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Luigi's Mansion: Dark Moon (Video Game)

 Luigi's Mansion: Dark Moon (Video Game)
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TVTItem
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game)
 Luigi's Mansion: Dark Moon (Video Game)
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LuigisMansionDarkMoon
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Luigi's Mansion 2 in Japanese, Chinese and European language versions and was tentatively titled as such in the American version) is a video game on the Nintendo 3DS, and a sequel to the Nintendo GameCube launch title Luigi's Mansion. It was developed by Next Level Games, who previously collaborated with Nintendo on Punch-Out!! for the Wii, and was released during March of 2013 with the Korea and Hong Kong/Taiwan getting it during July of that year. It is the second game in the Luigi's Mansion series.The story finds Professor E. Gadd researching the ghosts of Evershade Valley, but when King Boo shatters the Dark Moon, the formerly friendly ghosts start running amok, and it’s up to Luigi, armed with the Poltergust 5000, to solve this paranormal problem.Unlike the first game, which took place almost entirely inside the eponymous mansion, there are multiple areas to explore, including a snowy mine and a clockworks in a desert. Luigi has a greater amount of items and power-ups at his disposal, such as a flashlight that can reveal hidden items.In February 2013's Nintendo Direct, this was revealed as one of several "Year of Luigi" games to be released in 2013, along with Mario & Luigi: Dream Team and the New Super Luigi U DLC for New Super Mario Bros. U.An Arcade Rail Shooter adaptation of this game developed by Capcom, simply called Luigi's Mansion Arcade, was released in 2015 in Japan and 2017 in North America. A sequel for the Nintendo Switch was released in 2019.An HD remaster entitled Luigi's Mansion 2 HD for Nintendo Switch is in development for a Summer 2024 release.
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"Get Back Here!" Boss
 Luigi's Mansion: Dark Moon (Video Game) / int_10f5b375
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"Get Back Here!" Boss: The Shrewd Possessor is like this, and the Boss Battle is very unlike any other in the game (it's sort of like a cross between a bobsled and a shooting gallery). After it takes the form of what resembles a large, monstrous face made of ice (more or less) Luigi has to chase it down a mine shaft in a motorized sled and lob bombs at it to break off its armor, at which point it makes a single attack. If Luigi manages to hit it with one more bomb in its mouth when it tries, the chase ends for the moment, and Luigi is able to use the Poltergust 5000 on the Shrewd Possessor. (The whole process has to be done three times to defeat the creature.) The Health Bar is still in use here, but the greater danger is the sled's engine overheating (which happens if the gauge goes too high, and taking too long or failing to dodge that one attack causes it to go higher).
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Multi-Mook Melee
 Luigi's Mansion: Dark Moon (Video Game) / int_119dc902
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Multi-Mook Melee: In the final level before the boss in Treacherous Mansion, the timed ghost hunt culminates in a fight with a horde of over 20 ghosts, who come in waves from the portal on the Terrace.
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Antepiece
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Antepiece: A couple of mechanics appear to train the player for their use against bosses. Gloomy Manor's penultimate level focuses on burning the spiderwebs that have taken over the house, allowing you to practice with web balls and attached web sacs, which are used to clear out larger webs. These skills are necessary to force the Grouchy Possessor out of his spider host in the boss mission. The Tough Possessor haunts suits of armor, who must be knocked onto their backs by pulling rugs out from under them. The first mission of the Treacherous Mansion features a couple of Greenies with the same tactic and defeat strategy so you know what to do when you eventually face the boss. The Boos you capture throughout the game should have you well prepared for the Big Boo fight, which requires a similar approach.
 Luigi's Mansion: Dark Moon (Video Game) / int_13dcb20b
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Absurdly Long Stairway
 Luigi's Mansion: Dark Moon (Video Game) / int_143ea829
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Absurdly Long Stairway: The second boss is located at the top of twenty sets of three staircases. Pick one of three, and either keep climbing, or slide all the way back to the beginning. Once you finally get to the top, the boss ghost clearly has a sick sense of humor, as it possesses a flight of stairs to fight Luigi with.
 Luigi's Mansion: Dark Moon (Video Game) / int_143ea829
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Unexpected Gameplay Change
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Unexpected Gameplay Change: The Scornful/Shrewd Possessor boss has you man a bomb-launching sled to blow up its giant ice face first-person style. You use similar machines twice before in the game — once earlier in the level to shoot burning charcoal, the other back in the second level as an optional way to get money and a Gem — but it can still be jarring (especially since it requires more precision and you only have a limited amount of time before the sled overheats).
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Giant Foot of Stomping
 Luigi's Mansion: Dark Moon (Video Game) / int_14789f16
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Giant Foot of Stomping: Excluding cinematics, all you see of the Tough Possessor's final suit of armor is two of these and a floor-piercing sword.
 Luigi's Mansion: Dark Moon (Video Game) / int_14789f16
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Darker and Edgier
 Luigi's Mansion: Dark Moon (Video Game) / int_14beeefd
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Darker and Edgier: Not for the most part, as the game is largely more cartoony and comedic than the original, but specifically in how King Boo is represented, going from a fairly standard nasty by the series' standards to an unfettered sociopath with a personal vendetta against Luigi.
 Luigi's Mansion: Dark Moon (Video Game) / int_14beeefd
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Cartoon Bomb
 Luigi's Mansion: Dark Moon (Video Game) / int_14f6a42b
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Cartoon Bomb: Small round bombs are thrown in large numbers by the Poltergeists, as well as the third boss.
 Luigi's Mansion: Dark Moon (Video Game) / int_14f6a42b
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Tempting Fate
 Luigi's Mansion: Dark Moon (Video Game) / int_15b2cab3
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Tempting Fate: Before starting one of the missions, E. Gadd jokes to Luigi that he doesn't have to cower in fear every time the Pixelator starts up, as he's used it a dozen times and nothing went wrong. After the battle with the Tough Possessor, the Pixelator is hijacked by King Boo to beam Luigi to his own dimension. The resulting Oh, Crap! from Gadd after he sees that Luigi didn't return carries a hint that Gadd thought it was his fault.
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Fluorescent Footprints
 Luigi's Mansion: Dark Moon (Video Game) / int_18687317
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Fluorescent Footprints: Luigi can use the Dark-Light Device to track the pawprints of the ghost dog Polterpup and, in the latter game, the ghost cat Polterkitty.
 Luigi's Mansion: Dark Moon (Video Game) / int_18687317
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Eternal Engine
 Luigi's Mansion: Dark Moon (Video Game) / int_19028da
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Eternal Engine: Old Clockworks, an abandoned clock factory overrun by sand.
 Luigi's Mansion: Dark Moon (Video Game) / int_19028da
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Victory Pose
 Luigi's Mansion: Dark Moon (Video Game) / int_19f8dabe
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Victory Pose: He'll start off with a happy leap into the air (complete with streamers). Then once the Results screen tallies his earnings and stats, he'll shrug or dance depending on the rank.
 Luigi's Mansion: Dark Moon (Video Game) / int_19f8dabe
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The Klutz
 Luigi's Mansion: Dark Moon (Video Game) / int_1bdbbbae
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The Klutz: Luigi sometimes trips and falls while running and when you fail sucking up ghosts. He recovers quickly and it happens infrequently enough to not be annoying and it doesn't hinder gameplay.
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Achievement Mockery
 Luigi's Mansion: Dark Moon (Video Game) / int_1d8bd418
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Achievement Mockery: The multiplayer mode gives achievements to everyone at the end of each level, based on what they did the most of or did particularly well. Anyone who doesn't get any other type of award gets one of a few mocking achievements, such as 'Prettiest Wallflower' and 'Mostly Harmless'.
 Luigi's Mansion: Dark Moon (Video Game) / int_1d8bd418
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Breaking the Fourth Wall
 Luigi's Mansion: Dark Moon (Video Game) / int_1e7487cd
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Breaking the Fourth Wall: Luigi, at the game's beginning in E. Gadd's lab, has no problems silently telling the player what he thinks of the professor: that he's a bit nuts.
 Luigi's Mansion: Dark Moon (Video Game) / int_1e7487cd
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Obstructive Bureaucrat
 Luigi's Mansion: Dark Moon (Video Game) / int_1f799027
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Obstructive Bureaucrat: The Boo of mission E-3, Booreaucrat, acts like this towards Luigi, stating that the mansion is under the ownership of King Boo and that he would be penalized due to not having an ID and mansion-roaming licenses on him. He attacks just like any other Boo in the game.
 Luigi's Mansion: Dark Moon (Video Game) / int_1f799027
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See the Invisible
 Luigi's Mansion: Dark Moon (Video Game) / int_1fdc1aa
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See the Invisible: The Dark-Light Device attachment allows you to expose illusions (revealing items that ghosts have removed from the physical plane) and ghosts that are currently sneaking around invisible. This is required for some Greenies in the Old Clockworks, who will not come out of hiding until exposed with the dark-light.
 Luigi's Mansion: Dark Moon (Video Game) / int_1fdc1aa
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The Sacred Darkness
 Luigi's Mansion: Dark Moon (Video Game) / int_2178cf15
comment
The Sacred Darkness: The Dark Moon itself. It normally projects a powerful calming shade on Evershade Valley that allows the ghosts there to exist happily and peacefully. King Boo shattered it and corrupted the fragments to empower certain ghosts as his minions, but E. Gadd is able to purify any fragments Luigi recovers to their original state.
 Luigi's Mansion: Dark Moon (Video Game) / int_2178cf15
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Last Lousy Point
 Luigi's Mansion: Dark Moon (Video Game) / int_23168b93
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Last Lousy Point: One of the E. Gadd medals requires 100% Completion of the Vault (Gems, Boos, etc.) One of the stipulations is catching one of every type of Ghost, including all of the variants of the Scarescraper bosses. With 5 different bosses, and each having 9 different skins, this means you have 45 of them to catch, and the game randomly chooses from the lot every 5 floors. The game can sometimes be generous and provide you with a long streak of uncaught ghosts, but other times, you can expect to play it out for that last turtle-skinned Gobber for at least a few hours.
 Luigi's Mansion: Dark Moon (Video Game) / int_23168b93
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Go-to-Sleep Ending
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Go-to-Sleep Ending: The game ends with Luigi and his new dog Polterpup cuddling up together on Luigi's recliner and falling asleep.
 Luigi's Mansion: Dark Moon (Video Game) / int_241c2cd6
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Palette Swap
 Luigi's Mansion: Dark Moon (Video Game) / int_2557e3a9
comment
Palette Swap: The sets of gems in each of the mansions are identical, but they have different colors for each area. All of the ScareScraper boss ghosts are large palette swaps of ghosts found in the single-player campaign, and each of the five types has eight of its own palette swaps in the form of themed skins.
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Mythology Gag
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Mythology Gag: The Toads make a squeaking sound whenever they walk, like in the DIC Entertainment cartoons. The Fright Knight, a boss ghost from the ScareScraper, has this as its description:
 Luigi's Mansion: Dark Moon (Video Game) / int_26ac510e
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Bag of Spilling
 Luigi's Mansion: Dark Moon (Video Game) / int_28104b90
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Bag of Spilling: The water, fire, and ice medals that allowed the Poltergust 3000 to suck in elemental spirits and expel the substance they represented are not brought back, nor is the Boo radar of the Game Boy Horror, although the latter was built into that machine specifically and the Poltergust 5000 gets an upgrade that works equally well.
 Luigi's Mansion: Dark Moon (Video Game) / int_28104b90
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Easter Egg
 Luigi's Mansion: Dark Moon (Video Game) / int_29a39f6
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Easter Egg: If Luigi stands under running water for a few seconds, he will take a shower and whistle.
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Lampshade Hanging
 Luigi's Mansion: Dark Moon (Video Game) / int_2a090d00
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Lampshade Hanging: Prof. Gadd provides this (naturally, since he's one of the only two talking characters), such as the way the same cutscene plays when Luigi pixelates to a level ('You don't have to cower in fear every time, you know. You've done this over a dozen times and nothing's gone wrong.'), the way they're stuck with each other in the same small bunker, and the way Luigi can carry big items around with him (see Bag of Holding).
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Artifact Title
 Luigi's Mansion: Dark Moon (Video Game) / int_2b7d29e1
comment
Artifact Title: Luigi explores various different places, some less mansion-like than others, in this game, rather than a single mansion as mentioned in its predecessor's title. None of them are owned by Luigi to boot, and only two are even legit mansions. The titular Dark Moon, however, is your Plot Coupon, and thus is fairly important.
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Check-Point Starvation
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comment
Checkpoint Starvation: The game has no mid-level checkpoints whatsoever and levels can take over half an hour on the first playthrough. The game isn't particularly difficult, but if you're playing poorly and getting unlucky with heart drops...
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Co-Op Multiplayer
 Luigi's Mansion: Dark Moon (Video Game) / int_3011ef28
comment
Co-Op Multiplayer: The ScareScraper, which has up to four players trying to ascend through the building by either catching all of the ghosts, having everyone search for and stand on a set of switches in time, or chasing Polterpups, depending which game mode is chosen.
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Teleporter Accident
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Teleporter Accident: King Boo intercepts Luigi and drags him to a different dimension while he's being pixelated back after the Disc-One Final Boss.
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Auto-Save
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Autosave: The game saves when you complete a mission or ScareScraper game, unlike the original title and its manual save points.
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 Luigi's Mansion: Dark Moon (Video Game) / int_316d4c91
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_316d4c91
 Luigi's Mansion: Dark Moon (Video Game) / int_319e101e
type
Amplifier Artifact
 Luigi's Mansion: Dark Moon (Video Game) / int_319e101e
comment
Amplifier Artifact: King Boo's new crown.
 Luigi's Mansion: Dark Moon (Video Game) / int_319e101e
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_319e101e
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_319e101e
 Luigi's Mansion: Dark Moon (Video Game) / int_32c76085
type
Dumbwaiter Ride
 Luigi's Mansion: Dark Moon (Video Game) / int_32c76085
comment
Dumbwaiter Ride: In mission A-4 of Gloomy Manor, Luigi uses a dumbwaiter to get from the kitchen to the dining room to capture a Boo hiding in there.
 Luigi's Mansion: Dark Moon (Video Game) / int_32c76085
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_32c76085
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_32c76085
 Luigi's Mansion: Dark Moon (Video Game) / int_331d9f32
type
Silent Snarker
 Luigi's Mansion: Dark Moon (Video Game) / int_331d9f32
comment
Silent Snarker: Luigi shows signs of this during the few moments he's not scared out of his mind.
 Luigi's Mansion: Dark Moon (Video Game) / int_331d9f32
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_331d9f32
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_331d9f32
 Luigi's Mansion: Dark Moon (Video Game) / int_33351187
type
Asteroids Monster
 Luigi's Mansion: Dark Moon (Video Game) / int_33351187
comment
Asteroids Monster: If a Creeper ghost engulfs you and you break out, it splits into several smaller versions, which are weaker but now mobile.
 Luigi's Mansion: Dark Moon (Video Game) / int_33351187
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_33351187
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_33351187
 Luigi's Mansion: Dark Moon (Video Game) / int_33c2b1e2
type
Best Served Cold
 Luigi's Mansion: Dark Moon (Video Game) / int_33c2b1e2
comment
Best Served Cold: The whole plot is King Boo's revenge plot against Luigi and friends. Note that this time the villains are putting the protagonists in paintings (he only mentions Luigi, Mario, the Toads, and Gadd as targets; whether he has plans to do this to anyone else is uncertain).
 Luigi's Mansion: Dark Moon (Video Game) / int_33c2b1e2
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_33c2b1e2
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_33c2b1e2
 Luigi's Mansion: Dark Moon (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Luigi's Mansion: Dark Moon (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The key glitch, where a necessary key fails to spawn in the ScareScraper and hence the run is unwinnable. No one knows what causes it.
 Luigi's Mansion: Dark Moon (Video Game) / int_33ca811a
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_33ca811a
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_33ca811a
 Luigi's Mansion: Dark Moon (Video Game) / int_34f9ccc8
type
Stompy Mooks
 Luigi's Mansion: Dark Moon (Video Game) / int_34f9ccc8
comment
Stompy Mooks: The possessed suits of armour controlled by the Tough Possessor are like this. Their maces hitting the floor when they attempt to hit Luigi only make things even louder.
 Luigi's Mansion: Dark Moon (Video Game) / int_34f9ccc8
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_34f9ccc8
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_34f9ccc8
 Luigi's Mansion: Dark Moon (Video Game) / int_352151a3
type
Recursive Reality
 Luigi's Mansion: Dark Moon (Video Game) / int_352151a3
comment
Recursive Reality: At one point, you can find a dollhouse with windows you can look through. If you do so, you see the very room that contains the dollhouse, with Luigi looking through the window. A circular spotlight suggests that it is Luigi looking through the dollhouse window at himself looking through the dollhouse window.
 Luigi's Mansion: Dark Moon (Video Game) / int_352151a3
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_352151a3
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_352151a3
 Luigi's Mansion: Dark Moon (Video Game) / int_36ed3e1e
type
Ascended Meme
 Luigi's Mansion: Dark Moon (Video Game) / int_36ed3e1e
comment
Ascended Meme: The elevator music that plays in the elevator at the start of the first boss battle is a remix of the pause menu music from Mario Strikers Charged; many commenters noted at the time of Strikers release how much it sounded like Elevator Muzak. Not coincidentally, both games were developed by Next Level Games.
 Luigi's Mansion: Dark Moon (Video Game) / int_36ed3e1e
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_36ed3e1e
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_36ed3e1e
 Luigi's Mansion: Dark Moon (Video Game) / int_38d17b6c
type
Boss-Arena Idiocy
 Luigi's Mansion: Dark Moon (Video Game) / int_38d17b6c
comment
Boss-Arena Idiocy: The Big Boo in Treacherous Mansion can be broken apart by spiky objects... and there's a giant train with a drill on the front going around a track nearby for you to fling the boss at. And despite the Boos being unable to be caught in the Poltergust, said train just happens to have a bunch of circus animal style cages lying open as the the rest of its carriages, providing a nice convenient place to trap the ghosts in. The Tough Possessor would be entirely invincible with its suit of armour possessing shenanigans and stuff... except the room just happens to have two infinite respawning carpets on the floor that you can suck away to trip the knights up with. And when it possesses a giant suit of armour... the two carpets are perfectly placed to trip the giant knight up in one go.
