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Luigi's Mansion (Video Game)

 Luigi's Mansion (Video Game)
type
TVTItem
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game)
 Luigi's Mansion (Video Game)
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LuigisMansion
 Luigi's Mansion (Video Game)
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Luigi's Mansion is the first game in the Luigi's Mansion video game series. The first title was a 2001 video game produced by Nintendo and released as a launch title for the Nintendo GameCube. Though set in the universe of Super Mario Bros., the game is unusual in that it is not a platformer, but a third-person adventure game (it could even be considered a sort of Mario-themed comic parody of the Survival Horror genre, right down to a spoof of the Resident Evil loading animation) and in that the character of Mario plays the role of brother in distress and is not a player character at all, appearing only briefly around the middle and at the end of the game.The plot follows Mario's brother, Luigi, who won a mansion in a dark, spooky forest from a mail-in contest he didn't even enter. Attempting to find fortune in this unexpected turn of events, Luigi decides to brave the forest to visit his new mansion, inviting his brother Mario to meet him there. Once he finds it, however, he gets burdened with some grim news: The mansion is not only infested with evil ghosts, but their leader has trapped Mario inside a painting.With the help of a kindly old ghost-buster/Mad Scientist named Professor Elvin Gadd, Luigi straps on his trusty Poltergust 3000, a vacuum cleaner that can trap ghosts as well as money, items, and some minor props, and sets forth to rid the mansion of its ghastly inhabitants and rescue his brother from the spooky mansion.Basically, the aim of the game is to capture all ghosts in the mansion while finding as much cash as possible, which is littered around the mansion in the form of gold coins, bills, gold bars and jewels. At the end of the game, the amount of money you were able to obtain is tallied up, and Luigi uses it to buy a house in accord to how much he has, from a truly regal estate if you did really well to a decrepit little shack if you really suck at the game or a tent if you go out of your way to avoid gathering money.Despite not having had a sequel for many years, the game was represented in other games such as Mario Kart, Super Smash Bros., or Nintendo Land, showing that Nintendo hadn't forgotten the game. Eventually, in 2013 the game would become a proper series as a sequel finally arrived via the Nintendo 3DS: Luigi's Mansion: Dark Moon (simply Luigi's Mansion 2 outside of North America). It would then be followed by a remake in 2018 for the same console and a second sequel in 2019 for the Nintendo Switch. The sequels were developed by Next Level Games, while the remake was handled by Grezzo.
 Luigi's Mansion (Video Game)
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 Luigi's Mansion (Video Game) / int_126ce03c
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I Was Quite a Looker
 Luigi's Mansion (Video Game) / int_126ce03c
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I Was Quite a Looker: Various portraits around the house depict what some of the Portrait Ghosts looked like while they were still alive. Miss Petunia, the Bathing Beauty, used to look beautiful, enough to be the Miss Ghost runner-up from six years before the events of the game. When Luigi encounters her in a bathroom where he can see the Sexy Silhouette of a svelte woman taking a bath behind the curtain, but once he moves it, Miss Petunia is actually a pig-like Brawn Hilda. It's implied the silhouette is what she used to look like before she gained weight.
 Luigi's Mansion (Video Game) / int_126ce03c
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No Celebrities Were Harmed
 Luigi's Mansion (Video Game) / int_1282bf4f
comment
No Celebrities Were Harmed: Biff Atlas is, of course, Arnold Schwarzenegger in appearance, vocal mannerisms, and strength (he's one of three ghosts that can take off a fifth of your health if he punches you; the other two are Sir Weston and his icicles and the final boss's body).
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Regional Bonus
 Luigi's Mansion (Video Game) / int_12f70f7b
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Regional Bonus: In the European/Australian version, the Hidden Mansion becomes a mirror version of the regular mansion, ramps up the difficulty (ghosts deal more damage and there are fewer hearts), alters some of the puzzles, switches the money and gem locations all over the house, and retools some of the boss encounters, varying from mild variations in their attack pattern to the entirely different Boolossus fight, which has the whole floor covered on ice and Luigi has to ride the Poltergust to "snowboard" across the arena. The ghost-ridden rooms are also a lot darker which are quite difficult to explore unless you use your flashlight, or have memorized the positions of the furniture from previous gameplay experience. Averted in the remake, which features an enhanced version of the European/Australian Hidden Mansion in all versions.
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Earn Your Bad Ending
 Luigi's Mansion (Video Game) / int_132e865c
comment
Earn Your Bad Ending: The worst "mansion" you can get is a mere tent, but it is considered even harder to get than the best mansion, as you have to go out of your way to avoid collecting any kind of money other than coins (which are the only kind of money you can drop), and even then, not too many of those.
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Heroic Mime
 Luigi's Mansion (Video Game) / int_143e6c8d
comment
Heroic Mime: Surprisingly averted. If you scan things with the Game Boy Horror, you can get Luigi's commentary on furniture, portraits, and the like. Even Mario has a voiced line if you listen carefully when near the well, as well as some dialogue just before confronting King Boo.
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Darker and Edgier
 Luigi's Mansion (Video Game) / int_14beeefd
comment
Darker and Edgier: While it is much lighter than other examples, this is a true horror game by Nintendo's standards. For all of its humor, the fact remains that gameplay consists of the player walking around genuinely dark rooms waiting for ghosts to sneak up, and the boss characters' deaths can be Truth in Television.
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Cartoon Bomb
 Luigi's Mansion (Video Game) / int_14f6a42b
comment
Cartoon Bomb: In contrast to the standard Bob-ombs of the Marioverse, non-living round bombs are present in the game. They're dropped by a kind of ghost enemy that taunts Luigi before teleporting to another part of the current room or area (their HP is 0, so they can be captured instantly); on rare occasions, one such bomb can also be found unintentionally every time Luigi is looking for a Boo.
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Final Dungeon Preview
 Luigi's Mansion (Video Game) / int_15fa54bf
comment
Final Dungeon Preview: At one point Luigi goes down a well, where he finds a hallway leading to an entrance within the mouth of a lion gargoyle. From here Luigi looks into King Boo's room, where he is holding Mario captive. Luigi reaches out from the lion's head, but can't do anything, so he is forced to go back and continue his adventure until he finally gets into the room.
 Luigi's Mansion (Video Game) / int_15fa54bf
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Lovable Coward
 Luigi's Mansion (Video Game) / int_18d420b0
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Lovable Coward: Luigi. This is the game that firmly cemented this part of his personality, which has remained a central aspect of the character ever since.
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Diegetic Soundtrack Usage
 Luigi's Mansion (Video Game) / int_19e9b150
comment
Diegetic Soundtrack Usage: In an effort to keep himself comfortable, Luigi rather nervously hums the game's theme music when he isn't calling out his brother's name. If the lights in the room are on, Luigi calmly whistles the theme instead. In an effort to keep Luigi uncomfortable, the ghosts start humming along with Luigi in dark rooms (he doesn't hum or whistle outside, which has a piano rendition of the theme instead; he also doesn't hum or whistle in the game's first room, the Foyer, or the game's last room, the Secret Altar.)
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Victory Pose
 Luigi's Mansion (Video Game) / int_19f8dabe
comment
Victory Pose: Whenever he captures an area boss, he'll put up his Poltergust and spin around flashing two V-hand-signs.
 Luigi's Mansion (Video Game) / int_19f8dabe
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Say My Name
 Luigi's Mansion (Video Game) / int_1a3a91dd
comment
Say My Name: Luigi screams Mario when the player presses A (except when fighting a boss). When he's running low on health, he screams the name in a more desperate way ("MAAARIOOOO!!!")
 Luigi's Mansion (Video Game) / int_1a3a91dd
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Multiple Endings
 Luigi's Mansion (Video Game) / int_1aa08f77
comment
Multiple Endings: At the end of the game, Professor E. Gadd builds Luigi a new house. Which house you get depends on how much treasure you collected in the game from a sprawling mansion all the way down to a measly tent. Getting the worst option is actually harder than getting the best; you'd likely have to pick up no treasure at all except the stuff that you automatically gain.
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Enemy Posturing
 Luigi's Mansion (Video Game) / int_1b905a02
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Enemy Posturing: After Chauncey completes his attack cycle, he'll start giggling and waving his rattle at you. When he does this, that's your cue to stun him with the ball and start vacuuming him up.
 Luigi's Mansion (Video Game) / int_1b905a02
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Actually a Doombot
 Luigi's Mansion (Video Game) / int_1ca6727d
comment
Actually a Doombot: For the final battle, the "Bowser" Luigi fights against is clearly a mechanical decoy (though fairly accurate/lifelike) used by King Boo with his magitek on it. Therefore, King Boo is a boss in disguise here. This idea may very well be based on the fake Bowsers from the mainline Super Mario Bros. platformers.
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Cowardly Mooks
 Luigi's Mansion (Video Game) / int_1ce9e3fb
comment
Cowardly Mooks: Boos do not fight back. If Luigi finds a Boo in the furniture, they will attempt to flee to the nearest room. And if Luigi takes too long to follow them to the next room, he will have to search for them in the furniture again. Justified as they are afraid of the Poltergust, which is their weakness.
 Luigi's Mansion (Video Game) / int_1ce9e3fb
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Stealth Pun
 Luigi's Mansion (Video Game) / int_1e7c47ab
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Stealth Pun: Combined with Visual Pun, in the 3DS remake where E. Gadd from Dark Moon asks his past self and Luigi to test his newest creation; Gooigi, the monitor behind him featuring the Dark Moon pieces collected at the time are at 3, meaning that this took place when Luigi was at the Old Clockworks.
 Luigi's Mansion (Video Game) / int_1e7c47ab
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Neat Freak
 Luigi's Mansion (Video Game) / int_1ea248b4
comment
Neat Freak: Luigi is implied to be one to some extent in his commentary. Examining furniture with the Game Boy Horror makes him complain about moth holes in furniture, how the place would never pass a white glove test, and how he regrets to have not enough time to tidy up a desk. Fittingly, his weapon of choice in this game is a modified vacuum cleaner.
 Luigi's Mansion (Video Game) / int_1ea248b4
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Angry Guard Dog
 Luigi's Mansion (Video Game) / int_214c0753
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Angry Guard Dog: Spooky, the Hungry Guard Dog. He's easily distracted by a bone from a complaining skeleton.
 Luigi's Mansion (Video Game) / int_214c0753
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Defeated and Trophified
 Luigi's Mansion (Video Game) / int_2196c742
comment
Defeated and Trophified: King Boo holds Mario captive inside a painting. E. Gadd had also done this with the various ghosts of the mansion, King Boo included, like an art exhibit. In addition to finding Mario, Luigi's mission is to recapture the ghosts and put them back in their paintings.
 Luigi's Mansion (Video Game) / int_2196c742
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Chekhov's Gun
 Luigi's Mansion (Video Game) / int_22cf536c
comment
Chekhov's Gun: When the Ghost Portrificationizer is first introduced, E. Gadd casually mentions how it can also work in reverse. This function proves essential for freeing Mario at the end of the game, who has been trapped inside of a painting.
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Cordon Bleugh Chef
 Luigi's Mansion (Video Game) / int_233da103
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Cordon Bleugh Chef: After Luigi defeats Boolossus, the third boss, E. Gadd offers to make dinner, and make his "old family recipe", which is "pickled dandelions with barnacles in a diesel marinade". (Of course, we never see it or Luigi's reaction... Who knows? It might be better than it sounds.)
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May–December Romance
 Luigi's Mansion (Video Game) / int_234fa9ba
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May–December Romance: According to his heart dialogue, Shivers (who is 72) is absolutely besotted with Melody (who is only 26). It's entirely one-sided, though.
 Luigi's Mansion (Video Game) / int_234fa9ba
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Bathing Beauty
 Luigi's Mansion (Video Game) / int_2559e7a6
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Miss Petunia, the Bathing Beauty, used to look beautiful, enough to be the Miss Ghost runner-up from six years before the events of the game. When Luigi encounters her in a bathroom where he can see the Sexy Silhouette of a svelte woman taking a bath behind the curtain, but once he moves it, Miss Petunia is actually a pig-like Brawn Hilda. It's implied the silhouette is what she used to look like before she gained weight.
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No Flow in CGI
 Luigi's Mansion (Video Game) / int_27b2bccc
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No Flow in CGI: Averted with every piece of cloth the Poltergust 3000 sucks, as a demonstration of the Gamecube's graphic processing chops.
 Luigi's Mansion (Video Game) / int_27b2bccc
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Extremely Short Timespan
 Luigi's Mansion (Video Game) / int_281de59f
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Extremely Short Timespan: The whole game is set over the course of a single night, something that even Gadd comments is "hard to believe".
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Defanged Horrors
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Defanged Horrors: A Lighter and Softer take on the Survival Horror genre.
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Hurricane of Puns
 Luigi's Mansion (Video Game) / int_2937826d
comment
Hurricane of Puns: Most of the Boos' names. There are a total of thirty-six Boo puns, each cheesier than the last. One is even named Booigi! (There's actually a practical reason for this: It helps you keep track of them when you're catching them.)
 Luigi's Mansion (Video Game) / int_2937826d
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Easter Egg
 Luigi's Mansion (Video Game) / int_29a39f6
comment
Easter Egg: Fake doors can be burned with the fire element to remove them as one way to prevent confusion. This is never required and the player is never told this and there's no reward for it. The remake, however, acknowledges this with an achievement. When you head down the Well to see Mario trapped in his painting, linger on the ladder. You'll hear the frustrated Mario cry out "Hey, Luigi! What's the holdup?"
 Luigi's Mansion (Video Game) / int_29a39f6
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Arrange Mode
 Luigi's Mansion (Video Game) / int_2b50986a
comment
Arrange Mode: In all versions, the Hidden Mansion makes ghosts deal double damage to Luigi, and makes the Poltergust 3000 1.5x stronger. In the European/Australian version specifically, the Hidden Mansion is also mirrored horizontally, there are more ghosts with altered health, and the boss fights are alterednote Chauncey’s horses are bigger and swerve from left to right, Bogmire teleports far more quickly, Boolossus forces Luigi to ride on the Poltergust making it harder to manoeuvre, and some of King Boo’s mines now explode too quickly to fire back at him.. The 3DS version removes the buffed Poltergust, mirrored Mansion, and the Boolossus changes, but makes up for it by changing the locations of the Speedy Spirits and the Dropped Items other than the Star, which results in Area 3 being quite different.
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Flawless Victory
 Luigi's Mansion (Video Game) / int_2b694b8
comment
Flawless Victory: The requirements for getting a platinum frame on area bosses in the remake's Hidden Mansion effectively requires that you take no damage when fighting Boolossus. You cannot lose more than 5 HP for the frame and Boolossus's attacks all do a minimum of 6 damage.
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 Luigi's Mansion (Video Game) / int_2b694b8
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_2b694b8
 Luigi's Mansion (Video Game) / int_2bfd6a1e
type
Check-Point Starvation
 Luigi's Mansion (Video Game) / int_2bfd6a1e
comment
Checkpoint Starvation: When the power goes out upon opening the Area 4 door, all the Toads in the mansion flee in terror, which means the player cannot save the game until they restore the power, which will bring the Toads back.
 Luigi's Mansion (Video Game) / int_2bfd6a1e
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_2bfd6a1e
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_2bfd6a1e
 Luigi's Mansion (Video Game) / int_3011ef28
type
Co-Op Multiplayer
 Luigi's Mansion (Video Game) / int_3011ef28
comment
Co-Op Multiplayer: Added in the 3DS remake, where one player controls an animate slime-based copy of Luigi called "Gooigi". The existence of Gooigi is justified in-story by future E. Gadd sending Gooigi into the past for field testing by his past self and Luigi. Gooigi himself would later return in Luigi's Mansion 3.
 Luigi's Mansion (Video Game) / int_3011ef28
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1.0
 Luigi's Mansion (Video Game) / int_3011ef28
featureConfidence
1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_3011ef28
 Luigi's Mansion (Video Game) / int_33351187
type
Asteroids Monster
 Luigi's Mansion (Video Game) / int_33351187
comment
Asteroids Monster: Boolossus, who is the third boss, is an amalgamation of fifteen Boos. Luigi needs to swing it into the horn of a unicorn statue to burst it, then freeze and suck up the smaller Boos. The boss recombine with the Boos that remain after a few seconds. The more Boos Luigi catches, the smaller and faster Boolossus gets.
 Luigi's Mansion (Video Game) / int_33351187
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1.0
 Luigi's Mansion (Video Game) / int_33351187
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_33351187
 Luigi's Mansion (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Luigi's Mansion (Video Game) / int_33ca811a
comment
Game-Breaking Bug: There's a nasty glitch with the final portrait ghost, Van Gore. If you beat him, open the chest, and leave the room without picking up the key from the chest (to capture a Boo, for instance), the key will vanish and you're unable to reach the Final Boss. However, this is only game-breaking if you don't know how to resolve it: the key can be respawned by waiting in the hallway outside of the room.
 Luigi's Mansion (Video Game) / int_33ca811a
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1.0
 Luigi's Mansion (Video Game) / int_33ca811a
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1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_33ca811a
 Luigi's Mansion (Video Game) / int_349d44ad
type
Arch-Enemy
 Luigi's Mansion (Video Game) / int_349d44ad
comment
Archenemy: This game cemented King Boo as Luigi's greatest enemy. It's not a bad rivalry, either — throughout the game, King Boo shows himself to be a legitimate, cunning threat that even the likes of Bowser can only look up toward.
 Luigi's Mansion (Video Game) / int_349d44ad
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1.0
 Luigi's Mansion (Video Game) / int_349d44ad
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_349d44ad
 Luigi's Mansion (Video Game) / int_34f1b472
type
Mad Artist
 Luigi's Mansion (Video Game) / int_34f1b472
comment
Mad Artist: Vincent Van Gore is an obvious parody of Van Gogh (though inexplicably French instead of Dutch), he's apparently never sold a painting in his lifetime, kept painting long after death and brought numerous ghosts to life from the artwork in his studio. And sets a total of 21 of them on Luigi in-battle, mook rush style.note Three from each of the first seven types of ghostly mooks; the ones absent are the skeletons from the Graveyard and one of the rooms from the third floor Funnily enough, he's painting the key you get from defeating him when you actually fight him.
 Luigi's Mansion (Video Game) / int_34f1b472
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1.0
 Luigi's Mansion (Video Game) / int_34f1b472
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_34f1b472
 Luigi's Mansion (Video Game) / int_3517000d
type
Mad Scientist
 Luigi's Mansion (Video Game) / int_3517000d
comment
Mad Scientist: Professor Elvin Gadd. (His name is a pun: Professor E. Gadd.)
