicability
1.0
 LOOM (Video Game) / int_40cc0c7e
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_40cc0c7e
 LOOM (Video Game) / int_4108bb3e
type
Doomed Hometown
 LOOM (Video Game) / int_4108bb3e
comment
Doomed Hometown: Weaver Island, as well as the rest of the world. However, except for one, all the residents of Weaver Island survive the ordeal! In fact, in a strange way, the very act that doomed the hometown actually saved them all, and they survive when the world is torn in half. Everyone in the wrong half of the world is left behind to a bleak future at the hands of Chaos and the horde of the dead.
 LOOM (Video Game) / int_4108bb3e
featureApplicability
1.0
 LOOM (Video Game) / int_4108bb3e
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1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_4108bb3e
 LOOM (Video Game) / int_4156b553
type
Copy Protection
 LOOM (Video Game) / int_4156b553
comment
Copy Protection: Early releases of the game would start off by showing a picture of a Guild along with a name of a Thread, then prompting the user to put in a sequence of four on-screen buttons that could only be found in the Book of Patterns that shipped with the game. If they put in the correct pattern, the game would proceed. Later releases (including some re-releases of the floppy version, unusually enough) omitted this.
 LOOM (Video Game) / int_4156b553
featureApplicability
1.0
 LOOM (Video Game) / int_4156b553
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_4156b553
 LOOM (Video Game) / int_4510b368
type
Ambiguous Gender
 LOOM (Video Game) / int_4510b368
comment
Ambiguous Gender: Chaos, the ultimate Big Bad of the game, is an undead demonic Anthropomorphic Personification with no clear gender. Not even the game's developers were sure: in the original release of the game Chaos is referred to arbitrarily as "he" by other characters, but it became "she" in the later talkie upgrade.
 LOOM (Video Game) / int_4510b368
featureApplicability
1.0
 LOOM (Video Game) / int_4510b368
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_4510b368
 LOOM (Video Game) / int_486f44a1
type
Swans A-Swimming
 LOOM (Video Game) / int_486f44a1
comment
Swans A-Swimming: Swans play an important role in this game. They even figure into the very magic of the Weavers: Hetchel knows Bobbin is in trouble when the Forge's chimney emits a swan-shaped billow of smoke as a result of his distaff being thrown into the furnace.
 LOOM (Video Game) / int_486f44a1
featureApplicability
1.0
 LOOM (Video Game) / int_486f44a1
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_486f44a1
 LOOM (Video Game) / int_49f20c6a
type
Gory Discretion Shot
 LOOM (Video Game) / int_49f20c6a
comment
Gory Discretion Shot: When Cob looks on Bobbin's uncovered face. When it cuts back, Cob is gone without a trace. Averted if you play the game in Expert mode, as the game lets you see exactly what happens. In the CD-ROM version, Rusty gets munched on by the Dragon in a Sound-Only Death, with only the hood shown on-screen. Prior versions simply return to Bobbin and show the draft wearing off.
 LOOM (Video Game) / int_49f20c6a
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-1.0
 LOOM (Video Game) / int_49f20c6a
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1.0
 LOOM (Video Game)
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LOOM (Video Game) / int_49f20c6a
 LOOM (Video Game) / int_4aa3c552
type
Animorphism
 LOOM (Video Game) / int_4aa3c552
comment
Animorphism: At the beginning of the game, the protagonist's foster mother and the village elders get transformed into swans.
 LOOM (Video Game) / int_4aa3c552
featureApplicability
1.0
 LOOM (Video Game) / int_4aa3c552
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_4aa3c552
 LOOM (Video Game) / int_4bfcfa7c
type
Kansas City Shuffle
 LOOM (Video Game) / int_4bfcfa7c
comment
Kansas City Shuffle: Bishop Mandible traps Bobbin in a cage, but doesn't take the magical distaff Bobbin carries. Big mistake, right? Not quite — Mandible is actually after the Draft of Opening. He watches Bobbin cast the spell to unlock the cage and then takes the distaff.
 LOOM (Video Game) / int_4bfcfa7c
featureApplicability
1.0
 LOOM (Video Game) / int_4bfcfa7c
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_4bfcfa7c
 LOOM (Video Game) / int_4ea822ce
type
Songs in the Key of Lock
 LOOM (Video Game) / int_4ea822ce
comment
Songs in the Key of Lock: All of the drafts are Magic Music spells that Bobbin uses to solve puzzles, but Opening especially qualifies as a literal, universal example. It's the first draft Bobbin learns and the notes are always E-C-E-D.
 LOOM (Video Game) / int_4ea822ce
featureApplicability
1.0
 LOOM (Video Game) / int_4ea822ce
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_4ea822ce
 LOOM (Video Game) / int_5313c266
type
Bookends
 LOOM (Video Game) / int_5313c266
comment
Bookends: The game starts and ends with a confrontation in front of the Loom leading to someone being turned into a swan through the Transcendence draft.
