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Life Is Strange (Video Game)

 Life Is Strange (Video Game)
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 Life Is Strange (Video Game)
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Life Is Strange (Video Game)
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 Life Is Strange (Video Game)
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Life Is Strange is a 2015 episodic Adventure Game and the first entry in the Life Is Strange franchise. It was developed by DONTNOD Entertainment and published by Square Enix.It's October 2013, and Maxine "Max" Caulfield (Hannah Telle) is an 18-year-old High School senior who just recently moved back to her hometown of Arcadia Bay, Oregon, after an absence of five years. When she sees a girl get shot by a fellow student, Max discovers she can rewind time, allowing her to change what happened and save the girl. The girl is later revealed to be Chloe Price (Ashly Burch), Max's former best friend, and the two have a rather strange but heartfelt reunion.As Chloe and Max try to patch their rusted friendship, and figure out how the other has changed in their mutual absence, Max learns of Rachel Amber, a former Blackwell Academy student who disappeared six months ago under mysterious circumstances after meeting someone who allegedly "changed her life". Chloe, who had formed a strong bond with Rachel after Chloe's father died and Max moved away, is desperate to find her. To try to reconnect with her old friend, Max decides to help Chloe look for Rachel. At the same time, Chloe and Max try to investigate the ramifications of Max's new power, spurred by Max's recurring visions of a tornado wiping out the town in four days.This new power comes in handy with the other major difficulty in Max's life: Arcadia Bay. Coming back after five years of total absence is difficult enough, and Max's social life is made complex by her choice of high school: Blackwell, an elite institution to which Max has a full ride scholarship, studying photography. The town and school are filled with a diverse cast of characters, all of whom have their own secrets and agendas. Max must not only do her best to help Chloe find the missing Rachel, whom everybody seems to know, she must navigate the treacherous waters of personal relationships with the people around her, and not all of them have good intentions at heart.Focusing primarily on the relationship between Max and Chloe as the world goes wrong around them, Life Is Strange is an emotional, story-driven game that offers a twist on the typical adventure game: Max's ability to rewind time. This power allows her (and thus the player) to explore the immediate outcome of choices and dialog options, then rewind to test other possibilities, even creating new ones using information gained from previous interactions. It creates an interesting in-universe form of Save Scumming for our heroine. Max must make choices that will deeply affect herself and those around her, and seemingly small or insignificant decisions can have a huge impact down the line. With time running out and the tornado looming, will Max's choices save Arcadia Bay, or doom it?Season 1 consists of five episodes, which were released roughly eight weeks apart throughout 2015. It is available for download on iOS, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Mac, Linux, and PC (the last three through Steam), and you can download the entire first episode for free to try it out if you're on the fence. It's available for disc retail (with an optional limited edition) only on the PlayStation 4, Xbox One, and PC. The limited edition featured the game's licensed soundtrack on CD, a 32-page art book in the style of Max's journal, and a director's commentary which was released to all players. You can find launch trailers, developer videos, and other such context at the official YouTube channel.A remastered version was released in 2022 as part of the Life Is Strange Remastered Collection, or in the case of the Nintendo Switch version, the Acardia Bay Collection.Related works include: A three-episode prequel game about Chloe and Rachel titled Life Is Strange: Before the Storm was released in 2017, set three years before the start of this game. The Deluxe Edition, which was released on March 6, 2018, contains a bonus episode, titled Farewell, that takes place two years earlier still, and follows Max and Chloe on the last day they spent together before Max moved to Seattle. Life Is Strange, a comic book series published by Titan Comics that's set after one of the endings of Season 1. In late 2016, Legendary Pictures obtained the screen license, and they've announced their plans to create a live-action digital series based on the game.For other not-as-related-but-still-tangentially-related works, check out the franchise page.No relation to the film Love Is Strange, but yes relation to the visual novel Love Is Strange, which is a fan game for Life Is Strange.Beware! Due to the choice-based nature of the game, there are many spoilers. Proceed with caution!
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Headphones Equal Isolation
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Headphones Equal Isolation: After you've played through the prologue, Max pops in some earbuds while she heads to the bathroom. This has the effect of drowning out everything but the music, and the credits run over the scene as you walk through the hall. Max will comment if you examine objects or people along the way, but that's it.
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Axes at School
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Axes at School: Nathan pulls a gun on Chloe for trying to extort him early in the game, and shoots Chloe with it when they get in a struggle. Luckily, Max is there to undo things. Or not, in the Sacrifice Chloe ending, but Nathan does get caught and punished.
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Aw, Look! They Really Do Love Each Other
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Aw, Look! They Really Do Love Each Other: Two tragic examples in Episode 5. The first one is from David towards Chloe. If Max lies and tells him that Chloe is alive and just separated from her to smoke pot, David will be relieved, saying that for the first time he's glad that Chloe's a stoner. If she tells him that Chloe is dead, David will kill Mr. Jefferson in a fit of rage. Afterwards, he'll look very depressed about everything. The second is from Chloe towards David, as she calls him her stepfather instead of "step-douche" for the first time, but this happens in a moment which either she is going to die or Arcadia Bay is going to be destroyed.
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Control Freak
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Several characters, major and minor alike, turn out not to be what they seemed at first. David starts out as an unsympathetic Control Freak who seems to be stalking (especially female) students, but this very trait leads to him finding and saving Max from the Dark Room. There's a whisky bottle in the Dark Room implying that Principal Wells, the only character in the game known to drink whisky, might be involved, but he isn't. Samuel has a suspicious box filled with women's clothing and his comments to Max about time suggest that he knows more than he lets on, but none of this is ever resolved.
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Arc Symbol
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Arc Symbol: Spirals/vortices. Examples include the icon for Max's powers, the Vortex Club and their posters, and the tornado. Not to mention the swarm of ants beside the Two Whales in Episode 3. Even Max herself points out how ominous it seems. Cameras and photography. Even characters not associated with photography are seen with cameras, like David. Several photography references show up in the game, including one of the episode titles and of all the pictures you can take for achievements/trophies. In Episode 4, it's revealed that Mr. Jefferson has been running a covert photography operation involving drugged women. The butterfly, referencing the Chaos Theory, a.k.a. the Butterfly Effect, created through time travel. Max sees one shortly before she discovers her ability. Consequently, butterflies in the game symbolize an upcoming decision point. It's also associated with Chloe, given that it's blue and it first appears when Max first sees her. If you choose to sacrifice Chloe in the game's finale, it lands on Chloe's coffin, which somehow comforts Max. Does. Two of Max's outfits have a doe on them, Chloe's snowglobe has a doe inside of it, and she runs into a phantom doe at a few points in the game.
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Creator Cameo
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Creator Cameo: Christian Divine, one of the game's writers, voices Truss Limpbow in Episode 5.
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No Celebrities Were Harmed
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No Celebrities Were Harmed: During the game, you come across several self-help books written by a "Dr. Bill", an obvious stand-in for Dr. Phil. In Episode 5, Max turns on a car radio to a rant by one Truss Limpbow, an obvious parody of American conservative radio host Rush Limbaugh.
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Vanity License Plate
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Vanity License Plate: Chloe somehow managed to get the license plate "TWNPKS" (Twin Peaks). Somebody else at the school has "TWLTZN" (The Twilight Zone (1959)). Nathan Prescott, somewhat disturbingly, has "SXFTNDR" (Six Feet Under). A show about a creepy town with a missing girl, a show about the dark side of sci-fi concepts, and a show about death and the acceptance thereof. Hmmm.
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Madness Mantra
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Madness Mantra: "RACHEL IN THE DARK ROOM RACHEL IN THE DARK ROOM RACHEL IN THE DARK ROOM." Thanks for that creepy bit of artwork, Nathan.
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Heroic BSoD
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Heroic BSoD: Max and Chloe both suffer from this in Episode 4. Max because she realizes that no matter what she tries to do, Chloe's life is going to be terrible. Chloe suffers one when it's revealed that Rachel, Chloe's one best friend since Max left, has been Dead All Along. She breaks down crying. Frank has one if you tell him that Nathan and Mr. Jefferson killed Rachel with drugs that he supplied Nathan. David, should the player decide to tell him that Chloe is dead. It will result in him shooting Mr. Jefferson before breaking down sobbing, asking himself how he can ever explain this to Joyce and that he was never able to tell Chloe that he loved her.
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Heroic RRoD
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Heroic RRoD: If the player attempts to rewind past the limit as indicated by the spiral, the edges of the screen redden like a burning photograph and Max will complain that she can't go any further. In Episode 2, Max sees Kate jump to her death and tries to rewind it, but her Psychic Nosebleed kicks in and threatens to derail the attempt. Max pushes herself to the limit, inadvertently stopping time until she can reach her destination, but at that point she's so burnt out that even attempting a rewind just leads to a migraine. You thus have to play through that sequence without the safety net. In Episode 3, Max worries that she may accidentally trap herself in this state if she isn't careful. In the finale, Max's overuse of her Time Master powers finally comes back to bite her as she is trapped in her own personal hell via a Nightmare Sequence, complete with a stealth sequence, a withering "The Reason You Suck" Speech by an Alternate Universe Max, and a How We Got Here corridor leading up to the ending. Oh, and the sole journal page remaining takes on a Room Full of Crazy quality.
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Cel Shading
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Cel Shading: Each texture in the game is hand-painted to achieve this look.
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Darker and Edgier
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Darker and Edgier: The game slowly moves into this territory, starting out as a somewhat lighthearted coming-of-age story with high school drama and a mystery to solve. As the truth behind Rachel's disappearance comes to light, things become less and less light, with Max making harder decisions and the weather events getting steadily worse. By the time we've gotten to Episode 5, the town is on the brink of destruction, and at the end of it all, Max has to make the hardest decision of her life.
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Does This Remind You of Anything?
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Does This Remind You of Anything?: Nathan and Mr. Jefferson drug girls at parties, take them to an unknown location and does something to them. It's explicitly stated in Episode 5 that the "something" doesn't strictly speaking involve sexual assault, but the objectification and loss of bodily autonomy still has a very similar emotional impact on victims like Kate and Max.
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Where It All Began
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Where It All Began: Comes into play in two distinct ways: The lighthouse in the first scene is also the site of the game's final decision point. If you choose to save Arcadia Bay in the end, Max's final act with her powers is to use the butterfly photo to jump back to the moment her rewind powers first manifested and stop herself from preventing Chloe's murder.
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Tempting Fate
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Tempting Fate: When leaving the diner, you get a call from Kate. Answering the call leads to Max saying afterward that she could just not take the call. It's not like she won't see her later in class, right? Then, when she does go to class, Kate is somewhere else... On the other hand, not taking the call results in Max saying she feels bad about ignoring her friend in need. Chloe will then offhandedly tell her to not beat herself up as Kate will survive her not taking that one call. Max doesn't seem too convinced, and in fact, not taking the call will make it more difficult to talk Kate out of committing suicide later unless you say your phone was on silent mode, so Kate might not survive you not taking that one call after all.
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Misplaced Wildlife
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Misplaced Wildlife: Several nighttime scenes show fireflies flying around. Max even comments that they look "magical", which they are — in the sense that bioluminescent fireflies are extremely rare on the west coast of the United States.
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Title Drop
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Title Drop: Subverted in Episode 5. At one point, Max remarks that "life is...", does a dramatic pause, and finishes with "weird". Later in Episode 5, Chloe (or rather, one of many possible versions of Chloe) comes up with "life is.... so not fair."
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Second Hour Superpower
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Second Hour Superpower: Max doesn't receive her powers until after you play through a dream sequence, a scene in class and then the title credits sequence.
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Relationship Values
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Relationship Values: In the first three episodes, there are four choices involving Chloe: her pot in Episode 1, Kate's call at the diner and the confrontation with Frank in Episode 2, and taking the money for the handicapped fund in Episode 3. If at least three of these are resolved in a way that she approves of, examining Chloe's phone in her bedroom shows that she has changed her background to a picture of Max. Otherwise, it's a picture of Rachel. The relationship with Chloe is complicated in further episodes, with the argument between David and Chloe thrown into the mix. If Max sided with Chloe three times and kissed her in Episode 3, then she and Max will share a passionate kiss before Max travels back for the last time in the Sacrifice Chloe ending. Otherwise, they have an emotional hug instead. Even interactions with Warren can affect the Sacrifice Chloe ending; Max can fail to get Chloe to "replace" Rachel on her phone, but also do the other actions in favour of her kiss Chloe and side with her in the argument with David, but if she kisses Warren (after these previous decisions), she won't kiss Chloe. Throughout episodes 1 and 2, there are various interactions with Kate that Max can handle in different ways: choosing to intervene when David hassles Kate, supporting her idea to go to the police, and taking her call in Episode 2 among others. If Max is reassuring and non-judgmental, it will color Kate's perception of Max. For each instance that Max has been supportive of Kate, it makes it that much easier to talk her down from her suicide attempt in Episode 2 by eliminating one of the variables that can cause Kate to jump. If Max handles those interactions negatively, Kate won't trust her unless Max can adequately justify those instances. If you take the time to save Alyssa from misfortune Once an Episode, she becomes more trusting of Max. If not, she will eventually become convinced that Max is a Doom Magnet, and ask she keeps a distance. If Alyssa thinks the latter in Episode 5, she will fall down a hole and die if Max tries to talk to her when she's trapped in the storm. Max can still save Alyssa's life but it is harder. Whether or not Warren and Max can share a kiss near the end of Episode 5 is based on four choices in previous episodes. If Max accepted Warren's invitation, helped him with his exam, changed the grade on his exam, and/or wrote on his whiteboard, she will have the option to kiss him before using the photograph to change history. If Max did none of these things, she will not be able to kiss Warren.
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Alternate Timeline
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The contents of Max's diary and texts change at certain points in the story. In Episode 4, thanks to Max creating an Alternate Timeline at the end of Episode 3, the alternate version of her has an entirely different set of texts and barely any journal entries. In Episode 5, Mr. Jefferson burns her journal and thus the only page is charred, which is restored after Max changed history to prevent herself from being kidnapped, and save Chloe. Later on, during the Nightmare Sequence, her journal is changed to a bunch of hostile ramblings and her texts are likewise threatening.
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And This Is for...
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And This Is for...: In Episode 4, when you let Warren beat up Nathan, he does so in such a fashion:
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Never Trust a Trailer
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Never Trust a Trailer: The trailer for Episode 4 has Chloe edited out of every scene, and Max's exploration of Chloe's house is narrated with the line "there's no sign of life," which was taken from Max looking into the forest in an entirely different scene.
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Artistic License – Geology
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Artistic License – Geology: A vortex that builds up over water is not called a tornado while over water but a waterspout. Once the waterspout makes landfall though, it can be called a tornado. Additionally, tornadoes don't stay in one place but move in an approximate straight line. Thirdly, given the size of the tornado, Arcadia Bay would have been utterly destroyed with buildings completely removed from their foundations.
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Multiple Endings
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Multiple Endings: Episode 5 has two possible endings that determine the ultimate fates of both Chloe and everyone in Arcadia Bay. Both are very bittersweet. "Sacrifice Chloe": with one last kiss/hug between Max and Chloe, Max goes back in time to let Nathan kill Chloe, undoing the events of the game and in-turn stopping the tornado from forming and wiping out Arcadia Bay. Nathan confesses to his and Mr. Jefferson's crimes out of guilt for Chloe's death. The game ends on Chloe's funeral, punctuated with the same blue butterfly that appeared during Chloe's death. "Sacrifice Arcadia Bay": Max refuses to let Chloe die and tears up the photo that would have allowed her to go back in time. The two watch as the tornado destroys Arcadia Bay, presumably killing many of its inhabitants, before leaving together through the ruins.
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Dead All Along
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Episode 4: Rachel was Dead All Along, murdered by Mr. Jefferson and Nathan. They have been drugging and kidnapping teenage girls and taking grotesque pictures of them to put into photo albums. Finally, Jefferson kills Chloe and kidnaps Max.
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Life Is Strange (Video Game) / int_1b590025
 Life Is Strange (Video Game) / int_1badfbbb
type
The Heavy
 Life Is Strange (Video Game) / int_1badfbbb
comment
The bathroom scene in Episode 1 serves as a nice one for Max and Chloe, as well as Nathan (who serves as The Heavy): Max gets stressed from class, makes her way to the bathroom while wearing her headphones to avoid interacting with anyone to try to collect herself alone in the bathroom, then sees something cool and photographs it. After developing her powers, and despite not having a clue what's going on, she endeavors to rescue the (apparent) stranger who just got shot. Nathan aggressively barges in with barely any awareness. He also gives himself a pep talk while looking in the mirror, which quickly turns into a rant about how he could blow up the school. After Chloe pushes his buttons, by bringing the possibility of angering his father, he draws a gun to threaten her and accidentally kills her. Chloe enters confidentially, sneaks in a complaint about David, methodically (but quickly) makes sure there's nobody in the stalls and then immediately starts trying to blackmail Nathan. When her browbeating accidentally sets Nathan off, she lets her mask slip enough to look scared while trying to threaten him into backing down, and when Max sets off the fire alarm as a distraction, she knees him in the crotch.
 Life Is Strange (Video Game) / int_1badfbbb
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1.0
 Life Is Strange (Video Game) / int_1badfbbb
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1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_1badfbbb
 Life Is Strange (Video Game) / int_1dab5333
type
Total Eclipse of the Plot
 Life Is Strange (Video Game) / int_1dab5333
comment
Total Eclipse of the Plot: There's an eclipse in Episode 2, even though there's not one scheduled.
 Life Is Strange (Video Game) / int_1dab5333
featureApplicability
1.0
 Life Is Strange (Video Game) / int_1dab5333
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_1dab5333
 Life Is Strange (Video Game) / int_1e1aa82a
type
Diabolus ex Machina
 Life Is Strange (Video Game) / int_1e1aa82a
comment
Diabolus ex Machina: In Episode 2, Max's powers go awry right when they would be most useful. In the first instance, Max has a vision, during which Chloe gets her leg caught in the railroad tracks. This resets Max's rewind potential and she can only go back to the moment she left the vision, preventing her from just warning Chloe beforehand. Later, her Psychic Nosebleed kicks in when Kate commits suicide, and though Max is able to rewind enough to get to the roof, her powers are burnt out for the duration of the following conversation, meaning she has to get it right on the first try. In Episode 4, Mr. Jefferson drugs Max before shooting Chloe, which prevents Max from focusing and rewinding it. It wasn't like he knew about Max's power, but he took exactly the action he would have if he did. In the beginning of Episode 5, Max uses her photos to create an alternate timeline where Mr. Jefferson is arrested early and she goes to San Francisco as the winner of the Everyday Heroes Photo Contest. However, she forgets about the tornado and goes back to when she took her winning photo, destroying it so she stays to help Chloe. As a consequence, Mr. Jefferson finds the torn photo in her diary and burns her entire diary with all of her photos in it out of anger for her not turning it in. The whole concept of Max's time travel is this. She got her power, or discovered it, by first using it to save Chloe. This turns out to be the root cause of the strange weather that will ultimately will destroy the town, unless Chloe dies — in which case, if that's what's needed to set things right, why give Max the power in the first place? Why make the impetus for it her saving Chloe? Why allow her to realize what life is with Chloe, what life can be, and then force her to undo it or watch as her hometown is destroyed? The game's explanation seems to be that, in Chloe's words, "shit just happens."
 Life Is Strange (Video Game) / int_1e1aa82a
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1.0
 Life Is Strange (Video Game) / int_1e1aa82a
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_1e1aa82a
 Life Is Strange (Video Game) / int_1e6ca414
type
Burning the Ships
 Life Is Strange (Video Game) / int_1e6ca414
comment
Burning the Ships: In Episode 4, Max burns the photograph she had used to change history in the previous episode, making sure she isn't tempted to do it again. Happens in the Sacrifice Arcadia Bay ending, where Max rips up the butterfly photo and lets it fly into the wind. Happens in the Sacrifice Chloe ending; by not intervening, Max created a timeline where her powers never manifested, and therefore she cannot change her mind.
 Life Is Strange (Video Game) / int_1e6ca414
featureApplicability
1.0
 Life Is Strange (Video Game) / int_1e6ca414
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_1e6ca414
 Life Is Strange (Video Game) / int_1e7c47ab
type
Stealth Pun
 Life Is Strange (Video Game) / int_1e7c47ab
comment
Stealth Pun: When Max and Chloe were kids, they loved to pretend to be pirates. In the present, they start referring to themselves as "Blackwell Ninjas" during their more cloak and dagger antics. This echoes the old Pirates vs. Ninjas meme.
 Life Is Strange (Video Game) / int_1e7c47ab
featureApplicability
1.0
 Life Is Strange (Video Game) / int_1e7c47ab
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_1e7c47ab
 Life Is Strange (Video Game) / int_1f250372
type
I Need a Freaking Drink
 Life Is Strange (Video Game) / int_1f250372
comment
I Need a Freaking Drink: Said by Chloe after Max makes her shoot Frank in Episode 4.
 Life Is Strange (Video Game) / int_1f250372
featureApplicability
1.0
 Life Is Strange (Video Game) / int_1f250372
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_1f250372
 Life Is Strange (Video Game) / int_1fa26e80
type
Stealing the Handicapped Spot
 Life Is Strange (Video Game) / int_1fa26e80
comment
Stealing the Handicapped Spot: In Episode 1, the first time Max sees Chloe's truck, it's double parked in the handicapped spot for no apparent reason.
 Life Is Strange (Video Game) / int_1fa26e80
featureApplicability
1.0
 Life Is Strange (Video Game) / int_1fa26e80
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_1fa26e80
 Life Is Strange (Video Game) / int_20e2a53b
type
Notice This
 Life Is Strange (Video Game) / int_20e2a53b
comment
Notice This: Things you can interact with are outlined in a messy doodle-like texture and have an arrow pointing to them, even from a distance, allowing the player to easily see what can be fiddled with in a given scene. In the case of the first interaction, failing to figure out what to do will eventually cause the game to interrupt and move to the next task, by which point the player should get the idea.
 Life Is Strange (Video Game) / int_20e2a53b
featureApplicability
1.0
 Life Is Strange (Video Game) / int_20e2a53b
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_20e2a53b
 Life Is Strange (Video Game) / int_214c0753
type
Angry Guard Dog
 Life Is Strange (Video Game) / int_214c0753
comment
Angry Guard Dog: Pompidou fiercely protects Frank.
 Life Is Strange (Video Game) / int_214c0753
featureApplicability
1.0
 Life Is Strange (Video Game) / int_214c0753
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_214c0753
 Life Is Strange (Video Game) / int_21e0b70e
type
Butterfly of Transformation
 Life Is Strange (Video Game) / int_21e0b70e
comment
Butterfly of Transformation: Episode 1 is titled Chrysalis, and a butterfly icon appears anytime you make a decision that will have consequences, good or bad.
 Life Is Strange (Video Game) / int_21e0b70e
featureApplicability
1.0
 Life Is Strange (Video Game) / int_21e0b70e
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_21e0b70e
 Life Is Strange (Video Game) / int_21e5b9c7
type
Failed a Spot Check
 Life Is Strange (Video Game) / int_21e5b9c7
comment
Failed a Spot Check: In the scenes where Max is hiding in the bathroom while Nathan and Chloe are having their argument, not only does Nathan not check at all to see if anyone else is in the restroom, but Chloe only does a cursory glance of each stall without looking behind them (where Max is). This is doubly stupid because, realistically, if either of them had looked at the mirrors, Max would have been easily visible.
 Life Is Strange (Video Game) / int_21e5b9c7
featureApplicability
1.0
 Life Is Strange (Video Game) / int_21e5b9c7
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_21e5b9c7
 Life Is Strange (Video Game) / int_222ca815
type
Bathroom Stall Graffiti
 Life Is Strange (Video Game) / int_222ca815
comment
Bathroom Stall Graffiti: Once Max enters the girls bathroom, we see "Rachel Amber is a bitch!" written on one of the stall doors. In the little space next to the stalls where Max can hide, someone has written "I hate Victoria Chase!". Odds are pretty good Victoria wrote the former. Several other locations have similarly derogatory graffiti; apparently the venue for Rachel hate is limited to wall-tagging. The Two Whales diner bathroom also has some. Or way too many. More can be seen inside the pool building changing rooms/bathrooms in Episode 3. A particularly nasty example appears in the Two Whales' bathroom if you saved Kate in Episode 2: "KATE MARSH SHOULD HAVE JUMPED". Max is rightfully disgusted.
 Life Is Strange (Video Game) / int_222ca815
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1.0
 Life Is Strange (Video Game) / int_222ca815
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_222ca815
 Life Is Strange (Video Game) / int_230d64
type
Screw the Rules, I Have Money!
 Life Is Strange (Video Game) / int_230d64
comment
Screw the Rules, I Have Money!: Nathan boasts of being above the law because his family owns half the town. Since the police are heavily implied to be on his father's payroll, the cop in the diner admits it when questioned by Max, and reporting Nathan to the principal does nothing so it's not an unjustified opinion. Though you can get the principal to suspend him in the wake of Kate's suicide attempt, he just threatens to sue the school and treats it flippantly. His father, however, does not take it so well, and by the time you see him in Episode 3, Nathan's not in that great of a mood. Episode 3 also shows that Nathan's father has bought Nathan's record expungement on more than one occasion, and if Nathan is suspended or expelled, he threatens to pull his funding to the school unless Nathan is reinstated.
 Life Is Strange (Video Game) / int_230d64
featureApplicability
1.0
 Life Is Strange (Video Game) / int_230d64
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_230d64
 Life Is Strange (Video Game) / int_237404cc
type
Ironic Echo
 Life Is Strange (Video Game) / int_237404cc
comment
Ironic Echo: If Max doesn't take a photo of David hassling Kate in Episode 1, when you bring it up with Mr. Jefferson in Episode 2, he says "My number one rule - always take the shot". He repeats this line early in Episode 5, literally injecting Max with an extra dose of the drug he used to knock her out.
 Life Is Strange (Video Game) / int_237404cc
featureApplicability
1.0
 Life Is Strange (Video Game) / int_237404cc
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_237404cc
 Life Is Strange (Video Game) / int_23a79ebf
type
Sir Not-Appearing-in-This-Trailer
 Life Is Strange (Video Game) / int_23a79ebf
comment
Sir Not-Appearing-in-This-Trailer: Chloe is deliberately edited out of scenes in the Episode 4 trailer, to the point of showing her truck racing down a road without anyone driving it. This is likely to keep up the suspense about the changed timeline, as Chloe walking around would give away that twist.
 Life Is Strange (Video Game) / int_23a79ebf
featureApplicability
1.0
 Life Is Strange (Video Game) / int_23a79ebf
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_23a79ebf
 Life Is Strange (Video Game) / int_23dcc97f
type
Circling Monologue
 Life Is Strange (Video Game) / int_23dcc97f
comment
Circling Monologue: Victoria disses Max while circling around her when the latter tries to enter the dormitory.
 Life Is Strange (Video Game) / int_23dcc97f
featureApplicability
1.0
 Life Is Strange (Video Game) / int_23dcc97f
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_23dcc97f
 Life Is Strange (Video Game) / int_24cdd048
type
Arcadia
 Life Is Strange (Video Game) / int_24cdd048
comment
The fictional town of Arcadia Bay is named after Arcadia, a historic region of the Greek Peloponnesus which symbolises unspoiled, harmonious utopia of the wilderness of an out-of-the-way area closed off by the mountains. Arcadia Bay is an old-fashioned rural town located in the mountains of Oregon that has a lot of reverence for the Good Old Ways and seems to be stuck in the past century. Both in this game and the Before the Storm prequel, the town and its economy are suffering from the parasitic influence of the Prescott Foundation, which aims to take over the town and rebuild it in their image. Ironically, one of their latest developments, Pan Estates, which is rumored to be built on sacred Native American tribal land, is named after a Greek god of wilderness, flocks and shepherds.
 Life Is Strange (Video Game) / int_24cdd048
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1.0
 Life Is Strange (Video Game) / int_24cdd048
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_24cdd048
 Life Is Strange (Video Game) / int_25524784
type
No-Holds-Barred Beatdown
 Life Is Strange (Video Game) / int_25524784
comment
No-Holds-Barred Beatdown: Warren's fight with Nathan is more like Warren beating him until he's crying.
 Life Is Strange (Video Game) / int_25524784
featureApplicability
1.0
 Life Is Strange (Video Game) / int_25524784
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_25524784
 Life Is Strange (Video Game) / int_260926c3
type
Failure Is the Only Option
 Life Is Strange (Video Game) / int_260926c3
comment
Failure Is the Only Option: In the confrontation with Frank in Episode 2, rewinding causes Max to try and avoid the confrontation altogether by getting Chloe to leave immediately. However, Frank's already close enough, and Max was out long enough, that there simply isn't enough time to do that. Ultimately, Max can't save everyone. Either she sacrifices Chloe for the town, undoing most of the week and letting her best friend and/or lover die in the bathroom, or she sacrifices Arcadia Bay to keep Chloe alive, killing who-knows-how-many people.
 Life Is Strange (Video Game) / int_260926c3
featureApplicability
1.0
 Life Is Strange (Video Game) / int_260926c3
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_260926c3
 Life Is Strange (Video Game) / int_26eb6287
type
Funny Background Event
 Life Is Strange (Video Game) / int_26eb6287
comment
Funny Background Event: When Max wakes up at the start of Episode 2, you can see Warren peeking out from behind the corner of the building if you look out the window. In Episode 5, when Max is in San Francisco for the Everyday Heroes exhibit, you can run across a man and woman talking about Mr. Jefferson being arrested. The man is voiced by Derek Phillips, Jefferson's voice actor, who is using the exact same voice he uses for Jefferson.
 Life Is Strange (Video Game) / int_26eb6287
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1.0
 Life Is Strange (Video Game) / int_26eb6287
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_26eb6287
 Life Is Strange (Video Game) / int_2854b56d
type
Uncertain Doom
 Life Is Strange (Video Game) / int_2854b56d
comment
Uncertain Doom: In the "Sacrifice Arcadia Bay" ending, the town is wiped out but there's no indication as to who died in the process. Max and Chloe simply drive out of town, not another soul in sight.
 Life Is Strange (Video Game) / int_2854b56d
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1.0
 Life Is Strange (Video Game) / int_2854b56d
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_2854b56d
 Life Is Strange (Video Game) / int_285b66d7
type
I'll Pretend I Didn't Hear That
 Life Is Strange (Video Game) / int_285b66d7
comment
I'll Pretend I Didn't Hear That: Mr. Jefferson says this three times. The first two are to Victoria in Episode 3, first for coming on to him and second for trying to blackmail him. Strangely, in Episode 4, Jefferson declares her the "Everyday Heroes" contest winner anyway, the contest being one of the main reasons she kept coming on to him, although it's heavily implied that she only won by default because Max, Jefferson's favorite, didn't enter. The third time being to Max in Episode 5, where she can snark him out in the middle of his lesson after she finds out that he helped cover up Rachel's murder, he helped Nathan kidnap Kate, and he murdered Chloe and Nathan.
 Life Is Strange (Video Game) / int_285b66d7
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1.0
 Life Is Strange (Video Game) / int_285b66d7
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_285b66d7
 Life Is Strange (Video Game) / int_28bef8d9
type
Mysterious Watcher
 Life Is Strange (Video Game) / int_28bef8d9
comment
Mysterious Watcher: We see somebody in the foreground watching Max and Chloe leave the Two Whales diner. The character is later introduced as Frank.
 Life Is Strange (Video Game) / int_28bef8d9
featureApplicability
1.0
 Life Is Strange (Video Game) / int_28bef8d9
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_28bef8d9
 Life Is Strange (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 Life Is Strange (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: A lot of the dialog involves either accidentally or deliberately giving the wrong answer, then rewinding to give the right one or use what you learned to probe further. The confrontation with Kate near the end of Episode 2 is a straight example, as you don't have the option to rewind and there's not much margin for error in the dialog choices.
 Life Is Strange (Video Game) / int_29c50e28
featureApplicability
1.0
 Life Is Strange (Video Game) / int_29c50e28
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_29c50e28
 Life Is Strange (Video Game) / int_2a2d62a0
type
Talking Down the Suicidal
 Life Is Strange (Video Game) / int_2a2d62a0
comment
Talking Down the Suicidal: Max attempts to do this with Kate, who wants to jump three stories to her death at the end of Episode 2, due to all the bullying she's taken. Player choices decide if she succeeds.
 Life Is Strange (Video Game) / int_2a2d62a0
featureApplicability
1.0
 Life Is Strange (Video Game) / int_2a2d62a0
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_2a2d62a0
 Life Is Strange (Video Game) / int_2a7e7af1
type
Limited Wardrobe
 Life Is Strange (Video Game) / int_2a7e7af1
comment
Limited Wardrobe: In Episode 2, Max will lampshade this when going with an almost identical jeans/shirt/hoodie combo (the shirt is different but still has a doe on it), claiming that Einstein got by just fine with one outfit. Averted in Episode 3; Chloe lends her some of Rachel's left-behind clothes (a plaid jacket, torn jeans, and a shirt) so Max doesn't have to wear her still-wet and chlorine soaked outfit from the previous day, and in the new timeline she has an entirely new outfit. In Episode 4, she trades the doe shirt for a black butterfly shirt. Episode 5 averts this: Max gets several new outfits when she does her several jumps through time and wears several others from previous episodes during the extended nightmare sequence.