 Luigi's Mansion (Video Game) / int_3517000d
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_3517000d
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1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_3517000d
 Luigi's Mansion (Video Game) / int_35743edc
type
Boss Corridor
 Luigi's Mansion (Video Game) / int_35743edc
comment
Boss Corridor: These are at the end of the first area, the third area, and at the end of the game, and the Boos will stop you reaching the end of the last two corridors and send you back to the front door of the mansion if you haven't caught enough Boos (you need 20 for the Area 3 boss, and 40 for the final boss; the Boos have not yet appeared by the time you reach the Area 1 boss, as they are unleashed shortly into Area 2). Just for good measure, the doors to the boss room in each of these areas are locked; you need the keys for them too.
 Luigi's Mansion (Video Game) / int_35743edc
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_35743edc
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_35743edc
 Luigi's Mansion (Video Game) / int_38d17b6c
type
Boss-Arena Idiocy
 Luigi's Mansion (Video Game) / int_38d17b6c
comment
Boss-Arena Idiocy: The stage of Boolossus, the third boss, has two unicorn statues at either end, which can be used to pop him. (Then again, this is probably deliberate — the smaller Boos are fast, and get faster the less of them there are. By the time there's only one left, the damn thing is nearly impossible to freeze.)
 Luigi's Mansion (Video Game) / int_38d17b6c
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_38d17b6c
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_38d17b6c
 Luigi's Mansion (Video Game) / int_3a1c2171
type
The Man Behind the Man
 Luigi's Mansion (Video Game) / int_3a1c2171
comment
The Man Behind the Man: Many hints throughout the game seem to indicate that Bowser, not King Boo, is the one who trapped Mario. This turns out to be a subversion during the final battle, however, when Luigi blows "Bowser's" head off... and he is revealed to be just a Monster Suit controlled by King Boo.
 Luigi's Mansion (Video Game) / int_3a1c2171
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1.0
 Luigi's Mansion (Video Game) / int_3a1c2171
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1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_3a1c2171
 Luigi's Mansion (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Luigi's Mansion (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: Using a glitch, it's possible to get out of bounds after defeating Chauncey and use it to fight the other area bosses early. Should the player attempt to fight Bogmire this way, however, the door in the Foyer will still be locked, and Luigi will be unable to open it (since the game thinks the player is in Area 3). The glitch to get out of bounds will also no longer be usable, meaning the player is permanently stuck in Area 1 with no way to continue. A similar situation also happens with Boolossus, where the player can bypass the boo checkpoint on the third floor and fight him as normal... except for the fact that the ice elemental ghosts will not spawn since the player lacks the ice elemental medallion. Since ice is the only thing capable of harming the boss, they will be unable to defeat Boolossus.
 Luigi's Mansion (Video Game) / int_3ac5110b
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_3ac5110b
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1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_3ac5110b
 Luigi's Mansion (Video Game) / int_3b113b7
type
Character Development
 Luigi's Mansion (Video Game) / int_3b113b7
comment
Character Development: What you would expect from the first game really focusing on Luigi. This was the first game which cemented his lovably timid nature.
 Luigi's Mansion (Video Game) / int_3b113b7
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1.0
 Luigi's Mansion (Video Game) / int_3b113b7
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_3b113b7
 Luigi's Mansion (Video Game) / int_3bbf3fef
type
Recurring Riff
 Luigi's Mansion (Video Game) / int_3bbf3fef
comment
Recurring Riff: The Luigi's Mansion theme.
 Luigi's Mansion (Video Game) / int_3bbf3fef
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_3bbf3fef
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_3bbf3fef
 Luigi's Mansion (Video Game) / int_3bc22d58
type
Art Initiates Life
 Luigi's Mansion (Video Game) / int_3bc22d58
comment
Vincent Van Gore, technically. He creates all the minor ghosts you encounter in the mansion, is the final regular Portrait Ghost in the game, and is the one keeping the key leading to King Boo.
 Luigi's Mansion (Video Game) / int_3bc22d58
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1.0
 Luigi's Mansion (Video Game) / int_3bc22d58
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_3bc22d58
 Luigi's Mansion (Video Game) / int_3c0a4666
type
Noodle Incident
 Luigi's Mansion (Video Game) / int_3c0a4666
comment
Noodle Incident: What happened to Mario when he arrived at the mansion and how he was captured and put into the portrait is never actually addressed. He does leave behind a note saying "Look out for Boos, Luigi!" but this is the extent of it. Even the instruction booklet back in the day doesn't address what happened.
 Luigi's Mansion (Video Game) / int_3c0a4666
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1.0
 Luigi's Mansion (Video Game) / int_3c0a4666
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 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_3c0a4666
 Luigi's Mansion (Video Game) / int_3c54703
type
Weapons That Suck
 Luigi's Mansion (Video Game) / int_3c54703
comment
Weapons That Suck: The Poltergust 3000.
 Luigi's Mansion (Video Game) / int_3c54703
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1.0
 Luigi's Mansion (Video Game) / int_3c54703
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_3c54703
 Luigi's Mansion (Video Game) / int_3ce9c9fa
type
Fortune Teller
 Luigi's Mansion (Video Game) / int_3ce9c9fa
comment
Fortune Teller: Madame Clairvoya will tell you key information if Luigi can bring her some of Mario's things.
 Luigi's Mansion (Video Game) / int_3ce9c9fa
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1.0
 Luigi's Mansion (Video Game) / int_3ce9c9fa
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_3ce9c9fa
 Luigi's Mansion (Video Game) / int_3e24cb38
type
Musical Nod
 Luigi's Mansion (Video Game) / int_3e24cb38
comment
Musical Nod: The first eight notes of the music that plays when Luigi talks to Toad are the same notes that played when he was talked to in Super Mario 64. The song that the instruments play in the Conservatory is the Super Mario Bros. theme. Also in the Conservatory, Melody will play either the Athletic theme from Super Mario Bros. 3, the starting music from Mario Bros., or the underwater theme from Super Mario Bros.
 Luigi's Mansion (Video Game) / int_3e24cb38
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1.0
 Luigi's Mansion (Video Game) / int_3e24cb38
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_3e24cb38
 Luigi's Mansion (Video Game) / int_40680cf6
type
Stupidity Is the Only Option
 Luigi's Mansion (Video Game) / int_40680cf6
comment
Stupidity Is the Only Option: During Area 2, you have to push a red button with a sign saying: "Don't Push!", which frees King Boo and fifty Boos throughout the mansion. You must catch five Boos before a Toad will let you into the first-floor washroom, which contains the key required to proceed.
 Luigi's Mansion (Video Game) / int_40680cf6
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1.0
 Luigi's Mansion (Video Game) / int_40680cf6
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1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_40680cf6
 Luigi's Mansion (Video Game) / int_40e2ac3f
type
Flunky Boss
 Luigi's Mansion (Video Game) / int_40e2ac3f
comment
Flunky Boss: All the main bosses except King Boo and Costume Bowser are like this. Chauncey fights with the help of giant bouncing beach balls and haunted rocking-horses, Bogmire casts several shadows over the room (all of which act independently from him and one another), and Boolossus gets "popped" like a balloon on the horn of a unicorn statue and becomes several smaller versions of himself. Vincent Van Gore, while not exactly a bossnote He does drop the type of key that otherwise only bosses drop, however, makes the figures in his paintings come to life and attack you.
 Luigi's Mansion (Video Game) / int_40e2ac3f
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1.0
 Luigi's Mansion (Video Game) / int_40e2ac3f
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_40e2ac3f
 Luigi's Mansion (Video Game) / int_42372f87
type
White Glove Test
 Luigi's Mansion (Video Game) / int_42372f87
comment
White Glove Test: Luigi mentions, while inspecting a room, that it would never pass this.
 Luigi's Mansion (Video Game) / int_42372f87
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1.0
 Luigi's Mansion (Video Game) / int_42372f87
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_42372f87
 Luigi's Mansion (Video Game) / int_42846e90
type
Elemental Powers
 Luigi's Mansion (Video Game) / int_42846e90
comment
Chests. Blue ones contain keys; green ones are full of money; gold ones are boss loot and have keys to new zones in them; the ones containing the medals are red, blue, and white respectively; and the ones containing Mario's items and those used as scenery in the secret rooms are all red.
 Luigi's Mansion (Video Game) / int_42846e90
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1.0
 Luigi's Mansion (Video Game) / int_42846e90
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_42846e90
 Luigi's Mansion (Video Game) / int_4292ebbf
type
Doppelgänger Attack
 Luigi's Mansion (Video Game) / int_4292ebbf
comment
Boos don't look the way they do here in the LM sequels. For one, they're uncharacteristically translucent, while they switch between invisible or fully opaque in their standard appearance established by other games. They are also depicted with only their two outer fangs and are missing the smaller two teeth between them. The sequels adopt the standardized appearance of the Boos with opaque bodies and four teeth, though King Boo's unique visual aspects besides these traits were retained as his established Luigi's Mansion look, rather than the games adopting the standard King Boo design featured in other titles. The Boo-teeth discrepancy also gets referenced in 3 when King Boo pulls a Doppelgänger Attack, as his fake copies are marked by having only two teeth like in this game.
 Luigi's Mansion (Video Game) / int_4292ebbf
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_4292ebbf
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_4292ebbf
 Luigi's Mansion (Video Game) / int_4348c929
type
Early Installment Character-Design Difference
 Luigi's Mansion (Video Game) / int_4348c929
comment
Early Installment Character-Design Difference: Luigi's proportions◊ are a bit off in this game, as the series was still standardizing its new-generation 3D look - his hands are too small, his arms are too short, his nose is too big, and his hair (as seen during his recovery animation from being burned, not the startled animation where it comically stands up) is completely flat and featureless, lacking the bangs and cowlick it would later be styled with. What makes this especially strange is that Mario isn't off model - this game was the first appearance of what would become the standard look for 3D models of Mario. Bowser looks a little off. His head is larger and chubbier, he has shorter limbs and the inside of his mouth is the same color as his skin. The 3DS remake fixes this, updating his proportions. The style of the ghosts differs from the sequels, with their designs being more transparent and featuring multiple colors for their eyes, mouths, and bodies, and the boss ghosts being more detailed. Luigi's Mansion: Dark Moon has much simpler enemy ghosts, which have simple vivid one-color palettes with glowing white eyes and mouths and are less transparent. The most humanoid boss ghosts in Dark Moon are also much simpler and closer to the enemies' level of detail. Luigi's Mansion 3 would continue from the second game's direction but use the Switch's capabilities to advance the visual style, adding more modelling detail for the enemies and using bosses more like the Portrait Ghosts, just with more heavily caricatured features and animation. Boos don't look the way they do here in the LM sequels. For one, they're uncharacteristically translucent, while they switch between invisible or fully opaque in their standard appearance established by other games. They are also depicted with only their two outer fangs and are missing the smaller two teeth between them. The sequels adopt the standardized appearance of the Boos with opaque bodies and four teeth, though King Boo's unique visual aspects besides these traits were retained as his established Luigi's Mansion look, rather than the games adopting the standard King Boo design featured in other titles. The Boo-teeth discrepancy also gets referenced in 3 when King Boo pulls a Doppelgänger Attack, as his fake copies are marked by having only two teeth like in this game.
 Luigi's Mansion (Video Game) / int_4348c929
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_4348c929
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_4348c929
 Luigi's Mansion (Video Game) / int_4387800d
type
Pressure-Sensitive Interface
 Luigi's Mansion (Video Game) / int_4387800d
comment
Pressure-Sensitive Interface: The GameCube's joystick has touch-sensitive shoulder buttons, with another button at the very bottom of each of the buttons. The function is used to control the Poltergust, pressing the button hard increases suction power, and pressing it all the way down makes Luigi stationary.
 Luigi's Mansion (Video Game) / int_4387800d
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_4387800d
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_4387800d
 Luigi's Mansion (Video Game) / int_457655dd
type
Human Popsicle
 Luigi's Mansion (Video Game) / int_457655dd
comment
Human Popsicle: Sir Weston, the semifinal Portrait Ghost and one of the most difficult ones to catch in one shot, died in ice, and during battle, he encases himself in ice.
 Luigi's Mansion (Video Game) / int_457655dd
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_457655dd
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1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_457655dd
 Luigi's Mansion (Video Game) / int_45db8ec6
type
Cry Laughing
 Luigi's Mansion (Video Game) / int_45db8ec6
comment
Cry Laughing: After Mario comes out of the portrait dazed and with the frame stuck on his head, Luigi simultaneously laughs at his predicament and cries Tears of Joy at having his brother back.
 Luigi's Mansion (Video Game) / int_45db8ec6
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_45db8ec6
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_45db8ec6
 Luigi's Mansion (Video Game) / int_4604fd4d
type
Worthy Opponent
 Luigi's Mansion (Video Game) / int_4604fd4d
comment
Worthy Opponent: This game actually implies a sliding scale for this. Your skill at capturing the gallery ghosts results in one of three different images: one each for a Bronze, Silver, or Gold frame. The bronze frame is the worst, in which the ghost will generally assume a bland and uncommitted pose or is slightly obscured, in which case the ghost is deciding to ignore Luigi. For example: Nana's greyed out, motion-blurred photograph; Sir Weston's fuzzy traveling image, Sue Pea returning to her upside down posture in-frame. The 3DS version takes it to an extreme by making all bronze paintings black and white pencil sketches, and some of them take it to a further extreme by not showing themselves properly, such as Bogmire being a clone mid-generation and Miss Petunia hiding behind the shower curtain. In the silver frame, the ghosts clearly acknowledge Luigi, but with clear disdain or resentment. For example: Lydia scowling, Chauncey shrieking, Melody scoffing, the Clockwork Soldiers looking away while saluting. The gold frame generally features the ghost's fanciest pose or at its most photogenic, which suggests that the ghost is putting on a bit of a show and wants to be thought well of, that they seek Luigi's respect. For example: Neville posing with his rocking chair, Shivers smiling with a lit candle, the Floating Whirlindas waving cheerfully, Biff Atlas flexing... Although Nana's gold frame picture is highly distorted and Spooky's is in negative colors. The 3DS remake adds a platinum frame, exclusive to the Hidden Mansion and its accompanying Boss Rush difficulty, which is obtained by dealing 140 damage in one go or, for the main bosses, winning with 95+ HP remaining. In it, the ghost will generally take a fighting pose, as if he's eager for a rematch. The remake also has different portraits than the original. For instance, in his gold portrait, Biff Atlas lifts his dumbell instead of flexing.
 Luigi's Mansion (Video Game) / int_4604fd4d
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1.0
 Luigi's Mansion (Video Game) / int_4604fd4d
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_4604fd4d
 Luigi's Mansion (Video Game) / int_4631e81f
type
Badass in Distress
 Luigi's Mansion (Video Game) / int_4631e81f
comment
Badass in Distress: Mario. Who has been captured by King Boo and imprisoned in a painting.
 Luigi's Mansion (Video Game) / int_4631e81f
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_4631e81f
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_4631e81f
 Luigi's Mansion (Video Game) / int_479f9ad0
type
Characterization Marches On
 Luigi's Mansion (Video Game) / int_479f9ad0
comment
Characterization Marches On: This was one of the first games to depict Luigi as being phobic, and his fear has since become his most distinguishing trait. This was first touched upon in Paper Mario if you read Luigi's diary after Toad Town has been visited by ghosts. Luigi really does not like ghosts.
 Luigi's Mansion (Video Game) / int_479f9ad0
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_479f9ad0
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_479f9ad0
 Luigi's Mansion (Video Game) / int_4814d132
type
Big Fancy House
 Luigi's Mansion (Video Game) / int_4814d132
comment
Big Fancy House: Okay, so it's a bit haunted, but you can literally vacuum money and pearls right out of the furniture! And if you get enough money in the course of the game, this also applies to the house Luigi gets after the haunted mansion vanishes.
 Luigi's Mansion (Video Game) / int_4814d132
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_4814d132
featureConfidence
1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_4814d132
 Luigi's Mansion (Video Game) / int_486466ee
type
Dual Boss
 Luigi's Mansion (Video Game) / int_486466ee
comment
Dual Boss: Henry and Orville (considering their vehicles, they're also an homage to Henry Ford and Orville Wright).
 Luigi's Mansion (Video Game) / int_486466ee
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_486466ee
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1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_486466ee
 Luigi's Mansion (Video Game) / int_49d59be9
type
Scenery Porn
 Luigi's Mansion (Video Game) / int_49d59be9
comment
Scenery Porn: As it was a Gamecube launch title, it shows off the then-new console's capabilities with varied and detailed rooms. The Observatory is one of the standout examples, with its walls fading away to reveal a path of solid light leading out into what may or may not be an alternate universe.
 Luigi's Mansion (Video Game) / int_49d59be9
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1.0
 Luigi's Mansion (Video Game) / int_49d59be9
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_49d59be9
 Luigi's Mansion (Video Game) / int_49daf5af
type
Maker of Monsters
 Luigi's Mansion (Video Game) / int_49daf5af
comment
Maker of Monsters: The last portrait ghost Luigi encounters, named Vincent van Gore (based on the famous painter Vincent van Gogh), is revealed to be the one responsible for creating the mook ghosts that inhabit the Mansion, despite not being the Big Bad (that honor goes to King Boo). He dedicates the rest of his afterlife into making his creations, and the fight against him revolves around fighting wave after wave of ghosts that spawn from his paintings.
 Luigi's Mansion (Video Game) / int_49daf5af
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1.0
 Luigi's Mansion (Video Game) / int_49daf5af
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_49daf5af
 Luigi's Mansion (Video Game) / int_4b316d47
type
Break the Cutie
 Luigi's Mansion (Video Game) / int_4b316d47
comment
Break the Cutie: The major plot point of the game. Luigi was just going to visit the mansion with his brother, but it was actually a set-up by King Boo to get rid of Mario (and Luigi) forever. With the help of Elvin Gadd, Luigi has to save Mario equipped with a ghost-sucking vacuum cleaner, while dealing with ghosts he's scared out of his wits over all over the mansion.
 Luigi's Mansion (Video Game) / int_4b316d47
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1.0
 Luigi's Mansion (Video Game) / int_4b316d47
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_4b316d47
 Luigi's Mansion (Video Game) / int_4e053a94
type
Pickup Hierarchy
 Luigi's Mansion (Video Game) / int_4e053a94
comment
Pickup Hierarchy: Primary: Portrait Ghosts, Boos. Secondary: Keys, Mario's Belongings. Tertiary: Cash. Extra: King Boo's Crown.
 Luigi's Mansion (Video Game) / int_4e053a94
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1.0
 Luigi's Mansion (Video Game) / int_4e053a94
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_4e053a94
 Luigi's Mansion (Video Game) / int_4e7f703c
type
Wham Shot
 Luigi's Mansion (Video Game) / int_4e7f703c
comment
Wham Shot: Descending down the well in the Area 3 Garden has Luigi come face to face with King Boo's lair... and Mario, trapped in a portrait and screaming for help.
