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M.U.G.E.N (Video Game)
- 1477 statements
- 271 feature instances
- 85 referencing feature instances
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MUGEN | |
M.U.G.E.N (Video Game) | comment |
"Mugen" is Japanese for "infinity". M.U.G.E.N, however, is a freeware 2D Fighting Game engine designed by Elecbyte, written in C with the Allegro library and originally released in July 1999. Beta versions of the engine were made to work on DOS, Linux, and Windows platforms, all of which were distributed through their website.At its core, the M.U.G.E.N engine allows users to import created characters, background stages, and other game objects through interpreted text files, graphics, and sound compilations to create a functional fighting game similar to commercial games produced by Capcom or SNK. While the engine is set up primarily for fighting game development, developers have used it for several other game types (including shooter and platform style games). Elecbyte officially claims to have forgotten what the acronym M.U.G.E.N stood for, but the readme documentation says its meaning referred to the days when the engine was meant to emulate shooting games instead of fighting games.The engine allows anyone with the resources to create and import characters, background stages and other game objects. It even supports various types of audio formats (mainly MP3 and MIDI, although it can be configured to play various audio formats via Winamp plugins) so that players can have a soundtrack. Since M.U.G.E.N allows for most of the same types of functionality found in most commercial 2D fighting games, players can basically recreate any of those games' characters and gameplay—which is where the real appeal of the engine lies.A vast majority of the first wave of M.U.G.E.N sites have either not been updated since 2010 or have been shut down. Because of this, finding certain characters that have become infamous within the M.U.G.E.N community is a near-impossibility without the use of "warehouse sites", which try to contain as many characters as possible.DOS and Linux versionsFirst released on the 27th of July 1999, M.U.G.E.N was initially created for MS-DOS. Development of the DOS version ceased when Elecbyte switched to the Linux platform in November 2001. For a time, Elecbyte had a running request for donations on their site to legally obtain a Windows compiler so they could make a Windows version of M.U.G.E.N. The development group discontinued this project in 2003 and shut down their site. Speculation has since pointed at leaks made public of a private Windows-based M.U.G.E.N beta that was provided to donators.Windows version and subsequent hacksThe private WinM.U.G.E.N beta contained a two-character roster limit, locked game modes, and nag screens. With the beta leaked and Elecbyte gone, a "no limit" hack that removed most of these limitations was made available in 2004 by Rou Hei, followed by subsequent updates to deal with bugs and other issues. This version of M.U.G.E.N is functionally the same as the last Linux release, though with subtle differences and unique issues (mostly revolving around proper music and music plugin support). Due to the changes between the DOS and Linux versions of M.U.G.E.N, many older characters required at least the SFF files to be modified so the engine could display palettes correctly (notably on portraits). This version also had some changes in how certain CNS script controllers functioned, which caused some minor upset amongst the community. Those that could still run the DOS version in some form stayed with that version and even offered DOS patches to downgrade characters for compatibility with the older version.In May 2007, a hacked version of WinM.U.G.E.N was released by a third party; this hack added support for high-resolution stages (such as those seen in Guilty Gear X) at the cost of losing support for standard resolution M.U.G.E.N stages. Later that month, another hack was done to add support for high-res select screens. In July 2007, another hack—this one created by Sion and Kung Fu Man, based on the last high-res hack—allowed for only the select screen to be high-res, not the stages. In December 2007, a hack from an anonymous source allowed both low-res and hi-res stages in the same build, with only a single line of code necessary for the hi-res stage support.Elecbyte's website and the return of the M.U.G.E.N engineIn mid-2007, Elecbyte's site returned, though not without some controversy as to its legitimacy, as it only showed a single logo with Google ads on the side. On the 26th of July, a FAQ was added to the site, which claimed that Elecbyte would release a fixed version of WinM.U.G.E.N before major format changes in the next version. Those formatting changes would supposedly remove compatibility in regards to older works: "Do not expect old characters to work. At all."Despite some widespread agreement in the M.U.G.E.N community that the new site was a fake, things changed around two years later when a new release candidate, MUGEN 1.0, was added to the site. The 1.0 version offered Open GL support as well as proper HD display options, victory quotes, and improved stability as a whole. The supposed widespread incompatibility of older works was never a problem; Elecbyte took steps to ensure that properly-coded characters would not malfunction in the new engine (or would require minimal updates), though screenpacks were not necessarily subject to the same rule. MUGEN 1.0 left the "Release Candidate" stage in January 2011; MUGEN 1.1 was eventually released in August 2013. There have been no updates to the engine since then.Clone projectsWhen development of the WinM.U.G.E.N engine stopped, several clone projects started to try duplicating the engine's functionality from scratch. These projects include ShugenDo, InfinityCat, xnaMugen, and Open Source Mugen. Some of these alternatives presented online gameplay capabilities, a feature many users wanted for years. M.U.G.E.N clones currently in development include IKEMEN GO and Paintown.For more information, check out these websites: Elecbyte's website. Note that Elecbyte's Website now returns a 403 Forbidden error (confirmed as of the 26th of March 2019). Here's the last archived site thanks to Wayback Machine. The Mugen Fighters Guild - This is the starting point for many M.U.G.E.N players. If you are using M.U.G.E.N for the first time, this should be your first stop. Their forum is one of the largest communities on the internet and one of the few older ones that didn't go offline. Also have their own Database, but it's discontinued since 2016. Random Select - This site houses a huge database for characters and stages as well as the BIJIN engine, an offshoot of the M.U.G.E.N clone IKEMEN. Offline since 2019, is also archived thanks to Wayback machine and with avaliable downloads. Trinity Mugen - Created by Vans, Jesuszilla, and Fusion around 2005, the site is pretty much what its name suggests. It is the home of many a worthwhile M.U.G.E.N character, and it will even provide hosting services if necessary. The forum does not see much activity, as most of the action is at the IRC chat. http://mugencharacters.ucoz.com - This is one of the larger databases of M.U.G.E.N characters available today, with just about every character ever made (including some that are otherwise all but impossible to find at all). That also means it has just about every character ever made. Additionally, it hosts its own copies of everything, which annoys no small part of the community; CTRL+F "Warehousing" below. http://mugenchara.blog.shinobi.jp - This is a Japanese M.U.G.E.N blog with a character/stage entry added nearly everyday. It only links content to their original downloads. A translator tool is required for most users. Outdated since 2015. SaltyBet - SaltyBet is like betting on boxing or MMA fights... but instead of betting on when Mike Tyson is going to knock someone out, you get to bet on who would win in fights involving magicians who beat you up with dolls and lasers (sometimes both), Superman, robot ninjas and undead ninjas who brutally murder their opponent, crossdressing nuns, princess vampires, robot animals, killer mecha, a children's mascot with an assault rifle, a fat pink demon, human aliens, and fancy golden-haired aliens who spew poorly-ripped, badly-acted Spanish. (Oh, and Mike Tyson.) SaltyBet uses a modified M.U.G.E.N setup to play a continuous stream of randomized matches picked from a roster of literally several thousand characters, and visitors to the site can register to bet on who will win a given match. The money used to bet on these matches is not real, but the salt produced by these fights sure as hell is. The site also features a pay-(real-money-)for premium service—the Illuminati—that allows bettors to access the site's Compendium, which contains character statistics and matchup odds that can help them make better bets. Check out the site's FAQ for more information, and remember: Always never bet on DBZ...sometimes. Also they have their own wiki, the SaltyPedia, being not just focused on characters appeared on SaltyBet, but also serves as a database for creators and fullgame projects. SpriteClub - SpriteClub can be considered a free offshoot of SaltyBet that is arguably better features-wise in a number of ways. The website provides the ability for viewers to submit any of their characters, stages, and music tracks for addition in monthly engine updates. SpriteClub also gives users access to view individual character/stage/playlist statistics, a page to create live customized exhibition matches, and the ability to host up to 4v4 rotation battles. SpriteClub has a much smaller user base than SaltyBet, but is considered to be more transparent and open for M.U.G.E.N content creators. MUGEN Database - This database, which runs on a Wikia template, is one of the more up-to-date websites; it focuses on archiving and providing sources for characters and stages. Mugen Free For All - This is another community that focuses on archiving materials for the engine, providing detailed directories of characters and stages that are kept as up-to-date as possible. The members of this group are adept at finding those hard-to-find creations that no one else can, and unlike most archive sites, it is also home to a group of creators and their own original creations. Actually it's the second large M.U.G.E.N. community online after Mugen Guild, also sharing various users and creators from that forum.For the sake of keeping this article from becoming another list of character tropes, please avoid adding entries for characters which are not exclusive to M.U.G.E.N, as tropes associated with pre-existing characters from other media can have theirs listed in the appropriate areas. | |
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DependingOnTheAuthor | |
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shapeshifter | |
M.U.G.E.N (Video Game) | isPartOf |
DBTropes | |
M.U.G.E.N (Video Game) / int_12184cca | type |
SelfInsert | |
M.U.G.E.N (Video Game) / int_12184cca | comment |
Self-Insert: There are quite a number of self-insert characters out there of varying quality, several of which tend to be clones of others. Daniel is one of the most notable ones and his newest version is one of the few well-made examples. | |
M.U.G.E.N (Video Game) / int_12184cca | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_12184cca | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_12184cca | |
M.U.G.E.N (Video Game) / int_14405c2e | type |
Heroic RRoD | |
M.U.G.E.N (Video Game) / int_14405c2e | comment |
Heroic R Ro D: What happens if you finish a fight with Resentone's Enigma Hyde's Astral Finish, as his winpose after using it results in him collapsing on the floor as opposed to just being out of breath. | |
M.U.G.E.N (Video Game) / int_14405c2e | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_14405c2e | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_14405c2e | |
M.U.G.E.N (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
M.U.G.E.N (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: It is theoretically possible to import any character from any game, not necessarily fighting games. This trope is the end result if the characters are ported with their source mechanics. For instance, there are versions of Marisa and Patchouli, using their Mega Mari sprites and gameplay. Certain bonus stages can be this. One minute you're fighting your opponent; the next, you're dancing DDR style or going through World 1-1 from Super Mario Bros. | |
M.U.G.E.N (Video Game) / int_1467a30c | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_1467a30c | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_1467a30c | |
M.U.G.E.N (Video Game) / int_14dfb81 | type |
Power Creep, Power Seep | |
M.U.G.E.N (Video Game) / int_14dfb81 | comment |
Power Creep, Power Seep: This tends to happen when creators do not adhere to the idea of converting characters exactly as they were in the source game. | |
M.U.G.E.N (Video Game) / int_14dfb81 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_14dfb81 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_14dfb81 | |
M.U.G.E.N (Video Game) / int_15bd911a | type |
Home Stage | |
M.U.G.E.N (Video Game) / int_15bd911a | comment |
Home Stage: Being the FG generator this engine is, M.U.G.E.N can configure a specific stage with a character of your choice, being attached to one stage in Arcade Mode instead of having a random stage as default. Some characters also include stages alongside them. | |
M.U.G.E.N (Video Game) / int_15bd911a | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_15bd911a | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_15bd911a | |
M.U.G.E.N (Video Game) / int_15da4941 | type |
Badass Adorable | |
M.U.G.E.N (Video Game) / int_15da4941 | comment |
Badass Adorable: Ranging from moeblobs of various anime (Haruhi and Konata were massively popular in their heyday) to, of course, ponies from My Little Pony: Friendship Is Magic. Special mention goes to Derpy Hooves' Quick Draw attack with various guns, including a BFG! Behold! Thanks to Blazblue Cross Tag Battle, Team RWBY can join in on the fun! SCP-999 the adorable orange blob "fights" by making the opponent too happy to battle! | |
M.U.G.E.N (Video Game) / int_15da4941 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_15da4941 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_15da4941 | |
M.U.G.E.N (Video Game) / int_17afe894 | type |
Spectacular Spinning | |
M.U.G.E.N (Video Game) / int_17afe894 | comment |
SpinTo can launch wolves, become a Sharknado,h ave Hank Hill call the opponent a LOSER, and summon a giant Katamari of Twitch emotes flatten his opponent. | |
M.U.G.E.N (Video Game) / int_17afe894 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_17afe894 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_17afe894 | |
M.U.G.E.N (Video Game) / int_1994ba0b | type |
Gone Horribly Right | |
M.U.G.E.N (Video Game) / int_1994ba0b | comment |
Gone Horribly Right: M.U.G.E.N is a meta example for the fighting game genre. Do you want an engine where every fictional character you ever knew and loved could fight each other? Now you have it. Unfortunately, this also results in many of those characters being cheap, poorly made, unfinished, not at all true to their original game, or any combination thereof. You also get horribly imbalanced fights between characters with different gameplay styles and engine rules. | |
M.U.G.E.N (Video Game) / int_1994ba0b | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_1994ba0b | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_1994ba0b | |
M.U.G.E.N (Video Game) / int_1a8b9a47 | type |
Rule of Fun | |
M.U.G.E.N (Video Game) / int_1a8b9a47 | comment |
Rule of Fun: This is the only real explanation for the numerous offbeat characters available in the community. Considering how you can pit Peter Griffin against Fat Albert against Sonic The Hedgehog against Michael Jackson against Chuck Norris if you want to, no other explanation is really needed. | |
M.U.G.E.N (Video Game) / int_1a8b9a47 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_1a8b9a47 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_1a8b9a47 | |
M.U.G.E.N (Video Game) / int_1bd4c0bf | type |
Unwinnable by Design | |
M.U.G.E.N (Video Game) / int_1bd4c0bf | comment |
Unwinnable by Design: Any fight against Oni-Miko-Zero, Debugger (if he is on P1's side), or any registry editor-based character for that matter. | |
M.U.G.E.N (Video Game) / int_1bd4c0bf | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_1bd4c0bf | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_1bd4c0bf | |
M.U.G.E.N (Video Game) / int_1c398324 | type |
Death from Above | |
M.U.G.E.N (Video Game) / int_1c398324 | comment |
Death from Above: The Metool's strongest hyper move has it drop the Metool Daddy on the opponent for an unblockable One-Hit Kill. | |
M.U.G.E.N (Video Game) / int_1c398324 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_1c398324 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_1c398324 | |
M.U.G.E.N (Video Game) / int_1c512c6c | type |
The Swarm | |
M.U.G.E.N (Video Game) / int_1c512c6c | comment |
The Swarm: The "Wasp Nest" character, which spawns a swarm of wasps that can very easily overwhelm an enemy thanks to dealing counterattack damage if attacked. The "Mosquitoes" character is made up of several small, weak mosquitoes that die in one hit but are easily replaced as long as there is enough HP. They deal very weak damage individually, but their Synchronized Swarming allows them to deal Death of a Thousand Cuts when attacking. | |
M.U.G.E.N (Video Game) / int_1c512c6c | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_1c512c6c | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_1c512c6c | |
M.U.G.E.N (Video Game) / int_1eed8e76 | type |
The Juggernaut | |
M.U.G.E.N (Video Game) / int_1eed8e76 | comment |
The Juggernaut: While a great many characters fit this mold, The Duane exaggerates this. He can one-shot nearly any other M.U.G.E.N character and has an obscenely huge hurtbox inversely proportional to his hitbox. Even if you manage to hit him, good luck trying to do it again. The Stupid Little Drill Tank (aka the Egg Mobile-D) is not only Immune to Flinching, it also doesn't pause when hit (unlike most Hyper Armor characters), it can't be reversaled since the drill is a separate helper, and it keeps moving in one direction until it exits the screen just like in its source game. Anyone touching the drill takes an hefty unblockable 200 damage. As such, the Stupid Little Drill Tank is notable for being ridiculously effective against AIs that attempt to stand in front of it to perform combos. | |
M.U.G.E.N (Video Game) / int_1eed8e76 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_1eed8e76 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_1eed8e76 | |
M.U.G.E.N (Video Game) / int_1f7c89f6 | type |
Nigh-Invulnerability | |
M.U.G.E.N (Video Game) / int_1f7c89f6 | comment |
Nigh-Invulnerability: Alot of the characters have either zero hitboxes or seemingly infinite health. | |
M.U.G.E.N (Video Game) / int_1f7c89f6 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_1f7c89f6 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_1f7c89f6 | |
M.U.G.E.N (Video Game) / int_2196347f | type |
Action Politician | |
M.U.G.E.N (Video Game) / int_2196347f | comment |
Action Politician: Senator Lieberman. | |
M.U.G.E.N (Video Game) / int_2196347f | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_2196347f | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_2196347f | |
M.U.G.E.N (Video Game) / int_226d9779 | type |
Food-Based Superpowers | |
M.U.G.E.N (Video Game) / int_226d9779 | comment |
Food-Based Superpowers: The adaptation of Ronald McDonald by Japanese creator Kishio (called as Donald instead Ronald in Japan) has various attacks that precisely involved McDonalds food as cheeseburgers as projectiles, hitting with giant french fries and even getting an apple from Happy Meal as an explosive. Not to mention he was modeled after Dio Brando, which included his own version of his Finishing Move, but with a giant hamburger falling from the sky instead of the steamroller. Dancing Banana is capable of pulling out oversized bananas from hammerspace and throwing them at his enemies. | |
M.U.G.E.N (Video Game) / int_226d9779 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_226d9779 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_226d9779 | |
M.U.G.E.N (Video Game) / int_23781532 | type |
Ironic Name | |
M.U.G.E.N (Video Game) / int_23781532 | comment |
Ironic Name: Rare Akuma by P.O.T.S. is among the most well-known Akuma edits due to how Purposely Overpowered it is and is extremely easy to find and download as a result. | |
M.U.G.E.N (Video Game) / int_23781532 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_23781532 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_23781532 | |
M.U.G.E.N (Video Game) / int_2517dac8 | type |
Boomerang Comeback | |
M.U.G.E.N (Video Game) / int_2517dac8 | comment |
Boomerang Comeback: Dancing Banana's Bananarangs will fly to the opposite end of the screen, and if avoided/blocked on the way will stick there for a short while before flying back in his direction for a second chance at hitting the opponent. | |
M.U.G.E.N (Video Game) / int_2517dac8 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_2517dac8 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_2517dac8 | |
M.U.G.E.N (Video Game) / int_25524784 | type |
No-Holds-Barred Beatdown | |
M.U.G.E.N (Video Game) / int_25524784 | comment |
No-Holds-Barred Beatdown: Several melee super arts. One of Segalow's even uses the trope name. | |
M.U.G.E.N (Video Game) / int_25524784 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_25524784 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_25524784 | |
M.U.G.E.N (Video Game) / int_259d5879 | type |
Anachronism Stew | |
M.U.G.E.N (Video Game) / int_259d5879 | comment |
Anachronism Stew: When you have characters from fighting games that take place during different time eras, this happens. | |
M.U.G.E.N (Video Game) / int_259d5879 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_259d5879 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_259d5879 | |
M.U.G.E.N (Video Game) / int_263bb4ec | type |
Wave-Motion Gun | |
M.U.G.E.N (Video Game) / int_263bb4ec | comment |
20000 takes this up to eleven — if he finishes off the opponent with Nucleon Cannon or 20k Cannon, a reaction shot of an entire galaxy being destroyed by the cannon can be seen. | |
M.U.G.E.N (Video Game) / int_263bb4ec | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_263bb4ec | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_263bb4ec | |
M.U.G.E.N (Video Game) / int_2671fb4a | type |
Super Move Portrait Attack | |
M.U.G.E.N (Video Game) / int_2671fb4a | comment |
Super Move Portrait Attack: Is common to see these in characters from or based on Marvel vs. Capcom . The_None's Shadow Kouma deserves special mention, for that he has a super move that takes this trope literally. Yup, said move involves the portrait itself hitting the opponent. | |
M.U.G.E.N (Video Game) / int_2671fb4a | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_2671fb4a | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_2671fb4a | |
M.U.G.E.N (Video Game) / int_26ac510e | type |
Mythology Gag | |
M.U.G.E.N (Video Game) / int_26ac510e | comment |
Mythology Gag: Dcat's Krang has attacks, quotes, and even color palettes from various shows, comics and video games in the TMNT franchise (and in one instance, his crossbow move is taken from a kids' colouring book). | |
M.U.G.E.N (Video Game) / int_26ac510e | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_26ac510e | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_26ac510e | |
M.U.G.E.N (Video Game) / int_273b4c2a | type |
Some Dexterity Required | |
M.U.G.E.N (Video Game) / int_273b4c2a | comment |
Some Dexterity Required: This tends to occur as a reflection of the source game (e.g., "The Pretzel", Geese Howard's Raging Storm command), although changing the command to something easier is a simple matter of character editing. | |
