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Lobotomy Corporation (Video Game)

 Lobotomy Corporation (Video Game)
type
TVTItem
 Lobotomy Corporation (Video Game)
label
Lobotomy Corporation (Video Game)
 Lobotomy Corporation (Video Game)
page
LobotomyCorporation
 Lobotomy Corporation (Video Game)
comment
Congratulations, and welcome to your new job as a site manager for The Lobotomy Corporation, the newest company in the innovative new field of energy production! We at the Lobotomy Corporation have discovered a new untapped source of energy... monsters of mysterious origin. As the manager, your job is to oversee the facility you have been assigned to and make sure that everything is running smoothly. That includes hiring new agents, researching the monsters you've been assigned, and finding the best way to get the highest amount of energy out of them... aaaaaand dealing with the occasional containment breach, during which agents are likely to be murdered and/or go insane.But don't worry, we're not going to make you do this by yourself. You'll be assisted by our new A.I., Angela, who will help you in overseeing the facility by sending your orders to the agents who work there, and perhaps engage in some stimulating conversation with you when you're off the clock.Lobotomy Corporation is a Space-Management Game developed and published by South Korean independent video game studio Project Moon, inspired by SCP Foundation, The Cabin in the Woods, and Warehouse 13. It was released on Steam on December 16th, 2016, and was in Early Access until April 9th, 2018.As of January 2019, Project Moon has cancelled their plan for DLC for the game and has since turned their attention to the Actionized Sequel Library of Ruina. Trailer here. Warning: Late-Arrival Spoiler for the end of Lobotomy Corporation. They've also released such projects like Wonderlab, a comic collaboration with Korean artist MIMI focusing on Lobotomy Corporation itself, and The Distortion Detective, a novel tie-in which focuses on a detective solving cases relating to the "Distortion" phenomena, both of which would expand upon the world and lore of Lobotomy Corporation and Library of Ruina. There is also HamHamPangPang, a Real Life bakery/cafe in Suwon, South Korea, that sells themed menus and merchandise of Lobotomy Corporation and Library of Ruina, along with various related media in The 'Verse.In May 2020, Lobotomy Corporation received a total rehaul of its English translation that would make various changes to every aspect of the game, including abnormality names and story dialogue.Because a major part of the game involves experimentation and discovering what the Abnormalities do, beware of unmarked spoilers.
 Lobotomy Corporation (Video Game)
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2023-06-03T12:30:03Z
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2023-06-03T12:30:03Z
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Dropped link to BeautyAndTheBeast: Not a Feature - ITEM
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 Lobotomy Corporation (Video Game)
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DBTropes
 Lobotomy Corporation (Video Game) / int_12c6bf73
type
Horsemen of the Apocalypse
 Lobotomy Corporation (Video Game) / int_12c6bf73
comment
Four damage types are color-coded, which are based off of the Horsemen of the Apocalypse.note Against Abnormalities, all damage types only damage health since they lack a Sanity Meter. Pale damage deals regular damage against Abnormalities like any other types. Red damages health. White decreases sanity. Black damages both health and sanity. Pale is a Percent Damage Attack against health.
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 Lobotomy Corporation (Video Game) / int_1713b00a
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Your Head A-Splode
 Lobotomy Corporation (Video Game) / int_1713b00a
comment
Your Head Asplode: The Silent Orchestra's finale does this to affected employees in a shower of colorful musical notes. Employees that work with Porccubus and have less than 4 Temperance, or employees who panic due to its attacks, will have their heads explode from sheer joy.
 Lobotomy Corporation (Video Game) / int_1713b00a
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 Lobotomy Corporation (Video Game) / int_173909
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Brainwashed and Crazy
 Lobotomy Corporation (Video Game) / int_173909
comment
Brainwashed and Crazy: Some of the abnormalities are capable of hypnotizing/possessing employees.
 Lobotomy Corporation (Video Game) / int_173909
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 Lobotomy Corporation (Video Game) / int_1aa08f77
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Multiple Endings
 Lobotomy Corporation (Video Game) / int_1aa08f77
comment
Multiple Endings: Ending A: Fail to suppress all of the Asiyah Sephirot. Abel says you are not ready to see what is behind the door and sends you away. This can also be triggered if you did clear all Asiyah Sephirah meltdowns, but fail to answer Abel's questions correctly. Ending B: Fail to suppress all of the Briah Sephirot. Abram blows up the facility to stay with Carmen forever. This can also be triggered if you did clear all Briah Sephirah meltdowns, but fail to answer Abram's questions correctly. Ending C: Fail to suppress all of the Atziluth Sephirot. Adam fulfills Carmen's ambition and unleashes all of the previously contained abnormalities onto the world. This can also be triggered if you did clear all Atziluth Sephirah meltdowns, but fail to answer Adam's questions correctly. True Ending: Complete Day 50 synchronized with every Sephirah. The Tree of Light is executed and a seed of hope is planted. The facility is shut down and all of the Sephirot are finally put to rest. Except Angela goes rogue and uses the light for her own plans to be free, wishing to build a great library for all of the City's knowledge.
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 Lobotomy Corporation (Video Game) / int_1dc151db
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Red Riding Hood Replica
 Lobotomy Corporation (Video Game) / int_1dc151db
comment
Red Riding Hood Replica: The game includes the abnormality known as Little Red Riding Hooded Mercenary is a twisted version of the classic fairytale, being, as her name suggests, a Mercenary. In addition to the hood, she wears a bandana-like mask over her mouth resembling sharp teeth to hide her face, which is horrifically scarred with no teeth. The one responsible was Big and Will be Bad Wolf, and she will do everything in her power to hunt it down. She can however be hired to fight on your behalf, for a price.
 Lobotomy Corporation (Video Game) / int_1dc151db
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 Lobotomy Corporation (Video Game) / int_1e14ea2a
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Boss Battle
 Lobotomy Corporation (Video Game) / int_1e14ea2a
comment
Boss Battle: A downplayed example.Sephirot will eventually have their own version of a Meltdown, which causes them to mutate into a biomechanical monstrosity. Most of them, with a couple of exceptions, are not destructible entities however; what they do instead is cause a bunch of unwanted effects that worsen as the workday goes on, and you must advance the day to a certain point to win. The last few days before endgame will features multiple Sephirah Meltdowns at once.
 Lobotomy Corporation (Video Game) / int_1e14ea2a
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 Lobotomy Corporation (Video Game) / int_21d70919
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Crapsack World
 Lobotomy Corporation (Video Game) / int_21d70919
comment
Crapsack World: Aside from the fact that the world is absolutely ridden with haunted artifacts and otherworldly monsters, the society itself is crumbling outside the Corporation; The City in which Lobotomy Corp is situated in, and by extension most of the advanced world, is facing an energy crisis of such a scale that organizations competing to profit off this dilemma end up waging wars on each other to eliminate competition (leading to the deserted ruins known as the Outskirts), along with gaining their energy from dubious sources. If Angela is to be believed, one such corporation was gaining energy straight from hell at some point. Outside the City walls is a place known as the Outskirts, a deserted and ruined city caused by a war waged between various Corporations. This war-torn area is only populated by the people who were unable to get inside the city before it closed and bands of killers and cannibals known as the Sweepers, who favor targeting easy prey such as children. Along with cannibalizing them, it’s also said that they sometimes ‘accompany’ their catches to convert them into more Sweepers. According to Tiphereth/Lisa and Enoch, it’s no surprise that children die by the dozens everyday one way or another in the Outskirts. The Black Forest has fallen into perpetual darkness thanks to the curse that summoned the Apocalypse Bird, leaving it barren of most life and haunted by three murderous Birds. Villagers near the area regard the Forest and its story with fear, warning their children of the Big Bird and Judgement Bird, the former who'll sever your head if you trespass into the Forest and the latter who will hunt you down and punish you for your sins. Though whether the Black Forest actually exists, given Abnormalities are manufactured at L Corp, is ambiguous. Emerald City has been twisted by the collective human unconscious into a metaphor for the real City, corrupt and heavily influenced by its upper class society. As seen in the Scarecrow Searching for Wisdom's story; the poor and lower class people who enter the city hospitals face the risk of being secretly killed and having their organs harvested to save higher class citizens instead. The Emerald City does not actually exist to begin with.
 Lobotomy Corporation (Video Game) / int_21d70919
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 Lobotomy Corporation (Video Game) / int_23cb7c45
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So Long, and Thanks for All the Gear
 Lobotomy Corporation (Video Game) / int_23cb7c45
comment
So Long, and Thanks for All the Gear: When an Employee dies, any E.G.O equipment that they have on them will be lost forever. Thankfully, completing Binah's Sephirah Meltdown prevents the equipment from being lost.
 Lobotomy Corporation (Video Game) / int_23cb7c45
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 Lobotomy Corporation (Video Game) / int_29c50e28
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Trial-and-Error Gameplay
 Lobotomy Corporation (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: A core part of the game's system. You'll be going in blind when you choose a not-yet-documented Abnormality, likely suffering from failures ranging from mild to devastating until you can unlock all info that tells you how to work with it safely. Add an Abnormality to your facility that you don't have the resources to maintain? Your options are now get as much info out of it as possible, retry the day, restart your file or reload the memory repository to rewind backwards by a week, and try for a better outcome.
 Lobotomy Corporation (Video Game) / int_29c50e28
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 Lobotomy Corporation (Video Game) / int_2d4fa515
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Ax-Crazy
 Lobotomy Corporation (Video Game) / int_2d4fa515
comment
Go on a murder spree. (Fortitude)
 Lobotomy Corporation (Video Game) / int_2d4fa515
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Deadly Euphemism
 Lobotomy Corporation (Video Game) / int_2eb94abd
comment
The final encyclopedia entry for All-Around Helper is an audio log of a mother, her child, and the robot when it decides to do some cleaning.
 Lobotomy Corporation (Video Game) / int_2eb94abd
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 Lobotomy Corporation (Video Game) / int_302730a
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Fusion Dance
 Lobotomy Corporation (Video Game) / int_302730a
comment
Fusion Dance: Don't let Big Bird, Punishment Bird and Judgement Bird escape together, or they will fuse into the Apocalypse Bird, a massive abomination capable of creating facility wide chaos. Don't let Yin and Yang reach each other, either. They will turn into a massive dragon that reverses the HP and SP of all on-screen entities and reverse the Qliphoth Counters of the Abnormalities that didn't breach, which basically means many employees in the facility dying and more abnormalities breaching.
 Lobotomy Corporation (Video Game) / int_302730a
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 Lobotomy Corporation (Video Game) / int_30d2ae29
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Self-Fulfilling Prophecy
 Lobotomy Corporation (Video Game) / int_30d2ae29
comment
Self-Fulfilling Prophecy: This is the backstory of the three birds. Punishing Bird, Judgement Bird and Big Bird once lived happily in the Black Forest. One day, the trio heard of a prophecy involving a monster coming to bring the forest to ruin, so the three birds decided to appoint themselves as the forest's "guardians". However, in their quest to save the forest, they became tyrants who would kill people for the smallest sin. This continued until the three decided to fuse into Apocalypse Bird, figuring that by fusing into one being they would be three times as effective to fight the monster. However, people saw Apocalypse Bird and fled in fear. The birds ended up becoming the very monster that they were trying to destroy.