 LOOM (Video Game) / int_5313c266
featureApplicability
1.0
 LOOM (Video Game) / int_5313c266
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_5313c266
 LOOM (Video Game) / int_537dd8fe
type
Affably Evil
 LOOM (Video Game) / int_537dd8fe
comment
Affably Evil: The dragon plays a courteous host after accidentally snatching up Bobbin (thinking he was a sheep) and at most gets a bit peevish after he turns her hoard into straw, but doesn't do anything. She's much less affable after Bobbin destroys her hoard and traumatizes her with fire.
 LOOM (Video Game) / int_537dd8fe
featureApplicability
1.0
 LOOM (Video Game) / int_537dd8fe
featureConfidence
1.0
 LOOM (Video Game)
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LOOM (Video Game) / int_537dd8fe
 LOOM (Video Game) / int_554063c6
type
If You Kill Him, You Will Be Just Like Him!
 LOOM (Video Game) / int_554063c6
comment
If You Kill Him, You Will Be Just Like Him!: The Glassmakers are afraid to use the Great Scythe because they believe that this would make them just as evil as their enemy.
 LOOM (Video Game) / int_554063c6
featureApplicability
1.0
 LOOM (Video Game) / int_554063c6
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_554063c6
 LOOM (Video Game) / int_5beef860
type
Why Did It Have to Be Snakes?
 LOOM (Video Game) / int_5beef860
comment
Why Did It Have to Be Snakes?: The dragon is pyrophobic (afraid of fire), which is a bit more of a disadvantage for a fire-breathing dragon than it is for most.
 LOOM (Video Game) / int_5beef860
featureApplicability
1.0
 LOOM (Video Game) / int_5beef860
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_5beef860
 LOOM (Video Game) / int_5db59a03
type
Brown Note
 LOOM (Video Game) / int_5db59a03
comment
Brown Note: It is said to be death to look upon the face of the perpetually hooded Weavers. Turns out, it's true.
 LOOM (Video Game) / int_5db59a03
featureApplicability
1.0
 LOOM (Video Game) / int_5db59a03
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_5db59a03
 LOOM (Video Game) / int_5f70322e
type
Public Domain Soundtrack
 LOOM (Video Game) / int_5f70322e
comment
Public Domain Soundtrack: All the music in the game is from Tchaikovsky's Swan Lake.
 LOOM (Video Game) / int_5f70322e
featureApplicability
1.0
 LOOM (Video Game) / int_5f70322e
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_5f70322e
 LOOM (Video Game) / int_66f69cd4
type
Invisibility Cloak
 LOOM (Video Game) / int_66f69cd4
comment
Invisibility Cloak: The Dyeing draft gets used to pull this off on some sheep.
 LOOM (Video Game) / int_66f69cd4
featureApplicability
1.0
 LOOM (Video Game) / int_66f69cd4
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LOOM (Video Game) / int_66f69cd4
 LOOM (Video Game) / int_67f26dcc
type
Planet of Hats
 LOOM (Video Game) / int_67f26dcc
comment
Planet of Hats: Each guild is this, having the traits of their chosen craft as their distinguishing characteristics.
 LOOM (Video Game) / int_67f26dcc
featureApplicability
1.0
 LOOM (Video Game) / int_67f26dcc
featureConfidence
1.0
 LOOM (Video Game)
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LOOM (Video Game) / int_67f26dcc
 LOOM (Video Game) / int_6aee32d1
type
Radio Drama
 LOOM (Video Game) / int_6aee32d1
comment
Radio Drama: The talkie version was done by veteran radio voice actors, averting the usual "bad, early video game voice acting by developers".
 LOOM (Video Game) / int_6aee32d1
featureApplicability
1.0
 LOOM (Video Game) / int_6aee32d1
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_6aee32d1
 LOOM (Video Game) / int_6bda9a30
type
Meaningful Name
 LOOM (Video Game) / int_6bda9a30
comment
Meaningful Name: Lady Cygna. "Cygnus" is Latin for swan. Also, a bobbin is a component of a sewing machine around which thread is wound, and the briefly-seen elders of the weavers' guild are named after the Fates of Greek myth, who wove threads corresponding to mortals' lives. Rusty Nailbender's actual first name is "Wellwrought". Given that he's apparently a lazy layabout and a bit of a failure, it's not hard to see why he's better known by his nickname. Bishop Mandible sure loves to jawbone.
 LOOM (Video Game) / int_6bda9a30
featureApplicability
1.0
 LOOM (Video Game) / int_6bda9a30
featureConfidence
1.0
 LOOM (Video Game)
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LOOM (Video Game) / int_6bda9a30
 LOOM (Video Game) / int_6d5ab39e
type
Fractured Fairy Tale
 LOOM (Video Game) / int_6d5ab39e
comment
Fractured Fairy Tale: The game has a very dark but ultimately cathartic story that uses fairy tale tropes in very unusual ways. Among them is the whole "you cannot fight against chaos, we can side with it, or leave." thing mentioned by Hetchel in literally the second scene of the game. Kinda unusual to get a "run away!" speech at the beginning of the game.