 Life Is Strange (Video Game) / int_2a7e7af1
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-1.0
 Life Is Strange (Video Game) / int_2a7e7af1
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_2a7e7af1
 Life Is Strange (Video Game) / int_2a8a7ea6
type
Bury Your Gays
 Life Is Strange (Video Game) / int_2a8a7ea6
comment
The other ending subverts this (as well as another). Max tears the photo up (echoing an earlier moment when she destroys her prize winning photo to retcon herself back to the town and be able to save Chloe), having decided to Screw Destiny and let the storm that this damage to the timeline summoned destroy the town (with a Shrug of God as to how many survivors there are). After it subsides an unspecified amount of time later, Max and Chloe leave the ruined town together, moving on with their lives.
 Life Is Strange (Video Game) / int_2a8a7ea6
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1.0
 Life Is Strange (Video Game) / int_2a8a7ea6
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_2a8a7ea6
 Life Is Strange (Video Game) / int_2c9e262
type
Catapult Nightmare
 Life Is Strange (Video Game) / int_2c9e262
comment
Catapult Nightmare: In the beginning of Episode 3, Max is seen asleep on her desk and getting startled screaming "Kate".
 Life Is Strange (Video Game) / int_2c9e262
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1.0
 Life Is Strange (Video Game) / int_2c9e262
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_2c9e262
 Life Is Strange (Video Game) / int_2cac316e
type
Absurdly Ineffective Barricade
 Life Is Strange (Video Game) / int_2cac316e
comment
Absurdly Ineffective Barricade: The Prescott barn is kept locked on the outside, but the side door is blocked only by two thin sheets of rusted metal that Max easily moves.
 Life Is Strange (Video Game) / int_2cac316e
featureApplicability
1.0
 Life Is Strange (Video Game) / int_2cac316e
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_2cac316e
 Life Is Strange (Video Game) / int_2cc736e4
type
Bondage Is Bad
 Life Is Strange (Video Game) / int_2cc736e4
comment
Bondage Is Bad: Used to codify the villainy of both Nathan and Mr. Jefferson since they tie up the girls that they drug, kidnap, and then photograph. Though what's highlighted as bad about this is its nonconsensual nature, rather than the bondage itself.
 Life Is Strange (Video Game) / int_2cc736e4
featureApplicability
1.0
 Life Is Strange (Video Game) / int_2cc736e4
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_2cc736e4
 Life Is Strange (Video Game) / int_2d97c18b
type
Pool Scene
 Life Is Strange (Video Game) / int_2d97c18b
comment
Pool Scene: Chloe and Max sneak into the Blackwell pool room and have a private dip after hours. The End of the World Party in Episode 4 takes place in Blackwell's indoor swimming pool, with the bars and dance floors set up around the pool and lots of beautiful young bodies on display.
 Life Is Strange (Video Game) / int_2d97c18b
featureApplicability
1.0
 Life Is Strange (Video Game) / int_2d97c18b
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_2d97c18b
 Life Is Strange (Video Game) / int_2ddddebf
type
Hostile Weather
 Life Is Strange (Video Game) / int_2ddddebf
comment
Hostile Weather: A tornado is set to destroy the town on Friday, which Max discovers when she jumps forward to that day and sees it from the lighthouse. This is a direct consequence of Max using her powers to save Chloe. It's either her or the town.
 Life Is Strange (Video Game) / int_2ddddebf
featureApplicability
1.0
 Life Is Strange (Video Game) / int_2ddddebf
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_2ddddebf
 Life Is Strange (Video Game) / int_2e9105e4
type
Power-Strain Blackout
 Life Is Strange (Video Game) / int_2e9105e4
comment
Power-Strain Blackout: After using her powers a bit too much at the junkyard, Max faints.
 Life Is Strange (Video Game) / int_2e9105e4
featureApplicability
1.0
 Life Is Strange (Video Game) / int_2e9105e4
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_2e9105e4
 Life Is Strange (Video Game) / int_2ec219ee
type
Butterfly of Doom
 Life Is Strange (Video Game) / int_2ec219ee
comment
Butterfly of Doom: Implicitly, Max's continued use of her powers is causing odd weather events and other problems, apparently leading to a tornado destroying the town at the end of the week. This is preceded by snowfall in early October, an unscheduled eclipse, birds and fish dying, beached whales in both timelines, and a second moon appearing, which may be from the alternate timeline. Episode 5 confirms this theory - saving Chloe's life is what caused all the crazy stuff to happen, and Max can fix it by letting Chloe die.
 Life Is Strange (Video Game) / int_2ec219ee
featureApplicability
1.0
 Life Is Strange (Video Game) / int_2ec219ee
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_2ec219ee
 Life Is Strange (Video Game) / int_2f187e89
type
It Works Better with Bullets
 Life Is Strange (Video Game) / int_2f187e89
comment
It Works Better with Bullets: In Episode 2, if you choose to shoot Frank, the gun clicks and he says to consider getting bullets next time.
 Life Is Strange (Video Game) / int_2f187e89
featureApplicability
1.0
 Life Is Strange (Video Game) / int_2f187e89
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_2f187e89
 Life Is Strange (Video Game) / int_2f3b0d6d
type
Big Storm Episode
 Life Is Strange (Video Game) / int_2f3b0d6d
comment
Big Storm Episode: Episode 5 takes place (mostly; when not in an alternate timeline) during the storm that's foreshadowed at the very beginning.
 Life Is Strange (Video Game) / int_2f3b0d6d
featureApplicability
1.0
 Life Is Strange (Video Game) / int_2f3b0d6d
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_2f3b0d6d
 Life Is Strange (Video Game) / int_2f75473
type
Number of the Beast
 Life Is Strange (Video Game) / int_2f75473
comment
Number of the Beast: During a specific sequence in Chapter 5, Max gets an e-mail of pure Sdrawkcab Speech. The e-mail's timestamp is a string of sixes and the picture is Mr. Jefferson's.
 Life Is Strange (Video Game) / int_2f75473
featureApplicability
1.0
 Life Is Strange (Video Game) / int_2f75473
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_2f75473
 Life Is Strange (Video Game) / int_2fbff140
type
Back to the Early Installment
 Life Is Strange (Video Game) / int_2fbff140
comment
Back to the Early Installment: In Episode Five, Max travels back to a scene near the end of Episode Four, to prevent Chloe from being killed by Mr. Jefferson. One ending lets Max travel back to the confrontation in the bathroom where she first discovered her powers.
 Life Is Strange (Video Game) / int_2fbff140
featureApplicability
1.0
 Life Is Strange (Video Game) / int_2fbff140
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_2fbff140
 Life Is Strange (Video Game) / int_30c15c8f
type
Watching Troy Burn
 Life Is Strange (Video Game) / int_30c15c8f
comment
Watching Troy Burn: If you choose to save Chloe at the end, the two of hold hands while watching Arcadia Bay getting destroyed by the tornado.
 Life Is Strange (Video Game) / int_30c15c8f
featureApplicability
1.0
 Life Is Strange (Video Game) / int_30c15c8f
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_30c15c8f
 Life Is Strange (Video Game) / int_30d2ae29
type
Self-Fulfilling Prophecy
 Life Is Strange (Video Game) / int_30d2ae29
comment
Self-Fulfilling Prophecy: In the end, it's revealed that Max's use of her time travel powers is what causes the superstorm that destroys Arcadia Bay. Or at least, that's the characters' best guess. They have no confirmation of this at the time, nor on how it works, nor do they have any idea if going back one more time will actually fix things and not just make the storm worse: it's various characters making guesses and suppositions based on their familiarity with time travel tropes.
 Life Is Strange (Video Game) / int_30d2ae29
featureApplicability
1.0
 Life Is Strange (Video Game) / int_30d2ae29
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_30d2ae29
 Life Is Strange (Video Game) / int_313d7228
type
Previously on…
 Life Is Strange (Video Game) / int_313d7228
comment
Previously on…: Each episode starts with a clip montage of earlier scenes.
 Life Is Strange (Video Game) / int_313d7228
featureApplicability
1.0
 Life Is Strange (Video Game) / int_313d7228
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_313d7228
 Life Is Strange (Video Game) / int_314c56b9
type
Time Stands Still
 Life Is Strange (Video Game) / int_314c56b9
comment
Time Stands Still: When Max tries to overtax her powers in Episode 2, this is the result. It gets her up to the roof in time to talk to Kate, but she's burnt out and has to talk Kate down without the benefit of rewinding. In Episode 3, Max worries that she might get herself permanently stuck like this if she isn't careful.
 Life Is Strange (Video Game) / int_314c56b9
featureApplicability
1.0
 Life Is Strange (Video Game) / int_314c56b9
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_314c56b9
 Life Is Strange (Video Game) / int_31da1e24
type
Shipper on Deck
 Life Is Strange (Video Game) / int_31da1e24
comment
Shipper on Deck: If you convince Daniel to go to the End of the World Party, then you can find him and Brooke happily chatting together, with the implication that the two of them are about to become a couple. This is a bit downplayed if you turned Warren down on his offer of a drive-in date, causing Brooke to take him up instead.
 Life Is Strange (Video Game) / int_31da1e24
featureApplicability
1.0
 Life Is Strange (Video Game) / int_31da1e24
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_31da1e24
 Life Is Strange (Video Game) / int_326440ec
type
Player Data Sharing
 Life Is Strange (Video Game) / int_326440ec
comment
Player Data Sharing: Downplayed; the game records your choices, and the final screen displays the total percentage of people who picked each choice.
 Life Is Strange (Video Game) / int_326440ec
featureApplicability
1.0
 Life Is Strange (Video Game) / int_326440ec
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_326440ec
 Life Is Strange (Video Game) / int_3373a2e3
type
"Stop the Hero" Twist
 Life Is Strange (Video Game) / int_3373a2e3
comment
"Stop the Hero" Twist: The climax of Season 1 basically consists of Max and Chloe coming to the realisation that Max using her powers to save Chloe at the beginning is the cause of the storm that's about to destroy the town; Chloe tries to convince Max to go back and just let her die. The player gets to choose if Max does so, or Screw Destiny and sacrifice the town for Chloe.
 Life Is Strange (Video Game) / int_3373a2e3
featureApplicability
1.0
 Life Is Strange (Video Game) / int_3373a2e3
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_3373a2e3
 Life Is Strange (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Life Is Strange (Video Game) / int_33ca811a
comment
Game-Breaking Bug: In Episodes 3 and 4, the photo focusing minigame glitches out with certain graphics cards, causing the photo to remain in focus constantly. Though it can still be solved, it has to be done by sound alone, which is much more difficult. The developers eventually just added an auto-focus option so players could bypass it. During the Nightmare segment in Episode 5, Max will be pursued by warped versions of people she subconsciously fears and you have to rewind to get around them without being seen. If you happen to rewind too quickly, you'll get caught in a loop where Max will always be seen and you won't be able to rewind far back enough, forcing a restart. This largely occurs if you try to speed up or use the quick rewind.
 Life Is Strange (Video Game) / int_33ca811a
featureApplicability
1.0
 Life Is Strange (Video Game) / int_33ca811a
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_33ca811a
 Life Is Strange (Video Game) / int_340575a7
type
Girl on Girl Is Hot
 Life Is Strange (Video Game) / int_340575a7
comment
Girl on Girl Is Hot: Invoked by Chloe if the player has Max kiss her. She'll claim Warren is out of luck unless he's into girl-on-girl. In a meta sense, it's worth noting that roughly 75% of players chose to do so. Frank seems to have a spot for this as he has a poster of it in his RV, which becomes ironic when he admits to Max in Episode 5 that he was jealous of Chloe and Rachel's relationship. At one point, Max can come across a man admiring a photograph of two women kissing. He claims to be appreciating fine art, but it's pretty obvious that this is the true reason why he likes the photo.
 Life Is Strange (Video Game) / int_340575a7
featureApplicability
1.0
 Life Is Strange (Video Game) / int_340575a7
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_340575a7
 Life Is Strange (Video Game) / int_34c3144b
type
Lured into a Trap
 Life Is Strange (Video Game) / int_34c3144b
comment
Lured into a Trap: At the end of Episode 4, Max and Chloe are lured to the junkyard by Mr. Jefferson, who then shoots Chloe and kidnaps Max.
 Life Is Strange (Video Game) / int_34c3144b
featureApplicability
1.0
 Life Is Strange (Video Game) / int_34c3144b
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_34c3144b
 Life Is Strange (Video Game) / int_34dcfc96
type
Kick the Dog
 Life Is Strange (Video Game) / int_34dcfc96
comment
Kick the Dog: After ruining Victoria's outfit, you have the option to mockingly take a photo of her as she did with you, then tell her off so she'll move. She'll retaliate by vandalizing your room and stealing the picture. In an example involving an actual dog, one of the two options for dealing with Frank's dog is to toss the bone into the street, where it'll be hit by a semi. Thus, this crosses with You Bastard!.
 Life Is Strange (Video Game) / int_34dcfc96
featureApplicability
1.0
 Life Is Strange (Video Game) / int_34dcfc96
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_34dcfc96
 Life Is Strange (Video Game) / int_355bc288
type
Lingerie Scene
 Life Is Strange (Video Game) / int_355bc288
comment
Lingerie Scene: Chloe and Max's sojourn to the Blackwell swimming pool plays out as an extended one. Chloe then has another brief one in Max's Nightmare Sequence while making out with Warren.
 Life Is Strange (Video Game) / int_355bc288
featureApplicability
1.0
 Life Is Strange (Video Game) / int_355bc288
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_355bc288
 Life Is Strange (Video Game) / int_356af72f
type
Searching the Stalls
 Life Is Strange (Video Game) / int_356af72f
comment
Searching the Stalls: In the bathroom early on, Chloe checks the stalls to see if anybody is there to overhear her talk with Nathan. However, she Failed a Spot Check and missed Max hiding in the janitor space at the end.
 Life Is Strange (Video Game) / int_356af72f
featureApplicability
1.0
 Life Is Strange (Video Game) / int_356af72f
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_356af72f
 Life Is Strange (Video Game) / int_36ed3e1e
type
Ascended Meme
 Life Is Strange (Video Game) / int_36ed3e1e
comment
Ascended Meme: In Episode 5, Max receives a text from Mr. Jefferson reading "How hard is it to turn in one fucking selfie?" during the backwards sequence, referencing the "I told you to hand in your fucking photo" meme that appeared after Episode 4's ending. The bottle hunting sequence in Episode 2 became so notorious for its difficulty and pointlessness that in Episode 5, Max's nightmare sequence includes a large amount of bottles which, when picked up, will elicit an appropriately snarky response from her.
 Life Is Strange (Video Game) / int_36ed3e1e
featureApplicability
1.0
 Life Is Strange (Video Game) / int_36ed3e1e
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_36ed3e1e
 Life Is Strange (Video Game) / int_372027ea
type
Stalker Shrine
 Life Is Strange (Video Game) / int_372027ea
comment
Stalker Shrine: In Episode 5, during the Nightmare Sequence, Max can open up Warren's locker and find a shrine filled with photoshops of Max's face on bikini models and a bikini clad Max doll.
 Life Is Strange (Video Game) / int_372027ea
featureApplicability
1.0
 Life Is Strange (Video Game) / int_372027ea
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_372027ea
 Life Is Strange (Video Game) / int_37499c8
type
OnceAnEpisode
 Life Is Strange (Video Game) / int_37499c8
comment
On the flip side, they also let you be kind of a jerk, such as adding insult to Victoria's paint injury and doing some petty vandalism to the photo wall in her room, taking a picture of the kid who messes up his skateboard trick, and letting Alyssa's Once an Episode misfortune go unfixed.
 Life Is Strange (Video Game) / int_37499c8
featureApplicability
1.0
 Life Is Strange (Video Game) / int_37499c8
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_37499c8
 Life Is Strange (Video Game) / int_37fcf16
type
Death Is Cheap
 Life Is Strange (Video Game) / int_37fcf16
comment
Death Is Cheap: Played straight most of the time, but subverted in three occasions: Chloe dies on multiple occasions: shot by Nathan, shot herself while doing trick shots, ran over by a train, either euthanized or die of respiratory system failure in the alternate timeline and finally shot by Mr. Jefferson. Max uses her powers to reverse all but the last one. Her powers fail when Kate tries to kill herself and she has to save her without them. Finally, she manages to save William, but the consequences are so bad she decides to undo it. This is also subverted with the revelation that Chloe's not dying creates the massive weather disturbances and tornado that eventually destroys Arcadia Bay. In this case, death prevents a disaster.
 Life Is Strange (Video Game) / int_37fcf16
featureApplicability
-0.3
 Life Is Strange (Video Game) / int_37fcf16
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_37fcf16
 Life Is Strange (Video Game) / int_381855db
type
Five-Second Foreshadowing
 Life Is Strange (Video Game) / int_381855db
comment
Five-Second Foreshadowing: When Max first visits Chloe's house in the alternate timeline, sharp-eyed players will notice a wheelchair accessible ramp, hinting at Chloe's ultimate fate.
 Life Is Strange (Video Game) / int_381855db
featureApplicability
1.0
 Life Is Strange (Video Game) / int_381855db
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_381855db
 Life Is Strange (Video Game) / int_3b2df269
type
Ripple Effect Indicator
 Life Is Strange (Video Game) / int_3b2df269
comment
Ripple Effect Indicator: In Episode 3, Max can draw a butterfly for this purpose when she travels back to the day William died. Doing so is up to the player.
 Life Is Strange (Video Game) / int_3b2df269
featureApplicability
1.0
 Life Is Strange (Video Game) / int_3b2df269
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_3b2df269
 Life Is Strange (Video Game) / int_3b724476
type
Family Portrait of Characterization
 Life Is Strange (Video Game) / int_3b724476
comment
Family Portrait of Characterization: Kate's family photo shows them as a Proper Family, with all of them sharply dressed in black and white. Max dubs it "the All-American Zombie Family". The photos in Chloe's house show her relationship with her family. In one photo, she is happy with her parents Joyce and William. In another one, Joyce looks happy with David, Joyce's new husband after William died, but Chloe is unhappy. There is one photo of a child Nathan with his father Sean. Sean has a broad smile, while Nathan is crying. This emphasizes Nathan's family background as his Freudian Excuse for being the bully he is.
 Life Is Strange (Video Game) / int_3b724476
featureApplicability
1.0
 Life Is Strange (Video Game) / int_3b724476
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_3b724476
 Life Is Strange (Video Game) / int_3c37d01e
type
Slipstream Genre
 Life Is Strange (Video Game) / int_3c37d01e
comment
Slipstream: The only fantastic elements in the game are Max's time travel powers and their apparent connection to the coming storm, which are never given any explanation. Take those out, and you have a fairly mundane (if very dark, towards the end) high school teen drama.
 Life Is Strange (Video Game) / int_3c37d01e
featureApplicability
1.0
 Life Is Strange (Video Game) / int_3c37d01e
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_3c37d01e
 Life Is Strange (Video Game) / int_407d3e6d
type
Morton's Fork
 Life Is Strange (Video Game) / int_407d3e6d
comment
Morton's Fork: No matter how you handle Nathan drawing a gun on Chloe, the outcome is virtually identical. If you report him, the principal calls Max's parents to tell them she lied, while Nathan deduces that it was Max who got him in trouble (presumably from the ripped photo on the floor) and angrily confronts her over it. If you don't report him, the principal instead calls Max's parents because he finds her dodging his questions suspicious, and Nathan instead confronts Max over his belief that she has seen and heard too much. The choice does play into later confrontations, but the immediate effect is the same.
 Life Is Strange (Video Game) / int_407d3e6d
featureApplicability
1.0
 Life Is Strange (Video Game) / int_407d3e6d
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_407d3e6d
 Life Is Strange (Video Game) / int_40bb59d0
type
Blatant Lies
 Life Is Strange (Video Game) / int_40bb59d0
comment
Blatant Lies: Victoria claims that she only posted the video of Kate because she got drunk and did it as a joke, but in Episode 2, a quite clearly sober Victoria writes the link to the video on the mirror of the girls bathroom, meaning she lied to Max's face.
 Life Is Strange (Video Game) / int_40bb59d0
featureApplicability
1.0
 Life Is Strange (Video Game) / int_40bb59d0
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_40bb59d0
 Life Is Strange (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Life Is Strange (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Episode 3. Max discovers a new power that allows her to save Chloe's dad, thus not having Joyce marry David and Chloe not be in her situation. However, the ending shot is a now-quadriplegic Chloe confined to a motorized wheelchair and with a ventilator, who is nevertheless happy to see Max. Episode 4 lets the air out of that by revealing that Chloe's treatment is driving her family to bankruptcy, and the nature of her injury means she is going to die soon anyway. She then leaves it to Max to decide to euthanize her or not. The game as a whole: The "Sacrifice Chloe" ending. At Chloe's urging, Max uses the butterfly photo to travel back to the start of the game and allows Nathan to kill Chloe, preventing Max's powers from manifesting and preventing the tornado from ever happening. Chloe dies, without ever reuniting with Max or learning what happened to Rachel, but her murder leads to Mr. Jefferson and Nathan getting arrested, everyone who could have died over the course of the game surviving regardless of what happened to them during the game, and the tornado never happens. The "Sacrifice Arcadia Bay" ending. Max refuses to kill Chloe to save Arcadia Bay and tears up the butterfly photo. The town is destroyed, with the implication that a good number (if not all) of its inhabitants are dead, but Max and Chloe survive and are together.
 Life Is Strange (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Life Is Strange (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_40cc0c7e
 Life Is Strange (Video Game) / int_40febb0d
type
A Side Order of Romance
 Life Is Strange (Video Game) / int_40febb0d
comment
A Side Order of Romance: Implied to be the case between Chloe's mum Joyce and her step-father David. They met while Joyce was working at the Two-Whales Diner, which is elaborated on a bit in the sequel.
 Life Is Strange (Video Game) / int_40febb0d
featureApplicability
1.0
 Life Is Strange (Video Game) / int_40febb0d
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_40febb0d
 Life Is Strange (Video Game) / int_42215dce
type
Ambiguous Ending
 Life Is Strange (Video Game) / int_42215dce
comment
Ambiguous Ending: In the Sacrifice Arcadia Bay ending, it is not clear how many people are killed by the tornado, and who of the protagonists (beyond Max and Chloe) are alive. Life is Strange 2 reveals that Joyce died, but David and Victoria survived thanks to the Dark Room providing shelter for them. According to David, nearly the entire population of the town died.
 Life Is Strange (Video Game) / int_42215dce
featureApplicability
1.0
 Life Is Strange (Video Game) / int_42215dce
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_42215dce
 Life Is Strange (Video Game) / int_42502bbe
type
Updated Re-release
 Life Is Strange (Video Game) / int_42502bbe
comment
Updated Re Release: The 2022 remaster, released 7 years after original game, has subtle graphical and lighting improvements but the most notable change is replacing the old key-frame animations with actual motion-captured performances.
 Life Is Strange (Video Game) / int_42502bbe
featureApplicability
1.0
 Life Is Strange (Video Game) / int_42502bbe
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_42502bbe
 Life Is Strange (Video Game) / int_442d76f4
type
Launcher of a Thousand Ships
 Life Is Strange (Video Game) / int_442d76f4
comment
Launcher of a Thousand Ships: In-universe example in Episode 5. In a rare tragic version of this, Max sees Chloe in the Dark Room hooking up with Victoria, Warren, Nathan and Mr. Jefferson.
 Life Is Strange (Video Game) / int_442d76f4
featureApplicability
1.0
 Life Is Strange (Video Game) / int_442d76f4
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_442d76f4
 Life Is Strange (Video Game) / int_444154b8
type
Nightmare Fuel Coloring Book
 Life Is Strange (Video Game) / int_444154b8
comment
Nightmare Fuel Coloring Book: During the Nightmare Sequence, Max's journal is changed to a bunch of hostile ramblings and her texts are likewise threatening.
 Life Is Strange (Video Game) / int_444154b8
featureApplicability
1.0
 Life Is Strange (Video Game) / int_444154b8
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_444154b8
 Life Is Strange (Video Game) / int_447d9e50
type
Xanatos Speed Chess
 Life Is Strange (Video Game) / int_447d9e50
comment
Xanatos Speed Chess: Max has to play a difficult game of this in Episode 5 in order to defeat Jefferson and save Chloe/Arcadia Bay.
 Life Is Strange (Video Game) / int_447d9e50
featureApplicability
1.0
 Life Is Strange (Video Game) / int_447d9e50
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_447d9e50
 Life Is Strange (Video Game) / int_469e3e2f
type
In-Universe
 Life Is Strange (Video Game) / int_469e3e2f
comment
Played both traditional and In-Universe. Max's rewind power is based on this. You can rewind time to get the choices/information that you want. In some conversations where you give the wrong information and are given the right one, the latter will appear as a new choice in your rewind. For the former, this is something that you would normally do in a Visual Novel when you try to get the desired choices. Even if Max cannot use her power to prevent Kate from committing suicide (as she is too burnt out to use it), you can still do this and it can be done at any point during this segment. This way, you can get the result you want on your "first" try while keeping the choices you have picked throughout the episode without having to start over.
 Life Is Strange (Video Game) / int_469e3e2f
featureApplicability
1.0
 Life Is Strange (Video Game) / int_469e3e2f
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_469e3e2f
 Life Is Strange (Video Game) / int_4766ca14
type
Volleying Insults
 Life Is Strange (Video Game) / int_4766ca14
comment
Volleying Insults: Max's conversation with Victoria in Episode 4 can degenerate into this.
 Life Is Strange (Video Game) / int_4766ca14
featureApplicability
1.0
 Life Is Strange (Video Game) / int_4766ca14
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_4766ca14
 Life Is Strange (Video Game) / int_477bcc9f
type
Greasy Spoon
 Life Is Strange (Video Game) / int_477bcc9f
comment
Greasy Spoon: Some pivotal scenes take place at "The Two Whales", a local diner in Arcadia Bay where Chloe's mother works. The place is known for its "homestyle cooking"and "old-fashioned service". Shares features of a Malt Shop with the checkerboard floor tiles and the plot-relevant jukebox.
 Life Is Strange (Video Game) / int_477bcc9f
featureApplicability
1.0
 Life Is Strange (Video Game) / int_477bcc9f
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_477bcc9f
 Life Is Strange (Video Game) / int_4781adbb
type
Jerk with a Heart of Gold
 Life Is Strange (Video Game) / int_4781adbb
comment
In Episode 3, Max can erase a voicemail from a cop alerting David that the police (correctly) suspect that Chloe broke into the Blackwell swimming pool. If Max deletes the message before David and Joyce can hear it to spare Chloe the trouble, the police decide to question Chloe. Allowing David to hear the message causes him to lie to the police and give Chloe a fake alibi.
 Life Is Strange (Video Game) / int_4781adbb
featureApplicability
1.0
 Life Is Strange (Video Game) / int_4781adbb
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_4781adbb
 Life Is Strange (Video Game) / int_47fea76b
type
Butt-Monkey
 Life Is Strange (Video Game) / int_47fea76b
comment
Alyssa having a Butt-Monkey moment (typically getting hit by balls, crumpled paper, puddle splash, etc.) that Max gets the choice to help her get out of the way at the last second. Alyssa might or might not return the favor in Episode 5.
 Life Is Strange (Video Game) / int_47fea76b
featureApplicability
1.0
 Life Is Strange (Video Game) / int_47fea76b
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_47fea76b
 Life Is Strange (Video Game) / int_4864031b
type
Informed Attractiveness
 Life Is Strange (Video Game) / int_4864031b
comment
Informed Attractiveness: Rachel is described as beautiful a number of times.
 Life Is Strange (Video Game) / int_4864031b
featureApplicability
1.0
 Life Is Strange (Video Game) / int_4864031b
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_4864031b
 Life Is Strange (Video Game) / int_4873d055
type
Use Your Head
 Life Is Strange (Video Game) / int_4873d055
comment
Use Your Head: In Episode 1, Nathan headbutts Warren in the parking area when the latter tries to help out Max. Warren returns the headbutt to Nathan in Episode 4 at the boys' dormitory.
 Life Is Strange (Video Game) / int_4873d055
featureApplicability
1.0
 Life Is Strange (Video Game) / int_4873d055
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_4873d055
 Life Is Strange (Video Game) / int_49d59be9
type
Scenery Porn
 Life Is Strange (Video Game) / int_49d59be9
comment
Scenery Porn: Some of the sets are just gorgeous, especially the ones where the whole town is visible in the background. Despite its limited graphics, the game absolutely nails the look and feel of a small Pacific Northwest town.
 Life Is Strange (Video Game) / int_49d59be9
featureApplicability
1.0
 Life Is Strange (Video Game) / int_49d59be9
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_49d59be9
 Life Is Strange (Video Game) / int_49f20c6a
type
Gory Discretion Shot
 Life Is Strange (Video Game) / int_49f20c6a
comment
Chloe's shooting of Frank and his dog. Neither shooting is shown clearly enough to see where the bullets land. Examining their bodies afterwards, however, shows that they weren't shot in the head. Again, they both died instantly.
 Life Is Strange (Video Game) / int_49f20c6a
featureApplicability
1.0
 Life Is Strange (Video Game) / int_49f20c6a
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_49f20c6a
 Life Is Strange (Video Game) / int_4ab9c868
type
Pretty Little Headshots
 Life Is Strange (Video Game) / int_4ab9c868
comment
Pretty Little Headshots: When Mr. Jefferson murders Chloe in the last scene of Episode 4, there's only a small red hole in the middle of her forehead. It's the same gun Nathan had in the first episode, which appears to be an FNP-9. The 9x19mm (which the FNP-9 chambers), .38 Special, and .357 Magnum rounds all use projectiles that are .355 inches in diameter. The difference of course comes down to the amount of propellant (each of these rounds have different case lengths) and the weight and even length of the projectile itself. This should be a spectacularly gory scene, but it plays this straight and isn't.
 Life Is Strange (Video Game) / int_4ab9c868
featureApplicability
1.0
 Life Is Strange (Video Game) / int_4ab9c868
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_4ab9c868
 Life Is Strange (Video Game) / int_4af55b78
type
Credits Gag
 Life Is Strange (Video Game) / int_4af55b78
comment
Credits Gag: "To All of You", the first licensed song in the series, plays backwards in Max's nightmare. Naturally, when the credits arrive at the music section, it's spelled backwards.
 Life Is Strange (Video Game) / int_4af55b78
featureApplicability
1.0
 Life Is Strange (Video Game) / int_4af55b78
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_4af55b78
 Life Is Strange (Video Game) / int_4cecb933
type
Signs of Disrepair
 Life Is Strange (Video Game) / int_4cecb933
comment
Signs of Disrepair: In Episode 5, the Two Whales Diner sign is damaged, leaving only "DIE" and a "W" off to the side.
 Life Is Strange (Video Game) / int_4cecb933
featureApplicability
1.0
 Life Is Strange (Video Game) / int_4cecb933
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_4cecb933
 Life Is Strange (Video Game) / int_4d070ee3
type
Power Perversion Potential
 Life Is Strange (Video Game) / int_4d070ee3
comment
Power Perversion Potential: Chloe suggests Max could use her powers to bang people with no consequences, even specifically suggesting that Max has hit on her with this method. Max disagrees. The player gets a chance to make good on this in Episode 3, after Chloe dares Max to kiss her. If you refuse, Chloe suggests you went for it then rewound.
 Life Is Strange (Video Game) / int_4d070ee3
featureApplicability
1.0
 Life Is Strange (Video Game) / int_4d070ee3
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_4d070ee3
 Life Is Strange (Video Game) / int_4e3d253b
type
Downer Ending
 Life Is Strange (Video Game) / int_4e3d253b
comment
Downer Ending: Episode 2. For anyone unable to save Kate, who will jump to her death after being bullied and victim blamed through the two prior episodes. Episode 4. Rachel is revealed to be long dead, Chloe is killed by Mr. Jefferson, and Max is drugged by him beforehand so she can't rewind it, leaving her at his mercy.
 Life Is Strange (Video Game) / int_4e3d253b
featureApplicability
1.0
 Life Is Strange (Video Game) / int_4e3d253b
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_4e3d253b
 Life Is Strange (Video Game) / int_4e7c4536
type
Wham Line
 Life Is Strange (Video Game) / int_4e7c4536
comment
Wham Line: In Episode 2, when trying to stop Kate from jumping off the roof: It might not have a lot of impact on the plot, but this line in Episode 3 certainly turned some heads: Then in Episode 4, we get this: In Episode 5, one of two Wham Lines happens, depending on what dialogue option Max picks: Or:
 Life Is Strange (Video Game) / int_4e7c4536
featureApplicability
1.0
 Life Is Strange (Video Game) / int_4e7c4536
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_4e7c4536
 Life Is Strange (Video Game) / int_4e7f703c
type
Wham Shot
 Life Is Strange (Video Game) / int_4e7f703c
comment
Wham Shot: The reveal of Chloe in a wheelchair in Episode 3. The reveal that the one who killed Chloe and drugged Max is Mr. Jefferson, not Nathan.