 Lobotomy Corporation (Video Game) / int_30d2ae29
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 Lobotomy Corporation (Video Game) / int_3bbe4b
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Mage Marksman
 Lobotomy Corporation (Video Game) / int_3bbe4b
comment
Der Freischütz also counts, as he can target anyone (Abnormality or Agent) and fire a magical bullet that goes through walls and anyone in the way.
 Lobotomy Corporation (Video Game) / int_3bbe4b
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 Lobotomy Corporation (Video Game) / int_3f2f9d48
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Permadeath
 Lobotomy Corporation (Video Game) / int_3f2f9d48
comment
Permadeath: If any of your agents die, the death is permanent and all E.G.O. equipped on it will be lost. This ramps up the general difficulty of a game that relies on RNG and trial-and-error, since it means that despite it takes time to train up employees, they can be permanently lost under rather mundane conditions or just bad luck. A way to completely avert E.G.O. loss is available, but not before clearing one of the hardest Core Suppressions of the game.
 Lobotomy Corporation (Video Game) / int_3f2f9d48
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 Lobotomy Corporation (Video Game) / int_4e7f703c
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Wham Shot
 Lobotomy Corporation (Video Game) / int_4e7f703c
comment
Wham Shot: Day 24. First, the revelation of the Sephirah's true forms, quickly followed by Tiphereth B being crushed under a press with a little bit of brain showing through the scraps.
 Lobotomy Corporation (Video Game) / int_4e7f703c
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 Lobotomy Corporation (Video Game) / int_5049f19d
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Do Well, But Not Perfect
 Lobotomy Corporation (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: Alriune will immediately escape if you were to get not only a Bad result, but a Good result as well. The only way to keep it in containment is to strive for a Neutral result. This also applied to The Silent Orchestra, but because its Counter is comparatively higher compared to Alriune's, it was easier to manage back in the Legacy version. Currently, the Silent Orchestra works the same as Alriune; achieving a Good or Bad result has a high chance of allowing it to escape. The Queen of Hatred's Qliphoth counter will drop if three of your employees don't die before each Qliphoth Meltdown. While you need a good result (16 PE boxes or higher) to calm the Abnormality back down again, the counter will just drop again after the next Meltdown.
 Lobotomy Corporation (Video Game) / int_5049f19d
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 Lobotomy Corporation (Video Game) / int_504e271f
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But Thou Must!
 Lobotomy Corporation (Video Game) / int_504e271f
comment
But Thou Must!: All of your options during the flashback preceding a Sephirah Meltdown are the same action. You have to ignore Elijah's cries for help, enforce Gabriel's treatment, and so on. This is usually done to highlight how monstrous your past self is or how despair-inducing the situation your fellow executives were in moments before their death.
 Lobotomy Corporation (Video Game) / int_504e271f
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 Lobotomy Corporation (Video Game) / int_52668642
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The Cardinal Virtues
 Lobotomy Corporation (Video Game) / int_52668642
comment
The Cardinal Virtues: The employees' stats are sorted accordingly to the four Cardinal Virtues: Courage (called "Fortitude" in this game) determines their health and can be leveled up by doing Instinct work. Prudence determines their Sanity Meter and can be leveled up by doing Insight work. Temperance increases their work success and also speeds it up, and can be leveled up by doing Attachment work. Justice determines how fast they can attack or move, and can be leveled up by doing Repression work.
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 Lobotomy Corporation (Video Game) / int_529ade8d
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Schizophrenic Difficulty
 Lobotomy Corporation (Video Game) / int_529ade8d
comment
Schizophrenic Difficulty: The game is all over the place in terms of difficulty. The first twenty days are fairly easy, with occasional roadblocks such as an unexpected HE or WAW throwing a wrench in things. By the time day 21 hits, all bets are suddenly off- your chance of getting WAW and ALEPH abnormalities skyrockets, the tough as nails Core Suppressions become unlocked, and the second layer really begins to get filled out. If you haven't sufficently trained your Agents, completed several Core Suppressions, finished enough missions and worked out a way to contain all the abnormalities you own successfully, it can be extremely difficult to complete day 21 and on. Once that hurdle has been cleared though, the rest of the game is pretty smooth sailing outside of Gebura and Binah's suppressions... Only to then shoot back through the roof again with days 47-49, each of which are fiendishly difficult and require extensive planning and preparation to deal with. Day 50, mercifully, is a Post-Final Boss epilogue.
 Lobotomy Corporation (Video Game) / int_529ade8d
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 Lobotomy Corporation (Video Game) / int_5c1ec068
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Big Red Button
 Lobotomy Corporation (Video Game) / int_5c1ec068
comment
If the name or appearance isn't obvious enough, Don't Touch Me should never be interacted with, and will disguise itself as other Abnormalities, give fake observation notifications, and swap places with Plague Doctor between days in order to trick the player. Messing with it in any can cause such fun effects as killing all of your employees, reduce the Qliphoth Counters of your Abnormalities to zero, and can "crash" the game if clicked repeatedly.
 Lobotomy Corporation (Video Game) / int_5c1ec068
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 Lobotomy Corporation (Video Game) / int_5d5cc3fd
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Through the Eyes of Madness
 Lobotomy Corporation (Video Game) / int_5d5cc3fd
comment
Through the Eyes of Madness: Early on in a run, the game will suddenly have a more detailed art style instead of its normal cutesy cartoon aesthetic. Angela apologizes for the issue and returns the game to its normal appearance, before telling the Manager that their perception filter was malfunctioning. She explains that the purpose of said filter is to make the Agents look like "cute dolls" and makes Abnormalities appear "like toys" to stop the Managers from going insane from seeing a normal work day on their screens.
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 Lobotomy Corporation (Video Game) / int_5db59a03
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Brown Note
 Lobotomy Corporation (Video Game) / int_5db59a03
comment
Brown Note: The Silent Orchestra's music can be very deadly; if you take too much time trying to kill it, those who became insane will die instantly. The Fragment of the Universe has a less deadly version in-game, although in its story, it caused a bunch of employees to die trying to understand it.
 Lobotomy Corporation (Video Game) / int_5db59a03
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 Lobotomy Corporation (Video Game) / int_62259825
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Nintendo Hard
 Lobotomy Corporation (Video Game) / int_62259825
comment
Nintendo Hard: The game liberally runs on Guide Dang It! trial-and-error and has no hand-holding whatsoever out of basic controls. Not only Abnormality management/drafting virtually relies on trial-and-error and weaker Abnormalities may pose as much of a danger as the more powerful ones, the threat of losing powerful employees and equipment permanently is also very prevalent — despite how the narrative tells you that the employees are dispensable, the gameplay proper actively conflicts with this, requiring you to use fairly squishy employees to frequently go against facility-wiping Eldritch Abominations and avoiding lesser Abnormalities that will inevitably nab random deaths out of them.
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 Lobotomy Corporation (Video Game) / int_62434fe2
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Sanity Slippage
 Lobotomy Corporation (Video Game) / int_62434fe2
comment
Sanity Slippage: Bound to happen to your agents. When it does (depending on which one of their four stats is the highest) they do one of the following... Go on a murder spree. (Fortitude) Kill themselves. (Prudence) Sabotage the Abnormalities' holding cells, increasing the likeliness of them escaping. (Justice) Wander around in an aimless panic, which freaks other agents out as the stricken agent runs around screaming. (Temperance)
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 Lobotomy Corporation (Video Game) / int_62cae28a
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Losing Your Head
 Lobotomy Corporation (Video Game) / int_62cae28a
comment
Losing Your Head: The Crumbling Armor will do this to any employee with Fortitude 1 if they work with it. It will also do this if an employee with Crumbling Armor's buff/debuff at max does Repression on it several times or an employee with any level of Crumbling Armor's buff/debuff does Attachment work to any Abnormality.
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 Lobotomy Corporation (Video Game) / int_637ef67
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New Game Plus
 Lobotomy Corporation (Video Game) / int_637ef67
comment
New Game Plus: You keep any observations on Abnormalities between games. The Plague Doctor also keeps the current number of apostles created, and will stay as WhiteNight if he was triggered in a previous game, although you could mess with the files to turn him back... In addition, E.G.O equipment and progress on Sephirah missions are carried over to future runs too.
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Interface Screw
 Lobotomy Corporation (Video Game) / int_66f763c0
comment
Interface Screw: A gimmick in Yesod's meltdown is to completely blur the HUD and obscure vital information, such as HP bars. During the final day/Day 50, progressing will cause A to flip the facility sideways and eventually upside down.
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Karmic Twist Ending
 Lobotomy Corporation (Video Game) / int_67c287fe
comment
Karmic Twist Ending: The Golden Ending. You managed to end the vicious cycle of the "Groundhog Day" Loop you instigated by making amends for all the horrible atrocities you committed against your inner circle. Then you collect that very remaining bit of energy required to unleash the Seed of Light that purifies humanity, to restore society to its normal state and is going to end its corporate and militant dystopian status. Unfortunately, one last person won't let you... the AI you blatantly created with illegal tech, then abused and ignored as if she wasn't a person. She cuts your research short, inversely causing more chaos since she would be using the facility's remains to draw and kill figures from the city, and because the Seed of Light stopped midway, people begin to become half-abnormalities and granted the city new, supernatural threats to deal with.
 Lobotomy Corporation (Video Game) / int_67c287fe
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Lobotomy Corporation (Video Game) / int_67c287fe
 Lobotomy Corporation (Video Game) / int_6b2b3b59
type
The Reveal
 Lobotomy Corporation (Video Game) / int_6b2b3b59
comment
The Reveal: Several, as befitting the games mystery-heavy story. The Sephirah are humans who were transformed into artificial intelligence. Their personalities and appearances are based off the members of A's inner circle. Specifically, the Asiyah layer are all his underlings whose lives were ruined through inaction, the Briah layer are all close colleagues who died "in service" of the company, and the Atziluth layer duo are people who act as guiding figures for A, whether directly in Hokma's case or indirectly in Binah's. Angela is not lying when she says that she's the only "true" A.I. in the facility. Lobotomy Corp's energy production method is a sham. In reality, the purpose of Lobotomy Corporation is not to study abnormalities, but create them, with the wonder drug of Cogito facilitating this process. Abnormalities are made when human beings have Cogito injected into them, which are then set up for management and used to harvest enkephalin. Lastly, abnormalities can be generated from any human being that has been sufficiently traumatized, and the source of Cogito (known as The River) flows under much of the world- Abnormalities with established lore outside the facility, such as the Black Forest trio, were borne directly from this river. A's true role in the facility is X, the manager who you play as. X is, in reality, A with most of his memories wiped. This is due to A not being able to handle the mental trauma of being responsible for the demise of his friends, as well as the stress of running the Seed of Light scenario. Midway into the game, X has his memories returned to him, at which point all of the Sephirot refer to you as A. Hokma's purpose in the facility is to manage the TimeTrack2 protocol. He is the one who allows you to return to the memory repository and manage your agents by adjusting their stats, and all employee deaths can be simply undone and reset.