 Luigi's Mansion: Dark Moon (Video Game) / int_38d17b6c
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_38d17b6c
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_38d17b6c
 Luigi's Mansion: Dark Moon (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Luigi's Mansion: Dark Moon (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: The Thrill Tower/ScareScraper if a necessary key fails to spawn. There's also the story from this article's comments of someone who managed to quit between the Tough Possessor and final battle and find themselves locked out of the final boss and ending as a result. You can lock yourself out of Treacherous Mansion if you play around with ghosts, teleporters, and objects in the Nautical Exhibit. But you have to be really, really trying to pull this one off.
 Luigi's Mansion: Dark Moon (Video Game) / int_3ac5110b
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_3ac5110b
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_3ac5110b
 Luigi's Mansion: Dark Moon (Video Game) / int_3bbf3fef
type
Recurring Riff
 Luigi's Mansion: Dark Moon (Video Game) / int_3bbf3fef
comment
Recurring Riff: The classic theme from the previous game returns in some scenes.
 Luigi's Mansion: Dark Moon (Video Game) / int_3bbf3fef
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_3bbf3fef
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_3bbf3fef
 Luigi's Mansion: Dark Moon (Video Game) / int_3c54703
type
Weapons That Suck
 Luigi's Mansion: Dark Moon (Video Game) / int_3c54703
comment
Weapons That Suck: Luigi once again uses a Poltergust vaccuum cleaner to suck up ghosts.
 Luigi's Mansion: Dark Moon (Video Game) / int_3c54703
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_3c54703
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_3c54703
 Luigi's Mansion: Dark Moon (Video Game) / int_3d8b73cf
type
Trouser Space
 Luigi's Mansion: Dark Moon (Video Game) / int_3d8b73cf
comment
Trouser Space: Lampshaded. Luigi occasionally needs to take large items (often being half of Luigi's size) back to the Bunker. One time, when you're taking three of them back to a level, E. Gadd chuckles and says "It's a good thing you have such deep pockets in those overalls!"
 Luigi's Mansion: Dark Moon (Video Game) / int_3d8b73cf
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_3d8b73cf
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_3d8b73cf
 Luigi's Mansion: Dark Moon (Video Game) / int_3e24cb38
type
Musical Nod
 Luigi's Mansion: Dark Moon (Video Game) / int_3e24cb38
comment
Musical Nod: The elevator music that briefly plays at the end of the E3 2012 trailer is the pause menu music from Mario Strikers Charged, which Next Level Games also made. The mansion intro theme seems to be a remix of the original Luigi's Mansion theme.
 Luigi's Mansion: Dark Moon (Video Game) / int_3e24cb38
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_3e24cb38
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 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_3e24cb38
 Luigi's Mansion: Dark Moon (Video Game) / int_3e7cad99
type
Overheating
 Luigi's Mansion: Dark Moon (Video Game) / int_3e7cad99
comment
Overheating: The Poltergust 5000 can be modified to let Luigi's flashlight shine "dark-light", which reveals and makes solid what ghosts have made invisible and intangible. The dark light feature only lasts a few seconds before it has to cool off, however. This will be upgraded for a longer limit with money.
 Luigi's Mansion: Dark Moon (Video Game) / int_3e7cad99
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_3e7cad99
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_3e7cad99
 Luigi's Mansion: Dark Moon (Video Game) / int_3e80f488
type
Glowing Flora
 Luigi's Mansion: Dark Moon (Video Game) / int_3e80f488
comment
Glowing Flora: A number of luminescent mushrooms grow on the Haunted Towers' large tree, adding to the supernatural atmosphere.
 Luigi's Mansion: Dark Moon (Video Game) / int_3e80f488
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_3e80f488
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_3e80f488
 Luigi's Mansion: Dark Moon (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Luigi's Mansion: Dark Moon (Video Game) / int_3ef5a484
comment
Final Boss, New Dimension: Both the Tough Possessor and King Boo fight Luigi in a completely separate dimensional area separated from the mansion.
 Luigi's Mansion: Dark Moon (Video Game) / int_3ef5a484
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_3ef5a484
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_3ef5a484
 Luigi's Mansion: Dark Moon (Video Game) / int_40680cf6
type
Stupidity Is the Only Option
 Luigi's Mansion: Dark Moon (Video Game) / int_40680cf6
comment
Stupidity Is the Only Option: While capturing them isn't required, there are a couple of Greenies in the Treacherous Mansion that will only come out if you fall for their pranks. The first time, it is likely they will genuinely fool the player, but in replays, you still have to willingly lead Luigi into their tricks if you want to catch the ghosts.
 Luigi's Mansion: Dark Moon (Video Game) / int_40680cf6
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_40680cf6
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_40680cf6
 Luigi's Mansion: Dark Moon (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Luigi's Mansion: Dark Moon (Video Game) / int_409d3c07
comment
Advancing Boss of Doom: Between battle phases, King Boo will swell up and roll after you, forcing you to run your way through an obstacle course to avoid getting hit.
 Luigi's Mansion: Dark Moon (Video Game) / int_409d3c07
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_409d3c07
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_409d3c07
 Luigi's Mansion: Dark Moon (Video Game) / int_40e2ac3f
type
Flunky Boss
 Luigi's Mansion: Dark Moon (Video Game) / int_40e2ac3f
comment
Flunky Boss: The boss of the Gloomy Manor has a swarm of spiders helping it and making it a tricky maneuver when pulling the webbing toward some fire to damage the boss. However, the spiders can be useful, because if hit with the flashlight, they might turn into hearts. The third boss is a 12-wave endurance match against all the ghosts you've faced atop the clock tower, with the Possessor appearing after every fourth wave. Bosses in the ScareScraper always have normal ghosts assisting them. The reason for this is to keep the other players busy so that everyone can't just gang up on the boss. All three bosses in the Arcade version are this, as they will summon in other ghosts to help them out.
 Luigi's Mansion: Dark Moon (Video Game) / int_40e2ac3f
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_40e2ac3f
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_40e2ac3f
 Luigi's Mansion: Dark Moon (Video Game) / int_41a894d2
type
Voodoo Shark
 Luigi's Mansion: Dark Moon (Video Game) / int_41a894d2
comment
Voodoo Shark: Luigi uses E. Gadd's teleport system called The Pixelator to go from his bunker to each level, and regardless of where Luigi's at, he can always be pixelated back at the level's end. At some points, the game features Escort Missions where you need to rescue E. Gadd's Toad employees from paintings so they can be pixelated back as well. However, you still need to escort them to specific points so they can be pixelated out, a problem Luigi doesn't have to deal with. E. Gadd tries to justify it by saying he can't pixelate two characters at the same time, and you need to escort the Toad to his own Pixelator Screen before Luigi can get teleported out, and this is a Voodoo Shark in two ways. First, at no point is it explained why E. Gadd can't simply pixelate them one at a time. Second, the final escort mission has you rescuing two Toads, and they use their Pixelator Screen at the same time.
 Luigi's Mansion: Dark Moon (Video Game) / int_41a894d2
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_41a894d2
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_41a894d2
 Luigi's Mansion: Dark Moon (Video Game) / int_41d0e801
type
Endless Game
 Luigi's Mansion: Dark Moon (Video Game) / int_41d0e801
comment
Endless Game: ScareScraper Mode, if you set the number of floors to infinite.
 Luigi's Mansion: Dark Moon (Video Game) / int_41d0e801
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_41d0e801
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_41d0e801
 Luigi's Mansion: Dark Moon (Video Game) / int_41dd77d
type
Zerg Rush
 Luigi's Mansion: Dark Moon (Video Game) / int_41dd77d
comment
Zerg Rush: The game likes to simply throw a large number of Greenies at you in a small room, which can cause you quite a bit of difficulty if they get on top of you. Doubly so if they're equipped. The Overset Possessor's fight turns into this near the end. This is the whole point of mission E-5, when a paranormal portal opens in the mansion, releasing a large number of ghosts. Luigi must quickly capture them before the dimension itself collapses, and the level culminates with an absurd amount of ghosts fighting Luigi at once.
 Luigi's Mansion: Dark Moon (Video Game) / int_41dd77d
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_41dd77d
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_41dd77d
 Luigi's Mansion: Dark Moon (Video Game) / int_4631e81f
type
Badass in Distress
 Luigi's Mansion: Dark Moon (Video Game) / int_4631e81f
comment
Badass in Distress: Mario is kidnapped before the game properly starts and sealed in a painting, just like in the first game.
 Luigi's Mansion: Dark Moon (Video Game) / int_4631e81f
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_4631e81f
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_4631e81f
 Luigi's Mansion: Dark Moon (Video Game) / int_4814d132
type
Big Fancy House
 Luigi's Mansion: Dark Moon (Video Game) / int_4814d132
comment
Big Fancy House: Most of the mansions you visit are this. Given the setting, every single one is of course a Haunted House as well. Treacherous Mansion is especially big and fancy.
 Luigi's Mansion: Dark Moon (Video Game) / int_4814d132
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_4814d132
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_4814d132
 Luigi's Mansion: Dark Moon (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Luigi's Mansion: Dark Moon (Video Game) / int_485eb589
comment
Sealed Evil in a Can: Luigi did this to King Boo in the first game... suffice it to say the can didn't last long. And was apparently rather shoddy, since King Boo broke out by himself before he even found his new crown. Probably wouldn't have broken out so quickly if Elvin Gadd didn't sell his portrait in a garage sale...
 Luigi's Mansion: Dark Moon (Video Game) / int_485eb589
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_485eb589
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_485eb589
 Luigi's Mansion: Dark Moon (Video Game) / int_48e8fe57
type
Happily Adopted
 Luigi's Mansion: Dark Moon (Video Game) / int_48e8fe57
comment
Happily Adopted: At the end of the game, the red-collared Polterpup gets adopted by Luigi.
 Luigi's Mansion: Dark Moon (Video Game) / int_48e8fe57
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_48e8fe57
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 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_48e8fe57
 Luigi's Mansion: Dark Moon (Video Game) / int_4a39aac1
type
Snowy Sleigh Bells
 Luigi's Mansion: Dark Moon (Video Game) / int_4a39aac1
comment
Snowy Sleigh Bells: The music that plays during the boss fight against the Shrewd Possessor in the chilly Secret Mine is rythmed by sleigh bells.
 Luigi's Mansion: Dark Moon (Video Game) / int_4a39aac1
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_4a39aac1
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_4a39aac1
 Luigi's Mansion: Dark Moon (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Luigi's Mansion: Dark Moon (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: Like in the first game, Luigi occasionally hums along to the background music.
 Luigi's Mansion: Dark Moon (Video Game) / int_4a3e547f
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_4a3e547f
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 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_4a3e547f
 Luigi's Mansion: Dark Moon (Video Game) / int_4bb69e55
type
Artifact Mook
 Luigi's Mansion: Dark Moon (Video Game) / int_4bb69e55
comment
Artifact Mook: The Carnivorous Plants show up in Treacherous Mansion for no real reason, including one that just happens to be sitting in a cupboard. Given that they're probably genetic experiments or something, you just have to wonder how they got all the way across Evershade Valley to a mansion in a middle of a ravine.
 Luigi's Mansion: Dark Moon (Video Game) / int_4bb69e55
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_4bb69e55
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_4bb69e55
 Luigi's Mansion: Dark Moon (Video Game) / int_4cefd8a6
type
Long Song, Short Scene
 Luigi's Mansion: Dark Moon (Video Game) / int_4cefd8a6
comment
Long Song, Short Scene: The Polterpup songs are all differently orchestrated versions of the same tune, but are all only played in a very short cutscene and overlaid with many, many sound effects. It's noticeable enough that no one's ever figured out what these entire songs sound like. There are tons of these in the Possessor (boss) battles. This is because each battle has about six different songs played: one for each 'hit point' the boss has (it gets faster as the battle progresses, except when against the Tough Possessor), one when the Possessor is trying to charge at Luigi outside of its host, one when the Possessor is being captured via the Poltergust, one when Luigi picks up the Dark Moon piece... Each of these songs is likely to be stopped rather quickly during normal gameplay, and completely wrecked by sound effects to boot. The music for when you pause during a mission is awfully long for a screen players will probably only spend less than 15 seconds on.
 Luigi's Mansion: Dark Moon (Video Game) / int_4cefd8a6
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_4cefd8a6
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_4cefd8a6
 Luigi's Mansion: Dark Moon (Video Game) / int_4f8a2bbc
type
Going Through the Motions
 Luigi's Mansion: Dark Moon (Video Game) / int_4f8a2bbc
comment
Going Through the Motions: Luigi has a few animations (most of them cowering in one way or another) while he's face-to-face with Gadd. Over the DS, he always has a "hmm mmm" expression even when Gadd is saying things that should be terrifying him and always lets out a big shudder when done with the call. Luigi always cowers with Gadd laughing every time he's sent through the Pixelator, which Gadd lampshades at one point.
 Luigi's Mansion: Dark Moon (Video Game) / int_4f8a2bbc
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_4f8a2bbc
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_4f8a2bbc
 Luigi's Mansion: Dark Moon (Video Game) / int_513f3d12
type
Background Music
 Luigi's Mansion: Dark Moon (Video Game) / int_513f3d12
comment
Background Music: Lampshaded. Luigi will hum what is actually the background music in an attempt to maintain morale.
 Luigi's Mansion: Dark Moon (Video Game) / int_513f3d12
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_513f3d12
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_513f3d12
 Luigi's Mansion: Dark Moon (Video Game) / int_51c70be6
type
Obliviously Evil
 Luigi's Mansion: Dark Moon (Video Game) / int_51c70be6
comment
Obliviously Evil: Unlike the other Evershade Valley ghosts, the loss of the Dark Moon hasn't made the Polterpup Luigi encounters throughout the story hostile. It's simply lonesome and wants someone to play with, but its antics still cause trouble for Luigi.
 Luigi's Mansion: Dark Moon (Video Game) / int_51c70be6
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_51c70be6
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_51c70be6
 Luigi's Mansion: Dark Moon (Video Game) / int_52475ffd
type
Cutting Off the Branches
 Luigi's Mansion: Dark Moon (Video Game) / int_52475ffd
comment
Cutting Off the Branches: The game makes the D Rank ending of the first game canon.
 Luigi's Mansion: Dark Moon (Video Game) / int_52475ffd
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_52475ffd
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_52475ffd
 Luigi's Mansion: Dark Moon (Video Game) / int_526cacaa
type
Murphy's Bed
 Luigi's Mansion: Dark Moon (Video Game) / int_526cacaa
comment
Murphy's Bed: In the first mansion. When Luigi sits on the rather large bed in one of the rooms, it swings up against the wall that the headboard is adjacent to, tossing the poor guy into the next room. This is needed to progress in a couple of missions, and is used to access a 'secret room' in the arcade version.
 Luigi's Mansion: Dark Moon (Video Game) / int_526cacaa
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_526cacaa
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_526cacaa
 Luigi's Mansion: Dark Moon (Video Game) / int_527fc5fe
type
Gotta Catch Them All
 Luigi's Mansion: Dark Moon (Video Game) / int_527fc5fe
comment
Gotta Catch Them All: The main plot has you working to collect the five missing pieces of the eponymous moon to return peace to Evershade Valley. Along with that, each area also has a collection of gemstones; get them all and you get a figurine. Each level also contains a hidden Boo to capture, and getting them all in one area unlocks its secret mission. The treasure in this game serves a smaller purpose; you can upgrade the Poltergust 5000 by collecting enough money, but the game has way more treasure than you'll ever need.
 Luigi's Mansion: Dark Moon (Video Game) / int_527fc5fe
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 Luigi's Mansion: Dark Moon (Video Game) / int_527fc5fe
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 Luigi's Mansion: Dark Moon (Video Game)
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 Luigi's Mansion: Dark Moon (Video Game) / int_5313c266
type
Bookends
 Luigi's Mansion: Dark Moon (Video Game) / int_5313c266
comment
Book Ends: When we first see Luigi, he is sleeping in his chair, and is jolted awake by the TV going haywire. In the end, he is back in his chair and Polterpup jumps in his lap, and they fall asleep.
 Luigi's Mansion: Dark Moon (Video Game) / int_5313c266
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 Luigi's Mansion: Dark Moon (Video Game)
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 Luigi's Mansion: Dark Moon (Video Game) / int_53bb954d
type
Peek-a-Bogeyman
 Luigi's Mansion: Dark Moon (Video Game) / int_53bb954d
comment
Peek-a-Bogeyman: The Hiders embody this, lurking in various pieces of furniture and popping out with a laugh if Luigi tracks them down. Several other ghosts get in on the game, too.
 Luigi's Mansion: Dark Moon (Video Game) / int_53bb954d
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 Luigi's Mansion: Dark Moon (Video Game) / int_53bb954d
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 Luigi's Mansion: Dark Moon (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 Luigi's Mansion: Dark Moon (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: The final dungeon is Treacherous Mansion, a museum which has rooms with themes corresponding to the four previous areas, plus some themes not seen up to that point.
 Luigi's Mansion: Dark Moon (Video Game) / int_56a6927b
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 Luigi's Mansion: Dark Moon (Video Game) / int_575fd5e2
type
Dark Is Not Evil
 Luigi's Mansion: Dark Moon (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: The Dark Moon is, despite the name, a Restraining Bolt on the ghosts. Rebuilding it is part of the game. Also, most of the ghosts in this game were actually pretty decent guys before King Boo came and started to cause trouble. In fact, after the battle with the Three Sisters, Professor Gadd remarks that they were very polite and courteous before all this happened, and remarks that he'd like to invite them to "ghost tea" once the situation resolves. (And he does just that, during the end credits.)