 Life Is Strange (Video Game) / int_4e7f703c
featureApplicability
1.0
 Life Is Strange (Video Game) / int_4e7f703c
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_4e7f703c
 Life Is Strange (Video Game) / int_4ec4c5ab
type
Harsher in Hindsight
 Life Is Strange (Video Game) / int_4ec4c5ab
comment
Harsher in Hindsight: In-Universe: If Max ignores Kate's call in Episode 2, Chloe says that she'll survive. Taking it automatically clears one of the prompts at the climax. However, if the player ignores it, she very well may not.
 Life Is Strange (Video Game) / int_4ec4c5ab
featureApplicability
1.0
 Life Is Strange (Video Game) / int_4ec4c5ab
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_4ec4c5ab
 Life Is Strange (Video Game) / int_4ef62a4d
type
Full-Circle Revolution
 Life Is Strange (Video Game) / int_4ef62a4d
comment
Full-Circle Revolution: A small-scale example. The Vortex Club was originally founded in The '80s as a Ragtag Bunch of Misfits group meant to counter Blackwell's dominant yuppie culture and offer support to the school's social outcasts. At the time the game is set, about three decades later, they have effectively become the school's new elitist hegemony of cool kids.
 Life Is Strange (Video Game) / int_4ef62a4d
featureApplicability
1.0
 Life Is Strange (Video Game) / int_4ef62a4d
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_4ef62a4d
 Life Is Strange (Video Game) / int_4fa637b0
type
Surprisingly Creepy Moment
 Life Is Strange (Video Game) / int_4fa637b0
comment
Surprisingly Creepy Moment: When Max goes to pick up Warren's flash drive in Dana's room, an almost demonic voice-over by Max herself says, "Must protect my precious, so Max never has to chase it down again." While you might realize after the fact that this is something some people might say to themselves, considering this is just a simple errand for a friend, it may catch some off-guard on their very first playthrough, even if it was supposed to be funny.
 Life Is Strange (Video Game) / int_4fa637b0
featureApplicability
1.0
 Life Is Strange (Video Game) / int_4fa637b0
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_4fa637b0
 Life Is Strange (Video Game) / int_4fb60159
type
Do Not Do This Cool Thing
 Life Is Strange (Video Game) / int_4fb60159
comment
Do Not Do This Cool Thing: In-universe. Max quips that an abstinence poster must drive people to have sex, which isn't that far from the truth.
 Life Is Strange (Video Game) / int_4fb60159
featureApplicability
1.0
 Life Is Strange (Video Game) / int_4fb60159
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_4fb60159
 Life Is Strange (Video Game) / int_5009999d
type
Painting the Medium
 Life Is Strange (Video Game) / int_5009999d
comment
Painting the Medium: When time is traveling backwards in one sequence, all of the text prompts are written backwards.
 Life Is Strange (Video Game) / int_5009999d
featureApplicability
1.0
 Life Is Strange (Video Game) / int_5009999d
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_5009999d
 Life Is Strange (Video Game) / int_501411f1
type
Experimented in College
 Life Is Strange (Video Game) / int_501411f1
comment
Experimented in College: Max will mention this in her journal if the player chooses the route where she kisses Chloe.
 Life Is Strange (Video Game) / int_501411f1
featureApplicability
1.0
 Life Is Strange (Video Game) / int_501411f1
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_501411f1
 Life Is Strange (Video Game) / int_504a1991
type
Body Horror
 Life Is Strange (Video Game) / int_504a1991
comment
Body Horror: While exploring the Dark Room in Episode 4, you see an anime style poster of a young girl tearing her throat out with tentacles ripping out of the wound.
 Life Is Strange (Video Game) / int_504a1991
featureApplicability
1.0
 Life Is Strange (Video Game) / int_504a1991
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_504a1991
 Life Is Strange (Video Game) / int_504e271f
type
But Thou Must!
 Life Is Strange (Video Game) / int_504e271f
comment
But Thou Must!: In Episode 1, when Max sees David bullying Kate, she has the option to either take a photo or intervene. Taking a photo may come in handy later as an evidence against David, but it also makes Kate angry at Max, making it more difficult to talk her down from the roof later. There is no way to take a photo, then intervene. There's one part in the nightmare sequence when Max is forced with four equally horrible things to say to Mr. Jefferson and the game won't continue unless you choose one of them. Max even comments, "No way am I saying that!"
 Life Is Strange (Video Game) / int_504e271f
featureApplicability
1.0
 Life Is Strange (Video Game) / int_504e271f
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_504e271f
 Life Is Strange (Video Game) / int_5067fd81
type
Everyone Is Bi
 Life Is Strange (Video Game) / int_5067fd81
comment
Everyone Is Bi: The franchise in infamous for always having a bisexual main character. Also a lot of the main characters and supporting characters are heavily implied to be bisexual. Though only two of the bisexual characters are male.
 Life Is Strange (Video Game) / int_5067fd81
featureApplicability
1.0
 Life Is Strange (Video Game) / int_5067fd81
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_5067fd81
 Life Is Strange (Video Game) / int_50b05d30
type
Disproportionate Retribution
 Life Is Strange (Video Game) / int_50b05d30
comment
In Episode 3, there are several methods Max can try to steal Frank's keys. Two of these are spilling his beer on his lap or dropping his plate of beans on the floor, pissing him off and resulting in him trying to kill Max. These accomplish nothing, but you can rewind and do them over and over to your heart's content.
 Life Is Strange (Video Game) / int_50b05d30
featureApplicability
1.0
 Life Is Strange (Video Game) / int_50b05d30
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_50b05d30
 Life Is Strange (Video Game) / int_5313c266
type
Bookends
 Life Is Strange (Video Game) / int_5313c266
comment
Book Ends: The game begins and ends in the lighthouse, moments before the tornado destroys Arcadia Bay. Both Episodes 1 and 5 end with Max and Chloe witnessing a phenomenon created by Max's powers with Syd Matters' "Obstacles" playing if you choose to Sacrifice Arcadia Bay. The blue butterfly that signaled Chloe's first appearance in Episode 1 also lands on her coffin in the Sacrifice Chloe ending, signalling her last appearance.
 Life Is Strange (Video Game) / int_5313c266
featureApplicability
1.0
 Life Is Strange (Video Game) / int_5313c266
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_5313c266
 Life Is Strange (Video Game) / int_532f8e61
type
Instant Humiliation: Just Add YouTube!
 Life Is Strange (Video Game) / int_532f8e61
comment
Instant Humiliation: Just Add YouTube!: Victoria published video footage of drugged Kate going off the rails at the Vortex Club party, which drives Kate to commit suicide, unless you manage to talk her out of it.
 Life Is Strange (Video Game) / int_532f8e61
featureApplicability
1.0
 Life Is Strange (Video Game) / int_532f8e61
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_532f8e61
 Life Is Strange (Video Game) / int_54d6f53f
type
Ripple-Effect-Proof Memory
 Life Is Strange (Video Game) / int_54d6f53f
comment
Ripple-Effect-Proof Memory: Max recalls everything she learned in alternate timelines before using her rewind to change things. This allows her to mine people for information, rewind, then use that information to coax further details from them. At the end of Episode 3, she winds up changing the past five years and remembers nothing of the new timeline, which is a problem considering everyone around her is essentially a different person. Zigzagged in Episode 5. Max goes back in time to the night before, explains what's happening during the plot with Chloe and readjusts their plans, and explicitly tells Chloe to explain everything back to her as they go through the stages. Max mentions that this is an important step, since she won't remember anything until she catches back up to herself from the point that goes back to change it.
 Life Is Strange (Video Game) / int_54d6f53f
featureApplicability
1.0
 Life Is Strange (Video Game) / int_54d6f53f
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_54d6f53f
 Life Is Strange (Video Game) / int_553c2ade
type
Sympathetic Villain, Despicable Villain
 Life Is Strange (Video Game) / int_553c2ade
comment
Sympathetic Villain, Despicable Villain: Nathan Prescott and Mark Jefferson are a criminal duo of photographers responsible for drugging and abducting teenage girls for their illegal photoshoots in the Dark Room. While Nathan is a power-tripping violent bully and delinquent who aided and abetted Jefferson's crimes, he has a number of sympathetic qualities (his father's awful parenting, mental instability, alienation from his peers, and desperation for any kind of affection or respect of a father figure) and goes on to express remorse for his actions on several occasions. Jefferson, on the other hand, is a flat-out monster who only does what he does for his sick pleasure, and he doesn't hesitate to kill anyone who gets in his way, even going as far as to kill Nathan once he ceased being useful.
 Life Is Strange (Video Game) / int_553c2ade
featureApplicability
1.0
 Life Is Strange (Video Game) / int_553c2ade
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_553c2ade
 Life Is Strange (Video Game) / int_55d79c60
type
Magical Homeless Person
 Life Is Strange (Video Game) / int_55d79c60
comment
Magical Homeless Person: Max meets a mysterious homeless lady, who seems to know a little more about the strange happenings around Arcadia Bay than she lets on. If Max warns her she's been having dreams of a storm, she leaves town without any further prompting (without Max's warning, she's found dead).
 Life Is Strange (Video Game) / int_55d79c60
featureApplicability
1.0
 Life Is Strange (Video Game) / int_55d79c60
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_55d79c60
 Life Is Strange (Video Game) / int_55f92df9
type
Wire Dilemma
 Life Is Strange (Video Game) / int_55f92df9
comment
Wire Dilemma: When trying to save Chloe from the onrushing train Max can use the pliers to cut a wire in the fuse box. There are three wires present (green, yellow, red) but only cutting the red one leads to the desired outcome.
 Life Is Strange (Video Game) / int_55f92df9
featureApplicability
1.0
 Life Is Strange (Video Game) / int_55f92df9
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_55f92df9
 Life Is Strange (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 Life Is Strange (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: During Max's Nightmare Sequence near the end, a lot of places are "revisited" while trying to escape from it. They include Mr. Jefferson's classroom, the girls' dormitory hall, the school, the swimming pool lockers, the junkyard, Chloe's house, the Dark Room, the Two Whales Diner and a lot of Max and Chloe's moments that happened during the game.
 Life Is Strange (Video Game) / int_56a6927b
featureApplicability
1.0
 Life Is Strange (Video Game) / int_56a6927b
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_56a6927b
 Life Is Strange (Video Game) / int_57650eae
type
Time Is Dangerous
 Life Is Strange (Video Game) / int_57650eae
comment
Time Is Dangerous: The game goes to great lengths to stress the dangers of having time-manipulation powers: Max's altering history from within history itself leads to a point in Episode 5 where she is "between realities". Near the end of Episode 2, Max manages to freeze time entirely, but the fallout from this incident leaves her unable to use her powers for several hours, and she expresses fear of becoming stuck in time in the following episode. After creating a timeline where she is a member of the Vortex Club, William Price is alive and Chloe is in a terminal condition from a spinal injury, Max decides that her ability to alter history using photographs is far too dangerous because the Butterfly Effect is in full force.
 Life Is Strange (Video Game) / int_57650eae
featureApplicability
1.0
 Life Is Strange (Video Game) / int_57650eae
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_57650eae
 Life Is Strange (Video Game) / int_58273a71
type
Set Wrong What Was Once Made Right
 Life Is Strange (Video Game) / int_58273a71
comment
Set Wrong What Was Once Made Right: Max finds out in the middle of the story she has the power to travel back in time via any old photos she uses her powers on. So she attempt to go back to when she was younger and prevent Chloe's father from going on a trip that resulted in his death. When she goes back to the present, however, she finds out that Chloe is paralyzed from the neck down since her father brought her a car for her 16th birthday and she got into an accident. The lifestyle is so hard on Chloe and her parents' finances that she ultimately ask Max to kill her (which is up to you). Either way, Max goes back in time to correct history. This is ultimately the result of the "Save Arcadia Bay" ending. Since Max first started using her powers, this caused a temporal anomaly to form as a typhoon that'll destroy the town. The only way to prevent it is for Max to use a picture she took when she first discovered her powers and use it to go back to the day and allow Chloe to be killed by Nathan, which Max had prevented and set the events of the game in motion.
 Life Is Strange (Video Game) / int_58273a71
featureApplicability
1.0
 Life Is Strange (Video Game) / int_58273a71
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_58273a71
 Life Is Strange (Video Game) / int_59e5940e
type
AnimalMotif
 Life Is Strange (Video Game) / int_59e5940e
comment
Animal Motif: There's a lot of birds featured in the game. You can take photographs of birds, they are frequently seen sitting around, and in Episode 1, you can save one of them from flying into a window. If you look closely at the sky at some parts of the game, you can see flocks of birds flying erratically in the distance. They might even have some connection to time, since in Episode 2 when Kate is on the roof and Max stops time, birds are everywhere. In Episode 3, one of the phenomena happening is birds falling dead from the sky. Does. Max sports at least two shirts with a doe on it. Then there is The Marvelous Deer that occasionally pops up to guide her. It's been confirmed that this doe is Rachel's presence. Note that the spot where it appears in the junkyard is exactly where Rachel was buried. Butterflies are associated with Chloe. The butterfly we see early on is blue like Chloe's hair and in the funeral ending the butterfly lands on Chloe's coffin. Also, Chloe has a butterfly tattoo. Whales show up in the theme of the diner Joyce works at, and the numerous beached whales in the alternate timeline at the end of Episode 3 as well as both timelines in Episode 4. Samuel tells Max his spirit animal is a squirrel. Looking in Samuel's shed, you see that he likes to collect things. Dogs for Frank. He has a beloved pet and it's a good clue that despite all his figurative growling and biting, he's loyal and a bit more complex than you'd expect from a abrasive drug dealer.
 Life Is Strange (Video Game) / int_59e5940e
featureApplicability
1.0
 Life Is Strange (Video Game) / int_59e5940e
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_59e5940e
 Life Is Strange (Video Game) / int_5c0fc07b
type
Nightmare Sequence
 Life Is Strange (Video Game) / int_5c0fc07b
comment
There's a much longer one in Episode 5 when you have to evade characters in order to reach the lighthouse during the Nightmare Sequence. The fact that the last two optional photos are hidden in this segment can make it all the more frustrating if you're a completionist.
 Life Is Strange (Video Game) / int_5c0fc07b
featureApplicability
1.0
 Life Is Strange (Video Game) / int_5c0fc07b
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_5c0fc07b
 Life Is Strange (Video Game) / int_5cfeb43f
type
Save Scumming
 Life Is Strange (Video Game) / int_5cfeb43f
comment
Save Scumming: Played both traditional and In-Universe. Max's rewind power is based on this. You can rewind time to get the choices/information that you want. In some conversations where you give the wrong information and are given the right one, the latter will appear as a new choice in your rewind. For the former, this is something that you would normally do in a Visual Novel when you try to get the desired choices. Even if Max cannot use her power to prevent Kate from committing suicide (as she is too burnt out to use it), you can still do this and it can be done at any point during this segment. This way, you can get the result you want on your "first" try while keeping the choices you have picked throughout the episode without having to start over. Most of Episode 5's Nightmare Sequence will feature the various characters in them calling Max out on using her powers in this way. This reaches its apex when Max is receiving a "The Reason You Suck" Speech from herself over how she's been abusing it and her inability to get by without it.
 Life Is Strange (Video Game) / int_5cfeb43f
featureApplicability
1.0
 Life Is Strange (Video Game) / int_5cfeb43f
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_5cfeb43f
 Life Is Strange (Video Game) / int_5d1cdda9
type
God Test
 Life Is Strange (Video Game) / int_5d1cdda9
comment
God Test: The first few chapters of Episode 2 have Chloe testing Max's rewind power to make sure it's legit. This includes guessing the contents of her pockets and predicting the immediate future.
 Life Is Strange (Video Game) / int_5d1cdda9
featureApplicability
1.0
 Life Is Strange (Video Game) / int_5d1cdda9
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_5d1cdda9
 Life Is Strange (Video Game) / int_5eca52dc
type
Distress Call
 Life Is Strange (Video Game) / int_5eca52dc
comment
Distress Call: At the art gallery, Max receives a garbled call from Chloe who is stuck by the beach.
 Life Is Strange (Video Game) / int_5eca52dc
featureApplicability
1.0
 Life Is Strange (Video Game) / int_5eca52dc
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_5eca52dc
 Life Is Strange (Video Game) / int_5f54a67b
type
Enter Stage Window
 Life Is Strange (Video Game) / int_5f54a67b
comment
Enter Stage Window: Chloe and Max leave Chloe's room via her window in order to avoid David.
 Life Is Strange (Video Game) / int_5f54a67b
featureApplicability
1.0
 Life Is Strange (Video Game) / int_5f54a67b
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_5f54a67b
 Life Is Strange (Video Game) / int_61d054a0
type
Animal Stereotypes
 Life Is Strange (Video Game) / int_61d054a0
comment
Samuel tells Max his spirit animal is a squirrel. Looking in Samuel's shed, you see that he likes to collect things.
 Life Is Strange (Video Game) / int_61d054a0
featureApplicability
1.0
 Life Is Strange (Video Game) / int_61d054a0
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_61d054a0
 Life Is Strange (Video Game) / int_62f9d08e
type
Freeze-Frame Bonus
 Life Is Strange (Video Game) / int_62f9d08e
comment
Freeze-Frame Bonus: A small one in Episode 2. If you take long enough searching for bottles in the junkyard scene, a freight train will rattle by. Quick eyes (or a well-timed rewind) will allow the player to note the engine's number: 1337. Near the end of Episode 4, Chloe receives a text message from Nathan who is looking for her and Max. However, if you look closely, the way the message is texted is very different compared to the ones Max received from him. Turns out it is from Mr. Jefferson who may already have killed Nathan at that point and used his phone to lure them.
 Life Is Strange (Video Game) / int_62f9d08e
featureApplicability
1.0
 Life Is Strange (Video Game) / int_62f9d08e
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_62f9d08e
 Life Is Strange (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Life Is Strange (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Any items you pick up and optional photos you take remain in your possession if you rewind past the point where you obtained them, the former being important for certain puzzles. In Episode 1, however, two of the game's major choices give you the opportunity to either take a photograph or involve yourself in a situation. In both these cases, these options are mutually exclusive despite the fact that Max's rewind power should allow her to keep the photos in the same manner. In the subsequent conversations involving the photos, Max will claim not to have taken them if the player chose to intervene. While withholding the first of these is justified, as it would be rather mean-spirited to reveal the photo of Victoria after she took down the one of Max, there's really no reason why Max would choose not to use the photo of David harassing Kate as leverage, especially since she'll use it against him later if you didn't intervene, and the fact that you don't have proof is important in several later choices. Max's rewind power does not affect her, meaning that any time she uses it, she effectively teleports if she's not in the same place. This is vital for numerous rewind puzzles, such as saving the dead bird in Episode 1. You even use it to teleport into a locked room in Episode 3, which impresses Chloe. As far as other people go, though, no one ever notices that Max more or less just vanishes into thin air or appears out of nowhere. Max suffers a Psychic Nosebleed in Episode 2 after using her rewind too many times in the diner and junkyard scenes, indicating severe exhaustion of her powers. You can abuse Max's rewind powers to your heart's content otherwise until the scripted moment mentioned above. In the aftermath of Kate's suicide/attempted suicide, Max's monologue notes she can only just about manage rewinding, but you can still rewind your choice of who to blame as you please.
 Life Is Strange (Video Game) / int_6320eced
featureApplicability
1.0
 Life Is Strange (Video Game) / int_6320eced
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_6320eced
 Life Is Strange (Video Game) / int_63b02752
type
Hair-Trigger Temper
 Life Is Strange (Video Game) / int_63b02752
comment
Justified with Nathan Prescott; there are indeed therapists available who are more than willing to help him. Unfortunately, his father considers allowing him to see them a sign of weakness, forcing him to self medicate with illegally purchased drugs.
 Life Is Strange (Video Game) / int_63b02752
featureApplicability
1.0
 Life Is Strange (Video Game) / int_63b02752
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_63b02752
 Life Is Strange (Video Game) / int_63b3597
type
Shoot the Fuel Tank
 Life Is Strange (Video Game) / int_63b3597
comment
Shoot the Fuel Tank: In the junkyard, you can instruct Chloe to fire at the gas tank of a rusted car sitting atop a pile of junk. Not only does hitting the intake at an angle manage to ignite the gas inside, it explodes harmlessly.
 Life Is Strange (Video Game) / int_63b3597
featureApplicability
1.0
 Life Is Strange (Video Game) / int_63b3597
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_63b3597
 Life Is Strange (Video Game) / int_643618e5
type
Replacement Goldfish
 Life Is Strange (Video Game) / int_643618e5
comment
Replacement Goldfish: After Chloe's father died, she became friends with Rachel to help fill the void that Max had left. Max is implied to fill it once more after she returns and Rachel is gone.
 Life Is Strange (Video Game) / int_643618e5
featureApplicability
1.0
 Life Is Strange (Video Game) / int_643618e5
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_643618e5
 Life Is Strange (Video Game) / int_64edb99c
type
Always Save the Girl
 Life Is Strange (Video Game) / int_64edb99c
comment
Always Save the Girl: Potentially your mindset at the end when choosing to save Chloe over Arcadia Bay.
 Life Is Strange (Video Game) / int_64edb99c
featureApplicability
1.0
 Life Is Strange (Video Game) / int_64edb99c
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_64edb99c
 Life Is Strange (Video Game) / int_650a309b
type
Forgot About His Powers
 Life Is Strange (Video Game) / int_650a309b
comment
Forgot About His Powers: In Episode 4, one major choice involves trying to get Frank's customer list. While there are several ways to get it, including killing him, it never occurs to Max to take the list herself, at which point she could rewind and avoid the whole confrontation. Instead, Chloe always takes it.
 Life Is Strange (Video Game) / int_650a309b
featureApplicability
1.0
 Life Is Strange (Video Game) / int_650a309b
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_650a309b
 Life Is Strange (Video Game) / int_65acf9db
type
He Knows Too Much
 Life Is Strange (Video Game) / int_65acf9db
comment
In Episode 5, if Max warned Victoria about Nathan and she believed her, Victoria will go running to Mr. Jefferson for help. Jefferson decides that Victoria has learned too much and kidnaps and murders her.
 Life Is Strange (Video Game) / int_65acf9db
featureApplicability
1.0
 Life Is Strange (Video Game) / int_65acf9db
featureConfidence
1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_65acf9db
 Life Is Strange (Video Game) / int_65c49e05
type
The Villain Knows Where You Live
 Life Is Strange (Video Game) / int_65c49e05
comment
The Villain Knows Where You Live: Max receives an anonymous text threat claiming someone "knows where she sleeps." It's likely from Nathan, as there can be another text in Episode 3 proclaiming that "feminazis will be exterminated"note if he was suspended or that she is a "fukup looser"note if Max was suspended.You get proof it was him in Episode 4.
 Life Is Strange (Video Game) / int_65c49e05
featureApplicability
1.0
 Life Is Strange (Video Game) / int_65c49e05
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_65c49e05
 Life Is Strange (Video Game) / int_6638c7f7
type
Stealth-Based Mission
 Life Is Strange (Video Game) / int_6638c7f7
comment
Stealth-Based Mission: There's a brief scene in Episode 3 where Max and Chloe have to avoid getting caught after sneaking into Blackwell in the middle of the night. There's a much longer one in Episode 5 when you have to evade characters in order to reach the lighthouse during the Nightmare Sequence. The fact that the last two optional photos are hidden in this segment can make it all the more frustrating if you're a completionist.
 Life Is Strange (Video Game) / int_6638c7f7
featureApplicability
1.0
 Life Is Strange (Video Game) / int_6638c7f7
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_6638c7f7
 Life Is Strange (Video Game) / int_66ea7e5c
type
Brought Down to Normal
 Life Is Strange (Video Game) / int_66ea7e5c
comment
Brought Down to Normal: When you need to talk down Kate from committing suicide near the end of Episode 2, Max has overtaxed her powers and can't rewind, meaning you only get the one go at it (Save Scumming notwithstanding). At the end of Episode 4, Max gets sedated and cannot sustain her rewind powers, leaving her to helplessly watch as Chloe is shot in the head.
 Life Is Strange (Video Game) / int_66ea7e5c
featureApplicability
1.0
 Life Is Strange (Video Game) / int_66ea7e5c
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_66ea7e5c
 Life Is Strange (Video Game) / int_66f763c0
type
Interface Screw
 Life Is Strange (Video Game) / int_66f763c0
comment
Interface Screw: The journal acts strangely at certain points: In the beginning of Episode 4, the journal now belongs to the alternative timeline Max, who is much less contemplative than the original one. As such, the diary portion of the journal is only two pages and Max is the only major character listed. After Mr. Jefferson destroys the journal, attempting to access the diary section just results in seeing burnt pages. This lasts until shortly before the final choice. During the Nightmare Sequence, the diary section is replaced by a bunch of Room Full of Crazy style scrawling of all of Max's self-doubts. One portion of the Nightmare Sequence has everything running in reverse and all the interface text mirrored. To take one of the optional photos in this section, you have to open your journal when the game tells you to, starting a reverse sequence of Max taking the picture.
 Life Is Strange (Video Game) / int_66f763c0
featureApplicability
1.0
 Life Is Strange (Video Game) / int_66f763c0
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_66f763c0
 Life Is Strange (Video Game) / int_674fcb07
type
Signature Line
 Life Is Strange (Video Game) / int_674fcb07
comment
Signature Line: "Ready for the mosh pit, shaka brah." - Max "I was eating those beans!" - Frank
 Life Is Strange (Video Game) / int_674fcb07
featureApplicability
1.0
 Life Is Strange (Video Game) / int_674fcb07
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_674fcb07
 Life Is Strange (Video Game) / int_67d722d8
type
A Storm Is Coming
 Life Is Strange (Video Game) / int_67d722d8
comment
A Storm Is Coming: A tornado is threatening the town and Max has four days to prevent it from happening.
 Life Is Strange (Video Game) / int_67d722d8
featureApplicability
1.0
 Life Is Strange (Video Game) / int_67d722d8
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_67d722d8
 Life Is Strange (Video Game) / int_687c78ff
type
Railroad Tracks of Doom
 Life Is Strange (Video Game) / int_687c78ff
comment
Railroad Tracks of Doom: In Episode 2, Chloe and Max hang out on the railroad tracks. When Max goes off to take a picture, she has a vision and wakes up to find that the track switcher has pinned Chloe to the tracks. She has to then free Chloe, either by breaking the switch or messing with the fuse box so she can switch it long enough to free Chloe without sending the train down the wrong track.
 Life Is Strange (Video Game) / int_687c78ff
featureApplicability
1.0
 Life Is Strange (Video Game) / int_687c78ff
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_687c78ff
 Life Is Strange (Video Game) / int_6941e30b
type
Room Full of Crazy
 Life Is Strange (Video Game) / int_6941e30b
comment
In Episode 5, looking at Max's journal in the timeline where Mr. Jefferson burnt her journal shows only burnt paper. Looking at it later when you're trying to reach the lighthouse shows a page full of crazy scribblings.
 Life Is Strange (Video Game) / int_6941e30b
featureApplicability
1.0
 Life Is Strange (Video Game) / int_6941e30b
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_6941e30b
 Life Is Strange (Video Game) / int_6ae137d5
type
Continue Your Mission, Dammit!
 Life Is Strange (Video Game) / int_6ae137d5
comment
Continue Your Mission, Dammit!: The game will try to nudge you into getting on with the story if you take too long looking at objects or otherwise not progressing. For example, both Warren and Chloe will send an additional text to Max if she takes too long getting to them.
 Life Is Strange (Video Game) / int_6ae137d5
featureApplicability
1.0
 Life Is Strange (Video Game) / int_6ae137d5
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1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_6ae137d5
 Life Is Strange (Video Game) / int_6b2b3b59
type
The Reveal
 Life Is Strange (Video Game) / int_6b2b3b59
comment
The Reveal: Two in Episode 4: Rachel was Dead All Along and Mr. Jefferson is the Big Bad.
 Life Is Strange (Video Game) / int_6b2b3b59
featureApplicability
1.0
 Life Is Strange (Video Game) / int_6b2b3b59
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_6b2b3b59
 Life Is Strange (Video Game) / int_6bda9a30
type
Meaningful Name
 Life Is Strange (Video Game) / int_6bda9a30
comment
Meaningful Name: The Price family name. Remember the old saying "Everything comes with a price"? Episode 3 is this in a nutshell.
 Life Is Strange (Video Game) / int_6bda9a30
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1.0
 Life Is Strange (Video Game) / int_6bda9a30
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_6bda9a30
 Life Is Strange (Video Game) / int_6d41b8da
type
Fantastic Aesop
 Life Is Strange (Video Game) / int_6d41b8da
comment
Fantastic Aesop: Max suddenly manifests time travel powers after seeing Chloe shot. She discovers a lot of clever ways to use it, but no matter what she does, it never seems to make anything better in the end, and it's ultimately revealed that her use of the time travel is what's causing the coming apocalyptic storm, and the only way to stop it is to go back to the first time she used her powers and let the girl get shot. In other words, you shouldn't use time travel powers that are miraculously given to you after a terrible event, because the universe might have arbitrary rules that make time travel a bad idea to use.
 Life Is Strange (Video Game) / int_6d41b8da
featureApplicability
1.0
 Life Is Strange (Video Game) / int_6d41b8da
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_6d41b8da
 Life Is Strange (Video Game) / int_6da90c4d
type
Full-Name Ultimatum
 Life Is Strange (Video Game) / int_6da90c4d
comment
Full-Name Ultimatum: When you get Juliet's name wrong, then rewind, there is a dialog option to say this even before she asks for it:
 Life Is Strange (Video Game) / int_6da90c4d
featureApplicability
1.0
 Life Is Strange (Video Game) / int_6da90c4d
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_6da90c4d
 Life Is Strange (Video Game) / int_6db06839
type
The Stoner
 Life Is Strange (Video Game) / int_6db06839
comment
The Stoner: Chloe, Stella, Hayden, and Justin all love pot. Max notes that Hayden is almost always high. In the alternate timeline, there's an interesting new addition to the lineup if you read Max's texts:
 Life Is Strange (Video Game) / int_6db06839
featureApplicability
1.0
 Life Is Strange (Video Game) / int_6db06839
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_6db06839
 Life Is Strange (Video Game) / int_6e4fa397
type
Alleged Lookalikes
 Life Is Strange (Video Game) / int_6e4fa397
comment
Alleged Lookalikes: In Episode 3, both Joyce and Nathan mistake Max for Rachel Amber at first glance when they see Max wearing Rachel's old clothes; while Rachel doesn't appear in the flesh until Life Is Strange: Before the Storm, her face is clearly visible on her missing persons posters, and she doesn't resemble Max in the slightest. That's without getting into how radically different their personalities, voices, and mannerisms are from each other.
 Life Is Strange (Video Game) / int_6e4fa397
featureApplicability
1.0
 Life Is Strange (Video Game) / int_6e4fa397
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_6e4fa397
 Life Is Strange (Video Game) / int_6e91fa0b
type
Symbology Research Failure
 Life Is Strange (Video Game) / int_6e91fa0b
comment
Symbology Research Failure: The game draws attention to the use of spirit animals in the narrative, claiming that everyone has a spirit animal that guides them through life and offers advice. However, that element actually describes animal totems because (according to the belief) totems are said to be the animal that reflects who you are, while spirit animals are said to only appear at certain times (something the spirit deer does). Secondly, if spirit animals were of native american origin, then it would only restricted to a few tribes. The concept of spirit animals may have actually originate from native american tribes that designed themselves after animals.
 Life Is Strange (Video Game) / int_6e91fa0b
featureApplicability
1.0
 Life Is Strange (Video Game) / int_6e91fa0b
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_6e91fa0b
 Life Is Strange (Video Game) / int_6ec4232f
type
Casting Gag
 Life Is Strange (Video Game) / int_6ec4232f
comment
Casting Gag: This isn't the first time that Ashly Burch, Chloe's voice actress, has voiced a character who found herself caught in someone else's time travel shenanigans. An added bonus is that when she learns about Max's time travel powers, she dismisses it as something that comes from an anime.
 Life Is Strange (Video Game) / int_6ec4232f
featureApplicability
1.0
 Life Is Strange (Video Game) / int_6ec4232f
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_6ec4232f
 Life Is Strange (Video Game) / int_6ec989d8
type
Guide Dang It!