 Lobotomy Corporation (Video Game) / int_6b2b3b59
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Lobotomy Corporation (Video Game) / int_6b2b3b59
 Lobotomy Corporation (Video Game) / int_6b7c9f96
type
The Lost Woods
 Lobotomy Corporation (Video Game) / int_6b7c9f96
comment
The Black Forest has fallen into perpetual darkness thanks to the curse that summoned the Apocalypse Bird, leaving it barren of most life and haunted by three murderous Birds. Villagers near the area regard the Forest and its story with fear, warning their children of the Big Bird and Judgement Bird, the former who'll sever your head if you trespass into the Forest and the latter who will hunt you down and punish you for your sins. Though whether the Black Forest actually exists, given Abnormalities are manufactured at L Corp, is ambiguous.
 Lobotomy Corporation (Video Game) / int_6b7c9f96
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Lobotomy Corporation (Video Game) / int_6b7c9f96
 Lobotomy Corporation (Video Game) / int_6d332aea
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Driven to Suicide
 Lobotomy Corporation (Video Game) / int_6d332aea
comment
Kill themselves. (Prudence)
 Lobotomy Corporation (Video Game) / int_6d332aea
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Lobotomy Corporation (Video Game) / int_6d332aea
 Lobotomy Corporation (Video Game) / int_6ec989d8
type
Guide Dang It!
 Lobotomy Corporation (Video Game) / int_6ec989d8
comment
Guide Dang It!: All over the place. A majority of the game's most frustrating aspects come from that researching Abnormalities are basically trial-and-error, and there's no way to know when or how you will taste their consequences (which can arrange from minor breaches to One Hit Kills or even mass deaths) without experiencing them beforehand or reading a guide. Even the clearing objective can come across as this; you actually have to clear all nine Core Suppression tasks and clear day 47 - 50, with researching most available Abnormalities required to see the Golden Ending. This is listed nowhere in the game unless one manages to trigger a Core Suppression.
 Lobotomy Corporation (Video Game) / int_6ec989d8
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Lobotomy Corporation (Video Game) / int_6ec989d8
 Lobotomy Corporation (Video Game) / int_6feeef5c
type
Censor Box
 Lobotomy Corporation (Video Game) / int_6feeef5c
comment
Censor Box: Played for horror with CENSORED, an Abnormality evidently so horrible and mind-rending, its actual form is covered by red censor bars on the player's cameras. CENSORED causes Agents to take damage just by seeing it no matter their stats or level, and its notes state that the Corporation removes Managers that see what it truly looks like.
 Lobotomy Corporation (Video Game) / int_6feeef5c
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Lobotomy Corporation (Video Game) / int_6feeef5c
 Lobotomy Corporation (Video Game) / int_72737504
type
Lottery of Doom
 Lobotomy Corporation (Video Game) / int_72737504
comment
Lottery of Doom: Two: If Nameless Fetus is unhappy, it will slowly make other Abnormalities breach, and the only way to stop its crying is with a randomly chosen human sacrifice. The chosen employee will then head towards its containment and pulled into the Fetus's maw. Repression work for CENSORED is replaced with Sacrifice, which needs a randomly chosen human sacrifice that will be torn apart in a series of Ludicrous Gibs. This increases its Qliphoth Counter by 1 if it goes below 2. It's not mandatory either, since CENSORED lacks the sporadically destructive effects seen in the Fetus.
 Lobotomy Corporation (Video Game) / int_72737504
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Lobotomy Corporation (Video Game) / int_72737504
 Lobotomy Corporation (Video Game) / int_72856b70
type
Godzilla Threshold
 Lobotomy Corporation (Video Game) / int_72856b70
comment
Godzilla Threshold: Lots. The Rabbit Squad is the most obvious, but there are occasions where things get so dire that deliberately letting certain abnormalities breach or triggering their consequences can actually be beneficial in the long run. It's a shame that some of the most powerful threats are immune to this tactic.
 Lobotomy Corporation (Video Game) / int_72856b70
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Lobotomy Corporation (Video Game) / int_72856b70
 Lobotomy Corporation (Video Game) / int_740f59b4
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ColorCodedForYourConvenience
 Lobotomy Corporation (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Four damage types are color-coded, which are based off of the Horsemen of the Apocalypse.note Against Abnormalities, all damage types only damage health since they lack a Sanity Meter. Pale damage deals regular damage against Abnormalities like any other types. Red damages health. White decreases sanity. Black damages both health and sanity. Pale is a Percent Damage Attack against health. The Ordeals are sorted into five colors. Amber is food-themed with worm creatures. Crimson is carnival-themed with monster clowns. Green has an ancient mechanical theme. Indigo has a modern industrial warlike theme. Violet is vaguely religiously themed with ancestral horrors. White ordeals, which show up on Day 46-49 and replace all previous Ordeals, has you deal with entities known as "Fixers", each of which have their own theme that corresponds to a type of damage, while Midnight has you deal with an entity known as "The Claw" The Magical Girls play this to some extent. While the Knight of Despair is mostly bluish and black (bearing a black Spade), and the King of Greed is yellow, with multiple shades and tints of the color (and bearing a diamond window that shows her), The Queen of Hatred, despite bearing a variety of colors like a red heart-shaped hair clip, teal hair and a patterned skirt, her dominant color is magenta, as seen on her uniform and colors of her attacks. The Sephirot themselves and their respective departments are also tied to a certain color, respectively brown for Malkuth, purple for Yesod, orange for Hod, Green for Netzach, Yellow for Tiphereth, Red for Gebura, Blue for Chesed, Black for Binah, Grey for Hokma, and finally White for Kether/you. These are actually the colors represented by the Sephirot in the actual Kabbalah as seen here◊.
 Lobotomy Corporation (Video Game) / int_740f59b4
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Lobotomy Corporation (Video Game) / int_740f59b4
 Lobotomy Corporation (Video Game) / int_74828aea
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Killer Rabbit
 Lobotomy Corporation (Video Game) / int_74828aea
comment
Killer Rabbit: Some of the Abnormalities count due to an unassuming/cute appearance that is backed up by sheer killing power, such as the Punishing Bird, Melting Love or Meat Lantern.
 Lobotomy Corporation (Video Game) / int_74828aea
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Lobotomy Corporation (Video Game) / int_74828aea
 Lobotomy Corporation (Video Game) / int_7609e3f3
type
Magical Girl Warrior
 Lobotomy Corporation (Video Game) / int_7609e3f3
comment
The Queen of Hatred can fight Abnormalities while breaching in a lucid state, and even has typical Magical Girl lines depending on the threat level she faces, including when she goes up against her former magical girl comrades.
 Lobotomy Corporation (Video Game) / int_7609e3f3
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Lobotomy Corporation (Video Game) / int_7609e3f3
 Lobotomy Corporation (Video Game) / int_7764f879
type
Level Drain
 Lobotomy Corporation (Video Game) / int_7764f879
comment
Level Drain: Agents who use the Mirror of Adjustment more than once per day will have their abilities reduced every time they use it.
 Lobotomy Corporation (Video Game) / int_7764f879
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1.0
 Lobotomy Corporation (Video Game) / int_7764f879
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Lobotomy Corporation (Video Game) / int_7764f879
 Lobotomy Corporation (Video Game) / int_7abd339f
type
Black-and-White Morality
 Lobotomy Corporation (Video Game) / int_7abd339f
comment
The Queen of Hatred is still a legitimate magical girl... but with no more evildoers to fight. The Queen of Hatred is obsessed with Black-and-White Morality-flavored justice, and trying to grapple with the idea that she has become fundamentally pointless has left The Queen of Hatred mentally and emotionally fragile. If in a good mood, she'll be a hero to your Agents and try to save them when Abnormalities breach. Otherwise, she'll transform into a giant blue snake-monster and start teleporting around the facility, attacking any agent that crosses her path.
 Lobotomy Corporation (Video Game) / int_7abd339f
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Lobotomy Corporation (Video Game) / int_7abd339f
 Lobotomy Corporation (Video Game) / int_7d7f4e4f
type
Magical Girl
 Lobotomy Corporation (Video Game) / int_7d7f4e4f
comment
Magical Girl: Three of the creatures you have to manage are this. They seem to be harsh Deconstructions of this trope, as all of them eventually became fallen heroines after completely winning against their evil villains, that now embrace Wrath and Greed (plus Despair). The Queen of Hatred is still a legitimate magical girl... but with no more evildoers to fight. The Queen of Hatred is obsessed with Black-and-White Morality-flavored justice, and trying to grapple with the idea that she has become fundamentally pointless has left The Queen of Hatred mentally and emotionally fragile. If in a good mood, she'll be a hero to your Agents and try to save them when Abnormalities breach. Otherwise, she'll transform into a giant blue snake-monster and start teleporting around the facility, attacking any agent that crosses her path. The King of Greed was a magical girl at some point, but is now trapped within a golden crystal. She put herself into the crystal on purpose, after realizing that her formerly innocent desire for happiness had mutated into an all-consuming hunger for more. If the King escapes, she transforms into a giant angler fish-monster and starts slowly going through corridors while devouring all in her way. The Knight Of Despair was once a determined defender of justice, but over the years she’s fallen to intense despair over the lack of goodness left in the world. Unlike the other two girls, she’s still willing to help protect your workers with almost no qualms over it, blessing them with a protective crest. Almost in that if the person she blessed dies, she’ll be so overcome with grief and despair that she’ll begin rampaging around the building to blindly avenge that worker, loudly sobbing and crying while impaling people with magical spears.
 Lobotomy Corporation (Video Game) / int_7d7f4e4f
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Lobotomy Corporation (Video Game) / int_7d7f4e4f
 Lobotomy Corporation (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Lobotomy Corporation (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: The backstory for the three birds due to what happened when they became Apocalypse Bird.
 Lobotomy Corporation (Video Game) / int_7fbb2a3
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 Lobotomy Corporation (Video Game) / int_7fbb2a3
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Lobotomy Corporation (Video Game) / int_7fbb2a3
 Lobotomy Corporation (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Lobotomy Corporation (Video Game) / int_8409a385
comment
CENSORED's... well everything is censored because if the manager (i.e. YOU) saw it without the cognition filter in place, immediate termination would be the only option left for them at that point.
 Lobotomy Corporation (Video Game) / int_8409a385
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Lobotomy Corporation (Video Game) / int_8409a385
 Lobotomy Corporation (Video Game) / int_859ec5d8
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The Fair Folk
 Lobotomy Corporation (Video Game) / int_859ec5d8
comment
The Fair Folk: Fairy Festival will sometimes send out some fairies to employees who work with it. They'll heal the employee, but they're very protective of their fresh meals. Namely, anyone who has the faeries and works on something else will die.