 Luigi's Mansion: Dark Moon (Video Game) / int_575fd5e2
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_575fd5e2
 Luigi's Mansion: Dark Moon (Video Game) / int_57c25438
type
Green Thumb
 Luigi's Mansion: Dark Moon (Video Game) / int_57c25438
comment
Green Thumb: Although there are a few monstrous plants to deal with, several plants are useful here, much like the first game. Using the Strobulb on flowers will usually yield treasure, and watering small shrubs can sometimes cause them to grow into beanstalks that Luigi can use to climb to rooms he couldn't previously access.
 Luigi's Mansion: Dark Moon (Video Game) / int_57c25438
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_57c25438
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_57c25438
 Luigi's Mansion: Dark Moon (Video Game) / int_5889ca1d
type
Mineral MacGuffin
 Luigi's Mansion: Dark Moon (Video Game) / int_5889ca1d
comment
Mineral MacGuffin: Crystals from the Secret Mine are used to power up the ghosts.
 Luigi's Mansion: Dark Moon (Video Game) / int_5889ca1d
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_5889ca1d
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_5889ca1d
 Luigi's Mansion: Dark Moon (Video Game) / int_5892169d
type
Absurd Phobia
 Luigi's Mansion: Dark Moon (Video Game) / int_5892169d
comment
Absurd Phobia: One Toad has a phobia of clocks. He's found in the Old Clockworks.
 Luigi's Mansion: Dark Moon (Video Game) / int_5892169d
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_5892169d
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_5892169d
 Luigi's Mansion: Dark Moon (Video Game) / int_589e54d3
type
Charged Attack
 Luigi's Mansion: Dark Moon (Video Game) / int_589e54d3
comment
Charged Attack: The Poltergust 5000 can charge up Luigi's flashlight for a strobe like pulse with a greater range, meaning you don't have to spend quite as much time making more light tolerant ghosts, which is nearly all of them in this game, vulnerable, and it can stun multiple ghosts at once. The Poltergust 5000 will also build up meter the longer you attempt to suck in an object with it, allowing for a temporary extra strength pull. This allows it to shave off the health of struggling ghosts more quickly and is necessary when dealing with some ghosts which have unlimited health, so they'll never tire out and can only get sucked in with a forceful charge. Examples include Creepers, who are anchored to the ground with gooey pseudopods, and Possessors, who are weakened by pulling off layers of their skin, not by draining health. The charge is also necessary to get rid of force fields which certain strong enemies can generate, with the color of the field indicating the charge level that can remove it.
 Luigi's Mansion: Dark Moon (Video Game) / int_589e54d3
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 Luigi's Mansion: Dark Moon (Video Game) / int_589e54d3
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 Luigi's Mansion: Dark Moon (Video Game) / int_58efc711
type
The Goomba
 Luigi's Mansion: Dark Moon (Video Game) / int_58efc711
comment
The Goomba: Subverted with the Greenies. While they are the first ghosts fought and are the weakest of the ghosts, they are also the most creative and resourceful, as they begin to arm themselves with supplies in the area to attack with more power, and can use their weapons or armor (or sunglasses that must be pulled off) to protect themselves from your flashlight. Some even wrap themselves up as mummies!
 Luigi's Mansion: Dark Moon (Video Game) / int_58efc711
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Luigi's Mansion: Dark Moon (Video Game) / int_58efc711
 Luigi's Mansion: Dark Moon (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Luigi's Mansion: Dark Moon (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: Secret Mine, located within a snowy region. The ice terrain makes the navigation more difficult, especially during the Escort Mission as the Toad is afraid of thin ice.note And for good reason-your combined weight will break it, so he has to be launched across.
 Luigi's Mansion: Dark Moon (Video Game) / int_5914d5dd
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 Luigi's Mansion: Dark Moon (Video Game) / int_5914d5dd
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_5914d5dd
 Luigi's Mansion: Dark Moon (Video Game) / int_59f4d283
type
Ominous Music Box Tune
 Luigi's Mansion: Dark Moon (Video Game) / int_59f4d283
comment
Ominous Music Box Tune: There are some jack-in-the-boxes in the Haunted Towers' Rumpus Room that play a music box version of the "Library Piano" music before popping out and doing an Evil Laugh.
 Luigi's Mansion: Dark Moon (Video Game) / int_59f4d283
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 Luigi's Mansion: Dark Moon (Video Game) / int_59f4d283
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_59f4d283
 Luigi's Mansion: Dark Moon (Video Game) / int_5b565147
type
Meaningful Background Event
 Luigi's Mansion: Dark Moon (Video Game) / int_5b565147
comment
Meaningful Background Event: King Boo can be seen flying in the background at several points in the game. At various points, you get to examine security footage of Boos carrying a mostly covered painting. A sharp observer can easily figure out what the painting contains.
 Luigi's Mansion: Dark Moon (Video Game) / int_5b565147
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 Luigi's Mansion: Dark Moon (Video Game) / int_5b565147
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Luigi's Mansion: Dark Moon (Video Game) / int_5b565147
 Luigi's Mansion: Dark Moon (Video Game) / int_5d9ce92c
type
Save-Game Limits
 Luigi's Mansion: Dark Moon (Video Game) / int_5d9ce92c
comment
Save-Game Limits: An interesting variant, in that you can't COPY the save files. You can save three of them, continue at any time, save after any mission and delete them, but for whatever reason the copy functionality doesn't exist.
 Luigi's Mansion: Dark Moon (Video Game) / int_5d9ce92c
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_5d9ce92c
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_5d9ce92c
 Luigi's Mansion: Dark Moon (Video Game) / int_5f4219a2
type
Free-Sample Plot Coupon
 Luigi's Mansion: Dark Moon (Video Game) / int_5f4219a2
comment
Free-Sample Plot Coupon: The titular Dark Moon is shattered into 6 pieces by a vengeance-seeking King Boo, who then entrusts 5 of the shards to 5 Possessor ghosts each. When Dark Moon shards are collected and purified, the fog that fell over Evershade Valley after the Dark Moon's destruction lightens up to reveal the next area where the other shard is. Thank goodness one of the shards landed near E. Gadd's Bunker to get the adventure started.
 Luigi's Mansion: Dark Moon (Video Game) / int_5f4219a2
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_5f4219a2
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_5f4219a2
 Luigi's Mansion: Dark Moon (Video Game) / int_5fcedca
type
Big Eater
 Luigi's Mansion: Dark Moon (Video Game) / int_5fcedca
comment
Gobbers are like Garbage Can Ghosts, being large Big Eater enemies that leave hazards on the floor to make it harder to catch them.
 Luigi's Mansion: Dark Moon (Video Game) / int_5fcedca
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_5fcedca
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 Luigi's Mansion: Dark Moon (Video Game)
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 Luigi's Mansion: Dark Moon (Video Game) / int_61a503a7
type
Hell Is That Noise
 Luigi's Mansion: Dark Moon (Video Game) / int_61a503a7
comment
Hell Is That Noise: An eerie, low hum plays when there's an invisible Boo flying about. The music that plays in the Garage and Haunted Graveyard certainly qualify. Distant Piano, which is odd because the actual Library Piano it's supposed to be a distant version of is rather catchy and not at all scary. Luigi has an in-universe case when the first mummy appears in C-2.
 Luigi's Mansion: Dark Moon (Video Game) / int_61a503a7
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 Luigi's Mansion: Dark Moon (Video Game) / int_61a503a7
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Luigi's Mansion: Dark Moon (Video Game) / int_61a503a7
 Luigi's Mansion: Dark Moon (Video Game) / int_6293c185
type
Sequel Hook
 Luigi's Mansion: Dark Moon (Video Game) / int_6293c185
comment
Sequel Hook: At the end of the game, Elvin Gadd releases all the imprisoned ghosts after the Dark Moon is fully restored; the remote used to do so has a button for this. It also has a button for releasing the Boos. In Luigi's Mansion 3, one half of the Big Bad Duumvirate, Hellen Gravely, tricks Professor E. Gadd into coming into the hotel so she can re-release King Boo and trap E. Gadd, the Mario Bros. and their friends in portraits. However, the remote is never mentioned.
 Luigi's Mansion: Dark Moon (Video Game) / int_6293c185
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 Luigi's Mansion: Dark Moon (Video Game) / int_6293c185
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 Luigi's Mansion: Dark Moon (Video Game)
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 Luigi's Mansion: Dark Moon (Video Game) / int_64028be7
type
Cowardly Boss
 Luigi's Mansion: Dark Moon (Video Game) / int_64028be7
comment
Cowardly Boss: The Overset Possessor combines this with Flunky Boss. The arena is on a huge clock, and the Boss hides inside, sending a bunch of Mooks after you; defeating them causes the hand to move, and a new set of Mooks to appear. However, the Overset Possessor himself comes out after you defeat the ones at the four o'clock, eight o'clock, and midnight positions, and he's vulnerable then; like all the Possessors he has to be hit with the Poltergust three times to defeat.
 Luigi's Mansion: Dark Moon (Video Game) / int_64028be7
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 Luigi's Mansion: Dark Moon (Video Game) / int_64028be7
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_64028be7
 Luigi's Mansion: Dark Moon (Video Game) / int_64070096
type
Cowardly Lion
 Luigi's Mansion: Dark Moon (Video Game) / int_64070096
comment
Cowardly Lion: Luigi, who provides the image in this trope's page, is just as nervous and cowardly as in the prequel, but saves the day through sheer determination.
 Luigi's Mansion: Dark Moon (Video Game) / int_64070096
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 Luigi's Mansion: Dark Moon (Video Game) / int_64070096
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_64070096
 Luigi's Mansion: Dark Moon (Video Game) / int_65332328
type
Mind-Control Eyes
 Luigi's Mansion: Dark Moon (Video Game) / int_65332328
comment
Mind-Control Eyes: The ghosts have visible pupils when they're not corrupted.
 Luigi's Mansion: Dark Moon (Video Game) / int_65332328
featureApplicability
1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_65332328
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_65332328
 Luigi's Mansion: Dark Moon (Video Game) / int_65bc52c5
type
The Key Is Behind the Lock
 Luigi's Mansion: Dark Moon (Video Game) / int_65bc52c5
comment
In A-4: Visual Tricks, Luigi is supposed to retrieve the Dark-Light device from E. Gadd's Gloomy Manor lab, but the door is hidden by Spirit Balls — which Luigi would need the very Dark-Light device he's going after to remove — prompting him to take a detour. If you redo the mission with the Dark-Light device already in your possession, trying to reveal the door with it causes the Spirit Balls to emerge from the other side of the door. Even if you manage to vacuum them up through the wall anyway, the Boo responsible will simply spawn more to hide the door again (indicated by the Boo's laughter playing again), as if the developers themselves are telling you to play through the level as intended.
 Luigi's Mansion: Dark Moon (Video Game) / int_65bc52c5
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 Luigi's Mansion: Dark Moon (Video Game) / int_65bc52c5
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 Luigi's Mansion: Dark Moon (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Luigi's Mansion: Dark Moon (Video Game) / int_66479d0
comment
Our Ghosts Are Different: Obviously. E. Gadd implies that ghosts have the ability to evolve and adapt like living things, and many of the spirits native to Evershade Valley are unlike any he's ever encountered. Boos are apparently different enough to have their own container separate from all the other ghosts Luigi captures and sends to the Vault. Only three spirits are confirmed to have once been living humans (the Three Sisters), while the others are implied to be organic supernatural forces, which is a similar dichotomy between the Portrait Ghosts and the regular enemies from the first game.
 Luigi's Mansion: Dark Moon (Video Game) / int_66479d0
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 Luigi's Mansion: Dark Moon (Video Game) / int_66479d0
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 Luigi's Mansion: Dark Moon (Video Game) / int_67a70f33
type
Creepy Circus Music
 Luigi's Mansion: Dark Moon (Video Game) / int_67a70f33
comment
Creepy Circus Music: The music for the level "Ambush Maneuver" is an eerie calliope waltz.
 Luigi's Mansion: Dark Moon (Video Game) / int_67a70f33
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_67a70f33
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Luigi's Mansion: Dark Moon (Video Game) / int_67a70f33
 Luigi's Mansion: Dark Moon (Video Game) / int_6a2ae11f
type
Improbable Weapon User
 Luigi's Mansion: Dark Moon (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: The Greenies typically arm themselves with things like shovels and rolling pins, along with garbage can lids to use as shields. They'll pick up basically anything that could plausibly be used as a weapon in the area they're in (although they sometimes use actual weapons too, like swords and, in one area, spears).
 Luigi's Mansion: Dark Moon (Video Game) / int_6a2ae11f
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 Luigi's Mansion: Dark Moon (Video Game) / int_6a2ae11f
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 Luigi's Mansion: Dark Moon (Video Game)
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 Luigi's Mansion: Dark Moon (Video Game) / int_6a47a1e2
type
Knight of Cerebus
 Luigi's Mansion: Dark Moon (Video Game) / int_6a47a1e2
comment
Knight of Cerebus: King Boo is much more of a threat than he was in the last game, and is even scarier than before, rivaling even the RPG villains for the title of Most Evil Mario Villain.
 Luigi's Mansion: Dark Moon (Video Game) / int_6a47a1e2
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 Luigi's Mansion: Dark Moon (Video Game) / int_6a47a1e2
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 Luigi's Mansion: Dark Moon (Video Game) / int_6c75e0e4
type
Beware the Silly Ones
 Luigi's Mansion: Dark Moon (Video Game) / int_6c75e0e4
comment
Beware the Silly Ones: The game turns King Boo from a snarky, sympathetic Well-Intentioned Extremist to an insane, unfettered sociopath with a vindictive streak ten miles wide who nearly destroys the universe in a mad bid for revenge.
 Luigi's Mansion: Dark Moon (Video Game) / int_6c75e0e4
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 Luigi's Mansion: Dark Moon (Video Game) / int_6d7026fa
type
Punny Name
 Luigi's Mansion: Dark Moon (Video Game) / int_6d7026fa
comment
Punny Name: Like last time, all the Boos have puns for names. Several of the levels do as well, such as A-5 (A Sticky Situation), C-5 (Piece At Last), and the final boss (A Nightmare To Remember, at least in American English).
 Luigi's Mansion: Dark Moon (Video Game) / int_6d7026fa
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 Luigi's Mansion: Dark Moon (Video Game) / int_6d7026fa
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 Luigi's Mansion: Dark Moon (Video Game)
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 Luigi's Mansion: Dark Moon (Video Game) / int_6dc206c9
type
Marathon Level
 Luigi's Mansion: Dark Moon (Video Game) / int_6dc206c9
comment
Marathon Level: Secret Mine only has three missions compared to the other mansions' five, but said missions are among the longest in the game.
 Luigi's Mansion: Dark Moon (Video Game) / int_6dc206c9
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_6dc206c9
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 Luigi's Mansion: Dark Moon (Video Game)
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 Luigi's Mansion: Dark Moon (Video Game) / int_6de71c57
type
Disc-One Final Boss
 Luigi's Mansion: Dark Moon (Video Game) / int_6de71c57
comment
Disc-One Final Boss: This is subverted. Big Boo and Tough Possessor would fill this role, but the thing is, while Luigi doesn't know that King Boo is the true Big Bad and Final Boss right away, this is obvious to the player from the start.
 Luigi's Mansion: Dark Moon (Video Game) / int_6de71c57
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 Luigi's Mansion: Dark Moon (Video Game) / int_6de71c57
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 Luigi's Mansion: Dark Moon (Video Game) / int_6e7e9709
type
Cosmetic Award
 Luigi's Mansion: Dark Moon (Video Game) / int_6e7e9709
comment
Cosmetic Award: Getting all the Gems in a mansion gets you a statue in E. Gadd's Vault; it's kinda cool, but doesn't give you any real benefit.
 Luigi's Mansion: Dark Moon (Video Game) / int_6e7e9709
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 Luigi's Mansion: Dark Moon (Video Game) / int_6e7e9709
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 Luigi's Mansion: Dark Moon (Video Game) / int_6ebe6fce
type
Shockwave Clap
 Luigi's Mansion: Dark Moon (Video Game) / int_6ebe6fce
comment
Shockwave Clap: Slammers use this as an attack.
 Luigi's Mansion: Dark Moon (Video Game) / int_6ebe6fce
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_6ebe6fce
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_6ebe6fce
 Luigi's Mansion: Dark Moon (Video Game) / int_6ec989d8
type
Guide Dang It!
 Luigi's Mansion: Dark Moon (Video Game) / int_6ec989d8
comment
Guide Dang It!: Professor E. Gadd never tells you that, when sucking up a ghost with the Poltergust 5000, you can press "B" to make Luigi jump in the air... which is a very useful trick to know, since it helps Luigi dodge attacks by other ghosts. You'll need to check out the enclosed instruction book if you want to know about this. There are also many of the gem locations, which range from 'fairly well hidden' to 'absolutely insanely out of the way'. The best known example is in Gloomy Manor, where one gem is gotten by examining a suit of armour to make its helmet fall off, then shooting it at a certain painting. The helmet only falls off in two missions; the third one and the secret one. The painting might only even appear in those two as well. Good luck figuring that out!
 Luigi's Mansion: Dark Moon (Video Game) / int_6ec989d8
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 Luigi's Mansion: Dark Moon (Video Game) / int_6ec989d8
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_6ec989d8
 Luigi's Mansion: Dark Moon (Video Game) / int_6febad04
type
Sibling Seniority Squabble
 Luigi's Mansion: Dark Moon (Video Game) / int_6febad04
comment
Sibling Seniority Squabble: Subverted with the Three Sisters in that the fact of who is older is the debate, as their bios state that Sister Herlinda and Belinda both claim the other is the eldest.
 Luigi's Mansion: Dark Moon (Video Game) / int_6febad04
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-0.3
 Luigi's Mansion: Dark Moon (Video Game) / int_6febad04
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_6febad04
 Luigi's Mansion: Dark Moon (Video Game) / int_705e9515
type
Made O' Gold
 Luigi's Mansion: Dark Moon (Video Game) / int_705e9515
comment
Made O' Gold: There is a gold bone you can obtain, which serves as a 1-Up should Luigi die. Upon his HP going to zero when he's carrying one, the polterpup, a ghost dog, will run up, eat the bone, and lick him to restore his health.