 Life Is Strange (Video Game) / int_6ec989d8
comment
Guide Dang It!: As the game encourages exploration and playing with the rewind mechanic, it's easy to miss minor things on the first playthrough: The optional photos can vary from being obvious to somewhat obscure, and several need to be taken from specific angles. The game does offer hints via the placeholder photographs, but these can be hit or miss. For example, the first photo in Episode 3 requires taking a picture of a figurine in Victoria's room. What the game doesn't tell you is that the figurine is glow-in-the-dark, which you learn by rifling through the trash and finding the box it came in. Then you have to trigger that effect by shining your light on it for a few seconds. The figurine isn't even selectable until you've made it glow, so the player might dismiss it as a mere background element. Probably the most sadistic examples are the final photos in Episode 5. They're very well hidden in the nightmare sequences, which are not only much more difficult to navigate than any other part of the game, but also the last place you'd even suspect to contain photo opportunities because, you know, it's a living nightmare where taking photos is the least of anyone's worries. Several of the minor choices can be easily missed, particularly the ones that happen right near the start of the chapter. There are several choices that happen before you even see them, and thus you have to figure out that you need to rewind to affect the outcome. For example, in Episode 2, it's very easy to miss Alyssa being hit in the head with a roll of toilet paper because you weren't looking, and thus run right by that possible choice without realizing you can fix it. The game aids in this by detailing every possible choice at the end of the episode, so you can always go back and replay choices you didn't realize were there. Thanks to a scripting error, most players who bought the game at launch didn't realize that watering Lisa the plant twice in as many days will kill her. Max's mother is supposed to send a text warning against this, but it was only corrected upon the release of Episode 3.
 Life Is Strange (Video Game) / int_6ec989d8
featureApplicability
1.0
 Life Is Strange (Video Game) / int_6ec989d8
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_6ec989d8
 Life Is Strange (Video Game) / int_71bd555a
type
Plotline Death
 Life Is Strange (Video Game) / int_71bd555a
comment
Plotline Death: Most character deaths are either preventable by rewinding (e.g. Chloe on the rail tracks) or is undone by cutscene right after it happens (e.g. Chloe at the beginning). Some can only be prevented by playing the right choices (e.g. Kate in Episode 2, Alyssa and Victoria in Episode 5). There are some exceptions that cannot be avoided though: The most notable is Chloe getting shot at the end of Episode 4. Max spends most of the next chapter trying to undo it and ultimately succeeds. Nathan is killed offscreen by Mr. Jefferson. There is no way you can save him (except by choosing the Sacrifice Chloe ending in which case you undo everything that happened in the game).
 Life Is Strange (Video Game) / int_71bd555a
featureApplicability
1.0
 Life Is Strange (Video Game) / int_71bd555a
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_71bd555a
 Life Is Strange (Video Game) / int_723be11b
type
Villain Has a Point
 Life Is Strange (Video Game) / int_723be11b
comment
Villain Has a Point: During Episode 5, Mr. Jefferson makes an offhand comment about how Rachel would have died in Los Angeles had she not died by Nathan's hand. He's technically right in the sense that Chloe and Rachel would have just left their families and Arcadia Bay and gone hundreds of miles with no money, no place to go and no actual plan for when they do make it there.
 Life Is Strange (Video Game) / int_723be11b
featureApplicability
1.0
 Life Is Strange (Video Game) / int_723be11b
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_723be11b
 Life Is Strange (Video Game) / int_7241785e
type
You Can't Fight Fate
 Life Is Strange (Video Game) / int_7241785e
comment
You Can't Fight Fate: After Max saves Chloe in the opening, Chloe has numerous close calls within the span of a week, verging on Cosmic Plaything territory, even dying by gunshot at the close of Chapter 4, until Max jumps through a lot of hoops to reverse it. The implication being that Chloe was destined to die early in the story, and that all of these close calls is the timeline trying to right itself, while the strange phenomena around the town is a side-effect of the timeline being tampered with. However, you can save Chloe for good, at great cost: Near the end of the game, Max and Chloe conclude that it was Chloe's fate to die in the bathroom. However thanks to Max's powers and her saving Chloe, she has caused the tornado and other calamities. Chloe is willing to accept her fate of dying in the next timeline if it means to save Arcadia Bay. However, the decision lies in Max's hands. This sums up the Sacrifice Chloe ending. Max goes back in time where she met the blue butterfly in the bathroom and lets Chloe get killed by Nathan. On the other hand, this is averted by the Sacrifice Arcadia Bay ending. Max and Chloe watch the tornado as it destroys the town and the two leave the next day.
 Life Is Strange (Video Game) / int_7241785e
featureApplicability
-1.0
 Life Is Strange (Video Game) / int_7241785e
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_7241785e
 Life Is Strange (Video Game) / int_72827831
type
Courteous Canadian
 Life Is Strange (Video Game) / int_72827831
comment
Courteous Canadian: The "weird lady" seen at the Two Whales in Episode 2 is a tourist who speaks with a stereotypical Canadian accent.
 Life Is Strange (Video Game) / int_72827831
featureApplicability
1.0
 Life Is Strange (Video Game) / int_72827831
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_72827831
 Life Is Strange (Video Game) / int_72856b70
type
Godzilla Threshold
 Life Is Strange (Video Game) / int_72856b70
comment
Godzilla Threshold: The first time Max uses her focus power, she winds up rendering Chloe paralyzed and terminally ill and has to let William die once more to reverse that. Max resolves to never use that power again, but when she's captured by Mr. Jefferson, she realizes that the focus power is the only way she's getting out alive.
 Life Is Strange (Video Game) / int_72856b70
featureApplicability
1.0
 Life Is Strange (Video Game) / int_72856b70
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_72856b70
 Life Is Strange (Video Game) / int_7286e96d
type
Idiot Ball
 Life Is Strange (Video Game) / int_7286e96d
comment
Idiot Ball: At the end of Episode 4, there's the scene at the junkyard when Max, in this extremely creepy scenario, walks backward. Right into Mr. Jefferson's syringe. In Episode 5, when Max desperately needs a photo that Warren shot the night before, she drives a long way through the murderous storm to find him. Granted, the photo in question is a Polaroid, but the game never gives a reason why Max' powers wouldn't work just as well with a digital image, so Warren could've just taken a shot of the physical photo with his smartphone and sent it to Max.
 Life Is Strange (Video Game) / int_7286e96d
featureApplicability
1.0
 Life Is Strange (Video Game) / int_7286e96d
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_7286e96d
 Life Is Strange (Video Game) / int_72d31973
type
Surreal Horror
 Life Is Strange (Video Game) / int_72d31973
comment
Surreal Horror: The nightmare sequence in Episode 5. Among others it includes: Max sitting in a class that casually continues as normal while hundreds of birds pelt the windows turning it into a bloody mess, Max being forced to declare her love for Mr. Jefferson or something equally repulsive, and Max having to sneak around a maze of Jefferson's tortured photographs while he and other people Max know yell insults at her.
 Life Is Strange (Video Game) / int_72d31973
featureApplicability
1.0
 Life Is Strange (Video Game) / int_72d31973
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_72d31973
 Life Is Strange (Video Game) / int_72dd7026
type
What the Hell, Player?
 Life Is Strange (Video Game) / int_72dd7026
comment
What the Hell, Player?: If you move a plank to take a photo of a birds' nest in Episode 4 and don't replace the plank (by rewinding or by moving it back), the nest will be destroyed before the scrub jay eggs hatch. Joyce's texts and pictures of the damage done essentially call the player out for their carelessness in pursuit of minor objectives.
 Life Is Strange (Video Game) / int_72dd7026
featureApplicability
1.0
 Life Is Strange (Video Game) / int_72dd7026
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_72dd7026
 Life Is Strange (Video Game) / int_7315fd38
type
Covers Always Lie
 Life Is Strange (Video Game) / int_7315fd38
comment
Covers Always Lie: A minor case. The game's official art shows Max using her power while holding out her left hand. In the game, she does this with her right hand. Max actually reproduces this image in her journal.
 Life Is Strange (Video Game) / int_7315fd38
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1.0
 Life Is Strange (Video Game) / int_7315fd38
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_7315fd38
 Life Is Strange (Video Game) / int_738d1a0f
type
Because You Were Nice to Me
 Life Is Strange (Video Game) / int_738d1a0f
comment
Because You Were Nice to Me: In Episode 5 Max finally tells Warren about her powers and he immediately begins theorizing about them causing the storm. If you choose the option to ask "You believe me?" he says he does because of this:
 Life Is Strange (Video Game) / int_738d1a0f
featureApplicability
1.0
 Life Is Strange (Video Game) / int_738d1a0f
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_738d1a0f
 Life Is Strange (Video Game) / int_73c8cdc0
type
Agree to Disagree
 Life Is Strange (Video Game) / int_73c8cdc0
comment
Agree to Disagree: Victoria will note to Max that it appears the two of them just aren't meant to be friends. Max can in turn point that it might be the case, but it doesn't mean they have to be enemies. If Max has been nice to Victoria, she will agree with this.
 Life Is Strange (Video Game) / int_73c8cdc0
featureApplicability
1.0
 Life Is Strange (Video Game) / int_73c8cdc0
featureConfidence
1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_73c8cdc0
 Life Is Strange (Video Game) / int_73f79f91
type
Released to Elsewhere
 Life Is Strange (Video Game) / int_73f79f91
comment
Released to Elsewhere: Subverted. In Episode 5 after Max returns to the Dark Room by destroying her award-winning photo, she notices that Victoria is not there (given that she got kidnapped along with Max in the first place). This results in the following dialogue:
 Life Is Strange (Video Game) / int_73f79f91
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-0.3
 Life Is Strange (Video Game) / int_73f79f91
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_73f79f91
 Life Is Strange (Video Game) / int_751fa24e
type
Missing Time
 Life Is Strange (Video Game) / int_751fa24e
comment
Missing Time: In the first scene, after her vision of the tornado, Max finds herself back in class. She doesn't know what happened, but she is sure that she didn't fall asleep. After a time jump through a photograph, when Max returns to the present, she doesn't have any memories of the new timeline between the changed past and the present. In Episode 5, after returning to the Dark Room, she is confused how that could have happened. Mr. Jefferson even comments that she is "spaced out".
 Life Is Strange (Video Game) / int_751fa24e
featureApplicability
1.0
 Life Is Strange (Video Game) / int_751fa24e
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_751fa24e
 Life Is Strange (Video Game) / int_77eeb348
type
The Big Bad Shuffle
 Life Is Strange (Video Game) / int_77eeb348
comment
The Big Bad Shuffle: At least three characters are presented as candidates for being the culprit behind the disappearance of Rachel Amber: David's paranoia and rudeness towards Kate make him look suspicious, along with a vague connection to Nathan. However, he turns out to be a completely uninvolved and is in fact trying to track down the real culprit. Frank Bowers is shown wearing Rachel's bracelet, which immediately makes him a prime suspect. He is also a drug dealer who constantly tries to extort money from Chloe. However, the bracelet turns out to be a gift from Rachel who was dating him. This leaves Frank as an unintentional accessory through his drug dealing. Nathan Prescott is the most evident suspect of Rachel's disappearance due to his reckless gun usage on Chloe, as well as Kate's testimony about the drugging incident at the Vortex Club party. However, as revealed in Episode 4, Nathan is only The Dragon to Mr. Jefferson, who manipulated Nathan.
 Life Is Strange (Video Game) / int_77eeb348
featureApplicability
1.0
 Life Is Strange (Video Game) / int_77eeb348
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_77eeb348
 Life Is Strange (Video Game) / int_7842867
type
Vengeance Feels Empty
 Life Is Strange (Video Game) / int_7842867
comment
Vengeance Feels Empty: David executing Jefferson for killing his step-daughter has... a lot less bravado to it than expected. Hell, the latter is not even conscious to see the former shoot him. Once the deed’s done, there’s no sense of satisfaction for neither Max nor David. In fact, Max actually regrets telling David the truth and driving him to a Heroic B So D.
 Life Is Strange (Video Game) / int_7842867
featureApplicability
1.0
 Life Is Strange (Video Game) / int_7842867
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_7842867
 Life Is Strange (Video Game) / int_786d6cf6
type
You Wouldn't Shoot Me
 Life Is Strange (Video Game) / int_786d6cf6
comment
You Wouldn't Shoot Me: Frank pulls this one on Max at the junkyard when the latter draws a gun on him. Of course, he's quite shocked if you do decide to pull the trigger and backs off.
 Life Is Strange (Video Game) / int_786d6cf6
featureApplicability
1.0
 Life Is Strange (Video Game) / int_786d6cf6
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_786d6cf6
 Life Is Strange (Video Game) / int_79505052
type
Popular Is Evil
 Life Is Strange (Video Game) / int_79505052
comment
Popular Is Evil: Downplayed. Nathan Prescott and Victoria Chase are popular and mostly evil, but they're still not without some humanizing qualities, and it's possible for Victoria's posse, and even Victoria herself, to become friendlier to Max over time. Dana Ward, a cheerleader, is very kind to Max despite being a member of the Vortex Club (and indeed, most of the club's lesser members are neutral towards Max rather than overly hostile). In the alternate timeline shown in Episodes 3 and 4, where Max herself is popular, she's more thoughtless and irritable, but she still cares about her new friends, and she made more of an effort to keep in touch with Chloe during her five-year absence than her mainstream self did.
 Life Is Strange (Video Game) / int_79505052
featureApplicability
1.0
 Life Is Strange (Video Game) / int_79505052
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_79505052
 Life Is Strange (Video Game) / int_79a60aec
type
For Want of a Nail
 Life Is Strange (Video Game) / int_79a60aec
comment
For Want Of A Nail: Episode 3 plays it straight. Near the end of the episode, Max goes far enough back in time to save William Price's life, then returns to the present, where she finds a few things changed — David Madsen is now the school bus driver, Max is part of the Vortex Club, and Chloe has become paralyzed and wheelchair-bound. Episode 5 has several instances due to Max's repeated hopping around through photographs, and it turns out the entire game is one - Max saving Chloe's life in the bathroom is what's causing the storm and other environmental catastrophes. This is also discussed by Warren and Max at Two Whales.
 Life Is Strange (Video Game) / int_79a60aec
featureApplicability
1.0
 Life Is Strange (Video Game) / int_79a60aec
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_79a60aec
 Life Is Strange (Video Game) / int_7a19a69b
type
Not Quite the Right Thing
 Life Is Strange (Video Game) / int_7a19a69b
comment
Not Quite the Right Thing: Convincing Victoria to be wary of Nathan results in her turning to Mr. Jefferson for help and getting kidnapped and murdered in Episode 5. Going to the Cool Teacher for help with a troublesome student sounds like the right thing to do, except when Jefferson is the real threat.
 Life Is Strange (Video Game) / int_7a19a69b
featureApplicability
1.0
 Life Is Strange (Video Game) / int_7a19a69b
featureConfidence
1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_7a19a69b
 Life Is Strange (Video Game) / int_7a53b67d
type
Sinister Surveillance
 Life Is Strange (Video Game) / int_7a53b67d
comment
Sinister Surveillance: Chloe's home is under heavy surveillance by David and he plans to install security cameras all over the campus as well.
 Life Is Strange (Video Game) / int_7a53b67d
featureApplicability
1.0
 Life Is Strange (Video Game) / int_7a53b67d
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1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_7a53b67d
 Life Is Strange (Video Game) / int_7a82c3d2
type
All Love Is Unrequited
 Life Is Strange (Video Game) / int_7a82c3d2
comment
All Love Is Unrequited: Brooke likes Warren, Warren likes Max, Max likes Chloe, Chloe likes Rachel, Rachel likes Frank.
 Life Is Strange (Video Game) / int_7a82c3d2
featureApplicability
1.0
 Life Is Strange (Video Game) / int_7a82c3d2
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1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_7a82c3d2
 Life Is Strange (Video Game) / int_7b454a57
type
White Sheep
 Life Is Strange (Video Game) / int_7b454a57
comment
White Sheep: Of the Prescotts, Kristine, Nathan's sister, seems to be the only decent one.
 Life Is Strange (Video Game) / int_7b454a57
featureApplicability
1.0
 Life Is Strange (Video Game) / int_7b454a57
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_7b454a57
 Life Is Strange (Video Game) / int_7cc3f425
type
Moment of Silence
 Life Is Strange (Video Game) / int_7cc3f425
comment
Moment of Silence: In the Sacrifice Chloe ending, right after Nathan shoots Chloe, the ending music starts and all sound effects are silenced. Even the photo effects are silent.
 Life Is Strange (Video Game) / int_7cc3f425
featureApplicability
1.0
 Life Is Strange (Video Game) / int_7cc3f425
featureConfidence
1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_7cc3f425
 Life Is Strange (Video Game) / int_7cc7ff15
type
Mental Time Travel
 Life Is Strange (Video Game) / int_7cc7ff15
comment
Mental Time Travel: In Episode 3, Max is able to travel back into the body of her 13-year-old self by looking at a photograph of that day. This enables her to save Chloe's father, altering the past five years significantly. When that doesn't pan out as well as she hoped, she undoes it and swears not to use that power again. She ends up being forced to several times in Episode 5, as the alternative is far worse than doing nothing.
 Life Is Strange (Video Game) / int_7cc7ff15
featureApplicability
1.0
 Life Is Strange (Video Game) / int_7cc7ff15
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_7cc7ff15
 Life Is Strange (Video Game) / int_7d34f23a
type
Reckless Gun Usage
 Life Is Strange (Video Game) / int_7d34f23a
comment
Reckless Gun Usage: Chloe shows off her gun to Max by pointing it directly at Max's face.
 Life Is Strange (Video Game) / int_7d34f23a
featureApplicability
1.0
 Life Is Strange (Video Game) / int_7d34f23a
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_7d34f23a
 Life Is Strange (Video Game) / int_7e02bded
type
Fetch Quest
 Life Is Strange (Video Game) / int_7e02bded
comment
Fetch Quest: The bottle fetching at the junkyard, which was inserted to help the players get immersed in the universe.
 Life Is Strange (Video Game) / int_7e02bded
featureApplicability
1.0
 Life Is Strange (Video Game) / int_7e02bded
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_7e02bded
 Life Is Strange (Video Game) / int_7eb73553
type
Bullying a Dragon
 Life Is Strange (Video Game) / int_7eb73553
comment
Bullying a Dragon: The entire game only happens because Chloe thought it was a good idea to extort and blackmail Nathan Prescott, a mentally-unstable man whose family has connections throughout all of Arcadia Bay. This directly leads to her death when she pushes him too far and he shoots her in response.
 Life Is Strange (Video Game) / int_7eb73553
featureApplicability
1.0
 Life Is Strange (Video Game) / int_7eb73553
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_7eb73553
 Life Is Strange (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Life Is Strange (Video Game) / int_7fbb2a3
comment
You can not tell Victoria about her being the next victim in Episode 4, which, ironically, ends up saving her life.
 Life Is Strange (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Life Is Strange (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_7fbb2a3
 Life Is Strange (Video Game) / int_7febc23b
type
Establishing Character Moment
 Life Is Strange (Video Game) / int_7febc23b
comment
Establishing Character Moment: The scenes that take place in Mr. Jefferson's classroom sets up a few characters' personalities. Victoria takes the first opportunity to show Max up by flaunting her extensive research on photography. A bit before that, she tosses a ball of paper at Kate for seemingly no reason other than For the Evulz. This establishes her as an Alpha Bitch who preys on innocent, quiet students for a cheap laugh, as well as someone who is quite obviously hot for her teacher in the way she shows off for Jefferson's approval and chats him up after class. Kate is being bullied by the "mean girls" posse in her class, and only sheepishly speaks to Max, a fellow Shrinking Violet. Later, she gets interrogated by David when she is quite clearly not the type of person he should be suspicious of, only being able to pathetically beg him to stop. The bathroom scene in Episode 1 serves as a nice one for Max and Chloe, as well as Nathan (who serves as The Heavy): Max gets stressed from class, makes her way to the bathroom while wearing her headphones to avoid interacting with anyone to try to collect herself alone in the bathroom, then sees something cool and photographs it. After developing her powers, and despite not having a clue what's going on, she endeavors to rescue the (apparent) stranger who just got shot. Nathan aggressively barges in with barely any awareness. He also gives himself a pep talk while looking in the mirror, which quickly turns into a rant about how he could blow up the school. After Chloe pushes his buttons, by bringing the possibility of angering his father, he draws a gun to threaten her and accidentally kills her. Chloe enters confidentially, sneaks in a complaint about David, methodically (but quickly) makes sure there's nobody in the stalls and then immediately starts trying to blackmail Nathan. When her browbeating accidentally sets Nathan off, she lets her mask slip enough to look scared while trying to threaten him into backing down, and when Max sets off the fire alarm as a distraction, she knees him in the crotch. The scene right after the bathroom scene is one for David and Principal Wells. As soon as Max leaves the bathroom, David is being rude to her for not having left the building already. Wells then appears and tries to be nice to Max. However, he still won't believe her if she tells him that Nathan was brandishing a gun. Warren is introduced attempting to hug Max, who obliviously leaves him hanging. He then chats her up about Video Nasties he pirated for her, and acts as a much-needed shoulder for Max to lean on after everything she just witnessed. Finally, he selflessly attempts to fight off Nathan after the latter assaults Max.
 Life Is Strange (Video Game) / int_7febc23b
featureApplicability
1.0
 Life Is Strange (Video Game) / int_7febc23b
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_7febc23b
 Life Is Strange (Video Game) / int_8042e814
type
Actually Pretty Funny
 Life Is Strange (Video Game) / int_8042e814
comment
Actually Pretty Funny: Max finds Victoria's "go fuck your selfie" line to be mean but funny.
 Life Is Strange (Video Game) / int_8042e814
featureApplicability
1.0
 Life Is Strange (Video Game) / int_8042e814
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_8042e814
 Life Is Strange (Video Game) / int_808cbaeb
type
Arson, Murder, and Jaywalking
 Life Is Strange (Video Game) / int_808cbaeb
comment
Arson, Murder, and Jaywalking: Max mentions in her journal that she didn't want to tell everything to Warren:
 Life Is Strange (Video Game) / int_808cbaeb
featureApplicability
1.0
 Life Is Strange (Video Game) / int_808cbaeb
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_808cbaeb
 Life Is Strange (Video Game) / int_80a247a9
type
Breather Episode
 Life Is Strange (Video Game) / int_80a247a9
comment
Breather Episode: Episode 3 is noticeably slower and more low-key than the first two episodes, especially after the whirlwind of drama that was the end of the second episode. That is, until the ending.
 Life Is Strange (Video Game) / int_80a247a9
featureApplicability
1.0
 Life Is Strange (Video Game) / int_80a247a9
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1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_80a247a9
 Life Is Strange (Video Game) / int_820ac3c5
type
Dysfunction Junction
 Life Is Strange (Video Game) / int_820ac3c5
comment
Dysfunction Junction: Nearly everyone in Arcadia Bay has some kind of issue: The Price family. When Max meets them again after five years after William Price's death, Joyce Price is married to a new husband traumatized by combat who physically and verbally abuses the borderline delinquent Chloe. After Max changes the timeline, William and Joyce are struggling to make ends meet and face the threat of eviction from the expenses of caring for Chloe, who is severely disabled and close to death. The Prescotts. Their corruption spreads back over a century - in their secret barn, you can find photos and letters showing they were ruining people's lives right from the beginning. They're running (or at least funding) an illegal photography operation and might have been doing so for a long time. Sean Prescott is a greedy Corrupt Corporate Executive who seems to be trying to take over the whole town, and who willingly withholds help and treatment for his son Nathan's severe mental health issues. Meanwhile, Nathan is an aggressive, high-strung Jerk Jock who legally and violently threatens anyone who treads on his toes, appears to carry a gun with him at all times, and, willingly or not, drugs and abducts girls for Mr. Jefferson to use in his illegal photography operation. The only exception out of all of them is Nathan's sister, Kris Prescott, who works in the Peace Corps and seems to be oblivious to everything that's going on in Arcadia Bay.
 Life Is Strange (Video Game) / int_820ac3c5
featureApplicability
1.0
 Life Is Strange (Video Game) / int_820ac3c5
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_820ac3c5
 Life Is Strange (Video Game) / int_82e9aaba
type
Down in the Dumps
 Life Is Strange (Video Game) / int_82e9aaba
comment
Down in the Dumps: American Rust, a junkyard on the outskirts of Arcadia Bay. It used to be one of Chloe and Rachel's secret hiding spots, and Chloe takes Max there to further test out Max's powers after the first test in the diner. It's also where Rachel is buried, and Mr. Jefferson uses this fact to lure Max and Chloe into a trap at the end of Episode 4.
 Life Is Strange (Video Game) / int_82e9aaba
featureApplicability
1.0
 Life Is Strange (Video Game) / int_82e9aaba
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1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_82e9aaba
 Life Is Strange (Video Game) / int_82ff8b68
type
Artistic License – Animal Care
 Life Is Strange (Video Game) / int_82ff8b68
comment
Artistic License – Animal Care: While taking care of Kate’s rabbit, it’s fed an exclusive diet of carrots, without any pellets or hay. This is roughly analogous to only feeding a human candy.
 Life Is Strange (Video Game) / int_82ff8b68
featureApplicability
1.0
 Life Is Strange (Video Game) / int_82ff8b68
featureConfidence
1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_82ff8b68
 Life Is Strange (Video Game) / int_83445b04
type
Pun
 Life Is Strange (Video Game) / int_83445b04
comment
Pun: Mr. Jefferson uses the phrase "selfie-expression" when Max takes a selfie with her old camera, then apologizes to the class. If Max examines the tampon dispenser in the girl's bathroom, she mentions that she's "good to flow". Victoria tells Max to "go fuck your selfie". Max admits this is "mean, but funny" if you're nice to Victoria later on. Near the beginning of Episode 2, you can check Max's computer. There you'll see that Warren has left some movies related to time, and he makes some pretty good puns: In Episode 2, Max tells Warren to "go-dium" when she recommends using sodium for his science class experiment. He calls out the pun, but does it anyway. He's not quite as harsh with "go-tassium" (potassium). In Episode 3, Max calls Chloe her partner in crime. Chloe responds that Max is her "partner in time." There's two puns on the the last name Price in Episode 4. Max calls Chloe "priceless", then swears it wasn't meant to be a pun. Later, William says "the Price is always right" and apologizes for it.
 Life Is Strange (Video Game) / int_83445b04
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1.0
 Life Is Strange (Video Game) / int_83445b04
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_83445b04
 Life Is Strange (Video Game) / int_8430699a
type
Alternate Universe
 Life Is Strange (Video Game) / int_8430699a
comment
Alternate Universe: The game takes place in present-day Arcadia Bay, about five years after Chloe's father, William, died in a car accident. However, if he hadn't, things would be much different. He and Joyce would still be married, David becomes a school bus driver, Max would be part of the popular clique at Blackwell, and she'd be semi-sorta popular for a photo contest. Unfortunately, in this timeline, Chloe ended up in a car accident instead and has been paralyzed from it. Also, Rachel still goes missing. In Episode 5, it's revealed that each of her time jumps creates a new universe where something different happens. By all technicality, the entire course of the game takes place in an alternate reality in which Chloe does not die in the bathroom in Episode 1. Choosing the "Sacrifice Chloe" ending brings back the "real" timeline in which she did die.
 Life Is Strange (Video Game) / int_8430699a
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1.0
 Life Is Strange (Video Game) / int_8430699a
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_8430699a
 Life Is Strange (Video Game) / int_849d24d9
type
Last Kiss
 Life Is Strange (Video Game) / int_849d24d9
comment
Last Kiss: In one of the endings, Max goes back in time in order to let Nathan shoot Chloe, which leads to the tornado never happening. Depending on the player's choices, Chloe and Max will have a last kiss before that.
 Life Is Strange (Video Game) / int_849d24d9
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1.0
 Life Is Strange (Video Game) / int_849d24d9
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1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_849d24d9
 Life Is Strange (Video Game) / int_85ca9dab
type
Second Love
 Life Is Strange (Video Game) / int_85ca9dab
comment
Second Love: Max eventually falls in love with Chloe. Rachel is heavily implied to be Chloe's first love. Life Is Strange: Before the Storm confirms this.
 Life Is Strange (Video Game) / int_85ca9dab
featureApplicability
1.0
 Life Is Strange (Video Game) / int_85ca9dab
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_85ca9dab
 Life Is Strange (Video Game) / int_870bbf64
type
Show, Don't Tell
 Life Is Strange (Video Game) / int_870bbf64
comment
Show, Don't Tell: The "Sacrifice Arcadia Bay" ending has almost no dialogue after Max's fateful decision, relying instead on Max and Chloe's faces to tell the audience how they feel.
 Life Is Strange (Video Game) / int_870bbf64
featureApplicability
1.0
 Life Is Strange (Video Game) / int_870bbf64
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_870bbf64
 Life Is Strange (Video Game) / int_8738b454
type
Signs of the End Times
 Life Is Strange (Video Game) / int_8738b454
comment
The strange things are: snowing unseasonably early, despite being 80 degrees; there's an unscheduled solar eclipse; whales and birds start dying inexplicably around the town; a double moon appears briefly in the sky; and finally the enormous twister that Max keeps having visions of threatens to wipe the town clean off the map. Needless to say, all of these things happening in rapid succession spook the citizens and are seen as Signs of the End Times, which seems to be true at the local level.
 Life Is Strange (Video Game) / int_8738b454
featureApplicability
1.0
 Life Is Strange (Video Game) / int_8738b454
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_8738b454
 Life Is Strange (Video Game) / int_87629455
type
No Communities Were Harmed
 Life Is Strange (Video Game) / int_87629455
comment
No Communities Were Harmed: Arcadia Bay is a fictional town, but its location (as shown by the coordinates listed in David's locker, plus a map you find in Life Is Strange 2) places it right in the middle of the real-life Tillamook Bay, a water-filled estuary. This could, depending on how deeply you interpret it, foreshadow the destruction of the town in a violent storm. The actual layout of the town, plus some landmarks, is based on the city of Garibaldi, which is adjacent to Tillamook Bay.
 Life Is Strange (Video Game) / int_87629455
featureApplicability
1.0
 Life Is Strange (Video Game) / int_87629455
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_87629455
 Life Is Strange (Video Game) / int_8797239c
type
Bait-and-Switch
 Life Is Strange (Video Game) / int_8797239c
comment
Bait-and-Switch: Max and Chloe are trying to find the missing Rachel, with Chloe repeatedly insisting that Rachel must still be alive. The only real way that could be true is if she's been held captive somewhere. This is reinforced with Nathan's scribbled Madness Mantra of "Rachel in the Dark Room." Eventually, Max discovers an underground bunker with lots of stored food, just the kind of place someone could be held captive for weeks. But it turns out that Rachel isn't there and has in fact been dead all along.
 Life Is Strange (Video Game) / int_8797239c
featureApplicability
1.0
 Life Is Strange (Video Game) / int_8797239c
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_8797239c
 Life Is Strange (Video Game) / int_89937faf
type
Watching the Sunset
 Life Is Strange (Video Game) / int_89937faf
comment
Watching the Sunset: Episode 2 ends with Max and Warren, among others, watching the unscheduled eclipse.
 Life Is Strange (Video Game) / int_89937faf
featureApplicability
1.0
 Life Is Strange (Video Game) / int_89937faf
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_89937faf
 Life Is Strange (Video Game) / int_8ae880f7
type
Deconstruction
 Life Is Strange (Video Game) / int_8ae880f7
comment
Deconstruction: Of being a superhero. Max's storyline is similar to a Superhero Origin, what with the sudden gaining of superpowers and using them to help people and prevent an impending disaster, but saving people is not as easy or simple as "punch out the villain".
 Life Is Strange (Video Game) / int_8ae880f7
featureApplicability
1.0
 Life Is Strange (Video Game) / int_8ae880f7
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_8ae880f7
 Life Is Strange (Video Game) / int_8bd16732
type
The Law of Conservation of Detail
 Life Is Strange (Video Game) / int_8bd16732
comment
The Law of Conservation of Detail: We get a couple of close-ups of Blackwell's bus driver so it can be a surprise when David replaces him in the alternate timeline.
 Life Is Strange (Video Game) / int_8bd16732
featureApplicability
1.0
 Life Is Strange (Video Game) / int_8bd16732
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_8bd16732
 Life Is Strange (Video Game) / int_8cb4b589
type
Symbolic Baptism
 Life Is Strange (Video Game) / int_8cb4b589
comment
Symbolic Baptism: In the opening, Max excuses herself to the ladies room to splash water on her face. She then promptly acquires her Time Master powers (which make up the main game mechanic). At the end of the game, this moment is what she jumps back to, if the player chooses to sacrifice Chloe and Cosmic Retcon away the entire game's events.
 Life Is Strange (Video Game) / int_8cb4b589
featureApplicability
1.0
 Life Is Strange (Video Game) / int_8cb4b589
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_8cb4b589
 Life Is Strange (Video Game) / int_8d23f3a7
type
Timey-Wimey Ball
 Life Is Strange (Video Game) / int_8d23f3a7
comment
Timey-Wimey Ball: The time travel logic is fairly consistent for a few notable exceptions: The storm Max has a vision of at the very start of the game doesn't actually have any reason to exist, even in vision form at that point considering that Max herself is implied to be what causes it with powers she doesn't have yet. It could perhaps be excused if either the entire scene in itself was a flashback, or if by some logic You Can't Fight Fate so much that even time travelling to change fate itself is predetermined. The first scene at the bathroom, where Max watches Nathan kill Chloe, ends with a time jump back to Max awaking in class. The creators have admitted that this was not according to the time travel rules established. We should have seen Max rewind from the bathroom to the classroom but that just didn't work as effectively so they changed it. According to Chloe, the snowflakes and eclipse also happened in the timeline with her being paraplegic, though in this timeline Max never saved Chloe from Nathan which caused the anomalies. So the tornado should not be on its way to destroy the town. Given, this is still a move away from the timeline when Chloe died because she was shot by Nathan, which makes sense in theory, considering it's never clear if Chloe's survival caused the tornado or if Max changing the timeline at all caused it. Episode 5's numerous photograph jumps are just short of needing a flowchart to explain. Max leaves her timeline to turn Jefferson in to the police and win the Everyday Heroes contest, which makes her out of town in the present, and unable to save Chloe from the storm, so she goes back to that timeline and destroys the photo she had turned in to the contest (before she turned it in), angering Mr. Jefferson and causing him to destroy all of Max's photos, meaning that in the original timeline she never went back to start the whole sequence in the first place.