 Lobotomy Corporation (Video Game) / int_859ec5d8
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Lobotomy Corporation (Video Game) / int_859ec5d8
 Lobotomy Corporation (Video Game) / int_8774fb47
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Eldritch Abomination
 Lobotomy Corporation (Video Game) / int_8774fb47
comment
Eldritch Abomination: And it's your job to manage them.
 Lobotomy Corporation (Video Game) / int_8774fb47
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Lobotomy Corporation (Video Game) / int_8774fb47
 Lobotomy Corporation (Video Game) / int_8a3c406e
type
Hair-Raising Hare
 Lobotomy Corporation (Video Game) / int_8a3c406e
comment
Hair-Raising Hare: The Rabbit Team. Emphasis on the "killer", as these rabbit-masked mercenaries will kill everything that moves once they're hired, including your employees.
 Lobotomy Corporation (Video Game) / int_8a3c406e
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Lobotomy Corporation (Video Game) / int_8a3c406e
 Lobotomy Corporation (Video Game) / int_8c039bf3
type
Skippable Boss
 Lobotomy Corporation (Video Game) / int_8c039bf3
comment
Skippable Boss: The fight against WhiteNight can be finished extremely easily if you know what to do: Simply have the 12th apostle pray to One Sin, and WhiteNight will take repeated Pale damage of 666 until dead. Doing so does immediately end the fight with the least amount of bloodshed, but you cannot get the Paradise Lost weapon without killing it conventionally, and the weapon is easily one of the absolute best to obtain. The fight is completely optional, but you are required to trigger it at least once in order to obtain 100% and complete the game properly. Since the boss disables pausing the game or exiting to the menu after triggering it, you have to choose how you want to handle it.
 Lobotomy Corporation (Video Game) / int_8c039bf3
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Lobotomy Corporation (Video Game) / int_8c039bf3
 Lobotomy Corporation (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Lobotomy Corporation (Video Game) / int_8e0430ab
comment
Non Standard Game Over: The game has several bad endings that basically prompt you to clear all Sephirah Meltdowns to get the Golden Ending. You may also trigger these endings by answering them with "...." when viewing the stories. If this ever happens, the background music will suddenly change to a much, more sinister tone, followed by the bad ending playing. If the player reaches day 47 without clearing the Asiyah Sephirah Meltdowns, Abel will tell the Manager that he isn't prepared and tell him to turn back, before he has to do another run from Day 1. If the player reaches day 48 without clearing all of the Briah Meltdowns, Abraham will berate the Manager for his failure to reach the end and terminate the facility. The game ends with Abraham sitting next to the Cogito well where Carmen's brain stem resides in a forlorn fashion. If the player reaches day 49 without clearing all of the Atziluth Meltdowns, Adam will tell the Manager that he is a part of him, and he will soon spread Carmen's enlightenment onto humanity. However, Adam will turn them into abnormalities, as well as releasing all of the others from their containers, effectively causing a worldwide catastrophe.
 Lobotomy Corporation (Video Game) / int_8e0430ab
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Lobotomy Corporation (Video Game) / int_8e0430ab
 Lobotomy Corporation (Video Game) / int_8e9cf84e
type
 Lobotomy Corporation (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: This was the case in the older English version since the developer's native language is Korean, and the game's writing suffered in the translation. While for the most part it could easily be overlooked in the dialogue, it was a little annoying when it popped up in the Abnormality notes, which convey important gameplay-related information. It is averted as of May 2020, as the translation has been updated to correct grammar and inaccurate translations.
 Lobotomy Corporation (Video Game) / int_8e9cf84e
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Lobotomy Corporation (Video Game) / int_8e9cf84e
 Lobotomy Corporation (Video Game) / int_8f1ec2c5
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Joke Character
 Lobotomy Corporation (Video Game) / int_8f1ec2c5
comment
Joke Character: "You're Bald..." is a strange sphere whose effect (Keep Calm and Go Bald) is purely cosmetic.
 Lobotomy Corporation (Video Game) / int_8f1ec2c5
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Lobotomy Corporation (Video Game) / int_8f1ec2c5
 Lobotomy Corporation (Video Game) / int_8f612013
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Token Good Teammate
 Lobotomy Corporation (Video Game) / int_8f612013
comment
Token Good Teammate: Not all Abnormalities are pure evil things out for blood. Some of them can very helpful to contain problematic breakouts: Little Red Riding Hooded Mercenary could be seen as this. In the event that any Abnormalities get out, she can be contracted to go after them. Of course, if the Big And Will Be Bad Wolf ever gets out of his cell or even goes near her, she'll go after him right away, and she can cause some nasty collateral damage when hunting him or any other Abnormality. Der Freischütz also counts, as he can target anyone (Abnormality or Agent) and fire a magical bullet that goes through walls and anyone in the way. The Queen of Hatred can fight Abnormalities while breaching in a lucid state, and even has typical Magical Girl lines depending on the threat level she faces, including when she goes up against her former magical girl comrades. One Sin and Hundreds of Good Deeds has no real penalty behind getting a bad result, and it generally is the easiest Abnormality to manage due to being a kind of Starter Mon. When WhiteNight breaches, it completely and unambiguously is an aid to the player by giving them an opportunity to stop the breach.
 Lobotomy Corporation (Video Game) / int_8f612013
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Lobotomy Corporation (Video Game) / int_8f612013
 Lobotomy Corporation (Video Game) / int_932da128
type
Monster Clown
 Lobotomy Corporation (Video Game) / int_932da128
comment
The Ordeals are sorted into five colors. Amber is food-themed with worm creatures. Crimson is carnival-themed with monster clowns. Green has an ancient mechanical theme. Indigo has a modern industrial warlike theme. Violet is vaguely religiously themed with ancestral horrors. White ordeals, which show up on Day 46-49 and replace all previous Ordeals, has you deal with entities known as "Fixers", each of which have their own theme that corresponds to a type of damage, while Midnight has you deal with an entity known as "The Claw"
 Lobotomy Corporation (Video Game) / int_932da128
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Lobotomy Corporation (Video Game) / int_932da128
 Lobotomy Corporation (Video Game) / int_986dad9a
type
Killer Robot
 Lobotomy Corporation (Video Game) / int_986dad9a
comment
Killer Robot: All-Around Helper. If its counter hits zero, it will break out of its holding cell and start wandering around the facility, attacking any employee it encounters. We Can Change Anything, to a lesser extent. Interacting with it is a death sentence, but gets you energy for the killed employee. Killer Robots can also invade your building during Green Ordeals, and they cannot be captured or tamed like the other Abnormalities.
 Lobotomy Corporation (Video Game) / int_986dad9a
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1.0
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Lobotomy Corporation (Video Game) / int_986dad9a
 Lobotomy Corporation (Video Game) / int_997392ec
type
Killer Teddy Bear
 Lobotomy Corporation (Video Game) / int_997392ec
comment
Killer Teddy Bear: One of the monsters you have to manage is a giant living teddy bear who will hug agents to death if cared for improperly.
 Lobotomy Corporation (Video Game) / int_997392ec
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1.0
 Lobotomy Corporation (Video Game) / int_997392ec
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Lobotomy Corporation (Video Game) / int_997392ec
 Lobotomy Corporation (Video Game) / int_9a8b3185
type
DiskOneNuke
 Lobotomy Corporation (Video Game) / int_9a8b3185
comment
Disk One Nuke: There are a few E.G.O. weapons that punch above their weight class, and thus entice players to run their abnormalities in order to earn their equipment to make Ordeals and Suppressions much easier. For instance, Der Freischütz and Funeral for Dead Butterflies both have WAW E.G.O. weapons despite being HE abnormalities, while Judgement Bird is famous for having an ALEPH E.G.O. set even though he's a WAW. Der Freischütz is a particularly cool example, because his E.G.O. weapon, Magic Bullet, hits everything in the room when it's fired, which makes it both a blessing on damage and a curse when you kill your other employees by accident. If you can somehow survive the Apocalypse Bird event (which is easier said than done), you will receive its ALEPH tier gear: the Twilight set. While only one drops, you only really need the one- the E.G.O. weapon does all types of damage while rotating between them with each hit, and the E.G.O. gift has an absurd 0.3/0.3/0.3/0.5 stat spread and deals constant Black damage to any enemy standing in the same room as your agent. The catch is that you actually don't need to complete the day to earn the weapon itself- if you can conquer the event, it is automatically added to your arsenal of E.G.O. weapons. You will also no longer encounter the Apocalypse Bird as soon as you still have the E.G.O., even if all three Abnormalities that are required to form the Apocalypse Bird breach, preventing the emergence of a facility-wiping monstrosity. Earning this is extremely tough, but the rewards speak for themselves. What makes this an example is that Twilight remains in your inventory whenever you restart Story Mode, which means all it takes is working up one for it to become usable. This can happen by day 31 if you get lucky and pick specific abnormalities to farm their Gifts, but when you do any midgame facility just became a hell of a lot safer.
 Lobotomy Corporation (Video Game) / int_9a8b3185
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Lobotomy Corporation (Video Game) / int_9a8b3185
 Lobotomy Corporation (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Lobotomy Corporation (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Managing WAWs and ALEPHs. The former are incredibly hostile entities hellbent on breaking out as soon as possible to run rampant throughout your facility, while the latter are powerful Eldritch Abominations that, if allowed to breach, can begin potentially game-ending scenarios. Your reward for managing them is twofold- on one hand, you gain energy levels in the low twenties to high thirties with Good work on them, which is often enough to power a large portion of the required energy on their own, and the E.G.O. equipment they give are easily the best in the entire game and downright necessary to win the final few levels.
 Lobotomy Corporation (Video Game) / int_9b9397bb
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_9b9397bb
 Lobotomy Corporation (Video Game) / int_9c495599
type
Hide Your Children
 Lobotomy Corporation (Video Game) / int_9c495599
comment
Hide Your Children: Averted with some of the Abnormalities: The final encyclopedia entry for All-Around Helper is an audio log of a mother, her child, and the robot when it decides to do some cleaning. Scorched Girl is implied to be the soul of a girl who sold matches, who saw a better life in the flames of the matches she sold and accidentally burned herself to death. It's averted in universe too, since the Tiphereths are actually children A and Carmen adopted from the Outskirts. The boy, Enoch (later Tiphereth B) was killed by Carmen in a failed experiment.
