Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Living Books (Video Game)

 Living Books (Video Game)
type
TVTItem
 Living Books (Video Game)
label
Living Books (Video Game)
 Living Books (Video Game)
page
LivingBooks
 Living Books (Video Game)
comment
Living Books was a series of interactive books with animation aimed at childrennote basically, proto-Kinetic Novels (not Visual Novels, as there is no semblance of choice involved) produced by Brøderbund and Random House and distributed on CD-ROM for Microsoft Windows and Apple Macintosh. The series began with the release of Just Grandma and Me (an adaptation of the book by Mercer Mayer) in 1992. Later, in 2012, several former Living Books employees formed Wanderful Interactive Storybooks and secured the rights to Living Books assets from owning company Houghton Mifflin Harcourt, and have since released many of the games for modern iOS and Android mobile devices, with Windows and Mac versions still on the horizon. The newer apps add a few new features such as an in-page interface for skipping directly to other pages, as well as the ability to switch between languages on the fly.The games in the series, in order, are:note Titles republished by Wanderful Interactive Storybooks are marked in bold, and titles that are not book adaptions are marked with an asterisk. Just Grandma and Me (1992) Arthur's Teacher Trouble (1993) The Tortoise and the Hare* (1993) The New Kid on the Block (1993) Ruff's Bone* (1994) Little Monster at School (1994) Arthur's Birthday (1994) Harry and the Haunted House* (1994) The Berenstain Bears Get in a Fight (1995) Dr. Seuss's ABC (1995) Sheila Rae, the Brave (1996) The Berenstain Bears in the Dark (1996) Green Eggs and Ham (1996) Stellaluna (1996) Arthur's Reading Race (1997) The Cat in the Hat (1997) Arthur's Computer Adventure (1998) D.W. the Picky Eater (aka Arthur's Adventures With D.W.) (1999)All of the games have the option to either have the story be read to you, or to play the story and then allow you to click anywhere to bring inanimate objects to life. Pretty much everyone who plays the games went with the latter option.They are notable for featuring Easter Egg-laden stills on each page.For books that are actually alive, see Books That Bite.
 Living Books (Video Game)
fetched
2024-04-05T22:33:25Z
 Living Books (Video Game)
parsed
2024-04-05T22:33:25Z
 Living Books (Video Game)
processingComment
Dropped link to AesopsFables: Not a Feature - ITEM
 Living Books (Video Game)
processingComment
Dropped link to Arthur: Not a Feature - ITEM
 Living Books (Video Game)
processingComment
Dropped link to BananaPeel: Not a Feature - ITEM
 Living Books (Video Game)
processingComment
Dropped link to CallBack: Not a Feature - ITEM
 Living Books (Video Game)
processingComment
Dropped link to Casablanca: Not a Feature - ITEM
 Living Books (Video Game)
processingComment
Dropped link to FerrisBuellersDayOff: Not a Feature - ITEM
 Living Books (Video Game)
processingComment
Dropped link to Slapstick: Not a Feature - ITEM
 Living Books (Video Game)
processingComment
Dropped link to SnowWhiteAndTheSevenDwarfs: Not a Feature - ITEM
 Living Books (Video Game)
processingComment
Dropped link to ThemeTune: Not a Feature - IGNORE
 Living Books (Video Game)
isPartOf
DBTropes
 Living Books (Video Game) / int_112dfd2d
type
Fat Flex
 Living Books (Video Game) / int_112dfd2d
comment
Fat Flex: In Arthur's Birthday, there is a rotund man at the party store. Clicking on him causes him to turn into a superhero, complete with the Heroic Build. But then his fat quickly plops down, prompting an embarrassed look on his face.
 Living Books (Video Game) / int_112dfd2d
featureApplicability
1.0
 Living Books (Video Game) / int_112dfd2d
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_112dfd2d
 Living Books (Video Game) / int_12f70f7b
type
Regional Bonus
 Living Books (Video Game) / int_12f70f7b
comment
Regional Bonus: The NTSC version of Sheila Rae, the Brave includes a map game, albeit one that is very all over the place in terms of programming — they used the same scripting that was used for reading the books, which led to different files for every single viewing angle and Loads and Loads of Loading, all totaling up to almost 350 MB of space (keep in mind this was more than half of what CDs could even hold at the time, not to mention it was even bigger than the story itself). The PAL localization used custom scripting for it instead, working it into more of an actual game engine and compressing it down to 40 MB.
 Living Books (Video Game) / int_12f70f7b
featureApplicability
1.0
 Living Books (Video Game) / int_12f70f7b
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_12f70f7b
 Living Books (Video Game) / int_17556439
type
Baby See, Baby Do
 Living Books (Video Game) / int_17556439
comment
Baby See, Baby Do: In "Stellaluna", when Mama Bat names Stellaluna, she echoes back, "Stella... luna."
 Living Books (Video Game) / int_17556439
featureApplicability
1.0
 Living Books (Video Game) / int_17556439
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_17556439
 Living Books (Video Game) / int_17a45ff5
type
Misplaced Wildlife
 Living Books (Video Game) / int_17a45ff5
comment
Misplaced Wildlife: Several (humorous) examples with the tree hotspots on page 10 of Arthur's Teacher Trouble, most notably a penguin. In Arthur's Computer Adventure, electric eels are among the enemies in Deep Dark Sea. Electric eels are freshwater fish endemic to South America.
 Living Books (Video Game) / int_17a45ff5
featureApplicability
1.0
 Living Books (Video Game) / int_17a45ff5
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_17a45ff5
 Living Books (Video Game) / int_1aa08f77
type
Multiple Endings
 Living Books (Video Game) / int_1aa08f77
comment
Multiple Endings: Not so much from the stories themselves, but the two bonus board game mini-games included in Arthur's Reading Race and Arthur's Computer Adventure had these chosen by the player who won: In Reading Race, Arthur or D.W. reach the ice cream shop and the player simply chooses one of several quirky ice cream flavors. No ending is really treated better than any of the others. Computer Adventure (where Arthur and Buster race to find hidden treasure) has more defined endings (via a Spinning Paper headline) depending on how Arthur or Buster uses their recently discovered treasure, via the player clicking on ideas in a thought balloon: A lollipop, a teddy bear, a building, an island, a gift box, and a pile of treasure. Golden Ending: Clicking the gift box or the building results in Arthur/Buster giving their wealth away to the general public or donating it to the museum respectively. Happy Ending: Clicking the teddy bear or the island results in Arthur/Buster either buying toys or building an amusement park for the enjoyment of their friends and family. Bittersweet Ending: Clicking the lollipop results in Arthur/Buster opening a huge candy store in town. Everyone enjoys it, but then Arthur/Buster's dental health deteriorates. Downer Ending: Clicking the treasure pile results in Arthur/Buster deciding to keep the treasure all to themselves; locking themselves in their bedroom with the treasure and swimming in it Scrooge McDuck-style. Everyone expresses disappointment in Arthur/Buster for not doing more with their newfound wealth and Arthur/Buster miss their favorite dessert because their treasure blocked their door. A subtle moral about sharing your benefits with others ensues.
 Living Books (Video Game) / int_1aa08f77
featureApplicability
1.0
 Living Books (Video Game) / int_1aa08f77
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_1aa08f77
 Living Books (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Living Books (Video Game) / int_1be7d298
comment
Easy-Mode Mockery: A downplayed case to be sure. In the Deep Dark Sea minigame in Arthur's Computer Adventure, nothing is stopping you from simply hugging the surface of the water and bypassing all the danger below. However, the surface offers little to no treasure to find (let alone the much-hyped "Thing"), is often devoid of any sea life (hostile or non-hostile), and as long as you are there you have Arthur constantly nudging you to "dive down to the bottom to look for treasure". As a result, surface-hugging runs of Deep Dark Sea make for rather boring experiences unless you actually go down to the ocean floor to explore as you are encouraged to do.
