...it's like TV Tropes, but LINKED DATA!
MARDEK (Video Game)
- 1294 statements
- 254 feature instances
- 95 referencing feature instances
MARDEK (Video Game) | type |
TVTItem | |
MARDEK (Video Game) | label |
MARDEK (Video Game) | |
MARDEK (Video Game) | page |
MARDEK | |
MARDEK (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })MARDEK is a series of online Flash Role-Playing Games developed by Tobias Cornwall of Alora Fane (then-known as Pseudolonewolf of Fig Hunter Games). They revolve around a lad named Mardek, his childhood friend Deugan, their female colleague Emela, and the magical space ghost living inside Mardek's body called Rohoph. The games take place on the planet Belfan, where magic and all that nonsense are pretty commonplace. Part of what makes up MARDEK's charm is the game's sense of humour, as almost everyone on the planet seems totally aware that it's an RPG world, and are quick to point out that most of what happens make little to no sense whatsoever. Make no mistake, though; at the center of it all is a well-written story and well-constructed world that, as the quote above demonstrates, can be rather dark at times.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The series consists of three chapters, released between 2007 and 2010, with save carry-over for each game. Chapter 1 is here, Chapter 2 is here, and Chapter 3 is here. While MARDEK was initially planned to be eight chapters long, development did not continue past the third chapter, and the series in its original form is officially cancelled. However, Cornwall has released the existing chapters in a compiled form on Steam for preservation due to the discontinuation of Flash.Since its cancellation, two Continuity Reboots have been started by Cornwall, which aim to adapt the characters and plotline into a new world with more depth. The first is Taming Dreams, an Episodic Game released in 2015 that was discontinued early on. The second is Divine Dreams, a 3D re-imagining that is in development as of 2020.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Has a character sheet. Please put character-specific examples there. | |
MARDEK (Video Game) | fetched |
2021-11-19T09:11:05Z | |
MARDEK (Video Game) | parsed |
2021-11-19T09:11:05Z | |
MARDEK (Video Game) | processingComment |
Dropped link to DoubleEntendre: Not a Feature - ITEM | |
MARDEK (Video Game) | processingComment |
Dropped link to FinalFantasy: Not a Feature - ITEM | |
MARDEK (Video Game) | processingComment |
Dropped link to FinalFantasyIV: Not a Feature - ITEM | |
MARDEK (Video Game) | processingComment |
Dropped link to FinalFantasyVI: Not a Feature - ITEM | |
MARDEK (Video Game) | processingComment |
Dropped link to FinalFantasyVII: Not a Feature - ITEM | |
MARDEK (Video Game) | processingComment |
Dropped link to FinalFantasyX: Not a Feature - ITEM | |
MARDEK (Video Game) | processingComment |
Dropped link to Foil: Not a Feature - IGNORE | |
MARDEK (Video Game) | processingComment |
Dropped link to PeterPan: Not a Feature - ITEM | |
MARDEK (Video Game) | processingComment |
Dropped link to Pokemon: Not a Feature - ITEM | |
MARDEK (Video Game) | processingComment |
Dropped link to PotentialApplications: Not a Feature - UNKNOWN | |
MARDEK (Video Game) | processingComment |
Dropped link to SnakeTalk: Not a Feature - UNKNOWN | |
MARDEK (Video Game) | processingComment |
Dropped link to TheEpicOfGilgamesh: Not a Feature - ITEM | |
MARDEK (Video Game) | processingComment |
Dropped link to TheLegendOfZelda: Not a Feature - ITEM | |
MARDEK (Video Game) | processingComment |
Dropped link to TheWizardOfOz: Not a Feature - ITEM | |
MARDEK (Video Game) | processingUnknown |
PotentialApplications | |
MARDEK (Video Game) | processingUnknown |
SnakeTalk | |
MARDEK (Video Game) | isPartOf |
DBTropes | |
MARDEK (Video Game) / int_1117770f | type |
Actually Four Mooks | |
MARDEK (Video Game) / int_1117770f | comment |
Actually Four Mooks | |
MARDEK (Video Game) / int_1117770f | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_1117770f | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_1117770f | |
MARDEK (Video Game) / int_14d633ed | type |
If I Wanted You Dead... | |
MARDEK (Video Game) / int_14d633ed | comment |
If I Wanted You Dead...: Rohoph uses a form of this to reassure Mardek and Deugan when he performs a soul transfer into Mardek, saying that he could simply expel Mardek's soul from his body if he wanted to, but decided not to as a gesture of goodwill. | |
MARDEK (Video Game) / int_14d633ed | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_14d633ed | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_14d633ed | |
MARDEK (Video Game) / int_1533b84a | type |
Rush Boss | |
MARDEK (Video Game) / int_1533b84a | comment |
Rush Boss: The Bone Demon, which has the lowest HP of all the Bonus Bosses, but has very powerful attacks. | |
MARDEK (Video Game) / int_1533b84a | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_1533b84a | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_1533b84a | |
MARDEK (Video Game) / int_15b2cab3 | type |
Tempting Fate | |
MARDEK (Video Game) / int_15b2cab3 | comment |
Tempting Fate: While the consequences never occurred due to the series being cut short, it nonetheless seems extremely likely that giving an extremely powerful crystal (which drove a monastery insane, and is specifically noted to seem disconcertingly similar to the Violet Crystal that kicked off the plot) to the Dark-aligned High Priest of YALORT will have negative consequences. Vehrn's take on it? Throughout the chapter, your gang collects some of the elemental crystals and Gloria comments how removing them from the temples will have a disastrous effects on the planet. Cue everyone talking about how they'll be careful and return them right away... | |
MARDEK (Video Game) / int_15b2cab3 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_15b2cab3 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_15b2cab3 | |
MARDEK (Video Game) / int_16e4b425 | type |
20 Bear Asses | |
MARDEK (Video Game) / int_16e4b425 | comment |
20 Bear Asses: You have to collect five lead pipes in a sidequest, which you get from fighting strange rats which seem to have these as their tails. | |
MARDEK (Video Game) / int_16e4b425 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_16e4b425 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_16e4b425 | |
MARDEK (Video Game) / int_1777688d | type |
Genre Savvy | |
MARDEK (Video Game) / int_1777688d | comment |
Genre Savvy: Rohoph, who advises Mardek not to form emotional attachments to people, because then his enemies can use them against him in a Sadistic Choice, or they could simply betray him themselves. Granted, this is probably influenced by Rohoph's extreme paranoia caused by his own corruption from the violet crystal. | |
MARDEK (Video Game) / int_1777688d | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_1777688d | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_1777688d | |
MARDEK (Video Game) / int_17ce80aa | type |
All There in the Manual | |
MARDEK (Video Game) / int_17ce80aa | comment |
All There in the Manual: Taken Up to Eleven with the in-game Encyclopaedia, which is extremely large and contains extensive information on pretty much every NPC of importance that you meet, as well as tons of other backstory information, such as the seven elemental crystals. You have to actually find the person/hear about the item in order for the full article to be added to the Encyclopaedia, though. Lots of background information that is not automatically written into the in-game Encyclopaedia can be found in bookcases in-game (which obviously includes the libraries). Much of it was also present on Cornwall's website before it was remade, though some of it is included in supplementary material for the Steam re-release. | |
MARDEK (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_17ce80aa | |
MARDEK (Video Game) / int_18d15922 | type |
Title Drop | |
MARDEK (Video Game) / int_18d15922 | comment |
Title Drop: Multiple times, whenever you talk to Clavis. | |
MARDEK (Video Game) / int_18d15922 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_18d15922 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_18d15922 | |
MARDEK (Video Game) / int_18e33968 | type |
Earth Is the Center of the Universe | |
MARDEK (Video Game) / int_18e33968 | comment |
Earth Is the Center of the Universe: Completely averted, or possibly even inverted; Earth is in a completely different galaxy, and therefore doesn't even exist as far as everyone is concerned. | |
MARDEK (Video Game) / int_18e33968 | featureApplicability |
-1.0 | |
MARDEK (Video Game) / int_18e33968 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_18e33968 | |
MARDEK (Video Game) / int_19a781f | type |
Relationship Values | |
MARDEK (Video Game) / int_19a781f | comment |
Relationship Values: As you level up characters, new dialogue unlocks about themselves, current conditions, etc. that you can access by pressing a button while wandering around. | |
MARDEK (Video Game) / int_19a781f | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_19a781f | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_19a781f | |
MARDEK (Video Game) / int_1a3a91dd | type |
Say My Name | |
MARDEK (Video Game) / int_1a3a91dd | comment |
Say My Name: During the confrontation in the Catacombs: "Moric!" "Rohoph!" "Moric..." "Rohoph..." | |
MARDEK (Video Game) / int_1a3a91dd | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_1a3a91dd | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_1a3a91dd | |
MARDEK (Video Game) / int_1a6960dd | type |
Flying Saucer | |
MARDEK (Video Game) / int_1a6960dd | comment |
Flying Saucer: The Governance de Magi use these, or at least Rohoph and Moric do. | |
MARDEK (Video Game) / int_1a6960dd | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_1a6960dd | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_1a6960dd | |
MARDEK (Video Game) / int_1b60dcba | type |
The Bully | |
MARDEK (Video Game) / int_1b60dcba | comment |
The Bully: Mugbert's bestiary and encyclopedia article lists him as such. And, while examples of his bullying are unseen, beating him up at the end of this chapter is strangely satisfying... | |
MARDEK (Video Game) / int_1b60dcba | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_1b60dcba | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_1b60dcba | |
MARDEK (Video Game) / int_1bf47ada | type |
The Medic | |
MARDEK (Video Game) / int_1bf47ada | comment |
In Chapter 2, this is done with Deugan, Mardek and Emela. Deugan starts out stronger than Mardek who is The Medic and Emela who on top of not being able to take hits, has limited MP and originally can only cast a few spells. However, Emela starts more gaining spells and Mardek learns Quarry: Undead (in a game where zombies are the strongest monsters) and they start outclassing Deugan. The game still remains balanced mostly because it's so short. | |
MARDEK (Video Game) / int_1bf47ada | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_1bf47ada | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_1bf47ada | |
MARDEK (Video Game) / int_1e3a9a21 | type |
Angrish | |
MARDEK (Video Game) / int_1e3a9a21 | comment |
Angrish: The encyclopedia lapses into this in the description of the zombie locksmith miniboss. | |
MARDEK (Video Game) / int_1e3a9a21 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_1e3a9a21 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_1e3a9a21 | |
MARDEK (Video Game) / int_1e669b8e | type |
Humanoid Aliens | |
MARDEK (Video Game) / int_1e669b8e | comment |
Humanoid Aliens: While some of the species described in the encyclopedia are truly bizarre, the ones seen in the series itself are all humanoids. | |
MARDEK (Video Game) / int_1e669b8e | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_1e669b8e | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_1e669b8e | |
MARDEK (Video Game) / int_1e7487cd | type |
Breaking the Fourth Wall | |
MARDEK (Video Game) / int_1e7487cd | comment |
Breaking the Fourth Wall: In the ending cutscene, which contains a meeting of the Governance de Magi, Balthazar lampshades an As You Know... scene by saying that they have to inform "them" of their plans, but that they also must be cryptic and mysterious. | |
MARDEK (Video Game) / int_1e7487cd | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_1e7487cd | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_1e7487cd | |
MARDEK (Video Game) / int_1e7c47ab | type |
Stealth Pun | |
MARDEK (Video Game) / int_1e7c47ab | comment |
Stealth Pun: There's a famous playwright known as "Wobble-Scimitaire". Sound familiar? | |
MARDEK (Video Game) / int_1e7c47ab | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_1e7c47ab | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_1e7c47ab | |
MARDEK (Video Game) / int_208c4494 | type |
With Great Power Comes Great Insanity | |
MARDEK (Video Game) / int_208c4494 | comment |
With Great Power Comes Great Insanity: The Governance de Magi, and how. | |
MARDEK (Video Game) / int_208c4494 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_208c4494 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_208c4494 | |
MARDEK (Video Game) / int_20a14df0 | type |
Wrong Genre Savvy | |
MARDEK (Video Game) / int_20a14df0 | comment |
Wrong Genre Savvy: The World's Saviours, who believe that they are the main heroes of the story. Well, except for Bernard, who's just along because he gets his kicks from their bumbling antics. It's hinted that Mardek and his friends fall under this, as many of their actions are making things worse. | |
MARDEK (Video Game) / int_20a14df0 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_20a14df0 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_20a14df0 | |
MARDEK (Video Game) / int_2178cf15 | type |
The Sacred Darkness | |
MARDEK (Video Game) / int_2178cf15 | comment |
The Sacred Darkness: Dark Is Evil most of the time, but it's still necessary. | |
MARDEK (Video Game) / int_2178cf15 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_2178cf15 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_2178cf15 | |
MARDEK (Video Game) / int_22cf50f9 | type |
Chekhov's Gag | |
MARDEK (Video Game) / int_22cf50f9 | comment |
Chekhov's Gag: In the second chapter, you can read a book in Gloria's house mentioning Sirens (and how hot they are, with Emela and Mardek's reactions.) In the third game, you can recruit Elwyen, whose character class is Siren, and who constantly tries to hit on Mardek with her charms. | |
MARDEK (Video Game) / int_22cf50f9 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_22cf50f9 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_22cf50f9 | |
MARDEK (Video Game) / int_234073a4 | type |
Your Mind Makes It Real | |
MARDEK (Video Game) / int_234073a4 | comment |
Your Mind Makes It Real: The afterlife works this way, according to the Aeropolis library. Naturally, this also means that Ironic Hell is in effect. | |
MARDEK (Video Game) / int_234073a4 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_234073a4 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_234073a4 | |
MARDEK (Video Game) / int_234fa9ba | type |
May–December Romance | |
MARDEK (Video Game) / int_234fa9ba | comment |
May–December Romance: If Elwyen is seriously right about Gloria and Mereador getting together. Consider that the Meraeador was an adult while Mardek was a kid, and Mardek grew up for a few years in between Chapters 1 and 2 when he met Gloria, who was a child then. Sure, Gloria's a shaman, so age means nothing to her, but still. Mereador actually comments on this on one of his backstory party talks. Unfortunately, Mardek also says that it's okay for a 10-year-old kid to love an old woman, as he's a little off when it comes to reality. | |
MARDEK (Video Game) / int_234fa9ba | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_234fa9ba | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_234fa9ba | |
MARDEK (Video Game) / int_23cb7c45 | type |
So Long, and Thanks for All the Gear | |
MARDEK (Video Game) / int_23cb7c45 | comment |
So Long, and Thanks for All the Gear: Hope you don't leave Deugan and Emela with plenty of gear by the end of Chapter 2 without banking them first! | |
MARDEK (Video Game) / int_23cb7c45 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_23cb7c45 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_23cb7c45 | |
MARDEK (Video Game) / int_24321e44 | type |
Only Sane Man | |
MARDEK (Video Game) / int_24321e44 | comment |
Only Sane Man: Rohoph thinks of himself as this compared to the rest of the Governance de Magi. Subverted in that, in fact, Rohoph is just as insane in his own way as the rest of the Governance. Played straight with Qualna, the most reasonable of the bunch. | |
MARDEK (Video Game) / int_24321e44 | featureApplicability |
-0.3 | |
MARDEK (Video Game) / int_24321e44 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_24321e44 | |
MARDEK (Video Game) / int_246c5b47 | type |
Ascended Fanboy | |
MARDEK (Video Game) / int_246c5b47 | comment |
Ascended Fanboy: The first two chapters follow Mardek and Deugan, who have dreamed about being heroes their whole lives, following in the footsteps of their childhood idols. But when Deugan becomes a hero, he feels as if he doesn't deserve it. | |
MARDEK (Video Game) / int_246c5b47 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_246c5b47 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_246c5b47 | |
MARDEK (Video Game) / int_2482df9c | type |
Companion Cube | |
MARDEK (Video Game) / int_2482df9c | comment |
Companion Cube: Parodied. | |
MARDEK (Video Game) / int_2482df9c | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_2482df9c | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_2482df9c | |