 Lobotomy Corporation (Video Game) / int_9c495599
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-1.0
 Lobotomy Corporation (Video Game) / int_9c495599
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1.0
 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_9c495599
 Lobotomy Corporation (Video Game) / int_9d12bbc1
type
Foreshadowing
 Lobotomy Corporation (Video Game) / int_9d12bbc1
comment
Foreshadowing: The origin of certain Abnormalities foreshadow various major events of the game and its sequel. The story entry for Bloodbath was seemingly written by a friend of a woman that committed suicide via slitting her wrists in a bathtub after becoming depressed. By the end of the game, it becomes obvious that the girl that committed suicide was Carmen and the one who wrote the entry was A. The Snow Queen's entry features a man who put what appears to be his love interest who fell into depression and committed suicide into a cryo-coffin, and he attempted to recreate her with a machine, but failed. The woman is actually Carmen, the man is actually A and the machine is Angela. Pay attention to Big Bird's coloration; it bears a striking resemblance to Binah's clothing. The Black Forest Birds are also obviously allegories to a deadly authoritarian government that wasn't outwardly malevolent. Binah actually used to work for such a government and wasn't in Lobotomy's side; she was merely gravely injured and captured by A. While minor (and unintentional), Dream of a Black Swan's backstory tells of a hardworking girl named Elijah who, in the process of trying to help those dear to her, ends up turning into a bizarre human-swan hybrid due to a strange, mutating smoke. Elijah is also the true name of Malkuth, who originally died when she attempted to conduct a research test on Cogito by herself and was overloaded as a result of it. More accurately, Dream of a Black Swan's backstory is a large hint at the Smoke War and the effects of its eponymous Smoke.
 Lobotomy Corporation (Video Game) / int_9d12bbc1
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1.0
 Lobotomy Corporation (Video Game) / int_9d12bbc1
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_9d12bbc1
 Lobotomy Corporation (Video Game) / int_9d6427ec
type
Time Travel
 Lobotomy Corporation (Video Game) / int_9d6427ec
comment
The design (a device with four Nixie tubes with numbers) and function of Backwards Clock is quite obviously a send-up to Steins;Gate.
 Lobotomy Corporation (Video Game) / int_9d6427ec
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1.0
 Lobotomy Corporation (Video Game) / int_9d6427ec
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_9d6427ec
 Lobotomy Corporation (Video Game) / int_9dbf9610
type
World of Technicolor Hair
 Lobotomy Corporation (Video Game) / int_9dbf9610
comment
World of Technicolor Hair: Many of the titular company's Sephirot sport a variety of unusual hair colors and all of them correlate to their namesake on the Kabbalistic Tree of Life. Notably, this was carried over from when they were still human. The various Agents and Clerks also come in a wide variety of hair colors as well.
 Lobotomy Corporation (Video Game) / int_9dbf9610
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1.0
 Lobotomy Corporation (Video Game) / int_9dbf9610
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_9dbf9610
 Lobotomy Corporation (Video Game) / int_9eca61c8
type
Production Foreshadowing
 Lobotomy Corporation (Video Game) / int_9eca61c8
comment
Production Foreshadowing: One of the Flavour Text for the White Ordeal is "The colossal tower of light was titled The Library. It is only natural for the Fixers to be drawn to such a mystic place of life and death." and "Bookhunters... One day they will rummage through The Library reigned over by the Pale Librarian. They are what shall become of the Fixers." Foreshadowing the events of Library of Ruina well in advance.
 Lobotomy Corporation (Video Game) / int_9eca61c8
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1.0
 Lobotomy Corporation (Video Game) / int_9eca61c8
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_9eca61c8
 Lobotomy Corporation (Video Game) / int_a1b141f4
type
My God, What Have I Done?
 Lobotomy Corporation (Video Game) / int_a1b141f4
comment
My God, What Have I Done?: While the abnormality Queen of Hatred will always forget what she did shortly after, she has a brief period of cognizance after a rampage where she realizes what she did and is horrified that she kills people.
 Lobotomy Corporation (Video Game) / int_a1b141f4
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 Lobotomy Corporation (Video Game) / int_a1b141f4
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_a1b141f4
 Lobotomy Corporation (Video Game) / int_a2b38d3b
type
Eye Scream
 Lobotomy Corporation (Video Game) / int_a2b38d3b
comment
Eye Scream: Employees who die from misusing Behavior Adjustment will rip out their own eyes before sitting down to laugh one last time.
 Lobotomy Corporation (Video Game) / int_a2b38d3b
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1.0
 Lobotomy Corporation (Video Game) / int_a2b38d3b
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1.0
 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_a2b38d3b
 Lobotomy Corporation (Video Game) / int_a5ad0aa4
type
Little Red Fighting Hood
 Lobotomy Corporation (Video Game) / int_a5ad0aa4
comment
Little Red Fighting Hood: One of the Abnormalities you have to manage is Little Red Riding Hooded Mercenary, who may or may not be the original Red Riding Hood, having grown up to be a mercenary. Oh, and she has a serious vendetta against the Big And Will Be Bad Wolf. In fact, in the event that the Big And Will Be Bad Wolf ever gets out and gets near her holding cell, or howls near wherever she is, she'll drop everything she's doing and immediately go after him. As you can expect this will ensue in a violent brawl among them and the Wolf will periodically try to run at times. The problem is that Little Red does not give a single flipping damn about collateral damage, and she will fire at him regardless of how many people are in the way.
 Lobotomy Corporation (Video Game) / int_a5ad0aa4
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1.0
 Lobotomy Corporation (Video Game) / int_a5ad0aa4
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1.0
 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_a5ad0aa4
 Lobotomy Corporation (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Lobotomy Corporation (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: Quite a few. Accordingly, they're all the E.G.O. weapons of ALEPH-tier abnormalities, which means you have to earn them first. Mimicry, the E.G.O. of Nothing There, is the best Red damage weapon in the game. It attacks lightning fast, has a special move that deals ludicrous damage, and heals for 25% of all damage done. Any person who equips this becomes a Stone Wall who heals faster than almost anything else in the game can damage them for. CENSORED's E.G.O. weapon... uh, CENSORED, has a slightly similar effect of healing for 40% of all damage taken (effectively causing the user to take 40% less damage) and has longer range, but attacks slightly slower and deals Black damage instead. Twilight, the E.G.O. of Apocalypse Bird does 12-18 damage of all four types at once per swing, ensuring it will penetrate any defense and can handle any kind of situation. As with other ALEPH-level weapons, it too has a special attack which deals immense damage of all four types. All of these factors together render it the weapon with the highest DPS in the game. The king of them all is the Paradise Lost E.G.O., the only such in the game that does room wide Pale damage. Very few things in the game resist Pale damage so this weapon can have an employee destroy entire rooms full of abnormalities or Ordeals. How do you get it? Well by suppressing WhiteNight, an insanely powerful abnormality where even the slightest mistake can have it killing off your entire facility easily. Good luck.
 Lobotomy Corporation (Video Game) / int_a5e02e9e
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 Lobotomy Corporation (Video Game) / int_a5e02e9e
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Lobotomy Corporation (Video Game) / int_a5e02e9e
 Lobotomy Corporation (Video Game) / int_a80ad52c
type
Hanging Judge
 Lobotomy Corporation (Video Game) / int_a80ad52c
comment
Hanging Judge: Judgement Bird, also known as Long Bird, is literally one of these. It can instantly kill employees when it escapes by marking them with an image of a golden scale above them and then hanging them. Also, it can turn into a whole new monstrosity if the two other birds escape. In-universe, its scales used to be fairly balanced, but someone asked Judgement Bird what would happen if a person with no sins tried to enter its Forest... so to solve the issue, Judgement Bird made its scales always choose "guilty".
 Lobotomy Corporation (Video Game) / int_a80ad52c
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1.0
 Lobotomy Corporation (Video Game) / int_a80ad52c
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_a80ad52c
 Lobotomy Corporation (Video Game) / int_ac2094ca
type
Red Shirt
 Lobotomy Corporation (Video Game) / int_ac2094ca
comment
Red Shirt: The Clerks that fill up the departments. Unlike your Agents, the Clerks cannot be controlled and instead wander aimlessly, often right into monsters. Their usefulness is dubious at best as even a large crowd of them can barely scratch a monster's HP when in combat. The rest of the time they can even be called liabilities, as they can be converted to hosts/minions for Abnormalities like Queen Bee and Melting Love, or instigate monsters like Big Bird and Mountain of Smiling Bodies into escaping with their frequent deaths. Their only real use is buying time for your Agents to coordinate and regain their health and sanity, as rampaging Abnormalities usually chase Clerks in their way.
 Lobotomy Corporation (Video Game) / int_ac2094ca
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 Lobotomy Corporation (Video Game) / int_ac2094ca
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_ac2094ca
 Lobotomy Corporation (Video Game) / int_ac6ecb56
type
Plague Doctor
 Lobotomy Corporation (Video Game) / int_ac6ecb56
comment
Plague Doctor: One of the Abnormalities of the game. In reality, it's implied to be a "human" form of WhiteNight preparing to bring forth the rapture in your facility.
 Lobotomy Corporation (Video Game) / int_ac6ecb56
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1.0
 Lobotomy Corporation (Video Game) / int_ac6ecb56
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1.0
 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_ac6ecb56
 Lobotomy Corporation (Video Game) / int_ad1db87c
type
Oh, Crap!
 Lobotomy Corporation (Video Game) / int_ad1db87c
comment
Getting a Good result from either Little Red Riding Hooded Mercenary or the Big And Will Be Bad Wolf makes the other more prone to breaking out. And if both of them get anywhere near each other...
 Lobotomy Corporation (Video Game) / int_ad1db87c
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1.0
 Lobotomy Corporation (Video Game) / int_ad1db87c
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_ad1db87c
 Lobotomy Corporation (Video Game) / int_ad325cb8
type
Monster Organ Trafficking
 Lobotomy Corporation (Video Game) / int_ad325cb8
comment
Monster Organ Trafficking: The entire point of keeping so many horrific abnormalities in one place is to harvest from them a substance known as Enkephalin, which is the most powerful source of energy in the setting and is extremely lucrative as a result.
 Lobotomy Corporation (Video Game) / int_ad325cb8
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 Lobotomy Corporation (Video Game) / int_ad325cb8
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_ad325cb8
 Lobotomy Corporation (Video Game) / int_ad9fbc1e
type
Pyrrhic Victory
 Lobotomy Corporation (Video Game) / int_ad9fbc1e
comment
Pyrrhic Victory: Completing a day with a low rating can be this. Sure you managed to survive the day, but you'll likely have lost so many employees and equipment that you cannot hope to replenish them by the next day and might as well restart. An In-Universe example occurs during the Head invasion against former L Corp when it was still a small company instead of a Wing. The Head, under intel from Michelle, a snitching employee, decided to raid the laboratory using several Claws and an Arbiter named Garion. It is all but stated that almost nobody survives a Claw raid, let alone an Arbiter raid; these are singularity enhanced fighters who can decimate entire Wings or Complexes in an instant. However, out of all unbelievable odds, L Corp's executives survived the assault... with the price being the death of numerous employees, the death of the executive Daniel who bowed down to Garion's coercion to evade the assault, the death of the Red Mist Kali under the hands of Garion, and the traitor Michelle hanging herself out of guilt because she just doesn't expect them to go that heavy handed. And when Ayin and Benjamin saw the wreckage, the former decided to kill Garion and subject her to a second life of torture as well, despite Kali gravely injuring her right before she died and she's still conscious. After L Corp became a Wing and most of Ayin's inner circle have been converted into AI people, Gebura (Kali) and Chesed (Daniel) are still heavily guilt ridden and traumatized on from that day, Hod (Michelle) became a guilt-ridden girl trying to atone with no avail, and Binah (Garion) was doomed to be integrated into the facility.