 Living Books (Video Game) / int_1be7d298
featureApplicability
1.0
 Living Books (Video Game) / int_1be7d298
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_1be7d298
 Living Books (Video Game) / int_1e7c47ab
type
Stealth Pun
 Living Books (Video Game) / int_1e7c47ab
comment
Stealth Pun: Page 4 The Tortoise and the Hare has a quartet of hens who get really excited when they see Simon and swarm around him. Apparently, Simon is a Chick Magnet.
 Living Books (Video Game) / int_1e7c47ab
featureApplicability
1.0
 Living Books (Video Game) / int_1e7c47ab
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_1e7c47ab
 Living Books (Video Game) / int_23473ae7
type
Adaptation Expansion
 Living Books (Video Game) / int_23473ae7
comment
Adaptation Expansion: Some games have extra scenes that aren't in the original books.
 Living Books (Video Game) / int_23473ae7
featureApplicability
1.0
 Living Books (Video Game) / int_23473ae7
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_23473ae7
 Living Books (Video Game) / int_24067bb9
type
Related in the Adaptation
 Living Books (Video Game) / int_24067bb9
comment
Related in the Adaptation: In "Dr. Seuss's ABC", two of the mice (named Mary and Melinda) are now mother and daughter.
 Living Books (Video Game) / int_24067bb9
featureApplicability
1.0
 Living Books (Video Game) / int_24067bb9
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_24067bb9
 Living Books (Video Game) / int_26eb6287
type
Funny Background Event
 Living Books (Video Game) / int_26eb6287
comment
Funny Background Event: With all the things to click in the background, this is basically happening ALL THE TIME to the characters in the story.
 Living Books (Video Game) / int_26eb6287
featureApplicability
1.0
 Living Books (Video Game) / int_26eb6287
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_26eb6287
 Living Books (Video Game) / int_277686f2
type
Reused Character Design
 Living Books (Video Game) / int_277686f2
comment
Reused Character Design: The final page of The Tortoise and the Hare has two spectators, one as a skunk wearing a yellow shirt and another as a little cat girl wearing a ribbon on her head. They most likely inspired the designs for Stinky and Amy respectively in Harry and the Haunted House.
 Living Books (Video Game) / int_277686f2
featureApplicability
1.0
 Living Books (Video Game) / int_277686f2
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_277686f2
 Living Books (Video Game) / int_29a39f6
type
Easter Egg
 Living Books (Video Game) / int_29a39f6
comment
Easter Egg: Lots of them. Such as clicking on the letters that spell out HELP! in the pin-the-tail-on-the-donkey minigame in version 2 of Arthur's Birthday, which would cause the graphics to be all Christmas-y.
 Living Books (Video Game) / int_29a39f6
featureApplicability
1.0
 Living Books (Video Game) / int_29a39f6
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_29a39f6
 Living Books (Video Game) / int_38291355
type
Does Not Know His Own Strength
 Living Books (Video Game) / int_38291355
comment
Does Not Know His Own Strength: In "Ruff's Bone", the protagonist's owner throws his bone too hard and the owner says that he is the Trope Codifier.
 Living Books (Video Game) / int_38291355
featureApplicability
1.0
 Living Books (Video Game) / int_38291355
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_38291355
 Living Books (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Living Books (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The "Read to Me" option is unanimously considered to almost be a total throwaway option (in fact, D.W. the Picky Eater doesn't even have the option at all). However, when you think about it, it does make sense for the option to exist, considering it is a book, after all.
 Living Books (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Living Books (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_39b8d3d6
 Living Books (Video Game) / int_3b789458
type
Recurring Extra
 Living Books (Video Game) / int_3b789458
comment
Recurring Extra: A few stories have minor characters who don't have much to do with the story, but show up on almost every page. The birds in Sheila Rae are an example.
 Living Books (Video Game) / int_3b789458
featureApplicability
1.0
 Living Books (Video Game) / int_3b789458
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_3b789458
 Living Books (Video Game) / int_3df7b43b
type
Pull a Rabbit out of My Hat
 Living Books (Video Game) / int_3df7b43b
comment
Pull a Rabbit out of My Hat: On Page 9 of Green Eggs and Ham, clicking on Guy will cause a spotlight to shine on him as he does a hat trick; the first click will cause him to pull out the green bird and be embarrassed, while every subsequent click will cause him to pull out a rabbit and an offscreen crowd applauds him.
 Living Books (Video Game) / int_3df7b43b
featureApplicability
1.0
 Living Books (Video Game) / int_3df7b43b
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_3df7b43b
 Living Books (Video Game) / int_3e24cb38
type
Musical Nod
 Living Books (Video Game) / int_3e24cb38
comment
Musical Nod: Music from previous games were featured in newer additions to the series. A record player on Page 7 of Arthur's Teacher Trouble plays the Theme Tune from Just Grandma and Me. Clicking on the lamp in page 12 of Arthur's Birthday plays the Theme Tune from Arthur's Teacher Trouble.
 Living Books (Video Game) / int_3e24cb38
featureApplicability
1.0
 Living Books (Video Game) / int_3e24cb38
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_3e24cb38
 Living Books (Video Game) / int_40bb59d0
type
Blatant Lies
 Living Books (Video Game) / int_40bb59d0
comment
Blatant Lies: On the title screen for The Tortoise and the Hare, the Hare introduces himself like so: Yalley's "what I did over the weekend" story in Little Monster at School
 Living Books (Video Game) / int_40bb59d0
featureApplicability
1.0
 Living Books (Video Game) / int_40bb59d0
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_40bb59d0
 Living Books (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Living Books (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Clicking the lollipop results in Arthur/Buster opening a huge candy store in town. Everyone enjoys it, but then Arthur/Buster's dental health deteriorates.
 Living Books (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Living Books (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_40cc0c7e
 Living Books (Video Game) / int_4510b368
type
Ambiguous Gender
 Living Books (Video Game) / int_4510b368
comment
Ambiguous Gender: While most of the characters' genders can be determined by their voices or clothes, it is difficult to tell with the child of the woman on the train in "Green Eggs and Ham", who has a bob and wear pants. It may be presumed that the child is a boy.
 Living Books (Video Game) / int_4510b368
featureApplicability
1.0
 Living Books (Video Game) / int_4510b368
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_4510b368
 Living Books (Video Game) / int_47e4f5f5
type
Golden Ending
 Living Books (Video Game) / int_47e4f5f5
comment
Golden Ending: Clicking the gift box or the building results in Arthur/Buster giving their wealth away to the general public or donating it to the museum respectively.
 Living Books (Video Game) / int_47e4f5f5
featureApplicability
1.0
 Living Books (Video Game) / int_47e4f5f5
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_47e4f5f5
 Living Books (Video Game) / int_4856ac40
type
Stock Footage
 Living Books (Video Game) / int_4856ac40
comment
Stock Footage: Surprisingly averted for the most part, even in games from the same book series. The Berenstain Bears in the Dark is one example though — the "The End" screen, the options screen, and the quit screen all reuse animations from Get in a Fight, with some of the dialog being exactly the same. The "The End" screen is particularly blatant due to the lack of detail on the characters compared to the rest of the game.
 Living Books (Video Game) / int_4856ac40
featureApplicability
-1.0
 Living Books (Video Game) / int_4856ac40
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_4856ac40
 Living Books (Video Game) / int_48f282a3
type
Alternate Aesop Interpretation
 Living Books (Video Game) / int_48f282a3
comment
Alternate Aesop Interpretation: In-Universe. In "The Tortoise and the Hare", the narrator bird maintains that the moral is "Slow and steady wins the race", but other animals interpret it as "Don't be such a big shot", "Always eat a balanced breakfast" or "The journey is the reward".
 Living Books (Video Game) / int_48f282a3
featureApplicability
1.0
 Living Books (Video Game) / int_48f282a3
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_48f282a3
 Living Books (Video Game) / int_49a7b6d3
type
Lampshade Wearing
 Living Books (Video Game) / int_49a7b6d3
comment
Lampshade Wearing: In "The Cat in the Hat", one of the "lamps" turns out to actually be the purple bird wearing a lampshade.