 LOOM (Video Game) / int_6d5ab39e
featureApplicability
1.0
 LOOM (Video Game) / int_6d5ab39e
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_6d5ab39e
 LOOM (Video Game) / int_7142b38a
type
The Grim Reaper
 LOOM (Video Game) / int_7142b38a
comment
The Grim Reaper: The game implies that our image for the Grim Reaper comes from Chaos; it even gets a huge scythe.
 LOOM (Video Game) / int_7142b38a
featureApplicability
1.0
 LOOM (Video Game) / int_7142b38a
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_7142b38a
 LOOM (Video Game) / int_73ef9ef3
type
Almighty Janitor
 LOOM (Video Game) / int_73ef9ef3
comment
Almighty Janitor: Taken Up to Eleven and beyond in the backstory. The guilds started out as just that, guilds representing common laborers, like glassmakers, blacksmiths, and shepherds, but now have all evolved to a point where they rule the world. For instance, the glassmakers can make crystal balls that can see the future, or they can make an Absurdly Sharp Blade out of glass which is so powerful that they're afraid to use it. The weavers, of course, became powerful Reality Warpers capable of reweaving reality itself.
 LOOM (Video Game) / int_73ef9ef3
featureApplicability
1.0
 LOOM (Video Game) / int_73ef9ef3
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_73ef9ef3
 LOOM (Video Game) / int_7a6c428a
type
Crack in the Sky
 LOOM (Video Game) / int_7a6c428a
comment
Crack in the Sky: The sky rips open at the end of the game. It's not really a disaster, but dramatic nevertheless at it marks the new boundary between the land, one part ruled by Chaos and one part by the Weavers.
 LOOM (Video Game) / int_7a6c428a
featureApplicability
1.0
 LOOM (Video Game) / int_7a6c428a
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_7a6c428a
 LOOM (Video Game) / int_7abba202
type
The Faceless
 LOOM (Video Game) / int_7abba202
comment
The Faceless: The Weavers generally remain hooded due to the alleged danger in removing their hoods. Cob is foolish enough to test this rumor with Bobbin. On lower difficulties, the scene suddenly cuts to somewhere else. On expert (or the CD-ROM version) the head is obscured with a flash of light before sucking in Cob. Bishop Mandible complains that he can't do his important work with all this screaming distracting him. Cob did not go quietly. The Blank: Implied by Bobbin.
 LOOM (Video Game) / int_7abba202
featureApplicability
1.0
 LOOM (Video Game) / int_7abba202
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_7abba202
 LOOM (Video Game) / int_7c1d92d7
type
Now Do It Again, Backwards
 LOOM (Video Game) / int_7c1d92d7
comment
Now Do It Again, Backwards / Magic A Is Magic A: Drafts can be reversed — that is, their notes played in the opposite order — to create the opposite effect. A few drafts are palindromic in nature and thereby have no reverse. The Transcendence draft, despite being reversible, does absolutely nothing if reversed. It's implied that Bobbin is the first to figure out that this is possible: the manual makes no mention of reversing drafts, and Bobbin is genuinely surprised when he finds out it's possible.
 LOOM (Video Game) / int_7c1d92d7
featureApplicability
1.0
 LOOM (Video Game) / int_7c1d92d7
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_7c1d92d7
 LOOM (Video Game) / int_80b5924
type
Left Hanging
 LOOM (Video Game) / int_80b5924
comment
Left Hanging: The game will probably feel depressingly short for many players. Many potentially interesting drafts are only needed once and many plot points that could have been exciting to explore in greater detail is never resolved. The game was going to have two sequels, but these were cancelled because of other projects. It is a damn shame, really. Even worse, the Book of Patterns that comes with the game includes a host of unused spells that could have been very useful in the game proper, but were never heard.
 LOOM (Video Game) / int_80b5924
featureApplicability
1.0
 LOOM (Video Game) / int_80b5924
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_80b5924
 LOOM (Video Game) / int_8288929a
type
Rewarded as a Traitor Deserves
 LOOM (Video Game) / int_8288929a
comment
Rewarded as a Traitor Deserves: Chaos, to Mandible. "I am Chaos. Join me." Even more literal in the CD version: "For this, you will be rewarded. Join me now — as my SLAVE."
 LOOM (Video Game) / int_8288929a
featureApplicability
1.0
 LOOM (Video Game) / int_8288929a
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_8288929a
 LOOM (Video Game) / int_82accf22
type
Gainax Ending
 LOOM (Video Game) / int_82accf22
comment
Gainax Ending: Due to the limitations of how the graphics can portray what happens in the game, the events of the ending can be confusing. After the entire world is split in two, the swans take the other half and fly away with it. But what it looks like in-game is that they're flying with the hole, inside the other half where they left all the other characters.