 Luigi's Mansion (Video Game) / int_4e7f703c
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1.0
 Luigi's Mansion (Video Game) / int_4e7f703c
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Luigi's Mansion (Video Game) / int_4e7f703c
 Luigi's Mansion (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Luigi's Mansion (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: Aesthetically and tonally, the game is a lot dustier, moodier, and darker, and while still stylized, has a palette and level of detail and unease through stripped-down ghost-hunt gameplay that gives it a sense of uncharacteristic realism and suspense for the Mario world. The latter games are perfectly spooky and get some good scares in, but they're more colorful, cartoony, and better-lit while being built more on fancy mechanics, action, puzzles, and comedy than minimalist tension. The character designs in this game served the basis of subsequent 3D Mario games (unlike Super Smash Bros. Melee, which used designs from the Nintendo 64 era). Even then, certain details were different here — Luigi's pants are rolled up at his ankles (a trait that carried over to Super Smash Bros. Brawl and in some Wii games), Toad's vest lacks the yellow trim, and the Boos' middle two fangs are missing. Additionally, though not as much as Melee, there’s some N64/-like renders such as this Mario image◊ taken from the first Mario Golf. All of these have been updated with the more familiar elements in the 3DS remake. The treasure acquired counts towards a total score that determines the state of the ending. Later games in the series would have those various gems and diamonds classed as a separate collectible type that marked a completion goal for a level (each has a set of gems to find) without contributing to your cash and end-game money total at all. While this game is broken into chapters, these chapters don't feel especially thematic beyond the region you're exploring in the house offering changes of scenery. The later games go for more distinctive theming and variety and clearer level structure, with the second game featuring five themed mansions with multiple sub-missions to complete them and the third game featuring one massive hotel with 17 themed floors that play out like contained stages or chapters. Boos actively have a large role in this game and are necessary to capture due to preventing you from fighting the Area 3 and 4 bosses until you've caught enough of them (and for the same reason, there's a bathroom in Area 2 where a Toad hides and whose door he won't open due to being too scared of Boos). Later games would heavily reduce their story significance and only make them necessary to catch for cosmetic rewards or bonus levels. King Boo's personality in this game is very standard for a final boss in the Mario universe, with him being a straightfoward King Mook that simply wants revenge against the Mario Bros for all the trouble they caused him and his kind in the past. Notably, he's very dismissive towards Luigi and doesn't deem him much of a threat, and the king himself doesn't seem to care about anything beyond capturing the brothers. Starting with the second game, King Boo would begin hatching much more threatening and potentially world-ending schemes and begin targeting Luigi specifically, cementing him as one of the most ruthless and powerful Big Bads in the entire series.
 Luigi's Mansion (Video Game) / int_4f4372e9
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 Luigi's Mansion (Video Game) / int_4f4372e9
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Luigi's Mansion (Video Game) / int_4f4372e9
 Luigi's Mansion (Video Game) / int_506ffa51
type
Tears of Joy
 Luigi's Mansion (Video Game) / int_506ffa51
comment
Tears of Joy: Luigi in the ending, where he's so happy and relieved to see his brother safe that he ends up Cry Laughing.
 Luigi's Mansion (Video Game) / int_506ffa51
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1.0
 Luigi's Mansion (Video Game) / int_506ffa51
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 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_506ffa51
 Luigi's Mansion (Video Game) / int_50b05d30
type
Disproportionate Retribution
 Luigi's Mansion (Video Game) / int_50b05d30
comment
Disproportionate Retribution: One of the ghosts in the Parlor bids Luigi to "wander lost in the darkness forever" for the heinous crime of snuffing out some candles.
 Luigi's Mansion (Video Game) / int_50b05d30
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1.0
 Luigi's Mansion (Video Game) / int_50b05d30
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 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_50b05d30
 Luigi's Mansion (Video Game) / int_519c6fd3
type
The Heartless
 Luigi's Mansion (Video Game) / int_519c6fd3
comment
Most of the Portrait Ghosts are explicitly stated to be humans who died (the exceptions being Chauncey, who was born a ghost; and Bogmire, who is the manifestation of the collective fear and despair of the mansion) while Mook-level ghosts are more ugly and/or monster-like in appearance and are in fact the living (so to speak) paintings of the portrait ghost Vincent Van Gore, the Dragon and final major Portrait Ghost fought in the game.
 Luigi's Mansion (Video Game) / int_519c6fd3
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1.0
 Luigi's Mansion (Video Game) / int_519c6fd3
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Luigi's Mansion (Video Game) / int_519c6fd3
 Luigi's Mansion (Video Game) / int_51afcd70
type
Sexy Silhouette
 Luigi's Mansion (Video Game) / int_51afcd70
comment
Sexy Silhouette: When Luigi enters the bathroom, he at first sees the silhouette of an attractive woman behind the shower curtain. Subverted when the curtains are pulled back and we see that it's actually Miss Petunia.
 Luigi's Mansion (Video Game) / int_51afcd70
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-0.3
 Luigi's Mansion (Video Game) / int_51afcd70
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Luigi's Mansion (Video Game) / int_51afcd70
 Luigi's Mansion (Video Game) / int_53bb954d
type
Peek-a-Bogeyman
 Luigi's Mansion (Video Game) / int_53bb954d
comment
Peek-a-Bogeyman: The dangling ghosts just want to scare Luigi. They jump out at you noisily in the dark, but cause no damage. (Except for the purple ones, which carry cartoon bombs.)
 Luigi's Mansion (Video Game) / int_53bb954d
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1.0
 Luigi's Mansion (Video Game) / int_53bb954d
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 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_53bb954d
 Luigi's Mansion (Video Game) / int_53f5119f
type
The Dragon
 Luigi's Mansion (Video Game) / int_53f5119f
comment
The Dragon: Vincent Van Gore, technically. He creates all the minor ghosts you encounter in the mansion, is the final regular Portrait Ghost in the game, and is the one keeping the key leading to King Boo. In-story, it seems to be Boolossus, the third boss of the game, because the Big Bad attacked E. Gadd in order to free him (and freed the other Portrait Ghosts mostly to add injury to insult).
 Luigi's Mansion (Video Game) / int_53f5119f
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1.0
 Luigi's Mansion (Video Game) / int_53f5119f
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_53f5119f
 Luigi's Mansion (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 Luigi's Mansion (Video Game) / int_5561eef8
comment
Suspicious Video-Game Generosity: Luigi will often find a powerful healing item before the boss of each chapter.
 Luigi's Mansion (Video Game) / int_5561eef8
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1.0
 Luigi's Mansion (Video Game) / int_5561eef8
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1.0
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Luigi's Mansion (Video Game) / int_5561eef8
 Luigi's Mansion (Video Game) / int_5573c3a0
type
Shadow of Impending Doom
 Luigi's Mansion (Video Game) / int_5573c3a0
comment
Shadow of Impending Doom: In the Final Boss fight, Luigi finds himself on top of the mansion just as a large ominous shadow starts to fall from above him while muted saxophones start playing, which are often featured in musical cues related to the Mario Bros.' archenemy Bowser throughout the series. And Bowser (or so one would think) indeed crashes down into the arena.
 Luigi's Mansion (Video Game) / int_5573c3a0
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1.0
 Luigi's Mansion (Video Game) / int_5573c3a0
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1.0
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Luigi's Mansion (Video Game) / int_5573c3a0
 Luigi's Mansion (Video Game) / int_56264acd
type
The So-Called Coward
 Luigi's Mansion (Video Game) / int_56264acd
comment
The So-Called Coward: Luigi endures the spiteful mook ghosts, hostile portrait ghosts, and the ever so gloaty Boos, which try to hinder him on his way to Mario.
 Luigi's Mansion (Video Game) / int_56264acd
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1.0
 Luigi's Mansion (Video Game) / int_56264acd
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_56264acd
 Luigi's Mansion (Video Game) / int_5735378d
type
Haunted House Historian
 Luigi's Mansion (Video Game) / int_5735378d
comment
Haunted House Historian: Professor: E. Gadd is a ghost researcher helping Luigi in his journey through the mansion, though he points out to Luigi that this particular house has no history, having appeared from nowhere in full form a matter of days ago.
 Luigi's Mansion (Video Game) / int_5735378d
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1.0
 Luigi's Mansion (Video Game) / int_5735378d
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Luigi's Mansion (Video Game) / int_5735378d
 Luigi's Mansion (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Luigi's Mansion (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: The Cold Storage. The frictionless, ice covered floor makes catching Sir Weston very difficult, along with the icicles that drop from the ceiling.
 Luigi's Mansion (Video Game) / int_5914d5dd
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1.0
 Luigi's Mansion (Video Game) / int_5914d5dd
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 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_5914d5dd
 Luigi's Mansion (Video Game) / int_5a5dcecd
type
Boss Room
 Luigi's Mansion (Video Game) / int_5a5dcecd
comment
Boss Room: Four rooms in the mansion (the Nursery, the Graveyard, the third floor Balcony, and the Secret Altar, in that order) have a boss ghost residing in them to close out the Area where you enter these rooms. The bosses of the first two rooms have small puzzles that you need to solve to be able to fight them, but you can walk up to the other two bosses (though they are behind Boo checkpoints and locked doors that require both the keys and a certain amount of caught Boos; you need 40 out of 50 to reach the final boss). These bosses also take you to a special arena when you encounter them.
 Luigi's Mansion (Video Game) / int_5a5dcecd
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1.0
 Luigi's Mansion (Video Game) / int_5a5dcecd
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 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_5a5dcecd
 Luigi's Mansion (Video Game) / int_5a5de5ca
type
Boss Rush
 Luigi's Mansion (Video Game) / int_5a5de5ca
comment
The 3DS remake adds a platinum frame, exclusive to the Hidden Mansion and its accompanying Boss Rush difficulty, which is obtained by dealing 140 damage in one go or, for the main bosses, winning with 95+ HP remaining. In it, the ghost will generally take a fighting pose, as if he's eager for a rematch.
 Luigi's Mansion (Video Game) / int_5a5de5ca
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1.0
 Luigi's Mansion (Video Game) / int_5a5de5ca
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Luigi's Mansion (Video Game) / int_5a5de5ca
 Luigi's Mansion (Video Game) / int_5ab267e1
type
F--
 Luigi's Mansion (Video Game) / int_5ab267e1
comment
F--: You can get a grade for your performance as low as an H, but this requires effort.
 Luigi's Mansion (Video Game) / int_5ab267e1
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1.0
 Luigi's Mansion (Video Game) / int_5ab267e1
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Luigi's Mansion (Video Game) / int_5ab267e1
 Luigi's Mansion (Video Game) / int_5ac86e7b
type
Advanced Tech 2000
 Luigi's Mansion (Video Game) / int_5ac86e7b
comment
Advanced Tech 2000: In-universe, this is used to name the Poltergust 3000, as well as Professor E. Gadd's later Poltergust models in the game's sequels.
 Luigi's Mansion (Video Game) / int_5ac86e7b
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1.0
 Luigi's Mansion (Video Game) / int_5ac86e7b
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Luigi's Mansion (Video Game) / int_5ac86e7b
 Luigi's Mansion (Video Game) / int_5d7cfc66
type
The Jeeves
 Luigi's Mansion (Video Game) / int_5d7cfc66
comment
The Jeeves: Shivers, who roams the house in search of his master's will, but seems to stick around also for Melody.
 Luigi's Mansion (Video Game) / int_5d7cfc66
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1.0
 Luigi's Mansion (Video Game) / int_5d7cfc66
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Luigi's Mansion (Video Game) / int_5d7cfc66
 Luigi's Mansion (Video Game) / int_5e2ae7ee
type
Inexplicable Treasure Chests
 Luigi's Mansion (Video Game) / int_5e2ae7ee
comment
Inexplicable Treasure Chests: There are chests that appear out of nowhere when you clear a room. They can contain normal chest-related items like money, jewels, or keys to subsequent rooms, but they sometimes have items Mario dropped while in the mansion before being captured by King Boo. Why the ghosts would put Mario's shoe in a magically-appearing chest is anyone's guess, as is why Mario would still be fully dressed in his painting after dropping a hat, a glove, and a shoe.
 Luigi's Mansion (Video Game) / int_5e2ae7ee
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1.0
 Luigi's Mansion (Video Game) / int_5e2ae7ee
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Luigi's Mansion (Video Game) / int_5e2ae7ee
 Luigi's Mansion (Video Game) / int_5f9d7299
type
EnfanteTerrible
 Luigi's Mansion (Video Game) / int_5f9d7299
comment
Enfante Terrible: Chauncey, Henry and Orville, and Sue Pea.
 Luigi's Mansion (Video Game) / int_5f9d7299
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1.0
 Luigi's Mansion (Video Game) / int_5f9d7299
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1.0
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Luigi's Mansion (Video Game) / int_5f9d7299
 Luigi's Mansion (Video Game) / int_5fcedca
type
Big Eater
 Luigi's Mansion (Video Game) / int_5fcedca
comment
Mr. Luggs voraciously eats the spread of food in front of him.
 Luigi's Mansion (Video Game) / int_5fcedca
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1.0
 Luigi's Mansion (Video Game) / int_5fcedca
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_5fcedca
 Luigi's Mansion (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Luigi's Mansion (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: The Game Boy Horror states that Chauncey was born a ghost, yet the Nursery contains photographs of him when he was alive. Lydia, as a ghost, has very light blonde hair, yet photographs of her when she was alive show her with very dark brown, almost black hair. Pressing the A button away from anything Luigi can interact with results in him calling for Mario. At first this makes sense, as Luigi is there to find his brother. However, later on Luigi witnesses exactly where Mario is but the player can still do this despite Luigi having no reason to, making it become this trope. Taking Mario's letter straight to Madame Clairvoya before entering the well will have her tell Luigi about Mario being trapped in a painting by King Boo, yet Luigi will still be horrified at seeing where Mario is despite the fact he should know this fact already. On the other hand, talking to Clairvoya after seeing Mario will still have her tell him about his fate despite the fact that Luigi had just witnessed it. Biff Atlas will call Luigi a weakling and ask him if he'd like to be his punching bag if Luigi scans his heart. Despite this, the Game Boy Horror bio will call him a "kind" bodybuilder. Madame Clairvoya specifically tells Luigi to catch her and turn her back into a painting. Despite this, she still throws poison mushrooms at him like every other non-boss portrait ghost.
 Luigi's Mansion (Video Game) / int_6320eced
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 Luigi's Mansion (Video Game) / int_6320eced
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Luigi's Mansion (Video Game) / int_6320eced
 Luigi's Mansion (Video Game) / int_637ef67
type
New Game Plus
 Luigi's Mansion (Video Game) / int_637ef67
comment
New Game Plus: The Hidden Mansion mode, unlocked when the game is cleared for the first time. Here, the Poltergust 3000 (Luigi's ghost-sucking vacuum) will be more powerful and be capable of capturing ghosts more easily by depleting their HP faster (this also applies to the bosses); however, the ghosts will also hit much harder. The European/Australian version adds extra perks for a better incentive: More valuables dropped by Speedy Spirits and Gold Mice so the overall amount of money available is higher (this is necessary since the required amount for the Rank A tier is much higher in this version than in the American and Japanese ones, meaning that it's impossible to reach in the first playthrough), revamped boss battles, Boos with higher HP (or lower HP but being faster), fewer recovery hearts, and the whole mansion being mirrored, among other minor perks. The Hidden Mansion in the 3DS version of the game inherits some of these changes and adds others (relocated Speedy Spirits and most of Mario's possessions, more HP for the Portrait Ghosts and a Platinum tier for their paintings, almost all recovery hearts being replaced by Poison Mushrooms, etc.)
 Luigi's Mansion (Video Game) / int_637ef67
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1.0
 Luigi's Mansion (Video Game) / int_637ef67
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Luigi's Mansion (Video Game) / int_637ef67
 Luigi's Mansion (Video Game) / int_64070096
type
Cowardly Lion
 Luigi's Mansion (Video Game) / int_64070096
comment
Cowardly Lion: Luigi, given that he still saves the day despite his obvious fear.
 Luigi's Mansion (Video Game) / int_64070096
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1.0
 Luigi's Mansion (Video Game) / int_64070096
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Luigi's Mansion (Video Game) / int_64070096
 Luigi's Mansion (Video Game) / int_65262dae
type
Goo-Goo-Godlike
 Luigi's Mansion (Video Game) / int_65262dae
comment
Goo-Goo-Godlike: Chauncey is Neville and Lydia's third son, who for some reason unbeknownst to Lydia is more terrifying than the twins. It's implied his powers as a Reality Warper might have something to do with the fact that unlike all the the other spectres in the mansion he was conceived and born as a ghost to begin with.
 Luigi's Mansion (Video Game) / int_65262dae
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1.0
 Luigi's Mansion (Video Game) / int_65262dae
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_65262dae
 Luigi's Mansion (Video Game) / int_6602cad
type
Permanently Missable Content
 Luigi's Mansion (Video Game) / int_6602cad
comment
Permanently Missable Content: The two Gold Diamonds, the most valuable items in the game, can be missed under the wrong circumstances: The next-to-last room of Area 2, the Boneyard, has a plant you can water once you bag the resident skeleton and Spooky, the guard dog. You need to water it before you enter the Graveyard beyond this point, since you become unable to leave the Graveyard and it has the boss of Area 2. Afterwards, you must water it at some point in Area 3 before its boss, and watering it in the last area rewards you with first Gold Diamond in the mansion. Miss any of the three waterings, and you can't get the diamond. The second Gold Diamond is earned after capturing all Boos except King Boo, as he's the Final Boss and only has a much less valuable treasure. Although you're given the option to save your progress every time a Boo is captured, the Diamond can only be collected after you finish talking with E. Gadd and save. If you get the Diamond but forget to save again afterwards (either by talking to a Toad or by defeating King Boo and finishing the game), it will be lost permanently since you'll have already captured the last Boo and won't have a chance to claim back the prize. The Speedy Spirits and the Gold Mice can't be found once you turn the lights on in their rooms. While you get a second chance with the mice during the blackout, the former will be lost for good.
 Luigi's Mansion (Video Game) / int_6602cad
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1.0
 Luigi's Mansion (Video Game) / int_6602cad
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Luigi's Mansion (Video Game) / int_6602cad
 Luigi's Mansion (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Luigi's Mansion (Video Game) / int_66479d0
comment
Our Ghosts Are Different Most of the Portrait Ghosts are explicitly stated to be humans who died (the exceptions being Chauncey, who was born a ghost; and Bogmire, who is the manifestation of the collective fear and despair of the mansion) while Mook-level ghosts are more ugly and/or monster-like in appearance and are in fact the living (so to speak) paintings of the portrait ghost Vincent Van Gore, the Dragon and final major Portrait Ghost fought in the game. Most ghosts caught in the vacuum funnel pull the machine along with them, so Luigi has to pull back. Boos, on the other hand, fight their way out of the vacuum funnel without affecting the machine itself, so Luigi has to keep the nozzle close to them.