 Living Books (Video Game) / int_49a7b6d3
featureApplicability
1.0
 Living Books (Video Game) / int_49a7b6d3
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_49a7b6d3
 Living Books (Video Game) / int_4e3d253b
type
Downer Ending
 Living Books (Video Game) / int_4e3d253b
comment
Downer Ending: Clicking the treasure pile results in Arthur/Buster deciding to keep the treasure all to themselves; locking themselves in their bedroom with the treasure and swimming in it Scrooge McDuck-style. Everyone expresses disappointment in Arthur/Buster for not doing more with their newfound wealth and Arthur/Buster miss their favorite dessert because their treasure blocked their door. A subtle moral about sharing your benefits with others ensues.
 Living Books (Video Game) / int_4e3d253b
featureApplicability
1.0
 Living Books (Video Game) / int_4e3d253b
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_4e3d253b
 Living Books (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Living Books (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: Just Grandma and Me has much more basic click points, and has no Running Gag (V2 remedied this with Little Critter's grasshopper friend). One moment of notice is when clicking on a radio causes it to play the same noise as when you click on a menu button. Later games only used this noise on the menu and nowhere else. Arthur's Teacher Trouble and Arthur's Birthday, from the perspective of the overall Arthur series. They predate the television show, thus featuring different character designs and voices. From Arthur's Reading Race on, the character designs and voices are more similar to the television show.
 Living Books (Video Game) / int_4f4372e9
featureApplicability
1.0
 Living Books (Video Game) / int_4f4372e9
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_4f4372e9
 Living Books (Video Game) / int_51923571
type
Spinning Paper
 Living Books (Video Game) / int_51923571
comment
Computer Adventure (where Arthur and Buster race to find hidden treasure) has more defined endings (via a Spinning Paper headline) depending on how Arthur or Buster uses their recently discovered treasure, via the player clicking on ideas in a thought balloon: A lollipop, a teddy bear, a building, an island, a gift box, and a pile of treasure. Golden Ending: Clicking the gift box or the building results in Arthur/Buster giving their wealth away to the general public or donating it to the museum respectively. Happy Ending: Clicking the teddy bear or the island results in Arthur/Buster either buying toys or building an amusement park for the enjoyment of their friends and family. Bittersweet Ending: Clicking the lollipop results in Arthur/Buster opening a huge candy store in town. Everyone enjoys it, but then Arthur/Buster's dental health deteriorates. Downer Ending: Clicking the treasure pile results in Arthur/Buster deciding to keep the treasure all to themselves; locking themselves in their bedroom with the treasure and swimming in it Scrooge McDuck-style. Everyone expresses disappointment in Arthur/Buster for not doing more with their newfound wealth and Arthur/Buster miss their favorite dessert because their treasure blocked their door. A subtle moral about sharing your benefits with others ensues.
 Living Books (Video Game) / int_51923571
featureApplicability
1.0
 Living Books (Video Game) / int_51923571
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_51923571
 Living Books (Video Game) / int_5312637f
type
Tomboy with a Girly Streak
 Living Books (Video Game) / int_5312637f
comment
Tomboy with a Girly Streak: Amy from “Harry and the Haunted House�. She has a snarky and feisty attitude and enjoys playing baseball with the boys yet she wears a pink shirt underneath her overalls along with a pink bow on her head.
 Living Books (Video Game) / int_5312637f
featureApplicability
1.0
 Living Books (Video Game) / int_5312637f
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_5312637f
 Living Books (Video Game) / int_5473668f
type
Logo Joke
 Living Books (Video Game) / int_5473668f
comment
Logo Joke: Green Eggs and Ham starts with a usual Living Books logo, but then the face worryingly looks upward followed by being smashed by the plate for the title screen.
 Living Books (Video Game) / int_5473668f
featureApplicability
1.0
 Living Books (Video Game) / int_5473668f
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_5473668f
 Living Books (Video Game) / int_5beef860
type
Why Did It Have to Be Snakes?
 Living Books (Video Game) / int_5beef860
comment
Why Did It Have to Be Snakes?: In "Dr. Seuss's ABC", Jerry Jordan is afraid of jellyfish.
 Living Books (Video Game) / int_5beef860
featureApplicability
1.0
 Living Books (Video Game) / int_5beef860
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_5beef860
 Living Books (Video Game) / int_5fcedca
type
Big Eater
 Living Books (Video Game) / int_5fcedca
comment
Big Eater: The dinosaur from "Dr. Seuss's ABC" eats twelve doughnuts and twelve daisies. The Hare in "The Tortoise and the Hare" eats a lot of vegetables from the garden, which ultimately ends up making him sleepy.
 Living Books (Video Game) / int_5fcedca
featureApplicability
1.0
 Living Books (Video Game) / int_5fcedca
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_5fcedca
 Living Books (Video Game) / int_603f1a80
type
Pragmatic Adaptation
 Living Books (Video Game) / int_603f1a80
comment
Pragmatic Adaptation: The New Kid on the Block originally contained more than a hundred poems in the original book. While acceptable for a book of short poems to have that many, it was quite obvious there was no possible way to adapt that many for the game. As such, the game only adapts eighteen of them.
 Living Books (Video Game) / int_603f1a80
featureApplicability
1.0
 Living Books (Video Game) / int_603f1a80
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_603f1a80
 Living Books (Video Game) / int_6386046d
type
Pop Up Video Games
 Living Books (Video Game) / int_6386046d
comment
Pop Up Video Games: The Let Me Play option in every single game in the series, and the Trope Maker as they were the ones who popularized it. The only other known example as early as this was Humongous Entertainment's games, and they claimed to get their inspiration of this concept from these.
 Living Books (Video Game) / int_6386046d
featureApplicability
1.0
 Living Books (Video Game) / int_6386046d
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_6386046d
 Living Books (Video Game) / int_6acb79b2
type
Episode Title Card
 Living Books (Video Game) / int_6acb79b2
comment
Episode Title Card: After the logo, the book cover will show up along with the title being announced.
 Living Books (Video Game) / int_6acb79b2
featureApplicability
1.0
 Living Books (Video Game) / int_6acb79b2
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_6acb79b2
 Living Books (Video Game) / int_6ec989d8
type
Guide Dang It!
 Living Books (Video Game) / int_6ec989d8
comment
The dragonfly in The Tortoise and the Hare is hidden in some very obscure places, and is commonly used as the yardstick for levels of obscurity when it comes to other Guide Dang Its. For example, on Page 11, he's hidden on the far left, a place that looks like there's nothing to click on there.
 Living Books (Video Game) / int_6ec989d8
featureApplicability
1.0
 Living Books (Video Game) / int_6ec989d8
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_6ec989d8
 Living Books (Video Game) / int_6edc54d5
type
Here We Go Again!
 Living Books (Video Game) / int_6edc54d5
comment
Here We Go Again!: In Ruff's Bone, after Ruff FINALLY retrieves his bone from a long journey, his owner throws it again. His reaction is...less than satisfying. Similarly, in Harry and the Haunted House, after Stinky gets his ball back, Harry loses his hat, and he and his friends have to go back into that mansion to find it. However, Harry did get his hat back in the "The End" screen.
 Living Books (Video Game) / int_6edc54d5
featureApplicability
1.0
 Living Books (Video Game) / int_6edc54d5
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_6edc54d5
 Living Books (Video Game) / int_6fd1837b
type
Argument of Contradictions
 Living Books (Video Game) / int_6fd1837b
comment
Argument of Contradictions: In "Green Eggs and Ham", one long-necked animal admits he eats green eggs and ham, and another one says, "Ah, you'd eat anything!". They begin shouting, "Would not!" "Would too!" at each other. In "Stellaluna", two of Stellaluna's bird "brothers" begin arguing "Did not", "Did too" when one accuses the other of bumping him.