M.U.G.E.N (Video Game) / int_273b4c2a | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_273b4c2a | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_273b4c2a | |
M.U.G.E.N (Video Game) / int_29a39f6 | type |
Easter Egg | |
M.U.G.E.N (Video Game) / int_29a39f6 | comment |
Easter Egg: Some fighters have special entrances with other fighters, and sometimes special ending poses. Deadpool, for example, has special entrances with Iron Man, Captain America, Batman, Cyclops, The Juggernaut, Ghost Rider, and The Mighty Thor. Thanks to the 1.0 update, winquotes also can be directed to certain fighters. AOAO's Jam has a secret move where she knocks the opposing character onto a bed and humps until their energy is drained, resulting in either a DKO or a victory. If Homer Simpson is KO'ed by a Super Mario Bros. character, an 8-bit sprite of Homer doing the Mario death pose will come out of his body and fly off the screen. | |
M.U.G.E.N (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_29a39f6 | |
M.U.G.E.N (Video Game) / int_2ab49f53 | type |
Bruce Lee Clone | |
M.U.G.E.N (Video Game) / int_2ab49f53 | comment |
Bruce Lee Clone: Bruce Lee himself is in there. | |
M.U.G.E.N (Video Game) / int_2ab49f53 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_2ab49f53 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_2ab49f53 | |
M.U.G.E.N (Video Game) / int_2b5a796d | type |
Shotoclone | |
M.U.G.E.N (Video Game) / int_2b5a796d | comment |
Shotoclone: Chilean creator Basara-kun made Eric - Unperfect Shotoclone as an Affectionate Parody with a lot of SNK and Capcom references and with Kung Fu Man as Assist Character. | |
M.U.G.E.N (Video Game) / int_2b5a796d | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_2b5a796d | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_2b5a796d | |
M.U.G.E.N (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
M.U.G.E.N (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: Many new screenpacks are High Resolution and have stylistic portraits and icons in their select screen and lifebars, but most characters don't have portraits or icons designed with them in mind. Therefore, you must use a (hopefully provided) select screen template, and manually add them in as well. It's an easy task for a small roster, but almost impossible for a bigger roster! | |
M.U.G.E.N (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_2bdae2ae | |
M.U.G.E.N (Video Game) / int_2d88e42c | type |
Gender Bender | |
M.U.G.E.N (Video Game) / int_2d88e42c | comment |
Gender Bender: There's the infamous Midnight Bliss... Some characters have custom animations if they get hit by it, with varying results. | |
M.U.G.E.N (Video Game) / int_2d88e42c | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_2d88e42c | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_2d88e42c | |
M.U.G.E.N (Video Game) / int_2f253c94 | type |
Glass Cannon | |
M.U.G.E.N (Video Game) / int_2f253c94 | comment |
Glass Cannon: The Space Invader from Space Invaders. It has only one attack, a laser that instantly vaporizes the enemy if unblocked. It will also go down in one hit just like in its source game. The Creeper, who can kill the opponent by exploding, will lose if either it misses or the character is tough enough to survive. Arpa's Skull Soldier is a Castlevania skeleton whose only attack is a fierce slash. It also dies in one hit. | |
M.U.G.E.N (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_2f253c94 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_2f253c94 | |
M.U.G.E.N (Video Game) / int_2fc21a19 | type |
Distaff Counterpart | |
M.U.G.E.N (Video Game) / int_2fc21a19 | comment |
Distaff Counterpart: There's a number of characters that are female versions of existing characters, particularly for The King of Fighters. Some examples include Zeroko, a female version of Zero, and Shikiko, a female version of Shiki. While less common (No points for guessing why), there are a few Spear Counterparts as well, such as Gliz, who is a male version of Kula. | |
M.U.G.E.N (Video Game) / int_2fc21a19 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_2fc21a19 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_2fc21a19 | |
M.U.G.E.N (Video Game) / int_302730a | type |
Fusion Dance | |
M.U.G.E.N (Video Game) / int_302730a | comment |
Fusion Dance: While characters of fusions from both official media and fan works exist, Mugen has a few original characters that fit this trope. One notable example is "Brogal", who is a fusion of Rugal and Broly, and he's just as powerful as you'd expect him to be. | |
M.U.G.E.N (Video Game) / int_302730a | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_302730a | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_302730a | |
M.U.G.E.N (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
M.U.G.E.N (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: Certain matchups can lead to one character being unable to land a single point of damage on the opponent, both characters being unable to damage each other at all, or outright malfunctions in the engine, due to the different codes used with each character and/or sloppy coding. Some characters are intended to be used in standalone games rather than the regular engine and are outright not compatible, which can lead to infinite exploits by simply spamming projectiles or even regular punches. Played With (for laughs, of course) in Vans' Rage Rock that has a super that crashes MUGEN. The_None's update makes this up to eleven. | |
M.U.G.E.N (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_33ca811a | |
M.U.G.E.N (Video Game) / int_3460db2 | type |
Foregone Victory | |
M.U.G.E.N (Video Game) / int_3460db2 | comment |
Cheapies like Chuck Norris and characters with no hit/collision boxes whatsoever (like Rick Astley) could be beaten thanks to null-flood characters. Even before the start of the fight, no less. | |
M.U.G.E.N (Video Game) / int_3460db2 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_3460db2 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_3460db2 | |
M.U.G.E.N (Video Game) / int_36249acd | type |
Lethal Joke Character | |
M.U.G.E.N (Video Game) / int_36249acd | comment |
The majority of characters made by the author Googoo64 are this. They're horribly animated, yes, but that won't stop them from kicking the asses of some of the stronger characters on the roster. | |
M.U.G.E.N (Video Game) / int_36249acd | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_36249acd | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_36249acd | |
M.U.G.E.N (Video Game) / int_38119dcf | type |
Not the Fall That Kills You | |
M.U.G.E.N (Video Game) / int_38119dcf | comment |
Not the Fall That Kills You…: Attacks that put the opponent into a falling state can be coded to deal fall damage to an opponent. However, if the falling opponent is hit by another attack that lacks fall damage, it overrides the fall damage and the opponent will not take damage upon hitting the ground. | |
M.U.G.E.N (Video Game) / int_38119dcf | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_38119dcf | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_38119dcf | |
M.U.G.E.N (Video Game) / int_392372f9 | type |
Actor Allusion | |
M.U.G.E.N (Video Game) / int_392372f9 | comment |
Actor Allusion: One of The_None's Thanos' supers has him jump into the air and bring a meteor down from space. Said move is based on the Hulk's Gamma Crush super from Marvel Super Heroes, referencing how both characters were voiced by Andrew Jackson in that game. One of FourthRhyme's Reaper's win animations transforms him into fellow Keith Ferguson-voiced character Bloo from Foster's Home for Imaginary Friends. The_None's Segalow has a super where he throws a red double-bladed lightsaber, a reference to Ray Park's role as Darth Maul in The Phantom Menace. Segalow's portrait is also taken from Ray Park's portrayal of Rugal in The King of Fighters (2010). | |
M.U.G.E.N (Video Game) / int_392372f9 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_392372f9 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_392372f9 | |
M.U.G.E.N (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
M.U.G.E.N (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: The "template"/default character that comes with the game, Kung Fu Man. He lacks any projectile moves or special particle effects, simply using punches and kicks as a Badass Normal. However, his basic moveset with specials, supers, a throw, a Double Jump, and a Defend Command is adequate enough to take on the more flashier opponents if the player uses him well. | |
M.U.G.E.N (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_39b8d3d6 | |
M.U.G.E.N (Video Game) / int_3a781509 | type |
Most Writers Are Male | |
M.U.G.E.N (Video Game) / int_3a781509 | comment |
While less common (No points for guessing why), there are a few Spear Counterparts as well, such as Gliz, who is a male version of Kula. | |
M.U.G.E.N (Video Game) / int_3a781509 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_3a781509 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_3a781509 | |
M.U.G.E.N (Video Game) / int_3b4f620a | type |
No Fourth Wall | |
M.U.G.E.N (Video Game) / int_3b4f620a | comment |
No Fourth Wall: In one of her winquotes, RicePigeon's Yukari Yakumo recognizes M.U.G.E.N as a computer program, and how amazing it is to merge diverse worlds together, then concludes that humans must really have been inspired by her. In general, it's possible to edit winquotes, so any character can play this straight. There is a version of Rocko who comments that M.U.G.E.N Day can be a very dangerous day. Unlimited Team's Deadpool has an hyper move where he grabs the lifebars and powerbarsnote which can be customized based on which ones are installed and hits his opponent with them. Pingurules' Robbie Rotten has one quote commenting that, since you're reading a victory screen, you must be playing version 1.0 or higher. | |
M.U.G.E.N (Video Game) / int_3b4f620a | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_3b4f620a | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_3b4f620a | |
M.U.G.E.N (Video Game) / int_3b99a9e0 | type |
Reality Warper | |
M.U.G.E.N (Video Game) / int_3b99a9e0 | comment |
Dark Donald as well. A Reality Warper monster with a demonic voice that can defeat the majority of characters while inhabiting the body of a fast food mascot? Doesn't exactly sound like a creature that won't destroy the mind of anyone who lays eyes on it. | |
M.U.G.E.N (Video Game) / int_3b99a9e0 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_3b99a9e0 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_3b99a9e0 | |
M.U.G.E.N (Video Game) / int_3c26863b | type |
Assist Character | |
M.U.G.E.N (Video Game) / int_3c26863b | comment |
Assist Character: Some characters have built-in assist characters (usually referred as Strikers, the name for such characters in The King of Fighters). Some have them because they had them in their source game, but the majority of characters with built-in Strikers have them because of the M.U.G.E.N engine's limitations. Zeeky H. Bomb takes this up to eleven. Almost all his attacks are assist characters from the Demented Cartoon Movie, and the only attacks that actually involve himself are his two deadliest hypers. The Outlaws from SquashedFlat's Texas In Trouble are this to Texas complete with Ass Kicks You, but it’s a double edged sword as they can hurt Texas as well. The Uno Tag and Add004 Systems lets you do this with many characters. | |
M.U.G.E.N (Video Game) / int_3c26863b | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_3c26863b | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_3c26863b | |
M.U.G.E.N (Video Game) / int_3d276f04 | type |
Perfect Play A.I. | |
M.U.G.E.N (Video Game) / int_3d276f04 | comment |
Perfect Play A.I.: A good number of characters with brutal AI but don't outright cheat tend to have this, being able to block or counter at just the right moments. Some of them even have "command reading", aka their AI can respond to any attack commands the player presses, but otherwise are bound by similar limitations to a player-controlled version of themselves. | |
M.U.G.E.N (Video Game) / int_3d276f04 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_3d276f04 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_3d276f04 | |
M.U.G.E.N (Video Game) / int_3d4f0586 | type |
Units Not to Scale | |
M.U.G.E.N (Video Game) / int_3d4f0586 | comment |
Units Not to Scale: The majority of characters based on Kaiju or Humongous Mecha don't take up much more of the screen than normal-size characters, since they're designed to stand alongside other characters of their type (usually due to coming from, or being based off, a fighting game with a roster consisting only of such characters). Of course, given the expansive roster of characters with sprites not much smaller than said "large" characters, it's easy to end up in situations where Garfield is only half the size of Mothra, or The Juggernaut stands nearly as tall as Big Zam. One particularly exaggerated example is SCP-2317-K, who's 200 kilometers tall in canon, but only around the height of normal characters here. | |
M.U.G.E.N (Video Game) / int_3d4f0586 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_3d4f0586 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_3d4f0586 | |
M.U.G.E.N (Video Game) / int_415b3315 | type |
Stylistic Suck | |
M.U.G.E.N (Video Game) / int_415b3315 | comment |
Stylistic Suck: Kung Fu Man's default intro and ending storyboards qualify, as they look like a child's crayon drawings. Most_Mysterious's (of Omega Tiger Woods (in)fame) entire creationhood can be basically summed up as this. Dee Bee Kaw's sprites are all MS Paint. The Dancing Banana also counts in a way, what with being a rather pixelized character, but the reason for this is because his graphics are based off the original emoticon. ADOM's sprites count as this with clear inspiration being taken from various animation errors found in DDR's creations. Brergrsart's True Monando Boy, being based on Shalk, naturally has this, his sprites looking like they were drawn in MS Paint. The majority of characters made by the author Googoo64 are this. They're horribly animated, yes, but that won't stop them from kicking the asses of some of the stronger characters on the roster. Proofed Up Matt Lohman, who can best be described as a parody of Mortal Kombat characters. His animations are poorly digitized sprites of Matt Lohman (presumably a friend of Mike Olbrecht, the character's author), has beer-related attacks, and he even does Baraka's Chop Chop special move with beer bottles (among other things that he parodies). | |
M.U.G.E.N (Video Game) / int_415b3315 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_415b3315 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_415b3315 | |
M.U.G.E.N (Video Game) / int_41dd77d | type |
Zerg Rush | |
M.U.G.E.N (Video Game) / int_41dd77d | comment |
Zerg Rush: There's a cheap character that's essentially a huge swarm of mosquitoes, each of which have low attack damage, die in one attack, but continuously respawn as long as it has enough health. Killing a mosquito reduces the character's health bar. However, their Synchronized Swarming attacks make them a huge threat via Death of a Thousand Cuts. | |
M.U.G.E.N (Video Game) / int_41dd77d | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_41dd77d | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_41dd77d | |
M.U.G.E.N (Video Game) / int_41f26c58 | type |
Happy Dance | |
M.U.G.E.N (Video Game) / int_41f26c58 | comment |
SCP-999 doesn't deal damage, but making contact with it will cause the opponent's happiness bar to rise. It "attacks" by hugging the enemy or firing candy at them, which makes happiness rise much faster. If an opponent's happiness bar fills up fully, they're forced into a Happy Dance for the rest of the fight, which is considered a KO. Furthermore, SCP-999 has its own HP bar in the form of happiness, which depletes differently from other characters' and slowly restores if the opponent is touching it or faster if it is hugging them. | |
M.U.G.E.N (Video Game) / int_41f26c58 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_41f26c58 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_41f26c58 | |
M.U.G.E.N (Video Game) / int_4536fd29 | type |
Energy Weapon | |
M.U.G.E.N (Video Game) / int_4536fd29 | comment |
Energy Weapon: Many fighters can shoot beams. | |
M.U.G.E.N (Video Game) / int_4536fd29 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_4536fd29 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_4536fd29 | |
M.U.G.E.N (Video Game) / int_45bf382b | type |
Game Mod | |
M.U.G.E.N (Video Game) / int_45bf382b | comment |
Game Mod: There are various mods and tools that can alter the M.U.G.E.N engine. Two such examples: The Uno Tag and Add004 systems allows characters to tag out with their partners. There exists a Smash Bros. system for M.U.G.E.N. Now you can duke it out with your favorite fighters, Smash Bros. style! | |
M.U.G.E.N (Video Game) / int_45bf382b | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_45bf382b | |
M.U.G.E.N (Video Game) / int_471fdb9e | type |
Defeat Equals Explosion | |
M.U.G.E.N (Video Game) / int_471fdb9e | comment |
Defeat Equals Explosion: Often seen on robotic characters, where defeating them will cause them to explode. When defeated for a second time, the Dragon Tank will explode for a lot of damage to any nearby opponents. If this KOs the opponent, it counts as a win for the Dragon Tank. Brergrsart's !Balrog does this too. And if you're in a team fight, said explosion can hurt you. | |
M.U.G.E.N (Video Game) / int_471fdb9e | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_471fdb9e | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_471fdb9e | |
M.U.G.E.N (Video Game) / int_479d4e5a | type |
Would Hurt a Child | |
M.U.G.E.N (Video Game) / int_479d4e5a | comment |
Would Hurt a Child: Inevitable with child characters available to not only play as, but fight against. | |
M.U.G.E.N (Video Game) / int_479d4e5a | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_479d4e5a | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_479d4e5a | |
M.U.G.E.N (Video Game) / int_48078a7 | type |
Cool Versus Awesome | |
M.U.G.E.N (Video Game) / int_48078a7 | comment |
Cool Versus Awesome: Given the fact that the game allows you to include characters and stages from every fighting game imaginable, this is inevitable. Want to have Team RWBY take on Shao Kahn and the forces of Outworld? Go for it! | |
M.U.G.E.N (Video Game) / int_48078a7 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_48078a7 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_48078a7 | |
M.U.G.E.N (Video Game) / int_4daeb0b9 | type |
Situational Sword | |
M.U.G.E.N (Video Game) / int_4daeb0b9 | comment |
Situational Sword: It is possible to code attacks that can only hit in certain situations. Some examples: If the opponent is in the hit state note Use + on the hit flags; if the opponent is not in the hit statenote Use - on the hit flags; if the opponent has been hit by a certain previous attack note Use chainID and set the previous attack's ID to the chainID; and if the opponent was not hit by a certain attack note Use noChainID and set the previous attack's ID to the noChainID. | |
M.U.G.E.N (Video Game) / int_4daeb0b9 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_4daeb0b9 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_4daeb0b9 | |
M.U.G.E.N (Video Game) / int_4de1a4f7 | type |
Improvised Weapon | |
M.U.G.E.N (Video Game) / int_4de1a4f7 | comment |
Improvised Weapon: Rorschach. Hairspray. Cooking Fat. Grappling Gun. Toilet. Numerous Others. Hurm. Deconstruction. Lethal and Gruesome Results. Colonel Sanders wields chicken and uses one of his statues to block. All Octavia Melody needs is a cello. | |
M.U.G.E.N (Video Game) / int_4de1a4f7 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_4de1a4f7 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_4de1a4f7 | |
M.U.G.E.N (Video Game) / int_4e3d253b | type |
Downer Ending | |
M.U.G.E.N (Video Game) / int_4e3d253b | comment |
Downer Ending: Kung Fu Man's arcade mode story ends with him failing to save his girlfriend from Suave Dude due to him not being created yet by Elecbyte. There would later be multiple versions of Suave Dude, but sadly, this isn't acknowledged. | |
M.U.G.E.N (Video Game) / int_4e3d253b | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_4e3d253b | |
M.U.G.E.N (Video Game) / int_4e5abab2 | type |
Hurricane Kick | |
M.U.G.E.N (Video Game) / int_4e5abab2 | comment |
Hurricane Kick: It's quite common to see both canon and original characters with a spinning kick attack. | |
M.U.G.E.N (Video Game) / int_4e5abab2 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_4e5abab2 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_4e5abab2 | |
M.U.G.E.N (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
M.U.G.E.N (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: The very first version of Kung Fu Man, for the DOS version of MUGEN. His sprite looked different, he only had a basic punch, basic kick, crouching and aerial punch/kicks, one Special, one Hyper, and his throw move was nonexistent/bugged. WinMUGEN could be considered this to MUGEN 1.0 and 1.1, as it had some code that is no longer available or deprecated in 1.0 and above, such as the "TagIn" function, statetime as a possible trigger (which is identical to the "time" trigger) and z-width, z-position and z-velocity variables (indicating that it was likely meant to have a 3D-axis). | |
M.U.G.E.N (Video Game) / int_4f4372e9 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_4f4372e9 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_4f4372e9 | |
M.U.G.E.N (Video Game) / int_4f58b966 | type |
Magical Girl Genre Deconstruction | |
M.U.G.E.N (Video Game) / int_4f58b966 | comment |
Magical Girl Genre Deconstruction: Pairing a character from a magical girl genre (such as Pretty Cure) with one from a darker work (such as A Nightmare on Elm Street) certainly can cause this to happen. Bonus points if fatalities were added. | |
M.U.G.E.N (Video Game) / int_4f58b966 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_4f58b966 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_4f58b966 | |
M.U.G.E.N (Video Game) / int_4ffde1e0 | type |
Luckily, My Shield Will Protect Me | |
M.U.G.E.N (Video Game) / int_4ffde1e0 | comment |
Luckily, My Shield Will Protect Me: The Metool's signature helmet guard makes it invulnerable against anything short of code manipulation, and is one of the reasons why it's a Lethal Joke Character. | |
M.U.G.E.N (Video Game) / int_4ffde1e0 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_4ffde1e0 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_4ffde1e0 | |
M.U.G.E.N (Video Game) / int_51567188 | type |
Cast from Hit Points | |
M.U.G.E.N (Video Game) / int_51567188 | comment |
Cast from Hit Points: Homer Simpson's "Riot of The Beer" mode. It makes all of his attacks much stronger, and gives them greater priority, but using it costs half of his remaining health. The Creeper's sole attack to explode is cast from all its hit points. Zeeky H. Bomb's Zeeky Words. If he manages to pull it off, it causes an unblockable, unavoidable nuclear explosion that instantly kills all opponents, but it also deals 500 damage (half the HP of a normal character) to himself and his ally which means that he can kill himself with it if not careful. That Guy's explosion attack causes him to, well, explode, which can be used to escape more damaging combos, but it takes off a fair chunk of his health. It can't be used when on low HP, so he can't kill himself with it, thankfully. | |
M.U.G.E.N (Video Game) / int_51567188 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_51567188 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_51567188 | |
M.U.G.E.N (Video Game) / int_51a485d1 | type |
Brought Down to Badass | |
M.U.G.E.N (Video Game) / int_51a485d1 | comment |