 Luigi's Mansion (Video Game) / int_66479d0
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1.0
 Luigi's Mansion (Video Game) / int_66479d0
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Luigi's Mansion (Video Game) / int_66479d0
 Luigi's Mansion (Video Game) / int_67101c52
type
Rooftop Confrontation
 Luigi's Mansion (Video Game) / int_67101c52
comment
Rooftop Confrontation: Upon meeting King Boo during the endgame, Luigi is dragged to the painting where Mario is trapped, which transports him to the mansion's roof. It is there where he fights King Boo (who is disguised as Bowser).
 Luigi's Mansion (Video Game) / int_67101c52
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1.0
 Luigi's Mansion (Video Game) / int_67101c52
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Luigi's Mansion (Video Game) / int_67101c52
 Luigi's Mansion (Video Game) / int_67b0bd0e
type
An Ice Person
 Luigi's Mansion (Video Game) / int_67b0bd0e
comment
Some mook-level ghosts work like this too, jumping out at you when you investigate nooks and crannies for extra loot, with particularly nasty examples in the Hidden Room and Sealed Room (the latter unleashes FOUR ghosts at once when you open the chest in front of the mirror). Subverted with the blue ones (Speedy Spirits) in that they still give up a ton of valuable shinies when you defeat them, though.
 Luigi's Mansion (Video Game) / int_67b0bd0e
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-0.3
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Luigi's Mansion (Video Game) / int_67b0bd0e
 Luigi's Mansion (Video Game) / int_67e9f779
type
Teleport Spam
 Luigi's Mansion (Video Game) / int_67e9f779
comment
Bogmire now engages in borderline Teleport Spam, and is far more ferocious in breaking free of the Poltergust.
 Luigi's Mansion (Video Game) / int_67e9f779
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1.0
 Luigi's Mansion (Video Game) / int_67e9f779
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_67e9f779
 Luigi's Mansion (Video Game) / int_69285c21
type
Embarrassing Damp Sheets
 Luigi's Mansion (Video Game) / int_69285c21
comment
Sue Pea promises not to wet the bed, indicating that ghosts use the bathroom. You can take advantage of this by spraying her sheets with water to trick her into thinking she had an accident.
 Luigi's Mansion (Video Game) / int_69285c21
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_69285c21
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_69285c21
 Luigi's Mansion (Video Game) / int_6a61f08f
type
Expressive Hair
 Luigi's Mansion (Video Game) / int_6a61f08f
comment
Expressive Hair: Some particularly startling moments will cause Luigi to scream at the top of his lungs and his hair to rise so violently that it blows his hat off.
 Luigi's Mansion (Video Game) / int_6a61f08f
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_6a61f08f
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1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_6a61f08f
 Luigi's Mansion (Video Game) / int_6c4ed101
type
Breath Weapon
 Luigi's Mansion (Video Game) / int_6c4ed101
comment
Breath Weapon: Mr. Luggs' fireballs.
 Luigi's Mansion (Video Game) / int_6c4ed101
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_6c4ed101
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_6c4ed101
 Luigi's Mansion (Video Game) / int_6c6fe9c
type
Big Sleep
 Luigi's Mansion (Video Game) / int_6c6fe9c
comment
Big Sleep: Sue Pea is explictly stated to have been a Heavy Sleeper in life, so much so that she died in her sleep. Even as a ghost, she continues to sleep a lot.
 Luigi's Mansion (Video Game) / int_6c6fe9c
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_6c6fe9c
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_6c6fe9c
 Luigi's Mansion (Video Game) / int_6d7026fa
type
Punny Name
 Luigi's Mansion (Video Game) / int_6d7026fa
comment
Punny Name: Prof. E. Gadd = Egad. In the Japanese version, his name is "Prof. Oyama." Oya ma is a Japanese exclamation that roughly translates to "Egad!" If you listen closely, you can even hear oya ma in the midst of Gadd's gibberish. In the Japanese version, the "Poltergust 3000" (itself a pun on "poltergeist") is known as the "Obacuum", a combination of "obake" (a word referring to a ghost, etc), and "vacuum". Many of the ghosts' names, Boos or not.
 Luigi's Mansion (Video Game) / int_6d7026fa
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_6d7026fa
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_6d7026fa
 Luigi's Mansion (Video Game) / int_6e9e1e32
type
GottaCatchEmAll
 Luigi's Mansion (Video Game) / int_6e9e1e32
comment
Gotta Catch 'Em All: The ghosts and the Boos. Getting the best ending also involves collecting as much money as possible (and ironically, getting very little of it is a challenge, having to "avoid" the money). If you get all fifty Boos (excluding King Boo), then you get one of the only two golden diamonds, the most expensive treasure you can get.
 Luigi's Mansion (Video Game) / int_6e9e1e32
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_6e9e1e32
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_6e9e1e32
 Luigi's Mansion (Video Game) / int_6ec03ba1
type
Mook Maker
 Luigi's Mansion (Video Game) / int_6ec03ba1
comment
Mook Maker: Almost every non-portrait ghost is created by a single boss, Vincent Van Gore, who is unsurprisingly the last main Portrait Ghost encountered in the mansion before the Final Boss. He also qualifies as such when Luigi actually fights him, sending waves of Mooks after the hero.
 Luigi's Mansion (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_6ec03ba1
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_6ec03ba1
 Luigi's Mansion (Video Game) / int_6ec989d8
type
Guide Dang It!
 Luigi's Mansion (Video Game) / int_6ec989d8
comment
Guide Dang It!: The game tries to make you not skip the Boo save after getting the final Boo. This is because E. Gadd calls you right before you collect the gold diamond, making the game think you didn't collect it at all. So if you save after getting the final Boo but your house has a blackout or something before you can save again, the gold Diamond and Boo are gone when you load the game back up so you cannot recollect the diamond. There are also a couple of Speedy Spirits that will only appear during the blackout and in rooms that you've already visited beforehand. There's one in Melody's piano stool in the Conservatory, one in Chauncey's crib in the Nursery, and one hidden in one of the chests in the optional Hidden Room. The game doesn't even hint about there existences when the lights go out, nor would you ever think to revisit these rooms during the blackout anyway because you would be too focused on searching for Uncle Grimmly and retrieving the Breaker Room key. The Billiards Room Speedy Spirit is the only one that doesn't reappear if you failed to find it the first time. If you didn't find it before capturing Slim Bankshot, it will not appear during the blackout, meaning your only chance of catching it is before catching Slim. This is the only Speedy Spirit in the game where this is the case. The Breaker Room Speedy Spirit will move locations from the table to the barrels on the right side of the room during the blackout. Like the Billiards Room one, this is the only Speedy Spirit in the game that does this, leading to most players wrongly assuming it's gone forever if not caught before the blackout. The game doesn’t tell you that scanning a mirror aside from the mirror room ones will warp you to the foyer, which can be an useful shortcut. And it's the only way to get out of the Sealed Room, so if you didn't know this trick in advance, you would be trapped in the room until you reset the game or happened to scan the nearby mirror by complete chance. Finding Sue Pea. Unlike every other portrait ghost in the game (optional or not) who you will inevitably encounter by going through their room at some point, Sue Pea is locked away behind a door whose key requires going well out of your way to a series of optional rooms in Area 4. One of those rooms happens to be the Sealed Room, which is even further Guide Dangit since 1. It's hidden, and 2. It requires the aforementioned mirror trick in order to leave. Which means even if you manage to find the room, you still need to figure out how to actually leave it once the key is obtained. Then once you unlock the door, you still need to go through one more room where you get ambushed by a bunch of ghosts before you can finally encounter Sue Pea proper (and Sue Pea herself also happens to be one of the toughest portrait ghost fights in the game to boot). While her room isn't too far out of the way (it's on the way to the third floor, which is a major part of Area 4), she's notable for being the only optional portrait ghost that requires a lengthy process to encounter, rather than just running into her when going through her room like the others. The key from the treadmill in the Rec Room. There's absolutely no indication that the treadmill is anything special or that it's even able to be interacted with, unless you happened to scan it with the Game Boy Horror. Even then, you have to run on the treadmill for about 5 seconds before the key will pop out, so if you only did it for a second or two and nothing happened, you would naturally assume that there's nothing else to do with it and leave. The key itself unlocks the door right outside the room connecting the Area 2 and 3 hallways, allowing you to skip going through the Courtyard, so it's not required, but it's a handy shortcut that can reduce frustration later on in the game. The gold diamond from the flower in the Boneyard. There is absolutely no indication that you need to backtrack and continually water the plant in each chapter, and missing even a single watering before moving on will cause the plant to die and the diamond to be lost forever.
 Luigi's Mansion (Video Game) / int_6ec989d8
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_6ec989d8
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_6ec989d8
 Luigi's Mansion (Video Game) / int_6ec98db8
type
Guide Dang It!
 Luigi's Mansion (Video Game) / int_6ec98db8
comment
Finding Sue Pea. Unlike every other portrait ghost in the game (optional or not) who you will inevitably encounter by going through their room at some point, Sue Pea is locked away behind a door whose key requires going well out of your way to a series of optional rooms in Area 4. One of those rooms happens to be the Sealed Room, which is even further Guide Dangit since 1. It's hidden, and 2. It requires the aforementioned mirror trick in order to leave. Which means even if you manage to find the room, you still need to figure out how to actually leave it once the key is obtained. Then once you unlock the door, you still need to go through one more room where you get ambushed by a bunch of ghosts before you can finally encounter Sue Pea proper (and Sue Pea herself also happens to be one of the toughest portrait ghost fights in the game to boot). While her room isn't too far out of the way (it's on the way to the third floor, which is a major part of Area 4), she's notable for being the only optional portrait ghost that requires a lengthy process to encounter, rather than just running into her when going through her room like the others.
 Luigi's Mansion (Video Game) / int_6ec98db8
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_6ec98db8
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_6ec98db8
 Luigi's Mansion (Video Game) / int_6ee0d388
type
Marathon Boss
 Luigi's Mansion (Video Game) / int_6ee0d388
comment
Marathon Boss: The 3DS Hidden Mansion gives all the bosses except Boolossus their gimmicks from its European/Australian GameCube equivalent, except now these three have a bit extra going for them to drag the fight on: Chauncey will now always break free at around 40-50 HP, which is more important than it seems since Portrait Ghosts have 150 HP in this Hidden Mansion. This guarantees it'll take at least three cycles to beat him. Bogmire now engages in borderline Teleport Spam, and is far more ferocious in breaking free of the Poltergust. The Bowser suit's bombs can now go right to being seconds away from exploding, forcing you to wait for the next bombs to come. On top of this, King Boo now has 750 HP.
 Luigi's Mansion (Video Game) / int_6ee0d388
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_6ee0d388
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_6ee0d388
 Luigi's Mansion (Video Game) / int_723606c4
type
Adaptational Early Appearance
 Luigi's Mansion (Video Game) / int_723606c4
comment
Adaptational Early Appearance: The Nintendo 3DS remake features an appearance by the Polterpup from Luigi's Mansion: Dark Moon if you use the Luigi amiibo.
 Luigi's Mansion (Video Game) / int_723606c4
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_723606c4
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_723606c4
 Luigi's Mansion (Video Game) / int_72757e0d
type
"Not Making This Up" Disclaimer
 Luigi's Mansion (Video Game) / int_72757e0d
comment
Chauncey, the Spoiled Baby and yes, that's his name. He's bossy, bratty, and forces Luigi to play with him.
 Luigi's Mansion (Video Game) / int_72757e0d
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_72757e0d
featureConfidence
1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_72757e0d
 Luigi's Mansion (Video Game) / int_7286e96d
type
Idiot Ball
 Luigi's Mansion (Video Game) / int_7286e96d
comment
Idiot Ball: King Boo lampshades this:
 Luigi's Mansion (Video Game) / int_7286e96d
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_7286e96d
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_7286e96d
 Luigi's Mansion (Video Game) / int_72b8af59
type
Stealthy Mook
 Luigi's Mansion (Video Game) / int_72b8af59
comment
Stealthy Mook: There are two rooms in Luigi's Mansion that feature ghosts that are completely invisible, save for their reflections in a mirror and their shadows on the projection screen in each respective room.
 Luigi's Mansion (Video Game) / int_72b8af59
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_72b8af59
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1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_72b8af59
 Luigi's Mansion (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Luigi's Mansion (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Chests. Blue ones contain keys; green ones are full of money; gold ones are boss loot and have keys to new zones in them; the ones containing the medals are red, blue, and white respectively; and the ones containing Mario's items and those used as scenery in the secret rooms are all red. The map on the Gameboy Horror color codes rooms based on the area they're visited. Area 1 is yellow, Area 2 is blue, Area 3 is green, and Area 4 is pink. Gray rooms are rooms the player hasn't visited yet, while light gray are ones that the player has entered but haven't cleared.
 Luigi's Mansion (Video Game) / int_740f59b4
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_740f59b4
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_740f59b4
 Luigi's Mansion (Video Game) / int_74cf734c
type
Tae Kwon Door
 Luigi's Mansion (Video Game) / int_74cf734c
comment
Tae Kwon Door: If you open one of the trap doors in the house, open the fridge in the kitchen by hand, or open the Toad shed in the courtyard on the wrong side. For the trap doors, they swing wide open and squish Luigi against the wall (the trap/fake doors reveal only a wall behind them), then they close, a Paper Luigi falls to the floor, and a ghost laughs.
 Luigi's Mansion (Video Game) / int_74cf734c
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_74cf734c
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_74cf734c
 Luigi's Mansion (Video Game) / int_75b6504a
type
SomewhereAnOrnithologistIsCrying
 Luigi's Mansion (Video Game) / int_75b6504a
comment
Somewhere, an Ornithologist Is Crying: The ravens in the games' opening pretty blatantly make duck sounds.
 Luigi's Mansion (Video Game) / int_75b6504a
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_75b6504a
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_75b6504a
 Luigi's Mansion (Video Game) / int_77550b4f
type
Theme-and-Variations Soundtrack
 Luigi's Mansion (Video Game) / int_77550b4f
comment
Theme-and-Variations Soundtrack: On top of the main theme playing constantly throughout the Mansion with different types of Variable Mix, many of the fanfares and other songs contain snippets of the main theme.
 Luigi's Mansion (Video Game) / int_77550b4f
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_77550b4f
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_77550b4f
 Luigi's Mansion (Video Game) / int_7833feeb
type
Sudden Name Change
 Luigi's Mansion (Video Game) / int_7833feeb
comment
Sudden Name Change: In the 3DS remake, the Kitchen's Boo, Booligan, is renamed Booldog, the same name he was given in Dark Moon.
 Luigi's Mansion (Video Game) / int_7833feeb
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_7833feeb
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_7833feeb
 Luigi's Mansion (Video Game) / int_7a82c3d2
type
All Love Is Unrequited
 Luigi's Mansion (Video Game) / int_7a82c3d2
comment
All Love Is Unrequited: Shivers is deeply in love with Melody, but apparently she "won't even give him the time of day" (possibly because of their age difference of almost 50 years).
 Luigi's Mansion (Video Game) / int_7a82c3d2
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_7a82c3d2
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_7a82c3d2
 Luigi's Mansion (Video Game) / int_7c61a2d4
type
ShmuckBait
 Luigi's Mansion (Video Game) / int_7c61a2d4
comment
Shmuck Bait: Lots. A trail of coins leading to a door that is in fact fake and will squish Luigi against the wall if he opens it, a red button that has a sign hanging under it saying "Don't Push!" But you have to, to unleash the Boos, and so on.
 Luigi's Mansion (Video Game) / int_7c61a2d4
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_7c61a2d4
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_7c61a2d4
 Luigi's Mansion (Video Game) / int_7cc8d769
type
Sore Loser
 Luigi's Mansion (Video Game) / int_7cc8d769
comment
Sore Loser: Henry and Orville ask Luigi to play hide and seek with them, while Jarvis challenges him to a game that's sort of like "whac-a-mole". In both cases, if Luigi wins, the ghosts get angry and attack him. Note that this is the only way he can capture them, something which is required to proceed in the case of the twins; they hold one of the items you need to bring to Clairvoya and finish Area 3.
 Luigi's Mansion (Video Game) / int_7cc8d769
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_7cc8d769
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_7cc8d769
 Luigi's Mansion (Video Game) / int_7ec94d53
type
Woobie, Destroyer of Worlds
 Luigi's Mansion (Video Game) / int_7ec94d53
comment
Woobie, Destroyer of Worlds: Chauncey, the first boss, who can throw a mean tantrum.
 Luigi's Mansion (Video Game) / int_7ec94d53
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_7ec94d53
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_7ec94d53
 Luigi's Mansion (Video Game) / int_80a5c702
type
Monster Suit
 Luigi's Mansion (Video Game) / int_80a5c702
comment
Monster Suit: King Boo's Bowser costume. It doesn't need to "look" robotic to qualify as such. The fact that it's lifelike in appearance — especially for a giant costume — shows how much further ahead of the rest it is. That, and it emphasizes King Boo's trickery.
 Luigi's Mansion (Video Game) / int_80a5c702
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_80a5c702
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_80a5c702
 Luigi's Mansion (Video Game) / int_83b89a9c
type
Elemental Rock-Paper-Scissors
 Luigi's Mansion (Video Game) / int_83b89a9c
comment
Elemental Rock-Paper-Scissors: The elemental ghosts, when sucked up, allow the Poltergust 3000 to expel fire, water, and ice. These elements factor into gameplay for required and optional puzzles, like lighting candles or watering plants. There are also ghosts who have their heart surrounded by a certain element and can only be sucked up after being exposed to the element they are weak to. Water beats fire, ice beats water, and fire beats ice.
 Luigi's Mansion (Video Game) / int_83b89a9c
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_83b89a9c
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_83b89a9c
 Luigi's Mansion (Video Game) / int_83edb5ab
type
Difficulty by Region
 Luigi's Mansion (Video Game) / int_83edb5ab
comment
Difficulty by Region: The European/Australian version features a vastly altered and far more difficult Hidden Mansion in comparison to the Japanese and American versions of the game, which features, among other things, a completely mirrored mansion, altered ghost placement and a general increase in ghost difficulty, upgrades for bosses, and fewer helpful items. Completing the Hidden Mansion in the European/Australian version is also required to get the A Rank mansion, as the requirement for A Rank was raised to 150,000,000 G, which is impossible to acquire in the normal mansion.