MARDEK (Video Game) / int_2639f6eb | type |
Status Effects | |
MARDEK (Video Game) / int_2639f6eb | comment |
Status Effects: Poison, Silence, Sleep, Paralyze (Stun), Berserk, Confuse, and Instant Death are all present in their normal roles. There's also Bleed (basically the more potent poison), two varieties of Blindness (Blind lowers physical attack accuracy, while Numbness disables them altogether), a mix of Charm and Petrification in Zombify (your characters are basically in a Confuse state that cannot wear off without being cured, and causes a Game Over if all characters are zombified), and Curse (disables all spells, but not basic attacks). | |
MARDEK (Video Game) / int_2639f6eb | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_2639f6eb | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_2639f6eb | |
MARDEK (Video Game) / int_274aca0c | type |
One-Time Dungeon | |
MARDEK (Video Game) / int_274aca0c | comment |
One-Time Dungeon: The chapter's final dungeon gets destroyed after the final boss is defeated, preventing it from being accessed in Chapter 3. Downplayed with the Gem Mine and Goznor Sewer/Catacombs; they can be freely explored during Chapter 2, but aren't available in Chapter 3. | |
MARDEK (Video Game) / int_274aca0c | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_274aca0c | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_274aca0c | |
MARDEK (Video Game) / int_27a5e28d | type |
Soul Power | |
MARDEK (Video Game) / int_27a5e28d | comment |
Soul Power: All ether-elemental characters, though Annunaki all have this to a certain extent — they can perform "soul transfers" upon dying that will allow their soul to inhabit another body. | |
MARDEK (Video Game) / int_27a5e28d | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_27a5e28d | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_27a5e28d | |
MARDEK (Video Game) / int_28cd01ca | type |
Disappeared Dad | |
MARDEK (Video Game) / int_28cd01ca | comment |
Disappeared Dad: Mardek's father is gone adventuring. | |
MARDEK (Video Game) / int_28cd01ca | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_28cd01ca | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_28cd01ca | |
MARDEK (Video Game) / int_28e90e30 | type |
More than Mind Control | |
MARDEK (Video Game) / int_28e90e30 | comment |
More Than Mind Control: The Governance de Magi. The Violet Crystal only intensifies their present insecurities and negative traits. | |
MARDEK (Video Game) / int_28e90e30 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_28e90e30 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_28e90e30 | |
MARDEK (Video Game) / int_29a39f6 | type |
Easter Egg | |
MARDEK (Video Game) / int_29a39f6 | comment |
Easter Egg: If you cast Aqualung on someone before fighting Moric the first time in Chapter 2, defeat Moric, go to Lake Qur (without saving after the fight), and attempt to jump in, you will get a message from Pesudolonewolf telling you how clever you are to have reserved auralung for that particular time, "but there is nothing down there... really". | |
MARDEK (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_29a39f6 | |
MARDEK (Video Game) / int_2a090d00 | type |
Lampshade Hanging | |
MARDEK (Video Game) / int_2a090d00 | comment |
Referred to by name in the in-game encyclopedia entry as the explanation for how the sand behaves in the Sandflow Caves. | |
MARDEK (Video Game) / int_2a090d00 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_2a090d00 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_2a090d00 | |
MARDEK (Video Game) / int_2a4c561 | type |
Informed Equipment | |
MARDEK (Video Game) / int_2a4c561 | comment |
Informed Equipment: Averted with weapons, played straight with everything else. | |
MARDEK (Video Game) / int_2a4c561 | featureApplicability |
-1.0 | |
MARDEK (Video Game) / int_2a4c561 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_2a4c561 | |
MARDEK (Video Game) / int_2adc858b | type |
In the End, You Are on Your Own | |
MARDEK (Video Game) / int_2adc858b | comment |
In the End, You Are on Your Own: Rohoph drives off Mardek's friends because he thinks they'll betray Mardek like his former friends did. | |
MARDEK (Video Game) / int_2adc858b | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_2adc858b | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_2adc858b | |
MARDEK (Video Game) / int_2b42db02 | type |
The Omniscient Council of Vagueness | |
MARDEK (Video Game) / int_2b42db02 | comment |
The Omniscient Council of Vagueness: The Governance de Magi. | |
MARDEK (Video Game) / int_2b42db02 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_2b42db02 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_2b42db02 | |
MARDEK (Video Game) / int_2b9affed | type |
Dirty Business | |
MARDEK (Video Game) / int_2b9affed | comment |
Dirty Business: The entire series is about Rohoph destroying his former friends. Chapter 3 shows that Moric's death has caused a lot of social unrest on their homeworld due to the Governance de Magi's loss of their zombie army and sees Rohoph blatantly lie to Qualna about letting his soul go free once defeated. Upon complaining about this, Mardek promptly gets cut off from the control of his own body to silence him. It's pretty evident by then that Rohoph wasn't quite as unaffected by the violet crystal as he himself believes. By the end of Chapter 3, Rohoph actively sabotages Mardek's friendship with Elwyen to prevent him from growing attached to anybody which could distract him from "their" goal. | |
MARDEK (Video Game) / int_2b9affed | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_2b9affed | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_2b9affed | |
MARDEK (Video Game) / int_2eac5753 | type |
Narrative Profanity Filter | |
MARDEK (Video Game) / int_2eac5753 | comment |
Narrative Profanity Filter: The Mysterious Man has his copious swearing replaced by [PROFANITY] in the textual equivalent of a Sound-Effect Bleep. Though, hilariously enough, one bit of dialogue suggests that this may not be the case— he's actually saying the word "PROFANITY" in the middle of his sentences (that, or Mardek is reading the dialogue boxes). | |
MARDEK (Video Game) / int_2eac5753 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_2eac5753 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_2eac5753 | |
MARDEK (Video Game) / int_2f253c94 | type |
Glass Cannon | |
MARDEK (Video Game) / int_2f253c94 | comment |
Solaar. Xe has abysmal Vitality, turning xim into a Glass Cannon with too much emphasis on the "glass" part to be very useful. However, if you give xim equipment that boosts Vitality (the Green Stole + 6, in particular), xyr HP is raised enough to make xim and xyr amazing skills usable. | |
MARDEK (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_2f253c94 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_2f253c94 | |
MARDEK (Video Game) / int_2f329e3c | type |
Tomato in the Mirror | |
MARDEK (Video Game) / int_2f329e3c | comment |
Tomato in the Mirror: Rohoph was not immune to the Violet Crystal's effects. | |
MARDEK (Video Game) / int_2f329e3c | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_2f329e3c | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_2f329e3c | |
MARDEK (Video Game) / int_30bf3ff4 | type |
Beef Gate | |
MARDEK (Video Game) / int_30bf3ff4 | comment |
There are two optional boss-level versions of the Molestor enemy. One is the the Bone Demon, hidden in a trapped chest in a cave in the Desert Path, guarding Zach's ultimate weapon. The other is the Security Demon, which is a Beef Gate monster intended to kill players who answer Warport questions incorrectly; if defeated, it provides no rewards besides experience and an early Gold Warport Pass (it can't be fought if the pass was received the normal way), and it isn't listed in the bestiary. | |
MARDEK (Video Game) / int_30bf3ff4 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_30bf3ff4 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_30bf3ff4 | |
MARDEK (Video Game) / int_314a05 | type |
Title Theme Drop | |
MARDEK (Video Game) / int_314a05 | comment |
Title Theme Drop: Though this isn't used directly, quoting the main theme in plot-important pieces is very common. | |
MARDEK (Video Game) / int_314a05 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_314a05 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_314a05 | |
MARDEK (Video Game) / int_318a6781 | type |
Body to Jewel | |
MARDEK (Video Game) / int_318a6781 | comment |
Body to Jewel: The energy-based elementals that inhabit the elemental temples turn into the other, crystalline inhabitants of the temples, if they stay still too long. | |
MARDEK (Video Game) / int_318a6781 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_318a6781 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_318a6781 | |
MARDEK (Video Game) / int_31c5e7fb | type |
Starfish Aliens | |
MARDEK (Video Game) / int_31c5e7fb | comment |
The first one, which makes up the two optional boss battles, involves a starfish alien Eldritch Abomination that lands on Belfan and starts annihilating (thus its name) and begins wiping out the first civilization before humans came to power. In a desperate attempt to save themselves, they use their magic to seperate its spirit from its body, hoping it would just stop moving or something to that effect; all that did was made the monster even more destructive and prone to rampaging than before. Not only that, but you find out by reading the encyclopedia by defeating its soul next that had its trapped soul been left alone long enough, it could have eventually formed a new body anyways, repeating the process. | |
MARDEK (Video Game) / int_31c5e7fb | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_31c5e7fb | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_31c5e7fb | |
MARDEK (Video Game) / int_31df118 | type |
Attention Whore | |
MARDEK (Video Game) / int_31df118 | comment |
Attention Whore: Elwyen, but only with Mardek. | |
MARDEK (Video Game) / int_31df118 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_31df118 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_31df118 | |
MARDEK (Video Game) / int_34ffa400 | type |
Bonus Dungeon | |
MARDEK (Video Game) / int_34ffa400 | comment |
Bonus Dungeon: Social Fox's Tomb in Chapter 2, which also houses a Bonus Boss. The Trilobite Cave leads to an entire bonus village, with a tournament and a bit of minor story information. | |
MARDEK (Video Game) / int_34ffa400 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_34ffa400 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_34ffa400 | |
MARDEK (Video Game) / int_3517000d | type |
Mad Scientist | |
MARDEK (Video Game) / int_3517000d | comment |
Mad Scientist: Mereador is pretty close to this at times. In fact, he pretty much goes mad with ideas for inventions if you speak to him within the volcano. It turns out that this is what the Goznor villagers actually saw him as, which is what got him shunned. | |
MARDEK (Video Game) / int_3517000d | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_3517000d | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_3517000d | |
MARDEK (Video Game) / int_355215ef | type |
RandomlyDrops | |
MARDEK (Video Game) / int_355215ef | comment |
There's a weapon that has a chance of being randomly dropped by a boss. It's called the "Keyblade". It's a key. Originally wielded by a zombie locksmith. | |
MARDEK (Video Game) / int_355215ef | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_355215ef | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_355215ef | |
MARDEK (Video Game) / int_37fcf16 | type |
Death Is Cheap | |
MARDEK (Video Game) / int_37fcf16 | comment |
Death Is Cheap: Happens in both gameplay and story. In battle, phoenix downs revive fallen characters. In the story, two mysterious characters appear at the front and back of Chapter 3. The first is dark-elemental and uses martial arts. The other is apparently a knock-off of Social Fox who wields a greatblade. If you played chapter 2, it's kind of obvious. | |
MARDEK (Video Game) / int_37fcf16 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_37fcf16 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_37fcf16 | |
MARDEK (Video Game) / int_38047858 | type |
Squishy Wizard | |
MARDEK (Video Game) / int_38047858 | comment |
Squishy Wizard: Emela. Sharla and Donovan, too, though their STR is just high enough for them to deal decent physical damage. Gloria also has low strength, but is significantly tougher than the other mages (though this could be due to her starting equipment, as the Emerald Bangle is a great HP booster). | |
MARDEK (Video Game) / int_38047858 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_38047858 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_38047858 | |
MARDEK (Video Game) / int_382bdb6b | type |
Volcano Lair | |
MARDEK (Video Game) / int_382bdb6b | comment |
Volcano Lair: At least one NPC lives in a volcano, a mad hermit inside a little cave who is actually the shaman of the area, driven insane from guilt. | |
MARDEK (Video Game) / int_382bdb6b | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_382bdb6b | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_382bdb6b | |
MARDEK (Video Game) / int_391aa30b | type |
You ALL Look Familiar | |
MARDEK (Video Game) / int_391aa30b | comment |
You ALL Look Familiar: Heavily, heavily lampshaded; for instance the inn patrons in Canonia comprise the same "Bloke" half a dozen times, and another house contains a dozen of the same "Chap". And that's not the only time you see either of them... | |
MARDEK (Video Game) / int_391aa30b | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_391aa30b | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_391aa30b | |
MARDEK (Video Game) / int_3b5fcbb7 | type |
Artifact of Doom | |
MARDEK (Video Game) / int_3b5fcbb7 | comment |
Artifact of Doom: That purple plot item you handed to the Yalortian monk in Aeropolis? It quite fits the description of The Violet Crystal, which kicked off the plot by making Rohoph's companions evil. Speaking to Rohoph within the Lost Monastery confirms that it is exactly that. He recognizes the corrupting energy as being the same as the one that the Violet Crystal gave off. | |
MARDEK (Video Game) / int_3b5fcbb7 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_3b5fcbb7 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_3b5fcbb7 | |
MARDEK (Video Game) / int_3f0310d6 | type |
Magikarp Power | |
MARDEK (Video Game) / int_3f0310d6 | comment |
Magikarp Power: Elwyen and Meraeador look useless at first, but if you take the time to get sheet music and build inventions, they become invaluable. Solaar. Xe has abysmal Vitality, turning xim into a Glass Cannon with too much emphasis on the "glass" part to be very useful. However, if you give xim equipment that boosts Vitality (the Green Stole + 6, in particular), xyr HP is raised enough to make xim and xyr amazing skills usable. | |
MARDEK (Video Game) / int_3f0310d6 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_3f0310d6 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_3f0310d6 | |
MARDEK (Video Game) / int_3f737576 | type |
Climax Boss | |
MARDEK (Video Game) / int_3f737576 | comment |
Climax Boss: Moric. His second form, anyway. | |
MARDEK (Video Game) / int_3f737576 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_3f737576 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_3f737576 | |
MARDEK (Video Game) / int_3f7a958b | type |
Secret Test of Character | |
MARDEK (Video Game) / int_3f7a958b | comment |
Secret Test of Character: Qualna, while posting as the King, attempts to do this to Mardek & Co. by making them obtain the Elemental Crystals. Despite how poorly he portrays the King and that his disguise, Clavis, explains about the balance of the world and lectures them when they obtain the Water Crystal, it fails. | |
MARDEK (Video Game) / int_3f7a958b | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_3f7a958b | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_3f7a958b | |
MARDEK (Video Game) / int_3fbdb8aa | type |
Quote Mine | |
MARDEK (Video Game) / int_3fbdb8aa | comment |
Quote Mine: Elwyen is happy when she can quote Mardek telling her she's hot. Note that Mardek was telling her this in a volcano. | |
MARDEK (Video Game) / int_3fbdb8aa | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_3fbdb8aa | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_3fbdb8aa | |
MARDEK (Video Game) / int_40a533db | type |
Guest-Star Party Member | |
MARDEK (Video Game) / int_40a533db | comment |
Guest-Star Party Member: Steele joins up with Mardek, Deugan, and Emela to fight Muriance, where he's controllable and has a few exclusive skills. He gets "killed" by Emela after the fight, and by the time he appears again he's a full-on villain. | |
MARDEK (Video Game) / int_40a533db | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_40a533db | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_40a533db | |
MARDEK (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