 Luigi's Mansion: Dark Moon (Video Game) / int_705e9515
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Luigi's Mansion: Dark Moon (Video Game) / int_705e9515
 Luigi's Mansion: Dark Moon (Video Game) / int_709bf03
type
Television Portal
 Luigi's Mansion: Dark Moon (Video Game) / int_709bf03
comment
Television Portal: How Luigi first gets to the Bunker.
 Luigi's Mansion: Dark Moon (Video Game) / int_709bf03
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_709bf03
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 Luigi's Mansion: Dark Moon (Video Game) / int_70cf9735
type
Rolling Pin of Doom
 Luigi's Mansion: Dark Moon (Video Game) / int_70cf9735
comment
Rolling Pin of Doom: This is one weapon that Greenies use in the game, mostly in the kitchen of the Gloomy Manor, a place you'd likely expect to find a rolling pin; they tend to use weapons that fit the place they're in.
 Luigi's Mansion: Dark Moon (Video Game) / int_70cf9735
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Luigi's Mansion: Dark Moon (Video Game) / int_70cf9735
 Luigi's Mansion: Dark Moon (Video Game) / int_7215c26c
type
Man-Eating Plant
 Luigi's Mansion: Dark Moon (Video Game) / int_7215c26c
comment
Man-Eating Plant: These appear frequently in the Haunted Towers, and there is just one in the Treacherous Mansion. They're completely unrelated to Piranha Plants, strangely.
 Luigi's Mansion: Dark Moon (Video Game) / int_7215c26c
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Luigi's Mansion: Dark Moon (Video Game) / int_7215c26c
 Luigi's Mansion: Dark Moon (Video Game) / int_72b8af59
type
Stealthy Mook
 Luigi's Mansion: Dark Moon (Video Game) / int_72b8af59
comment
Stealthy Mook: The Sneakers are ghosts who go behind Luigi while invisible in order to scare him while he's in the middle of sucking up other ghosts, only appearing visible during their scares or for very brief moments during their sneaking. The Dark-Light Device can reveal their location, but when capturing ghosts, this is not an option.
 Luigi's Mansion: Dark Moon (Video Game) / int_72b8af59
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Luigi's Mansion: Dark Moon (Video Game) / int_72b8af59
 Luigi's Mansion: Dark Moon (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Luigi's Mansion: Dark Moon (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Each ghost type is a different color.
 Luigi's Mansion: Dark Moon (Video Game) / int_740f59b4
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_740f59b4
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Luigi's Mansion: Dark Moon (Video Game) / int_740f59b4
 Luigi's Mansion: Dark Moon (Video Game) / int_742a6e78
type
Gameplay Ally Immortality
 Luigi's Mansion: Dark Moon (Video Game) / int_742a6e78
comment
Gameplay Ally Immortality: The Toad assistants cannot be hurt or killed during their Escort Missions.
 Luigi's Mansion: Dark Moon (Video Game) / int_742a6e78
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_742a6e78
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Luigi's Mansion: Dark Moon (Video Game) / int_742a6e78
 Luigi's Mansion: Dark Moon (Video Game) / int_7431b974
type
Vile Villain, Saccharine Show
 Luigi's Mansion: Dark Moon (Video Game) / int_7431b974
comment
Vile Villain, Saccharine Show: King Boo and his fellow Boos are a much more serious threat than before, in comparison to the berserk ghosts native to Evershade Valley who were just merely causing mischief. In fact, it is when Luigi discovers that King Boo is behind all of this that the story starts to become very serious.
 Luigi's Mansion: Dark Moon (Video Game) / int_7431b974
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 Luigi's Mansion: Dark Moon (Video Game) / int_7431b974
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Luigi's Mansion: Dark Moon (Video Game) / int_7431b974
 Luigi's Mansion: Dark Moon (Video Game) / int_74828aea
type
Killer Rabbit
 Luigi's Mansion: Dark Moon (Video Game) / int_74828aea
comment
Killer Rabbit: Most of the enemy ghosts. Creepers are described as having a fondness for cuddling, which they express by violently absorbing Luigi into their gelatinous bodies. Boos have pretty much always exemplified this trope, but they now squeak upon receiving damage and being sucked into the Poltergust, and take the form of little Boo Balls when defeated.
 Luigi's Mansion: Dark Moon (Video Game) / int_74828aea
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 Luigi's Mansion: Dark Moon (Video Game) / int_74828aea
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Luigi's Mansion: Dark Moon (Video Game) / int_74828aea
 Luigi's Mansion: Dark Moon (Video Game) / int_7570a10c
type
Bond Villain Stupidity
 Luigi's Mansion: Dark Moon (Video Game) / int_7570a10c
comment
Bond Villain Stupidity: There are a few background scenes that suggest that King Boo is capable of ambushing Luigi several times over the course of the game, but deliberately passes up on the opportunities, suggesting that this whole thing is sadistic "fun" to him. (Much like it was last time.)
 Luigi's Mansion: Dark Moon (Video Game) / int_7570a10c
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Luigi's Mansion: Dark Moon (Video Game) / int_7570a10c
 Luigi's Mansion: Dark Moon (Video Game) / int_77550b4f
type
Theme-and-Variations Soundtrack
 Luigi's Mansion: Dark Moon (Video Game) / int_77550b4f
comment
Theme-and-Variations Soundtrack: The music that plays in each mansion is a variation of the same melody, arranged and orchestrated differently, likely as an extension of the first game having one theme for the bulk of the mansion. A few examples: Gloomy Manor has a bass clarinet melody accompanied by piano and plucked strings. Haunted Towers has a pan flute melody accompanied by low strings, marimba, and a tribal drumbeat to create a more adventurous atmosphere. Old Clockworks has a harpsichord melody and pipe organ harmony to create a more classical and refined atmosphere. Clockwork Ruins, on the other hand, is an Egyptian-style remix, fitting for the buried mummy-filled environment. Secret Mine has the melody played on bells and a quiet electric bass harmony to create a mysterious atmosphere. Treacherous Mansion has an ominous woodwinds and strings melody to evoke a lurking danger. Numerous Ghost Themes, these two for example, take on the main melody.
 Luigi's Mansion: Dark Moon (Video Game) / int_77550b4f
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 Luigi's Mansion: Dark Moon (Video Game) / int_77550b4f
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Luigi's Mansion: Dark Moon (Video Game) / int_77550b4f
 Luigi's Mansion: Dark Moon (Video Game) / int_776ce0ac
type
Speaks in Binary
 Luigi's Mansion: Dark Moon (Video Game) / int_776ce0ac
comment
Speaks in Binary: One of the Boos, Combooter, says the word "Boo" like this.
 Luigi's Mansion: Dark Moon (Video Game) / int_776ce0ac
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_776ce0ac
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_776ce0ac
 Luigi's Mansion: Dark Moon (Video Game) / int_79793ac7
type
"Save the World" Climax
 Luigi's Mansion: Dark Moon (Video Game) / int_79793ac7
comment
"Save the World" Climax: The game's story goes from Luigi having to prevent Ghosts from causing chaos in Evershade Valley to stopping the entire dimension from collapsing.
 Luigi's Mansion: Dark Moon (Video Game) / int_79793ac7
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_79793ac7
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Luigi's Mansion: Dark Moon (Video Game) / int_79793ac7
 Luigi's Mansion: Dark Moon (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Luigi's Mansion: Dark Moon (Video Game) / int_7b7965dd
comment
Earlier in the game, a Strong Sneaker acts as a miniboss that holds the last piece of a giant clock mechanism in Old Clockworks. Unlike a normal Boss in Mook Clothing, this Strong Sneaker is weaker than the ones found later in the game (Barring D-2 and E-5), but it sits in the sidelines while it sends regular ghosts at the player once it's cornered, and it's fearsome since it comes long before any other Strong enemies (it does have one clever tactic too; this is the Escort Mission, and it can grab hold of Toad and use him like a shield, making itself impervious to Luigi's flashlight for a few seconds).
 Luigi's Mansion: Dark Moon (Video Game) / int_7b7965dd
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_7b7965dd
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 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_7b7965dd
 Luigi's Mansion: Dark Moon (Video Game) / int_7bed2677
type
Super Cell Reception
 Luigi's Mansion: Dark Moon (Video Game) / int_7bed2677
comment
Super Cell Reception: Zig-zagged. The Dual Scream has pretty bad reception when Luigi goes underground, but it works perfectly fine when he's in an alternate dimension.
 Luigi's Mansion: Dark Moon (Video Game) / int_7bed2677
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_7bed2677
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_7bed2677
 Luigi's Mansion: Dark Moon (Video Game) / int_7c0bfb83
type
Obviously Evil
 Luigi's Mansion: Dark Moon (Video Game) / int_7c0bfb83
comment
Obviously Evil: King Boo, even more so than last time.
 Luigi's Mansion: Dark Moon (Video Game) / int_7c0bfb83
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_7c0bfb83
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Luigi's Mansion: Dark Moon (Video Game) / int_7c0bfb83
 Luigi's Mansion: Dark Moon (Video Game) / int_7c7ee131
type
Nightmarish Nursery
 Luigi's Mansion: Dark Moon (Video Game) / int_7c7ee131
comment
Nightmarish Nursery: the Rumpus Room in Haunted Towers. It's a playroom containing a Creepy Doll that follows Luigi's gaze by rotating its head to any angle, some Scary Jack in the Boxes that do an Evil Laugh, and a Creepy Dollhouse that, when looked into, gives the player another third person view of Luigi instead of the first person view you usually get when looking into things.
 Luigi's Mansion: Dark Moon (Video Game) / int_7c7ee131
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_7c7ee131
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_7c7ee131
 Luigi's Mansion: Dark Moon (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Luigi's Mansion: Dark Moon (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Apparently, E. Gadd is partially responsible for this mess, having accidentally given away King Boo's portrait at a garage sale (which makes you wonder how secure all the other ghosts Luigi caught in the first game are...)
 Luigi's Mansion: Dark Moon (Video Game) / int_7fbb2a3
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_7fbb2a3
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_7fbb2a3
 Luigi's Mansion: Dark Moon (Video Game) / int_808cbaeb
type
Arson, Murder, and Jaywalking
 Luigi's Mansion: Dark Moon (Video Game) / int_808cbaeb
comment
Arson, Murder, and Jaywalking: Gadd worries that the absence of the Dark Moon will make the ghosts go crazy, cause worldwide terror, and worst of all, ruin his research. Invoked once more in A-5's Description. "[The spider webs are] blocking our progress AND they ruin the furniture AND they're just plain gross!"
 Luigi's Mansion: Dark Moon (Video Game) / int_808cbaeb
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_808cbaeb
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 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_808cbaeb
 Luigi's Mansion: Dark Moon (Video Game) / int_80d55f20
type
Cuteness Proximity
 Luigi's Mansion: Dark Moon (Video Game) / int_80d55f20
comment
Cuteness Proximity: Nobody can really stay mad at the lick-happy ghost dog (named Polterpup), despite the trouble it causes trying to play. Luigi seems to have taken it in at the end of the game. The fact that the dog is the ghost which gives Luigi an extra life if he finds one of the Golden Bones kind of helps you like the little guy. It's the only ghost that Luigi never expresses fear towards, too... just exasperation.
 Luigi's Mansion: Dark Moon (Video Game) / int_80d55f20
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 Luigi's Mansion: Dark Moon (Video Game) / int_80d55f20
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Luigi's Mansion: Dark Moon (Video Game) / int_80d55f20
 Luigi's Mansion: Dark Moon (Video Game) / int_815055ba
type
Plot-Induced Illness
 Luigi's Mansion: Dark Moon (Video Game) / int_815055ba
comment
Plot-Induced Illness: In the ScareScraper mode, there is a curse status effect that reverses your controls and can only be cured by using another player's Dark-Light. It comes complete with coughing from the player and is contagious, too.
 Luigi's Mansion: Dark Moon (Video Game) / int_815055ba
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_815055ba
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_815055ba
 Luigi's Mansion: Dark Moon (Video Game) / int_815cb331
type
Mishmash Museum
 Luigi's Mansion: Dark Moon (Video Game) / int_815cb331
comment
Mishmash Museum: While the Treacherous Mansion generally has its museum exhibits delineated in ways that make sense and reference the themes seen in all previous locations, the first floor northwest room based on the Secret Mine has an igloo and a woolly mammoth together apparently only because they're both associated with ice. Justified in-universe: according to Professor E. Gadd, the guy who built the place was rather kooky.
 Luigi's Mansion: Dark Moon (Video Game) / int_815cb331
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_815cb331
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Luigi's Mansion: Dark Moon (Video Game) / int_815cb331
 Luigi's Mansion: Dark Moon (Video Game) / int_844e261e
type
Super Spit
 Luigi's Mansion: Dark Moon (Video Game) / int_844e261e
comment
Super Spit: Gobbers' main method of attack is spitting goo at Luigi. It damages you if it falls on top of him, or it can fall on the floor, which you can slip on.
 Luigi's Mansion: Dark Moon (Video Game) / int_844e261e
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_844e261e
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_844e261e
 Luigi's Mansion: Dark Moon (Video Game) / int_8618825d
type
Portal Network
 Luigi's Mansion: Dark Moon (Video Game) / int_8618825d
comment
Portal Network: E. Gadd's Pixelator, which is used to link the five areas to his bunker. Later levels also have more traditional portals, but they only work in pairs. The final mansion has six pairs of teleporters for navigation, however, with the main hall hosting portals to various exhibits throughout the mansion. These are especially critical because they serve as the only way to carry puzzle-relevant items on your vacuum between rooms, since you cannot use doors with an item on the end of your Poltergust.
 Luigi's Mansion: Dark Moon (Video Game) / int_8618825d
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 Luigi's Mansion: Dark Moon (Video Game) / int_8618825d
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_8618825d
 Luigi's Mansion: Dark Moon (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Luigi's Mansion: Dark Moon (Video Game) / int_863fa679
comment
What Happened to the Mouse?: King Boo is not seen again after being sucked into the Poltergust 5000. He's not in the vault, there's no cutscene showing him being pumped out, he's not put in a painting... his crown's jewel also gets an unknown fate. Luigi picks it up and pockets it after the battle, but he's never seen taking it out, nor does it count for any money.
 Luigi's Mansion: Dark Moon (Video Game) / int_863fa679
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 Luigi's Mansion: Dark Moon (Video Game) / int_863fa679
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 Luigi's Mansion: Dark Moon (Video Game) / int_868e6134
type
Songs in the Key of Panic
 Luigi's Mansion: Dark Moon (Video Game) / int_868e6134
comment
Songs in the Key of Panic: The game does this all the time. The bonus missions all have three versions of the theme, with the last being at three times the speed to go with the increased number of ghosts and tense atmosphere. And the bosses do this too, with the last phase having super sped up music to go with the Turns Red feel. There's also the 'you are going to die soon' music used in the multiplayer's Rush Mode, which feels even more urgent as the timer goes down. The one odd subversion is the Tough Possessor fight, where the music actually slows right down for the final phase to go with the Attack of the 50-Foot Whatever feel.
 Luigi's Mansion: Dark Moon (Video Game) / int_868e6134
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_868e6134
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Luigi's Mansion: Dark Moon (Video Game) / int_868e6134
 Luigi's Mansion: Dark Moon (Video Game) / int_86cd25b5
type
Females Are More Innocent
 Luigi's Mansion: Dark Moon (Video Game) / int_86cd25b5
comment
Females Are More Innocent: After Luigi beats the Three Sisters (the only female ghosts in the game), E. Gadd says that he is kinda shocked to see them behave so violently, which he doesn't even bother to say about any other ghost in the game. This may also be because they are the only ghosts to really approach character status, as they are similar to the first game's Portrait Ghosts, but without the backstory or visual detail.
 Luigi's Mansion: Dark Moon (Video Game) / int_86cd25b5
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 Luigi's Mansion: Dark Moon (Video Game) / int_86cd25b5
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Luigi's Mansion: Dark Moon (Video Game) / int_86cd25b5
 Luigi's Mansion: Dark Moon (Video Game) / int_8816272b
type
Blinded by the Light
 Luigi's Mansion: Dark Moon (Video Game) / int_8816272b
comment
Blinded by the Light: Luigi's flashlight — which, in this game, is used like a dazzler in order to stun ghosts. Some ghosts are wearing sunglasses that must be vacuumed off before the light can be shined at them. Others carry objects or wear buckets and the like. For these, you have to either wait for them to attack before stunning them, or shine them with your Darklight Device, which will make them taunt and open them up to a strobe flash. Some small creatures that aren't ghosts (like spiders, mice, and bats) can be destroyed by the flashlight, which sometimes turns them into Hearts, coins, or bills. Golden versions of these creatures yield more valuable treasure when killed this way. On another note, here's a good safety tip for this game. A fully-lit room is usually safe. (Safe to a point; they might have something dangerous in it that isn't a ghost.) However, a dark room more than likely has ghosts hiding in it somewhere.
 Luigi's Mansion: Dark Moon (Video Game) / int_8816272b
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_8816272b
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_8816272b
 Luigi's Mansion: Dark Moon (Video Game) / int_884e513b
type
Medium Awareness
 Luigi's Mansion: Dark Moon (Video Game) / int_884e513b
comment
Medium Awareness: Luigi jumps at his own mission complete screen, although since it's serving as a Pixelator monitor, it may be justified.
 Luigi's Mansion: Dark Moon (Video Game) / int_884e513b
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_884e513b
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Luigi's Mansion: Dark Moon (Video Game) / int_884e513b
 Luigi's Mansion: Dark Moon (Video Game) / int_8a88ed49
type
Mini-Boss
 Luigi's Mansion: Dark Moon (Video Game) / int_8a88ed49
comment
Mini-Boss: The Poltergeists (each fought in a different level, and each of which requires a different strategy to be defeated) and the Three Sisters (fought together in one battle). They're strong, but do not make up for major boss battles as they're part of standard missions.