 Life Is Strange (Video Game) / int_8d23f3a7
featureApplicability
1.0
 Life Is Strange (Video Game) / int_8d23f3a7
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_8d23f3a7
 Life Is Strange (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 Life Is Strange (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: When Victoria and her two friends block the entrance to the dormitory, there is still enough space on the left to bypass them but the game doesn't allow such action. Though in fairness, they could certainly move to block Max, which explain why she doesn't try to use the gap on the left.
 Life Is Strange (Video Game) / int_8d6c8737
featureApplicability
1.0
 Life Is Strange (Video Game) / int_8d6c8737
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_8d6c8737
 Life Is Strange (Video Game) / int_8d990694
type
It's Always Sunny at Funerals
 Life Is Strange (Video Game) / int_8d990694
comment
It's Always Sunny at Funerals: At the end, you can choose to undo everything and let Chloe die so the storm won't happen. This makes it justified that the weather is sunny during Chloe's funeral.
 Life Is Strange (Video Game) / int_8d990694
featureApplicability
1.0
 Life Is Strange (Video Game) / int_8d990694
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_8d990694
 Life Is Strange (Video Game) / int_8e20979
type
Wham Episode
 Life Is Strange (Video Game) / int_8e20979
comment
Wham Episode: Episode 3: Max changes history, saving William but putting Chloe in a wheelchair. A bunch of whales also beach themselves at the end. Episode 4: Rachel was Dead All Along, murdered by Mr. Jefferson and Nathan. They have been drugging and kidnapping teenage girls and taking grotesque pictures of them to put into photo albums. Finally, Jefferson kills Chloe and kidnaps Max.
 Life Is Strange (Video Game) / int_8e20979
featureApplicability
1.0
 Life Is Strange (Video Game) / int_8e20979
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_8e20979
 Life Is Strange (Video Game) / int_8ece48e5
type
One of These Doors Is Not Like the Other
 Life Is Strange (Video Game) / int_8ece48e5
comment
One of These Doors Is Not Like the Other: The dormitory puzzle during the Nightmare Sequence. Only specific doors let you progress, all other doors lead back to the starting point.
 Life Is Strange (Video Game) / int_8ece48e5
featureApplicability
1.0
 Life Is Strange (Video Game) / int_8ece48e5
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_8ece48e5
 Life Is Strange (Video Game) / int_8efbd9d2
type
Meaningful Funeral
 Life Is Strange (Video Game) / int_8efbd9d2
comment
Meaningful Funeral: If you choose to let go of Chloe at the end, you are treated to such a funeral. Even Frank is paying a visit (if Chloe has let him live).
 Life Is Strange (Video Game) / int_8efbd9d2
featureApplicability
1.0
 Life Is Strange (Video Game) / int_8efbd9d2
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_8efbd9d2
 Life Is Strange (Video Game) / int_8fd7af48
type
Sir Swears-a-Lot
 Life Is Strange (Video Game) / int_8fd7af48
comment
Sir Swears-a-Lot: Everyone curses to varying degrees. At best, some will spout at least one foul word throughout the game. At worst, some swear like sailors, which makes sense considering the game's setting. Chloe definitely takes the cake for having the most colorful language in the game.
 Life Is Strange (Video Game) / int_8fd7af48
featureApplicability
1.0
 Life Is Strange (Video Game) / int_8fd7af48
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_8fd7af48
 Life Is Strange (Video Game) / int_901dbf9a
type
Cliff Hanger
 Life Is Strange (Video Game) / int_901dbf9a
comment
Cliffhanger: The endings of Episodes 3 and 4 are this, especially cruel ones at that: Episode 3: Max went back in time to the day William Price died and saved his life, but in the altered present, Chloe is a quadriplegic due to a car accident. Episode 4: After resetting the timestream back to its previous form, Max and Chloe find Rachel's body buried in the junkyard. When they try to get revenge on Nathan for his apparent responsibility, they're led into a trap where Max is drugged suddenly and Chloe is murdered. The culprit is then revealed to be Mr. Jefferson, with the teaser insinuating he took Max to the Dark Room.
 Life Is Strange (Video Game) / int_901dbf9a
featureApplicability
1.0
 Life Is Strange (Video Game) / int_901dbf9a
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_901dbf9a
 Life Is Strange (Video Game) / int_908ad334
type
Time Master
 Life Is Strange (Video Game) / int_908ad334
comment
You first see Chloe when she's shot by Nathan, causing Max to manifest her Time Master powers and undo it in a Justified Tutorial. At the end of Episode 5, you have a Sadistic Choice of endings; "Sacrifice Chloe" or "Sacrifice Arcadia Bay". The former follows this, as Max goes back in time (via a photo you took just before it happened) to let her get shot and Dying Alone (as far as she knows), never to be reunited with the former best friend crying her eyes out just feet away. A montage reveals that this also solves most of the story's other conflicts.note Nathan sells out Jefferson after being arrested for her murder (and presumably gets the care he needs), the Prescotts are being investigated for their involvement, Rachel's body is discovered shortly after as a result and Kate never attempts suicide, as the much larger scandal prevents the video of her going viral (and/or the arrest of Nathan and Jefferson making it clear she was a victim).
 Life Is Strange (Video Game) / int_908ad334
featureApplicability
1.0
 Life Is Strange (Video Game) / int_908ad334
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_908ad334
 Life Is Strange (Video Game) / int_90d60f4a
type
And Some Other Stuff
 Life Is Strange (Video Game) / int_90d60f4a
comment
And Some Other Stuff: Averted. Episode 3 offers the combination of sodium chlorate (weed killer), sugar, and a soda can to make an improvised pipe bomb. The first two do produce a violent chemical reaction with an ignition source, though it's doubtful a mere soda can and duct tape would serve as an effective container to make a bomb with.
 Life Is Strange (Video Game) / int_90d60f4a
featureApplicability
-1.0
 Life Is Strange (Video Game) / int_90d60f4a
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_90d60f4a
 Life Is Strange (Video Game) / int_90e31482
type
Laser-Guided Karma
 Life Is Strange (Video Game) / int_90e31482
comment
Laser-Guided Karma: Nathan and Jefferson, both of whom kill Chloe at one point, claim that no one would miss her because she's a punk delinquent. Then they get their asses kicked by her angry ex-military stepfather (with a potentually lethal outcome for the later).
 Life Is Strange (Video Game) / int_90e31482
featureApplicability
1.0
 Life Is Strange (Video Game) / int_90e31482
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_90e31482
 Life Is Strange (Video Game) / int_916c72b3
type
Rule of Symbolism
 Life Is Strange (Video Game) / int_916c72b3
comment
Rule of Symbolism: The fictional town of Arcadia Bay is named after Arcadia, a historic region of the Greek Peloponnesus which symbolises unspoiled, harmonious utopia of the wilderness of an out-of-the-way area closed off by the mountains. Arcadia Bay is an old-fashioned rural town located in the mountains of Oregon that has a lot of reverence for the Good Old Ways and seems to be stuck in the past century. Both in this game and the Before the Storm prequel, the town and its economy are suffering from the parasitic influence of the Prescott Foundation, which aims to take over the town and rebuild it in their image. Ironically, one of their latest developments, Pan Estates, which is rumored to be built on sacred Native American tribal land, is named after a Greek god of wilderness, flocks and shepherds. In Episode 4, there are two moons in the sky. Just before a certain scene, one moon fades. In the next scene, Chloe dies.
 Life Is Strange (Video Game) / int_916c72b3
featureApplicability
1.0
 Life Is Strange (Video Game) / int_916c72b3
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_916c72b3
 Life Is Strange (Video Game) / int_9230c618
type
Hypocrisy Nod
 Life Is Strange (Video Game) / int_9230c618
comment
Hypocrisy Nod: In Episode 3, Max will note in her journal that Victoria is always trying to manipulate people despite already being successful. She immediately follows this by hoping she isn't doing the same with her rewind. She'll make a similar comment if you look in the mirror at the pool. Her alternate self calls her on it during the nightmare sequence as well, using it to tear down any other justification Max may give for her actions.
 Life Is Strange (Video Game) / int_9230c618
featureApplicability
1.0
 Life Is Strange (Video Game) / int_9230c618
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_9230c618
 Life Is Strange (Video Game) / int_93ce6293
type
Phlebotinum Breakdown
 Life Is Strange (Video Game) / int_93ce6293
comment
Phlebotinum Breakdown: Max is unable to use her time travel powers when she has to save Kate. It is implied to be due to earlier over-use of Max's powers.
 Life Is Strange (Video Game) / int_93ce6293
featureApplicability
1.0
 Life Is Strange (Video Game) / int_93ce6293
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_93ce6293
 Life Is Strange (Video Game) / int_93ed8515
type
Set Right What Once Went Wrong
 Life Is Strange (Video Game) / int_93ed8515
comment
Set Right What Once Went Wrong: In Episode 3, Max stares at an old photograph and travels back in time to the day William died. She saves his life, changing everything from then on. She still left town and came back, but now she's a popular girl in the Vortex Club. Chloe, on the other hand, is confined to a wheelchair and slowly dying. Then she has to reset again to fix what was wrong with this timeline.
 Life Is Strange (Video Game) / int_93ed8515
featureApplicability
1.0
 Life Is Strange (Video Game) / int_93ed8515
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_93ed8515
 Life Is Strange (Video Game) / int_945a09d5
type
The End Is Nigh
 Life Is Strange (Video Game) / int_945a09d5
comment
The End Is Nigh: Everyone in Arcadia Bay seems to think so, given the Signs of the End Times (flash snowstorm, the unscheduled eclipse and all those dead birds). Max can even comments that they might be right for once. There's also the homeless woman you can forewarn about this, and though it's not a major choice it does save her life when the storm finally hits. There are actually quite a few references to this, even casting aside Max's powers and the environmental weirdness that plagues Arcadia Bay over the course of the game. The Vortex Club is putting on an End of the World party (which they named before everything started going to hell), David is a prepper, and the Prescotts were funding what was essentially a doomsday bunker, even if that's not what it ended up being used for.
 Life Is Strange (Video Game) / int_945a09d5
featureApplicability
1.0
 Life Is Strange (Video Game) / int_945a09d5
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_945a09d5
 Life Is Strange (Video Game) / int_94d0eb61
type
Lighthouse Point
 Life Is Strange (Video Game) / int_94d0eb61
comment
Lighthouse Point: Where the game opens, and a recurring viewpoint for the tornado which will destroy the town. It's also where the game's climax occurs in Episode 5.
 Life Is Strange (Video Game) / int_94d0eb61
featureApplicability
1.0
 Life Is Strange (Video Game) / int_94d0eb61
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_94d0eb61
 Life Is Strange (Video Game) / int_94e4c8ab
type
Betty and Veronica
 Life Is Strange (Video Game) / int_94e4c8ab
comment
Betty and Veronica: Max has two possible love interests: the sweet, geeky Warren whom she's known for a while (the Betty), or the brash, adventurous Chloe who she's just reunited with (the Veronica). Depending on the player's choices, Max can kiss Warren, Chloe, neither, or both.
 Life Is Strange (Video Game) / int_94e4c8ab
featureApplicability
1.0
 Life Is Strange (Video Game) / int_94e4c8ab
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_94e4c8ab
 Life Is Strange (Video Game) / int_952d21ec
type
Bus Crash
 Life Is Strange (Video Game) / int_952d21ec
comment
Bus Crash: Nathan suddenly disappears in Episode 4. In the beginning of Episode 5, when Max asks where is he, Mr. Jefferson says "dead and buried", implying that Nathan was Killed Offscreen.
 Life Is Strange (Video Game) / int_952d21ec
featureApplicability
1.0
 Life Is Strange (Video Game) / int_952d21ec
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_952d21ec
 Life Is Strange (Video Game) / int_959cb9aa
type
One Degree of Separation
 Life Is Strange (Video Game) / int_959cb9aa
comment
One Degree of Separation: Chloe's stepfather just happens to be the Jerkass security guard Max has to deal with a couple times before bumping into Chloe for the first time in over five years.
 Life Is Strange (Video Game) / int_959cb9aa
featureApplicability
1.0
 Life Is Strange (Video Game) / int_959cb9aa
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_959cb9aa
 Life Is Strange (Video Game) / int_9600368d
type
Behind the Black
 Life Is Strange (Video Game) / int_9600368d
comment
Behind the Black: The game starts with Max's very first tornado vision. Said tornado is in plain sight for most of the segment, yet Max doesn't comment on or even consciously notice it until she's literally standing at the edge of the cliff overlooking the town and its coastline. Early on in Episode 3, Chloe does a Jump Scare on Max in front of the school building. However, the place was empty when Max gets there and there was nothing for Chloe to hide behind to surprise Max from.
 Life Is Strange (Video Game) / int_9600368d
featureApplicability
1.0
 Life Is Strange (Video Game) / int_9600368d
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_9600368d
 Life Is Strange (Video Game) / int_96a33f11
type
Riddle for the Ages
 Life Is Strange (Video Game) / int_96a33f11
comment
Riddle for the Ages: How or why Max got the ability to time travel remains a mystery, as do all of Chloe's prophetic and/or otherworldly dreams.
 Life Is Strange (Video Game) / int_96a33f11
featureApplicability
1.0
 Life Is Strange (Video Game) / int_96a33f11
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_96a33f11
 Life Is Strange (Video Game) / int_96fbeaf
type
There Are No Therapists
 Life Is Strange (Video Game) / int_96fbeaf
comment
There Are No Therapists: Justified with Nathan Prescott; there are indeed therapists available who are more than willing to help him. Unfortunately, his father considers allowing him to see them a sign of weakness, forcing him to self medicate with illegally purchased drugs. Played straight in Blackwell, where Kate isn't offered any sort of counselling despite being publicly shamed and bullied to the point she's shut down (and showing obvious signs of suicidal thoughts even before her attempt at the end of Episode 2). Although Mr. Jefferson (noted as the teacher she had the most contact with) was trying to push her towards suicide to cover up Nathan (and his) crimes... Chloe seems to have had absolutely no help recovering from the trauma of losing her father and Max moving away. Similarly Joyce doesn't seem to have had any help getting over William's death, and her attempts to move on with David are questionable at best. Also justified because it's unlikely Joyce could afford one.
 Life Is Strange (Video Game) / int_96fbeaf
featureApplicability
1.0
 Life Is Strange (Video Game) / int_96fbeaf
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_96fbeaf
 Life Is Strange (Video Game) / int_970c790a
type
Big Bad
 Life Is Strange (Video Game) / int_970c790a
comment
Nathan and his role in the drugging and photographing of young women against their will. While he's far from innocent, he isn't actually the Big Bad. Mr. Jefferson is.
 Life Is Strange (Video Game) / int_970c790a
featureApplicability
1.0
 Life Is Strange (Video Game) / int_970c790a
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_970c790a
 Life Is Strange (Video Game) / int_978937d6
type
Brand X
 Life Is Strange (Video Game) / int_978937d6
comment
Brand X: Despite the fact that the genericized trademark "Polaroid" has become the standard term, everyone scrupulously refers to Max's cameras as "instant cameras."
 Life Is Strange (Video Game) / int_978937d6
featureApplicability
1.0
 Life Is Strange (Video Game) / int_978937d6
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_978937d6
 Life Is Strange (Video Game) / int_984c1906
type
Bathroom Stall of Overheard Insults
 Life Is Strange (Video Game) / int_984c1906
comment
Bathroom Stall of Overheard Insults: While taking a shower in Episode 2, Max will overhear Victoria and Taylor gossiping about her and Kate.
 Life Is Strange (Video Game) / int_984c1906
featureApplicability
1.0
 Life Is Strange (Video Game) / int_984c1906
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_984c1906
 Life Is Strange (Video Game) / int_984ef9ef
type
"Not So Different" Remark
 Life Is Strange (Video Game) / int_984ef9ef
comment
"Not So Different" Remark: Depending on your choice earlier, Mr. Jefferson will tell Max that she is not so different from him since she let Warren beat Nathan till he was bruised and bloody.
 Life Is Strange (Video Game) / int_984ef9ef
featureApplicability
1.0
 Life Is Strange (Video Game) / int_984ef9ef
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_984ef9ef
 Life Is Strange (Video Game) / int_989d66e6
type
Sleazy Photoshoot
 Life Is Strange (Video Game) / int_989d66e6
comment
Sleazy Photoshoot: Played with. Mark Jefferson is a famous photographer and his known photographs are all considered very respectable. However, he and Nathan Prescott have a sideline in drugging and kidnapping teenage girls and forcing them to pose tied up in the Dark Room.
 Life Is Strange (Video Game) / int_989d66e6
featureApplicability
1.0
 Life Is Strange (Video Game) / int_989d66e6
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_989d66e6
 Life Is Strange (Video Game) / int_98c95895
type
Time Crash
 Life Is Strange (Video Game) / int_98c95895
comment
Time Crash: First altering destiny, then tampering with the timeline causes strange, scary things to happen in Arcadia Bay. Though we can't exactly say why or how, other than that the timeline appears to becoming unstable and reality is both "glitching" and trying to right itself by ultimately wiping out Arcadia Bay: The strange things are: snowing unseasonably early, despite being 80 degrees; there's an unscheduled solar eclipse; whales and birds start dying inexplicably around the town; a double moon appears briefly in the sky; and finally the enormous twister that Max keeps having visions of threatens to wipe the town clean off the map. Needless to say, all of these things happening in rapid succession spook the citizens and are seen as Signs of the End Times, which seems to be true at the local level. The "Nightmare" sequence is the penultimate point of the series. Max collapses, and is sent on a surreal, terrifying adventure. Whether this was because her time powers messed with her head too much or whether she fell into some...scary time thing, is open to interpretation.
 Life Is Strange (Video Game) / int_98c95895
featureApplicability
1.0
 Life Is Strange (Video Game) / int_98c95895
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_98c95895
 Life Is Strange (Video Game) / int_9a1f23bf
type
Controllable Helplessness
 Life Is Strange (Video Game) / int_9a1f23bf
comment
Controllable Helplessness: After Mr. Jefferson captures Max and takes her to the Dark Room, you can move the camera and look around, but there are very few objects you can meaningfully interact with.
 Life Is Strange (Video Game) / int_9a1f23bf
featureApplicability
1.0
 Life Is Strange (Video Game) / int_9a1f23bf
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_9a1f23bf
 Life Is Strange (Video Game) / int_9a3b7208
type
The Needs of the Many
 Life Is Strange (Video Game) / int_9a3b7208
comment
The Needs of the Many: What the final choice is about. Will you have Max save all of Arcadia Bay or just Chloe?
 Life Is Strange (Video Game) / int_9a3b7208
featureApplicability
1.0
 Life Is Strange (Video Game) / int_9a3b7208
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_9a3b7208
 Life Is Strange (Video Game) / int_9aa17eb0
type
Story Branching
 Life Is Strange (Video Game) / int_9aa17eb0
comment
Story Branching: The main gameplay mechanic, though the effect of your choices may not be apparent until following episodes. For particularly important choices, the game will pause and display the available options. At the end of each episode, a journal is brought up indicating every available major and minor branching point, along with percentages indicating how many overall players chose that option: In Episode 1: Choosing whether or not to report Nathan for having a gun, which more or less plays out the same in the relevant conversations to follow. Choosing to report him also colors the principal's perception of Max in later choices, especially if she can't back her accusations up, though it also helps make a case against Nathan later. Comforting or making fun of Victoria after spilling paint on her in order to enter the dorms. Doing the former causes her to take down the unflattering picture she took of you. Doing the latter results in your own unflattering picture of her, only for her to vandalize your room later in retaliation. Rewinding won't allow you to save the picture and comfort her anyway. Taking a picture of David harassing Kate or stepping in to help Kate. Kate will get mad at Max for doing nothing if you take the picture, and will be grateful if you intervene. Helping also plays into talking down Kate from committing suicide, while taking the picture can be used as proof of David's harassment later. As with the above, the options are mutually exclusive in spite of Max's rewind. A four option choice in Chloe's room: hide/don't hide, and take the blame for the pot/don't take the blame for the pot. Not taking the blame always makes Chloe mad, but she's barely on speaking terms with you if you didn't hide and blamed her. By contrast, she'll be impressed if you come out of hiding to take the blame, this being the only scenario in which she reveals the gun she stole. David may also use it against Max later, if he needs to defend his own reputation or if Principal Wells questions how much he can trust Max. Having taken the photo of David will come into play here if applicable. In Episode 2: Telling Kate to go to the police or wait for more proof. She takes the second decision worse than the first. Waiting also factors into accusing Mr. Jefferson in the final choice of the episode. Answering Kate's call at the diner. Though Kate is grateful if you do, Chloe will get into an argument with her mom in the background and be briefly mad at Max. Not talking to Kate avoids the argument, but this is a point against you in the later confrontation. Resolving the confrontation with Frank by either trying to shoot Frank or not. In the former, you're out of bullets, so it does nothing, but he'll still leave while warning that he won't forget the attempt, although Chloe will be relieved and much happier than if Max doesn't pull the trigger. If you do the latter, he takes the gun and leaves with a warning to Chloe alone. Chloe will be glad it was taken despite her earlier enthusiasm for the weapon, though she'll also claim that she could manage to find another if necessary. She still nags you about it later, but doesn't seem to be too pissed off. Whether or not Kate commits suicide. Previous choices involving Kate come into play here, as do details of her personal life that can be gleaned from her room. There are a total of six dialog options, five of which need to be correct to talk Kate down. The sixth only occurs if one of the previous five is answered wrong. Any previous negative interactions with her will have to be adequately justified, while positive interactions are counted regardless of which dialog option is chosen. Notably, you can't rewind on this one, so the choices you make have to be right the first time. If you succeed, Max is thought of as a hero for talking her down and the ending montage has a scene of Kate recuperating at the hospital. If you fail, Max is still praised for trying and she laments not being able to help, while the ending montage has a memorial for Kate outside the girls dorm. The results of this continue into the next episode, and almost every character will comment on it in some way — even people you meet for the first time or only speak to in passing, such as the homeless woman outside of the Two Whales diner. A three option choice in the aftermath of the above. While talking with the principal and police about what drove Kate to attempt suicide, you have the choice of accusing Nathan, Mr. Jefferson, or David. The outcome of this choice can vary wildly depending on how you dealt with the participants in previous choices. If you reported Nathan earlier (or didn't report him and didn't take the blame for Chloe), accusing Nathan gets him suspended/expelled on reasonable suspicion, though he threatens to sue and seems rather cavalier about the whole ordeal. If you didn't report Nathan and took the blame for Chloe, accusing him gets Max suspended. Accusing David will get Max suspended if she has no proof of his harassment, reported Nathan, and took the blame for Chloe; result in nothing if Max has no proof and didn't take the blame for Chloe (or if she has no proof and didn't report Nathan); and result in his temporary suspension if Max took a photo of him harassing Kate. Accusing Mr. Jefferson means he will no longer represent Blackwell at the Everyday Hero competition and is put under faculty scrutiny, though he accepts his punishment and Max's accusation with grace. If Max didn't recommend Kate call the police, he'll say she hasn't been taking Kate's calls. In Episode 3: The first major choice you get is whether or not to let Chloe steal the money for the handicapped fund from the principal's desk. It's more than enough to pay off Frank, but that will prevent the dorms from receiving any upgrades in the next episode. Aside from Max regretting her decision when she learns of the cancelled upgrades, it doesn't have any negative consequences during gameplay. Choosing whether or not to kiss Chloe after she dares Max to. Kissing her results in a brief peck on the lips, but neither of them seem particularly displeased about the situation, and they banter about it a few times afterwards. Choosing to side with Chloe or David. If you side with David, Max does so primarily out of concern for Joyce and the already unstable family situation, though Chloe calls you out on how you were just calling him creepy. If you side with Chloe and talk about his files, Joyce jumps in and demands an explanation. She then tells David he should stay at a hotel for a few days, and talking with her after reveals that she doesn't blame Max or hold it against her. It will also allow easy access to David's files in Episode 4. When entering Frank's RV, you need to get past Frank's dog. You can either toss the bone into the parking lot or the street. Throwing it into the parking lot means the dog barks as Max and Chloe leave. Frank hears the barking and turns around, watching the two of them leave in Chloe's truck. Throwing it into the street means the dog gets hit by a semi and Frank won't notice, but Max feels pretty bad about it. If, in the confrontation with Frank last episode, you chose not to shoot him, David's gun is in his RV. You can choose to take it and give it back to Chloe, or leave it where it is. Otherwise, the gun will be in Chloe's room and the choice is skipped. In Episode 4: Whether or not to assist Chloe's suicide. Yes means she dies and no means she doesn't but criticizes Max. Letting Warren beat Nathan to a pulp or stopping him. Warren thanks you for the latter, while doing the former causes Chloe to take Nathan's gun. The confrontation with Frank. This can go a number of ways, depending on how the player chooses to leave things. If Chloe has a gun and Frank's dog is loose, she'll kill them both in self defense if he gets mad. If the dog is locked up (or was injured in Episode 3, and thus not around), he gets shot in the leg if he gets mad, or stabbed if Chloe has no gun. Finally, Max can convince him to cooperate with the right choices. The confrontation in Episode 2 and the money Chloe wants to steal in Episode 3 come into play here, though Frank can be talked down even if both options weren't done in his favor. Chloe will get her gun back from Frank if she doesn't have it already, regardless of the outcome. Telling Victoria about the Dark Room. If Max didn't make fun of her for the paint spill and doesn't insult her at the party, Victoria will believe her. Otherwise, she won't. The player can choose not to tell her at all. In Episode 5: If Victoria believed Max in Episode 4, she'll be in the Dark Room with Max. Telling David that Chloe is dead. If you don't, he'll take Mr. Jefferson to the police. If you do, David will kill him in cold blood. Once you get Warren's photo, you can either hug him, kiss him, or do nothing. The kiss option may be absent depending upon past interactions with Warren. It factors into some later dialog. Either save Chloe or Arcadia Bay. Doing the former causes the storm to destroy the town and likely many (but officially unknown) others whilst Max and Chloe leave town together. Doing the latter means Chloe dies, but Mr. Jefferson and Nathan pay for their crimes since Nathan is arrested for killing Chloe and apparently sells Jefferson out under interrogation. Everyone else gets to live, too, even Kate if you didn't save her the first time.
 Life Is Strange (Video Game) / int_9aa17eb0
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Slow-Motion Fall
 Life Is Strange (Video Game) / int_9b9d5657
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Slow-Motion Fall: Chloe, when Mr. Jefferson shoots her at the junkyard and also when Nathan shoots her in the bathroom at the end.
 Life Is Strange (Video Game) / int_9b9d5657
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 Life Is Strange (Video Game) / int_9ba53911
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Stranger in a Familiar Land
 Life Is Strange (Video Game) / int_9ba53911
comment
Stranger in a Familiar Land: Max returns home after five years to find her former best friend a different person in the wake of Chloe's father's death and Rachel's disappearance. She comments a few times on how nothing's changed, and yet everything has. This is expanded upon in Episode 2, where Max gets to ask several people about how things have changed over the past couple of years. At the end of Episode 3, Max changes history so William Price never died. As a result, the five years between then and the present are radically altered. However, because Max's memory hasn't changed with the timeline, it's a completely different town to her. She's now a member of the popular crowd, Victoria's now Max's BFF, Warren and Max aren't friends, David is a school bus driver, and Chloe is paralyzed from the neck down.
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 Life Is Strange (Video Game) / int_9d12bbc1
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Foreshadowing
 Life Is Strange (Video Game) / int_9d12bbc1
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Foreshadowing: Has its own page.
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 Life Is Strange (Video Game) / int_9d3b4703
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This Is Reality
 Life Is Strange (Video Game) / int_9d3b4703
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This Is Reality: At the end of Episode 1, Chloe tells Max that her insistence of having time powers is ridiculous, as "this isn't anime or a video game."
 Life Is Strange (Video Game) / int_9d3b4703
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 Life Is Strange (Video Game) / int_9d6427ec
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Time Travel
 Life Is Strange (Video Game) / int_9d6427ec
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Time Travel: Max's powers, crossed with a bit of Reality Warper since her soujourns into the past of her photographs leaves the present progressively more and more distorted. It also effects her differently so she appears to cross space as well as time from the perspective of others.
 Life Is Strange (Video Game) / int_9d6427ec
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 Life Is Strange (Video Game) / int_9f6fb586
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Leitmotif
 Life Is Strange (Video Game) / int_9f6fb586
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Leitmotif: "Max & Chloe", which usually plays whenever the two girls have a touching moment.
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 Life Is Strange (Video Game) / int_9f74002a
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Feminist Fantasy
 Life Is Strange (Video Game) / int_9f74002a
comment
Feminist Fantasy: You play as a female character who can rewind time and she uses this superpower to help others and catch sexual predators. Also, half of the game's main cast are females who have as much prominence as the males.
 Life Is Strange (Video Game) / int_9f74002a
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 Life Is Strange (Video Game) / int_9f80e1da
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Sarcasm Mode
 Life Is Strange (Video Game) / int_9f80e1da
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If you have Max choose not to intervene while David the security guard is hassling Kate for no reason, Kate will angrily say, "Hope you enjoyed the show! Thanks for nothing, Max."
 Life Is Strange (Video Game) / int_9f80e1da
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 Life Is Strange (Video Game) / int_a0149e0e
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Clock Roaches
 Life Is Strange (Video Game) / int_a0149e0e
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Clock Roaches: The strange phenomena start happening around town after Max starts using her powers, but Max starts having visions of the town in ruins and nobody left. It begins to look that saving Chloe either messed with destiny or the natural order of the world. The phenomena like the eclipse, the snow, etc., appear to be "natural" results of screwing with time, and the universe is apparently trying to right itself. The truly threatening clock roach is a freak storm that appears practically from nowhere and threatens to wipe out the town and everyone there, but it's up in the air whether that's just as the last and the most dramatic of the the other phenomena, or if it's actually a sort of immune response as the universe rebalances itself and grounding to the natural ebb of time. If it's a sort of immune response, then whether Chloe survived is immaterial after the disaster. It's notable that all the strangeness appears to be occuring exclusively to Arcadia Bay, as well.
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 Life Is Strange (Video Game) / int_a036d3df
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Sarcastic Confession
 Life Is Strange (Video Game) / int_a036d3df
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Sarcastic Confession: In Episode 5, Max travels back to the beginning of the game. She arrives exactly when Mr. Jefferson says that he could easily put any of the class in a dark corner and photograph their despair. What appeared to be Jefferson criticizing Diane Arbus was actually a sarcastic confession of doing exactly that.
 Life Is Strange (Video Game) / int_a036d3df
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Pseudo-Romantic Friendship
 Life Is Strange (Video Game) / int_a058376e
comment
Pseudo-Romantic Friendship: Chloe's friendship with Rachel was quite close. She calls Rachel her "angel", and the creators have remained ambiguous as to if the two were romantically involved. In Episode 3, Chloe admits she "crushed" on Rachel, though she did not think she was perfect. Chloe also does not take it well when she learns that Rachel was apparently in a full relationship with Frank. In the confrontation with Frank in Episode 4, Chloe can state after specific dialogue choices that she and Rachel loved each other. Alternatively, Frank speaks of Rachel and their relationship as something he deeply valued, and through specific dialogue choices he will tell Chloe that Rachel blamed her for the problems she and Frank had in their own relationship. Regardless, Chloe becomes absolutely distraught and bursts into tears when she and Max discover Rachel's corpse. As the game progresses, Chloe becomes increasingly affectionate and flirty towards Max, mainly depending on player actions. With dialogue ranging from asking her if she prefers boys or girls, telling her she's even smarter and more talented than Rachel, calling her hot, calling her cute, commenting on getting her a stripper (if they steal the handicapped fund), commenting on sex, implying that she's daydreaming about kissing her, telling Max no one's good enough to date her "except me", getting all fluttery at the kiss... There's a reason the "PriceField" pairing is so popular, even among a few developers. The endings of the game solidify that, even if they aren't romantically involved, they both mean a great deal to the other. Though romance is the most frequent endgame, it depends on player decisions.
 Life Is Strange (Video Game) / int_a058376e
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 Life Is Strange (Video Game) / int_a1a1491e
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Homage
 Life Is Strange (Video Game) / int_a1a1491e
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Homage: Time travel, teen drama, a countdown, Halloween, a melancholic song with shots of characters alone. The only thing missing is a giant rabbit with a metal mask. Appropriately, there's a shout-out to it in Episode 2 on a license plate. Additionally, where else have we seen a story of someone using the ability to turn back time to stop the looming destruction of a town? The disappearance of a seemingly perfect teenage girl in an idyllic seaside town where everyone has a some sort of dark secret? There's graffiti on the bathroom mirror in one episode with the phrase "Fire Walk with Me," just to drive this point home. See the Shout Out page for more.