 Luigi's Mansion (Video Game) / int_83edb5ab
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_83edb5ab
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_83edb5ab
 Luigi's Mansion (Video Game) / int_84e189a8
type
Life Meter
 Luigi's Mansion (Video Game) / int_84e189a8
comment
Life Meter: Luigi's is a Heart Symbol that turns progressively greyer and flatter as Luigi loses health, being combined with Hearts Are Health.
 Luigi's Mansion (Video Game) / int_84e189a8
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_84e189a8
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_84e189a8
 Luigi's Mansion (Video Game) / int_84f4a870
type
Puzzle Boss
 Luigi's Mansion (Video Game) / int_84f4a870
comment
Puzzle Boss: Most Portrait Ghosts are impervious to Luigi's flashlight (which is required to stun ghosts so he can use the Poltergust 2000 on them) until he does something to make them vulnerable which is unique to each of them. Sometimes this involves interacting with the Portrait Ghost, and more often than not fulfilling the condition also enables them to attack Luigi.
 Luigi's Mansion (Video Game) / int_84f4a870
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_84f4a870
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_84f4a870
 Luigi's Mansion (Video Game) / int_863fac26
type
Jerk Jock
 Luigi's Mansion (Video Game) / int_863fac26
comment
Jerk Jock: Biff Atlas seems to be one, as he calls Luigi a "weakling" and says he'd like to use him as a punching bag. Oddly enough, the game guide describes him as a "kind bodybuilder."
 Luigi's Mansion (Video Game) / int_863fac26
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_863fac26
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_863fac26
 Luigi's Mansion (Video Game) / int_8816272b
type
Blinded by the Light
 Luigi's Mansion (Video Game) / int_8816272b
comment
Blinded by the Light: Luigi has to stun ghosts with his flashlight before capturing them. The sequel makes this even more effective with a chargeable strobe function.
 Luigi's Mansion (Video Game) / int_8816272b
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_8816272b
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_8816272b
 Luigi's Mansion (Video Game) / int_8871bbd8
type
Eye Beams
 Luigi's Mansion (Video Game) / int_8871bbd8
comment
Eye Beams: Nana fires short darts of some kind of energy from her eyes during her battle.
 Luigi's Mansion (Video Game) / int_8871bbd8
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_8871bbd8
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_8871bbd8
 Luigi's Mansion (Video Game) / int_89c47257
type
Wind-Up Key
 Luigi's Mansion (Video Game) / int_89c47257
comment
Wind-Up Key: The Clockwork Soldiers all have them, which you have to pull off in order to suck them up.
 Luigi's Mansion (Video Game) / int_89c47257
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_89c47257
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_89c47257
 Luigi's Mansion (Video Game) / int_8a6d2168
type
Beat Them at Their Own Game
 Luigi's Mansion (Video Game) / int_8a6d2168
comment
Beat Them at Their Own Game: A villainous example: Final Boss King Boo's Bowser suit has an attack that uses a vacuum of its own to swallow Luigi if he gets too close, and when the head is blown off, it'll start shooting ice at you, much like Luigi can with the Elemental Ghosts.
 Luigi's Mansion (Video Game) / int_8a6d2168
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_8a6d2168
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_8a6d2168
 Luigi's Mansion (Video Game) / int_8a88ed49
type
Mini-Boss
 Luigi's Mansion (Video Game) / int_8a88ed49
comment
Mini-Boss: Some of the Portrait Ghosts that aren't area-ending bosses will put up a fight as Luigi tries to capture them; namely Melody Pianissima, Mr. Luggs, Biff Atlas, Nana, Henry and Orville, Sir Weston and Vincent Van Gore.
 Luigi's Mansion (Video Game) / int_8a88ed49
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1.0
 Luigi's Mansion (Video Game) / int_8a88ed49
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_8a88ed49
 Luigi's Mansion (Video Game) / int_8c039bf3
type
Skippable Boss
 Luigi's Mansion (Video Game) / int_8c039bf3
comment
Skippable Boss: Five Portrait Ghosts are optional, can be captured at any time after their rooms are unlocked, and can be ignored entirely if you don't care about 100% Completion; Mr. Luggs, Biff Atlas, Slim Bankshot, Sue Pea, and Jarvis, in that order. Rather than a key to unlock another room, each of these ghosts instead yields a treasure chest filled with money (including a rare diamond) when defeated. The 3DS Hidden Mansion puts a slight twist on this; Mario's Shoe is now guarded by Slim Bankshot, making him required to complete Area 3. In his stead, Henry and Orville are now optional, but you still need to defeat Nana since Mario's Letter has been moved to the desk in the Twins' Room.
 Luigi's Mansion (Video Game) / int_8c039bf3
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1.0
 Luigi's Mansion (Video Game) / int_8c039bf3
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_8c039bf3
 Luigi's Mansion (Video Game) / int_8eb157d3
type
Madame Fortune
 Luigi's Mansion (Video Game) / int_8eb157d3
comment
Madame Fortune: The Fortune Teller ghost and only friendly undead character in the game is named Madame Clairvoya. She is a ghost medium who can examine people's future by analyzing their belongings with her Crystal Ball.
 Luigi's Mansion (Video Game) / int_8eb157d3
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1.0
 Luigi's Mansion (Video Game) / int_8eb157d3
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1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_8eb157d3
 Luigi's Mansion (Video Game) / int_8f612013
type
Token Good Teammate
 Luigi's Mansion (Video Game) / int_8f612013
comment
Token Good Teammate: Madame Clairvoya, who's the only portrait ghost who doesn't have evil intentions; helping out the hero and then asking him to suck her up with the vacuum cleaner when she has finished her purpose with helping him.
 Luigi's Mansion (Video Game) / int_8f612013
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1.0
 Luigi's Mansion (Video Game) / int_8f612013
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_8f612013
 Luigi's Mansion (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Luigi's Mansion (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: Just what is, or was, Jarvis? Besides Spooky, he's the only non-humanoid, non-boss Portrait Ghost. It's unclear why he looks so different from all the others.
 Luigi's Mansion (Video Game) / int_902fa0b4
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1.0
 Luigi's Mansion (Video Game) / int_902fa0b4
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_902fa0b4
 Luigi's Mansion (Video Game) / int_9156bc50
type
Death by Gluttony
 Luigi's Mansion (Video Game) / int_9156bc50
comment
Death by Gluttony: Mr. Luggs, who died by overeating. He's just as much of a Big Eater in the afterlife, though now all the food he eats goes right through him.
 Luigi's Mansion (Video Game) / int_9156bc50
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1.0
 Luigi's Mansion (Video Game) / int_9156bc50
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_9156bc50
 Luigi's Mansion (Video Game) / int_92a1fa1b
type
Damage-Sponge Boss
 Luigi's Mansion (Video Game) / int_92a1fa1b
comment
Damage-Sponge Boss: The Final Boss has 500 HP, far higher than anything else in the game, and you only have a limited amount of time to deal damage when he's vulnerable. In the 3DS Hidden Mansion, King Boo is not exempt from the 1.5 times HP buff everyone else has, and thus has 750 HP.
 Luigi's Mansion (Video Game) / int_92a1fa1b
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1.0
 Luigi's Mansion (Video Game) / int_92a1fa1b
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 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_92a1fa1b
 Luigi's Mansion (Video Game) / int_92dfffae
type
Retraux
 Luigi's Mansion (Video Game) / int_92dfffae
comment
Retraux: The appropriately named Game Boy Horror theme.
 Luigi's Mansion (Video Game) / int_92dfffae
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1.0
 Luigi's Mansion (Video Game) / int_92dfffae
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_92dfffae
 Luigi's Mansion (Video Game) / int_9303d6d1
type
Battle Amongst the Flames
 Luigi's Mansion (Video Game) / int_9303d6d1
comment
Battle Amongst the Flames: In the climax of the game, Luigi fights King Boo on the roof of the mansion, except it's surrounded by flames.
 Luigi's Mansion (Video Game) / int_9303d6d1
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1.0
 Luigi's Mansion (Video Game) / int_9303d6d1
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_9303d6d1
 Luigi's Mansion (Video Game) / int_9555d7c5
type
All That Glitters
 Luigi's Mansion (Video Game) / int_9555d7c5
comment
All That Glitters: The Red Diamonds; like the Gold Diamonds (which actually are extremely valuable), there are only two in the game, but each one is only worth as much as a single gold coin (amusingly, one of these two red diamonds acts as the jewel in King Boo's Cool Crown, and you get this automatically when you defeat him at the end of the game).
 Luigi's Mansion (Video Game) / int_9555d7c5
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1.0
 Luigi's Mansion (Video Game) / int_9555d7c5
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_9555d7c5
 Luigi's Mansion (Video Game) / int_95be648c
type
Creepy Basement
 Luigi's Mansion (Video Game) / int_95be648c
comment
Creepy Basement: The central hallway in the basement as well as the twisty corridor to the Secret Altar, which both stay dark even after the final Portrait Ghost is vacuumed. Mook-level ghosts still appear in the former hall occasionally but avoid the latter.
 Luigi's Mansion (Video Game) / int_95be648c
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1.0
 Luigi's Mansion (Video Game) / int_95be648c
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_95be648c
 Luigi's Mansion (Video Game) / int_961c30e5
type
Teleportation
 Luigi's Mansion (Video Game) / int_961c30e5
comment
Teleportation: If Luigi uses his Game-Boy Horror scanner on any mirror, it will immediately send him back to the mansion's entrance.
 Luigi's Mansion (Video Game) / int_961c30e5
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1.0
 Luigi's Mansion (Video Game) / int_961c30e5
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_961c30e5
 Luigi's Mansion (Video Game) / int_970c790a
type
Big Bad
 Luigi's Mansion (Video Game) / int_970c790a
comment
In-story, it seems to be Boolossus, the third boss of the game, because the Big Bad attacked E. Gadd in order to free him (and freed the other Portrait Ghosts mostly to add injury to insult).
 Luigi's Mansion (Video Game) / int_970c790a
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1.0
 Luigi's Mansion (Video Game) / int_970c790a
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_970c790a
 Luigi's Mansion (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Luigi's Mansion (Video Game) / int_98b1dc8f
comment
The Gold Mice are somewhat better, but still tricky, as they add an element of luck to the formula. Like the Speedy Spirits, there are ten total, and they also drop a huge amount of money and gems when snagged. Five can be found in by scanning hidden wedges of cheese in certain rooms in the mansion—again, before the lights are turned on—and then capturing the mouse as it manifests; the wedges are hard to spot, but if you're looking, you can see them. It's the other five that are the problem: they have a random chance of appearing in five specific rooms and hallways, which means the only way to be sure to get them is to enter said room over and over again in the offchance that it will appear—and even if it does, you have to catch it before it escapes, and if you enter from the wrong door, you have to repeat the whole process.
 Luigi's Mansion (Video Game) / int_98b1dc8f
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1.0
 Luigi's Mansion (Video Game) / int_98b1dc8f
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1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_98b1dc8f
 Luigi's Mansion (Video Game) / int_991a3be9
type
Ridiculously Alive Undead
 Luigi's Mansion (Video Game) / int_991a3be9
comment
Ridiculously Alive Undead: There are some ghosts who have their share of human traits: Mr. Luggs voraciously eats the spread of food in front of him. Sue Pea promises not to wet the bed, indicating that ghosts use the bathroom. You can take advantage of this by spraying her sheets with water to trick her into thinking she had an accident.
 Luigi's Mansion (Video Game) / int_991a3be9
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1.0
 Luigi's Mansion (Video Game) / int_991a3be9
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_991a3be9
 Luigi's Mansion (Video Game) / int_9aeee007
type
Console Cameo
 Luigi's Mansion (Video Game) / int_9aeee007
comment
Console Cameo: The Game Boy Horror, which is a means of communication between Luigi and E. Gadd and also provides a map of the mansion.
 Luigi's Mansion (Video Game) / int_9aeee007
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1.0
 Luigi's Mansion (Video Game) / int_9aeee007
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_9aeee007
 Luigi's Mansion (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Luigi's Mansion (Video Game) / int_9b06e314
comment
Greater-Scope Villain: Bowser. Referenced in game, but serves no purpose in the game's conflict; the Big Bad is King Boo.
 Luigi's Mansion (Video Game) / int_9b06e314
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1.0
 Luigi's Mansion (Video Game) / int_9b06e314
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_9b06e314
 Luigi's Mansion (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Luigi's Mansion (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: Luigi in this game, considering he's usually the Butt-Monkey in most of the games he's in.
 Luigi's Mansion (Video Game) / int_9bcd82c0
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1.0
 Luigi's Mansion (Video Game) / int_9bcd82c0
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_9bcd82c0
 Luigi's Mansion (Video Game) / int_9bee1a7f
type
Eldritch Location
 Luigi's Mansion (Video Game) / int_9bee1a7f
comment
Eldritch Location: The Mansion is...weird. The mirrors can transport Luigi, there are mouse holes (and later a dog house) that can suck up Luigi and put him in a different room, one room is upside-down until it's not, the door on the right of the Astral Hall loops back to the left door, and the observatory may or may not transport Luigi to space, so it's not just ghosts that make the place uncanny. Justified as it's an illusion made by the Boos.
 Luigi's Mansion (Video Game) / int_9bee1a7f
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1.0
 Luigi's Mansion (Video Game) / int_9bee1a7f
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_9bee1a7f
 Luigi's Mansion (Video Game) / int_9c1f758a
type
Kill It with Fire
 Luigi's Mansion (Video Game) / int_9c1f758a
comment
Kill It with Fire: One of the uses for the Fire Element is to burn ghosts.
 Luigi's Mansion (Video Game) / int_9c1f758a
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1.0
 Luigi's Mansion (Video Game) / int_9c1f758a
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_9c1f758a
 Luigi's Mansion (Video Game) / int_9c495599
type
Hide Your Children
 Luigi's Mansion (Video Game) / int_9c495599
comment
Hide Your Children: Some of the Portrait Ghosts are small children. They're already dead, however.
 Luigi's Mansion (Video Game) / int_9c495599
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_9c495599
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1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_9c495599
 Luigi's Mansion (Video Game) / int_9c8701b5
type
A Day in the Limelight
 Luigi's Mansion (Video Game) / int_9c8701b5
comment
A Day in the Limelight: Luigi steals the spotlight from Mario here.
 Luigi's Mansion (Video Game) / int_9c8701b5
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_9c8701b5
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_9c8701b5
 Luigi's Mansion (Video Game) / int_9d12bbc1
type
Foreshadowing
 Luigi's Mansion (Video Game) / int_9d12bbc1
comment
Foreshadowing: Madame Clairvoya's final prediction depicts her seeing a vision of Bowser. Later, Bowser does appear in the final battle in the form of a hollow copy controlled by King Boo.
 Luigi's Mansion (Video Game) / int_9d12bbc1
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1.0
 Luigi's Mansion (Video Game) / int_9d12bbc1
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_9d12bbc1
 Luigi's Mansion (Video Game) / int_9d15f525
type
Made of Evil
 Luigi's Mansion (Video Game) / int_9d15f525
comment
Made of Evil: Bogmire, the boss of Area 2, although in this case, it's more like "Made of Fear", and he actually might be sort of a sympathetic figure: His biography claims, "A product of the mansion's fear and despair. He's not sure who to fear or what to despair these days."
 Luigi's Mansion (Video Game) / int_9d15f525
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1.0
 Luigi's Mansion (Video Game) / int_9d15f525
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1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_9d15f525
 Luigi's Mansion (Video Game) / int_a00edcf2
type
Extremely Dusty Home
 Luigi's Mansion (Video Game) / int_a00edcf2
comment
Extremely Dusty Home: Walking around and opening drawers seems to disperse a lot of dust. Examining furniture with the Game Boy Horror occasionally makes Luigi note how dusty the mansion is. The cellar is so dusty that it actually blocks Luigi unless he vacuums it up.
 Luigi's Mansion (Video Game) / int_a00edcf2
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_a00edcf2
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1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_a00edcf2
 Luigi's Mansion (Video Game) / int_a0b2a1a8
type
Amazing Technicolor Battlefield
 Luigi's Mansion (Video Game) / int_a0b2a1a8
comment
Amazing Technicolor Battlefield: The trippy boss rooms, including the infernal one for the final boss.
 Luigi's Mansion (Video Game) / int_a0b2a1a8
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_a0b2a1a8
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1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_a0b2a1a8
 Luigi's Mansion (Video Game) / int_a0c38039
type
Refrigerator Ambush
 Luigi's Mansion (Video Game) / int_a0c38039
comment
Refrigerator Ambush: An ice ghost is hiding in the fridge. Plus the fridge knocks you over and hurts you if you open it by hand instead of sucking it open (its one of three pieces of furniture that can do that, the other being a shed with a Toad in the courtyard and the punching bags in the rec room, although you can avoid the bags after hitting them by moving out of the way of their return trip.)
 Luigi's Mansion (Video Game) / int_a0c38039
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1.0
 Luigi's Mansion (Video Game) / int_a0c38039
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_a0c38039
 Luigi's Mansion (Video Game) / int_a1591cc3
type
Living Toys
 Luigi's Mansion (Video Game) / int_a1591cc3
comment
Living Toys: Perhaps calling them living isn't appropriate, since they're ghosts, but the Clockwork Soldiers are a trio of giant, ghostly wind-up soldier dolls who will attack Luigi with their cork guns when he activates all the clocks in their room of the mansion.
 Luigi's Mansion (Video Game) / int_a1591cc3
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1.0
 Luigi's Mansion (Video Game) / int_a1591cc3
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1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_a1591cc3
 Luigi's Mansion (Video Game) / int_a18042f1
type
Left the Background Music On
 Luigi's Mansion (Video Game) / int_a18042f1
comment
Left the Background Music On: Implied; Luigi sings/hums/whistles along with it constantly.
 Luigi's Mansion (Video Game) / int_a18042f1
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_a18042f1
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1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_a18042f1
 Luigi's Mansion (Video Game) / int_a24989ce
type
Save Point
 Luigi's Mansion (Video Game) / int_a24989ce
comment
Save Point: The Toads. Talk to them and they'll give you the option to save your current progress (the other means are capturing a Boo and defeating a major boss). As a catch, whenever you resume your playthrough, you'll always start at the mansion's entrance (even if the Toad you last saved progress with wasn't the one from there).