Brought Down to Badass: HelloMyNameIsAAA's version of Mathrus isn't a deadly virus that can brick computers like the original character, but it's still insanely overpowered and nigh impossible to defeat with normal fighters. | |
M.U.G.E.N (Video Game) / int_51a485d1 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_51a485d1 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_51a485d1 | |
M.U.G.E.N (Video Game) / int_529ade8d | type |
Schizophrenic Difficulty | |
M.U.G.E.N (Video Game) / int_529ade8d | comment |
Schizophrenic Difficulty: Characters can be placed at different level orders in Arcade Mode under the "select.def" file. There's nothing stopping the player from placing an SNK Boss as the first opponent, followed by The Sandbag as the second. In addition to the Lethal Joke Characters covered above, there are several characters (or at least versions of characters) who are much harder or easier to take on than you might think. Alucard's AI is pretty easy, but Team S.M.R.T's Homer Simpson can be a tough fighter, especially if he enters Riot of the Beer Mode. In general, characters from older games with extremely different mechanics and pace can have problems with characters from newer games—think Street Fighter II versus Guilty Gear. | |
M.U.G.E.N (Video Game) / int_529ade8d | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_529ade8d | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_529ade8d | |
M.U.G.E.N (Video Game) / int_53f5119f | type |
The Dragon | |
M.U.G.E.N (Video Game) / int_53f5119f | comment |
The Dragon: Kung Fu Man's Evil Doppelgänger serves as this to Suave Dude. | |
M.U.G.E.N (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_53f5119f | |
M.U.G.E.N (Video Game) / int_5458df4f | type |
Fan Remake | |
M.U.G.E.N (Video Game) / int_5458df4f | comment |
Fan Remake: It's entirely possible in this engine to remake whatever fighting game you desire. There are even standalone M.U.G.E.N games that are practically near-identical copies of popular fighting games (often with some new elements added to them). | |
M.U.G.E.N (Video Game) / int_5458df4f | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_5458df4f | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_5458df4f | |
M.U.G.E.N (Video Game) / int_557a31ce | type |
Actual Pacifist | |
M.U.G.E.N (Video Game) / int_557a31ce | comment |
Actual Pacifist: SCP-999 has no method of dealing direct damage at all. Instead, they win by making opponents too happy to fight — opponents get a separate "Happiness meter" that increases when touching or being affected by SCP-999's "attacks", and if that fills up they're forced to Happy Dance which counts as a KO. | |
M.U.G.E.N (Video Game) / int_557a31ce | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_557a31ce | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_557a31ce | |
M.U.G.E.N (Video Game) / int_56b5a6b7 | type |
Nostalgia Level | |
M.U.G.E.N (Video Game) / int_56b5a6b7 | comment |
Nostalgia Level: There are a few Bonus Level characters that do this. The most popular ones are the ones made by Bane84. They are M-Nes_Game1 (Super Mario Bros.). M-Nes_Game2 (Contra), and M-gb_Game1 (Super Mario Land). | |
M.U.G.E.N (Video Game) / int_56b5a6b7 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_56b5a6b7 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_56b5a6b7 | |
M.U.G.E.N (Video Game) / int_57c25438 | type |
Green Thumb | |
M.U.G.E.N (Video Game) / int_57c25438 | comment |
Green Thumb: Hashi mainly uses plants when attacking. | |
M.U.G.E.N (Video Game) / int_57c25438 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_57c25438 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_57c25438 | |
M.U.G.E.N (Video Game) / int_59f0de2a | type |
Not Himself | |
M.U.G.E.N (Video Game) / int_59f0de2a | comment |
Few makers also are quite creative in their takes on certain characters. A good example would be The_None's Possessed Heita, who has a mode that comes with Captain Falcon's moves and voice. (Influenced heavily with the works of 3ha, which are almost 2 in 1.) | |
M.U.G.E.N (Video Game) / int_59f0de2a | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_59f0de2a | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_59f0de2a | |
M.U.G.E.N (Video Game) / int_5a08d0ae | type |
Back Stab | |
M.U.G.E.N (Video Game) / int_5a08d0ae | comment |
Back Stab: Literally for The_None's Segalow, who has a Level 3 Super where he grabs at the opponent and, if successful with the grab, stabs them. If this is done when the opponent is facing him, it does moderate damage...but if it connects from behind, it does massive damage. Segalow does have elements of The Spy, after all. | |
M.U.G.E.N (Video Game) / int_5a08d0ae | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_5a08d0ae | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_5a08d0ae | |
M.U.G.E.N (Video Game) / int_5a5de5ca | type |
Boss Rush | |
M.U.G.E.N (Video Game) / int_5a5de5ca | comment |
Boss Rush: The NES Ninja Gaiden bosses have been made into a boss rush of its own. | |
M.U.G.E.N (Video Game) / int_5a5de5ca | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_5a5de5ca | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_5a5de5ca | |
M.U.G.E.N (Video Game) / int_5caef4ca | type |
Chainsaw Good | |
M.U.G.E.N (Video Game) / int_5caef4ca | comment |
Chainsaw Good: Sadako look-alike and general horror movie tribute character, Ella. Duke Nukem has a special palette that gives him the Doomguy's chainsaw (after he blows up Doomguy and steals it). Evil Kung Fu Man's foot turns into a chainsaw. | |
M.U.G.E.N (Video Game) / int_5caef4ca | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_5caef4ca | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_5caef4ca | |
M.U.G.E.N (Video Game) / int_5e6ee70e | type |
Takes One to Kill One | |
M.U.G.E.N (Video Game) / int_5e6ee70e | comment |
"Cheapies" are a type of cheap character who take this even further. The weakest of them are Nuke-tier, capable of using fullscreen unblockable instakills while being invulnerable to most forms of attack. Null-tiers (the second-weakest tier) and above are so powerful that can kill their opponent before the match even starts. The main types of characters they're pitted against are other cheapies, usually in a case of cheapie creators constantly trying to one-up each other in a Lensman Arms Race. | |
M.U.G.E.N (Video Game) / int_5e6ee70e | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_5e6ee70e | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_5e6ee70e | |
M.U.G.E.N (Video Game) / int_5ed3ace2 | type |
Batman Can Breathe in Space | |
M.U.G.E.N (Video Game) / int_5ed3ace2 | comment |
Batman Can Breathe in Space: M.U.G.E.N characters can breathe in stages located in the space. | |
M.U.G.E.N (Video Game) / int_5ed3ace2 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_5ed3ace2 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_5ed3ace2 | |
M.U.G.E.N (Video Game) / int_5fc1c4b5 | type |
Mechanically Unusual Fighter | |
M.U.G.E.N (Video Game) / int_5fc1c4b5 | comment |
Mechanically Unusual Fighter: There are lots of these floating around. An original character example is Omega Tiger Woods—he cannot block at all, but he has a crosshair that drops missiles (and a claw arm) on the enemy. Most Shoot 'Em Up characters in M.U.G.E.N become this, as they play almost exactly like in their source game. Examples include R-9, Fire Leo III, and Vic Viper. Otherwise normal characters can become this if they are configured to play like this under certain palettes. ShinRyoga and Neo Ankh's Mario has a "ghost mode," where he is completely invincible and has a quickly charging power meter, but his health depletes fast as well. SaltyBet and SpriteClub regulars know that most of these sorts of edits are usually placed on a character's 12th color palette (or "12p"). To ensure fairness during Matchmaking and Tournament modes, characters are limited to their first four palettes. When players request matches for the Exhibitions, any palette can be chosen. Mirror Cube Square is a floating cube that fights solely with projectiles and is healed by attacks, but loses its health rapidly if left alone. The best way to beat it is to therefore not attack it. Supermystery's Sonic the Hedgehog characters play like the Classic Sonic games. Pressing A, B, and C will jump (or spindash if you're crouching), X spawns itemboxes, Rings spawn at random, and, much like Sonic 2, collecting 50 rings will make you super. SCP-999 doesn't deal damage, but making contact with it will cause the opponent's happiness bar to rise. It "attacks" by hugging the enemy or firing candy at them, which makes happiness rise much faster. If an opponent's happiness bar fills up fully, they're forced into a Happy Dance for the rest of the fight, which is considered a KO. Furthermore, SCP-999 has its own HP bar in the form of happiness, which depletes differently from other characters' and slowly restores if the opponent is touching it or faster if it is hugging them. Certain "fighters" aren't characters but rather entire levels in themselves, such as "M-NES Game 1", "M-NES Game 2", "Gameboy Game 1", and so forth. | |
M.U.G.E.N (Video Game) / int_5fc1c4b5 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_5fc1c4b5 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_5fc1c4b5 | |
M.U.G.E.N (Video Game) / int_603f1a80 | type |
Pragmatic Adaptation | |
M.U.G.E.N (Video Game) / int_603f1a80 | comment |
Pragmatic Adaptation: While most characters are either labelled as accurate but actually aren't, there are a number of characters that are deliberately not meant to be accurate, such as CCI Ironmugen's Ryo or The_None's Shaq. In some cases, accuracy may not be a good thing. Both Splode's and The_None's Thanos characters are for the most part accurate to the Marvel vs. Capcom games. However, due to engine limitations preventing the Time Gemnote which has Thanos throw a projectile which halves the opponent's speed and Mind Gemnote which reverses the opponent's controls supers from functioning as they did in their source game, both versions change said supers to completely different attacks: Time Gem: Splode's version instead boosts Thanos' attack power and speed while The_None's version slows down everything except Thanos himself. Mind Gem: Splode's version has Thanos teleport out of the arena before appearing as a giant in the background and raining gems on the opponent while The_None's version has Thanos split into four images of himself, which disappear if the opponent attacks the right one or causes Thanos to bring the Hulk's Gamma Crush meteor down on them if they guess wrong. | |
M.U.G.E.N (Video Game) / int_603f1a80 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_603f1a80 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_603f1a80 | |
M.U.G.E.N (Video Game) / int_6041e4f4 | type |
The Computer Is a Cheating Bastard | |
M.U.G.E.N (Video Game) / int_6041e4f4 | comment |
The Computer Is a Cheating Bastard: One example is certain characters not requiring a minimum Super Bar level to do Super Moves when controlled by the AI, but requiring it when controlled by the player. Omega, Shadow Omega, YOUKAI's Naruto-Kun, YOUKAI's Sasuke-Kun and Super Mario 64 have been programmed by their respective creators to purposely never use any of their meter when they are being fought as CPU opponents. This allows them to infinitely use Super-based attacks without ever draining meter. This leniency only affects the CPU; the player doesn't get the same privilege when controlling these characters. | |
M.U.G.E.N (Video Game) / int_6041e4f4 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_6041e4f4 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_6041e4f4 | |
M.U.G.E.N (Video Game) / int_62051053 | type |
Blue Means Cold | |
M.U.G.E.N (Video Game) / int_62051053 | comment |
Blue Means Cold: Blizzard has ice powers and he has bluish-black hair, blue skin, and blue pants. | |
M.U.G.E.N (Video Game) / int_62051053 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_62051053 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_62051053 | |
M.U.G.E.N (Video Game) / int_62566e01 | type |
Extremity Extremist | |
M.U.G.E.N (Video Game) / int_62566e01 | comment |
Extremity Extremist: Several canon and original characters use only punches or kicks. | |
M.U.G.E.N (Video Game) / int_62566e01 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_62566e01 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_62566e01 | |
M.U.G.E.N (Video Game) / int_6411dac8 | type |
BadassNormal | |
M.U.G.E.N (Video Game) / int_6411dac8 | comment |
Badass Normal: Anyone who does not throw fireballs/shoot lasers/mutate/use magic can beat up homicidal robots, killer aliens from outer space, evil psychic projections made from two mutants that happens to be bigger than a skyscraper, actual Gods, and Mike Tyson. Kung Fu Man is one of the normals, since he does not have a single projectile attack, although he does have inexplicable Double Jumping ability. | |
M.U.G.E.N (Video Game) / int_6411dac8 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_6411dac8 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_6411dac8 | |
M.U.G.E.N (Video Game) / int_651a8540 | type |
Indy Escape | |
M.U.G.E.N (Video Game) / int_651a8540 | comment |
Indy Escape: The Trope Namer boulder sequence has been created as a "boss" stage. The Murder Wall from Kid Chameleon must be outrun as well. | |
M.U.G.E.N (Video Game) / int_651a8540 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_651a8540 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_651a8540 | |
M.U.G.E.N (Video Game) / int_6627695f | type |
Author Appeal | |
M.U.G.E.N (Video Game) / int_6627695f | comment |
Author Appeal: There's various characters in the community that are made to suit the maker's personal tastes. Expect several references, cosplay, and fanservice if you're playing a character that isn't a carbon copy of another fighting game. | |
M.U.G.E.N (Video Game) / int_6627695f | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_6627695f | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_6627695f | |
M.U.G.E.N (Video Game) / int_6628e603 | type |
Synchronized Swarming | |
M.U.G.E.N (Video Game) / int_6628e603 | comment |
The "Mosquitoes" character is made up of several small, weak mosquitoes that die in one hit but are easily replaced as long as there is enough HP. They deal very weak damage individually, but their Synchronized Swarming allows them to deal Death of a Thousand Cuts when attacking. | |
M.U.G.E.N (Video Game) / int_6628e603 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_6628e603 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_6628e603 | |
M.U.G.E.N (Video Game) / int_66f763c0 | type |
Interface Screw | |
M.U.G.E.N (Video Game) / int_66f763c0 | comment |
Interface Screw: Multiple characters are able to disable certain buttons on their enemy's moveset. Gramperson's W.D. Gaster is unique in that his stats can carry over through multiple matches on Arcade Mode. Fitting for somebody who has supposedly transcended reality. Heck, he can attack before the match even starts! | |
M.U.G.E.N (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_66f763c0 | |
M.U.G.E.N (Video Game) / int_6803a194 | type |
Super Special Move | |
M.U.G.E.N (Video Game) / int_6803a194 | comment |
Super Special Move: The default character that comes with the game is Kung Fu Man, who plays this straight with his two Hypers. Triple Kung Fu Palm has him perform Kung Fu Palm thrice in succession, while Smash Kung Fu Upper is a much stronger Kung Fu Upper that sends the enemy flying up so high to the point where they take damage when they hit the ground. | |
M.U.G.E.N (Video Game) / int_6803a194 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_6803a194 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_6803a194 | |
M.U.G.E.N (Video Game) / int_6a2ae11f | type |
Improbable Weapon User | |
M.U.G.E.N (Video Game) / int_6a2ae11f | comment |
Improbable Weapon User: Deadpool has a sheep with a cannon to its back in his special. Garfield uses hot dogs as projectiles. Pingu and Finn use snowballs as projectiles. White Len has been known to attack with kittens. Dancing Banana uses oversized bananas as projectiles. POCKET SAND SpongeBob uses bubbles and Krabby Patties as projectiles. Princess Bubblegum uses beakers as projectiles that explode on impact when it hits the ground. Sonic uses rings as projectiles. Homer uses doughnuts as projectiles, along with the Hell Candy Bomb. Peter uses beer bottles and his lit farts as projectiles. Adam Amundson can use a Game Boy, a spiked ball (named Mr. Spickles), and a Neural Stunner as projectiles. Daniel can use a Galaxian, Cirno, and the Barrel as projectiles. Bob and Cartoon Guy can use rocket fists as projectiles. Chaos beat Peter to the punch and uses a slow-moving, noxious cloud of fart. Bridget uses modified yoyos. Taz uses burps. Chowder spits out fruit as projectiles. Omega Tom Hanks attacks with posters of his movies and an exploding dog. Hastur, an Orochi/Mizuchi edit which is a lethal joke character, fires projectiles of Mizuchi with certain attacks. Hige can throw Igniz, Krizalid and Original Zero at his opponent. Nev can throw ice cream cones. Cyberbots R.A.D. attacks using his cannons, both with missiles, and simply punching the opponent with them. Given it's a giant Tank, this is pretty absurd and funny. Calvin uses water balloons, a squirt gun, and his wagon. Hugo Simpson releases his homemade Pigeon-Rat. SCP-999 squeezes a packet of M&Ms to fire its chocolates at the enemy. This actually heals the opponent. A number of characters by Brergrsart have some: That Guy can throw bowls of cereal, lobster dishes, banana peels, a pair of scissors, and Shuma-Gorath as projectiles, become the "KomodoHype" emote from Twitch and continuously scream, summon Red to throw a rock, and literally explode. Shotoclown can throw bubble-spewing Dewgongs, a raccoon, and cheese, ram into his opponent on a scooter, and simply fire a pistol, in a game where most fighters usually use melee techniques.note Said pistol super is also one of the most damaging moves in all of Mugen, discounting One-Hit Kill moves. Gweelay takes a page from Ronald and can throw hamburgers as projectiles. !Balrog can throw rolls of money, sacks of cash, pots of gold ,and Pots of Greed. Stretchy Limbs can launch miniature versions of himself. Mister Fahrenheit can throw basketballs and drop a satellite on opponents. How Are You? can kick dogs at his opponent, as well as "TAKE THEM FOR A RIDE", which leads to being attacked by multiple Street Fighters in quick succession. True Monando Boy can use Doritos and the actual Monando symbols as projectiles. SpinTo can launch wolves, become a Sharknado,h ave Hank Hill call the opponent a LOSER, and summon a giant Katamari of Twitch emotes flatten his opponent. Uncle Joel can summon Kermitnote Who is generally used to represent Joel's dad by viewers/fans to shoot his opponents with a single bullet, reel in a "SUPER BIG!!" fish, throw the infamous pizza, and a standard Shun Goku Satsu... Which nukes Norway if it connects. | |
M.U.G.E.N (Video Game) / int_6a2ae11f | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_6a2ae11f | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_6a2ae11f | |
M.U.G.E.N (Video Game) / int_6a6c1f35 | type |
The Power of Rock | |
M.U.G.E.N (Video Game) / int_6a6c1f35 | comment |
The Power of Rock: Yoma Komatsu rocks out on her guitar and calls on the rest of her band to beat the crap out of people. Haruhi Suzumiya calls Houkago Tea Time as one of her special abilities. Hatsune Miku uses her songs. I-NO's Guitar and Demon Amplifiers. SpongeBob's Goofy Goober Rock. | |
M.U.G.E.N (Video Game) / int_6a6c1f35 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_6a6c1f35 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_6a6c1f35 | |
M.U.G.E.N (Video Game) / int_6b22aace | type |
Not So Invincible After All | |
M.U.G.E.N (Video Game) / int_6b22aace | comment |
Not So Invincible After All: Omega Tom Hanks was a character that lacked attack and collision boxes on his body at all times, meaning that he could not be affected by any attacks or direct reversals. He was thought to be completely invulnerable until a code on the 2nd Death Star and A-Bomb allowed them to reverse his movie poster helpers (of which he spammed a lot of), affect his main state, and kill him. The aforementioned A-Bomb had similar invulnerability... and was defeated by a modification of its own kill code, the same one that allowed it to kill Omega Tom Hanks no less. Cheapies like Chuck Norris and characters with no hit/collision boxes whatsoever (like Rick Astley) could be beaten thanks to null-flood characters. Even before the start of the fight, no less. | |
M.U.G.E.N (Video Game) / int_6b22aace | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_6b22aace | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_6b22aace | |
M.U.G.E.N (Video Game) / int_6b6ac319 | type |
Painfully Slow Projectile | |
M.U.G.E.N (Video Game) / int_6b6ac319 | comment |
Painfully Slow Projectile: Quite a number of characters have slow-moving projectiles that can be easily avoided... or can be used to cover stay on the screen for a good while so that the opponent has less breathing room. Space Invader's only attack has it fire a single slow-moving pixelized ray that can be easily blocked or jumped over (and can only have one on-screen at a time). If this connects and isn't blocked, however, it's a One-Hit Kill. | |
M.U.G.E.N (Video Game) / int_6b6ac319 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_6b6ac319 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_6b6ac319 | |
M.U.G.E.N (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
M.U.G.E.N (Video Game) / int_6bda9a30 | comment |
Meaningful Name: Rage Rock, a Rock Howard edit by The_None is called as such because he can Rage Quit with his hidden Desperation Attack, crashing the game. | |
M.U.G.E.N (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_6bda9a30 | |
M.U.G.E.N (Video Game) / int_6bff99d4 | type |
Secret Character | |
M.U.G.E.N (Video Game) / int_6bff99d4 | comment |
Secret Character: Played With. While the engine by itself doesn't support unlocking characters by fulfilling certain conditions, it's possible to hide characters off-screen in such a way you won't be able to use them unless you know where they are, and some characters have alternate modes you can only access by holding down the taunt buttont while selecting them. | |
M.U.G.E.N (Video Game) / int_6bff99d4 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_6bff99d4 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_6bff99d4 | |
M.U.G.E.N (Video Game) / int_6c00ba30 | type |
Musical Assassin | |
M.U.G.E.N (Video Game) / int_6c00ba30 | comment |
Musical Assassin: Yoma Komatsu. Hatsune Miku uses her voice as her weapon. SpongeBob SquarePants. "I'M A GOOFY GOOBER! ROCK!" | |
M.U.G.E.N (Video Game) / int_6c00ba30 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_6c00ba30 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_6c00ba30 | |
M.U.G.E.N (Video Game) / int_6dec2f19 | type |
Swiss-Army Weapon | |
M.U.G.E.N (Video Game) / int_6dec2f19 | comment |
Swiss-Army Weapon: Most of 3ha's characters have custom modes based on completely unrelated characters. Among examples: His Bishamon with Jin Saotome AND Galford grooves. Dhalsim with a Brocken groove. Sieger with a Blodia groove. A Sentinel with Fio piloting it. Fio can actually eject from it so she then plays exactly like in Metal Slug series, complete with her being a One-Hit-Point Wonder. Zangyura, a bastard child of Zangief and Godzilla of all people has a "Gorbachev" mode. And his latest (so far) creation, Zangeese (who also comes with an optional Athena movelist....with the voice of M. Bison). He has a Heavy D! there, which seems normal....until you hold start and he gains K's moveset. 3ha's Genjuro Kibagami uses a mixture of the Slash/Bust system of IV with the gameplay of V Special, complete with Zetsumei Ougi. Holding start while selecting him, however, lets you control his frog, which has M. Bison's moveset and voice. A non-3ha example: the aforementioned The_None's Possessed Heita, who comes with a Captain Falcon mode. "EVIL Sub. Rep. Scorp." It's a failed attempt to mash Sub-Zero, Reptile and Scorpion into one character. Although it does weak damage, it's too damn fast, spams a damaging teleport, takes advantage of projectile spamming to freeze the opponent, and many, many more bugs. The Diablo Skeleton has a mode that gives it moves from Street Fighter. | |