MARDEK (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: Where to begin? Well, first you have to fight your own king. Who afterwards promptly dies. Oops. And did we mention that he's actually the father of one of your party members? Then it turns out Qualna wasn't even trying to get you to kill the king, and this is exactly the example he was trying to create to show Rohoph that he's gone off the deep end, and to get him to rejoin the Governance de Magi peacefully. (Although most of the Magi have gone off that end too.) Rohoph promptly kills Qualna too and seals his soul so he can no longer escape after telling her that he wouldn't. Mardek and Elwyen go to a play afterwards to lighten the mood, until Rohoph forces her away, to Mardek's disdain and anger. So now King Gonoroth and probably the most friendly of the Governance de Magi are dead, and Rohoph wants Mardek to have no more friends to become attached to. Yeah. At least Lone Wolf (Deugan) finally talks to Mardek's face, although he doesn't reveal who he is. Approaches Downer Ending when you realize that Qualna was lying about wanting to use the Violet Crystal for good, but only because the other Governors were watching - he was trying to sneak Rohoph back to their planet in order to help him destroy the Crystal. And it turns out that Rohoph had been corrupted by the Crystal from the start into becoming a paranoid Knight Templar, and he no longer has qualms about forcibly taking over Mardek's body at times. Oh, and the world is slowly dying thanks to the crystals being removed from their temples, and Rohoph's presence might be slowly killing Mardek. Absolutely nothing you did in this chapter has accomplished anything good. Downer status further solidified by a lot of things that seem minor in Chapter 3 but would have come back to bite the good guys in the ass in later chapters: Steele/"The Mysterious Man" still has the dark crystal; Blatantly Evil Chancellor had control of Xantusia while Ss'lenck was away; you gave a fragment or relative of the Violet Crystal to Vudu, the probably already evil high priest of YALORT; and oh yeah, there's this volcano which could wipe out most of the life on Belfan if it erupted, and the next Magus coming after you is the pyromancer of the group. Really, the only good things that you did in this game were making your party members feel good about themselves by listening to them talk about their problems, and driving away Saul and Muriance (probably temporarily). Well, and destroying the Annihilator, if you did that. | |
MARDEK (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_40cc0c7e | |
MARDEK (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
MARDEK (Video Game) / int_40e2ac3f | comment |
Averted with Sslen'ck, who is just as powerful when you fight him as when he joins you. Of course, since he's a Flunky Boss, he's actually of a reasonable power level for that point of the game. | |
MARDEK (Video Game) / int_40e2ac3f | featureApplicability |
-1.0 | |
MARDEK (Video Game) / int_40e2ac3f | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_40e2ac3f | |
MARDEK (Video Game) / int_41a3e267 | type |
Hidden in Plain Sight | |
MARDEK (Video Game) / int_41a3e267 | comment |
Hidden in Plain Sight: Qualna, twice. First was the really obvious king, complete with Mind-Control Eyes. Then there was Clavis. He seems to know as much as Rohoph, yet seems to be a human mage. He can get anywhere he wants to, even the bottom of a lake. Often he seems to be directly in your path. He is Aether, and is against fighting and "removing Keystones" whenever possible. He is a powerful "Equilibriumancer" (Aether magic specialist), and he has the same robes and eye color as Qualna's. Yet, Rohoph never realizes it was him until too late. | |
MARDEK (Video Game) / int_41a3e267 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_41a3e267 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_41a3e267 | |
MARDEK (Video Game) / int_41d128e4 | type |
Non-Lethal K.O. | |
MARDEK (Video Game) / int_41d128e4 | comment |
Parodied: after the boss fight against Sslen'ck, speaking to his fallen lizard guards reveals that they're still very much alive and somewhat irked to left lying there. | |
MARDEK (Video Game) / int_41d128e4 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_41d128e4 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_41d128e4 | |
MARDEK (Video Game) / int_4221e01a | type |
Elemental Embodiment | |
MARDEK (Video Game) / int_4221e01a | comment |
Elemental Embodiment: All four of the Elemental Temples you explore have both energy-based elementals and gemstone monsters of the appropriate element. | |
MARDEK (Video Game) / int_4221e01a | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_4221e01a | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_4221e01a | |
MARDEK (Video Game) / int_42846e90 | type |
Elemental Powers | |
MARDEK (Video Game) / int_42846e90 | comment |
Elemental Powers: There's even one Governance de Magi member for each element! (Well, except for Fig, since Fig-elemental people are exceptionally rare) This is pretty much justified by in-universe reasoning. It's just how their governmental system works. | |
MARDEK (Video Game) / int_42846e90 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_42846e90 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_42846e90 | |
MARDEK (Video Game) / int_43bda213 | type |
A Taste of Power | |
MARDEK (Video Game) / int_43bda213 | comment |
A Taste of Power: In the beginning of the chapter, you play as level 50 "heroes" with extremely powerful skills and equipment. It's just the main characters playing pretend, however. | |
MARDEK (Video Game) / int_43bda213 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_43bda213 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_43bda213 | |
MARDEK (Video Game) / int_46e6a4fd | type |
Powers via Possession | |
MARDEK (Video Game) / int_46e6a4fd | comment |
Powers via Possession: How Mardek's "Magic Sword" powers work. Moric's possession of Social Fox's body. | |
MARDEK (Video Game) / int_46e6a4fd | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_46e6a4fd | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_46e6a4fd | |
MARDEK (Video Game) / int_4713429e | type |
Pamphlet Shelf | |
MARDEK (Video Game) / int_4713429e | comment |
Pamphlet Shelf: Most of them contain details about the setting and backstory, except for a few that turn out to just be somebody's Porn Stash. | |
MARDEK (Video Game) / int_4713429e | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_4713429e | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_4713429e | |
MARDEK (Video Game) / int_485eb589 | type |
Sealed Evil in a Can | |
MARDEK (Video Game) / int_485eb589 | comment |
Sealed Evil in a Can: Both halves of the most powerful Bonus Boss. And another bonus boss, the Bone Demon. | |
MARDEK (Video Game) / int_485eb589 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_485eb589 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_485eb589 | |
MARDEK (Video Game) / int_48b9731f | type |
Paper-Thin Disguise | |
MARDEK (Video Game) / int_48b9731f | comment |
Paper-Thin Disguise: The Water Temple guardian, whose identity should be obvious to anyone who played Chapter 2, wears only a see-through veil to cover her face. Mardek doesn't recognize her. Also, the Mysterious Man, Steele. Mardek comments that he never knew anyone with an eyepatch, despite his facial features and personality completely giving his identity away. If you have Donovan in your party, he'll ask "why did he have to come back?" Inverted at the end of the game. When Lone Wolf starts talking with Mardek, Mardek appears to recognize who he actually is despite the fact that he's much more disguised than the other two. Presumably, the fact that they grew up together would make it easier for Mardek to see through Deugan's new identity. | |
MARDEK (Video Game) / int_48b9731f | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_48b9731f | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_48b9731f | |
MARDEK (Video Game) / int_4a3e547f | type |
Leaning on the Fourth Wall | |
MARDEK (Video Game) / int_4a3e547f | comment |
Leaning on the Fourth Wall: At one point, a character asks if the rest of the party can hear something. Mardek mentions that, yes, the music changed... unless you have the sound off, in which case Mardek comments that he can't hear anything because the sound is off. At one point, when complimented by his boss on a job well done, Mardek smilingly replies "I can only move at the will of my unseen master!" One of Bostolm's lines: | |
MARDEK (Video Game) / int_4a3e547f | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_4a3e547f | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_4a3e547f | |
MARDEK (Video Game) / int_4ac55d49 | type |
Opening the Sandbox | |
MARDEK (Video Game) / int_4ac55d49 | comment |
Opening the Sandbox: Happens every chapter, usually just before the final dungeon. There are usually some sidequests you can complete before then, though. | |
MARDEK (Video Game) / int_4ac55d49 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_4ac55d49 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_4ac55d49 | |
MARDEK (Video Game) / int_4b32995a | type |
Friend-or-Idol Decision | |
MARDEK (Video Game) / int_4b32995a | comment |
Friend or Idol Decision: Discussed in one of Rohoph's P-dialogs; he's of the opinion that the idol is more important than the friend. This is rather important foreshadowing. | |
MARDEK (Video Game) / int_4b32995a | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_4b32995a | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_4b32995a | |
MARDEK (Video Game) / int_4bf3d8d7 | type |
Personality Powers | |
MARDEK (Video Game) / int_4bf3d8d7 | comment |
Personality Powers: Justified. A person's element is "a part of their soul. The most fundamental part!" | |
MARDEK (Video Game) / int_4bf3d8d7 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_4bf3d8d7 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_4bf3d8d7 | |
MARDEK (Video Game) / int_4c24a9ed | type |
Power Copying | |
MARDEK (Video Game) / int_4c24a9ed | comment |
Power Copying: Legion is a "blue mage"-type character, learning battle skills by getting hit with them. | |
MARDEK (Video Game) / int_4c24a9ed | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_4c24a9ed | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_4c24a9ed | |
MARDEK (Video Game) / int_4f37c96a | type |
Duel Boss | |
MARDEK (Video Game) / int_4f37c96a | comment |
Duel Boss: Qualna is fought with only Mardek in the party. | |
MARDEK (Video Game) / int_4f37c96a | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_4f37c96a | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_4f37c96a | |
MARDEK (Video Game) / int_4f8037fd | type |
Mook–Face Turn | |
MARDEK (Video Game) / int_4f8037fd | comment |
Mook–Face Turn: Gope, if you choose to spare him in Chapter Two. | |
MARDEK (Video Game) / int_4f8037fd | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_4f8037fd | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_4f8037fd | |
MARDEK (Video Game) / int_4fa65449 | type |
Dream Land | |
MARDEK (Video Game) / int_4fa65449 | comment |
Dream Land: You get to travel within one. Unfortunately, it's populated by Pixies and other Ether- and Fig-elemental enemies. | |
MARDEK (Video Game) / int_4fa65449 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_4fa65449 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_4fa65449 | |
MARDEK (Video Game) / int_5009999d | type |
Painting the Medium | |
MARDEK (Video Game) / int_5009999d | comment |
Painting the Medium: The Governance de Magi members all talk in glowing letters with a fancy font. Clavis even points it out when Rohoph takes over briefly while he's talking to Mardek. | |
MARDEK (Video Game) / int_5009999d | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_5009999d | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_5009999d | |
MARDEK (Video Game) / int_5037b961 | type |
Et Tu, Brute? | |
MARDEK (Video Game) / int_5037b961 | comment |
Et Tu, Brute?: Turned around from its usual form; Rohoph betrays the Governance de Magi, his former friends and allies, time and time again. | |
MARDEK (Video Game) / int_5037b961 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_5037b961 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_5037b961 | |
MARDEK (Video Game) / int_511728ae | type |
Magic Versus Science | |
MARDEK (Video Game) / int_511728ae | comment |
Magic Versus Science: Completely averted, or possibly inverted; in many advanced planets, magic and technology coexist without a second glance from anyone. | |
MARDEK (Video Game) / int_511728ae | featureApplicability |
-1.0 | |
MARDEK (Video Game) / int_511728ae | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_511728ae | |
MARDEK (Video Game) / int_51300dbf | type |
Fat Bastard | |
MARDEK (Video Game) / int_51300dbf | comment |
Fat Bastard: The final boss of this chapter is A fat, ugly kid named Mugbert, who likes to bully Mardek and Deugan. | |
MARDEK (Video Game) / int_51300dbf | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_51300dbf | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_51300dbf | |
MARDEK (Video Game) / int_52b36340 | type |
What Measure Is a Mook? | |
MARDEK (Video Game) / int_52b36340 | comment |
What Measure Is a Mook?: Discussed after the first mission, in one of the game's darker scenes. Also subverted in the case of Gope. | |
MARDEK (Video Game) / int_52b36340 | featureApplicability |
-0.3 | |
MARDEK (Video Game) / int_52b36340 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_52b36340 | |
MARDEK (Video Game) / int_5345de5 | type |
Strange-Syntax Speaker | |
MARDEK (Video Game) / int_5345de5 | comment |
Solaar is somewhere between this and Strange-Syntax Speaker. This is lampshaded if you talk to xem in Goznor. | |
MARDEK (Video Game) / int_5345de5 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_5345de5 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_5345de5 | |
MARDEK (Video Game) / int_5561eef8 | type |
Suspicious Video-Game Generosity | |
MARDEK (Video Game) / int_5561eef8 | comment |
Suspicious Video-Game Generosity: Chapter 2 encourages you to put Vehrn into your party halfway through (though he can be swapped out with Zach), and he comes with strong Light-element attack and the ability to learn an anti-undead attack. The main villain of the chapter is the Governance's necromancer, meaning most of the enemies and bosses past that point are Dark-elemental or undead. | |
MARDEK (Video Game) / int_5561eef8 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_5561eef8 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_5561eef8 | |
MARDEK (Video Game) / int_55e5b37c | type |
Bragging Rights Reward | |
MARDEK (Video Game) / int_55e5b37c | comment |
Bragging Rights Reward: Annihilator:Animus drops two accessories when defeated, and while both are pretty good, there's nearly nothing to use them on except for solo arena challenges and some much easier bonus bosses, since Animus is the strongest superboss in the trilogy. The Sorceror's Soul is also the only item that teaches the skill Loquacity, which grants immunity to Silence, a status effect that isn't common to begin with and is probably no threat to a team that defeated Animus. | |
MARDEK (Video Game) / int_55e5b37c | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_55e5b37c | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_55e5b37c | |
MARDEK (Video Game) / int_55ec42d7 | type |
Ye Olde Butcherede Englishe | |
MARDEK (Video Game) / int_55ec42d7 | comment |
Ye Olde Butcherede Englishe: From a book in Meraeador's house: | |
MARDEK (Video Game) / int_55ec42d7 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_55ec42d7 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_55ec42d7 | |
MARDEK (Video Game) / int_575fd5e2 | type |
Dark Is Not Evil | |
MARDEK (Video Game) / int_575fd5e2 | comment |
Dark Is Not Evil: The game states that darkness is the element associated most with progress and drive. A book in Goznor even mentions that dark-elemental heroes have existed in the past. Bernard is not evil, and is part of a group that competes with your own to save the world, although he actually admits he's only joined them because it amuses him. The aforementioned book cites a renowned dark-elemental hero named Bernard Stormkiller who is heavily implied to be the same Bernard that hangs out with the World's Saviors. | |
MARDEK (Video Game) / int_575fd5e2 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_575fd5e2 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_575fd5e2 | |
MARDEK (Video Game) / int_57b80b45 | type |
Fantastic Racism | |
MARDEK (Video Game) / int_57b80b45 | comment |
Fantastic Racism: A two-way example; both Reptoids and humans dislike each other and think that they're evil savages. | |
MARDEK (Video Game) / int_57b80b45 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_57b80b45 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_57b80b45 | |
MARDEK (Video Game) / int_58204b95 | type |
Magic Knight | |
MARDEK (Video Game) / int_58204b95 | comment |
In Chapter 3, Sslen'ck joins your party and his powerful hits help you get through the early parts of the game. However, spellcasters like Solaar, Gloria, Legion and Elwyen will eventually overstrip him. This is even true with Donovan and Sharla. Donovan is stronger and more offensive but Sharla gains healing and buff abilities that make her the more useful of the two. Mardek is a Magic Knight and gets the benefits of both. | |
MARDEK (Video Game) / int_58204b95 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_58204b95 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_58204b95 | |
MARDEK (Video Game) / int_586624e5 | type |
Genius Loci | |
MARDEK (Video Game) / int_586624e5 | comment |
Genius Loci: The planet is established to be alive, just not in the same way as living creatures. The shamans can commune with it, however. | |
MARDEK (Video Game) / int_586624e5 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_586624e5 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_586624e5 | |
MARDEK (Video Game) / int_58962105 | type |
White-and-Grey Morality | |
MARDEK (Video Game) / int_58962105 | comment |