 Luigi's Mansion (Video Game) / int_a24989ce
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1.0
 Luigi's Mansion (Video Game) / int_a24989ce
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1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_a24989ce
 Luigi's Mansion (Video Game) / int_a51467fe
type
Chest Monster
 Luigi's Mansion (Video Game) / int_a51467fe
comment
Chest Monster: Jarvis, who hides in the various jars in his room. Some mook-level ghosts work like this too, jumping out at you when you investigate nooks and crannies for extra loot, with particularly nasty examples in the Hidden Room and Sealed Room (the latter unleashes FOUR ghosts at once when you open the chest in front of the mirror). Subverted with the blue ones (Speedy Spirits) in that they still give up a ton of valuable shinies when you defeat them, though.
 Luigi's Mansion (Video Game) / int_a51467fe
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-0.3
 Luigi's Mansion (Video Game) / int_a51467fe
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_a51467fe
 Luigi's Mansion (Video Game) / int_a74bd88e
type
Taxidermy Terror
 Luigi's Mansion (Video Game) / int_a74bd88e
comment
Taxidermy Terror: The Safari Room is filled with various stuffed creatures, which nod kind of creepily when the Poltergust 3000 is used on them.
 Luigi's Mansion (Video Game) / int_a74bd88e
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1.0
 Luigi's Mansion (Video Game) / int_a74bd88e
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_a74bd88e
 Luigi's Mansion (Video Game) / int_a8826e1e
type
Giant Mook
 Luigi's Mansion (Video Game) / int_a8826e1e
comment
Giant Mook: Boolossus, the Area 3 boss, is a huge Boo formed from many smaller Boos.
 Luigi's Mansion (Video Game) / int_a8826e1e
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1.0
 Luigi's Mansion (Video Game) / int_a8826e1e
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_a8826e1e
 Luigi's Mansion (Video Game) / int_a8a04f6f
type
And I Must Scream
 Luigi's Mansion (Video Game) / int_a8a04f6f
comment
And I Must Scream: King Boo intended for Mario to be trapped inside the painting possibly for all eternity. As far as the Portrait Ghosts go, however, this is more ambiguous and unclear, especially since one of them (Madame Clairvoya) doesn't seem to mind that at all, actually asking Luigi to put her there since she's worried about King Boo and apparently Bowser.
 Luigi's Mansion (Video Game) / int_a8a04f6f
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1.0
 Luigi's Mansion (Video Game) / int_a8a04f6f
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_a8a04f6f
 Luigi's Mansion (Video Game) / int_aa5d87af
type
Secret Level
 Luigi's Mansion (Video Game) / int_aa5d87af
comment
Secret Level: There are multiple hidden, secret or otherwise unneeded rooms inside the game, which are essential for 100% completion and getting all of the ghosts, but is often entirely optional and one may even forget to do them while playing because those rooms are never mentioned.
 Luigi's Mansion (Video Game) / int_aa5d87af
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1.0
 Luigi's Mansion (Video Game) / int_aa5d87af
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_aa5d87af
 Luigi's Mansion (Video Game) / int_acadb2f4
type
Astral Checkerboard Decor
 Luigi's Mansion (Video Game) / int_acadb2f4
comment
Astral Checkerboard Decor: The Astral Hall is a mysterious room located in the second floor that features a checkerboard design in the floors as well as the walls. Luigi has to light the candles to make ghosts appear and capture them to reach the Observatory, where he unveils a mystic path reminiscent of outer space.
 Luigi's Mansion (Video Game) / int_acadb2f4
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1.0
 Luigi's Mansion (Video Game) / int_acadb2f4
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_acadb2f4
 Luigi's Mansion (Video Game) / int_ad4a45be
type
Final Boss
 Luigi's Mansion (Video Game) / int_ad4a45be
comment
The second Gold Diamond is earned after capturing all Boos except King Boo, as he's the Final Boss and only has a much less valuable treasure. Although you're given the option to save your progress every time a Boo is captured, the Diamond can only be collected after you finish talking with E. Gadd and save. If you get the Diamond but forget to save again afterwards (either by talking to a Toad or by defeating King Boo and finishing the game), it will be lost permanently since you'll have already captured the last Boo and won't have a chance to claim back the prize.
 Luigi's Mansion (Video Game) / int_ad4a45be
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1.0
 Luigi's Mansion (Video Game) / int_ad4a45be
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1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_ad4a45be
 Luigi's Mansion (Video Game) / int_ad62678e
type
Living Shadow
 Luigi's Mansion (Video Game) / int_ad62678e
comment
Living Shadow: Bogmire is a living shadow-type creature apparently made by negative emotions. Its own shadows are not only sentient, and attack in swarms of about five or ten at once, but are half transparent and created by lightning.
 Luigi's Mansion (Video Game) / int_ad62678e
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_ad62678e
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1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_ad62678e
 Luigi's Mansion (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Luigi's Mansion (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Luigi, commenting on things he sees in the mansion. Who would have thought he was quite the art critic and clean freak?
 Luigi's Mansion (Video Game) / int_ae3d6438
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_ae3d6438
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_ae3d6438
 Luigi's Mansion (Video Game) / int_b06ff73b
type
Variable Mix
 Luigi's Mansion (Video Game) / int_b06ff73b
comment
Variable Mix: The game repeats the main theme of the game when you're in the Mansion, but it has variations for hallways, dark rooms, and outside. All have Luigi humming over the theme, except in lit rooms, where he whistles the theme. The tempo also decreases if Luigi's health worsens. The poor guy's humming even sounds more and more scared and shaky as his health lowers, too. The game has different versions of each mansion theme playing depending on if you are inside or outside. A Multi-Mook Melee challenge also has the music get faster the more ghosts there are that remain uncaptured. A more subtle example is in E. Gadd's bunker, where Luigi will whistle along a little bit with the background music every so often.
 Luigi's Mansion (Video Game) / int_b06ff73b
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_b06ff73b
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_b06ff73b
 Luigi's Mansion (Video Game) / int_b0e18b32
type
Unique Enemy
 Luigi's Mansion (Video Game) / int_b0e18b32
comment
Unique Enemy: Two waiter ghosts in the Dining Room will continually refill Mr. Luggs' food once Luigi begins to vacuum it. They do not appear anywhere else, and do not even need to be captured, as they will flee the room in terror once Mr. Luggs' plate is emptied and he becomes enraged. Flying Fish show up in exactly two rooms: the slower pink ones in the Courtyard, and the more aggressive green variants in the Pipe Room. They are slightly more common in the PAL Hidden Mansion, however. Blue Blazes only appear in the Safari Room, with their only other appearances occurring during the blackout (meaning they can be easily missed, since the lights stay on the rest of the game). Oddly, they show up before the regular variant of the Blue Twirlers are introduced, which do not need to be stunned by the ice element first.
 Luigi's Mansion (Video Game) / int_b0e18b32
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_b0e18b32
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_b0e18b32
 Luigi's Mansion (Video Game) / int_b136ed26
type
Big Fancy Castle
 Luigi's Mansion (Video Game) / int_b136ed26
comment
Big Fancy Castle: Subverted. While it is quite extravagant, the mansion is still fairly reasonable for a building of its kind (magic room with the moon notwithstanding), and is revealed at the start to be an illusion created by King Boo to lure the Mario Bros. and kidnap them.
 Luigi's Mansion (Video Game) / int_b136ed26
featureApplicability
-0.3
 Luigi's Mansion (Video Game) / int_b136ed26
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_b136ed26
 Luigi's Mansion (Video Game) / int_b1dde8fd
type
Loophole Abuse
 Luigi's Mansion (Video Game) / int_b1dde8fd
comment
Loophole Abuse: Can be invoked in the remake due to the amiibo function. Boss Portrait Ghosts require Luigi to end the fight with a certain amount of HP for a higher ranking, ending with 90 HP or higher earning him a gold frame for the ghost in question. However, scanning the Mario amiibo turns Poison Mushrooms into Super Mushrooms that replenish your health, and scanning the Luigi amiibo gives Luigi a Gold Bone that summons Polterpup to revive him at full health if he hits 0 HP. Since the game counts how much health you have at the end, not how much you lost up until that point, those two amiibo features can easily be used to earn a better frame for those battles.
 Luigi's Mansion (Video Game) / int_b1dde8fd
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_b1dde8fd
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_b1dde8fd
 Luigi's Mansion (Video Game) / int_b23e7ba9
type
Real Is Brown
 Luigi's Mansion (Video Game) / int_b23e7ba9
comment
Aesthetically and tonally, the game is a lot dustier, moodier, and darker, and while still stylized, has a palette and level of detail and unease through stripped-down ghost-hunt gameplay that gives it a sense of uncharacteristic realism and suspense for the Mario world. The latter games are perfectly spooky and get some good scares in, but they're more colorful, cartoony, and better-lit while being built more on fancy mechanics, action, puzzles, and comedy than minimalist tension.
 Luigi's Mansion (Video Game) / int_b23e7ba9
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_b23e7ba9
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_b23e7ba9
 Luigi's Mansion (Video Game) / int_b32cf020
type
Cartoon Cheese
 Luigi's Mansion (Video Game) / int_b32cf020
comment
Cartoon Cheese: Yellow Swiss cheese wedges appear in discreet locations in five different rooms, and scanning them with the Game Boy Horror causes a Golden Mouse to appear.
 Luigi's Mansion (Video Game) / int_b32cf020
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_b32cf020
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_b32cf020
 Luigi's Mansion (Video Game) / int_b7ef9513
type
The Real Spoofbusters
 Luigi's Mansion (Video Game) / int_b7ef9513
comment
The Real Spoofbusters: A rather complete example of this trope, Luigi is a blue collar working man in overalls, with science based ghost hunting gear—the Gameboy Horror as a hand held ghost tracker, and the Poltergust 3000 acting as a backpack-based ghost catcher.
 Luigi's Mansion (Video Game) / int_b7ef9513
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_b7ef9513
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_b7ef9513
 Luigi's Mansion (Video Game) / int_b8fdf22a
type
Fighting a Shadow
 Luigi's Mansion (Video Game) / int_b8fdf22a
comment
Fighting a Shadow: Bogmire, the second boss, projects shadows of himself. Luigi has to capture these shadows and encase the genuine article in them to be able to suck Bogmire up.
 Luigi's Mansion (Video Game) / int_b8fdf22a
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_b8fdf22a
featureConfidence
1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_b8fdf22a
 Luigi's Mansion (Video Game) / int_baaf641a
type
King Mook
 Luigi's Mansion (Video Game) / int_baaf641a
comment
King Mook: Booloosus and King Boo, both obviously to the Boos. The former is even conceived when fifteen Boos merge into one incorporeal entity, in front of Luigi's eyes.
 Luigi's Mansion (Video Game) / int_baaf641a
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_baaf641a
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_baaf641a
 Luigi's Mansion (Video Game) / int_babd94bc
type
Very False Advertising
 Luigi's Mansion (Video Game) / int_babd94bc
comment
Very False Advertising: So much so that it's even the page image for this trope! The mansion as depicted on Luigi's directions to the place is accompanied by such features as a bright blue sky and rainbow (the brochure is even hand-drawn). The lightning strike when Luigi looks up to compare it to the far more menacing real deal drives the point home.
 Luigi's Mansion (Video Game) / int_babd94bc
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_babd94bc
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_babd94bc
 Luigi's Mansion (Video Game) / int_bb18e3c9
type
Detonation Moon
 Luigi's Mansion (Video Game) / int_bb18e3c9
comment
Detonation Moon: In order to obtain Mario's Star, Luigi must create a path of stardust by using meteor-like projectile ghosts to destroy the moon. It's an illusion, though.
 Luigi's Mansion (Video Game) / int_bb18e3c9
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_bb18e3c9
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_bb18e3c9
 Luigi's Mansion (Video Game) / int_bba30aeb
type
Late to the Tragedy
 Luigi's Mansion (Video Game) / int_bba30aeb
comment
Late to the Tragedy: Luigi arrives at the mansion after his brother got kidnapped and has to rescue him.
 Luigi's Mansion (Video Game) / int_bba30aeb
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_bba30aeb
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_bba30aeb
 Luigi's Mansion (Video Game) / int_bbd9b10a
type
Phantom-Zone Picture
 Luigi's Mansion (Video Game) / int_bbd9b10a
comment
Phantom-Zone Picture: The ghosts roaming around the house were portraits before Boo's intervention, and they are turned into portraits again after capture. Mario also gets imprisoned into a painting, courtesy of King Boo.
 Luigi's Mansion (Video Game) / int_bbd9b10a
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_bbd9b10a
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_bbd9b10a
 Luigi's Mansion (Video Game) / int_bc0ad0c0
type
Money Spider
 Luigi's Mansion (Video Game) / int_bc0ad0c0
comment
Money Spider: Portrait ghosts release pearls of various worth when they're caught, but it depends on how much you struggled to pull them in. If you can trap them in one long vacuum-suck, they release enormous pearls. If they keep escaping your pull, you'll be limited to the smallest pearls (the size of pearls you get also determines the type of painting they turn into at the end of the area they are in). This trope also applies to the Speedy Blue Spirits and the Golden Mice.
 Luigi's Mansion (Video Game) / int_bc0ad0c0
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_bc0ad0c0
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_bc0ad0c0
 Luigi's Mansion (Video Game) / int_bc5dbc0e
type
Mirror World
 Luigi's Mansion (Video Game) / int_bc5dbc0e
comment
Mirror World: The Hidden Mansion, which, in the European/Australian GameCube version only, is a mirrored version of the Normal Mansion made more difficult.
 Luigi's Mansion (Video Game) / int_bc5dbc0e
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_bc5dbc0e
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_bc5dbc0e
 Luigi's Mansion (Video Game) / int_bcdd0afa
type
End-Game Results Screen
 Luigi's Mansion (Video Game) / int_bcdd0afa
comment
End-Game Results Screen: The state of the mansion at the very end depends on the amount of gold you obtained, and you're given a letter grade. The mansions range from a beautiful manor for an A with beautiful harp music, to a tent for an H with somewhat creepy music. The beta version of the game had Luigi stand happily in front of the houses and sit depressed in front of the tent. The 3DS remake adds two new things: A) It's now possible to get an S grade, and its corresponding mansion is an uber-luxurious palace. B) Following the mansion ranking, the future E. Gadd calls to check the number of ghosts and gold Gooigi had collected. If Gooigi had not been used at all, E. Gadd instead tells Luigi to bring him along the next time he visits the mansion.
 Luigi's Mansion (Video Game) / int_bcdd0afa
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_bcdd0afa
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_bcdd0afa
 Luigi's Mansion (Video Game) / int_bda2d236
type
Big Boo's Haunt
 Luigi's Mansion (Video Game) / int_bda2d236
comment
Big Boo's Haunt: The mansion, which is to say, the entire game. Being a parody of the Survival Horror genre, this game retains the classic spooky setting for the entire campaign, aside from a few rooms that call for other tropes like Space Zone (the Observatory), Slippy-Slidey Ice World (Sir Weston's room) or Toy Time (the Clockwork room). The game's sequels have a more varied ensemble of themed areas.
 Luigi's Mansion (Video Game) / int_bda2d236
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_bda2d236
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_bda2d236
 Luigi's Mansion (Video Game) / int_bf698238
type
When All You Have Is a Hammer…
 Luigi's Mansion (Video Game) / int_bf698238
comment
When All You Have Is a Hammer…: Everything that needs to be done in this game comes down to using the Poltergust 3000. Luigi captures ghosts with it, sets things on fire with it, puts out fires with it, and freezes water with it. Then again, the game gives you no ability to jump nor any physical attacks, what else is there?
 Luigi's Mansion (Video Game) / int_bf698238
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_bf698238
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_bf698238
 Luigi's Mansion (Video Game) / int_c04b1231
type
Jump Scare
 Luigi's Mansion (Video Game) / int_c04b1231
comment
Jump Scare: If you vacuum the poster in the 2nd floor Washroom or the screen in the Projection Room for long enough, it will suddenly snap back, changing into an image of a Boo over the words "get out of here" and making Luigi fall back and lose 5 HP. This can be quite alarming, especially on the big projector screen. There's a later room called the Sitting Room that is infamous for its jumpscare. After a few seconds in the room, FIVE Gold Ghosts pop out at once, amplifying their scream.
 Luigi's Mansion (Video Game) / int_c04b1231
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_c04b1231
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_c04b1231
 Luigi's Mansion (Video Game) / int_c09dbbbb
type
Weaksauce Weakness
 Luigi's Mansion (Video Game) / int_c09dbbbb
comment
Weaksauce Weakness: ALL of the Portrait Ghosts are impervious to the Poltergust 3000 (or sometimes cannot be fought or even seen at all) until you do something that makes them vulnerable. The method is different for each one (it's easier with some than others) and you have to figure each one out.
 Luigi's Mansion (Video Game) / int_c09dbbbb
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_c09dbbbb
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_c09dbbbb
 Luigi's Mansion (Video Game) / int_c09e8a6b
type
Holler Button
 Luigi's Mansion (Video Game) / int_c09e8a6b
comment
Holler Button: Pressing the A button when not near an interactive object makes Luigi shout "Mario!" The way he says it also depends on how much health he has left. If Luigi's at full health, he'll sound confident. If he's low on health, he'll be a stammering mess.
 Luigi's Mansion (Video Game) / int_c09e8a6b
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_c09e8a6b
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_c09e8a6b
 Luigi's Mansion (Video Game) / int_c0b66f61
type
Invisible Monsters
 Luigi's Mansion (Video Game) / int_c0b66f61
comment
Invisible Monsters: Many of the Portrait Ghosts are invisible unless Luigi is looking away from them. Two rooms also have invisible Grabber ghosts. One of them has a giant mirror on the wall, and the Grabbers' reflections are visible, while the other has a projector, and the players has to track the Grabbers by their shadows on the screen.
 Luigi's Mansion (Video Game) / int_c0b66f61
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_c0b66f61
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_c0b66f61
 Luigi's Mansion (Video Game) / int_c2f149ae
type
Bonus Feature Failure
 Luigi's Mansion (Video Game) / int_c2f149ae
comment
Bonus Feature Failure: What do you unlock for beating the game? A Hidden Mansion! What happens in said mansion? Well, the ghosts and Poltergust are stronger... and that's it. Averted in the European/Australian version, which revamps the Hidden Mansion to be more of a second campaign: the difficulty is higher, the map has been mirrored, puzzle solutions are different, etc. The remake implements the aforementioned European/Australian Hidden Mansion in all versions, but with new twists as well.
 Luigi's Mansion (Video Game) / int_c2f149ae
featureApplicability
-1.0
 Luigi's Mansion (Video Game) / int_c2f149ae
featureConfidence
1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_c2f149ae
 Luigi's Mansion (Video Game) / int_c32ff95d
type
Playing Card Motifs
 Luigi's Mansion (Video Game) / int_c32ff95d
comment
Playing Card Motifs: Each key to the next area, and the key to King Boo's Secret Altar, have bows shaped like the four suits.