M.U.G.E.N (Video Game) / int_6dec2f19 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_6dec2f19 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_6dec2f19 | |
M.U.G.E.N (Video Game) / int_6e0898f9 | type |
Silliness Switch | |
M.U.G.E.N (Video Game) / int_6e0898f9 | comment |
Silliness Switch: Homer's Drunk Homer mode combines this with Turns Red (after a Cast from Hit Points). The_Nones already made Blizzard a bit silly, with his intros having him beat the shit out of "Stone Cold" Steve Austin or descend from a Rampage building. However, his palette swap, Chaos, inserts random farting noises as a soundtrack and uses Retsupurae clips. The use of silly soundpacks, such as using My Way Entertainment's infamous Juggernaut soundclips for, uh, Juggernaut. | |
M.U.G.E.N (Video Game) / int_6e0898f9 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_6e0898f9 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_6e0898f9 | |
M.U.G.E.N (Video Game) / int_70d8269d | type |
Excuse Plot | |
M.U.G.E.N (Video Game) / int_70d8269d | comment |
Excuse Plot: Many characters have readme files containing these. | |
M.U.G.E.N (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_70d8269d | |
M.U.G.E.N (Video Game) / int_71bd62b9 | type |
Calling Your Attacks | |
M.U.G.E.N (Video Game) / int_71bd62b9 | comment |
Calling Your Attacks: When Garfield fires hot dogs, he says "Hot dog" in a Dull Surprise voice with each one he fires. Not to also mention Ryu, Morrigan, and the other characters that involve this trope. | |
M.U.G.E.N (Video Game) / int_71bd62b9 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_71bd62b9 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_71bd62b9 | |
M.U.G.E.N (Video Game) / int_7215c26c | type |
Man-Eating Plant | |
M.U.G.E.N (Video Game) / int_7215c26c | comment |
Man-Eating Plant: Hashi technically is one. Samurai Shodown Konoha uses one in her Zetusmei Ougi. | |
M.U.G.E.N (Video Game) / int_7215c26c | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_7215c26c | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_7215c26c | |
M.U.G.E.N (Video Game) / int_730b3aa7 | type |
Virtual Training Simulation | |
M.U.G.E.N (Video Game) / int_730b3aa7 | comment |
Virtual Training Simulation: One of the two stages included in the game is the "Training Room", which is based off other training rooms from other fighting games. | |
M.U.G.E.N (Video Game) / int_730b3aa7 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_730b3aa7 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_730b3aa7 | |
M.U.G.E.N (Video Game) / int_736d791f | type |
Adaptational Badass | |
M.U.G.E.N (Video Game) / int_736d791f | comment |
Adaptational Badass: Pingu, Garfield, Homer Simpson, Princess Peach...in general, any character who was a non-combatant in their original source material can throw down like never before in M.U.G.E.N. If character edits are included, then already strong characters can become even more badass. Even just focusing on Mario, there are a good deal of edits of him that can take down characters of much higher strength, like Rare Akuma. Out of all the SCP Foundation anomalies, we have SCP-066. It has a One-Hit Kill in its loud Beethoven music attack, which will one-shot even the likes of cosmically empowered characters. | |
M.U.G.E.N (Video Game) / int_736d791f | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_736d791f | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_736d791f | |
M.U.G.E.N (Video Game) / int_73ff2cc5 | type |
Just Eat Him | |
M.U.G.E.N (Video Game) / int_73ff2cc5 | comment |
There are vore characters and edits of existent characters with this, which is a NSFW fetish not allowed in various communities. | |
M.U.G.E.N (Video Game) / int_73ff2cc5 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_73ff2cc5 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_73ff2cc5 | |
M.U.G.E.N (Video Game) / int_7448cc4c | type |
Kamehame Hadoken | |
M.U.G.E.N (Video Game) / int_7448cc4c | comment |
Kamehame Hadoken: What's a fighting game without it? | |
M.U.G.E.N (Video Game) / int_7448cc4c | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_7448cc4c | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_7448cc4c | |
M.U.G.E.N (Video Game) / int_75f38750 | type |
Kaizo Trap | |
M.U.G.E.N (Video Game) / int_75f38750 | comment |
Brergrsart's !Balrog does this too. And if you're in a team fight, said explosion can hurt you. | |
M.U.G.E.N (Video Game) / int_75f38750 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_75f38750 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_75f38750 | |
M.U.G.E.N (Video Game) / int_7642d227 | type |
Adaptational Curves | |
M.U.G.E.N (Video Game) / int_7642d227 | comment |
Adaptational Curves: Due to their custom sprites being designed to resemble The King of Fighters' artstyle, MUGENHunter's Sonic the Hedgehog characters have far more defined musculature compared to the cartoony proportions they canonically have. | |
M.U.G.E.N (Video Game) / int_7642d227 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_7642d227 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_7642d227 | |
M.U.G.E.N (Video Game) / int_7789df57 | type |
Healing Shiv | |
M.U.G.E.N (Video Game) / int_7789df57 | comment |
Healing Shiv: SCP-999's candy-based "attacks" will heal the opponent, but increases their happiness barnote "KO's" opponent if it fully fills up a lot more if the opponent had missing HP. | |
M.U.G.E.N (Video Game) / int_7789df57 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_7789df57 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_7789df57 | |
M.U.G.E.N (Video Game) / int_79995944 | type |
Girly Bruiser | |
M.U.G.E.N (Video Game) / int_79995944 | comment |
Girly Bruiser: Lu Mei, an original creation from a cancelled project who was later developed into a full-fledged standalone character. She's a bubbly young woman in a minidress with a King of Fighters art style... and a fighting style to match. In spite of her sexy-cute appearance, Lu Mei has a very aggressive, boss-tier AI and some scarily powerful Supers, one of which has a Life Drain effect on the opponent. | |
M.U.G.E.N (Video Game) / int_79995944 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_79995944 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_79995944 | |
M.U.G.E.N (Video Game) / int_7a3dd888 | type |
Real Men Wear Pink | |
M.U.G.E.N (Video Game) / int_7a3dd888 | comment |
Real Men Wear Pink: Since it is easy to customize the colors of the character palettes, it is easy (in most cases) to put even the manliest of men in pink clothes. | |
M.U.G.E.N (Video Game) / int_7a3dd888 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_7a3dd888 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_7a3dd888 | |
M.U.G.E.N (Video Game) / int_7c7f441 | type |
Historical Domain Crossover | |
M.U.G.E.N (Video Game) / int_7c7f441 | comment |
Historical Domain Crossover: Happens when you have crossovers between characters from fighting games and Real Life that take place during different time eras. | |
M.U.G.E.N (Video Game) / int_7c7f441 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_7c7f441 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_7c7f441 | |
M.U.G.E.N (Video Game) / int_7ccd3698 | type |
Attack of the 50-Foot Whatever | |
M.U.G.E.N (Video Game) / int_7ccd3698 | comment |
Attack of the 50-Foot Whatever: This is doable in the vein of Apocalypse from X-Men vs. Street Fighter, so long as there is a proper application of art and hitboxes. This is bizarrely averted with Godzilla and Gundam fighting characters, though there are some stages that allow you to do this (with, strangely enough, Godzilla and Gundam stages). The same goes for Evangelion and Primal Rage characters. Also oddly averted with SCP-2317-K, a 200 kilometer-tall Eldritch Abomination. It's larger than most characters, but still a far cry from its original size. It is possible to edit the .def file of literally any character you have, and most of them have a "scale" option. This can result in you beefing up the size, and therefore hitboxes and attacks, of anyone. A fifty-foot-tall Ryu from Street Fighter who is so tall that he is going off screen? Par for the course in M.U.G.E.N. | |
M.U.G.E.N (Video Game) / int_7ccd3698 | featureApplicability |
-1.0 | |
M.U.G.E.N (Video Game) / int_7ccd3698 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_7ccd3698 | |
M.U.G.E.N (Video Game) / int_7f27c076 | type |
Moe Anthropomorphism | |
M.U.G.E.N (Video Game) / int_7f27c076 | comment |
Moe Anthropomorphism: The OS-tans are in M.U.G.E.N already, as well as some of the Nijiura maids. | |
M.U.G.E.N (Video Game) / int_7f27c076 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_7f27c076 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_7f27c076 | |
M.U.G.E.N (Video Game) / int_808cbaeb | type |
Arson, Murder, and Jaywalking | |
M.U.G.E.N (Video Game) / int_808cbaeb | comment |
Segalow is a weird fusion of Seth from Street Fighter IV, Rugal (uses his Capcom VS SNK sprites but with the moustache shaved off), and Lazlow (as one his voices is taken directly from Grand Theft Auto III, his lifebar portrait is Lazlow's Vice City artwork, and his flavor text on The_None's site is a direct transcript of some of Lazlow's dialogue from GTA III). He also has elements of Ray Park, who played both Rugal in the King of Fighters movie and Darth Maul; his big portrait is Movie!Rugal, and he has a Super Move involving a double-bladed lightsaber. He also has The Spy's Dead Ringer. | |
M.U.G.E.N (Video Game) / int_808cbaeb | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_808cbaeb | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_808cbaeb | |
M.U.G.E.N (Video Game) / int_80f38afe | type |
Background Music Override | |
M.U.G.E.N (Video Game) / int_80f38afe | comment |
Background Music Override: It's entirely possible to have a character play a music track that replaces the stage's normal music (provided it has any). Examples include: RicePigeon's Yuuka Kazami during her Original Master Spark super Luka Megurine during her various super moves. SCP-999 replaces the stage music for the rest of the fight with "Happy Happy Joy Joy" if it successfully makes an opponent dance. Both Bowling Ball and Evil Spirit Incarnate/The Scyther replace the stage's music for the entire fight. | |
M.U.G.E.N (Video Game) / int_80f38afe | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_80f38afe | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_80f38afe | |
M.U.G.E.N (Video Game) / int_830ceec9 | type |
Inevitable Tournament | |
M.U.G.E.N (Video Game) / int_830ceec9 | comment |
Inevitable Tournament: Some M.U.G.E.N forums hold tournaments for fun. While most follow a standard format (usually 1 vs 1 or 4 vs 4), some have fun twists on the genre. SaltyBet used to runs tournament on a weekly basis; it has since started running tournaments after every hundred Matchmaking matches. These tournaments are typically intra-tier tournaments involving B-, A-, and S-Tier fighters; viewers can bet on each match, and the viewer who has the highest total at tournament's end gets some extra Salty Bucks added to their take. A custom tourney can even be held once Salty determines whether any possible matchups will result in a crash or otherwise permanently-delayed tournament. SpriteClub also holds them, with tourneys happening every 50 matches. Unlike SaltyBet, they can come in 2v2note Both simultaneous or Turns , 1v2, 3v3, or 4v4, as well as in brackets of 8 ,16, 32 or 64, with or without double elimination. Tournaments can go by the Division system, Rating system, or be freenote Any character, any palette. | |
M.U.G.E.N (Video Game) / int_830ceec9 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_830ceec9 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_830ceec9 | |
M.U.G.E.N (Video Game) / int_84007d37 | type |
MegaManning | |
M.U.G.E.N (Video Game) / int_84007d37 | comment |
Mega Manning: MegaMari. There are many versions of Mega Man out there, sometimes equipped with weapons from his platformers. Not to mention the MvC version of The Blue Bomber. The MegaBrony put said weapons in the My Little Pony: Friendship Is Magic cast. | |
M.U.G.E.N (Video Game) / int_84007d37 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_84007d37 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_84007d37 | |
M.U.G.E.N (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
M.U.G.E.N (Video Game) / int_8409a385 | comment |
The A-Bomb, a Lethal Joke Character who can completely obliterate pretty much any other character that is just as overpowered as the bomb. It can, however, be defeated by a certain character, as well as a few others that surpass it in cheapness. | |
M.U.G.E.N (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_8409a385 | |
M.U.G.E.N (Video Game) / int_8411ab92 | type |
Red Oni, Blue Oni | |
M.U.G.E.N (Video Game) / int_8411ab92 | comment |
Red Oni, Blue Oni: Anything involving Arpa/Chainsawdentist will inevitably have him as the Red Oni, except for his videos with Ashram VII, which has more of a Crimson Oni Scarlet Oni dynamic. | |
M.U.G.E.N (Video Game) / int_8411ab92 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_8411ab92 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_8411ab92 | |
M.U.G.E.N (Video Game) / int_844b6779 | type |
Super Mode | |
M.U.G.E.N (Video Game) / int_844b6779 | comment |
Certain characters who are otherwise-balanced can come with a palette that gives them cheap abilities if selected. Daniel's 11th palette puts him in unlimited Burst Mode which makes moves that require power drain no power on use. Dancing Banana's 11th palette (aka "Rotten Banana") removes damage dampening on combos, allows him to spam projectiles, charges power quickly, and gives him an exclusive One-Hit Kill hyper. | |
M.U.G.E.N (Video Game) / int_844b6779 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_844b6779 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_844b6779 | |
M.U.G.E.N (Video Game) / int_8741b74 | type |
Playing with a Trope | |
M.U.G.E.N (Video Game) / int_8741b74 | comment |
Most_Mysterious played with this. Some of his characters have moves that have farts as a hitsounds (notable examples include Dink Smallwood's (who doesn't seem to even look like the character he's supposed to be.) Big Mother Ducker (also appearing as Skullman's striker) and Omega Tiger Woods's Shrimp Bus supers). | |
M.U.G.E.N (Video Game) / int_8741b74 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_8741b74 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_8741b74 | |
M.U.G.E.N (Video Game) / int_8774fb47 | type |
Eldritch Abomination | |
M.U.G.E.N (Video Game) / int_8774fb47 | comment |
Eldritch Abomination: Giygas, natch. Dark Donald as well. A Reality Warper monster with a demonic voice that can defeat the majority of characters while inhabiting the body of a fast food mascot? Doesn't exactly sound like a creature that won't destroy the mind of anyone who lays eyes on it. | |
M.U.G.E.N (Video Game) / int_8774fb47 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_8774fb47 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_8774fb47 | |
M.U.G.E.N (Video Game) / int_89499ccf | type |
Dolled-Up Installment | |
M.U.G.E.N (Video Game) / int_89499ccf | comment |
The second one, much more subject to ridicule, involves "spriteswapping"—a process where a "creator" takes another creator's character and replaces all of the original character's sprites with "new" sprites. In particularly bad cases, the spriteswap will retain the base creation's gameplay elements even if it does not match the spriteswap's playing style. In even worse cases, the creator fails to change every single sprites, which causes the character to briefly "flicker" back to the original one during certain frames. Many spriteswaps also tend to have jacked-up stats, making them cheap and over-powered, like so. Warner's first creations are infamous for doing this, especially the cases of Evil Homer (a spriteswap of Reu's Evil Ken) and Burns vampire (Kong's Jedah). After the following backlash, he stopped spriteswapping. | |
M.U.G.E.N (Video Game) / int_89499ccf | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_89499ccf | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_89499ccf | |
M.U.G.E.N (Video Game) / int_8a9ecd0b | type |
Bloody Murder | |
M.U.G.E.N (Video Game) / int_8a9ecd0b | comment |
Bloody Murder: Giygas' fatalities are jacked from Eternal Champion's Overkills—but they are somehow much more scary, even though they are relatively untouched straight rips. Noroko can shoot blood forward. Zero is here too. | |
M.U.G.E.N (Video Game) / int_8a9ecd0b | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_8a9ecd0b | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_8a9ecd0b | |
M.U.G.E.N (Video Game) / int_8aeccf04 | type |
Bullet Hell | |
M.U.G.E.N (Video Game) / int_8aeccf04 | comment |
Similarly, Omega Tom Hanks, who turns the fight into a game of Bullet Hell by sending DVD covers of his hit movies after you. | |
M.U.G.E.N (Video Game) / int_8aeccf04 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_8aeccf04 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_8aeccf04 | |
M.U.G.E.N (Video Game) / int_8b0a127 | type |
Rocket-Tag Gameplay | |
M.U.G.E.N (Video Game) / int_8b0a127 | comment |
Rocket-Tag Gameplay: Any battle against the Space Invader is this, as it goes down in one hit from anything, but its only attack is a One-Hit Kill if not blocked. | |
M.U.G.E.N (Video Game) / int_8b0a127 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_8b0a127 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_8b0a127 | |
M.U.G.E.N (Video Game) / int_8b442f50 | type |
Did Not Get the Girl | |
M.U.G.E.N (Video Game) / int_8b442f50 | comment |
Did Not Get the Girl: Happens in Kung Fu Man's ending, as he can't save his girlfriend due to his kidnapper, Suave dude, not being created as a character yet. | |
M.U.G.E.N (Video Game) / int_8b442f50 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_8b442f50 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_8b442f50 | |
M.U.G.E.N (Video Game) / int_8b606a51 | type |
There Is No Kill Like Overkill | |
M.U.G.E.N (Video Game) / int_8b606a51 | comment |
There Is No Kill Like Overkill: Anything involving lots and lots of blood, characters with lots of flashy effects, and any attacks that reach the 999 combo limit. | |
M.U.G.E.N (Video Game) / int_8b606a51 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_8b606a51 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_8b606a51 | |
M.U.G.E.N (Video Game) / int_8bc0317a | type |
Invulnerable Attack | |
M.U.G.E.N (Video Game) / int_8bc0317a | comment |
Invulnerable Attack: Known as "Infinite Priority" here. A favorite of SNK Bosses, cheap characters, as well as "retarded" characters. | |
M.U.G.E.N (Video Game) / int_8bc0317a | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_8bc0317a | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_8bc0317a | |
M.U.G.E.N (Video Game) / int_8c58b9bb | type |
Unwinnable Joke Game | |
M.U.G.E.N (Video Game) / int_8c58b9bb | comment |
Unwinnable Joke Game: Or "Unwinnable Joke A.I. Setting" in this case. There are normally-defeatable characters who have joke AI settings that make them nigh-impossible to defeat: As a Call-Back to his more egoistical, cheap character-focused days, Ironcommando's normally-balanced Dancing Banana and nerfed Elque edit both have a joke AI setting that must be activated by the player in their configuration files. Setting their AI variable to a specific numbernote 9001 and above for Dancing Banana, 666 for Elque makes them invulnerable while spamming hypers and instakills at no cost, and Elque in particular gains a move that can even KO Omega Tom Hanks. His SCP-999 also has a few AI settings that make it have extremely broken traits 49, 9, and 409 give it a Touch of Death, 682 causes it to quickly adapt to damage, 343 gives it God Mode, 2935 makes it KO everyone in the battle, etc. Yee will summon Oro after Peek finishes singing to deal a fullscreen, unblockable attack that hurts a lot. Peek's singing speed gets faster and faster as Yee's AI level increases, but if one sets the AI level to 8, Oro will constantly be summoned, killing most characters in a jiffy. | |
M.U.G.E.N (Video Game) / int_8c58b9bb | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_8c58b9bb | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_8c58b9bb | |
M.U.G.E.N (Video Game) / int_8d917edd | type |
"X" Makes Anything Cool | |
M.U.G.E.N (Video Game) / int_8d917edd | comment |
"X" Makes Anything Cool: There is a modified, much more powerful and harder to beat version of Popeye the Sailor double-modified by ArthurDM and then DDR named Popeye X. The X was added to his name for no reason, aside from making the everyone's favourite already cool spinach-eating sailor sound even cooler. X-ellent x'cuse! | |
M.U.G.E.N (Video Game) / int_8d917edd | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_8d917edd | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_8d917edd | |
M.U.G.E.N (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
M.U.G.E.N (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: Magikarp is KO'd from any attack. If it somehow survives 40 seconds, it uses Struggle... which will One-Hit Kill the opponent if it hits, but also KO's itself regardless of hit or miss. The Kid from I Wanna Be the Guy. Complete with blood spatter and GAME OVER. PRESS "R" TO TRY AGAIN. Subverted in later versions where he gains super armor while facing himself. The Space Invader is destroyed in one hit, but its laser is a lethal attack. Flappy Bird. If he gets hit even once or if he touches the ground, he's toast. If he uses his Limit Break and bumps into any of the pipes, he's also toast. Bokosuka Wars loses all his life if he loses the coin toss on his attack. He actually also has one hit point, meaning that if his attack is reversed for any amount of damage, he'll also get killed. | |
M.U.G.E.N (Video Game) / int_8df14c99 | featureApplicability |
-0.3 | |
M.U.G.E.N (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_8df14c99 | |
M.U.G.E.N (Video Game) / int_8e4ca668 | type |
Single Player Gauntlet | |
M.U.G.E.N (Video Game) / int_8e4ca668 | comment |
Single Player Gauntlet: A built-in function of the game regardless of setup. You can configure it in an individual build by sorting characters into up to ten order categories in which they can appear, as well as how many characters of each category are to be fought. A simple build might be configured as "1,3,1,2,1,1,0"; in this build, the Order 1 may be a character that is always to be fought first, such as the sample character Kung Fu Man. The three Order 2 characters may be characters with the game's stock AI. The Order 3 character may be a Bonus Stage. The two Order 4 characters may be characters with tougher custom AI built-in. The Order 5 may be a Mini-Boss, the Order 6 may be a Final Boss, and characters that are never to be encountered such as Joke Characters or Purposely Overpowered characters may be set to Order 7. Characters without an order explicitly set are assumed by the game to be Order 1. Each character may also have an intro and outro cutscene built in, but this depends on whether the character's creator included one, or if you have a generic one configured for anyone who doesn't. | |
M.U.G.E.N (Video Game) / int_8e4ca668 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_8e4ca668 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_8e4ca668 | |
M.U.G.E.N (Video Game) / int_8f1ec2c5 | type |
Joke Character | |
M.U.G.E.N (Video Game) / int_8f1ec2c5 | comment |