 Luigi's Mansion: Dark Moon (Video Game) / int_8a88ed49
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_8a88ed49
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 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_8a88ed49
 Luigi's Mansion: Dark Moon (Video Game) / int_8a8afdce
type
Mini-Game
 Luigi's Mansion: Dark Moon (Video Game) / int_8a8afdce
comment
A few missions have these as well, where a door lets Luigi access a special area where a Mini-Game is played under a time limit. Several of them require him to collect every Red Coin, another requires him to capture all the Gold Greenies in a giant hourglass that is filling with sand, and another requires him to win a snowball fight with three Hiders. All of them have a time limit. The only real tangible rewards are treasure (and in a few cases, Gems).
 Luigi's Mansion: Dark Moon (Video Game) / int_8a8afdce
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_8a8afdce
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_8a8afdce
 Luigi's Mansion: Dark Moon (Video Game) / int_8aba505e
type
Ghost Train
 Luigi's Mansion: Dark Moon (Video Game) / int_8aba505e
comment
Ghost Train: Invoked in the level "Ambush Maneuver". Prof. E. Gadd shrinks Luigi down so he can enter a toy train set in one mansion. After activating the train, Luigi gets attacked by a giant Boo. He must fight the Boo in the train set, while the train circles around them and Creepy Circus Music plays. Ironically, though, Luigi actually uses the train to defeat the Boo, by using the big drill on its front to split the Boo into smaller Boos, then flinging them into the train cars, trapping them.
 Luigi's Mansion: Dark Moon (Video Game) / int_8aba505e
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_8aba505e
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_8aba505e
 Luigi's Mansion: Dark Moon (Video Game) / int_8b9226d6
type
Forgot Flanders Could Do That
 Luigi's Mansion: Dark Moon (Video Game) / int_8b9226d6
comment
Forgot Flanders Could Do That: While Luigi is mostly portrayed (in this game and others) as rather clumsy and accident-prone, quite a few scenes in this game show him to be surprisingly handy with tools and very good at fixing things. Then you remember — he's a plumber. He does that kind of thing for a living.
 Luigi's Mansion: Dark Moon (Video Game) / int_8b9226d6
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_8b9226d6
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_8b9226d6
 Luigi's Mansion: Dark Moon (Video Game) / int_8bff32a8
type
Creepy Doll
 Luigi's Mansion: Dark Moon (Video Game) / int_8bff32a8
comment
Creepy Doll: The Rumpus Room in the Haunted Towers features one whose head follows you around the room as you walk around it. Although its reason for moving is unexplained, the head is actually on a screw and can be fully detached if you run around it long enough. This gets you a gem.
 Luigi's Mansion: Dark Moon (Video Game) / int_8bff32a8
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_8bff32a8
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_8bff32a8
 Luigi's Mansion: Dark Moon (Video Game) / int_8cb1a369
type
Took a Level in Jerkass
 Luigi's Mansion: Dark Moon (Video Game) / int_8cb1a369
comment
Took a Level in Jerkass: E. Gadd spends a disproportionate amount of time making backhanded comments about Luigi's fearful nature and skill as a ghost hunter. One time, he even compliments Luigi and says that he "may yet" become as famous as his brother... which he punctuates with a small chuckle, indicating that he was being sarcastic. King Boo has become noticeably more ruthless and sociopathic since the last game, now being willing to experiment on or use his fellow ghosts as bait and attempting to destroy the entire universe when his plans go awry. One of his lines before the Final Boss shows just how much more dangerous he's become:
 Luigi's Mansion: Dark Moon (Video Game) / int_8cb1a369
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 Luigi's Mansion: Dark Moon (Video Game) / int_8cb1a369
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_8cb1a369
 Luigi's Mansion: Dark Moon (Video Game) / int_906365a2
type
Demonic Possession
 Luigi's Mansion: Dark Moon (Video Game) / int_906365a2
comment
Demonic Possession: Each of the main bosses except King Boo do this (which is natural, considering they all have the word "Possessor" in the names), possessing a creature or object to fight Luigi. Each Boss Battle requires Luigi to force them out of their hosts somehow to use the Poltergust 5000 on them, and this must be done three times, in classic Mario boss style.
 Luigi's Mansion: Dark Moon (Video Game) / int_906365a2
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_906365a2
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_906365a2
 Luigi's Mansion: Dark Moon (Video Game) / int_924bfd78
type
Creepy Dollhouse
 Luigi's Mansion: Dark Moon (Video Game) / int_924bfd78
comment
Creepy Dollhouse: In the Rumpus Room, there is a large dollhouse with lights in its windows. If Luigi looks through one of the windows, he will see himself looking into the dollhouse window, as if he is somehow watching himself watch himself.
 Luigi's Mansion: Dark Moon (Video Game) / int_924bfd78
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_924bfd78
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_924bfd78
 Luigi's Mansion: Dark Moon (Video Game) / int_938e9bc0
type
Absent-Minded Professor
 Luigi's Mansion: Dark Moon (Video Game) / int_938e9bc0
comment
Absent-Minded Professor: Gadd has even worse bouts of this than he did in the first game. In one scene, he can't even remember how many Toad assistants he has (made all the more serious by the fact that King Boo is holding them hostage). He even mentions having accidentally sold King Boo's painting in a garage sale. It almost enters Mad Scientist territory, as E. Gadd is seemingly even more erratic and scatter-brained than usual while sending Luigi out to once again capture hundreds of spirits if not thousands in his name. Although he's so old that Gadd may simply be going senile, if he wasn't already.
 Luigi's Mansion: Dark Moon (Video Game) / int_938e9bc0
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_938e9bc0
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_938e9bc0
 Luigi's Mansion: Dark Moon (Video Game) / int_94bcd668
type
Inescapable Ambush
 Luigi's Mansion: Dark Moon (Video Game) / int_94bcd668
comment
Inescapable Ambush: Happens when ghost begin attacking Luigi, but unlike in the first game it's not a door being blocked, but a magical gate popping out of the floor and barricading anything from an opening to a set of stairs until all nearby ghosts are caught. In these games, this is also marked by the lights immediately going off whenever an ambush occurs.
 Luigi's Mansion: Dark Moon (Video Game) / int_94bcd668
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_94bcd668
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_94bcd668
 Luigi's Mansion: Dark Moon (Video Game) / int_9591377d
type
Heel Realization
 Luigi's Mansion: Dark Moon (Video Game) / int_9591377d
comment
Heel Realization: Some of the ghosts at the end, when the Dark Moon restores them to sanity. The Polterpup looks particularly ashamed of his repeatedly obstructive actions beforehand. Luigi instantly forgives him.
 Luigi's Mansion: Dark Moon (Video Game) / int_9591377d
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_9591377d
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_9591377d
 Luigi's Mansion: Dark Moon (Video Game) / int_95b7c400
type
Faux Affably Evil
 Luigi's Mansion: Dark Moon (Video Game) / int_95b7c400
comment
Faux Affably Evil: King Boo talks to Luigi like he's having a friendly chat. He does this while explaining his plans to conquer the Mario world and has already proven to be perfectly willing to put the entire universe at risk if it means getting revenge.
 Luigi's Mansion: Dark Moon (Video Game) / int_95b7c400
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_95b7c400
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_95b7c400
 Luigi's Mansion: Dark Moon (Video Game) / int_95be648c
type
Creepy Basement
 Luigi's Mansion: Dark Moon (Video Game) / int_95be648c
comment
Creepy Basement: Gloomy Manor's Cellar is home to the mansion's Possessor and its host, the Spider Queen. Old Clockworks has an underground ruin with mummies!
 Luigi's Mansion: Dark Moon (Video Game) / int_95be648c
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_95be648c
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_95be648c
 Luigi's Mansion: Dark Moon (Video Game) / int_95dfff97
type
Animated Armor
 Luigi's Mansion: Dark Moon (Video Game) / int_95dfff97
comment
Animated Armor: Present in Gloomy Manor. They'll try to cleave you when you get close to them, and may block your path. In Treacherous Mansion, Greenies can possess them and use them to attack Luigi. The Tough Possessor uses them as hosts, and ultimately possesses a huge one.
 Luigi's Mansion: Dark Moon (Video Game) / int_95dfff97
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_95dfff97
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_95dfff97
 Luigi's Mansion: Dark Moon (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Luigi's Mansion: Dark Moon (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: Vacuuming up mice, bats, or spiders does not give the player any money. Rather, it's using the Strobulb on them that will get them to cough up any cash. Any players who are more familiar with the first or third game's mechanics are guaranteed to get frustrated with this system, especially if it's a golden variant of said critters.
 Luigi's Mansion: Dark Moon (Video Game) / int_963086ce
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_963086ce
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_963086ce
 Luigi's Mansion: Dark Moon (Video Game) / int_970c790a
type
Big Bad
 Luigi's Mansion: Dark Moon (Video Game) / int_970c790a
comment
In the first game, King Boo couldn't battle you on his own; he needed the False Bowser suit. Here? He's firing lightning bolts all over the place, changing size to crush you, becoming intangible, ramming you, and executing divebombing tackles that cause steel spiked balls to rain from the sky. "Fight you like a true Boo", indeed.
 Luigi's Mansion: Dark Moon (Video Game) / int_970c790a
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_970c790a
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_970c790a
 Luigi's Mansion: Dark Moon (Video Game) / int_98ce3773
type
Cerebus Rollercoaster
 Luigi's Mansion: Dark Moon (Video Game) / int_98ce3773
comment
Cerebus Rollercoaster: The music. The main theme is catchy and soft, while some of the rest of the soundtrack consists of ambient SFX tracks that wouldn't be out of place in a genuine horror title.
 Luigi's Mansion: Dark Moon (Video Game) / int_98ce3773
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_98ce3773
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_98ce3773
 Luigi's Mansion: Dark Moon (Video Game) / int_9aeee007
type
Console Cameo
 Luigi's Mansion: Dark Moon (Video Game) / int_9aeee007
comment
Console Cameo: E. Gadd gives Luigi a modified first generation Nintendo DS in the opening cutscene. (He later calls it the "Dual Scream".) It serves as the source of the maps of the mansions and as a means of communication between Luigi and E. Gadd, similar to the Game Boy Horror from the first game.
 Luigi's Mansion: Dark Moon (Video Game) / int_9aeee007
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_9aeee007
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_9aeee007
 Luigi's Mansion: Dark Moon (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Luigi's Mansion: Dark Moon (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: In the first game, King Boo couldn't battle you on his own; he needed the False Bowser suit. Here? He's firing lightning bolts all over the place, changing size to crush you, becoming intangible, ramming you, and executing divebombing tackles that cause steel spiked balls to rain from the sky. "Fight you like a true Boo", indeed. The Boos in general are much tougher than last time. In the first game, about half of them couldn't attack Luigi at all, and even the ones who could (other than Boolossus and King Boo) usually chose to run from him anyway. In this game, the Boos hide while invisible, and attack Luigi using dangerous ambushes from the shadows (having said that, once you get used to their MO, fighting them isn't too hard). On that note, Professor E. Gadd himself has taken a few levels. The upgraded Poltergust, that completely blows the last model out of the water? His doing. Replacing the fragile process of turning ghosts into portraits with ghost-sealing canisters? His idea. Creating means on the fly to repair and replace necessary items to get through the mansions that the ghosts periodically destroy? He's got that. Heck, a teleporter that only requires a monitor and security camera? Take a guess. In-game example: Most versions of the Mooks have a stronger version that appears later in the game. In comparison to the first game's ghosts, Dark Moon's ghosts are much more crafty and resourceful in general, even without being powered up. The Greenies in particular especially show it, equipping themselves with weaponry and defenses, disguising themselves, adapting to the situation (or to the enviroment) at hand, and just keeping their tactics and antics varied in order to take you down (or make things harder than they should be).
 Luigi's Mansion: Dark Moon (Video Game) / int_9bcd82c0
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_9bcd82c0
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_9bcd82c0
 Luigi's Mansion: Dark Moon (Video Game) / int_9be7c205
type
Giant Spider
 Luigi's Mansion: Dark Moon (Video Game) / int_9be7c205
comment
Giant Spider: The first boss of the game is a jumbo-sized, purple spider possessed by the Grouchy Possessor. After the ghost is removed, the arachnid shrinks back to its normal size (which is however still massive for a spider).
 Luigi's Mansion: Dark Moon (Video Game) / int_9be7c205
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_9be7c205
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_9be7c205
 Luigi's Mansion: Dark Moon (Video Game) / int_9c1f758a
type
Kill It with Fire
 Luigi's Mansion: Dark Moon (Video Game) / int_9c1f758a
comment
Kill It with Fire: The fire medal that let Luigi turn the Poltergust 3000 into a flamethrower doesn't show up in this game, but he can still make use of torches, logs, spider sacs, candles, and combustable fuel often, mostly in places where there are a lot of spider webs or ice.
 Luigi's Mansion: Dark Moon (Video Game) / int_9c1f758a
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_9c1f758a
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_9c1f758a
 Luigi's Mansion: Dark Moon (Video Game) / int_9dab0a6e
type
Continuity Nod
 Luigi's Mansion: Dark Moon (Video Game) / int_9dab0a6e
comment
Continuity Nod: Looking at the promotional art, King Boo has a new crown. Hope it's more valuable than his last one, which was worth only one gold coin. It's a powerful magic item, but to Luigi, it's worthless. He does take it at the end, but it does not increase his money at all. Luigi keeps the map he used to find the mansion in the last game on his mantel. Luigi actually lives in the rebuilt mansion from the first game. Apparently the Rank D mansion is the canonical onenote not quite as bad as it sounds; the lowest was Rank H, which was a tent. Luigi still "shows that [first boss ghost] who's boss!" E. Gadd mentions having carelessly given King Boo's portrait away at a garage sale to hand-wave his escape and presence in the game. Boolossus (under the name "Big Boo" in the English version of the game) reappears as a boss, and is fought in a similar way to the original game. E. Gadd almost mentions the ghost portrificationizer until the parascope cuts him off. A part of it is used to contain the Boos you catch in the game. One of the Boos introduces itself as JamBoolaya and demands not to be called GumBoo, the latter being the name of a Boo found in the original game. E. Gadd nostalgically reminisces about his and Luigi's last adventure early in the game. E. Gadd once again gives Luigi a communication/map device based on a Nintendo handheld, a DS this time. The Poltergust 3000 is upgraded straight to 5000 because a Poltergust 4000 already exists.
 Luigi's Mansion: Dark Moon (Video Game) / int_9dab0a6e
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_9dab0a6e
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_9dab0a6e
 Luigi's Mansion: Dark Moon (Video Game) / int_9dfb8296
type
This Is Gonna Suck
 Luigi's Mansion: Dark Moon (Video Game) / int_9dfb8296
comment
This Is Gonna Suck: Nicely summarizes Luigi's demeanor throughout the whole game. Also his reaction to the fifty-foot living knight armor boss.
 Luigi's Mansion: Dark Moon (Video Game) / int_9dfb8296
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_9dfb8296
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_9dfb8296
 Luigi's Mansion: Dark Moon (Video Game) / int_a0b2a1a8
type
Amazing Technicolor Battlefield
 Luigi's Mansion: Dark Moon (Video Game) / int_a0b2a1a8
comment
Amazing Technicolor Battlefield: King Boo is fought in King Boo's Illusion, an Acid-Trip Dimension that has a swirling purplish/blue spiral on a blue landscape as a background.
 Luigi's Mansion: Dark Moon (Video Game) / int_a0b2a1a8
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 Luigi's Mansion: Dark Moon (Video Game) / int_a0b2a1a8
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_a0b2a1a8
 Luigi's Mansion: Dark Moon (Video Game) / int_a0db7803
type
It's Personal
 Luigi's Mansion: Dark Moon (Video Game) / int_a0db7803
comment
It's Personal: When King Boo finally meets with Luigi face to face, it's clear that this time, despite his composure, that he's really pissed. This combines with some Terms of Endangerment to create some really quite creepy dialogue.
 Luigi's Mansion: Dark Moon (Video Game) / int_a0db7803
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_a0db7803
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_a0db7803
 Luigi's Mansion: Dark Moon (Video Game) / int_a0eeac39
type
Odd Name Out
 Luigi's Mansion: Dark Moon (Video Game) / int_a0eeac39
comment
Odd Name Out: The only game in the series that does not have a numerical digit, though it did in the Japanese, Chinese and European language versions. This would be rectified with the Switch remaster, where it is titled Luigi's Mansion 2 HD in all regions.
 Luigi's Mansion: Dark Moon (Video Game) / int_a0eeac39
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_a0eeac39
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_a0eeac39
 Luigi's Mansion: Dark Moon (Video Game) / int_a1d3ebd7
type
Furry Reminder
 Luigi's Mansion: Dark Moon (Video Game) / int_a1d3ebd7
comment
Furry Reminder: The final battle plays with this as more of a Mook Reminder. To defeat King Boo, you have to take advantage of the fact that, as a Boo, he'll follow you when you're not watching him and stop in place when you are.
 Luigi's Mansion: Dark Moon (Video Game) / int_a1d3ebd7
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_a1d3ebd7
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_a1d3ebd7
 Luigi's Mansion: Dark Moon (Video Game) / int_a220d528
type
What Could Possibly Go Wrong?
 Luigi's Mansion: Dark Moon (Video Game) / int_a220d528
comment
What Could Possibly Go Wrong?: E. Gadd says this as he's briefing you on the first mission of the clock tower area. As usual for this trope, his words tempt fate.
 Luigi's Mansion: Dark Moon (Video Game) / int_a220d528
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_a220d528
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_a220d528
 Luigi's Mansion: Dark Moon (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Luigi's Mansion: Dark Moon (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: The Old Clockworks combine this trope with Eternal Engine and Big Boo's Haunt. Sand can be absorbed with the Poltergust 5000, but there are other dangers to watch for (such as ghosts disguised as mummies). The boss is the Overset Possessor, which takes control of the topmost floor's clock.