 LOOM (Video Game) / int_82accf22
featureApplicability
1.0
 LOOM (Video Game) / int_82accf22
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_82accf22
 LOOM (Video Game) / int_83856158
type
Worthless Yellow Rocks
 LOOM (Video Game) / int_83856158
comment
Worthless Yellow Rocks: What use is gold to a race that can bend the fabric of the universe itself to its will? Indeed it doesn't even require a weaver to reach a particularly high level before being able to successfully cast the "Straw to Gold" draft — which is why the Book of Patterns notes the use of the draft is regulated to prevent inflation.
 LOOM (Video Game) / int_83856158
featureApplicability
1.0
 LOOM (Video Game) / int_83856158
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_83856158
 LOOM (Video Game) / int_858dc9aa
type
Unwinnable
 LOOM (Video Game) / int_858dc9aa
comment
Unwinnable: While you can backtrack to some drafts when you first need to use them, forgetting to write them down correctly can leave you stuck if you forgot them later unless using a walkthrough or earlier saved game. The healing draft is the trope's example, as its first learned before you can use it, with no obvious way to relearn the draft once you need to use it.
 LOOM (Video Game) / int_858dc9aa
featureApplicability
1.0
 LOOM (Video Game) / int_858dc9aa
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_858dc9aa
 LOOM (Video Game) / int_8967e17f
type
Back from the Dead
 LOOM (Video Game) / int_8967e17f
comment
Back from the Dead: The "Healing" draft is capable of this. You can resurrect Rusty and the shepherds, but not the Glassmakers guildmaster. However, the latter says he doesn't deserve it, implying that it only works on the willing. The CD version has Bobbin state that healing the body was actually easy, but it required the actual soul being there, which could only happen thanks to Mandible's tearing the pattern open in the first place. So, this only works in an actual doomsday scenario.
 LOOM (Video Game) / int_8967e17f
featureApplicability
1.0
 LOOM (Video Game) / int_8967e17f
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_8967e17f
 LOOM (Video Game) / int_906ed7b4
type
Apocalypse Maiden
 LOOM (Video Game) / int_906ed7b4
comment
Apocalypse Maiden: Bobbin, being conceived through magic, is destined to bring about the Third Shadow.
 LOOM (Video Game) / int_906ed7b4
featureApplicability
1.0
 LOOM (Video Game) / int_906ed7b4
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_906ed7b4
 LOOM (Video Game) / int_9245d989
type
Sinister Minister
 LOOM (Video Game) / int_9245d989
comment
Sinister Minister: Bishop Mandible.
 LOOM (Video Game) / int_9245d989
featureApplicability
1.0
 LOOM (Video Game) / int_9245d989
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_9245d989
 LOOM (Video Game) / int_9afa05c7
type
Family-Unfriendly Death
 LOOM (Video Game) / int_9afa05c7
comment
Family-Unfriendly Death: Chaos rips Bishop Mandible's body to shreds, staining his cathedral with blood as his decapitated head flies directly into the screen! This animation was the work of Sam & Max creator Steve Purcell.
 LOOM (Video Game) / int_9afa05c7
featureApplicability
1.0
 LOOM (Video Game) / int_9afa05c7
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_9afa05c7
 LOOM (Video Game) / int_9d12bbc1
type
Foreshadowing
 LOOM (Video Game) / int_9d12bbc1
comment
Foreshadowing: You encounter several graveyards in the game. Trying to cast "open" on them will result in an ominous rumble and Bobbin going "Uh-oh." but no further effect (The CD version has him say "Maybe I shouldn't try that"). You will learn what that is all about.
 LOOM (Video Game) / int_9d12bbc1
featureApplicability
1.0
 LOOM (Video Game) / int_9d12bbc1
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_9d12bbc1
 LOOM (Video Game) / int_9fb2452d
type
Evil Is Not a Toy
 LOOM (Video Game) / int_9fb2452d
comment
Evil Is Not a Toy: Bishop Mandible attempts to summon Chaos and the horde of the dead as his personal army from the realm of the dead. This goes about as well as you would expect.
 LOOM (Video Game) / int_9fb2452d
featureApplicability
1.0
 LOOM (Video Game) / int_9fb2452d
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_9fb2452d
 LOOM (Video Game) / int_9fb41dce
type
The Weird Sisters
 LOOM (Video Game) / int_9fb41dce
comment
The Weird Sisters: The three Elders of the Guild of Weavers are named Clotho, Lachesis and Atropos like the Moirai of Greek Mythology. The Weavers have mastered the art of weaving "subtle patterns of influence into the very fabric of reality" and are the keepers of the Great Loom, a device that is able to predict the future as well as manipulating reality.
 LOOM (Video Game) / int_9fb41dce
featureApplicability
1.0
 LOOM (Video Game) / int_9fb41dce
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_9fb41dce
 LOOM (Video Game) / int_a4414a05
type
Adaptation Dye-Job
 LOOM (Video Game) / int_a4414a05
comment
Adaptation Dye-Job: In the versions of the game with the original (voiceless) dialogue, Fleece the shepherdess has blue eyes. In the rewritten PC talkie CD, she has green eyes.