Joke Character: There are a good number of characters that are weak on purpose: Beatdown characters like Sandbag do practically nothing but stand in one place and take damage from everything until they die. Magikarp does nothing but Splash around (which does nothing, as per usual), and dies in one hit. Should it somehow manage to survive for 40 seconds, it'll use Struggle which will One-Hit Kill the opponent if it hits... and also itself, regardless of whether it hit or got avoided. This means that it's literally impossible for Magikarp to win unless the opponent kills themselves without hitting them. Flappy Bird. He's a One-Hit-Point Wonder who dies if he touches the ground or gets hit, and his only method of damaging the opponent is to keep flying to get enough super meter to use his Limit Break. This causes the pipes from his game to appear like a scrolling level. While this is highly damaging, Flappy Bird also dies if he touches those, making him an extremely hard character to play as. There are characters that KO themselves in their intro, even before the fight starts. And then we have characters who are actual jokes, such as "Pots Styled Eltnum". At first, you might think this is an edit of Eltnum by creator Phantom Of The Server (aka P.O.T.S.). Then you realize it is Exactly What It Says on the Tin: a swarm of pots with Eltnum's face in the front of each. | |
M.U.G.E.N (Video Game) / int_8f1ec2c5 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_8f1ec2c5 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_8f1ec2c5 | |
M.U.G.E.N (Video Game) / int_8f900ccd | type |
Overly Long Name | |
M.U.G.E.N (Video Game) / int_8f900ccd | comment |
Overly Long Name: There's a cheap character called "O CHAR MAIS APELÃO DO MUNDO"/"The Strongest Character In The World", a giant angry stickman who only uses one attack (a fullscreen instakill performed by any button). Its name alone qualifies, but its readme mentions its joke moveset which consists of overly long Word Salad Title attacks: | |
M.U.G.E.N (Video Game) / int_8f900ccd | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_8f900ccd | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_8f900ccd | |
M.U.G.E.N (Video Game) / int_906365a2 | type |
Demonic Possession | |
M.U.G.E.N (Video Game) / int_906365a2 | comment |
Demonic Possession: Several characters have symbiote edits: that is, them being possessed by the Symbiote, turning black and white and gaining a distorted voice. Said edits usually have jacked-up power and health stats, making them overpowered in comparison to their original versions. One of the intros of Evil Homer shows Homer Simpson being possesed by the soul of the devil who transforms him into Evil Homer. | |
M.U.G.E.N (Video Game) / int_906365a2 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_906365a2 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_906365a2 | |
M.U.G.E.N (Video Game) / int_92bd6627 | type |
Invincible Minor Minion | |
M.U.G.E.N (Video Game) / int_92bd6627 | comment |
One of the characters used as a "cheapie-buster" in earlier times was the Metool, the Mascot Mook from Mega Man. It had half the attack and defense of a regular character (and died twice as fast), but it was short (making it hard to hit), it could spam a Spread Shot from afar, and it could use its signature helmet guard. Oh, and it could call forth a giant Metool that instantly squishes the oppponent. | |
M.U.G.E.N (Video Game) / int_92bd6627 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_92bd6627 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_92bd6627 | |
M.U.G.E.N (Video Game) / int_92dfffae | type |
Retraux | |
M.U.G.E.N (Video Game) / int_92dfffae | comment |
Retraux: Some of Masukenpu-kun's characters emulate the NES style, featuring 8-bit graphics and 2 button gameplay. So far, these characters include Gorilla, Guerrilla, Sumo, Ninja, and Kangaru. | |
M.U.G.E.N (Video Game) / int_92dfffae | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_92dfffae | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_92dfffae | |
M.U.G.E.N (Video Game) / int_932da128 | type |
Monster Clown | |
M.U.G.E.N (Video Game) / int_932da128 | comment |
Monster Clown: Dark Donald, an overpowered edit of Ronald McDonald, is even stronger than Rare Akuma. | |
M.U.G.E.N (Video Game) / int_932da128 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_932da128 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_932da128 | |
M.U.G.E.N (Video Game) / int_933576c8 | type |
Mighty Glacier | |
M.U.G.E.N (Video Game) / int_933576c8 | comment |
Mighty Glacier: Plenty. Juggernaut, Hauser, the Alien Queen... | |
M.U.G.E.N (Video Game) / int_933576c8 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_933576c8 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_933576c8 | |
M.U.G.E.N (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
M.U.G.E.N (Video Game) / int_940a5958 | comment |
Artificial Stupidity: Several characters lack an AI, which makes them use the MUGEN Engine's AI. This consists of them using random moves and attacks for the most part, which usually tends to be ineffective compared to a custom made AI. Many characters, even those with perfect AI, can break when fighting mob-type opponents such as the Alien Queen's xenomorph swarm, the Biohazard, and the Mad Gear Gang. Many AIs also don't avoid (or try to guard) the Stupid Little Drill Tank's unblockable drill, taking huge damage in the process. If a character can charge their energy gauge and their AI is poorly coded, chances are they'll do nothing but charge up for the entire match. | |
M.U.G.E.N (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_940a5958 | |
M.U.G.E.N (Video Game) / int_9446f847 | type |
Death or Glory Attack | |
M.U.G.E.N (Video Game) / int_9446f847 | comment |
Death or Glory Attack: Zeeky H. Bomb's Zeeky Words cost 3 power bars and has a vulnerability period when he's saying "Zeeky Boogy Doog" until the explosion. The attack will get cancelled and the power wasted should the opponent hit him during this. If he pulls it off however, the opponent is almost certainly a goner. That said, if successful, the attack also deals 500 damage to himself and any partners, meaning that if neither have enough HP, it can cause an accidental draw (or worse, a loss if the opponent somehow survives). Just like in its source game, the Stupid Little Drill Tank will launch its unblockable drill out at 1/8th of its health, which deals a huge 400 damage instead of the usual 200 if it hits. This also removes its only method of attack for the rest of the round, making it a sitting duck to be finished off if the opponent avoids or survives it. Dancing Banana's "Sugar Rush" move is a special attack that costs no power and is followed by a very damaging combo if it hits. However, the move is very easy to notice and guard against, and he leaves himself wide open to a counterattack if it's guarded. The Creeper's explosion deals an insane amount of damage, more than likely to kill an opponent. If the opponent survives, however, then the Creeper loses. Bokosuka Wars' only attack initiates a combat with the enemy with a randomized result. If he wins, the opponent instantly dies. If he loses, he instantly dies. The attack can also be affected by reversals, and since Bokosuka Wars only has 1 HP, any reversal will instantly kill him if it even does any amount of damage. Brergrsart's Fleet of Falling Father Figures consists of Geese Howard falling from a great height, with the landing spot marked by a crosshair. If he lands on the enemy it will One-Hit Kill them, but he dies instantly if he misses and hits the ground. | |
M.U.G.E.N (Video Game) / int_9446f847 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_9446f847 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_9446f847 | |
M.U.G.E.N (Video Game) / int_9475b606 | type |
Fighting Clown | |
M.U.G.E.N (Video Game) / int_9475b606 | comment |
Fighting Clown: There are quite a number of characters that look and act silly, but otherwise play like a normal one. Examples include Dancing Banana, many of The_None's characters (especially Dee Bee Kaw), DDR/Telechy's cartoon characters, and Dialog Boxnote A "rare" character that is essentially a Windows OS dialog box. | |
M.U.G.E.N (Video Game) / int_9475b606 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_9475b606 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_9475b606 | |
M.U.G.E.N (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
M.U.G.E.N (Video Game) / int_963086ce | comment |
Damn You, Muscle Memory!: The possibility of a M.U.G.E.N build having characters from different source games (complete with distinctive control schemes of such) tends to confuse some players when they are getting to know or use new characters. | |
M.U.G.E.N (Video Game) / int_963086ce | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_963086ce | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_963086ce | |
M.U.G.E.N (Video Game) / int_970c790a | type |
Big Bad | |
M.U.G.E.N (Video Game) / int_970c790a | comment |
Big Bad: Suave Dude is the main antagonist of vanilla MUGEN and the one responsible for kidnappping Kung Fu Man's girlfriend and rallying all of the other characters in the roster against him. Although he never made a physical appearance for years until he was made into a full character by Masukenpu-kun. | |
M.U.G.E.N (Video Game) / int_970c790a | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_970c790a | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_970c790a | |
M.U.G.E.N (Video Game) / int_98412467 | type |
Getting Smilies Painted on Your Soul | |
M.U.G.E.N (Video Game) / int_98412467 | comment |
Getting Smilies Painted on Your Soul: SCP-999's combat method involves doing this to even the most vicious opponents, as being in contact with SCP-999 makes an opponent increasingly happier until they do a Happy Dance (which takes that opponent out of the fight). | |
M.U.G.E.N (Video Game) / int_98412467 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_98412467 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_98412467 | |
M.U.G.E.N (Video Game) / int_98b1dc8f | type |
Luck-Based Mission | |
M.U.G.E.N (Video Game) / int_98b1dc8f | comment |
Luck-Based Mission: Whether Bokosuka Wars wins or loses is purely luck, just like in the original NES game. It is also the only way he can give or receive damage. Most fights with Bokosuka Wars will be a draw if he cannot reach the enemy's hitbox (assuming the opponent even has one) or if the opponent is immune to grapples. A Mirror Match is also a guaranteed draw. However, an enemy that uses reversals can hurt him and/or put him into a custom state the "normal" way — and since Bokosuka Wars only has 1 HP, any damage from the reversal will kill him. One of the hypers of Makao and Joma randomly selects a card with a random hyper attack that gives massive damage, however, the opponent has two chances at being saved if the randomizer selects either Hiroshi's business card, which nullifies the hyper, or the six of hearts, which automatically kills Makao and Joma. Daniel has a slot machine ability that can get a randomized result. Some of them are good (like a regen, damage boost, or temporary invincibility), but some are also very detrimental (such as reducing power bar to 0, getting stunned for a few seconds, or getting exploded) | |
M.U.G.E.N (Video Game) / int_98b1dc8f | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_98b1dc8f | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_98b1dc8f | |
M.U.G.E.N (Video Game) / int_9918518b | type |
Press X to Die | |
M.U.G.E.N (Video Game) / int_9918518b | comment |
Press X to Die: The F1 key does this to player 2. For player 1, it's CTRL+F1. | |
M.U.G.E.N (Video Game) / int_9918518b | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_9918518b | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_9918518b | |
M.U.G.E.N (Video Game) / int_991912ca | type |
Combos | |
M.U.G.E.N (Video Game) / int_991912ca | comment |
Combos: Combo attacks are extremely common among characters, given that it's a Fighting Game engine. There's an in-built code to make your attacks stop comboing once the hit counter gets high enough, in order to prevent infinite combos. | |
M.U.G.E.N (Video Game) / int_991912ca | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_991912ca | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_991912ca | |
M.U.G.E.N (Video Game) / int_9aaf8eca | type |
Crippling Overspecialization | |
M.U.G.E.N (Video Game) / int_9aaf8eca | comment |
Both Chuck Norris and Oni-Miko-Z (and countless other "unbeatable" characters) have fallen to the Debugger character, two floating strings of numbers that "delete" the opponent's root file, causing them to be read as nonexistent and dead. This only works in WinMUGEN, however. | |
M.U.G.E.N (Video Game) / int_9aaf8eca | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_9aaf8eca | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_9aaf8eca | |
M.U.G.E.N (Video Game) / int_9af10b44 | type |
Double Jump | |
M.U.G.E.N (Video Game) / int_9af10b44 | comment |
Double Jump: Several characters including the default version of Kung Fu Man are able to use this. One can even set the number of air jumps that a character can do. Cue fighters hovering over the stage for a full minute and duking it out above the camera's view. | |
M.U.G.E.N (Video Game) / int_9af10b44 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_9af10b44 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_9af10b44 | |
M.U.G.E.N (Video Game) / int_9b54d536 | type |
Evil Counterpart | |
M.U.G.E.N (Video Game) / int_9b54d536 | comment |
"EVIL Sub. Rep. Scorp." It's a failed attempt to mash Sub-Zero, Reptile and Scorpion into one character. Although it does weak damage, it's too damn fast, spams a damaging teleport, takes advantage of projectile spamming to freeze the opponent, and many, many more bugs. | |
M.U.G.E.N (Video Game) / int_9b54d536 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_9b54d536 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_9b54d536 | |
M.U.G.E.N (Video Game) / int_9b5516f0 | type |
Showy Invincible Hero | |
M.U.G.E.N (Video Game) / int_9b5516f0 | comment |
Showy Invincible Hero: The players who make M.U.G.E.N videos on YouTube. Most of the intentionally cheap characters that aren't played for laughs focus on Rule of Cool and visual effects instead. | |
M.U.G.E.N (Video Game) / int_9b5516f0 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_9b5516f0 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_9b5516f0 | |
M.U.G.E.N (Video Game) / int_9bcd82c0 | type |
Took a Level in Badass | |
M.U.G.E.N (Video Game) / int_9bcd82c0 | comment |
Took a Level in Badass: In a meta example, AI Patches can do this to a character. Several characters lack a proper AI and tend to use moves randomly from their whole command list, making them unreliable in fighting. With a proper AI installed, however, they can perform far better in a fight. | |
M.U.G.E.N (Video Game) / int_9bcd82c0 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_9bcd82c0 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_9bcd82c0 | |
M.U.G.E.N (Video Game) / int_9d184483 | type |
Changing Clothes Is a Free Action | |
M.U.G.E.N (Video Game) / int_9d184483 | comment |
Changing Clothes Is a Free Action: Warner's Roger is notorious for using his disguises instantly while attacking. | |
M.U.G.E.N (Video Game) / int_9d184483 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_9d184483 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_9d184483 | |
M.U.G.E.N (Video Game) / int_9e10b88d | type |
Defeating the Undefeatable | |
M.U.G.E.N (Video Game) / int_9e10b88d | comment |
Defeating the Undefeatable: Over and over again: Omega Tom Hanks was a character that was functionally invincible. He had no hitboxes OR hurtboxes on his main body, meaning that he was immune to damage AND basic reversals, while spamming helper projectiles for his moves. Yet, he was still beaten when the 2nd Death Star and A-Bomb had a code that could reverse his helpers in a way that would kill him. A-Bomb itself. Similar to Omega Tom Hanks, it had no hitboxes or hurtboxes on its main body and spammed a fullscreen instant kill, but was also defeated when a modification of its own code was used against it. Chuck Norris, a literally invincible Lethal Joke Character based on Chuck Norris Facts. He actually has been defeated before. Before that? He maimed several undefeatable characters with the same hitbox-less advantage, such as the above-mentioned Omega Tom Hanks, A-Bomb and the previous Oni-Miko. Both Chuck Norris and Oni-Miko-Z (and countless other "unbeatable" characters) have fallen to the Debugger character, two floating strings of numbers that "delete" the opponent's root file, causing them to be read as nonexistent and dead. This only works in WinMUGEN, however. At the highest point of power, some characters outright attack the computer. Various creators have edited cheap or undefeated characters to be actually defeated. The most known case is Elque, and there's even one for Mathrus, who's originally one of said "attack the computer" characters. | |
M.U.G.E.N (Video Game) / int_9e10b88d | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_9e10b88d | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_9e10b88d | |
M.U.G.E.N (Video Game) / int_9e2f6378 | type |
SNK Boss | |
M.U.G.E.N (Video Game) / int_9e2f6378 | comment |
SNK Boss: Depending on the creator, a character's AI can be written in such a way that any character (even existing SNK Bosses) can turn this trope up to eleven. Akame counts when computer-controlled. Due to her advanced AI, she is quick to pull off her moves, and she reads you like a book, meaning she can block many of your own moves and counter with her "Barrier Burst." Some of her specials can even KO you instantly! | |
M.U.G.E.N (Video Game) / int_9e2f6378 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_9e2f6378 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_9e2f6378 | |
M.U.G.E.N (Video Game) / int_9e83f027 | type |
Amazing Technicolor Population | |
M.U.G.E.N (Video Game) / int_9e83f027 | comment |
Amazing Technicolor Population: With custom palettes, this is possible for just about anyone. The character literally named "Ms. Fanservice" (actually a joke edit of Yoko) has blue, dark blue, red, and gray-skinned schemes. This does not even get into the characters who are already technicolor, or extremely broken characters such as the infamous "retarded" Peter Griffin (who has a new color scheme for just about every sprite thanks to a lack of any loaded palettes). | |
M.U.G.E.N (Video Game) / int_9e83f027 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_9e83f027 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_9e83f027 | |
M.U.G.E.N (Video Game) / int_9eb11fac | type |
Weak, but Skilled | |
M.U.G.E.N (Video Game) / int_9eb11fac | comment |
Weak, but Skilled: Some characters have AI that, while dealing little damage in one attack, can pull off absurdly long combos, in some cases even being able to take the opponent from full health to none without letting them act once. To say nothing of characters with AI that abuses an infinite combo. | |
M.U.G.E.N (Video Game) / int_9eb11fac | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_9eb11fac | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_9eb11fac | |
M.U.G.E.N (Video Game) / int_9f240209 | type |
Gag Dub | |
M.U.G.E.N (Video Game) / int_9f240209 | comment |
Gag Dub: Some characters have voice patches for them that can be rather silly. Ever wanted an Utsuho with a Heavy Weapons Guy voice? Mugen has you covered. Some characters come with a silly voice as their default voice. For example, there's Genikaze, a Goenitz who uses clips of the Super Smash Bros. Brawl announcer for... some reason. | |
M.U.G.E.N (Video Game) / int_9f240209 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_9f240209 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_9f240209 | |
M.U.G.E.N (Video Game) / int_9f86dbcf | type |
Immune to Flinching | |
M.U.G.E.N (Video Game) / int_9f86dbcf | comment |
The Stupid Little Drill Tank (aka the Egg Mobile-D) is not only Immune to Flinching, it also doesn't pause when hit (unlike most Hyper Armor characters), it can't be reversaled since the drill is a separate helper, and it keeps moving in one direction until it exits the screen just like in its source game. Anyone touching the drill takes an hefty unblockable 200 damage. As such, the Stupid Little Drill Tank is notable for being ridiculously effective against AIs that attempt to stand in front of it to perform combos. | |
M.U.G.E.N (Video Game) / int_9f86dbcf | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_9f86dbcf | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_9f86dbcf | |
M.U.G.E.N (Video Game) / int_a05522e3 | type |
Alien Abduction | |
M.U.G.E.N (Video Game) / int_a05522e3 | comment |
Alien Abduction: One of Warner's Roger's hypers involves him summoning a beam that abducts the opponent. | |
M.U.G.E.N (Video Game) / int_a05522e3 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_a05522e3 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_a05522e3 | |
M.U.G.E.N (Video Game) / int_a0b2a1a8 | type |
Amazing Technicolor Battlefield | |
M.U.G.E.N (Video Game) / int_a0b2a1a8 | comment |
Amazing Technicolor Battlefield: When projectiles, clothing, and the background tend to be all the colors of the rainbow, this is bound to happen. Even drab urban settings or grim Mortal Kombat stages can get colorful real quick. | |
M.U.G.E.N (Video Game) / int_a0b2a1a8 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_a0b2a1a8 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_a0b2a1a8 | |
M.U.G.E.N (Video Game) / int_a0cf200f | type |
Digital Piracy Is Evil | |
M.U.G.E.N (Video Game) / int_a0cf200f | comment |
Digital Piracy Is Evil: In the M.U.G.E.N community, there are two forms of this: The first one, "warehousing", involves the practice of hosting a character on a website without the creator's permission. In some M.U.G.E.N circles, this is regarded as a disrespectful and dishonest practice, while others have no concerns about it. The second one, much more subject to ridicule, involves "spriteswapping"—a process where a "creator" takes another creator's character and replaces all of the original character's sprites with "new" sprites. In particularly bad cases, the spriteswap will retain the base creation's gameplay elements even if it does not match the spriteswap's playing style. In even worse cases, the creator fails to change every single sprites, which causes the character to briefly "flicker" back to the original one during certain frames. Many spriteswaps also tend to have jacked-up stats, making them cheap and over-powered, like so. Warner's first creations are infamous for doing this, especially the cases of Evil Homer (a spriteswap of Reu's Evil Ken) and Burns vampire (Kong's Jedah). After the following backlash, he stopped spriteswapping. This is subverted in the case of sprite-ripping characters from pre-existing games and using them in M.U.G.E.N. Capcom was asked about this in the early days of M.U.G.E.N's existence; the company stated that they consider it a form of fan art (so long as no one sells the characters, of course). Every other company seems to have followed Capcom's attitude, at least in spirit. | |
M.U.G.E.N (Video Game) / int_a0cf200f | featureApplicability |
-0.3 | |
M.U.G.E.N (Video Game) / int_a0cf200f | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_a0cf200f | |
M.U.G.E.N (Video Game) / int_a0fd6f80 | type |
Lazy Artist | |
M.U.G.E.N (Video Game) / int_a0fd6f80 | comment |
Lazy Artist: This is rather common, especially when new Shotoclones are involved. This is sometimes justified when creators use characters as bases for their distinctive creations (e.g., the majority of the MvC-styled Mega Man characters, which use Mega Man as a base). | |
M.U.G.E.N (Video Game) / int_a0fd6f80 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_a0fd6f80 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_a0fd6f80 | |
M.U.G.E.N (Video Game) / int_a1e69878 | type |
Ditto Fighter | |
M.U.G.E.N (Video Game) / int_a1e69878 | comment |