 Luigi's Mansion: Dark Moon (Video Game) / int_a4cb54b4
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_a4cb54b4
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_a4cb54b4
 Luigi's Mansion: Dark Moon (Video Game) / int_a65288e2
type
Ascended Extra
 Luigi's Mansion: Dark Moon (Video Game) / int_a65288e2
comment
Ascended Extra: Toads go from Save Points to being an Escort Mission, plus in said Escort Missions, they are useful for some of the puzzles.
 Luigi's Mansion: Dark Moon (Video Game) / int_a65288e2
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_a65288e2
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_a65288e2
 Luigi's Mansion: Dark Moon (Video Game) / int_a73cfb7f
type
Animate Inanimate Object
 Luigi's Mansion: Dark Moon (Video Game) / int_a73cfb7f
comment
Animate Inanimate Object: The Possessors, which can turn a normal object (mostly non living ones) into this. Like frozen ponds, clocks, suits of armour and staircases. And those stairs then roar at Luigi before lunging at him.
 Luigi's Mansion: Dark Moon (Video Game) / int_a73cfb7f
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_a73cfb7f
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_a73cfb7f
 Luigi's Mansion: Dark Moon (Video Game) / int_a8a04f6f
type
And I Must Scream
 Luigi's Mansion: Dark Moon (Video Game) / int_a8a04f6f
comment
And I Must Scream: Toads are trapped in paintings. So is Mario. This is what King Boo experienced while trapped in his portrait. He now wants to return the favor to Luigi, E. Gadd, and all of their friends.
 Luigi's Mansion: Dark Moon (Video Game) / int_a8a04f6f
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_a8a04f6f
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_a8a04f6f
 Luigi's Mansion: Dark Moon (Video Game) / int_a8d6bd1f
type
Reality-Breaking Paradox
 Luigi's Mansion: Dark Moon (Video Game) / int_a8d6bd1f
comment
Reality-Breaking Paradox: In the "Paranormal Chaos" mission, King Boo creates a portal that summons a horde of ghosts, which threatens to create an effect like this unless Luigi can defeat the horde within a time limit (seeing as this is a Timed Mission, it is implied that it happens if you fail to do so).
 Luigi's Mansion: Dark Moon (Video Game) / int_a8d6bd1f
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_a8d6bd1f
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_a8d6bd1f
 Luigi's Mansion: Dark Moon (Video Game) / int_ab4ba0be
type
Pinball Gag
 Luigi's Mansion: Dark Moon (Video Game) / int_ab4ba0be
comment
Pinball Gag: Capturing the Boos essentially boils down to this — you use the Poltergust to pull on their tongues, then let go and watch them bounce all over the room.
 Luigi's Mansion: Dark Moon (Video Game) / int_ab4ba0be
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_ab4ba0be
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_ab4ba0be
 Luigi's Mansion: Dark Moon (Video Game) / int_ab5eea65
type
Dramatic Irony
 Luigi's Mansion: Dark Moon (Video Game) / int_ab5eea65
comment
Dramatic Irony: King Boo is clearly the Big Bad as shown right from the opening cutscene, but Luigi and E. Gadd don't find out until much later.
 Luigi's Mansion: Dark Moon (Video Game) / int_ab5eea65
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_ab5eea65
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_ab5eea65
 Luigi's Mansion: Dark Moon (Video Game) / int_ac693192
type
Money Is Experience Points
 Luigi's Mansion: Dark Moon (Video Game) / int_ac693192
comment
Money Is Experience Points: Collecting enough coins will raise the Poltergust's level. Aside from that, collecting enough coins gives you a higher chance of finding a Gold Bone.
 Luigi's Mansion: Dark Moon (Video Game) / int_ac693192
featureApplicability
1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_ac693192
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_ac693192
 Luigi's Mansion: Dark Moon (Video Game) / int_ace5eb40
type
Clock Tower
 Luigi's Mansion: Dark Moon (Video Game) / int_ace5eb40
comment
Clock Tower: The main sight of Old Clockworks is its huge clock tower. The boss fight against the Overset Possessor (or the Three Sisters in the arcade game) takes place here.
 Luigi's Mansion: Dark Moon (Video Game) / int_ace5eb40
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_ace5eb40
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_ace5eb40
 Luigi's Mansion: Dark Moon (Video Game) / int_ad1db87c
type
Oh, Crap!
 Luigi's Mansion: Dark Moon (Video Game) / int_ad1db87c
comment
Oh, Crap!: Gadd has one when King Boo abducts Luigi in the Pixelator. Luigi gets his fair share over the course of the game too, but the best example is when King Boo gets sucked into the vacuum, only to pull himself back out. Twice. Complete with what is probably the closest thing a Boo can do to a Slasher Smile. Luigi's fear is pretty justifiable at this point. Impressively, some of the ghosts start having this reaction to Luigi as he builds up a reputation in Evershade Valley. Instances include a Greenie in the B-3 mission, a Strong Sneaker in the C-5 mission, and five Greenies at once in the E-1 mission.
 Luigi's Mansion: Dark Moon (Video Game) / int_ad1db87c
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_ad1db87c
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_ad1db87c
 Luigi's Mansion: Dark Moon (Video Game) / int_ad4a45be
type
Final Boss
 Luigi's Mansion: Dark Moon (Video Game) / int_ad4a45be
comment
King Boo has become noticeably more ruthless and sociopathic since the last game, now being willing to experiment on or use his fellow ghosts as bait and attempting to destroy the entire universe when his plans go awry. One of his lines before the Final Boss shows just how much more dangerous he's become:
 Luigi's Mansion: Dark Moon (Video Game) / int_ad4a45be
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_ad4a45be
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 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_ad4a45be
 Luigi's Mansion: Dark Moon (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Luigi's Mansion: Dark Moon (Video Game) / int_ae3d6438
comment
Deadpan Snarker: E. Gadd does this through the whole game, sometimes at Luigi's expense.
 Luigi's Mansion: Dark Moon (Video Game) / int_ae3d6438
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_ae3d6438
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_ae3d6438
 Luigi's Mansion: Dark Moon (Video Game) / int_b0e18b32
type
Unique Enemy
 Luigi's Mansion: Dark Moon (Video Game) / int_b0e18b32
comment
Unique Enemy: While they belong to a class of recurring minibosses, there is only one Ancient Poltergeist and Strong Poltergeist in the game.
 Luigi's Mansion: Dark Moon (Video Game) / int_b0e18b32
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_b0e18b32
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_b0e18b32
 Luigi's Mansion: Dark Moon (Video Game) / int_b47d95be
type
No OSHA Compliance
 Luigi's Mansion: Dark Moon (Video Game) / int_b47d95be
comment
No OSHA Compliance: You'd be hard pressed to find any security feature in the Old Clockworks, which are filled to the brim with moving and dangerous gears. Luigi can even walk freely on the conveyor belts and gears. The original version of the Old Clockworks implied that the reason they were abandoned was because one of the workers was pulled into the gears and crushed to death. Said version even contained articles of clothing visibly caught in the gears.
 Luigi's Mansion: Dark Moon (Video Game) / int_b47d95be
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_b47d95be
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 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_b47d95be
 Luigi's Mansion: Dark Moon (Video Game) / int_b6d0d282
type
Always Check Behind the Chair
 Luigi's Mansion: Dark Moon (Video Game) / int_b6d0d282
comment
Always Check Behind the Chair: The game has lots and lots of treasure and Gold Greenies hidden in things like furniture, walls and other random decorations. And once you've done that, get out the Dark Light Device, because it turns out a lot of treasure is invisible unless you shine the light on it for a while and then vacuum the Spirit Balls that appear. It's especially true of the ScareScraper, in which every room has at least two invisible objects, a whole bunch of hidden money and goodies and likely a key or two in completely random locations.
 Luigi's Mansion: Dark Moon (Video Game) / int_b6d0d282
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_b6d0d282
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 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_b6d0d282
 Luigi's Mansion: Dark Moon (Video Game) / int_b7920c43
type
Lost in Translation
 Luigi's Mansion: Dark Moon (Video Game) / int_b7920c43
comment
Lost in Translation: Big Boo is actually Boolossus from the first game. You can only know this if you're playing the Japanese version of the game due to the Dub Name Change, though.
 Luigi's Mansion: Dark Moon (Video Game) / int_b7920c43
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_b7920c43
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_b7920c43
 Luigi's Mansion: Dark Moon (Video Game) / int_b8a2303d
type
Sea Sinkhole
 Luigi's Mansion: Dark Moon (Video Game) / int_b8a2303d
comment
Sea Sinkhole: The Treacherous Mansion somehow stands on a very precarious rock in the middle of one of these.
 Luigi's Mansion: Dark Moon (Video Game) / int_b8a2303d
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_b8a2303d
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_b8a2303d
 Luigi's Mansion: Dark Moon (Video Game) / int_b8f5a02
type
Non-Standard Character Design
 Luigi's Mansion: Dark Moon (Video Game) / int_b8f5a02
comment
Nonstandard Character Design: Boos are the only ghosts in the game to lack translucence and glowing effects, instead appearing as solid white ghosts like in other Mario games. This was not the case in the first game.
 Luigi's Mansion: Dark Moon (Video Game) / int_b8f5a02
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_b8f5a02
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 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_b8f5a02
 Luigi's Mansion: Dark Moon (Video Game) / int_b99bed67
type
No-Nonsense Nemesis
 Luigi's Mansion: Dark Moon (Video Game) / int_b99bed67
comment
No-Nonsense Nemesis: King Boo is made so much more menacing since he adopted this attitude. Justified since his revenge is what kickstarted the game's plot.
 Luigi's Mansion: Dark Moon (Video Game) / int_b99bed67
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_b99bed67
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_b99bed67
 Luigi's Mansion: Dark Moon (Video Game) / int_ba557643
type
Terms of Endangerment
 Luigi's Mansion: Dark Moon (Video Game) / int_ba557643
comment
Terms of Endangerment: Just before the final battle, King Boo taunts Luigi in a very friendly-unfriendly way.
 Luigi's Mansion: Dark Moon (Video Game) / int_ba557643
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_ba557643
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_ba557643
 Luigi's Mansion: Dark Moon (Video Game) / int_baaf641a
type
King Mook
 Luigi's Mansion: Dark Moon (Video Game) / int_baaf641a
comment
King Mook: Besides King Boo (of course), the main game has the Ancient Poltergeist and the Tough Poltergeist. In the ScareScraper, every fifth floor has one or two of these, from five types based on the regular ghosts (save for Hiders). The last floor always has The Brain (another Poltergeist boss). Each of the Scarescraper bosses add gimmicks; Bomb Brothersnote Greenies carry huge bombs and drop smaller ones while being vacuumed, Beetle Whisperersnote Slammers have regenerating shields and summon Beetles, Terrible Teleportersnote Sneakers create portals to other rooms, Primordial Goosnote Creepers and Creeper Launchersnote Gobbers can create Creepers (full-size and mini Creepers, respectively), and The Brain can free himself from the Poltergusts.
 Luigi's Mansion: Dark Moon (Video Game) / int_baaf641a
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_baaf641a
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_baaf641a
 Luigi's Mansion: Dark Moon (Video Game) / int_bb48f8ba
type
Timed Mission
 Luigi's Mansion: Dark Moon (Video Game) / int_bb48f8ba
comment
Timed Mission: Every multiplayer floor and boss battle has a time limit. Run out and it's game over. So does the final non-boss level of the single-player game, "Paranormal Chaos."
 Luigi's Mansion: Dark Moon (Video Game) / int_bb48f8ba
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_bb48f8ba
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_bb48f8ba
 Luigi's Mansion: Dark Moon (Video Game) / int_bbd9b10a
type
Phantom-Zone Picture
 Luigi's Mansion: Dark Moon (Video Game) / int_bbd9b10a
comment
Phantom-Zone Picture: Once again, Mario gets trapped into a painting, and this time some Toads fall victim to this as well. Unlike in the first game, they're not able to move around in the portrait. King Boo also wants to do this to Luigi and Professor E. Gadd, but it thankfully never happens.
 Luigi's Mansion: Dark Moon (Video Game) / int_bbd9b10a
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_bbd9b10a
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 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_bbd9b10a
 Luigi's Mansion: Dark Moon (Video Game) / int_bc0ad0c0
type
Money Spider
 Luigi's Mansion: Dark Moon (Video Game) / int_bc0ad0c0
comment
Money Spider: If you finish off a ghost with a charged vacuum suction (by pressing A), you will get money for catching it. The higher the meter is charged, the more money you get. You also get more money for catching multiple ghosts simultaneously. These two ways of making money stack as well. The golden spiders (and bats, rats, crows, and so on) that roam the grounds and yield money when defeated.
 Luigi's Mansion: Dark Moon (Video Game) / int_bc0ad0c0
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_bc0ad0c0
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 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_bc0ad0c0
 Luigi's Mansion: Dark Moon (Video Game) / int_bc0f0e23
type
Boss Bonanza
 Luigi's Mansion: Dark Moon (Video Game) / int_bc0f0e23
comment
Boss Bonanza: The game normally has one boss per area (not counting minibosses), but The Very Definitely Final Dungeon, Treacherous Mansion, has three. The mansion's fourth mission is initially passed off as the final battle with King Boo, but Big Boo shows up in his place. After defeating him, Luigi has to fight off a horde of ghosts in the next mission. After that, the sixth mission looks like the true final battle. Luigi enters the paranormal portal and ends up in King Boo's dimension, but again, King Boo doesn't show. Instead, he must fight the Tough Possessor, last of the Possessors. Luigi defeats him and grabs the final Dark Moon piece, but when E. Gadd tries to teleport him out, King Boo hijacks the Pixelator and sucks him back in, and the Final Boss battle begins for real.
 Luigi's Mansion: Dark Moon (Video Game) / int_bc0f0e23
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_bc0f0e23
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_bc0f0e23
 Luigi's Mansion: Dark Moon (Video Game) / int_bc37d80d
type
So Proud of You
 Luigi's Mansion: Dark Moon (Video Game) / int_bc37d80d
comment
So Proud of You: E. Gadd tearfully says this to Luigi right before the final battle, after spending the entire game making jokes at his expense. Mario's compliments to Luigi after being saved from being a painting.
 Luigi's Mansion: Dark Moon (Video Game) / int_bc37d80d
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_bc37d80d
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_bc37d80d
 Luigi's Mansion: Dark Moon (Video Game) / int_bc74ef27
type
Berserk Button
 Luigi's Mansion: Dark Moon (Video Game) / int_bc74ef27
comment
Berserk Button: During the Three Sisters fight, if you try to stun a member of the trio who is looking into her mirror (instead of the one who lifts it away and becomes vulnerable), her sisters will attack you.
 Luigi's Mansion: Dark Moon (Video Game) / int_bc74ef27
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_bc74ef27
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 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_bc74ef27
 Luigi's Mansion: Dark Moon (Video Game) / int_bcc6bab6
type
Surprise Slide Staircase
 Luigi's Mansion: Dark Moon (Video Game) / int_bcc6bab6
comment
Surprise Slide Staircase: Those are encountered a few times during the game, most notably if you choose the wrong paths during the ascent of the Eerie Staircase in the Haunted Towers.
 Luigi's Mansion: Dark Moon (Video Game) / int_bcc6bab6
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_bcc6bab6
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 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_bcc6bab6
 Luigi's Mansion: Dark Moon (Video Game) / int_bd25b911
type
Scary Jack-in-the-Box
 Luigi's Mansion: Dark Moon (Video Game) / int_bd25b911
comment
Scary Jack-in-the-Box: There are plenty of them, and it's made worse by this theme/laugh that plays when you activate them.
 Luigi's Mansion: Dark Moon (Video Game) / int_bd25b911
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_bd25b911
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 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_bd25b911
 Luigi's Mansion: Dark Moon (Video Game) / int_bd4264a3
type
Slasher Smile
 Luigi's Mansion: Dark Moon (Video Game) / int_bd4264a3
comment
Luigi gets his fair share over the course of the game too, but the best example is when King Boo gets sucked into the vacuum, only to pull himself back out. Twice. Complete with what is probably the closest thing a Boo can do to a Slasher Smile. Luigi's fear is pretty justifiable at this point.
 Luigi's Mansion: Dark Moon (Video Game) / int_bd4264a3
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_bd4264a3
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 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_bd4264a3
 Luigi's Mansion: Dark Moon (Video Game) / int_bda2d236
type
Big Boo's Haunt
 Luigi's Mansion: Dark Moon (Video Game) / int_bda2d236
comment
Big Boo's Haunt: Unlike the first game, which took place inside a single mansion, this game has multiple haunted buildings for Luigi to explore. The first one is a typical haunted house, but the rest of them combine this trope with other Video Game Settings such as Shifting Sand Land and Slippy-Slidey Ice World.
 Luigi's Mansion: Dark Moon (Video Game) / int_bda2d236
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_bda2d236
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_bda2d236
 Luigi's Mansion: Dark Moon (Video Game) / int_bf698238
type
When All You Have Is a Hammer…
 Luigi's Mansion: Dark Moon (Video Game) / int_bf698238
comment
When All You Have Is a Hammer…: Much like the first game, Luigi uses only two weapons to fight monsters the entire game: A flashlight to stun ghosts (which is a lot more effective than the one in the first game) and the Poltergust 5000 (an upgraded version of the model he used in the first game; he does upgrade this several times during the course of this game, too).
 Luigi's Mansion: Dark Moon (Video Game) / int_bf698238
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_bf698238
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_bf698238
 Luigi's Mansion: Dark Moon (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 Luigi's Mansion: Dark Moon (Video Game) / int_c03fec8b
comment
Nonstandard Game Over: If you blow up the bomb sled by taking too long against the Shrewd Possessor or run out of time during the penultimate Treacherous Mansion mission, it's an automatic game over.