 Lobotomy Corporation (Video Game) / int_ad9fbc1e
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1.0
 Lobotomy Corporation (Video Game) / int_ad9fbc1e
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_ad9fbc1e
 Lobotomy Corporation (Video Game) / int_aed65980
type
All for Nothing
 Lobotomy Corporation (Video Game) / int_aed65980
comment
All for Nothing: For all countless cycles and deaths that A and his incarnations, including the player character, goes through, to plant the Seed of Light, the Golden Ending shows it all gets ruined by one variable that was neglected and unaccounted for- the A.I. Angela, who has been around since the beginning and suffered through it all. Because of this the Seed of Light, which was supposed to shine for 7 days only shone for 3, not only failing to save anything but as the sequel Library of Ruina shows, actually made the Crapsack World even worse.
 Lobotomy Corporation (Video Game) / int_aed65980
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1.0
 Lobotomy Corporation (Video Game) / int_aed65980
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_aed65980
 Lobotomy Corporation (Video Game) / int_b001a177
type
Percent Damage Attack
 Lobotomy Corporation (Video Game) / int_b001a177
comment
Pale is a Percent Damage Attack against health.
 Lobotomy Corporation (Video Game) / int_b001a177
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1.0
 Lobotomy Corporation (Video Game) / int_b001a177
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_b001a177
 Lobotomy Corporation (Video Game) / int_b06bbf4b
type
Be Careful What You Wish For
 Lobotomy Corporation (Video Game) / int_b06bbf4b
comment
Be Careful What You Wish For: A backstory of several Abnormalities makes it clear that they should have seriously thought through their decisions. The Queen of Hatred, King of Greed, and Knight of Despair are all Magical Girls who actively gained some sort of supernatural power to continue growing their abilities and helping people, but the problem is each one specifically focused on a particular form of protection that became so acute it became too successful and wraps around to turning them into monsters in turn. The Queen as an example wants justice and to fight evil... but when there is no evil to protect people from, she transforms to create an evil, making the world worse. The Black Forest Birds developed their powers and fuse together into Apocalypse Bird to save the Forest from a prophecised beast, too bad they didn't realize they'd become the beast they're trying to stop. Beauty and the Beast tells the tale of Beauty, who entered a Count's castle and betrayed him to get his riches, but upon slaying the Beast, she became the new Beast in his place. She now has all his riches but is a horrific abomination, and eventually another will come and do the same to her, leading to a vicious cycle.
 Lobotomy Corporation (Video Game) / int_b06bbf4b
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 Lobotomy Corporation (Video Game) / int_b06bbf4b
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_b06bbf4b
 Lobotomy Corporation (Video Game) / int_b2226c2f
type
Sheathe Your Sword
 Lobotomy Corporation (Video Game) / int_b2226c2f
comment
Sheathe Your Sword: Sure, that the Punishing Bird breaks out often, but trying to suppress it will just make things worse. Void Dream is similar. It is heavily advised you do not try to suppress it should it escapes or else it will transform into its second form which can easily kill employees, while its initial form just puts employees to sleep that the manage needs to wake up. It is possible to ignore The Firebird and wait until it returns to its chamber, but it will deal constant damage to any employee sharing its corridor, and you can only get its E.G.O. weapon by fighting it.
 Lobotomy Corporation (Video Game) / int_b2226c2f
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 Lobotomy Corporation (Video Game) / int_b2226c2f
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_b2226c2f
 Lobotomy Corporation (Video Game) / int_b351b856
type
Sanity Meter
 Lobotomy Corporation (Video Game) / int_b351b856
comment
Sanity Meter: Your Agents have one of these along with their physical health bar.
 Lobotomy Corporation (Video Game) / int_b351b856
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1.0
 Lobotomy Corporation (Video Game) / int_b351b856
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_b351b856
 Lobotomy Corporation (Video Game) / int_b5043180
type
Don't Look At Me
 Lobotomy Corporation (Video Game) / int_b5043180
comment
Wall Gazer (aka The Lady Facing the Wall) formerly did this when activating her special ability by keeping the camera focused on her for too long. That form of the Jump Scare was removed, however.
 Lobotomy Corporation (Video Game) / int_b5043180
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1.0
 Lobotomy Corporation (Video Game) / int_b5043180
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_b5043180
 Lobotomy Corporation (Video Game) / int_b5ac90ac
type
"Groundhog Day" Loop
 Lobotomy Corporation (Video Game) / int_b5ac90ac
comment
"Groundhog Day" Loop: It's canon, and you have to do this lots of times to get every single abnormality and garner enough strength to take on Sephirah Meltdowns and the stronger abnormalities so you can get the true ending. And events will keep repeating on the exact same cycle every time you do them, it's just the abnormalities you get being randomized and drafted every 50-day cycle.
 Lobotomy Corporation (Video Game) / int_b5ac90ac
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 Lobotomy Corporation (Video Game) / int_b5ac90ac
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_b5ac90ac
 Lobotomy Corporation (Video Game) / int_b9d334b2
type
Aerith and Bob
 Lobotomy Corporation (Video Game) / int_b9d334b2
comment
Aerith and Bob: We've got names like Yesod, Malkuth, Hod, Netzach... oh, and Angela. A lot of the names are taken from Hebrew, due to the game's Kabbalistic motif. Angela is probably just a related Pun (Angel-a). As it turns out they all have relatively normal names after all...
 Lobotomy Corporation (Video Game) / int_b9d334b2
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 Lobotomy Corporation (Video Game) / int_b9d334b2
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_b9d334b2
 Lobotomy Corporation (Video Game) / int_bc74ef27
type
Berserk Button
 Lobotomy Corporation (Video Game) / int_bc74ef27
comment
Berserk Button: A good number of the abnormalities have one, and usually you'll learn about it when an employee suddenly gets eaten or worse. For example, performing Insight work on Spider Bud will cause the employee to accidentally step on one of her babies, causing her to kill them instantly.
 Lobotomy Corporation (Video Game) / int_bc74ef27
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1.0
 Lobotomy Corporation (Video Game) / int_bc74ef27
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_bc74ef27
 Lobotomy Corporation (Video Game) / int_c32ff95d
type
Playing Card Motifs
 Lobotomy Corporation (Video Game) / int_c32ff95d
comment
Playing Card Motifs: The magical girls are all associated with the four suits. The Queen of Hatred is associated with hearts (she has a heart-shaped barrette and her staff has hearts on it), the Knight of Despair is associated with the spade (she has three spades on her tiara and her dress has a spade design on it) and the King of Greed is associated with the diamond (the window inside the gem she is trapped inside is diamond-shaped). There is no equivalent to the club suit in the game itself, but the Magical Girl associated with the club suit does exist, albeit relegated to a webcomic spinoff and Library of Ruina.
 Lobotomy Corporation (Video Game) / int_c32ff95d
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1.0
 Lobotomy Corporation (Video Game) / int_c32ff95d
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1.0
 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_c32ff95d
 Lobotomy Corporation (Video Game) / int_c75df49a
type
Shout-Out
 Lobotomy Corporation (Video Game) / int_c75df49a
comment
Shout-Out: The Fairytale-type Abnormalitiesnote denoted by their classification codes beginning in the letter "F" are references to classic fairy tales, including The Little Match Girl, Beauty and the Beast, Snow White, The Snow Queen, and Little Red Riding Hood. The Little Prince, a giant mushroom, makes references to The Fox and one of its quotes, "One sees clearly only with the heart. The essential is invisible to the eye.", in its flavor text. The Warm-Hearted Woodsman is The Tin Man from The Wizard of Oz. The plastic heart wasn't enough for him. The Scarecrow also is an Abnormality... he's still looking for a brain. The Big And Will Be Bad Wolf claims that he's responsible for any story that involves the Big Bad Wolf, including the one concerning Little Red Riding Hooded Mercenary. Angela describes Lobotomy Corporation's rivals in the energy business, and mentions a rival corporation that siphons energy directly from Hell, a clear reference to the Union Aerospace Corporation of DOOM (2016). The design (a device with four Nixie tubes with numbers) and function of Backwards Clock is quite obviously a send-up to Steins;Gate.
 Lobotomy Corporation (Video Game) / int_c75df49a
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1.0
 Lobotomy Corporation (Video Game) / int_c75df49a
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_c75df49a
 Lobotomy Corporation (Video Game) / int_c87660d5
type
Get a Hold of Yourself, Man!
 Lobotomy Corporation (Video Game) / int_c87660d5
comment
Get a Hold of Yourself, Man!: When Agents are insane, they can have their sanity restored by being hit with enough White damage, Black damage can also do this but is unwise due to the fact that it does physical damage too. Punishing Bird's peck attack can also restore sanity despite being purely Red damage.
 Lobotomy Corporation (Video Game) / int_c87660d5
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1.0
 Lobotomy Corporation (Video Game) / int_c87660d5
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_c87660d5
 Lobotomy Corporation (Video Game) / int_cf48c17
type
Nightmare Face
 Lobotomy Corporation (Video Game) / int_cf48c17
comment
Nightmare Face: Considering the subject matter, this is inevitable. Almost every humanoid anomaly will have this issue. In the Legacy version, Little Red Riding Hooded Mercenary would remove her mask under special conditions to reveal that she's missing the skin on her face, an eye, and all of her teeth. This does not occur in the launch version. Wall Gazer (aka The Lady Facing the Wall) formerly did this when activating her special ability by keeping the camera focused on her for too long. That form of the Jump Scare was removed, however.
 Lobotomy Corporation (Video Game) / int_cf48c17
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1.0
 Lobotomy Corporation (Video Game) / int_cf48c17
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1.0
 Lobotomy Corporation (Video Game)
hasFeature
Lobotomy Corporation (Video Game) / int_cf48c17
 Lobotomy Corporation (Video Game) / int_d275c4f4
type
All Women Love Shoes
 Lobotomy Corporation (Video Game) / int_d275c4f4
comment
All Women Love Shoes: The Red Shoes causes this on anyone with a Temperance level of 2 or less, and makes them go Ax-Crazy, metaphorically and literally, towards their fellow employees. In the game's Legacy version, this was even more noticeable, as the Red Shoes exclusively affected females (Agents in the launch version are not gendered).