 Luigi's Mansion (Video Game) / int_c32ff95d
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_c32ff95d
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_c32ff95d
 Luigi's Mansion (Video Game) / int_c3f6e68
type
Dem Bones
 Luigi's Mansion (Video Game) / int_c3f6e68
comment
Dem Bones: The skeleton ghosts, who throw their bones at you. They appear in three rooms (the Boneyard, where one is woken up when the ghost dog barks enough, the Graveyard behind this, where they guard the Area 2 boss and rise when you tap one of the graves in the middle, and the Telephone Room, where they are in chests; the skeletons in the first two of these rooms must be defeated in order to proceed through the game).
 Luigi's Mansion (Video Game) / int_c3f6e68
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_c3f6e68
featureConfidence
1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_c3f6e68
 Luigi's Mansion (Video Game) / int_c46c1d19
type
Towering Flower
 Luigi's Mansion (Video Game) / int_c46c1d19
comment
Towering Flower: Luigi can water a seedling growing in the Boneyard once during each chapter. Water it enough and it grows into a huge red flower that is bigger than Luigi himself. It then matures into a big fruit, which contains a gold diamond.
 Luigi's Mansion (Video Game) / int_c46c1d19
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_c46c1d19
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_c46c1d19
 Luigi's Mansion (Video Game) / int_c660bc15
type
Fan Disservice
 Luigi's Mansion (Video Game) / int_c660bc15
comment
Fan Disservice: One of the Portrait Ghosts is first seen in the shower, and her shadow is a beautiful shapely (and nude) woman. When you pull back the curtain to reveal her, however, she looks like Fatso's twin sister.
 Luigi's Mansion (Video Game) / int_c660bc15
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_c660bc15
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_c660bc15
 Luigi's Mansion (Video Game) / int_c6846f0f
type
Bad with the Bone
 Luigi's Mansion (Video Game) / int_c6846f0f
comment
Bad with the Bone: The "Mr. Bones" ghosts throw their bones as weapons. This ends up crumbling them temporarily, however, likely because the bones they throw are holding their structure.
 Luigi's Mansion (Video Game) / int_c6846f0f
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_c6846f0f
featureConfidence
1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_c6846f0f
 Luigi's Mansion (Video Game) / int_c6fe99cf
type
Creepy Cemetery
 Luigi's Mansion (Video Game) / int_c6fe99cf
comment
Creepy Cemetery: The Boneyard, as well as the Graveyard/Cemetery, where the Area 2 boss lives.
 Luigi's Mansion (Video Game) / int_c6fe99cf
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_c6fe99cf
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_c6fe99cf
 Luigi's Mansion (Video Game) / int_c75c63a3
type
Blackout Basement
 Luigi's Mansion (Video Game) / int_c75c63a3
comment
Blackout Basement: Normally, the lights come on once every ghost in any given room has either been caught or otherwise defeated. However, the beginning of the fourth area of the game includes a mansion-wide blackout, during which no amount of ghost-catching will bring the lights back. To fix the problem, you must work your way back from the third-floor balcony to the basement to turn on a backup generator. Or you can use the GB Horror to scan a mirror, the nearest being in the Safari Room, to teleport to the Foyer. You do have to catch the first Portrait Ghost of the area before you can turn the electricity back on, however; the Breaker Room in the basement can be entered as early as Area 2, but it's locked up when the blackout starts, and you need the Portrait Ghost's key to get back in.
 Luigi's Mansion (Video Game) / int_c75c63a3
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_c75c63a3
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_c75c63a3
 Luigi's Mansion (Video Game) / int_c75df49a
type
Shout-Out
 Luigi's Mansion (Video Game) / int_c75df49a
comment
Shout-Out: King Boo almost directly quotes Jabba the Hutt at one point. The cover is reminiscent and a parody of Home Alone. Luigi parodies The Scream by Edvard Munch in most ads. The eerily nodding taxidermied heads are bound to remind one of Evil Dead 2. There are several references to Ghostbusters (1984), such as: The Garbage Can Ghosts being based on Slimer. The first human ghost being located in the library. The Poltergust is a complete spoof of a proton pack, both worn on the back with hoses, but one is a vacuum. The capturing of the ghosts is reminiscent of the Slimer's capture. The Poltergust looks like a proton pack, but works like a ghost trap, and the flashlight serves the purpose (stunning) of the proton pack. One Boo claims to be named "Booigi" and, if encountered outside of his original room, might comment that it's "not easy being green." The name of The Floating Whirlindas, a pair of dancing ballroom ghosts, comes from a famous circus stunt group, The Flying Wallendas, and they bear an uncanny resemblance to Lucy and Desi. There is a poster showing the Universal Horror monsters Dracula, Frankenstein's Monster and the Wolf Man.
 Luigi's Mansion (Video Game) / int_c75df49a
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_c75df49a
featureConfidence
1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_c75df49a
 Luigi's Mansion (Video Game) / int_c923e7a6
type
Metal Slime
 Luigi's Mansion (Video Game) / int_c923e7a6
comment
Metal Slime: The Speedy Spirits are bright blue ghosts that, when captured, offer a huge wad of cash and jewels (in the European/Australian version, capturing every single one of the fifteen Speedy Spirits is necessary to get a "Perfect" ending). To find each Spirit, Luigi has to tap on random objects in a room...before defeating all of the other ghosts inside (capturing the regular spirits turns the lights on and makes it impossible for the Speedy Spirit to manifest). Then you have to actually suck up the ghost by stunning it with your flashlight for just the right amount of time (too long and it will just fade away) and using the Poltergust—if it breaks free from the suction, it immediately disappears. And you only get one shot at each one. It's easy in rooms with Portrait Ghosts (which don't attack unless provoked), but others will see you trying to snag the money-laden ghost while evading others. There's no indication of where the Speedy Spirits are hiding, which means a player will have to pound on every bit of furniture in a room on the off-chance that there's one inside of it (and some are downright counterintuitive, like one appearing in a treasure chest after you open it). There is another chance to capture any you miss on your first time through a room—at the beginning of the fourth area of the game, there's a blackout, and the uncaught Speedy Spirits will reappear... but just to complicate matters, an additional three Speedy Spirits appear in random objects in rooms that didn't have them to begin with, so you have to go back through every room (which are filled with high-level ghosts) to snag them. The Gold Mice are somewhat better, but still tricky, as they add an element of luck to the formula. Like the Speedy Spirits, there are ten total, and they also drop a huge amount of money and gems when snagged. Five can be found in by scanning hidden wedges of cheese in certain rooms in the mansion—again, before the lights are turned on—and then capturing the mouse as it manifests; the wedges are hard to spot, but if you're looking, you can see them. It's the other five that are the problem: they have a random chance of appearing in five specific rooms and hallways, which means the only way to be sure to get them is to enter said room over and over again in the offchance that it will appear—and even if it does, you have to catch it before it escapes, and if you enter from the wrong door, you have to repeat the whole process.
 Luigi's Mansion (Video Game) / int_c923e7a6
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1.0
 Luigi's Mansion (Video Game) / int_c923e7a6
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_c923e7a6
 Luigi's Mansion (Video Game) / int_c9e64c09
type
Paper Master
 Luigi's Mansion (Video Game) / int_c9e64c09
comment
Paper Master: Melody Pianissima attacks with sheet music after Luigi succeeds at her Pop Quiz challenge. The sheets can be absorbed with the Poltergust, allowing Luigi to capture Melody afterwards more easily.
 Luigi's Mansion (Video Game) / int_c9e64c09
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1.0
 Luigi's Mansion (Video Game) / int_c9e64c09
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_c9e64c09
 Luigi's Mansion (Video Game) / int_ca81eae7
type
Hollywood Darkness
 Luigi's Mansion (Video Game) / int_ca81eae7
comment
Hollywood Darkness: Largely averted. When Luigi's in a dark room, the room is actually pitch black unless there's some sort of natural lighting available.
 Luigi's Mansion (Video Game) / int_ca81eae7
featureApplicability
-1.0
 Luigi's Mansion (Video Game) / int_ca81eae7
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_ca81eae7
 Luigi's Mansion (Video Game) / int_cabaf736
type
Critical Annoyance
 Luigi's Mansion (Video Game) / int_cabaf736
comment
Critical Annoyance: As Luigi's HP gets lower, his humming will become more rattled and nervous, and he makes gasping noises when opening doors.
 Luigi's Mansion (Video Game) / int_cabaf736
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_cabaf736
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_cabaf736
 Luigi's Mansion (Video Game) / int_cb3adcb7
type
Kill It with Ice
 Luigi's Mansion (Video Game) / int_cb3adcb7
comment
Kill It with Ice: One of the uses for the Ice Element is to freeze ghosts solid (be careful because the elemental ghost can freeze YOU if you touch them). It also slows down skittish Boos.
 Luigi's Mansion (Video Game) / int_cb3adcb7
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1.0
 Luigi's Mansion (Video Game) / int_cb3adcb7
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_cb3adcb7
 Luigi's Mansion (Video Game) / int_cb5cf4a5
type
Poison Mushroom
 Luigi's Mansion (Video Game) / int_cb5cf4a5
comment
Poison Mushroom: Minibosses toss one of these when they hit low HP. Since they bounce randomly and cut off your vacuum (touching them shrinks Luigi to about a third of his size and immediately disable the ability to use the vacuum, meaning you WILL lose your grip; plus you lose change and can't open doors), they can prevent good runs if you're unlucky. In addition, these may pop up out of Heart places when you vacuum them instead of actual hearts.
 Luigi's Mansion (Video Game) / int_cb5cf4a5
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1.0
 Luigi's Mansion (Video Game) / int_cb5cf4a5
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_cb5cf4a5
 Luigi's Mansion (Video Game) / int_cca855ea
type
Reflective Teleportation
 Luigi's Mansion (Video Game) / int_cca855ea
comment
Reflective Teleportation: Scanning any mirror teleports you to the lobby. Even the mirror in the lobby itself.
 Luigi's Mansion (Video Game) / int_cca855ea
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1.0
 Luigi's Mansion (Video Game) / int_cca855ea
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_cca855ea
 Luigi's Mansion (Video Game) / int_ce6555f0
type
Lighter and Softer
 Luigi's Mansion (Video Game) / int_ce6555f0
comment
Lighter and Softer: Of Survival Horror games in general.
 Luigi's Mansion (Video Game) / int_ce6555f0
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1.0
 Luigi's Mansion (Video Game) / int_ce6555f0
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_ce6555f0
 Luigi's Mansion (Video Game) / int_cf48c17
type
Nightmare Face
 Luigi's Mansion (Video Game) / int_cf48c17
comment
Nightmare Face: Chauncey, the boss of Area 1, is pretty cute (for a giant ghostly baby). But when he cries...
 Luigi's Mansion (Video Game) / int_cf48c17
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1.0
 Luigi's Mansion (Video Game) / int_cf48c17
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_cf48c17
 Luigi's Mansion (Video Game) / int_cf8a91be
type
Item Get!
 Luigi's Mansion (Video Game) / int_cf8a91be
comment
Item Get!: This is actually detrimental if you're going for a high score. Whenever Luigi picks up a more expensive piece of treasure (Jewels and diamonds as opposed to coins and bills) he'll hold it for the camera to see and an item jingle will be cued. The problem with this is that the timer for treasures to disappear will not freeze during this, meaning that if a treasure chest contains one gem and tons of coins, you'd better pick up the coins first without touching the gem (Easier said than done) or else the coins will disappear while Luigi holds the gem aloft. Made even worse in the Hidden Room, whose treasure chest contains tons of loose cash and three gems, each of which will trigger the fanfare. Fortunately, the 3DS remake extends the time coins and money will stick around before despawning.
 Luigi's Mansion (Video Game) / int_cf8a91be
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1.0
 Luigi's Mansion (Video Game) / int_cf8a91be
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_cf8a91be
 Luigi's Mansion (Video Game) / int_cfc52d52
type
Spoiled Brat
 Luigi's Mansion (Video Game) / int_cfc52d52
comment
Spoiled Brat: Chauncey, the Spoiled Baby and yes, that's his name. He's bossy, bratty, and forces Luigi to play with him. Henry and Orville, Chauncey's older twin brothers, complain that they lost hide and seek and, like Chauncey, try to kill Luigi. Heck, even if you manage to find them without using the Poltergust, they'll say you're cheating.
 Luigi's Mansion (Video Game) / int_cfc52d52
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1.0
 Luigi's Mansion (Video Game) / int_cfc52d52
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_cfc52d52
 Luigi's Mansion (Video Game) / int_d03c7b28
type
Kill Enemies to Open
 Luigi's Mansion (Video Game) / int_d03c7b28
comment
Kill Enemies to Open: Almost every first-visited room requires Luigi to suck up all the ghosts in it (not counting hidden Boos) in order to collect keys or important items (or simply get rid of the supernatural vine barrier that protects the next door) and advance the game.
 Luigi's Mansion (Video Game) / int_d03c7b28
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1.0
 Luigi's Mansion (Video Game) / int_d03c7b28
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_d03c7b28
 Luigi's Mansion (Video Game) / int_d07edd79
type
Thermal Dissident
 Luigi's Mansion (Video Game) / int_d07edd79
comment
Thermal Dissident: Sir Weston is a ghost located in one of the rooms of the Basement, accessed during the Area 4 chapter. Unlike the rest of the mansion (which is warm), his room is abnormally cold and resembles an arctic cave. Scanning his heart reveals that he only likes cold areas, hence why he froze the whole room. If Luigi spews fire from his Poltergust 3000 to create a bonfire next to him, he'll complain that it's getting too hot (despite the rest of the room still being at a sub-zero temperature), and challenges Luigi into a Mini-Boss battle. Defeating him is required to proceed to the endgame.
 Luigi's Mansion (Video Game) / int_d07edd79
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1.0
 Luigi's Mansion (Video Game) / int_d07edd79
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_d07edd79
 Luigi's Mansion (Video Game) / int_d24ed873
type
Developer's Foresight
 Luigi's Mansion (Video Game) / int_d24ed873
comment
Developer's Foresight: Boos are capable of going through walls into different rooms, including those that are locked until Luigi finds the key to them much later. An observant player will find, however, that all Boos in Area 1 will specifically avoid going into the Twins' Room and second floor hallway, both of which cannot be accessed until Area 3. This is to prevent the player from softlocking themselves, as 5 Boos are required to access the Washroom on the first floor in order to continue to Area 2. If the player catches the Boo in the Mirror Room then saves and quits without solving the room's puzzle, the spikes blocking the exit will be gone when they come back, and the chest with the fire elemental medallion will be there waiting for them to pick up. This is to prevent the player from getting permanently locked out of the room if they saved in a bad spot, as the fire element is needed to complete the game. The mirror in the Mirror Room is the only one in the game that doesn't warp you back to the Foyer if you scan it with the Gameboy Horror. If it did, the player could simply warp out instead of using the newly acquired fire element to light the candles and leave.
 Luigi's Mansion (Video Game) / int_d24ed873
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1.0
 Luigi's Mansion (Video Game) / int_d24ed873
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_d24ed873
 Luigi's Mansion (Video Game) / int_d311b60a
type
Monster Compendium
 Luigi's Mansion (Video Game) / int_d311b60a
comment
Monster Compendium: The Game Boy Horror has a profile section for the Portrait Ghosts Luigi has captured; the information includes their age, their hobbies (whether before or after death), and on rare occasions how they died.
 Luigi's Mansion (Video Game) / int_d311b60a
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 Luigi's Mansion (Video Game) / int_d311b60a
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 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_d311b60a
 Luigi's Mansion (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Luigi's Mansion (Video Game) / int_d397657d
comment
Hoist by His Own Petard: One of the portrait ghosts, Slim Bankshot, is a billiards master. He'll shoot billiards around the room when you enter, and very rarely, one of them will hit him as he walks around the table. You're supposed to suck up the balls and shoot them back at him, though, so it counts either way.
 Luigi's Mansion (Video Game) / int_d397657d
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1.0
 Luigi's Mansion (Video Game) / int_d397657d
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_d397657d
 Luigi's Mansion (Video Game) / int_d3ce4122
type
Dynamic Loading
 Luigi's Mansion (Video Game) / int_d3ce4122
comment
Dynamic Loading: If the action freezes right before you open a door, that means the area hasn't finished loading yet.
 Luigi's Mansion (Video Game) / int_d3ce4122
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1.0
 Luigi's Mansion (Video Game) / int_d3ce4122
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_d3ce4122
 Luigi's Mansion (Video Game) / int_d6dee153
type
Tactical Suicide Boss
 Luigi's Mansion (Video Game) / int_d6dee153
comment
Tactical Suicide Boss: All the boss battles except Boolossus play out like this.
 Luigi's Mansion (Video Game) / int_d6dee153
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1.0
 Luigi's Mansion (Video Game) / int_d6dee153
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_d6dee153
 Luigi's Mansion (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Luigi's Mansion (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Several in the remake compared to the original version- Coins and money stick around twice as long before despawning. This makes it much easier to recollect anything dropped if Luigi gets hit or stunned by a trick door, and in general gives you more time to suck up all the money from treasure chests and the like before any of it disappears. It allows you to refight any of the Portrait Ghosts from the Gallery, allowing you to improve your performance against them and get a better frame, which also serves as good practice. You also earn all of the lower-ranked portraits from getting a higher one at any time, and can switch between them in the Gallery. In the original game, your initial fight results were permanent, and you only got the portrait of the rank you achieved. A minor one is that the dust piles covering the gravity flip tiles in the Cellar only have to be removed once once per playthrough. This makes Boo hunting in the basement much swifter, and players who struggle on the Final Boss will be able to save time on the trip there each attempt.
 Luigi's Mansion (Video Game) / int_d6f284a3
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1.0
 Luigi's Mansion (Video Game) / int_d6f284a3
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_d6f284a3
 Luigi's Mansion (Video Game) / int_da76b18
type
Hijacked by Ganon
 Luigi's Mansion (Video Game) / int_da76b18
comment
Hijacked by Ganon: Subverted. At first, you seem to face Bowser once again as the final boss, but after blowing his head off, it is revealed to be a costume controlled by King Boo.
 Luigi's Mansion (Video Game) / int_da76b18
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-0.3
 Luigi's Mansion (Video Game) / int_da76b18
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_da76b18
 Luigi's Mansion (Video Game) / int_dc94bc43
type
Failed Attempt at Scaring
 Luigi's Mansion (Video Game) / int_dc94bc43
comment
Failed Attempt at Scaring: A portrait ghost known as "Uncle Grimmly" likes to practice making scary faces, but when Luigi encounters him, all Grimmly does is wave his arms and make soft sounds ghost moans. Luigi having been screaming from nearly everything else, has no reaction and merely captures him with the Poltergust. Ironically, this is during a genuinely horrific moment in the game as a lightning bolt caused a blackout in the mansion allowing the ghosts to ambush Luigi in nearly every mansion room.