White-and-Grey Morality: A surprisingly cynical version; though the main characters are unambiguously good, the fact that the villains are of gray morality is stressed many times, and emphasizes the fact that fighting the villains is not necessarily a good thing. Slides toward Grey-and-Gray Morality in Chapter 3, as Rohoph's Knight Templar tendencies start to become more pronounced. By the end of the chapter, he's Jumping Off the Slippery Slope so much. Additionally, the story dwells a good bit on the fact that even actions taken fighting an indisputably evil villain (namely, Steele) can have wider negative repercussions. | |
MARDEK (Video Game) / int_58962105 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_58962105 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_58962105 | |
MARDEK (Video Game) / int_598ad6e2 | type |
Even the Guys Want Him | |
MARDEK (Video Game) / int_598ad6e2 | comment |
Even the Guys Want Him: Social Fox and Mardek have this effect on some NPCs. | |
MARDEK (Video Game) / int_598ad6e2 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_598ad6e2 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_598ad6e2 | |
MARDEK (Video Game) / int_598c85e0 | type |
Enemy Scan | |
MARDEK (Video Game) / int_598c85e0 | comment |
Enemy Scan: You can do this at any time by clicking on an enemy's lifebar. | |
MARDEK (Video Game) / int_598c85e0 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_598c85e0 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_598c85e0 | |
MARDEK (Video Game) / int_5beef860 | type |
Why Did It Have to Be Snakes? | |
MARDEK (Video Game) / int_5beef860 | comment |
Why Did It Have to Be Snakes?: Sslen'ck can't stand zombies. Justified, as they killed his parents when he was young. Bostolm, Legion's Sanguine soul, starts screaming incoherently whenever he's near a pixie. To quote his P-dialogue in the Lifewood: | |
MARDEK (Video Game) / int_5beef860 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_5beef860 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_5beef860 | |
MARDEK (Video Game) / int_5dd191ec | type |
Wife Husbandry | |
MARDEK (Video Game) / int_5dd191ec | comment |
Wife Husbandry: Inverted; Elwyen tries to do this with Mardek. | |
MARDEK (Video Game) / int_5dd191ec | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_5dd191ec | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_5dd191ec | |
MARDEK (Video Game) / int_5e2ae7ee | type |
Inexplicable Treasure Chests | |
MARDEK (Video Game) / int_5e2ae7ee | comment |
Inexplicable Treasure Chests: Lampshaded in Chapter 3 if you get the "Collector" Medal: | |
MARDEK (Video Game) / int_5e2ae7ee | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_5e2ae7ee | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_5e2ae7ee | |
MARDEK (Video Game) / int_5e7c0ab7 | type |
Kleptomaniac Hero | |
MARDEK (Video Game) / int_5e7c0ab7 | comment |
Kleptomaniac Hero: Lampshaded, of course. | |
MARDEK (Video Game) / int_5e7c0ab7 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_5e7c0ab7 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_5e7c0ab7 | |
MARDEK (Video Game) / int_5fcb9ad1 | type |
Time Skip | |
MARDEK (Video Game) / int_5fcb9ad1 | comment |
Time Skip: Between every chapter. | |
MARDEK (Video Game) / int_5fcb9ad1 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_5fcb9ad1 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_5fcb9ad1 | |
MARDEK (Video Game) / int_60414102 | type |
Zombie Apocalypse | |
MARDEK (Video Game) / int_60414102 | comment |
Zombie Apocalypse: Happens twice, though it's mostly Played for Laughs. Nobody even got hurt. | |
MARDEK (Video Game) / int_60414102 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_60414102 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_60414102 | |
MARDEK (Video Game) / int_6156eafa | type |
So Last Season | |
MARDEK (Video Game) / int_6156eafa | comment |
So Last Season: An NPC in Aeropolis says this phrase exactly in response to an amateur necromancer who's trying to raise an undead army. | |
MARDEK (Video Game) / int_6156eafa | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_6156eafa | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_6156eafa | |
MARDEK (Video Game) / int_62525a70 | type |
He Knows About Timed Hits | |
MARDEK (Video Game) / int_62525a70 | comment |
He Knows About Timed Hits: "Mardek, I'm going to remind you of the controls!" To be fair, much of the dialogue in the game is in the same vein. In the beginning of Chapter 3, Mardek even lists this as one of the things he'll miss about Deugan. | |
MARDEK (Video Game) / int_62525a70 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_62525a70 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_62525a70 | |
MARDEK (Video Game) / int_62d4ceb3 | type |
Mood Motif | |
MARDEK (Video Game) / int_62d4ceb3 | comment |
Mood Motif: "Sorrow", which plays during sad scenes in the game, and "Memory", which plays during the Time Skips at the beginning of chapters. | |
MARDEK (Video Game) / int_62d4ceb3 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_62d4ceb3 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_62d4ceb3 | |
MARDEK (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
MARDEK (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: If you hurry, you can get to the escape pods from Moric's control room in about 2 minutes, leaving 8 to fight the dracelon again, which is plenty. Deugan still sacrifices himself to distract it, insisting that there isn't time to fight it again. | |
MARDEK (Video Game) / int_6320eced | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_6320eced | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_6320eced | |
MARDEK (Video Game) / int_6439de78 | type |
Heroic Sacrifice | |
MARDEK (Video Game) / int_6439de78 | comment |
Heroic Sacrifice: Deugan's "I'll hold him off, you get to safety" scene. | |
MARDEK (Video Game) / int_6439de78 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_6439de78 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_6439de78 | |
MARDEK (Video Game) / int_64fa0ea8 | type |
Random Encounters | |
MARDEK (Video Game) / int_64fa0ea8 | comment |
Random Encounters: Justified, amazingly. In one of the library sections in the game, the book that explains about miasma (see Made of Evil, above) explains that monsters really do literally form out of nowhere randomly, since miasma can condense anywhere as long as there are sufficient negative emotions to act as catalysts. This doesn't really explain the zombies or bandits that materialize out of nowhere, though. | |
MARDEK (Video Game) / int_64fa0ea8 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_64fa0ea8 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_64fa0ea8 | |
MARDEK (Video Game) / int_65332328 | type |
Mind-Control Eyes | |
MARDEK (Video Game) / int_65332328 | comment |
Mind-Control Eyes: Everyone notices that the king's eyes are pink. No one comments on Mardek because he's wearing a helmet. | |
MARDEK (Video Game) / int_65332328 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_65332328 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_65332328 | |
MARDEK (Video Game) / int_65bc92fc | type |
Four-Temperament Ensemble | |
MARDEK (Video Game) / int_65bc92fc | comment |
Four-Temperament Ensemble: All in one character, the multi-souled Legion. The colours of the souls even correspond to their temperaments' colours. The four Solakian monks that you need to rescue in a sidequest. There's even a monster like this, "Temperance", which is basically a totem pole with the heads of the four temperaments. | |
MARDEK (Video Game) / int_65bc92fc | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_65bc92fc | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_65bc92fc | |
MARDEK (Video Game) / int_6602cad | type |
Permanently Missable Content | |
MARDEK (Video Game) / int_6602cad | comment |
Permanently Missable Content: The Trilobite Key IV, and everything in the Cambria by extension, gets lost for the rest of the Chapter if you kill Gope early on. Luckily, in Chapter 3, there's an obscure shop in Acropolis that sells all the Trilobite keys if you missed any of them. The Zombie Locksmith mini-boss can drop a Keyblade, a unique sword that's strong for that point of the game (though it doesn't have any skills attached). The Locksmith only drops the Keyblade at a 50% chance, so there's only one chance to get it. The Steam release edits the drop rate to 100% so that it can't be missed. The Gem Mine and Goznor Sewers/Catacombs are only open in this chapter, so their unique enemies and equips can be lost if not obtained before the ending. Moric's battleship is also just a one-time visit, but only contains standard chests and some unique enemies. | |
MARDEK (Video Game) / int_6602cad | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_6602cad | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_6602cad | |
MARDEK (Video Game) / int_66755d29 | type |
Author Avatar | |
MARDEK (Video Game) / int_66755d29 | comment |
Author Avatar: Both Deugan and Emela, to a certain extent. Cornwall said that they're based off of his personality, but he made sure to give them unique personality traits to avoid making them blatant self-inserts. | |
MARDEK (Video Game) / int_66755d29 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_66755d29 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_66755d29 | |
MARDEK (Video Game) / int_6b486b81 | type |
Revive Kills Zombie | |
MARDEK (Video Game) / int_6b486b81 | comment |
Revive Kills Zombie: Though Phoenix Downs don't "kill" Undead, per se, they do deal significant amounts of damage. Healing spells and the Regen status effect also inflict damage, and using Solaar's Resurrection skill halves life. Before the Chapter 3 update, Phoenix Downs inflicted massive damage (it was possible to easily defeat the Zombie Dragon in Chapter 2 by solely lobbing Phoenix Downs, which inflicted at least 5000 damage), but now Phoenix Downs inflict relatively meager damage. | |
MARDEK (Video Game) / int_6b486b81 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_6b486b81 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_6b486b81 | |
MARDEK (Video Game) / int_6bfc52a3 | type |
A Wizard Did It | |
MARDEK (Video Game) / int_6bfc52a3 | comment |
A Wizard Did It: Referred to by name in the in-game encyclopedia entry as the explanation for how the sand behaves in the Sandflow Caves. Gloria says the same thing if you talk to her when inside the Tainted Grotto. Deena, one of the souls within Legion, used to be married to the wizard responsible. She refers to him as The Wizard Who Did It, capitalized just like that, if you speak to Legion while inside the Grotto. | |
MARDEK (Video Game) / int_6bfc52a3 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_6bfc52a3 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_6bfc52a3 | |
MARDEK (Video Game) / int_6ca2ae39 | type |
Mercy Rewarded | |
MARDEK (Video Game) / int_6ca2ae39 | comment |
Mercy Rewarded: The only way to get the fourth Trilobyte Key is to spare the bandit Gope in the Gem Mine; otherwise, it has to be bought in Chapter 3. Gope also shows up as a merchant in Chapter 3, but only if a transferred save where he survived is used. | |
MARDEK (Video Game) / int_6ca2ae39 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_6ca2ae39 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_6ca2ae39 | |
MARDEK (Video Game) / int_6cdc784f | type |
You No Take Candle | |
MARDEK (Video Game) / int_6cdc784f | comment |
You No Take Candle: Solaar is somewhere between this and Strange-Syntax Speaker. This is lampshaded if you talk to xem in Goznor. All Aruan and even their masters, who sent Solaar to watch over the Dark Crystal, speak this way too. | |
MARDEK (Video Game) / int_6cdc784f | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_6cdc784f | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_6cdc784f | |
MARDEK (Video Game) / int_6d332aea | type |
Driven to Suicide | |
MARDEK (Video Game) / int_6d332aea | comment |
Driven to Suicide: Heavily implied with Bostolm, who was driven so insane by pixies digging in his mind that he "drilled them out of [his] head". | |
MARDEK (Video Game) / int_6d332aea | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_6d332aea | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_6d332aea | |
MARDEK (Video Game) / int_6de71c57 | type |
Disc-One Final Boss | |
MARDEK (Video Game) / int_6de71c57 | comment |
Disc-One Final Boss: Moric is fought three-fourths of the way through the chapter and gets killed by the heroes without much trouble. It's only after Mardek retires for the night that Rohoph brings up that Moric likely transferred himself into a corpse with his Annunaki powers; sure enough, he comes back with a new body and a battleship to set up the final section of the game. | |
MARDEK (Video Game) / int_6de71c57 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_6de71c57 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_6de71c57 | |
MARDEK (Video Game) / int_6e7a3cd | type |
Underground Monkey | |
MARDEK (Video Game) / int_6e7a3cd | comment |
Underground Monkey: There are usually significant changes and additions to character models instead of just Palette Swaps, however. | |
MARDEK (Video Game) / int_6e7a3cd | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_6e7a3cd | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_6e7a3cd | |
MARDEK (Video Game) / int_6e7e9709 | type |
Cosmetic Award | |
MARDEK (Video Game) / int_6e7e9709 | comment |
Cosmetic Award: Guard Captain Jacques gives them out. | |
MARDEK (Video Game) / int_6e7e9709 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_6e7e9709 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_6e7e9709 | |
MARDEK (Video Game) / int_6e9e1e32 | type |
GottaCatchEmAll | |
MARDEK (Video Game) / int_6e9e1e32 | comment |
Gotta Catch 'Em All: Deconstructed, surprisingly. The elemental crystals are not just meaningless MacGuffins of vague power like in most RPGs that use them. The planet is established to be alive, and the crystals are, in a sense, its organs. They control extremely important parts of life and nature, so if they are tampered with, bad things happen to the planet. "Tampering" includes removing them from their temples, which the party has to do anyway to prevent actually evil people from getting their hands on them. | |
MARDEK (Video Game) / int_6e9e1e32 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_6e9e1e32 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_6e9e1e32 | |
MARDEK (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
MARDEK (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Many. To name a few: Finding the trilobite warrior in the Dark Temple. A lot of bonus things, in fact. If you don't get the first Miasmal Chalice before fighting the boss, you've got a long trek ahead of you since you'll be teleported back to town via cutscene. The trade quest to get a Bonus Boss and Sslen'ck's best axe nearly requires a walkthrough unless you pay close attention to minor dialogue. Opening the Lost Monastery, which requires you to have two characters in your party, one of whom it isn't immediately obvious is connected to the place, and who requires you to recruit several other party members with their own semi-obscure requirements. The Water Temple, but not because its puzzle is all that difficult (it just requires a lot of walking) — the official guide is wrong. There are a few steps that are completely left out of the guide. | |
MARDEK (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_6ec989d8 | |
MARDEK (Video Game) / int_6ee0d388 | type |
Marathon Boss | |
MARDEK (Video Game) / int_6ee0d388 | comment |
Marathon Boss: All of the Bonus Bosses other than the Bone Demon, particularly the Annihilator. Both of its forms can spam a spell that nullifies all damage once, and when it comes to Animus, Gemsplosion: Candiathrope is the only attack in the entire game that it isn't resistant to. Karnos also has a whopping 65,000 hit points, though you can inflict Bleed on it, which will drain its health at record speed. | |
MARDEK (Video Game) / int_6ee0d388 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_6ee0d388 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_6ee0d388 | |
MARDEK (Video Game) / int_6f9d7da3 | type |
GrimReaper | |
MARDEK (Video Game) / int_6f9d7da3 | comment |
Grim Reaper: GALARIS. Moric was mistaken for him and, admittedly, he's pretty much a look-alike. | |
MARDEK (Video Game) / int_6f9d7da3 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_6f9d7da3 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_6f9d7da3 | |
MARDEK (Video Game) / int_71a223fc | type |
Up to Eleven | |
MARDEK (Video Game) / int_71a223fc | comment |
Taken Up to Eleven with the in-game Encyclopaedia, which is extremely large and contains extensive information on pretty much every NPC of importance that you meet, as well as tons of other backstory information, such as the seven elemental crystals. You have to actually find the person/hear about the item in order for the full article to be added to the Encyclopaedia, though. | |
MARDEK (Video Game) / int_71a223fc | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_71a223fc | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_71a223fc | |
MARDEK (Video Game) / int_7289b368 | type |
Idiot Hero | |
MARDEK (Video Game) / int_7289b368 | comment |
The Water Temple guardian, whose identity should be obvious to anyone who played Chapter 2, wears only a see-through veil to cover her face. Mardek doesn't recognize her. | |
MARDEK (Video Game) / int_7289b368 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_7289b368 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_7289b368 | |
MARDEK (Video Game) / int_740f59b4 | type |
ColorCodedForYourConvenience | |