 Luigi's Mansion: Dark Moon (Video Game) / int_c03fec8b
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_c03fec8b
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_c03fec8b
 Luigi's Mansion: Dark Moon (Video Game) / int_c04b1231
type
Jump Scare
 Luigi's Mansion: Dark Moon (Video Game) / int_c04b1231
comment
Jump Scare: While perhaps not so much to the player, Sneakers are the embodiment of this to Luigi, as their M.O. is sneaking up behind him and giving him a startle powerful enough to break his concentration and interrupt any ghost captures he may be attempting. Subverted in the intro sequence. A Greenie is shown approaching Professor E. Gadd from behind, but as it turns out, he doesn't actually want to scare him. In D-2, you find ghosts being strengthened by being encased in crystals. By the time you get up to them, they disappear, so you peek into one, and see nothing...until a Sneaker abruptly pops up inside before breaking out. Looking into the Workshop window in D-3 gives you a glimpse of the Shrewd Possessor trying to kill a Fuzzball, but the ghost notices you and disappears. Then it pops up right against the window. In E-2, Luigi unlocks the door to Treacherous Mansion before turning around apprehensively, at which point King Boo appears in the doorway behind him and vanishes before being noticed. Later, in the intro to E-3, when you examine King Boo in the final security snapshot, he abruptly turns toward the camera and laughs.
 Luigi's Mansion: Dark Moon (Video Game) / int_c04b1231
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 Luigi's Mansion: Dark Moon (Video Game) / int_c04b1231
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 Luigi's Mansion: Dark Moon (Video Game)
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Luigi's Mansion: Dark Moon (Video Game) / int_c04b1231
 Luigi's Mansion: Dark Moon (Video Game) / int_c09dbbbb
type
Weaksauce Weakness
 Luigi's Mansion: Dark Moon (Video Game) / int_c09dbbbb
comment
Weaksauce Weakness: During part of the Final Battle, King Boo has a weakness that Boos tend to have in Mario games: if Luigi looks at him directly in the face, he covers his face in shyness and cannot attack Luigi or even move. This weakness is part of the strategy needed to defeat him.
 Luigi's Mansion: Dark Moon (Video Game) / int_c09dbbbb
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_c09dbbbb
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1.0
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_c09dbbbb
 Luigi's Mansion: Dark Moon (Video Game) / int_c09e8a6b
type
Holler Button
 Luigi's Mansion: Dark Moon (Video Game) / int_c09e8a6b
comment
Holler Button: Pressing a direction on the D-pad will make Luigi call out for anyone in a mansion ("Hello?" "Yoo-Hoo?"). Once Luigi discovers that Mario was kidnapped, Luigi's cries to the unknown will change to the cries for Mario from the first game. Multiplayer uses the same feature as its primary form of communication between remote players by incorporating phrases such as "Help help" and "Good job".
 Luigi's Mansion: Dark Moon (Video Game) / int_c09e8a6b
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_c09e8a6b
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 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_c09e8a6b
 Luigi's Mansion: Dark Moon (Video Game) / int_c0b1772f
type
Ghost Invasion
 Luigi's Mansion: Dark Moon (Video Game) / int_c0b1772f
comment
Ghost Invasion: In the level "Paranormal Chaos", King Boo activates a portal that brings waves of ghosts from another world into Evershade Valley. This same portal would show up in the final boss of the arcade game, with King Boo using it to spawn the ghosts you have to deal with.
 Luigi's Mansion: Dark Moon (Video Game) / int_c0b1772f
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_c0b1772f
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 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_c0b1772f
 Luigi's Mansion: Dark Moon (Video Game) / int_c25c7890
type
Fun with Acronyms
 Luigi's Mansion: Dark Moon (Video Game) / int_c25c7890
comment
Fun with Acronyms: The first letters of the five "mansions", the adjectives describing the Possessor bosses, and their unlockable ghost hunt missions spell G-H-O-S-T. And if you add in the ScareScraper, it spells ghosts. In German, the first letters of the mansions and bosses spell out G-E-I-S-T. In Dutch, they spell S-P-O-O-K.
 Luigi's Mansion: Dark Moon (Video Game) / int_c25c7890
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 Luigi's Mansion: Dark Moon (Video Game) / int_c25c7890
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 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Luigi's Mansion: Dark Moon (Video Game) / int_c25c7890
 Luigi's Mansion: Dark Moon (Video Game) / int_c2dbd1f8
type
Interchangeable Antimatter Keys
 Luigi's Mansion: Dark Moon (Video Game) / int_c2dbd1f8
comment
Interchangeable Antimatter Keys: A justified example; they disintegrate after you use them. Luigi quickly gets used to this tendency. In an old demo, the keys were eaten by the door instead.
 Luigi's Mansion: Dark Moon (Video Game) / int_c2dbd1f8
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1.0
 Luigi's Mansion: Dark Moon (Video Game) / int_c2dbd1f8
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Mummy
 Luigi's Mansion: Dark Moon (Video Game) / int_c36f6d6c
comment
Mummy: Mummies appear in the ruins section of the Old Clockworks. Unwrapped, they're actually Greenies on stilts.
 Luigi's Mansion: Dark Moon (Video Game) / int_c36f6d6c
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 Luigi's Mansion: Dark Moon (Video Game) / int_c513249
type
Harder Than Hard
 Luigi's Mansion: Dark Moon (Video Game) / int_c513249
comment
Harder Than Hard: ScareScrapper has Normal, Hard, and Expert, the last of which fits this to a tee. The description literally states 'virtually impossible on your own', which in this case means 'if you're playing solo, expect to have to take on about 10-15 difficult enemies in one tiny room and get crushed' Seriously, 20 odd floors of Hunter or Surprise mode on Expert is damn near suicidal, and 25 floors of Rush mode is basically a death wish. Endless also ends up coming under this, since it seems to start off on hard mode difficulty and end up being as tough or even more so than expert by about the 10th floor.
 Luigi's Mansion: Dark Moon (Video Game) / int_c513249
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 Luigi's Mansion: Dark Moon (Video Game) / int_c5ccf60f
type
Internal Reveal
 Luigi's Mansion: Dark Moon (Video Game) / int_c5ccf60f
comment
Internal Reveal: The player knows from the start that King Boo is responsible for the Dark Moon shattering, but E. Gadd and Luigi don't discover this until late into the game.
 Luigi's Mansion: Dark Moon (Video Game) / int_c5ccf60f
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type
Cutscene Incompetence
 Luigi's Mansion: Dark Moon (Video Game) / int_c5e42cbd
comment
Cutscene Incompetence: Whenever Luigi prepares to do something and the scene changes to a cinematic, odds are things are going to go badly for him. Sometimes these cutscenes contain events that completely derail the mission and stretch out the mansion.
 Luigi's Mansion: Dark Moon (Video Game) / int_c5e42cbd
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type
Idle Animation
 Luigi's Mansion: Dark Moon (Video Game) / int_c64db44b
comment
Idle Animation: Luigi has quite a few, including but not limited to adjusting the Poltergust 5000 and fiddling with his mustache. He even has a few idle animations specific to different environments-for example, in Old Clockworks, Luigi sometimes sneezes if you leave him alone long enough.
 Luigi's Mansion: Dark Moon (Video Game) / int_c64db44b
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type
Creepy Cemetery
 Luigi's Mansion: Dark Moon (Video Game) / int_c6fe99cf
comment
Creepy Cemetery: Can't have a Haunted House-style game without one of these, right? There's one in the Haunted Towers. (Oddly enough, the only Mooks you have to deal with are a few crows and a Golden Greenie, but this is where a Boo is found and a Mini-Boss battle is fought.)
 Luigi's Mansion: Dark Moon (Video Game) / int_c6fe99cf
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type
Shout-Out
 Luigi's Mansion: Dark Moon (Video Game) / int_c75df49a
comment
Shout-Out: The opening scene has nods to Poltergeist and TRON. Luigi playing with the teleporters brings to mind the TV advertisement for Portal 2. The final story mission, "A Nightmare to Remember", shares its name with a Dream Theater song. One of the nicknames a player can get when you don't help out much in ScareScraper Mode is "Mostly Harmless". Continuing the previous Ghostbusters shout-outs, there is now a ghost containment machine. In the jungle exhibit inside the Treacherous Mansion, there are Greenie ghosts that use spears to attack. These spears have Tiki masks on them, namely Kalimba from Donkey Kong Country Returns.
 Luigi's Mansion: Dark Moon (Video Game) / int_c75df49a
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type
Metal Slime
 Luigi's Mansion: Dark Moon (Video Game) / int_c923e7a6
comment
Metal Slime: The Gold Greenies only appear if you search in certain vases, drawers, etc., and once you find them, they run around you in circles. (Except for one area in the Secret Mine where there are two of them that attack Luigi.) They give out a ton of cash when you suck them in, so it is worth looking for them. A lesser version comes as gold-colored versions of minor enemies such as spiders and mice, which usually drop a gold bar or a wad of dollar bills if you use the flashlight on them quick enough.
 Luigi's Mansion: Dark Moon (Video Game) / int_c923e7a6
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type
Feed It a Bomb
 Luigi's Mansion: Dark Moon (Video Game) / int_cb1f5db5
comment
Feed It a Bomb: Downplayed with the defeat strategy for the monster plants — you feed them prickly fruits (or, in one case, a flaming roast chicken), which will cause them to expire. Once the defenses are broken, the Shrewd Possessor's icy host is destroyed in this way.
 Luigi's Mansion: Dark Moon (Video Game) / int_cb1f5db5
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type
Escape Artist
 Luigi's Mansion: Dark Moon (Video Game) / int_ccb3498d
comment
Escape Artist: The first two times Luigi captures the Polterpup, it escapes from the Poltergust 5000 before he can put it in the Vault. Fortunately, Professor E. Gadd manages to make an improvement on the device after the second time, and it stays put after he catches it the third time.
 Luigi's Mansion: Dark Moon (Video Game) / int_ccb3498d
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type
Numbered Sequels
 Luigi's Mansion: Dark Moon (Video Game) / int_cdb965a9
comment
Numbered Sequels: In the Japanese, Chinese and European language versions. The Switch remaster calls it Luigi's Mansion 2 HD across the globe.
 Luigi's Mansion: Dark Moon (Video Game) / int_cdb965a9
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 Luigi's Mansion: Dark Moon (Video Game) / int_ce6555f0
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Lighter and Softer
 Luigi's Mansion: Dark Moon (Video Game) / int_ce6555f0
comment
Lighter and Softer: To the first game, in many ways. While the original was a genuinely scary experience (by Nintendo standards), Dark Moon is much more comedic, has separate missions and more puzzle-solving elements than survival, and the aesthetic is much more stylized and quirky, with Hollywood Darkness in contrast to the true darkness of the first game. The original also has descriptions of the portrait ghosts, how they lived and how they died; this game doesn't have the portrait ghosts anymore.
 Luigi's Mansion: Dark Moon (Video Game) / int_ce6555f0
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type
Pre-Final Boss
 Luigi's Mansion: Dark Moon (Video Game) / int_ceb9d05
comment
Pre-Final Boss: Luigi faces the Tough Possessor to retrieve the final shard of the eponymous Dark Moon, and then King Boo who aims to turn him into a painting like he did with Mario before.
 Luigi's Mansion: Dark Moon (Video Game) / int_ceb9d05
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type
Escort Mission
 Luigi's Mansion: Dark Moon (Video Game) / int_cfda0ecb
comment
Escort Mission: Luigi has to rescue Toads in several missions. They can't be harmed, so it's more a matter of navigating them past obstacles. If Toad is too scared to follow Luigi, and he often is (each one is very afraid of something that is common in the mansion he's been assigned to), Luigi can carry him using the Poltergust 5000 and even use him like a projectile. In the rescue mission at the Treacherous Mansion (the hardest mansion), Luigi has to escort two Toads.
 Luigi's Mansion: Dark Moon (Video Game) / int_cfda0ecb
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 Luigi's Mansion: Dark Moon (Video Game) / int_cfdb9e17
type
Cerebus Syndrome
 Luigi's Mansion: Dark Moon (Video Game) / int_cfdb9e17
comment
Cerebus Syndrome: With regard to the enemies — the Boos at first are amusing and punny, but later on they actually become quite sinister by the fourth and fifth mansions. A key scene is in D-2 in the crystal mine, where they are experimenting to make the other ghosts tougher and more vicious, and said other ghosts are visibly scared of them. King Boo is also far more frightening in this game than he was in the first.
 Luigi's Mansion: Dark Moon (Video Game) / int_cfdb9e17
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type
Kill Enemies to Open
 Luigi's Mansion: Dark Moon (Video Game) / int_d03c7b28
comment
Kill Enemies to Open: Instead of vine barriers like the original, the game uses purple-colored energy jails that lock up all exit doors until all ghosts in the current area are capture. There's also a special case during the third mission of the fourth area (Secret Mine), when three powered-up ghosts seal the entrance to a cableway car with magical energy chains. These chains are linked to the life force of the ghosts, so Luigi has to hunt them down as he revisits previous rooms.
 Luigi's Mansion: Dark Moon (Video Game) / int_d03c7b28
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Boss-Only Level
 Luigi's Mansion: Dark Moon (Video Game) / int_d15c1086
comment
Boss-Only Level: All bosses except Harsh Possessor and Overset Possessor are fought in missions solely devoted to their battles. The mission leading to Harsh Possessor has a long staircase puzzle that takes a while to navigate before reaching the whereabouts of the boss, while the mission leading to Overset Possessor requires Luigi to climb the Clock Tower in order to meet the boss at the top. For the remaining bosses, no demanding effort prior to the battle is required.
 Luigi's Mansion: Dark Moon (Video Game) / int_d15c1086
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type
Developer's Foresight
 Luigi's Mansion: Dark Moon (Video Game) / int_d24ed873
comment
Developer's Foresight: In A-4: Visual Tricks, Luigi is supposed to retrieve the Dark-Light device from E. Gadd's Gloomy Manor lab, but the door is hidden by Spirit Balls — which Luigi would need the very Dark-Light device he's going after to remove — prompting him to take a detour. If you redo the mission with the Dark-Light device already in your possession, trying to reveal the door with it causes the Spirit Balls to emerge from the other side of the door. Even if you manage to vacuum them up through the wall anyway, the Boo responsible will simply spawn more to hide the door again (indicated by the Boo's laughter playing again), as if the developers themselves are telling you to play through the level as intended. In A-Boss, Luigi needs to take the elevator to the basement, which he starts the level right in front of. If Luigi instead attempts to exit the room out of one of the doors, E-Gadd will prevent him from leaving and point him towards the elevator. If Luigi continues to do this, E-Gadd will get increasingly frustrated, ending with him yelling at Luigi to take the elevator and face the boss. In the Old Clockworks area, one room features a key guarded by two Slammers... only both of them are too distracted to notice Luigi. Most players would just capture the two ghosts and then grab the key, but if you instead opt to sneak past them, grab the key, and then leave without them noticing, they'll suddenly realize the key is gone and start looking around for it.
 Luigi's Mansion: Dark Moon (Video Game) / int_d24ed873
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type
Monster Compendium
 Luigi's Mansion: Dark Moon (Video Game) / int_d311b60a
comment
Monster Compendium: E. Gadd's Vault, where the ghosts Luigi has captured in his quests (both in the story mode and in the Scarescrapper) are recorded. Each ghost type (be it mook, mini-boss or boss) has its own log entry.
 Luigi's Mansion: Dark Moon (Video Game) / int_d311b60a
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Bonus Stage
 Luigi's Mansion: Dark Moon (Video Game) / int_d35365c4
comment
Bonus Stage: Each mansion has one, which is unlocked by catching all the Boos in the missions prior to the boss. All of them involve clearing out ghosts from randomly chosen rooms. A few missions have these as well, where a door lets Luigi access a special area where a Mini-Game is played under a time limit. Several of them require him to collect every Red Coin, another requires him to capture all the Gold Greenies in a giant hourglass that is filling with sand, and another requires him to win a snowball fight with three Hiders. All of them have a time limit. The only real tangible rewards are treasure (and in a few cases, Gems).
 Luigi's Mansion: Dark Moon (Video Game) / int_d35365c4
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 Luigi's Mansion: Dark Moon (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Luigi's Mansion: Dark Moon (Video Game) / int_d397657d
comment
Hoist by His Own Petard: In order to defeat King Boo in the Final Battle, Luigi has to fool him into hurting himself. If Luigi takes advantage of his Boo shyness to position him right under one of the falling spiked balls he summons, King Boo is stunned for a couple of seconds, letting Luigi use the Poltergust 5000 on him.
 Luigi's Mansion: Dark Moon (Video Game) / int_d397657d
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Suddenly Voiced
 Luigi's Mansion: Dark Moon (Video Game) / int_d40a8a0f
comment
Suddenly Voiced: This is the closest the series has gotten to full voice-acting since Super Mario Sunshine — while the characters don't directly speak their lines, they have some clear English phrases. This is most noticeable in the ending, when Mario congratulates Luigi.
 Luigi's Mansion: Dark Moon (Video Game) / int_d40a8a0f
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ToiletHumor
 Luigi's Mansion: Dark Moon (Video Game) / int_d442f9d1
comment
Toilet Humor: Gobbers, the obese yellow ghosts, run off this. The Polterpup urinates on a garden in Haunted Towers. The first time Luigi meets Polterpup in Haunted Tower, he apparently steps in dog doo it left behind, given the fact that he makes a rather unpleasant face while looking at his shoe. In the Treacherous Mansion, a bathroom is haunted by a Slammer on the toilet.
 Luigi's Mansion: Dark Moon (Video Game) / int_d442f9d1
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 Luigi's Mansion: Dark Moon (Video Game) / int_d5a84e45
type
Call a Smeerp a "Rabbit"
 Luigi's Mansion: Dark Moon (Video Game) / int_d5a84e45
comment
Call a Smeerp a "Rabbit": The ghost dog is similarly shaped to Poochy, including the lack of ears. It seems that dogs in the Mushroom Kingdom are ear-less animals.
 Luigi's Mansion: Dark Moon (Video Game) / int_d5a84e45
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 Luigi's Mansion: Dark Moon (Video Game) / int_d62dd556
type
The Chessmaster
 Luigi's Mansion: Dark Moon (Video Game) / int_d62dd556
comment
The Chessmaster: King Boo. The opening of E-3 makes it plain that he knew the whole time that you were spying on him and was spying right back at you, and then lures Luigi into the train exhibit to make him fight the Big Boo. This is on top of shattering the Dark Moon so that he would have an army of minions and would keep Luigi busy.