Ditto Fighter: There is a Ditto character available; it transforms into other Pokémon as its attacks. Characters that are designed to be Ditto fighters, such as Unknown from Tekken, often end up with an attack style that is mostly a mishmash of attacks from other characters. This is due to the difficulty of a programmer actually creating a character that duplicates the moveset of another character. Inverted with Dhalsims, whose "Yoga Evolution" Level 3 Super transforms the opponent into Dhalsim. The MegaBrony's Queen Chrysalis turns into Mega Man, Proto Man, Tomahawk Man, Hard Man, Blade Man and Zero. As Ditto, M.U.G.E.N versions of Yumeji Kurokochi can transform into other Samurai Shodown characters. Also, there is Cerenas' Siron. Taken to the logical extreme with Okihaito's Metamon/Ditto, which copies its opponent word for word, code, graphics, sounds and all, even changing its own name and portrait into the opponent's to boot! This makes it only compatible with Winmugen, however. There's an Imitater by AHZ which also copies the opponent in code, graphics, sounds, name, portrait and all like Okihaito's Ditto (while using a grayscale palette), except that it works in MUGEN 1.1. | |
M.U.G.E.N (Video Game) / int_a1e69878 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_a1e69878 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_a1e69878 | |
M.U.G.E.N (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
M.U.G.E.N (Video Game) / int_a414c3f0 | comment |
Magikarp is KO'd from any attack. If it somehow survives 40 seconds, it uses Struggle... which will One-Hit Kill the opponent if it hits, but also KO's itself regardless of hit or miss. | |
M.U.G.E.N (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_a414c3f0 | |
M.U.G.E.N (Video Game) / int_a43a691b | type |
Finishing Move | |
M.U.G.E.N (Video Game) / int_a43a691b | comment |
Finishing Move: A character's Super Move will sometimes be used as this. Characters from games that have explicit finishing moves, such as Mortal Kombat, the Fist of the North Star fighting games, and Sengoku Basara, will have them as well. | |
M.U.G.E.N (Video Game) / int_a43a691b | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_a43a691b | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_a43a691b | |
M.U.G.E.N (Video Game) / int_a4c37cbe | type |
Mood Whiplash | |
M.U.G.E.N (Video Game) / int_a4c37cbe | comment |
Mood Whiplash: SCP-999 is normally a heartwarming and adorable character to play as or against, with none of its "attacks" capable of dealing damage and instead makes the opponent happier until they Happy Dance. However, if the opponent's happiness bars is filled but can't be placed into the happy dance KO state then after a short while SCP-682, complete with exposed flesh and bone, will suddenly drop in without warning and crush the enemy for a One-Hit Kill. | |
M.U.G.E.N (Video Game) / int_a4c37cbe | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_a4c37cbe | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_a4c37cbe | |
M.U.G.E.N (Video Game) / int_a4e3759e | type |
You Don't Look Like You | |
M.U.G.E.N (Video Game) / int_a4e3759e | comment |
You Don't Look Like You: This trope comes up whenever a character suffers from shoddy sprite work: Adrien's Buzz Lightyear resembles a poorly done Zangief sprite edit, he looks more like Zangief wearing a cheap halloween costume than the beloved space ranger toy he actually is. Dink Smallwood by Most_Mysterious looks almost nothing compared to his original version. Averted with the remake by The_None, which has him look closer to his original appearance. | |
M.U.G.E.N (Video Game) / int_a4e3759e | featureApplicability |
-1.0 | |
M.U.G.E.N (Video Game) / int_a4e3759e | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_a4e3759e | |
M.U.G.E.N (Video Game) / int_a590182a | type |
Disintegrator Ray | |
M.U.G.E.N (Video Game) / int_a590182a | comment |
Disintegrator Ray: Space Invader's only attack is a Slow Laser that not only KO's the opponent on a successful hit, but also removes them from the fight (if they lack Hyper Armor). | |
M.U.G.E.N (Video Game) / int_a590182a | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_a590182a | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_a590182a | |
M.U.G.E.N (Video Game) / int_a5e998f0 | type |
Hitbox Dissonance | |
M.U.G.E.N (Video Game) / int_a5e998f0 | comment |
Hitbox Dissonance: In some cases, the size of a character (or even the posture of their stance) may cause punches, projectiles, or other attacks to go right over their head, sometimes just barely. This can lead to those attacks being avoided by simply standing still. Then there are moments where it looks like a character should be able to avoid an attack by crouching, but the attack still hits them anyway. Oh, and if a character is running, depending on their size and the posture they take, the same situations can occur, meaning a projectile can hit or miss when it looks like it shouldn't. | |
M.U.G.E.N (Video Game) / int_a5e998f0 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_a5e998f0 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_a5e998f0 | |
M.U.G.E.N (Video Game) / int_a60f7120 | type |
Physical God | |
M.U.G.E.N (Video Game) / int_a60f7120 | comment |
Physical God: Any "God" version of a character. This happens literally with the Primal Rage characters, who, uh, are gods. Also, God himself thanks to Bible Fight. | |
M.U.G.E.N (Video Game) / int_a60f7120 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_a60f7120 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_a60f7120 | |
M.U.G.E.N (Video Game) / int_a65288e2 | type |
Ascended Extra | |
M.U.G.E.N (Video Game) / int_a65288e2 | comment |
Ascended Extra: Due to the nature of the game, it's possible to play as extremely minor characters and give them the same level of relevance as established main characters. For example, DoodleBob, Nasty Jack and Julie all only appeared in one episode each at the time of their creation, but can go toe-to-toe with the likes of SpongeBob, Pooh, Ami and Yumi here. | |
M.U.G.E.N (Video Game) / int_a65288e2 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_a65288e2 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_a65288e2 | |
M.U.G.E.N (Video Game) / int_a7f4710f | type |
Mood Dissonance | |
M.U.G.E.N (Video Game) / int_a7f4710f | comment |
Mood Dissonance: A wacky, cartoonish character fighting in a Darker and Edgier setting can give off this effect, such as Stimpy on an Alien vs. Predator stage with bloody corpses in the background. The reverse obviously applies too, like a Predator on the Warner Bros. studio lot from Animaniacs. And of course, two characters of different mood styles fighting each other (Homer Simpson vs. Freddy Krueger). | |
M.U.G.E.N (Video Game) / int_a7f4710f | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_a7f4710f | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_a7f4710f | |
M.U.G.E.N (Video Game) / int_a966fdee | type |
Mascot | |
M.U.G.E.N (Video Game) / int_a966fdee | comment |
And not to mention the Fast Food Mascots as Ronald McDonald and Colonel Sanders. | |
M.U.G.E.N (Video Game) / int_a966fdee | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_a966fdee | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_a966fdee | |
M.U.G.E.N (Video Game) / int_a9904570 | type |
Intra-Franchise Crossover | |
M.U.G.E.N (Video Game) / int_a9904570 | comment |
Intra-Franchise Crossover: Commonly seen here, in which you can make the roster as you like, so you can put the same character from different games in the same created fighting game you like. As example, you can put Ryu from Street Fighter II, Street Fighter Alpha, Marvel vs. Capcom series, SNK vs. Capcom: SVC Chaos, Capcom vs. SNK series and even Street Fighter in the same roster and make them fight against each other. | |
M.U.G.E.N (Video Game) / int_a9904570 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_a9904570 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_a9904570 | |
M.U.G.E.N (Video Game) / int_abcb9af1 | type |
Eaten Alive | |
M.U.G.E.N (Video Game) / int_abcb9af1 | comment |
Eaten Alive: The Killer Whale devours enemies. Prior to a nerfing, this was a One-Hit Kill, otherwise it chews on the opponent before spitting them out. One of the Dopefish's attacks causes him to eat and instantly KO his opponent if successful. Cheep-Chomp has an attack that eats and swallows the enemy, instantly KOing them. There are vore characters and edits of existent characters with this, which is a NSFW fetish not allowed in various communities. | |
M.U.G.E.N (Video Game) / int_abcb9af1 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_abcb9af1 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_abcb9af1 | |
M.U.G.E.N (Video Game) / int_ac320c0e | type |
Nuke 'em | |
M.U.G.E.N (Video Game) / int_ac320c0e | comment |
Nuke 'em: The A-Bomb, a Lethal Joke Character who can completely obliterate pretty much any other character that is just as overpowered as the bomb. It can, however, be defeated by a certain character, as well as a few others that surpass it in cheapness. The Zeeky words and the Random H-Bomb in Zeeky H. Bomb's arsenal. Hastur has an A-Bomb move coded into him... using the aforementioned A-Bomb character. Uncle Joel has a Shun Goku Satsu that does this to his opponent if it lands, based on a particular moment from his Shadow President streams. | |
M.U.G.E.N (Video Game) / int_ac320c0e | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_ac320c0e | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_ac320c0e | |
M.U.G.E.N (Video Game) / int_ac9f78d9 | type |
Jack of All Stats | |
M.U.G.E.N (Video Game) / int_ac9f78d9 | comment |
Jack of All Stats: Amongst the examples we could list sits Kung Fu Man, the default character that comes with any downloaded copy of M.U.G.E.N (mostly as a coding example and a base for creating characters) and eventually became the mascot of the engine. | |
M.U.G.E.N (Video Game) / int_ac9f78d9 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_ac9f78d9 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_ac9f78d9 | |
M.U.G.E.N (Video Game) / int_b032e4ed | type |
Ms. Fanservice | |
M.U.G.E.N (Video Game) / int_b032e4ed | comment |
Ms. Fanservice: There is a character literally named "Ms. Fanservice". Created by DrKelexo, she is an edit of Warusaki3 and Kabao's Yoko Littner that includes cameos of several fanservice-friendly fighting game girls (e.g., Felicia, Dizzy, Chun-Li, Elena, Yuri Sakazaki and King). | |
M.U.G.E.N (Video Game) / int_b032e4ed | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_b032e4ed | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_b032e4ed | |
M.U.G.E.N (Video Game) / int_b2226c2f | type |
Sheathe Your Sword | |
M.U.G.E.N (Video Game) / int_b2226c2f | comment |
Mirror Cube Square is a floating cube that fights solely with projectiles and is healed by attacks, but loses its health rapidly if left alone. The best way to beat it is to therefore not attack it. | |
M.U.G.E.N (Video Game) / int_b2226c2f | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_b2226c2f | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_b2226c2f | |
M.U.G.E.N (Video Game) / int_b3eecaae | type |
Colony Drop | |
M.U.G.E.N (Video Game) / int_b3eecaae | comment |
Colony Drop: In an inversion to the Chuck Norris fact where he selects one lucky kid to throw into the sun, he does the opposite here and drops the sun on the opponent instead. Naturally, it's a One-Hit Kill. | |
M.U.G.E.N (Video Game) / int_b3eecaae | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_b3eecaae | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_b3eecaae | |
M.U.G.E.N (Video Game) / int_b4eff8a8 | type |
Epic Fail | |
M.U.G.E.N (Video Game) / int_b4eff8a8 | comment |
Epic Fail: Whenever Homer is involved, as of Vs Iori, who falls on his ass, to Goku, of which Homer poses as Goku, Super Saiyan and all...until he farts. Any character who dies at the start of the battle. | |
M.U.G.E.N (Video Game) / int_b4eff8a8 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_b4eff8a8 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_b4eff8a8 | |
M.U.G.E.N (Video Game) / int_b53077b3 | type |
Take That! | |
M.U.G.E.N (Video Game) / int_b53077b3 | comment |
Arpa's Casual Evil Ryu is a huge-yet-sly Take That! to Infinity Mugen Team's "Eternity of Heroes" character template (and its many, many flaws), amongst other things. He outright says so in his True Readme...which is written in Saurian and also features a Take That! to that game. | |
M.U.G.E.N (Video Game) / int_b53077b3 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_b53077b3 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_b53077b3 | |
M.U.G.E.N (Video Game) / int_b5439b51 | type |
Moveset Clone | |
M.U.G.E.N (Video Game) / int_b5439b51 | comment |
Moveset Clone: Many sprite swaps or sprite edits of another character tend to be these, especially if the movesets aren't changed at all. | |
M.U.G.E.N (Video Game) / int_b5439b51 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_b5439b51 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_b5439b51 | |
M.U.G.E.N (Video Game) / int_b5496c0c | type |
Inflating Body Gag | |
M.U.G.E.N (Video Game) / int_b5496c0c | comment |
Inflating Body Gag: Kitana's infamous Kiss of Death fatality from Mortal Kombat II can be added onto any character of your choosing though only if Kombat-mod is on (which only fatalities can even be used), even then it only affects MK characters and those with special mods installed such as Peter Griffin. One of Elastigirl's input attacks has her turn into a ball version of herself to act as a defense mechanism. | |
M.U.G.E.N (Video Game) / int_b5496c0c | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_b5496c0c | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_b5496c0c | |
M.U.G.E.N (Video Game) / int_b55698cd | type |
Normal Fish in a Tiny Pond | |
M.U.G.E.N (Video Game) / int_b55698cd | comment |
Normal Fish in a Tiny Pond: Many platformer characters (both players and bosses) with their original mechanics intact. They tend to have Mercy Invincibility, nullifying combos, and have unblockable attacks that conventional fighters cannot dodge as well as platformer player characters can. A good example of a boss would be the Stupid Little Drill Tank (Egg Mobile-D) — in its source game, it's a very easy Warm-Up Boss with an incredibly easy-to-avoid drill. In MUGEN, its constant movement, Hyper Armor and Unblockable Attack confuses most AI-controlled characters, who get hit for huge damage as they try to flinch the Drill Tank and/or guard against its drill instead of jumping over. | |
M.U.G.E.N (Video Game) / int_b55698cd | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_b55698cd | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_b55698cd | |
M.U.G.E.N (Video Game) / int_b618409c | type |
Sentry Gun | |
M.U.G.E.N (Video Game) / int_b618409c | comment |
Sentry Gun: One of Donald Duck's specials is him summoning a portable turret to hit his opponents from the distance. | |
M.U.G.E.N (Video Game) / int_b618409c | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_b618409c | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_b618409c | |
M.U.G.E.N (Video Game) / int_b797948e | type |
Ass Kicks You | |
M.U.G.E.N (Video Game) / int_b797948e | comment |
Ass Kicks You: One of Wario's aerial attacks has him hit the opponent with his butt. Homer's strong kick has him smashing the opponent with his ass. | |
M.U.G.E.N (Video Game) / int_b797948e | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_b797948e | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_b797948e | |
M.U.G.E.N (Video Game) / int_b8f5a02 | type |
Non-Standard Character Design | |
M.U.G.E.N (Video Game) / int_b8f5a02 | comment |
Nonstandard Character Design: If your roster contains characters from games with wildly different art styles, this is bound to happen. DDR's Saturday Mornin Mayhem fan game has most of its cast utilizing sprites drawn by DDR himself, which possess a distinctively cartoony black line artstyle. The sole exception is Peter Griffin, who was sprited by a different creator (Warner) and thus lacks the black lines everyone else has. SCP-999 doesn't have an actual "main body" sprite, and is constructed from several semi-translucent orange circle sprites (plus two eyes, and a mouth) positioned and scaled in a way that makes it appear and move like a fluid, amorphous Blob Monster with a smiley face. | |
M.U.G.E.N (Video Game) / int_b8f5a02 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_b8f5a02 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_b8f5a02 | |
M.U.G.E.N (Video Game) / int_b9085a47 | type |
Summon Magic | |
M.U.G.E.N (Video Game) / int_b9085a47 | comment |
Summon Magic: Some characters do this as a Super Move by calling in a reinforcement to perform an assist (see Kamek in the Shout-Out entry above). For example, Hatsune Miku takes this up to eleven with her super singing attacks - if she sings a soundtrack from a well known franchise, a character from the franchise comes in to perform the assist. And given how many there are... Crazy Mukuro and Spacemouse's Nazrin Deluxe take it up to 12 by having this as their main shtick. | |
M.U.G.E.N (Video Game) / int_b9085a47 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_b9085a47 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_b9085a47 | |
M.U.G.E.N (Video Game) / int_b937a16f | type |
Break Meter | |
M.U.G.E.N (Video Game) / int_b937a16f | comment |
Break Meter: Some characters have this. For example, Evil Kung Fu Man will get dizzy if hit enough times in short order, rendering him vulnerable. Characters with Guard Meters, or P-Card/ Stand meters also have this. | |
M.U.G.E.N (Video Game) / int_b937a16f | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_b937a16f | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_b937a16f | |
M.U.G.E.N (Video Game) / int_b9922ce5 | type |
Literal Ass-Kicking | |
M.U.G.E.N (Video Game) / int_b9922ce5 | comment |
Literal Ass-Kicking: Dancing Banana has a throw that's actually called "Ass Kick", where they grab the opponent by the neck from behind and kick them in the rear, causing the opponent to scream their death cry. It can appear to be a Groin Attack depending on the target, however. | |
M.U.G.E.N (Video Game) / int_b9922ce5 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_b9922ce5 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_b9922ce5 | |
M.U.G.E.N (Video Game) / int_b9d334b2 | type |
Aerith and Bob | |
M.U.G.E.N (Video Game) / int_b9d334b2 | comment |
Aerith and Bob: When you have a crossover between as many games as can be imagined (and original characters), this is going to happen. | |
M.U.G.E.N (Video Game) / int_b9d334b2 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_b9d334b2 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_b9d334b2 | |
M.U.G.E.N (Video Game) / int_bac1ab4a | type |
Hoax Hogan | |
M.U.G.E.N (Video Game) / int_bac1ab4a | comment |
Hoax Hogan: In an interesting case, there's a recreation of Hulk Hogan where the creator used Muscle Power (a known Hogan expy) as a base. | |
M.U.G.E.N (Video Game) / int_bac1ab4a | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_bac1ab4a | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_bac1ab4a | |
M.U.G.E.N (Video Game) / int_bbca7a41 | type |
Mirror Match | |
M.U.G.E.N (Video Game) / int_bbca7a41 | comment |
Whether Bokosuka Wars wins or loses is purely luck, just like in the original NES game. It is also the only way he can give or receive damage. Most fights with Bokosuka Wars will be a draw if he cannot reach the enemy's hitbox (assuming the opponent even has one) or if the opponent is immune to grapples. A Mirror Match is also a guaranteed draw. However, an enemy that uses reversals can hurt him and/or put him into a custom state the "normal" way — and since Bokosuka Wars only has 1 HP, any damage from the reversal will kill him. | |
M.U.G.E.N (Video Game) / int_bbca7a41 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_bbca7a41 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_bbca7a41 | |
M.U.G.E.N (Video Game) / int_c04b1231 | type |
Jump Scare | |
M.U.G.E.N (Video Game) / int_c04b1231 | comment |
Jump Scare: The_None's Giygas uses this extensively. Certain edits of Ronald McDonald have actual screamers coded into them to throw the player off in the second round. One of Trouble Man's winposes. | |
M.U.G.E.N (Video Game) / int_c04b1231 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_c04b1231 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_c04b1231 | |
M.U.G.E.N (Video Game) / int_c1105f41 | type |
Hold the Line | |
M.U.G.E.N (Video Game) / int_c1105f41 | comment |
Hold the Line: There's a few characters that task you with surviving for a certain amount of time instead of actually fighting them, such as the Goliath Doll or the Alien Swarm. Some of these use their own timer rather than the standard match timer, presumably to prevent the characters becoming impossible to defeat in situations where the timer is disabled. | |
M.U.G.E.N (Video Game) / int_c1105f41 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_c1105f41 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_c1105f41 | |
M.U.G.E.N (Video Game) / int_c185022a | type |
"Instant Death" Radius | |
M.U.G.E.N (Video Game) / int_c185022a | comment |
"Instant Death" Radius: Oni-Miko-Zero. Literally. Put her up against most regular characters and that character is dead even before the battle starts. The "Debugger" character uses a code that somehow deletes the opponent's root state, causing them to be read as nonexistent and thus KO'ed before the round starts. So far, it can beat Oni-Miko Zero and Chuck Norris with no effort. However, its ability only works in WinMUGEN, and it becomes nothing but a fancy string of numbers in MUGEN 1.0 and above. The latest versions of uber-cheap characters (known as "Postman" or "Secretary" characters) run an .exe that affects the game such that only characters with their name are allowed to win. | |
M.U.G.E.N (Video Game) / int_c185022a | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_c185022a | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_c185022a | |
M.U.G.E.N (Video Game) / int_c26a5838 | type |
Rule 63 | |
M.U.G.E.N (Video Game) / int_c26a5838 | comment |
Rule 63: Kyoko, Goeniko and Zeroko (both original and clone). Gelato is a rare female-to-male genderflip of Kula Diamond, and there is a "Shikiko" and a "Kyko". Ryuuoutan happens to be the Dragonlord from the Dragon Quest series if he/it was a cute girl. | |
M.U.G.E.N (Video Game) / int_c26a5838 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_c26a5838 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_c26a5838 | |
M.U.G.E.N (Video Game) / int_c2d978fe | type |
Car Fu | |
M.U.G.E.N (Video Game) / int_c2d978fe | comment |
Car Fu: Being a sentient car, Lightning McQueen uses himself as a weapon, with several attacks having him driving or crashing into his opponent. | |
M.U.G.E.N (Video Game) / int_c2d978fe | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_c2d978fe | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_c2d978fe | |
M.U.G.E.N (Video Game) / int_c313e1b5 | type |
H-Game | |
M.U.G.E.N (Video Game) / int_c313e1b5 | comment |
H-Game: Usually subverted. However, if using hentai-based characters, it will play this trope straight. | |
M.U.G.E.N (Video Game) / int_c313e1b5 | featureApplicability |
-0.3 | |
M.U.G.E.N (Video Game) / int_c313e1b5 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_c313e1b5 | |
M.U.G.E.N (Video Game) / int_c3f6e68 | type |
Dem Bones | |
M.U.G.E.N (Video Game) / int_c3f6e68 | comment |
Dem Bones: Diablo Skeleton. | |
M.U.G.E.N (Video Game) / int_c3f6e68 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_c3f6e68 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_c3f6e68 | |
M.U.G.E.N (Video Game) / int_c5237d05 | type |
Slow Laser | |
M.U.G.E.N (Video Game) / int_c5237d05 | comment |
Space Invader's only attack has it fire a single slow-moving pixelized ray that can be easily blocked or jumped over (and can only have one on-screen at a time). If this connects and isn't blocked, however, it's a One-Hit Kill. | |