MARDEK (Video Game) / int_740f59b4 | comment |
Color-Coded for Your Convenience: The elemental crystals, the Governance de Magi, and many of the monsters. Every character in the world has an element. When an NPC talks, their element is indicated in a logo in the chat box. | |
MARDEK (Video Game) / int_740f59b4 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_740f59b4 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_740f59b4 | |
MARDEK (Video Game) / int_75ff5853 | type |
Can't Drop the Hero | |
MARDEK (Video Game) / int_75ff5853 | comment |
Can't Drop the Hero: In the first two chapters, Mardek, Deugan, and Emela can't be dropped. In the third chapter, Mardek can't be dropped; this is less of a problem than it could be because Mardek is a support hero and would get less experience than other characters if the same party was used throughout the game, though Mardek will still likely be higher-leveled than anyone else by the ending. | |
MARDEK (Video Game) / int_75ff5853 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_75ff5853 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_75ff5853 | |
MARDEK (Video Game) / int_76d233f9 | type |
Straw Feminist | |
MARDEK (Video Game) / int_76d233f9 | comment |
Straw Feminist: The Canonian adventuress, though she's a rather specific type (the arrogant kind that becomes exactly what they try to fight against). | |
MARDEK (Video Game) / int_76d233f9 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_76d233f9 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_76d233f9 | |
MARDEK (Video Game) / int_777c0033 | type |
Technical Pacifist | |
MARDEK (Video Game) / int_777c0033 | comment |
Technical Pacifist: Meraeador, though he has no problem with killing monsters, as they are simply 'Miasma'. Lampshaded by Mardek, who asks Meraeador something like "Doesn't pacifist mean opposition to all violence?", whereupon Meraedor retorts that the meaning of pacifism is pretty pedantic. Also lampshaded in the Flamethrower's in-battle description. | |
MARDEK (Video Game) / int_777c0033 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_777c0033 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_777c0033 | |
MARDEK (Video Game) / int_7a0b9d67 | type |
Redemption Demotion | |
MARDEK (Video Game) / int_7a0b9d67 | comment |
Redemption Demotion: Averted with Sslen'ck, who is just as powerful when you fight him as when he joins you. Of course, since he's a Flunky Boss, he's actually of a reasonable power level for that point of the game. The World's Saviors play this straight. In their mandatory boss battle, they're extremely hard to beat. Late in the game you can control both Bartholio and Aalia for a while and both have been massively nerfed— Bartholio is noticeably weaker and Aalia doesn't have her strongest healing and protection spells. | |
MARDEK (Video Game) / int_7a0b9d67 | featureApplicability |
-1.0 | |
MARDEK (Video Game) / int_7a0b9d67 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_7a0b9d67 | |
MARDEK (Video Game) / int_7aa989ea | type |
Token Evil Teammate | |
MARDEK (Video Game) / int_7aa989ea | comment |
Token Evil Teammate: Bernard is the only dark-elemental character in the World's Saviors. Actually subverted, as he seems to be a good guy, or at the very least, an Anti-Hero. | |
MARDEK (Video Game) / int_7aa989ea | featureApplicability |
-0.3 | |
MARDEK (Video Game) / int_7aa989ea | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_7aa989ea | |
MARDEK (Video Game) / int_7ae4d273 | type |
Point of No Return | |
MARDEK (Video Game) / int_7ae4d273 | comment |
Point of No Return: You can't leave once you enter Moric's battleship. | |
MARDEK (Video Game) / int_7ae4d273 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_7ae4d273 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_7ae4d273 | |
MARDEK (Video Game) / int_7b4ac30a | type |
Status Buff | |
MARDEK (Video Game) / int_7b4ac30a | comment |
Status Buff: Naturally. However, some of these are not as common as the Status Effects above. There are the typical Heal, Cure/Clear (one boss even has spells that named this, though they heal instead), Haste, Regen, stat boosters, and damage reducers (Shield, M Shield). Then there are the more unusual status buffs, such as Barkskin (basically a DEF raiser), Aero and Pyro Shell (which are Reflect, but only for one specific element), the Nulls (completely blocks one attack of its element), and Astral Form, which increases and decreases resistances to various elements. With all of the unusual status buffs, only one character has access to them. It should be noted that Berserk counts as a "Status Buff", even though enemies can inflict it themselves. | |
MARDEK (Video Game) / int_7b4ac30a | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_7b4ac30a | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_7b4ac30a | |
MARDEK (Video Game) / int_7b7965dd | type |
Boss in Mook Clothing | |
MARDEK (Video Game) / int_7b7965dd | comment |
Boss in Mook Clothing: Mythril Golems. Made easier if Legion has Spirit Nova, which removes more than half of their HP, and so lowers them to just tough enemies, though they're still guaranteed to KO at least one person. | |
MARDEK (Video Game) / int_7b7965dd | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_7b7965dd | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_7b7965dd | |
MARDEK (Video Game) / int_7c0bfb83 | type |
Obviously Evil | |
MARDEK (Video Game) / int_7c0bfb83 | comment |
Obviously Evil: A few villains in this chapter act this way, but Saul is the best example, as his appearance, mannerisms, and profession make it as subtle as a brick to the head, boosting him up to cartoonish levels of villainy. Sslen'ck's chancellor also hilariously parodies obviously evil characters who are trusted nonetheless. | |
MARDEK (Video Game) / int_7c0bfb83 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_7c0bfb83 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_7c0bfb83 | |
MARDEK (Video Game) / int_7cd781f1 | type |
NPC Roadblock | |
MARDEK (Video Game) / int_7cd781f1 | comment |
There's a guy hanging out in front of the sewers in Chapter 3 who's role-playing as a zombie who wakes up on a boat with amnesia and a message he can't read, and he meets a blind guy, and... | |
MARDEK (Video Game) / int_7cd781f1 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_7cd781f1 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_7cd781f1 | |
MARDEK (Video Game) / int_7e4dfa2d | type |
Oculothorax | |
MARDEK (Video Game) / int_7e4dfa2d | comment |
Oculothorax: The numerous eyeball enemies, including the elemental-based Palette Swaps. | |
MARDEK (Video Game) / int_7e4dfa2d | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_7e4dfa2d | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_7e4dfa2d | |
MARDEK (Video Game) / int_7fbb2a3 | type |
Nice Job Breaking It, Hero! | |
MARDEK (Video Game) / int_7fbb2a3 | comment |
Nice Job Breaking It, Hero: Two examples. The first one, which makes up the two optional boss battles, involves a starfish alien Eldritch Abomination that lands on Belfan and starts annihilating (thus its name) and begins wiping out the first civilization before humans came to power. In a desperate attempt to save themselves, they use their magic to seperate its spirit from its body, hoping it would just stop moving or something to that effect; all that did was made the monster even more destructive and prone to rampaging than before. Not only that, but you find out by reading the encyclopedia by defeating its soul next that had its trapped soul been left alone long enough, it could have eventually formed a new body anyways, repeating the process. The other example is after defeating the final boss of the chapter turns out that Qualna was actually the least affected by the Violet Crystal, merely acting like it affected him like the others in order to not be run off just like Rohoph. Not only is he aware that the Violet Crystal has, slightly, affected him somewhat and he wants to destroy it just like Rohoph wanted to, helping him no less, but he's aware that the Violet Crystal has greatly affected Rohoph just as much as the other Governance de Magi. While he wanted to help Moric in the last chapter, Rohoph is in his Knight Templar mode and simply wants to kill off Qualna because he's supposedly evil too. And, even after giving his word that he would let Qualna go to the afterlife afer his death, Rohoph still seals his soul in a crystal. You find out from the dreamstone he drops that he was genuine in his desire to help Rohoph and destroy the Violet Crystal, which means Rohoph just sealed a harmless, innocent person and the only member of his race that wanted to help him. | |
MARDEK (Video Game) / int_7fbb2a3 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_7fbb2a3 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_7fbb2a3 | |
MARDEK (Video Game) / int_80b5924 | type |
Left Hanging | |
MARDEK (Video Game) / int_80b5924 | comment |
Left Hanging: After the Continuity Reboot, many of the questions in the game are left unanswered: who is Mardek's father, will Mardek ever meet Emela and Duegan, what will happen to Elwyen, what about Sslen'ck and the blatantly evil councilor, what is the hinted-at planet destruction? A old notes document was included in the Steam re-release to answer some of these questions. | |
MARDEK (Video Game) / int_80b5924 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_80b5924 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_80b5924 | |
MARDEK (Video Game) / int_80cd1f62 | type |
God of Evil | |
MARDEK (Video Game) / int_80cd1f62 | comment |
God of Evil: SHUMBRA, the elemental deity of darkness. | |
MARDEK (Video Game) / int_80cd1f62 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_80cd1f62 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_80cd1f62 | |
MARDEK (Video Game) / int_80f38afe | type |
Background Music Override | |
MARDEK (Video Game) / int_80f38afe | comment |
Background Music Override: The Astral Tunnel's theme plays even in battles until you fight Qualna. | |
MARDEK (Video Game) / int_80f38afe | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_80f38afe | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_80f38afe | |
MARDEK (Video Game) / int_812ee32b | type |
Linear Warriors, Quadratic Wizards | |
MARDEK (Video Game) / int_812ee32b | comment |
Linear Warriors, Quadratic Wizards: Due to the elemental weaknesses, healing and buff abilities and ability for magic to target multiple people, your spellcasters will become the most useful party members despite many starting out as a Squishy Wizard. In Chapter 2, this is done with Deugan, Mardek and Emela. Deugan starts out stronger than Mardek who is The Medic and Emela who on top of not being able to take hits, has limited MP and originally can only cast a few spells. However, Emela starts more gaining spells and Mardek learns Quarry: Undead (in a game where zombies are the strongest monsters) and they start outclassing Deugan. The game still remains balanced mostly because it's so short. In Chapter 3, Sslen'ck joins your party and his powerful hits help you get through the early parts of the game. However, spellcasters like Solaar, Gloria, Legion and Elwyen will eventually overstrip him. This is even true with Donovan and Sharla. Donovan is stronger and more offensive but Sharla gains healing and buff abilities that make her the more useful of the two. Mardek is a Magic Knight and gets the benefits of both. Zach has an ability that subverts this. His Sinstrike does damage based on how many people he's killed. Use it enough and he can one shot bosses. | |
MARDEK (Video Game) / int_812ee32b | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_812ee32b | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_812ee32b | |
MARDEK (Video Game) / int_820ac351 | type |
It Amused Me | |
MARDEK (Video Game) / int_820ac351 | comment |
The World's Saviours, who believe that they are the main heroes of the story. Well, except for Bernard, who's just along because he gets his kicks from their bumbling antics. | |
MARDEK (Video Game) / int_820ac351 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_820ac351 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_820ac351 | |
MARDEK (Video Game) / int_820ac3c5 | type |
Dysfunction Junction | |
MARDEK (Video Game) / int_820ac3c5 | comment |
Dysfunction Junction: Mardek's party. Almost everyone you can recruit has some sort of secret in their past that troubles them. | |
MARDEK (Video Game) / int_820ac3c5 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_820ac3c5 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_820ac3c5 | |
MARDEK (Video Game) / int_82d2715f | type |
Magitek | |
MARDEK (Video Game) / int_82d2715f | comment |
Magitek: Used by advanced races such as the Annunaki and Lingons. | |
MARDEK (Video Game) / int_82d2715f | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_82d2715f | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_82d2715f | |
MARDEK (Video Game) / int_83a903f6 | type |
Stepford Smiler | |
MARDEK (Video Game) / int_83a903f6 | comment |
Stepford Smiler: Most of the workers in the Warport. Considering they're demons, this is not really surprising. | |
MARDEK (Video Game) / int_83a903f6 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_83a903f6 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_83a903f6 | |
MARDEK (Video Game) / int_83adb272 | type |
Crystal Dragon Jesus | |
MARDEK (Video Game) / int_83adb272 | comment |
Early on, Emela asks Vehrn, a headstrong paladin, just how he expects YALORT to assist him in battle. She jokingly asks if he expects YALORT to send down "green lightning". The paladin is offended, considering the statement blasphemy, and says that he'll simply send him support. After driving out the zombies from Goznor, the priest rewards you with an amulet that teaches Vehrn the ability to do just that. It's even titled "Green Lightning". | |
MARDEK (Video Game) / int_83adb272 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_83adb272 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_83adb272 | |
MARDEK (Video Game) / int_83b89a9c | type |
Elemental Rock-Paper-Scissors | |
MARDEK (Video Game) / int_83b89a9c | comment |
Elemental Rock–Paper–Scissors: Fire consumes Air, Air erodes Earth, Earth absorbs Water, and Water douses Fire. Light banishes Darkness, but at the same time, Darkness consumes and extinguishes Light. Fig and Ether form a similar duality, though purely for game balance as the Spiritual elements are neutral in the lore. There are also "pseudo-elements", namely Physical and Thauma (pure magic), and Divine, with the latter two being very rare. | |
MARDEK (Video Game) / int_83b89a9c | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_83b89a9c | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_83b89a9c | |
MARDEK (Video Game) / int_83f3983b | type |
Necessarily Evil | |
MARDEK (Video Game) / int_83f3983b | comment |
Necessarily Evil: It's stated that despite dark generally being evil, having something to surmount encourages progress. | |
MARDEK (Video Game) / int_83f3983b | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_83f3983b | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_83f3983b | |
MARDEK (Video Game) / int_84e189a8 | type |
Life Meter | |
MARDEK (Video Game) / int_84e189a8 | comment |
Life Meter: Enemies have lifebars which can be clicked on to see enemy stats. | |
MARDEK (Video Game) / int_84e189a8 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_84e189a8 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_84e189a8 | |
MARDEK (Video Game) / int_868e6134 | type |
Songs in the Key of Panic | |
MARDEK (Video Game) / int_868e6134 | comment |
Songs in the Key of Panic: "Flee!", which plays during Timed Missions. | |
MARDEK (Video Game) / int_868e6134 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_868e6134 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_868e6134 | |
MARDEK (Video Game) / int_86b21114 | type |
Badass Boast | |
MARDEK (Video Game) / int_86b21114 | comment |
Badass Boast: The Annihilator scoffs at you when you try to fight it, saying that it has wiped out an entire civilization, and that you have no hope of defeating it in single combat. Mardek does so anyway. Granted, it is by far the hardest battle in the entire series (including the security demon, which is hard for completely different reasons). | |
MARDEK (Video Game) / int_86b21114 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_86b21114 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_86b21114 | |
MARDEK (Video Game) / int_8774fb47 | type |
Eldritch Abomination | |
MARDEK (Video Game) / int_8774fb47 | comment |
Annihilator:Animus has the moves Soulstorm Alpha, Gamma, and Omega. They cause all of its opponents to take Aether damage equal to 50%, 90%, and 120% of their max health respectively. | |
MARDEK (Video Game) / int_8774fb47 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_8774fb47 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_8774fb47 | |
MARDEK (Video Game) / int_87de091e | type |
Improbable Power Discrepancy | |
MARDEK (Video Game) / int_87de091e | comment |
Improbable Power Discrepancy: An amateur human necromancer can create undead more powerful and high-levelled than an super-powerful alien that has devoted most of his life to perfecting his magic. Said super-powerful alien necromancer is also weaker than some regular enemies in Bonus Dungeons. Gameplay and Story Segregation at its finest, considering how the Bonus Bosses of Chapter 3 have destroyed entire civilizations. | |
MARDEK (Video Game) / int_87de091e | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_87de091e | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_87de091e | |