 LOOM (Video Game) / int_a4414a05
featureApplicability
1.0
 LOOM (Video Game) / int_a4414a05
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_a4414a05
 LOOM (Video Game) / int_a971e83c
type
Hidden Elf Village
 LOOM (Video Game) / int_a971e83c
comment
Hidden Elf Village: The Guild of Weavers.
 LOOM (Video Game) / int_a971e83c
featureApplicability
1.0
 LOOM (Video Game) / int_a971e83c
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_a971e83c
 LOOM (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 LOOM (Video Game) / int_b0a91b69
comment
Convection Schmonvection: The city of the Blacksmiths, the Forge, is a castle protected by a moat filled with molten metal (and the drawbridge seems to be made of iron). Nobody feels any kind of discomfort when crossing it. Then there is Hetchel who flies into a furnace through one of its smokestacks to retrieve Bobbin's distaff. She comments that she "must not singe the feathers" but otherwise seems to be unharmed.
 LOOM (Video Game) / int_b0a91b69
featureApplicability
1.0
 LOOM (Video Game) / int_b0a91b69
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_b0a91b69
 LOOM (Video Game) / int_b26cc887
type
Just Between You and Me
 LOOM (Video Game) / int_b26cc887
comment
Bishop Mandible sure loves to jawbone.
 LOOM (Video Game) / int_b26cc887
featureApplicability
1.0
 LOOM (Video Game) / int_b26cc887
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_b26cc887
 LOOM (Video Game) / int_b89ed08a
type
Obvious Rule Patch
 LOOM (Video Game) / int_b89ed08a
comment
Obvious Rule Patch: The second-to-last draft you use is Unmaking, which you learn how to cast when Chaos Unmakes Hetchel. In the original version of the game, the same draft was used earlier in a cutscene when Chaos Unmade Bishop Mandible, and so anyone capable of playing on Expert mode already knows the draft coming into the final scene—but, as noted under You Shouldn't Know This Already below, you still have to wait until after Hetchel's death for it to work. This was fixed in later versions of the game by changing the draft used in the cutscene to, presumably, Rending.
 LOOM (Video Game) / int_b89ed08a
featureApplicability
1.0
 LOOM (Video Game) / int_b89ed08a
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_b89ed08a
 LOOM (Video Game) / int_bc1865fb
type
Deader than Dead
 LOOM (Video Game) / int_bc1865fb
comment
Deader Than Dead: Bobbin is able to restore dead people by way of the Healing draft, thanks to their souls being nearby and their bodies relatively intact. However, as Hetchel is a victim of the Unmaking draft, there's absolutely nothing left of her to resurrect save for a single feather, which Chaos cruelly claims as a souvenier.
 LOOM (Video Game) / int_bc1865fb
featureApplicability
1.0
 LOOM (Video Game) / int_bc1865fb
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_bc1865fb
 LOOM (Video Game) / int_bce16d24
type
Why Don't You Just Shoot Him?
 LOOM (Video Game) / int_bce16d24
comment
Why Don't You Just Shoot Him?: Averted. Mandible doesn't kill Bobbin because he needs Bobbin to demonstrate the Opening Draft, and Chaos doesn't kill Bobbin because he needs Bobbin to demonstrate how the Loom works.
 LOOM (Video Game) / int_bce16d24
featureApplicability
-1.0
 LOOM (Video Game) / int_bce16d24
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_bce16d24
 LOOM (Video Game) / int_bd2812b5
type
Ascend to a Higher Plane of Existence
 LOOM (Video Game) / int_bd2812b5
comment
Ascend to a Higher Plane of Existence: Explicitly stated in the manual as the effect of the "Transcendence" draft. It turns Hetchel into a swan egg so that she can stay behind to help Bobbin. Everyone else subjected to the draft turns into a swan. At the end of the game, Bobbin learns to cast the draft. He also turns into a swan. Stealth Pun: What's the last musical spell you use in the game? The swan song.
 LOOM (Video Game) / int_bd2812b5
featureApplicability
1.0
 LOOM (Video Game) / int_bd2812b5
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_bd2812b5
 LOOM (Video Game) / int_bee8ff88
type
Born of Magic
 LOOM (Video Game) / int_bee8ff88
comment
Born of Magic: In game, it's mentioned that Cygna used the Great Loom to create Bobbin. The audio drama goes through the scene, where she weaves a gray thread and creates Bobbin when she is done.
 LOOM (Video Game) / int_bee8ff88
featureApplicability
1.0
 LOOM (Video Game) / int_bee8ff88
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_bee8ff88
 LOOM (Video Game) / int_c0091e94
type
Dragon Hoard
 LOOM (Video Game) / int_c0091e94
comment
Dragon Hoard: The dragon that steals sheep from the Shepherds lives in a volcano, sitting on a heap of gold.