M.U.G.E.N (Video Game) / int_c5237d05 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_c5237d05 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_c5237d05 | |
M.U.G.E.N (Video Game) / int_c660bc15 | type |
Fan Disservice | |
M.U.G.E.N (Video Game) / int_c660bc15 | comment |
Fan Disservice: When Demitri uses his Midnight Bliss attack on certain characters, the results may not be pretty. It is possible to have a character with hentai-based sprites hidden in its design that are only revealed in Fighter Factory (or sometimes by total accident when using them). | |
M.U.G.E.N (Video Game) / int_c660bc15 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_c660bc15 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_c660bc15 | |
M.U.G.E.N (Video Game) / int_c680d117 | type |
Dramatic Disappearing Display | |
M.U.G.E.N (Video Game) / int_c680d117 | comment |
Dramatic Disappearing Display: Some characters have coding that hides the entire GUI (lifebars, victories, powerbars). Also possible to do so manually through the debug keys- Hold Ctrl and press L, and the HUD will disappear. | |
M.U.G.E.N (Video Game) / int_c680d117 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_c680d117 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_c680d117 | |
M.U.G.E.N (Video Game) / int_c75df49a | type |
Shout-Out | |
M.U.G.E.N (Video Game) / int_c75df49a | comment |
Shout-Out: Kamek is loaded with them. He can summon one of three Pokémon at will and can use fatalities, one of which is directly based on one of Smoke's. His Troopa Rush super is admitted in his readme to be a takeoff of Tron Bonne's Lunch Rush special. Some of the objects that can fall from the sky in his Switchblock Drop super are the Egg-o-matic, the Master Emerald, a cow, and Lavos. And he can use Ultima. Numerous characters use Mortal Kombat-esque fatalities or otherwise incorporate something from the game, such as Most_Mysterious's Dink Smallwood speaking some of Shao Khan's lines, or the "Shao Mario" from Slot Machine, which is Mario's Super Mario World-appearance given Shao's voice. | |
M.U.G.E.N (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_c75df49a | |
M.U.G.E.N (Video Game) / int_c8227415 | type |
Drop-In Nemesis | |
M.U.G.E.N (Video Game) / int_c8227415 | comment |
Drop-In Nemesis: If Dancing Banana loses the match, Donkey Kong will suddenly drop in from above and eat him. Granted, the banana's in no shape to fight back or even move after losing the match. | |
M.U.G.E.N (Video Game) / int_c8227415 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_c8227415 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_c8227415 | |
M.U.G.E.N (Video Game) / int_c95d1ad0 | type |
Overly Long Fighting Animation | |
M.U.G.E.N (Video Game) / int_c95d1ad0 | comment |
Overly Long Fighting Animation: Many a One-Hit Kill qualifies for this, but special mention goes to Goldion Hammer, which has a one-minute-long animation. | |
M.U.G.E.N (Video Game) / int_c95d1ad0 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_c95d1ad0 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_c95d1ad0 | |
M.U.G.E.N (Video Game) / int_c9861848 | type |
Video Game Caring Potential | |
M.U.G.E.N (Video Game) / int_c9861848 | comment |
Video Game Caring Potential: Deltarune trio can spare their opponents who have low health. The victory goes for the trio, but they allow the opponent to use their Victory Animations alongside them. Several Mortal Kombat (or MK-inspired) characters come with Friendship moves that can be used to nonlethally spare their defeated opponent. SCP-999 is a very odd example in a Fighting Game engine where the goal is to knock out or even brutally kill your opponents. Its "attacks" deal no damage or even heal the opponent and consists of things like hugging the opponent or throwing candy at them to make them happier until they begin dancing for the rest of the round (which counts as a KO), allowing SCP-999 to defeat its opponents without hurting them. It also comes with two winposes that mimic the Mortal Kombat friendships mentioned above. | |
M.U.G.E.N (Video Game) / int_c9861848 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_c9861848 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_c9861848 | |
M.U.G.E.N (Video Game) / int_c9ca4e7f | type |
Kung-Fu Jesus | |
M.U.G.E.N (Video Game) / int_c9ca4e7f | comment |
Kung-Fu Jesus: Yes, he is a M.U.G.E.N character. So are God and Satan (courtesy of Adult Swim's Bible Fight). | |
M.U.G.E.N (Video Game) / int_c9ca4e7f | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_c9ca4e7f | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_c9ca4e7f | |
M.U.G.E.N (Video Game) / int_cadf2d2a | type |
Death of a Thousand Cuts | |
M.U.G.E.N (Video Game) / int_cadf2d2a | comment |
Death of a Thousand Cuts: There are many characters whose attacks will hit the 999 combo meter. These are mainly characters that would fall under SaltyBet's X-Tier orSpriteClub's 2nd or 1st Division. There are Shoot 'Em Up characters with insanely rapid-firing attacks that deal extremely weak damage, such as the Vic Viper or Fire Leo III. This trope often becomes their main method of combat. This is particularly funny in reverse when facing a weakly programmed AI, such as Alex Mercer, against a much stronger AI opponent such as Ika Musume, who will combo him to death for several minutes while he flails through the air helplessly. | |
M.U.G.E.N (Video Game) / int_cadf2d2a | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_cadf2d2a | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_cadf2d2a | |
M.U.G.E.N (Video Game) / int_caf89e54 | type |
Taking You with Me | |
M.U.G.E.N (Video Game) / int_caf89e54 | comment |
Taking You with Me: There are a few instances where characters can take the opponent down with them. In many cases, the one who pulled this off will be considered the victor. The Creeper's only attack has it explode, which kills itself and deals a massive amount of damage to the opponent. It counts as the Creeper's victory if the opponent dies from it. Wobbuffet's Destiny Bond will take down its opponent if they kill it when it's active. This counts as Wobbuffet's victory, and its tail will be shown to move after that. When the Dragon Tank is defeated for a second time, it blows up for heavy damage. If this explosion defeats its opponent, it counts as the Dragon Tank's victory. Rare Akuma has a move simply named SUICIDE executed by doing the Raging Demon input in reverse, witch has him fly into the air and blow himself up, guaranteeing doom for the opponent if they can't figure out how to get past it in time. | |
M.U.G.E.N (Video Game) / int_caf89e54 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_caf89e54 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_caf89e54 | |
M.U.G.E.N (Video Game) / int_cb42ed9f | type |
Counter-Attack | |
M.U.G.E.N (Video Game) / int_cb42ed9f | comment |
Bokosuka Wars loses all his life if he loses the coin toss on his attack. He actually also has one hit point, meaning that if his attack is reversed for any amount of damage, he'll also get killed. | |
M.U.G.E.N (Video Game) / int_cb42ed9f | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_cb42ed9f | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_cb42ed9f | |
M.U.G.E.N (Video Game) / int_cc4d190a | type |
Did You Just Punch Out Cthulhu? | |
M.U.G.E.N (Video Game) / int_cc4d190a | comment |
Did You Just Punch Out Cthulhu?: It's more than possible to beat characters like Giygas or The Evil Spirit Incarnate. Not that it'll be easy, of course. | |
M.U.G.E.N (Video Game) / int_cc4d190a | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_cc4d190a | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_cc4d190a | |
M.U.G.E.N (Video Game) / int_cc6f4612 | type |
Beyond the Impossible | |
M.U.G.E.N (Video Game) / int_cc6f4612 | comment |
Beyond the Impossible: There are characters who can win a match before the match even starts, something that never occurs in any other Fighting Game. It is also a literal breaking of the game's rules, in the sense that their code overloads the game to the point where the opponent fails to load and is thus defeated. | |
M.U.G.E.N (Video Game) / int_cc6f4612 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_cc6f4612 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_cc6f4612 | |
M.U.G.E.N (Video Game) / int_d0ea147f | type |
A.I. Breaker | |
M.U.G.E.N (Video Game) / int_d0ea147f | comment |
A.I. Breaker: Some types of characters (e.g., mob-type characters, massive boss characters) have a tendency to confuse AI-controlled characters. The Stupid Little Drill Tank has a tendency to cause many AIs to attempt to block its unblockable drill, dealing a huge 200 damage in the process. One Kung Fu Man edit, AK Man (short for A.I. Killer Man), invokes this trope by completely shutting off opponent AI and leaving them helplessHow?It constantly sets itself to state 5150 (the "dead" state) before switching back to its previous state, and many AIs turn themselves off when they detect an opponent in the 'dead' state.. There are still a few characters that can beat him, though. | |
M.U.G.E.N (Video Game) / int_d0ea147f | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_d0ea147f | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_d0ea147f | |
M.U.G.E.N (Video Game) / int_d397657d | type |
Hoist by His Own Petard | |
M.U.G.E.N (Video Game) / int_d397657d | comment |
The aforementioned A-Bomb had similar invulnerability... and was defeated by a modification of its own kill code, the same one that allowed it to kill Omega Tom Hanks no less. | |
M.U.G.E.N (Video Game) / int_d397657d | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_d397657d | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_d397657d | |
M.U.G.E.N (Video Game) / int_d41d2359 | type |
Edible Ammunition | |
M.U.G.E.N (Video Game) / int_d41d2359 | comment |
Edible Ammunition: Dancing Banana fires large bananas of varying sizes as projectiles. Garfield throws Hotdogs as projectiles. Homer Simpson throws Donuts as projectiles and one of his specials is Hell Candy Bomb, a candy bar that stuns the opponent for a short time. Spongebob throws Krabby Patties as projectiles. Nev throws ice cream as a projectile. Hotel Mario uses Toast. One of his specials is firing a stream of jpeg Toast at the enemy. Hotel Luigi uses Salami and Spaghetti, and his special is firing jpeg Spaghetti. They can also fire Instruction Books, Toasters, Pennies, and use a jpeg gun, but the most you will see in a match are the food ones. King Harkinian is a projectile spammer that throws "Dinner". And not to mention the Fast Food Mascots as Ronald McDonald and Colonel Sanders. That Guy can throw bowls of cereal and dishes of lobster. SCP-999 can fire M&Ms at and cause Necco wafers to rain on the enemy. Unlike most of these examples, this attack actually heals the opponent. | |
M.U.G.E.N (Video Game) / int_d41d2359 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_d41d2359 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_d41d2359 | |
M.U.G.E.N (Video Game) / int_d500b978 | type |
Adaptational Wimp | |
M.U.G.E.N (Video Game) / int_d500b978 | comment |
Adaptational Wimp: Inversely, some characters have different versions that are much weaker than the source material (whether it be intentional or because they're shoddily made), some to the point where even The Kid can kill them. Orochi is a strange case. While there are many versions of him that are absurdly powerful, there are just as many that turn him into a completely wack joke filled to the brim with Japanese memes while screaming "ARIEN!". And then there's versions that make him both deadly and a bizarre joke... HelloMyNameIsAAA's Mathrus has an alternate .def known as "Lesser Mathrus", which reduces the character to this (when they are otherwise more Brought Down to Badass). There are several powerful SCP Foundation characters that are far weaker in M.U.G.E.N. than they are in their canon. Examples include SCP-682, the indestructible, adaptive reptile who can be outright killed via reversal custom states and cheapies, SCP-2317-K, the massive world-ending Eldritch Abomination who's much smaller here and can be beaten and even thrown around by Badass Normal characters, and both SCP-3999 and SCP-3812, high-level Reality Warpers who show far less destructive capabilities herenote In 3999's case, it's justified as the actual character being played as is Researcher Talloran (with 3999 serving as an Assist Character), most likely being forced to fight everyone in MUGEN as a form of torment by 3999. There's even a composite version of SCP-001 which includes the Scarlet King, the Gate Guardian, and the Sun from "When Day Breaks"... and the group is just about as strong as a regular character. | |
M.U.G.E.N (Video Game) / int_d500b978 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_d500b978 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_d500b978 | |
M.U.G.E.N (Video Game) / int_d590b183 | type |
Play as a Boss | |
M.U.G.E.N (Video Game) / int_d590b183 | comment |
Play as a Boss: Several boss characters have been created for the game, and with the exception of AI-only characters most of them can be selected by the player and controlled just like any other character. | |
M.U.G.E.N (Video Game) / int_d590b183 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_d590b183 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_d590b183 | |
M.U.G.E.N (Video Game) / int_d71d51fd | type |
The End of the World as We Know It | |
M.U.G.E.N (Video Game) / int_d71d51fd | comment |
The End of the World as We Know It: This is what the Death Star uses as its strongest attack. | |
M.U.G.E.N (Video Game) / int_d71d51fd | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_d71d51fd | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_d71d51fd | |
M.U.G.E.N (Video Game) / int_d7d588c8 | type |
Lethal Lava Land | |
M.U.G.E.N (Video Game) / int_d7d588c8 | comment |
Lethal Lava Land: Diablo's stage, among others. | |
M.U.G.E.N (Video Game) / int_d7d588c8 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_d7d588c8 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_d7d588c8 | |
M.U.G.E.N (Video Game) / int_d95ac06e | type |
Original Generation | |
M.U.G.E.N (Video Game) / int_d95ac06e | comment |
Bob and Cartoon Guy can use rocket fists as projectiles. | |
M.U.G.E.N (Video Game) / int_d95ac06e | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_d95ac06e | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_d95ac06e | |
M.U.G.E.N (Video Game) / int_d9e946ae | type |
Cute Monster Girl | |
M.U.G.E.N (Video Game) / int_d9e946ae | comment |
Cute Monster Girl: The Teaf's characters, which also are Not Safe for Work. There's also a series of Len edits based on various Kaiju- There's Godzillen, Biollente, Gamelen and Gyaoslen, as well as the decidedly less adorable Shin Godzillen. | |
M.U.G.E.N (Video Game) / int_d9e946ae | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_d9e946ae | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_d9e946ae | |
M.U.G.E.N (Video Game) / int_d9f4cb75 | type |
Video Game Perversity Potential | |
M.U.G.E.N (Video Game) / int_d9f4cb75 | comment |
Video Game Perversity Potential: Considering how most of the fighters and stages are fan-made content, this was a given. There are many NSFW fighters that have questionable sprites and attacks, and there are stages that have a rather... dirty feel to them. | |
M.U.G.E.N (Video Game) / int_d9f4cb75 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_d9f4cb75 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_d9f4cb75 | |
M.U.G.E.N (Video Game) / int_da03a529 | type |
Bait-and-Switch Boss | |
M.U.G.E.N (Video Game) / int_da03a529 | comment |
Bait-and-Switch Boss: Gay Bahamut/Primeus was originally released under the cover of "SSB Yukari". Later, Suwako's Hat was released as Suwako_RP. | |
M.U.G.E.N (Video Game) / int_da03a529 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_da03a529 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_da03a529 | |
M.U.G.E.N (Video Game) / int_da6264c7 | type |
Action Initiative | |
M.U.G.E.N (Video Game) / int_da6264c7 | comment |
Action Initiative: Like most Fighting Games, attack priority returns as a mechanic, and it's possible to code attacks with higher or lower priority (or even infinite priority such as an Invulnerable Attack). | |
M.U.G.E.N (Video Game) / int_da6264c7 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_da6264c7 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_da6264c7 | |
M.U.G.E.N (Video Game) / int_dae3999d | type |
Action Bomb | |
M.U.G.E.N (Video Game) / int_dae3999d | comment |
Action Bomb: Alphys can summon Mettaton NEO, who explodes and damages enemies when hit. The Creeper is a playable character whose sole ability is to explode on the opponent for extremely massive, often One-Hit Kill damage. If that fails to kill the opponent, it loses. The A-Bomb is a Lethal Joke Character that's an atomic bomb. Its sole attack nukes the entire screen for an unblockable unavoidable One-Hit Kill, and unlike the Creeper it can use this without dying. That said, several characters are able to survive and even beat it. That Guy can explode at any time (Even when being comboed), though it's Cast from Hit Points. | |
M.U.G.E.N (Video Game) / int_dae3999d | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_dae3999d | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_dae3999d | |
M.U.G.E.N (Video Game) / int_dba1f5b5 | type |
Ultimate Showdown of Ultimate Destiny | |
M.U.G.E.N (Video Game) / int_dba1f5b5 | comment |
Ultimate Showdown of Ultimate Destiny: This bears repeating—every fighting game character in history, and then some. | |
M.U.G.E.N (Video Game) / int_dba1f5b5 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_dba1f5b5 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_dba1f5b5 | |
M.U.G.E.N (Video Game) / int_dc0d80ee | type |
High-Pressure Blood | |
M.U.G.E.N (Video Game) / int_dc0d80ee | comment |
High-Pressure Blood: With Mortal Kombat and Samurai Shodown characters converted to the engine, this was bound to happen. | |
M.U.G.E.N (Video Game) / int_dc0d80ee | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_dc0d80ee | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_dc0d80ee | |
M.U.G.E.N (Video Game) / int_dcbe8a6e | type |
Chekhov's Gunman | |
M.U.G.E.N (Video Game) / int_dcbe8a6e | comment |
Chekhov's Gunman: A meta-example. Anyone and anything encountered outside of M.U.G.E.N has a good chance of eventually being adapted to it, especially if they're from a 2-D Fighting game. | |
M.U.G.E.N (Video Game) / int_dcbe8a6e | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_dcbe8a6e | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_dcbe8a6e | |
M.U.G.E.N (Video Game) / int_dcd2459e | type |
Anthropomorphic Food | |
M.U.G.E.N (Video Game) / int_dcd2459e | comment |
Anthropomorphic Food: The Dancing Banana, a dancing banana with arms and legs. It is also a surprisingly dangerous fighter. | |
M.U.G.E.N (Video Game) / int_dcd2459e | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_dcd2459e | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_dcd2459e | |
M.U.G.E.N (Video Game) / int_de999021 | type |
Rage Quit | |
M.U.G.E.N (Video Game) / int_de999021 | comment |
Rage Quit: This is parodied with Rage Rock, whose Hidden Desperation Move crashes the game. | |
M.U.G.E.N (Video Game) / int_de999021 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_de999021 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_de999021 | |
M.U.G.E.N (Video Game) / int_debd9bdf | type |
Distant Reaction Shot | |
M.U.G.E.N (Video Game) / int_debd9bdf | comment |
Distant Reaction Shot: Mega Mari's Finishing Move causes an explosion that can be seen from space. Crazy Mukuro has a super move where he grabs his opponent, the screen goes white, and a skull-shaped explosion that can be seen from space occurs. It does less damage than you'd expect from an explosion of that magnitude, however. If he finishes his opponent with it, it's seemingly implied he died doing it, complete with a Sky Face. 20000 takes this up to eleven — if he finishes off the opponent with Nucleon Cannon or 20k Cannon, a reaction shot of an entire galaxy being destroyed by the cannon can be seen. | |
M.U.G.E.N (Video Game) / int_debd9bdf | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_debd9bdf | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_debd9bdf | |
M.U.G.E.N (Video Game) / int_e0113647 | type |
Decon-Recon Switch | |
M.U.G.E.N (Video Game) / int_e0113647 | comment |
Decon-Recon Switch: Thanks to the customizability of the engine, you can rewrite the files and states of your characters for proper balancing. | |
M.U.G.E.N (Video Game) / int_e0113647 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_e0113647 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_e0113647 | |
M.U.G.E.N (Video Game) / int_e0c470a1 | type |
The Fourth Wall Will Not Protect You | |
M.U.G.E.N (Video Game) / int_e0c470a1 | comment |
The Fourth Wall Will Not Protect You: Taken to its logical extreme with "dragon-tier cheapies", which are less like characters and more like computer viruses that are capable of completely destroying your computer. The_None's edit of Omega Tiger Woods has a victory quote where he tells the player he was right behind them a moment ago. Not his opponent, the player themselves. If left alone too long, Varia31's Sweet Tooth will leave his position to appear directly in front of the camera and start pounding on the screen. It's a heck of a Jump Scare if the player leaves the game running in the background. | |
M.U.G.E.N (Video Game) / int_e0c470a1 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_e0c470a1 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_e0c470a1 | |
M.U.G.E.N (Video Game) / int_e3166c7f | type |
Training Stage | |
M.U.G.E.N (Video Game) / int_e3166c7f | comment |
Training Stage: This is one of the two stages that comes pre-packaged with M.U.G.E.N (along with Kung Fu Man's stage), and is often used for character demonstrations due to both the ready availability and the lack of distracting, flashy scenery. | |
M.U.G.E.N (Video Game) / int_e3166c7f | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_e3166c7f | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_e3166c7f | |
M.U.G.E.N (Video Game) / int_e3a5d345 | type |
Fartillery | |
M.U.G.E.N (Video Game) / int_e3a5d345 | comment |
Fartillery: Peter Griffin uses farts as a flamethrower (known as the Anal Torch) and also uses farts like a hadouken. The goblin character Menelikke does the same in his super. There's also the giantess Delilah who, in one of her alternate versions, has a full screen gas attack. And there's also Gustavo, whose only attacks are... well, farts, when attacked. Most_Mysterious played with this. Some of his characters have moves that have farts as a hitsounds (notable examples include Dink Smallwood's (who doesn't seem to even look like the character he's supposed to be.) Big Mother Ducker (also appearing as Skullman's striker) and Omega Tiger Woods's Shrimp Bus supers). Iggy's throw has his Stand grabbing the opponent and Iggy jumping up to said victim and farting on his face. Hige, a lethal joke character based on Clone Zero from King of Fighters, has the "Zero Fart" move—with actual farting noises. A variation of this is a Super Move. | |
M.U.G.E.N (Video Game) / int_e3a5d345 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_e3a5d345 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_e3a5d345 | |
M.U.G.E.N (Video Game) / int_e42e91b4 | type |
Godwin's Law | |
M.U.G.E.N (Video Game) / int_e42e91b4 | comment |
Godwin's Law: The "X-Form" of The_None's Skullman has a counter move in which he hits the opponent while being shaped like a swastika. And yes, an Omega Adolf Hitler character exists. As well as an anime one, with sounds from Downfall | |
M.U.G.E.N (Video Game) / int_e42e91b4 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_e42e91b4 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_e42e91b4 | |
M.U.G.E.N (Video Game) / int_e43c66bd | type |