 Living Books (Video Game) / int_6fd1837b
featureApplicability
1.0
 Living Books (Video Game) / int_6fd1837b
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_6fd1837b
 Living Books (Video Game) / int_71748a39
type
Named by the Adaptation
 Living Books (Video Game) / int_71748a39
comment
Named by the Adaptation: Many of the characters in "Dr. Seuss's ABC" were given this treatment: The alligator is now named Albert. The camel is named Clive. The elephant is named Ethel. The Fiffer-Feffer-Feff is named Feffer. The girl is named Greta and her goat is named Gus. The hen is named Harriet. Ichabod's sister is named Izzy. The king is named Kindly King Kevin Kerplotski III. The lion is named Leonard. The mice are named Mary, Mario, Malinda, Minerva, Mike, and Marvin. The ostrich is named Onis. Peter Pepper's puppy is named Patches. The Queen of Quincy is named Quinella. The rhino is named Rupert. Two of the turtles are named Tina and Ted. The fox is named Xavier.
 Living Books (Video Game) / int_71748a39
featureApplicability
1.0
 Living Books (Video Game) / int_71748a39
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_71748a39
 Living Books (Video Game) / int_7ec8506d
type
Animal Talk
 Living Books (Video Game) / int_7ec8506d
comment
Animal Talk: Ruff in Ruff's Bone can only bark, but is able to talk to the player.
 Living Books (Video Game) / int_7ec8506d
featureApplicability
1.0
 Living Books (Video Game) / int_7ec8506d
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_7ec8506d
 Living Books (Video Game) / int_82518cf7
type
Motor Mouth
 Living Books (Video Game) / int_82518cf7
comment
Motor Mouth: Hare from The Tortoise and the Hare will occasionally speak very quickly.
 Living Books (Video Game) / int_82518cf7
featureApplicability
1.0
 Living Books (Video Game) / int_82518cf7
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_82518cf7
 Living Books (Video Game) / int_82ff8b68
type
Artistic License – Animal Care
 Living Books (Video Game) / int_82ff8b68
comment
Artistic License – Animal Care: On the penultimate page of Arthur's Reading Race where Arthur and D.W. have gotten their ice cream, clicking Arthur will have him let Pal lick his chocolate ice cream cone; after which Arthur states: "Pal loves chocolate, too!" Do the math. Chocolate is toxic to dogs.
 Living Books (Video Game) / int_82ff8b68
featureApplicability
1.0
 Living Books (Video Game) / int_82ff8b68
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_82ff8b68
 Living Books (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Living Books (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: It's a book that is living.
 Living Books (Video Game) / int_8409a385
featureApplicability
1.0
 Living Books (Video Game) / int_8409a385
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_8409a385
 Living Books (Video Game) / int_8411ab92
type
Red Oni, Blue Oni
 Living Books (Video Game) / int_8411ab92
comment
Red Oni, Blue Oni: In The Tortoise and the Hare, Hare is the cocky swift busybody Red who can't stay still for a minute while Tortoise is the easy-going, good-natured, and humble Blue who paces himself through life. Their shirts even reflect their respective colors.
 Living Books (Video Game) / int_8411ab92
featureApplicability
1.0
 Living Books (Video Game) / int_8411ab92
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_8411ab92
 Living Books (Video Game) / int_86288daf
type
Cactus Cushion
 Living Books (Video Game) / int_86288daf
comment
Cactus Cushion: If you click on "Spring" on page 6 of "The Tortoise and the Hare", the Hare will jump up, only to land on a cactus.
 Living Books (Video Game) / int_86288daf
featureApplicability
1.0
 Living Books (Video Game) / int_86288daf
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_86288daf
 Living Books (Video Game) / int_86c63f9
type
Female Feline, Male Mutt
 Living Books (Video Game) / int_86c63f9
comment
Female Feline, Male Mutt: A weird example in Harry and the Haunted House. While Amy the cat is anthromorphic, Spot the dog is zoomorphic.
 Living Books (Video Game) / int_86c63f9
featureApplicability
1.0
 Living Books (Video Game) / int_86c63f9
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_86c63f9
 Living Books (Video Game) / int_8a53606f
type
Dogs Love Fire Hydrants
 Living Books (Video Game) / int_8a53606f
comment
Dogs Love Fire Hydrants: In page 5 of The Tortoise and the Hare, a dog sniffs a fire hydrant and gets soaked by it.
 Living Books (Video Game) / int_8a53606f
featureApplicability
1.0
 Living Books (Video Game) / int_8a53606f
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_8a53606f
 Living Books (Video Game) / int_8a8afdce
type
Mini-Game
 Living Books (Video Game) / int_8a8afdce
comment
Mini-Game: Some later games included one, and even later games included several. note The books that have mini games are Sheila Rae, In the Dark, Green Eggs and Ham, Stellaluna, Arthur's Reading Race, The Cat in the Hat, Arthur's Birthday V2, Arthur's Computer Adventure, and D.W. The Picky Eater. Dr. Seuss's ABC has a Let Me Play style for the ABC song, and Just Grandma and Me V2 has a sticker placement activity on every page
 Living Books (Video Game) / int_8a8afdce
featureApplicability
1.0
 Living Books (Video Game) / int_8a8afdce
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_8a8afdce
 Living Books (Video Game) / int_8cbd311b
type
Good Angel, Bad Angel
 Living Books (Video Game) / int_8cbd311b
comment
Good Angel, Bad Angel: In Arthur's Computer Adventure, Arthur has a devil and angel appear in thought bubbles.
 Living Books (Video Game) / int_8cbd311b
featureApplicability
1.0
 Living Books (Video Game) / int_8cbd311b
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_8cbd311b
 Living Books (Video Game) / int_912b24c4
type
Art Shift
 Living Books (Video Game) / int_912b24c4
comment
Art Shift: A subtle one in Stellaluna. The character designs (particularly in the main characters and various gag characters) are slightly more cartoon-ish than the nearly photo-realistic illustrations in Janell Cannon's original book.
 Living Books (Video Game) / int_912b24c4
featureApplicability
1.0
 Living Books (Video Game) / int_912b24c4
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_912b24c4
 Living Books (Video Game) / int_92b9e234
type
Accessory-Wearing Cartoon Animal
 Living Books (Video Game) / int_92b9e234
comment
Accessory-Wearing Cartoon Animal: In "The Tortoise and the Hare", several animals wear only accessories. One bear, for instance, wears a tie, the bird narrator wears shoes, and the beaver wears a baseball cap and shoes.
 Living Books (Video Game) / int_92b9e234
featureApplicability
1.0
 Living Books (Video Game) / int_92b9e234
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_92b9e234
 Living Books (Video Game) / int_92e652c6
type
Literal Bookworm
 Living Books (Video Game) / int_92e652c6
comment
Literal Bookworm: In The Berenstain Bears in the Dark, clicking on one of the books in the library will cause a glasses-wearing bookworm to pop out, who rubs his tummy in satisfaction and says, "Mm! I love a good book."
 Living Books (Video Game) / int_92e652c6
featureApplicability
1.0
 Living Books (Video Game) / int_92e652c6
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_92e652c6
 Living Books (Video Game) / int_94ae369f
type
Calling Your Nausea
 Living Books (Video Game) / int_94ae369f
comment
Calling Your Nausea: In "Stellaluna", one of the bird brothers claims he's going to be sick when hanging upside down. He never actually throws up though.
 Living Books (Video Game) / int_94ae369f
featureApplicability
1.0
 Living Books (Video Game) / int_94ae369f
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_94ae369f
 Living Books (Video Game) / int_991a3be9
type
Ridiculously Alive Undead
 Living Books (Video Game) / int_991a3be9
comment
Ridiculously Alive Undead: In "Harry and the Haunted House", a ghost is seen drinking water at one point.
 Living Books (Video Game) / int_991a3be9
featureApplicability
1.0
 Living Books (Video Game) / int_991a3be9
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_991a3be9
 Living Books (Video Game) / int_9a50173f
type
Follow the Bouncing Ball
 Living Books (Video Game) / int_9a50173f
comment
Follow the Bouncing Ball: The words were highlighted as they were read.