 Luigi's Mansion: Dark Moon (Video Game) / int_d62dd556
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type
Color-Coded Stones
 Luigi's Mansion: Dark Moon (Video Game) / int_d66ed827
comment
Color-Coded Stones: There are thirteen gemstones in each of its five areas, color-coded based on the "theme" of the mansion. Gloomy Manor, which has purple spiders, has purple amethysts; the botanical Haunted Towers has green emeralds; the desert-like Old Clockworks has red rubies; Secret Mine, the snowy region, has blue sapphires, and the diamonds in Treacherous Mansion are as white as King Boo.
 Luigi's Mansion: Dark Moon (Video Game) / int_d66ed827
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type
Anti-Frustration Features
 Luigi's Mansion: Dark Moon (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Every mission ends by having E. Gadd call you once you've completed the last objective. However, he won't call until all the gold on the field is either collected or disappears, so you won't be stopped from collecting the drops from any ghosts you just captured. In Scarescraper, curses and traps are only active when there's more than one player to save others from them. In the event you're cursed or trapped and the only other people in the game disconnect, you'll automatically be freed to be spared from a Game Over or having to play the rest of the floor with inverted controls. The developers of the previous game had acknowledged that the Boo Sidequest was terribly flawed and made considerable adjustments to reduce the difficulty in having to catch them this time around. The game will auto-save between the Tough Possessor boss fight and the final battle with King Boo, despite them technically being part of the same mission.
 Luigi's Mansion: Dark Moon (Video Game) / int_d6f284a3
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Blank White Eyes
 Luigi's Mansion: Dark Moon (Video Game) / int_d7cdaa5c
comment
Blank White Eyes: All of the ghosts get these when the Dark Moon is destroyed.
 Luigi's Mansion: Dark Moon (Video Game) / int_d7cdaa5c
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type
Hijacked by Ganon
 Luigi's Mansion: Dark Moon (Video Game) / int_da76b18
comment
Hijacked by Ganon: The game plays with this trope. Luigi and Professor E. Gadd don't know who broke the Dark Moon, end up fighting off a bunch of Possessors, and only in the last mansion realize that recurring villain King Boo was behind everything. The player, on the other hand, knows this from the start.
 Luigi's Mansion: Dark Moon (Video Game) / int_da76b18
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 Luigi's Mansion: Dark Moon (Video Game) / int_dbea2ee3
type
Pulling the Rug Out
 Luigi's Mansion: Dark Moon (Video Game) / int_dbea2ee3
comment
Pulling the Rug Out: This is how you defeat the Tough Possessor. It first divides itself to possess multiple regular suits of armor, which all must be lured onto one rug, which then must be pulled out with the Poltergust to force the Possessor to exit and regroup. (Some Greenies have a similar tactic and defeat in an earlier mission.) Then it possesses a gigantic suit of armor whose huge feet you need to lure onto separate carpets which must be pulled out in succession. Luigi can also do this to himself, if you have him vacuum up a rug while he's standing on it.
 Luigi's Mansion: Dark Moon (Video Game) / int_dbea2ee3
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 Luigi's Mansion: Dark Moon (Video Game) / int_dca0ad93
type
Post-Final Level
 Luigi's Mansion: Dark Moon (Video Game) / int_dca0ad93
comment
Post-Final Level: The final mansion is the Treacherous Mansion, but after clearing it, Luigi is transported to King Boo's Illusion for the last showdown.
 Luigi's Mansion: Dark Moon (Video Game) / int_dca0ad93
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Chekhov's Gunman
 Luigi's Mansion: Dark Moon (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman: The Polterpup first appears in the very first mansion playing with the first collectable gem of the mansion. From the second mansion onwards, you have to directly confront the aforementioned Polterpup in order to get the mansion's Plot Device so that you can get to the Dark Moon piece.
 Luigi's Mansion: Dark Moon (Video Game) / int_dcbe8a6e
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Pulling Themselves Together
 Luigi's Mansion: Dark Moon (Video Game) / int_ddf4698
comment
Pulling Themselves Together: Luigi has to fight Greenies possessing suits of armor in the Treacherous Mansion; in most cases, he has to defeat them by knocking them over, causing the armor to break apart and making the ghost vulnerable. However, in the Boss Battle with the Tough Possessor later, it can possess two — and then three — suits of armor at once, and if Luigi knocks only one down, it will put itself together quickly. To make the Tough Possessor vulnerable, he has to knock them all down at the same time. (Unfortunately, once he manages to do that twice, it possesses one gigantic suit of armor...
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Gardening-Variety Weapon
 Luigi's Mansion: Dark Moon (Video Game) / int_e0a0f41c
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Gardening-Variety Weapon: Some of the Greenies in the Haunted Towers use gardening tools such as shovels as weapons.
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The Fourth Wall Will Not Protect You
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In E-2, Luigi unlocks the door to Treacherous Mansion before turning around apprehensively, at which point King Boo appears in the doorway behind him and vanishes before being noticed. Later, in the intro to E-3, when you examine King Boo in the final security snapshot, he abruptly turns toward the camera and laughs.
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Pass the Popcorn
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Pass the Popcorn: Gadd claims he did this while watching the Boss Battle of Haunted Towers. Fortunately, he takes the rest of them a little more seriously.
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Dub Name Change
 Luigi's Mansion: Dark Moon (Video Game) / int_e2c4b927
comment
Dub Name Change: In the British English localization, the Poltergeist bosses are known as Boffins, the ScareScraper is called Thrill Tower, several ScareScraper boss ghosts have different names, and some of the levels have different names (such as the final boss, which is changed from "A Nightmare To Remember" to the straight-up "Shatter The Illusion"). Even some of the rooms have different names, despite mostly being straightforward. Can throw one off a bit when consulting a text-only walkthrough.
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Bag of Holding
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Bag of Holding: Lampshaded by E. Gadd after giving Luigi a particularly big key item, commenting that it's a good thing Luigi has such deep pockets.
 Luigi's Mansion: Dark Moon (Video Game) / int_e3226029
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Exorcist Head
 Luigi's Mansion: Dark Moon (Video Game) / int_e3ab8602
comment
Exorcist Head: Parodied. In the Haunted Towers, there's a doll in the middle of a room that turns its head to face you. If you walk counterclockwise around it, its head unscrews and falls off.
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Turns Red
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comment
Turns Red: The Possessors become more difficult as you take away their defenses by pulling off their skins, which become progressively redder.
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type
Expy
 Luigi's Mansion: Dark Moon (Video Game) / int_e5421161
comment
Expy: Some of the ghosts are rather similar to the first game's. Gold Greenies are like Speedy Spirits, being rare, fast, and hard to find, and netting the player lots of money when caught. Slammers are like Blue Twirlers, being the resident tough bruiser ghosts of the game. Gobbers are like Garbage Can Ghosts, being large Big Eater enemies that leave hazards on the floor to make it harder to catch them. Creepers are similar to the Ceiling Surprise/Purple Bomber, as they are anchored to their surface, have no HP, and operate by catching the player off-guard to hurt them.
 Luigi's Mansion: Dark Moon (Video Game) / int_e5421161
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type
Wolfpack Boss
 Luigi's Mansion: Dark Moon (Video Game) / int_e57bd3dd
comment
Wolfpack Boss: The Three Sisters; technically a Mini-Boss, but it's three individual enemies at once. There are a few other battles that could be considered Mini-Boss fights which have more than one enemy, but in those cases, it's a lot of common enemies and a more powerful one behind them.
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Monster of the Week
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Monster of the Week: Each boss of every location has a creature or object possessed by a Possessor.
 Luigi's Mansion: Dark Moon (Video Game) / int_e9604359
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My Brain is Big
 Luigi's Mansion: Dark Moon (Video Game) / int_ea9f0351
comment
My Brain Is Big: Poltergeists, also known as Boffins. This is lampshaded by the name of the super Poltergeist in both the ScareScraper mode as well as the boss of Gloomy Mannor in the arcade version, "The Brain".
 Luigi's Mansion: Dark Moon (Video Game) / int_ea9f0351
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Museum of the Strange and Unusual
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comment
Museum of the Strange and Unusual: Treacherous Mansion, though the exhibits aren't actually strange as much as haunted and possessed due to the place being a favorite haunting ground of ghosts.
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Take Over the World
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comment
Take Over the World: King Boo's ultimate goal, at least what he claims.
 Luigi's Mansion: Dark Moon (Video Game) / int_ec0bf4a1
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type
Clockworks Area
 Luigi's Mansion: Dark Moon (Video Game) / int_ecc4c006
comment
Clockworks Area: Old Clockworks, being an old clock factory, is filled with clocks and moving gears Luigi has to cross, and there's No OSHA Compliance. The Clock Tower entrance is blocked since the hands of the clock barring the passage are missing, and Luigi has to get through the factory's dangerous gears and clocks to retrieve them.
 Luigi's Mansion: Dark Moon (Video Game) / int_ecc4c006
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type
Fluffy Dry Cat
 Luigi's Mansion: Dark Moon (Video Game) / int_ecf54a1a
comment
Fluffy Dry Cat: This happens to Fuzzballs when you use the Poltergust exhaust on them or pick them up and shoot them out of your Poltergust nozzle.
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The Pirates Who Don't Do Anything
 Luigi's Mansion: Dark Moon (Video Game) / int_ee7ed46e
comment
The Pirates Who Don't Do Anything: The first mission in the Haunted Towers is called "A Job For a Plumber", and indeed, Luigi has to restore the water supply to the mansion to complete the mission. Of course, the way he does it — fighting ghosts, monstrous crows, and Man-Eating Plants — isn't the type of thing you learn for such a profession. Professor E. Gadd's statement after finishing the mission implies he doesn't know that Luigi is actually a plumber by trade either.
 Luigi's Mansion: Dark Moon (Video Game) / int_ee7ed46e
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type
Oddball in the Series
 Luigi's Mansion: Dark Moon (Video Game) / int_f068cba
comment
Oddball in the Series: Became this in hindsight with the release of Luigi's Mansion 3 which was a return to the more exploration-based gameplay style of the original game. This game features a cartoonier artstyle, a linear mission-based gameplay structure, takes place over the course of multiple mansions, has a generally lighter atmosphere, and finding Mario doesn't become your main objective until the last chapter.
 Luigi's Mansion: Dark Moon (Video Game) / int_f068cba
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Jungle Japes
 Luigi's Mansion: Dark Moon (Video Game) / int_f3c2fec5
comment
Jungle Japes: Haunted Towers evokes this, as the house was built close to a large tree whose branches and leaves have overrun it and destroyed its middle section. The exhibit which corresponds to it in the Treacherous Mansion is more of a straight jungle.
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Dark Reprise
 Luigi's Mansion: Dark Moon (Video Game) / int_f3fd818b
comment
Dark Reprise: When Luigi sees Mario stuck inside King Boo's painting, a gloomy remix of the famous Ground Theme plays.
 Luigi's Mansion: Dark Moon (Video Game) / int_f3fd818b
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type
Suspiciously Similar Substitute
 Luigi's Mansion: Dark Moon (Video Game) / int_f5a3e496
comment
Suspiciously Similar Substitute: A few of the ghost types are expies of ghost types from the first game (see above).
 Luigi's Mansion: Dark Moon (Video Game) / int_f5a3e496
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Bruiser with a Soft Center
 Luigi's Mansion: Dark Moon (Video Game) / int_f76f8943
comment
Bruiser with a Soft Center: The Slammers are this when the Dark Moon isn't broken.
 Luigi's Mansion: Dark Moon (Video Game) / int_f76f8943
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The Very Definitely Final Dungeon
 Luigi's Mansion: Dark Moon (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: Treacherous Mansion. It's a huge castle-like structure suspended on a tiny piece of land above a gigantic ravine/waterfall, which also happens to be a museum based on the earlier levels in the game.
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Shoo Out the Clowns
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comment
Shoo Out the Clowns: Once Luigi gains access to Treacherous Mansion, the Toads have all been found and Polterpup is captured and stays captured. The scares become more and more frequent along with the danger.
 Luigi's Mansion: Dark Moon (Video Game) / int_f97b5d33
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Running Gag
 Luigi's Mansion: Dark Moon (Video Game) / int_f9f2c33
comment
Running Gag: Luigi falling in a different way almost every time he is transported by the Pixelator. Each Possessor scaring Luigi in a different way. Luigi celebrating after defeating each boss, only for something to appear and startle him.
 Luigi's Mansion: Dark Moon (Video Game) / int_f9f2c33
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type
Big, Thin, Short Trio
 Luigi's Mansion: Dark Moon (Video Game) / int_fb2136ec
comment
Big, Thin, Short Trio: The Three Sisters. Sister Herlinda is the big one, sister Belinda is the thin one and sister Lucinda is the short one.
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Swallow the Key
 Luigi's Mansion: Dark Moon (Video Game) / int_fb72ee2e
comment
Swallow the Key: Luigi has to deal with the playful yet mischievous Polterpup, who eats the items he needs to progress in three different levels. Each level ends with Luigi finally capturing Polterpup after traversing the entire area and chasing the dog throughout said area. The first two times, Polterpup manages to escape captivity, thus setting up his additional appearances, but after the third time, Luigi gets the dog sealed up for good.
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Canon Immigrant
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comment
Canon Immigrant: This game's multiplayer mode involves Luigi and three of his duplicates exploring a randomly generated dungeon together. The duplicates uses three of his alternate colors from Super Smash Bros. Brawl.
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Impact Silhouette
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comment
Impact Silhouette: The Polterpup leaves ghostly versions of these, only visible by dark-light, to indicate which walls it's traveled through.
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type
Ridiculously Cute Critter
 Luigi's Mansion: Dark Moon (Video Game) / int_fd1f1a63
comment
Ridiculously Cute Critter The Toads, even more so than in other games. They're prone to hugging Luigi upon rescue and high-fiving him after solving a puzzle, make a squeaky noise like a soft toy when walking around, get scared easily and cry if they're separated from Luigi for too long, and yell "Wheeee!" if you send them flying with your vacuum. The Secret Mine has Fuzzballs, little fluffy monsters that are only interested in sleeping and playing with Luigi. While they can get stuck in your vacuum and be a nuisance, they frequently roll around to move, and their fur can adorably poof out if you blow on them with the Poltergust. One even smiles at you when the Possessor tormenting it notices you watching through the Workshop window and leaves it alone.
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Theme Naming
 Luigi's Mansion: Dark Moon (Video Game) / int_fd94c4ac
comment
Theme Naming: The Boos once again are all puns with the word "Boo" in them. In addition, the "Possessor" ghosts that serve as the bosses each have an adjective one would often use to describe a college professor, such as "Harsh Possessor", "Tough Possessor", "Grouchy Possessor", etc. In addition, putting the first letter of each of the Possessors' names spells out "GHOST".
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Luigi's Mansion: Dark Moon (Video Game)

The following is a list of statements referring to the current page from other pages.

 Luigi's Mansion: Dark Moon (Video Game)
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hasFeature
Bait-and-Switch Comment / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Best Served Cold / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Big Boo's Haunt / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Big Friendly Dog / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Big Shadow, Little Creature / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Boss-Arena Idiocy / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Boss Bonanza / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Boss-Only Level / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Call a Smeerp a "Rabbit" / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Canine Companion / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Check-Point Starvation / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Christmas Rushed / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Clockworks Area / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Color-Coded Stones / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Console Cameo / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Cowardly Boss / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Creepy Circus Music / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Creepy Cute / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Creepy Dollhouse / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Cute Clumsy Girl / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Distress Ball / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Ditching the Dub Names / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Dramatic Irony / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Dumbwaiter Ride / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Dumbwaiter Ridelaunching Tonight / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Escort Mission / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Exorcist Head / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Feed It a Bomb / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Fluffy Dry Cat / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Fluorescent Footprints / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Free-Sample Plot Coupon / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Friendly Ghost / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Furry Reminder / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Gardening-Variety Weapon / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
"Get Back Here!" Boss / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Ghost Invasion / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Ghost Train / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Ghostly Animals / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Glowing Flora / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Go-to-Sleep Ending / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Harder Than Hard / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Haunted House / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Heroes Love Dogs / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
If My Calculations Are Correct / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Kill Enemies to Open / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Made O' Gold / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Malevolent Architecture / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Menacing Museum / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Metal Slime / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Mini-Boss / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Mishmash Museum / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Monster Compendium / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Monster Media / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Monster of the Week / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Multi-Mook Melee / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Mummy / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Murphy's Bed / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Nightmarish Nursery / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
No-Nonsense Nemesis / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Ominous Music Box Tune / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Peek-a-Bogeyman / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Phantom-Zone Picture / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Plot-Induced Illness / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Post-Final Level / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Pre-Final Boss / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Precious Puppy / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Pulling the Rug Out / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Pulling Themselves Together / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Reality-Breaking Paradox / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Recursive Reality / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Road Apples / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Rolling Pin of Doom / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Save-Game Limits / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
"Save the World" Climax / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Scary Jack-in-the-Box / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Sea Sinkhole / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Shifting Sand Land / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Shockwave Clap / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Shovel Strike / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Signature Song / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Sizeshifter / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Sleep Cute / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Sliding Scale of Cooperation vs. Competition / int_52cc7d62
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Slippy-Slidey Ice World / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Snowy Sleigh Bells / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
So Proud of You / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Songs in the Key of Panic / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Sophomore Slump / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Spooky Kids Media / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Stealthy Mook / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Stompy Mooks / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Super Spit / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Super Title 64 Advance / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Swallow the Key / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Terms of Endangerment / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
The Goomba / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Theme-and-Variations Soundtrack / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Unexpected Gameplay Change / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Unintentionally Unwinnable / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Unwinnable by Insanity / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Video Games of 2010–2014 / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Voodoo Shark / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Weapons That Suck / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Who You Gonna Call? / int_17a21982
 Luigi's Mansion: Dark Moon (Video Game)
hasFeature
Wolfpack Boss / int_17a21982
 LuigisMansionDarkMoon
sameAs
Luigi's Mansion: Dark Moon (Video Game)