Art Evolution | |
M.U.G.E.N (Video Game) / int_e43c66bd | comment |
Art Evolution: Dink Smallwood by Most_Mysterious/The_None was remade later on with a much more consistent artstyle to his original game (Old◊, New◊). Original character Daniel has a newer version that looks much more detailed than his old version, which looked very simplistic/cartoony and lacked features like hair. | |
M.U.G.E.N (Video Game) / int_e43c66bd | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_e43c66bd | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_e43c66bd | |
M.U.G.E.N (Video Game) / int_e4965307 | type |
Composite Character | |
M.U.G.E.N (Video Game) / int_e4965307 | comment |
Composite Character: Segalow is a weird fusion of Seth from Street Fighter IV, Rugal (uses his Capcom VS SNK sprites but with the moustache shaved off), and Lazlow (as one his voices is taken directly from Grand Theft Auto III, his lifebar portrait is Lazlow's Vice City artwork, and his flavor text on The_None's site is a direct transcript of some of Lazlow's dialogue from GTA III). He also has elements of Ray Park, who played both Rugal in the King of Fighters movie and Darth Maul; his big portrait is Movie!Rugal, and he has a Super Move involving a double-bladed lightsaber. He also has The Spy's Dead Ringer. This is the result when a creator's character takes moves from multiple games. P.O.T.S.' characters are the most well-known for this; for example, Ryu is primarily based on his incarnation from Capcom vs. SNK 2: Mark of the Millennium and uses the sprite set from that game, but also possesses several of said game's groove abilities like dodging, meter-charging and custom combos without having to use a specific groove as well as the EX moves and parry from Street Fighter III and even the fake-out Hadoken from Street Fighter Alpha. He also has Evil Ryu as a selectable mode via certain palettes with all the moves said version has in addition to Ryu's own, and a "Master Ryu" mode which features both forms' moves in addition to a few new ones. | |
M.U.G.E.N (Video Game) / int_e4965307 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_e4965307 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_e4965307 | |
M.U.G.E.N (Video Game) / int_e542d889 | type |
Gorn | |
M.U.G.E.N (Video Game) / int_e542d889 | comment |
Gorn: Several characters in the M.U.G.E.N roster, such as those from Mortal Kombat, have lots of gory ways to finish off opponents. | |
M.U.G.E.N (Video Game) / int_e542d889 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_e542d889 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_e542d889 | |
M.U.G.E.N (Video Game) / int_e544916b | type |
Kiai | |
M.U.G.E.N (Video Game) / int_e544916b | comment |
Kiai: Being a fighting game engine, there are plenty of examples. The most particularly notable one is the JoJo's Bizarre Adventure "WRYYYYYYYYYYYYYYYY!" (used when anybody uses the Steamroller or when Chuck Norris drops the sun on his enemy). | |
M.U.G.E.N (Video Game) / int_e544916b | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_e544916b | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_e544916b | |
M.U.G.E.N (Video Game) / int_e545e190 | type |
Nerf | |
M.U.G.E.N (Video Game) / int_e545e190 | comment |
Nerf: Certain creators have modified overpowered/cheap characters into far more balanced versions of themselves, done by often removing or toning down the elements that made them overpowered. An example would be Yuki's Elque, modified to be far less overpowered by Ironcommando and Zigg4d. | |
M.U.G.E.N (Video Game) / int_e545e190 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_e545e190 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_e545e190 | |
M.U.G.E.N (Video Game) / int_e57bd3dd | type |
Wolfpack Boss | |
M.U.G.E.N (Video Game) / int_e57bd3dd | comment |
Wolfpack Boss: Several characters are designed to be this. Notable examples include the AI-only "Biohazard", the Alien Queen (under the default palette), and even the Mad Gear Gang. The "Strength Training" minigame pits your character against a swarm of Beat 'em Up-style Mooks. This is sometimes used by series creators for mook fights. With some luck, you can hack stages to create an odd variant of this. An experienced coder can code this onto any character, making that character attack in a Zerg Rush of easily-defeated clones. A good example (and possibly the codifier of this for M.U.G.E.N) would be Most_Mysterious' Rox Howard Clones. | |
M.U.G.E.N (Video Game) / int_e57bd3dd | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_e57bd3dd | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_e57bd3dd | |
M.U.G.E.N (Video Game) / int_e5a6888c | type |
Quick Draw | |
M.U.G.E.N (Video Game) / int_e5a6888c | comment |
Special mention goes to Derpy Hooves' Quick Draw attack with various guns, including a BFG! Behold! | |
M.U.G.E.N (Video Game) / int_e5a6888c | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_e5a6888c | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_e5a6888c | |
M.U.G.E.N (Video Game) / int_e5bb2929 | type |
Super Not-Drowning Skills | |
M.U.G.E.N (Video Game) / int_e5bb2929 | comment |
Super Not-Drowning Skills: Normally, M.U.G.E.N characters can breathe infinitely in underwater stages. | |
M.U.G.E.N (Video Game) / int_e5bb2929 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_e5bb2929 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_e5bb2929 | |
M.U.G.E.N (Video Game) / int_e5d37e0f | type |
Divergent Character Evolution | |
M.U.G.E.N (Video Game) / int_e5d37e0f | comment |
Divergent Character Evolution: There's the occasional instance of a character starting out as a spriteswap of another character, only for other creators to take said character and heavily differentiate them from their original counterpart. Notable examples include Warner's (and later Judgespear's) Homer Simpson (originally a spriteswap of Iori Yagami) and Warner's Wario (originally a spriteswap of Big Eli King). | |
M.U.G.E.N (Video Game) / int_e5d37e0f | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_e5d37e0f | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_e5d37e0f | |
M.U.G.E.N (Video Game) / int_e63317eb | type |
Green Hill Zone | |
M.U.G.E.N (Video Game) / int_e63317eb | comment |
Green Hill Zone: Several people have even created the Trope Namer. | |
M.U.G.E.N (Video Game) / int_e63317eb | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_e63317eb | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_e63317eb | |
M.U.G.E.N (Video Game) / int_e69173b6 | type |
Time-Limit Boss | |
M.U.G.E.N (Video Game) / int_e69173b6 | comment |
Time-Limit Boss: Yee (yes, that Yee) is essentially this, since each time Peek finishes his song, Oro's head will pop in as an unblockable, fullscreen attack that will kill most characters within four hits. | |
M.U.G.E.N (Video Game) / int_e69173b6 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_e69173b6 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_e69173b6 | |
M.U.G.E.N (Video Game) / int_e6eafde0 | type |
Battle Aura | |
M.U.G.E.N (Video Game) / int_e6eafde0 | comment |
Battle Aura: This is common when characters power up and/or use Heat / Blood Heat. | |
M.U.G.E.N (Video Game) / int_e6eafde0 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_e6eafde0 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_e6eafde0 | |
M.U.G.E.N (Video Game) / int_e8b295de | type |
PlayedWith | |
M.U.G.E.N (Video Game) / int_e8b295de | comment |
Played With (for laughs, of course) in Vans' Rage Rock that has a super that crashes MUGEN. The_None's update makes this up to eleven. | |
M.U.G.E.N (Video Game) / int_e8b295de | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_e8b295de | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_e8b295de | |
M.U.G.E.N (Video Game) / int_ea2e9f2d | type |
No Ending | |
M.U.G.E.N (Video Game) / int_ea2e9f2d | comment |
No Ending: Most characters do not have ending storyboards for completing arcade mode. Or intros, for that matter. | |
M.U.G.E.N (Video Game) / int_ea2e9f2d | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_ea2e9f2d | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_ea2e9f2d | |
M.U.G.E.N (Video Game) / int_eabd22f9 | type |
Achievement System | |
M.U.G.E.N (Video Game) / int_eabd22f9 | comment |
Achievement System: Parodied with Nostalgic Ballz, who has over 50 achievements, that range from simple ("Wanna play a game", Control Nostalgic Ballz), to outlandish ("WHY.JPG", fight against a My Little Pony: Friendship Is Magic protagonist), to really obtuse ("HEY YOU", fight K' and mimic any of his normal moves as he does it)(Nostalgic Ballz's sprites were traced from K') | |
M.U.G.E.N (Video Game) / int_eabd22f9 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_eabd22f9 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_eabd22f9 | |
M.U.G.E.N (Video Game) / int_eac3ee70 | type |
April Fools' Day | |
M.U.G.E.N (Video Game) / int_eac3ee70 | comment |
April Fools' Day: There is a tradition in the M.U.G.E.N community about releasing Joke Characters on this day to fool players. Many such characters are surprise characters that people do not expect, while others that are supposed WIPs are fake, and a few only make the release post in forums but have no download. Most of these releases (the real ones, anyway) are available for this day only, then they aren't. At Mugen Free For All, there is a compilation with some of the few AF chars that were ever saved. SCP-999 by Ironcommando initially started out as a conventionally-undefeatable April Fools Lethal Joke Character, being undamageable while only sporting a single "attack" in hugging the enemy. However, the author decided to make them into a Mechanically Unusual Fighter by making them defeatable while giving them more moves and better graphics/animations. | |
M.U.G.E.N (Video Game) / int_eac3ee70 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_eac3ee70 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_eac3ee70 | |
M.U.G.E.N (Video Game) / int_eb7c34cf | type |
Crossover | |
M.U.G.E.N (Video Game) / int_eb7c34cf | comment |
Crossover: M.U.G.E.N is often used for this, although gameplay styles do not necessarily mix well. This is particularly true when characters from Guilty Gear, a game known for being much more notoriously fast-paced and complex than other fighting games (on top of having ludicrously cheap AI), are involved. | |
M.U.G.E.N (Video Game) / int_eb7c34cf | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_eb7c34cf | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_eb7c34cf | |
M.U.G.E.N (Video Game) / int_ebdbd7e7 | type |
Comically Invincible Hero | |
M.U.G.E.N (Video Game) / int_ebdbd7e7 | comment |
Most of the intentionally cheap characters that aren't played for laughs focus on Rule of Cool and visual effects instead. | |
M.U.G.E.N (Video Game) / int_ebdbd7e7 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_ebdbd7e7 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_ebdbd7e7 | |
M.U.G.E.N (Video Game) / int_ebfaf704 | type |
Scary Stinging Swarm | |
M.U.G.E.N (Video Game) / int_ebfaf704 | comment |
Scary Stinging Swarm: Someone created a character based on a wasp nest. It just sits there until someone attacks it, at which point it releases a swarm of wasps to overwhelm the enemy, most of the time combo-locking them in place. Not even the Juggernaut or the Hulk is a match for the stinging bastards. | |
M.U.G.E.N (Video Game) / int_ebfaf704 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_ebfaf704 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_ebfaf704 | |
M.U.G.E.N (Video Game) / int_ee19d278 | type |
Blob Monster | |
M.U.G.E.N (Video Game) / int_ee19d278 | comment |
SCP-999 doesn't have an actual "main body" sprite, and is constructed from several semi-translucent orange circle sprites (plus two eyes, and a mouth) positioned and scaled in a way that makes it appear and move like a fluid, amorphous Blob Monster with a smiley face. | |
M.U.G.E.N (Video Game) / int_ee19d278 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_ee19d278 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_ee19d278 | |
M.U.G.E.N (Video Game) / int_ef6337ea | type |
Sidelined Protagonist Crossover | |
M.U.G.E.N (Video Game) / int_ef6337ea | comment |
Sidelined Protagonist Crossover: This occurs whenever a side character gets created before the main character of their series. Tatsumaki and Zeus were both made playable years before their respective main characters (Saitama and Hercules) were. | |
M.U.G.E.N (Video Game) / int_ef6337ea | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_ef6337ea | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_ef6337ea | |
M.U.G.E.N (Video Game) / int_f0508c08 | type |
Decomposite Character | |
M.U.G.E.N (Video Game) / int_f0508c08 | comment |
Decomposite Character: Sunset Shimmer's pony and human forms are separate characters. | |
M.U.G.E.N (Video Game) / int_f0508c08 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_f0508c08 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_f0508c08 | |
M.U.G.E.N (Video Game) / int_f062ed89 | type |
Deconstruction Game | |
M.U.G.E.N (Video Game) / int_f062ed89 | comment |
Deconstruction Game: M.U.G.E.N can be seen as a deconstruction of crossover fighting games (as well as games with guest characters), as you can see the far more realistic consequences of having characters in your roster with widely different gameplay rules. Gaze in awe as characters from older games with simpler mechanics note Street Fighter, Kaiser Knuckle, The SNK games, and fighting games from the 1990s in general are mercilessly demolished by characters from modern, fast-paced, combo-oriented games note Marvel vs. Capcom, Guilty Gear, or games with more complex mechanics note Melty Blood, Arcana Heart, Under Night In-Birth. | |
M.U.G.E.N (Video Game) / int_f062ed89 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_f062ed89 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_f062ed89 | |
M.U.G.E.N (Video Game) / int_f25b1ae6 | type |
Unskilled, but Strong | |
M.U.G.E.N (Video Game) / int_f25b1ae6 | comment |
Unskilled, but Strong: Some characters, to make up for not having AI, have inflated attack stats. This can range from a slight damage increase to taking off chunks of your health in a single hit, or even taking you out in a single blow. Many Dragon Ball characters fall under this category. The most well-known example is Raditz - or, rather, Radish SSJ4, who, while not having any AI at all, has 6500 HP, 500 defense, and an attack stat of 2500note In comparison to the base stats of a Mugen character, Radish has 6.5x HP, 5x defense, and 25x attack power. It can be easy to beat him without taking a hit if you know what you're doing, but if he lands an attack, well... Heaven forbid if he actually decides to use a super on you. | |
M.U.G.E.N (Video Game) / int_f25b1ae6 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_f25b1ae6 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_f25b1ae6 | |
M.U.G.E.N (Video Game) / int_f5144b92 | type |
Tag Team | |
M.U.G.E.N (Video Game) / int_f5144b92 | comment |
Tag Team: An undocumented code called TagIn allows a character to change their state as well as that of their partner's, but it only functions in WinMUGEN. This can be (and often is) used for a Tag Team function as well as a Switch-Out Move. Third-party tools like UnoTag and Add004 would eventually come in to add in tag-team and assist systems into MUGEN setups, but a native tag team mode wouldn't be implemented in the engine itself until IKEMEN. | |
M.U.G.E.N (Video Game) / int_f5144b92 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_f5144b92 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_f5144b92 | |
M.U.G.E.N (Video Game) / int_f62cc38a | type |
Stone Wall | |
M.U.G.E.N (Video Game) / int_f62cc38a | comment |
Stone Wall: Frost Man fits this bill. He has permanent Super Armor that makes him Immune to Flinching. He cannot be comboed, thrown, or stunned. Thanks to his high defense, he is a durable and damn near unstoppable tank. However, he also has limited attacks, does pretty weak damage (save for his Super Moves), and lacks good combos. A few characters can even break his Super Armor if they possess the right counter moves. Plant Man from Mega Man 6 has a Power Battle version where his Plant Barrier makes him immune to all attacks. The trade-off: His regular buster (seed?) shot takes about a second to activate and can only shoot one seed at a time. It does pretty weak damage, too. He can still use his shield to attack, but that will lose his invulnerability. Rick Astley has no attacks, no hitboxes, and no collision boxes, which makes him invulnerable to anything weaker than null states. There's a Bedrock block from Minecraft as a character. It has no attacks, can be hit but will not take damage, and unlike Rick Astley, it does have resistance to various system exploits. | |
M.U.G.E.N (Video Game) / int_f62cc38a | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_f62cc38a | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_f62cc38a | |
M.U.G.E.N (Video Game) / int_f6722211 | type |
Hit Points | |
M.U.G.E.N (Video Game) / int_f6722211 | comment |
Hit Points: All characters have a HP bar which depletes when they're damaged. Certain characters however use this to show how many "lives" they have, such as the Shoot 'Em Up ships (getting hit takes off one of their three "lives" by removing a third of their life bar) or army/swarm based characters (where each individual character getting killed removes part of the lifebar). SCP-999 has its own bizarre variation on this. It gives opponents their own Happiness meters which function as separate health bars, and 999's "attacks" deal no damage (or even heal the enemy) but increase their target's happiness meter. Filling up an opponent's happiness forces them to Happy Dance for the round, which counts as a KO. SCP-999 takes no conventional damage but has their own Happiness meter which goes down instead of HP whenever they're damaged, and they're instantly defeated once it's fully depleted. | |
M.U.G.E.N (Video Game) / int_f6722211 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_f6722211 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_f6722211 | |
M.U.G.E.N (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
M.U.G.E.N (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: Certain characters can attack or KO their opponents in rather gruesome ways if you activate their special moves, Super Moves or Fatalities. This is the standard for characters from Mortal Kombat, Samurai Shodown, Black Heart, or any other characters with similar brutal and gory moves. | |
M.U.G.E.N (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_f87c42d4 | |
M.U.G.E.N (Video Game) / int_f89f164a | type |
Purposely Overpowered | |
M.U.G.E.N (Video Game) / int_f89f164a | comment |
Purposely Overpowered: Many characters, referred to as "cheap characters" are designed to be as utterly overpowered as possible, packing infinite combos and priority, high-damaging attacks and lightning-quick speed. Rare Akuma by P.O.T.S. is one of the most iconic examples, featuring all of the above-mentioned attributes, a resurrection ability that allows him to come back from death, constantly regenerating health and energy, an immunity to grabs and the ability to instantly teleport out of combos and an instant-kill unblockable super that teleports straight to the opponent and can't be dodged. "Cheapies" are a type of cheap character who take this even further. The weakest of them are Nuke-tier, capable of using fullscreen unblockable instakills while being invulnerable to most forms of attack. Null-tiers (the second-weakest tier) and above are so powerful that can kill their opponent before the match even starts. The main types of characters they're pitted against are other cheapies, usually in a case of cheapie creators constantly trying to one-up each other in a Lensman Arms Race. Certain characters who are otherwise-balanced can come with a palette that gives them cheap abilities if selected. Daniel's 11th palette puts him in unlimited Burst Mode which makes moves that require power drain no power on use. Dancing Banana's 11th palette (aka "Rotten Banana") removes damage dampening on combos, allows him to spam projectiles, charges power quickly, and gives him an exclusive One-Hit Kill hyper. | |
M.U.G.E.N (Video Game) / int_f89f164a | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_f89f164a | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_f89f164a | |
M.U.G.E.N (Video Game) / int_fb3576b2 | type |
The Dog Bites Back | |
M.U.G.E.N (Video Game) / int_fb3576b2 | comment |
The Dog Bites Back: One of Dancing Banana's introductions has him kicking away Donkey Kong as he's not happy being DK's Trademark Favourite Food and all. Upon losing a match, Dancing Banana's death animation has Donkey Kong dropping in from above before proceeding to eat him. | |
M.U.G.E.N (Video Game) / int_fb3576b2 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_fb3576b2 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_fb3576b2 | |
M.U.G.E.N (Video Game) / int_fdb3fcce | type |
My Kung-Fu Is Stronger Than Yours | |
M.U.G.E.N (Video Game) / int_fdb3fcce | comment |
My Kung-Fu Is Stronger Than Yours: This is the basic premise of the EXTREMELY cheap characters (e.g., Chuck Norris) "taking part" in the Nuclear War, constantly being updated to beat each other. If any one of them is defeated, expect their update to have immunity to the move that killed it. This mindset reached the point where they became capable of winning matches against regular characters before a match even started. | |
M.U.G.E.N (Video Game) / int_fdb3fcce | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_fdb3fcce | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_fdb3fcce | |
M.U.G.E.N (Video Game) / int_fdc4fab4 | type |
Depending on the Writer | |
M.U.G.E.N (Video Game) / int_fdc4fab4 | comment |
Depending on the Writer: If about two or more makers share the characters they've converted, don't expect them to be both exactly the same. Few makers also are quite creative in their takes on certain characters. A good example would be The_None's Possessed Heita, who has a mode that comes with Captain Falcon's moves and voice. (Influenced heavily with the works of 3ha, which are almost 2 in 1.) | |
M.U.G.E.N (Video Game) / int_fdc4fab4 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_fdc4fab4 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_fdc4fab4 | |
M.U.G.E.N (Video Game) / int_ff74ef12 | type |
Adaptation Inspiration | |
M.U.G.E.N (Video Game) / int_ff74ef12 | comment |
Adaptation Inspiration: The variety of characters adapted to M.U.G.E.N is wide, most of them not just adapted from fighting games, there're character adapted from other games, mostly platformers, but there're others exceptions like being adapted from RPG (like Shippu no Reon from Samurai Shodown RPG) and even cancelled characters (like HoboCop from ClayFighter games for Nintendo 64.) | |
M.U.G.E.N (Video Game) / int_ff74ef12 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_ff74ef12 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_ff74ef12 | |
M.U.G.E.N (Video Game) / int_ffb79066 | type |
Chromosome Casting | |
M.U.G.E.N (Video Game) / int_ffb79066 | comment |
Chromosome Casting: Because of the engine's customization abilities, players can create a game with an all-female roster (Or at least, female-dominated), or an all-male roster. | |
M.U.G.E.N (Video Game) / int_ffb79066 | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_ffb79066 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_ffb79066 | |
M.U.G.E.N (Video Game) / int_name | type |
ItemName | |
M.U.G.E.N (Video Game) / int_name | comment |
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M.U.G.E.N (Video Game) / int_name | featureApplicability |
1.0 | |
M.U.G.E.N (Video Game) / int_name | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
M.U.G.E.N (Video Game) / int_name | |
M.U.G.E.N (Video Game) / int_name | itemName |
M.U.G.E.N (Video Game) |
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