 LOOM (Video Game) / int_c0091e94
featureApplicability
1.0
 LOOM (Video Game) / int_c0091e94
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_c0091e94
 LOOM (Video Game) / int_c75df49a
type
Shout-Out
 LOOM (Video Game) / int_c75df49a
comment
Shout-Out: Several PC games after Loom, made by LucasArts or not, included references both to it and to Brian Moriarity. Bishop Mandible's assistant, Cobb, even shows up in The Secret of Monkey Island as an NPC pimping off this game. Space Quest IV has a rather nasty Take That!: a store sells a game Boom by Morrie Brianarty, with a picture of two hands and an explosion on its box. Its description: "No other characters, no conflict, no puzzles, no chance of dying, and no interface", which satirizes the simplified interface of Loom, the key differences to Sierra adventures and the fact that one of SQ4 authors tried to play Loom, but couldn't leave the deserted starting island. Granted, the same store has Space Quest IV hint book in a bargain bin (called "trash bin" by the staff). The home of the Glass Makers evokes imagery of the Emerald City from The Wizard of Oz.
 LOOM (Video Game) / int_c75df49a
featureApplicability
1.0
 LOOM (Video Game) / int_c75df49a
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_c75df49a
 LOOM (Video Game) / int_c928d01d
type
Magic Music
 LOOM (Video Game) / int_c928d01d
comment
Magic Music: Every spell (or "draft") in the game is composed of four notes on the C-major scale, which Bobbin must "spin" with his distaff.
 LOOM (Video Game) / int_c928d01d
featureApplicability
1.0
 LOOM (Video Game) / int_c928d01d
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_c928d01d
 LOOM (Video Game) / int_c9861848
type
Video Game Caring Potential
 LOOM (Video Game) / int_c9861848
comment
Video Game Caring Potential: Bobbin can choose to restore the Blacksmiths' firewood supply with the filling draft after escaping their prison cell.
 LOOM (Video Game) / int_c9861848
featureApplicability
1.0
 LOOM (Video Game) / int_c9861848
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_c9861848
 LOOM (Video Game) / int_c98b7916
type
Messianic Archetype
 LOOM (Video Game) / int_c98b7916
comment
Messianic Archetype: Bobbin was miraculously born from the Loom itself, and can resurrect people, many will die for his name, but the world's salvation lies in his hands.
 LOOM (Video Game) / int_c98b7916
featureApplicability
1.0
 LOOM (Video Game) / int_c98b7916
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_c98b7916
 LOOM (Video Game) / int_d39e327f
type
What the Hell, Hero?
 LOOM (Video Game) / int_d39e327f
comment
What the Hell, Hero?: After Rusty's death, his ghost is furious at Bobbin for antagonizing a forty-foot dragon that was only preying on sheep instead of people, and then swapping their appearances so the dragon got her revenge on the wrong person.
 LOOM (Video Game) / int_d39e327f
featureApplicability
1.0
 LOOM (Video Game) / int_d39e327f
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_d39e327f
 LOOM (Video Game) / int_d63fc7ae
type
Embarrassing Last Name
 LOOM (Video Game) / int_d63fc7ae
comment
Embarrassing Last Name: The protagonist, Bobbin Threadbare, of the Guild of Weavers.
 LOOM (Video Game) / int_d63fc7ae
featureApplicability
1.0
 LOOM (Video Game) / int_d63fc7ae
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_d63fc7ae
 LOOM (Video Game) / int_d88e125e
type
Our Dragons Are Different
 LOOM (Video Game) / int_d88e125e
comment
Our Dragons Are Different: The game's dragon is female, afraid of fire, loves mutton and speaks with a Cockney accent.
 LOOM (Video Game) / int_d88e125e
featureApplicability
1.0
 LOOM (Video Game) / int_d88e125e
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_d88e125e
 LOOM (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 LOOM (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: The draft used to kill Bishop Mandible. Naturally, it's irreversible.
 LOOM (Video Game) / int_db33bc7e
featureApplicability
1.0
 LOOM (Video Game) / int_db33bc7e
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_db33bc7e
 LOOM (Video Game) / int_db71d717
type
Thanatos Gambit
 LOOM (Video Game) / int_db71d717
comment
Thanatos Gambit: Towards the end of the game: Hetchel annoys Chaos enough for it to cast the Draft of Unmaking on her, teaching Bobbin how to destroy the Loom.
 LOOM (Video Game) / int_db71d717
featureApplicability
1.0
 LOOM (Video Game) / int_db71d717
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_db71d717
 LOOM (Video Game) / int_dc1c7647
type
Voice of the Legion
 LOOM (Video Game) / int_dc1c7647
comment
Voice of the Legion: Chaos talks like this.
 LOOM (Video Game) / int_dc1c7647
featureApplicability
1.0
 LOOM (Video Game) / int_dc1c7647
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_dc1c7647
 LOOM (Video Game) / int_dd3272bb
type
What Kind of Lame Power Is Heart, Anyway?