 Living Books (Video Game) / int_9a50173f
featureApplicability
1.0
 Living Books (Video Game) / int_9a50173f
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_9a50173f
 Living Books (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Living Books (Video Game) / int_9cb3e22e
comment
Interface Spoiler: On many occasions, during a huge plot twist or something along the lines of that, the text would always be displayed as the twist was being worked.
 Living Books (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Living Books (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_9cb3e22e
 Living Books (Video Game) / int_9d12bbc1
type
Foreshadowing
 Living Books (Video Game) / int_9d12bbc1
comment
Foreshadowing: A book on Page 12 of The Cat in the Hat foreshadows the events of The Cat in the Hat Comes Back (which never was a Living Book).
 Living Books (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Living Books (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_9d12bbc1
 Living Books (Video Game) / int_9dab0a6e
type
Continuity Nod
 Living Books (Video Game) / int_9dab0a6e
comment
Continuity Nod: The Theme Tune in Arthur's Birthday is an upbeat remix of the tune from Arthur's Teacher Trouble. Clicking on Arthur's pillow on page 2 of Arthur's Reading Race temporarily turns it into a ghost, complete with the ghost leitmotif from Harry and the Haunted House.
 Living Books (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Living Books (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_9dab0a6e
 Living Books (Video Game) / int_9f6fb586
type
Leitmotif
 Living Books (Video Game) / int_9f6fb586
comment
Leitmotif: In "The Tortoise and the Hare", the title characters and a dragonfly that appears on all pages have their own theme tunes.
 Living Books (Video Game) / int_9f6fb586
featureApplicability
1.0
 Living Books (Video Game) / int_9f6fb586
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_9f6fb586
 Living Books (Video Game) / int_a070f751
type
Canine Confusion
 Living Books (Video Game) / int_a070f751
comment
Canine Confusion: In one of the adaptations of one of the Arthur books, Pal is portrayed as loving chocolate, even though in real life, chocolate makes dogs sick and could even kill them.
 Living Books (Video Game) / int_a070f751
featureApplicability
1.0
 Living Books (Video Game) / int_a070f751
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_a070f751
 Living Books (Video Game) / int_a236dd4c
type
Half-Dressed Cartoon Animal
 Living Books (Video Game) / int_a236dd4c
comment
Half-Dressed Cartoon Animal: A lot of the animal characters in "The Tortoise and the Hare", including the title characters, wear only shirts, while a pig wears only pants, as does a dragonfly.
 Living Books (Video Game) / int_a236dd4c
featureApplicability
1.0
 Living Books (Video Game) / int_a236dd4c
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_a236dd4c
 Living Books (Video Game) / int_a47b79f7
type
Embarrassingly Dresslike Outfit
 Living Books (Video Game) / int_a47b79f7
comment
Embarrassingly Dresslike Outfit: Implied for their adaptation of the Arthur book "Arthur's Teacher Trouble". When Mr. Ratburn's pants are replaced with a kilt, he looks shocked, but it's unclear whether it's because of the kilt or because of the clothes simultaneously changing.
 Living Books (Video Game) / int_a47b79f7
featureApplicability
1.0
 Living Books (Video Game) / int_a47b79f7
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_a47b79f7
 Living Books (Video Game) / int_a54cc748
type
Kinetic Novel
 Living Books (Video Game) / int_a54cc748
comment
Kinetic Novel: The series could be considered a prototype version of this genre, despite coming out way before this term (or its related term, sound novel) was even invented.
 Living Books (Video Game) / int_a54cc748
featureApplicability
1.0
 Living Books (Video Game) / int_a54cc748
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_a54cc748
 Living Books (Video Game) / int_a73cfb7f
type
Animate Inanimate Object
 Living Books (Video Game) / int_a73cfb7f
comment
Animate Inanimate Object: In "The Cat in the Hat", the milk jug and glass, the table mirror, the three portraits, and a book can all speak. In "Dr. Seuss's ABC", a cactus, the moon, the soda glasses, and the portrait of Nixie Knox are all sentient. "The Tortoise and the Hare" features some sentient chimneys, windows, and mailboxes.
 Living Books (Video Game) / int_a73cfb7f
featureApplicability
1.0
 Living Books (Video Game) / int_a73cfb7f
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_a73cfb7f
 Living Books (Video Game) / int_a9dc0c29
type
The Moral Substitute
 Living Books (Video Game) / int_a9dc0c29
comment
The Moral Substitute: The short-lived "Little Ark" spinoff series, based on stories from The Bible rather than picture books and also published by Broderbund.
 Living Books (Video Game) / int_a9dc0c29
featureApplicability
1.0
 Living Books (Video Game) / int_a9dc0c29
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_a9dc0c29
 Living Books (Video Game) / int_a9f8a98b
type
Licked by the Dog
 Living Books (Video Game) / int_a9f8a98b
comment
Licked by the Dog: On Page 3 of Sheila Rae, a click spot has a dog coming up to Wendell, while he's tied up in a jump rope. He tries to get the dog to untie him, but he gets licked on the face instead, and he finds it disgusting.
 Living Books (Video Game) / int_a9f8a98b
featureApplicability
1.0
 Living Books (Video Game) / int_a9f8a98b
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_a9f8a98b
 Living Books (Video Game) / int_aac4eeae
type
Same Language Dub
 Living Books (Video Game) / int_aac4eeae
comment
Same Language Dub: Much like how Humongous Entertainment got entirely redone dubs for the UK, Living Books also got several UK dubs. Four of these UK dubs were also rereleased on the iPod, iPad, and iPhone by Wanderful Storybooks. In a similar vein, Just Grandma and Me was dubbed in Spanish twice — once in Latin Spanish (what V1 includes), and once in Castilian Spanish (what V2 includes).
 Living Books (Video Game) / int_aac4eeae
featureApplicability
1.0
 Living Books (Video Game) / int_aac4eeae
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_aac4eeae
 Living Books (Video Game) / int_ab5eea65
type
Dramatic Irony
 Living Books (Video Game) / int_ab5eea65
comment
Dramatic Irony: On almost every page of Harry and the Haunted House, you can click on items to make ghosts appear. Despite this confirming that the house is haunted, no main character in the story catches on...aside from Earl who briefly catches glimpses of the spirits but otherwise doesn't confirm his paranoia.
 Living Books (Video Game) / int_ab5eea65
featureApplicability
1.0
 Living Books (Video Game) / int_ab5eea65
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_ab5eea65
 Living Books (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 Living Books (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: The paper airplane Running Gag in Arthur's Teacher Trouble gets some heavy metal music, despite just being an airplane being made of paper. This is exactly why it became so well-known.
 Living Books (Video Game) / int_abad35b4
featureApplicability
1.0
 Living Books (Video Game) / int_abad35b4
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_abad35b4
 Living Books (Video Game) / int_aec3d8b2
type
Expository Theme Tune
 Living Books (Video Game) / int_aec3d8b2
comment
Expository Theme Tune: The Theme Tune in Sheila Rae is this.
 Living Books (Video Game) / int_aec3d8b2
featureApplicability
1.0
 Living Books (Video Game) / int_aec3d8b2
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_aec3d8b2
 Living Books (Video Game) / int_b13a123
type
Fade to Black
 Living Books (Video Game) / int_b13a123
comment
Fade to Black: Between just about every screen.
 Living Books (Video Game) / int_b13a123
featureApplicability
1.0
 Living Books (Video Game) / int_b13a123
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_b13a123
 Living Books (Video Game) / int_b406648
type
Singing in the Shower
 Living Books (Video Game) / int_b406648
comment
Singing in the Shower: A mouse on page 10 of "The Tortoise and the Hare" showers under a waterfall while singing.
 Living Books (Video Game) / int_b406648
featureApplicability
1.0
 Living Books (Video Game) / int_b406648
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_b406648
 Living Books (Video Game) / int_b5b4c0cf
type
The End
 Living Books (Video Game) / int_b5b4c0cf
comment
The End: Nearly every game ends on this, though there are a few exceptions, such as The New Kid On The Block, The Cat in the Hat and Stellaluna.