 Lobotomy Corporation (Video Game) / int_d275c4f4
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1.0
 Lobotomy Corporation (Video Game) / int_d275c4f4
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 Lobotomy Corporation (Video Game)
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Lobotomy Corporation (Video Game) / int_d275c4f4
 Lobotomy Corporation (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Lobotomy Corporation (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: Early on in the game, you will be mostly getting harmless ZAYIN or TETH-level Abnormalities... but two of them are actually ALEPH-tier abnormalities disguised as ZAYIN. Army in Black is one of these and it's no slouch for early game facilities, and the other one, Plague Doctor is actually a ticking time bomb to unleash the single most dangerous Abnormality in the game, WhiteNight, and if it does this, it will stay WhiteNight even during subsequent 50-day loops. If the name or appearance isn't obvious enough, Don't Touch Me should never be interacted with, and will disguise itself as other Abnormalities, give fake observation notifications, and swap places with Plague Doctor between days in order to trick the player. Messing with it in any can cause such fun effects as killing all of your employees, reduce the Qliphoth Counters of your Abnormalities to zero, and can "crash" the game if clicked repeatedly. This acts as Melting Love's main mechanic. Melting Love seems to be a fairly simply to work with Abnormality that will give your employees a nice SP recovery and work success boost when they work on her with anything but Repression... but simply doing so will result in a catastrophic slime infection that will absolutely wipe out your whole facility. Your only real option is to quarantine any employee who worked on her and execute any clerks that are in the same hallway, or do Repression work on her which is basically asking her to breach and will heavily dent your employee, but at least she has some leeway before she decides to breach and she is a relatively easy to suppress abnormality by herself unlike other ALEPHs. Sometimes, the order the player receives observations can lead to employee deaths. "What's that? Beauty and the Beast gives more energy when I do Repression work on it? Cool! And now let's do it again! Wait, what's happening to my guy??" Attacking Little/Punishing Bird when it breaks out will make it do much more damage. Getting a Good result from either Little Red Riding Hooded Mercenary or the Big And Will Be Bad Wolf makes the other more prone to breaking out. And if both of them get anywhere near each other... Shelter from the 27th of March is a fallout shelter that gradually heals those inside and hides them from pursuers. Sounds great! Cue 30 seconds later and..."Wait, why are the abnormalities rapidly escaping containment?"
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Anti-Frustration Features
 Lobotomy Corporation (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: We Can Change Anything is immune to Qliphoth Meltdowns, meaning you don't have to send your employees to an insta-kill tool and get punished for not doing so. This doesn't matter much for basic gameplay, since Tool abnormalities can't breach anyways, but Binah's suppression requires fixing the meltdown of multiple containment units at once, which include tools. She will thus never pick We Can Change Anything, and will thus never demand you send an employee to their grave. It might not be obvious at first due to Guide Dang It!, but WhiteNight does give you a way to quickly absolve it through the Heretic Apostle it spawns, who can confess to One Sin, an Abnormality that you will almost always start with to stop it from completely decimating the facility. It doesn't give you WhiteNight's E.G.O. Weapon, but at least it lets you retry with all the Apostle Employees intact (due to WhiteNight also actively disabling the main menu if it breaches) and it gives you a quick getaway if you accidentally chose the Plague Doctor, WhiteNight's disguised form, and blessed 12 Employees with it, which would otherwise result in a Total Party Wipe especially when chosen early on in the game. Qliphoth Meltdowns will not occur in branches where Sephirot are melting down. Furthermore, for Gebura and Binah's Meltdowns, the player only needs to suppress them and need not worry about energy for the day. Lastly, once a Sephirah has been suppressed, the department they govern will never suffer from Qliphoth Meltdowns ever again, with the exception of certain other Meltdowns. Once you've completed a Core Suppression, said core will remain suppressed even after you rewind to a checkpoint. This is beneficial in bringing back any valuable Agents that may have died during the suppression. In addition, each Core Suppression confers a number of powerful benefits that remain even when turning back the clock to Day 1, such as Malkuth increasing your end of day LOB rewards and buffing the movement speed of all employees, or Hod making it so that all new hires have their starting stats buffed from one to three. This makes it much easier to get back up to speed during your next run if you spent too many resources to be able to continue on. Days 46 to 49 are infamously difficult, but have a number of design elements to not make them totally unfair: On Day 46, you need to suppress The Claw to properly end the day. As long as you play your cards right, you never have to see him again, since the rest of the three remaining days have completion objectives that will likely be fulfilled before he even shows up. This is good, because he's one of the hardest hitting enemies in the game and would make the following days next to impossible. On Day 47, the Asiyah Sephirah will stack their bonuses one at a time instead of all at once. This makes it easier to get a headstart by working on higher-tier, dangerous abnormalities to build up an energy base before Hod's suppression debuff begins. On Day 48, Chesed will turn off his damage buff when Gebura shows up. This is huge, since The Red Mist with a five times damage bonus to any of her attacks would decimate even the strongest agent in a single swing. Though he does turn it back on if you reach a high enough Qliphoth Meltdown level, the option is always there to mostly ignore Gebura and simply focus on working your way to the end of the day. On Day 49, Hokma's time pause debuff cancels out Binah's time pause cancellation in her third phase, meaning you can pause to take care of the Meltdown of Pillars in exchange for some of your agents dying or panicking. While at least some of your agents will die, it's a fair price to pay for being able to deal with the Meltdown of Pillars without resorting to Backwards Clock, and makes the fight at least a little fairer.
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 Lobotomy Corporation (Video Game) / int_da53340
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Religious Horror
 Lobotomy Corporation (Video Game) / int_da53340
comment
Religious Horror: WhiteNight's effect when it starts breaching is rife with this. If this thing ever breaches, a decrepit clock will appear alongside the employees it once blessed turning into tall, lanky demonic Apostles, complete with vague text ripped straight out from the Bible and an ominous Latin chant in the background. This is often followed by the Third Warning BGM playing to emphasize how screwed you arespoilers This always happens for the first time, but due to WhiteNight inflicting 11 employee deaths, being an ALEPH on its own, and Abnormalities that react to employee deaths will join the fun, it will almost always happen and if you zoom into the Abnormality itself, the music will be cut off and the sound of church bells ring in the background.
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 Lobotomy Corporation (Video Game) / int_dae3999d
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Action Bomb
 Lobotomy Corporation (Video Game) / int_dae3999d
comment
Action Bomb: The Cheers for the Beginning, the monster clowns that you encounter in the Crimson Dawn Ordeal, explode shortly after death, dealing RED damage to anything in their vicinity.
 Lobotomy Corporation (Video Game) / int_dae3999d
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 Lobotomy Corporation (Video Game) / int_db08a39d
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Animesque
 Lobotomy Corporation (Video Game) / int_db08a39d
comment
Animesque: The human and AI characters have large eyes and no nose, and many of your workers will randomly generate with purple, blue, green, etc.-colored hair. Angela's hair appears to be white with either a light blue tinge, or tinted tips. This art style is due to the cognition filter in the manager's monitor to prevent them from going insane while looking at Abnormalities and the violence they wreak.
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 Lobotomy Corporation (Video Game) / int_db33bc7e
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Ludicrous Gibs
 Lobotomy Corporation (Video Game) / int_db33bc7e
comment
Repression work for CENSORED is replaced with Sacrifice, which needs a randomly chosen human sacrifice that will be torn apart in a series of Ludicrous Gibs. This increases its Qliphoth Counter by 1 if it goes below 2. It's not mandatory either, since CENSORED lacks the sporadically destructive effects seen in the Fetus.
 Lobotomy Corporation (Video Game) / int_db33bc7e
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 Lobotomy Corporation (Video Game) / int_dc835463
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The Big Bad Wolf
 Lobotomy Corporation (Video Game) / int_dc835463
comment
The Big And Will Be Bad Wolf claims that he's responsible for any story that involves the Big Bad Wolf, including the one concerning Little Red Riding Hooded Mercenary.
 Lobotomy Corporation (Video Game) / int_dc835463
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Anthropomorphic Food
 Lobotomy Corporation (Video Game) / int_dcd2459e
comment
Anthropomorphic Food: One of the abnormalities is Snow White's Apple, which is a really tall creature with an apple for a head. Let its Qliphoth Counter hit zero, and it escapes, filling every room that it teleports into with vines that slow down agents.
 Lobotomy Corporation (Video Game) / int_dcd2459e
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 Lobotomy Corporation (Video Game) / int_e0c470a1
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The Fourth Wall Will Not Protect You
 Lobotomy Corporation (Video Game) / int_e0c470a1
comment
The Fourth Wall Will Not Protect You: When WhiteNight is loose, it will prevent the player from changing the game speed or saving. While The Silent Orchestra is playing, the player can't change the volume or speed of the game. Additionally, it’ll block a good portion of the screen with a theater curtain, hampering your peripheral vision. Hokma, who not only takes away your ability to pause or change the game speed (should you attempt to do so anyway, you'll have to deal with several of your employees dying or going insane), he also keeps increasing the game speed outside of your control. CENSORED's... well everything is censored because if the manager (i.e. YOU) saw it without the cognition filter in place, immediate termination would be the only option left for them at that point. When Apocalypse Bird is breaching, until Long Arm is suppressed, pausing the game speed is locked off completely.
 Lobotomy Corporation (Video Game) / int_e0c470a1
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Fungus Humongous
 Lobotomy Corporation (Video Game) / int_e0e3579a
comment
Fungus Humongous: The Abnormality called The Little Prince. It's a large, sentient mushroom who can create a rather gruesome infection.
 Lobotomy Corporation (Video Game) / int_e0e3579a
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 Lobotomy Corporation (Video Game) / int_e1eb6fcb
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Violence Is Not an Option
 Lobotomy Corporation (Video Game) / int_e1eb6fcb
comment
Violence Is Not an Option: Downplayed. While you should suppress most Abnormalities who breach, it takes time to train powerful employees and if they perish the death is permanent, so unless one has very high damage control skills, it is actually ill-advised to go into repeated combat with extremely powerful Abnormalities or fight multiple of them at the same time.
 Lobotomy Corporation (Video Game) / int_e1eb6fcb
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 Lobotomy Corporation (Video Game) / int_e2a6ebc1
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Closed Circle
 Lobotomy Corporation (Video Game) / int_e2a6ebc1
comment
Closed Circle: The Lobotomy Corporation is effectively this, as getting a job in this organization is a job for life. Employees might occasionally mention that they're looking forward to vacation days, but Angela makes it rather clear that nobody is allowed to leave under any circumstances, not even higher-ups like managers or the Sephirot. This also extends to the facility during game play; while there's a fair amount of things you can do to help manage the situations during a workday, there's not a single option for allowing your Agents to just evacuate out of the facility. Your only option for receiving outside help is less "search and rescue" and more "contain the situation". It's also Justified, since this was a tactic for Ayin, the original founder to escape the Head's wrath because just about everything within the underground facility is blatantly and spitefully against the Head and the City's laws.