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 Life Is Strange (Video Game) / int_a1b141f4
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My God, What Have I Done?
 Life Is Strange (Video Game) / int_a1b141f4
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My God, What Have I Done?: Chloe is overcome by remorse in case you let her kill Frank and his dog in Episode 4.
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I Just Shot Marvin in the Face
 Life Is Strange (Video Game) / int_a1d70162
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I Just Shot Marvin in the Face: Nathan apparently only brought the gun to school in order to threaten Chloe, and ended up shooting her by accident only after she pushes him. In Episode 2, Chloe will hit herself with a ricochet if Max suggests shooting the bumper of a car in the junkyard. Thankfully, rewind is there to save the day.
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 Life Is Strange (Video Game) / int_a2484b0e
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The Beautiful Elite
 Life Is Strange (Video Game) / int_a2484b0e
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The Beautiful Elite: The greatest concentration of beauties makes up the Vortex Club. Rachel deserves special mention because no matter what her contemporaries think of her personality, everyone agrees that she's drop-dead gorgeous.
 Life Is Strange (Video Game) / int_a2484b0e
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 Life Is Strange (Video Game) / int_a2968da6
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If Only You Knew
 Life Is Strange (Video Game) / int_a2968da6
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If Only You Knew: In Episode 4, after Max returns from the alternate timeline, she is happy that Chloe is "alive/back", depending on whether you chose to kill her in the previous scene. Chloe is confused why Max acts so strangely:
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Good Parents
 Life Is Strange (Video Game) / int_a30c287
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Max realizes she can jump back in time via photos at the end of Episode 3 (as well as just reversing it briefly as is done in normal gameplay) and tries to fix the death of Chloe's near angelic father. In the new timeline, Chloe suffered a car accident instead and is dying a slow, painful death while confined to a wheelchair, suffering many of the bad things that were previously caused by her father's death,note kicked out of school because they can't accommodate her rather than delinquency, the family are on the verge of poverty because of medical bills despite her father's job, Max still moved away (and seems socially isolated at school as an Alpha Bitch instead of a wallflower) and all the mysterious events they were investigating — including the random death of animals, freak weather events and the disappearance of Rachel (who Chloe never met) — are still happening culminating in a choice of whether you kill her with an overdose at her own request, or not. This is finally enough to make Max restore the original timeline, where Chloe is miserable and went through hell for the last five years, but still alive. The entire scene is effectively foreshadowing for the endings...
 Life Is Strange (Video Game) / int_a30c287
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 Life Is Strange (Video Game) / int_a3509d95
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The Password Is Always "Swordfish"
 Life Is Strange (Video Game) / int_a3509d95
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The Password Is Always "Swordfish": David's password for his computer is the date of the day he met Joyce for the first time. Nathan's pin code for his phone is his birthday, though if you can't figure that out, you can always use the PUK to reset the password.
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 Life Is Strange (Video Game) / int_a4ffefce
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Dream Intro
 Life Is Strange (Video Game) / int_a4ffefce
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Dream Intro: The game starts with a scene of Max at night by the lighthouse during the storm which turns out to be a Daydream Surprise she was having in class.
 Life Is Strange (Video Game) / int_a4ffefce
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Newspaper Dating
 Life Is Strange (Video Game) / int_a63b885f
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Newspaper Dating: Early on, Max discovers her vision takes place on October 11, four days later, thanks to a newspaper clinging to a post.
 Life Is Strange (Video Game) / int_a63b885f
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Due to the Dead
 Life Is Strange (Video Game) / int_a679184b
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Due to the Dead: Chloe's funeral in the Sacrifice Chloe ending. Most of the main cast attends.
 Life Is Strange (Video Game) / int_a679184b
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 Life Is Strange (Video Game) / int_a6baa3a7
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Muse Abuse
 Life Is Strange (Video Game) / int_a6baa3a7
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Muse Abuse: Exaggerated by Mr. Jefferson who explains that the torment in the faces of his "models" is what makes his photographs so special.
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 Life Is Strange (Video Game) / int_a754fa9a
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Instant Death Bullet
 Life Is Strange (Video Game) / int_a754fa9a
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Instant Death Bullet: Most of the game's gunshot wounds are treated as instantly fatal, regardless of where they land: The whole event that kicks off the story is Nathan's shooting of Chloe in the first episode, but he appears to have hit her in the abdomen around the stomach; a survivable shot assuming she gets immediate medical attention. Even if he hit a major vital organ (heart, lungs), there would at least be a few moments of bleeding out before she lost consciousness. Subverted when Chloe accidentally shoots herself in the junkyard. She appears to have hit herself in the heart, but instead of collapsing, she just keeps shouting "Jesus I shot myself!" until Max rewinds. Chloe's shooting of Frank and his dog. Neither shooting is shown clearly enough to see where the bullets land. Examining their bodies afterwards, however, shows that they weren't shot in the head. Again, they both died instantly. This is justified when Mr. Jefferson shoots Chloe in the head. When Mr. Jefferson shoots David, he does appear to hit him in the heart, but again, no staggering or bleeding out, just instant ragdolling.
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 Life Is Strange (Video Game) / int_a8982539
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Gray Rain of Depression
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Gray Rain of Depression: Occurs when Kate attempts suicide.
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Adults Are Useless
 Life Is Strange (Video Game) / int_a939d96a
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Adults Are Useless: None of the adults in this game seem particularly helpful: Principal Wells is almost guaranteed not to believe Max in any situation. If you tell him about Nathan Prescott having a gun in the bathroom, Wells will cite Nathan's family and status as an honor roll student as reasons why this is unlikely. The worst he does is call him to the office. The action also backfires on Max, as he'll then contact her parents and accuse her of "telling tall tales". If you try to report David Madsen before class in Episode 2, Wells always finds an excuse to not trust what Max says no matter what choices the player has made. The only time he's remotely helpful is in the aftermath of Kate's suicide. Depending on your previous choices, he can be convinced to suspend Nathan on suspicion of drugging Kate and recording the salacious video of her, suspend David for antagonizing Kate (but only if you have proof), or lightly punish Mr. Jefferson for Victim-Blaming Kate. Chloe picks up on this, deriding him as a drunk who's more concerned with the school's bottom line. In Nathan's case, Wells is being pressured by his rich father, to the point that Nathan's records are outright falsified. The security guard, David, is outright antagonistic to Max and Kate, though he's at least shown intervening in the fight between Nathan and Warren after Chloe takes off with Max. He can be seen grilling Nathan in Episode 2. He does seem to mean well, it's just that he has trouble separating his prior military career from his civilian life. He ultimately turns out to be a subversion: David is actually the only authority figure investigating Rachel's disappearance and he's the key to defeating the culprit. Mr. Jefferson is a nice guy in Episode 1, but when confronted with cruel gossip about a student in Episode 2, he resorts to Victim-Blaming. He also turns out to be the Big Bad all along and murders Chloe upon his reveal. It's likely he willfully invoked this to manipulate Kate and clean up a possible loose end. While Ms. Grant is shown to be nice, the extent of her help is simply a petition to stop David from putting up security cameras. If Max signs the petition, it will pass.
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type
Totally Radical
 Life Is Strange (Video Game) / int_aa42306e
comment
Totally Radical: The dialogue is peppered with what is intended to be early 2010s slang, including "salty". There are also some odd British-isms, like "suss out" and "bum" (as in "ass"), among other examples. This is lampshaded by Chloe when Max uses the phrase "Are you cereal?" when she realizes her camera got busted:
 Life Is Strange (Video Game) / int_aa42306e
featureApplicability
1.0
 Life Is Strange (Video Game) / int_aa42306e
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_aa42306e
 Life Is Strange (Video Game) / int_ab3c178e
type
Never Give the Captain a Straight Answer
 Life Is Strange (Video Game) / int_ab3c178e
comment
Never Give the Captain a Straight Answer: When Chloe and Max break into the principal's office, Chloe scans the monitor and calls Max to "better come and check this out" instead of telling her what she found.
 Life Is Strange (Video Game) / int_ab3c178e
featureApplicability
1.0
 Life Is Strange (Video Game) / int_ab3c178e
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_ab3c178e
 Life Is Strange (Video Game) / int_ab5eea65
type
Dramatic Irony
 Life Is Strange (Video Game) / int_ab5eea65
comment
Dramatic Irony: With Max's time travel powers, this is a given. One of the primary uses for rewind is gathering information through dialog and then going back to appear as if Max already had that information, making her appear more attentive or clever than she may actually be. For instance, when Max questions Juliet in the hallway, Juliet will accuse her of not really caring and ask if Max even knows her last name. Unless you read the dorm map and know the right answer, Max will take a guess. If it's wrong, Juliet will call Max out and correct her, at which point the player can rewind and get it right. Juliet will express surprise at her remembering her name, but odds are Max only knew because she used her powers to learn it. The player knows that there are ominous red binders with Rachel and Kate's names on them, but there's no way for Max to know that until Episode 4. "Nobody would even miss your punk ass, would they?!" Said as Max (and potentially the player) weep just out of Nathan and Chloe's sight.
 Life Is Strange (Video Game) / int_ab5eea65
featureApplicability
1.0
 Life Is Strange (Video Game) / int_ab5eea65
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_ab5eea65
 Life Is Strange (Video Game) / int_ab68c5cc
type
Chronic Hero Syndrome
 Life Is Strange (Video Game) / int_ab68c5cc
comment
Max gets stressed from class, makes her way to the bathroom while wearing her headphones to avoid interacting with anyone to try to collect herself alone in the bathroom, then sees something cool and photographs it. After developing her powers, and despite not having a clue what's going on, she endeavors to rescue the (apparent) stranger who just got shot.
 Life Is Strange (Video Game) / int_ab68c5cc
featureApplicability
1.0
 Life Is Strange (Video Game) / int_ab68c5cc
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_ab68c5cc
 Life Is Strange (Video Game) / int_ab8e26e2
type
Slipping a Mickey
 Life Is Strange (Video Game) / int_ab8e26e2
comment
Slipping a Mickey: Turns out Nathan drugged and then kidnapped Kate and Rachel at the Vortex Club party.
 Life Is Strange (Video Game) / int_ab8e26e2
featureApplicability
1.0
 Life Is Strange (Video Game) / int_ab8e26e2
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_ab8e26e2
 Life Is Strange (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 Life Is Strange (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: After completing Episode 4, the idyllic sunset in the main menu is replaced by a massive tornado and violent thunderstorm. The peaceful guitar music in the background, however, does not change.
 Life Is Strange (Video Game) / int_abad35b4
featureApplicability
1.0
 Life Is Strange (Video Game) / int_abad35b4
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_abad35b4
 Life Is Strange (Video Game) / int_acbe0212
type
Chekhov's Party
 Life Is Strange (Video Game) / int_acbe0212
comment
Chekhov's Party: The Vortex Club party that happened just before the game begun. Kate is shown on video kissing multiple guys and very drunk. Max eventually figures out that she was spiked by Nathan, who took her to the Dark Room and took pictures of her. The Vortex Club party that Max sneaks into qualifies because Mr. Jefferson is presenting the Everyday Heroes contest, which is how he manages to sneak up on Max after she and Chloe discover Rachel's body. It qualifies even more so if you were nice to Victoria and she believes you that Nathan is dangerous - because, after he kidnaps Max, Mr. Jefferson reveals that she came up to him at the party and told him about Nathan, causing him to kidnap and eventually kill her.
 Life Is Strange (Video Game) / int_acbe0212
featureApplicability
1.0
 Life Is Strange (Video Game) / int_acbe0212
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_acbe0212
 Life Is Strange (Video Game) / int_acedc6c4
type
Butterfly of Death and Rebirth
 Life Is Strange (Video Game) / int_acedc6c4
comment
Butterfly of Death and Rebirth: You spot a beautiful blue butterfly right before Chloe is shot in the bathroom (death) and you save her life (rebirth). Of course, by doing so, Max may have caused greater ramifications. Episode 5 confirms that she has by saving Chloe's life.
 Life Is Strange (Video Game) / int_acedc6c4
featureApplicability
1.0
 Life Is Strange (Video Game) / int_acedc6c4
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_acedc6c4
 Life Is Strange (Video Game) / int_ad754f85
type
Evolving Title Screen
 Life Is Strange (Video Game) / int_ad754f85
comment
Evolving Title Screen: Depending on the progress of the active save file, the title screen will reflect the time of day and other conditions. At the end of Episode 4, it depicts the tornado.
 Life Is Strange (Video Game) / int_ad754f85
featureApplicability
1.0
 Life Is Strange (Video Game) / int_ad754f85
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_ad754f85
 Life Is Strange (Video Game) / int_adeeb7b
type
Fake Texting
 Life Is Strange (Video Game) / int_adeeb7b
comment
Fake Texting: Max describes one of her classmates as "hiding behind his phone", presumably via this trope.
 Life Is Strange (Video Game) / int_adeeb7b
featureApplicability
1.0
 Life Is Strange (Video Game) / int_adeeb7b
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_adeeb7b
 Life Is Strange (Video Game) / int_adfd3165
type
For the Evulz
 Life Is Strange (Video Game) / int_adfd3165
comment
Victoria takes the first opportunity to show Max up by flaunting her extensive research on photography. A bit before that, she tosses a ball of paper at Kate for seemingly no reason other than For the Evulz. This establishes her as an Alpha Bitch who preys on innocent, quiet students for a cheap laugh, as well as someone who is quite obviously hot for her teacher in the way she shows off for Jefferson's approval and chats him up after class.
 Life Is Strange (Video Game) / int_adfd3165
featureApplicability
1.0
 Life Is Strange (Video Game) / int_adfd3165
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_adfd3165
 Life Is Strange (Video Game) / int_aed65980
type
All for Nothing
 Life Is Strange (Video Game) / int_aed65980
comment
All for Nothing: This is basically the ultimate outcome if Max decides to sacrifice Chloe in Episode 5. Because of this, Nathan gets arrested, confesses about Jefferson and subsequently gets him arrested, Kate never attempts suicide, Max's power doesn't manifest, and the storm never happens. This gives off the impression that Max never really had to do anything to fix what needed to be fixed.
 Life Is Strange (Video Game) / int_aed65980
featureApplicability
1.0
 Life Is Strange (Video Game) / int_aed65980
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_aed65980
 Life Is Strange (Video Game) / int_af7d483f
type
Dreaming of Things to Come
 Life Is Strange (Video Game) / int_af7d483f
comment
Dreaming of Things to Come: Max's Daydream Surprise in the opening scene of Episode 1 is a premonition of what's gonna happen to Arcadia Bay four days into the future.
 Life Is Strange (Video Game) / int_af7d483f
featureApplicability
1.0
 Life Is Strange (Video Game) / int_af7d483f
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_af7d483f
 Life Is Strange (Video Game) / int_b1e8a3b3
type
Coming of Age Story
 Life Is Strange (Video Game) / int_b1e8a3b3
comment
Coming of Age Story: Max, Chloe, and Rachel are all in their late teens. The story deals in some part with Max learning that becoming an adult means dealing with the consequences — good and bad — of her choices.
 Life Is Strange (Video Game) / int_b1e8a3b3
featureApplicability
1.0
 Life Is Strange (Video Game) / int_b1e8a3b3
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_b1e8a3b3
 Life Is Strange (Video Game) / int_b28ee15a
type
Heal the Cutie
 Life Is Strange (Video Game) / int_b28ee15a
comment
Heal the Cutie: Possible to do in stages to Kate by paying attention to her welfare and protecting her, then doing it if you prevent her from jumping off the roof, which allows her to get some medical help.
 Life Is Strange (Video Game) / int_b28ee15a
featureApplicability
1.0
 Life Is Strange (Video Game) / int_b28ee15a
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_b28ee15a
 Life Is Strange (Video Game) / int_b2f198c0
type
New Ability Addiction
 Life Is Strange (Video Game) / int_b2f198c0
comment
New Ability Addiction: In the opening of "Out of Time", it's revealed that Max has abused her newly discovered Time Master powers to stay up all night studying time travel and quantum theory. You then meet up with Chloe, who encourages this further, by testing it (to prove she has it), and then taking her to the junkyard to help her shoot bottles with perfect accuracy. This is deconstructed when Max starts suffering from a Psychic Nosebleed and dampening of her powers from overuse causing them to short out right at the end of the chapter, meaning that you can't rewind if you fail to talk down Kate from her suicide attempt.
 Life Is Strange (Video Game) / int_b2f198c0
featureApplicability
1.0
 Life Is Strange (Video Game) / int_b2f198c0
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_b2f198c0
 Life Is Strange (Video Game) / int_b47d95be
type
No OSHA Compliance
 Life Is Strange (Video Game) / int_b47d95be
comment
No OSHA Compliance: The End of the World Party (and possibly other Vortex Club parties not seen on screen). Swimming pools don't mix well with electrical equipment or intoxicated people.
 Life Is Strange (Video Game) / int_b47d95be
featureApplicability
1.0
 Life Is Strange (Video Game) / int_b47d95be
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_b47d95be
 Life Is Strange (Video Game) / int_b53077b3
type
Take That!
 Life Is Strange (Video Game) / int_b53077b3
comment
Take That!: Mr. Jefferson appears to be a fan of a thinly veiled Rush Limbaugh parody.
 Life Is Strange (Video Game) / int_b53077b3
featureApplicability
1.0
 Life Is Strange (Video Game) / int_b53077b3
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_b53077b3
 Life Is Strange (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Life Is Strange (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: There is a reason Chloe frequently dies/needs saving from lethal peril, and it is not strictly because Fate/Death/The Worse/etc. is mad that she didn't die at the start of the game. It's because she makes a lot of bad choices. In Episode 2, Chloe will shoot herself with a ricochet during the bottle shooting scene if you have her shoot the car bumper. She's also been drinking, a fact Max lampshades as a bad combination yet goes along with it anyway. Later on, Chloe gets her foot caught in the track switcher while hanging out on the regularly used railroad tracks. This is possibly justified in that she knows Max is there to bail her out if the worst should happen, which she repeatedly does. In Episode 5, Evan is in the middle of a tornado trying to take photos. A fridge door will hit him if Max doesn't intervene.
 Life Is Strange (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Life Is Strange (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_b58b4e3c
 Life Is Strange (Video Game) / int_b5ac90ac
type
"Groundhog Day" Loop
 Life Is Strange (Video Game) / int_b5ac90ac
comment
"Groundhog Day" Loop: Played with. When Max wakes up in the classroom near the end of Episode 5, she suspects that she is stuck in a time loop. It quickly becomes obvious that she is in a Nightmare Sequence instead.
 Life Is Strange (Video Game) / int_b5ac90ac
featureApplicability
1.0
 Life Is Strange (Video Game) / int_b5ac90ac
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_b5ac90ac
 Life Is Strange (Video Game) / int_b62fdeb
type
Fanservice Faux Fight
 Life Is Strange (Video Game) / int_b62fdeb
comment
Fanservice Faux Fight: While they're in the school pool after hours in Episode 3, Max and Chloe play-fight by splashing one another with water.
 Life Is Strange (Video Game) / int_b62fdeb
featureApplicability
1.0
 Life Is Strange (Video Game) / int_b62fdeb
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_b62fdeb
 Life Is Strange (Video Game) / int_b661954a
type
Sealed Room in the Middle of Nowhere
 Life Is Strange (Video Game) / int_b661954a
comment
Sealed Room in the Middle of Nowhere: The Dark Room is located under a barn in the middle of nowhere.
 Life Is Strange (Video Game) / int_b661954a
featureApplicability
1.0
 Life Is Strange (Video Game) / int_b661954a
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_b661954a
 Life Is Strange (Video Game) / int_b731fa6e
type
I Cannot Self-Terminate
 Life Is Strange (Video Game) / int_b731fa6e
comment
I Cannot Self-Terminate: In Episode 4, the quadriplegic Chloe in the alternate timeline asks Max to assist in her suicide. You can choose whether or not Max goes through with it.
 Life Is Strange (Video Game) / int_b731fa6e
featureApplicability
1.0
 Life Is Strange (Video Game) / int_b731fa6e
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_b731fa6e
 Life Is Strange (Video Game) / int_b8f395f
type
Royally Screwed Up
 Life Is Strange (Video Game) / int_b8f395f
comment
Royally Screwed Up: The Prescotts seem to be mostly comprised of sociopaths. Nathan is a psychopathic Spoiled Brat who kindaps girls and makes pervy pictures for Mark Jefferson's illegal photo studio and also sells drugs on the streets. His father, Sean, is a power hungry Corrupt Corporate Executive who seeks to "take over" Arcadia Bay through some very shady ways. Also, there's a letter in which a Prescotts' ancestor threatens to ruin the live of his debtor.
 Life Is Strange (Video Game) / int_b8f395f
featureApplicability
1.0
 Life Is Strange (Video Game) / int_b8f395f
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_b8f395f
 Life Is Strange (Video Game) / int_babc974
type
Sadistic Choice
 Life Is Strange (Video Game) / int_babc974
comment
Sadistic Choice: Episode 4 offers a pretty cruel one. Help Chloe commit suicide or refuse. She gets mad about the latter, but Max has to live with the former. The ending. The tornado was created when Max prevented Chloe's death by Nathan in the girl's bathroom. The only option left at the end of the game to stop the tornado from manifesting in the first place is by going back in time and letting Chloe get shot by Nathan. No other option (argued by Chloe and Max or not) can stop the tornado from destroying Arcadia Bay.
 Life Is Strange (Video Game) / int_babc974
featureApplicability
1.0
 Life Is Strange (Video Game) / int_babc974
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_babc974
 Life Is Strange (Video Game) / int_bc00493f
type
Precision F-Strike
 Life Is Strange (Video Game) / int_bc00493f
comment
Precision F-Strike: In Episode 5, Max is asked to answer a question. Unfortunately, as she has just come round after changing the past using a photo, it isn't revealed what the question was. The only options are "Fuck You" or "Eat Shit and Die".
 Life Is Strange (Video Game) / int_bc00493f
featureApplicability
1.0
 Life Is Strange (Video Game) / int_bc00493f
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_bc00493f
 Life Is Strange (Video Game) / int_bdf2a460
type
Tragic Dream
 Life Is Strange (Video Game) / int_bdf2a460
comment
Tragic Dream: Rachel never does get away from Arcadia Bay. Depending on the ending, neither does Chloe.
 Life Is Strange (Video Game) / int_bdf2a460
featureApplicability
1.0
 Life Is Strange (Video Game) / int_bdf2a460
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_bdf2a460
 Life Is Strange (Video Game) / int_bef696dd
type
Mind Screw
 Life Is Strange (Video Game) / int_bef696dd
comment
Mind Screw: The Nightmare Sequence in Episode 5 is pretty twisted.
 Life Is Strange (Video Game) / int_bef696dd
featureApplicability
1.0
 Life Is Strange (Video Game) / int_bef696dd
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_bef696dd
 Life Is Strange (Video Game) / int_bfc2ec8a
type
That Makes Me Feel Angry
 Life Is Strange (Video Game) / int_bfc2ec8a
comment
That Makes Me Feel Angry: Max's internal monologues are prone to lines like "That's so sad" or "That makes me feel sad".
 Life Is Strange (Video Game) / int_bfc2ec8a
featureApplicability
1.0
 Life Is Strange (Video Game) / int_bfc2ec8a
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_bfc2ec8a
 Life Is Strange (Video Game) / int_bff2464
type
Kids Raiding the Wine Cabinet
 Life Is Strange (Video Game) / int_bff2464
comment
Kids Raiding the Wine Cabinet: It is mentioned that when they were younger, Chloe and Max broke into Joyce's wine cabinet and sample some before they accidentally spilled some of it on their white carpet. The stain is still there today and is remembered fondly as a symbol of better times for all parties involved. Years later, Chloe and Rachel partook in underaged drinking frequently and it isn't nearly as cute.
 Life Is Strange (Video Game) / int_bff2464
featureApplicability
1.0
 Life Is Strange (Video Game) / int_bff2464
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_bff2464
 Life Is Strange (Video Game) / int_c019a4c7
type
Empty Bedroom Grieving
 Life Is Strange (Video Game) / int_c019a4c7
comment
Empty Bedroom Grieving: In the alternate timeline, paralyzed Chloe is moved downstairs, leaving her upstairs bedroom empty, with some memories being left boxed up.
 Life Is Strange (Video Game) / int_c019a4c7
featureApplicability
1.0
 Life Is Strange (Video Game) / int_c019a4c7
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_c019a4c7
 Life Is Strange (Video Game) / int_c04b1231
type
Jump Scare
 Life Is Strange (Video Game) / int_c04b1231
comment
Early on in Episode 3, Chloe does a Jump Scare on Max in front of the school building. However, the place was empty when Max gets there and there was nothing for Chloe to hide behind to surprise Max from.
 Life Is Strange (Video Game) / int_c04b1231
featureApplicability
1.0
 Life Is Strange (Video Game) / int_c04b1231
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_c04b1231
 Life Is Strange (Video Game) / int_c0961831
type
Interrupted Suicide
 Life Is Strange (Video Game) / int_c0961831
comment
Interrupted Suicide: The climactic scene with Kate at the end of Episode 2 has Max attempting to talk Kate off a high leap. It's up to the player if she succeeds.
 Life Is Strange (Video Game) / int_c0961831
featureApplicability
1.0
 Life Is Strange (Video Game) / int_c0961831
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_c0961831
 Life Is Strange (Video Game) / int_c0abbbc2
type
Serkis Folk
 Life Is Strange (Video Game) / int_c0abbbc2
comment
Serkis Folk: Characters are animated using motion-captured performances.
 Life Is Strange (Video Game) / int_c0abbbc2
featureApplicability
1.0
 Life Is Strange (Video Game) / int_c0abbbc2
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_c0abbbc2
 Life Is Strange (Video Game) / int_c0d598fe
type
Evil Gloating
 Life Is Strange (Video Game) / int_c0d598fe
comment
Evil Gloating: Mr. Jefferson does this to Max in the Dark Room for the sake of exposure.
 Life Is Strange (Video Game) / int_c0d598fe
featureApplicability
1.0
 Life Is Strange (Video Game) / int_c0d598fe
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_c0d598fe
 Life Is Strange (Video Game) / int_c26e2b1
type
New Powers as the Plot Demands
 Life Is Strange (Video Game) / int_c26e2b1
comment
New Powers as the Plot Demands: Max gains new abilities that help her when she needs it. In Episode 2, she manages to stop time long enough to get to the rooftop before Kate jumps when she can't outright reverse it, and in Episode 3, she learns how to time travel with a picture just so she can prevent the death of Chloe's dad. It is implied that these are all different applications of the same power. She has no idea how it works, after all.
 Life Is Strange (Video Game) / int_c26e2b1
featureApplicability
1.0
 Life Is Strange (Video Game) / int_c26e2b1
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_c26e2b1
 Life Is Strange (Video Game) / int_c335b9ec
type
Irony
 Life Is Strange (Video Game) / int_c335b9ec
comment
Irony: Max complains about the Vortex Club, but when she changes history in Episode 3, her alternate self is a member and (as indicated by various texts and letters) acts the part. Frank has been selling Nathan large amounts of GHB, which was likely used to dose his girlfriend Rachel to death. Episode 3 has Chloe tempted to steal several thousand dollars out of the school's handicapped fund in order to pay off Frank. Later in the same episode, Max decides to return to their childhood and make a small change to Chloe's past, which, as it turns out, results in her being a quadriplegic in the present and no longer being able to attend Blackwell (despite her outstanding academic performance) due to the school's buildings not being fit for the handicapped. Max even comments on this, slightly, in Episode 4. Not warning Victoria about the Dark Room at the End of the World Party initially seems to end up saving her life, since she goes to Jefferson for help, and he's the one behind it.
 Life Is Strange (Video Game) / int_c335b9ec
featureApplicability
1.0
 Life Is Strange (Video Game) / int_c335b9ec
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_c335b9ec
 Life Is Strange (Video Game) / int_c3585f4a
type
Boom, Headshot!
 Life Is Strange (Video Game) / int_c3585f4a
comment
This is justified when Mr. Jefferson shoots Chloe in the head.
 Life Is Strange (Video Game) / int_c3585f4a
featureApplicability
1.0
 Life Is Strange (Video Game) / int_c3585f4a
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_c3585f4a
 Life Is Strange (Video Game) / int_c3b51bb3
type
You Are Better Than You Think You Are
 Life Is Strange (Video Game) / int_c3b51bb3
comment
You Are Better Than You Think You Are: Towards the end of the game, Max realizes that the tornado was created by her powers and claims that all she has done with her powers was cause more death and destruction. Chloe won't have that:
 Life Is Strange (Video Game) / int_c3b51bb3
featureApplicability
1.0
 Life Is Strange (Video Game) / int_c3b51bb3
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_c3b51bb3
 Life Is Strange (Video Game) / int_c41668cd
type
Needle in a Stack of Needles
 Life Is Strange (Video Game) / int_c41668cd
comment
Needle in a Stack of Needles: The Nightmare Sequence in Episode 5 has a door with a keypad and possible combinations to it scrawled all over the walls. The mirrors in the room don't reflect anything other than the right code.
 Life Is Strange (Video Game) / int_c41668cd
featureApplicability
1.0
 Life Is Strange (Video Game) / int_c41668cd
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_c41668cd
 Life Is Strange (Video Game) / int_c4747523
type
Philosophical Choice Endings
 Life Is Strange (Video Game) / int_c4747523
comment
Philosophical Choice Endings: Let your best friend / Love Interest die to save the town of Arcadia Bay from destruction, or save her and let the town be destroyed, killing who knows how many people?
 Life Is Strange (Video Game) / int_c4747523
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1.0
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Life Is Strange (Video Game) / int_c4747523
 Life Is Strange (Video Game) / int_c75df49a
type
Shout-Out
 Life Is Strange (Video Game) / int_c75df49a
comment
Shout-Out: Has its own page.
 Life Is Strange (Video Game) / int_c75df49a
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1.0
 Life Is Strange (Video Game) / int_c75df49a
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Life Is Strange (Video Game) / int_c75df49a
 Life Is Strange (Video Game) / int_c868a42a
type
Freudian Excuse
 Life Is Strange (Video Game) / int_c868a42a
comment
There is one photo of a child Nathan with his father Sean. Sean has a broad smile, while Nathan is crying. This emphasizes Nathan's family background as his Freudian Excuse for being the bully he is.
 Life Is Strange (Video Game) / int_c868a42a
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1.0
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Life Is Strange (Video Game) / int_c868a42a
 Life Is Strange (Video Game) / int_c94f1109
type
Artistic License – Chemistry
 Life Is Strange (Video Game) / int_c94f1109
comment
Artistic License – Chemistry: In Episode 2, Warren's science experiment can involve adding chlorine, potassium or sodium. Whenever anything's added, it's always from a beaker of some clear solution. Of these, only chlorine could be added this way (since it can be bubbled through water to form an aqueous solution,note This technically forms hydrochloric acid, but it will serve the same purpose as bubbling actual chlorine through the solution, especially in high school chemistry experiments) since potassium and sodium are metals which are solid at room temperature (and need to be stored in oil to prevent them from reacting with the air).
 Life Is Strange (Video Game) / int_c94f1109
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1.0
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Life Is Strange (Video Game) / int_c94f1109
 Life Is Strange (Video Game) / int_c972d624
type
Slut-Shaming
 Life Is Strange (Video Game) / int_c972d624
comment
Slut-Shaming: Everyone calls Kate the "viral slut" after her video spreads around. To add insult to injury, Kate gets letters from her fundamentalist Christian family (including a particularly nasty one from her Westboro-ish aunt) shaming her for what happened.
 Life Is Strange (Video Game) / int_c972d624
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1.0
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Life Is Strange (Video Game) / int_c972d624
 Life Is Strange (Video Game) / int_c9861848
type
Video Game Caring Potential
 Life Is Strange (Video Game) / int_c9861848
comment
Video Game Caring Potential: Some of the optional photos can only be obtained if you do certain good things, like helping Warren with his science experiment. In a case overlapped with Video Game Cruelty Potential, some of the optional photos can also be obtained if you do certain cruel things, like re-arrange Victoria's wall of photos into a shape of middle finger or ask Trevor to do tre flip so he accidentally hit himself in the crotch for you to snap a photo of him in pain. Fortunately, since you retain items and optional photos even after you rewound, you can simply rewind so you retain those photos while your cruel action is undone. Multiple choices in the game let you extend a helping hand to the people Max interacts with, such as being nice to Victoria after you dump paint on her, watering your plant, saving Alyssa from flying objects, and taking the heat for Chloe's pot. This is actually important for talking Kate down from suicide, as it's more difficult to get through to Kate if you haven't been nice to her. You can choose to tell Victoria she's going to be the next victim, which, ironically, gets her killed if she believes Max.