 Living Books (Video Game) / int_b5b4c0cf
featureApplicability
1.0
 Living Books (Video Game) / int_b5b4c0cf
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_b5b4c0cf
 Living Books (Video Game) / int_b680713e
type
Melancholy Musical Number
 Living Books (Video Game) / int_b680713e
comment
Melancholy Musical Number: In "Stellaluna", the eponymous bat sings a sad song once she's lost, asking if she'll ever find a friend.
 Living Books (Video Game) / int_b680713e
featureApplicability
1.0
 Living Books (Video Game) / int_b680713e
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_b680713e
 Living Books (Video Game) / int_b707726f
type
Hypocritical Humor
 Living Books (Video Game) / int_b707726f
comment
Hypocritical Humor: A kid on Page 3 of Sheila Rae mentions why he was sent to the principal's — through talking too much. This, of course, prompts him to start getting very talkative about it. Simon, the narrator for The Tortoise and the Hare, on page 1. He will comment that the Hare is moving so fast he is not paying attention to where he is going... as he absentmindedly steps on a weak spot of the roof of the Tortoise's house and falls through it.
 Living Books (Video Game) / int_b707726f
featureApplicability
1.0
 Living Books (Video Game) / int_b707726f
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_b707726f
 Living Books (Video Game) / int_b7fa9b36
type
Adaptational Explanation
 Living Books (Video Game) / int_b7fa9b36
comment
Adaptational Explanation: "Green Eggs and Ham" explains the reason the eggs are green— a green bird laid them. "The Tortoise and the Hare" explains why the hare got tired — he ate too much.
 Living Books (Video Game) / int_b7fa9b36
featureApplicability
1.0
 Living Books (Video Game) / int_b7fa9b36
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_b7fa9b36
 Living Books (Video Game) / int_b826ab9a
type
Living Clothes
 Living Books (Video Game) / int_b826ab9a
comment
Living Clothes: One of the animations on the first page of Green Eggs and Ham has Guy-Am-I's fur come off of his body and do an Egyptian dance around the room leaving Guy in an orange tank top and polka-dot boxers. Guy then whistles, causing the fur to come back.
 Living Books (Video Game) / int_b826ab9a
featureApplicability
1.0
 Living Books (Video Game) / int_b826ab9a
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_b826ab9a
 Living Books (Video Game) / int_b8e2b4b7
type
Bravado Song
 Living Books (Video Game) / int_b8e2b4b7
comment
Bravado Song: In their adaptation of Sheila Rae, the Brave, Sheila Rae sings a song about how nothing can scare her. She turns out to be wrong, however, when she becomes lost in the woods.
 Living Books (Video Game) / int_b8e2b4b7
featureApplicability
1.0
 Living Books (Video Game) / int_b8e2b4b7
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_b8e2b4b7
 Living Books (Video Game) / int_bdc94cd9
type
Compressed Adaptation
 Living Books (Video Game) / int_bdc94cd9
comment
Compressed Adaptation: The New Kid on the Block only features 17 of the original 100+ poems found in the original book for obvious reasons.
 Living Books (Video Game) / int_bdc94cd9
featureApplicability
1.0
 Living Books (Video Game) / int_bdc94cd9
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_bdc94cd9
 Living Books (Video Game) / int_bee8baee
type
Faint in Shock
 Living Books (Video Game) / int_bee8baee
comment
Faint in Shock: Discussed in "The Cat in the Hat", when Tommy says, "Mom would faint at this mess!".
 Living Books (Video Game) / int_bee8baee
featureApplicability
1.0
 Living Books (Video Game) / int_bee8baee
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_bee8baee
 Living Books (Video Game) / int_c1f719af
type
Chicken Joke
 Living Books (Video Game) / int_c1f719af
comment
Chicken Joke: In "The Tortoise and the Hare", a chicken walks across the racetrack, causing another to wonder why she crossed the road.
 Living Books (Video Game) / int_c1f719af
featureApplicability
1.0
 Living Books (Video Game) / int_c1f719af
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_c1f719af
 Living Books (Video Game) / int_c25f7913
type
By the Lights of Their Eyes
 Living Books (Video Game) / int_c25f7913
comment
By the Lights of Their Eyes: Page 9 of Green Eggs and Ham shows Guy, Sam, the mouse, and fox as barely visible silhouettes in the dark tunnel with just their eyes lit.
 Living Books (Video Game) / int_c25f7913
featureApplicability
1.0
 Living Books (Video Game) / int_c25f7913
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_c25f7913
 Living Books (Video Game) / int_c75df49a
type
Shout-Out
 Living Books (Video Game) / int_c75df49a
comment
Shout-Out: In the first scene of Harry and the Haunted House, whenever you click on the bird, he'll say a rather famous baseball quote. In Sheila Rae, when you click on a hole in the ground on the ninth page, a groundhog will show up and ask if anyone knows the way to San Jose. This is a reference to the 1968 song "Do You Know the Way to San Jose?" by Burt Bacharach. At the end of Green Eggs and Ham, the two main characters walk off into the sunset, and Guy says "You know, Sam, this could be the beginning of a beautiful friendship." In The Cat in the Hat, the mirror says, "Mirror, mirror on the table. I would hide if I were able", which is a reference to "Mirror, mirror on the wall, who's the fairest one of all?" from Snow White and the Seven Dwarfs.
 Living Books (Video Game) / int_c75df49a
featureApplicability
1.0
 Living Books (Video Game) / int_c75df49a
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_c75df49a
 Living Books (Video Game) / int_c826dd0f
type
Powder Gag
 Living Books (Video Game) / int_c826dd0f
comment
Powder Gag: In "Harry and the Haunted House", Harry at one point gets covered in flour, causing Earl to mistake him for a ghost.
 Living Books (Video Game) / int_c826dd0f
featureApplicability
1.0
 Living Books (Video Game) / int_c826dd0f
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_c826dd0f
 Living Books (Video Game) / int_ca87e3ec
type
No Name Given
 Living Books (Video Game) / int_ca87e3ec
comment
No Name Given: A lot of the original characters (such as the purple bird from "The Cat in the Hat" and the moth/butterfly from "Stellaluna") are unnamed.
 Living Books (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Living Books (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_ca87e3ec
 Living Books (Video Game) / int_cc5c18b6
type
Iris Out
 Living Books (Video Game) / int_cc5c18b6
comment
Iris Out: Sheila Rae ends on this.
 Living Books (Video Game) / int_cc5c18b6
featureApplicability
1.0
 Living Books (Video Game) / int_cc5c18b6
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_cc5c18b6
 Living Books (Video Game) / int_d24ed873
type
Developer's Foresight
 Living Books (Video Game) / int_d24ed873
comment
Developer's Foresight: Between pages 11 and 12 of Green Eggs and Ham (as the train and everything/one on it is plummeting toward the boat), the story is paused for an optional rhyming mini-game where Sam-I-Am asks the player to match words in a box at the bottom of the screen with the falling objects and characters on the screen that they rhyme with. The Green Eggs and Ham themselves are a possible object (with the words they rhyme with being either "yam", "jam", or "Sam(-I-Am)"). There's nothing preventing the player from clicking on Sam himself, since (obviously) his name also rhymes with "ham", and if this happens, Sam will simply ask the player what else on the screen rhymes with yam/jam/Sam. On page 5a of The Cat in the Hat, you can use your mouse to knock on the side of the box containing the Things. Normally the Things will repeat your knocking pattern back at you and giggle, but if you knock the first five notes of Shave And A Haircut, they'll complete the pattern with two knocks of their own.
 Living Books (Video Game) / int_d24ed873
featureApplicability
1.0
 Living Books (Video Game) / int_d24ed873
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_d24ed873
 Living Books (Video Game) / int_d4c98786
type
Writing Around Trademarks
 Living Books (Video Game) / int_d4c98786
comment
Writing Around Trademarks: Likely the reason why Harry's dog Spot was changed from white to brown (like the color of Harry) in the PAL versions, as he bore an uncanny resemblance to Snowy from Tintin and Snoopy from Peanuts. However, the NTSC version of this PC game kept Spot in white.