MARDEK (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
MARDEK (Video Game) / int_87e661e8 | comment |
Absurdly Spacious Sewer: Lampshaded if you talk to Emela while you're in it in Chapter 2. She questions how it's so large when Goznor is only a few tiny houses in size, and how it even works if there was no plumbing. Deugan replies: | |
MARDEK (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_87e661e8 | |
MARDEK (Video Game) / int_87ede6fc | type |
That Man Is Dead | |
MARDEK (Video Game) / int_87ede6fc | comment |
This is weirdly subverted with Deugan, who decides not to return to the group for various reasons shown throughout his dreamstones. In his final one, he says that he is dead, but is reborn anew... as "Lone Wolf", the next Grand Adventurer. However, this means that he's all abandoned Emela. | |
MARDEK (Video Game) / int_87ede6fc | featureApplicability |
-0.3 | |
MARDEK (Video Game) / int_87ede6fc | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_87ede6fc | |
MARDEK (Video Game) / int_889cff96 | type |
Quirky Miniboss Squad | |
MARDEK (Video Game) / int_889cff96 | comment |
Quirky Miniboss Squad: The World's Saviours, a tougher-than-average Goldfish Poop Gang in Chapters 2 and 3. | |
MARDEK (Video Game) / int_889cff96 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_889cff96 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_889cff96 | |
MARDEK (Video Game) / int_8967e17f | type |
Back from the Dead | |
MARDEK (Video Game) / int_8967e17f | comment |
Back from the Dead: Moric's Dracelon comes back to un-life for the third time, this time as a Dark-element Bone Dracelon in Saul's Dungeon. | |
MARDEK (Video Game) / int_8967e17f | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_8967e17f | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_8967e17f | |
MARDEK (Video Game) / int_8c1ad82f | type |
Proud Warrior Race Guy | |
MARDEK (Video Game) / int_8c1ad82f | comment |
Proud Warrior Race Guy: Sslen'ck and almost all Lizard Folk in the game qualify. Zach, pre-mercenary career, was once one of these. Mardek uses the exact term to describe him. | |
MARDEK (Video Game) / int_8c1ad82f | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_8c1ad82f | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_8c1ad82f | |
MARDEK (Video Game) / int_8c681acc | type |
Third-Person Person | |
MARDEK (Video Game) / int_8c681acc | comment |
Third-Person Person: Saul takes this further than most. | |
MARDEK (Video Game) / int_8c681acc | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_8c681acc | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_8c681acc | |
MARDEK (Video Game) / int_8e20979 | type |
Wham Episode | |
MARDEK (Video Game) / int_8e20979 | comment |
The final scenes are very serious and border on Wham Episode. Then, we get to see an ending cutscene with the Governance de Magi, where Gaspar and Melchior manage to make you laugh hysterically again. | |
MARDEK (Video Game) / int_8e20979 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_8e20979 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_8e20979 | |
MARDEK (Video Game) / int_8ebd7403 | type |
Action Commands | |
MARDEK (Video Game) / int_8ebd7403 | comment |
Action Commands: Prior to the release of Chapter 3 and its updates, three different keys could be pressed in battle to activate up to three seperate additional effects to an action, but only one effect could be applied per action. Currently, a single key is pressed to activate as many additional effects as equipable at the same time - leading to an unfortunate bug of being able to inflict negative status effects on allies with healing spells when you're only trying to increase its potency. | |
MARDEK (Video Game) / int_8ebd7403 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_8ebd7403 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_8ebd7403 | |
MARDEK (Video Game) / int_8f24ddfd | type |
Mineral MacGuffin | |
MARDEK (Video Game) / int_8f24ddfd | comment |
Mineral Macguffin: Deconstructed with the elemental crystals, which are critically important to the planet beyond just being shiny gems the party needs to collect. | |
MARDEK (Video Game) / int_8f24ddfd | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_8f24ddfd | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_8f24ddfd | |
MARDEK (Video Game) / int_8ff843dd | type |
Video Game Cruelty Punishment | |
MARDEK (Video Game) / int_8ff843dd | comment |
Videogame Cruelty Punishment: If you don't kill a bandit named Gope at the beginning, he'll later give you the Trilobite Key IV, which is essential for completing a sidequest. But if you killed him, too bad, it's lost until Chapter 3. | |
MARDEK (Video Game) / int_8ff843dd | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_8ff843dd | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_8ff843dd | |
MARDEK (Video Game) / int_90984c54 | type |
Glamour Failure | |
MARDEK (Video Game) / int_90984c54 | comment |
Glamour Failure: When Gloria shows Mardek how to access the dream world, she and Elwyen accidentally find out about Rohoph: because he can get in and Mardek can't, he shows up in his original form. The other character who can get in, Solaar, absolutely did not already know about the Annunaki's presence. | |
MARDEK (Video Game) / int_90984c54 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_90984c54 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_90984c54 | |
MARDEK (Video Game) / int_90e5039 | type |
Equipment Spoiler | |
MARDEK (Video Game) / int_90e5039 | comment |
Equipment Spoiler: Two instances: In Chapter 2, you can drop axes and staves from certain enemies, which none of the characters can use. If you carry them over to the next chapter, you'll find out they're actually starting weapons for Sslen'ck and Gloria. In Chapter 3, you can buy a weapon usable only by a character that's considered missing-in-action as of second chapter's ending. This suggested that this character would have returned to the party if the series continued. | |
MARDEK (Video Game) / int_90e5039 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_90e5039 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_90e5039 | |
MARDEK (Video Game) / int_91e894b4 | type |
Apocalypse How | |
MARDEK (Video Game) / int_91e894b4 | comment |
Apocalypse How: A Class 2, or possibly Class 3, happened to the Manta, an ancient civilization, long before the game started. | |
MARDEK (Video Game) / int_91e894b4 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_91e894b4 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_91e894b4 | |
MARDEK (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
MARDEK (Video Game) / int_963086ce | comment |
Damn You, Muscle Memory!: Pressing the Escape key pauses the game, as one might expect. However, similarly to Cave Story, pressing it again will quit the game! You have to press Z to actually unpause. | |
MARDEK (Video Game) / int_963086ce | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_963086ce | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_963086ce | |
MARDEK (Video Game) / int_968f633c | type |
Flip Personality | |
MARDEK (Video Game) / int_968f633c | comment |
Flip Personality: Mardek shares his body with Rohoph's soul. You can tell instantly when Rohoph is talking because Mardek's eyes glow white and his voice pattern changes completely. | |
MARDEK (Video Game) / int_968f633c | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_968f633c | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_968f633c | |
MARDEK (Video Game) / int_9c45b5a2 | type |
What Measure Is a Non-Human? | |
MARDEK (Video Game) / int_9c45b5a2 | comment |
What Measure Is a Non-Human?: Sidestepped; it's explicitly stated multiple times that monsters aren't sapient, therefore killing them is okay. There's even a pacifist in your party who uses this as justification for why he fights! Enemies that are actual humans, however, deeply disturb the characters, who view it as a form of Shoot the Dog. | |
MARDEK (Video Game) / int_9c45b5a2 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_9c45b5a2 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_9c45b5a2 | |
MARDEK (Video Game) / int_9c7e3137 | type |
Hyperspace Arsenal | |
MARDEK (Video Game) / int_9c7e3137 | comment |
The fate of the Governance de Magi. Due to the way Rohoph's sealing spell works, they don't get to go on to the afterlife, oh no. Their souls get turned into pretty jewelry that sits in Mardek's Hyperspace Arsenal for all eternity. | |
MARDEK (Video Game) / int_9c7e3137 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_9c7e3137 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_9c7e3137 | |
MARDEK (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
MARDEK (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: One shop you will find has a rather powerful weapon available that only one person can use. It was meant to foreshadow that an old party member could return in a later chapter, but it never came to fruition. | |
MARDEK (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_9d12bbc1 | |
MARDEK (Video Game) / int_9d15f525 | type |
Made of Evil | |
MARDEK (Video Game) / int_9d15f525 | comment |
Made of Evil: All monsters are made up of a dark, insubstantial material known as "miasma". The elemental in Chapter 3 include a Dark version. Due to the Sorting Algorithm of Evil, these are actually the least powerful elementals you encounter. The bestiary says that they don't attack so much as leak energy when disrupted, and that if they sit around too long they may crystallize and become Onyxes. | |
MARDEK (Video Game) / int_9d15f525 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_9d15f525 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_9d15f525 | |
MARDEK (Video Game) / int_9e08b900 | type |
Most Definitely Not a Villain | |
MARDEK (Video Game) / int_9e08b900 | comment |
Most Definitely Not a Villain: The Qualna-possessed King makes several remarks to this effect. This is actually invoked, however; Qualna purposefully put up a terrible act in a Reverse Psychology gambit. | |
MARDEK (Video Game) / int_9e08b900 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_9e08b900 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_9e08b900 | |
MARDEK (Video Game) / int_9f6fb586 | type |
Leitmotif | |
MARDEK (Video Game) / int_9f6fb586 | comment |
Leitmotif: One for every playable character, and quite a few others, as well. | |
MARDEK (Video Game) / int_9f6fb586 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_9f6fb586 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_9f6fb586 | |
MARDEK (Video Game) / int_a04eb363 | type |
Lizard Folk | |
MARDEK (Video Game) / int_a04eb363 | comment |
Sslen'ck and almost all Lizard Folk in the game qualify. | |
MARDEK (Video Game) / int_a04eb363 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_a04eb363 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_a04eb363 | |
MARDEK (Video Game) / int_a08199ec | type |
The Dog Was the Mastermind | |
MARDEK (Video Game) / int_a08199ec | comment |
The Dog Was the Mastermind: Subverted, as the mastermind is a major villain, but disguised as a "dog". Clavis, that enigmatic but inconspicuous guy who just seemed to like talking about balance, is Qualna in disguise. It's lampshaded enough to even throw some players off. | |
MARDEK (Video Game) / int_a08199ec | featureApplicability |
-0.3 | |
MARDEK (Video Game) / int_a08199ec | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_a08199ec | |
MARDEK (Video Game) / int_a0d9c2f3 | type |
Final Speech | |
MARDEK (Video Game) / int_a0d9c2f3 | comment |
Final Speech: King Gonoroth has one. | |
MARDEK (Video Game) / int_a0d9c2f3 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_a0d9c2f3 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_a0d9c2f3 | |
MARDEK (Video Game) / int_a188ac4b | type |
Overly Long Gag | |
MARDEK (Video Game) / int_a188ac4b | comment |
Overly Long Gag: The Warport security. Even the employees refer to it as such. | |
MARDEK (Video Game) / int_a188ac4b | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_a188ac4b | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_a188ac4b | |
MARDEK (Video Game) / int_a284511d | type |
Balance Between Good and Evil | |
MARDEK (Video Game) / int_a284511d | comment |
Balance Between Good and Evil: Or rather, between Light and Dark, and the elements in general. This is an overarching theme of Chapter 3, and Clavis/Qualna is a major advocate of it. Sure is much more reasonable than what Rohoph is ranting about by the end of that chapter. | |
MARDEK (Video Game) / int_a284511d | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_a284511d | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_a284511d | |
MARDEK (Video Game) / int_a3c0d670 | type |
Evil Chancellor | |
MARDEK (Video Game) / int_a3c0d670 | comment |
Evil Chancellor: There's one in the Lizard Village whose actual name is Blatantly Evil Chancellor. Sslen'ck has an unfortunate blind spot concerning him. He even fails to notice a poisoning attempt as he leaves. The encyclopedia entry gives him a glowing review, but it was all Blatant Lies. | |
MARDEK (Video Game) / int_a3c0d670 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_a3c0d670 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_a3c0d670 | |
MARDEK (Video Game) / int_a4c37cbe | type |
Mood Whiplash | |
MARDEK (Video Game) / int_a4c37cbe | comment |
Mood Whiplash: The final scenes are very serious and border on Wham Episode. Then, we get to see an ending cutscene with the Governance de Magi, where Gaspar and Melchior manage to make you laugh hysterically again. Right in the middle of the end-game drama, after Rohoph runs off to settle things alone, we get this exchange: | |
MARDEK (Video Game) / int_a4c37cbe | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_a4c37cbe | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_a4c37cbe | |
MARDEK (Video Game) / int_a51467fe | type |
Chest Monster | |
MARDEK (Video Game) / int_a51467fe | comment |
Chest Monster: Two of which are Bonus Bosses! This is even lampshaded in the Red Dragon's description: Also addressed in the Bone Demon's description, the other Bonus Boss, which says that it was literally sealed in the chest to prevent it from causing mayhem by an ancient wizard because it could not be destroyed. However, its bones became brittle and vulnerable in the many years it's been sealed, so it is quite killable by the time you show up. The two above are marked by a red-and-gold chest, so if you die to these (particularly the Bone Demon, who has a save point right before it) without saving, it is your fault. However, one chest early on with a mini-bonus boss (a Griffon) is unmarked, except for the save crystal nearby and its obvious placement in the middle of the path. All others contain the local enemies. Most are worth looting, however. | |
MARDEK (Video Game) / int_a51467fe | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_a51467fe | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_a51467fe | |
MARDEK (Video Game) / int_a7aef9ff | type |
Obfuscating Stupidity | |
MARDEK (Video Game) / int_a7aef9ff | comment |
Obfuscating Stupidity: The Aeropolis shaman, according to the encyclopedia. | |
MARDEK (Video Game) / int_a7aef9ff | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_a7aef9ff | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_a7aef9ff | |
MARDEK (Video Game) / int_a89efe3c | type |
Unusable Enemy Equipment | |
MARDEK (Video Game) / int_a89efe3c | comment |
Unusable Enemy Equipment: Rather egregious, since you can click on an enemy's lifebar at any time to see a detailed description of their stats, equipment, etc., and only a few enemies will actually drop said equipment as a random drop. It's also subverted, as a lot of the enemy equipment is actual equipment that you can buy or find in treasure chests. | |
MARDEK (Video Game) / int_a89efe3c | featureApplicability |
-0.3 | |
MARDEK (Video Game) / int_a89efe3c | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_a89efe3c | |
MARDEK (Video Game) / int_a8a04f6f | type |
And I Must Scream | |
MARDEK (Video Game) / int_a8a04f6f | comment |
And I Must Scream: The fate of the Governance de Magi. Due to the way Rohoph's sealing spell works, they don't get to go on to the afterlife, oh no. Their souls get turned into pretty jewelry that sits in Mardek's Hyperspace Arsenal for all eternity. In Chapter 3, one of the items required to recruit Legion is a Wretched Soul, which you can get by freeing an evil spellcaster from a Soul Cage that the Old Hermit had trapped him in. The Old Hermit, formerly the Shaman of the volcano, had actually gone mad with guilt over trapping the evil spellcaster in this state. The Lost Monastery. The priests there were driven to insanity by an object that is eerily similar to the Violet Crystal, but that's not the worst of it. After they'd died, they weren't allowed to continue on to the afterlife, and were instead bound to the monastery as zombies. Even after their flesh rotted to nothing, their souls were still bound there as insane, disfigured globs of ectoplasm. | |
MARDEK (Video Game) / int_a8a04f6f | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_a8a04f6f | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_a8a04f6f | |
MARDEK (Video Game) / int_a971e83c | type |
Hidden Elf Village | |
MARDEK (Video Game) / int_a971e83c | comment |
Hidden Elf Village: Cambria, the trilobite town hidden from the outside world. | |
MARDEK (Video Game) / int_a971e83c | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_a971e83c | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_a971e83c | |
MARDEK (Video Game) / int_aa7dc8ce | type |