 Life Is Strange (Video Game) / int_c9861848
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1.0
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Life Is Strange (Video Game) / int_c9861848
 Life Is Strange (Video Game) / int_ca2ebf44
type
Saw It in a Movie Once
 Life Is Strange (Video Game) / int_ca2ebf44
comment
Saw It in a Movie Once: If you don't remember the red three-digit code on Nathan's list of numbers and try it on the Dark Room keypad, you can also guess the passcode simply by hitting the faded numbers]]. Either way, Max will exclaim, "Yes! I thought that only worked in the movies!"
 Life Is Strange (Video Game) / int_ca2ebf44
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1.0
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1.0
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Life Is Strange (Video Game) / int_ca2ebf44
 Life Is Strange (Video Game) / int_ca967579
type
Torture Cellar
 Life Is Strange (Video Game) / int_ca967579
comment
Torture Cellar: The Dark Room, where Mr. Jefferson brings his victims after getting them drugged, just so that he can make photos of them in vulnerable situations.
 Life Is Strange (Video Game) / int_ca967579
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1.0
 Life Is Strange (Video Game) / int_ca967579
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Life Is Strange (Video Game) / int_ca967579
 Life Is Strange (Video Game) / int_cb70651c
type
Maybe Magic, Maybe Mundane
 Life Is Strange (Video Game) / int_cb70651c
comment
Maybe Magic, Maybe Mundane: Explicitly discussed by the characters in relation to Max's time travel powers in Episode 5. Ultimately this is played straight — nobody ever figures out why or how Max gained her power. Downplayed with the graffiti littering the environments, which is often explicitly targeted at characters' psychological insecurities at an exacting extent, which could technically be just mean-spirited graffiti if it didn't keep showing up at the perfect time to reflect the characters' worries. The most psychologically predatory graffiti returns in force during Chapter 5.
 Life Is Strange (Video Game) / int_cb70651c
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1.0
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Life Is Strange (Video Game) / int_cb70651c
 Life Is Strange (Video Game) / int_cbe32f62
type
Decided by One Vote
 Life Is Strange (Video Game) / int_cbe32f62
comment
Decided by One Vote: The success of Ms. Grant's petition to stop David from installing security cameras hinges on Max's participation.
 Life Is Strange (Video Game) / int_cbe32f62
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1.0
 Life Is Strange (Video Game) / int_cbe32f62
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Life Is Strange (Video Game) / int_cbe32f62
 Life Is Strange (Video Game) / int_cbe687ab
type
Corrupt Corporate Executive
 Life Is Strange (Video Game) / int_cbe687ab
comment
The Prescotts. Their corruption spreads back over a century - in their secret barn, you can find photos and letters showing they were ruining people's lives right from the beginning. They're running (or at least funding) an illegal photography operation and might have been doing so for a long time. Sean Prescott is a greedy Corrupt Corporate Executive who seems to be trying to take over the whole town, and who willingly withholds help and treatment for his son Nathan's severe mental health issues. Meanwhile, Nathan is an aggressive, high-strung Jerk Jock who legally and violently threatens anyone who treads on his toes, appears to carry a gun with him at all times, and, willingly or not, drugs and abducts girls for Mr. Jefferson to use in his illegal photography operation. The only exception out of all of them is Nathan's sister, Kris Prescott, who works in the Peace Corps and seems to be oblivious to everything that's going on in Arcadia Bay.
 Life Is Strange (Video Game) / int_cbe687ab
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1.0
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Life Is Strange (Video Game) / int_cbe687ab
 Life Is Strange (Video Game) / int_cda501da
type
Killed Off for Real
 Life Is Strange (Video Game) / int_cda501da
comment
Killed Off for Real: By nature of the game mechanic, there are several instances where you can let a character die instead of rewind and save them: Kate if she commits suicide. Frank if Chloe kills him and Max doesn't reverse it in Episode 4. Victoria, if you successfully convince her that her life is in danger at the End of the World Party. Quite a few instances happen when the tornado is devastating Arcadia Bay in Episode 5 and you choose to save Chloe instead of the town: Several of Max's schoolmates are encountered on the way to the Two Whales diner, all of which will die very sudden deaths if you don't intervene in time. The homeless woman behind the diner will be found dead if you didn't warn her of the coming disaster during an earlier episode, much to Max's horror. The fisherman who's trapped in the burning building Max has to traverse at one point must be killed to proceed, and he'll stay dead if you don't rewind afterwards. Even if you managed to avoid all these deaths, an unknown number of people die from the tornado. Max, Chloe, Victoria and David are the only unambiguous survivors. All of the aforementioned death can be subverted if you choose to sacrifice Chloe at the end. The story resets, and Everyone Lives—except Chloe.
 Life Is Strange (Video Game) / int_cda501da
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-0.3
 Life Is Strange (Video Game) / int_cda501da
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Life Is Strange (Video Game) / int_cda501da
 Life Is Strange (Video Game) / int_ce104b8e
type
Serial Escalation
 Life Is Strange (Video Game) / int_ce104b8e
comment
Serial Escalation: If you thought Episode 3 was a Wham Episode, Episode 4 tops it in every way. Nathan and Mr. Jefferson have been kidnapping, drugging, and possibly raping students after taking photos of them in tortured positions and fetishist poses. With Rachel, they murdered her. Furthermore, Chloe gets shot in the head, and since Max gets drugged, there's no undoing it.
 Life Is Strange (Video Game) / int_ce104b8e
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 Life Is Strange (Video Game) / int_ce104b8e
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Life Is Strange (Video Game) / int_ce104b8e
 Life Is Strange (Video Game) / int_cec8b87a
type
This Is for Emphasis, Bitch!
 Life Is Strange (Video Game) / int_cec8b87a
comment
This Is for Emphasis, Bitch!: When Max makes a bucket of paint drop in Victoria, she says this:
 Life Is Strange (Video Game) / int_cec8b87a
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1.0
 Life Is Strange (Video Game) / int_cec8b87a
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Life Is Strange (Video Game) / int_cec8b87a
 Life Is Strange (Video Game) / int_cf92fea8
type
Cassandra Truth
 Life Is Strange (Video Game) / int_cf92fea8
comment
Cassandra Truth: Nathan wields a gun in the girls' bathroom. When Max tries to expose this to Principal Wells, he just brushes it off. If only David could install some metal detectors instead of cameras.
 Life Is Strange (Video Game) / int_cf92fea8
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1.0
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Life Is Strange (Video Game) / int_cf92fea8
 Life Is Strange (Video Game) / int_cfd569ac
type
Take Your Time
 Life Is Strange (Video Game) / int_cfd569ac
comment
Take Your Time: You can walk around examining objects and admiring the scenery at your leisure, but the important events won't occur until you trigger them. This is especially noticeable with the bathroom confrontation in Episode 1. The first time around, you walk slowly and may waste a bunch of time looking at stuff. After the rewind, you run straight there and the event plays out the same. However, it's played with when it comes to events like Alyssa's regular misfortunes, Chloe being trapped on the train tracks or the Two Whales diner exploding during Episode 5. All of them can be rewound to set things right in case Max didn't intervene in time, but they do play out in real time again and again until you figure out the solution.
 Life Is Strange (Video Game) / int_cfd569ac
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1.0
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Life Is Strange (Video Game) / int_cfd569ac
 Life Is Strange (Video Game) / int_d0bf8a6d
type
No Periods, Period
 Life Is Strange (Video Game) / int_d0bf8a6d
comment
No Periods, Period: Averted. There's a tampon machine in the girls bathroom. Max declares she's fine on that front if you examine it:
 Life Is Strange (Video Game) / int_d0bf8a6d
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-1.0
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Life Is Strange (Video Game) / int_d0bf8a6d
 Life Is Strange (Video Game) / int_d148b019
type
Mundane Made Awesome
 Life Is Strange (Video Game) / int_d148b019
comment
Mundane Made Awesome: The game tells you when your actions will have consequences. This includes watering the plant in your room. Square Enix even got in on the fun for April Fools' Day, putting up a merchandise page for the one object that lets you be like Max: the plant. At two points in the game, you're given a choice between two kinds of breakfast. Like most choices, you can rewind and change it.
 Life Is Strange (Video Game) / int_d148b019
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1.0
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Life Is Strange (Video Game) / int_d148b019
 Life Is Strange (Video Game) / int_d243518d
type
In Spite of a Nail
 Life Is Strange (Video Game) / int_d243518d
comment
In Spite of a Nail: The plot tends to play out mostly the same regardless of your choices: Nathan and Victoria will always be sitting at Max's desk before class in Episode 2, no matter how she's acted towards them. If Max was nothing but nice to Victoria, she'll lampshade that it doesn't really change anything. Being nice to her is important for warning her in Episode 4, though. Events conspire to make sure Chloe has a gun by the end of Episode 4. Even if you lose her gun, don't take it from Frank's RV, and don't take Nathan's gun, she'll get the original back from Frank after the confrontation with him. The circumstances of Rachel's disappearance still play out, even in the alternate timeline.
 Life Is Strange (Video Game) / int_d243518d
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1.0
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Life Is Strange (Video Game) / int_d243518d
 Life Is Strange (Video Game) / int_d24ed873
type
Developer's Foresight
 Life Is Strange (Video Game) / int_d24ed873
comment
Developer's Foresight: A twofer that spans Episodes 1 and 2: In the middle of Episode 1, you have to visit Max's friend Dana to get back a flash drive that Dana borrowed. While doing this, you can look around the room. Look in the trash can and you'll find a pregnancy test. Of course, since you did this right in front of Dana, she'll notice and call you out for snooping into her private business. At this point, you're meant to use Max's time powers to undo this action, but you can choose not to, in which case talking to Dana in Episode 2 will trigger a special sequence where Max apologizes and patches things up with Dana. In Episode 2, one of the five bottles in the junkyard is located on a boat which is too tall for Max to climb. To get there, you have to go up the nearby hill and move a large plank to make a bridge. After collecting the bottle, you can rewind this action and trap Max on the boat. Max will comment on how she's just trapped herself, then jump down so the player can keep going. Also in the junkyard, you can find a doe that will move a few meters away from its spot once it sees you. Attempting to rewind it back to that spot will not work and Max will even comment about it. It turns out that this doe is not normal. In Episode 3, when you visit the Blackwell pool with Chloe, she'll let Max choose which locker room to go through. If you pick one, enter it, then rewind and unlock it from the other side, Chloe will call you on using the same trick you used to get into the principal's office. In Episode 4, Max's journal has unique cellphone texts and diary entries in the alternate timeline. There are also alternate texts in Episode 5, when you're trying to reach the lighthouse. In Episode 4, the player is given four long lists of GPS coordinates associated with different license plates, the intent being to find the one associated with Nathan in order to track where he's been. However, one of the other pages is associated with Mr. Jefferson's car, and if you compare those coordinates with the places the game says they belong to when you figure out Nathan's whereabouts, they make total sense. In fact, if for some reason you decided to work this out before the ending, you'd probably figure out that he was actually the ringleader. In Episode 5, looking at Max's journal in the timeline where Mr. Jefferson burnt her journal shows only burnt paper. Looking at it later when you're trying to reach the lighthouse shows a page full of crazy scribblings.
 Life Is Strange (Video Game) / int_d24ed873
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 Life Is Strange (Video Game) / int_d24ed873
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Life Is Strange (Video Game) / int_d24ed873
 Life Is Strange (Video Game) / int_d394829d
type
Frivolous Lawsuit
 Life Is Strange (Video Game) / int_d394829d
comment
Frivolous Lawsuit: Nathan and his father are constantly threatening to sue everybody for defamation any time someone says anything they don't like, which indicates that they have a rather large misunderstanding of exactly what defamation is.
 Life Is Strange (Video Game) / int_d394829d
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1.0
 Life Is Strange (Video Game) / int_d394829d
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 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_d394829d
 Life Is Strange (Video Game) / int_d39e327f
type
What the Hell, Hero?
 Life Is Strange (Video Game) / int_d39e327f
comment
What the Hell, Hero?: After Chloe has saved Max from Nathan and shared some witty banter, she will call Max out on never contacting her after she moved away, and still not contacting her after she moved back. If you have Max choose not to intervene while David the security guard is hassling Kate for no reason, Kate will angrily say, "Hope you enjoyed the show! Thanks for nothing, Max." In Episode 5, an alternate version of Max will ream into Max for using the rewind power to mess with people's feelings and saying what they want to hear.
 Life Is Strange (Video Game) / int_d39e327f
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1.0
 Life Is Strange (Video Game) / int_d39e327f
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Life Is Strange (Video Game) / int_d39e327f
 Life Is Strange (Video Game) / int_d3a96fd2
type
Come with Me If You Want to Live
 Life Is Strange (Video Game) / int_d3a96fd2
comment
Come with Me If You Want to Live: Kind of. Max's encounter with Nathan in the parking lot in Episode 1 culminates with Chloe driving up and Max jumping in with her to get away from Nathan.
 Life Is Strange (Video Game) / int_d3a96fd2
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1.0
 Life Is Strange (Video Game) / int_d3a96fd2
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 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_d3a96fd2
 Life Is Strange (Video Game) / int_d44ea142
type
You Are Not Alone
 Life Is Strange (Video Game) / int_d44ea142
comment
You Are Not Alone:
 Life Is Strange (Video Game) / int_d44ea142
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1.0
 Life Is Strange (Video Game) / int_d44ea142
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Life Is Strange (Video Game) / int_d44ea142
 Life Is Strange (Video Game) / int_d577d839
type
Murphy's Bullet
 Life Is Strange (Video Game) / int_d577d839
comment
Murphy's Bullet: When Chloe and Max are shooting targets at the junkyard, if Max tells Chloe to aim at the car bumper, the bullet will ricochet and hit Chloe in the stomach. Fortunately, Max can easily rewind to prevent what might have otherwise been a fatal injury.
 Life Is Strange (Video Game) / int_d577d839
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1.0
 Life Is Strange (Video Game) / int_d577d839
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 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_d577d839
 Life Is Strange (Video Game) / int_d63af362
type
Dramatic Ammo Depletion
 Life Is Strange (Video Game) / int_d63af362
comment
Dramatic Ammo Depletion: In Episode 2, there's a scene where Chloe practices with a gun she stole from her stepfather in the junkyard. She hands the gun to Max to try, when Frank, a drug dealer who Chloe owes a lot of money to, shows up and begins threatening the girls with a knife, causing Max to point the gun at him, giving the player a choice of whether or not to shoot at him. If you decide to shoot, it will turn out that Chloe had already used up all the bullets, but the fact Max was willing to pull the trigger is enough to scare Frank off and impress Chloe.
 Life Is Strange (Video Game) / int_d63af362
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1.0
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Life Is Strange (Video Game) / int_d63af362
 Life Is Strange (Video Game) / int_d6618014
type
Last Request
 Life Is Strange (Video Game) / int_d6618014
comment
Last Request: Max asks for one while she's tied up in the Dark Room.
 Life Is Strange (Video Game) / int_d6618014
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1.0
 Life Is Strange (Video Game) / int_d6618014
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 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_d6618014
 Life Is Strange (Video Game) / int_d67aae8f
type
It Was a Dark and Stormy Night
 Life Is Strange (Video Game) / int_d67aae8f
comment
It Was a Dark and Stormy Night: The game starts with Max in a dark and stormy night at the lighthouse, until the scene is revealed to be a Dream Intro.
 Life Is Strange (Video Game) / int_d67aae8f
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1.0
 Life Is Strange (Video Game) / int_d67aae8f
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Life Is Strange (Video Game) / int_d67aae8f
 Life Is Strange (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Life Is Strange (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Each episode has ten optional photographs. If you fail to get all ten in one playthrough, the chapter select tells you how many are in each chapter and offers a handy "Collectible Mode" that runs the chapter independent of your save file, allowing you to mess around to your heart's content. A patch just prior to Episode 5 enabled this feature to be used with any chapter, not just those with photographs. Though the game doesn't let you skip cutscenes or dialogue normally, you are allowed to do so if you've already seen them after a rewind or if you replay that chapter in Collectible Mode. Objects that Max can take a closer look at (like posters and books) are recorded in her journal, and can be re-examined at any time in any episode. In Episode 2, during the bottle Fetch Quest at the junkyard, going long enough without finding a bottle causes Max to voice a hint as to where one might be. The hidden bonfire bottle is rather infamously difficult to find in spite of this, being nestled between two cars and pretty hard to spot, which isn't helped by Max's hint being fairly vague. A patch added more clues to make this even less frustrating. If you're being really dense during some of the puzzles, after a few minutes, Max will gently remind you that she can rewind time. During the Nightmare Sequence in Episode 5, Max is locked in the bathroom of the Two Whales Diner by a keypad. Once you fail the combination once, all the walls are covered in numbers, any one of which could be the right one. If you wait a bit, Max will give you a hint on how none of the numbers appear in the mirror. A patch eventually added a feature to the focus minigame where if you take too long to complete the minigame, a notification will appear telling you to press a certain button to autocomplete the focus. When searching for hints to unlock Nathan's phone, after three tries, it'll ask for the phone's PUK code, which is more conveniently found on his SIM card package. If the confrontation with Frank goes poorly and Max rewinds it in Episode 4, she can talk to Chloe and Frank to make it easier. If Chloe has a gun and Max tells her to get rid of it, Chloe won't shoot Frank or Pompidou, preventing either from being killed. If Max asks Frank to lock Pompidou in his RV (provided Pompidou wasn't hit by a car in Episode 3), Pompidou won't attack Chloe.
 Life Is Strange (Video Game) / int_d6f284a3
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1.0
 Life Is Strange (Video Game) / int_d6f284a3
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1.0
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Life Is Strange (Video Game) / int_d6f284a3
 Life Is Strange (Video Game) / int_d732b623
type
Time and Relative Dimensions in Space
 Life Is Strange (Video Game) / int_d732b623
comment
Max's rewind power does not affect her, meaning that any time she uses it, she effectively teleports if she's not in the same place. This is vital for numerous rewind puzzles, such as saving the dead bird in Episode 1. You even use it to teleport into a locked room in Episode 3, which impresses Chloe. As far as other people go, though, no one ever notices that Max more or less just vanishes into thin air or appears out of nowhere.
 Life Is Strange (Video Game) / int_d732b623
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1.0
 Life Is Strange (Video Game) / int_d732b623
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Life Is Strange (Video Game) / int_d732b623
 Life Is Strange (Video Game) / int_d8573ef9
type
Screw the Rules, I Have Connections!
 Life Is Strange (Video Game) / int_d8573ef9
comment
Screw the Rules, I Have Connections!: When Max and Chloe sneak into the school after-hours to search for evidence, Chloe is confident David won't report her to the police if he catches her, since that would be an embarrassment. She turns out to be right since David will cover for her if he gets the message from the cops about spotting her car on campus.
 Life Is Strange (Video Game) / int_d8573ef9
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1.0
 Life Is Strange (Video Game) / int_d8573ef9
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Life Is Strange (Video Game) / int_d8573ef9
 Life Is Strange (Video Game) / int_d93eca0d
type
The Story That Never Was
 Life Is Strange (Video Game) / int_d93eca0d
comment
The Story That Never Was: As well as referencing a famous example of this in Star Trek in one of Max's journals: Max realizes she can jump back in time via photos at the end of Episode 3 (as well as just reversing it briefly as is done in normal gameplay) and tries to fix the death of Chloe's near angelic father. In the new timeline, Chloe suffered a car accident instead and is dying a slow, painful death while confined to a wheelchair, suffering many of the bad things that were previously caused by her father's death,note kicked out of school because they can't accommodate her rather than delinquency, the family are on the verge of poverty because of medical bills despite her father's job, Max still moved away (and seems socially isolated at school as an Alpha Bitch instead of a wallflower) and all the mysterious events they were investigating — including the random death of animals, freak weather events and the disappearance of Rachel (who Chloe never met) — are still happening culminating in a choice of whether you kill her with an overdose at her own request, or not. This is finally enough to make Max restore the original timeline, where Chloe is miserable and went through hell for the last five years, but still alive. The entire scene is effectively foreshadowing for the endings... You first see Chloe when she's shot by Nathan, causing Max to manifest her Time Master powers and undo it in a Justified Tutorial. At the end of Episode 5, you have a Sadistic Choice of endings; "Sacrifice Chloe" or "Sacrifice Arcadia Bay". The former follows this, as Max goes back in time (via a photo you took just before it happened) to let her get shot and Dying Alone (as far as she knows), never to be reunited with the former best friend crying her eyes out just feet away. A montage reveals that this also solves most of the story's other conflicts.note Nathan sells out Jefferson after being arrested for her murder (and presumably gets the care he needs), the Prescotts are being investigated for their involvement, Rachel's body is discovered shortly after as a result and Kate never attempts suicide, as the much larger scandal prevents the video of her going viral (and/or the arrest of Nathan and Jefferson making it clear she was a victim). The other ending subverts this (as well as another). Max tears the photo up (echoing an earlier moment when she destroys her prize winning photo to retcon herself back to the town and be able to save Chloe), having decided to Screw Destiny and let the storm that this damage to the timeline summoned destroy the town (with a Shrug of God as to how many survivors there are). After it subsides an unspecified amount of time later, Max and Chloe leave the ruined town together, moving on with their lives.
 Life Is Strange (Video Game) / int_d93eca0d
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1.0
 Life Is Strange (Video Game) / int_d93eca0d
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1.0
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Life Is Strange (Video Game) / int_d93eca0d
 Life Is Strange (Video Game) / int_d9587b39
type
Happily Failed Suicide
 Life Is Strange (Video Game) / int_d9587b39
comment
Happily Failed Suicide: If you kept Kate from jumping, she will later express how happy she feels to still be alive.
 Life Is Strange (Video Game) / int_d9587b39
featureApplicability
1.0
 Life Is Strange (Video Game) / int_d9587b39
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Life Is Strange (Video Game) / int_d9587b39
 Life Is Strange (Video Game) / int_db08fb56
type
Come Out, Come Out, Wherever You Are
 Life Is Strange (Video Game) / int_db08fb56
comment
Come Out, Come Out, Wherever You Are: During the Nightmare Sequence, Max is chased by shadowy characters asking her to come out to get captured (Mr. Jefferson) or to play (Nathan).
 Life Is Strange (Video Game) / int_db08fb56
featureApplicability
1.0
 Life Is Strange (Video Game) / int_db08fb56
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1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_db08fb56
 Life Is Strange (Video Game) / int_dbca2c99
type
Red Herring
 Life Is Strange (Video Game) / int_dbca2c99
comment
Red Herring: The ax in the train puzzle. Max refuses to consider using it on Chloe, and it's of no use in cutting the wires in the fuse box. Trying to stop William Price from taking Joyce's phone call. You'll get caught trying to intercept the call, attempting to call her first doesn't work because you only know her work number, and unplugging the land line causes her to call his cell phone instead. You have to hide William's keys to fix things. The Prescotts. Other than being indirectly responsible for Nathan's unstable and dangerous behavior, they're ultimately irrelevant to the larger plot, despite their talk of Nathan inheriting his "legacy" and a number of conspicuous references to the Pan Estates in Episode 4. The Vortex Club. They're heavily implied throughout the game to be a conspiracy with some connection to the apocalyptic storm, but in the end, they really are just an exclusive group of rich kids. Nathan and his role in the drugging and photographing of young women against their will. While he's far from innocent, he isn't actually the Big Bad. Mr. Jefferson is. Several characters, major and minor alike, turn out not to be what they seemed at first. David starts out as an unsympathetic Control Freak who seems to be stalking (especially female) students, but this very trait leads to him finding and saving Max from the Dark Room. There's a whisky bottle in the Dark Room implying that Principal Wells, the only character in the game known to drink whisky, might be involved, but he isn't. Samuel has a suspicious box filled with women's clothing and his comments to Max about time suggest that he knows more than he lets on, but none of this is ever resolved.
 Life Is Strange (Video Game) / int_dbca2c99
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1.0
 Life Is Strange (Video Game) / int_dbca2c99
featureConfidence
1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_dbca2c99
 Life Is Strange (Video Game) / int_dc1a6b76
type
Reality Is Out to Lunch
 Life Is Strange (Video Game) / int_dc1a6b76
comment
The "Nightmare" sequence is the penultimate point of the series. Max collapses, and is sent on a surreal, terrifying adventure. Whether this was because her time powers messed with her head too much or whether she fell into some...scary time thing, is open to interpretation.
 Life Is Strange (Video Game) / int_dc1a6b76
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1.0
 Life Is Strange (Video Game) / int_dc1a6b76
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1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_dc1a6b76
 Life Is Strange (Video Game) / int_dc26326
type
Two Decades Behind
 Life Is Strange (Video Game) / int_dc26326
comment
Two Decades Behind: Max and her social circle are highly intelligent and geeky hipsters with an encyclopedic knowledge of art and media, but most of the works they reference would be a lot more popular with Gen-X video game developers than Millennial high school kids. From Blade Runner to Get Smart to Duran Duran, they seem obsessed with stuff that was made before they were even born.
 Life Is Strange (Video Game) / int_dc26326
featureApplicability
1.0
 Life Is Strange (Video Game) / int_dc26326
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1.0
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Life Is Strange (Video Game) / int_dc26326
 Life Is Strange (Video Game) / int_dc47ceda
type
Hairpin Lockpick
 Life Is Strange (Video Game) / int_dc47ceda
comment
Hairpin Lockpick: In Episode 3, Chloe and Max break into the school to steal some files. When trying to get into the principal's office, Chloe tries to pick the lock with hairpins (claiming she learned how to from Frank). This is subverted in that she'll never succeed.
 Life Is Strange (Video Game) / int_dc47ceda
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-0.3
 Life Is Strange (Video Game) / int_dc47ceda
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1.0
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Life Is Strange (Video Game) / int_dc47ceda
 Life Is Strange (Video Game) / int_dcd115e7
type
Compartment Shot
 Life Is Strange (Video Game) / int_dcd115e7
comment
Compartment Shot: Seen when Max finds Frank's gun in the overhead locker of his van.
 Life Is Strange (Video Game) / int_dcd115e7
featureApplicability
1.0
 Life Is Strange (Video Game) / int_dcd115e7
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Life Is Strange (Video Game) / int_dcd115e7
 Life Is Strange (Video Game) / int_dd1f0863
type
Walking Swimsuit Scene
 Life Is Strange (Video Game) / int_dd1f0863
comment
The End of the World Party in Episode 4 takes place in Blackwell's indoor swimming pool, with the bars and dance floors set up around the pool and lots of beautiful young bodies on display.
 Life Is Strange (Video Game) / int_dd1f0863
featureApplicability
1.0
 Life Is Strange (Video Game) / int_dd1f0863
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1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_dd1f0863
 Life Is Strange (Video Game) / int_de143e97
type
Psychic Nosebleed
 Life Is Strange (Video Game) / int_de143e97
comment
In Episode 2, Max sees Kate jump to her death and tries to rewind it, but her Psychic Nosebleed kicks in and threatens to derail the attempt. Max pushes herself to the limit, inadvertently stopping time until she can reach her destination, but at that point she's so burnt out that even attempting a rewind just leads to a migraine. You thus have to play through that sequence without the safety net. In Episode 3, Max worries that she may accidentally trap herself in this state if she isn't careful.
 Life Is Strange (Video Game) / int_de143e97
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1.0
 Life Is Strange (Video Game) / int_de143e97
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Life Is Strange (Video Game) / int_de143e97
 Life Is Strange (Video Game) / int_dfe687c9
type
Alone with the Psycho
 Life Is Strange (Video Game) / int_dfe687c9
comment
Alone with the Psycho: At the end of Episode 4, Max winds up alone with Mr. Jefferson in the Dark Room. She manages to alert David via time travel who then comes to her rescue.
 Life Is Strange (Video Game) / int_dfe687c9
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1.0
 Life Is Strange (Video Game) / int_dfe687c9
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1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_dfe687c9
 Life Is Strange (Video Game) / int_e3ae83cf
type
One Password Attempt Ever
 Life Is Strange (Video Game) / int_e3ae83cf
comment
One Password Attempt Ever: Subverted. While most cases where you need a password or electronic PIN have a limit on the amount of guesses (as you'd expect), you can simply reverse time and try as many times as you like.
 Life Is Strange (Video Game) / int_e3ae83cf
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-0.3
 Life Is Strange (Video Game) / int_e3ae83cf
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1.0
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Life Is Strange (Video Game) / int_e3ae83cf
 Life Is Strange (Video Game) / int_e3c97e7a
type
Story to Gameplay Ratio
 Life Is Strange (Video Game) / int_e3c97e7a
comment
Story to Gameplay Ratio: Often the puzzles take a backseat to the exploration of the environment and characters, making Life Is Strange a hybrid of Environmental Narrative Game and Adventure Game.
 Life Is Strange (Video Game) / int_e3c97e7a
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1.0
 Life Is Strange (Video Game) / int_e3c97e7a
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1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_e3c97e7a
 Life Is Strange (Video Game) / int_e41cf31d
type
Extreme Mêlée Revenge
 Life Is Strange (Video Game) / int_e41cf31d
comment
Extreme Mêlée Revenge: In Episode 4, Warren beats Nathan to a pulp if you let him. It's meant as a revenge for when Nathan beat Warren up in the parking lot and also for his mistreatment of Max and Kate.
 Life Is Strange (Video Game) / int_e41cf31d
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1.0
 Life Is Strange (Video Game) / int_e41cf31d
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Life Is Strange (Video Game) / int_e41cf31d
 Life Is Strange (Video Game) / int_e47d1ecc
type
Doomed Fellow Prisoner
 Life Is Strange (Video Game) / int_e47d1ecc
comment
Doomed Fellow Prisoner: In the beginning of the Episode 5, Max wakes up tied up in a chair by the Big Bad. Depending on the player's choices, Victoria might be there, drugged on the floor. Later on, after returning to the same situation via time travel, it's revealed Mr. Jefferson has killed her, and he's about to do the same to Max.
 Life Is Strange (Video Game) / int_e47d1ecc
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1.0
 Life Is Strange (Video Game) / int_e47d1ecc
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Life Is Strange (Video Game) / int_e47d1ecc
 Life Is Strange (Video Game) / int_e5fd8bc2
type
Hate Sink
 Life Is Strange (Video Game) / int_e5fd8bc2
comment
Hate Sink: Mark Jefferson initially appears to be a charming and friendly teacher but is revealed to be the true villain of the game as the mastermind behind the Dark Room - his chamber where he takes the girls he has drugged and kidnapped for torture and occasional murder for the sake of his art. He is also an emotional manipulator; using his students’ admiration of him to form close but false friendships with them; taking advantage of Nathan Prescott's need for a father figure for his operations, later killing Nathan to provide himself a scapegoat; and even trying to subtly goad his previous victim Kate Marsh into killing herself in the midst of her bullying. While most of the other antagonistic characters are shown to have depths and are not entirely bad people, when Jefferson's true colours are revealed, he's shown to be only a dark, narcissistic sadist, with no care or empathy for anyone around him.
 Life Is Strange (Video Game) / int_e5fd8bc2
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1.0
 Life Is Strange (Video Game) / int_e5fd8bc2
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1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_e5fd8bc2
 Life Is Strange (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Life Is Strange (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: The contents of Max's diary and texts change at certain points in the story. In Episode 4, thanks to Max creating an Alternate Timeline at the end of Episode 3, the alternate version of her has an entirely different set of texts and barely any journal entries. In Episode 5, Mr. Jefferson burns her journal and thus the only page is charred, which is restored after Max changed history to prevent herself from being kidnapped, and save Chloe. Later on, during the Nightmare Sequence, her journal is changed to a bunch of hostile ramblings and her texts are likewise threatening. In Episode 2, Max starts getting nosebleeds as she overuses her powers. Although this doesn't do anything for most of the chapter, at the end of the episode her powers burn out, and you have to talk Kate down without access to the rewind power, meaning if you make too many wrong choices, you won't be able to save her. Max's lack of self confidence means she will always second guess the important choices the player makes. This serves as a handy reminder that you can go back and try a different one as well as giving some hints on what the potential consequences might be. When exploring Chloe's house for the first time in Episode 1, it might seem odd that there are no opportunities for optional photos, until you remember that Max's camera is broken at this point in the story.
 Life Is Strange (Video Game) / int_e6630c8b
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1.0
 Life Is Strange (Video Game) / int_e6630c8b
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 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_e6630c8b
 Life Is Strange (Video Game) / int_e74e8d62
type
Weather Dissonance
 Life Is Strange (Video Game) / int_e74e8d62
comment
Weather Dissonance: Episode 1 ends with snow falling in October during fairly mild weather. It's just one of several anomalies heralding the deadly tornado approaching Arcadia Bay.
 Life Is Strange (Video Game) / int_e74e8d62
featureApplicability
1.0
 Life Is Strange (Video Game) / int_e74e8d62
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1.0
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Life Is Strange (Video Game) / int_e74e8d62
 Life Is Strange (Video Game) / int_ea2e9f2d
type
No Ending
 Life Is Strange (Video Game) / int_ea2e9f2d
comment
No Ending: The Sacrifice Arcadia Bay ending is like this. Max and Chloe watch the storm destroy the town and we see them drive through the destruction as they head out of Arcadia Bay, but aside from knowing they're alive, we know little else: who survived the storm (if anyone), where they're going next, what they're going to do, if the universe will keep coming after Chloe, and so on.