 LOOM (Video Game) / int_dd3272bb
comment
What Kind of Lame Power Is Heart, Anyway?: Subverted with the Dyeing draft. Bobbin really hates how he can only make objects green, but it helps him save a flock of sheep later. As the only white-colored moving object, he gets taken instead.
 LOOM (Video Game) / int_dd3272bb
featureApplicability
-0.3
 LOOM (Video Game) / int_dd3272bb
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_dd3272bb
 LOOM (Video Game) / int_df1793de
type
Updated Re-release
 LOOM (Video Game) / int_df1793de
comment
Updated Re-release: The CD version, which featured a full CD-quality talkie soundtrack, although much of the previous versions' dialogue, animations, portraits and music were cut to fit the whole thing on one disc. Notably, the abbreviated talkie version's script was edited by Orson Scott Card.
 LOOM (Video Game) / int_df1793de
featureApplicability
1.0
 LOOM (Video Game) / int_df1793de
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_df1793de
 LOOM (Video Game) / int_e453ef50
type
Crystal Ball
 LOOM (Video Game) / int_e453ef50
comment
Crystal Ball: Spheres of Scrying, which give the gazer a glimpse into their future with little to no context.
 LOOM (Video Game) / int_e453ef50
featureApplicability
1.0
 LOOM (Video Game) / int_e453ef50
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_e453ef50
 LOOM (Video Game) / int_e542d80a
type
Gonk
 LOOM (Video Game) / int_e542d80a
comment
Gonk: Cob.
 LOOM (Video Game) / int_e542d80a
featureApplicability
1.0
 LOOM (Video Game) / int_e542d80a
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_e542d80a
 LOOM (Video Game) / int_e75a6a25
type
NamesToRunAwayFrom
 LOOM (Video Game) / int_e75a6a25
comment
Names to Run Away From: Bishop Mandible? Really?
 LOOM (Video Game) / int_e75a6a25
featureApplicability
1.0
 LOOM (Video Game) / int_e75a6a25
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_e75a6a25
 LOOM (Video Game) / int_fc85fadc
type
You Shouldn't Know This Already
 LOOM (Video Game) / int_fc85fadc
comment
You Shouldn't Know This Already: if you try a draft before you've heard someone or something else play it, you get a comment from the player character ("I don't think I spun that quite right") or a shower of sparkles to indicate that you've hit an actual spell, but you don't get the expected effect.* In the CD version, drafts weren't randomized between games, so on your second playthrough you knew all the drafts. In the floppy version, drafts were randomized at the start of games, so if you reopened an old save file, you'd know all the drafts you'd learned since the first time you opened it. Also, some of the drafts are easy to guess: Night Vision, for example, only has four possibilities. This becomes an almost-plot point (and somewhat frustrating) in that at one point near the end, Chaos uses a draft in a cutscene (but close enough for the player to hear.) Unfortunately, you're not carrying your distaff at the time (which normally echoes music and shows you which notes to play.) It's totally possible, if you have a good ear,* and the game's Expert mode is essentially the special mode for people who have exactly this kind of good ear, to recognize the notes of the draft and play it yourself. In some versions of the game, you use this draft later, and you have to learn it the 'proper' way (at great personal cost) before it will work. (In other versions of the game, you use a different draft.) There's also a justified example. You also know the swan transformation / transcendence draft right from the beginning of the game, if you pay attention to how the Loom works (plus, it's one of the two drafts in the manual, the other one being Opening, the first draft you need to cast); but you can't use it until the very end (as literally the last command you input) because notes on your distaff only unlock as you grow in power, and the swan draft requires the very highest note.
 LOOM (Video Game) / int_fc85fadc
featureApplicability
1.0
 LOOM (Video Game) / int_fc85fadc
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_fc85fadc
 LOOM (Video Game) / int_fd94c4ac
type
Theme Naming
 LOOM (Video Game) / int_fd94c4ac
comment
Theme Naming: All guild members have names related to their professions, such as Threadbare, Goodmold, or Nailbender.
 LOOM (Video Game) / int_fd94c4ac
featureApplicability
1.0
 LOOM (Video Game) / int_fd94c4ac
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_fd94c4ac
 LOOM (Video Game) / int_fdf22cfd
type
Evil Is Hammy
 LOOM (Video Game) / int_fdf22cfd
comment
Evil Is Hammy: Bishop Mandible and Chaos.
 LOOM (Video Game) / int_fdf22cfd
featureApplicability
1.0
 LOOM (Video Game) / int_fdf22cfd
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_fdf22cfd
 LOOM (Video Game) / int_fe1b2e75
type
Bigger on the Inside
 LOOM (Video Game) / int_fe1b2e75
comment
Bigger on the Inside: The Weaver's tents.
 LOOM (Video Game) / int_fe1b2e75
featureApplicability
1.0
 LOOM (Video Game) / int_fe1b2e75
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_fe1b2e75
 LOOM (Video Game) / int_name
type
ItemName
 LOOM (Video Game) / int_name
comment
 LOOM (Video Game) / int_name
featureApplicability
1.0
 LOOM (Video Game) / int_name
featureConfidence
1.0
 LOOM (Video Game)
hasFeature
LOOM (Video Game) / int_name
 LOOM (Video Game) / int_name
itemName
LOOM (Video Game)

The following is a list of statements referring to the current page from other pages.