 Lobotomy Corporation (Video Game) / int_e2a6ebc1
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 Lobotomy Corporation (Video Game) / int_e4ba33fc
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Disaster Dominoes
 Lobotomy Corporation (Video Game) / int_e4ba33fc
comment
Disaster Dominoes: A reoccurring problem in-game. One of the Abnormalities kills the agent you sent to pacify it and escapes its cell. You now have to order agents to suppress the rampaging Abnormality or its victims, but that means they can't do their normal work with the other Abnormalities until they're done. All it takes is one more Abnormality escaping to really escalate the situation, and some of the monsters are guaranteed to break out if there are multiple escapees. Some Abnormalities use this as a mechanic. WhiteNight in a nutshell. If it ever breaches, it will kill 12 employees and turn them into Apostles, 11 of them which pack sufficient power to kill any employee not in your line of sight. The massive amounts of deaths induced, alongside WhiteNight being an ALEPH is sufficient to throw the entire facility to a level 3 alert and allow other dangerous Abnormalities such as Big Bird or Mountain of Smiling Bodies to wreck havoc alongside it. This is also Big Bird's thing, as it ignores its Qliphoth counter and instantly escapes should you reach a level 2 alert or 25 employees die, which means that you'll already have some very dangerous abnormalities rampaging or picking off kills when it decides to breach containment. Melting Love seems to be a fairly easy to manage Abnormality, but one employee working on her will result in a catastrophic infection if not dealt with correctly. It's not uncommon that the infection Melting Love causes turns the whole facility into her Slime minions. An in-universe example. Back when L Corp was still a small research facility running under Carmen, her research had stagnated, and the employees had also proven that she should be sacrificed for the initial Cogito experiments for the greater good. Not willing to sacrifice herself, Carmen and A asked a boy they adopted from the Outskirts called Enoch to participate in the experiments. Enoch was already suicidal and wanted to participate despite Carmen's objection, and eventually the research team killed him in a failed experiment. Enoch's partner, Lisa muttered hateful things against Carmen for killing her blood bond. Despite that Lisa wasn't serious, Carmen was heavily impacted by the words; combined with the research team already wanting to off her, she committed suicide in a bathtub by slitting her wrists, something that tormented A so much that instead of curing her wounds (which were relatively minor injuries), he removed her whole brain stem and placed it in a tub when she was still conscious. Everything went nasty starting from that point on; entities dying to failed Cogito experiments or insanity, the whole facility gets ratted out to authorities who proceed to nearly decimate it (only to narrowly fail to a Pyrrhic Victory on L Corp's side), A and Benjamin starting the Smoke War with the assistance of several paramilitary units to turn themselves into a Wing, the creation of Angela, and the list goes on and on. The effects don't even end in the sequel, either.
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 Lobotomy Corporation (Video Game) / int_e5411cdf
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Cult
 Lobotomy Corporation (Video Game) / int_e5411cdf
comment
Cult: Blue Star's encyclopedia entry implies that one has formed around it.
 Lobotomy Corporation (Video Game) / int_e5411cdf
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 Lobotomy Corporation (Video Game) / int_f1967a2
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Starter Mon
 Lobotomy Corporation (Video Game) / int_f1967a2
comment
One Sin and Hundreds of Good Deeds has no real penalty behind getting a bad result, and it generally is the easiest Abnormality to manage due to being a kind of Starter Mon. When WhiteNight breaches, it completely and unambiguously is an aid to the player by giving them an opportunity to stop the breach.
 Lobotomy Corporation (Video Game) / int_f1967a2
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 Lobotomy Corporation (Video Game) / int_f22249e
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Body of Bodies
 Lobotomy Corporation (Video Game) / int_f22249e
comment
Body of Bodies: The Abnormality known as Nothing There is a monster that looks like it was made of human bodies. The Mountain of Smiling Bodies is also one of these. To a more specific extent, Blue Star uses the many legs of its consumed followers to hoist itself up when it isn't floating.
 Lobotomy Corporation (Video Game) / int_f22249e
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 Lobotomy Corporation (Video Game) / int_f3d5d15f
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Creepy Child
 Lobotomy Corporation (Video Game) / int_f3d5d15f
comment
Creepy Child: The Child of the Galaxy is one of these. He's dangerously clingy; if anyone who worked on him worked on another abnormality, the Qliphoth Counter Decreases, and if that employee dies, his Qliphoth Counter becomes 0. And the penalty of his Qliphoth Counter going to 0 is all employees who worked on him that day dying. Thankfully, he has a generous count of 5 Qliphoth counters before he goes mad. Laetitia, the first Abnormality added to the new version, is also one of these. She's also lethally clingy; if anyone who worked on her tries to even work on another Abnormality, that employee will die and become a spider minion before they can even work on it. Scorched Girl also qualifies, though her version of 'creepy' is more 'outright homicidal'.
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Stone Wall
 Lobotomy Corporation (Video Game) / int_f62cc38a
comment
Mimicry, the E.G.O. of Nothing There, is the best Red damage weapon in the game. It attacks lightning fast, has a special move that deals ludicrous damage, and heals for 25% of all damage done. Any person who equips this becomes a Stone Wall who heals faster than almost anything else in the game can damage them for. CENSORED's E.G.O. weapon... uh, CENSORED, has a slightly similar effect of healing for 40% of all damage taken (effectively causing the user to take 40% less damage) and has longer range, but attacks slightly slower and deals Black damage instead.
 Lobotomy Corporation (Video Game) / int_f62cc38a
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 Lobotomy Corporation (Video Game) / int_f722f635
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Great Offscreen War
 Lobotomy Corporation (Video Game) / int_f722f635
comment
Great Offscreen War: The Smoke War is a tragic war from years ago that resulted in the ascension of Lobotomy Corporation into a Wing, the creation of several Abnormalities and the Cognitive Filter.
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Video Game Cruelty Potential
 Lobotomy Corporation (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: If you're willing to sacrifice an employee, you can get some more energy out of certain Abnormalities. Possibly the best example of this is We Can Change Anything, a high-tech iron maiden that will inevitably kill the employee, but give energy as it turns the employee into a fine red paste.
 Lobotomy Corporation (Video Game) / int_f87c42d4
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Random Event
 Lobotomy Corporation (Video Game) / int_f9a49c92
comment
Random Event: As the day goes on and the energy quotas get higher, random attacks known as Ordeals may trigger, which increases in difficulty in the following order; Dawn, Noon, Dusk and Midnight. What will happen during those times of day depends on the color signified before they attack; Amber for burrowing carnivorous worms, Green for killer robots, Crimson for monster clowns, Violet for ancient eldritch abominations, and Indigo for cannibal Sweepers.
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Grotesque Cute
 Lobotomy Corporation (Video Game) / int_f9facc81
comment
Grotesque Cute: The cutesy art-style doesn't stop truly horrible deaths or abnormalities being depicted. It's In-Universe too; in an attempt to protect the manager's sanity from the full consequence of their actions, a Perception filter was installed onto the screen which makes the abnormalities and employees appear in a simple art style.
 Lobotomy Corporation (Video Game) / int_f9facc81
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 Lobotomy Corporation (Video Game) / int_fcd993bd
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Video Game Cruelty Punishment
 Lobotomy Corporation (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: ...Although some Abnormalities can and will breach if a set number of employees die. Also, your agents are nowhere as dispensable as they are presented to be.
 Lobotomy Corporation (Video Game) / int_fcd993bd
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 Lobotomy Corporation (Video Game) / int_ffad4e9f
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Shown Their Work
 Lobotomy Corporation (Video Game) / int_ffad4e9f
comment
Shown Their Work: The colors assigned to the Sephirah aren't randomly chosen. They're actual associations in real Kabbalistic tradition, more specifically Queen Scale. It also explains as to why black, grey and white are included. Furthermore, all Sephirah at the left side of Malkuth (which would be the right side in-game, namely Hod, Gebura and Binah) are considered to have feminine qualities to them as opposed to the ones they oppose (Malkuth itself included). This detail is rather easy to mess up since Geburah represents righteous wrath and Netzach and Chesed are both geared towards kindness and mercy, defying common gender stereotypes. This is further referenced in the two Tiphereths, a girl and a boy. The boy is optimistic and kind, representing the Pillar of Kindness consisting of Hokma, Chesed and Netzach (all of whom are male in the game). The girl is a lot harsher and less idealistic, representing the Pillar of Severity consisting of Binah, Gebura and Hod (all of whom are female in the game). This also reinforces their traditional associations.
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Lobotomy Corporation (Video Game)

The following is a list of statements referring to the current page from other pages.

 Lobotomy Corporation (Video Game)
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Afterlife Express / int_9f833a1e
 Lobotomy Corporation (Video Game)
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And Then What? / int_9f833a1e
 Lobotomy Corporation (Video Game)
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Anthropomorphic Food / int_9f833a1e
 Lobotomy Corporation (Video Game)
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Baldness Mockery / int_9f833a1e
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Bath Suicide / int_9f833a1e
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Bee Afraid / int_9f833a1e
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Big Red Button / int_9f833a1e
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Blood Bath / int_9f833a1e
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Can't Move While Being Watched / int_9f833a1e
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Censor Box / int_9f833a1e
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Contractual Boss Immunity / int_9f833a1e
 Lobotomy Corporation (Video Game)
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Cute and Psycho / int_9f833a1e
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Cute Creature, Creepy Mouth / int_9f833a1e
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Dark Messiah / int_9f833a1e
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Dead Person Impersonation / int_9f833a1e
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Deadly Prank / int_9f833a1e
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hasFeature
Deceptively Cute Critter / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Desperately Looking for a Purpose in Life / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Do Well, But Not Perfect / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Don't Look At Me / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Dystopian Oz / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Evil, Inc. / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Fairytale Motifs / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Genuine Human Hide / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Grotesque Cute / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Horsemen of the Apocalypse / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Killer Teddy Bear / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Little Red Fighting Hood / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Mage Marksman / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Magical Girl Genre Deconstruction / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Mainlining the Monster / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Mega City / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Misapplied Phlebotinum / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Monster Organ Trafficking / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Must Have Caffeine / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Non-Standard Game Over / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
One-Woman Wail / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Parody Sue / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Percent Damage Attack / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Perception Filter / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Pillar of Light / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Plague Doctor / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Plot-Triggering Death / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Red Riding Hood Replica / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Red Shirt / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Robot and A.I. Works / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Sanity Meter / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Santabomination / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Scales of Justice / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
She Is the King / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Shoot Everything That Moves / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Skeleton Key / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Skippable Boss / int_1fb515fe
 Lobotomy Corporation (Video Game)
hasFeature
Slime Girl / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Starter Mon / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Stringy-Haired Ghost Girl / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Swallowed Whole / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Tears of Blood / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
The Big Bad Wolf / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
The Cardinal Virtues / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
The Fair Folk / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
The Presents Were Never from Santa / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Uncanny Valley Girl / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Undead Abomination / int_1fb515fe
 Lobotomy Corporation (Video Game)
hasFeature
Vengeful Abandoned Toy / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Vengeful Vending Machine / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Video Games of 2015–2019 / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
White and Red and Eerie All Over / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
World of Technicolor Hair / int_9f833a1e
 Lobotomy Corporation (Video Game)
hasFeature
Yet Another Stupid Death / int_1fb515fe
 LobotomyCorporation
sameAs
Lobotomy Corporation (Video Game)
 lobotomycorporation
sameAs
Lobotomy Corporation (Video Game)