Luke Nounverber | |
MARDEK (Video Game) / int_aa7dc8ce | comment |
Bernard is not evil, and is part of a group that competes with your own to save the world, although he actually admits he's only joined them because it amuses him. The aforementioned book cites a renowned dark-elemental hero named Bernard Stormkiller who is heavily implied to be the same Bernard that hangs out with the World's Saviors. | |
MARDEK (Video Game) / int_aa7dc8ce | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_aa7dc8ce | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_aa7dc8ce | |
MARDEK (Video Game) / int_adfd3165 | type |
For the Evulz | |
MARDEK (Video Game) / int_adfd3165 | comment |
For the Evulz: Bernard makes a zombie which disrupts the play at the end of the story. When people call him out for this, he responds that no one was hurt and he enjoyed doing it. He also knows that the members Bartholio's party aren't the true heroes of the game. He just follows them around for kicks. Or, in other words, to watch them fail time and time again. | |
MARDEK (Video Game) / int_adfd3165 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_adfd3165 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_adfd3165 | |
MARDEK (Video Game) / int_afc52a86 | type |
Ninja Pirate Zombie Robot | |
MARDEK (Video Game) / int_afc52a86 | comment |
Ninja Pirate Zombie Robot: There are knights, lizard people, mad scientists, zombies, aliens, robots, dragons, dragon-zombies, alien dragons, zombie-alien-dragon-robots, re-reanimated zombie-alien-dragon-robots who are barely anything more than bone... The list goes on and on. | |
MARDEK (Video Game) / int_afc52a86 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_afc52a86 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_afc52a86 | |
MARDEK (Video Game) / int_b001a177 | type |
Percent Damage Attack | |
MARDEK (Video Game) / int_b001a177 | comment |
Percent Damage Attack: Spirit Nova, which halves the maximum HP of the target (provided their level isn't too high). Legion can learn it, which is incredibly useful against Mithril Golems. The guardians of the Water, Earth, and Fire temples each have a spell called Inversion: Water, Earth, and Fire, respectively. They cause the target to take percent max health damage based on their resistance to the named element (EX: The Water Guardian using Inversion: Water on someone with 80% water resistance will cause them to take 80% of their max health as damage). Annihilator:Karnos has a move called Bisect that causes one target to take Aether damage equal to half of their health;. it can also use the move as a reaction. While it is in Aether form, it has access to a move called Plasma Breath that causes all of its opponents to take Aether damage equal to 90% of their max health. Annihilator:Animus has the moves Soulstorm Alpha, Gamma, and Omega. They cause all of its opponents to take Aether damage equal to 50%, 90%, and 120% of their max health respectively. | |
MARDEK (Video Game) / int_b001a177 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_b001a177 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_b001a177 | |
MARDEK (Video Game) / int_b0e1ca3f | type |
Non-Elemental | |
MARDEK (Video Game) / int_b0e1ca3f | comment |
Non-Elemental: Subverted; physical attacks do have their own element that can be resisted, despite it being referred to as "non-elemental". Played straight with the Divine element, although no attacks or creatures with that element exist, only items and/providing passive skills. Prior to the Chapter 3 updates, attacks that would be physical were Non-Elemental, and the element of a physical attack would depend on the element of the equipped weapon. Because the Physical element didn't exist yet, Non-Elemental attacks would do neutral damage to everything. | |
MARDEK (Video Game) / int_b0e1ca3f | featureApplicability |
-0.3 | |
MARDEK (Video Game) / int_b0e1ca3f | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_b0e1ca3f | |
MARDEK (Video Game) / int_b31c84f9 | type |
Evil Is Not Well-Lit | |
MARDEK (Video Game) / int_b31c84f9 | comment |
Evil Is Not Well-Lit: The Governance de Magi keep close to many classic villain tropes and clichés, and this is no exception. Their meeting room is somewhat dark except for the Violet Crystal in the center. | |
MARDEK (Video Game) / int_b31c84f9 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_b31c84f9 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_b31c84f9 | |
MARDEK (Video Game) / int_b38b6147 | type |
Science Fantasy | |
MARDEK (Video Game) / int_b38b6147 | comment |
Science Fantasy: Okay, so it's got knights, dragons, magic, elemental crystals... spaceships, aliens, and other planets. | |
MARDEK (Video Game) / int_b38b6147 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_b38b6147 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_b38b6147 | |
MARDEK (Video Game) / int_b53077b3 | type |
Take That! | |
MARDEK (Video Game) / int_b53077b3 | comment |
Take That!: Talking to an NPC in Goznor dressed as a zombie, Rohoph makes a jab at Sonny, a rival Flash RPG, by sarcastically remarking that the plot of someone waking up a zombie is thrilling. Note that in the same line of conversation, Mardek (who is normally regarded as fairly dim) likes the plot idea. | |
MARDEK (Video Game) / int_b53077b3 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_b53077b3 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_b53077b3 | |
MARDEK (Video Game) / int_b593baf1 | type |
Author Filibuster | |
MARDEK (Video Game) / int_b593baf1 | comment |
Author Filibuster: The What Measure Is a Mook? discussion is one of these. | |
MARDEK (Video Game) / int_b593baf1 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_b593baf1 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_b593baf1 | |
MARDEK (Video Game) / int_b5c562be | type |
Face Framed in Shadow | |
MARDEK (Video Game) / int_b5c562be | comment |
Face Framed in Shadow: Averted for the Governance de Magi, despite them not averting Evil Is Not Well-Lit. | |
MARDEK (Video Game) / int_b5c562be | featureApplicability |
-1.0 | |
MARDEK (Video Game) / int_b5c562be | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_b5c562be | |
MARDEK (Video Game) / int_b8dde2 | type |
Evil Overlord | |
MARDEK (Video Game) / int_b8dde2 | comment |
Evil Overlord: Baron von Doomkill, who can be read about in a library, was one of these. | |
MARDEK (Video Game) / int_b8dde2 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_b8dde2 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_b8dde2 | |
MARDEK (Video Game) / int_b983a56b | type |
Came Back Wrong | |
MARDEK (Video Game) / int_b983a56b | comment |
Came Back Wrong: Annunaki that perform soul transfers can become Class 2s if they aren't careful, though it's the mind that's damaged, not the soul. | |
MARDEK (Video Game) / int_b983a56b | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_b983a56b | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_b983a56b | |
MARDEK (Video Game) / int_baaf641a | type |
King Mook | |
MARDEK (Video Game) / int_baaf641a | comment |
King Mook: King Cuthbert. | |
MARDEK (Video Game) / int_baaf641a | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_baaf641a | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_baaf641a | |
MARDEK (Video Game) / int_bbc77bb5 | type |
Hard Truth Aesop | |
MARDEK (Video Game) / int_bbc77bb5 | comment |
Hard Truth Aesop: In-universe example: Rohoph tells Mardek that he shouldn't get emotionally attached to people, because they could die at any moment, or use his trust to betray him. | |
MARDEK (Video Game) / int_bbc77bb5 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_bbc77bb5 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_bbc77bb5 | |
MARDEK (Video Game) / int_bbcdd673 | type |
One-Gender Race | |
MARDEK (Video Game) / int_bbcdd673 | comment |
One-Gender Race: Of a sort. Solaar and all Aruan are genderless and use the gender-neutral pronoun "xe". Also, Reptoids and Annunaki are hermaphroditic and don't have single sexes or gender, but are usually referred to as "he". | |
MARDEK (Video Game) / int_bbcdd673 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_bbcdd673 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_bbcdd673 | |
MARDEK (Video Game) / int_bbdf5f31 | type |
Everyone Is Related | |
MARDEK (Video Game) / int_bbdf5f31 | comment |
Everyone Is Related: P-key dialogue reveals that Steele was Gloria's (half) brother, and the end of the third chapter shows that Donovan is the King of Goznor's son. | |
MARDEK (Video Game) / int_bbdf5f31 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_bbdf5f31 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_bbdf5f31 | |
MARDEK (Video Game) / int_bbfaa837 | type |
Knight Templar | |
MARDEK (Video Game) / int_bbfaa837 | comment |
The other example is after defeating the final boss of the chapter turns out that Qualna was actually the least affected by the Violet Crystal, merely acting like it affected him like the others in order to not be run off just like Rohoph. Not only is he aware that the Violet Crystal has, slightly, affected him somewhat and he wants to destroy it just like Rohoph wanted to, helping him no less, but he's aware that the Violet Crystal has greatly affected Rohoph just as much as the other Governance de Magi. While he wanted to help Moric in the last chapter, Rohoph is in his Knight Templar mode and simply wants to kill off Qualna because he's supposedly evil too. And, even after giving his word that he would let Qualna go to the afterlife afer his death, Rohoph still seals his soul in a crystal. You find out from the dreamstone he drops that he was genuine in his desire to help Rohoph and destroy the Violet Crystal, which means Rohoph just sealed a harmless, innocent person and the only member of his race that wanted to help him. | |
MARDEK (Video Game) / int_bbfaa837 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_bbfaa837 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_bbfaa837 | |
MARDEK (Video Game) / int_bd6b6284 | type |
Early-Bird Boss | |
MARDEK (Video Game) / int_bd6b6284 | comment |
Early-Bird Boss: The Security Demon is not so powerful compared to the other Bonus Bosses. The reason why he is so difficult is that he becomes inaccessible after your fourth Warport trip. | |
MARDEK (Video Game) / int_bd6b6284 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_bd6b6284 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_bd6b6284 | |
MARDEK (Video Game) / int_beac3bec | type |
Last Chance Hit Point | |
MARDEK (Video Game) / int_beac3bec | comment |
Last Chance Hit Point: The "Survivor" Action Command. | |
MARDEK (Video Game) / int_beac3bec | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_beac3bec | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_beac3bec | |
MARDEK (Video Game) / int_beb9a361 | type |
Anti-Hero | |
MARDEK (Video Game) / int_beb9a361 | comment |
Anti-Hero: A hilarious example of parody within the game would be Steele. Until he seemingly dies, that is. | |
MARDEK (Video Game) / int_beb9a361 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_beb9a361 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_beb9a361 | |
MARDEK (Video Game) / int_c053f1fc | type |
Required Party Member | |
MARDEK (Video Game) / int_c053f1fc | comment |
Required Party Member: Solaar immediately forces himself into the party when you meet him. In the second version of this trope, certain party members are required for interaction with some important events, such as requiring Legion for entering the Lost Monastery and Elwyen for recruiting Gloria. | |
MARDEK (Video Game) / int_c053f1fc | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_c053f1fc | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_c053f1fc | |
MARDEK (Video Game) / int_c46ca9fe | type |
SpoonyBard | |
MARDEK (Video Game) / int_c46ca9fe | comment |
Spoony Bard: Completely averted with Elwyen, who is one of the most useful characters. | |
MARDEK (Video Game) / int_c46ca9fe | featureApplicability |
-1.0 | |
MARDEK (Video Game) / int_c46ca9fe | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_c46ca9fe | |
MARDEK (Video Game) / int_c5249c79 | type |
Nice Hat | |
MARDEK (Video Game) / int_c5249c79 | comment |
Nice Hat: Mardek's helmet, complete with "M!" emblazoned on the front, is almost humorously cheesy. He uses it to hide the glow in his eyes that appears whenever Rohoph takes over. Elwyen's Dreamstone suggests there may be another, not entirely unrelated reason; she thinks he became self-conscious after she pointed out the weird sores on his face and bags under his eyes. | |
MARDEK (Video Game) / int_c5249c79 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_c5249c79 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_c5249c79 | |
MARDEK (Video Game) / int_c75df49a | type |
Shout-Out | |
MARDEK (Video Game) / int_c75df49a | comment |
If, as implied by one bit of dialogue, the Mysterious Man is actually saying "[PROFANITY]ing", not actually swearing, it's either a Shout-Out to Discworld's Mr. Tulip or a case of great minds thinking alike. | |
MARDEK (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_c75df49a | |
MARDEK (Video Game) / int_cb92ce71 | type |
DefeatEqualsFriendship | |
MARDEK (Video Game) / int_cb92ce71 | comment |
Defeat Equals Friendship: Averted; while one might expect that the Water Guardian would join the party again after her defeat, she stays behind because the guardians have to guard their temples even if the crystal is gone. Played straight with Sslen'ck, whom you face in a boss fight before you can recruit him. | |
MARDEK (Video Game) / int_cb92ce71 | featureApplicability |
-1.0 | |
MARDEK (Video Game) / int_cb92ce71 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_cb92ce71 | |
MARDEK (Video Game) / int_cc4d190a | type |
Did You Just Punch Out Cthulhu? | |
MARDEK (Video Game) / int_cc4d190a | comment |
Did You Just Punch Out Cthulhu?: Subverted in that it isn't actually a god, but the most powerful Bonus Boss is a super-powerful alien monstrosity that wiped out an entire civilization. And not only can you defeat its body, but its soul as well. Just to put this in perspective, a book you can read within the Lizard Tribe village states that said alien monstrosity had its body and soul seperated by an ancient race to stop its path of destruction. Sadly, both the body and soul merely went on destruction sprees of their own, giving the race two deadly enemies to face. They managed to seal both parts of the monster away, but didn't quite make it through afterwards. | |
MARDEK (Video Game) / int_cc4d190a | featureApplicability |
-0.3 | |
MARDEK (Video Game) / int_cc4d190a | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_cc4d190a | |
MARDEK (Video Game) / int_cc6c8784 | type |
Author Catchphrase | |
MARDEK (Video Game) / int_cc6c8784 | comment |
Author Catch Phrase: "Tsk." Any time a cliché or otherwise expected situation is predicted (which happens very often), the sentence tends to end with "perhaps?" or a similar qualifier. This shows up less in Chapter 3, but is still present in Pseudo's blog posts. | |
MARDEK (Video Game) / int_cc6c8784 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_cc6c8784 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_cc6c8784 | |
MARDEK (Video Game) / int_ccbd82d3 | type |
Gotta Kill Them All | |
MARDEK (Video Game) / int_ccbd82d3 | comment |
Gotta Kill Them All: The Governance de Magi. Also deconstructed, as it quickly becomes a Dwindling Party. | |
MARDEK (Video Game) / int_ccbd82d3 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_ccbd82d3 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_ccbd82d3 | |
MARDEK (Video Game) / int_cddc1b7 | type |
MacGuffin Melee | |
MARDEK (Video Game) / int_cddc1b7 | comment |
MacGuffin Melee: You fight Mystery Man, Muriance, and the World's Saviors over the Dark, Earth, and Fire crystals respectively. | |
MARDEK (Video Game) / int_cddc1b7 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_cddc1b7 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_cddc1b7 | |
MARDEK (Video Game) / int_ce104b8e | type |
Serial Escalation | |
MARDEK (Video Game) / int_ce104b8e | comment |
Serial Escalation: The first chapter had three small dungeons and a couple very short boss fights. The second had several mandatory dungeons, multiple bonus dungeons, and much longer and more difficult bosses. The third was much, much longer than either of them and had several sidequests, Item Crafting, and Loads and Loads of Characters. | |
MARDEK (Video Game) / int_ce104b8e | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_ce104b8e | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_ce104b8e | |
MARDEK (Video Game) / int_d001c42c | type |
Anti-Villain | |
MARDEK (Video Game) / int_d001c42c | comment |
Anti-Villain: Most of Chapter 3 is Qualna giving Rohoph an extended lecture that balance is important, and in the end reveals that he doesn't want to kill Rohoph, and instead wants to bring him back to the Governance de Magi so that everything can return to normal. King Gonoroth's death wasn't even part of his plan; he was hoping Rohoph would get the message before it came to a fight, but that turned out not to be the case. Made even worse by the fact that his Dreamstone reveals that his true goal was to bring Rohoph back so they might destroy the Violet Crystal together. The reason he couldn't tell him outright was because the rest of the Governance was monitoring him. Had Rohoph tried harder to understand his subtle hints, things might have gone differently, but then again... | |
MARDEK (Video Game) / int_d001c42c | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_d001c42c | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_d001c42c | |