 Gronkh (Lets Play)
seeAlso
LOOM (Video Game)
 LOOM (Video Game)
hasFeature
Accidental Downer Ending / int_e5d97534
 LOOM (Video Game)
hasFeature
Animorphism / int_e5d97534
 LOOM (Video Game)
hasFeature
Apocalypse Maiden / int_e5d97534
 LOOM (Video Game)
hasFeature
Appeal to Obscurity / int_e5d97534
 LOOM (Video Game)
hasFeature
Attention Deficit Creator Disorder / int_e5d97534
 LOOM (Video Game)
hasFeature
Birthday Beginning / int_e5d97534
 LOOM (Video Game)
hasFeature
Broken Bridge / int_e5d8f914
 LOOM (Video Game)
hasFeature
Brown Note Being / int_e5d97534
 LOOM (Video Game)
hasFeature
Chekhov's Boomerang / int_e5d8f914
 LOOM (Video Game)
hasFeature
Crack in the Sky / int_e5d97534
 LOOM (Video Game)
hasFeature
Crystal Ball / int_e5d97534
 LOOM (Video Game)
hasFeature
Deader than Dead / int_e5d97534
 LOOM (Video Game)
hasFeature
Disco Tech / int_e5d97534
 LOOM (Video Game)
hasFeature
Domed Hometown / int_e5d97534
 LOOM (Video Game)
hasFeature
Dragon Hoard / int_e5d97534
 LOOM (Video Game)
hasFeature
Feelies / int_e5d97534
 LOOM (Video Game)
hasFeature
Forging Scene / int_e5d97534
 LOOM (Video Game)
hasFeature
Friendly Pirate / int_e5d97534
 LOOM (Video Game)
hasFeature
Hidden Elf Village / int_e5d97534
 LOOM (Video Game)
hasFeature
Hyperspace Is a Scary Place / int_e5d97534
 LOOM (Video Game)
hasFeature
I Know What You Fear / int_e5d97534
 LOOM (Video Game)
hasFeature
In the Hood / int_e5d97534
 LOOM (Video Game)
hasFeature
In-Universe Game Clock / int_e5d97534
 LOOM (Video Game)
hasFeature
Informing the Fourth Wall / int_e5d97534
 LOOM (Video Game)
hasFeature
Legendary in the Sequel / int_e5d97534
 LOOM (Video Game)
hasFeature
Magic by Any Other Name / int_e5d97534
 LOOM (Video Game)
hasFeature
Master of Threads / int_e5d97534
 LOOM (Video Game)
hasFeature
Misapplied Phlebotinum / int_e5d97534
 LOOM (Video Game)
hasFeature
Missing Secret / int_e5d97534
 LOOM (Video Game)
hasFeature
No Face Under the Mask / int_e5d97534
 LOOM (Video Game)
hasFeature
Our Mages Are Different / int_e5d8f914
 LOOM (Video Game)
hasFeature
Planet of Hats / int_e5d97534
 LOOM (Video Game)
hasFeature
Play-Along Prisoner / int_e5d97534
 LOOM (Video Game)
hasFeature
Please Keep Your Hat On / int_e5d97534
 LOOM (Video Game)
hasFeature
Point-and-Click Game / int_e5d97534
 LOOM (Video Game)
hasFeature
Prophetic Names / int_e5d97534
 LOOM (Video Game)
hasFeature
Public Domain Soundtrack / int_e5d97534
 LOOM (Video Game)
hasFeature
Puzzle Boss / int_e5d97534
 LOOM (Video Game)
hasFeature
Reality-Breaking Paradox / int_e5d97534
 LOOM (Video Game)
hasFeature
Sealed Army in a Can / int_e5d97534
 LOOM (Video Game)
hasFeature
Songs in the Key of Lock / int_e5d97534
 LOOM (Video Game)
hasFeature
Stupidity Is the Only Option / int_e5d97534
 LOOM (Video Game)
hasFeature
Swans A-Swimming / int_e5d97534
 LOOM (Video Game)
hasFeature
The Grim Reaper / int_e5d97534
 LOOM (Video Game)
hasFeature
The Hero's Birthday / int_e5d97534
 LOOM (Video Game)
hasFeature
The Un-Reveal / int_e5d97534
 LOOM (Video Game)
hasFeature
The Weird Sisters / int_e5d97534
 LOOM (Video Game)
hasFeature
Video Games of 1990–1994 / int_e5d97534
 LOOM (Video Game)
hasFeature
Witch Species / int_e5d97534
 LOOM (Video Game)
hasFeature
Wonder Child / int_e5d97534
 Loom
sameAs
LOOM (Video Game)
 LOOM
sameAs
LOOM (Video Game)
 Loom
sameAs
LOOM (Video Game)