 Luigi's Mansion (Video Game) / int_dc94bc43
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1.0
 Luigi's Mansion (Video Game) / int_dc94bc43
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_dc94bc43
 Luigi's Mansion (Video Game) / int_dd554d47
type
Did Not Do the Bloody Research
 Luigi's Mansion (Video Game) / int_dd554d47
comment
Did Not Do the Bloody Research: Professor E. Gadd refers to a ghost as "the little bugger". In the U.K., at least, this seems unusually strong language for a kid's game.
 Luigi's Mansion (Video Game) / int_dd554d47
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1.0
 Luigi's Mansion (Video Game) / int_dd554d47
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_dd554d47
 Luigi's Mansion (Video Game) / int_dd6749e1
type
The Von Trope Family
 Luigi's Mansion (Video Game) / int_dd6749e1
comment
The Von Trope Family: Vincent van Gore, whose name doubles as a reference to the famous painter Van Gogh.
 Luigi's Mansion (Video Game) / int_dd6749e1
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1.0
 Luigi's Mansion (Video Game) / int_dd6749e1
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_dd6749e1
 Luigi's Mansion (Video Game) / int_de414a38
type
Bad Guys Play Pool
 Luigi's Mansion (Video Game) / int_de414a38
comment
Bad Guys Play Pool: Slim Bankshot is found in a billiard room. To catch him, one has to fire his own billiard balls back at him.
 Luigi's Mansion (Video Game) / int_de414a38
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1.0
 Luigi's Mansion (Video Game) / int_de414a38
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_de414a38
 Luigi's Mansion (Video Game) / int_df5dbc6
type
Toy Time
 Luigi's Mansion (Video Game) / int_df5dbc6
comment
Toy Time: The battle with Chauncy takes place in a toybox/crib hybrid supernatural arena. The game also has the Clockwork Soldiers' room, which is modeled akin to the interior of a dollhouse.
 Luigi's Mansion (Video Game) / int_df5dbc6
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1.0
 Luigi's Mansion (Video Game) / int_df5dbc6
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_df5dbc6
 Luigi's Mansion (Video Game) / int_e2a6ebc1
type
Closed Circle
 Luigi's Mansion (Video Game) / int_e2a6ebc1
comment
Closed Circle: Played with. At first, the door to the first floor hallway is locked, but by the time Luigi finds the key, he's found evidence that Mario's probably somewhere in the mansion and therefore needs no coersion to stay.
 Luigi's Mansion (Video Game) / int_e2a6ebc1
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1.0
 Luigi's Mansion (Video Game) / int_e2a6ebc1
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 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_e2a6ebc1
 Luigi's Mansion (Video Game) / int_e2de05e8
type
Throw the Book at Them
 Luigi's Mansion (Video Game) / int_e2de05e8
comment
Throw the Book at Them: Books in the Study will fly off the shelf and into Luigi when he first enters it.
 Luigi's Mansion (Video Game) / int_e2de05e8
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1.0
 Luigi's Mansion (Video Game) / int_e2de05e8
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_e2de05e8
 Luigi's Mansion (Video Game) / int_e3c36782
type
Call-Forward
 Luigi's Mansion (Video Game) / int_e3c36782
comment
Call-Forward: The remake explains Gooigi as an invention of future E. Gadd. When he contacts his past self, the Dual Scream jingle plays and he's in the Evershade Valley Bunker.
 Luigi's Mansion (Video Game) / int_e3c36782
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1.0
 Luigi's Mansion (Video Game) / int_e3c36782
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_e3c36782
 Luigi's Mansion (Video Game) / int_e567510d
type
Determinator
 Luigi's Mansion (Video Game) / int_e567510d
comment
Determinator: Even if it means his own death on his way, Luigi will do anything he can to save his brother, whom he looks up to more than anyone else, rather than resent him for usually taking the spotlight.
 Luigi's Mansion (Video Game) / int_e567510d
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1.0
 Luigi's Mansion (Video Game) / int_e567510d
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_e567510d
 Luigi's Mansion (Video Game) / int_e57bd3dd
type
Wolfpack Boss
 Luigi's Mansion (Video Game) / int_e57bd3dd
comment
Wolfpack Boss: Luigi has to fight and capture three Clockwork Soldiers, who still count as only one Portrait Ghost (and only the one placed in the central spot drops pearls).
 Luigi's Mansion (Video Game) / int_e57bd3dd
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1.0
 Luigi's Mansion (Video Game) / int_e57bd3dd
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_e57bd3dd
 Luigi's Mansion (Video Game) / int_e8bb3043
type
Kill It with Water
 Luigi's Mansion (Video Game) / int_e8bb3043
comment
Kill It with Water: One of the uses for the Water Element is to soak down the Bomb Ghosts as well as regular ghosts (the Bomb Ghosts are otherwise invincible; sucking them up simply has them exploding in your vacuum and damaging you anyway).
 Luigi's Mansion (Video Game) / int_e8bb3043
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1.0
 Luigi's Mansion (Video Game) / int_e8bb3043
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_e8bb3043
 Luigi's Mansion (Video Game) / int_ea10a2de
type
Hearts Are Health
 Luigi's Mansion (Video Game) / int_ea10a2de
comment
Hearts Are Health: For both Luigi and ghosts: A Heart Symbol that turns progressively greyer and flatter as Luigi loses health, is his Life Meter. Ghosts' Hit Points are directly underneath their Heart Symbol shaped hearts. Luigi collects small red hearts to recover his health.
 Luigi's Mansion (Video Game) / int_ea10a2de
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1.0
 Luigi's Mansion (Video Game) / int_ea10a2de
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_ea10a2de
 Luigi's Mansion (Video Game) / int_eb496015
type
Ghosts Abhor a Vacuum
 Luigi's Mansion (Video Game) / int_eb496015
comment
Ghosts Abhor a Vacuum: The Poltergust 3000 is essentially a modified vacuum cleaner.
 Luigi's Mansion (Video Game) / int_eb496015
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1.0
 Luigi's Mansion (Video Game) / int_eb496015
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_eb496015
 Luigi's Mansion (Video Game) / int_eb716c8c
type
Big Electric Switch
 Luigi's Mansion (Video Game) / int_eb716c8c
comment
Big Electric Switch: There's one located in the breaker room that's used to restore power after the blackout in Area 4. Possibly a Chekhov's Gun, considering that you can reach it as soon as the second area and the room otherwise seems to have no use.
 Luigi's Mansion (Video Game) / int_eb716c8c
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_eb716c8c
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_eb716c8c
 Luigi's Mansion (Video Game) / int_ee19d278
type
Blob Monster
 Luigi's Mansion (Video Game) / int_ee19d278
comment
Blob Monster: Bogmire, boss #2.
 Luigi's Mansion (Video Game) / int_ee19d278
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1.0
 Luigi's Mansion (Video Game) / int_ee19d278
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_ee19d278
 Luigi's Mansion (Video Game) / int_ef2b9e28
type
Alternate Species Counterpart
 Luigi's Mansion (Video Game) / int_ef2b9e28
comment
Alternate Species Counterpart: The Nintendo 3DS version of the game introduces Gooigi, a sentient lifeform made of Goo that resembles Luigi.
 Luigi's Mansion (Video Game) / int_ef2b9e28
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1.0
 Luigi's Mansion (Video Game) / int_ef2b9e28
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1.0
 Luigi's Mansion (Video Game)
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Luigi's Mansion (Video Game) / int_ef2b9e28
 Luigi's Mansion (Video Game) / int_f3d5d15f
type
Creepy Child
 Luigi's Mansion (Video Game) / int_f3d5d15f
comment
Creepy Child: Chauncey, twins Henry and Orville, and Sue Pea, a girl on the third floor.
 Luigi's Mansion (Video Game) / int_f3d5d15f
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_f3d5d15f
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_f3d5d15f
 Luigi's Mansion (Video Game) / int_f4cc32ce
type
Creepy Twins
 Luigi's Mansion (Video Game) / int_f4cc32ce
comment
Creepy Twins: Henry and Orville. If they lose in Hide-N-Seek, they will try to kill you, and you can't complete the game without dealing with them (they have one of Mario's possessions, which you need to take to Madame Clairvoya).
 Luigi's Mansion (Video Game) / int_f4cc32ce
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_f4cc32ce
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_f4cc32ce
 Luigi's Mansion (Video Game) / int_f4fe270
type
Villainous Glutton
 Luigi's Mansion (Video Game) / int_f4fe270
comment
Villainous Glutton: Mr. Luggs and Garbage Can Ghosts.
 Luigi's Mansion (Video Game) / int_f4fe270
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_f4fe270
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_f4fe270
 Luigi's Mansion (Video Game) / int_f6722211
type
Hit Points
 Luigi's Mansion (Video Game) / int_f6722211
comment
Hit Points: Luigi's are numerated beside the heart at the bottom left of the screen, while ghosts' are displayed when their hearts are revealed.
 Luigi's Mansion (Video Game) / int_f6722211
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_f6722211
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_f6722211
 Luigi's Mansion (Video Game) / int_f6d1eb54
type
It Came from the Sink
 Luigi's Mansion (Video Game) / int_f6d1eb54
comment
It Came from the Sink: Water elemental ghosts, to give Luigi the Elemental Baggage to spray water, can be found in sinks, like in the first floor bathroom.
 Luigi's Mansion (Video Game) / int_f6d1eb54
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_f6d1eb54
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_f6d1eb54
 Luigi's Mansion (Video Game) / int_f711f899
type
Rank Inflation
 Luigi's Mansion (Video Game) / int_f711f899
comment
Rank Inflation: At the end of the game, you are graded on a scale of A through H based on how much money you collect, and Luigi gets a real mansion (or other house-like object) corresponding to your grade. In the 3DS remake, there is also an additional S Rank that can only be acquired in the Hidden Mansion and is somehow even more lavish than the A Rank mansion.
 Luigi's Mansion (Video Game) / int_f711f899
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_f711f899
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_f711f899
 Luigi's Mansion (Video Game) / int_f8f30ffe
type
Level in Reverse
 Luigi's Mansion (Video Game) / int_f8f30ffe
comment
Level in Reverse: The European/Australian version of the Hidden Mansion mirrors the entire mansion left to right. This is one of the few Hidden Mansion changes that was not brought over to the 3DS remake.
 Luigi's Mansion (Video Game) / int_f8f30ffe
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_f8f30ffe
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_f8f30ffe
 Luigi's Mansion (Video Game) / int_f9439c84
type
Haunted House
 Luigi's Mansion (Video Game) / int_f9439c84
comment
Haunted House: The game tells the story of Mario's hapless younger brother getting a free house... which he then has to clear of ghosts. Apparently, the whole thing was a ghostly creation, and it disappears when he's done. For some reason, the money in it wasn't, so he buys a new one. Which is presumably not haunted.
 Luigi's Mansion (Video Game) / int_f9439c84
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_f9439c84
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_f9439c84
 Luigi's Mansion (Video Game) / int_f9e16ef
type
Distressed Dude
 Luigi's Mansion (Video Game) / int_f9e16ef
comment
Distressed Dude: Mario shows up to the mansion before Luigi to celebrate, and is promptly captured by the ghosts. Luigi's primary objective is rescuing his brother.
 Luigi's Mansion (Video Game) / int_f9e16ef
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_f9e16ef
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_f9e16ef
 Luigi's Mansion (Video Game) / int_fbba5e98
type
Gadgeteer Genius
 Luigi's Mansion (Video Game) / int_fbba5e98
comment
Gadgeteer Genius: Professor Elvin Gadd built the machine to capture ghosts and turn them back into portraits, and also made the Game Boy Horror scanning device.
 Luigi's Mansion (Video Game) / int_fbba5e98
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_fbba5e98
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_fbba5e98
 Luigi's Mansion (Video Game) / int_fd94c4ac
type
Theme Naming
 Luigi's Mansion (Video Game) / int_fd94c4ac
comment
Theme Naming: All the Boos in this game and its sequel are punny names based on words with 'Boo' added to them.
 Luigi's Mansion (Video Game) / int_fd94c4ac
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_fd94c4ac
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_fd94c4ac
 Luigi's Mansion (Video Game) / int_ffac0279
type
Heart Symbol
 Luigi's Mansion (Video Game) / int_ffac0279
comment
A Heart Symbol that turns progressively greyer and flatter as Luigi loses health, is his Life Meter.
 Luigi's Mansion (Video Game) / int_ffac0279
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_ffac0279
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_ffac0279
 Luigi's Mansion (Video Game) / int_name
type
ItemName
 Luigi's Mansion (Video Game) / int_name
comment
 Luigi's Mansion (Video Game) / int_name
featureApplicability
1.0
 Luigi's Mansion (Video Game) / int_name
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Luigi's Mansion (Video Game) / int_name
 Luigi's Mansion (Video Game) / int_name
itemName
Luigi's Mansion (Video Game)

The following is a list of statements referring to the current page from other pages.

 Sweetie's Mansion (Fanfic)
seeAlso
Luigi's Mansion (Video Game)
 Chuggaaconroy (Lets Play)
seeAlso
Luigi's Mansion (Video Game)
 Luigi's Mansion (Video Game)
hasFeature
A Day in the Limelight / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Absent-Minded Professor / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Actually a Doombot / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Advanced Tech 2000 / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Alphabetical Theme Naming / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Alternate Species Counterpart / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Always Check Behind the Chair / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
And Call Him "George" / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Arc Hero / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Arrange Mode / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Art Attacker / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Art Initiates Life / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Artwork and Game Graphics Segregation / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Asteroids Monster / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Astral Checkerboard Decor / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Attract Mode / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Awesome Backpack / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Bad Guys Play Pool / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Bad with the Bone / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Badass in Distress / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Bathing Beauty / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Battle Amongst the Flames / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Beat Them at Their Own Game / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Big Boo's Haunt / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Big Electric Switch / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Big Fancy Castle / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Big Word Shout / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Blackout Basement / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Blinded by the Light / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Body of Bodies / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Bonus Feature Failure / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Boss-Arena Idiocy / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Boss Corridor / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Boss-Only Level / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Breakaway Advertisement / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Building of Adventure / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Cartoon Cheese / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Catching Some Z's / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Cathartic Crying / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Check-Point Starvation / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Chimney Entry / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Clothes-Eating Wager / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Console Cameo / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Cordon Bleugh Chef / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Cowardly Mooks / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Credits Montage / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Creepy Cemetery / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Creepy Twins / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Critical Annoyance / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Cute Ghost Girl / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Cutscene Power to the Max / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Death by Gluttony / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Defanged Horrors / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Defeated and Trophified / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Did Not Do the Bloody Research / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Difficulty by Region / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Disney Acid Sequence / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Distress Ball / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Dual Boss / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Dynamic Loading / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Dysfunctional Family / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Earn Your Bad Ending / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Eat the Camera / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Elegant Classical Musician / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Elemental Rock-Paper-Scissors / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Embarrassing Damp Sheets / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
End-Game Results Screen / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Enemy Summoner / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Extremely Dusty Home / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Extremely Short Timespan / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
F-- / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Failed Attempt at Scaring / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Falling Chandelier of Doom / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Fear Song / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Feed It a Bomb / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Final Boss, New Dimension / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Final Dungeon Preview / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
First-Person Smartass / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Fixed Camera / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Freeze Ray / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Freeze Sneeze / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Friendly Ghost / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Ghost Butler / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Ghostly Animals / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Ghostly Chill / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Ghostly Goals / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Ghosts Abhor a Vacuum / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Gravity Screw / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Halloweentown / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Haunted Headquarters / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Haunted House / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Haunted House Historian / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Home Stage / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Hurricane of Puns / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
I Know Madden Kombat / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
I Know What You Fear / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Inescapable Ambush / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Inexplicable Treasure Chests / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Infinite Flashlight / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Interchangeable Antimatter Keys / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Invisible Monsters / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
It's Going Down / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Jiggle Physics / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Junk Rare / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Kill Enemies to Open / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Level in Reverse / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Lightmare Fuel / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Lightning Reveal / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Living Shadow / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Living Toys / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Love to Hate / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Mad Artist / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Made of Evil / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Made of Indestructium / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Maker of Monsters / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Mask of Sanity / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Medley / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Menacing Museum / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Mini-Boss / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Mirror World / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Mission Control / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Monster Compendium / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Monster Suit / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Mook Maker / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Mouse Hole / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Mummy / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Near-Death Experience / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Neat Freak / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
New Game Plus / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Newbie Boom / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Numbered Sequels / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Offscreen Villain Dark Matter / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Ominous Music Box Tune / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Our Clones Are Different / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Our Monsters Are Weird / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Passed in Their Sleep / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Peek-a-Bogeyman / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Permanently Missable Content / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Perpetual Smiler / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Personal Space Invader / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Phantom-Zone Picture / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Pickup Hierarchy / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Playing Card Motifs / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Portal Picture / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Post-Final Level / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Pre-Final Boss / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Primal Fear / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Psychometry / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Quaking with Fear / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Real Fake Door / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Recurring Riff / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Reflective Teleportation / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Regional Bonus / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Ridiculously Alive Undead / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Rogues' Gallery Transplant / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Rooftop Confrontation / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Searching for the Lost Relative / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Secret Level / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Sexy Silhouette / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Shifting Sand Land / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Signs of Disrepair / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Slippy-Slidey Ice World / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Sore Loser / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Speaking Simlish / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Spin-Off / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Spooky Kids Media / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Stealthy Mook / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Stupidity Is the Only Option / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Tablecloth Yank / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Tears of Joy / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Teleportation / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
The Dead Can Dance / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
The Door Slams You / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
The Gambler / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
The Goomba / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
The Jeeves / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
The Real Spoofbusters / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
The Wonka / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Theme-and-Variations Soundtrack / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Thermal Dissident / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Towering Flower / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Undead Child / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Variable Mix / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Weaker Twin Saves the Day / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Weapons That Suck / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Weird Moon / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Whack-a-Monster / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
When All You Have Is a Hammer… / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Whispering Ghosts / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
White Glove Test / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Who You Gonna Call? / int_d43cbccb
 Wiidude83
seeAlso
Luigi's Mansion (Video Game)
 Luigi's Mansion (Video Game)
hasFeature
Wind-Up Key / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Wins by Doing Absolutely Nothing / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Wolfpack Boss / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
You Don't Look Like You / int_d43cbccb
 Luigi's Mansion (Video Game)
hasFeature
Your Size May Vary / int_d43cbccb
 LuigisMansion
sameAs
Luigi's Mansion (Video Game)
 LuigisMansion
sameAs
Luigi's Mansion (Video Game)