 Living Books (Video Game) / int_d4c98786
featureApplicability
1.0
 Living Books (Video Game) / int_d4c98786
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_d4c98786
 Living Books (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Living Books (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: According to this article, the running guy cursor during the load screens was used to keep the players distracted while they wait.
 Living Books (Video Game) / int_d6f284a3
featureApplicability
1.0
 Living Books (Video Game) / int_d6f284a3
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_d6f284a3
 Living Books (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Living Books (Video Game) / int_d7d588c8
comment
Lethal Lava Land: The Pacific Ocean level in Deep Dark Sea (from Arthur's Computer Adventure) includes an optional underwater volcano to explore early on. Using the minigame's mouse controls is required for exploring it to its full extent.
 Living Books (Video Game) / int_d7d588c8
featureApplicability
1.0
 Living Books (Video Game) / int_d7d588c8
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_d7d588c8
 Living Books (Video Game) / int_d99a228f
type
Unusually Uninteresting Sight
 Living Books (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: Hilariously, the characters often don't seem to notice the wacky shenanigans going on around them as the player clicks on everything, even when it's happening before their very eyes. For one instance, clicking on the giraffe drawing on Page 2 of Arthur's Birthday causes it to come to life and pull on the ribbon in Sue Ellen's hair (causing Sue Ellen visible discomfort) before letting go. Muffy is looking directly at Sue Ellen as this happens and has no reaction whatsoever. In cases where the characters do notice the strange things going on, commonly they'll simply react with a puzzled Aside Glance to the camera (perhaps with a bemused remark) before going back to what they were doing before.
 Living Books (Video Game) / int_d99a228f
featureApplicability
1.0
 Living Books (Video Game) / int_d99a228f
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_d99a228f
 Living Books (Video Game) / int_d9cf40fa
type
Screw This, I'm Outta Here
 Living Books (Video Game) / int_d9cf40fa
comment
Screw This, I'm Outta Here: In Arthur's Computer Adventure, the lamp near Mrs. Read's computer keeps begging you to not click on him. He pulls this on his final page by hopping off the table and leaving when you click on him too many times. In The Berenstain Bears in the Dark, clicking on the card catalogue drawers on page 1 will eventually bring forth a very irate mouse: Sister Bear also does this in the same game as a reaction to the scary story Brother is reading, thus setting forth the plot.
 Living Books (Video Game) / int_d9cf40fa
featureApplicability
1.0
 Living Books (Video Game) / int_d9cf40fa
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_d9cf40fa
 Living Books (Video Game) / int_dc94bc43
type
Failed Attempt at Scaring
 Living Books (Video Game) / int_dc94bc43
comment
Failed Attempt at Scaring: In "The Tortoise and the Hare", a sentient scarecrow says, "Boo!" to Simon, a bird. Simon isn't scared, and scares the scarecrow by yelling, "Boo!" back.
 Living Books (Video Game) / int_dc94bc43
featureApplicability
1.0
 Living Books (Video Game) / int_dc94bc43
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_dc94bc43
 Living Books (Video Game) / int_dcd2459e
type
Anthropomorphic Food
 Living Books (Video Game) / int_dcd2459e
comment
Anthropomorphic Food: In "Dr. Seuss's ABC", the doughnuts in David's dream can speak and sing. Some peppers sing and dance in Xavier's stomach. In "The Tortoise and the Hare", the cabbages, carrots, beets, and tomatoes in the garden can speak.
 Living Books (Video Game) / int_dcd2459e
featureApplicability
1.0
 Living Books (Video Game) / int_dcd2459e
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_dcd2459e
 Living Books (Video Game) / int_dd9e928d
type
Counting Song
 Living Books (Video Game) / int_dd9e928d
comment
Counting Song: In Sheila Rae, the Brave, Sheila Rae, while pretending her cherries are bears' eyes, sings a song with lyrics such as "One, two, three, four dead bear eyes."
 Living Books (Video Game) / int_dd9e928d
featureApplicability
1.0
 Living Books (Video Game) / int_dd9e928d
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_dd9e928d
 Living Books (Video Game) / int_df1793de
type
Updated Re-release
 Living Books (Video Game) / int_df1793de
comment
Updated Re-release: Just Grandma and Me and Arthur's Birthday have one. They increased the resolution, and the former added a UI for languages while the latter added minigames. The latter also omitted the Spanish language option (even though the Portuguese version of Arthur's Birthday was the updated version of that game and included American English).
 Living Books (Video Game) / int_df1793de
featureApplicability
1.0
 Living Books (Video Game) / int_df1793de
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_df1793de
 Living Books (Video Game) / int_e04c0759
type
Unstoppable Mailman
 Living Books (Video Game) / int_e04c0759
comment
Unstoppable Mailman: One of the things that can result from clicking on the window on the first page of The Cat in the Hat is water flooding up outside of it before a mailman in scuba gear swims by.
 Living Books (Video Game) / int_e04c0759
featureApplicability
1.0
 Living Books (Video Game) / int_e04c0759
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_e04c0759
 Living Books (Video Game) / int_e2c4b927
type
Dub Name Change
 Living Books (Video Game) / int_e2c4b927
comment
Dub Name Change: D.W.'s name in Spanish is Dorita, since "W" isn't used often in Spanish.
 Living Books (Video Game) / int_e2c4b927
featureApplicability
1.0
 Living Books (Video Game) / int_e2c4b927
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_e2c4b927
 Living Books (Video Game) / int_e43c66bd
type
Art Evolution
 Living Books (Video Game) / int_e43c66bd
comment
Art Evolution: The early titles featured characters with very basic design and no shading and much more Limited Animation. Eventually, the characters started to look more like actual illustrations, and the animation got progressively better.
 Living Books (Video Game) / int_e43c66bd
featureApplicability
1.0
 Living Books (Video Game) / int_e43c66bd
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_e43c66bd
 Living Books (Video Game) / int_e7fa071e
type
Stop Copying Me
 Living Books (Video Game) / int_e7fa071e
comment
On page 5a of The Cat in the Hat, you can use your mouse to knock on the side of the box containing the Things. Normally the Things will repeat your knocking pattern back at you and giggle, but if you knock the first five notes of Shave And A Haircut, they'll complete the pattern with two knocks of their own.
 Living Books (Video Game) / int_e7fa071e
featureApplicability
1.0
 Living Books (Video Game) / int_e7fa071e
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_e7fa071e
 Living Books (Video Game) / int_e83f211c
type
O.O.C. Is Serious Business
 Living Books (Video Game) / int_e83f211c
comment
O.O.C. Is Serious Business: On Page 9 of Green Eggs and Ham, clicking on the fox will reveal he is attempting to eat the ham in the dark only to get caught. The normally cheerful Sam puts on a Death Glare as he silently orders the fox to put the ham back on the plate.
 Living Books (Video Game) / int_e83f211c
featureApplicability
1.0
 Living Books (Video Game) / int_e83f211c
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_e83f211c
 Living Books (Video Game) / int_ea314e84
type
Ode to Food
 Living Books (Video Game) / int_ea314e84
comment
Ode to Food: In "Stellaluna", when the bats are eating the mangoes, if one particular one is clicked, they'll start singing about them.
 Living Books (Video Game) / int_ea314e84
featureApplicability
1.0
 Living Books (Video Game) / int_ea314e84
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_ea314e84
 Living Books (Video Game) / int_eef90616
type
Bread, Eggs, Milk, Squick
 Living Books (Video Game) / int_eef90616
comment
Bread, Eggs, Milk, Squick: This from Arthur's Birthday:
 Living Books (Video Game) / int_eef90616
featureApplicability
1.0
 Living Books (Video Game) / int_eef90616
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_eef90616
 Living Books (Video Game) / int_f05444a4
type
Once per Episode
 Living Books (Video Game) / int_f05444a4
comment
Once per Episode: The title screens are always done in the same format - the main character explains what to do, and then they dance to the Theme Tune.