 Life Is Strange (Video Game) / int_ea2e9f2d
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1.0
 Life Is Strange (Video Game) / int_ea2e9f2d
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 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_ea2e9f2d
 Life Is Strange (Video Game) / int_eaf5a1ac
type
Groin Attack
 Life Is Strange (Video Game) / int_eaf5a1ac
comment
Groin Attack: Chloe will knee Nathan in the groin after you prevent her from being shot. She also mentions trying to do the same during his (possible) Attempted Rape, but she missed and hit a lamp. Max doesn't actually kick anyone in the balls, but she thinks about doing it to several characters.
 Life Is Strange (Video Game) / int_eaf5a1ac
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1.0
 Life Is Strange (Video Game) / int_eaf5a1ac
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1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_eaf5a1ac
 Life Is Strange (Video Game) / int_eb002293
type
Shrinking Violet
 Life Is Strange (Video Game) / int_eb002293
comment
Kate is being bullied by the "mean girls" posse in her class, and only sheepishly speaks to Max, a fellow Shrinking Violet. Later, she gets interrogated by David when she is quite clearly not the type of person he should be suspicious of, only being able to pathetically beg him to stop.
 Life Is Strange (Video Game) / int_eb002293
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1.0
 Life Is Strange (Video Game) / int_eb002293
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Life Is Strange (Video Game) / int_eb002293
 Life Is Strange (Video Game) / int_ec16212b
type
From New York to Nowhere
 Life Is Strange (Video Game) / int_ec16212b
comment
From New York to Nowhere: Max has come back from a five-year stay Seattle, a bustling metropolis that couldn't be more different than the small town of Arcadia Bay.
 Life Is Strange (Video Game) / int_ec16212b
featureApplicability
1.0
 Life Is Strange (Video Game) / int_ec16212b
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1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_ec16212b
 Life Is Strange (Video Game) / int_ec1a1233
type
Running Gagged
 Life Is Strange (Video Game) / int_ec1a1233
comment
Running Gagged: Alyssa suffers a harmless misfortune in every episode with which Max can intervene...until the final episode, when Max needs to try and save her from one such misfortune during the storm — which will kill her if she does it wrong.
 Life Is Strange (Video Game) / int_ec1a1233
featureApplicability
1.0
 Life Is Strange (Video Game) / int_ec1a1233
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 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_ec1a1233
 Life Is Strange (Video Game) / int_ed3866b7
type
Kidnapped from Behind
 Life Is Strange (Video Game) / int_ed3866b7
comment
Kidnapped from Behind: At the end of the penultimate episode "Dark Room", Max and Chloe return to where they found Rachel's body to stop the (apparent) Big Bad from destroying the evidence. They find it's still there, and while Chloe is sobbing, Max steps back, which allows the Big Bad to drug her silently, giving him time to draw a pistol and shoot Chloe before Max can warn her.
 Life Is Strange (Video Game) / int_ed3866b7
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1.0
 Life Is Strange (Video Game) / int_ed3866b7
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 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_ed3866b7
 Life Is Strange (Video Game) / int_edce12ef
type
Two-Teacher School
 Life Is Strange (Video Game) / int_edce12ef
comment
Two-Teacher School: Ms. Grant and Mr. Jefferson. The rest of the faculty includes the principal, groundskeeper and chief of security. Theoretically, there are more teachers, but they are never shown.
 Life Is Strange (Video Game) / int_edce12ef
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1.0
 Life Is Strange (Video Game) / int_edce12ef
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 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_edce12ef
 Life Is Strange (Video Game) / int_edeafb2e
type
Malicious Misnaming
 Life Is Strange (Video Game) / int_edeafb2e
comment
Malicious Misnaming: Chloe constantly refers to her stepdad as "step-dork" or "step-douche", and once even as "step-führer". Nathan likes to make fun of Max's last name, calling her "Cockfield" or "Crackfield".
 Life Is Strange (Video Game) / int_edeafb2e
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1.0
 Life Is Strange (Video Game) / int_edeafb2e
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1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_edeafb2e
 Life Is Strange (Video Game) / int_ee0e6e70
type
The Marvelous Deer
 Life Is Strange (Video Game) / int_ee0e6e70
comment
The Marvelous Deer: An ethereal doe shows up at a couple points. It's immune to Max's rewind and seems to lead her places. It's implied to be Rachel's ghost, trying to help Max learn what happened to her.
 Life Is Strange (Video Game) / int_ee0e6e70
featureApplicability
1.0
 Life Is Strange (Video Game) / int_ee0e6e70
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1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_ee0e6e70
 Life Is Strange (Video Game) / int_ee7a60e9
type
One-Steve Limit
 Life Is Strange (Video Game) / int_ee7a60e9
comment
One-Steve Limit: Averted on several occasions: Aaron Price and Harry Aaron Prescott. Two odd examples with surnames; there's Alyssa Anderson and Anderson Berry, and Taylor Christensen and Samuel Taylor.
 Life Is Strange (Video Game) / int_ee7a60e9
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-1.0
 Life Is Strange (Video Game) / int_ee7a60e9
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 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_ee7a60e9
 Life Is Strange (Video Game) / int_efdc0552
type
Obvious Villain, Secret Villain
 Life Is Strange (Video Game) / int_efdc0552
comment
Obvious Villain, Secret Villain: Max knows Nathan is bad news from the moment he shoots and kills Chloe. Then Chloe tells her that he drugged her and took pictures of her tied up and unconscious, and then Kate compounds it by telling Max that Nathan "took her home" after her drugging. The hidden villain is Mark Jefferson, the manipulative mastermind and brilliant photographer to whom Nathan was the apprentice. They murdered Rachel.
 Life Is Strange (Video Game) / int_efdc0552
featureApplicability
1.0
 Life Is Strange (Video Game) / int_efdc0552
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_efdc0552
 Life Is Strange (Video Game) / int_eff83d77
type
Mundane Utility
 Life Is Strange (Video Game) / int_eff83d77
comment
Mundane Utility: You can rewind time at almost any point in the game. This can be used for dramatic things like stopping a potential shooting to mundane things like fixing a snowglobe you accidentally broke. Max herself considers using it to catch more sleep.
 Life Is Strange (Video Game) / int_eff83d77
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1.0
 Life Is Strange (Video Game) / int_eff83d77
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 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_eff83d77
 Life Is Strange (Video Game) / int_f0089082
type
Early-Bird Cameo
 Life Is Strange (Video Game) / int_f0089082
comment
Early-Bird Cameo: Joyce, Frank and Pompidou all briefly appear during the Episode 1 ending montage before their official introductions in Episode 2.
 Life Is Strange (Video Game) / int_f0089082
featureApplicability
1.0
 Life Is Strange (Video Game) / int_f0089082
featureConfidence
1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_f0089082
 Life Is Strange (Video Game) / int_f05444a4
type
Once per Episode
 Life Is Strange (Video Game) / int_f05444a4
comment
Once per Episode: Alyssa suffers some sort of harmless misfortune in each episode, which Max can warn her of. Her final misfortune in Episode 5 is anything but harmless, though, and will get her killed without intervention. Chloe, on the other hand, suffers much more dangerous misfortune each episode, which Max must then rescue her from. Episode 3 plays with this, making Max the cause of the misfortune as a cliffhanger. Max can take a picture of a squirrel outside the dorms once per episode, culminating in Max taking a picture of two giant squirrels standing outside the dorms during the Nightmare Sequence. A major environmental or astronomical anomaly that captivates everybody - usually as part of the end sequence.
 Life Is Strange (Video Game) / int_f05444a4
featureApplicability
1.0
 Life Is Strange (Video Game) / int_f05444a4
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_f05444a4
 Life Is Strange (Video Game) / int_f1b5b6e3
type
Torture Chamber Episode
 Life Is Strange (Video Game) / int_f1b5b6e3
comment
Torture Chamber Episode: Max spends most of the first half of Episode 5 as a captive in Mr. Jefferson's Dark Room.
 Life Is Strange (Video Game) / int_f1b5b6e3
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1.0
 Life Is Strange (Video Game) / int_f1b5b6e3
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1.0
 Life Is Strange (Video Game)
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Life Is Strange (Video Game) / int_f1b5b6e3
 Life Is Strange (Video Game) / int_f42f2adc
type
Corner of Woe
 Life Is Strange (Video Game) / int_f42f2adc
comment
Corner of Woe: In the Sacrifice Chloe ending, Max sits behind the bathroom stalls weeping while Nathan shoots Chloe.
 Life Is Strange (Video Game) / int_f42f2adc
featureApplicability
1.0
 Life Is Strange (Video Game) / int_f42f2adc
featureConfidence
1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_f42f2adc
 Life Is Strange (Video Game) / int_f511ea9b
type
Product Placement
 Life Is Strange (Video Game) / int_f511ea9b
comment
Product Placement: An odd, yet hilarious subversion. One of the lead writers insisted on putting in a reference to Final Fantasy: The Spirits Within despite Square Enix being hesitant due to how poorly received it was.
 Life Is Strange (Video Game) / int_f511ea9b
featureApplicability
1.0
 Life Is Strange (Video Game) / int_f511ea9b
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1.0
 Life Is Strange (Video Game)
hasFeature
Life Is Strange (Video Game) / int_f511ea9b
 Life Is Strange (Video Game) / int_f5dc896c
type
Fire Alarm Distraction
 Life Is Strange (Video Game) / int_f5dc896c
comment
Fire Alarm Distraction: After Max rewinds time following Nathan's murder of Chloe, she pulls the fire alarm during their confrontation. This distracts Nathan enough that Chloe can kick him in the groin.
 Life Is Strange (Video Game) / int_f5dc896c
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1.0
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 Life Is Strange (Video Game) / int_f642b1f9
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You Bastard!
 Life Is Strange (Video Game) / int_f642b1f9
comment
In an example involving an actual dog, one of the two options for dealing with Frank's dog is to toss the bone into the street, where it'll be hit by a semi. Thus, this crosses with You Bastard!.
 Life Is Strange (Video Game) / int_f642b1f9
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1.0
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There Are No Bedsheets
 Life Is Strange (Video Game) / int_f77a687f
comment
There Are No Bedsheets: Episode 2 starts with Max waking up in her bed, but there are no bedsheets. Similarly, there is a scene in Episode 3 where Max and Chloe wake up in Chloe's bed.
 Life Is Strange (Video Game) / int_f77a687f
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Life Is Strange (Video Game) / int_f77a687f
 Life Is Strange (Video Game) / int_f791e275
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Roadside Wave
 Life Is Strange (Video Game) / int_f791e275
comment
Roadside Wave: At one point, Alyssa gets splashed with puddle water by the roadside, which you can warn her of.
 Life Is Strange (Video Game) / int_f791e275
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1.0
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I Will Find You
 Life Is Strange (Video Game) / int_f7bbd5b0
comment
I Will Find You: The main plot revolves around Chloe trying to find Rachel.
 Life Is Strange (Video Game) / int_f7bbd5b0
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1.0
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 Life Is Strange (Video Game) / int_f802c31
type
Time Rewind Mechanic
 Life Is Strange (Video Game) / int_f802c31
comment
Time Rewind Mechanic: Max's strange ability to rewind time whenever she wants is the central fantastical element of the story. Gameplay-wise, it allows the player to try out different outcomes at critical plot points before committing to a particular story branch.
 Life Is Strange (Video Game) / int_f802c31
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1.0
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type
Attempted Rape
 Life Is Strange (Video Game) / int_f85354eb
comment
Attempted Rape: Possibly. Nathan drugged Chloe and took photographs of her while she was unconscious. Fortunately, she awoke and managed to fight back and escape before he got around to doing anything really nasty. Kate, on the other hand, wasn't so lucky, which resulted in a scandal when she was recorded doing it. Episode 5 outright states that even though Mr. Jefferson and Nathan drugged, kidnapped and took creepy photos of a number of girls, none of them were in fact sexually assaulted. However, as both Kate and Max's reactions show, the difference is largely academic, and Kate was clearly taken advantage of in her drugged state anyway, as she was coerced into making out with several boys.
 Life Is Strange (Video Game) / int_f85354eb
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 Life Is Strange (Video Game) / int_f87c42d4
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Video Game Cruelty Potential
 Life Is Strange (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: On the flip side, they also let you be kind of a jerk, such as adding insult to Victoria's paint injury and doing some petty vandalism to the photo wall in her room, taking a picture of the kid who messes up his skateboard trick, and letting Alyssa's Once an Episode misfortune go unfixed. At one point in Episode 2, Chloe uses a junkyard as a shooting range with Max telling her what to shoot. You can have Max tell Chloe to shoot a car bumper, which causes the shot to ricochet back into Chloe and injure her. This can be rewound and performed as many times as the player wants. A "cruelty" option comes in Episode 3: you can choose to throw a bone to distract Frank's dog. If you choose to throw it into the street, the dog gets hit by a semi. Doing so means that Frank doesn't notice Chloe and Max leave, meaning he has no reason to suspect them when he finds his keys missing and his RV broken into. It's worth noting that almost every player will toss it into the parking lot instead, so the dog isn't harmed. In Episode 3, there are several methods Max can try to steal Frank's keys. Two of these are spilling his beer on his lap or dropping his plate of beans on the floor, pissing him off and resulting in him trying to kill Max. These accomplish nothing, but you can rewind and do them over and over to your heart's content. You can not tell Victoria about her being the next victim in Episode 4, which, ironically, ends up saving her life.
 Life Is Strange (Video Game) / int_f87c42d4
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1.0
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Life Is Strange (Video Game) / int_f87c42d4
 Life Is Strange (Video Game) / int_f88516d5
type
Black Bug Room
 Life Is Strange (Video Game) / int_f88516d5
comment
Black Bug Room: The Nightmare Sequence in Episode 5, where Max has to directly confront all of her subconscious fears.
 Life Is Strange (Video Game) / int_f88516d5
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1.0
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 Life Is Strange (Video Game) / int_f8a82c75
type
I Always Wanted to Say That
 Life Is Strange (Video Game) / int_f8a82c75
comment
I Always Wanted to Say That: During their nightly break-in into Blackwell, Max reveals that she always wanted to say the word "nab".
 Life Is Strange (Video Game) / int_f8a82c75
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1.0
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Life Is Strange (Video Game) / int_f8a82c75
 Life Is Strange (Video Game) / int_f8f30ffe
type
Level in Reverse
 Life Is Strange (Video Game) / int_f8f30ffe
comment
Level in Reverse: In Episode 5, one part of the Nightmare Sequence is the same as the school corridor scene at the beginning of the game, but people move and talk backwards (except for Max herself, who moves normally, but still talks backwards), the music plays backwards, and all the texts on the interface are mirrored.
 Life Is Strange (Video Game) / int_f8f30ffe
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1.0
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Life Is Strange (Video Game) / int_f8f30ffe
 Life Is Strange (Video Game) / int_f91d1d4f
type
Darkest Hour
 Life Is Strange (Video Game) / int_f91d1d4f
comment
Darkest Hour: At the end of Episode 4. Chloe is dead, Max has been kidnapped by the Big Bad, and the day the tornado is supposed to strike Arcadia Bay is approaching with Max unable to do anything to stop it.
 Life Is Strange (Video Game) / int_f91d1d4f
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1.0
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 Life Is Strange (Video Game) / int_f9f2c33
type
Running Gag
 Life Is Strange (Video Game) / int_f9f2c33
comment
Running Gag: The missing tablet with cat pictures. Alyssa having a Butt-Monkey moment (typically getting hit by balls, crumpled paper, puddle splash, etc.) that Max gets the choice to help her get out of the way at the last second. Alyssa might or might not return the favor in Episode 5.
 Life Is Strange (Video Game) / int_f9f2c33
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 Life Is Strange (Video Game) / int_fa686f29
type
Weird Moon
 Life Is Strange (Video Game) / int_fa686f29
comment
Weird Moon: Episode 4 has the moon doubled in the sky. It's implied to be another version of the moon bleeding over from an alternate timeline.
 Life Is Strange (Video Game) / int_fa686f29
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1.0
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 Life Is Strange (Video Game) / int_faf383f7
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Time-Traveling Jerkass
 Life Is Strange (Video Game) / int_faf383f7
comment
Time-Traveling Jerkass: Max is accused of this by herself (or rather "one of the Max's you left behind"), in a Nightmare Sequence. She points out that Max has been using her powers to get the upper hand in social situations, manipulate people and avoid the consequences of her actions. She's then interrupted by a manifestation of Chloe, who delivers a counterargument. Whether this is true, or just an overactive guilty conscience is up to the player's interpretation.
 Life Is Strange (Video Game) / int_faf383f7
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1.0
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 Life Is Strange (Video Game) / int_fb2ff597
type
Last-Second Ending Choice
 Life Is Strange (Video Game) / int_fb2ff597
comment
Last-Second Ending Choice: Which ending you get is decided entirely by the very last choice: either you travel back in time to the start of the game and let Chloe get shot in the bathroom, preventing the Butterfly of Doom that results in a tornado destroying Arcadia Bay, or stay with her in the destroyed town.
 Life Is Strange (Video Game) / int_fb2ff597
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Cyberbullying
 Life Is Strange (Video Game) / int_fc1d7df0
comment
Cyberbullying: Kate suffers from this after the Vortex Club records and shares a video of her making out with at least one boy at a party; she was drugged and didn't even remember what most of she did that night. Kate is then bullied severely by her fellow students, her fundamentalist Christian family calls her a "Jezebel", and she will eventually attempt to commit suicide by throwing herself off a rooftop. Max can talk her down, if she's been consistently supportive of Kate throughout the game.
 Life Is Strange (Video Game) / int_fc1d7df0
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1.0
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 Life Is Strange (Video Game) / int_fc225bec
type
Artistic License – Physics
 Life Is Strange (Video Game) / int_fc225bec
comment
Artistic License – Physics: The game uses the chaos theory as a rough explanation as for why Max's powers are causing disasters. However, the theory only deals with the behavior of a system which can have radically different outcomes based on the initial conditions. In this situation, the theory would only apply to the changes that result from the choices Max makes, and would not explain phenomenon that are strange and/or outright impossible. The creators admitted that tearing Polaroids apart like Max does several times in the game is not possible, as they have a fairly tough plastic coating, but they put it in for dramatic effect.
 Life Is Strange (Video Game) / int_fc225bec
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type
Cruelty Is the Only Option
 Life Is Strange (Video Game) / int_fc25c2fb
comment
Cruelty Is the Only Option: The only way to get Victoria to stop blocking the door to the girls dorm is to ruin her outfit with water and paint. This is then followed by a choice of being kind or cruel about her predicament. In Episode 5, Max has to turn on a sprinkler that will put out the fire that is blocking her way. In the process, a nearby fisherman will get electrocuted and die. While Max can rewind from the other side of the fire to save him and turn on the sprinkler from there, there is no way she can save him without killing him first.
 Life Is Strange (Video Game) / int_fc25c2fb
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 Life Is Strange (Video Game) / int_fcd9b657
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Gallows Humor
 Life Is Strange (Video Game) / int_fcd9b657
comment
Gallows Humor: Mr. Jefferson is a sadistic psychopath with an artist complex, but the guy can turn a clever death-related phrase with the best of them.
 Life Is Strange (Video Game) / int_fcd9b657
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1.0
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 Life Is Strange (Video Game) / int_fe0330fb
type
Brick Joke
 Life Is Strange (Video Game) / int_fe0330fb
comment
Brick Joke: If you examine Chloe's truck in the parking lot, Max will comment on her poor parking job. Later on, if you look in Chloe's trash, you'll see that she's racked up a number of parking tickets. A parking ticket is also one of the four items in Episode 2 that you have to guess to prove your power to Chloe. In the main school building, you can see a poster asking about a backpack and a tablet with pictures of dead cats. A small post-it note on another board indicates that the thief is attempting to sell the tablet. Around when you first go to the Vortex Club party, you can hear Stella say to someone that she didn't find a tablet with cat pictures. An apology note from the tablet's thief can be found in Episode 5, as Max navigates the street while attempting to get to the Two Whales diner. Also in Episode 5 is a slightly creepier example: during the nightmare, Max's journal has a single two page spread filled with some self-deprecating text and various mixed up references to game events. At the bottom left, the journal reads, "FIND MY CAT PIX. PLEASE. MY HEART IS BROKEN."
 Life Is Strange (Video Game) / int_fe0330fb
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 Life Is Strange (Video Game) / int_feaf12e8
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Survivor Guilt
 Life Is Strange (Video Game) / int_feaf12e8
comment
Survivor Guilt: This is written all over Max and Chloe's faces during the Sacrifice Arcadia Bay ending, stemming from the fact that the Bay is the cost for the latter's life continuing.
 Life Is Strange (Video Game) / int_feaf12e8
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1.0
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 Life Is Strange (Video Game) / int_fed1a09d
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"Back to Camera" Pose
 Life Is Strange (Video Game) / int_fed1a09d
comment
"Back to Camera" Pose: Max's award winning photo is a selfie of herself facing away from the camera, looking at a wall of her own selfies. In-universe, it's considered an impressive work of art for a high school graduate, at least. Out of universe, it, along with her habitual selfie-taking, represents her own introversion, even more so the way she's reluctant to submit it for a contest she wins handily after going back in time to enter.
 Life Is Strange (Video Game) / int_fed1a09d
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1.0
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 Life Is Strange (Video Game) / int_ff6443a4
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"Wash Me" Graffiti
 Life Is Strange (Video Game) / int_ff6443a4
comment
"Wash Me" Graffiti: Early in the game, you can write "I'm so dirty" + a smiley face on the window of an RV that belongs to Frank as an optional photo. If you do so, the graffiti will be there for the rest of the game. Max's thoughts about the situation currently provides the page quote.
 Life Is Strange (Video Game) / int_ff6443a4
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1.0
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 Life Is Strange (Video Game) / int_ff7f34c5
type
Pet the Dog
 Life Is Strange (Video Game) / int_ff7f34c5
comment
Pet the Dog: One of the few things Frank is said to care about is his dog. A cop relates a tale about how he freed a bunch of dogs that were part of a dog fighting ring, one of them being the one he owns now. He later mentions he rescued Pompidou from a highly abusive owner.
 Life Is Strange (Video Game) / int_ff7f34c5
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1.0
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 Life Is Strange (Video Game) / int_ffad4e9f
type
Shown Their Work
 Life Is Strange (Video Game) / int_ffad4e9f
comment
Shown Their Work: All the different birds in the game are species that live in the Oregon area.
 Life Is Strange (Video Game) / int_ffad4e9f
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1.0
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Montage Out
 Life Is Strange (Video Game) / int_fff08e5c
comment
Montage Out: The first two episodes end with a montage of major characters going about their daily work while indie folk music is playing in the background.
 Life Is Strange (Video Game) / int_fff08e5c
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Life Is Strange (Video Game)

The following is a list of statements referring to the current page from other pages.

 Chaotic Monki (Lets Play)
seeAlso
Life Is Strange (Video Game)
 Harshly Critical (Lets Play)
seeAlso
Life Is Strange (Video Game)
 Life Is Strange (Video Game)
hasFeature
A Side Order of Romance / int_a61bda23
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A Storm Is Coming / int_a61bda23
 Life Is Strange (Video Game)
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Acting in the Dark / int_a61bda23
 Life Is Strange (Video Game)
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Actually Pretty Funny / int_a61bda23
 Life Is Strange (Video Game)
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Adaptational Explanation / int_a61bda23
 Life Is Strange (Video Game)
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Adaptational Mundanity / int_a61bda23
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Adored by the Network / int_a61bda23
 Life Is Strange (Video Game)
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Affair Letters / int_a61bda23
 Life Is Strange (Video Game)
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Agent Mulder / int_a61bda23
 Life Is Strange (Video Game)
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All the Worlds Are a Stage / int_a61bda23
 Life Is Strange (Video Game)
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Always Save the Girl / int_a61bda23
 Life Is Strange (Video Game)
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And Some Other Stuff / int_a61bda23
 Life Is Strange (Video Game)
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Armoured Closet Gay / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Ascend to a Higher Plane of Existence / int_a61bda23
 Life Is Strange (Video Game)
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At Least I Admit It / int_a61bda23
 Life Is Strange (Video Game)
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Axes at School / int_a61bda23
 Life Is Strange (Video Game)
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"Back to Camera" Pose / int_a61bda23
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Back to the Early Installment / int_a61bda23
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Badass Pacifist / int_a61bda23
 Life Is Strange (Video Game)
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Bald Black Leader Guy / int_a61bda23
 Life Is Strange (Video Game)
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Barefoot Captives / int_a61bda23
 Life Is Strange (Video Game)
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Bathroom Stall Graffiti / int_a61bda23
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Beat / int_a61bda23
 Life Is Strange (Video Game)
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Beta Bitch / int_a61bda23
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Big Storm Episode / int_a61bda23
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Bisexual Love Triangle / int_a61bda23
 Life Is Strange (Video Game)
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Black Bug Room / int_a61bda23
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Blamed for Being Railroaded / int_a61bda23
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Boarding School / int_a61bda23
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Boarding School of Horrors / int_a61bda23
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Brought Down to Normal / int_a61bda23
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Burner Phones / int_a61bda23
 Life Is Strange (Video Game)
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Burning the Ships / int_a61bda23
 Life Is Strange (Video Game)
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Bury Your Gays / int_a61bda23
 Life Is Strange (Video Game)
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Butterfly of Death and Rebirth / int_a61bda23
 Life Is Strange (Video Game)
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Butterfly of Doom / int_a61bda23
 Life Is Strange (Video Game)
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Camera Fiend / int_a61bda23
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Captain Colorbeard / int_a61bda23
 Life Is Strange (Video Game)
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Catchphrase Insult / int_a61bda23
 Life Is Strange (Video Game)
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Chekhov's Party / int_a61bda23
 Life Is Strange (Video Game)
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Childhood Friends / int_a61bda23
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Choice-and-Consequence System / int_a61bda23
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Circling Monologue / int_a61bda23
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Class Princess / int_a61bda23
 Life Is Strange (Video Game)
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Clock Roaches / int_a61bda23
 Life Is Strange (Video Game)
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Closet Geek / int_a61bda23
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Closet Key / int_a61bda23
 Life Is Strange (Video Game)
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Contemplative Boss / int_a61bda23
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Controllable Helplessness / int_a61bda23
 Life Is Strange (Video Game)
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Cutscene Incompetence / int_a61bda23
 Life Is Strange (Video Game)
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Cyberbullying / int_a61bda23
 Life Is Strange (Video Game)
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Daddy's Girl / int_a61bda23
 Life Is Strange (Video Game)
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Dangerous 16th Birthday / int_a61bda23
 Life Is Strange (Video Game)
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Dangerous 16th Birthday / int_a61bda23
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Dead All Along / int_a61bda23
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Death by Genre Savviness / int_a61bda23
 Life Is Strange (Video Game)
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Death Equals Redemption / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Delinquent Hair / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Delinquents / int_a61bda23
 Life Is Strange (Video Game)
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Disappointing Last Level / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Do Not Call Me "Paul" / int_a61bda23
 Life Is Strange (Video Game)
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Does Not Like Men / int_a61bda23
 Life Is Strange (Video Game)
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Doomed Fellow Prisoner / int_a61bda23
 Life Is Strange (Video Game)
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Doppelgänger Gets Same Sentiment / int_a61bda23
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Dramatic Ammo Depletion / int_a61bda23
 Life Is Strange (Video Game)
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Dream Intro / int_a61bda23
 Life Is Strange (Video Game)
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Dreaming of Things to Come / int_a61bda23
 Life Is Strange (Video Game)
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Dye Hard / int_a61bda23
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Empty Bedroom Grieving / int_a61bda23
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Ends with a Smile / int_a61bda23
 Life Is Strange (Video Game)
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Episodic Game / int_a61bda23
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Everybody Knew Already / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Everytown, America / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Evil Teacher / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Evolving Title Screen / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Extreme Mêlée Revenge / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Extremely Short Timespan / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Fake Texting / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Family Portrait of Characterization / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Fan Community Nicknames / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Fanservice Faux Fight / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Fantastic Aesop / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Feminine Mother, Tomboyish Daughter / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Feminist Fantasy / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Fetch Quest / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Finally Found the Body / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Fire Alarm Distraction / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Forgot About His Powers / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Framing the Guilty Party / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Friendlessness Insult / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
From New York to Nowhere / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Gay Option / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Gayngst / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Gender-Blender Name / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Give Geeks a Chance / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
God Test / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Good All Along / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Good Girls Avoid Abortion / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Greasy Spoon / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Happily Failed Suicide / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
He Knows Too Much / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Hero with an F in Good / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Hipster / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
I Cannot Self-Terminate / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
I Just Shot Marvin in the Face / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
I Will Find You / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Improperly Paranoid / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Improvised Lockpick / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Innocent Beta Bitch / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Instant Humiliation: Just Add YouTube! / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Interrupted Suicide / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
It's Always Sunny at Funerals / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Just Friends / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Kidnapped from Behind / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Kids Raiding the Wine Cabinet / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Last Kiss / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Last-Second Ending Choice / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Lethal Harmless Powers / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Level in Reverse / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Living MacGuffin / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Logging onto the Fourth Wall / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Lonely Rich Kid / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Lovable Alpha Bitch / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Lured into a Trap / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Lust Object / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Mad Artist / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Magic Realism / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Magical Homeless Person / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Mandatory Twist Ending / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Masculine–Feminine Gay Couple / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Maybe Ever After / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Meaningful Funeral / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Meaningful Release Date / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Mental Time Travel / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Moment of Silence / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Montage Out / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Murphy's Bullet / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Necessary Fail / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Never a Runaway / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Never the Obvious Suspect / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
New Ability Addiction / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
New Powers as the Plot Demands / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
No Place for a Warrior / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Non Sequitur Causality / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Nonconformist Dyed Hair / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Nosebleed / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Not Quite the Right Thing / int_38581e03
 Life Is Strange (Video Game)
hasFeature
Notice This / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Obvious Villain, Secret Villain / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
One of These Doors Is Not Like the Other / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
One Password Attempt Ever / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Online Alias / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Ordinary High-School Student / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Painted CGI / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Pen Pals / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Philosophical Choice Endings / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Photo Montage / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Played for Horror / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Player Punch / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Plot-Triggering Death / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Pop-Star Composer / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Port Overdosed / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Positive Friend Influence / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Power-Strain Blackout / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Prelude to Suicide / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Previous Player-Character Cameo / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Privilege Makes You Evil / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Psychic Nosebleed / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Pubescent Braces / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Queer Character, Queer Actor / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Quirky Town / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Race Against the Clock / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Refused by the Call / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Relationship Upgrade / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Relationship Values / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Reset Button Ending / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Rewind, Replay, Repeat / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Ripple-Effect-Proof Memory / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Save Scumming / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Saw It in a Movie Once / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Scenic Tour Level / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Science Is Good / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Screw Destiny / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Screw the Rules, I Have Money! / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Searching the Stalls / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Second Hour Superpower / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Second Love / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Seeking the Missing, Finding the Dead / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Sekaikei Genre / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Selfie Fiend / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Sequel in Another Medium / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Series Continuity Error / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Set Wrong What Was Once Made Right / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Sextra Credit / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Shower Scene / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Sinister Switchblade / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Sleazy Photoshoot / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Sobriquet Sex Switch / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Space Whale Aesop / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Stealing the Handicapped Spot / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
"Stop the Hero" Twist / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Story Branch Favoritism / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Stranger in a Familiar Land / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Suicide Is Shameful / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Super Title 64 Advance / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Supporting Protagonist / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Surprisingly Creepy Moment / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Symbolic Baptism / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Talking Down the Suicidal / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Tank-Top Tomboy / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
That One Puzzle / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
The Big Bad Shuffle / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
The Big Damn Kiss / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
The Cutie / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
The Dog Was the Mastermind / int_38581e03
 Life Is Strange (Video Game)
hasFeature
The New '10s / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
The Ship's Motor / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
The Story That Never Was / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Therapy Is for the Weak / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
There Are No Bedsheets / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
There Is Only One Bed / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
They Look Just Like Everyone Else! / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
This Is Reality / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Time and Relative Dimensions in Space / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Time Crash / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Time Is Dangerous / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Time Rewind Mechanic / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Time Stands Still / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Time Travel Tales / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Time-Traveling Jerkass / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Token Super / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Tomboyish Name / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Torture Cellar / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Toxic Friend Influence / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Transparent Closet / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Traumatic Superpower Awakening / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Troubled, but Cute / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
20 Minutes into the Past / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Two-Teacher School / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Video Games of 2015–2019 / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Voices in One Room / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
"Wash Me" Graffiti / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Watching Troy Burn / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Weather Dissonance / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Why Did You Make Me Hit You? / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Wire Dilemma / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
You Are Worth Hell / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
You Wouldn't Shoot Me / int_a61bda23
 Life Is Strange (Video Game)
hasFeature
Zig-Zagging Trope / int_a61bda23
 LifeIsStrange
sameAs
Life Is Strange (Video Game)
 lifeisstrange
sameAs
Life Is Strange (Video Game)