MARDEK (Video Game) / int_d2bff11f | type |
Loads and Loads of Characters | |
MARDEK (Video Game) / int_d2bff11f | comment |
Loads and Loads of Characters: There are a total of sixteen playable characters across the three chapters (Chapter 1 has two, Chapter 2 adds three more plus one Guest-Star Party Member, and Chapter 3 drops two of them but adds eight permanent members and two temporary ones), as well as a large cast of villains and supporting characters. | |
MARDEK (Video Game) / int_d2bff11f | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_d2bff11f | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_d2bff11f | |
MARDEK (Video Game) / int_d311b60a | type |
Monster Compendium | |
MARDEK (Video Game) / int_d311b60a | comment |
Monster Compendium: The included Bestiary in the Encyclopedia section. | |
MARDEK (Video Game) / int_d311b60a | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_d311b60a | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_d311b60a | |
MARDEK (Video Game) / int_d7b34c31 | type |
Everyone Calls Him "Barkeep" | |
MARDEK (Video Game) / int_d7b34c31 | comment |
One of the souls inhabiting Legion is clinically depressed. Everyone in his town called him Miserable Ol' Martin, which further depressed him, as his name was actually Eric. A depressed, whiny Robot Buddy... Where have we seen this before? | |
MARDEK (Video Game) / int_d7b34c31 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_d7b34c31 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_d7b34c31 | |
MARDEK (Video Game) / int_da3043c5 | type |
Fake Ultimate Hero | |
MARDEK (Video Game) / int_da3043c5 | comment |
Fake Ultimate Hero: The World's Saviours. They claim to be a party of heroic adventurers, but they're just searching for the crystals instead of doing anything to help with the current crisis. | |
MARDEK (Video Game) / int_da3043c5 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_da3043c5 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_da3043c5 | |
MARDEK (Video Game) / int_db2f3581 | type |
All Girls Want Bad Boys | |
MARDEK (Video Game) / int_db2f3581 | comment |
All Girls Want Bad Boys: Parodied with a few NPCs, and inverted with Emela, who is disgusted by Steele. | |
MARDEK (Video Game) / int_db2f3581 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_db2f3581 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_db2f3581 | |
MARDEK (Video Game) / int_dc1c7647 | type |
Voice of the Legion | |
MARDEK (Video Game) / int_dc1c7647 | comment |
Voice of the Legion: Annunaki, Aruan, and Crystal Guardian chat is written in a different font from the normal one, with Annunaki and Guardian chat written in the same color as their element, and Aruan chat (or Solaar's, anyhow) with a second, lighter copy of the original behind the original, to mimic the echoing voice stated in Solaar's Encyclopaedia entry. The spirit of the Annihilator has its own font as well, just to emphasize how powerful it is. | |
MARDEK (Video Game) / int_dc1c7647 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_dc1c7647 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_dc1c7647 | |
MARDEK (Video Game) / int_dd6749e1 | type |
The Von Trope Family | |
MARDEK (Video Game) / int_dd6749e1 | comment |
The Von Trope Family: Baron von Doomkill. | |
MARDEK (Video Game) / int_dd6749e1 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_dd6749e1 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_dd6749e1 | |
MARDEK (Video Game) / int_e431c24c | type |
Not Quite Dead | |
MARDEK (Video Game) / int_e431c24c | comment |
Not Quite Dead: Steele comes back as a major antagonist. This is weirdly subverted with Deugan, who decides not to return to the group for various reasons shown throughout his dreamstones. In his final one, he says that he is dead, but is reborn anew... as "Lone Wolf", the next Grand Adventurer. However, this means that he's all abandoned Emela. Parodied: after the boss fight against Sslen'ck, speaking to his fallen lizard guards reveals that they're still very much alive and somewhat irked to left lying there. | |
MARDEK (Video Game) / int_e431c24c | featureApplicability |
-0.3 | |
MARDEK (Video Game) / int_e431c24c | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_e431c24c | |
MARDEK (Video Game) / int_e4cf1ef0 | type |
Load-Bearing Boss | |
MARDEK (Video Game) / int_e4cf1ef0 | comment |
Load-Bearing Boss: Moric. Justified in that he didn't technically power or support the battleship, he just commanded it to shut down as he died. | |
MARDEK (Video Game) / int_e4cf1ef0 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_e4cf1ef0 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_e4cf1ef0 | |
MARDEK (Video Game) / int_e54326a2 | type |
Hell | |
MARDEK (Video Game) / int_e54326a2 | comment |
Hell: The Antilife, which is also an Ironic Hell. | |
MARDEK (Video Game) / int_e54326a2 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_e54326a2 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_e54326a2 | |
MARDEK (Video Game) / int_e543a655 | type |
Light Is Not Good | |
MARDEK (Video Game) / int_e543a655 | comment |
Light Is Not Good: While Light-elemental people are inclined towards goodness, this isn't always the case, since being too fixated on Light can create an imbalance of other elements. Most prominently is Rohoph, who becomes increasingly self-righteous as the chapters go on despite claiming to be unaffected by the Violet Crystal, and it's hinted that he was somewhat unhinged even before it was uncovered. | |
MARDEK (Video Game) / int_e543a655 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_e543a655 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_e543a655 | |
MARDEK (Video Game) / int_e57bd3dd | type |
Wolfpack Boss | |
MARDEK (Video Game) / int_e57bd3dd | comment |
Wolfpack Boss: The Worlds' Saviours. | |
MARDEK (Video Game) / int_e57bd3dd | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_e57bd3dd | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_e57bd3dd | |
MARDEK (Video Game) / int_e624f0e8 | type |
Suspiciously Specific Denial | |
MARDEK (Video Game) / int_e624f0e8 | comment |
Suspiciously Specific Denial: All over the place. Emela does it a lot in Chapter 2 ("This is totally new to me and not something I've done hundreds of times before!"), and Chapter 3 has such gems as Rohoph saying, "My eyes certainly aren't glowing white!" | |
MARDEK (Video Game) / int_e624f0e8 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_e624f0e8 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_e624f0e8 | |
MARDEK (Video Game) / int_e62dfb96 | type |
No Endor Holocaust | |
MARDEK (Video Game) / int_e62dfb96 | comment |
No Endor Holocaust: Parodied. The zombie attack on Goznor and Canonia in Chapter 2 didn't have any casualty or any property damage. One NPC in Canonia in Chapter 3 explains that after Moric's battleship fall to the Lake Qur, the zombies just shuffled off and returned to their graves, and life returned to normal in few days. | |
MARDEK (Video Game) / int_e62dfb96 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_e62dfb96 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_e62dfb96 | |
MARDEK (Video Game) / int_e8b0f099 | type |
Dark Is Evil | |
MARDEK (Video Game) / int_e8b0f099 | comment |
Dark Is Evil: Darkness is the elemental epitome of evil. | |
MARDEK (Video Game) / int_e8b0f099 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_e8b0f099 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_e8b0f099 | |
MARDEK (Video Game) / int_eb6da8ef | type |
Crossover | |
MARDEK (Video Game) / int_eb6da8ef | comment |
Crossover: In Chapter 3, the author crosses over several of the elements from his canceled project Deliverance, as most of Cornwall's older works took place in the same universe. | |
MARDEK (Video Game) / int_eb6da8ef | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_eb6da8ef | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_eb6da8ef | |
MARDEK (Video Game) / int_ed68bcc9 | type |
Dwindling Party | |
MARDEK (Video Game) / int_ed68bcc9 | comment |
Dwindling Party: A villainous version, strangely enough. There are only seven members of the Governance de Magi, and with every death, their homeworld suffers more and more, as does their group. It's explicitly stated that they're all friends (although they don't always agree with each other's methods), too, which makes their deaths even harder on the rest of them. | |
MARDEK (Video Game) / int_ed68bcc9 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_ed68bcc9 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_ed68bcc9 | |
MARDEK (Video Game) / int_ee0327e7 | type |
Bonus Boss | |
MARDEK (Video Game) / int_ee0327e7 | comment |
The trade quest to get a Bonus Boss and Sslen'ck's best axe nearly requires a walkthrough unless you pay close attention to minor dialogue. | |
MARDEK (Video Game) / int_ee0327e7 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_ee0327e7 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_ee0327e7 | |
MARDEK (Video Game) / int_ef20d7bc | type |
A Minor Kidroduction | |
MARDEK (Video Game) / int_ef20d7bc | comment |
A Minor Kidroduction: Though, not actually a minor thing that happens. | |
MARDEK (Video Game) / int_ef20d7bc | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_ef20d7bc | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_ef20d7bc | |
MARDEK (Video Game) / int_f217a6e | type |
MacGuffin Guardian | |
MARDEK (Video Game) / int_f217a6e | comment |
MacGuffin Guardian: Chapter 3 has these in each of the elemental temples you visit. Fire has a wise, flaming dragonlike guardian named Girru who tests you by combat and finds you worthy, Water has a giant lobster-seahorse thing with a human rider, and Earth has the Rock Mole. Darkness was guarded by a wolflike alien mage called Solaar, but xe had already been taken out by a villain when you get there and in fact joins your party in hopes of catching the thief. | |
MARDEK (Video Game) / int_f217a6e | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_f217a6e | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_f217a6e | |
MARDEK (Video Game) / int_f2877d9e | type |
IncrediblyLamePun | |
MARDEK (Video Game) / int_f2877d9e | comment |
Incredibly Lame Pun: There's a black Yalortian priest who speaks with a Jamaican accent. His alignment is, in the Encyclopedia, Lawful Evil. His name? Vudu. | |
MARDEK (Video Game) / int_f2877d9e | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_f2877d9e | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_f2877d9e | |
MARDEK (Video Game) / int_f3cf30d9 | type |
Arbitrary Headcount Limit | |
MARDEK (Video Game) / int_f3cf30d9 | comment |
Arbitrary Headcount Limit: Only up to three of Mardek's allies can participate in any given battle. | |
MARDEK (Video Game) / int_f3cf30d9 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_f3cf30d9 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_f3cf30d9 | |
MARDEK (Video Game) / int_f4aeb714 | type |
Human Aliens | |
MARDEK (Video Game) / int_f4aeb714 | comment |
Human Aliens: Not just on Belfan; according to Fig Hunter's encyclopedia, they're one of the most common species in the galaxy. | |
MARDEK (Video Game) / int_f4aeb714 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_f4aeb714 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_f4aeb714 | |
MARDEK (Video Game) / int_f55a4778 | type |
Organ Drops | |
MARDEK (Video Game) / int_f55a4778 | comment |
Organ Drops: As of the Chapter 3 update, almost every enemy will drop a vendor trash/item crafting item. Most if not all of these seem to be harvested from the enemy (Fish scales, Goblin earwax, Zombie hand, etc.) | |
MARDEK (Video Game) / int_f55a4778 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_f55a4778 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_f55a4778 | |
MARDEK (Video Game) / int_f6b7820b | type |
Cosmic Keystone | |
MARDEK (Video Game) / int_f6b7820b | comment |
Cosmic Keystone: The elemental crystals, though they only affect their planet, not the whole universe. | |
MARDEK (Video Game) / int_f6b7820b | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_f6b7820b | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_f6b7820b | |
MARDEK (Video Game) / int_f7588306 | type |
Reverse Psychology | |
MARDEK (Video Game) / int_f7588306 | comment |
The Qualna-possessed King makes several remarks to this effect. This is actually invoked, however; Qualna purposefully put up a terrible act in a Reverse Psychology gambit. | |
MARDEK (Video Game) / int_f7588306 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_f7588306 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_f7588306 | |
MARDEK (Video Game) / int_fb1fb07f | type |
Doomy Dooms of Doom | |
MARDEK (Video Game) / int_fb1fb07f | comment |
Doomy Dooms of Doom: Mentioned within a novel in Xantusia is one Baron von Doomkill, a "crystal tyrant" who had, in the past, seized control of an elemental crystal and attempted to conquer the world. He's one of the four souls summoned into Legion. | |
MARDEK (Video Game) / int_fb1fb07f | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_fb1fb07f | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_fb1fb07f | |
MARDEK (Video Game) / int_fbba5e98 | type |
Gadgeteer Genius | |
MARDEK (Video Game) / int_fbba5e98 | comment |
Gadgeteer Genius: Mereador, once he joins your party. | |
MARDEK (Video Game) / int_fbba5e98 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_fbba5e98 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_fbba5e98 | |
MARDEK (Video Game) / int_fc07d409 | type |
Hopeless Boss Fight | |
MARDEK (Video Game) / int_fc07d409 | comment |
Hopeless Boss Fight: Not one you face, mind you. Bartholio assumes that your party is one of these to his, thinking that, should you fight them again, they will surely win. And, if you're successful in the hidden arena, you prove him wrong on that as well. | |
MARDEK (Video Game) / int_fc07d409 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_fc07d409 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_fc07d409 | |
MARDEK (Video Game) / int_fc33ff16 | type |
One-Winged Angel | |
MARDEK (Video Game) / int_fc33ff16 | comment |
One-Winged Angel: Inverted with Moric, who you fight in his Annunaki form first, then later in his second form, the possessed corpse of Social Fox. | |
MARDEK (Video Game) / int_fc33ff16 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_fc33ff16 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_fc33ff16 | |
MARDEK (Video Game) / int_fcbcc221 | type |
Robot Buddy | |
MARDEK (Video Game) / int_fcbcc221 | comment |
Robot Buddy: Legion. | |
MARDEK (Video Game) / int_fcbcc221 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_fcbcc221 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_fcbcc221 | |
MARDEK (Video Game) / int_fd94c4ac | type |
Theme Naming | |
MARDEK (Video Game) / int_fd94c4ac | comment |
Theme Naming: Three members of the Governance de Magi are named Melchior, Gaspar, and Balthazar, after the (legendary, non-Biblical) names of the three magi that gave gifts to the Baby Jesus. The apparent leader is named Anu, the Mesopotamian god of the sky. It's also possible that these characters may be a Shout-Out to Chrono Trigger. | |
MARDEK (Video Game) / int_fd94c4ac | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_fd94c4ac | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_fd94c4ac | |
MARDEK (Video Game) / int_fe0330fb | type |
Brick Joke | |
MARDEK (Video Game) / int_fe0330fb | comment |
Brick Joke: Early on, Emela asks Vehrn, a headstrong paladin, just how he expects YALORT to assist him in battle. She jokingly asks if he expects YALORT to send down "green lightning". The paladin is offended, considering the statement blasphemy, and says that he'll simply send him support. After driving out the zombies from Goznor, the priest rewards you with an amulet that teaches Vehrn the ability to do just that. It's even titled "Green Lightning". When you first enter the zombie-infested Goznor, the priest will give you the key into the catacombs under the town. Deugan, in his role as designated lampshade-hanger, asks how the zombies got out to terrorize the town if the door is still locked, and is promptly told to shut up. Halfway through the catacombs, you fight a zombie locksmith. | |
MARDEK (Video Game) / int_fe0330fb | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_fe0330fb | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_fe0330fb | |
MARDEK (Video Game) / int_ff34c05a | type |
Item Crafting | |
MARDEK (Video Game) / int_ff34c05a | comment |
Item Crafting: Alchemy and smithing are available in certain areas. | |
MARDEK (Video Game) / int_ff34c05a | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_ff34c05a | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_ff34c05a | |
MARDEK (Video Game) / int_ff5a74c8 | type |
Talking Is a Free Action | |
MARDEK (Video Game) / int_ff5a74c8 | comment |
Talking Is a Free Action: Lampshaded by Vehrn when he wonders why when the heroes argue over what to do about a certain monster, it just sits idly waiting for them to finish their conversation. | |
MARDEK (Video Game) / int_ff5a74c8 | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_ff5a74c8 | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_ff5a74c8 | |
MARDEK (Video Game) / int_name | type |
ItemName | |
MARDEK (Video Game) / int_name | comment |
||
MARDEK (Video Game) / int_name | featureApplicability |
1.0 | |
MARDEK (Video Game) / int_name | featureConfidence |
1.0 | |
MARDEK (Video Game) | hasFeature |
MARDEK (Video Game) / int_name | |
MARDEK (Video Game) / int_name | itemName |
MARDEK (Video Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.