 Living Books (Video Game) / int_f05444a4
featureApplicability
1.0
 Living Books (Video Game) / int_f05444a4
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_f05444a4
 Living Books (Video Game) / int_f068cba
type
Oddball in the Series
 Living Books (Video Game) / int_f068cba
comment
Oddball in the Series: The New Kid on the Block is the only one to be based on short poems rather than a whole story. The New Kid on the Block and Dr. Seuss's ABC are the only two where most of the interaction comes from clicking on the text. D.W. the Picky Eater is the only game that doesn't use the Mohawk engine. Also, The Tortoise and the Hare, Ruff's Bone, and Harry and the Haunted House are the only Living Books PC games to be original stories not being based on any existing books.
 Living Books (Video Game) / int_f068cba
featureApplicability
1.0
 Living Books (Video Game) / int_f068cba
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_f068cba
 Living Books (Video Game) / int_f234ed63
type
Food Coma
 Living Books (Video Game) / int_f234ed63
comment
Food Coma: "The Tortoise and the Hare" explains the reason for the Hare getting tired as him having eaten too much when he stopped by a vegetable garden.
 Living Books (Video Game) / int_f234ed63
featureApplicability
1.0
 Living Books (Video Game) / int_f234ed63
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_f234ed63
 Living Books (Video Game) / int_f318393e
type
Automatic Level
 Living Books (Video Game) / int_f318393e
comment
Automatic Level: Several pages in each story will always advance to the next page without giving any clickables. The whole story is transformed into this in "Read to Me".
 Living Books (Video Game) / int_f318393e
featureApplicability
1.0
 Living Books (Video Game) / int_f318393e
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_f318393e
 Living Books (Video Game) / int_f329f2a2
type
Got Volunteered
 Living Books (Video Game) / int_f329f2a2
comment
Got Volunteered: In Harry and the Haunted House, this happens to Harry.
 Living Books (Video Game) / int_f329f2a2
featureApplicability
1.0
 Living Books (Video Game) / int_f329f2a2
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_f329f2a2
 Living Books (Video Game) / int_f9f2c33
type
Running Gag
 Living Books (Video Game) / int_f9f2c33
comment
Running Gag: Every game has an element that shows up on every page, except The New Kid on the Block. Specific examples: Arthur's Teacher Trouble has a paper airplane, complete with heavy metal music. The Tortoise and the Hare has a dragonfly, who is hidden in very obscure places. Ruff's Bone has the bone as the gag, and the only page it doesn't appear on is page 9. Little Monster at School has Little Monster's pet Zipper-Umpa-Zoo. Arthur's Birthday has party supplies popping out of random objects. (Both versions are the same) Harry and the Haunted House has a spider. Harry also has three multicolored ladybugs and a red bird in the outdoor scenes. The Berenstain Bears Get in a Fight has a bee. The iPad/iPod versions gave him the name Buzzy. Dr. Seuss's ABC has a yellow fuzzy guy (the Zed). Sheila Rae, the Brave has butterflies. It changes from page to page, but there's always a butterfly somewhere. Sheila Rae also has two bluebirds, said to be sisters, that mirror the story's action. The Berenstain Bears in the Dark has a firefly. Green Eggs and Ham has a green bird. Stellaluna has a moth. Arthur's Reading Race has an orange cat. Just Grandma and Me V2 retroactively added one — Little Critter's grasshopper friend. The Cat in the Hat has a purple bird. Arthur's Computer Adventure has a couple of mice.
 Living Books (Video Game) / int_f9f2c33
featureApplicability
1.0
 Living Books (Video Game) / int_f9f2c33
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_f9f2c33
 Living Books (Video Game) / int_fa1d0606
type
Interactive Narrator
 Living Books (Video Game) / int_fa1d0606
comment
Interactive Narrator: In addition to narrating The Tortoise and the Hare, Simon often participates in some of the story's in-universe events, such as acting as the referee to start the race.
 Living Books (Video Game) / int_fa1d0606
featureApplicability
1.0
 Living Books (Video Game) / int_fa1d0606
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_fa1d0606
 Living Books (Video Game) / int_fb17af62
type
Rhymes on a Dime
 Living Books (Video Game) / int_fb17af62
comment
Rhymes on a Dime: The Dr. Seuss books, true to nature, are told in rhyme. Even the main screen and minigames does it.
 Living Books (Video Game) / int_fb17af62
featureApplicability
1.0
 Living Books (Video Game) / int_fb17af62
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_fb17af62
 Living Books (Video Game) / int_fe0330fb
type
Brick Joke
 Living Books (Video Game) / int_fe0330fb
comment
Brick Joke: In Dr. Seuss's ABC, Page Y has Young Yolanda Yorgenson yelling "Yoo-Hoo, is that you out yonder?", followed by a voice saying "Yes!". This turns out to be the voice of the Zizzer-Zazzer-Zuzz on Page Z. Arthur's Computer Adventure has one page where a couple of mice order a large cheese pizza with extra cheese, and hold the pizza. A later page has a man at the pizza parlor calling Arthur's voice mail confirming the order.
 Living Books (Video Game) / int_fe0330fb
featureApplicability
1.0
 Living Books (Video Game) / int_fe0330fb
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_fe0330fb
 Living Books (Video Game) / int_fec2b522
type
Happy Ending
 Living Books (Video Game) / int_fec2b522
comment
Happy Ending: Clicking the teddy bear or the island results in Arthur/Buster either buying toys or building an amusement park for the enjoyment of their friends and family.
 Living Books (Video Game) / int_fec2b522
featureApplicability
1.0
 Living Books (Video Game) / int_fec2b522
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_fec2b522
 Living Books (Video Game) / int_name
type
ItemName
 Living Books (Video Game) / int_name
comment
 Living Books (Video Game) / int_name
featureApplicability
1.0
 Living Books (Video Game) / int_name
featureConfidence
1.0
 Living Books (Video Game)
hasFeature
Living Books (Video Game) / int_name
 Living Books (Video Game) / int_name
itemName
Living Books (Video Game)

The following is a list of statements referring to the current page from other pages.

 Living Books (Video Game)
hasFeature
Accessory-Wearing Cartoon Animal / int_aa6e878e
 Living Books (Video Game)
hasFeature
Alternate Aesop Interpretation / int_aa6e878e
 Living Books (Video Game)
hasFeature
Artistic License – Marine Biology / int_aa6e878e
 Living Books (Video Game)
hasFeature
Bravado Song / int_aa6e878e
 Living Books (Video Game)
hasFeature
Canine Confusion / int_aa6e878e
 Living Books (Video Game)
hasFeature
Children Voicing Children / int_aa6e878e
 Living Books (Video Game)
hasFeature
Dynamic Loading / int_aa6e878e
 Living Books (Video Game)
hasFeature
Embarrassingly Dresslike Outfit / int_aa6e878e
 Living Books (Video Game)
hasFeature
Failed Attempt at Scaring / int_aa6e878e
 Living Books (Video Game)
hasFeature
Faint in Shock / int_aa6e878e
 Living Books (Video Game)
hasFeature
Fat Flex / int_aa6e878e
 Living Books (Video Game)
hasFeature
Feelies / int_aa6e878e
 Living Books (Video Game)
hasFeature
Good Angel, Bad Angel / int_aa6e878e
 Living Books (Video Game)
hasFeature
Jokers Love Junk Food / int_aa6e878e
 Living Books (Video Game)
hasFeature
Lampshade Wearing / int_aa6e878e
 Living Books (Video Game)
hasFeature
Pop Up Video Games / int_aa6e878e
 Living Books (Video Game)
hasFeature
Powder Gag / int_aa6e878e
 Living Books (Video Game)
hasFeature
Ridiculously Alive Undead / int_aa6e878e
 Living Books (Video Game)
hasFeature
Singing in the Shower / int_aa6e878e
 Living Books (Video Game)
hasFeature
The Moral Substitute / int_aa6e878e
 Living Books (Video Game)
hasFeature
Updated Re-release / int_aa6e878e
 Living Books (Video Game)
hasFeature
No Problem with Licensed Games / Sugar Wiki / int_aa6e878e